diff --git a/Binaries/Win64/UnrealEditor-Aura-0001-Win64-DebugGame.exp b/Binaries/Win64/UnrealEditor-Aura-0001-Win64-DebugGame.exp index abc302f..3e56dec 100644 Binary files a/Binaries/Win64/UnrealEditor-Aura-0001-Win64-DebugGame.exp and b/Binaries/Win64/UnrealEditor-Aura-0001-Win64-DebugGame.exp differ diff --git a/Binaries/Win64/UnrealEditor-Aura-Win64-DebugGame.dll b/Binaries/Win64/UnrealEditor-Aura-Win64-DebugGame.dll index 5ae0319..c6326ff 100644 Binary files a/Binaries/Win64/UnrealEditor-Aura-Win64-DebugGame.dll and b/Binaries/Win64/UnrealEditor-Aura-Win64-DebugGame.dll differ diff --git a/Binaries/Win64/UnrealEditor-Aura-Win64-DebugGame.exp b/Binaries/Win64/UnrealEditor-Aura-Win64-DebugGame.exp index 6478e77..e9e6655 100644 Binary files a/Binaries/Win64/UnrealEditor-Aura-Win64-DebugGame.exp and b/Binaries/Win64/UnrealEditor-Aura-Win64-DebugGame.exp differ diff --git a/Binaries/Win64/UnrealEditor-Aura-Win64-DebugGame.pdb b/Binaries/Win64/UnrealEditor-Aura-Win64-DebugGame.pdb index 10bd09a..b559a7a 100644 Binary files a/Binaries/Win64/UnrealEditor-Aura-Win64-DebugGame.pdb and b/Binaries/Win64/UnrealEditor-Aura-Win64-DebugGame.pdb differ diff --git a/Config/DefaultEngine.ini b/Config/DefaultEngine.ini index 0c4f6a0..89296d6 100644 --- a/Config/DefaultEngine.ini +++ b/Config/DefaultEngine.ini @@ -79,6 +79,8 @@ ManualIPAddress= +PropertyRedirects=(OldName="/Script/Aura.AuraHUD.WidgetController",NewName="/Script/Aura.AuraHUD.OverlayWidgetController") +PropertyRedirects=(OldName="/Script/Aura.AuraPlayerController.AbilitySystemComponent",NewName="/Script/Aura.AuraPlayerController.AuraAbilitySystemComponent") +PropertyRedirects=(OldName="/Script/Aura.TargetDataUnderMouse.OnTargetDataUpdated",NewName="/Script/Aura.TargetDataUnderMouse.ValidData") ++FunctionRedirects=(OldName="/Script/Aura.AuraCharacterBase.MulitcastHandleDeath",NewName="/Script/Aura.AuraCharacterBase.MulticastHandleDeath_Implementation") 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"E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\PhysicsSettingsCore.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\PhysicsSettingsEnums.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\Chaos\\ChaosEngineInterface.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\Chaos\\ChaosPhysicalMaterial.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\PhysicalMaterials\\PhysicalMaterialPropertyBase.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\PhysicalMaterials\\PhysicalMaterial.h" + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\PhysicalMaterials\\PhysicalMaterial.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\Chaos\\ChaosPhysicalMaterial.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -3413,12 +3413,12 @@ "OutputDirectory": "E:\\Unreal\\UE_5.5\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ChaosVDRuntime\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\ChaosVisualDebugger\\Public\\DataWrappers\\ChaosVDAccelerationStructureDataWrappers.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\ChaosVisualDebugger\\Public\\DataWrappers\\ChaosVDCharacterGroundConstraintDataWrappers.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\ChaosVisualDebugger\\Public\\DataWrappers\\ChaosVDAccelerationStructureDataWrappers.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\ChaosVisualDebugger\\Public\\DataWrappers\\ChaosVDDebugShapeDataWrapper.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\ChaosVisualDebugger\\Public\\DataWrappers\\ChaosVDJointDataWrappers.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\ChaosVisualDebugger\\Public\\DataWrappers\\ChaosVDParticleDataWrapper.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\ChaosVisualDebugger\\Public\\DataWrappers\\ChaosVDCollisionDataWrappers.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\ChaosVisualDebugger\\Public\\DataWrappers\\ChaosVDParticleDataWrapper.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\ChaosVisualDebugger\\Public\\DataWrappers\\ChaosVDJointDataWrappers.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\ChaosVisualDebugger\\Public\\DataWrappers\\ChaosVDQueryDataWrappers.h" ], "InternalHeaders": [], @@ -3441,39 +3441,39 @@ "OutputDirectory": "E:\\Unreal\\UE_5.5\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MovieScene\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\IMovieSceneBoundObjectProxy.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\ActorForWorldTransforms.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\IMovieSceneBoundObjectProxy.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\IMovieSceneMetaData.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\IMovieScenePlaybackClient.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\IMovieSceneSequencePlayerObserver.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\INodeAndChannelMappings.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\KeyParams.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieScene.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneBinding.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneBindingEventReceiverInterface.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\KeyParams.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneBindingOverrides.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieScene.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneBindingOwnerInterface.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneBindingProxy.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneBindingReferences.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneBindingProxy.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneDynamicBinding.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneFolder.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneFrameMigration.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneFwd.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneKeyProxy.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneKeyStruct.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneKeyProxy.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneMarkedFrame.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneMetaData.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneNameableTrack.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneObjectBindingID.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieScenePossessable.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneObjectBindingID.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSection.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequenceID.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequence.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequencePlaybackSettings.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequencePlayer.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequenceTickInterval.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequenceTickManager.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequenceTickManagerClient.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequence.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSignedObject.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSpawnable.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneTimeUnit.h", @@ -3484,20 +3484,20 @@ "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Bindings\\MovieSceneSpawnableBinding.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\IMovieSceneChannelOverrideProvider.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\IMovieSceneChannelOwner.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneAudioTriggerChannel.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneBoolChannel.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneByteChannel.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneChannel.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneChannelData.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneAudioTriggerChannel.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneChannelOverrideContainer.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneCurveChannelCommon.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneFloatChannel.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneDoubleChannel.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneIntegerChannel.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneFloatChannel.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneObjectPathChannel.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneSectionChannelOverrideRegistry.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneTimeWarpChannel.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Compilation\\IMovieSceneDeterminismSource.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneTimeWarpChannel.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Compilation\\IMovieSceneTrackTemplateProducer.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Compilation\\MovieSceneCompiledDataManager.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Compilation\\MovieSceneDeterminismFence.h", @@ -3506,8 +3506,8 @@ "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\BuiltInComponentTypes.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\IMovieSceneBlenderSystemSupport.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\IMovieSceneEntityProvider.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneBindingLifetimeSystem.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneBlenderSystem.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneBindingLifetimeSystem.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneBoundObjectInstantiator.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneBoundSceneComponentInstantiator.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneDecompositionQuery.h", @@ -3527,46 +3527,46 @@ "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\IMovieSceneCustomClockSource.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\IMovieSceneEvaluationHook.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneCompletionMode.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvalTemplate.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvalTemplateBase.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationField.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationOperand.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationKey.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationTemplate.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationTemplateInstance.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationOperand.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationTrack.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvalTemplateBase.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieScenePropertyTemplate.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneSectionParameters.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationField.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneSequenceInstanceData.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneSegment.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneSequenceHierarchy.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneSequenceInstanceData.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneSequenceTransform.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneTimeTransform.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneSectionParameters.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationTemplate.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneSequenceTransform.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneTimeWarping.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneTrackIdentifier.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneTrackImplementation.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\Blending\\MovieSceneBlendType.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvalTemplate.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Generators\\MovieSceneEasingCurves.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Sections\\MovieSceneBindingLifetimeSection.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Sections\\MovieSceneBoolSection.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Sections\\MovieSceneSpawnSection.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Sections\\MovieSceneSectionTimingParameters.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Sections\\MovieSceneHookSection.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Sections\\MovieSceneSubSection.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Tracks\\MovieSceneBindingLifetimeTrack.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Tracks\\MovieSceneCachedTrack.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Generators\\MovieSceneEasingFunction.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Tracks\\MovieSceneSubTrack.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Sections\\MovieSceneHookSection.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Sections\\MovieSceneBoolSection.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Sections\\MovieSceneSectionTimingParameters.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Sections\\MovieSceneBindingLifetimeSection.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Sections\\MovieSceneSubSection.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Sections\\MovieSceneTimeWarpSection.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Tracks\\MovieSceneTimeWarpTrack.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Variants\\MovieSceneNumericVariantGetter.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Variants\\MovieSceneNumericVariant.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Sections\\MovieSceneSpawnSection.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Tracks\\MovieSceneBindingLifetimeTrack.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Tracks\\MovieSceneSpawnTrack.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Tracks\\MovieSceneTimeWarpTrack.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Tracks\\MovieSceneSubTrack.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Variants\\MovieSceneNumericVariant.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Variants\\MovieSceneNumericVariantGetter.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Tracks\\MovieSceneCachedTrack.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Variants\\MovieScenePlayRateCurve.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Variants\\MovieSceneTimeWarpCurve.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Variants\\MovieSceneTimeWarpGetter.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Variants\\MovieSceneTimeWarpVariant.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Variants\\MovieSceneTimeWarpVariantPayloads.h" + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Variants\\MovieSceneTimeWarpVariantPayloads.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationTemplateInstance.h" ], "InternalHeaders": [], "PrivateHeaders": [ @@ -3593,13 +3593,13 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\TimeManagement\\Public\\FrameNumberDisplayFormat.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\TimeManagement\\Public\\GenlockedTimecodeProvider.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\TimeManagement\\Public\\ITimedDataInput.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\TimeManagement\\Public\\TimeManagementBlueprintLibrary.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\TimeManagement\\Public\\GenlockedCustomTimeStep.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\TimeManagement\\Public\\TimeSynchronizationSource.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\TimeManagement\\Public\\FixedFrameRateCustomTimeStep.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\TimeManagement\\Public\\GenlockedFixedRateCustomTimeStep.h" + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\TimeManagement\\Public\\ITimedDataInput.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\TimeManagement\\Public\\GenlockedCustomTimeStep.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\TimeManagement\\Public\\TimeManagementBlueprintLibrary.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\TimeManagement\\Public\\TimeSynchronizationSource.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\TimeManagement\\Public\\GenlockedFixedRateCustomTimeStep.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\TimeManagement\\Public\\GenlockedTimecodeProvider.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -3621,7 +3621,6 @@ "OutputDirectory": "E:\\Unreal\\UE_5.5\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\IrisCore\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\DataStream\\DataStreamManager.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\DataStream\\DataStream.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationState\\ReplicationStateDescriptorConfig.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationState\\IrisFastArraySerializer.h", @@ -3631,55 +3630,56 @@ "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationSystem\\ReplicationBridge.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationSystem\\ReplicationSystem.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationSystem\\WorldLocations.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationSystem\\Filtering\\FilterOutNetObjectFilter.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationSystem\\Filtering\\NetObjectConnectionFilter.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationSystem\\Filtering\\NetObjectFilter.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationSystem\\Filtering\\NetObjectGridFilter.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationSystem\\Filtering\\ReplicationFilteringConfig.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationSystem\\Filtering\\NetObjectFilterDefinitions.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationSystem\\Filtering\\NetObjectFilter.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationSystem\\Filtering\\ReplicationFilteringConfig.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationSystem\\Filtering\\NopNetObjectFilter.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationSystem\\Filtering\\NetObjectGridFilter.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationSystem\\NetBlob\\NetBlobHandler.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationSystem\\NetBlob\\SequentialPartialNetBlobHandler.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationSystem\\Prioritization\\FieldOfViewNetObjectPrioritizer.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationSystem\\Prioritization\\LocationBasedNetObjectPrioritizer.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationSystem\\Prioritization\\NetObjectCountLimiter.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationSystem\\Filtering\\NopNetObjectFilter.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationSystem\\Prioritization\\SphereWithOwnerBoostNetObjectPrioritizer.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationSystem\\Filtering\\FilterOutNetObjectFilter.h", + 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"E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UnrealEd\\Private\\SDeleteReferencedActorDialog.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UnrealEd\\Private\\Cooker\\ExternalCookOnTheFlyServer.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UnrealEd\\Private\\Factories\\EditorStaticMeshFactory.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UnrealEd\\Private\\Elements\\SMInstance\\SMInstanceElementDetailsProxyObject.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UnrealEd\\Private\\Factories\\ActorFactoryLevelSequence.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UnrealEd\\Private\\Factories\\EditorStaticMeshFactory.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UnrealEd\\Private\\Tools\\AssetEditorContextObject.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UnrealEd\\Private\\Tools\\LegacyEdMode.h" ], @@ -6166,12 +6116,12 @@ "InternalHeaders": [], "PrivateHeaders": [ "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\VirtualizationEditor\\Private\\CheckForVirtualizedContentCommandlet.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\VirtualizationEditor\\Private\\GenerateMountPointPayloadManifestCommandlet.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\VirtualizationEditor\\Private\\PrecachePayloadsCommandlet.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\VirtualizationEditor\\Private\\ValidateVirtualizedContentCommandlet.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\VirtualizationEditor\\Private\\RehydrateProjectCommandlet.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\VirtualizationEditor\\Private\\GenerateMountPointPayloadManifestCommandlet.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\VirtualizationEditor\\Private\\GeneratePayloadManifestCommandlet.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\VirtualizationEditor\\Private\\VirtualizeProjectCommandlet.h" + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\VirtualizationEditor\\Private\\ValidateVirtualizedContentCommandlet.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\VirtualizationEditor\\Private\\VirtualizeProjectCommandlet.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\VirtualizationEditor\\Private\\RehydrateProjectCommandlet.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "E:\\Unreal\\UE_5.5\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\VirtualizationEditor\\UHT\\VirtualizationEditor.gen", @@ -6193,8 +6143,8 @@ "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [ - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\PIEPreviewDeviceProfileSelector\\Private\\PIEPreviewWindowStyle.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\PIEPreviewDeviceProfileSelector\\Private\\PIEPreviewSettings.h" + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\PIEPreviewDeviceProfileSelector\\Private\\PIEPreviewSettings.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\PIEPreviewDeviceProfileSelector\\Private\\PIEPreviewWindowStyle.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "E:\\Unreal\\UE_5.5\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PIEPreviewDeviceProfileSelector\\UHT\\PIEPreviewDeviceProfileSelector.gen", @@ -6214,9 +6164,9 @@ "OutputDirectory": "E:\\Unreal\\UE_5.5\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\FoliageEdit\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\FoliageEdit\\Public\\FoliageType_ISMThumbnailRenderer.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\FoliageEdit\\Public\\FoliageEditorSubsystem.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\FoliageEdit\\Public\\FoliageType_ActorThumbnailRenderer.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\FoliageEdit\\Public\\FoliageType_ISMThumbnailRenderer.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\FoliageEdit\\Public\\ProceduralFoliageEditorLibrary.h" 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"E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\EditorTransformGizmoUtil.h" + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\EditorTransformGizmoBuilder.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\EditorGizmoStateTarget.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\EditorTransformGizmoSource.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\EditorTransformGizmoUtil.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\TransformGizmo.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\ToolContexts\\WidgetToolsContext.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\TransformGizmoInterfaces.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\EditorTransformProxy.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\ToolContexts\\ToolStackContext.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -6604,33 +6636,33 @@ "IncludeBase": "E:\\Unreal\\UE_5.5\\Engine\\Source", "OutputDirectory": "E:\\Unreal\\UE_5.5\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AudioEditor\\UHT", "ClassesHeaders": [ - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\AudioEditorSettings.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\DialogueWaveFactory.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\DialogueVoiceFactory.h", + 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"E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundSubmixGraph\\SoundSubmixGraphNode.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundSubmixGraph\\SoundSubmixGraphSchema.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundFactory.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundCueGraph\\SoundCueGraph.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundCueGraph\\SoundCueGraphNode_Base.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundSubmixGraph\\SoundSubmixGraph.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundClassGraph\\SoundClassGraphSchema.h" + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundCueGraph\\SoundCueGraphNode_Root.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundSubmixGraph\\SoundSubmixGraphNode.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundCueGraph\\SoundCueGraphSchema.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundSubmixGraph\\SoundSubmixGraphSchema.h" ], "PublicHeaders": [ "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Public\\AssetTypeActions\\AssetDefinition_SoundBase.h" @@ -6640,13 +6672,13 @@ "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Private\\SoundClassTemplates.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Private\\AssetTypeActions\\AssetDefinition_AudioBus.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Private\\AssetTypeActions\\AssetDefinition_DialogueVoice.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Private\\AssetTypeActions\\AssetDefinition_SoundConcurrency.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Private\\AssetTypeActions\\AssetDefinition_SoundMix.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Private\\AssetTypeActions\\AssetDefinition_SoundWave.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Private\\AssetTypeActions\\AssetDefinition_SoundSourceBus.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Private\\AssetTypeActions\\AssetDefinition_SoundCue.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Private\\AssetTypeActions\\AssetDefinition_SoundConcurrency.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Private\\AssetTypeActions\\AssetDefinition_SoundWave.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Private\\AssetTypeActions\\AssetDefinition_ReverbEffect.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Private\\AssetTypeActions\\AssetDefinition_SoundAttenuation.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Private\\AssetTypeActions\\AssetDefinition_SoundMix.h" + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Private\\AssetTypeActions\\AssetDefinition_ReverbEffect.h" ], "PublicDefines": [ "WITH_SNDFILE_IO=1" @@ -6668,33 +6700,33 @@ "OutputDirectory": "E:\\Unreal\\UE_5.5\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\UMGEditor\\UHT", "ClassesHeaders": [ "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UMGEditor\\Classes\\K2Node_WidgetAnimationEvent.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UMGEditor\\Classes\\WidgetBlueprintFactory.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UMGEditor\\Classes\\WidgetGraphSchema.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UMGEditor\\Classes\\WidgetPaletteFavorites.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UMGEditor\\Classes\\WidgetGraphSchema.h" + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UMGEditor\\Classes\\WidgetBlueprintFactory.h" ], "PublicHeaders": [ "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UMGEditor\\Public\\SlateVectorArtDataFactory.h", - 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"OutputDirectory": "E:\\Unreal\\UE_5.5\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ViewportInteraction\\UHT", "ClassesHeaders": [], "PublicHeaders": [ + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ActorTransformer.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\MouseCursorInteractor.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\VIBaseTransformGizmo.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportDragOperation.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportInteractableInterface.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportInteractionDragOperations.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportInteractionAssetContainer.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportInteractionTypes.h", - 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"E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportTransformer.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportInteractableInterface.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ActorTransformer.h" + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\VISettings.h" ], "InternalHeaders": [], "PrivateHeaders": [ @@ -6919,26 +6951,26 @@ "OutputDirectory": "E:\\Unreal\\UE_5.5\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MovieSceneTools\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\MovieSceneTools\\Public\\BakingAnimationKeySettings.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\MovieSceneTools\\Public\\AutomatedLevelSequenceCapture.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\MovieSceneTools\\Public\\MovieSceneDynamicBindingUtils.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\MovieSceneTools\\Public\\BakingAnimationKeySettings.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\MovieSceneTools\\Public\\K2Node_GetSequenceBinding.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\MovieSceneTools\\Public\\MovieSceneDynamicBindingUtils.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\MovieSceneTools\\Public\\MovieSceneToolsProjectSettings.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\MovieSceneTools\\Public\\SequencerExportTask.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\MovieSceneTools\\Public\\MovieSceneToolsUserSettings.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\MovieSceneTools\\Public\\SequencerExportTask.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\MovieSceneTools\\Public\\Conditions\\MovieSceneConditionCustomization.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\MovieSceneTools\\Public\\Conditions\\MovieSceneDirectorBlueprintConditionUtils.h" ], "InternalHeaders": [], "PrivateHeaders": [ - 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"E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\MovieSceneTools\\Private\\Channels\\DoubleChannelKeyProxy.h" + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\MovieSceneTools\\Private\\Channels\\BoolChannelKeyProxy.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\MovieSceneTools\\Private\\Channels\\DoubleChannelKeyProxy.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\MovieSceneTools\\Private\\Channels\\FloatChannelKeyProxy.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\MovieSceneTools\\Private\\Conditions\\MovieSceneDirectorBlueprintConditionExtension.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\MovieSceneTools\\Private\\Channels\\IntegerChannelKeyProxy.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "E:\\Unreal\\UE_5.5\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MovieSceneTools\\UHT\\MovieSceneTools.gen", @@ -6959,13 +6991,13 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\SequenceRecorder\\Public\\ActorRecording.h", 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"E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\SequenceRecorder\\Public\\SequenceRecorderSettings.