Section 13 complete, Damage numbers, added Block chance and Critical Hit chance
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@@ -79,6 +79,8 @@ ManualIPAddress=
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+PropertyRedirects=(OldName="/Script/Aura.AuraHUD.WidgetController",NewName="/Script/Aura.AuraHUD.OverlayWidgetController")
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+PropertyRedirects=(OldName="/Script/Aura.AuraPlayerController.AbilitySystemComponent",NewName="/Script/Aura.AuraPlayerController.AuraAbilitySystemComponent")
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+PropertyRedirects=(OldName="/Script/Aura.TargetDataUnderMouse.OnTargetDataUpdated",NewName="/Script/Aura.TargetDataUnderMouse.ValidData")
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+FunctionRedirects=(OldName="/Script/Aura.AuraCharacterBase.MulitcastHandleDeath",NewName="/Script/Aura.AuraCharacterBase.MulticastHandleDeath_Implementation")
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+FunctionRedirects=(OldName="/Script/Aura.AuraCharacterBase.MulticastHandleDeath_Implementation",NewName="/Script/Aura.AuraCharacterBase.MulticastHandleDeath")
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[/Script/NavigationSystem.NavigationSystemV1]
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bAllowClientSideNavigation=True
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Content/Blueprints/UI/FloatingText/BP_DamageTextComponent.uasset
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Content/Blueprints/UI/FloatingText/BP_DamageTextComponent.uasset
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Content/Blueprints/UI/FloatingText/UI_DamageText.uasset
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Content/Blueprints/UI/FloatingText/UI_DamageText.uasset
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Load Diff
@@ -27,13 +27,13 @@ void EmptyLinkFunctionForGeneratedCodeAura_init() {}
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SingletonFuncArray,
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UE_ARRAY_COUNT(SingletonFuncArray),
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PKG_CompiledIn | 0x00000000,
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0x238B018B,
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0x59DE3670,
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0xAE170F94,
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0xC409E0DF,
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METADATA_PARAMS(0, nullptr)
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};
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UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_Aura.OuterSingleton, PackageParams);
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}
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return Z_Registration_Info_UPackage__Script_Aura.OuterSingleton;
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}
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static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_Aura(Z_Construct_UPackage__Script_Aura, TEXT("/Script/Aura"), Z_Registration_Info_UPackage__Script_Aura, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x238B018B, 0x59DE3670));
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static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_Aura(Z_Construct_UPackage__Script_Aura, TEXT("/Script/Aura"), Z_Registration_Info_UPackage__Script_Aura, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xAE170F94, 0xC409E0DF));
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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@@ -121,6 +121,60 @@ DEFINE_FUNCTION(UAuraAbilitySystemLibrary::execGetOverlayWidgetController)
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}
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// End Class UAuraAbilitySystemLibrary Function GetOverlayWidgetController
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// Begin Class UAuraAbilitySystemLibrary Function GiveStartupAbilities
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struct Z_Construct_UFunction_UAuraAbilitySystemLibrary_GiveStartupAbilities_Statics
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{
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struct AuraAbilitySystemLibrary_eventGiveStartupAbilities_Parms
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{
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const UObject* WorldContextObject;
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UAbilitySystemComponent* ASC;
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};
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "Category", "AuraAbilitySystem|Attributes" },
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{ "ModuleRelativePath", "Public/AbilitySystem/AuraAbilitySystemLibrary.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
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{ "NativeConst", "" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ASC_MetaData[] = {
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{ "EditInline", "true" },
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};
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#endif // WITH_METADATA
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static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_ASC;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAuraAbilitySystemLibrary_GiveStartupAbilities_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraAbilitySystemLibrary_eventGiveStartupAbilities_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAuraAbilitySystemLibrary_GiveStartupAbilities_Statics::NewProp_ASC = { "ASC", nullptr, (EPropertyFlags)0x0010000000080080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraAbilitySystemLibrary_eventGiveStartupAbilities_Parms, ASC), Z_Construct_UClass_UAbilitySystemComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ASC_MetaData), NewProp_ASC_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAuraAbilitySystemLibrary_GiveStartupAbilities_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAuraAbilitySystemLibrary_GiveStartupAbilities_Statics::NewProp_WorldContextObject,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAuraAbilitySystemLibrary_GiveStartupAbilities_Statics::NewProp_ASC,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAbilitySystemLibrary_GiveStartupAbilities_Statics::PropPointers) < 2048);
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAuraAbilitySystemLibrary_GiveStartupAbilities_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAuraAbilitySystemLibrary, nullptr, "GiveStartupAbilities", nullptr, nullptr, Z_Construct_UFunction_UAuraAbilitySystemLibrary_GiveStartupAbilities_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAbilitySystemLibrary_GiveStartupAbilities_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAuraAbilitySystemLibrary_GiveStartupAbilities_Statics::AuraAbilitySystemLibrary_eventGiveStartupAbilities_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAbilitySystemLibrary_GiveStartupAbilities_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAuraAbilitySystemLibrary_GiveStartupAbilities_Statics::Function_MetaDataParams) };
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static_assert(sizeof(Z_Construct_UFunction_UAuraAbilitySystemLibrary_GiveStartupAbilities_Statics::AuraAbilitySystemLibrary_eventGiveStartupAbilities_Parms) < MAX_uint16);
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UFunction* Z_Construct_UFunction_UAuraAbilitySystemLibrary_GiveStartupAbilities()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAuraAbilitySystemLibrary_GiveStartupAbilities_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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DEFINE_FUNCTION(UAuraAbilitySystemLibrary::execGiveStartupAbilities)
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{
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P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
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P_GET_OBJECT(UAbilitySystemComponent,Z_Param_ASC);
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P_FINISH;
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P_NATIVE_BEGIN;
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UAuraAbilitySystemLibrary::GiveStartupAbilities(Z_Param_WorldContextObject,Z_Param_ASC);
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P_NATIVE_END;
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}
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// End Class UAuraAbilitySystemLibrary Function GiveStartupAbilities
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// Begin Class UAuraAbilitySystemLibrary Function InitializeDefaultAttributes
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struct Z_Construct_UFunction_UAuraAbilitySystemLibrary_InitializeDefaultAttributes_Statics
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{
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@@ -195,6 +249,7 @@ void UAuraAbilitySystemLibrary::StaticRegisterNativesUAuraAbilitySystemLibrary()
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static const FNameNativePtrPair Funcs[] = {
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{ "GetAttributeMenuWidgetController", &UAuraAbilitySystemLibrary::execGetAttributeMenuWidgetController },
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{ "GetOverlayWidgetController", &UAuraAbilitySystemLibrary::execGetOverlayWidgetController },
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{ "GiveStartupAbilities", &UAuraAbilitySystemLibrary::execGiveStartupAbilities },
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{ "InitializeDefaultAttributes", &UAuraAbilitySystemLibrary::execInitializeDefaultAttributes },
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};
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FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
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@@ -219,6 +274,7 @@ struct Z_Construct_UClass_UAuraAbilitySystemLibrary_Statics
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static constexpr FClassFunctionLinkInfo FuncInfo[] = {
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{ &Z_Construct_UFunction_UAuraAbilitySystemLibrary_GetAttributeMenuWidgetController, "GetAttributeMenuWidgetController" }, // 77214074
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{ &Z_Construct_UFunction_UAuraAbilitySystemLibrary_GetOverlayWidgetController, "GetOverlayWidgetController" }, // 226020652
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{ &Z_Construct_UFunction_UAuraAbilitySystemLibrary_GiveStartupAbilities, "GiveStartupAbilities" }, // 4055170923
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{ &Z_Construct_UFunction_UAuraAbilitySystemLibrary_InitializeDefaultAttributes, "InitializeDefaultAttributes" }, // 3932943953
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};
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static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
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@@ -268,10 +324,10 @@ UAuraAbilitySystemLibrary::~UAuraAbilitySystemLibrary() {}
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struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemLibrary_h_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_UAuraAbilitySystemLibrary, UAuraAbilitySystemLibrary::StaticClass, TEXT("UAuraAbilitySystemLibrary"), &Z_Registration_Info_UClass_UAuraAbilitySystemLibrary, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAuraAbilitySystemLibrary), 1301764683U) },
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{ Z_Construct_UClass_UAuraAbilitySystemLibrary, UAuraAbilitySystemLibrary::StaticClass, TEXT("UAuraAbilitySystemLibrary"), &Z_Registration_Info_UClass_UAuraAbilitySystemLibrary, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAuraAbilitySystemLibrary), 4024452561U) },
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};
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};
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemLibrary_h_2532851882(TEXT("/Script/Aura"),
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemLibrary_h_31071643(TEXT("/Script/Aura"),
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Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemLibrary_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemLibrary_h_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0);
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@@ -20,6 +20,7 @@ enum class ECharacterClass : uint8;
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#define AURA_AuraAbilitySystemLibrary_generated_h
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#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemLibrary_h_21_RPC_WRAPPERS_NO_PURE_DECLS \
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DECLARE_FUNCTION(execGiveStartupAbilities); \
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DECLARE_FUNCTION(execInitializeDefaultAttributes); \
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DECLARE_FUNCTION(execGetAttributeMenuWidgetController); \
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DECLARE_FUNCTION(execGetOverlayWidgetController);
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@@ -83,10 +83,10 @@ AAuraCharacter::~AAuraCharacter() {}
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struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacter_h_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_AAuraCharacter, AAuraCharacter::StaticClass, TEXT("AAuraCharacter"), &Z_Registration_Info_UClass_AAuraCharacter, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraCharacter), 1349058545U) },
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{ Z_Construct_UClass_AAuraCharacter, AAuraCharacter::StaticClass, TEXT("AAuraCharacter"), &Z_Registration_Info_UClass_AAuraCharacter, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraCharacter), 325650772U) },
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};
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};
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacter_h_3263318556(TEXT("/Script/Aura"),
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacter_h_25592811(TEXT("/Script/Aura"),
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Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacter_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacter_h_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0);
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@@ -16,6 +16,8 @@ AURA_API UClass* Z_Construct_UClass_UCombatInterface_NoRegister();
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COREUOBJECT_API UClass* Z_Construct_UClass_UClass();
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ENGINE_API UClass* Z_Construct_UClass_ACharacter();
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ENGINE_API UClass* Z_Construct_UClass_UAnimMontage_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_UMaterialInstance_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_UMaterialInstanceDynamic_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_USkeletalMeshComponent_NoRegister();
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GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UAbilitySystemComponent_NoRegister();
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GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UAbilitySystemInterface_NoRegister();
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@@ -25,9 +27,133 @@ GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UGameplayEffect_NoRegister();
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UPackage* Z_Construct_UPackage__Script_Aura();
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// End Cross Module References
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// Begin Class AAuraCharacterBase Function MulticastHandleDeath
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static const FName NAME_AAuraCharacterBase_MulticastHandleDeath = FName(TEXT("MulticastHandleDeath"));
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void AAuraCharacterBase::MulticastHandleDeath()
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{
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UFunction* Func = FindFunctionChecked(NAME_AAuraCharacterBase_MulticastHandleDeath);
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ProcessEvent(Func,NULL);
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}
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struct Z_Construct_UFunction_AAuraCharacterBase_MulticastHandleDeath_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" },
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};
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#endif // WITH_METADATA
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AAuraCharacterBase_MulticastHandleDeath_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AAuraCharacterBase, nullptr, "MulticastHandleDeath", nullptr, nullptr, nullptr, 0, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00024CC0, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraCharacterBase_MulticastHandleDeath_Statics::Function_MetaDataParams), Z_Construct_UFunction_AAuraCharacterBase_MulticastHandleDeath_Statics::Function_MetaDataParams) };
