Section 13 complete, Damage numbers, added Block chance and Critical Hit chance

This commit is contained in:
2025-11-09 16:27:22 -05:00
parent 2dbdfa5bf8
commit b51c555d9e
112 changed files with 11164 additions and 9455 deletions

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@@ -79,6 +79,8 @@ ManualIPAddress=
+PropertyRedirects=(OldName="/Script/Aura.AuraHUD.WidgetController",NewName="/Script/Aura.AuraHUD.OverlayWidgetController")
+PropertyRedirects=(OldName="/Script/Aura.AuraPlayerController.AbilitySystemComponent",NewName="/Script/Aura.AuraPlayerController.AuraAbilitySystemComponent")
+PropertyRedirects=(OldName="/Script/Aura.TargetDataUnderMouse.OnTargetDataUpdated",NewName="/Script/Aura.TargetDataUnderMouse.ValidData")
+FunctionRedirects=(OldName="/Script/Aura.AuraCharacterBase.MulitcastHandleDeath",NewName="/Script/Aura.AuraCharacterBase.MulticastHandleDeath_Implementation")
+FunctionRedirects=(OldName="/Script/Aura.AuraCharacterBase.MulticastHandleDeath_Implementation",NewName="/Script/Aura.AuraCharacterBase.MulticastHandleDeath")
[/Script/NavigationSystem.NavigationSystemV1]
bAllowClientSideNavigation=True

Binary file not shown.

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@@ -27,13 +27,13 @@ void EmptyLinkFunctionForGeneratedCodeAura_init() {}
SingletonFuncArray,
UE_ARRAY_COUNT(SingletonFuncArray),
PKG_CompiledIn | 0x00000000,
0x238B018B,
0x59DE3670,
0xAE170F94,
0xC409E0DF,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_Aura.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_Aura.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_Aura(Z_Construct_UPackage__Script_Aura, TEXT("/Script/Aura"), Z_Registration_Info_UPackage__Script_Aura, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x238B018B, 0x59DE3670));
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_Aura(Z_Construct_UPackage__Script_Aura, TEXT("/Script/Aura"), Z_Registration_Info_UPackage__Script_Aura, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xAE170F94, 0xC409E0DF));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -121,6 +121,60 @@ DEFINE_FUNCTION(UAuraAbilitySystemLibrary::execGetOverlayWidgetController)
}
// End Class UAuraAbilitySystemLibrary Function GetOverlayWidgetController
// Begin Class UAuraAbilitySystemLibrary Function GiveStartupAbilities
struct Z_Construct_UFunction_UAuraAbilitySystemLibrary_GiveStartupAbilities_Statics
{
struct AuraAbilitySystemLibrary_eventGiveStartupAbilities_Parms
{
const UObject* WorldContextObject;
UAbilitySystemComponent* ASC;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "AuraAbilitySystem|Attributes" },
{ "ModuleRelativePath", "Public/AbilitySystem/AuraAbilitySystemLibrary.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
{ "NativeConst", "" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ASC_MetaData[] = {
{ "EditInline", "true" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
static const UECodeGen_Private::FObjectPropertyParams NewProp_ASC;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAuraAbilitySystemLibrary_GiveStartupAbilities_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraAbilitySystemLibrary_eventGiveStartupAbilities_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAuraAbilitySystemLibrary_GiveStartupAbilities_Statics::NewProp_ASC = { "ASC", nullptr, (EPropertyFlags)0x0010000000080080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraAbilitySystemLibrary_eventGiveStartupAbilities_Parms, ASC), Z_Construct_UClass_UAbilitySystemComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ASC_MetaData), NewProp_ASC_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAuraAbilitySystemLibrary_GiveStartupAbilities_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAuraAbilitySystemLibrary_GiveStartupAbilities_Statics::NewProp_WorldContextObject,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAuraAbilitySystemLibrary_GiveStartupAbilities_Statics::NewProp_ASC,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAbilitySystemLibrary_GiveStartupAbilities_Statics::PropPointers) < 2048);
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAuraAbilitySystemLibrary_GiveStartupAbilities_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAuraAbilitySystemLibrary, nullptr, "GiveStartupAbilities", nullptr, nullptr, Z_Construct_UFunction_UAuraAbilitySystemLibrary_GiveStartupAbilities_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAbilitySystemLibrary_GiveStartupAbilities_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAuraAbilitySystemLibrary_GiveStartupAbilities_Statics::AuraAbilitySystemLibrary_eventGiveStartupAbilities_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAbilitySystemLibrary_GiveStartupAbilities_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAuraAbilitySystemLibrary_GiveStartupAbilities_Statics::Function_MetaDataParams) };
static_assert(sizeof(Z_Construct_UFunction_UAuraAbilitySystemLibrary_GiveStartupAbilities_Statics::AuraAbilitySystemLibrary_eventGiveStartupAbilities_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UAuraAbilitySystemLibrary_GiveStartupAbilities()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAuraAbilitySystemLibrary_GiveStartupAbilities_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UAuraAbilitySystemLibrary::execGiveStartupAbilities)
{
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
P_GET_OBJECT(UAbilitySystemComponent,Z_Param_ASC);
P_FINISH;
P_NATIVE_BEGIN;
UAuraAbilitySystemLibrary::GiveStartupAbilities(Z_Param_WorldContextObject,Z_Param_ASC);
P_NATIVE_END;
}
// End Class UAuraAbilitySystemLibrary Function GiveStartupAbilities
// Begin Class UAuraAbilitySystemLibrary Function InitializeDefaultAttributes
struct Z_Construct_UFunction_UAuraAbilitySystemLibrary_InitializeDefaultAttributes_Statics
{
@@ -195,6 +249,7 @@ void UAuraAbilitySystemLibrary::StaticRegisterNativesUAuraAbilitySystemLibrary()
static const FNameNativePtrPair Funcs[] = {
{ "GetAttributeMenuWidgetController", &UAuraAbilitySystemLibrary::execGetAttributeMenuWidgetController },
{ "GetOverlayWidgetController", &UAuraAbilitySystemLibrary::execGetOverlayWidgetController },
{ "GiveStartupAbilities", &UAuraAbilitySystemLibrary::execGiveStartupAbilities },
{ "InitializeDefaultAttributes", &UAuraAbilitySystemLibrary::execInitializeDefaultAttributes },
};
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
@@ -219,6 +274,7 @@ struct Z_Construct_UClass_UAuraAbilitySystemLibrary_Statics
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_UAuraAbilitySystemLibrary_GetAttributeMenuWidgetController, "GetAttributeMenuWidgetController" }, // 77214074
{ &Z_Construct_UFunction_UAuraAbilitySystemLibrary_GetOverlayWidgetController, "GetOverlayWidgetController" }, // 226020652
{ &Z_Construct_UFunction_UAuraAbilitySystemLibrary_GiveStartupAbilities, "GiveStartupAbilities" }, // 4055170923
{ &Z_Construct_UFunction_UAuraAbilitySystemLibrary_InitializeDefaultAttributes, "InitializeDefaultAttributes" }, // 3932943953
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
@@ -268,10 +324,10 @@ UAuraAbilitySystemLibrary::~UAuraAbilitySystemLibrary() {}
struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemLibrary_h_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAuraAbilitySystemLibrary, UAuraAbilitySystemLibrary::StaticClass, TEXT("UAuraAbilitySystemLibrary"), &Z_Registration_Info_UClass_UAuraAbilitySystemLibrary, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAuraAbilitySystemLibrary), 1301764683U) },
{ Z_Construct_UClass_UAuraAbilitySystemLibrary, UAuraAbilitySystemLibrary::StaticClass, TEXT("UAuraAbilitySystemLibrary"), &Z_Registration_Info_UClass_UAuraAbilitySystemLibrary, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAuraAbilitySystemLibrary), 4024452561U) },
};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemLibrary_h_2532851882(TEXT("/Script/Aura"),
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemLibrary_h_31071643(TEXT("/Script/Aura"),
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemLibrary_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemLibrary_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);

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@@ -20,6 +20,7 @@ enum class ECharacterClass : uint8;
#define AURA_AuraAbilitySystemLibrary_generated_h
#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemLibrary_h_21_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execGiveStartupAbilities); \
DECLARE_FUNCTION(execInitializeDefaultAttributes); \
DECLARE_FUNCTION(execGetAttributeMenuWidgetController); \
DECLARE_FUNCTION(execGetOverlayWidgetController);

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@@ -83,10 +83,10 @@ AAuraCharacter::~AAuraCharacter() {}
struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacter_h_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_AAuraCharacter, AAuraCharacter::StaticClass, TEXT("AAuraCharacter"), &Z_Registration_Info_UClass_AAuraCharacter, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraCharacter), 1349058545U) },
{ Z_Construct_UClass_AAuraCharacter, AAuraCharacter::StaticClass, TEXT("AAuraCharacter"), &Z_Registration_Info_UClass_AAuraCharacter, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraCharacter), 325650772U) },
};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacter_h_3263318556(TEXT("/Script/Aura"),
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacter_h_25592811(TEXT("/Script/Aura"),
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacter_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacter_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);