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\SequenceRecorder\\Public\\SequenceRecordingBase.h" ], "InternalHeaders": [], "PrivateHeaders": [ @@ -6996,18 +7028,18 @@ "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Sequencer\\Public\\ISequencerSection.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Sequencer\\Public\\SequencerKeyStructGenerator.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Sequencer\\Public\\SequencerSettings.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Sequencer\\Public\\Misc\\SequencerThumbnailCaptureSettings.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Sequencer\\Public\\SequencerUtilities.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Sequencer\\Public\\Filters\\SequencerTrackFilterExtension.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Sequencer\\Public\\Filters\\SequencerFilterBarConfig.h", + 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"OutputDirectory": "E:\\Unreal\\UE_5.5\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GameplayTasksEditor\\UHT", + "OutputDirectory": "E:\\Unreal\\UE_5.5\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AIGraph\\UHT", "ClassesHeaders": [ - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\GameplayTasksEditor\\Classes\\K2Node_LatentGameplayTaskCall.h" + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AIGraph\\Classes\\AIGraph.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AIGraph\\Classes\\AIGraphNode.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AIGraph\\Classes\\AIGraphSchema.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AIGraph\\Classes\\AIGraphTypes.h" + ], + "PublicHeaders": [ + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AIGraph\\Public\\K2Node_AIMoveTo.h" ], - "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [], "PublicDefines": [], - "GeneratedCPPFilenameBase": "E:\\Unreal\\UE_5.5\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GameplayTasksEditor\\UHT\\GameplayTasksEditor.gen", + "GeneratedCPPFilenameBase": "E:\\Unreal\\UE_5.5\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AIGraph\\UHT\\AIGraph.gen", "SaveExportedHeaders": false, "UHTGeneratedCodeVersion": "None", "VersePath": "", @@ -8089,8 +8067,8 @@ "OutputDirectory": "E:\\Unreal\\UE_5.5\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SkeletalMeshEditor\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\SkeletalMeshEditor\\Public\\SkeletalMeshEditorContextMenuContext.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\SkeletalMeshEditor\\Public\\SkeletalMeshEditorSubsystem.h" + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\SkeletalMeshEditor\\Public\\SkeletalMeshEditorSubsystem.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\SkeletalMeshEditor\\Public\\SkeletalMeshEditorContextMenuContext.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -8104,23 +8082,64 @@ "VersePluginName": "" }, { - "Name": "LevelInstanceEditor", + "Name": "AnimationEditor", "ModuleType": "EngineEditor", "OverrideModuleType": "None", - "BaseDirectory": "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\LevelInstanceEditor", + "BaseDirectory": "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AnimationEditor", "IncludeBase": "E:\\Unreal\\UE_5.5\\Engine\\Source", - "OutputDirectory": "E:\\Unreal\\UE_5.5\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LevelInstanceEditor\\UHT", + "OutputDirectory": "E:\\Unreal\\UE_5.5\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AnimationEditor\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\LevelInstanceEditor\\Public\\LevelInstanceEditorSettings.h" + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AnimationEditor\\Public\\AnimationToolMenuContext.h" + ], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + 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"E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\WorldPartitionEditor\\Public\\WorldPartition\\WorldPartitionConvertOptions.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\WorldPartitionEditor\\Public\\WorldPartition\\ContentBundle\\ContentBundleEditorSubsystem.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\WorldPartitionEditor\\Public\\WorldPartition\\HLOD\\HLODEditorSubsystem.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\WorldPartitionEditor\\Public\\WorldPartition\\HLOD\\HLODLayerFactory.h" @@ -8187,15 +8206,15 @@ "OutputDirectory": "E:\\Unreal\\UE_5.5\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\LandscapeEditor\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\LandscapeEditor\\Public\\LandscapeFileFormatInterface.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\LandscapeEditor\\Public\\LandscapeImportHelper.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\LandscapeEditor\\Public\\LandscapeEditorObject.h", - 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"E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Experimental\\EditorDataStorage\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TedsCore\\UHT\\TedsCore.gen", @@ -16205,11 +16031,11 @@ "OutputDirectory": "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Experimental\\EditorDataStorage\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\TedsUI\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Experimental\\EditorDataStorage\\Source\\TedsUI\\Public\\Widgets\\CounterWidget.h", + "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Experimental\\EditorDataStorage\\Source\\TedsUI\\Public\\Widgets\\GeneralWidgetRegistrationFactory.h", "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Experimental\\EditorDataStorage\\Source\\TedsUI\\Public\\Widgets\\PackagePathWidget.h", - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Experimental\\EditorDataStorage\\Source\\TedsUI\\Public\\Widgets\\ExportedTextWidget.h", + "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Experimental\\EditorDataStorage\\Source\\TedsUI\\Public\\Widgets\\CounterWidget.h", "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Experimental\\EditorDataStorage\\Source\\TedsUI\\Public\\Widgets\\LabelWidget.h", - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Experimental\\EditorDataStorage\\Source\\TedsUI\\Public\\Widgets\\GeneralWidgetRegistrationFactory.h" + "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Experimental\\EditorDataStorage\\Source\\TedsUI\\Public\\Widgets\\ExportedTextWidget.h" ], "InternalHeaders": [], "PrivateHeaders": [ @@ -16234,9 +16060,9 @@ "OutputDirectory": "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Experimental\\CharacterFXEditor\\BaseCharacterFXEditor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\BCFXEd\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Experimental\\CharacterFXEditor\\BaseCharacterFXEditor\\Source\\BaseCharacterFXEditor\\Public\\BaseCharacterFXEditorModeUILayer.h", + 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"E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolSelection.h", + "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolProperties.h", + "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\FractureToolRecomputeNormals.h", "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\SGeometryCollectionHistogram.h", "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Experimental\\ChaosEditor\\Source\\FractureEditor\\Private\\SGeometryCollectionOutliner.h" ], @@ -16426,10 +16252,10 @@ "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [ + "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Experimental\\Animation\\SkeletalMeshModelingTools\\Source\\SkeletalMeshModelingTools\\Private\\SkeletalMeshEditorUtils.h", 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"E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Runtime\\ComputeFramework\\Source\\ComputeFrameworkEditor\\Private\\ComputeFramework\\ComputeKernelFactory.h" + "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Runtime\\ComputeFramework\\Source\\ComputeFrameworkEditor\\Private\\ComputeFramework\\ComputeKernelFactory.h", + "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Runtime\\ComputeFramework\\Source\\ComputeFrameworkEditor\\Private\\ComputeFramework\\ComputeKernelFromTextFactory.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Runtime\\ComputeFramework\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ComputeFrameworkEditor\\UHT\\ComputeFrameworkEditor.gen", @@ -16699,10 +16699,10 @@ "PublicHeaders": [ "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintingToolset\\Public\\BaseMeshPaintingToolProperties.h", "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintingToolset\\Public\\MeshPaintHelpers.h", - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintingToolset\\Public\\MeshPaintInteractions.h", "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintingToolset\\Public\\MeshPaintingToolsetTypes.h", "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintingToolset\\Public\\MeshSelect.h", "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintingToolset\\Public\\MeshTexturePaintingTool.h", + "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintingToolset\\Public\\MeshPaintInteractions.h", "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintingToolset\\Public\\MeshVertexPaintingTool.h", "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\MeshPainting\\Source\\MeshPaintingToolset\\Public\\TexturePaintToolset.h" ], @@ -16798,16 +16798,16 @@ "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [ - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Factories\\FileMediaSourceFactoryNew.h", - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Factories\\MediaTextureFactoryNew.h", - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Factories\\StreamMediaSourceFactoryNew.h", - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Shared\\MediaSourceThumbnailRenderer.h", - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Shared\\MediaSourceRenderer.h", - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Factories\\MediaPlaylistFactoryNew.h", "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Factories\\MediaPlayerFactoryNew.h", + "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Factories\\StreamMediaSourceFactoryNew.h", "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Factories\\PlatformMediaSourceFactoryNew.h", "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Shared\\MediaPlayerEditorMediaContext.h", - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Shared\\MediaPlayerEditorSettings.h" + "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Factories\\MediaPlaylistFactoryNew.h", + "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Shared\\MediaSourceRenderer.h", + "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Shared\\MediaPlayerEditorSettings.h", + "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Factories\\MediaTextureFactoryNew.h", + "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Factories\\FileMediaSourceFactoryNew.h", + "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Source\\MediaPlayerEditor\\Private\\Shared\\MediaSourceThumbnailRenderer.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Media\\MediaPlayerEditor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MediaPlayerEditor\\UHT\\MediaPlayerEditor.gen", @@ -16851,9 +16851,9 @@ "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [ + "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Media\\MediaCompositing\\Source\\MediaCompositingEditor\\Private\\Sequencer\\MediaPlayerRecording.h", "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Media\\MediaCompositing\\Source\\MediaCompositingEditor\\Private\\Sequencer\\MediaSequenceRecorderExtender.h", - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Media\\MediaCompositing\\Source\\MediaCompositingEditor\\Private\\Sequencer\\MediaSequencerFilters.h", - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Media\\MediaCompositing\\Source\\MediaCompositingEditor\\Private\\Sequencer\\MediaPlayerRecording.h" + "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Media\\MediaCompositing\\Source\\MediaCompositingEditor\\Private\\Sequencer\\MediaSequencerFilters.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Media\\MediaCompositing\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MediaCompositingEditor\\UHT\\MediaCompositingEditor.gen", @@ -16898,9 +16898,9 @@ "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [ - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Media\\ImgMedia\\Source\\ImgMediaEditor\\Private\\Widgets\\ImgMediaProcessEXROptions.h", "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Media\\ImgMedia\\Source\\ImgMediaEditor\\Private\\Factories\\ImgMediaSourceFactory.h", - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Media\\ImgMedia\\Source\\ImgMediaEditor\\Private\\Factories\\ImgMediaSourceFactoryNew.h" + "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Media\\ImgMedia\\Source\\ImgMediaEditor\\Private\\Factories\\ImgMediaSourceFactoryNew.h", + "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Media\\ImgMedia\\Source\\ImgMediaEditor\\Private\\Widgets\\ImgMediaProcessEXROptions.h" ], "PublicDefines": [ "IMGMEDIAEDITOR_EXR_SUPPORTED_PLATFORM=1" @@ -17033,10 +17033,10 @@ "OutputDirectory": "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Interchange\\Editor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangeEditorPipelines\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Interchange\\Editor\\Source\\Pipelines\\Public\\InterchangeCardsPipeline.h", "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Interchange\\Editor\\Source\\Pipelines\\Public\\InterchangeEditorBlueprintPipelineBase.h", "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Interchange\\Editor\\Source\\Pipelines\\Public\\InterchangePipelineConfigurationGeneric.h", - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Interchange\\Editor\\Source\\Pipelines\\Public\\InterchangeGraphInspectorPipeline.h" + "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Interchange\\Editor\\Source\\Pipelines\\Public\\InterchangeGraphInspectorPipeline.h", + "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Interchange\\Editor\\Source\\Pipelines\\Public\\InterchangeCardsPipeline.h" ], "InternalHeaders": [], "PrivateHeaders": [ @@ -17157,14 +17157,14 @@ "PrivateHeaders": [ "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Fab\\Source\\Fab\\Private\\FabAuthentication.h", "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Fab\\Source\\Fab\\Private\\FabBrowserApi.h", + "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Fab\\Source\\Fab\\Private\\FabBrowser.h", "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Fab\\Source\\Fab\\Private\\FabSettings.h", "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Fab\\Source\\Fab\\Private\\Importers\\ActorSpawner.h", "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Fab\\Source\\Fab\\Private\\Pipelines\\InterchangeMegascansPipeline.h", - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Fab\\Source\\Fab\\Private\\Utilities\\QuixelAssetTypes.h", - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Fab\\Source\\Fab\\Private\\Utilities\\FabLocalAssets.h", - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Fab\\Source\\Fab\\Private\\FabBrowser.h", "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Fab\\Source\\Fab\\Private\\Pipelines\\Nodes\\InterchangeInstancedFoliageTypeFactoryNode.h", - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Fab\\Source\\Fab\\Private\\Pipelines\\Factories\\InterchangeInstancedFoliageTypeFactory.h" + "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Fab\\Source\\Fab\\Private\\Pipelines\\Factories\\InterchangeInstancedFoliageTypeFactory.h", + "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Fab\\Source\\Fab\\Private\\Utilities\\FabLocalAssets.h", + "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Fab\\Source\\Fab\\Private\\Utilities\\QuixelAssetTypes.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Fab\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Fab\\UHT\\Fab.gen", @@ -17185,35 +17185,37 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\Unreal\\Aura\\Source\\Aura\\Public\\AuraAssetManager.h", - "E:\\Unreal\\Aura\\Source\\Aura\\Public\\AbilitySystem\\AuraAbilitySystemComponent.h", - "E:\\Unreal\\Aura\\Source\\Aura\\Public\\AbilitySystem\\AuraAttributeSet.h", "E:\\Unreal\\Aura\\Source\\Aura\\Public\\AbilitySystem\\AuraAbilitySystemLibrary.h", + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\AbilitySystem\\AuraAttributeSet.h", + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\AbilitySystem\\Data\\AttributeInfo.h", + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\AbilitySystem\\Data\\AuraDataAsset.h", "E:\\Unreal\\Aura\\Source\\Aura\\Public\\AbilitySystem\\GameplayAbility\\AuraDamageAbility.h", "E:\\Unreal\\Aura\\Source\\Aura\\Public\\AbilitySystem\\GameplayAbility\\AuraGameplayAbility.h", - "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Character\\AuraCharacterBase.h", "E:\\Unreal\\Aura\\Source\\Aura\\Public\\AbilitySystem\\Tasks\\TargetDataUnderMouse.h", "E:\\Unreal\\Aura\\Source\\Aura\\Public\\AbilitySystem\\Data\\CharacterClassInfo.h", - "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Game\\AuraGameMode.h", - "E:\\Unreal\\Aura\\Source\\Aura\\Public\\AbilitySystem\\MMC\\MMC_MaxMana.h", - "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Character\\AuraCharacter.h", - "E:\\Unreal\\Aura\\Source\\Aura\\Public\\AbilitySystem\\Data\\AttributeInfo.h", - "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Interact\\CombatInterface.h", "E:\\Unreal\\Aura\\Source\\Aura\\Public\\AbilitySystem\\MMC\\MMC_MaxHealth.h", - "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Player\\AuraPlayerController.h", "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Actor\\AuraEffectActor.h", - "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Input\\AuraInputComponent.h", - "E:\\Unreal\\Aura\\Source\\Aura\\Public\\UI\\Widget\\AuraUserWidget.h", - "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Input\\AuraInputConfig.h", "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Character\\AuraEnemy.h", - "E:\\Unreal\\Aura\\Source\\Aura\\Public\\UI\\WidgetController\\AuraWidgetController.h", + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Interact\\EnemyInterface.h", + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Game\\AuraGameMode.h", + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Character\\AuraCharacterBase.h", "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Player\\AuraPlayerState.h", "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Actor\\AuraProjectile.h", - "E:\\Unreal\\Aura\\Source\\Aura\\Public\\UI\\HUD\\AuraHUD.h", - "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Interact\\EnemyInterface.h", + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\UI\\Widget\\AuraUserWidget.h", + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Input\\AuraInputConfig.h", + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Input\\AuraInputComponent.h", "E:\\Unreal\\Aura\\Source\\Aura\\Public\\UI\\WidgetController\\AttributeMenuWidgetController.h", - "E:\\Unreal\\Aura\\Source\\Aura\\Public\\UI\\WidgetController\\OverlayWidgetController.h", + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\UI\\WidgetController\\AuraWidgetController.h", "E:\\Unreal\\Aura\\Source\\Aura\\Public\\AbilitySystem\\AuraProjectileSpell.h", - "E:\\Unreal\\Aura\\Source\\Aura\\Public\\AbilitySystem\\Data\\AuraDataAsset.h" + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Interact\\CombatInterface.h", + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Player\\AuraPlayerController.h", + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\UI\\Widget\\DamageTextComponent.h", + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\UI\\WidgetController\\OverlayWidgetController.h", + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\UI\\HUD\\AuraHUD.h", + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\AbilitySystem\\AuraAbilitySystemComponent.h", + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\AbilitySystem\\MMC\\MMC_MaxMana.h", + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\AbilitySystem\\MMC\\ExecCalc_Damage.h", + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Character\\AuraCharacter.h" ], "InternalHeaders": [], "PrivateHeaders": [], diff --git a/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/Aura.init.gen.cpp b/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/Aura.init.gen.cpp index abdafb9..e3b760c 100644 --- a/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/Aura.init.gen.cpp +++ b/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/Aura.init.gen.cpp @@ -27,13 +27,13 @@ void EmptyLinkFunctionForGeneratedCodeAura_init() {} SingletonFuncArray, UE_ARRAY_COUNT(SingletonFuncArray), PKG_CompiledIn | 0x00000000, - 0x238B018B, - 0x59DE3670, + 0xAE170F94, + 0xC409E0DF, METADATA_PARAMS(0, nullptr) }; UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_Aura.OuterSingleton, PackageParams); } return Z_Registration_Info_UPackage__Script_Aura.OuterSingleton; } - static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_Aura(Z_Construct_UPackage__Script_Aura, TEXT("/Script/Aura"), Z_Registration_Info_UPackage__Script_Aura, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x238B018B, 0x59DE3670)); + static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_Aura(Z_Construct_UPackage__Script_Aura, TEXT("/Script/Aura"), Z_Registration_Info_UPackage__Script_Aura, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xAE170F94, 0xC409E0DF)); PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemLibrary.gen.cpp b/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemLibrary.gen.cpp index 6f82282..c554ddc 100644 --- a/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemLibrary.gen.cpp +++ b/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemLibrary.gen.cpp @@ -121,6 +121,60 @@ DEFINE_FUNCTION(UAuraAbilitySystemLibrary::execGetOverlayWidgetController) } // End Class UAuraAbilitySystemLibrary Function GetOverlayWidgetController +// Begin Class UAuraAbilitySystemLibrary Function GiveStartupAbilities +struct Z_Construct_UFunction_UAuraAbilitySystemLibrary_GiveStartupAbilities_Statics +{ + struct AuraAbilitySystemLibrary_eventGiveStartupAbilities_Parms + { + const UObject* WorldContextObject; + UAbilitySystemComponent* ASC; + }; +#if WITH_METADATA + static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { + { "Category", "AuraAbilitySystem|Attributes" }, + { "ModuleRelativePath", "Public/AbilitySystem/AuraAbilitySystemLibrary.h" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = { + { "NativeConst", "" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ASC_MetaData[] = { + { "EditInline", "true" }, + }; +#endif // WITH_METADATA + static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject; + static const UECodeGen_Private::FObjectPropertyParams NewProp_ASC; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; + static const UECodeGen_Private::FFunctionParams FuncParams; +}; +const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAuraAbilitySystemLibrary_GiveStartupAbilities_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraAbilitySystemLibrary_eventGiveStartupAbilities_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) }; +const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAuraAbilitySystemLibrary_GiveStartupAbilities_Statics::NewProp_ASC = { "ASC", nullptr, (EPropertyFlags)0x0010000000080080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraAbilitySystemLibrary_eventGiveStartupAbilities_Parms, ASC), Z_Construct_UClass_UAbilitySystemComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ASC_MetaData), NewProp_ASC_MetaData) }; +const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAuraAbilitySystemLibrary_GiveStartupAbilities_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAuraAbilitySystemLibrary_GiveStartupAbilities_Statics::NewProp_WorldContextObject, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAuraAbilitySystemLibrary_GiveStartupAbilities_Statics::NewProp_ASC, +}; +static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAbilitySystemLibrary_GiveStartupAbilities_Statics::PropPointers) < 2048); +const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAuraAbilitySystemLibrary_GiveStartupAbilities_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAuraAbilitySystemLibrary, nullptr, "GiveStartupAbilities", nullptr, nullptr, Z_Construct_UFunction_UAuraAbilitySystemLibrary_GiveStartupAbilities_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAbilitySystemLibrary_GiveStartupAbilities_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAuraAbilitySystemLibrary_GiveStartupAbilities_Statics::AuraAbilitySystemLibrary_eventGiveStartupAbilities_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAbilitySystemLibrary_GiveStartupAbilities_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAuraAbilitySystemLibrary_GiveStartupAbilities_Statics::Function_MetaDataParams) }; +static_assert(sizeof(Z_Construct_UFunction_UAuraAbilitySystemLibrary_GiveStartupAbilities_Statics::AuraAbilitySystemLibrary_eventGiveStartupAbilities_Parms) < MAX_uint16); +UFunction* Z_Construct_UFunction_UAuraAbilitySystemLibrary_GiveStartupAbilities() +{ + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAuraAbilitySystemLibrary_GiveStartupAbilities_Statics::FuncParams); + } + return ReturnFunction; +} +DEFINE_FUNCTION(UAuraAbilitySystemLibrary::execGiveStartupAbilities) +{ + P_GET_OBJECT(UObject,Z_Param_WorldContextObject); + P_GET_OBJECT(UAbilitySystemComponent,Z_Param_ASC); + P_FINISH; + P_NATIVE_BEGIN; + UAuraAbilitySystemLibrary::GiveStartupAbilities(Z_Param_WorldContextObject,Z_Param_ASC); + P_NATIVE_END; +} +// End Class UAuraAbilitySystemLibrary Function GiveStartupAbilities + // Begin Class UAuraAbilitySystemLibrary Function InitializeDefaultAttributes struct Z_Construct_UFunction_UAuraAbilitySystemLibrary_InitializeDefaultAttributes_Statics { @@ -195,6 +249,7 @@ void UAuraAbilitySystemLibrary::StaticRegisterNativesUAuraAbilitySystemLibrary() static const FNameNativePtrPair Funcs[] = { { "GetAttributeMenuWidgetController", &UAuraAbilitySystemLibrary::execGetAttributeMenuWidgetController }, { "GetOverlayWidgetController", &UAuraAbilitySystemLibrary::execGetOverlayWidgetController }, + { "GiveStartupAbilities", &UAuraAbilitySystemLibrary::execGiveStartupAbilities }, { "InitializeDefaultAttributes", &UAuraAbilitySystemLibrary::execInitializeDefaultAttributes }, }; FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs)); @@ -219,6 +274,7 @@ struct Z_Construct_UClass_UAuraAbilitySystemLibrary_Statics static constexpr FClassFunctionLinkInfo FuncInfo[] = { { &Z_Construct_UFunction_UAuraAbilitySystemLibrary_GetAttributeMenuWidgetController, "GetAttributeMenuWidgetController" }, // 77214074 { &Z_Construct_UFunction_UAuraAbilitySystemLibrary_GetOverlayWidgetController, "GetOverlayWidgetController" }, // 226020652 + { &Z_Construct_UFunction_UAuraAbilitySystemLibrary_GiveStartupAbilities, "GiveStartupAbilities" }, // 4055170923 { &Z_Construct_UFunction_UAuraAbilitySystemLibrary_InitializeDefaultAttributes, "InitializeDefaultAttributes" }, // 3932943953 }; static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048); @@ -268,10 +324,10 @@ UAuraAbilitySystemLibrary::~UAuraAbilitySystemLibrary() {} struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemLibrary_h_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { - { Z_Construct_UClass_UAuraAbilitySystemLibrary, UAuraAbilitySystemLibrary::StaticClass, TEXT("UAuraAbilitySystemLibrary"), &Z_Registration_Info_UClass_UAuraAbilitySystemLibrary, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAuraAbilitySystemLibrary), 1301764683U) }, + { Z_Construct_UClass_UAuraAbilitySystemLibrary, UAuraAbilitySystemLibrary::StaticClass, TEXT("UAuraAbilitySystemLibrary"), &Z_Registration_Info_UClass_UAuraAbilitySystemLibrary, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAuraAbilitySystemLibrary), 4024452561U) }, }; }; -static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemLibrary_h_2532851882(TEXT("/Script/Aura"), +static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemLibrary_h_31071643(TEXT("/Script/Aura"), Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemLibrary_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemLibrary_h_Statics::ClassInfo), nullptr, 0, nullptr, 0); diff --git a/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemLibrary.generated.h b/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemLibrary.generated.h index 3fdbe9d..38fed17 100644 --- a/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemLibrary.generated.h +++ b/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemLibrary.generated.h @@ -20,6 +20,7 @@ enum class ECharacterClass : uint8; #define AURA_AuraAbilitySystemLibrary_generated_h #define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemLibrary_h_21_RPC_WRAPPERS_NO_PURE_DECLS \ + DECLARE_FUNCTION(execGiveStartupAbilities); \ DECLARE_FUNCTION(execInitializeDefaultAttributes); \ DECLARE_FUNCTION(execGetAttributeMenuWidgetController); \ DECLARE_FUNCTION(execGetOverlayWidgetController); diff --git a/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacter.gen.cpp b/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacter.gen.cpp index 2f5b420..e7f657f 100644 --- a/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacter.gen.cpp +++ b/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacter.gen.cpp @@ -83,10 +83,10 @@ AAuraCharacter::~AAuraCharacter() {} struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacter_h_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { - { Z_Construct_UClass_AAuraCharacter, AAuraCharacter::StaticClass, TEXT("AAuraCharacter"), &Z_Registration_Info_UClass_AAuraCharacter, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraCharacter), 1349058545U) }, + { Z_Construct_UClass_AAuraCharacter, AAuraCharacter::StaticClass, TEXT("AAuraCharacter"), &Z_Registration_Info_UClass_AAuraCharacter, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraCharacter), 325650772U) }, }; }; -static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacter_h_3263318556(TEXT("/Script/Aura"), +static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacter_h_25592811(TEXT("/Script/Aura"), Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacter_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacter_h_Statics::ClassInfo), nullptr, 0, nullptr, 0); diff --git a/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacterBase.gen.cpp b/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacterBase.gen.cpp index ea7c9ad..f9c7886 100644 --- a/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacterBase.gen.cpp +++ b/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacterBase.gen.cpp @@ -16,6 +16,8 @@ AURA_API UClass* Z_Construct_UClass_UCombatInterface_NoRegister(); COREUOBJECT_API UClass* Z_Construct_UClass_UClass(); ENGINE_API UClass* Z_Construct_UClass_ACharacter(); ENGINE_API UClass* Z_Construct_UClass_UAnimMontage_NoRegister(); +ENGINE_API UClass* Z_Construct_UClass_UMaterialInstance_NoRegister(); +ENGINE_API UClass* Z_Construct_UClass_UMaterialInstanceDynamic_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_USkeletalMeshComponent_NoRegister(); GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UAbilitySystemComponent_NoRegister(); GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UAbilitySystemInterface_NoRegister(); @@ -25,9 +27,133 @@ GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UGameplayEffect_NoRegister(); UPackage* Z_Construct_UPackage__Script_Aura(); // End Cross Module References +// Begin Class AAuraCharacterBase Function MulticastHandleDeath +static const FName NAME_AAuraCharacterBase_MulticastHandleDeath = FName(TEXT("MulticastHandleDeath")); +void AAuraCharacterBase::MulticastHandleDeath() +{ + UFunction* Func = FindFunctionChecked(NAME_AAuraCharacterBase_MulticastHandleDeath); + ProcessEvent(Func,NULL); +} +struct Z_Construct_UFunction_AAuraCharacterBase_MulticastHandleDeath_Statics +{ +#if WITH_METADATA + static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { + { "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" }, + }; +#endif // WITH_METADATA + static const UECodeGen_Private::FFunctionParams FuncParams; +}; +const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AAuraCharacterBase_MulticastHandleDeath_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AAuraCharacterBase, nullptr, "MulticastHandleDeath", nullptr, nullptr, nullptr, 0, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00024CC0, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraCharacterBase_MulticastHandleDeath_Statics::Function_MetaDataParams), Z_Construct_UFunction_AAuraCharacterBase_MulticastHandleDeath_Statics::Function_MetaDataParams) }; +UFunction* Z_Construct_UFunction_AAuraCharacterBase_MulticastHandleDeath() +{ + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AAuraCharacterBase_MulticastHandleDeath_Statics::FuncParams); + } + return ReturnFunction; +} +DEFINE_FUNCTION(AAuraCharacterBase::execMulticastHandleDeath) +{ + P_FINISH; + P_NATIVE_BEGIN; + P_THIS->MulticastHandleDeath_Implementation(); + P_NATIVE_END; +} +// End Class AAuraCharacterBase Function MulticastHandleDeath + +// Begin Class AAuraCharacterBase Function StartDissolveTimeline +struct AuraCharacterBase_eventStartDissolveTimeline_Parms +{ + UMaterialInstanceDynamic* DynamicMaterialInstance; +}; +static const FName NAME_AAuraCharacterBase_StartDissolveTimeline = FName(TEXT("StartDissolveTimeline")); +void AAuraCharacterBase::StartDissolveTimeline(UMaterialInstanceDynamic* DynamicMaterialInstance) +{ + AuraCharacterBase_eventStartDissolveTimeline_Parms Parms; + Parms.DynamicMaterialInstance=DynamicMaterialInstance; + UFunction* Func = FindFunctionChecked(NAME_AAuraCharacterBase_StartDissolveTimeline); + ProcessEvent(Func,&Parms); +} +struct Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics +{ +#if WITH_METADATA + static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { + { "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" }, + }; +#endif // WITH_METADATA + static const UECodeGen_Private::FObjectPropertyParams NewProp_DynamicMaterialInstance; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; + static const UECodeGen_Private::FFunctionParams FuncParams; +}; +const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics::NewProp_DynamicMaterialInstance = { "DynamicMaterialInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraCharacterBase_eventStartDissolveTimeline_Parms, DynamicMaterialInstance), Z_Construct_UClass_UMaterialInstanceDynamic_NoRegister, METADATA_PARAMS(0, nullptr) }; +const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics::NewProp_DynamicMaterialInstance, +}; +static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics::PropPointers) < 2048); +const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AAuraCharacterBase, nullptr, "StartDissolveTimeline", nullptr, nullptr, Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics::PropPointers), sizeof(AuraCharacterBase_eventStartDissolveTimeline_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08080800, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics::Function_MetaDataParams), Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics::Function_MetaDataParams) }; +static_assert(sizeof(AuraCharacterBase_eventStartDissolveTimeline_Parms) < MAX_uint16); +UFunction* Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline() +{ + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics::FuncParams); + } + return ReturnFunction; +} +// End Class AAuraCharacterBase Function StartDissolveTimeline + +// Begin Class AAuraCharacterBase Function StartWeaponDissolveTimeline +struct AuraCharacterBase_eventStartWeaponDissolveTimeline_Parms +{ + UMaterialInstanceDynamic* DynamicMaterialInstance; +}; +static const FName NAME_AAuraCharacterBase_StartWeaponDissolveTimeline = FName(TEXT("StartWeaponDissolveTimeline")); +void AAuraCharacterBase::StartWeaponDissolveTimeline(UMaterialInstanceDynamic* DynamicMaterialInstance) +{ + AuraCharacterBase_eventStartWeaponDissolveTimeline_Parms Parms; + Parms.DynamicMaterialInstance=DynamicMaterialInstance; + UFunction* Func = FindFunctionChecked(NAME_AAuraCharacterBase_StartWeaponDissolveTimeline); + ProcessEvent(Func,&Parms); +} +struct Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics +{ +#if WITH_METADATA + static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { + { "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" }, + }; +#endif // WITH_METADATA + static const UECodeGen_Private::FObjectPropertyParams NewProp_DynamicMaterialInstance; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; + static const UECodeGen_Private::FFunctionParams FuncParams; +}; +const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics::NewProp_DynamicMaterialInstance = { "DynamicMaterialInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraCharacterBase_eventStartWeaponDissolveTimeline_Parms, DynamicMaterialInstance), Z_Construct_UClass_UMaterialInstanceDynamic_NoRegister, METADATA_PARAMS(0, nullptr) }; +const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics::NewProp_DynamicMaterialInstance, +}; +static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics::PropPointers) < 2048); +const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AAuraCharacterBase, nullptr, "StartWeaponDissolveTimeline", nullptr, nullptr, Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics::PropPointers), sizeof(AuraCharacterBase_eventStartWeaponDissolveTimeline_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08080800, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics::Function_MetaDataParams), Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics::Function_MetaDataParams) }; +static_assert(sizeof(AuraCharacterBase_eventStartWeaponDissolveTimeline_Parms) < MAX_uint16); +UFunction* Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline() +{ + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics::FuncParams); + } + return ReturnFunction; +} +// End Class AAuraCharacterBase Function StartWeaponDissolveTimeline + // Begin Class AAuraCharacterBase void AAuraCharacterBase::StaticRegisterNativesAAuraCharacterBase() { + UClass* Class = AAuraCharacterBase::StaticClass(); + static const FNameNativePtrPair Funcs[] = { + { "MulticastHandleDeath", &AAuraCharacterBase::execMulticastHandleDeath }, + }; + FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs)); } IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(AAuraCharacterBase); UClass* Z_Construct_UClass_AAuraCharacterBase_NoRegister() @@ -77,6 +203,14 @@ struct Z_Construct_UClass_AAuraCharacterBase_Statics { "Category", "Attributes" }, { "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" }, }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WeaponDissolveMaterialInstance_MetaData[] = { + { "Category", "AuraCharacterBase" }, + { "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DissolveMaterialInstance_MetaData[] = { + { "Category", "AuraCharacterBase" }, + { "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" }, + }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_StartupAbilities_MetaData[] = { { "Category", "Abilities" }, { "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" }, @@ -93,11 +227,19 @@ struct Z_Construct_UClass_AAuraCharacterBase_Statics static const UECodeGen_Private::FClassPropertyParams NewProp_DefaultPrimaryAttributes; static const UECodeGen_Private::FClassPropertyParams NewProp_DefaultSecondaryAttributes; static const UECodeGen_Private::FClassPropertyParams NewProp_DefaultVitalAttributes; + static const UECodeGen_Private::FObjectPropertyParams NewProp_WeaponDissolveMaterialInstance; + static const UECodeGen_Private::FObjectPropertyParams NewProp_DissolveMaterialInstance; static const UECodeGen_Private::FClassPropertyParams NewProp_StartupAbilities_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_StartupAbilities; static const UECodeGen_Private::FObjectPropertyParams NewProp_HitReactMontage; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; static UObject* (*const DependentSingletons[])(); + static constexpr FClassFunctionLinkInfo FuncInfo[] = { + { &Z_Construct_UFunction_AAuraCharacterBase_MulticastHandleDeath, "MulticastHandleDeath" }, // 3933392777 + { &Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline, "StartDissolveTimeline" }, // 545279879 + { &Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline, "StartWeaponDissolveTimeline" }, // 1197144491 + }; + static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048); static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[]; static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, @@ -111,6 +253,8 @@ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraCharacter const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_DefaultPrimaryAttributes = { "DefaultPrimaryAttributes", nullptr, (EPropertyFlags)0x0024080000000015, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, DefaultPrimaryAttributes), Z_Construct_UClass_UClass, Z_Construct_UClass_UGameplayEffect_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultPrimaryAttributes_MetaData), NewProp_DefaultPrimaryAttributes_MetaData) }; const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_DefaultSecondaryAttributes = { "DefaultSecondaryAttributes", nullptr, (EPropertyFlags)0x0024080000000015, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, DefaultSecondaryAttributes), Z_Construct_UClass_UClass, Z_Construct_UClass_UGameplayEffect_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultSecondaryAttributes_MetaData), NewProp_DefaultSecondaryAttributes_MetaData) }; const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_DefaultVitalAttributes = { "DefaultVitalAttributes", nullptr, (EPropertyFlags)0x0024080000000015, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, DefaultVitalAttributes), Z_Construct_UClass_UClass, Z_Construct_UClass_UGameplayEffect_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultVitalAttributes_MetaData), NewProp_DefaultVitalAttributes_MetaData) }; +const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_WeaponDissolveMaterialInstance = { "WeaponDissolveMaterialInstance", nullptr, (EPropertyFlags)0x0124080000000015, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, WeaponDissolveMaterialInstance), Z_Construct_UClass_UMaterialInstance_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WeaponDissolveMaterialInstance_MetaData), NewProp_WeaponDissolveMaterialInstance_MetaData) }; +const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_DissolveMaterialInstance = { "DissolveMaterialInstance", nullptr, (EPropertyFlags)0x0124080000000015, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, DissolveMaterialInstance), Z_Construct_UClass_UMaterialInstance_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DissolveMaterialInstance_MetaData), NewProp_DissolveMaterialInstance_MetaData) }; const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_StartupAbilities_Inner = { "StartupAbilities", nullptr, (EPropertyFlags)0x0004000000000000, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UClass, Z_Construct_UClass_UGameplayAbility_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_StartupAbilities = { "StartupAbilities", nullptr, (EPropertyFlags)0x0044000000000001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, StartupAbilities), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StartupAbilities_MetaData), NewProp_StartupAbilities_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_HitReactMontage = { "HitReactMontage", nullptr, (EPropertyFlags)0x0144000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, HitReactMontage), Z_Construct_UClass_UAnimMontage_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_HitReactMontage_MetaData), NewProp_HitReactMontage_MetaData) }; @@ -122,6 +266,8 @@ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AAuraChar (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_DefaultPrimaryAttributes, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_DefaultSecondaryAttributes, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_DefaultVitalAttributes, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_WeaponDissolveMaterialInstance, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_DissolveMaterialInstance, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_StartupAbilities_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_StartupAbilities, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_HitReactMontage, @@ -141,11 +287,11 @@ const UECodeGen_Private::FClassParams Z_Construct_UClass_AAuraCharacterBase_Stat "Game", &StaticCppClassTypeInfo, DependentSingletons, - nullptr, + FuncInfo, Z_Construct_UClass_AAuraCharacterBase_Statics::PropPointers, InterfaceParams, UE_ARRAY_COUNT(DependentSingletons), - 0, + UE_ARRAY_COUNT(FuncInfo), UE_ARRAY_COUNT(Z_Construct_UClass_AAuraCharacterBase_Statics::PropPointers), UE_ARRAY_COUNT(InterfaceParams), 0x009000A5u, @@ -171,10 +317,10 @@ AAuraCharacterBase::~AAuraCharacterBase() {} struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { - { Z_Construct_UClass_AAuraCharacterBase, AAuraCharacterBase::StaticClass, TEXT("AAuraCharacterBase"), &Z_Registration_Info_UClass_AAuraCharacterBase, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraCharacterBase), 3094744761U) }, + { Z_Construct_UClass_AAuraCharacterBase, AAuraCharacterBase::StaticClass, TEXT("AAuraCharacterBase"), &Z_Registration_Info_UClass_AAuraCharacterBase, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraCharacterBase), 176082474U) }, }; }; -static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_893329396(TEXT("/Script/Aura"), +static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_4294940937(TEXT("/Script/Aura"), Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_Statics::ClassInfo), nullptr, 0, nullptr, 0); diff --git a/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacterBase.generated.h b/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacterBase.generated.h index b244ec0..2258084 100644 --- a/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacterBase.generated.h +++ b/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacterBase.generated.h @@ -9,11 +9,18 @@ #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS +class UMaterialInstanceDynamic; #ifdef AURA_AuraCharacterBase_generated_h #error "AuraCharacterBase.generated.h already included, missing '#pragma once' in AuraCharacterBase.h" #endif #define AURA_AuraCharacterBase_generated_h +#define FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_22_RPC_WRAPPERS_NO_PURE_DECLS \ + virtual void MulticastHandleDeath_Implementation(); \ + DECLARE_FUNCTION(execMulticastHandleDeath); + + +#define FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_22_CALLBACK_WRAPPERS #define FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_22_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesAAuraCharacterBase(); \ @@ -40,6 +47,8 @@ public: \ #define FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_22_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ + FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_22_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_22_CALLBACK_WRAPPERS \ FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_22_INCLASS_NO_PURE_DECLS \ FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_22_ENHANCED_CONSTRUCTORS \ private: \ diff --git a/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEnemy.gen.cpp b/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEnemy.gen.cpp index e868bf3..0ebb664 100644 --- a/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEnemy.gen.cpp +++ b/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEnemy.gen.cpp @@ -54,6 +54,10 @@ struct Z_Construct_UClass_AAuraEnemy_Statics { "Category", "Combat" }, { "ModuleRelativePath", "Public/Character/AuraEnemy.h" }, }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_LifeSpan_MetaData[] = { + { "Category", "Combat" }, + { "ModuleRelativePath", "Public/Character/AuraEnemy.h" }, + }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Level_MetaData[] = { { "Category", "Character Class Defaults" }, { "ModuleRelativePath", "Public/Character/AuraEnemy.h" }, @@ -77,6 +81,7 @@ struct Z_Construct_UClass_AAuraEnemy_Statics static void NewProp_bHitReacting_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bHitReacting; static const UECodeGen_Private::FFloatPropertyParams NewProp_BaseWalkSpeed; + static const UECodeGen_Private::FFloatPropertyParams NewProp_LifeSpan; static const UECodeGen_Private::FIntPropertyParams NewProp_Level; static const UECodeGen_Private::FTextPropertyParams NewProp_Name; static const UECodeGen_Private::FBytePropertyParams NewProp_CharacterClass_Underlying; @@ -98,6 +103,7 @@ void Z_Construct_UClass_AAuraEnemy_Statics::NewProp_bHitReacting_SetBit(void* Ob } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_AAuraEnemy_Statics::NewProp_bHitReacting = { "bHitReacting", nullptr, (EPropertyFlags)0x0010000000000014, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(AAuraEnemy), &Z_Construct_UClass_AAuraEnemy_Statics::NewProp_bHitReacting_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bHitReacting_MetaData), NewProp_bHitReacting_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_AAuraEnemy_Statics::NewProp_BaseWalkSpeed = { "BaseWalkSpeed", nullptr, (EPropertyFlags)0x0010000000000014, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraEnemy, BaseWalkSpeed), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BaseWalkSpeed_MetaData), NewProp_BaseWalkSpeed_MetaData) }; +const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_AAuraEnemy_Statics::NewProp_LifeSpan = { "LifeSpan", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraEnemy, LifeSpan), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_LifeSpan_MetaData), NewProp_LifeSpan_MetaData) }; const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_AAuraEnemy_Statics::NewProp_Level = { "Level", nullptr, (EPropertyFlags)0x0020080000000015, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraEnemy, Level), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Level_MetaData), NewProp_Level_MetaData) }; const UECodeGen_Private::FTextPropertyParams Z_Construct_UClass_AAuraEnemy_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0020080000000015, UECodeGen_Private::EPropertyGenFlags::Text, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraEnemy, Name), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Name_MetaData), NewProp_Name_MetaData) }; const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_AAuraEnemy_Statics::NewProp_CharacterClass_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; @@ -108,6 +114,7 @@ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AAuraEnem (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraEnemy_Statics::NewProp_OnMaxHealthChanged, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraEnemy_Statics::NewProp_bHitReacting, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraEnemy_Statics::NewProp_BaseWalkSpeed, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraEnemy_Statics::NewProp_LifeSpan, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraEnemy_Statics::NewProp_Level, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraEnemy_Statics::NewProp_Name, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraEnemy_Statics::NewProp_CharacterClass_Underlying, @@ -158,10 +165,10 @@ AAuraEnemy::~AAuraEnemy() {} struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { - { Z_Construct_UClass_AAuraEnemy, AAuraEnemy::StaticClass, TEXT("AAuraEnemy"), &Z_Registration_Info_UClass_AAuraEnemy, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraEnemy), 601731964U) }, + { Z_Construct_UClass_AAuraEnemy, AAuraEnemy::StaticClass, TEXT("AAuraEnemy"), &Z_Registration_Info_UClass_AAuraEnemy, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraEnemy), 87268585U) }, }; }; -static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_3357512976(TEXT("/Script/Aura"), +static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_2090846378(TEXT("/Script/Aura"), Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_Statics::ClassInfo), nullptr, 0, nullptr, 0); diff --git a/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraPlayerController.gen.cpp b/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraPlayerController.gen.cpp index dcda2e5..f73cf13 100644 --- a/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraPlayerController.gen.cpp +++ b/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraPlayerController.gen.cpp @@ -14,6 +14,9 @@ AURA_API UClass* Z_Construct_UClass_AAuraPlayerController(); AURA_API UClass* Z_Construct_UClass_AAuraPlayerController_NoRegister(); AURA_API UClass* Z_Construct_UClass_UAuraAbilitySystemComponent_NoRegister(); AURA_API UClass* Z_Construct_UClass_UAuraInputConfig_NoRegister(); +AURA_API UClass* Z_Construct_UClass_UDamageTextComponent_NoRegister(); +COREUOBJECT_API UClass* Z_Construct_UClass_UClass(); +ENGINE_API UClass* Z_Construct_UClass_ACharacter_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_APlayerController(); ENGINE_API UClass* Z_Construct_UClass_USplineComponent_NoRegister(); ENHANCEDINPUT_API UClass* Z_Construct_UClass_UInputAction_NoRegister(); @@ -21,9 +24,92 @@ ENHANCEDINPUT_API UClass* Z_Construct_UClass_UInputMappingContext_NoRegister(); UPackage* Z_Construct_UPackage__Script_Aura(); // End Cross Module References +// Begin Class AAuraPlayerController Function ShowDamageNumber +struct AuraPlayerController_eventShowDamageNumber_Parms +{ + float DamageAmount; + ACharacter* TargetCharacter; + bool bCritical; + bool bBlocked; +}; +static const FName NAME_AAuraPlayerController_ShowDamageNumber = FName(TEXT("ShowDamageNumber")); +void AAuraPlayerController::ShowDamageNumber(float DamageAmount, ACharacter* TargetCharacter, bool bCritical, bool bBlocked) +{ + AuraPlayerController_eventShowDamageNumber_Parms Parms; + Parms.DamageAmount=DamageAmount; + Parms.TargetCharacter=TargetCharacter; + Parms.bCritical=bCritical ? true : false; + Parms.bBlocked=bBlocked ? true : false; + UFunction* Func = FindFunctionChecked(NAME_AAuraPlayerController_ShowDamageNumber); + ProcessEvent(Func,&Parms); +} +struct Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics +{ +#if WITH_METADATA + static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { + { "ModuleRelativePath", "Public/Player/AuraPlayerController.h" }, + }; +#endif // WITH_METADATA + static const UECodeGen_Private::FFloatPropertyParams NewProp_DamageAmount; + static const UECodeGen_Private::FObjectPropertyParams NewProp_TargetCharacter; + static void NewProp_bCritical_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_bCritical; + static void NewProp_bBlocked_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_bBlocked; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; + static const UECodeGen_Private::FFunctionParams FuncParams; +}; +const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_DamageAmount = { "DamageAmount", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraPlayerController_eventShowDamageNumber_Parms, DamageAmount), METADATA_PARAMS(0, nullptr) }; +const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_TargetCharacter = { "TargetCharacter", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraPlayerController_eventShowDamageNumber_Parms, TargetCharacter), Z_Construct_UClass_ACharacter_NoRegister, METADATA_PARAMS(0, nullptr) }; +void Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_bCritical_SetBit(void* Obj) +{ + ((AuraPlayerController_eventShowDamageNumber_Parms*)Obj)->bCritical = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_bCritical = { "bCritical", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(AuraPlayerController_eventShowDamageNumber_Parms), &Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_bCritical_SetBit, METADATA_PARAMS(0, nullptr) }; +void Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_bBlocked_SetBit(void* Obj) +{ + ((AuraPlayerController_eventShowDamageNumber_Parms*)Obj)->bBlocked = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_bBlocked = { "bBlocked", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(AuraPlayerController_eventShowDamageNumber_Parms), &Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_bBlocked_SetBit, METADATA_PARAMS(0, nullptr) }; +const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_DamageAmount, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_TargetCharacter, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_bCritical, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_bBlocked, +}; +static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::PropPointers) < 2048); +const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AAuraPlayerController, nullptr, "ShowDamageNumber", nullptr, nullptr, Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::PropPointers), sizeof(AuraPlayerController_eventShowDamageNumber_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x01020CC0, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::Function_MetaDataParams), Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::Function_MetaDataParams) }; +static_assert(sizeof(AuraPlayerController_eventShowDamageNumber_Parms) < MAX_uint16); +UFunction* Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber() +{ + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::FuncParams); + } + return ReturnFunction; +} +DEFINE_FUNCTION(AAuraPlayerController::execShowDamageNumber) +{ + P_GET_PROPERTY(FFloatProperty,Z_Param_DamageAmount); + P_GET_OBJECT(ACharacter,Z_Param_TargetCharacter); + P_GET_UBOOL(Z_Param_bCritical); + P_GET_UBOOL(Z_Param_bBlocked); + P_FINISH; + P_NATIVE_BEGIN; + P_THIS->ShowDamageNumber_Implementation(Z_Param_DamageAmount,Z_Param_TargetCharacter,Z_Param_bCritical,Z_Param_bBlocked); + P_NATIVE_END; +} +// End Class AAuraPlayerController Function ShowDamageNumber + // Begin Class AAuraPlayerController void AAuraPlayerController::StaticRegisterNativesAAuraPlayerController() { + UClass* Class = AAuraPlayerController::StaticClass(); + static const FNameNativePtrPair Funcs[] = { + { "ShowDamageNumber", &AAuraPlayerController::execShowDamageNumber }, + }; + FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs)); } IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(AAuraPlayerController); UClass* Z_Construct_UClass_AAuraPlayerController_NoRegister() @@ -70,6 +156,16 @@ struct Z_Construct_UClass_AAuraPlayerController_Statics { "EditInline", "true" }, { "ModuleRelativePath", "Public/Player/AuraPlayerController.h" }, }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DamageTextComponentClass_MetaData[] = { + { "Category", "AuraPlayerController" }, +#if !UE_BUILD_SHIPPING + { "Comment", "//Show Damage Numbers\n" }, +#endif + { "ModuleRelativePath", "Public/Player/AuraPlayerController.h" }, +#if !UE_BUILD_SHIPPING + { "ToolTip", "Show Damage Numbers" }, +#endif + }; #endif // WITH_METADATA static const UECodeGen_Private::FObjectPropertyParams NewProp_AuraContext; static const UECodeGen_Private::FObjectPropertyParams NewProp_MoveAction; @@ -78,8 +174,13 @@ struct Z_Construct_UClass_AAuraPlayerController_Statics static const UECodeGen_Private::FObjectPropertyParams NewProp_InputConfig; static const UECodeGen_Private::FFloatPropertyParams NewProp_AutoRunAcceptanceRadius; static const UECodeGen_Private::FObjectPropertyParams NewProp_Spline; + static const UECodeGen_Private::FClassPropertyParams NewProp_DamageTextComponentClass; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; static UObject* (*const DependentSingletons[])(); + static constexpr FClassFunctionLinkInfo FuncInfo[] = { + { &Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber, "ShowDamageNumber" }, // 3602162530 + }; + static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; @@ -92,6 +193,7 @@ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraPlayerCon const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_InputConfig = { "InputConfig", nullptr, (EPropertyFlags)0x0144000000010001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerController, InputConfig), Z_Construct_UClass_UAuraInputConfig_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputConfig_MetaData), NewProp_InputConfig_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_AutoRunAcceptanceRadius = { "AutoRunAcceptanceRadius", nullptr, (EPropertyFlags)0x0040000000010001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerController, AutoRunAcceptanceRadius), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AutoRunAcceptanceRadius_MetaData), NewProp_AutoRunAcceptanceRadius_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_Spline = { "Spline", nullptr, (EPropertyFlags)0x01440000000a0009, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerController, Spline), Z_Construct_UClass_USplineComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Spline_MetaData), NewProp_Spline_MetaData) }; +const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_DamageTextComponentClass = { "DamageTextComponentClass", nullptr, (EPropertyFlags)0x0044000000010001, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerController, DamageTextComponentClass), Z_Construct_UClass_UClass, Z_Construct_UClass_UDamageTextComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DamageTextComponentClass_MetaData), NewProp_DamageTextComponentClass_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AAuraPlayerController_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_AuraContext, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_MoveAction, @@ -100,6 +202,7 @@ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AAuraPlay (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_InputConfig, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_AutoRunAcceptanceRadius, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_Spline, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_DamageTextComponentClass, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AAuraPlayerController_Statics::PropPointers) < 2048); UObject* (*const Z_Construct_UClass_AAuraPlayerController_Statics::DependentSingletons[])() = { @@ -112,11 +215,11 @@ const UECodeGen_Private::FClassParams Z_Construct_UClass_AAuraPlayerController_S "Game", &StaticCppClassTypeInfo, DependentSingletons, - nullptr, + FuncInfo, Z_Construct_UClass_AAuraPlayerController_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), - 0, + UE_ARRAY_COUNT(FuncInfo), UE_ARRAY_COUNT(Z_Construct_UClass_AAuraPlayerController_Statics::PropPointers), 0, 0x009002A4u, @@ -142,10 +245,10 @@ AAuraPlayerController::~AAuraPlayerController() {} struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { - { Z_Construct_UClass_AAuraPlayerController, AAuraPlayerController::StaticClass, TEXT("AAuraPlayerController"), &Z_Registration_Info_UClass_AAuraPlayerController, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraPlayerController), 2973074766U) }, + { Z_Construct_UClass_AAuraPlayerController, AAuraPlayerController::StaticClass, TEXT("AAuraPlayerController"), &Z_Registration_Info_UClass_AAuraPlayerController, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraPlayerController), 2344083794U) }, }; }; -static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_2525340211(TEXT("/Script/Aura"), +static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_3839698792(TEXT("/Script/Aura"), Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_Statics::ClassInfo), nullptr, 0, nullptr, 0); diff --git a/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraPlayerController.generated.h b/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraPlayerController.generated.h index 7335351..a334803 100644 --- a/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraPlayerController.generated.h +++ b/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraPlayerController.generated.h @@ -9,12 +9,19 @@ #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS +class ACharacter; #ifdef AURA_AuraPlayerController_generated_h #error "AuraPlayerController.generated.h already included, missing '#pragma once' in AuraPlayerController.h" #endif #define AURA_AuraPlayerController_generated_h -#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_25_INCLASS_NO_PURE_DECLS \ +#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_26_RPC_WRAPPERS_NO_PURE_DECLS \ + virtual void ShowDamageNumber_Implementation(float DamageAmount, ACharacter* TargetCharacter, bool bCritical, bool bBlocked); \ + DECLARE_FUNCTION(execShowDamageNumber); + + +#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_26_CALLBACK_WRAPPERS +#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_26_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesAAuraPlayerController(); \ friend struct Z_Construct_UClass_AAuraPlayerController_Statics; \ @@ -23,7 +30,7 @@ public: \ DECLARE_SERIALIZER(AAuraPlayerController) -#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_25_ENHANCED_CONSTRUCTORS \ +#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_26_ENHANCED_CONSTRUCTORS \ private: \ /** Private move- and copy-constructors, should never be used */ \ AAuraPlayerController(AAuraPlayerController&&); \ @@ -35,12 +42,14 @@ public: \ NO_API virtual ~AAuraPlayerController(); -#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_22_PROLOG -#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_25_GENERATED_BODY \ +#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_23_PROLOG +#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_26_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ - FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_25_INCLASS_NO_PURE_DECLS \ - FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_25_ENHANCED_CONSTRUCTORS \ + FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_26_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_26_CALLBACK_WRAPPERS \ + FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_26_INCLASS_NO_PURE_DECLS \ + FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_26_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/CharacterClassInfo.gen.cpp b/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/CharacterClassInfo.gen.cpp index d170e52..b541e4e 100644 --- a/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/CharacterClassInfo.gen.cpp +++ b/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/CharacterClassInfo.gen.cpp @@ -15,7 +15,9 @@ AURA_API UClass* Z_Construct_UClass_UCharacterClassInfo_NoRegister(); AURA_API UEnum* Z_Construct_UEnum_Aura_ECharacterClass(); AURA_API UScriptStruct* Z_Construct_UScriptStruct_FCharacterClassDefaultInfo(); COREUOBJECT_API UClass* Z_Construct_UClass_UClass(); +ENGINE_API UClass* Z_Construct_UClass_UCurveTable_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UDataAsset(); +GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UGameplayAbility_NoRegister(); GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UGameplayEffect_NoRegister(); UPackage* Z_Construct_UPackage__Script_Aura(); // End Cross Module References @@ -167,6 +169,14 @@ struct Z_Construct_UClass_UCharacterClassInfo_Statics { "Category", "Common Class Defaults" }, { "ModuleRelativePath", "Public/AbilitySystem/Data/CharacterClassInfo.h" }, }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CommonAbilities_MetaData[] = { + { "Category", "Common Class Defaults" }, + { "ModuleRelativePath", "Public/AbilitySystem/Data/CharacterClassInfo.h" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DamageCalculationCoefficients_MetaData[] = { + { "Category", "Common Class Defaults|Damage" }, + { "ModuleRelativePath", "Public/AbilitySystem/Data/CharacterClassInfo.h" }, + }; #endif // WITH_METADATA static const UECodeGen_Private::FStructPropertyParams NewProp_CharacterClassInformation_ValueProp; static const UECodeGen_Private::FBytePropertyParams NewProp_CharacterClassInformation_Key_KeyProp_Underlying; @@ -174,6 +184,9 @@ struct Z_Construct_UClass_UCharacterClassInfo_Statics static const UECodeGen_Private::FMapPropertyParams NewProp_CharacterClassInformation; static const UECodeGen_Private::FClassPropertyParams NewProp_SecondaryAttributes; static const UECodeGen_Private::FClassPropertyParams NewProp_VitalAttributes; + static const UECodeGen_Private::FClassPropertyParams NewProp_CommonAbilities_Inner; + static const UECodeGen_Private::FArrayPropertyParams NewProp_CommonAbilities; + static const UECodeGen_Private::FObjectPropertyParams NewProp_DamageCalculationCoefficients; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { @@ -187,6 +200,9 @@ const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UCharacterClassI const UECodeGen_Private::FMapPropertyParams Z_Construct_UClass_UCharacterClassInfo_Statics::NewProp_CharacterClassInformation = { "CharacterClassInformation", nullptr, (EPropertyFlags)0x0010000000010001, UECodeGen_Private::EPropertyGenFlags::Map, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCharacterClassInfo, CharacterClassInformation), EMapPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CharacterClassInformation_MetaData), NewProp_CharacterClassInformation_MetaData) }; // 1307390188 1554994236 const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_UCharacterClassInfo_Statics::NewProp_SecondaryAttributes = { "SecondaryAttributes", nullptr, (EPropertyFlags)0x0014000000010001, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCharacterClassInfo, SecondaryAttributes), Z_Construct_UClass_UClass, Z_Construct_UClass_UGameplayEffect_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SecondaryAttributes_MetaData), NewProp_SecondaryAttributes_MetaData) }; const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_UCharacterClassInfo_Statics::NewProp_VitalAttributes = { "VitalAttributes", nullptr, (EPropertyFlags)0x0014000000010001, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCharacterClassInfo, VitalAttributes), Z_Construct_UClass_UClass, Z_Construct_UClass_UGameplayEffect_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_VitalAttributes_MetaData), NewProp_VitalAttributes_MetaData) }; +const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_UCharacterClassInfo_Statics::NewProp_CommonAbilities_Inner = { "CommonAbilities", nullptr, (EPropertyFlags)0x0004000000000000, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UClass, Z_Construct_UClass_UGameplayAbility_NoRegister, METADATA_PARAMS(0, nullptr) }; +const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UCharacterClassInfo_Statics::NewProp_CommonAbilities = { "CommonAbilities", nullptr, (EPropertyFlags)0x0014000000010001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCharacterClassInfo, CommonAbilities), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CommonAbilities_MetaData), NewProp_CommonAbilities_MetaData) }; +const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UCharacterClassInfo_Statics::NewProp_DamageCalculationCoefficients = { "DamageCalculationCoefficients", nullptr, (EPropertyFlags)0x0114000000010001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCharacterClassInfo, DamageCalculationCoefficients), Z_Construct_UClass_UCurveTable_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DamageCalculationCoefficients_MetaData), NewProp_DamageCalculationCoefficients_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UCharacterClassInfo_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCharacterClassInfo_Statics::NewProp_CharacterClassInformation_ValueProp, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCharacterClassInfo_Statics::NewProp_CharacterClassInformation_Key_KeyProp_Underlying, @@ -194,6 +210,9 @@ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UCharacte (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCharacterClassInfo_Statics::NewProp_CharacterClassInformation, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCharacterClassInfo_Statics::NewProp_SecondaryAttributes, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCharacterClassInfo_Statics::NewProp_VitalAttributes, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCharacterClassInfo_Statics::NewProp_CommonAbilities_Inner, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCharacterClassInfo_Statics::NewProp_CommonAbilities, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCharacterClassInfo_Statics::NewProp_DamageCalculationCoefficients, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCharacterClassInfo_Statics::PropPointers) < 2048); UObject* (*const Z_Construct_UClass_UCharacterClassInfo_Statics::DependentSingletons[])() = { @@ -243,10 +262,10 @@ struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_Data_Char { FCharacterClassDefaultInfo::StaticStruct, Z_Construct_UScriptStruct_FCharacterClassDefaultInfo_Statics::NewStructOps, TEXT("CharacterClassDefaultInfo"), &Z_Registration_Info_UScriptStruct_CharacterClassDefaultInfo, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FCharacterClassDefaultInfo), 1554994236U) }, }; static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { - { Z_Construct_UClass_UCharacterClassInfo, UCharacterClassInfo::StaticClass, TEXT("UCharacterClassInfo"), &Z_Registration_Info_UClass_UCharacterClassInfo, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCharacterClassInfo), 1920560898U) }, + { Z_Construct_UClass_UCharacterClassInfo, UCharacterClassInfo::StaticClass, TEXT("UCharacterClassInfo"), &Z_Registration_Info_UClass_UCharacterClassInfo, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCharacterClassInfo), 639073381U) }, }; }; -static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_1062139496(TEXT("/Script/Aura"), +static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_2254656874(TEXT("/Script/Aura"), Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_Statics::ClassInfo), Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_Statics::ScriptStructInfo), Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_Statics::EnumInfo)); diff --git a/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/CharacterClassInfo.generated.h b/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/CharacterClassInfo.generated.h index 47d814c..01fc10f 100644 --- a/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/CharacterClassInfo.generated.h +++ b/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/CharacterClassInfo.generated.h @@ -14,14 +14,14 @@ PRAGMA_DISABLE_DEPRECATION_WARNINGS #endif #define AURA_CharacterClassInfo_generated_h -#define FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_22_GENERATED_BODY \ +#define FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_23_GENERATED_BODY \ friend struct Z_Construct_UScriptStruct_FCharacterClassDefaultInfo_Statics; \ AURA_API static class UScriptStruct* StaticStruct(); template<> AURA_API UScriptStruct* StaticStruct(); -#define FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_34_INCLASS_NO_PURE_DECLS \ +#define FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_35_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUCharacterClassInfo(); \ friend struct Z_Construct_UClass_UCharacterClassInfo_Statics; \ @@ -30,7 +30,7 @@ public: \ DECLARE_SERIALIZER(UCharacterClassInfo) -#define FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_34_ENHANCED_CONSTRUCTORS \ +#define FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_35_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UCharacterClassInfo(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ private: \ @@ -44,12 +44,12 @@ public: \ NO_API virtual ~UCharacterClassInfo(); -#define FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_31_PROLOG -#define FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_34_GENERATED_BODY \ +#define FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_32_PROLOG +#define FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_35_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ - FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_34_INCLASS_NO_PURE_DECLS \ - FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_34_ENHANCED_CONSTRUCTORS \ + FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_35_INCLASS_NO_PURE_DECLS \ + FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_35_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/DamageTextComponent.gen.cpp b/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/DamageTextComponent.gen.cpp new file mode 100644 index 0000000..3f1189c --- /dev/null +++ b/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/DamageTextComponent.gen.cpp @@ -0,0 +1,161 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "Aura/Public/UI/Widget/DamageTextComponent.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeDamageTextComponent() {} + +// Begin Cross Module References +AURA_API UClass* Z_Construct_UClass_UDamageTextComponent(); +AURA_API UClass* Z_Construct_UClass_UDamageTextComponent_NoRegister(); +UMG_API UClass* Z_Construct_UClass_UWidgetComponent(); +UPackage* Z_Construct_UPackage__Script_Aura(); +// End Cross Module References + +// Begin Class UDamageTextComponent Function SetDamageText +struct DamageTextComponent_eventSetDamageText_Parms +{ + float Damage; + bool bCritical; + bool bBlocked; +}; +static const FName NAME_UDamageTextComponent_SetDamageText = FName(TEXT("SetDamageText")); +void UDamageTextComponent::SetDamageText(float Damage, bool bCritical, bool bBlocked) +{ + DamageTextComponent_eventSetDamageText_Parms Parms; + Parms.Damage=Damage; + Parms.bCritical=bCritical ? true : false; + Parms.bBlocked=bBlocked ? true : false; + UFunction* Func = FindFunctionChecked(NAME_UDamageTextComponent_SetDamageText); + ProcessEvent(Func,&Parms); +} +struct Z_Construct_UFunction_UDamageTextComponent_SetDamageText_Statics +{ +#if WITH_METADATA + static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { + { "ModuleRelativePath", "Public/UI/Widget/DamageTextComponent.h" }, + }; +#endif // WITH_METADATA + static const UECodeGen_Private::FFloatPropertyParams NewProp_Damage; + static void NewProp_bCritical_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_bCritical; + static void NewProp_bBlocked_SetBit(void* Obj); + static const UECodeGen_Private::FBoolPropertyParams NewProp_bBlocked; + static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; + static const UECodeGen_Private::FFunctionParams FuncParams; +}; +const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UDamageTextComponent_SetDamageText_Statics::NewProp_Damage = { "Damage", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(DamageTextComponent_eventSetDamageText_Parms, Damage), METADATA_PARAMS(0, nullptr) }; +void Z_Construct_UFunction_UDamageTextComponent_SetDamageText_Statics::NewProp_bCritical_SetBit(void* Obj) +{ + ((DamageTextComponent_eventSetDamageText_Parms*)Obj)->bCritical = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UDamageTextComponent_SetDamageText_Statics::NewProp_bCritical = { "bCritical", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(DamageTextComponent_eventSetDamageText_Parms), &Z_Construct_UFunction_UDamageTextComponent_SetDamageText_Statics::NewProp_bCritical_SetBit, METADATA_PARAMS(0, nullptr) }; +void Z_Construct_UFunction_UDamageTextComponent_SetDamageText_Statics::NewProp_bBlocked_SetBit(void* Obj) +{ + ((DamageTextComponent_eventSetDamageText_Parms*)Obj)->bBlocked = 1; +} +const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UDamageTextComponent_SetDamageText_Statics::NewProp_bBlocked = { "bBlocked", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(DamageTextComponent_eventSetDamageText_Parms), &Z_Construct_UFunction_UDamageTextComponent_SetDamageText_Statics::NewProp_bBlocked_SetBit, METADATA_PARAMS(0, nullptr) }; +const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDamageTextComponent_SetDamageText_Statics::PropPointers[] = { + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDamageTextComponent_SetDamageText_Statics::NewProp_Damage, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDamageTextComponent_SetDamageText_Statics::NewProp_bCritical, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDamageTextComponent_SetDamageText_Statics::NewProp_bBlocked, +}; +static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UDamageTextComponent_SetDamageText_Statics::PropPointers) < 2048); +const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UDamageTextComponent_SetDamageText_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDamageTextComponent, nullptr, "SetDamageText", nullptr, nullptr, Z_Construct_UFunction_UDamageTextComponent_SetDamageText_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDamageTextComponent_SetDamageText_Statics::PropPointers), sizeof(DamageTextComponent_eventSetDamageText_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x0C020800, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UDamageTextComponent_SetDamageText_Statics::Function_MetaDataParams), Z_Construct_UFunction_UDamageTextComponent_SetDamageText_Statics::Function_MetaDataParams) }; +static_assert(sizeof(DamageTextComponent_eventSetDamageText_Parms) < MAX_uint16); +UFunction* Z_Construct_UFunction_UDamageTextComponent_SetDamageText() +{ + static UFunction* ReturnFunction = nullptr; + if (!ReturnFunction) + { + UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UDamageTextComponent_SetDamageText_Statics::FuncParams); + } + return ReturnFunction; +} +// End Class UDamageTextComponent Function SetDamageText + +// Begin Class UDamageTextComponent +void UDamageTextComponent::StaticRegisterNativesUDamageTextComponent() +{ +} +IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UDamageTextComponent); +UClass* Z_Construct_UClass_UDamageTextComponent_NoRegister() +{ + return UDamageTextComponent::StaticClass(); +} +struct Z_Construct_UClass_UDamageTextComponent_Statics +{ +#if WITH_METADATA + static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { +#if !UE_BUILD_SHIPPING + { "Comment", "/**\n * \n */" }, +#endif + { "HideCategories", "Object Activation Components|Activation Sockets Base Lighting LOD Mesh Mobility Trigger" }, + { "IncludePath", "UI/Widget/DamageTextComponent.h" }, + { "ModuleRelativePath", "Public/UI/Widget/DamageTextComponent.h" }, + }; +#endif // WITH_METADATA + static UObject* (*const DependentSingletons[])(); + static constexpr FClassFunctionLinkInfo FuncInfo[] = { + { &Z_Construct_UFunction_UDamageTextComponent_SetDamageText, "SetDamageText" }, // 3412916894 + }; + static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048); + static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + static const UECodeGen_Private::FClassParams ClassParams; +}; +UObject* (*const Z_Construct_UClass_UDamageTextComponent_Statics::DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_UWidgetComponent, + (UObject* (*)())Z_Construct_UPackage__Script_Aura, +}; +static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UDamageTextComponent_Statics::DependentSingletons) < 16); +const UECodeGen_Private::FClassParams Z_Construct_UClass_UDamageTextComponent_Statics::ClassParams = { + &UDamageTextComponent::StaticClass, + "Engine", + &StaticCppClassTypeInfo, + DependentSingletons, + FuncInfo, + nullptr, + nullptr, + UE_ARRAY_COUNT(DependentSingletons), + UE_ARRAY_COUNT(FuncInfo), + 0, + 0, + 0x00B010A4u, + METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UDamageTextComponent_Statics::Class_MetaDataParams), Z_Construct_UClass_UDamageTextComponent_Statics::Class_MetaDataParams) +}; +UClass* Z_Construct_UClass_UDamageTextComponent() +{ + if (!Z_Registration_Info_UClass_UDamageTextComponent.OuterSingleton) + { + UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UDamageTextComponent.OuterSingleton, Z_Construct_UClass_UDamageTextComponent_Statics::ClassParams); + } + return Z_Registration_Info_UClass_UDamageTextComponent.OuterSingleton; +} +template<> AURA_API UClass* StaticClass() +{ + return UDamageTextComponent::StaticClass(); +} +UDamageTextComponent::UDamageTextComponent(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} +DEFINE_VTABLE_PTR_HELPER_CTOR(UDamageTextComponent); +UDamageTextComponent::~UDamageTextComponent() {} +// End Class UDamageTextComponent + +// Begin Registration +struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_UI_Widget_DamageTextComponent_h_Statics +{ + static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { + { Z_Construct_UClass_UDamageTextComponent, UDamageTextComponent::StaticClass, TEXT("UDamageTextComponent"), &Z_Registration_Info_UClass_UDamageTextComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UDamageTextComponent), 2756276513U) }, + }; +}; +static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_UI_Widget_DamageTextComponent_h_391214347(TEXT("/Script/Aura"), + Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_UI_Widget_DamageTextComponent_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_UI_Widget_DamageTextComponent_h_Statics::ClassInfo), + nullptr, 0, + nullptr, 0); +// End Registration +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/DamageTextComponent.generated.h b/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/DamageTextComponent.generated.h new file mode 100644 index 0000000..3093cb0 --- /dev/null +++ b/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/DamageTextComponent.generated.h @@ -0,0 +1,58 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "UI/Widget/DamageTextComponent.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef AURA_DamageTextComponent_generated_h +#error "DamageTextComponent.generated.h already included, missing '#pragma once' in DamageTextComponent.h" +#endif +#define AURA_DamageTextComponent_generated_h + +#define FID_Aura_Source_Aura_Public_UI_Widget_DamageTextComponent_h_15_CALLBACK_WRAPPERS +#define FID_Aura_Source_Aura_Public_UI_Widget_DamageTextComponent_h_15_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesUDamageTextComponent(); \ + friend struct Z_Construct_UClass_UDamageTextComponent_Statics; \ +public: \ + DECLARE_CLASS(UDamageTextComponent, UWidgetComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Aura"), NO_API) \ + DECLARE_SERIALIZER(UDamageTextComponent) + + +#define FID_Aura_Source_Aura_Public_UI_Widget_DamageTextComponent_h_15_ENHANCED_CONSTRUCTORS \ + /** Standard constructor, called after all reflected properties have been initialized */ \ + NO_API UDamageTextComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + UDamageTextComponent(UDamageTextComponent&&); \ + UDamageTextComponent(const UDamageTextComponent&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UDamageTextComponent); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDamageTextComponent); \ + DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDamageTextComponent) \ + NO_API virtual ~UDamageTextComponent(); + + +#define FID_Aura_Source_Aura_Public_UI_Widget_DamageTextComponent_h_12_PROLOG +#define FID_Aura_Source_Aura_Public_UI_Widget_DamageTextComponent_h_15_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_Aura_Source_Aura_Public_UI_Widget_DamageTextComponent_h_15_CALLBACK_WRAPPERS \ + FID_Aura_Source_Aura_Public_UI_Widget_DamageTextComponent_h_15_INCLASS_NO_PURE_DECLS \ + FID_Aura_Source_Aura_Public_UI_Widget_DamageTextComponent_h_15_ENHANCED_CONSTRUCTORS \ +private: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +template<> AURA_API UClass* StaticClass(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_Aura_Source_Aura_Public_UI_Widget_DamageTextComponent_h + + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/ExecCalc_Damage.gen.cpp b/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/ExecCalc_Damage.gen.cpp new file mode 100644 index 0000000..e0a75ec --- /dev/null +++ b/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/ExecCalc_Damage.gen.cpp @@ -0,0 +1,93 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +#include "UObject/GeneratedCppIncludes.h" +#include "Aura/Public/AbilitySystem/MMC/ExecCalc_Damage.h" +PRAGMA_DISABLE_DEPRECATION_WARNINGS +void EmptyLinkFunctionForGeneratedCodeExecCalc_Damage() {} + +// Begin Cross Module References +AURA_API UClass* Z_Construct_UClass_UExecCalc_Damage(); +AURA_API UClass* Z_Construct_UClass_UExecCalc_Damage_NoRegister(); +GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UGameplayEffectExecutionCalculation(); +UPackage* Z_Construct_UPackage__Script_Aura(); +// End Cross Module References + +// Begin Class UExecCalc_Damage +void UExecCalc_Damage::StaticRegisterNativesUExecCalc_Damage() +{ +} +IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UExecCalc_Damage); +UClass* Z_Construct_UClass_UExecCalc_Damage_NoRegister() +{ + return UExecCalc_Damage::StaticClass(); +} +struct Z_Construct_UClass_UExecCalc_Damage_Statics +{ +#if WITH_METADATA + static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { +#if !UE_BUILD_SHIPPING + { "Comment", "/**\n * \n */" }, +#endif + { "IncludePath", "AbilitySystem/MMC/ExecCalc_Damage.h" }, + { "ModuleRelativePath", "Public/AbilitySystem/MMC/ExecCalc_Damage.h" }, + }; +#endif // WITH_METADATA + static UObject* (*const DependentSingletons[])(); + static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { + TCppClassTypeTraits::IsAbstract, + }; + static const UECodeGen_Private::FClassParams ClassParams; +}; +UObject* (*const Z_Construct_UClass_UExecCalc_Damage_Statics::DependentSingletons[])() = { + (UObject* (*)())Z_Construct_UClass_UGameplayEffectExecutionCalculation, + (UObject* (*)())Z_Construct_UPackage__Script_Aura, +}; +static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UExecCalc_Damage_Statics::DependentSingletons) < 16); +const UECodeGen_Private::FClassParams Z_Construct_UClass_UExecCalc_Damage_Statics::ClassParams = { + &UExecCalc_Damage::StaticClass, + nullptr, + &StaticCppClassTypeInfo, + DependentSingletons, + nullptr, + nullptr, + nullptr, + UE_ARRAY_COUNT(DependentSingletons), + 0, + 0, + 0, + 0x001000A0u, + METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UExecCalc_Damage_Statics::Class_MetaDataParams), Z_Construct_UClass_UExecCalc_Damage_Statics::Class_MetaDataParams) +}; +UClass* Z_Construct_UClass_UExecCalc_Damage() +{ + if (!Z_Registration_Info_UClass_UExecCalc_Damage.OuterSingleton) + { + UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UExecCalc_Damage.OuterSingleton, Z_Construct_UClass_UExecCalc_Damage_Statics::ClassParams); + } + return Z_Registration_Info_UClass_UExecCalc_Damage.OuterSingleton; +} +template<> AURA_API UClass* StaticClass() +{ + return UExecCalc_Damage::StaticClass(); +} +DEFINE_VTABLE_PTR_HELPER_CTOR(UExecCalc_Damage); +UExecCalc_Damage::~UExecCalc_Damage() {} +// End Class UExecCalc_Damage + +// Begin Registration +struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_MMC_ExecCalc_Damage_h_Statics +{ + static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { + { Z_Construct_UClass_UExecCalc_Damage, UExecCalc_Damage::StaticClass, TEXT("UExecCalc_Damage"), &Z_Registration_Info_UClass_UExecCalc_Damage, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UExecCalc_Damage), 1177314150U) }, + }; +}; +static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_MMC_ExecCalc_Damage_h_887403772(TEXT("/Script/Aura"), + Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_MMC_ExecCalc_Damage_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_MMC_ExecCalc_Damage_h_Statics::ClassInfo), + nullptr, 0, + nullptr, 0); +// End Registration +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/ExecCalc_Damage.generated.h b/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/ExecCalc_Damage.generated.h new file mode 100644 index 0000000..eb01b11 --- /dev/null +++ b/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/ExecCalc_Damage.generated.h @@ -0,0 +1,54 @@ +// Copyright Epic Games, Inc. All Rights Reserved. +/*=========================================================================== + Generated code exported from UnrealHeaderTool. + DO NOT modify this manually! Edit the corresponding .h files instead! +===========================================================================*/ + +// IWYU pragma: private, include "AbilitySystem/MMC/ExecCalc_Damage.h" +#include "UObject/ObjectMacros.h" +#include "UObject/ScriptMacros.h" + +PRAGMA_DISABLE_DEPRECATION_WARNINGS +#ifdef AURA_ExecCalc_Damage_generated_h +#error "ExecCalc_Damage.generated.h already included, missing '#pragma once' in ExecCalc_Damage.h" +#endif +#define AURA_ExecCalc_Damage_generated_h + +#define FID_Aura_Source_Aura_Public_AbilitySystem_MMC_ExecCalc_Damage_h_15_INCLASS_NO_PURE_DECLS \ +private: \ + static void StaticRegisterNativesUExecCalc_Damage(); \ + friend struct Z_Construct_UClass_UExecCalc_Damage_Statics; \ +public: \ + DECLARE_CLASS(UExecCalc_Damage, UGameplayEffectExecutionCalculation, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Aura"), NO_API) \ + DECLARE_SERIALIZER(UExecCalc_Damage) + + +#define FID_Aura_Source_Aura_Public_AbilitySystem_MMC_ExecCalc_Damage_h_15_ENHANCED_CONSTRUCTORS \ +private: \ + /** Private move- and copy-constructors, should never be used */ \ + UExecCalc_Damage(UExecCalc_Damage&&); \ + UExecCalc_Damage(const UExecCalc_Damage&); \ +public: \ + DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UExecCalc_Damage); \ + DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UExecCalc_Damage); \ + DEFINE_DEFAULT_CONSTRUCTOR_CALL(UExecCalc_Damage) \ + NO_API virtual ~UExecCalc_Damage(); + + +#define FID_Aura_Source_Aura_Public_AbilitySystem_MMC_ExecCalc_Damage_h_12_PROLOG +#define FID_Aura_Source_Aura_Public_AbilitySystem_MMC_ExecCalc_Damage_h_15_GENERATED_BODY \ +PRAGMA_DISABLE_DEPRECATION_WARNINGS \ +public: \ + FID_Aura_Source_Aura_Public_AbilitySystem_MMC_ExecCalc_Damage_h_15_INCLASS_NO_PURE_DECLS \ + FID_Aura_Source_Aura_Public_AbilitySystem_MMC_ExecCalc_Damage_h_15_ENHANCED_CONSTRUCTORS \ +private: \ +PRAGMA_ENABLE_DEPRECATION_WARNINGS + + +template<> AURA_API UClass* StaticClass(); + +#undef CURRENT_FILE_ID +#define CURRENT_FILE_ID FID_Aura_Source_Aura_Public_AbilitySystem_MMC_ExecCalc_Damage_h + + +PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/Timestamp b/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/Timestamp index 040f395..c764fee 100644 --- a/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/Timestamp +++ b/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/Timestamp @@ -1,30 +1,32 @@ E:\Unreal\Aura\Source\Aura\Public\AuraAssetManager.h -E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\GameplayAbility\AuraGameplayAbility.h E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemLibrary.h -E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\MMC_MaxHealth.h -E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemComponent.h -E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\MMC_MaxMana.h E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAttributeSet.h +E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\AttributeInfo.h E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\AuraDataAsset.h E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\GameplayAbility\AuraDamageAbility.h +E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\GameplayAbility\AuraGameplayAbility.h E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Tasks\TargetDataUnderMouse.h -E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\AttributeInfo.h E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\CharacterClassInfo.h +E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\MMC_MaxHealth.h E:\Unreal\Aura\Source\Aura\Public\Actor\AuraEffectActor.h E:\Unreal\Aura\Source\Aura\Public\Character\AuraEnemy.h +E:\Unreal\Aura\Source\Aura\Public\Interact\EnemyInterface.h +E:\Unreal\Aura\Source\Aura\Public\Game\AuraGameMode.h +E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacterBase.h +E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerState.h +E:\Unreal\Aura\Source\Aura\Public\Actor\AuraProjectile.h +E:\Unreal\Aura\Source\Aura\Public\UI\Widget\AuraUserWidget.h E:\Unreal\Aura\Source\Aura\Public\Input\AuraInputConfig.h E:\Unreal\Aura\Source\Aura\Public\Input\AuraInputComponent.h +E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AttributeMenuWidgetController.h +E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AuraWidgetController.h E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraProjectileSpell.h E:\Unreal\Aura\Source\Aura\Public\Interact\CombatInterface.h -E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerState.h -E:\Unreal\Aura\Source\Aura\Public\UI\HUD\AuraHUD.h -E:\Unreal\Aura\Source\Aura\Public\Interact\EnemyInterface.h -E:\Unreal\Aura\Source\Aura\Public\Actor\AuraProjectile.h -E:\Unreal\Aura\Source\Aura\Public\Game\AuraGameMode.h E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerController.h -E:\Unreal\Aura\Source\Aura\Public\UI\Widget\AuraUserWidget.h 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"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\dataregistry\\source\\dataregistry\\public\\dataregistryid.h", + "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\dataregistry\\intermediate\\build\\win64\\unrealeditor\\inc\\dataregistry\\uht\\dataregistryid.generated.h", + "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\scalablefloat.generated.h", + "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayabilityspec.generated.h", + "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\activegameplayeffectiterator.