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UFunction* Z_Construct_UFunction_AAuraCharacterBase_MulticastHandleDeath()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AAuraCharacterBase_MulticastHandleDeath_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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DEFINE_FUNCTION(AAuraCharacterBase::execMulticastHandleDeath)
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{
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P_FINISH;
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P_NATIVE_BEGIN;
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P_THIS->MulticastHandleDeath_Implementation();
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P_NATIVE_END;
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}
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// End Class AAuraCharacterBase Function MulticastHandleDeath
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// Begin Class AAuraCharacterBase Function StartDissolveTimeline
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struct AuraCharacterBase_eventStartDissolveTimeline_Parms
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{
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UMaterialInstanceDynamic* DynamicMaterialInstance;
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};
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static const FName NAME_AAuraCharacterBase_StartDissolveTimeline = FName(TEXT("StartDissolveTimeline"));
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void AAuraCharacterBase::StartDissolveTimeline(UMaterialInstanceDynamic* DynamicMaterialInstance)
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{
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AuraCharacterBase_eventStartDissolveTimeline_Parms Parms;
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Parms.DynamicMaterialInstance=DynamicMaterialInstance;
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UFunction* Func = FindFunctionChecked(NAME_AAuraCharacterBase_StartDissolveTimeline);
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ProcessEvent(Func,&Parms);
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}
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struct Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" },
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};
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#endif // WITH_METADATA
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static const UECodeGen_Private::FObjectPropertyParams NewProp_DynamicMaterialInstance;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics::NewProp_DynamicMaterialInstance = { "DynamicMaterialInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraCharacterBase_eventStartDissolveTimeline_Parms, DynamicMaterialInstance), Z_Construct_UClass_UMaterialInstanceDynamic_NoRegister, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics::NewProp_DynamicMaterialInstance,
|
||||
};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics::PropPointers) < 2048);
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AAuraCharacterBase, nullptr, "StartDissolveTimeline", nullptr, nullptr, Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics::PropPointers), sizeof(AuraCharacterBase_eventStartDissolveTimeline_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08080800, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics::Function_MetaDataParams), Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics::Function_MetaDataParams) };
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static_assert(sizeof(AuraCharacterBase_eventStartDissolveTimeline_Parms) < MAX_uint16);
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||||
UFunction* Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline()
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||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
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||||
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics::FuncParams);
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||||
}
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||||
return ReturnFunction;
|
||||
}
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||||
// End Class AAuraCharacterBase Function StartDissolveTimeline
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||||
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||||
// Begin Class AAuraCharacterBase Function StartWeaponDissolveTimeline
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||||
struct AuraCharacterBase_eventStartWeaponDissolveTimeline_Parms
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||||
{
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||||
UMaterialInstanceDynamic* DynamicMaterialInstance;
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||||
};
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static const FName NAME_AAuraCharacterBase_StartWeaponDissolveTimeline = FName(TEXT("StartWeaponDissolveTimeline"));
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||||
void AAuraCharacterBase::StartWeaponDissolveTimeline(UMaterialInstanceDynamic* DynamicMaterialInstance)
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||||
{
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||||
AuraCharacterBase_eventStartWeaponDissolveTimeline_Parms Parms;
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||||
Parms.DynamicMaterialInstance=DynamicMaterialInstance;
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||||
UFunction* Func = FindFunctionChecked(NAME_AAuraCharacterBase_StartWeaponDissolveTimeline);
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||||
ProcessEvent(Func,&Parms);
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||||
}
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||||
struct Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics
|
||||
{
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||||
#if WITH_METADATA
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||||
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" },
|
||||
};
|
||||
#endif // WITH_METADATA
|
||||
static const UECodeGen_Private::FObjectPropertyParams NewProp_DynamicMaterialInstance;
|
||||
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||||
};
|
||||
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics::NewProp_DynamicMaterialInstance = { "DynamicMaterialInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraCharacterBase_eventStartWeaponDissolveTimeline_Parms, DynamicMaterialInstance), Z_Construct_UClass_UMaterialInstanceDynamic_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||||
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics::PropPointers[] = {
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics::NewProp_DynamicMaterialInstance,
|
||||
};
|
||||
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics::PropPointers) < 2048);
|
||||
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AAuraCharacterBase, nullptr, "StartWeaponDissolveTimeline", nullptr, nullptr, Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics::PropPointers), sizeof(AuraCharacterBase_eventStartWeaponDissolveTimeline_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08080800, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics::Function_MetaDataParams), Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics::Function_MetaDataParams) };
|
||||
static_assert(sizeof(AuraCharacterBase_eventStartWeaponDissolveTimeline_Parms) < MAX_uint16);
|
||||
UFunction* Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics::FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
// End Class AAuraCharacterBase Function StartWeaponDissolveTimeline
|
||||
|
||||
// Begin Class AAuraCharacterBase
|
||||
void AAuraCharacterBase::StaticRegisterNativesAAuraCharacterBase()
|
||||
{
|
||||
UClass* Class = AAuraCharacterBase::StaticClass();
|
||||
static const FNameNativePtrPair Funcs[] = {
|
||||
{ "MulticastHandleDeath", &AAuraCharacterBase::execMulticastHandleDeath },
|
||||
};
|
||||
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
|
||||
}
|
||||
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(AAuraCharacterBase);
|
||||
UClass* Z_Construct_UClass_AAuraCharacterBase_NoRegister()
|
||||
@@ -77,6 +203,14 @@ struct Z_Construct_UClass_AAuraCharacterBase_Statics
|
||||
{ "Category", "Attributes" },
|
||||
{ "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" },
|
||||
};
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WeaponDissolveMaterialInstance_MetaData[] = {
|
||||
{ "Category", "AuraCharacterBase" },
|
||||
{ "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" },
|
||||
};
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DissolveMaterialInstance_MetaData[] = {
|
||||
{ "Category", "AuraCharacterBase" },
|
||||
{ "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" },
|
||||
};
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_StartupAbilities_MetaData[] = {
|
||||
{ "Category", "Abilities" },
|
||||
{ "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" },
|
||||
@@ -93,11 +227,19 @@ struct Z_Construct_UClass_AAuraCharacterBase_Statics
|
||||
static const UECodeGen_Private::FClassPropertyParams NewProp_DefaultPrimaryAttributes;
|
||||
static const UECodeGen_Private::FClassPropertyParams NewProp_DefaultSecondaryAttributes;
|
||||
static const UECodeGen_Private::FClassPropertyParams NewProp_DefaultVitalAttributes;
|
||||
static const UECodeGen_Private::FObjectPropertyParams NewProp_WeaponDissolveMaterialInstance;
|
||||
static const UECodeGen_Private::FObjectPropertyParams NewProp_DissolveMaterialInstance;
|
||||
static const UECodeGen_Private::FClassPropertyParams NewProp_StartupAbilities_Inner;
|
||||
static const UECodeGen_Private::FArrayPropertyParams NewProp_StartupAbilities;
|
||||
static const UECodeGen_Private::FObjectPropertyParams NewProp_HitReactMontage;
|
||||
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
static UObject* (*const DependentSingletons[])();
|
||||
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
|
||||
{ &Z_Construct_UFunction_AAuraCharacterBase_MulticastHandleDeath, "MulticastHandleDeath" }, // 3933392777
|
||||
{ &Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline, "StartDissolveTimeline" }, // 545279879
|
||||
{ &Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline, "StartWeaponDissolveTimeline" }, // 1197144491
|
||||
};
|
||||
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
|
||||
static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[];
|
||||
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
|
||||
TCppClassTypeTraits<AAuraCharacterBase>::IsAbstract,
|
||||
@@ -111,6 +253,8 @@ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraCharacter
|
||||
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_DefaultPrimaryAttributes = { "DefaultPrimaryAttributes", nullptr, (EPropertyFlags)0x0024080000000015, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, DefaultPrimaryAttributes), Z_Construct_UClass_UClass, Z_Construct_UClass_UGameplayEffect_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultPrimaryAttributes_MetaData), NewProp_DefaultPrimaryAttributes_MetaData) };
|
||||
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_DefaultSecondaryAttributes = { "DefaultSecondaryAttributes", nullptr, (EPropertyFlags)0x0024080000000015, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, DefaultSecondaryAttributes), Z_Construct_UClass_UClass, Z_Construct_UClass_UGameplayEffect_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultSecondaryAttributes_MetaData), NewProp_DefaultSecondaryAttributes_MetaData) };
|
||||
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_DefaultVitalAttributes = { "DefaultVitalAttributes", nullptr, (EPropertyFlags)0x0024080000000015, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, DefaultVitalAttributes), Z_Construct_UClass_UClass, Z_Construct_UClass_UGameplayEffect_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultVitalAttributes_MetaData), NewProp_DefaultVitalAttributes_MetaData) };
|
||||
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_WeaponDissolveMaterialInstance = { "WeaponDissolveMaterialInstance", nullptr, (EPropertyFlags)0x0124080000000015, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, WeaponDissolveMaterialInstance), Z_Construct_UClass_UMaterialInstance_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WeaponDissolveMaterialInstance_MetaData), NewProp_WeaponDissolveMaterialInstance_MetaData) };
|
||||
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_DissolveMaterialInstance = { "DissolveMaterialInstance", nullptr, (EPropertyFlags)0x0124080000000015, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, DissolveMaterialInstance), Z_Construct_UClass_UMaterialInstance_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DissolveMaterialInstance_MetaData), NewProp_DissolveMaterialInstance_MetaData) };
|
||||
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_StartupAbilities_Inner = { "StartupAbilities", nullptr, (EPropertyFlags)0x0004000000000000, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UClass, Z_Construct_UClass_UGameplayAbility_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||||
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_StartupAbilities = { "StartupAbilities", nullptr, (EPropertyFlags)0x0044000000000001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, StartupAbilities), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StartupAbilities_MetaData), NewProp_StartupAbilities_MetaData) };
|
||||
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_HitReactMontage = { "HitReactMontage", nullptr, (EPropertyFlags)0x0144000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, HitReactMontage), Z_Construct_UClass_UAnimMontage_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_HitReactMontage_MetaData), NewProp_HitReactMontage_MetaData) };
|
||||
@@ -122,6 +266,8 @@ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AAuraChar
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_DefaultPrimaryAttributes,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_DefaultSecondaryAttributes,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_DefaultVitalAttributes,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_WeaponDissolveMaterialInstance,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_DissolveMaterialInstance,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_StartupAbilities_Inner,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_StartupAbilities,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_HitReactMontage,
|
||||
@@ -141,11 +287,11 @@ const UECodeGen_Private::FClassParams Z_Construct_UClass_AAuraCharacterBase_Stat
|
||||
"Game",
|
||||
&StaticCppClassTypeInfo,
|
||||
DependentSingletons,
|
||||
nullptr,
|
||||
FuncInfo,
|
||||
Z_Construct_UClass_AAuraCharacterBase_Statics::PropPointers,
|
||||
InterfaceParams,
|
||||
UE_ARRAY_COUNT(DependentSingletons),
|
||||
0,
|
||||
UE_ARRAY_COUNT(FuncInfo),
|
||||
UE_ARRAY_COUNT(Z_Construct_UClass_AAuraCharacterBase_Statics::PropPointers),
|
||||
UE_ARRAY_COUNT(InterfaceParams),
|
||||
0x009000A5u,
|
||||
@@ -171,10 +317,10 @@ AAuraCharacterBase::~AAuraCharacterBase() {}
|
||||
struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_Statics
|
||||
{
|
||||
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
|
||||
{ Z_Construct_UClass_AAuraCharacterBase, AAuraCharacterBase::StaticClass, TEXT("AAuraCharacterBase"), &Z_Registration_Info_UClass_AAuraCharacterBase, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraCharacterBase), 3094744761U) },
|
||||
{ Z_Construct_UClass_AAuraCharacterBase, AAuraCharacterBase::StaticClass, TEXT("AAuraCharacterBase"), &Z_Registration_Info_UClass_AAuraCharacterBase, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraCharacterBase), 176082474U) },
|
||||
};
|
||||
};
|
||||
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_893329396(TEXT("/Script/Aura"),
|
||||
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_4294940937(TEXT("/Script/Aura"),
|
||||
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_Statics::ClassInfo),
|
||||
nullptr, 0,
|
||||
nullptr, 0);
|
||||
|
||||
@@ -9,11 +9,18 @@
|
||||
#include "UObject/ScriptMacros.h"
|
||||
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
class UMaterialInstanceDynamic;
|
||||
#ifdef AURA_AuraCharacterBase_generated_h
|
||||
#error "AuraCharacterBase.generated.h already included, missing '#pragma once' in AuraCharacterBase.h"
|
||||
#endif
|
||||
#define AURA_AuraCharacterBase_generated_h
|
||||
|
||||
#define FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_22_RPC_WRAPPERS_NO_PURE_DECLS \
|
||||
virtual void MulticastHandleDeath_Implementation(); \
|
||||
DECLARE_FUNCTION(execMulticastHandleDeath);
|
||||
|
||||
|
||||
#define FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_22_CALLBACK_WRAPPERS
|
||||
#define FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_22_INCLASS_NO_PURE_DECLS \
|
||||
private: \
|
||||
static void StaticRegisterNativesAAuraCharacterBase(); \
|
||||
@@ -40,6 +47,8 @@ public: \
|
||||
#define FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_22_GENERATED_BODY \
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
||||