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@@ -16,6 +16,8 @@ AURA_API UClass* Z_Construct_UClass_UCombatInterface_NoRegister();
COREUOBJECT_API UClass* Z_Construct_UClass_UClass();
ENGINE_API UClass* Z_Construct_UClass_ACharacter();
ENGINE_API UClass* Z_Construct_UClass_UAnimMontage_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UMaterialInstance_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UMaterialInstanceDynamic_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_USkeletalMeshComponent_NoRegister();
GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UAbilitySystemComponent_NoRegister();
GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UAbilitySystemInterface_NoRegister();
@@ -25,9 +27,133 @@ GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UGameplayEffect_NoRegister();
UPackage* Z_Construct_UPackage__Script_Aura();
// End Cross Module References
// Begin Class AAuraCharacterBase Function MulticastHandleDeath
static const FName NAME_AAuraCharacterBase_MulticastHandleDeath = FName(TEXT("MulticastHandleDeath"));
void AAuraCharacterBase::MulticastHandleDeath()
{
UFunction* Func = FindFunctionChecked(NAME_AAuraCharacterBase_MulticastHandleDeath);
ProcessEvent(Func,NULL);
}
struct Z_Construct_UFunction_AAuraCharacterBase_MulticastHandleDeath_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AAuraCharacterBase_MulticastHandleDeath_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AAuraCharacterBase, nullptr, "MulticastHandleDeath", nullptr, nullptr, nullptr, 0, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00024CC0, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraCharacterBase_MulticastHandleDeath_Statics::Function_MetaDataParams), Z_Construct_UFunction_AAuraCharacterBase_MulticastHandleDeath_Statics::Function_MetaDataParams) };
UFunction* Z_Construct_UFunction_AAuraCharacterBase_MulticastHandleDeath()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AAuraCharacterBase_MulticastHandleDeath_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(AAuraCharacterBase::execMulticastHandleDeath)
{
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->MulticastHandleDeath_Implementation();
P_NATIVE_END;
}
// End Class AAuraCharacterBase Function MulticastHandleDeath
// Begin Class AAuraCharacterBase Function StartDissolveTimeline
struct AuraCharacterBase_eventStartDissolveTimeline_Parms
{
UMaterialInstanceDynamic* DynamicMaterialInstance;
};
static const FName NAME_AAuraCharacterBase_StartDissolveTimeline = FName(TEXT("StartDissolveTimeline"));
void AAuraCharacterBase::StartDissolveTimeline(UMaterialInstanceDynamic* DynamicMaterialInstance)
{
AuraCharacterBase_eventStartDissolveTimeline_Parms Parms;
Parms.DynamicMaterialInstance=DynamicMaterialInstance;
UFunction* Func = FindFunctionChecked(NAME_AAuraCharacterBase_StartDissolveTimeline);
ProcessEvent(Func,&Parms);
}
struct Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FObjectPropertyParams NewProp_DynamicMaterialInstance;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics::NewProp_DynamicMaterialInstance = { "DynamicMaterialInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraCharacterBase_eventStartDissolveTimeline_Parms, DynamicMaterialInstance), Z_Construct_UClass_UMaterialInstanceDynamic_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics::NewProp_DynamicMaterialInstance,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics::PropPointers) < 2048);
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AAuraCharacterBase, nullptr, "StartDissolveTimeline", nullptr, nullptr, Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics::PropPointers), sizeof(AuraCharacterBase_eventStartDissolveTimeline_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08080800, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics::Function_MetaDataParams), Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics::Function_MetaDataParams) };
static_assert(sizeof(AuraCharacterBase_eventStartDissolveTimeline_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics::FuncParams);
}
return ReturnFunction;
}
// End Class AAuraCharacterBase Function StartDissolveTimeline
// Begin Class AAuraCharacterBase Function StartWeaponDissolveTimeline
struct AuraCharacterBase_eventStartWeaponDissolveTimeline_Parms
{
UMaterialInstanceDynamic* DynamicMaterialInstance;
};
static const FName NAME_AAuraCharacterBase_StartWeaponDissolveTimeline = FName(TEXT("StartWeaponDissolveTimeline"));
void AAuraCharacterBase::StartWeaponDissolveTimeline(UMaterialInstanceDynamic* DynamicMaterialInstance)
{
AuraCharacterBase_eventStartWeaponDissolveTimeline_Parms Parms;
Parms.DynamicMaterialInstance=DynamicMaterialInstance;
UFunction* Func = FindFunctionChecked(NAME_AAuraCharacterBase_StartWeaponDissolveTimeline);
ProcessEvent(Func,&Parms);
}
struct Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FObjectPropertyParams NewProp_DynamicMaterialInstance;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics::NewProp_DynamicMaterialInstance = { "DynamicMaterialInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraCharacterBase_eventStartWeaponDissolveTimeline_Parms, DynamicMaterialInstance), Z_Construct_UClass_UMaterialInstanceDynamic_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics::NewProp_DynamicMaterialInstance,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics::PropPointers) < 2048);
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AAuraCharacterBase, nullptr, "StartWeaponDissolveTimeline", nullptr, nullptr, Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics::PropPointers), sizeof(AuraCharacterBase_eventStartWeaponDissolveTimeline_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08080800, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics::Function_MetaDataParams), Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics::Function_MetaDataParams) };
static_assert(sizeof(AuraCharacterBase_eventStartWeaponDissolveTimeline_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics::FuncParams);
}
return ReturnFunction;
}
// End Class AAuraCharacterBase Function StartWeaponDissolveTimeline
// Begin Class AAuraCharacterBase
void AAuraCharacterBase::StaticRegisterNativesAAuraCharacterBase()
{
UClass* Class = AAuraCharacterBase::StaticClass();
static const FNameNativePtrPair Funcs[] = {
{ "MulticastHandleDeath", &AAuraCharacterBase::execMulticastHandleDeath },
};
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
}
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(AAuraCharacterBase);
UClass* Z_Construct_UClass_AAuraCharacterBase_NoRegister()
@@ -77,6 +203,14 @@ struct Z_Construct_UClass_AAuraCharacterBase_Statics
{ "Category", "Attributes" },
{ "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WeaponDissolveMaterialInstance_MetaData[] = {
{ "Category", "AuraCharacterBase" },
{ "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DissolveMaterialInstance_MetaData[] = {
{ "Category", "AuraCharacterBase" },
{ "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_StartupAbilities_MetaData[] = {
{ "Category", "Abilities" },
{ "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" },
@@ -93,11 +227,19 @@ struct Z_Construct_UClass_AAuraCharacterBase_Statics
static const UECodeGen_Private::FClassPropertyParams NewProp_DefaultPrimaryAttributes;
static const UECodeGen_Private::FClassPropertyParams NewProp_DefaultSecondaryAttributes;
static const UECodeGen_Private::FClassPropertyParams NewProp_DefaultVitalAttributes;
static const UECodeGen_Private::FObjectPropertyParams NewProp_WeaponDissolveMaterialInstance;
static const UECodeGen_Private::FObjectPropertyParams NewProp_DissolveMaterialInstance;
static const UECodeGen_Private::FClassPropertyParams NewProp_StartupAbilities_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_StartupAbilities;
static const UECodeGen_Private::FObjectPropertyParams NewProp_HitReactMontage;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_AAuraCharacterBase_MulticastHandleDeath, "MulticastHandleDeath" }, // 3933392777
{ &Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline, "StartDissolveTimeline" }, // 545279879
{ &Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline, "StartWeaponDissolveTimeline" }, // 1197144491
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[];
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<AAuraCharacterBase>::IsAbstract,
@@ -111,6 +253,8 @@ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraCharacter
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_DefaultPrimaryAttributes = { "DefaultPrimaryAttributes", nullptr, (EPropertyFlags)0x0024080000000015, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, DefaultPrimaryAttributes), Z_Construct_UClass_UClass, Z_Construct_UClass_UGameplayEffect_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultPrimaryAttributes_MetaData), NewProp_DefaultPrimaryAttributes_MetaData) };
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_DefaultSecondaryAttributes = { "DefaultSecondaryAttributes", nullptr, (EPropertyFlags)0x0024080000000015, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, DefaultSecondaryAttributes), Z_Construct_UClass_UClass, Z_Construct_UClass_UGameplayEffect_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultSecondaryAttributes_MetaData), NewProp_DefaultSecondaryAttributes_MetaData) };
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_DefaultVitalAttributes = { "DefaultVitalAttributes", nullptr, (EPropertyFlags)0x0024080000000015, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, DefaultVitalAttributes), Z_Construct_UClass_UClass, Z_Construct_UClass_UGameplayEffect_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultVitalAttributes_MetaData), NewProp_DefaultVitalAttributes_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_WeaponDissolveMaterialInstance = { "WeaponDissolveMaterialInstance", nullptr, (EPropertyFlags)0x0124080000000015, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, WeaponDissolveMaterialInstance), Z_Construct_UClass_UMaterialInstance_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WeaponDissolveMaterialInstance_MetaData), NewProp_WeaponDissolveMaterialInstance_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_DissolveMaterialInstance = { "DissolveMaterialInstance", nullptr, (EPropertyFlags)0x0124080000000015, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, DissolveMaterialInstance), Z_Construct_UClass_UMaterialInstance_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DissolveMaterialInstance_MetaData), NewProp_DissolveMaterialInstance_MetaData) };
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_StartupAbilities_Inner = { "StartupAbilities", nullptr, (EPropertyFlags)0x0004000000000000, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UClass, Z_Construct_UClass_UGameplayAbility_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_StartupAbilities = { "StartupAbilities", nullptr, (EPropertyFlags)0x0044000000000001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, StartupAbilities), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StartupAbilities_MetaData), NewProp_StartupAbilities_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_HitReactMontage = { "HitReactMontage", nullptr, (EPropertyFlags)0x0144000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, HitReactMontage), Z_Construct_UClass_UAnimMontage_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_HitReactMontage_MetaData), NewProp_HitReactMontage_MetaData) };
@@ -122,6 +266,8 @@ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AAuraChar
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_DefaultPrimaryAttributes,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_DefaultSecondaryAttributes,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_DefaultVitalAttributes,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_WeaponDissolveMaterialInstance,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_DissolveMaterialInstance,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_StartupAbilities_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_StartupAbilities,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_HitReactMontage,
@@ -141,11 +287,11 @@ const UECodeGen_Private::FClassParams Z_Construct_UClass_AAuraCharacterBase_Stat
"Game",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
FuncInfo,
Z_Construct_UClass_AAuraCharacterBase_Statics::PropPointers,
InterfaceParams,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(FuncInfo),
UE_ARRAY_COUNT(Z_Construct_UClass_AAuraCharacterBase_Statics::PropPointers),
UE_ARRAY_COUNT(InterfaceParams),
0x009000A5u,
@@ -171,10 +317,10 @@ AAuraCharacterBase::~AAuraCharacterBase() {}
struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_AAuraCharacterBase, AAuraCharacterBase::StaticClass, TEXT("AAuraCharacterBase"), &Z_Registration_Info_UClass_AAuraCharacterBase, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraCharacterBase), 3094744761U) },
{ Z_Construct_UClass_AAuraCharacterBase, AAuraCharacterBase::StaticClass, TEXT("AAuraCharacterBase"), &Z_Registration_Info_UClass_AAuraCharacterBase, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraCharacterBase), 176082474U) },
};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_893329396(TEXT("/Script/Aura"),
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_4294940937(TEXT("/Script/Aura"),
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);

View File

@@ -9,11 +9,18 @@
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class UMaterialInstanceDynamic;
#ifdef AURA_AuraCharacterBase_generated_h
#error "AuraCharacterBase.generated.h already included, missing '#pragma once' in AuraCharacterBase.h"
#endif
#define AURA_AuraCharacterBase_generated_h
#define FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_22_RPC_WRAPPERS_NO_PURE_DECLS \
virtual void MulticastHandleDeath_Implementation(); \
DECLARE_FUNCTION(execMulticastHandleDeath);
#define FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_22_CALLBACK_WRAPPERS
#define FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_22_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesAAuraCharacterBase(); \
@@ -40,6 +47,8 @@ public: \
#define FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_22_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_22_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_22_CALLBACK_WRAPPERS \
FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_22_INCLASS_NO_PURE_DECLS \
FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_22_ENHANCED_CONSTRUCTORS \
private: \

View File

@@ -54,6 +54,10 @@ struct Z_Construct_UClass_AAuraEnemy_Statics
{ "Category", "Combat" },
{ "ModuleRelativePath", "Public/Character/AuraEnemy.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_LifeSpan_MetaData[] = {
{ "Category", "Combat" },
{ "ModuleRelativePath", "Public/Character/AuraEnemy.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Level_MetaData[] = {
{ "Category", "Character Class Defaults" },
{ "ModuleRelativePath", "Public/Character/AuraEnemy.h" },
@@ -77,6 +81,7 @@ struct Z_Construct_UClass_AAuraEnemy_Statics
static void NewProp_bHitReacting_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bHitReacting;
static const UECodeGen_Private::FFloatPropertyParams NewProp_BaseWalkSpeed;
static const UECodeGen_Private::FFloatPropertyParams NewProp_LifeSpan;
static const UECodeGen_Private::FIntPropertyParams NewProp_Level;
static const UECodeGen_Private::FTextPropertyParams NewProp_Name;
static const UECodeGen_Private::FBytePropertyParams NewProp_CharacterClass_Underlying;
@@ -98,6 +103,7 @@ void Z_Construct_UClass_AAuraEnemy_Statics::NewProp_bHitReacting_SetBit(void* Ob
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_AAuraEnemy_Statics::NewProp_bHitReacting = { "bHitReacting", nullptr, (EPropertyFlags)0x0010000000000014, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(AAuraEnemy), &Z_Construct_UClass_AAuraEnemy_Statics::NewProp_bHitReacting_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bHitReacting_MetaData), NewProp_bHitReacting_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_AAuraEnemy_Statics::NewProp_BaseWalkSpeed = { "BaseWalkSpeed", nullptr, (EPropertyFlags)0x0010000000000014, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraEnemy, BaseWalkSpeed), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BaseWalkSpeed_MetaData), NewProp_BaseWalkSpeed_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_AAuraEnemy_Statics::NewProp_LifeSpan = { "LifeSpan", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraEnemy, LifeSpan), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_LifeSpan_MetaData), NewProp_LifeSpan_MetaData) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_AAuraEnemy_Statics::NewProp_Level = { "Level", nullptr, (EPropertyFlags)0x0020080000000015, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraEnemy, Level), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Level_MetaData), NewProp_Level_MetaData) };
const UECodeGen_Private::FTextPropertyParams Z_Construct_UClass_AAuraEnemy_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0020080000000015, UECodeGen_Private::EPropertyGenFlags::Text, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraEnemy, Name), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Name_MetaData), NewProp_Name_MetaData) };
const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_AAuraEnemy_Statics::NewProp_CharacterClass_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
@@ -108,6 +114,7 @@ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AAuraEnem
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraEnemy_Statics::NewProp_OnMaxHealthChanged,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraEnemy_Statics::NewProp_bHitReacting,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraEnemy_Statics::NewProp_BaseWalkSpeed,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraEnemy_Statics::NewProp_LifeSpan,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraEnemy_Statics::NewProp_Level,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraEnemy_Statics::NewProp_Name,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraEnemy_Statics::NewProp_CharacterClass_Underlying,
@@ -158,10 +165,10 @@ AAuraEnemy::~AAuraEnemy() {}
struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_AAuraEnemy, AAuraEnemy::StaticClass, TEXT("AAuraEnemy"), &Z_Registration_Info_UClass_AAuraEnemy, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraEnemy), 601731964U) },
{ Z_Construct_UClass_AAuraEnemy, AAuraEnemy::StaticClass, TEXT("AAuraEnemy"), &Z_Registration_Info_UClass_AAuraEnemy, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraEnemy), 87268585U) },
};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_3357512976(TEXT("/Script/Aura"),
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_2090846378(TEXT("/Script/Aura"),
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);