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\visuallogger\\visualloggerdebugsnapshotinterface.h", + "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\visualloggerdebugsnapshotinterface.generated.h", + "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayeffect.generated.h", + "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayeffectcalculation.h", + "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayeffectcalculation.generated.h", + "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayeffectexecutioncalculation.generated.h", + "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\execcalc_damage.generated.h" + ], + "ImportedModules": [], + "ImportedHeaderUnits": [] + } +} \ No newline at end of file diff --git a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/ExecCalc_Damage.gen.cpp.obj b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/ExecCalc_Damage.gen.cpp.obj new file mode 100644 index 0000000..93d3447 Binary files /dev/null and b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/ExecCalc_Damage.gen.cpp.obj differ diff --git a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/ExecCalc_Damage.gen.cpp.obj.rsp b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/ExecCalc_Damage.gen.cpp.obj.rsp new file mode 100644 index 0000000..685009e --- /dev/null +++ b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/ExecCalc_Damage.gen.cpp.obj.rsp @@ -0,0 +1,50 @@ +"E:\Unreal\Aura\Intermediate\Build\Win64\UnrealEditor\Inc\Aura\UHT\ExecCalc_Damage.gen.cpp" +/FI"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h" +/FI"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Definitions.Aura.h" +/Yu"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h" +/Fp"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.pch" +/Fo"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\ExecCalc_Damage.gen.cpp.obj" +/experimental:log "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\ExecCalc_Damage.gen.cpp.sarif" +/sourceDependencies "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\ExecCalc_Damage.gen.cpp.dep.json" +@"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.Shared.rsp" +/d2ssa-cfg-question- +/Zc:inline +/nologo +/Oi +/FC +/c +/Gw +/Gy +/utf-8 +/wd4819 +/DSAL_NO_ATTRIBUTE_DECLARATIONS=1 +/permissive- +/Zc:strictStrings- +/Zc:__cplusplus +/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 +/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 +/D_WINDLL +/D_DISABLE_EXTENDED_ALIGNED_STORAGE +/Ob2 +/d2ExtendedWarningInfo +/Od +/errorReport:prompt +/EHsc +/DPLATFORM_EXCEPTIONS_DISABLED=0 +/Z7 +/MD +/bigobj +/fp:fast +/Zp8 +/we4456 +/we4458 +/we4459 +/we4668 +/wd4244 +/wd4838 +/TP +/GR- +/W4 +/std:c++20 +/Zc:preprocessor +/wd5054 \ No newline at end of file diff --git a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/ExecCalc_Damage.gen.cpp.sarif b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/ExecCalc_Damage.gen.cpp.sarif new file mode 100644 index 0000000..04af628 --- /dev/null +++ b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/ExecCalc_Damage.gen.cpp.sarif @@ -0,0 +1,18 @@ +{ + "version": "2.1.0", + "$schema": "https://schemastore.azurewebsites.net/schemas/json/sarif-2.1.0-rtm.5.json", + "runs": [ + { + "results": [], + "tool": { + "driver": { + "name": "MSVC", + "shortDescription": { + "text": "Microsoft Visual C++ Compiler Warnings/Errors" + }, + "informationUri": "https://docs.microsoft.com/cpp/error-messages/compiler-errors-1/c-cpp-build-errors" + } + } + } + ] +} \ No newline at end of file diff --git a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/LiveCodingInfo.json b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/LiveCodingInfo.json index 55b435f..559be59 100644 --- a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/LiveCodingInfo.json +++ b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/LiveCodingInfo.json @@ -5,20 +5,22 @@ "AttributeInfo.gen.cpp.obj", "AttributeMenuWidgetController.gen.cpp.obj", "AuraAbilitySystemComponent.gen.cpp.obj", - "AuraAbilitySystemLibrary.gen.cpp.obj", "AuraAssetManager.gen.cpp.obj", "AuraAttributeSet.gen.cpp.obj", + "AuraDamageAbility.gen.cpp.obj", "AuraDataAsset.gen.cpp.obj", "AuraEffectActor.gen.cpp.obj", "AuraGameMode.gen.cpp.obj", + "AuraGameplayAbility.gen.cpp.obj", "AuraHUD.gen.cpp.obj", "AuraInputComponent.gen.cpp.obj", "AuraInputConfig.gen.cpp.obj", - "AuraPlayerController.gen.cpp.obj", "AuraPlayerState.gen.cpp.obj", "AuraProjectile.gen.cpp.obj", + "AuraProjectileSpell.gen.cpp.obj", "AuraUserWidget.gen.cpp.obj", "AuraWidgetController.gen.cpp.obj", + "CombatInterface.gen.cpp.obj", "EnemyInterface.gen.cpp.obj", "MMC_MaxHealth.gen.cpp.obj", "MMC_MaxMana.gen.cpp.obj", @@ -28,14 +30,18 @@ "Aura.cpp.obj", "AuraAbilitySystemComponent.cpp.obj", "AuraAbilitySystemLibrary.cpp.obj", - "AuraAttributeSet.cpp.obj", + "AuraProjectileSpell.cpp.obj", + "AttributeInfo.cpp.obj", "AuraDataAsset.cpp.obj", + "AuraDamageAbility.cpp.obj", + "AuraGameplayAbility.cpp.obj", "MMC_MaxHealth.cpp.obj", "MMC_MaxMana.cpp.obj", "TargetDataUnderMouse.cpp.obj", "AuraEffectActor.cpp.obj", "AuraProjectile.cpp.obj", "AuraAssetManager.cpp.obj", + "AuraGameplayTags.cpp.obj", "AuraCharacter.cpp.obj", "AuraGameMode.cpp.obj", "AuraInputComponent.cpp.obj", @@ -48,24 +54,22 @@ "OverlayWidgetController.cpp.obj", "AuraUserWidget.cpp.obj", "Aura.init.gen.cpp.obj", + "AuraAbilitySystemLibrary.gen.cpp.obj", "AuraCharacter.gen.cpp.obj", "AuraCharacterBase.gen.cpp.obj", - "AuraDamageAbility.gen.cpp.obj", "AuraEnemy.gen.cpp.obj", - "AuraGameplayAbility.gen.cpp.obj", - "AuraProjectileSpell.gen.cpp.obj", + "AuraPlayerController.gen.cpp.obj", "CharacterClassInfo.gen.cpp.obj", - "CombatInterface.gen.cpp.obj", - "AuraProjectileSpell.cpp.obj", - "AttributeInfo.cpp.obj", + "DamageTextComponent.gen.cpp.obj", + "ExecCalc_Damage.gen.cpp.obj", + "AuraAttributeSet.cpp.obj", "CharacterClassInfo.cpp.obj", - "AuraDamageAbility.cpp.obj", - "AuraGameplayAbility.cpp.obj", - "AuraGameplayTags.cpp.obj", + "ExecCalc_Damage.cpp.obj", "AuraCharacterBase.cpp.obj", "AuraEnemy.cpp.obj", "CombatInterface.cpp.obj", - "AuraPlayerController.cpp.obj" + "AuraPlayerController.cpp.obj", + "DamageTextComponent.cpp.obj" ] } } \ No newline at end of file diff --git a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/LiveCodingInfo.json.old b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/LiveCodingInfo.json.old index 7e67ec0..9953a4f 100644 --- a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/LiveCodingInfo.json.old +++ b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/LiveCodingInfo.json.old @@ -5,25 +5,24 @@ "AttributeInfo.gen.cpp.obj", "AttributeMenuWidgetController.gen.cpp.obj", "AuraAbilitySystemComponent.gen.cpp.obj", - "AuraAbilitySystemLibrary.gen.cpp.obj", "AuraAssetManager.gen.cpp.obj", "AuraAttributeSet.gen.cpp.obj", - "AuraCharacter.gen.cpp.obj", - "AuraCharacterBase.gen.cpp.obj", + "AuraDamageAbility.gen.cpp.obj", "AuraDataAsset.gen.cpp.obj", "AuraEffectActor.gen.cpp.obj", - "AuraEnemy.gen.cpp.obj", "AuraGameMode.gen.cpp.obj", + "AuraGameplayAbility.gen.cpp.obj", "AuraHUD.gen.cpp.obj", "AuraInputComponent.gen.cpp.obj", "AuraInputConfig.gen.cpp.obj", - "AuraPlayerController.gen.cpp.obj", "AuraPlayerState.gen.cpp.obj", "AuraProjectile.gen.cpp.obj", + "AuraProjectileSpell.gen.cpp.obj", "AuraUserWidget.gen.cpp.obj", "AuraWidgetController.gen.cpp.obj", "CombatInterface.gen.cpp.obj", "EnemyInterface.gen.cpp.obj", + "ExecCalc_Damage.gen.cpp.obj", "MMC_MaxHealth.gen.cpp.obj", "MMC_MaxMana.gen.cpp.obj", "OverlayWidgetController.gen.cpp.obj", @@ -32,20 +31,23 @@ "Aura.cpp.obj", "AuraAbilitySystemComponent.cpp.obj", "AuraAbilitySystemLibrary.cpp.obj", - "AuraAttributeSet.cpp.obj", + "AuraProjectileSpell.cpp.obj", + "AttributeInfo.cpp.obj", "AuraDataAsset.cpp.obj", + "AuraDamageAbility.cpp.obj", + "AuraGameplayAbility.cpp.obj", "MMC_MaxHealth.cpp.obj", "MMC_MaxMana.cpp.obj", "TargetDataUnderMouse.cpp.obj", "AuraEffectActor.cpp.obj", "AuraProjectile.cpp.obj", "AuraAssetManager.cpp.obj", + "AuraGameplayTags.cpp.obj", "AuraCharacter.cpp.obj", "AuraGameMode.cpp.obj", "AuraInputComponent.cpp.obj", "AuraInputConfig.cpp.obj", "EnemyInterface.cpp.obj", - "AuraPlayerController.cpp.obj", "AuraPlayerState.cpp.obj", "AuraHUD.cpp.obj", "AttributeMenuWidgetController.cpp.obj", @@ -53,19 +55,21 @@ "OverlayWidgetController.cpp.obj", "AuraUserWidget.cpp.obj", "Aura.init.gen.cpp.obj", - "AuraDamageAbility.gen.cpp.obj", - "AuraGameplayAbility.gen.cpp.obj", - "AuraProjectileSpell.gen.cpp.obj", + "AuraAbilitySystemLibrary.gen.cpp.obj", + "AuraCharacter.gen.cpp.obj", + "AuraCharacterBase.gen.cpp.obj", + "AuraEnemy.gen.cpp.obj", + "AuraPlayerController.gen.cpp.obj", "CharacterClassInfo.gen.cpp.obj", - "AuraProjectileSpell.cpp.obj", - "AttributeInfo.cpp.obj", + "DamageTextComponent.gen.cpp.obj", + "AuraAttributeSet.cpp.obj", "CharacterClassInfo.cpp.obj", - "AuraDamageAbility.cpp.obj", - "AuraGameplayAbility.cpp.obj", - "AuraGameplayTags.cpp.obj", + "ExecCalc_Damage.cpp.obj", "AuraCharacterBase.cpp.obj", "AuraEnemy.cpp.obj", - "CombatInterface.cpp.obj" + "CombatInterface.cpp.obj", + "AuraPlayerController.cpp.obj", + "DamageTextComponent.cpp.obj" ] } } \ No newline at end of file diff --git a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/Module.Aura.cpp b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/Module.Aura.cpp index d63a8bc..c6da5fe 100644 --- a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/Module.Aura.cpp +++ b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/Module.Aura.cpp @@ -2,20 +2,22 @@ #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeInfo.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeMenuWidgetController.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemComponent.gen.cpp" -#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemLibrary.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAssetManager.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAttributeSet.gen.cpp" +#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraDamageAbility.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraDataAsset.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEffectActor.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraGameMode.gen.cpp" +#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraGameplayAbility.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraHUD.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraInputComponent.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraInputConfig.gen.cpp" -#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraPlayerController.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraPlayerState.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraProjectile.gen.cpp" +#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraProjectileSpell.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraUserWidget.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraWidgetController.gen.cpp" +#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/CombatInterface.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/EnemyInterface.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/MMC_MaxHealth.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/MMC_MaxMana.gen.cpp" @@ -25,14 +27,18 @@ #include "E:/Unreal/Aura/Source/Aura/Aura.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAbilitySystemComponent.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAbilitySystemLibrary.cpp" -#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAttributeSet.cpp" +#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraProjectileSpell.cpp" +#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Data/AttributeInfo.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Data/AuraDataAsset.cpp" +#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/GameplayAbility/AuraDamageAbility.cpp" +#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/GameplayAbility/AuraGameplayAbility.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/MMC/MMC_MaxHealth.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/MMC/MMC_MaxMana.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Tasks/TargetDataUnderMouse.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/Actor/AuraEffectActor.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/Actor/AuraProjectile.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/AuraAssetManager.cpp" +#include "E:/Unreal/Aura/Source/Aura/Private/AuraGameplayTags.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacter.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/Game/AuraGameMode.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/Input/AuraInputComponent.cpp" diff --git a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/Module.Aura.cpp.dep.json b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/Module.Aura.cpp.dep.json index a2c37f8..3103bca 100644 --- a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/Module.Aura.cpp.dep.json +++ b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/Module.Aura.cpp.dep.json @@ -71,13 +71,6 @@ "e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\gameplayability\\auragameplayability.h", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auragameplayability.generated.h", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemcomponent.generated.h", - "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemlibrary.gen.cpp", - "e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraabilitysystemlibrary.h", - "e:\\unreal\\aura\\source\\aura\\public\\ui\\widgetcontroller\\overlaywidgetcontroller.h", - "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\overlaywidgetcontroller.generated.h", - "e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\data\\characterclassinfo.h", - "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\characterclassinfo.generated.h", - "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemlibrary.generated.h", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraassetmanager.gen.cpp", "e:\\unreal\\aura\\source\\aura\\public\\auraassetmanager.h", "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\engine\\assetmanager.h", @@ -99,6 +92,9 @@ "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraattributeset.gen.cpp", "e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraattributeset.h", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraattributeset.generated.h", + "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auradamageability.gen.cpp", + "e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\gameplayability\\auradamageability.h", + "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auradamageability.generated.h", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auradataasset.gen.cpp", "e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\data\\auradataasset.h", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auradataasset.generated.h", @@ -112,6 +108,7 @@ "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\serverstatreplicator.generated.h", "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\gamemodebase.generated.h", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auragamemode.generated.h", + "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auragameplayability.gen.cpp", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurahud.gen.cpp", "e:\\unreal\\aura\\source\\aura\\public\\ui\\hud\\aurahud.h", "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\hud.h", @@ -136,11 +133,6 @@ "e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\intermediate\\build\\win64\\unrealeditor\\inc\\enhancedinput\\uht\\enhancedinputcomponent.generated.h", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurainputcomponent.generated.h", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurainputconfig.gen.cpp", - "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayercontroller.gen.cpp", - "e:\\unreal\\aura\\source\\aura\\public\\player\\auraplayercontroller.h", - "e:\\unreal\\aura\\source\\aura\\public\\interact\\enemyinterface.h", - "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\enemyinterface.generated.h", - "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayercontroller.generated.h", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayerstate.gen.cpp", "e:\\unreal\\aura\\source\\aura\\public\\player\\auraplayerstate.h", "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysysteminterface.h", @@ -151,6 +143,9 @@ "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraprojectile.gen.cpp", "e:\\unreal\\aura\\source\\aura\\public\\actor\\auraprojectile.h", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraprojectile.generated.h", + "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraprojectilespell.gen.cpp", + "e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraprojectilespell.h", + "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraprojectilespell.generated.h", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurauserwidget.gen.cpp", "e:\\unreal\\aura\\source\\aura\\public\\ui\\widget\\aurauserwidget.h", "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\umg\\public\\blueprint\\userwidget.h", @@ -187,7 +182,12 @@ "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\userwidget.generated.h", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurauserwidget.generated.h", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurawidgetcontroller.gen.cpp", + "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\combatinterface.gen.cpp", + "e:\\unreal\\aura\\source\\aura\\public\\interact\\combatinterface.h", + "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\combatinterface.generated.h", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\enemyinterface.gen.cpp", + "e:\\unreal\\aura\\source\\aura\\public\\interact\\enemyinterface.h", + "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\enemyinterface.generated.h", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\mmc_maxhealth.gen.cpp", "e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\mmc\\mmc_maxhealth.h", "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplaymodmagnitudecalculation.h", @@ -199,6 +199,8 @@ "e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\mmc\\mmc_maxmana.h", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\mmc_maxmana.generated.h", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\overlaywidgetcontroller.gen.cpp", + "e:\\unreal\\aura\\source\\aura\\public\\ui\\widgetcontroller\\overlaywidgetcontroller.h", + "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\overlaywidgetcontroller.generated.h", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\targetdataundermouse.gen.cpp", "e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\tasks\\targetdataundermouse.h", "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilities\\tasks\\abilitytask.h", @@ -211,6 +213,10 @@ "e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\auraabilitysystemcomponent.cpp", "e:\\unreal\\aura\\source\\aura\\public\\auragameplaytags.h", "e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\auraabilitysystemlibrary.cpp", + "e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraabilitysystemlibrary.h", + "e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\data\\characterclassinfo.h", + "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\characterclassinfo.generated.h", + "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemlibrary.generated.h", "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\kismet\\gameplaystatics.h", "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\kismet\\kismetsystemlibrary.h", "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\coreuobject\\public\\uobject\\propertyaccessutil.h", @@ -220,87 +226,16 @@ "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\kismet\\gameplaystaticstypes.h", "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\gameplaystaticstypes.generated.h", "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\gameplaystatics.generated.h", - "e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\auraattributeset.cpp", + "e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\auraprojectilespell.cpp", "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemblueprintlibrary.h", "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilities\\gameplayabilitytargetdatafilter.h", "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayabilitytargetdatafilter.generated.h", "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemblueprintlibrary.generated.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\public\\audiomixerblueprintlibrary.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\classes\\submixeffects\\audiomixersubmixeffectdynamicsprocessor.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audiodevice.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audiodynamicparameter.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audiovirtualloop.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\activesound.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audio\\audiodebug.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\components\\audiocomponent.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audio\\soundparametercontrollerinterface.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundparametercontrollerinterface.generated.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audioextensions\\public\\iaudioparametertransmitter.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\public\\quartz\\audiomixerquantizedcommands.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\public\\quartz\\audiomixerclock.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\public\\quartz\\quartzmetronome.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\quartzsubscription.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\quartzsubscriptiontoken.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\quartzinterfaces.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\audiocomponent.generated.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\volumefader.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundsourcebus.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundwaveprocedural.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundwaveprocedural.generated.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\audiobus.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\audiobus.generated.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundsourcebus.generated.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundclass.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundclass.generated.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundmix.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundmix.generated.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\subsystems\\audioenginesubsystem.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audiodevicemanager.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audiothread.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\audioenginesubsystem.generated.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\dynamicsprocessor.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\envelopefollower.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\floatarraymath.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\integerdelay.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\alignedblockbuffer.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\filter.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\modulationmatrix.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\multithreadedpatching.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundeffectsubmix.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundeffectsubmix.generated.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundsubmix.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\spectrumanalyzer.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\audiofft.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\fftalgorithm.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\samplebuffer.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audioextensions\\public\\iaudioendpoint.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\audioextensions\\uht\\iaudioendpoint.generated.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audioextensions\\public\\isoundfieldendpoint.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\audioextensions\\uht\\isoundfieldendpoint.generated.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\samplebufferio.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundsubmix.generated.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\audiomixer\\uht\\audiomixersubmixeffectdynamicsprocessor.generated.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundcue.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundnode.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundnode.generated.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundcue.generated.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\audiomixer\\uht\\audiomixerblueprintlibrary.generated.h", - "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayeffectextension.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\character.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementreplication.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\nettoken\\nettokenexportcontext.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\iris\\core\\public\\iris\\serialization\\irisobjectreferencepackagemap.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\iriscore\\uht\\irisobjectreferencepackagemap.generated.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementreplication.generated.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\rootmotionsource.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\rootmotionsource.generated.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\character.generated.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\net\\unrealnetwork.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\propertyconditions\\propertyconditions.h", + "e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\data\\attributeinfo.cpp", "e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\data\\auradataasset.cpp", + "e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\gameplayability\\auradamageability.cpp", + "e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\gameplayability\\auragameplayability.cpp", "e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\mmc\\mmc_maxhealth.cpp", - "e:\\unreal\\aura\\source\\aura\\public\\interact\\combatinterface.h", - "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\combatinterface.generated.h", "e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\mmc\\mmc_maxmana.cpp", "e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\tasks\\targetdataundermouse.cpp", "e:\\unreal\\aura\\source\\aura\\private\\actor\\auraeffectactor.cpp", @@ -379,6 +314,17 @@ "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\emitter.generated.h", "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\particlesystemcomponent.generated.h", "e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagarafunctionlibrary.generated.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\components\\audiocomponent.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audio\\soundparametercontrollerinterface.h", + "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundparametercontrollerinterface.generated.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audioextensions\\public\\iaudioparametertransmitter.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\public\\quartz\\audiomixerquantizedcommands.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\public\\quartz\\audiomixerclock.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\public\\quartz\\quartzmetronome.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\quartzsubscription.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\quartzsubscriptiontoken.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\quartzinterfaces.h", + "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\audiocomponent.generated.h", "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\components\\spherecomponent.h", "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\components\\shapecomponent.h", "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\shapecomponent.generated.h", @@ -391,9 +337,21 @@ "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemglobals.h", "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayabilitiesmodule.h", "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemglobals.generated.h", + "e:\\unreal\\aura\\source\\aura\\private\\auragameplaytags.cpp", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\gameplaytags\\classes\\gameplaytagsmanager.h", + "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplaytags\\uht\\gameplaytagsmanager.generated.h", "e:\\unreal\\aura\\source\\aura\\private\\character\\auracharacter.cpp", "e:\\unreal\\aura\\source\\aura\\public\\character\\auracharacter.h", "e:\\unreal\\aura\\source\\aura\\public\\character\\auracharacterbase.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\character.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementreplication.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\nettoken\\nettokenexportcontext.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\iris\\core\\public\\iris\\serialization\\irisobjectreferencepackagemap.h", + "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\iriscore\\uht\\irisobjectreferencepackagemap.generated.h", + "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementreplication.generated.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\rootmotionsource.h", + "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\rootmotionsource.generated.h", + "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\character.generated.h", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacterbase.generated.h", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacter.generated.h", "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementcomponent.h", @@ -414,11 +372,15 @@ "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\charactermovementcomponentasync.h", "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementcomponentasync.generated.h", "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementcomponent.generated.h", + "e:\\unreal\\aura\\source\\aura\\public\\player\\auraplayercontroller.h", + "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayercontroller.generated.h", "e:\\unreal\\aura\\source\\aura\\private\\game\\auragamemode.cpp", "e:\\unreal\\aura\\source\\aura\\private\\input\\aurainputcomponent.cpp", "e:\\unreal\\aura\\source\\aura\\private\\input\\aurainputconfig.cpp", "e:\\unreal\\aura\\source\\aura\\private\\interact\\enemyinterface.cpp", "e:\\unreal\\aura\\source\\aura\\private\\player\\auraplayerstate.cpp", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\net\\unrealnetwork.