public: \
|
||||
FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_22_RPC_WRAPPERS_NO_PURE_DECLS \
|
||||
FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_22_CALLBACK_WRAPPERS \
|
||||
FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_22_INCLASS_NO_PURE_DECLS \
|
||||
FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_22_ENHANCED_CONSTRUCTORS \
|
||||
private: \
|
||||
|
||||
@@ -54,6 +54,10 @@ struct Z_Construct_UClass_AAuraEnemy_Statics
|
||||
{ "Category", "Combat" },
|
||||
{ "ModuleRelativePath", "Public/Character/AuraEnemy.h" },
|
||||
};
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_LifeSpan_MetaData[] = {
|
||||
{ "Category", "Combat" },
|
||||
{ "ModuleRelativePath", "Public/Character/AuraEnemy.h" },
|
||||
};
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Level_MetaData[] = {
|
||||
{ "Category", "Character Class Defaults" },
|
||||
{ "ModuleRelativePath", "Public/Character/AuraEnemy.h" },
|
||||
@@ -77,6 +81,7 @@ struct Z_Construct_UClass_AAuraEnemy_Statics
|
||||
static void NewProp_bHitReacting_SetBit(void* Obj);
|
||||
static const UECodeGen_Private::FBoolPropertyParams NewProp_bHitReacting;
|
||||
static const UECodeGen_Private::FFloatPropertyParams NewProp_BaseWalkSpeed;
|
||||
static const UECodeGen_Private::FFloatPropertyParams NewProp_LifeSpan;
|
||||
static const UECodeGen_Private::FIntPropertyParams NewProp_Level;
|
||||
static const UECodeGen_Private::FTextPropertyParams NewProp_Name;
|
||||
static const UECodeGen_Private::FBytePropertyParams NewProp_CharacterClass_Underlying;
|
||||
@@ -98,6 +103,7 @@ void Z_Construct_UClass_AAuraEnemy_Statics::NewProp_bHitReacting_SetBit(void* Ob
|
||||
}
|
||||
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_AAuraEnemy_Statics::NewProp_bHitReacting = { "bHitReacting", nullptr, (EPropertyFlags)0x0010000000000014, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(AAuraEnemy), &Z_Construct_UClass_AAuraEnemy_Statics::NewProp_bHitReacting_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bHitReacting_MetaData), NewProp_bHitReacting_MetaData) };
|
||||
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_AAuraEnemy_Statics::NewProp_BaseWalkSpeed = { "BaseWalkSpeed", nullptr, (EPropertyFlags)0x0010000000000014, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraEnemy, BaseWalkSpeed), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BaseWalkSpeed_MetaData), NewProp_BaseWalkSpeed_MetaData) };
|
||||
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_AAuraEnemy_Statics::NewProp_LifeSpan = { "LifeSpan", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraEnemy, LifeSpan), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_LifeSpan_MetaData), NewProp_LifeSpan_MetaData) };
|
||||
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_AAuraEnemy_Statics::NewProp_Level = { "Level", nullptr, (EPropertyFlags)0x0020080000000015, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraEnemy, Level), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Level_MetaData), NewProp_Level_MetaData) };
|
||||
const UECodeGen_Private::FTextPropertyParams Z_Construct_UClass_AAuraEnemy_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0020080000000015, UECodeGen_Private::EPropertyGenFlags::Text, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraEnemy, Name), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Name_MetaData), NewProp_Name_MetaData) };
|
||||
const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_AAuraEnemy_Statics::NewProp_CharacterClass_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
|
||||
@@ -108,6 +114,7 @@ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AAuraEnem
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraEnemy_Statics::NewProp_OnMaxHealthChanged,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraEnemy_Statics::NewProp_bHitReacting,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraEnemy_Statics::NewProp_BaseWalkSpeed,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraEnemy_Statics::NewProp_LifeSpan,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraEnemy_Statics::NewProp_Level,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraEnemy_Statics::NewProp_Name,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraEnemy_Statics::NewProp_CharacterClass_Underlying,
|
||||
@@ -158,10 +165,10 @@ AAuraEnemy::~AAuraEnemy() {}
|
||||
struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_Statics
|
||||
{
|
||||
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
|
||||
{ Z_Construct_UClass_AAuraEnemy, AAuraEnemy::StaticClass, TEXT("AAuraEnemy"), &Z_Registration_Info_UClass_AAuraEnemy, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraEnemy), 601731964U) },
|
||||
{ Z_Construct_UClass_AAuraEnemy, AAuraEnemy::StaticClass, TEXT("AAuraEnemy"), &Z_Registration_Info_UClass_AAuraEnemy, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraEnemy), 87268585U) },
|
||||
};
|
||||
};
|
||||
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_3357512976(TEXT("/Script/Aura"),
|
||||
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_2090846378(TEXT("/Script/Aura"),
|
||||
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_Statics::ClassInfo),
|
||||
nullptr, 0,
|
||||
nullptr, 0);
|
||||
|
||||
@@ -14,6 +14,9 @@ AURA_API UClass* Z_Construct_UClass_AAuraPlayerController();
|
||||
AURA_API UClass* Z_Construct_UClass_AAuraPlayerController_NoRegister();
|
||||
AURA_API UClass* Z_Construct_UClass_UAuraAbilitySystemComponent_NoRegister();
|
||||
AURA_API UClass* Z_Construct_UClass_UAuraInputConfig_NoRegister();
|
||||
AURA_API UClass* Z_Construct_UClass_UDamageTextComponent_NoRegister();
|
||||
COREUOBJECT_API UClass* Z_Construct_UClass_UClass();
|
||||
ENGINE_API UClass* Z_Construct_UClass_ACharacter_NoRegister();
|
||||
ENGINE_API UClass* Z_Construct_UClass_APlayerController();
|
||||
ENGINE_API UClass* Z_Construct_UClass_USplineComponent_NoRegister();
|
||||
ENHANCEDINPUT_API UClass* Z_Construct_UClass_UInputAction_NoRegister();
|
||||
@@ -21,9 +24,92 @@ ENHANCEDINPUT_API UClass* Z_Construct_UClass_UInputMappingContext_NoRegister();
|
||||
UPackage* Z_Construct_UPackage__Script_Aura();
|
||||
// End Cross Module References
|
||||
|
||||
// Begin Class AAuraPlayerController Function ShowDamageNumber
|
||||
struct AuraPlayerController_eventShowDamageNumber_Parms
|
||||
{
|
||||
float DamageAmount;
|
||||
ACharacter* TargetCharacter;
|
||||
bool bCritical;
|
||||
bool bBlocked;
|
||||
};
|
||||
static const FName NAME_AAuraPlayerController_ShowDamageNumber = FName(TEXT("ShowDamageNumber"));
|
||||
void AAuraPlayerController::ShowDamageNumber(float DamageAmount, ACharacter* TargetCharacter, bool bCritical, bool bBlocked)
|
||||
{
|
||||
AuraPlayerController_eventShowDamageNumber_Parms Parms;
|
||||
Parms.DamageAmount=DamageAmount;
|
||||
Parms.TargetCharacter=TargetCharacter;
|
||||
Parms.bCritical=bCritical ? true : false;
|
||||
Parms.bBlocked=bBlocked ? true : false;
|
||||
UFunction* Func = FindFunctionChecked(NAME_AAuraPlayerController_ShowDamageNumber);
|
||||
ProcessEvent(Func,&Parms);
|
||||
}
|
||||
struct Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics
|
||||
{
|
||||
#if WITH_METADATA
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "ModuleRelativePath", "Public/Player/AuraPlayerController.h" },
|
||||
};
|
||||
#endif // WITH_METADATA
|
||||
static const UECodeGen_Private::FFloatPropertyParams NewProp_DamageAmount;
|
||||
static const UECodeGen_Private::FObjectPropertyParams NewProp_TargetCharacter;
|
||||
static void NewProp_bCritical_SetBit(void* Obj);
|
||||
static const UECodeGen_Private::FBoolPropertyParams NewProp_bCritical;
|
||||
static void NewProp_bBlocked_SetBit(void* Obj);
|
||||
static const UECodeGen_Private::FBoolPropertyParams NewProp_bBlocked;
|
||||
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||||
};
|
||||
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_DamageAmount = { "DamageAmount", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraPlayerController_eventShowDamageNumber_Parms, DamageAmount), METADATA_PARAMS(0, nullptr) };
|
||||
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_TargetCharacter = { "TargetCharacter", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraPlayerController_eventShowDamageNumber_Parms, TargetCharacter), Z_Construct_UClass_ACharacter_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||||
void Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_bCritical_SetBit(void* Obj)
|
||||
{
|
||||
((AuraPlayerController_eventShowDamageNumber_Parms*)Obj)->bCritical = 1;
|
||||
}
|
||||
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_bCritical = { "bCritical", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(AuraPlayerController_eventShowDamageNumber_Parms), &Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_bCritical_SetBit, METADATA_PARAMS(0, nullptr) };
|
||||
void Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_bBlocked_SetBit(void* Obj)
|
||||
{
|
||||
((AuraPlayerController_eventShowDamageNumber_Parms*)Obj)->bBlocked = 1;
|
||||
}
|
||||
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_bBlocked = { "bBlocked", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(AuraPlayerController_eventShowDamageNumber_Parms), &Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_bBlocked_SetBit, METADATA_PARAMS(0, nullptr) };
|
||||
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::PropPointers[] = {
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_DamageAmount,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_TargetCharacter,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_bCritical,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_bBlocked,
|
||||
};
|
||||
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::PropPointers) < 2048);
|
||||
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AAuraPlayerController, nullptr, "ShowDamageNumber", nullptr, nullptr, Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::PropPointers), sizeof(AuraPlayerController_eventShowDamageNumber_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x01020CC0, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::Function_MetaDataParams), Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::Function_MetaDataParams) };
|
||||
static_assert(sizeof(AuraPlayerController_eventShowDamageNumber_Parms) < MAX_uint16);
|
||||
UFunction* Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
DEFINE_FUNCTION(AAuraPlayerController::execShowDamageNumber)
|
||||
{
|
||||
P_GET_PROPERTY(FFloatProperty,Z_Param_DamageAmount);
|
||||
P_GET_OBJECT(ACharacter,Z_Param_TargetCharacter);
|
||||
P_GET_UBOOL(Z_Param_bCritical);
|
||||
P_GET_UBOOL(Z_Param_bBlocked);
|
||||
P_FINISH;
|
||||
P_NATIVE_BEGIN;
|
||||
P_THIS->ShowDamageNumber_Implementation(Z_Param_DamageAmount,Z_Param_TargetCharacter,Z_Param_bCritical,Z_Param_bBlocked);
|
||||
P_NATIVE_END;
|
||||
}
|
||||
// End Class AAuraPlayerController Function ShowDamageNumber
|
||||
|
||||
// Begin Class AAuraPlayerController
|
||||
void AAuraPlayerController::StaticRegisterNativesAAuraPlayerController()
|
||||
{
|
||||
UClass* Class = AAuraPlayerController::StaticClass();
|
||||
static const FNameNativePtrPair Funcs[] = {
|
||||
{ "ShowDamageNumber", &AAuraPlayerController::execShowDamageNumber },
|
||||
};
|
||||
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
|
||||
}
|
||||
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(AAuraPlayerController);
|
||||
UClass* Z_Construct_UClass_AAuraPlayerController_NoRegister()
|
||||
@@ -70,6 +156,16 @@ struct Z_Construct_UClass_AAuraPlayerController_Statics
|
||||
{ "EditInline", "true" },
|
||||
{ "ModuleRelativePath", "Public/Player/AuraPlayerController.h" },
|
||||
};
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DamageTextComponentClass_MetaData[] = {
|
||||
{ "Category", "AuraPlayerController" },
|
||||
#if !UE_BUILD_SHIPPING
|
||||
{ "Comment", "//Show Damage Numbers\n" },
|
||||
#endif
|
||||
{ "ModuleRelativePath", "Public/Player/AuraPlayerController.h" },
|
||||
#if !UE_BUILD_SHIPPING
|
||||
{ "ToolTip", "Show Damage Numbers" },
|
||||
#endif
|
||||
};
|
||||
#endif // WITH_METADATA
|
||||
static const UECodeGen_Private::FObjectPropertyParams NewProp_AuraContext;
|
||||
static const UECodeGen_Private::FObjectPropertyParams NewProp_MoveAction;
|
||||
@@ -78,8 +174,13 @@ struct Z_Construct_UClass_AAuraPlayerController_Statics
|
||||
static const UECodeGen_Private::FObjectPropertyParams NewProp_InputConfig;
|
||||
static const UECodeGen_Private::FFloatPropertyParams NewProp_AutoRunAcceptanceRadius;
|
||||
static const UECodeGen_Private::FObjectPropertyParams NewProp_Spline;
|
||||
static const UECodeGen_Private::FClassPropertyParams NewProp_DamageTextComponentClass;
|
||||
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
static UObject* (*const DependentSingletons[])();
|
||||
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
|
||||
{ &Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber, "ShowDamageNumber" }, // 3602162530
|
||||
};
|
||||
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
|
||||
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
|
||||
TCppClassTypeTraits<AAuraPlayerController>::IsAbstract,
|
||||
};
|
||||
@@ -92,6 +193,7 @@ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraPlayerCon
|
||||
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_InputConfig = { "InputConfig", nullptr, (EPropertyFlags)0x0144000000010001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerController, InputConfig), Z_Construct_UClass_UAuraInputConfig_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputConfig_MetaData), NewProp_InputConfig_MetaData) };
|
||||
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_AutoRunAcceptanceRadius = { "AutoRunAcceptanceRadius", nullptr, (EPropertyFlags)0x0040000000010001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerController, AutoRunAcceptanceRadius), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AutoRunAcceptanceRadius_MetaData), NewProp_AutoRunAcceptanceRadius_MetaData) };
|
||||
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_Spline = { "Spline", nullptr, (EPropertyFlags)0x01440000000a0009, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerController, Spline), Z_Construct_UClass_USplineComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Spline_MetaData), NewProp_Spline_MetaData) };
|
||||
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_DamageTextComponentClass = { "DamageTextComponentClass", nullptr, (EPropertyFlags)0x0044000000010001, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerController, DamageTextComponentClass), Z_Construct_UClass_UClass, Z_Construct_UClass_UDamageTextComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DamageTextComponentClass_MetaData), NewProp_DamageTextComponentClass_MetaData) };
|
||||
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AAuraPlayerController_Statics::PropPointers[] = {
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_AuraContext,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_MoveAction,
|
||||
@@ -100,6 +202,7 @@ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AAuraPlay
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_InputConfig,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_AutoRunAcceptanceRadius,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_Spline,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_DamageTextComponentClass,
|
||||
};
|
||||
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AAuraPlayerController_Statics::PropPointers) < 2048);
|
||||
UObject* (*const Z_Construct_UClass_AAuraPlayerController_Statics::DependentSingletons[])() = {
|
||||
@@ -112,11 +215,11 @@ const UECodeGen_Private::FClassParams Z_Construct_UClass_AAuraPlayerController_S
|
||||
"Game",
|
||||
&StaticCppClassTypeInfo,
|
||||
DependentSingletons,
|
||||
nullptr,
|
||||
FuncInfo,
|
||||
Z_Construct_UClass_AAuraPlayerController_Statics::PropPointers,
|
||||
nullptr,
|
||||
UE_ARRAY_COUNT(DependentSingletons),
|
||||
0,
|
||||
UE_ARRAY_COUNT(FuncInfo),
|
||||
UE_ARRAY_COUNT(Z_Construct_UClass_AAuraPlayerController_Statics::PropPointers),
|
||||
0,
|
||||
0x009002A4u,
|
||||
@@ -142,10 +245,10 @@ AAuraPlayerController::~AAuraPlayerController() {}
|
||||
struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_Statics
|
||||
{
|
||||
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
|
||||
{ Z_Construct_UClass_AAuraPlayerController, AAuraPlayerController::StaticClass, TEXT("AAuraPlayerController"), &Z_Registration_Info_UClass_AAuraPlayerController, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraPlayerController), 2973074766U) },
|
||||
{ Z_Construct_UClass_AAuraPlayerController, AAuraPlayerController::StaticClass, TEXT("AAuraPlayerController"), &Z_Registration_Info_UClass_AAuraPlayerController, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraPlayerController), 2344083794U) },
|
||||
};
|
||||
};
|
||||
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_2525340211(TEXT("/Script/Aura"),
|
||||
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_3839698792(TEXT("/Script/Aura"),
|
||||
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_Statics::ClassInfo),
|
||||
nullptr, 0,
|
||||
nullptr, 0);
|
||||
|
||||
@@ -9,12 +9,19 @@
|
||||
#include "UObject/ScriptMacros.h"
|
||||
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
class ACharacter;