View File

@@ -14,6 +14,9 @@ AURA_API UClass* Z_Construct_UClass_AAuraPlayerController();
AURA_API UClass* Z_Construct_UClass_AAuraPlayerController_NoRegister();
AURA_API UClass* Z_Construct_UClass_UAuraAbilitySystemComponent_NoRegister();
AURA_API UClass* Z_Construct_UClass_UAuraInputConfig_NoRegister();
AURA_API UClass* Z_Construct_UClass_UDamageTextComponent_NoRegister();
COREUOBJECT_API UClass* Z_Construct_UClass_UClass();
ENGINE_API UClass* Z_Construct_UClass_ACharacter_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_APlayerController();
ENGINE_API UClass* Z_Construct_UClass_USplineComponent_NoRegister();
ENHANCEDINPUT_API UClass* Z_Construct_UClass_UInputAction_NoRegister();
@@ -21,9 +24,92 @@ ENHANCEDINPUT_API UClass* Z_Construct_UClass_UInputMappingContext_NoRegister();
UPackage* Z_Construct_UPackage__Script_Aura();
// End Cross Module References
// Begin Class AAuraPlayerController Function ShowDamageNumber
struct AuraPlayerController_eventShowDamageNumber_Parms
{
float DamageAmount;
ACharacter* TargetCharacter;
bool bCritical;
bool bBlocked;
};
static const FName NAME_AAuraPlayerController_ShowDamageNumber = FName(TEXT("ShowDamageNumber"));
void AAuraPlayerController::ShowDamageNumber(float DamageAmount, ACharacter* TargetCharacter, bool bCritical, bool bBlocked)
{
AuraPlayerController_eventShowDamageNumber_Parms Parms;
Parms.DamageAmount=DamageAmount;
Parms.TargetCharacter=TargetCharacter;
Parms.bCritical=bCritical ? true : false;
Parms.bBlocked=bBlocked ? true : false;
UFunction* Func = FindFunctionChecked(NAME_AAuraPlayerController_ShowDamageNumber);
ProcessEvent(Func,&Parms);
}
struct Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/Player/AuraPlayerController.h" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FFloatPropertyParams NewProp_DamageAmount;
static const UECodeGen_Private::FObjectPropertyParams NewProp_TargetCharacter;
static void NewProp_bCritical_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bCritical;
static void NewProp_bBlocked_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bBlocked;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_DamageAmount = { "DamageAmount", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraPlayerController_eventShowDamageNumber_Parms, DamageAmount), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_TargetCharacter = { "TargetCharacter", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraPlayerController_eventShowDamageNumber_Parms, TargetCharacter), Z_Construct_UClass_ACharacter_NoRegister, METADATA_PARAMS(0, nullptr) };
void Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_bCritical_SetBit(void* Obj)
{
((AuraPlayerController_eventShowDamageNumber_Parms*)Obj)->bCritical = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_bCritical = { "bCritical", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(AuraPlayerController_eventShowDamageNumber_Parms), &Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_bCritical_SetBit, METADATA_PARAMS(0, nullptr) };
void Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_bBlocked_SetBit(void* Obj)
{
((AuraPlayerController_eventShowDamageNumber_Parms*)Obj)->bBlocked = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_bBlocked = { "bBlocked", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(AuraPlayerController_eventShowDamageNumber_Parms), &Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_bBlocked_SetBit, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_DamageAmount,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_TargetCharacter,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_bCritical,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_bBlocked,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::PropPointers) < 2048);
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AAuraPlayerController, nullptr, "ShowDamageNumber", nullptr, nullptr, Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::PropPointers), sizeof(AuraPlayerController_eventShowDamageNumber_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x01020CC0, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::Function_MetaDataParams), Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::Function_MetaDataParams) };
static_assert(sizeof(AuraPlayerController_eventShowDamageNumber_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(AAuraPlayerController::execShowDamageNumber)
{
P_GET_PROPERTY(FFloatProperty,Z_Param_DamageAmount);
P_GET_OBJECT(ACharacter,Z_Param_TargetCharacter);
P_GET_UBOOL(Z_Param_bCritical);
P_GET_UBOOL(Z_Param_bBlocked);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->ShowDamageNumber_Implementation(Z_Param_DamageAmount,Z_Param_TargetCharacter,Z_Param_bCritical,Z_Param_bBlocked);
P_NATIVE_END;
}
// End Class AAuraPlayerController Function ShowDamageNumber
// Begin Class AAuraPlayerController
void AAuraPlayerController::StaticRegisterNativesAAuraPlayerController()
{
UClass* Class = AAuraPlayerController::StaticClass();
static const FNameNativePtrPair Funcs[] = {
{ "ShowDamageNumber", &AAuraPlayerController::execShowDamageNumber },
};
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
}
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(AAuraPlayerController);
UClass* Z_Construct_UClass_AAuraPlayerController_NoRegister()
@@ -70,6 +156,16 @@ struct Z_Construct_UClass_AAuraPlayerController_Statics
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/Player/AuraPlayerController.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DamageTextComponentClass_MetaData[] = {
{ "Category", "AuraPlayerController" },
#if !UE_BUILD_SHIPPING
{ "Comment", "//Show Damage Numbers\n" },
#endif
{ "ModuleRelativePath", "Public/Player/AuraPlayerController.h" },
#if !UE_BUILD_SHIPPING
{ "ToolTip", "Show Damage Numbers" },
#endif
};
#endif // WITH_METADATA
static const UECodeGen_Private::FObjectPropertyParams NewProp_AuraContext;
static const UECodeGen_Private::FObjectPropertyParams NewProp_MoveAction;
@@ -78,8 +174,13 @@ struct Z_Construct_UClass_AAuraPlayerController_Statics
static const UECodeGen_Private::FObjectPropertyParams NewProp_InputConfig;
static const UECodeGen_Private::FFloatPropertyParams NewProp_AutoRunAcceptanceRadius;
static const UECodeGen_Private::FObjectPropertyParams NewProp_Spline;
static const UECodeGen_Private::FClassPropertyParams NewProp_DamageTextComponentClass;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber, "ShowDamageNumber" }, // 3602162530
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<AAuraPlayerController>::IsAbstract,
};
@@ -92,6 +193,7 @@ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraPlayerCon
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_InputConfig = { "InputConfig", nullptr, (EPropertyFlags)0x0144000000010001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerController, InputConfig), Z_Construct_UClass_UAuraInputConfig_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputConfig_MetaData), NewProp_InputConfig_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_AutoRunAcceptanceRadius = { "AutoRunAcceptanceRadius", nullptr, (EPropertyFlags)0x0040000000010001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerController, AutoRunAcceptanceRadius), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AutoRunAcceptanceRadius_MetaData), NewProp_AutoRunAcceptanceRadius_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_Spline = { "Spline", nullptr, (EPropertyFlags)0x01440000000a0009, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerController, Spline), Z_Construct_UClass_USplineComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Spline_MetaData), NewProp_Spline_MetaData) };
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_DamageTextComponentClass = { "DamageTextComponentClass", nullptr, (EPropertyFlags)0x0044000000010001, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerController, DamageTextComponentClass), Z_Construct_UClass_UClass, Z_Construct_UClass_UDamageTextComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DamageTextComponentClass_MetaData), NewProp_DamageTextComponentClass_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AAuraPlayerController_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_AuraContext,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_MoveAction,
@@ -100,6 +202,7 @@ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AAuraPlay
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_InputConfig,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_AutoRunAcceptanceRadius,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_Spline,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_DamageTextComponentClass,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AAuraPlayerController_Statics::PropPointers) < 2048);
UObject* (*const Z_Construct_UClass_AAuraPlayerController_Statics::DependentSingletons[])() = {
@@ -112,11 +215,11 @@ const UECodeGen_Private::FClassParams Z_Construct_UClass_AAuraPlayerController_S
"Game",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
FuncInfo,
Z_Construct_UClass_AAuraPlayerController_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(FuncInfo),
UE_ARRAY_COUNT(Z_Construct_UClass_AAuraPlayerController_Statics::PropPointers),
0,
0x009002A4u,
@@ -142,10 +245,10 @@ AAuraPlayerController::~AAuraPlayerController() {}
struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_AAuraPlayerController, AAuraPlayerController::StaticClass, TEXT("AAuraPlayerController"), &Z_Registration_Info_UClass_AAuraPlayerController, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraPlayerController), 2973074766U) },
{ Z_Construct_UClass_AAuraPlayerController, AAuraPlayerController::StaticClass, TEXT("AAuraPlayerController"), &Z_Registration_Info_UClass_AAuraPlayerController, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraPlayerController), 2344083794U) },
};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_2525340211(TEXT("/Script/Aura"),
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_3839698792(TEXT("/Script/Aura"),
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);

View File

@@ -9,12 +9,19 @@
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class ACharacter;
#ifdef AURA_AuraPlayerController_generated_h
#error "AuraPlayerController.generated.h already included, missing '#pragma once' in AuraPlayerController.h"
#endif
#define AURA_AuraPlayerController_generated_h
#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_25_INCLASS_NO_PURE_DECLS \
#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_26_RPC_WRAPPERS_NO_PURE_DECLS \
virtual void ShowDamageNumber_Implementation(float DamageAmount, ACharacter* TargetCharacter, bool bCritical, bool bBlocked); \
DECLARE_FUNCTION(execShowDamageNumber);
#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_26_CALLBACK_WRAPPERS
#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_26_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesAAuraPlayerController(); \
friend struct Z_Construct_UClass_AAuraPlayerController_Statics; \
@@ -23,7 +30,7 @@ public: \
DECLARE_SERIALIZER(AAuraPlayerController)
#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_25_ENHANCED_CONSTRUCTORS \
#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_26_ENHANCED_CONSTRUCTORS \
private: \
/** Private move- and copy-constructors, should never be used */ \
AAuraPlayerController(AAuraPlayerController&&); \
@@ -35,12 +42,14 @@ public: \
NO_API virtual ~AAuraPlayerController();
#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_22_PROLOG
#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_25_GENERATED_BODY \
#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_23_PROLOG
#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_26_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_25_INCLASS_NO_PURE_DECLS \
FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_25_ENHANCED_CONSTRUCTORS \
FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_26_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_26_CALLBACK_WRAPPERS \
FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_26_INCLASS_NO_PURE_DECLS \
FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_26_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -15,7 +15,9 @@ AURA_API UClass* Z_Construct_UClass_UCharacterClassInfo_NoRegister();
AURA_API UEnum* Z_Construct_UEnum_Aura_ECharacterClass();
AURA_API UScriptStruct* Z_Construct_UScriptStruct_FCharacterClassDefaultInfo();
COREUOBJECT_API UClass* Z_Construct_UClass_UClass();
ENGINE_API UClass* Z_Construct_UClass_UCurveTable_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UDataAsset();
GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UGameplayAbility_NoRegister();
GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UGameplayEffect_NoRegister();
UPackage* Z_Construct_UPackage__Script_Aura();
// End Cross Module References
@@ -167,6 +169,14 @@ struct Z_Construct_UClass_UCharacterClassInfo_Statics
{ "Category", "Common Class Defaults" },
{ "ModuleRelativePath", "Public/AbilitySystem/Data/CharacterClassInfo.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CommonAbilities_MetaData[] = {
{ "Category", "Common Class Defaults" },
{ "ModuleRelativePath", "Public/AbilitySystem/Data/CharacterClassInfo.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DamageCalculationCoefficients_MetaData[] = {
{ "Category", "Common Class Defaults|Damage" },
{ "ModuleRelativePath", "Public/AbilitySystem/Data/CharacterClassInfo.h" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FStructPropertyParams NewProp_CharacterClassInformation_ValueProp;
static const UECodeGen_Private::FBytePropertyParams NewProp_CharacterClassInformation_Key_KeyProp_Underlying;
@@ -174,6 +184,9 @@ struct Z_Construct_UClass_UCharacterClassInfo_Statics
static const UECodeGen_Private::FMapPropertyParams NewProp_CharacterClassInformation;
static const UECodeGen_Private::FClassPropertyParams NewProp_SecondaryAttributes;
static const UECodeGen_Private::FClassPropertyParams NewProp_VitalAttributes;
static const UECodeGen_Private::FClassPropertyParams NewProp_CommonAbilities_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_CommonAbilities;
static const UECodeGen_Private::FObjectPropertyParams NewProp_DamageCalculationCoefficients;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
@@ -187,6 +200,9 @@ const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UCharacterClassI
const UECodeGen_Private::FMapPropertyParams Z_Construct_UClass_UCharacterClassInfo_Statics::NewProp_CharacterClassInformation = { "CharacterClassInformation", nullptr, (EPropertyFlags)0x0010000000010001, UECodeGen_Private::EPropertyGenFlags::Map, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCharacterClassInfo, CharacterClassInformation), EMapPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CharacterClassInformation_MetaData), NewProp_CharacterClassInformation_MetaData) }; // 1307390188 1554994236
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_UCharacterClassInfo_Statics::NewProp_SecondaryAttributes = { "SecondaryAttributes", nullptr, (EPropertyFlags)0x0014000000010001, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCharacterClassInfo, SecondaryAttributes), Z_Construct_UClass_UClass, Z_Construct_UClass_UGameplayEffect_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SecondaryAttributes_MetaData), NewProp_SecondaryAttributes_MetaData) };
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_UCharacterClassInfo_Statics::NewProp_VitalAttributes = { "VitalAttributes", nullptr, (EPropertyFlags)0x0014000000010001, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCharacterClassInfo, VitalAttributes), Z_Construct_UClass_UClass, Z_Construct_UClass_UGameplayEffect_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_VitalAttributes_MetaData), NewProp_VitalAttributes_MetaData) };
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_UCharacterClassInfo_Statics::NewProp_CommonAbilities_Inner = { "CommonAbilities", nullptr, (EPropertyFlags)0x0004000000000000, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UClass, Z_Construct_UClass_UGameplayAbility_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UCharacterClassInfo_Statics::NewProp_CommonAbilities = { "CommonAbilities", nullptr, (EPropertyFlags)0x0014000000010001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCharacterClassInfo, CommonAbilities), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CommonAbilities_MetaData), NewProp_CommonAbilities_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UCharacterClassInfo_Statics::NewProp_DamageCalculationCoefficients = { "DamageCalculationCoefficients", nullptr, (EPropertyFlags)0x0114000000010001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCharacterClassInfo, DamageCalculationCoefficients), Z_Construct_UClass_UCurveTable_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DamageCalculationCoefficients_MetaData), NewProp_DamageCalculationCoefficients_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UCharacterClassInfo_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCharacterClassInfo_Statics::NewProp_CharacterClassInformation_ValueProp,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCharacterClassInfo_Statics::NewProp_CharacterClassInformation_Key_KeyProp_Underlying,
@@ -194,6 +210,9 @@ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UCharacte
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCharacterClassInfo_Statics::NewProp_CharacterClassInformation,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCharacterClassInfo_Statics::NewProp_SecondaryAttributes,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCharacterClassInfo_Statics::NewProp_VitalAttributes,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCharacterClassInfo_Statics::NewProp_CommonAbilities_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCharacterClassInfo_Statics::NewProp_CommonAbilities,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCharacterClassInfo_Statics::NewProp_DamageCalculationCoefficients,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCharacterClassInfo_Statics::PropPointers) < 2048);
UObject* (*const Z_Construct_UClass_UCharacterClassInfo_Statics::DependentSingletons[])() = {
@@ -243,10 +262,10 @@ struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_Data_Char
{ FCharacterClassDefaultInfo::StaticStruct, Z_Construct_UScriptStruct_FCharacterClassDefaultInfo_Statics::NewStructOps, TEXT("CharacterClassDefaultInfo"), &Z_Registration_Info_UScriptStruct_CharacterClassDefaultInfo, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FCharacterClassDefaultInfo), 1554994236U) },
};
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UCharacterClassInfo, UCharacterClassInfo::StaticClass, TEXT("UCharacterClassInfo"), &Z_Registration_Info_UClass_UCharacterClassInfo, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCharacterClassInfo), 1920560898U) },
{ Z_Construct_UClass_UCharacterClassInfo, UCharacterClassInfo::StaticClass, TEXT("UCharacterClassInfo"), &Z_Registration_Info_UClass_UCharacterClassInfo, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCharacterClassInfo), 639073381U) },
};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_1062139496(TEXT("/Script/Aura"),
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_2254656874(TEXT("/Script/Aura"),
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_Statics::ClassInfo),
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_Statics::ScriptStructInfo),
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_Statics::EnumInfo));