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\propertyconditions\\propertyconditions.h", "e:\\unreal\\aura\\source\\aura\\private\\ui\\hud\\aurahud.cpp", "e:\\unreal\\aura\\source\\aura\\private\\ui\\widgetcontroller\\attributemenuwidgetcontroller.cpp", "e:\\unreal\\aura\\source\\aura\\private\\ui\\widgetcontroller\\aurawidgetcontroller.cpp", diff --git a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/Module.Aura.cpp.obj b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/Module.Aura.cpp.obj index dc1153f..08acac8 100644 Binary files a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/Module.Aura.cpp.obj and b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/Module.Aura.cpp.obj differ diff --git a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/Module.Aura.cpp.old b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/Module.Aura.cpp.old index 69cd2a1..0853b94 100644 --- a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/Module.Aura.cpp.old +++ b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/Module.Aura.cpp.old @@ -2,25 +2,24 @@ #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeInfo.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeMenuWidgetController.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemComponent.gen.cpp" -#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemLibrary.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAssetManager.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAttributeSet.gen.cpp" -#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacter.gen.cpp" -#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacterBase.gen.cpp" +#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraDamageAbility.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraDataAsset.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEffectActor.gen.cpp" -#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEnemy.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraGameMode.gen.cpp" +#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraGameplayAbility.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraHUD.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraInputComponent.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraInputConfig.gen.cpp" -#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraPlayerController.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraPlayerState.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraProjectile.gen.cpp" +#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraProjectileSpell.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraUserWidget.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraWidgetController.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/CombatInterface.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/EnemyInterface.gen.cpp" +#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/ExecCalc_Damage.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/MMC_MaxHealth.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/MMC_MaxMana.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/OverlayWidgetController.gen.cpp" @@ -29,20 +28,23 @@ #include "E:/Unreal/Aura/Source/Aura/Aura.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAbilitySystemComponent.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAbilitySystemLibrary.cpp" -#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAttributeSet.cpp" +#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraProjectileSpell.cpp" +#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Data/AttributeInfo.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Data/AuraDataAsset.cpp" +#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/GameplayAbility/AuraDamageAbility.cpp" +#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/GameplayAbility/AuraGameplayAbility.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/MMC/MMC_MaxHealth.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/MMC/MMC_MaxMana.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Tasks/TargetDataUnderMouse.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/Actor/AuraEffectActor.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/Actor/AuraProjectile.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/AuraAssetManager.cpp" +#include "E:/Unreal/Aura/Source/Aura/Private/AuraGameplayTags.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacter.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/Game/AuraGameMode.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/Input/AuraInputComponent.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/Input/AuraInputConfig.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/Interact/EnemyInterface.cpp" -#include "E:/Unreal/Aura/Source/Aura/Private/Player/AuraPlayerController.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/Player/AuraPlayerState.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/UI/HUD/AuraHUD.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/UI/WidgetController/AttributeMenuWidgetController.cpp" diff --git a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-0001-Win64-DebugGame.dll.rsp b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-0001-Win64-DebugGame.dll.rsp index 552db56..6c25874 100644 --- a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-0001-Win64-DebugGame.dll.rsp +++ b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-0001-Win64-DebugGame.dll.rsp @@ -36,22 +36,25 @@ /NODEFAULTLIB:"LIBCPD" /FUNCTIONPADMIN:6 /NOIMPLIB +/NATVIS:"..\Plugins\FX\Niagara\Intermediate\Build\Win64\x64\UnrealEditor\Development\Niagara\Niagara.natvis" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectile.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputComponent.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputConfig.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputComponent.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputConfig.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectile.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.gen.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CombatInterface.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.gen.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.gen.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.gen.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.gen.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res" "..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTags\UnrealEditor-GameplayTags.lib" "..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTasks\UnrealEditor-GameplayTasks.lib" "..\Intermediate\Build\Win64\x64\UnrealEditor\Development\NavigationSystem\UnrealEditor-NavigationSystem.lib" +"..\Plugins\FX\Niagara\Intermediate\Build\Win64\x64\UnrealEditor\Development\Niagara\UnrealEditor-Niagara.lib" "..\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\UnrealEditor-Engine.lib" "..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayAbilities\UnrealEditor-GameplayAbilities.lib" "..\Intermediate\Build\Win64\x64\UnrealEditor\Development\UMG\UnrealEditor-UMG.lib" diff --git a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-0001-Win64-DebugGame.exp b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-0001-Win64-DebugGame.exp index ef313c2..50bcc00 100644 Binary files a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-0001-Win64-DebugGame.exp and b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-0001-Win64-DebugGame.exp differ diff --git a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-0001-Win64-DebugGame.lib.rsp b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-0001-Win64-DebugGame.lib.rsp index ce9cc0c..0be72b7 100644 --- a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-0001-Win64-DebugGame.lib.rsp +++ b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-0001-Win64-DebugGame.lib.rsp @@ -8,15 +8,16 @@ /NODEFAULTLIB "E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectile.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputComponent.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputConfig.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputComponent.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputConfig.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectile.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.gen.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CombatInterface.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.gen.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.gen.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.gen.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.gen.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res" /OUT:"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\UnrealEditor-Aura-0001-Win64-DebugGame.lib" \ No newline at end of file diff --git a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.dll.rsp b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.dll.rsp index ef725fe..66e1463 100644 --- a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.dll.rsp +++ b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.dll.rsp @@ -39,25 +39,23 @@ /NATVIS:"..\Plugins\FX\Niagara\Intermediate\Build\Win64\x64\UnrealEditor\Development\Niagara\Niagara.natvis" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayTags.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeInfo.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\ExecCalc_Damage.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CombatInterface.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\DamageTextComponent.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.gen.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.gen.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.gen.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.gen.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.gen.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CombatInterface.gen.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\DamageTextComponent.gen.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\ExecCalc_Damage.gen.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res" "..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTags\UnrealEditor-GameplayTags.lib" "..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTasks\UnrealEditor-GameplayTasks.lib" diff --git a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.dll.rsp.old b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.dll.rsp.old index 6d55a54..540478f 100644 --- a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.dll.rsp.old +++ b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.dll.rsp.old @@ -39,20 +39,22 @@ /NATVIS:"..\Plugins\FX\Niagara\Intermediate\Build\Win64\x64\UnrealEditor\Development\Niagara\Niagara.natvis" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayTags.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeInfo.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\ExecCalc_Damage.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CombatInterface.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\DamageTextComponent.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.gen.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.gen.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.gen.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.gen.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.gen.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.gen.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\DamageTextComponent.gen.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res" "..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTags\UnrealEditor-GameplayTags.lib" "..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTasks\UnrealEditor-GameplayTasks.lib" diff --git a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.exp b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.exp index 9f0b47f..c6979f9 100644 Binary files a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.exp and b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.exp differ diff --git a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.lib b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.lib index ce164b2..1b8b9f3 100644 Binary files a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.lib and b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.lib differ diff --git a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.lib.rsp b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.lib.rsp index a951816..36eda5b 100644 --- a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.lib.rsp +++ b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.lib.rsp @@ -8,24 +8,22 @@ /NODEFAULTLIB "E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayTags.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeInfo.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\ExecCalc_Damage.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CombatInterface.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\DamageTextComponent.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.gen.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.gen.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.gen.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.gen.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.gen.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CombatInterface.gen.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\DamageTextComponent.gen.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\ExecCalc_Damage.gen.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res" /OUT:"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\UnrealEditor-Aura-Win64-DebugGame.lib" \ No newline at end of file diff --git a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.lib.rsp.old b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.lib.rsp.old index 48b8537..de70956 100644 --- a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.lib.rsp.old +++ b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.lib.rsp.old @@ -8,19 +8,21 @@ /NODEFAULTLIB "E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayTags.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeInfo.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\ExecCalc_Damage.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CombatInterface.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\DamageTextComponent.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.gen.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.gen.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.gen.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.gen.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.gen.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.gen.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\DamageTextComponent.gen.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res" /OUT:"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\UnrealEditor-Aura-Win64-DebugGame.lib" \ No newline at end of file diff --git a/Intermediate/CachedAssetRegistry_0.bin b/Intermediate/CachedAssetRegistry_0.bin index 12c93a3..29dc7fe 100644 Binary files a/Intermediate/CachedAssetRegistry_0.bin and b/Intermediate/CachedAssetRegistry_0.bin differ diff --git a/Saved/AutoScreenshot.png b/Saved/AutoScreenshot.png index d74a6a3..b56b52d 100644 Binary files a/Saved/AutoScreenshot.png and b/Saved/AutoScreenshot.png differ diff --git a/Saved/Autosaves/Game/Blueprints/UI/FloatingText/UI_DamageText_Auto1.uasset b/Saved/Autosaves/Game/Blueprints/UI/FloatingText/UI_DamageText_Auto1.uasset new file mode 100644 index 0000000..45a0992 Binary files /dev/null and b/Saved/Autosaves/Game/Blueprints/UI/FloatingText/UI_DamageText_Auto1.uasset differ diff --git a/Saved/Autosaves/Game/Blueprints/UI/FloatingText/UI_DamageText_Auto2.uasset b/Saved/Autosaves/Game/Blueprints/UI/FloatingText/UI_DamageText_Auto2.uasset new file mode 100644 index 0000000..bb8cca7 Binary files /dev/null and b/Saved/Autosaves/Game/Blueprints/UI/FloatingText/UI_DamageText_Auto2.uasset differ diff --git a/Saved/Autosaves/Game/Blueprints/UI/FloatingText/UI_DamageText_Auto3.uasset b/Saved/Autosaves/Game/Blueprints/UI/FloatingText/UI_DamageText_Auto3.uasset new file mode 100644 index 0000000..16c8fce Binary files /dev/null and b/Saved/Autosaves/Game/Blueprints/UI/FloatingText/UI_DamageText_Auto3.uasset differ diff --git a/Saved/Autosaves/Game/Maps/StartupMap_Auto1.umap b/Saved/Autosaves/Game/Maps/StartupMap_Auto1.umap new file mode 100644 index 0000000..1035648 Binary files /dev/null and b/Saved/Autosaves/Game/Maps/StartupMap_Auto1.umap differ diff --git a/Saved/Config/CrashReportClient/UECC-Windows-DEF0370143FE0745949424AB05DF35D8/CrashReportClient.ini b/Saved/Config/CrashReportClient/UECC-Windows-DEF0370143FE0745949424AB05DF35D8/CrashReportClient.ini deleted file mode 100644 index e6a72c5..0000000 --- a/Saved/Config/CrashReportClient/UECC-Windows-DEF0370143FE0745949424AB05DF35D8/CrashReportClient.ini +++ /dev/null @@ -1,7 +0,0 @@ -[CrashReportClient] -bHideLogFilesOption=false -bIsAllowedToCloseWithoutSending=true -CrashConfigPurgeDays=2 -Stall.RecordDump=false -Ensure.RecordDump=true - diff --git a/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini b/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini index 6106ccf..632d6a8 100644 --- a/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini +++ b/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini @@ -186,7 +186,7 @@ PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport1",ConfigSettin PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 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olation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=1,VisualizeMotionBlur=0,VisualizeMotionVectors=0,VisualizeReprojection=0,VisualizeTemporalUpscaler=0,VisualizeTSR=0,MegaLights=1,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=0,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,HeterogeneousVolumes=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=0,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=0,BSPTriangles=0,LargeVertices=0,Grid=0,Snap=0,MeshEdges=0,Cover=0,Splines=0,Selection=0,VisualizeLevelInstanceEditing=1,ModeWidgets=1,Bounds=0,HitProxies=0,LightInfluences=0,Pivot=0,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=0,Fog=1,Volumes=0,Game=1,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,Cloud=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=0,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,VisualizeInstanceOcclusionQueries=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeLightFunctionAtlas=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeVolumetricCloudEmptySpaceSkipping=0,VirtualShadowMapPersistentData=1,DebugDrawDistantVirtualSMLights=0,VirtualTextureResidency=1,InputDebugVisualizer=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenShortRangeAmbientOcclusion=1,NaniteMeshes=1,NaniteStreamingGeometry=1,VisualizeGPUSkinCache=0,VisualizeLWCComplexity=0,ShaderPrint=1,SceneCaptureCopySceneDepth=1,Cameras=1,Hair=1",BufferVisualizationMode="",NaniteVisualizationMode="",LumenVisualizationMode="",SubstrateVisualizationMode="",GroomVisualizationMode="",VirtualShadowMapVisualizationMode="",RayTracingDebugVisualizationMode="",GPUSkinCacheVisualizationMode="",ExposureSettings=(FixedEV100=1.000000,bFixed=False),FOVAngle=90.000000,FarViewPlane=0.000000,bIsRealtime=False,bShowOnScreenStats=True,EnabledStats=,bShowFullToolbar=True,bAllowCinematicControl=True)) PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport3",ConfigSettings=(ViewportType=LVT_OrthoXY,PerspViewModeIndex=VMI_Lit,OrthoViewModeIndex=VMI_BrushWireframe,EditorShowFlagsString="PostProcessing=0,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeSkyLightIlluminance=0,VisualizeLocalExposure=0,LensFlares=1,LensDistortion=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeSubstrate=0,VisualizeGroom=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=0,CompositeEditorPrimitives=1,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=0,VisualizeMotionBlur=0,VisualizeMotionVectors=0,VisualizeReprojection=0,VisualizeTemporalUpscaler=0,VisualizeTSR=0,MegaLights=1,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=1,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,HeterogeneousVolumes=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=1,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=1,BSPTriangles=0,LargeVertices=0,Grid=1,Snap=0,MeshEdges=0,Cover=0,Splines=1,Selection=1,VisualizeLevelInstanceEditing=1,ModeWidgets=1,Bounds=0,HitProxies=0,LightInfluences=0,Pivot=1,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=1,Fog=1,Volumes=1,Game=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,Cloud=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=1,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,VisualizeInstanceOcclusionQueries=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeLightFunctionAtlas=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeVolumetricCloudEmptySpaceSkipping=0,VirtualShadowMapPersistentData=1,DebugDrawDistantVirtualSMLights=0,VirtualTextureResidency=1,InputDebugVisualizer=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenShortRangeAmbientOcclusion=1,NaniteMeshes=1,NaniteStreamingGeometry=1,VisualizeGPUSkinCache=0,VisualizeLWCComplexity=0,ShaderPrint=1,SceneCaptureCopySceneDepth=1,Cameras=1,Hair=1",GameShowFlagsString="PostProcessing=0,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeSkyLightIlluminance=0,VisualizeLocalExposure=0,LensFlares=1,LensDistortion=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeSubstrate=0,VisualizeGroom=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=1,CompositeEditorPrimitives=1,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=1,VisualizeMotionBlur=0,VisualizeMotionVectors=0,VisualizeReprojection=0,VisualizeTemporalUpscaler=0,VisualizeTSR=0,MegaLights=1,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=0,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,HeterogeneousVolumes=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=0,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=0,BSPTriangles=0,LargeVertices=0,Grid=0,Snap=0,MeshEdges=0,Cover=0,Splines=0,Selection=0,VisualizeLevelInstanceEditing=1,ModeWidgets=1,Bounds=0,HitProxies=0,LightInfluences=0,Pivot=0,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=0,Fog=1,Volumes=0,Game=1,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,Cloud=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=0,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,VisualizeInstanceOcclusionQueries=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeLightFunctionAtlas=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeVolumetricCloudEmptySpaceSkipping=0,VirtualShadowMapPersistentData=1,DebugDrawDistantVirtualSMLights=0,VirtualTextureResidency=1,InputDebugVisualizer=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenShortRangeAmbientOcclusion=1,NaniteMeshes=1,NaniteStreamingGeometry=1,VisualizeGPUSkinCache=0,VisualizeLWCComplexity=0,ShaderPrint=1,SceneCaptureCopySceneDepth=1,Cameras=1,Hair=1",BufferVisualizationMode="",NaniteVisualizationMode="",LumenVisualizationMode="",SubstrateVisualizationMode="",GroomVisualizationMode="",VirtualShadowMapVisualizationMode="",RayTracingDebugVisualizationMode="",GPUSkinCacheVisualizationMode="",ExposureSettings=(FixedEV100=1.000000,bFixed=False),FOVAngle=90.000000,FarViewPlane=0.000000,bIsRealtime=False,bShowOnScreenStats=True,EnabledStats=,bShowFullToolbar=True,bAllowCinematicControl=True)) bUseLegacyCameraMovementNotifications=False -EditorViews=(("/Game/Maps/StartupMap.StartupMap", (LevelViewportsInfo=((CamPosition=(X=-1269.559210,Y=32.362671,Z=233.661431)),(CamPosition=(X=-1269.559210,Y=32.362671,Z=233.661431)),(CamPosition=(X=-1269.559210,Y=32.362671,Z=233.661431)),(CamPosition=(X=-101.379018,Y=-510.569972,Z=1162.718424),CamRotation=(Pitch=-65.000000,Yaw=-0.000000,Roll=0.000000)),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True))))) +EditorViews=(("/Game/Maps/StartupMap.StartupMap", (LevelViewportsInfo=((CamPosition=(X=-1269.559210,Y=32.362671,Z=233.661431)),(CamPosition=(X=-1269.559210,Y=32.362671,Z=233.661431)),(CamPosition=(X=-1269.559210,Y=32.362671,Z=233.661431)),(CamPosition=(X=485.643669,Y=-1850.472501,Z=689.910173),CamRotation=(Pitch=-30.599900,Yaw=95.600001,Roll=0.000000)),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True))))) bAllowEditWidgetAxisDisplay=True PropertyColorationColorForMatchingObjects=(B=0,G=0,R=255,A=255) @@ -264,7 +264,7 @@ MaterialEditorInstanceConstant=MaterialEditorInstanceConstant.ParameterGroups.Gl BlendSpace1D=BlendSpace1D.Axis Settings.Horizontal Axis AssetViewerSettings=AssetViewerSettings.Settings.Environment PersonaPreviewSceneDescription=AssetViewerSettings.Settings.Environment -PreviewMeshCollection=AssetViewerSettings.Settings.Environment +PreviewMeshCollection= MaterialInstanceConstant= EditorStyleSettings=EditorKeyboardShortcutSettings.EditorViewport.ShowTextureResolution,EditorKeyboardShortcutSettings.EditorViewport.ShowTextureScale,EditorKeyboardShortcutSettings.LevelEditor.ExternalBuilds,EditorKeyboardShortcutSettings.LevelEditor.OpenFavoriteFile,EditorKeyboardShortcutSettings.MainFrame.SwitchProject,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod,GameMapsSettings.DefaultModes.SelectedGameModeDetails SlateThemeManager= @@ -477,14 +477,14 @@ InputMappingContext=InputMappingContext.Mappings.ActionMappings,InputMappingCont InputAction= CameraComponent=CameraComponent.PostProcess.Lens WorldSettings=WorldSettings.GameMode.SelectedGameModeDetails -SkeletalMeshComponent=CameraComponent.PostProcess.Lens,CapsuleComponent.TransformCommon.Transform,CapsuleComponent.Physics.ConstraintsGroup,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,BP_AuraCharacter_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,WBP_HealthGlobe_C.Globe Properties.Preview -BP_Goblin_Spear_C=CameraComponent.PostProcess.Lens,CapsuleComponent.TransformCommon.Transform,CapsuleComponent.Physics.ConstraintsGroup,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,BP_AuraCharacter_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,WBP_HealthGlobe_C.Globe Properties.Preview +SkeletalMeshComponent= +BP_Goblin_Spear_C=CameraComponent.PostProcess.Lens,CapsuleComponent.TransformCommon.Transform,CapsuleComponent.Physics.ConstraintsGroup,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,BP_Goblin_Spear_C.Materials.MaterialList,BP_AuraCharacter_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,WBP_HealthGlobe_C.Globe Properties.Preview Blueprint= K2Node_VariableGet=CameraComponent.PostProcess.Lens,CapsuleComponent.TransformCommon.Transform,CapsuleComponent.Physics.ConstraintsGroup,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,BP_AuraCharacter_C.Physics.ConstraintsGroup,BP_EnemyBase_C.TransformCommon.Transform,BP_EnemyBase_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableGet.DefaultValueCategory.Level_Brush,K2Node_VariableGet.DefaultValueCategory.HPBar_Brush,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,K2Node_FunctionEntry.Inputs.1DA6328343AE3043231457B5D85436BC,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,PropertyWrapper.DefaultValueCategory.HealthBar,WBP_HealthGlobe_C.Globe Properties.Preview -CapsuleComponent=CameraComponent.PostProcess.Lens,CapsuleComponent.TransformCommon.Transform,CapsuleComponent.Physics.ConstraintsGroup,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,BP_AuraCharacter_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,WBP_HealthGlobe_C.Globe Properties.Preview -StaticMeshActor=CameraComponent.PostProcess.Lens,CapsuleComponent.TransformCommon.Transform,CapsuleComponent.Physics.ConstraintsGroup,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,StaticMeshActor.Physics.ConstraintsGroup,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,BP_AuraCharacter_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,WBP_HealthGlobe_C.Globe Properties.Preview -BP_Goblin_Slingshot_C=CameraComponent.PostProcess.Lens,CapsuleComponent.TransformCommon.Transform,CapsuleComponent.Physics.ConstraintsGroup,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,BP_AuraCharacter_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,WBP_HealthGlobe_C.Globe Properties.Preview -BP_EnemyBase_C=CameraComponent.PostProcess.Lens,CapsuleComponent.TransformCommon.Transform,CapsuleComponent.Physics.ConstraintsGroup,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,BP_AuraCharacter_C.Physics.ConstraintsGroup,BP_EnemyBase_C.TransformCommon.Transform,BP_EnemyBase_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableGet.DefaultValueCategory.Level_Brush,K2Node_VariableGet.DefaultValueCategory.HPBar_Brush,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,K2Node_FunctionEntry.Inputs.1DA6328343AE3043231457B5D85436BC,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,PropertyWrapper.DefaultValueCategory.HealthBar,WBP_HealthGlobe_C.Globe Properties.Preview +CapsuleComponent= +StaticMeshActor=CameraComponent.PostProcess.Lens,CapsuleComponent.TransformCommon.Transform,CapsuleComponent.Physics.ConstraintsGroup,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,StaticMeshActor.Physics.ConstraintsGroup,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,BP_Goblin_Spear_C.Materials.MaterialList,BP_AuraCharacter_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,WBP_HealthGlobe_C.Globe Properties.Preview +BP_Goblin_Slingshot_C=CameraComponent.PostProcess.Lens,CapsuleComponent.TransformCommon.Transform,CapsuleComponent.Physics.ConstraintsGroup,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,BP_Goblin_Spear_C.Materials.MaterialList,BP_Goblin_Slingshot_C.Physics.ConstraintsGroup,BP_Goblin_Slingshot_C.Materials.MaterialList,BP_AuraCharacter_C.Physics.ConstraintsGroup,BP_EnemyBase_C.TransformCommon.Transform,BP_EnemyBase_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableGet.DefaultValueCategory.Level_Brush,K2Node_VariableGet.DefaultValueCategory.HPBar_Brush,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,K2Node_FunctionEntry.Inputs.1DA6328343AE3043231457B5D85436BC,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,PropertyWrapper.DefaultValueCategory.HealthBar,WBP_HealthGlobe_C.Globe Properties.Preview +BP_EnemyBase_C=CameraComponent.PostProcess.Lens,CapsuleComponent.TransformCommon.Transform,CapsuleComponent.Physics.ConstraintsGroup,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,BP_Goblin_Spear_C.Materials.MaterialList,BP_AuraCharacter_C.Physics.ConstraintsGroup,BP_EnemyBase_C.TransformCommon.Transform,BP_EnemyBase_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableGet.DefaultValueCategory.Level_Brush,K2Node_VariableGet.DefaultValueCategory.HPBar_Brush,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,K2Node_FunctionEntry.Inputs.1DA6328343AE3043231457B5D85436BC,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,PropertyWrapper.DefaultValueCategory.HealthBar,WBP_HealthGlobe_C.Globe Properties.Preview BrushComponent= PostProcessVolume=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup StaticMeshComponent= @@ -545,6 +545,10 @@ SetMobHP_Percent_4=CameraComponent.PostProcess.Lens,CapsuleComponent.TransformCo