|
||||
#ifdef AURA_AuraPlayerController_generated_h
|
||||
#error "AuraPlayerController.generated.h already included, missing '#pragma once' in AuraPlayerController.h"
|
||||
#endif
|
||||
#define AURA_AuraPlayerController_generated_h
|
||||
|
||||
#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_25_INCLASS_NO_PURE_DECLS \
|
||||
#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_26_RPC_WRAPPERS_NO_PURE_DECLS \
|
||||
virtual void ShowDamageNumber_Implementation(float DamageAmount, ACharacter* TargetCharacter, bool bCritical, bool bBlocked); \
|
||||
DECLARE_FUNCTION(execShowDamageNumber);
|
||||
|
||||
|
||||
#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_26_CALLBACK_WRAPPERS
|
||||
#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_26_INCLASS_NO_PURE_DECLS \
|
||||
private: \
|
||||
static void StaticRegisterNativesAAuraPlayerController(); \
|
||||
friend struct Z_Construct_UClass_AAuraPlayerController_Statics; \
|
||||
@@ -23,7 +30,7 @@ public: \
|
||||
DECLARE_SERIALIZER(AAuraPlayerController)
|
||||
|
||||
|
||||
#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_25_ENHANCED_CONSTRUCTORS \
|
||||
#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_26_ENHANCED_CONSTRUCTORS \
|
||||
private: \
|
||||
/** Private move- and copy-constructors, should never be used */ \
|
||||
AAuraPlayerController(AAuraPlayerController&&); \
|
||||
@@ -35,12 +42,14 @@ public: \
|
||||
NO_API virtual ~AAuraPlayerController();
|
||||
|
||||
|
||||
#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_22_PROLOG
|
||||
#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_25_GENERATED_BODY \
|
||||
#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_23_PROLOG
|
||||
#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_26_GENERATED_BODY \
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
||||
public: \
|
||||
FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_25_INCLASS_NO_PURE_DECLS \
|
||||
FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_25_ENHANCED_CONSTRUCTORS \
|
||||
FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_26_RPC_WRAPPERS_NO_PURE_DECLS \
|
||||
FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_26_CALLBACK_WRAPPERS \
|
||||
FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_26_INCLASS_NO_PURE_DECLS \
|
||||
FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_26_ENHANCED_CONSTRUCTORS \
|
||||
private: \
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
||||
|
||||
@@ -15,7 +15,9 @@ AURA_API UClass* Z_Construct_UClass_UCharacterClassInfo_NoRegister();
|
||||
AURA_API UEnum* Z_Construct_UEnum_Aura_ECharacterClass();
|
||||
AURA_API UScriptStruct* Z_Construct_UScriptStruct_FCharacterClassDefaultInfo();
|
||||
COREUOBJECT_API UClass* Z_Construct_UClass_UClass();
|
||||
ENGINE_API UClass* Z_Construct_UClass_UCurveTable_NoRegister();
|
||||
ENGINE_API UClass* Z_Construct_UClass_UDataAsset();
|
||||
GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UGameplayAbility_NoRegister();
|
||||
GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UGameplayEffect_NoRegister();
|
||||
UPackage* Z_Construct_UPackage__Script_Aura();
|
||||
// End Cross Module References
|
||||
@@ -167,6 +169,14 @@ struct Z_Construct_UClass_UCharacterClassInfo_Statics
|
||||
{ "Category", "Common Class Defaults" },
|
||||
{ "ModuleRelativePath", "Public/AbilitySystem/Data/CharacterClassInfo.h" },
|
||||
};
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CommonAbilities_MetaData[] = {
|
||||
{ "Category", "Common Class Defaults" },
|
||||
{ "ModuleRelativePath", "Public/AbilitySystem/Data/CharacterClassInfo.h" },
|
||||
};
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DamageCalculationCoefficients_MetaData[] = {
|
||||
{ "Category", "Common Class Defaults|Damage" },
|
||||
{ "ModuleRelativePath", "Public/AbilitySystem/Data/CharacterClassInfo.h" },
|
||||
};
|
||||
#endif // WITH_METADATA
|
||||
static const UECodeGen_Private::FStructPropertyParams NewProp_CharacterClassInformation_ValueProp;
|
||||
static const UECodeGen_Private::FBytePropertyParams NewProp_CharacterClassInformation_Key_KeyProp_Underlying;
|
||||
@@ -174,6 +184,9 @@ struct Z_Construct_UClass_UCharacterClassInfo_Statics
|
||||
static const UECodeGen_Private::FMapPropertyParams NewProp_CharacterClassInformation;
|
||||
static const UECodeGen_Private::FClassPropertyParams NewProp_SecondaryAttributes;
|
||||
static const UECodeGen_Private::FClassPropertyParams NewProp_VitalAttributes;
|
||||
static const UECodeGen_Private::FClassPropertyParams NewProp_CommonAbilities_Inner;
|
||||
static const UECodeGen_Private::FArrayPropertyParams NewProp_CommonAbilities;
|
||||
static const UECodeGen_Private::FObjectPropertyParams NewProp_DamageCalculationCoefficients;
|
||||
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
static UObject* (*const DependentSingletons[])();
|
||||
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
|
||||
@@ -187,6 +200,9 @@ const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UCharacterClassI
|
||||
const UECodeGen_Private::FMapPropertyParams Z_Construct_UClass_UCharacterClassInfo_Statics::NewProp_CharacterClassInformation = { "CharacterClassInformation", nullptr, (EPropertyFlags)0x0010000000010001, UECodeGen_Private::EPropertyGenFlags::Map, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCharacterClassInfo, CharacterClassInformation), EMapPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CharacterClassInformation_MetaData), NewProp_CharacterClassInformation_MetaData) }; // 1307390188 1554994236
|
||||
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_UCharacterClassInfo_Statics::NewProp_SecondaryAttributes = { "SecondaryAttributes", nullptr, (EPropertyFlags)0x0014000000010001, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCharacterClassInfo, SecondaryAttributes), Z_Construct_UClass_UClass, Z_Construct_UClass_UGameplayEffect_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SecondaryAttributes_MetaData), NewProp_SecondaryAttributes_MetaData) };
|
||||
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_UCharacterClassInfo_Statics::NewProp_VitalAttributes = { "VitalAttributes", nullptr, (EPropertyFlags)0x0014000000010001, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCharacterClassInfo, VitalAttributes), Z_Construct_UClass_UClass, Z_Construct_UClass_UGameplayEffect_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_VitalAttributes_MetaData), NewProp_VitalAttributes_MetaData) };
|
||||
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_UCharacterClassInfo_Statics::NewProp_CommonAbilities_Inner = { "CommonAbilities", nullptr, (EPropertyFlags)0x0004000000000000, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UClass, Z_Construct_UClass_UGameplayAbility_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||||
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UCharacterClassInfo_Statics::NewProp_CommonAbilities = { "CommonAbilities", nullptr, (EPropertyFlags)0x0014000000010001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCharacterClassInfo, CommonAbilities), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CommonAbilities_MetaData), NewProp_CommonAbilities_MetaData) };
|
||||
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UCharacterClassInfo_Statics::NewProp_DamageCalculationCoefficients = { "DamageCalculationCoefficients", nullptr, (EPropertyFlags)0x0114000000010001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCharacterClassInfo, DamageCalculationCoefficients), Z_Construct_UClass_UCurveTable_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DamageCalculationCoefficients_MetaData), NewProp_DamageCalculationCoefficients_MetaData) };
|
||||
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UCharacterClassInfo_Statics::PropPointers[] = {
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCharacterClassInfo_Statics::NewProp_CharacterClassInformation_ValueProp,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCharacterClassInfo_Statics::NewProp_CharacterClassInformation_Key_KeyProp_Underlying,
|
||||
@@ -194,6 +210,9 @@ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UCharacte
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCharacterClassInfo_Statics::NewProp_CharacterClassInformation,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCharacterClassInfo_Statics::NewProp_SecondaryAttributes,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCharacterClassInfo_Statics::NewProp_VitalAttributes,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCharacterClassInfo_Statics::NewProp_CommonAbilities_Inner,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCharacterClassInfo_Statics::NewProp_CommonAbilities,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCharacterClassInfo_Statics::NewProp_DamageCalculationCoefficients,
|
||||
};
|
||||
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCharacterClassInfo_Statics::PropPointers) < 2048);
|
||||
UObject* (*const Z_Construct_UClass_UCharacterClassInfo_Statics::DependentSingletons[])() = {
|
||||
@@ -243,10 +262,10 @@ struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_Data_Char
|
||||
{ FCharacterClassDefaultInfo::StaticStruct, Z_Construct_UScriptStruct_FCharacterClassDefaultInfo_Statics::NewStructOps, TEXT("CharacterClassDefaultInfo"), &Z_Registration_Info_UScriptStruct_CharacterClassDefaultInfo, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FCharacterClassDefaultInfo), 1554994236U) },
|
||||
};
|
||||
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
|
||||
{ Z_Construct_UClass_UCharacterClassInfo, UCharacterClassInfo::StaticClass, TEXT("UCharacterClassInfo"), &Z_Registration_Info_UClass_UCharacterClassInfo, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCharacterClassInfo), 1920560898U) },
|
||||
{ Z_Construct_UClass_UCharacterClassInfo, UCharacterClassInfo::StaticClass, TEXT("UCharacterClassInfo"), &Z_Registration_Info_UClass_UCharacterClassInfo, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCharacterClassInfo), 639073381U) },
|
||||
};
|
||||
};
|
||||
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_1062139496(TEXT("/Script/Aura"),
|
||||
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_2254656874(TEXT("/Script/Aura"),
|
||||
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_Statics::ClassInfo),
|
||||
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_Statics::ScriptStructInfo),
|
||||
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_Statics::EnumInfo));
|
||||
|
||||
@@ -14,14 +14,14 @@ PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
#endif
|
||||
#define AURA_CharacterClassInfo_generated_h
|
||||
|
||||
#define FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_22_GENERATED_BODY \
|
||||
#define FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_23_GENERATED_BODY \
|
||||
friend struct Z_Construct_UScriptStruct_FCharacterClassDefaultInfo_Statics; \
|
||||
AURA_API static class UScriptStruct* StaticStruct();
|
||||
|
||||
|
||||
template<> AURA_API UScriptStruct* StaticStruct<struct FCharacterClassDefaultInfo>();
|
||||
|
||||
#define FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_34_INCLASS_NO_PURE_DECLS \
|
||||
#define FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_35_INCLASS_NO_PURE_DECLS \
|
||||
private: \
|
||||
static void StaticRegisterNativesUCharacterClassInfo(); \
|
||||
friend struct Z_Construct_UClass_UCharacterClassInfo_Statics; \
|
||||
@@ -30,7 +30,7 @@ public: \
|
||||
DECLARE_SERIALIZER(UCharacterClassInfo)
|
||||
|
||||
|
||||
#define FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_34_ENHANCED_CONSTRUCTORS \
|
||||
#define FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_35_ENHANCED_CONSTRUCTORS \
|
||||
/** Standard constructor, called after all reflected properties have been initialized */ \
|
||||
NO_API UCharacterClassInfo(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
|
||||
private: \
|
||||
@@ -44,12 +44,12 @@ public: \
|
||||
NO_API virtual ~UCharacterClassInfo();
|
||||
|
||||
|
||||
#define FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_31_PROLOG
|
||||
#define FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_34_GENERATED_BODY \
|
||||
#define FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_32_PROLOG
|
||||
#define FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_35_GENERATED_BODY \
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
||||
public: \
|
||||
FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_34_INCLASS_NO_PURE_DECLS \
|
||||
FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_34_ENHANCED_CONSTRUCTORS \
|
||||
FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_35_INCLASS_NO_PURE_DECLS \
|
||||
FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_35_ENHANCED_CONSTRUCTORS \
|
||||
private: \
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
||||
|
||||
@@ -0,0 +1,161 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#include "UObject/GeneratedCppIncludes.h"
|
||||
#include "Aura/Public/UI/Widget/DamageTextComponent.h"
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
void EmptyLinkFunctionForGeneratedCodeDamageTextComponent() {}
|
||||
|
||||
// Begin Cross Module References
|
||||
AURA_API UClass* Z_Construct_UClass_UDamageTextComponent();
|
||||
AURA_API UClass* Z_Construct_UClass_UDamageTextComponent_NoRegister();
|
||||
UMG_API UClass* Z_Construct_UClass_UWidgetComponent();
|
||||
UPackage* Z_Construct_UPackage__Script_Aura();
|
||||
// End Cross Module References
|
||||
|
||||
// Begin Class UDamageTextComponent Function SetDamageText
|
||||
struct DamageTextComponent_eventSetDamageText_Parms
|
||||
{
|
||||
float Damage;
|
||||
bool bCritical;
|
||||
bool bBlocked;
|
||||
};
|
||||
static const FName NAME_UDamageTextComponent_SetDamageText = FName(TEXT("SetDamageText"));
|
||||
void UDamageTextComponent::SetDamageText(float Damage, bool bCritical, bool bBlocked)
|
||||
{
|
||||
DamageTextComponent_eventSetDamageText_Parms Parms;
|
||||
Parms.Damage=Damage;
|
||||
Parms.bCritical=bCritical ? true : false;
|
||||
Parms.bBlocked=bBlocked ? true : false;
|
||||
UFunction* Func = FindFunctionChecked(NAME_UDamageTextComponent_SetDamageText);
|
||||
ProcessEvent(Func,&Parms);
|
||||
}
|
||||
struct Z_Construct_UFunction_UDamageTextComponent_SetDamageText_Statics
|
||||
{
|
||||
#if WITH_METADATA
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "ModuleRelativePath", "Public/UI/Widget/DamageTextComponent.h" },
|
||||
};
|
||||
#endif // WITH_METADATA
|
||||
static const UECodeGen_Private::FFloatPropertyParams NewProp_Damage;
|
||||
static void NewProp_bCritical_SetBit(void* Obj);
|
||||
static const UECodeGen_Private::FBoolPropertyParams NewProp_bCritical;
|
||||
static void NewProp_bBlocked_SetBit(void* Obj);
|
||||
static const UECodeGen_Private::FBoolPropertyParams NewProp_bBlocked;
|
||||
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||||
};
|
||||
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UDamageTextComponent_SetDamageText_Statics::NewProp_Damage = { "Damage", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(DamageTextComponent_eventSetDamageText_Parms, Damage), METADATA_PARAMS(0, nullptr) };
|
||||
void Z_Construct_UFunction_UDamageTextComponent_SetDamageText_Statics::NewProp_bCritical_SetBit(void* Obj)
|
||||
{
|
||||
((DamageTextComponent_eventSetDamageText_Parms*)Obj)->bCritical = 1;
|
||||
}
|
||||
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UDamageTextComponent_SetDamageText_Statics::NewProp_bCritical = { "bCritical", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(DamageTextComponent_eventSetDamageText_Parms), &Z_Construct_UFunction_UDamageTextComponent_SetDamageText_Statics::NewProp_bCritical_SetBit, METADATA_PARAMS(0, nullptr) };
|
||||
void Z_Construct_UFunction_UDamageTextComponent_SetDamageText_Statics::NewProp_bBlocked_SetBit(void* Obj)
|
||||
{
|
||||
((DamageTextComponent_eventSetDamageText_Parms*)Obj)->bBlocked = 1;
|
||||
}
|
||||
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UDamageTextComponent_SetDamageText_Statics::NewProp_bBlocked = { "bBlocked", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(DamageTextComponent_eventSetDamageText_Parms), &Z_Construct_UFunction_UDamageTextComponent_SetDamageText_Statics::NewProp_bBlocked_SetBit, METADATA_PARAMS(0, nullptr) };
|
||||
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDamageTextComponent_SetDamageText_Statics::PropPointers[] = {
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDamageTextComponent_SetDamageText_Statics::NewProp_Damage,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDamageTextComponent_SetDamageText_Statics::NewProp_bCritical,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDamageTextComponent_SetDamageText_Statics::NewProp_bBlocked,
|
||||
};
|
||||
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UDamageTextComponent_SetDamageText_Statics::PropPointers) < 2048);
|
||||
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UDamageTextComponent_SetDamageText_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDamageTextComponent, nullptr, "SetDamageText", nullptr, nullptr, Z_Construct_UFunction_UDamageTextComponent_SetDamageText_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDamageTextComponent_SetDamageText_Statics::PropPointers), sizeof(DamageTextComponent_eventSetDamageText_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x0C020800, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UDamageTextComponent_SetDamageText_Statics::Function_MetaDataParams), Z_Construct_UFunction_UDamageTextComponent_SetDamageText_Statics::Function_MetaDataParams) };