View File

@@ -14,14 +14,14 @@ PRAGMA_DISABLE_DEPRECATION_WARNINGS
#endif
#define AURA_CharacterClassInfo_generated_h
#define FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_22_GENERATED_BODY \
#define FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_23_GENERATED_BODY \
friend struct Z_Construct_UScriptStruct_FCharacterClassDefaultInfo_Statics; \
AURA_API static class UScriptStruct* StaticStruct();
template<> AURA_API UScriptStruct* StaticStruct<struct FCharacterClassDefaultInfo>();
#define FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_34_INCLASS_NO_PURE_DECLS \
#define FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_35_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCharacterClassInfo(); \
friend struct Z_Construct_UClass_UCharacterClassInfo_Statics; \
@@ -30,7 +30,7 @@ public: \
DECLARE_SERIALIZER(UCharacterClassInfo)
#define FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_34_ENHANCED_CONSTRUCTORS \
#define FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_35_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UCharacterClassInfo(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
private: \
@@ -44,12 +44,12 @@ public: \
NO_API virtual ~UCharacterClassInfo();
#define FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_31_PROLOG
#define FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_34_GENERATED_BODY \
#define FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_32_PROLOG
#define FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_35_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_34_INCLASS_NO_PURE_DECLS \
FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_34_ENHANCED_CONSTRUCTORS \
FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_35_INCLASS_NO_PURE_DECLS \
FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_35_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,161 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Aura/Public/UI/Widget/DamageTextComponent.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeDamageTextComponent() {}
// Begin Cross Module References
AURA_API UClass* Z_Construct_UClass_UDamageTextComponent();
AURA_API UClass* Z_Construct_UClass_UDamageTextComponent_NoRegister();
UMG_API UClass* Z_Construct_UClass_UWidgetComponent();
UPackage* Z_Construct_UPackage__Script_Aura();
// End Cross Module References
// Begin Class UDamageTextComponent Function SetDamageText
struct DamageTextComponent_eventSetDamageText_Parms
{
float Damage;
bool bCritical;
bool bBlocked;
};
static const FName NAME_UDamageTextComponent_SetDamageText = FName(TEXT("SetDamageText"));
void UDamageTextComponent::SetDamageText(float Damage, bool bCritical, bool bBlocked)
{
DamageTextComponent_eventSetDamageText_Parms Parms;
Parms.Damage=Damage;
Parms.bCritical=bCritical ? true : false;
Parms.bBlocked=bBlocked ? true : false;
UFunction* Func = FindFunctionChecked(NAME_UDamageTextComponent_SetDamageText);
ProcessEvent(Func,&Parms);
}
struct Z_Construct_UFunction_UDamageTextComponent_SetDamageText_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/UI/Widget/DamageTextComponent.h" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FFloatPropertyParams NewProp_Damage;
static void NewProp_bCritical_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bCritical;
static void NewProp_bBlocked_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bBlocked;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UDamageTextComponent_SetDamageText_Statics::NewProp_Damage = { "Damage", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(DamageTextComponent_eventSetDamageText_Parms, Damage), METADATA_PARAMS(0, nullptr) };
void Z_Construct_UFunction_UDamageTextComponent_SetDamageText_Statics::NewProp_bCritical_SetBit(void* Obj)
{
((DamageTextComponent_eventSetDamageText_Parms*)Obj)->bCritical = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UDamageTextComponent_SetDamageText_Statics::NewProp_bCritical = { "bCritical", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(DamageTextComponent_eventSetDamageText_Parms), &Z_Construct_UFunction_UDamageTextComponent_SetDamageText_Statics::NewProp_bCritical_SetBit, METADATA_PARAMS(0, nullptr) };
void Z_Construct_UFunction_UDamageTextComponent_SetDamageText_Statics::NewProp_bBlocked_SetBit(void* Obj)
{
((DamageTextComponent_eventSetDamageText_Parms*)Obj)->bBlocked = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UDamageTextComponent_SetDamageText_Statics::NewProp_bBlocked = { "bBlocked", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(DamageTextComponent_eventSetDamageText_Parms), &Z_Construct_UFunction_UDamageTextComponent_SetDamageText_Statics::NewProp_bBlocked_SetBit, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDamageTextComponent_SetDamageText_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDamageTextComponent_SetDamageText_Statics::NewProp_Damage,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDamageTextComponent_SetDamageText_Statics::NewProp_bCritical,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDamageTextComponent_SetDamageText_Statics::NewProp_bBlocked,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UDamageTextComponent_SetDamageText_Statics::PropPointers) < 2048);
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UDamageTextComponent_SetDamageText_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDamageTextComponent, nullptr, "SetDamageText", nullptr, nullptr, Z_Construct_UFunction_UDamageTextComponent_SetDamageText_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDamageTextComponent_SetDamageText_Statics::PropPointers), sizeof(DamageTextComponent_eventSetDamageText_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x0C020800, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UDamageTextComponent_SetDamageText_Statics::Function_MetaDataParams), Z_Construct_UFunction_UDamageTextComponent_SetDamageText_Statics::Function_MetaDataParams) };
static_assert(sizeof(DamageTextComponent_eventSetDamageText_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UDamageTextComponent_SetDamageText()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UDamageTextComponent_SetDamageText_Statics::FuncParams);
}
return ReturnFunction;
}
// End Class UDamageTextComponent Function SetDamageText
// Begin Class UDamageTextComponent
void UDamageTextComponent::StaticRegisterNativesUDamageTextComponent()
{
}
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UDamageTextComponent);
UClass* Z_Construct_UClass_UDamageTextComponent_NoRegister()
{
return UDamageTextComponent::StaticClass();
}
struct Z_Construct_UClass_UDamageTextComponent_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
#if !UE_BUILD_SHIPPING
{ "Comment", "/**\n * \n */" },
#endif
{ "HideCategories", "Object Activation Components|Activation Sockets Base Lighting LOD Mesh Mobility Trigger" },
{ "IncludePath", "UI/Widget/DamageTextComponent.h" },
{ "ModuleRelativePath", "Public/UI/Widget/DamageTextComponent.h" },
};
#endif // WITH_METADATA
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_UDamageTextComponent_SetDamageText, "SetDamageText" }, // 3412916894
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UDamageTextComponent>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_UDamageTextComponent_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UWidgetComponent,
(UObject* (*)())Z_Construct_UPackage__Script_Aura,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UDamageTextComponent_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UDamageTextComponent_Statics::ClassParams = {
&UDamageTextComponent::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
0,
0,
0x00B010A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UDamageTextComponent_Statics::Class_MetaDataParams), Z_Construct_UClass_UDamageTextComponent_Statics::Class_MetaDataParams)
};
UClass* Z_Construct_UClass_UDamageTextComponent()
{
if (!Z_Registration_Info_UClass_UDamageTextComponent.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UDamageTextComponent.OuterSingleton, Z_Construct_UClass_UDamageTextComponent_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UDamageTextComponent.OuterSingleton;
}
template<> AURA_API UClass* StaticClass<UDamageTextComponent>()
{
return UDamageTextComponent::StaticClass();
}
UDamageTextComponent::UDamageTextComponent(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR(UDamageTextComponent);
UDamageTextComponent::~UDamageTextComponent() {}
// End Class UDamageTextComponent
// Begin Registration
struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_UI_Widget_DamageTextComponent_h_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UDamageTextComponent, UDamageTextComponent::StaticClass, TEXT("UDamageTextComponent"), &Z_Registration_Info_UClass_UDamageTextComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UDamageTextComponent), 2756276513U) },
};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_UI_Widget_DamageTextComponent_h_391214347(TEXT("/Script/Aura"),
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_UI_Widget_DamageTextComponent_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_UI_Widget_DamageTextComponent_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);
// End Registration
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,58 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "UI/Widget/DamageTextComponent.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef AURA_DamageTextComponent_generated_h
#error "DamageTextComponent.generated.h already included, missing '#pragma once' in DamageTextComponent.h"
#endif
#define AURA_DamageTextComponent_generated_h
#define FID_Aura_Source_Aura_Public_UI_Widget_DamageTextComponent_h_15_CALLBACK_WRAPPERS
#define FID_Aura_Source_Aura_Public_UI_Widget_DamageTextComponent_h_15_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUDamageTextComponent(); \
friend struct Z_Construct_UClass_UDamageTextComponent_Statics; \
public: \
DECLARE_CLASS(UDamageTextComponent, UWidgetComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Aura"), NO_API) \
DECLARE_SERIALIZER(UDamageTextComponent)
#define FID_Aura_Source_Aura_Public_UI_Widget_DamageTextComponent_h_15_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UDamageTextComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
private: \
/** Private move- and copy-constructors, should never be used */ \
UDamageTextComponent(UDamageTextComponent&&); \
UDamageTextComponent(const UDamageTextComponent&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UDamageTextComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDamageTextComponent); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDamageTextComponent) \
NO_API virtual ~UDamageTextComponent();
#define FID_Aura_Source_Aura_Public_UI_Widget_DamageTextComponent_h_12_PROLOG
#define FID_Aura_Source_Aura_Public_UI_Widget_DamageTextComponent_h_15_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Aura_Source_Aura_Public_UI_Widget_DamageTextComponent_h_15_CALLBACK_WRAPPERS \
FID_Aura_Source_Aura_Public_UI_Widget_DamageTextComponent_h_15_INCLASS_NO_PURE_DECLS \
FID_Aura_Source_Aura_Public_UI_Widget_DamageTextComponent_h_15_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> AURA_API UClass* StaticClass<class UDamageTextComponent>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Aura_Source_Aura_Public_UI_Widget_DamageTextComponent_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,93 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Aura/Public/AbilitySystem/MMC/ExecCalc_Damage.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeExecCalc_Damage() {}
// Begin Cross Module References
AURA_API UClass* Z_Construct_UClass_UExecCalc_Damage();
AURA_API UClass* Z_Construct_UClass_UExecCalc_Damage_NoRegister();
GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UGameplayEffectExecutionCalculation();
UPackage* Z_Construct_UPackage__Script_Aura();
// End Cross Module References
// Begin Class UExecCalc_Damage
void UExecCalc_Damage::StaticRegisterNativesUExecCalc_Damage()
{
}
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UExecCalc_Damage);
UClass* Z_Construct_UClass_UExecCalc_Damage_NoRegister()
{
return UExecCalc_Damage::StaticClass();
}
struct Z_Construct_UClass_UExecCalc_Damage_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
#if !UE_BUILD_SHIPPING
{ "Comment", "/**\n * \n */" },
#endif
{ "IncludePath", "AbilitySystem/MMC/ExecCalc_Damage.h" },
{ "ModuleRelativePath", "Public/AbilitySystem/MMC/ExecCalc_Damage.h" },
};
#endif // WITH_METADATA
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UExecCalc_Damage>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_UExecCalc_Damage_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UGameplayEffectExecutionCalculation,
(UObject* (*)())Z_Construct_UPackage__Script_Aura,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UExecCalc_Damage_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UExecCalc_Damage_Statics::ClassParams = {
&UExecCalc_Damage::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x001000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UExecCalc_Damage_Statics::Class_MetaDataParams), Z_Construct_UClass_UExecCalc_Damage_Statics::Class_MetaDataParams)
};
UClass* Z_Construct_UClass_UExecCalc_Damage()
{
if (!Z_Registration_Info_UClass_UExecCalc_Damage.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UExecCalc_Damage.OuterSingleton, Z_Construct_UClass_UExecCalc_Damage_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UExecCalc_Damage.OuterSingleton;
}
template<> AURA_API UClass* StaticClass<UExecCalc_Damage>()
{
return UExecCalc_Damage::StaticClass();
}
DEFINE_VTABLE_PTR_HELPER_CTOR(UExecCalc_Damage);
UExecCalc_Damage::~UExecCalc_Damage() {}
// End Class UExecCalc_Damage
// Begin Registration
struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_MMC_ExecCalc_Damage_h_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UExecCalc_Damage, UExecCalc_Damage::StaticClass, TEXT("UExecCalc_Damage"), &Z_Registration_Info_UClass_UExecCalc_Damage, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UExecCalc_Damage), 1177314150U) },
};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_MMC_ExecCalc_Damage_h_887403772(TEXT("/Script/Aura"),
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_MMC_ExecCalc_Damage_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_MMC_ExecCalc_Damage_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);
// End Registration
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,54 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AbilitySystem/MMC/ExecCalc_Damage.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef AURA_ExecCalc_Damage_generated_h
#error "ExecCalc_Damage.generated.h already included, missing '#pragma once' in ExecCalc_Damage.h"
#endif
#define AURA_ExecCalc_Damage_generated_h
#define FID_Aura_Source_Aura_Public_AbilitySystem_MMC_ExecCalc_Damage_h_15_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUExecCalc_Damage(); \
friend struct Z_Construct_UClass_UExecCalc_Damage_Statics; \
public: \
DECLARE_CLASS(UExecCalc_Damage, UGameplayEffectExecutionCalculation, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Aura"), NO_API) \
DECLARE_SERIALIZER(UExecCalc_Damage)
#define FID_Aura_Source_Aura_Public_AbilitySystem_MMC_ExecCalc_Damage_h_15_ENHANCED_CONSTRUCTORS \
private: \
/** Private move- and copy-constructors, should never be used */ \
UExecCalc_Damage(UExecCalc_Damage&&); \
UExecCalc_Damage(const UExecCalc_Damage&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UExecCalc_Damage); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UExecCalc_Damage); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UExecCalc_Damage) \
NO_API virtual ~UExecCalc_Damage();
#define FID_Aura_Source_Aura_Public_AbilitySystem_MMC_ExecCalc_Damage_h_12_PROLOG
#define FID_Aura_Source_Aura_Public_AbilitySystem_MMC_ExecCalc_Damage_h_15_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Aura_Source_Aura_Public_AbilitySystem_MMC_ExecCalc_Damage_h_15_INCLASS_NO_PURE_DECLS \
FID_Aura_Source_Aura_Public_AbilitySystem_MMC_ExecCalc_Damage_h_15_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> AURA_API UClass* StaticClass<class UExecCalc_Damage>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Aura_Source_Aura_Public_AbilitySystem_MMC_ExecCalc_Damage_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -1,30 +1,32 @@
E:\Unreal\Aura\Source\Aura\Public\AuraAssetManager.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\GameplayAbility\AuraGameplayAbility.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemLibrary.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\MMC_MaxHealth.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemComponent.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\MMC_MaxMana.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAttributeSet.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\AttributeInfo.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\AuraDataAsset.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\GameplayAbility\AuraDamageAbility.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\GameplayAbility\AuraGameplayAbility.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Tasks\TargetDataUnderMouse.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\AttributeInfo.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\CharacterClassInfo.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\MMC_MaxHealth.h
E:\Unreal\Aura\Source\Aura\Public\Actor\AuraEffectActor.h
E:\Unreal\Aura\Source\Aura\Public\Character\AuraEnemy.h
E:\Unreal\Aura\Source\Aura\Public\Interact\EnemyInterface.h
E:\Unreal\Aura\Source\Aura\Public\Game\AuraGameMode.h
E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacterBase.h
E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerState.h
E:\Unreal\Aura\Source\Aura\Public\Actor\AuraProjectile.h
E:\Unreal\Aura\Source\Aura\Public\UI\Widget\AuraUserWidget.h
E:\Unreal\Aura\Source\Aura\Public\Input\AuraInputConfig.h
E:\Unreal\Aura\Source\Aura\Public\Input\AuraInputComponent.h
E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AttributeMenuWidgetController.h
E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AuraWidgetController.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraProjectileSpell.h
E:\Unreal\Aura\Source\Aura\Public\Interact\CombatInterface.h
E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerState.h
E:\Unreal\Aura\Source\Aura\Public\UI\HUD\AuraHUD.h
E:\Unreal\Aura\Source\Aura\Public\Interact\EnemyInterface.h
E:\Unreal\Aura\Source\Aura\Public\Actor\AuraProjectile.h
E:\Unreal\Aura\Source\Aura\Public\Game\AuraGameMode.h
E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerController.h
E:\Unreal\Aura\Source\Aura\Public\UI\Widget\AuraUserWidget.h
E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AttributeMenuWidgetController.h
E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacterBase.h
E:\Unreal\Aura\Source\Aura\Public\UI\Widget\DamageTextComponent.h
E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\OverlayWidgetController.h
E:\Unreal\Aura\Source\Aura\Public\UI\HUD\AuraHUD.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemComponent.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\MMC_MaxMana.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\ExecCalc_Damage.h
E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacter.h
E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AuraWidgetController.h