WidgetComponent=CameraComponent.PostProcess.Lens,CapsuleComponent.TransformCommon.Transform,CapsuleComponent.Physics.ConstraintsGroup,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,BP_AuraCharacter_C.Physics.ConstraintsGroup,BP_EnemyBase_C.TransformCommon.Transform,BP_EnemyBase_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableGet.DefaultValueCategory.Level_Brush,K2Node_VariableGet.DefaultValueCategory.HPBar_Brush,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,PropertyWrapper.DefaultValueCategory.HealthBar,WBP_HealthGlobe_C.Globe Properties.Preview AuraEnemy=CameraComponent.PostProcess.Lens,CapsuleComponent.TransformCommon.Transform,CapsuleComponent.Physics.ConstraintsGroup,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,BP_AuraCharacter_C.Physics.ConstraintsGroup,BP_EnemyBase_C.TransformCommon.Transform,BP_EnemyBase_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableGet.DefaultValueCategory.Level_Brush,K2Node_VariableGet.DefaultValueCategory.HPBar_Brush,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,K2Node_FunctionEntry.Inputs.1DA6328343AE3043231457B5D85436BC,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,PropertyWrapper.DefaultValueCategory.HealthBar,WBP_HealthGlobe_C.Globe Properties.Preview K2Node_FormatText=CameraComponent.PostProcess.Lens,CapsuleComponent.TransformCommon.Transform,CapsuleComponent.Physics.ConstraintsGroup,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,BP_AuraCharacter_C.Physics.ConstraintsGroup,BP_EnemyBase_C.TransformCommon.Transform,BP_EnemyBase_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Level_Brush,K2Node_VariableGet.DefaultValueCategory.HPBar_Brush,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,K2Node_FunctionEntry.Inputs.1DA6328343AE3043231457B5D85436BC,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,PropertyWrapper.DefaultValueCategory.HealthBar,WBP_HealthGlobe_C.Globe Properties.Preview +GA_HitReact_C=CameraComponent.PostProcess.Lens,CapsuleComponent.TransformCommon.Transform,CapsuleComponent.Physics.ConstraintsGroup,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,BP_AuraCharacter_C.Physics.ConstraintsGroup,BP_EnemyBase_C.TransformCommon.Transform,BP_EnemyBase_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableGet.DefaultValueCategory.Level_Brush,K2Node_VariableGet.DefaultValueCategory.HPBar_Brush,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,K2Node_FunctionEntry.Inputs.1DA6328343AE3043231457B5D85436BC,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,PropertyWrapper.DefaultValueCategory.HealthBar,WBP_HealthGlobe_C.Globe Properties.Preview +K2Node_Timeline=CameraComponent.PostProcess.Lens,CapsuleComponent.TransformCommon.Transform,CapsuleComponent.Physics.ConstraintsGroup,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,BP_Goblin_Spear_C.Materials.MaterialList,BP_AuraCharacter_C.Physics.ConstraintsGroup,BP_EnemyBase_C.TransformCommon.Transform,BP_EnemyBase_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableGet.DefaultValueCategory.Level_Brush,K2Node_VariableGet.DefaultValueCategory.HPBar_Brush,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,K2Node_FunctionEntry.Inputs.1DA6328343AE3043231457B5D85436BC,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,PropertyWrapper.DefaultValueCategory.HealthBar,WBP_HealthGlobe_C.Globe Properties.Preview +UI_DamageText_C=CameraComponent.PostProcess.Lens,CapsuleComponent.TransformCommon.Transform,CapsuleComponent.Physics.ConstraintsGroup,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,BP_AuraCharacter_C.Physics.ConstraintsGroup,BP_EnemyBase_C.TransformCommon.Transform,BP_EnemyBase_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableGet.DefaultValueCategory.Level_Brush,K2Node_VariableGet.DefaultValueCategory.HPBar_Brush,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,K2Node_FunctionEntry.Inputs.1DA6328343AE3043231457B5D85436BC,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,PropertyWrapper.DefaultValueCategory.HealthBar,WBP_HealthGlobe_C.Globe Properties.Preview +BP_DamageTextComponent_C=BP_DamageTextComponent_C.Materials.MaterialList [/Script/LiveCoding.LiveCodingSettings] bEnabled=False @@ -559,7 +563,7 @@ LastLevel=/Game/Maps/StartupMap [DetailPropertyExpansion] WorldPartitionRuntimeSpatialHash="\"Object\" " WorldPartitionRuntimeHash="\"Object\" " -Object="\"Object\" " +Object="\"Object\" \"Object.Character Class Defaults.CharacterClassInformation\" \"Object.Common Class Defaults.CommonAbilities\" \"Object.Common Class Defaults.Common Class Defaults|Damage\" " GeneralProjectSettings="\"Object\" " CryptoKeysSettings="\"Object\" " GameplayTagsSettings="\"Object\" \"Object.GameplayTags.GameplayTagTableList\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[0]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[1]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[10]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[11]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[12]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[13]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[14]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[15]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[16]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[17]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[18]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[19]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[2]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[20]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[3]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[4]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[5]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[6]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[7]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[8]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[9]\" " @@ -729,7 +733,7 @@ MaterialInstanceConstant="\"Object\" " MaterialInstance="\"Object\" " PersonaPreviewSceneDescription="\"Object\" " PreviewMeshCollection="\"Object\" \"Object.SkeletalMeshes\" " -DataAsset="\"Object\" \"Object.SkeletalMeshes\" " +DataAsset="\"Object\" \"Object.Character Class Defaults.CharacterClassInformation\" \"Object.Common Class Defaults.CommonAbilities\" \"Object.Common Class Defaults.Common Class Defaults|Damage\" " SkeletalMeshSocket="\"Object\" " BoneProxy="\"Object\" " PhysicsAssetGenerationSettings="\"Object\" " @@ -832,11 +836,11 @@ CameraComponent="\"Object\" " AnimGraphNode_SequencePlayer="\"Object\" " AnimStateTransitionNode="\"Object\" " AnimGraphNode_TransitionResult="\"Object\" " -BP_Goblin_Spear_C="\"Object\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavMovementProperties\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Mesh\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Mobile\" \"Object.Combat.Weapon.Object.Animation\" \"Object.Combat.Weapon.Object.Animation.AnimationData\" \"Object.Combat.Weapon.Object.AnimationRig\" \"Object.Combat.Weapon.Object.AssetUserData\" \"Object.Combat.Weapon.Object.Activation\" \"Object.Combat.Weapon.Object.SkeletalMesh\" \"Object.Combat.Weapon.Object.Physics\" \"Object.Combat.Weapon.Object.Clothing\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" \"Object.Combat.Weapon.Object.LeaderPoseComponent\" \"Object.Combat.Weapon.Object.LOD\" \"Object.Combat.Weapon.Object.Lighting\" \"Object.Combat.Weapon.Object.Lighting.LightingChannels\" \"Object.Combat.Weapon.Object.Optimization\" \"Object.Combat.Weapon.Object.Deformer\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.RayTracing\" \"Object.Combat.Weapon.Object.HLOD\" \"Object.Combat.Weapon.Object.TextureStreaming\" \"Object.Combat.Weapon.Object.Transform\" \"Object.Combat.Weapon.Object.Transform.RelativeRotation\" \"Object.Combat.Weapon.Object.Tags\" \"Object.Combat.Weapon.Object.Navigation\" \"Object.Combat.Weapon.Object.VirtualTexture\" \"Object.Abilities.StartupAbilities\" " -AuraEnemy="\"Object\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavMovementProperties\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Mesh\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Mobile\" \"Object.Combat.Weapon.Object.Animation\" \"Object.Combat.Weapon.Object.Animation.AnimationData\" \"Object.Combat.Weapon.Object.AnimationRig\" \"Object.Combat.Weapon.Object.AssetUserData\" \"Object.Combat.Weapon.Object.Activation\" \"Object.Combat.Weapon.Object.SkeletalMesh\" \"Object.Combat.Weapon.Object.Physics\" \"Object.Combat.Weapon.Object.Clothing\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" \"Object.Combat.Weapon.Object.LeaderPoseComponent\" \"Object.Combat.Weapon.Object.LOD\" \"Object.Combat.Weapon.Object.Lighting\" \"Object.Combat.Weapon.Object.Lighting.LightingChannels\" \"Object.Combat.Weapon.Object.Optimization\" \"Object.Combat.Weapon.Object.Deformer\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.RayTracing\" \"Object.Combat.Weapon.Object.HLOD\" \"Object.Combat.Weapon.Object.TextureStreaming\" \"Object.Combat.Weapon.Object.Transform\" \"Object.Combat.Weapon.Object.Transform.RelativeRotation\" \"Object.Combat.Weapon.Object.Tags\" \"Object.Combat.Weapon.Object.Navigation\" \"Object.Combat.Weapon.Object.VirtualTexture\" \"Object.Abilities.StartupAbilities\" " -AuraCharacterBase="\"Object\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavMovementProperties\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Mesh\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Mobile\" \"Object.Combat.Weapon.Object.Animation\" \"Object.Combat.Weapon.Object.Animation.AnimationData\" \"Object.Combat.Weapon.Object.AnimationRig\" \"Object.Combat.Weapon.Object.AssetUserData\" \"Object.Combat.Weapon.Object.Activation\" \"Object.Combat.Weapon.Object.SkeletalMesh\" \"Object.Combat.Weapon.Object.Physics\" \"Object.Combat.Weapon.Object.Clothing\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" \"Object.Combat.Weapon.Object.LeaderPoseComponent\" \"Object.Combat.Weapon.Object.LOD\" \"Object.Combat.Weapon.Object.Lighting\" \"Object.Combat.Weapon.Object.Lighting.LightingChannels\" \"Object.Combat.Weapon.Object.Optimization\" \"Object.Combat.Weapon.Object.Deformer\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.RayTracing\" \"Object.Combat.Weapon.Object.HLOD\" \"Object.Combat.Weapon.Object.TextureStreaming\" \"Object.Combat.Weapon.Object.Transform\" \"Object.Combat.Weapon.Object.Transform.RelativeRotation\" \"Object.Combat.Weapon.Object.Tags\" \"Object.Combat.Weapon.Object.Navigation\" \"Object.Combat.Weapon.Object.VirtualTexture\" \"Object.Abilities.StartupAbilities\" " -Character="\"Object\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavMovementProperties\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Mesh\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Mobile\" \"Object.Combat.Weapon.Object.Animation\" \"Object.Combat.Weapon.Object.Animation.AnimationData\" \"Object.Combat.Weapon.Object.AnimationRig\" \"Object.Combat.Weapon.Object.AssetUserData\" \"Object.Combat.Weapon.Object.Activation\" \"Object.Combat.Weapon.Object.SkeletalMesh\" \"Object.Combat.Weapon.Object.Physics\" \"Object.Combat.Weapon.Object.Clothing\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" \"Object.Combat.Weapon.Object.LeaderPoseComponent\" \"Object.Combat.Weapon.Object.LOD\" \"Object.Combat.Weapon.Object.Lighting\" \"Object.Combat.Weapon.Object.Lighting.LightingChannels\" \"Object.Combat.Weapon.Object.Optimization\" \"Object.Combat.Weapon.Object.Deformer\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.RayTracing\" \"Object.Combat.Weapon.Object.HLOD\" \"Object.Combat.Weapon.Object.TextureStreaming\" \"Object.Combat.Weapon.Object.Transform\" \"Object.Combat.Weapon.Object.Transform.RelativeRotation\" \"Object.Combat.Weapon.Object.Tags\" \"Object.Combat.Weapon.Object.Navigation\" \"Object.Combat.Weapon.Object.VirtualTexture\" \"Object.Abilities.StartupAbilities\" " -Pawn="\"Object\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavMovementProperties\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Mesh\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Mobile\" \"Object.Combat.Weapon.Object.Animation\" \"Object.Combat.Weapon.Object.Animation.AnimationData\" \"Object.Combat.Weapon.Object.AnimationRig\" \"Object.Combat.Weapon.Object.AssetUserData\" \"Object.Combat.Weapon.Object.Activation\" \"Object.Combat.Weapon.Object.SkeletalMesh\" \"Object.Combat.Weapon.Object.Physics\" \"Object.Combat.Weapon.Object.Clothing\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" \"Object.Combat.Weapon.Object.LeaderPoseComponent\" \"Object.Combat.Weapon.Object.LOD\" \"Object.Combat.Weapon.Object.Lighting\" \"Object.Combat.Weapon.Object.Lighting.LightingChannels\" \"Object.Combat.Weapon.Object.Optimization\" \"Object.Combat.Weapon.Object.Deformer\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.RayTracing\" \"Object.Combat.Weapon.Object.HLOD\" \"Object.Combat.Weapon.Object.TextureStreaming\" \"Object.Combat.Weapon.Object.Transform\" \"Object.Combat.Weapon.Object.Transform.RelativeRotation\" \"Object.Combat.Weapon.Object.Tags\" \"Object.Combat.Weapon.Object.Navigation\" \"Object.Combat.Weapon.Object.VirtualTexture\" \"Object.Abilities.StartupAbilities\" " +BP_Goblin_Spear_C="\"Object\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavMovementProperties\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Mesh\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Mobile\" \"Object.Combat.Weapon.Object.Animation\" \"Object.Combat.Weapon.Object.Animation.AnimationData\" \"Object.Combat.Weapon.Object.AnimationRig\" \"Object.Combat.Weapon.Object.AssetUserData\" \"Object.Combat.Weapon.Object.Activation\" \"Object.Combat.Weapon.Object.SkeletalMesh\" \"Object.Combat.Weapon.Object.Physics\" \"Object.Combat.Weapon.Object.Clothing\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" \"Object.Combat.Weapon.Object.Cooking\" \"Object.Combat.Weapon.Object.LeaderPoseComponent\" \"Object.Combat.Weapon.Object.LOD\" \"Object.Combat.Weapon.Object.Lighting\" \"Object.Combat.Weapon.Object.Lighting.LightingChannels\" \"Object.Combat.Weapon.Object.Optimization\" \"Object.Combat.Weapon.Object.Deformer\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.RayTracing\" \"Object.Combat.Weapon.Object.HLOD\" \"Object.Combat.Weapon.Object.TextureStreaming\" \"Object.Combat.Weapon.Object.Transform\" \"Object.Combat.Weapon.Object.Transform.RelativeRotation\" \"Object.Combat.Weapon.Object.Tags\" \"Object.Combat.Weapon.Object.Navigation\" \"Object.Combat.Weapon.Object.VirtualTexture\" \"Object.AuraEnemy.HealthBar.Object.Collision.BodyInstance\" \"Object.Abilities.StartupAbilities\" " +AuraEnemy="\"Object\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavMovementProperties\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Mesh\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Mobile\" \"Object.Combat.Weapon.Object.Animation\" \"Object.Combat.Weapon.Object.Animation.AnimationData\" \"Object.Combat.Weapon.Object.AnimationRig\" \"Object.Combat.Weapon.Object.AssetUserData\" \"Object.Combat.Weapon.Object.Activation\" \"Object.Combat.Weapon.Object.SkeletalMesh\" \"Object.Combat.Weapon.Object.Physics\" \"Object.Combat.Weapon.Object.Clothing\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" \"Object.Combat.Weapon.Object.Cooking\" \"Object.Combat.Weapon.Object.LeaderPoseComponent\" \"Object.Combat.Weapon.Object.LOD\" \"Object.Combat.Weapon.Object.Lighting\" \"Object.Combat.Weapon.Object.Lighting.LightingChannels\" \"Object.Combat.Weapon.Object.Optimization\" \"Object.Combat.Weapon.Object.Deformer\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.RayTracing\" \"Object.Combat.Weapon.Object.HLOD\" \"Object.Combat.Weapon.Object.TextureStreaming\" \"Object.Combat.Weapon.Object.Transform\" \"Object.Combat.Weapon.Object.Transform.RelativeRotation\" \"Object.Combat.Weapon.Object.Tags\" \"Object.Combat.Weapon.Object.Navigation\" \"Object.Combat.Weapon.Object.VirtualTexture\" \"Object.AuraEnemy.HealthBar.Object.Collision.BodyInstance\" \"Object.Abilities.StartupAbilities\" " +AuraCharacterBase="\"Object\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavMovementProperties\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Mesh\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Mobile\" \"Object.Combat.Weapon.Object.Animation\" \"Object.Combat.Weapon.Object.Animation.AnimationData\" \"Object.Combat.Weapon.Object.AnimationRig\" \"Object.Combat.Weapon.Object.AssetUserData\" \"Object.Combat.Weapon.Object.Activation\" \"Object.Combat.Weapon.Object.SkeletalMesh\" \"Object.Combat.Weapon.Object.Physics\" \"Object.Combat.Weapon.Object.Clothing\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" \"Object.Combat.Weapon.Object.Cooking\" \"Object.Combat.Weapon.Object.LeaderPoseComponent\" \"Object.Combat.Weapon.Object.LOD\" \"Object.Combat.Weapon.Object.Lighting\" \"Object.Combat.Weapon.Object.Lighting.LightingChannels\" \"Object.Combat.Weapon.Object.Optimization\" \"Object.Combat.Weapon.Object.Deformer\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.RayTracing\" \"Object.Combat.Weapon.Object.HLOD\" \"Object.Combat.Weapon.Object.TextureStreaming\" \"Object.Combat.Weapon.Object.Transform\" \"Object.Combat.Weapon.Object.Transform.RelativeRotation\" \"Object.Combat.Weapon.Object.Tags\" \"Object.Combat.Weapon.Object.Navigation\" \"Object.Combat.Weapon.Object.VirtualTexture\" \"Object.AuraEnemy.HealthBar.Object.Collision.BodyInstance\" \"Object.Abilities.StartupAbilities\" " +Character="\"Object\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavMovementProperties\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Mesh\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Mobile\" \"Object.Combat.Weapon.Object.Animation\" \"Object.Combat.Weapon.Object.Animation.AnimationData\" \"Object.Combat.Weapon.Object.AnimationRig\" \"Object.Combat.Weapon.Object.AssetUserData\" \"Object.Combat.Weapon.Object.Activation\" \"Object.Combat.Weapon.Object.SkeletalMesh\" \"Object.Combat.Weapon.Object.Physics\" \"Object.Combat.Weapon.Object.Clothing\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" \"Object.Combat.Weapon.Object.Cooking\" \"Object.Combat.Weapon.Object.LeaderPoseComponent\" \"Object.Combat.Weapon.Object.LOD\" \"Object.Combat.Weapon.Object.Lighting\" \"Object.Combat.Weapon.Object.Lighting.LightingChannels\" \"Object.Combat.Weapon.Object.Optimization\" \"Object.Combat.Weapon.Object.Deformer\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.RayTracing\" \"Object.Combat.Weapon.Object.HLOD\" \"Object.Combat.Weapon.Object.TextureStreaming\" \"Object.Combat.Weapon.Object.Transform\" \"Object.Combat.Weapon.Object.Transform.RelativeRotation\" \"Object.Combat.Weapon.Object.Tags\" \"Object.Combat.Weapon.Object.Navigation\" \"Object.Combat.Weapon.Object.VirtualTexture\" \"Object.AuraEnemy.HealthBar.Object.Collision.BodyInstance\" \"Object.Abilities.StartupAbilities\" " +Pawn="\"Object\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavMovementProperties\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Mesh\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Mobile\" \"Object.Combat.Weapon.Object.Animation\" \"Object.Combat.Weapon.Object.Animation.AnimationData\" \"Object.Combat.Weapon.Object.AnimationRig\" \"Object.Combat.Weapon.Object.AssetUserData\" \"Object.Combat.Weapon.Object.Activation\" \"Object.Combat.Weapon.Object.SkeletalMesh\" \"Object.Combat.Weapon.Object.Physics\" \"Object.Combat.Weapon.Object.Clothing\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" \"Object.Combat.Weapon.Object.Cooking\" \"Object.Combat.Weapon.Object.LeaderPoseComponent\" \"Object.Combat.Weapon.Object.LOD\" \"Object.Combat.Weapon.Object.Lighting\" \"Object.Combat.Weapon.Object.Lighting.LightingChannels\" \"Object.Combat.Weapon.Object.Optimization\" \"Object.Combat.Weapon.Object.Deformer\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.RayTracing\" \"Object.Combat.Weapon.Object.HLOD\" \"Object.Combat.Weapon.Object.TextureStreaming\" \"Object.Combat.Weapon.Object.Transform\" \"Object.Combat.Weapon.Object.Transform.RelativeRotation\" \"Object.Combat.Weapon.Object.Tags\" \"Object.Combat.Weapon.Object.Navigation\" \"Object.Combat.Weapon.Object.VirtualTexture\" \"Object.AuraEnemy.HealthBar.Object.Collision.BodyInstance\" \"Object.Abilities.StartupAbilities\" " Blueprint="\"Object\" " BlueprintCore="\"Object\" " WorldSettings="\"Object.World.NavigationSystemConfig\" \"Object.Broadphase.BroadphaseSettings\" \"Object.HLODSystem.HierarchicalLODSetup\" \"Object.HLODSystem.HierarchicalLODSetup.HierarchicalLODSetup[0]\" \"Object.HLODSystem.HierarchicalLODSetup.HierarchicalLODSetup[0].ProxySetting.MaterialSettings\" \"Object.HLODSystem.HierarchicalLODSetup.HierarchicalLODSetup[0].ProxySetting.NaniteSettings\" \"Object.HLODSystem.HierarchicalLODSetup.HierarchicalLODSetup[0].MergeSetting\" \"Object.HLODSystem.HierarchicalLODSetup.HierarchicalLODSetup[0].MergeSetting.MaterialSettings\" \"Object.HLODSystem.HierarchicalLODSetup.HierarchicalLODSetup[0].MergeSetting.NaniteSettings\" \"Object.HLODSystem.HierarchicalLODSetup.HierarchicalLODSetup[0].ApproximateSettings.MaterialSettings\" \"Object.HLODSystem.HLODBakingTransform\" \"Object.Audio.DefaultReverbSettings\" " @@ -845,8 +849,8 @@ StaticMeshActor="\"Object.StaticMeshActor.StaticMeshComponent.Object.Rendering.O CharacterMovementComponent="\"Object\" " PawnMovementComponent="\"Object\" " NavMovementComponent="\"Object\" " -BP_Goblin_Slingshot_C="\"Object\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavMovementProperties\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Mesh\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Mobile\" \"Object.Combat.Weapon.Object.Animation\" \"Object.Combat.Weapon.Object.Animation.AnimationData\" \"Object.Combat.Weapon.Object.AnimationRig\" \"Object.Combat.Weapon.Object.AssetUserData\" \"Object.Combat.Weapon.Object.Activation\" \"Object.Combat.Weapon.Object.SkeletalMesh\" \"Object.Combat.Weapon.Object.Physics\" \"Object.Combat.Weapon.Object.Clothing\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" \"Object.Combat.Weapon.Object.LeaderPoseComponent\" \"Object.Combat.Weapon.Object.LOD\" \"Object.Combat.Weapon.Object.Lighting\" \"Object.Combat.Weapon.Object.Lighting.LightingChannels\" \"Object.Combat.Weapon.Object.Optimization\" \"Object.Combat.Weapon.Object.Deformer\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.RayTracing\" \"Object.Combat.Weapon.Object.HLOD\" \"Object.Combat.Weapon.Object.TextureStreaming\" \"Object.Combat.Weapon.Object.Transform\" \"Object.Combat.Weapon.Object.Transform.RelativeRotation\" \"Object.Combat.Weapon.Object.Tags\" \"Object.Combat.Weapon.Object.Navigation\" \"Object.Combat.Weapon.Object.VirtualTexture\" \"Object.Abilities.StartupAbilities\" " -BP_EnemyBase_C="\"Object\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavMovementProperties\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Mesh\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Mobile\" \"Object.Combat.Weapon.Object.Animation\" \"Object.Combat.Weapon.Object.Animation.AnimationData\" \"Object.Combat.Weapon.Object.AnimationRig\" \"Object.Combat.Weapon.Object.AssetUserData\" \"Object.Combat.Weapon.Object.Activation\" \"Object.Combat.Weapon.Object.SkeletalMesh\" \"Object.Combat.Weapon.Object.Physics\" \"Object.Combat.Weapon.Object.Clothing\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" \"Object.Combat.Weapon.Object.LeaderPoseComponent\" \"Object.Combat.Weapon.Object.LOD\" \"Object.Combat.Weapon.Object.Lighting\" \"Object.Combat.Weapon.Object.Lighting.LightingChannels\" \"Object.Combat.Weapon.Object.Optimization\" \"Object.Combat.Weapon.Object.Deformer\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.RayTracing\" \"Object.Combat.Weapon.Object.HLOD\" \"Object.Combat.Weapon.Object.TextureStreaming\" \"Object.Combat.Weapon.Object.Transform\" \"Object.Combat.Weapon.Object.Transform.RelativeRotation\" \"Object.Combat.Weapon.Object.Tags\" \"Object.Combat.Weapon.Object.Navigation\" \"Object.Combat.Weapon.Object.VirtualTexture\" \"Object.Abilities.StartupAbilities\" " +BP_Goblin_Slingshot_C="\"Object\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavMovementProperties\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Mesh\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Mobile\" \"Object.Combat.Weapon.Object.Animation\" \"Object.Combat.Weapon.Object.Animation.AnimationData\" \"Object.Combat.Weapon.Object.AnimationRig\" \"Object.Combat.Weapon.Object.AssetUserData\" \"Object.Combat.Weapon.Object.Activation\" \"Object.Combat.Weapon.Object.SkeletalMesh\" \"Object.Combat.Weapon.Object.Physics\" \"Object.Combat.Weapon.Object.Clothing\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" \"Object.Combat.Weapon.Object.Cooking\" \"Object.Combat.Weapon.Object.LeaderPoseComponent\" \"Object.Combat.Weapon.Object.LOD\" \"Object.Combat.Weapon.Object.Lighting\" \"Object.Combat.Weapon.Object.Lighting.LightingChannels\" \"Object.Combat.Weapon.Object.Optimization\" \"Object.Combat.Weapon.Object.Deformer\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.RayTracing\" \"Object.Combat.Weapon.Object.HLOD\" \"Object.Combat.Weapon.Object.TextureStreaming\" \"Object.Combat.Weapon.Object.Transform\" \"Object.Combat.Weapon.Object.Transform.RelativeRotation\" \"Object.Combat.Weapon.Object.Tags\" \"Object.Combat.Weapon.Object.Navigation\" \"Object.Combat.Weapon.Object.VirtualTexture\" \"Object.AuraEnemy.HealthBar.Object.Collision.BodyInstance\" \"Object.Abilities.StartupAbilities\" " +BP_EnemyBase_C="\"Object\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavMovementProperties\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Mesh\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Mobile\" \"Object.Combat.Weapon.Object.Animation\" \"Object.Combat.Weapon.Object.Animation.AnimationData\" \"Object.Combat.Weapon.Object.AnimationRig\" \"Object.Combat.Weapon.Object.AssetUserData\" \"Object.Combat.Weapon.Object.Activation\" \"Object.Combat.Weapon.Object.SkeletalMesh\" \"Object.Combat.Weapon.Object.Physics\" \"Object.Combat.Weapon.Object.Clothing\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" \"Object.Combat.Weapon.Object.Cooking\" \"Object.Combat.Weapon.Object.LeaderPoseComponent\" \"Object.Combat.Weapon.Object.LOD\" \"Object.Combat.Weapon.Object.Lighting\" \"Object.Combat.Weapon.Object.Lighting.LightingChannels\" \"Object.Combat.Weapon.Object.Optimization\" \"Object.Combat.Weapon.Object.Deformer\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.RayTracing\" \"Object.Combat.Weapon.Object.HLOD\" \"Object.Combat.Weapon.Object.TextureStreaming\" \"Object.Combat.Weapon.Object.Transform\" \"Object.Combat.Weapon.Object.Transform.RelativeRotation\" \"Object.Combat.Weapon.Object.Tags\" \"Object.Combat.Weapon.Object.Navigation\" \"Object.Combat.Weapon.Object.VirtualTexture\" \"Object.AuraEnemy.HealthBar.Object.Collision.BodyInstance\" \"Object.Abilities.StartupAbilities\" " PostProcessVolume="\"Object\" \"Object.PostProcessVolumeSettings.Settings.WeightedBlendables\" \"Object.PostProcessVolumeSettings.Settings.WeightedBlendables.Array\" \"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" " Volume="\"Object\" \"Object.PostProcessVolumeSettings.Settings.WeightedBlendables\" \"Object.PostProcessVolumeSettings.Settings.WeightedBlendables.Array\" \"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" " Brush="\"Object\" \"Object.PostProcessVolumeSettings.Settings.WeightedBlendables\" \"Object.PostProcessVolumeSettings.Settings.WeightedBlendables.Array\" \"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" " @@ -882,7 +886,7 @@ WBP_ManaGlobe_C="\"Object\" \"Object.Globe Properties.GlobeProgressBar Brush\" \ CanvasPanel="\"Object\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransformPivot\" " WBP_Overlay_C="\"Object\" " GE_Potion_Heal_C="\"Object\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.Modifiers\" \"Object.GameplayEffect.Modifiers.Modifiers[0]\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" " -GameplayEffect="\"Object\" \"Object.Duration.DurationMagnitude\" \"Object.Duration.Duration|Period\" \"Object.Stacking.Stacking|Overflow\" \"Object.Stacking.Stacking|Overflow.OverflowEffects\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.GEComponents.GEComponents[0]\" \"Object.GameplayEffect.GEComponents.GEComponents[0].Object.InheritableGrantedTagsContainer\" \"Object.GameplayEffect.GEComponents.GEComponents[0].Object.InheritableGrantedTagsContainer.CombinedTags.GameplayTags.GameplayTags[0]\" \"Object.GameplayEffect.GEComponents.GEComponents[0].Object.InheritableGrantedTagsContainer.Added.GameplayTags.GameplayTags[0]\" \"Object.GameplayEffect.Modifiers\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" " +GameplayEffect="\"Object\" \"Object.Duration.DurationMagnitude\" \"Object.Duration.Duration|Period\" \"Object.Stacking.Stacking|Overflow\" \"Object.Stacking.Stacking|Overflow.OverflowEffects\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.Modifiers.Modifiers[0]\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[0].SourceTags\" \"Object.GameplayEffect.Modifiers.Modifiers[0].TargetTags\" \"Object.GameplayEffect.Modifiers.Modifiers[1].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[1].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[2].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[2].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[2].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[3].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[3].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[3].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" " GE_Potion_Mana_C="\"Object\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.Modifiers\" \"Object.GameplayEffect.Modifiers.Modifiers[0]\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" " GE_Crystal_Heal_C="\"Object\" \"Object.Duration.DurationMagnitude\" \"Object.Duration.Duration|Period\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.Modifiers\" \"Object.GameplayEffect.Modifiers.Modifiers[0]\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" " GE_Mana_Overtime_C="\"Object\" \"Object.Duration.DurationMagnitude\" \"Object.Duration.Duration|Period\" \"Object.Stacking.Stacking|Overflow\" \"Object.Stacking.Stacking|Overflow.OverflowEffects\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.GEComponents.GEComponents[0]\" \"Object.GameplayEffect.GEComponents.GEComponents[0].Object.InheritableAssetTags\" \"Object.GameplayEffect.GEComponents.GEComponents[0].Object.InheritableAssetTags.CombinedTags.GameplayTags.GameplayTags[0]\" \"Object.GameplayEffect.GEComponents.GEComponents[0].Object.InheritableAssetTags.Added.GameplayTags.GameplayTags[0]\" \"Object.GameplayEffect.Modifiers\" \"Object.GameplayEffect.Modifiers.Modifiers[0]\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].SourceTags\" \"Object.GameplayEffect.Modifiers.Modifiers[0].TargetTags\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" " @@ -911,8 +915,8 @@ AuraWidgetController="\"Object\" " K2Node_BreakStruct="\"Object\" " K2Node_StructMemberGet="\"Object\" " HorizontalBox="\"Object\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransformPivot\" " -TextBlock="\"Object\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransformPivot\" " -TextLayoutWidget="\"Object\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransformPivot\" " +TextBlock="\"Object\" \"Object.Appearance.Font\" \"Object.Appearance.Font.OutlineSettings\" \"Object.Appearance.StrikeBrush\" \"Object.Appearance.ShadowOffset\" \"Object.Appearance.ShadowColorAndOpacity\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransformPivot\" " +TextLayoutWidget="\"Object\" \"Object.Appearance.Font\" \"Object.Appearance.Font.OutlineSettings\" \"Object.Appearance.StrikeBrush\" \"Object.Appearance.ShadowOffset\" \"Object.Appearance.ShadowColorAndOpacity\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransformPivot\" " WBP_EffectMessage_C="\"Object\" \"Object.Render Transform.RenderTransform\" " MovieScene2DTransformTrack="\"Object\" " MovieScenePropertyTrack="\"Object\" " @@ -966,8 +970,8 @@ GameplayTagsK2Node_SwitchGameplayTag="\"Object\" \"Object.PinOptions.PinTags\" \ K2Node_Switch="\"Object\" \"Object.PinOptions.PinTags\" \"Object.PinOptions.PinTags.PinTags[0]\" \"Object.PinOptions.PinTags.PinTags[1]\" \"Object.PinOptions.PinTags.PinTags[2]\" \"Object.PinOptions.PinTags.PinTags[3]\" " WBP_Vitals_C="\"Object\" " GA_TestGameplayAbility_C="\"Object\" \"Object.Triggers.AbilityTriggers\" " -AuraGameplayAbility="\"Object\" \"Object.Triggers.AbilityTriggers\" " -GameplayAbility="\"Object\" \"Object.Triggers.AbilityTriggers\" " +AuraGameplayAbility="\"Object\" " +GameplayAbility="\"Object\" " AuraInputConfig="\"Object\" \"Object.AuraInputConfig.AbilityInputActions\" \"Object.AuraInputConfig.AbilityInputActions.AbilityInputActions[12]\" \"Object.AuraInputConfig.AbilityInputActions.AbilityInputActions[13]\" " NavMeshBoundsVolume="\"Object\" \"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" " BP_Fire_Firebolt_C="\"Object.Replication.ReplicatedMovement\" \"Object.AuraProjectile.Sphere.Object.Collision.BodyInstance\" \"Object.AuraProjectile.Sphere.Object.Collision.BodyInstance.WalkableSlopeOverride\" " @@ -982,59 +986,64 @@ AnimNotify="\"Object\" " K2Node_SetFieldsInStruct="\"Object\" " MotionWarpingComponent="\"Object\" " GE_Fire_Damage_C="\"Object\" \"Object.Duration.DurationMagnitude\" \"Object.Duration.Duration|Period\" \"Object.Stacking.Stacking|Overflow\" \"Object.Stacking.Stacking|Overflow.OverflowEffects\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.Modifiers\" \"Object.GameplayEffect.Modifiers.Modifiers[0]\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.SetByCallerMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].SourceTags\" \"Object.GameplayEffect.Modifiers.Modifiers[0].TargetTags\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" " -GE_BaseAttributes_Goblin_Spear_C="\"Object\" \"Object.Duration.DurationMagnitude\" \"Object.Duration.Duration|Period\" \"Object.Stacking.Stacking|Overflow\" \"Object.Stacking.Stacking|Overflow.OverflowEffects\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.Modifiers\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[0].SourceTags\" \"Object.GameplayEffect.Modifiers.Modifiers[1].