|
||||
static_assert(sizeof(DamageTextComponent_eventSetDamageText_Parms) < MAX_uint16);
|
||||
UFunction* Z_Construct_UFunction_UDamageTextComponent_SetDamageText()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UDamageTextComponent_SetDamageText_Statics::FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
// End Class UDamageTextComponent Function SetDamageText
|
||||
|
||||
// Begin Class UDamageTextComponent
|
||||
void UDamageTextComponent::StaticRegisterNativesUDamageTextComponent()
|
||||
{
|
||||
}
|
||||
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UDamageTextComponent);
|
||||
UClass* Z_Construct_UClass_UDamageTextComponent_NoRegister()
|
||||
{
|
||||
return UDamageTextComponent::StaticClass();
|
||||
}
|
||||
struct Z_Construct_UClass_UDamageTextComponent_Statics
|
||||
{
|
||||
#if WITH_METADATA
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
|
||||
#if !UE_BUILD_SHIPPING
|
||||
{ "Comment", "/**\n * \n */" },
|
||||
#endif
|
||||
{ "HideCategories", "Object Activation Components|Activation Sockets Base Lighting LOD Mesh Mobility Trigger" },
|
||||
{ "IncludePath", "UI/Widget/DamageTextComponent.h" },
|
||||
{ "ModuleRelativePath", "Public/UI/Widget/DamageTextComponent.h" },
|
||||
};
|
||||
#endif // WITH_METADATA
|
||||
static UObject* (*const DependentSingletons[])();
|
||||
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
|
||||
{ &Z_Construct_UFunction_UDamageTextComponent_SetDamageText, "SetDamageText" }, // 3412916894
|
||||
};
|
||||
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
|
||||
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
|
||||
TCppClassTypeTraits<UDamageTextComponent>::IsAbstract,
|
||||
};
|
||||
static const UECodeGen_Private::FClassParams ClassParams;
|
||||
};
|
||||
UObject* (*const Z_Construct_UClass_UDamageTextComponent_Statics::DependentSingletons[])() = {
|
||||
(UObject* (*)())Z_Construct_UClass_UWidgetComponent,
|
||||
(UObject* (*)())Z_Construct_UPackage__Script_Aura,
|
||||
};
|
||||
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UDamageTextComponent_Statics::DependentSingletons) < 16);
|
||||
const UECodeGen_Private::FClassParams Z_Construct_UClass_UDamageTextComponent_Statics::ClassParams = {
|
||||
&UDamageTextComponent::StaticClass,
|
||||
"Engine",
|
||||
&StaticCppClassTypeInfo,
|
||||
DependentSingletons,
|
||||
FuncInfo,
|
||||
nullptr,
|
||||
nullptr,
|
||||
UE_ARRAY_COUNT(DependentSingletons),
|
||||
UE_ARRAY_COUNT(FuncInfo),
|
||||
0,
|
||||
0,
|
||||
0x00B010A4u,
|
||||
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UDamageTextComponent_Statics::Class_MetaDataParams), Z_Construct_UClass_UDamageTextComponent_Statics::Class_MetaDataParams)
|
||||
};
|
||||
UClass* Z_Construct_UClass_UDamageTextComponent()
|
||||
{
|
||||
if (!Z_Registration_Info_UClass_UDamageTextComponent.OuterSingleton)
|
||||
{
|
||||
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UDamageTextComponent.OuterSingleton, Z_Construct_UClass_UDamageTextComponent_Statics::ClassParams);
|
||||
}
|
||||
return Z_Registration_Info_UClass_UDamageTextComponent.OuterSingleton;
|
||||
}
|
||||
template<> AURA_API UClass* StaticClass<UDamageTextComponent>()
|
||||
{
|
||||
return UDamageTextComponent::StaticClass();
|
||||
}
|
||||
UDamageTextComponent::UDamageTextComponent(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR(UDamageTextComponent);
|
||||
UDamageTextComponent::~UDamageTextComponent() {}
|
||||
// End Class UDamageTextComponent
|
||||
|
||||
// Begin Registration
|
||||
struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_UI_Widget_DamageTextComponent_h_Statics
|
||||
{
|
||||
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
|
||||
{ Z_Construct_UClass_UDamageTextComponent, UDamageTextComponent::StaticClass, TEXT("UDamageTextComponent"), &Z_Registration_Info_UClass_UDamageTextComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UDamageTextComponent), 2756276513U) },
|
||||
};
|
||||
};
|
||||
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_UI_Widget_DamageTextComponent_h_391214347(TEXT("/Script/Aura"),
|
||||
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_UI_Widget_DamageTextComponent_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_UI_Widget_DamageTextComponent_h_Statics::ClassInfo),
|
||||
nullptr, 0,
|
||||
nullptr, 0);
|
||||
// End Registration
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
@@ -0,0 +1,58 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
// IWYU pragma: private, include "UI/Widget/DamageTextComponent.h"
|
||||
#include "UObject/ObjectMacros.h"
|
||||
#include "UObject/ScriptMacros.h"
|
||||
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
#ifdef AURA_DamageTextComponent_generated_h
|
||||
#error "DamageTextComponent.generated.h already included, missing '#pragma once' in DamageTextComponent.h"
|
||||
#endif
|
||||
#define AURA_DamageTextComponent_generated_h
|
||||
|
||||
#define FID_Aura_Source_Aura_Public_UI_Widget_DamageTextComponent_h_15_CALLBACK_WRAPPERS
|
||||
#define FID_Aura_Source_Aura_Public_UI_Widget_DamageTextComponent_h_15_INCLASS_NO_PURE_DECLS \
|
||||
private: \
|
||||
static void StaticRegisterNativesUDamageTextComponent(); \
|
||||
friend struct Z_Construct_UClass_UDamageTextComponent_Statics; \
|
||||
public: \
|
||||
DECLARE_CLASS(UDamageTextComponent, UWidgetComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Aura"), NO_API) \
|
||||
DECLARE_SERIALIZER(UDamageTextComponent)
|
||||
|
||||
|
||||
#define FID_Aura_Source_Aura_Public_UI_Widget_DamageTextComponent_h_15_ENHANCED_CONSTRUCTORS \
|
||||
/** Standard constructor, called after all reflected properties have been initialized */ \
|
||||
NO_API UDamageTextComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
|
||||
private: \
|
||||
/** Private move- and copy-constructors, should never be used */ \
|
||||
UDamageTextComponent(UDamageTextComponent&&); \
|
||||
UDamageTextComponent(const UDamageTextComponent&); \
|
||||
public: \
|
||||
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UDamageTextComponent); \
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDamageTextComponent); \
|
||||
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDamageTextComponent) \
|
||||
NO_API virtual ~UDamageTextComponent();
|
||||
|
||||
|
||||
#define FID_Aura_Source_Aura_Public_UI_Widget_DamageTextComponent_h_12_PROLOG
|
||||
#define FID_Aura_Source_Aura_Public_UI_Widget_DamageTextComponent_h_15_GENERATED_BODY \
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
||||
public: \
|
||||
FID_Aura_Source_Aura_Public_UI_Widget_DamageTextComponent_h_15_CALLBACK_WRAPPERS \
|
||||
FID_Aura_Source_Aura_Public_UI_Widget_DamageTextComponent_h_15_INCLASS_NO_PURE_DECLS \
|
||||
FID_Aura_Source_Aura_Public_UI_Widget_DamageTextComponent_h_15_ENHANCED_CONSTRUCTORS \
|
||||
private: \
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
||||
|
||||
template<> AURA_API UClass* StaticClass<class UDamageTextComponent>();
|
||||
|
||||
#undef CURRENT_FILE_ID
|
||||
#define CURRENT_FILE_ID FID_Aura_Source_Aura_Public_UI_Widget_DamageTextComponent_h
|
||||
|
||||
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
@@ -0,0 +1,93 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#include "UObject/GeneratedCppIncludes.h"
|
||||
#include "Aura/Public/AbilitySystem/MMC/ExecCalc_Damage.h"
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
void EmptyLinkFunctionForGeneratedCodeExecCalc_Damage() {}
|
||||
|
||||
// Begin Cross Module References
|
||||
AURA_API UClass* Z_Construct_UClass_UExecCalc_Damage();
|
||||
AURA_API UClass* Z_Construct_UClass_UExecCalc_Damage_NoRegister();
|
||||
GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UGameplayEffectExecutionCalculation();
|
||||
UPackage* Z_Construct_UPackage__Script_Aura();
|
||||
// End Cross Module References
|
||||
|
||||
// Begin Class UExecCalc_Damage
|
||||
void UExecCalc_Damage::StaticRegisterNativesUExecCalc_Damage()
|
||||
{
|
||||
}
|
||||
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UExecCalc_Damage);
|
||||
UClass* Z_Construct_UClass_UExecCalc_Damage_NoRegister()
|
||||
{
|
||||
return UExecCalc_Damage::StaticClass();
|
||||
}
|
||||
struct Z_Construct_UClass_UExecCalc_Damage_Statics
|
||||
{
|
||||
#if WITH_METADATA
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
|
||||
#if !UE_BUILD_SHIPPING
|
||||
{ "Comment", "/**\n * \n */" },
|
||||
#endif
|
||||
{ "IncludePath", "AbilitySystem/MMC/ExecCalc_Damage.h" },
|
||||
{ "ModuleRelativePath", "Public/AbilitySystem/MMC/ExecCalc_Damage.h" },
|
||||
};
|
||||
#endif // WITH_METADATA
|
||||
static UObject* (*const DependentSingletons[])();
|
||||
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
|
||||
TCppClassTypeTraits<UExecCalc_Damage>::IsAbstract,
|
||||
};
|
||||
static const UECodeGen_Private::FClassParams ClassParams;
|
||||
};
|
||||
UObject* (*const Z_Construct_UClass_UExecCalc_Damage_Statics::DependentSingletons[])() = {
|
||||
(UObject* (*)())Z_Construct_UClass_UGameplayEffectExecutionCalculation,
|
||||
(UObject* (*)())Z_Construct_UPackage__Script_Aura,
|
||||
};
|
||||
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UExecCalc_Damage_Statics::DependentSingletons) < 16);
|
||||
const UECodeGen_Private::FClassParams Z_Construct_UClass_UExecCalc_Damage_Statics::ClassParams = {
|
||||
&UExecCalc_Damage::StaticClass,
|
||||
nullptr,
|
||||
&StaticCppClassTypeInfo,
|
||||
DependentSingletons,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
UE_ARRAY_COUNT(DependentSingletons),
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0x001000A0u,
|
||||
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UExecCalc_Damage_Statics::Class_MetaDataParams), Z_Construct_UClass_UExecCalc_Damage_Statics::Class_MetaDataParams)
|
||||
};
|
||||
UClass* Z_Construct_UClass_UExecCalc_Damage()
|
||||
{
|
||||
if (!Z_Registration_Info_UClass_UExecCalc_Damage.OuterSingleton)
|
||||
{
|
||||
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UExecCalc_Damage.OuterSingleton, Z_Construct_UClass_UExecCalc_Damage_Statics::ClassParams);
|
||||
}
|
||||
return Z_Registration_Info_UClass_UExecCalc_Damage.OuterSingleton;
|
||||
}
|
||||
template<> AURA_API UClass* StaticClass<UExecCalc_Damage>()
|
||||
{
|
||||
return UExecCalc_Damage::StaticClass();
|
||||
}
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR(UExecCalc_Damage);
|
||||
UExecCalc_Damage::~UExecCalc_Damage() {}
|
||||
// End Class UExecCalc_Damage
|
||||
|
||||
// Begin Registration
|
||||
struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_MMC_ExecCalc_Damage_h_Statics
|
||||
{
|
||||
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
|
||||
{ Z_Construct_UClass_UExecCalc_Damage, UExecCalc_Damage::StaticClass, TEXT("UExecCalc_Damage"), &Z_Registration_Info_UClass_UExecCalc_Damage, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UExecCalc_Damage), 1177314150U) },
|
||||
};
|
||||
};
|
||||
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_MMC_ExecCalc_Damage_h_887403772(TEXT("/Script/Aura"),
|
||||
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_MMC_ExecCalc_Damage_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_MMC_ExecCalc_Damage_h_Statics::ClassInfo),
|
||||
nullptr, 0,
|
||||
nullptr, 0);
|
||||
// End Registration
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
@@ -0,0 +1,54 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
// IWYU pragma: private, include "AbilitySystem/MMC/ExecCalc_Damage.h"
|
||||
#include "UObject/ObjectMacros.h"
|
||||
#include "UObject/ScriptMacros.h"
|
||||
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
#ifdef AURA_ExecCalc_Damage_generated_h
|
||||
#error "ExecCalc_Damage.generated.h already included, missing '#pragma once' in ExecCalc_Damage.h"
|
||||
#endif
|
||||
#define AURA_ExecCalc_Damage_generated_h
|
||||
|
||||
#define FID_Aura_Source_Aura_Public_AbilitySystem_MMC_ExecCalc_Damage_h_15_INCLASS_NO_PURE_DECLS \
|
||||
private: \
|
||||
static void StaticRegisterNativesUExecCalc_Damage(); \
|
||||
friend struct Z_Construct_UClass_UExecCalc_Damage_Statics; \
|
||||
public: \
|
||||
DECLARE_CLASS(UExecCalc_Damage, UGameplayEffectExecutionCalculation, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Aura"), NO_API) \
|
||||
DECLARE_SERIALIZER(UExecCalc_Damage)
|
||||
|
||||
|
||||
#define FID_Aura_Source_Aura_Public_AbilitySystem_MMC_ExecCalc_Damage_h_15_ENHANCED_CONSTRUCTORS \
|
||||
private: \
|
||||
/** Private move- and copy-constructors, should never be used */ \
|
||||
UExecCalc_Damage(UExecCalc_Damage&&); \
|
||||
UExecCalc_Damage(const UExecCalc_Damage&); \
|
||||
public: \
|
||||
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UExecCalc_Damage); \
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UExecCalc_Damage); \
|
||||
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UExecCalc_Damage) \
|
||||
NO_API virtual ~UExecCalc_Damage();
|
||||
|
||||
|
||||
#define FID_Aura_Source_Aura_Public_AbilitySystem_MMC_ExecCalc_Damage_h_12_PROLOG
|
||||
#define FID_Aura_Source_Aura_Public_AbilitySystem_MMC_ExecCalc_Damage_h_15_GENERATED_BODY \
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
||||
public: \
|
||||
FID_Aura_Source_Aura_Public_AbilitySystem_MMC_ExecCalc_Damage_h_15_INCLASS_NO_PURE_DECLS \
|
||||
FID_Aura_Source_Aura_Public_AbilitySystem_MMC_ExecCalc_Damage_h_15_ENHANCED_CONSTRUCTORS \
|
||||
private: \
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
||||
|
||||
template<> AURA_API UClass* StaticClass<class UExecCalc_Damage>();
|
||||
|
||||
#undef CURRENT_FILE_ID
|
||||
#define CURRENT_FILE_ID FID_Aura_Source_Aura_Public_AbilitySystem_MMC_ExecCalc_Damage_h
|
||||
|
||||
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
@@ -1,30 +1,32 @@
|
||||
E:\Unreal\Aura\Source\Aura\Public\AuraAssetManager.h
|
||||
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\GameplayAbility\AuraGameplayAbility.h
|
||||
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemLibrary.h
|
||||
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\MMC_MaxHealth.h
|
||||
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemComponent.h
|
||||
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\MMC_MaxMana.h
|
||||
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAttributeSet.h
|
||||
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\AttributeInfo.h
|
||||
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\AuraDataAsset.h
|
||||
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\GameplayAbility\AuraDamageAbility.h
|
||||
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\GameplayAbility\AuraGameplayAbility.h
|
||||
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Tasks\TargetDataUnderMouse.h
|
||||
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\AttributeInfo.h
|
||||
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\CharacterClassInfo.h
|
||||
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\MMC_MaxHealth.h
|
||||
E:\Unreal\Aura\Source\Aura\Public\Actor\AuraEffectActor.h
|
||||
E:\Unreal\Aura\Source\Aura\Public\Character\AuraEnemy.h
|
||||
E:\Unreal\Aura\Source\Aura\Public\Interact\EnemyInterface.h
|
||||
E:\Unreal\Aura\Source\Aura\Public\Game\AuraGameMode.h
|
||||
E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacterBase.h
|
||||
E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerState.h
|
||||
E:\Unreal\Aura\Source\Aura\Public\Actor\AuraProjectile.h
|
||||
E:\Unreal\Aura\Source\Aura\Public\UI\Widget\AuraUserWidget.h
|
||||
E:\Unreal\Aura\Source\Aura\Public\Input\AuraInputConfig.h
|
||||
E:\Unreal\Aura\Source\Aura\Public\Input\AuraInputComponent.h
|
||||
E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AttributeMenuWidgetController.h
|
||||
E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AuraWidgetController.h
|
||||
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraProjectileSpell.h
|
||||
E:\Unreal\Aura\Source\Aura\Public\Interact\CombatInterface.h
|
||||
E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerState.h
|
||||
E:\Unreal\Aura\Source\Aura\Public\UI\HUD\AuraHUD.h
|
||||
E:\Unreal\Aura\Source\Aura\Public\Interact\EnemyInterface.h
|
||||
E:\Unreal\Aura\Source\Aura\Public\Actor\AuraProjectile.h
|
||||
E:\Unreal\Aura\Source\Aura\Public\Game\AuraGameMode.h
|
||||
E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerController.h
|
||||
E:\Unreal\Aura\Source\Aura\Public\UI\Widget\AuraUserWidget.h
|
||||
E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AttributeMenuWidgetController.h
|
||||
E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacterBase.h
|
||||
E:\Unreal\Aura\Source\Aura\Public\UI\Widget\DamageTextComponent.h
|
||||
E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\OverlayWidgetController.h
|
||||
E:\Unreal\Aura\Source\Aura\Public\UI\HUD\AuraHUD.h
|
||||
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemComponent.h
|
||||
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\MMC_MaxMana.h
|
||||
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\ExecCalc_Damage.h
|
||||
E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacter.h
|
||||
E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AuraWidgetController.h
|
||||
|
||||
Binary file not shown.
Binary file not shown.