File diff suppressed because one or more lines are too long

View File

@@ -136,7 +136,22 @@
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\character.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\net\\unrealnetwork.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\propertyconditions\\propertyconditions.h",
"e:\\unreal\\aura\\source\\aura\\public\\auragameplaytags.h"
"e:\\unreal\\aura\\source\\aura\\public\\auragameplaytags.h",
"e:\\unreal\\aura\\source\\aura\\public\\interact\\combatinterface.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\combatinterface.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\kismet\\gameplaystatics.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\kismet\\kismetsystemlibrary.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\coreuobject\\public\\uobject\\propertyaccessutil.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\kismetsystemlibrary.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\dialoguetypes.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\dialoguetypes.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\kismet\\gameplaystaticstypes.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\gameplaystaticstypes.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\gameplaystatics.generated.h",
"e:\\unreal\\aura\\source\\aura\\public\\player\\auraplayercontroller.h",
"e:\\unreal\\aura\\source\\aura\\public\\interact\\enemyinterface.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\enemyinterface.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayercontroller.generated.h"
],
"ImportedModules": [],
"ImportedHeaderUnits": []

View File

@@ -67,6 +67,151 @@
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\intermediate\\build\\win64\\unrealeditor\\inc\\enhancedinput\\uht\\playermappablekeyslot.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\intermediate\\build\\win64\\unrealeditor\\inc\\enhancedinput\\uht\\enhancedinputsubsysteminterface.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\intermediate\\build\\win64\\unrealeditor\\inc\\enhancedinput\\uht\\enhancedinputsubsystems.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescenetracks\\public\\moviescenetrackscomponenttypes.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\builtincomponenttypes.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\moviesceneblendersystemtypes.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\moviescenecomponentdebug.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\moviescenefwd.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviescenefwd.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\moviesceneentitysystemtypes.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\moviesceneentityids.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\misc\\inlinevalue.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\moviesceneentitymanager.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\algo\\allof.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\algo\\anyof.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\algo\\noneof.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\moviescenecomponenttypehandler.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\moviescenecomponenttypeinfo.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\moviesceneentityfactorytypes.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\moviescenemaybeatomic.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\evaluation\\moviesceneplayback.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\evaluation\\moviescenesequencetransform.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\evaluation\\moviescenetimetransform.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviescenetimetransform.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\evaluation\\moviescenetimewarping.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviescenetimewarping.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\variants\\moviescenetimewarpvariant.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\variants\\moviescenenumericvariant.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviescenenumericvariant.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviescenetimewarpvariant.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviescenesequencetransform.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\moviescenetimehelpers.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\moviescenesequenceid.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\moviescene\\uht\\moviescenesequenceid.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\moviesceneinitialvaluecache.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\moviesceneentitysystemlinkerextension.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\moviescenepropertysystemtypes.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\moviescenecomponentaccessors.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\entityallocationiterator.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\moviescene\\public\\entitysystem\\moviescenecomponentptr.h",
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@@ -130,7 +275,52 @@
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],
"ImportedModules": [],
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View File

@@ -0,0 +1,49 @@
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"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayeffectexecutioncalculation.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\gameplaytags\\classes\\gameplaytagcontainer.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\misc\\comparisonutility.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplaytags\\uht\\gameplaytagcontainer.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayeffecttypes.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\activegameplayeffecthandle.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\activegameplayeffecthandle.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayeffectattributecapturedefinition.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\attributeset.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\attributeset.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayeffectattributecapturedefinition.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayeffecttypes.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayeffectaggregator.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayeffect.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayprediction.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\classes\\net\\serialization\\fastarrayserializer.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\misc\\guidreferences.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\pushmodel\\pushmodel.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\netcoremodule.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\netcore\\uht\\fastarrayserializer.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayprediction.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\gameplaytags\\classes\\gameplaytagassetinterface.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplaytags\\uht\\gameplaytagassetinterface.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayabilityspec.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayabilityspechandle.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayabilityspechandle.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\scalablefloat.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\dataregistry\\source\\dataregistry\\public\\dataregistryid.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\dataregistry\\intermediate\\build\\win64\\unrealeditor\\inc\\dataregistry\\uht\\dataregistryid.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\scalablefloat.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayabilityspec.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\activegameplayeffectiterator.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\visuallogger\\visualloggerdebugsnapshotinterface.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\visualloggerdebugsnapshotinterface.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayeffect.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayeffectcalculation.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayeffectcalculation.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayeffectexecutioncalculation.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\execcalc_damage.generated.h"
],
"ImportedModules": [],
"ImportedHeaderUnits": []
}
}

View File

@@ -0,0 +1,50 @@
"E:\Unreal\Aura\Intermediate\Build\Win64\UnrealEditor\Inc\Aura\UHT\ExecCalc_Damage.gen.cpp"
/FI"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h"
/FI"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Definitions.Aura.h"
/Yu"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h"
/Fp"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.pch"
/Fo"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\ExecCalc_Damage.gen.cpp.obj"
/experimental:log "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\ExecCalc_Damage.gen.cpp.sarif"
/sourceDependencies "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\ExecCalc_Damage.gen.cpp.dep.json"
@"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.Shared.rsp"
/d2ssa-cfg-question-
/Zc:inline
/nologo
/Oi
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/c
/Gw
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/utf-8
/wd4819
/DSAL_NO_ATTRIBUTE_DECLARATIONS=1
/permissive-
/Zc:strictStrings-
/Zc:__cplusplus
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_WINDLL
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/Ob2
/d2ExtendedWarningInfo
/Od
/errorReport:prompt
/EHsc
/DPLATFORM_EXCEPTIONS_DISABLED=0
/Z7
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/Zc:preprocessor
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View File

@@ -0,0 +1,18 @@
{
"version": "2.1.0",
"$schema": "https://schemastore.azurewebsites.net/schemas/json/sarif-2.1.0-rtm.5.json",
"runs": [
{
"results": [],
"tool": {
"driver": {
"name": "MSVC",
"shortDescription": {
"text": "Microsoft Visual C++ Compiler Warnings/Errors"
},
"informationUri": "https://docs.microsoft.com/cpp/error-messages/compiler-errors-1/c-cpp-build-errors"
}
}
}
]
}

View File

@@ -5,20 +5,22 @@
"AttributeInfo.gen.cpp.obj",
"AttributeMenuWidgetController.gen.cpp.obj",
"AuraAbilitySystemComponent.gen.cpp.obj",
"AuraAbilitySystemLibrary.gen.cpp.obj",
"AuraAssetManager.gen.cpp.obj",
"AuraAttributeSet.gen.cpp.obj",
"AuraDamageAbility.gen.cpp.obj",
"AuraDataAsset.gen.cpp.obj",
"AuraEffectActor.gen.cpp.obj",
"AuraGameMode.gen.cpp.obj",
"AuraGameplayAbility.gen.cpp.obj",
"AuraHUD.gen.cpp.obj",
"AuraInputComponent.gen.cpp.obj",
"AuraInputConfig.gen.cpp.obj",
"AuraPlayerController.gen.cpp.obj",
"AuraPlayerState.gen.cpp.obj",
"AuraProjectile.gen.cpp.obj",
"AuraProjectileSpell.gen.cpp.obj",
"AuraUserWidget.gen.cpp.obj",
"AuraWidgetController.gen.cpp.obj",
"CombatInterface.gen.cpp.obj",
"EnemyInterface.gen.cpp.obj",
"MMC_MaxHealth.gen.cpp.obj",
"MMC_MaxMana.gen.cpp.obj",
@@ -28,14 +30,18 @@
"Aura.cpp.obj",
"AuraAbilitySystemComponent.cpp.obj",
"AuraAbilitySystemLibrary.cpp.obj",
"AuraAttributeSet.cpp.obj",
"AuraProjectileSpell.cpp.obj",
"AttributeInfo.cpp.obj",
"AuraDataAsset.cpp.obj",
"AuraDamageAbility.cpp.obj",
"AuraGameplayAbility.cpp.obj",
"MMC_MaxHealth.cpp.obj",
"MMC_MaxMana.cpp.obj",
"TargetDataUnderMouse.cpp.obj",
"AuraEffectActor.cpp.obj",
"AuraProjectile.cpp.obj",
"AuraAssetManager.cpp.obj",
"AuraGameplayTags.cpp.obj",
"AuraCharacter.cpp.obj",
"AuraGameMode.cpp.obj",
"AuraInputComponent.cpp.obj",
@@ -48,24 +54,22 @@
"OverlayWidgetController.cpp.obj",
"AuraUserWidget.cpp.obj",
"Aura.init.gen.cpp.obj",
"AuraAbilitySystemLibrary.gen.cpp.obj",
"AuraCharacter.gen.cpp.obj",
"AuraCharacterBase.gen.cpp.obj",
"AuraDamageAbility.gen.cpp.obj",
"AuraEnemy.gen.cpp.obj",
"AuraGameplayAbility.gen.cpp.obj",
"AuraProjectileSpell.gen.cpp.obj",
"AuraPlayerController.gen.cpp.obj",
"CharacterClassInfo.gen.cpp.obj",
"CombatInterface.gen.cpp.obj",
"AuraProjectileSpell.cpp.obj",
"AttributeInfo.cpp.obj",
"DamageTextComponent.gen.cpp.obj",
"ExecCalc_Damage.gen.cpp.obj",
"AuraAttributeSet.cpp.obj",
"CharacterClassInfo.cpp.obj",
"AuraDamageAbility.cpp.obj",
"AuraGameplayAbility.cpp.obj",
"AuraGameplayTags.cpp.obj",
"ExecCalc_Damage.cpp.obj",
"AuraCharacterBase.cpp.obj",
"AuraEnemy.cpp.obj",
"CombatInterface.cpp.obj",
"AuraPlayerController.cpp.obj"
"AuraPlayerController.cpp.obj",
"DamageTextComponent.cpp.obj"
]
}
}

View File

@@ -5,25 +5,24 @@
"AttributeInfo.gen.cpp.obj",
"AttributeMenuWidgetController.gen.cpp.obj",
"AuraAbilitySystemComponent.gen.cpp.obj",
"AuraAbilitySystemLibrary.gen.cpp.obj",
"AuraAssetManager.gen.cpp.obj",
"AuraAttributeSet.gen.cpp.obj",
"AuraCharacter.gen.cpp.obj",
"AuraCharacterBase.gen.cpp.obj",
"AuraDamageAbility.gen.cpp.obj",
"AuraDataAsset.gen.cpp.obj",
"AuraEffectActor.gen.cpp.obj",
"AuraEnemy.gen.cpp.obj",
"AuraGameMode.gen.cpp.obj",
"AuraGameplayAbility.gen.cpp.obj",
"AuraHUD.gen.cpp.obj",
"AuraInputComponent.gen.cpp.obj",
"AuraInputConfig.gen.cpp.obj",
"AuraPlayerController.gen.cpp.obj",
"AuraPlayerState.gen.cpp.obj",
"AuraProjectile.gen.cpp.obj",
"AuraProjectileSpell.gen.cpp.obj",
"AuraUserWidget.gen.cpp.obj",
"AuraWidgetController.gen.cpp.obj",
"CombatInterface.gen.cpp.obj",
"EnemyInterface.gen.cpp.obj",
"ExecCalc_Damage.gen.cpp.obj",
"MMC_MaxHealth.gen.cpp.obj",
"MMC_MaxMana.gen.cpp.obj",
"OverlayWidgetController.gen.cpp.obj",
@@ -32,20 +31,23 @@
"Aura.cpp.obj",
"AuraAbilitySystemComponent.cpp.obj",
"AuraAbilitySystemLibrary.cpp.obj",
"AuraAttributeSet.cpp.obj",
"AuraProjectileSpell.cpp.obj",
"AttributeInfo.cpp.obj",
"AuraDataAsset.cpp.obj",
"AuraDamageAbility.cpp.obj",
"AuraGameplayAbility.cpp.obj",
"MMC_MaxHealth.cpp.obj",
"MMC_MaxMana.cpp.obj",
"TargetDataUnderMouse.cpp.obj",
"AuraEffectActor.cpp.obj",
"AuraProjectile.cpp.obj",
"AuraAssetManager.cpp.obj",
"AuraGameplayTags.cpp.obj",
"AuraCharacter.cpp.obj",
"AuraGameMode.cpp.obj",
"AuraInputComponent.cpp.obj",
"AuraInputConfig.cpp.obj",
"EnemyInterface.cpp.obj",
"AuraPlayerController.cpp.obj",
"AuraPlayerState.cpp.obj",
"AuraHUD.cpp.obj",
"AttributeMenuWidgetController.cpp.obj",
@@ -53,19 +55,21 @@
"OverlayWidgetController.cpp.obj",
"AuraUserWidget.cpp.obj",
"Aura.init.gen.cpp.obj",
"AuraDamageAbility.gen.cpp.obj",
"AuraGameplayAbility.gen.cpp.obj",
"AuraProjectileSpell.gen.cpp.obj",
"AuraAbilitySystemLibrary.gen.cpp.obj",
"AuraCharacter.gen.cpp.obj",
"AuraCharacterBase.gen.cpp.obj",
"AuraEnemy.gen.cpp.obj",
"AuraPlayerController.gen.cpp.obj",
"CharacterClassInfo.gen.cpp.obj",
"AuraProjectileSpell.cpp.obj",
"AttributeInfo.cpp.obj",
"DamageTextComponent.gen.cpp.obj",
"AuraAttributeSet.cpp.obj",
"CharacterClassInfo.cpp.obj",
"AuraDamageAbility.cpp.obj",
"AuraGameplayAbility.cpp.obj",
"AuraGameplayTags.cpp.obj",
"ExecCalc_Damage.cpp.obj",
"AuraCharacterBase.cpp.obj",
"AuraEnemy.cpp.obj",
"CombatInterface.cpp.obj"
"CombatInterface.cpp.obj",
"AuraPlayerController.cpp.obj",
"DamageTextComponent.cpp.obj"
]
}
}

View File

@@ -2,20 +2,22 @@
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeInfo.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeMenuWidgetController.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemComponent.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemLibrary.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAssetManager.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAttributeSet.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraDamageAbility.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraDataAsset.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEffectActor.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraGameMode.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraGameplayAbility.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraHUD.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraInputComponent.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraInputConfig.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraPlayerController.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraPlayerState.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraProjectile.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraProjectileSpell.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraUserWidget.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraWidgetController.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/CombatInterface.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/EnemyInterface.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/MMC_MaxHealth.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/MMC_MaxMana.gen.cpp"
@@ -25,14 +27,18 @@
#include "E:/Unreal/Aura/Source/Aura/Aura.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAbilitySystemComponent.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAbilitySystemLibrary.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAttributeSet.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraProjectileSpell.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Data/AttributeInfo.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Data/AuraDataAsset.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/GameplayAbility/AuraDamageAbility.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/GameplayAbility/AuraGameplayAbility.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/MMC/MMC_MaxHealth.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/MMC/MMC_MaxMana.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Tasks/TargetDataUnderMouse.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Actor/AuraEffectActor.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Actor/AuraProjectile.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AuraAssetManager.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AuraGameplayTags.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacter.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Game/AuraGameMode.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Input/AuraInputComponent.cpp"