File diff suppressed because one or more lines are too long
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -136,7 +136,22 @@
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\character.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\net\\unrealnetwork.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\propertyconditions\\propertyconditions.h",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\auragameplaytags.h"
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\auragameplaytags.h",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\interact\\combatinterface.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\combatinterface.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\kismet\\gameplaystatics.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\kismet\\kismetsystemlibrary.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\coreuobject\\public\\uobject\\propertyaccessutil.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\kismetsystemlibrary.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\dialoguetypes.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\dialoguetypes.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\kismet\\gameplaystaticstypes.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\gameplaystaticstypes.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\gameplaystatics.generated.h",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\player\\auraplayercontroller.h",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\interact\\enemyinterface.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\enemyinterface.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayercontroller.generated.h"
|
||||
],
|
||||
"ImportedModules": [],
|
||||
"ImportedHeaderUnits": []
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -67,6 +67,151 @@
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\intermediate\\build\\win64\\unrealeditor\\inc\\enhancedinput\\uht\\playermappablekeyslot.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\intermediate\\build\\win64\\unrealeditor\\inc\\enhancedinput\\uht\\enhancedinputsubsysteminterface.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\intermediate\\build\\win64\\unrealeditor\\inc\\enhancedinput\\uht\\enhancedinputsubsystems.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescenetracks\\public\\moviescenetrackscomponenttypes.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\builtincomponenttypes.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\moviesceneblendersystemtypes.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\moviescenecomponentdebug.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\moviescenefwd.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviescenefwd.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\moviesceneentitysystemtypes.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\moviesceneentityids.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\misc\\inlinevalue.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\moviesceneentitymanager.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\algo\\allof.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\algo\\anyof.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\algo\\noneof.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\moviescenecomponenttypehandler.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\moviescenecomponenttypeinfo.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\moviesceneentityfactorytypes.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\moviescenemaybeatomic.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\evaluation\\moviesceneplayback.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\evaluation\\moviescenesequencetransform.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\evaluation\\moviescenetimetransform.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviescenetimetransform.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\evaluation\\moviescenetimewarping.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviescenetimewarping.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\variants\\moviescenetimewarpvariant.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\variants\\moviescenenumericvariant.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviescenenumericvariant.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviescenetimewarpvariant.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviescenesequencetransform.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\moviescenetimehelpers.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\moviescenesequenceid.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviescenesequenceid.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\moviesceneinitialvaluecache.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\moviesceneentitysystemlinkerextension.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\moviescenepropertysystemtypes.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\moviescenecomponentaccessors.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\entityallocationiterator.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\moviescenecomponentptr.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\moviescenesystemtaskdependencies.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\relativeptr.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\moviescenecommonhelpers.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\moviescenepropertyregistry.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\imoviescenepropertycomponenthandler.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\misc\\generatedtypename.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\moviescenesequenceinstancehandle.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\evaluation\\blending\\moviesceneblendtype.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviesceneblendtype.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\evaluation\\imoviesceneevaluationhook.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\imoviesceneevaluationhook.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\coreuobject\\public\\uobject\\gcobjectscopeguard.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\builtincomponenttypes.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\moviescenepropertymetadatatraits.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\moviescenepropertytraits.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\moviesceneoperationaltypeconversions.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\animationcore\\public\\eulertransform.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\animationcore\\uht\\eulertransform.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\transformdata.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescenetracks\\public\\moviescenetrackspropertytypes.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\animation\\constraints\\public\\constraintchannel.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\channels\\moviesceneboolchannel.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\channels\\moviescenechanneleditordata.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\channels\\moviescenechannel.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviescenechannel.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\channels\\moviescenechanneldata.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviescenechanneldata.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\channels\\moviescenechanneltraits.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\moviescenesection.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\conditions\\moviescenecondition.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\moviescenesignedobject.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\eventhandlers\\isignedobjecteventhandler.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\eventhandlers\\moviescenedataeventcontainer.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviescenesignedobject.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\moviescenebindingproxy.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviescenebindingproxy.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviescenecondition.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\evaluation\\moviescenecompletionmode.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviescenecompletionmode.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\evaluation\\moviesceneevaluationcustomversion.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\eventhandlers\\isectioneventhandler.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\moviesceneframemigration.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviesceneframemigration.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviescenesection.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviesceneboolchannel.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\animation\\constraints\\public\\constraintsmanager.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\constraints\\uht\\constraintsmanager.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\moviesceneclipboard.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\moviescenetrack.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\compilation\\moviescenesegmentcompiler.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\evaluation\\moviescenesegment.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\uobject\\sequencerobjectversion.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviescenesegment.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\evaluation\\moviesceneevaluationfield.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\evaluation\\moviesceneevaluationkey.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\evaluation\\moviescenetrackidentifier.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviescenetrackidentifier.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviesceneevaluationkey.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\evaluation\\moviesceneevaluationtree.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviesceneevaluationfield.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\moviescenetrackevaluationfield.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviescenetrackevaluationfield.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviescenetrack.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\constraints\\uht\\constraintchannel.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescenetracks\\public\\sections\\moviescenecamerashakesection.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\imoviesceneentityprovider.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\evaluation\\moviescenesectionparameters.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviescenesectionparameters.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\moviesceneentitybuilder.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\moviescenecomponentregistry.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\moviesceneentityfactory.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\moviesceneentitysystemdirectedgraph.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\moviescenemutualcomponentinclusivity.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\moviescenemutualcomponentinitializer.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\imoviesceneentityprovider.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescenetracks\\uht\\moviescenecamerashakesection.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescenetracks\\public\\tracks\\moviescenematerialtrack.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescenetracks\\public\\sections\\moviesceneparametersection.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\channels\\moviescenefloatchannel.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\channels\\moviescenecurvechannelcommon.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\keyparams.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\keyparams.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviescenecurvechannelcommon.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviescenefloatchannel.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescenetracks\\public\\sections\\moviescene3dtransformsection.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescenetracks\\public\\sections\\moviesceneconstrainedsection.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescenetracks\\uht\\moviesceneconstrainedsection.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\moviescenekeystruct.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\moviescenekeystructhelper.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\channels\\moviescenechannelhandle.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\evaluation\\moviescenerootoverridepath.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviescenekeystruct.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\channels\\moviescenedoublechannel.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviescenedoublechannel.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\channels\\moviescenesectionchanneloverrideregistry.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\channels\\moviescenechanneloverridecontainer.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviescenechanneloverridecontainer.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\channels\\moviescenechannelproxy.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\channels\\moviescenechanneleditordataentry.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviescenesectionchanneloverrideregistry.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\channels\\imoviescenechanneloverrideprovider.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\imoviescenechanneloverrideprovider.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescenetracks\\uht\\moviescene3dtransformsection.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescenetracks\\uht\\moviesceneparametersection.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\moviescenenameabletrack.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviescenenameabletrack.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescenetracks\\uht\\moviescenematerialtrack.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescenetracks\\uht\\moviescenetrackscomponenttypes.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\navigationsystem\\public\\navigationpath.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\navigationsystem\\public\\navigationdata.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\navigationsystem\\public\\navigationsystemtypes.h",
|
||||
@@ -130,7 +275,52 @@
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurainputconfig.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\source\\enhancedinput\\public\\enhancedinputcomponent.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\intermediate\\build\\win64\\unrealeditor\\inc\\enhancedinput\\uht\\enhancedinputcomponent.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurainputcomponent.generated.h"
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurainputcomponent.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\character.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementreplication.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\nettoken\\nettokenexportcontext.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\iris\\core\\public\\iris\\serialization\\irisobjectreferencepackagemap.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\iriscore\\uht\\irisobjectreferencepackagemap.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementreplication.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\rootmotionsource.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\rootmotionsource.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\character.generated.h",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\ui\\widget\\damagetextcomponent.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\umg\\public\\components\\widgetcomponent.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\umg\\public\\blueprint\\userwidget.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\umg\\public\\blueprint\\widgetchild.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\widgetchild.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\coreuobject\\public\\uobject\\objectsavecontext.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\coreuobject\\public\\uobject\\cookenums.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\coreuobject\\public\\uobject\\objectsaveoverride.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\coreuobject\\public\\cooker\\cookdependency.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\serialization\\compactbinary.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\umg\\public\\components\\slatewrappertypes.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\slatewrappertypes.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\umg\\public\\components\\widget.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\umg\\public\\binding\\states\\widgetstatebitfield.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\widgetstatebitfield.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\fieldnotification\\public\\fieldnotificationdeclaration.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\fieldnotification\\public\\ifieldnotificationclassdescriptor.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\fieldnotification\\public\\inotifyfieldvaluechanged.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\fieldnotification\\uht\\inotifyfieldvaluechanged.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\umg\\public\\components\\visual.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\visual.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\umg\\public\\slate\\widgettransform.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\widgettransform.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\umg\\public\\blueprint\\widgetnavigation.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\slatecore\\public\\types\\navigationmetadata.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\widgetnavigation.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\widget.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\umg\\public\\components\\namedslotinterface.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\namedslotinterface.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\slate\\public\\widgets\\layout\\anchors.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\slate\\uht\\anchors.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\umg\\public\\animation\\widgetanimationevents.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\widgetanimationevents.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\userwidget.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\widgetcomponent.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\damagetextcomponent.generated.h"
|
||||
],
|
||||
"ImportedModules": [],
|
||||
"ImportedHeaderUnits": []
|
||||
|
||||
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|
||||
"AuraAbilitySystemLibrary.cpp.obj",
|
||||
"AuraAttributeSet.cpp.obj",
|
||||
"AuraProjectileSpell.cpp.obj",
|
||||
"AttributeInfo.cpp.obj",
|
||||
"AuraDataAsset.cpp.obj",
|
||||
"AuraDamageAbility.cpp.obj",
|
||||
"AuraGameplayAbility.cpp.obj",
|
||||
"MMC_MaxHealth.cpp.obj",
|
||||
"MMC_MaxMana.cpp.obj",
|
||||
"TargetDataUnderMouse.cpp.obj",
|
||||
"AuraEffectActor.cpp.obj",
|
||||
"AuraProjectile.cpp.obj",
|
||||
"AuraAssetManager.cpp.obj",
|
||||
"AuraGameplayTags.cpp.obj",
|
||||
"AuraCharacter.cpp.obj",
|
||||
"AuraGameMode.cpp.obj",
|
||||
"AuraInputComponent.cpp.obj",
|
||||
@@ -48,24 +54,22 @@
|
||||
"OverlayWidgetController.cpp.obj",
|
||||
"AuraUserWidget.cpp.obj",
|
||||
"Aura.init.gen.cpp.obj",
|
||||
"AuraAbilitySystemLibrary.gen.cpp.obj",
|
||||
"AuraCharacter.gen.cpp.obj",
|
||||
"AuraCharacterBase.gen.cpp.obj",
|
||||
"AuraDamageAbility.gen.cpp.obj",
|
||||
"AuraEnemy.gen.cpp.obj",
|
||||
"AuraGameplayAbility.gen.cpp.obj",
|
||||
"AuraProjectileSpell.gen.cpp.obj",
|
||||
"AuraPlayerController.gen.cpp.obj",
|
||||
"CharacterClassInfo.gen.cpp.obj",
|
||||
"CombatInterface.gen.cpp.obj",
|
||||
"AuraProjectileSpell.cpp.obj",
|
||||
"AttributeInfo.cpp.obj",
|
||||
"DamageTextComponent.gen.cpp.obj",
|
||||
"ExecCalc_Damage.gen.cpp.obj",
|
||||
"AuraAttributeSet.cpp.obj",
|
||||
"CharacterClassInfo.cpp.obj",
|
||||
"AuraDamageAbility.cpp.obj",
|
||||
"AuraGameplayAbility.cpp.obj",
|
||||
"AuraGameplayTags.cpp.obj",
|
||||
"ExecCalc_Damage.cpp.obj",
|
||||
"AuraCharacterBase.cpp.obj",
|
||||
"AuraEnemy.cpp.obj",
|
||||
"CombatInterface.cpp.obj",
|
||||
"AuraPlayerController.cpp.obj"
|
||||
"AuraPlayerController.cpp.obj",
|
||||
"DamageTextComponent.cpp.obj"
|
||||
]
|
||||
}
|
||||
}
|
||||
@@ -5,25 +5,24 @@
|
||||
"AttributeInfo.gen.cpp.obj",
|
||||
"AttributeMenuWidgetController.gen.cpp.obj",
|
||||
"AuraAbilitySystemComponent.gen.cpp.obj",
|
||||
"AuraAbilitySystemLibrary.gen.cpp.obj",
|
||||
"AuraAssetManager.gen.cpp.obj",
|
||||
"AuraAttributeSet.gen.cpp.obj",
|
||||
"AuraCharacter.gen.cpp.obj",
|
||||
"AuraCharacterBase.gen.cpp.obj",
|
||||
"AuraDamageAbility.gen.cpp.obj",
|
||||
"AuraDataAsset.gen.cpp.obj",
|
||||
"AuraEffectActor.gen.cpp.obj",
|
||||
"AuraEnemy.gen.cpp.obj",
|
||||
"AuraGameMode.gen.cpp.obj",
|
||||
"AuraGameplayAbility.gen.cpp.obj",
|
||||
"AuraHUD.gen.cpp.obj",
|
||||
"AuraInputComponent.gen.cpp.obj",
|
||||
"AuraInputConfig.gen.cpp.obj",
|
||||
"AuraPlayerController.gen.cpp.obj",
|
||||
"AuraPlayerState.gen.cpp.obj",
|
||||
"AuraProjectile.gen.cpp.obj",
|
||||
"AuraProjectileSpell.gen.cpp.obj",
|
||||
"AuraUserWidget.gen.cpp.obj",
|
||||
"AuraWidgetController.gen.cpp.obj",
|
||||
"CombatInterface.gen.cpp.obj",
|
||||
"EnemyInterface.gen.cpp.obj",
|
||||
"ExecCalc_Damage.gen.cpp.obj",
|
||||
"MMC_MaxHealth.gen.cpp.obj",
|
||||
"MMC_MaxMana.gen.cpp.obj",
|
||||
"OverlayWidgetController.gen.cpp.obj",
|
||||
@@ -32,20 +31,23 @@
|
||||
"Aura.cpp.obj",
|
||||
"AuraAbilitySystemComponent.cpp.obj",
|
||||
"AuraAbilitySystemLibrary.cpp.obj",
|
||||
"AuraAttributeSet.cpp.obj",
|
||||
"AuraProjectileSpell.cpp.obj",
|
||||
"AttributeInfo.cpp.obj",
|
||||
"AuraDataAsset.cpp.obj",
|
||||
"AuraDamageAbility.cpp.obj",
|
||||
"AuraGameplayAbility.cpp.obj",
|
||||
"MMC_MaxHealth.cpp.obj",
|
||||
"MMC_MaxMana.cpp.obj",
|
||||
"TargetDataUnderMouse.cpp.obj",
|
||||
"AuraEffectActor.cpp.obj",
|
||||
"AuraProjectile.cpp.obj",
|
||||
"AuraAssetManager.cpp.obj",
|
||||
"AuraGameplayTags.cpp.obj",
|
||||
"AuraCharacter.cpp.obj",
|
||||
"AuraGameMode.cpp.obj",
|
||||
"AuraInputComponent.cpp.obj",
|
||||
"AuraInputConfig.cpp.obj",
|
||||
"EnemyInterface.cpp.obj",
|
||||
"AuraPlayerController.cpp.obj",
|
||||
"AuraPlayerState.cpp.obj",
|
||||
"AuraHUD.cpp.obj",
|
||||
"AttributeMenuWidgetController.cpp.obj",
|
||||
@@ -53,19 +55,21 @@
|
||||
"OverlayWidgetController.cpp.obj",
|
||||
"AuraUserWidget.cpp.obj",
|
||||
"Aura.init.gen.cpp.obj",
|
||||
"AuraDamageAbility.gen.cpp.obj",
|
||||
"AuraGameplayAbility.gen.cpp.obj",
|
||||
"AuraProjectileSpell.gen.cpp.obj",
|
||||
"AuraAbilitySystemLibrary.gen.cpp.obj",
|
||||
"AuraCharacter.gen.cpp.obj",
|
||||
"AuraCharacterBase.gen.cpp.obj",
|
||||
"AuraEnemy.gen.cpp.obj",
|
||||
"AuraPlayerController.gen.cpp.obj",
|
||||
"CharacterClassInfo.gen.cpp.obj",
|
||||
"AuraProjectileSpell.cpp.obj",
|
||||
"AttributeInfo.cpp.obj",
|
||||
"DamageTextComponent.gen.cpp.obj",
|
||||
"AuraAttributeSet.cpp.obj",
|
||||
"CharacterClassInfo.cpp.obj",
|
||||
"AuraDamageAbility.cpp.obj",
|
||||
"AuraGameplayAbility.cpp.obj",
|
||||
"AuraGameplayTags.cpp.obj",
|
||||
"ExecCalc_Damage.cpp.obj",
|
||||
"AuraCharacterBase.cpp.obj",
|
||||
"AuraEnemy.cpp.obj",
|
||||
"CombatInterface.cpp.obj"
|
||||
"CombatInterface.cpp.obj",
|
||||
"AuraPlayerController.cpp.obj",
|
||||
"DamageTextComponent.cpp.obj"
|
||||
]
|
||||
}
|
||||
}
|
||||
@@ -2,20 +2,22 @@
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeInfo.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeMenuWidgetController.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemComponent.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemLibrary.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAssetManager.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAttributeSet.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraDamageAbility.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraDataAsset.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEffectActor.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraGameMode.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraGameplayAbility.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraHUD.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraInputComponent.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraInputConfig.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraPlayerController.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraPlayerState.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraProjectile.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraProjectileSpell.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraUserWidget.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraWidgetController.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/CombatInterface.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/EnemyInterface.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/MMC_MaxHealth.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/MMC_MaxMana.gen.cpp"
|
||||
@@ -25,14 +27,18 @@
|
||||
#include "E:/Unreal/Aura/Source/Aura/Aura.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAbilitySystemComponent.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAbilitySystemLibrary.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAttributeSet.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraProjectileSpell.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Data/AttributeInfo.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Data/AuraDataAsset.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/GameplayAbility/AuraDamageAbility.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/GameplayAbility/AuraGameplayAbility.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/MMC/MMC_MaxHealth.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/MMC/MMC_MaxMana.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Tasks/TargetDataUnderMouse.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/Actor/AuraEffectActor.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/Actor/AuraProjectile.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/AuraAssetManager.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/AuraGameplayTags.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacter.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/Game/AuraGameMode.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/Input/AuraInputComponent.cpp"
|
||||
|
||||
@@ -71,13 +71,6 @@