View File

@@ -71,13 +71,6 @@
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\gameplayability\\auragameplayability.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auragameplayability.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemcomponent.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemlibrary.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraabilitysystemlibrary.h",
"e:\\unreal\\aura\\source\\aura\\public\\ui\\widgetcontroller\\overlaywidgetcontroller.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\overlaywidgetcontroller.generated.h",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\data\\characterclassinfo.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\characterclassinfo.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemlibrary.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraassetmanager.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\auraassetmanager.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\engine\\assetmanager.h",
@@ -99,6 +92,9 @@
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraattributeset.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraattributeset.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraattributeset.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auradamageability.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\gameplayability\\auradamageability.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auradamageability.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auradataasset.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\data\\auradataasset.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auradataasset.generated.h",
@@ -112,6 +108,7 @@
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\serverstatreplicator.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\gamemodebase.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auragamemode.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auragameplayability.gen.cpp",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurahud.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\ui\\hud\\aurahud.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\hud.h",
@@ -136,11 +133,6 @@
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\intermediate\\build\\win64\\unrealeditor\\inc\\enhancedinput\\uht\\enhancedinputcomponent.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurainputcomponent.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurainputconfig.gen.cpp",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayercontroller.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\player\\auraplayercontroller.h",
"e:\\unreal\\aura\\source\\aura\\public\\interact\\enemyinterface.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\enemyinterface.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayercontroller.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayerstate.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\player\\auraplayerstate.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysysteminterface.h",
@@ -151,6 +143,9 @@
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraprojectile.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\actor\\auraprojectile.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraprojectile.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraprojectilespell.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraprojectilespell.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraprojectilespell.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurauserwidget.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\ui\\widget\\aurauserwidget.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\umg\\public\\blueprint\\userwidget.h",
@@ -187,7 +182,12 @@
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\userwidget.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurauserwidget.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurawidgetcontroller.gen.cpp",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\combatinterface.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\interact\\combatinterface.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\combatinterface.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\enemyinterface.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\interact\\enemyinterface.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\enemyinterface.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\mmc_maxhealth.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\mmc\\mmc_maxhealth.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplaymodmagnitudecalculation.h",
@@ -199,6 +199,8 @@
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\mmc\\mmc_maxmana.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\mmc_maxmana.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\overlaywidgetcontroller.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\ui\\widgetcontroller\\overlaywidgetcontroller.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\overlaywidgetcontroller.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\targetdataundermouse.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\tasks\\targetdataundermouse.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilities\\tasks\\abilitytask.h",
@@ -211,6 +213,10 @@
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\auraabilitysystemcomponent.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\auragameplaytags.h",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\auraabilitysystemlibrary.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraabilitysystemlibrary.h",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\data\\characterclassinfo.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\characterclassinfo.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemlibrary.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\kismet\\gameplaystatics.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\kismet\\kismetsystemlibrary.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\coreuobject\\public\\uobject\\propertyaccessutil.h",
@@ -220,87 +226,16 @@
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\kismet\\gameplaystaticstypes.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\gameplaystaticstypes.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\gameplaystatics.generated.h",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\auraattributeset.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\auraprojectilespell.cpp",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemblueprintlibrary.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilities\\gameplayabilitytargetdatafilter.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayabilitytargetdatafilter.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemblueprintlibrary.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\public\\audiomixerblueprintlibrary.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\classes\\submixeffects\\audiomixersubmixeffectdynamicsprocessor.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audiodevice.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audiodynamicparameter.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audiovirtualloop.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\activesound.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audio\\audiodebug.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\components\\audiocomponent.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audio\\soundparametercontrollerinterface.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundparametercontrollerinterface.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audioextensions\\public\\iaudioparametertransmitter.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\public\\quartz\\audiomixerquantizedcommands.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\public\\quartz\\audiomixerclock.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\public\\quartz\\quartzmetronome.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\quartzsubscription.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\quartzsubscriptiontoken.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\quartzinterfaces.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\audiocomponent.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\volumefader.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundsourcebus.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundwaveprocedural.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundwaveprocedural.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\audiobus.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\audiobus.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundsourcebus.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundclass.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundclass.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundmix.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundmix.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\subsystems\\audioenginesubsystem.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audiodevicemanager.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audiothread.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\audioenginesubsystem.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\dynamicsprocessor.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\envelopefollower.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\floatarraymath.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\integerdelay.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\alignedblockbuffer.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\filter.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\modulationmatrix.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\multithreadedpatching.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundeffectsubmix.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundeffectsubmix.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundsubmix.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\spectrumanalyzer.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\audiofft.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\fftalgorithm.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\samplebuffer.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audioextensions\\public\\iaudioendpoint.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\audioextensions\\uht\\iaudioendpoint.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audioextensions\\public\\isoundfieldendpoint.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\audioextensions\\uht\\isoundfieldendpoint.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\samplebufferio.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundsubmix.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\audiomixer\\uht\\audiomixersubmixeffectdynamicsprocessor.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundcue.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundnode.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundnode.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundcue.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\audiomixer\\uht\\audiomixerblueprintlibrary.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayeffectextension.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\character.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementreplication.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\nettoken\\nettokenexportcontext.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\iris\\core\\public\\iris\\serialization\\irisobjectreferencepackagemap.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\iriscore\\uht\\irisobjectreferencepackagemap.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementreplication.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\rootmotionsource.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\rootmotionsource.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\character.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\net\\unrealnetwork.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\propertyconditions\\propertyconditions.h",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\data\\attributeinfo.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\data\\auradataasset.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\gameplayability\\auradamageability.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\gameplayability\\auragameplayability.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\mmc\\mmc_maxhealth.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\interact\\combatinterface.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\combatinterface.generated.h",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\mmc\\mmc_maxmana.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\tasks\\targetdataundermouse.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\actor\\auraeffectactor.cpp",
@@ -379,6 +314,17 @@
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\emitter.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\particlesystemcomponent.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagarafunctionlibrary.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\components\\audiocomponent.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audio\\soundparametercontrollerinterface.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundparametercontrollerinterface.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audioextensions\\public\\iaudioparametertransmitter.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\public\\quartz\\audiomixerquantizedcommands.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\public\\quartz\\audiomixerclock.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\public\\quartz\\quartzmetronome.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\quartzsubscription.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\quartzsubscriptiontoken.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\quartzinterfaces.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\audiocomponent.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\components\\spherecomponent.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\components\\shapecomponent.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\shapecomponent.generated.h",
@@ -391,9 +337,21 @@
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemglobals.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayabilitiesmodule.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemglobals.generated.h",
"e:\\unreal\\aura\\source\\aura\\private\\auragameplaytags.cpp",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\gameplaytags\\classes\\gameplaytagsmanager.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplaytags\\uht\\gameplaytagsmanager.generated.h",
"e:\\unreal\\aura\\source\\aura\\private\\character\\auracharacter.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\character\\auracharacter.h",
"e:\\unreal\\aura\\source\\aura\\public\\character\\auracharacterbase.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\character.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementreplication.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\nettoken\\nettokenexportcontext.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\iris\\core\\public\\iris\\serialization\\irisobjectreferencepackagemap.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\iriscore\\uht\\irisobjectreferencepackagemap.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementreplication.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\rootmotionsource.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\rootmotionsource.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\character.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacterbase.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacter.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementcomponent.h",
@@ -414,11 +372,15 @@
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\charactermovementcomponentasync.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementcomponentasync.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementcomponent.generated.h",
"e:\\unreal\\aura\\source\\aura\\public\\player\\auraplayercontroller.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayercontroller.generated.h",
"e:\\unreal\\aura\\source\\aura\\private\\game\\auragamemode.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\input\\aurainputcomponent.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\input\\aurainputconfig.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\interact\\enemyinterface.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\player\\auraplayerstate.cpp",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\net\\unrealnetwork.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\propertyconditions\\propertyconditions.h",
"e:\\unreal\\aura\\source\\aura\\private\\ui\\hud\\aurahud.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\ui\\widgetcontroller\\attributemenuwidgetcontroller.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\ui\\widgetcontroller\\aurawidgetcontroller.cpp",

View File

@@ -2,25 +2,24 @@
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeInfo.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeMenuWidgetController.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemComponent.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemLibrary.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAssetManager.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAttributeSet.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacter.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacterBase.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraDamageAbility.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraDataAsset.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEffectActor.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEnemy.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraGameMode.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraGameplayAbility.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraHUD.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraInputComponent.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraInputConfig.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraPlayerController.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraPlayerState.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraProjectile.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraProjectileSpell.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraUserWidget.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraWidgetController.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/CombatInterface.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/EnemyInterface.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/ExecCalc_Damage.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/MMC_MaxHealth.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/MMC_MaxMana.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/OverlayWidgetController.gen.cpp"
@@ -29,20 +28,23 @@
#include "E:/Unreal/Aura/Source/Aura/Aura.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAbilitySystemComponent.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAbilitySystemLibrary.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAttributeSet.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraProjectileSpell.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Data/AttributeInfo.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Data/AuraDataAsset.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/GameplayAbility/AuraDamageAbility.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/GameplayAbility/AuraGameplayAbility.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/MMC/MMC_MaxHealth.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/MMC/MMC_MaxMana.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Tasks/TargetDataUnderMouse.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Actor/AuraEffectActor.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Actor/AuraProjectile.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AuraAssetManager.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AuraGameplayTags.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacter.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Game/AuraGameMode.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Input/AuraInputComponent.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Input/AuraInputConfig.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Interact/EnemyInterface.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Player/AuraPlayerController.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Player/AuraPlayerState.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/UI/HUD/AuraHUD.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/UI/WidgetController/AttributeMenuWidgetController.cpp"

View File

@@ -36,22 +36,25 @@
/NODEFAULTLIB:"LIBCPD"
/FUNCTIONPADMIN:6
/NOIMPLIB
/NATVIS:"..\Plugins\FX\Niagara\Intermediate\Build\Win64\x64\UnrealEditor\Development\Niagara\Niagara.natvis"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectile.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputComponent.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputConfig.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputComponent.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputConfig.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectile.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CombatInterface.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTags\UnrealEditor-GameplayTags.lib"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTasks\UnrealEditor-GameplayTasks.lib"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\NavigationSystem\UnrealEditor-NavigationSystem.lib"
"..\Plugins\FX\Niagara\Intermediate\Build\Win64\x64\UnrealEditor\Development\Niagara\UnrealEditor-Niagara.lib"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\UnrealEditor-Engine.lib"
"..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayAbilities\UnrealEditor-GameplayAbilities.lib"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\UMG\UnrealEditor-UMG.lib"

View File

@@ -8,15 +8,16 @@
/NODEFAULTLIB
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectile.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputComponent.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputConfig.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputComponent.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputConfig.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectile.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CombatInterface.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
/OUT:"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\UnrealEditor-Aura-0001-Win64-DebugGame.lib"

View File

@@ -39,25 +39,23 @@
/NATVIS:"..\Plugins\FX\Niagara\Intermediate\Build\Win64\x64\UnrealEditor\Development\Niagara\Niagara.natvis"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayTags.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeInfo.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\ExecCalc_Damage.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CombatInterface.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\DamageTextComponent.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CombatInterface.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\DamageTextComponent.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\ExecCalc_Damage.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTags\UnrealEditor-GameplayTags.lib"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTasks\UnrealEditor-GameplayTasks.lib"

View File

@@ -39,20 +39,22 @@
/NATVIS:"..\Plugins\FX\Niagara\Intermediate\Build\Win64\x64\UnrealEditor\Development\Niagara\Niagara.natvis"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayTags.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeInfo.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\ExecCalc_Damage.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CombatInterface.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\DamageTextComponent.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\DamageTextComponent.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTags\UnrealEditor-GameplayTags.lib"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTasks\UnrealEditor-GameplayTasks.lib"

View File

@@ -8,24 +8,22 @@
/NODEFAULTLIB
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayTags.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeInfo.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\ExecCalc_Damage.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CombatInterface.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\DamageTextComponent.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CombatInterface.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\DamageTextComponent.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\ExecCalc_Damage.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
/OUT:"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\UnrealEditor-Aura-Win64-DebugGame.lib"

View File

@@ -8,19 +8,21 @@
/NODEFAULTLIB
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayTags.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeInfo.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\ExecCalc_Damage.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CombatInterface.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\DamageTextComponent.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\DamageTextComponent.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
/OUT:"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\UnrealEditor-Aura-Win64-DebugGame.lib"

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@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

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@@ -112,6 +112,9 @@
"E:/Unreal/Aura/Content/Blueprints/AbilitySystem/GameEffects/GA_HitReact.uasset",
"E:/Unreal/Aura/Content/Assets/Enemies/Goblin/Animations/Slingshot/AM_HitReact_Slingshot.uasset",
"E:/Unreal/Aura/Content/Assets/Enemies/Goblin/Animations/Spear/AM_HitReact_Spear.uasset",
"E:/Unreal/Aura/Content/Blueprints/UI/FloatingText/UI_DamageText.uasset",
"E:/Unreal/Aura/Content/Blueprints/UI/FloatingText/BP_DamageTextComponent.uasset",
"E:/Unreal/Aura/Content/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/CurveTables/CT_DamageCalculation.uasset",
"E:/Unreal/Aura/Content/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/CurveTables/CT_Primary_Ranger.uasset",
"E:/Unreal/Aura/Content/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/GE_AuraPrimaryAttributes.uasset",
"E:/Unreal/Aura/Content/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/GE_AuraSecondaryAttributes.uasset",

View File

@@ -49,7 +49,7 @@ void UAuraAbilitySystemLibrary::InitializeDefaultAttributes(const UObject* World
const AActor* AvatarActor = ASC->GetAvatarActor();
UCharacterClassInfo* CharacterClassInfo = AuraGameMode->CharacterClassInfo;
UCharacterClassInfo* CharacterClassInfo = GetCharacterClassInfo((WorldContextObject));
const FCharacterClassDefaultInfo ClassDefaultInfo = CharacterClassInfo->GetClassDefaultInfo(CharacterClass);
FGameplayEffectContextHandle PrimaryAttributesContextHandle = ASC->MakeEffectContext();
@@ -70,11 +70,7 @@ void UAuraAbilitySystemLibrary::InitializeDefaultAttributes(const UObject* World
void UAuraAbilitySystemLibrary::GiveStartupAbilities(const UObject* WorldContextObject, UAbilitySystemComponent* ASC)
{
AAuraGameMode* AuraGameMode = Cast<AAuraGameMode>(UGameplayStatics::GetGameMode(WorldContextObject));
if (AuraGameMode == nullptr) return;
UCharacterClassInfo* CharacterClassInfo = AuraGameMode->CharacterClassInfo;
UCharacterClassInfo* CharacterClassInfo = GetCharacterClassInfo((WorldContextObject));
for (TSubclassOf<UGameplayAbility> AbilityClass : CharacterClassInfo->CommonAbilities)
{
FGameplayAbilitySpec AbilitySpec = FGameplayAbilitySpec(AbilityClass, 1);
@@ -83,3 +79,10 @@ void UAuraAbilitySystemLibrary::GiveStartupAbilities(const UObject* WorldContext
}
UCharacterClassInfo* UAuraAbilitySystemLibrary::GetCharacterClassInfo(const UObject* WorldContextObject)
{
AAuraGameMode* AuraGameMode = Cast<AAuraGameMode>(UGameplayStatics::GetGameMode(WorldContextObject));
if (AuraGameMode == nullptr) return nullptr;
return AuraGameMode->CharacterClassInfo;
}