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\gameplayability\\auragameplayability.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auragameplayability.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemcomponent.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemlibrary.gen.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraabilitysystemlibrary.h",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\ui\\widgetcontroller\\overlaywidgetcontroller.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\overlaywidgetcontroller.generated.h",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\data\\characterclassinfo.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\characterclassinfo.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemlibrary.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraassetmanager.gen.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\auraassetmanager.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\engine\\assetmanager.h",
|
||||
@@ -99,6 +92,9 @@
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraattributeset.gen.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraattributeset.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraattributeset.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auradamageability.gen.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\gameplayability\\auradamageability.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auradamageability.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auradataasset.gen.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\data\\auradataasset.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auradataasset.generated.h",
|
||||
@@ -112,6 +108,7 @@
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\serverstatreplicator.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\gamemodebase.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auragamemode.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auragameplayability.gen.cpp",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurahud.gen.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\ui\\hud\\aurahud.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\hud.h",
|
||||
@@ -136,11 +133,6 @@
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\intermediate\\build\\win64\\unrealeditor\\inc\\enhancedinput\\uht\\enhancedinputcomponent.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurainputcomponent.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurainputconfig.gen.cpp",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayercontroller.gen.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\player\\auraplayercontroller.h",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\interact\\enemyinterface.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\enemyinterface.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayercontroller.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayerstate.gen.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\player\\auraplayerstate.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysysteminterface.h",
|
||||
@@ -151,6 +143,9 @@
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraprojectile.gen.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\actor\\auraprojectile.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraprojectile.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraprojectilespell.gen.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraprojectilespell.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraprojectilespell.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurauserwidget.gen.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\ui\\widget\\aurauserwidget.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\umg\\public\\blueprint\\userwidget.h",
|
||||
@@ -187,7 +182,12 @@
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\userwidget.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurauserwidget.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurawidgetcontroller.gen.cpp",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\combatinterface.gen.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\interact\\combatinterface.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\combatinterface.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\enemyinterface.gen.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\interact\\enemyinterface.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\enemyinterface.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\mmc_maxhealth.gen.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\mmc\\mmc_maxhealth.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplaymodmagnitudecalculation.h",
|
||||
@@ -199,6 +199,8 @@
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\mmc\\mmc_maxmana.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\mmc_maxmana.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\overlaywidgetcontroller.gen.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\ui\\widgetcontroller\\overlaywidgetcontroller.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\overlaywidgetcontroller.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\targetdataundermouse.gen.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\tasks\\targetdataundermouse.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilities\\tasks\\abilitytask.h",
|
||||
@@ -211,6 +213,10 @@
|
||||
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\auraabilitysystemcomponent.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\auragameplaytags.h",
|
||||
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\auraabilitysystemlibrary.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraabilitysystemlibrary.h",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\data\\characterclassinfo.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\characterclassinfo.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemlibrary.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\kismet\\gameplaystatics.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\kismet\\kismetsystemlibrary.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\coreuobject\\public\\uobject\\propertyaccessutil.h",
|
||||
@@ -220,87 +226,16 @@
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\kismet\\gameplaystaticstypes.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\gameplaystaticstypes.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\gameplaystatics.generated.h",
|
||||
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\auraattributeset.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\auraprojectilespell.cpp",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemblueprintlibrary.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilities\\gameplayabilitytargetdatafilter.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayabilitytargetdatafilter.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemblueprintlibrary.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\public\\audiomixerblueprintlibrary.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\classes\\submixeffects\\audiomixersubmixeffectdynamicsprocessor.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audiodevice.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audiodynamicparameter.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audiovirtualloop.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\activesound.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audio\\audiodebug.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\components\\audiocomponent.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audio\\soundparametercontrollerinterface.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundparametercontrollerinterface.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audioextensions\\public\\iaudioparametertransmitter.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\public\\quartz\\audiomixerquantizedcommands.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\public\\quartz\\audiomixerclock.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\public\\quartz\\quartzmetronome.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\quartzsubscription.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\quartzsubscriptiontoken.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\quartzinterfaces.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\audiocomponent.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\volumefader.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundsourcebus.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundwaveprocedural.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundwaveprocedural.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\audiobus.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\audiobus.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundsourcebus.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundclass.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundclass.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundmix.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundmix.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\subsystems\\audioenginesubsystem.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audiodevicemanager.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audiothread.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\audioenginesubsystem.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\dynamicsprocessor.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\envelopefollower.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\floatarraymath.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\integerdelay.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\alignedblockbuffer.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\filter.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\modulationmatrix.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\multithreadedpatching.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundeffectsubmix.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundeffectsubmix.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundsubmix.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\spectrumanalyzer.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\audiofft.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\fftalgorithm.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\samplebuffer.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audioextensions\\public\\iaudioendpoint.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\audioextensions\\uht\\iaudioendpoint.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audioextensions\\public\\isoundfieldendpoint.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\audioextensions\\uht\\isoundfieldendpoint.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\samplebufferio.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundsubmix.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\audiomixer\\uht\\audiomixersubmixeffectdynamicsprocessor.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundcue.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundnode.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundnode.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundcue.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\audiomixer\\uht\\audiomixerblueprintlibrary.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayeffectextension.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\character.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementreplication.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\nettoken\\nettokenexportcontext.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\iris\\core\\public\\iris\\serialization\\irisobjectreferencepackagemap.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\iriscore\\uht\\irisobjectreferencepackagemap.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementreplication.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\rootmotionsource.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\rootmotionsource.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\character.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\net\\unrealnetwork.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\propertyconditions\\propertyconditions.h",
|
||||
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\data\\attributeinfo.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\data\\auradataasset.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\gameplayability\\auradamageability.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\gameplayability\\auragameplayability.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\mmc\\mmc_maxhealth.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\interact\\combatinterface.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\combatinterface.generated.h",
|
||||
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\mmc\\mmc_maxmana.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\tasks\\targetdataundermouse.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\private\\actor\\auraeffectactor.cpp",
|
||||
@@ -379,6 +314,17 @@
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\emitter.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\particlesystemcomponent.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagarafunctionlibrary.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\components\\audiocomponent.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audio\\soundparametercontrollerinterface.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundparametercontrollerinterface.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audioextensions\\public\\iaudioparametertransmitter.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\public\\quartz\\audiomixerquantizedcommands.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\public\\quartz\\audiomixerclock.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\public\\quartz\\quartzmetronome.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\quartzsubscription.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\quartzsubscriptiontoken.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\quartzinterfaces.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\audiocomponent.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\components\\spherecomponent.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\components\\shapecomponent.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\shapecomponent.generated.h",
|
||||
@@ -391,9 +337,21 @@
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemglobals.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayabilitiesmodule.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemglobals.generated.h",
|
||||
"e:\\unreal\\aura\\source\\aura\\private\\auragameplaytags.cpp",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\gameplaytags\\classes\\gameplaytagsmanager.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplaytags\\uht\\gameplaytagsmanager.generated.h",
|
||||
"e:\\unreal\\aura\\source\\aura\\private\\character\\auracharacter.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\character\\auracharacter.h",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\character\\auracharacterbase.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\character.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementreplication.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\nettoken\\nettokenexportcontext.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\iris\\core\\public\\iris\\serialization\\irisobjectreferencepackagemap.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\iriscore\\uht\\irisobjectreferencepackagemap.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementreplication.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\rootmotionsource.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\rootmotionsource.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\character.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacterbase.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacter.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementcomponent.h",
|
||||
@@ -414,11 +372,15 @@
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\charactermovementcomponentasync.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementcomponentasync.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementcomponent.generated.h",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\player\\auraplayercontroller.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayercontroller.generated.h",
|
||||
"e:\\unreal\\aura\\source\\aura\\private\\game\\auragamemode.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\private\\input\\aurainputcomponent.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\private\\input\\aurainputconfig.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\private\\interact\\enemyinterface.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\private\\player\\auraplayerstate.cpp",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\net\\unrealnetwork.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\propertyconditions\\propertyconditions.h",
|
||||
"e:\\unreal\\aura\\source\\aura\\private\\ui\\hud\\aurahud.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\private\\ui\\widgetcontroller\\attributemenuwidgetcontroller.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\private\\ui\\widgetcontroller\\aurawidgetcontroller.cpp",
|
||||
|
||||
Binary file not shown.
@@ -2,25 +2,24 @@
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeInfo.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeMenuWidgetController.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemComponent.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemLibrary.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAssetManager.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAttributeSet.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacter.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacterBase.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraDamageAbility.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraDataAsset.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEffectActor.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEnemy.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraGameMode.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraGameplayAbility.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraHUD.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraInputComponent.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraInputConfig.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraPlayerController.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraPlayerState.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraProjectile.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraProjectileSpell.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraUserWidget.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraWidgetController.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/CombatInterface.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/EnemyInterface.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/ExecCalc_Damage.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/MMC_MaxHealth.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/MMC_MaxMana.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/OverlayWidgetController.gen.cpp"
|
||||
@@ -29,20 +28,23 @@
|
||||
#include "E:/Unreal/Aura/Source/Aura/Aura.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAbilitySystemComponent.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAbilitySystemLibrary.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAttributeSet.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraProjectileSpell.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Data/AttributeInfo.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Data/AuraDataAsset.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/GameplayAbility/AuraDamageAbility.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/GameplayAbility/AuraGameplayAbility.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/MMC/MMC_MaxHealth.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/MMC/MMC_MaxMana.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Tasks/TargetDataUnderMouse.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/Actor/AuraEffectActor.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/Actor/AuraProjectile.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/AuraAssetManager.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/AuraGameplayTags.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacter.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/Game/AuraGameMode.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/Input/AuraInputComponent.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/Input/AuraInputConfig.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/Interact/EnemyInterface.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/Player/AuraPlayerController.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/Player/AuraPlayerState.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/UI/HUD/AuraHUD.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/UI/WidgetController/AttributeMenuWidgetController.cpp"
|
||||
|
||||
@@ -36,22 +36,25 @@
|
||||
/NODEFAULTLIB:"LIBCPD"
|
||||
/FUNCTIONPADMIN:6
|
||||
/NOIMPLIB
|
||||
/NATVIS:"..\Plugins\FX\Niagara\Intermediate\Build\Win64\x64\UnrealEditor\Development\Niagara\Niagara.natvis"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectile.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputComponent.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputConfig.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputComponent.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputConfig.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectile.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CombatInterface.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
|
||||
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTags\UnrealEditor-GameplayTags.lib"
|
||||
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTasks\UnrealEditor-GameplayTasks.lib"
|
||||
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\NavigationSystem\UnrealEditor-NavigationSystem.lib"
|
||||
"..\Plugins\FX\Niagara\Intermediate\Build\Win64\x64\UnrealEditor\Development\Niagara\UnrealEditor-Niagara.lib"
|
||||
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\UnrealEditor-Engine.lib"
|
||||
"..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayAbilities\UnrealEditor-GameplayAbilities.lib"
|
||||
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\UMG\UnrealEditor-UMG.lib"
|
||||
|
||||
Binary file not shown.
@@ -8,15 +8,16 @@
|
||||
/NODEFAULTLIB
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectile.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputComponent.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputConfig.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputComponent.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputConfig.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectile.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CombatInterface.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
|
||||
/OUT:"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\UnrealEditor-Aura-0001-Win64-DebugGame.lib"
|
||||
@@ -39,25 +39,23 @@
|
||||
/NATVIS:"..\Plugins\FX\Niagara\Intermediate\Build\Win64\x64\UnrealEditor\Development\Niagara\Niagara.natvis"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayTags.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeInfo.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\ExecCalc_Damage.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CombatInterface.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\DamageTextComponent.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CombatInterface.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\DamageTextComponent.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\ExecCalc_Damage.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
|
||||
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTags\UnrealEditor-GameplayTags.lib"
|
||||
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTasks\UnrealEditor-GameplayTasks.lib"
|
||||
|
||||
@@ -39,20 +39,22 @@
|
||||
/NATVIS:"..\Plugins\FX\Niagara\Intermediate\Build\Win64\x64\UnrealEditor\Development\Niagara\Niagara.natvis"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayTags.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeInfo.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\ExecCalc_Damage.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CombatInterface.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\DamageTextComponent.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\DamageTextComponent.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
|
||||
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTags\UnrealEditor-GameplayTags.lib"
|
||||
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTasks\UnrealEditor-GameplayTasks.lib"
|
||||
|
||||
Binary file not shown.
Binary file not shown.
@@ -8,24 +8,22 @@
|
||||
/NODEFAULTLIB
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayTags.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeInfo.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\ExecCalc_Damage.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CombatInterface.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\DamageTextComponent.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CombatInterface.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\DamageTextComponent.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\ExecCalc_Damage.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
|
||||
/OUT:"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\UnrealEditor-Aura-Win64-DebugGame.lib"
|
||||
@@ -8,19 +8,21 @@
|
||||
/NODEFAULTLIB
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayTags.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeInfo.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\ExecCalc_Damage.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CombatInterface.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\DamageTextComponent.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\DamageTextComponent.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
|
||||
/OUT:"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\UnrealEditor-Aura-Win64-DebugGame.lib"
|
||||
Binary file not shown.
Binary file not shown.
|
Before Width: | Height: | Size: 54 KiB After Width: | Height: | Size: 63 KiB |
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BIN
Saved/Autosaves/Game/Maps/StartupMap_Auto1.umap
Normal file
BIN
Saved/Autosaves/Game/Maps/StartupMap_Auto1.umap
Normal file
Binary file not shown.
@@ -1,7 +0,0 @@
|
||||
[CrashReportClient]
|
||||
bHideLogFilesOption=false
|
||||
bIsAllowedToCloseWithoutSending=true
|
||||
CrashConfigPurgeDays=2
|
||||
Stall.RecordDump=false
|
||||
Ensure.RecordDump=true
|
||||
|
||||
File diff suppressed because one or more lines are too long
Binary file not shown.