View File

@@ -9,6 +9,9 @@
#include "GameFramework/Character.h"
#include "Net/UnrealNetwork.h"
#include "AuraGameplayTags.h"
#include "Interact/CombatInterface.h"
#include "Kismet/GameplayStatics.h"
#include "Player/AuraPlayerController.h"
UAuraAttributeSet::UAuraAttributeSet()
{
@@ -104,7 +107,7 @@ void UAuraAttributeSet::SetEffectProperties(const FGameplayEffectModCallbackData
}
if (Props.SourceController)
{
ACharacter* SourceCharacter = Cast<ACharacter>(Props.SourceController->GetPawn());
Props.SourceCharacter = Cast<ACharacter>(Props.SourceController->GetPawn());
}
}
@@ -120,6 +123,17 @@ void UAuraAttributeSet::SetEffectProperties(const FGameplayEffectModCallbackData
}
}
void UAuraAttributeSet::ShowFloatingText(const FEffectProperties& Props, float Damage, bool bCritical, bool bBlocked)
{
if (Props.SourceCharacter != Props.TargetCharacter)
{
if (AAuraPlayerController* APC = Cast<AAuraPlayerController>(UGameplayStatics::GetPlayerController(Props.SourceCharacter, 0)))
{
APC->ShowDamageNumber(Damage, Props.TargetCharacter, bCritical, bBlocked);
}
}
}
void UAuraAttributeSet::PostGameplayEffectExecute(const FGameplayEffectModCallbackData& Data)
{
Super::PostGameplayEffectExecute(Data);
@@ -148,8 +162,20 @@ void UAuraAttributeSet::PostGameplayEffectExecute(const FGameplayEffectModCallba
if (bFatal)
{
ICombatInterface* CombatInterface = Cast<ICombatInterface>(Props.TargetAvatarActor);
if (CombatInterface)
{
CombatInterface->Die();
}
}
else
{
FGameplayTagContainer TagContainer;
TagContainer.AddTag(FAuraGameplayTags::Get().Combat_HitReact);
Props.TargetASC->TryActivateAbilitiesByTag(TagContainer);
}
ShowFloatingText(Props, LocalIncomingDamage, 0, 0);
}
}
}

View File

@@ -0,0 +1,127 @@
// Copyright Echo Devgroup
#include "AbilitySystem/MMC/ExecCalc_Damage.h"
#include "AbilitySystemComponent.h"
#include "AuraGameplayTags.h"
#include "AbilitySystem/AuraAbilitySystemLibrary.h"
#include "AbilitySystem/AuraAttributeSet.h"
#include "AbilitySystem/Data/CharacterClassInfo.h"
#include "Interact/CombatInterface.h"
struct AuraDamageStatics
{
DECLARE_ATTRIBUTE_CAPTUREDEF(Armor);
DECLARE_ATTRIBUTE_CAPTUREDEF(ArmorPenetration);
DECLARE_ATTRIBUTE_CAPTUREDEF(BlockChance);
DECLARE_ATTRIBUTE_CAPTUREDEF(CriticalChance);
DECLARE_ATTRIBUTE_CAPTUREDEF(CriticalResistance);
DECLARE_ATTRIBUTE_CAPTUREDEF(CriticalDamage);
AuraDamageStatics()
{
DEFINE_ATTRIBUTE_CAPTUREDEF(UAuraAttributeSet, Armor, Target, false);
DEFINE_ATTRIBUTE_CAPTUREDEF(UAuraAttributeSet, ArmorPenetration, Source, false);
DEFINE_ATTRIBUTE_CAPTUREDEF(UAuraAttributeSet, BlockChance, Target, false);
DEFINE_ATTRIBUTE_CAPTUREDEF(UAuraAttributeSet, CriticalChance, Source, false);
DEFINE_ATTRIBUTE_CAPTUREDEF(UAuraAttributeSet, CriticalResistance, Target, false);
DEFINE_ATTRIBUTE_CAPTUREDEF(UAuraAttributeSet, CriticalDamage, Source, false);
}
};
static const AuraDamageStatics DamageStatics()
{
static AuraDamageStatics DStatics;
return DStatics;
}
UExecCalc_Damage::UExecCalc_Damage()
{
RelevantAttributesToCapture.Add(DamageStatics().ArmorDef);
RelevantAttributesToCapture.Add(DamageStatics().BlockChanceDef);
RelevantAttributesToCapture.Add(DamageStatics().ArmorPenetrationDef);
RelevantAttributesToCapture.Add(DamageStatics().CriticalChanceDef);
RelevantAttributesToCapture.Add(DamageStatics().CriticalResistanceDef);
RelevantAttributesToCapture.Add(DamageStatics().CriticalDamageDef);
}
void UExecCalc_Damage::Execute_Implementation(const FGameplayEffectCustomExecutionParameters& ExecutionParams,
FGameplayEffectCustomExecutionOutput& OutExecutionOutput) const
{
//Set Gameplay Effect variables
const FGameplayEffectSpec& Spec = ExecutionParams.GetOwningSpec();
//Get Source info
const UAbilitySystemComponent* SourceASC = ExecutionParams.GetSourceAbilitySystemComponent();
AActor* SourceAvatar = SourceASC ? SourceASC->GetAvatarActor() : nullptr;
ICombatInterface* SourceCombatInterface = Cast<ICombatInterface>(SourceAvatar);
const FGameplayTagContainer* SourceTags = Spec.CapturedSourceTags.GetAggregatedTags();
//Get Target info
const UAbilitySystemComponent* TargetASC = ExecutionParams.GetTargetAbilitySystemComponent();
AActor* TargetAvatar = TargetASC ? TargetASC->GetAvatarActor() : nullptr;
ICombatInterface* TargetCombatInterface = Cast<ICombatInterface>(TargetAvatar);
const FGameplayTagContainer* TargetTags = Spec.CapturedTargetTags.GetAggregatedTags();
FAggregatorEvaluateParameters EvaluateParams;
EvaluateParams.SourceTags = SourceTags;
EvaluateParams.TargetTags = TargetTags;
//Get Damage set by caller magnitude
float Damage = Spec.GetSetByCallerMagnitude(FAuraGameplayTags::Get().Damage);
//Capture BlockChance on Target, and determine if there was a successful block
//If blocked, reduce damage to 50% damage
float TargetBlockChance = 0.f;
ExecutionParams.AttemptCalculateCapturedAttributeMagnitude(DamageStatics().BlockChanceDef, EvaluateParams, TargetBlockChance);
TargetBlockChance = FMath::Max<float>(TargetBlockChance, 0.f);
const bool bBlocked = FMath::RandRange(1, 100) < TargetBlockChance;
Damage = bBlocked ? Damage / 2.f : Damage;
//TODO: Elemental weaknesses
//TODO: Add Resistances
const UCharacterClassInfo* CharacterClassInfo = UAuraAbilitySystemLibrary::GetCharacterClassInfo(SourceAvatar);
const FRealCurve* ArmorPenetrationCurve = CharacterClassInfo->DamageCalculationCoefficients->FindCurve(FName("ArmorPenetration"), FString());
const float ArmorPenetrationCoefficient = ArmorPenetrationCurve->Eval(SourceCombatInterface->GetPlayerLevel());
const FRealCurve* EffectiveArmorCurve = CharacterClassInfo->DamageCalculationCoefficients->FindCurve(FName("EffectiveArmor"), FString());
const float EffectiveArmorCoefficient = ArmorPenetrationCurve->Eval(TargetCombatInterface->GetPlayerLevel());
//Armor calculations
//Get the Target's armor
float TargetArmor = 0.f;
ExecutionParams.AttemptCalculateCapturedAttributeMagnitude(DamageStatics().ArmorDef, EvaluateParams, TargetArmor);
TargetArmor = FMath::Max<float>(TargetArmor, 0.f);
//Source Armor Penetration, ignores a percentage of the Target's Armor.
float SourceArmorPenetration = 0.f;
ExecutionParams.AttemptCalculateCapturedAttributeMagnitude(DamageStatics().ArmorPenetrationDef, EvaluateParams, SourceArmorPenetration);
SourceArmorPenetration = FMath::Max<float>(SourceArmorPenetration, 0.f);
//4 points Armor penetration is 1% armor ignored
const float EffectiveArmor = TargetArmor *= (100 - SourceArmorPenetration * ArmorPenetrationCoefficient) / 100.f;
//Damage reduced by Armor % where 5 armor = 1%
Damage *= (100 - EffectiveArmor * EffectiveArmorCoefficient) / 100.f;
//Critical Hit Chance
float SourceCriticalChance = 0.f;
ExecutionParams.AttemptCalculateCapturedAttributeMagnitude(DamageStatics().CriticalChanceDef, EvaluateParams, SourceCriticalChance);
SourceCriticalChance = FMath::Max<float>(SourceCriticalChance, 0.f);
float TargetCriticalResistance = 0.f;
ExecutionParams.AttemptCalculateCapturedAttributeMagnitude(DamageStatics().CriticalResistanceDef, EvaluateParams, TargetCriticalResistance);
TargetCriticalResistance = FMath::Max<float>(TargetCriticalResistance, 0.f);
float SourceCriticalDamage = 0.f;
ExecutionParams.AttemptCalculateCapturedAttributeMagnitude(DamageStatics().CriticalDamageDef, EvaluateParams, SourceCriticalDamage);
SourceCriticalDamage = FMath::Max<float>(SourceCriticalDamage, 0.f);
const bool bCritical = FMath::RandRange(1, 100) < (SourceCriticalChance - TargetCriticalResistance);
Damage = bCritical ? Damage * 1+SourceCriticalDamage : Damage;
const FGameplayModifierEvaluatedData EvaluatedData(UAuraAttributeSet::GetIncomingDamageAttribute(), EGameplayModOp::Additive, Damage);
OutExecutionOutput.AddOutputModifier(EvaluatedData);
}

View File

@@ -30,6 +30,30 @@ UAnimMontage* AAuraCharacterBase::GetHitReactMontage_Implementation()
return HitReactMontage;
}
void AAuraCharacterBase::Die()
{
Weapon->DetachFromComponent(FDetachmentTransformRules(EDetachmentRule::KeepWorld, true));
MulticastHandleDeath();
}
void AAuraCharacterBase::MulticastHandleDeath_Implementation()
{
Weapon->SetSimulatePhysics(true);
Weapon->SetCollisionEnabled(ECollisionEnabled::PhysicsOnly);
Weapon->SetEnableGravity(true);
GetMesh()->SetSimulatePhysics(true);
GetMesh()->SetEnableGravity(true);
GetMesh()->SetCollisionEnabled(ECollisionEnabled::PhysicsOnly);
GetMesh()->SetCollisionResponseToChannel(ECC_WorldStatic, ECR_Block);
GetCapsuleComponent()->SetCollisionEnabled(ECollisionEnabled::NoCollision);
Dissolve();
}
void AAuraCharacterBase::BeginPlay()
{
Super::BeginPlay();
@@ -73,4 +97,20 @@ void AAuraCharacterBase::AddCharacterAbilities()
}
void AAuraCharacterBase::Dissolve()
{
if (IsValid(DissolveMaterialInstance))
{
UMaterialInstanceDynamic* DynamicMatInst = UMaterialInstanceDynamic::Create(DissolveMaterialInstance, this);
GetMesh()->SetMaterial(0, DynamicMatInst);
StartDissolveTimeline(DynamicMatInst);
}
if (IsValid(WeaponDissolveMaterialInstance))
{
UMaterialInstanceDynamic* DynamicMatInst = UMaterialInstanceDynamic::Create(WeaponDissolveMaterialInstance, this);
Weapon->SetMaterial(0, DynamicMatInst);
StartWeaponDissolveTimeline(DynamicMatInst);
}
}

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