2339
Saved/Logs/Aura.log
2339
Saved/Logs/Aura.log
File diff suppressed because it is too large
Load Diff
@@ -112,6 +112,9 @@
|
||||
"E:/Unreal/Aura/Content/Blueprints/AbilitySystem/GameEffects/GA_HitReact.uasset",
|
||||
"E:/Unreal/Aura/Content/Assets/Enemies/Goblin/Animations/Slingshot/AM_HitReact_Slingshot.uasset",
|
||||
"E:/Unreal/Aura/Content/Assets/Enemies/Goblin/Animations/Spear/AM_HitReact_Spear.uasset",
|
||||
"E:/Unreal/Aura/Content/Blueprints/UI/FloatingText/UI_DamageText.uasset",
|
||||
"E:/Unreal/Aura/Content/Blueprints/UI/FloatingText/BP_DamageTextComponent.uasset",
|
||||
"E:/Unreal/Aura/Content/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/CurveTables/CT_DamageCalculation.uasset",
|
||||
"E:/Unreal/Aura/Content/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/CurveTables/CT_Primary_Ranger.uasset",
|
||||
"E:/Unreal/Aura/Content/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/GE_AuraPrimaryAttributes.uasset",
|
||||
"E:/Unreal/Aura/Content/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/GE_AuraSecondaryAttributes.uasset",
|
||||
|
||||
@@ -49,7 +49,7 @@ void UAuraAbilitySystemLibrary::InitializeDefaultAttributes(const UObject* World
|
||||
|
||||
const AActor* AvatarActor = ASC->GetAvatarActor();
|
||||
|
||||
UCharacterClassInfo* CharacterClassInfo = AuraGameMode->CharacterClassInfo;
|
||||
UCharacterClassInfo* CharacterClassInfo = GetCharacterClassInfo((WorldContextObject));
|
||||
const FCharacterClassDefaultInfo ClassDefaultInfo = CharacterClassInfo->GetClassDefaultInfo(CharacterClass);
|
||||
|
||||
FGameplayEffectContextHandle PrimaryAttributesContextHandle = ASC->MakeEffectContext();
|
||||
@@ -70,11 +70,7 @@ void UAuraAbilitySystemLibrary::InitializeDefaultAttributes(const UObject* World
|
||||
|
||||
void UAuraAbilitySystemLibrary::GiveStartupAbilities(const UObject* WorldContextObject, UAbilitySystemComponent* ASC)
|
||||
{
|
||||
|
||||
AAuraGameMode* AuraGameMode = Cast<AAuraGameMode>(UGameplayStatics::GetGameMode(WorldContextObject));
|
||||
if (AuraGameMode == nullptr) return;
|
||||
|
||||
UCharacterClassInfo* CharacterClassInfo = AuraGameMode->CharacterClassInfo;
|
||||
UCharacterClassInfo* CharacterClassInfo = GetCharacterClassInfo((WorldContextObject));
|
||||
for (TSubclassOf<UGameplayAbility> AbilityClass : CharacterClassInfo->CommonAbilities)
|
||||
{
|
||||
FGameplayAbilitySpec AbilitySpec = FGameplayAbilitySpec(AbilityClass, 1);
|
||||
@@ -83,3 +79,10 @@ void UAuraAbilitySystemLibrary::GiveStartupAbilities(const UObject* WorldContext
|
||||
|
||||
|
||||
}
|
||||
|
||||
UCharacterClassInfo* UAuraAbilitySystemLibrary::GetCharacterClassInfo(const UObject* WorldContextObject)
|
||||
{
|
||||
AAuraGameMode* AuraGameMode = Cast<AAuraGameMode>(UGameplayStatics::GetGameMode(WorldContextObject));
|
||||
if (AuraGameMode == nullptr) return nullptr;
|
||||
return AuraGameMode->CharacterClassInfo;
|
||||
}
|
||||
|
||||
@@ -9,6 +9,9 @@
|
||||
#include "GameFramework/Character.h"
|
||||
#include "Net/UnrealNetwork.h"
|
||||
#include "AuraGameplayTags.h"
|
||||
#include "Interact/CombatInterface.h"
|
||||
#include "Kismet/GameplayStatics.h"
|
||||
#include "Player/AuraPlayerController.h"
|
||||
|
||||
UAuraAttributeSet::UAuraAttributeSet()
|
||||
{
|
||||
@@ -104,7 +107,7 @@ void UAuraAttributeSet::SetEffectProperties(const FGameplayEffectModCallbackData
|
||||
}
|
||||
if (Props.SourceController)
|
||||
{
|
||||
ACharacter* SourceCharacter = Cast<ACharacter>(Props.SourceController->GetPawn());
|
||||
Props.SourceCharacter = Cast<ACharacter>(Props.SourceController->GetPawn());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -120,6 +123,17 @@ void UAuraAttributeSet::SetEffectProperties(const FGameplayEffectModCallbackData
|
||||
}
|
||||
}
|
||||
|
||||
void UAuraAttributeSet::ShowFloatingText(const FEffectProperties& Props, float Damage, bool bCritical, bool bBlocked)
|
||||
{
|
||||
if (Props.SourceCharacter != Props.TargetCharacter)
|
||||
{
|
||||
if (AAuraPlayerController* APC = Cast<AAuraPlayerController>(UGameplayStatics::GetPlayerController(Props.SourceCharacter, 0)))
|
||||
{
|
||||
APC->ShowDamageNumber(Damage, Props.TargetCharacter, bCritical, bBlocked);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UAuraAttributeSet::PostGameplayEffectExecute(const FGameplayEffectModCallbackData& Data)
|
||||
{
|
||||
Super::PostGameplayEffectExecute(Data);
|
||||
@@ -148,8 +162,20 @@ void UAuraAttributeSet::PostGameplayEffectExecute(const FGameplayEffectModCallba
|
||||
|
||||
if (bFatal)
|
||||
{
|
||||
ICombatInterface* CombatInterface = Cast<ICombatInterface>(Props.TargetAvatarActor);
|
||||
if (CombatInterface)
|
||||
{
|
||||
CombatInterface->Die();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
FGameplayTagContainer TagContainer;
|
||||
TagContainer.AddTag(FAuraGameplayTags::Get().Combat_HitReact);
|
||||
Props.TargetASC->TryActivateAbilitiesByTag(TagContainer);
|
||||
|
||||
}
|
||||
ShowFloatingText(Props, LocalIncomingDamage, 0, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
127
Source/Aura/Private/AbilitySystem/MMC/ExecCalc_Damage.cpp
Normal file
127
Source/Aura/Private/AbilitySystem/MMC/ExecCalc_Damage.cpp
Normal file
@@ -0,0 +1,127 @@
|
||||
// Copyright Echo Devgroup
|
||||
|
||||
|
||||
#include "AbilitySystem/MMC/ExecCalc_Damage.h"
|
||||
|
||||
#include "AbilitySystemComponent.h"
|
||||
#include "AuraGameplayTags.h"
|
||||
#include "AbilitySystem/AuraAbilitySystemLibrary.h"
|
||||
#include "AbilitySystem/AuraAttributeSet.h"
|
||||
#include "AbilitySystem/Data/CharacterClassInfo.h"
|
||||
#include "Interact/CombatInterface.h"
|
||||
|
||||
struct AuraDamageStatics
|
||||
{
|
||||
DECLARE_ATTRIBUTE_CAPTUREDEF(Armor);
|
||||
DECLARE_ATTRIBUTE_CAPTUREDEF(ArmorPenetration);
|
||||
DECLARE_ATTRIBUTE_CAPTUREDEF(BlockChance);
|
||||
DECLARE_ATTRIBUTE_CAPTUREDEF(CriticalChance);
|
||||
DECLARE_ATTRIBUTE_CAPTUREDEF(CriticalResistance);
|
||||
DECLARE_ATTRIBUTE_CAPTUREDEF(CriticalDamage);
|
||||
AuraDamageStatics()
|
||||
{
|
||||
DEFINE_ATTRIBUTE_CAPTUREDEF(UAuraAttributeSet, Armor, Target, false);
|
||||
DEFINE_ATTRIBUTE_CAPTUREDEF(UAuraAttributeSet, ArmorPenetration, Source, false);
|
||||
DEFINE_ATTRIBUTE_CAPTUREDEF(UAuraAttributeSet, BlockChance, Target, false);
|
||||
DEFINE_ATTRIBUTE_CAPTUREDEF(UAuraAttributeSet, CriticalChance, Source, false);
|
||||
DEFINE_ATTRIBUTE_CAPTUREDEF(UAuraAttributeSet, CriticalResistance, Target, false);
|
||||
DEFINE_ATTRIBUTE_CAPTUREDEF(UAuraAttributeSet, CriticalDamage, Source, false);
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
static const AuraDamageStatics DamageStatics()
|
||||
{
|
||||
static AuraDamageStatics DStatics;
|
||||
return DStatics;
|
||||
}
|
||||
|
||||
UExecCalc_Damage::UExecCalc_Damage()
|
||||
{
|
||||
RelevantAttributesToCapture.Add(DamageStatics().ArmorDef);
|
||||
RelevantAttributesToCapture.Add(DamageStatics().BlockChanceDef);
|
||||
RelevantAttributesToCapture.Add(DamageStatics().ArmorPenetrationDef);
|
||||
RelevantAttributesToCapture.Add(DamageStatics().CriticalChanceDef);
|
||||
RelevantAttributesToCapture.Add(DamageStatics().CriticalResistanceDef);
|
||||
RelevantAttributesToCapture.Add(DamageStatics().CriticalDamageDef);
|
||||
}
|
||||
|
||||
void UExecCalc_Damage::Execute_Implementation(const FGameplayEffectCustomExecutionParameters& ExecutionParams,
|
||||
FGameplayEffectCustomExecutionOutput& OutExecutionOutput) const
|
||||
{
|
||||
//Set Gameplay Effect variables
|
||||
const FGameplayEffectSpec& Spec = ExecutionParams.GetOwningSpec();
|
||||
//Get Source info
|
||||
const UAbilitySystemComponent* SourceASC = ExecutionParams.GetSourceAbilitySystemComponent();
|
||||
AActor* SourceAvatar = SourceASC ? SourceASC->GetAvatarActor() : nullptr;
|
||||
ICombatInterface* SourceCombatInterface = Cast<ICombatInterface>(SourceAvatar);
|
||||
const FGameplayTagContainer* SourceTags = Spec.CapturedSourceTags.GetAggregatedTags();
|
||||
//Get Target info
|
||||
const UAbilitySystemComponent* TargetASC = ExecutionParams.GetTargetAbilitySystemComponent();
|
||||
AActor* TargetAvatar = TargetASC ? TargetASC->GetAvatarActor() : nullptr;
|
||||
ICombatInterface* TargetCombatInterface = Cast<ICombatInterface>(TargetAvatar);
|
||||
const FGameplayTagContainer* TargetTags = Spec.CapturedTargetTags.GetAggregatedTags();
|
||||
|
||||
FAggregatorEvaluateParameters EvaluateParams;
|
||||
|
||||
EvaluateParams.SourceTags = SourceTags;
|
||||
EvaluateParams.TargetTags = TargetTags;
|
||||
|
||||
//Get Damage set by caller magnitude
|
||||
float Damage = Spec.GetSetByCallerMagnitude(FAuraGameplayTags::Get().Damage);
|
||||
|
||||
//Capture BlockChance on Target, and determine if there was a successful block
|
||||
//If blocked, reduce damage to 50% damage
|
||||
float TargetBlockChance = 0.f;
|
||||
ExecutionParams.AttemptCalculateCapturedAttributeMagnitude(DamageStatics().BlockChanceDef, EvaluateParams, TargetBlockChance);
|
||||
TargetBlockChance = FMath::Max<float>(TargetBlockChance, 0.f);
|
||||
const bool bBlocked = FMath::RandRange(1, 100) < TargetBlockChance;
|
||||
Damage = bBlocked ? Damage / 2.f : Damage;
|
||||
|
||||
//TODO: Elemental weaknesses
|
||||
|
||||
//TODO: Add Resistances
|
||||
|
||||
const UCharacterClassInfo* CharacterClassInfo = UAuraAbilitySystemLibrary::GetCharacterClassInfo(SourceAvatar);
|
||||
const FRealCurve* ArmorPenetrationCurve = CharacterClassInfo->DamageCalculationCoefficients->FindCurve(FName("ArmorPenetration"), FString());
|
||||
const float ArmorPenetrationCoefficient = ArmorPenetrationCurve->Eval(SourceCombatInterface->GetPlayerLevel());
|
||||
const FRealCurve* EffectiveArmorCurve = CharacterClassInfo->DamageCalculationCoefficients->FindCurve(FName("EffectiveArmor"), FString());
|
||||
const float EffectiveArmorCoefficient = ArmorPenetrationCurve->Eval(TargetCombatInterface->GetPlayerLevel());
|
||||
|
||||
//Armor calculations
|
||||
//Get the Target's armor
|
||||
float TargetArmor = 0.f;
|
||||
ExecutionParams.AttemptCalculateCapturedAttributeMagnitude(DamageStatics().ArmorDef, EvaluateParams, TargetArmor);
|
||||
TargetArmor = FMath::Max<float>(TargetArmor, 0.f);
|
||||
//Source Armor Penetration, ignores a percentage of the Target's Armor.
|
||||
float SourceArmorPenetration = 0.f;
|
||||
ExecutionParams.AttemptCalculateCapturedAttributeMagnitude(DamageStatics().ArmorPenetrationDef, EvaluateParams, SourceArmorPenetration);
|
||||
SourceArmorPenetration = FMath::Max<float>(SourceArmorPenetration, 0.f);
|
||||
|
||||
//4 points Armor penetration is 1% armor ignored
|
||||
const float EffectiveArmor = TargetArmor *= (100 - SourceArmorPenetration * ArmorPenetrationCoefficient) / 100.f;
|
||||
//Damage reduced by Armor % where 5 armor = 1%
|
||||
Damage *= (100 - EffectiveArmor * EffectiveArmorCoefficient) / 100.f;
|
||||
|
||||
//Critical Hit Chance
|
||||
float SourceCriticalChance = 0.f;
|
||||
ExecutionParams.AttemptCalculateCapturedAttributeMagnitude(DamageStatics().CriticalChanceDef, EvaluateParams, SourceCriticalChance);
|
||||
SourceCriticalChance = FMath::Max<float>(SourceCriticalChance, 0.f);
|
||||
|
||||
float TargetCriticalResistance = 0.f;
|
||||
ExecutionParams.AttemptCalculateCapturedAttributeMagnitude(DamageStatics().CriticalResistanceDef, EvaluateParams, TargetCriticalResistance);
|
||||
TargetCriticalResistance = FMath::Max<float>(TargetCriticalResistance, 0.f);
|
||||
|
||||
float SourceCriticalDamage = 0.f;
|
||||
ExecutionParams.AttemptCalculateCapturedAttributeMagnitude(DamageStatics().CriticalDamageDef, EvaluateParams, SourceCriticalDamage);
|
||||
SourceCriticalDamage = FMath::Max<float>(SourceCriticalDamage, 0.f);
|
||||
|
||||
|
||||
const bool bCritical = FMath::RandRange(1, 100) < (SourceCriticalChance - TargetCriticalResistance);
|
||||
Damage = bCritical ? Damage * 1+SourceCriticalDamage : Damage;
|
||||
|
||||
|
||||
|
||||
const FGameplayModifierEvaluatedData EvaluatedData(UAuraAttributeSet::GetIncomingDamageAttribute(), EGameplayModOp::Additive, Damage);
|
||||
OutExecutionOutput.AddOutputModifier(EvaluatedData);
|
||||
}
|
||||
@@ -30,6 +30,30 @@ UAnimMontage* AAuraCharacterBase::GetHitReactMontage_Implementation()
|
||||
return HitReactMontage;
|
||||
}
|
||||
|
||||
void AAuraCharacterBase::Die()
|
||||
{
|
||||
Weapon->DetachFromComponent(FDetachmentTransformRules(EDetachmentRule::KeepWorld, true));
|
||||
MulticastHandleDeath();
|
||||
|
||||
}
|
||||
|
||||
void AAuraCharacterBase::MulticastHandleDeath_Implementation()
|
||||
{
|
||||
Weapon->SetSimulatePhysics(true);
|
||||
Weapon->SetCollisionEnabled(ECollisionEnabled::PhysicsOnly);
|
||||
Weapon->SetEnableGravity(true);
|
||||
|
||||
GetMesh()->SetSimulatePhysics(true);
|
||||
GetMesh()->SetEnableGravity(true);
|
||||
GetMesh()->SetCollisionEnabled(ECollisionEnabled::PhysicsOnly);
|
||||
GetMesh()->SetCollisionResponseToChannel(ECC_WorldStatic, ECR_Block);
|
||||
|
||||
GetCapsuleComponent()->SetCollisionEnabled(ECollisionEnabled::NoCollision);
|
||||
Dissolve();
|
||||
|
||||
|
||||
}
|
||||
|
||||
void AAuraCharacterBase::BeginPlay()
|
||||
{
|
||||
Super::BeginPlay();
|
||||
@@ -73,4 +97,20 @@ void AAuraCharacterBase::AddCharacterAbilities()
|
||||
|
||||
}
|
||||
|
||||
void AAuraCharacterBase::Dissolve()
|
||||
{
|
||||
if (IsValid(DissolveMaterialInstance))
|
||||
{
|
||||
UMaterialInstanceDynamic* DynamicMatInst = UMaterialInstanceDynamic::Create(DissolveMaterialInstance, this);
|
||||
GetMesh()->SetMaterial(0, DynamicMatInst);
|
||||
StartDissolveTimeline(DynamicMatInst);
|
||||
}
|
||||
if (IsValid(WeaponDissolveMaterialInstance))
|
||||
{
|
||||
UMaterialInstanceDynamic* DynamicMatInst = UMaterialInstanceDynamic::Create(WeaponDissolveMaterialInstance, this);
|
||||
Weapon->SetMaterial(0, DynamicMatInst);
|
||||
StartWeaponDissolveTimeline(DynamicMatInst);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user