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[1].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[2].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[2].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[2].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[3].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[3].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[3].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" " -GE_SecondaryAttributes_Goblin_Spear_C="\"Object\" \"Object.Duration.DurationMagnitude\" \"Object.Duration.Duration|Period\" \"Object.Stacking.Stacking|Overflow\" \"Object.Stacking.Stacking|Overflow.OverflowEffects\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.Modifiers\" \"Object.GameplayEffect.Modifiers.Modifiers[0]\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[0].SourceTags\" \"Object.GameplayEffect.Modifiers.Modifiers[0].TargetTags\" \"Object.GameplayEffect.Modifiers.Modifiers[1].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[1].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[2].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[2].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[2].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[3].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[3].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[3].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[8]\" \"Object.GameplayEffect.Modifiers.Modifiers[8].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[8].ModifierMagnitude.CustomMagnitude\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" " +GE_BaseAttributes_Goblin_Spear_C="\"Object\" \"Object.Duration.DurationMagnitude\" \"Object.Duration.Duration|Period\" \"Object.Stacking.Stacking|Overflow\" \"Object.Stacking.Stacking|Overflow.OverflowEffects\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.Modifiers.Modifiers[0]\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[0].SourceTags\" \"Object.GameplayEffect.Modifiers.Modifiers[0].TargetTags\" \"Object.GameplayEffect.Modifiers.Modifiers[1].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[1].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[2].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[2].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[2].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[3].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[3].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[3].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" " +GE_SecondaryAttributes_Goblin_Spear_C="\"Object\" \"Object.Duration.DurationMagnitude\" \"Object.Duration.Duration|Period\" \"Object.Stacking.Stacking|Overflow\" \"Object.Stacking.Stacking|Overflow.OverflowEffects\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.Modifiers\" \"Object.GameplayEffect.Modifiers.Modifiers[0]\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[0].SourceTags\" \"Object.GameplayEffect.Modifiers.Modifiers[0].TargetTags\" \"Object.GameplayEffect.Modifiers.Modifiers[1].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[1].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[2]\" \"Object.GameplayEffect.Modifiers.Modifiers[2].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[2].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[2].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[3].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[3].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[3].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[8]\" \"Object.GameplayEffect.Modifiers.Modifiers[8].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[8].ModifierMagnitude.CustomMagnitude\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" " GE_VitalAttributes_Goblin_Spear_C="\"Object\" \"Object.Duration.DurationMagnitude\" \"Object.Duration.Duration|Period\" \"Object.Stacking.Stacking|Overflow\" \"Object.Stacking.Stacking|Overflow.OverflowEffects\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.Modifiers\" \"Object.GameplayEffect.Modifiers.Modifiers[0]\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[0].SourceTags\" \"Object.GameplayEffect.Modifiers.Modifiers[0].TargetTags\" \"Object.GameplayEffect.Modifiers.Modifiers[1].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[1].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" " -GE_Damage_C="\"Object\" \"Object.Duration.DurationMagnitude\" \"Object.Duration.Duration|Period\" \"Object.Stacking.Stacking|Overflow\" \"Object.Stacking.Stacking|Overflow.OverflowEffects\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.Modifiers\" \"Object.GameplayEffect.Modifiers.Modifiers[0]\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.SetByCallerMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].SourceTags\" \"Object.GameplayEffect.Modifiers.Modifiers[0].TargetTags\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" " +GE_Damage_C="\"Object\" \"Object.Duration.DurationMagnitude\" \"Object.Duration.Duration|Period\" \"Object.Stacking.Stacking|Overflow\" \"Object.Stacking.Stacking|Overflow.OverflowEffects\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.Modifiers\" \"Object.GameplayEffect.Executions\" \"Object.GameplayEffect.Executions.Executions[0]\" \"Object.GameplayEffect.Executions.Executions[0].CalculationModifiers\" \"Object.GameplayEffect.Executions.Executions[0].CalculationModifiers.CalculationModifiers[0]\" \"Object.GameplayCues.GameplayCues\" " GameplayAbilitiesEditorDeveloperSettings="\"Object\" " WBP_Enemy_HealthBar_C="\"Object\" " -WidgetComponent="\"Object\" " +WidgetComponent="\"Object\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " GridPanel="\"Object\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransformPivot\" " -CharacterClassInfo="\"Object\" " +CharacterClassInfo="\"Object\" \"Object.Character Class Defaults.CharacterClassInformation\" \"Object.Common Class Defaults.CommonAbilities\" \"Object.Common Class Defaults.Common Class Defaults|Damage\" " GE_Elementalist_PrimaryAttributes_C="\"Object\" \"Object.Duration.DurationMagnitude\" \"Object.Duration.Duration|Period\" \"Object.Stacking.Stacking|Overflow\" \"Object.Stacking.Stacking|Overflow.OverflowEffects\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.Modifiers\" \"Object.GameplayEffect.Modifiers.Modifiers[0]\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[1]\" \"Object.GameplayEffect.Modifiers.Modifiers[1].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[2]\" \"Object.GameplayEffect.Modifiers.Modifiers[2].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[3]\" \"Object.GameplayEffect.Modifiers.Modifiers[3].ModifierMagnitude\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" " GE_Ranger_PrimaryAttributes_C="\"Object\" \"Object.Duration.DurationMagnitude\" \"Object.Duration.Duration|Period\" \"Object.Stacking.Stacking|Overflow\" \"Object.Stacking.Stacking|Overflow.OverflowEffects\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.Modifiers\" \"Object.GameplayEffect.Modifiers.Modifiers[0]\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[1]\" \"Object.GameplayEffect.Modifiers.Modifiers[1].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[2]\" \"Object.GameplayEffect.Modifiers.Modifiers[2].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[3]\" \"Object.GameplayEffect.Modifiers.Modifiers[3].ModifierMagnitude\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" " GE_Warrior_PrimaryAttributes_C="\"Object\" \"Object.Duration.DurationMagnitude\" \"Object.Duration.Duration|Period\" \"Object.Stacking.Stacking|Overflow\" \"Object.Stacking.Stacking|Overflow.OverflowEffects\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.Modifiers\" \"Object.GameplayEffect.Modifiers.Modifiers[0]\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[1]\" \"Object.GameplayEffect.Modifiers.Modifiers[1].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[2]\" \"Object.GameplayEffect.Modifiers.Modifiers[2].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[3]\" \"Object.GameplayEffect.Modifiers.Modifiers[3].ModifierMagnitude\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" " GE_Secondary_C="\"Object\" \"Object.Duration.DurationMagnitude\" \"Object.Duration.Duration|Period\" \"Object.Stacking.Stacking|Overflow\" \"Object.Stacking.Stacking|Overflow.OverflowEffects\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" " GE_HitReact_C="\"Object\" \"Object.Duration.DurationMagnitude\" \"Object.Duration.Duration|Period\" \"Object.Stacking.Stacking|Overflow\" \"Object.Stacking.Stacking|Overflow.OverflowEffects\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.GEComponents.GEComponents[0]\" \"Object.GameplayEffect.GEComponents.GEComponents[0].Object.InheritableGrantedTagsContainer\" \"Object.GameplayEffect.GEComponents.GEComponents[0].Object.InheritableGrantedTagsContainer.CombinedTags.GameplayTags.GameplayTags[0]\" \"Object.GameplayEffect.GEComponents.GEComponents[0].Object.InheritableGrantedTagsContainer.Added.GameplayTags.GameplayTags[0]\" \"Object.GameplayEffect.Modifiers\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" " -GA_HitReact_C="\"Object\" \"Object.Triggers.AbilityTriggers\" " +GA_HitReact_C="\"Object\" " +MaterialEditorParameters="\"Object\" " +UI_DamageText_C="\"Object\" " +BP_DamageTextComponent_C="\"Object\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " +DamageTextComponent="\"Object\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " [AssetEditorSubsystem] -CleanShutdown=False +CleanShutdown=True DebuggerAttached=True -RecentAssetEditors=AnimationEditor -RecentAssetEditors=AnimationEditor -RecentAssetEditors=BlueprintEditor -RecentAssetEditors=BlueprintEditor -RecentAssetEditors=BlueprintEditor -RecentAssetEditors=BlueprintEditor -RecentAssetEditors=BlueprintEditor -RecentAssetEditors=BlueprintEditor -RecentAssetEditors=BlueprintEditor +RecentAssetEditors=GenericAssetEditor RecentAssetEditors=CurveTableEditor RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor +RecentAssetEditors=BlueprintEditor +RecentAssetEditors=WidgetBlueprintEditor +RecentAssetEditors=BlueprintEditor +RecentAssetEditors=MaterialEditor +RecentAssetEditors=MaterialInstanceEditor +RecentAssetEditors=BlueprintEditor +RecentAssetEditors=GenericAssetEditor +RecentAssetEditors=AnimationEditor +RecentAssetEditors=BlueprintEditor +RecentAssetEditors=BlueprintEditor +RecentAssetEditors=BlueprintEditor +RecentAssetEditors=BlueprintEditor +RecentAssetEditors=BlueprintEditor +RecentAssetEditors=BlueprintEditor +RecentAssetEditors=BlueprintEditor +RecentAssetEditors=BlueprintEditor +RecentAssetEditors=BlueprintEditor RecentAssetEditors=GenericAssetEditor RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor -RecentAssetEditors=BlueprintEditor -RecentAssetEditors=BlueprintEditor RecentAssetEditors= RecentAssetEditors= RecentAssetEditors=BlueprintEditor -RecentAssetEditors= -RecentAssetEditors= -RecentAssetEditors= -RecentAssetEditors= -RecentAssetEditors= -RecentAssetEditors= -RecentAssetEditors=BlueprintEditor -OpenAssetsAtExit=/Game/Blueprints/AbilitySystem/GameEffects/GA_HitReact.GA_HitReact -OpenAssetsAtExit=/Game/Blueprints/Character/Enemy/Goblin_Spear/BP_Goblin_Spear.BP_Goblin_Spear -OpenAssetsAtExit=/Game/Assets/Enemies/Goblin/Animations/Slingshot/AM_HitReact_Slingshot.AM_HitReact_Slingshot -OpenAssetsAtExit=/Game/Blueprints/Character/Enemy/Goblin_Slingshot/BP_Goblin_Slingshot.BP_Goblin_Slingshot +OpenAssetsAtExit=/Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt/GE_Damage.GE_Damage +OpenAssetsAtExit=/Game/Blueprints/Character/Enemy/Goblin_Spear/GE_SecondaryAttributes_Goblin_Spear.GE_SecondaryAttributes_Goblin_Spear +OpenAssetsAtExit=/Game/Blueprints/Character/Enemy/Goblin_Spear/GE_BaseAttributes_Goblin_Spear.GE_BaseAttributes_Goblin_Spear +OpenAssetsAtExit=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/CurveTables/CT_DamageCalculation.CT_DamageCalculation +OpenAssetsAtExit=/Game/Blueprints/AbilitySystem/Data/DA_ClassInfo.DA_ClassInfo [ContentBrowser] ContentBrowserDrawer.SourcesExpanded=True @@ -1049,7 +1058,7 @@ ContentBrowserDrawer.VerticalSplitter.SlotSize1=0.75 ContentBrowserDrawer.FavoriteSplitter.SlotSize0=0.200000003 ContentBrowserDrawer.FavoriteSplitter.SlotSize1=0.800000012 ContentBrowserDrawer.FavoriteSplitter.SlotSize2=0.400000006 -ContentBrowserDrawer.SelectedPaths=/Game/Blueprints/Input +ContentBrowserDrawer.SelectedPaths=/Game/Assets/Enemies/Goblin/Materials ContentBrowserDrawer.PluginFilters= ContentBrowserDrawer.Favorites.SelectedPaths= FavoritePaths= @@ -1086,7 +1095,7 @@ SequenceBrowser.HiddenColumns=PreviewSkeletalMesh SequenceBrowser.HiddenColumns=HasParentAsset SequenceBrowser.HiddenColumns=CurveNameList SequenceBrowser.HiddenColumns=Class -ContentBrowserTab1.SelectedPaths=/Game/Blueprints/Character/Enemy/Goblin_Slingshot +ContentBrowserTab1.SelectedPaths=/Game/Blueprints/AbilitySystem/Data ContentBrowserTab1.PluginFilters= ContentBrowserTab1.SourcesExpanded=True ContentBrowserTab1.IsLocked=False @@ -1107,36 +1116,36 @@ ContentBrowserTab1.ExpandedCollections= ContentBrowserTab1.ThumbnailSize=2 ContentBrowserTab1.CurrentViewType=1 ContentBrowserTab1.ZoomScale=0 -ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/Input -ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem/GameEffects -ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem +ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem/Data +ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem/Potion ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem/GameplayTags -ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt -ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem/GameplayAbility/Fire ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem/GameplayAbility -ContentBrowserTab1.JumpMRU=/All/Game/Assets/Enemies/Goblin/Animations/Spear -ContentBrowserTab1.JumpMRU=/All/Game/Assets/Enemies/Goblin/Animations -ContentBrowserTab1.JumpMRU=/All/Game/Assets/Enemies/Goblin -ContentBrowserTab1.JumpMRU=/All/Game/Assets/Enemies -ContentBrowserTab1.JumpMRU=/All/Game/Assets/Characters/Aura -ContentBrowserTab1.JumpMRU=/All/Game/Assets/Characters -ContentBrowserTab1.JumpMRU=/All/Game/Actor -ContentBrowserTab1.JumpMRU=/All/Classes_Game/Aura/Public/AbilitySystem/GameplayAbility -ContentBrowserTab1.JumpMRU=/All/Classes_Game/Aura/Public/AbilitySystem +ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem/GameEffects +ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes +ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy +ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/CurveTables +ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Aura +ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/Character/Enemy +ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/Character/Aura +ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/Character/Enemy/BaseEnemy +ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/Character/Enemy/Goblin_Spear +ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/Character +ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/UI/FloatingText +ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/UI +ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/UI/WidgetController +ContentBrowserTab1.JumpMRU=/All/Classes_Game/Aura/Public/UI/Widget +ContentBrowserTab1.JumpMRU=/All/Classes_Game/Aura/Public/UI/HUD +ContentBrowserTab1.JumpMRU=/All/Classes_Game/Aura/Public/UI/WidgetController +ContentBrowserTab1.JumpMRU=/All/Classes_Game/Aura/Public/UI ContentBrowserTab1.JumpMRU=/All/Classes_Game/Aura/Public ContentBrowserTab1.JumpMRU=/All/Classes_Game/Aura ContentBrowserTab1.JumpMRU=/All/Classes_Game -ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem/Data -ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes +ContentBrowserTab1.JumpMRU=/All/Game/Maps ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/Character/Enemy/Goblin_Slingshot -ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/Character/Enemy -ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/Character -ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/UI/ProgressBar -ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/UI -ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/UI/WidgetController -ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/UI/AttributemMenu -ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/UI/EnemyHPBar -ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/UI/Overlay +ContentBrowserTab1.JumpMRU=/All/Game/Assets/Enemies/Goblin +ContentBrowserTab1.JumpMRU=/All/Game/Assets/Enemies/Goblin/Materials +ContentBrowserTab1.JumpMRU=/All/Game/Assets/Enemies/Goblin/Slingshot/Materials/Red +ContentBrowserTab1.JumpMRU=/All/Game/Assets/Enemies/Goblin/Slingshot/Materials AssetPropertyPicker.ZoomScale=0 SequenceBrowser.ZoomScale=0 ToolbarOpenBPClass.ThumbnailSize=2 @@ -1148,7 +1157,7 @@ SequencerAssetPicker.ZoomScale=0 ContentBrowserDrawer.IsLocked=False ContentBrowserDrawer.VerticalSplitter.FixedSlotSize0=150 ContentBrowserDrawer.ZoomScale=0 -ContentBrowserTab2.SelectedPaths=/Game +ContentBrowserTab2.SelectedPaths=/Game/Blueprints/Input ContentBrowserTab2.PluginFilters= ContentBrowserTab2.SourcesExpanded=True ContentBrowserTab2.IsLocked=False @@ -1169,10 +1178,19 @@ ContentBrowserTab2.ExpandedCollections= ContentBrowserTab2.ThumbnailSize=2 ContentBrowserTab2.CurrentViewType=1 ContentBrowserTab2.ZoomScale=0 +ContentBrowserDrawer.JumpMRU=/All/Game/Assets/Enemies/Goblin/Materials +ContentBrowserDrawer.JumpMRU=/All/Game/Assets/Enemies/Goblin +ContentBrowserDrawer.JumpMRU=/All/Game/Assets/Enemies +ContentBrowserDrawer.JumpMRU=/All/Game/Assets/Materials +ContentBrowserDrawer.JumpMRU=/All/Game/Assets ContentBrowserDrawer.JumpMRU=/All/Classes_Game/Aura/Public/AbilitySystem ContentBrowserDrawer.JumpMRU=/All/Classes_Game/Aura/Public ContentBrowserDrawer.JumpMRU=/All/Classes_Game/Aura ContentBrowserDrawer.JumpMRU=/All/Classes_Game +ContentBrowserTab2.JumpMRU=/All/Classes_Game/Aura/Public/AbilitySystem +ContentBrowserTab2.JumpMRU=/All/Classes_Game/Aura/Public +ContentBrowserTab2.JumpMRU=/All/Classes_Game/Aura +ContentBrowserTab2.JumpMRU=/All/Classes_Game [DetailCategories] GeneralProjectSettings.About=True @@ -2087,7 +2105,7 @@ BP_Goblin_Spear_C.Mesh=True BP_Goblin_Spear_C.Tick=True BP_Goblin_Spear_C.ComponentTick=True BP_Goblin_Spear_C.Clothing=True -BP_Goblin_Spear_C.Physics=False +BP_Goblin_Spear_C.Physics=True BP_Goblin_Spear_C.Collision=True BP_Goblin_Spear_C.LeaderPoseComponent=True BP_Goblin_Spear_C.Lighting=True @@ -2389,17 +2407,17 @@ SkeletalMeshComponent.RayTracing=True BP_Goblin_Slingshot_C.Combat=True BP_Goblin_Slingshot_C.Materials=True BP_Goblin_Slingshot_C.Networking=True -BP_EnemyBase_C.TransformCommon=True -BP_EnemyBase_C.Animation=True -BP_EnemyBase_C.Mesh=True -BP_EnemyBase_C.Tick=True -BP_EnemyBase_C.ComponentTick=True -BP_EnemyBase_C.Clothing=True -BP_EnemyBase_C.Physics=True -BP_EnemyBase_C.Collision=True -BP_EnemyBase_C.LeaderPoseComponent=True -BP_EnemyBase_C.Lighting=True -BP_EnemyBase_C.AnimationRig=True +BP_EnemyBase_C.TransformCommon=False +BP_EnemyBase_C.Animation=False +BP_EnemyBase_C.Mesh=False +BP_EnemyBase_C.Tick=False +BP_EnemyBase_C.ComponentTick=False +BP_EnemyBase_C.Clothing=False +BP_EnemyBase_C.Physics=False +BP_EnemyBase_C.Collision=False +BP_EnemyBase_C.LeaderPoseComponent=False +BP_EnemyBase_C.Lighting=False +BP_EnemyBase_C.AnimationRig=False BP_EnemyBase_C.Deformer=True BP_EnemyBase_C.SkinWeights=True BP_EnemyBase_C.Rendering=True @@ -2408,23 +2426,23 @@ BP_EnemyBase_C.Mobile=True BP_EnemyBase_C.Navigation=True BP_EnemyBase_C.RayTracing=True BP_EnemyBase_C.VirtualTexture=True -BP_EnemyBase_C.Tags=True -BP_EnemyBase_C.AssetUserData=True -BP_EnemyBase_C.Replication=True -BP_EnemyBase_C.ComponentReplication=True -BP_EnemyBase_C.Activation=True -BP_EnemyBase_C.Variable=True -BP_EnemyBase_C.Cooking=True -BP_EnemyBase_C.Character Movement (General Settings)=True -BP_EnemyBase_C.Character Movement: Walking=True -BP_EnemyBase_C.Character Movement: Jumping / Falling=True -BP_EnemyBase_C.Character Movement: Gravity=True -BP_EnemyBase_C.Character Movement (Networking)=True -BP_EnemyBase_C.Character Movement: Swimming=True -BP_EnemyBase_C.Character Movement: Flying=True -BP_EnemyBase_C.Character Movement: Custom Movement=True -BP_EnemyBase_C.Character Movement (Rotation Settings)=True -BP_EnemyBase_C.Character Movement: Physics Interaction=True +BP_EnemyBase_C.Tags=False +BP_EnemyBase_C.AssetUserData=False +BP_EnemyBase_C.Replication=False +BP_EnemyBase_C.ComponentReplication=False +BP_EnemyBase_C.Activation=False +BP_EnemyBase_C.Variable=False +BP_EnemyBase_C.Cooking=False +BP_EnemyBase_C.Character Movement (General Settings)=False +BP_EnemyBase_C.Character Movement: Walking=False +BP_EnemyBase_C.Character Movement: Jumping / Falling=False +BP_EnemyBase_C.Character Movement: Gravity=False +BP_EnemyBase_C.Character Movement (Networking)=False +BP_EnemyBase_C.Character Movement: Swimming=False +BP_EnemyBase_C.Character Movement: Flying=False +BP_EnemyBase_C.Character Movement: Custom Movement=False +BP_EnemyBase_C.Character Movement (Rotation Settings)=False +BP_EnemyBase_C.Character Movement: Physics Interaction=False BP_EnemyBase_C.Character Movement=True BP_EnemyBase_C.Character Movement: Avoidance=True BP_EnemyBase_C.RootMotion=True @@ -3340,8 +3358,8 @@ RecastNavMesh.LevelInstance=True CapsuleComponent.Mobile=True CapsuleComponent.RayTracing=True CapsuleComponent.Replication=True -BP_EnemyBase_C.Character Class Defaults=True -BP_EnemyBase_C.Attributes=True +BP_EnemyBase_C.Character Class Defaults=False +BP_EnemyBase_C.Attributes=False BP_EnemyBase_C.Abilities=True BP_Goblin_Spear_C.Character Class Defaults=True BP_Goblin_Spear_C.Attributes=True @@ -3426,7 +3444,7 @@ WBP_Enemy_HealthBar_C.Default=True BP_EnemyBase_C.UserInterface=True BP_EnemyBase_C.Interaction=True BP_EnemyBase_C.Layers=True -BP_EnemyBase_C.Materials=True +BP_EnemyBase_C.Materials=False WidgetComponent.Variable=True WidgetComponent.TransformCommon=True WidgetComponent.Sockets=True @@ -3505,6 +3523,50 @@ GA_HitReact_C.Costs=True GA_HitReact_C.Triggers=True GA_HitReact_C.Cooldowns=True GA_HitReact_C.Default=True +BP_Goblin_Slingshot_C.Default=True +BP_Goblin_Slingshot_C.Layers=True +BP_Goblin_Spear_C.AuraCharacterBase=True +BP_Goblin_Spear_C.WorldPartition=True +BP_Goblin_Spear_C.DataLayers=True +BP_EnemyBase_C.AuraCharacterBase=True +K2Node_Timeline.GraphNodeDetail=True +BP_Goblin_Slingshot_C.AuraCharacterBase=True +BP_Goblin_Slingshot_C.LOD=True +BP_Goblin_Slingshot_C.LevelInstance=True +BP_Goblin_Slingshot_C.Optimization=True +BP_Goblin_Slingshot_C.WorldPartition=True +BP_Goblin_Slingshot_C.DataLayers=True +BP_DamageTextComponent_C.TransformCommon=True +BP_DamageTextComponent_C.ComponentTick=True +BP_DamageTextComponent_C.HLOD=True +BP_DamageTextComponent_C.Physics=True +BP_DamageTextComponent_C.Collision=True +BP_DamageTextComponent_C.Rendering=True +BP_DamageTextComponent_C.Tags=True +BP_DamageTextComponent_C.Cooking=True +BP_DamageTextComponent_C.UserInterface=True +BP_DamageTextComponent_C.Interaction=True +BP_DamageTextComponent_C.Animation=True +BP_DamageTextComponent_C.Layers=True +BP_DamageTextComponent_C.Navigation=True +BP_DamageTextComponent_C.VirtualTexture=True +BP_DamageTextComponent_C.ComponentReplication=True +BP_DamageTextComponent_C.Variable=True +BP_DamageTextComponent_C.Materials=True +BP_DamageTextComponent_C.Mobile=True +UI_DamageText_C.Appearance=True +UI_DamageText_C.Input=True +UI_DamageText_C.Interaction=True +UI_DamageText_C.Performance=True +UI_DamageText_C.Layout=True +UI_DamageText_C.Behavior=True +UI_DamageText_C.Render Transform=True +UI_DamageText_C.Localization=True +UI_DamageText_C.Rendering=True +UI_DamageText_C.Navigation=True +UI_DamageText_C.Designer=True +UI_DamageText_C.Accessibility=True +BP_AuraPlayerController_C.AuraPlayerController=True [DetailMultiObjectNodeExpansion] GeneralProjectSettings=True @@ -3924,6 +3986,12 @@ MRUItem19=/Game/Assets/Enemies/Shaman/ShamanStaff/PA_ShamanStaff /Game/Assets/Enemies/Goblin/Animations/Spear/HitReact_Spear.HitReact_Spear=0 /Game/Blueprints/AbilitySystem/GameEffects/GE_HitReact.GE_HitReact=0 /Game/Blueprints/AbilitySystem/GameEffects/GA_HitReact.GA_HitReact=0 +/Game/Assets/Enemies/Goblin/Animations/Slingshot/AM_HitReact_Slingshot.AM_HitReact_Slingshot=0 +/Game/Assets/Materials/MI_DissolveEffect.MI_DissolveEffect=0 +/Game/Assets/Materials/M_DissolveEffect.M_DissolveEffect=0 +/Game/Blueprints/UI/FloatingText/UI_DamageText.UI_DamageText=0 +/Game/Blueprints/UI/FloatingText/BP_DamageTextComponent.BP_DamageTextComponent=0 +/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/CurveTables/CT_DamageCalculation.CT_DamageCalculation=0 [MaterialEditor] PrimType=1 @@ -4108,9 +4176,9 @@ Contexts=(Name="AnimationBlueprintEditor",Commands=) Contexts=(Name="AnimationBlueprintEditor.Viewport0",Commands=) [RootWindow] -ScreenPosition=X=388.000 Y=505.000 +ScreenPosition=X=928.000 Y=547.000 WindowSize=X=1855.000 Y=1467.000 -InitiallyMaximized=False +InitiallyMaximized=True [SlateAdditionalLayoutConfig] Viewport 1.LayoutType=FourPanes2x2 @@ -5230,7 +5298,7 @@ WidgetRegistration.TimeStamp=2025.10.11-18.04.05 WidgetRegistration.LastCompileMethod=External RigVMEditor.TimeStamp=2025.10.11-18.05.22 RigVMEditor.LastCompileMethod=External -Aura.TimeStamp=2025.11.02-11.17.08 +Aura.TimeStamp=2025.11.09-20.57.03 Aura.LastCompileMethod=External UniversalObjectLocator.TimeStamp=2025.10.11-18.04.05 UniversalObjectLocator.LastCompileMethod=Unknown @@ -5614,36 +5682,36 @@ bForceFrontXAxis=False bConvertSceneUnit=False [AssetEditorSubsystemRecents] -MRUItem0=/Game/Blueprints/Character/Enemy/Goblin_Slingshot/BP_Goblin_Slingshot -MRUItem1=/Game/Assets/Enemies/Goblin/Animations/Slingshot/AM_HitReact_Slingshot -MRUItem2=/Game/Assets/Enemies/Goblin/Animations/Spear/AM_HitReact_Spear -MRUItem3=/Game/Blueprints/Character/Enemy/Goblin_Spear/BP_Goblin_Spear -MRUItem4=/Game/Blueprints/AbilitySystem/GameEffects/GA_HitReact -MRUItem5=/Game/Blueprints/AbilitySystem/GameEffects/GE_HitReact -MRUItem6=/Game/Blueprints/AbilitySystem/GameEffects/GE_TestAttribute_Base -MRUItem7=/Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt/GA_Fire_Firebolt -MRUItem8=/Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt/GE_Damage -MRUItem9=/Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt/GE_Fire_Damage -MRUItem10=/Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt/BP_Fire_Firebolt -MRUItem11=/Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt/CT_AuraSpells -MRUItem12=/Game/Assets/Enemies/Goblin/Animations/Spear/HitReact_Spear -MRUItem13=/Game/Blueprints/AbilitySystem/GameplayAbility/GA_TestGameplayAbility -MRUItem14=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/CurveTables/CT_Primary_Warrior -MRUItem15=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/GE_Warrior_PrimaryAttributes -MRUItem16=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/GE_Elementalist_PrimaryAttributes -MRUItem17=/Game/Blueprints/AbilitySystem/Data/DA_ClassInfo -MRUItem18=/Game/Blueprints/Game/BP_AuraGameMode -MRUItem19=/Game/Blueprints/Character/Enemy/BP_EnemyBase -MRUItem20=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/GE_Ranger_PrimaryAttributes -MRUItem21=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/CurveTables/CT_Peimary_Ranger -MRUItem22=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/GE_Secondary -MRUItem23=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/CurveTables/CT_Primary_Elementalist -MRUItem24=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Aura/GE_AuraPrimaryAttributes -MRUItem25=/Game/Blueprints/UI/EnemyHPBar/WBP_Enemy_HealthBar -MRUItem26=/Game/Blueprints/UI/AttributemMenu/WBP_Vital_Box -MRUItem27=/Game/Blueprints/UI/ProgressBar/WBP_GlobeProgressBar -MRUItem28=/Game/Blueprints/UI/WBP_AuraHUD -MRUItem29=/Game/Blueprints/UI/WidgetController/BP_AttributeMenuWidgetController +MRUItem0=/Game/Blueprints/AbilitySystem/Data/DA_ClassInfo +MRUItem1=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/CurveTables/CT_DamageCalculation +MRUItem2=/Game/Blueprints/Character/Enemy/Goblin_Spear/GE_BaseAttributes_Goblin_Spear +MRUItem3=/Game/Blueprints/Character/Enemy/Goblin_Spear/GE_SecondaryAttributes_Goblin_Spear +MRUItem4=/Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt/GE_Damage +MRUItem5=/Game/Blueprints/Player/BP_AuraPlayerController +MRUItem6=/Game/Blueprints/UI/FloatingText/BP_DamageTextComponent +MRUItem7=/Game/Blueprints/UI/FloatingText/UI_DamageText +MRUItem8=/Game/Blueprints/Character/Enemy/BP_EnemyBase +MRUItem9=/Game/Blueprints/Character/Enemy/Goblin_Slingshot/BP_Goblin_Slingshot +MRUItem10=/Game/Blueprints/Character/Enemy/Goblin_Spear/BP_Goblin_Spear +MRUItem11=/Game/Assets/Materials/M_DissolveEffect +MRUItem12=/Game/Assets/Materials/MI_DissolveEffect +MRUItem13=/Game/Blueprints/AbilitySystem/GameEffects/GA_HitReact +MRUItem14=/Game/Assets/Enemies/Goblin/Animations/Slingshot/AM_HitReact_Slingshot +MRUItem15=/Game/Assets/Enemies/Goblin/Animations/Spear/AM_HitReact_Spear +MRUItem16=/Game/Blueprints/AbilitySystem/GameEffects/GE_HitReact +MRUItem17=/Game/Blueprints/AbilitySystem/GameEffects/GE_TestAttribute_Base +MRUItem18=/Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt/GA_Fire_Firebolt +MRUItem19=/Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt/GE_Fire_Damage +MRUItem20=/Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt/BP_Fire_Firebolt +MRUItem21=/Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt/CT_AuraSpells +MRUItem22=/Game/Assets/Enemies/Goblin/Animations/Spear/HitReact_Spear +MRUItem23=/Game/Blueprints/AbilitySystem/GameplayAbility/GA_TestGameplayAbility +MRUItem24=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/CurveTables/CT_Primary_Warrior +MRUItem25=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/GE_Warrior_PrimaryAttributes +MRUItem26=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/GE_Elementalist_PrimaryAttributes +MRUItem27=/Game/Blueprints/Game/BP_AuraGameMode +MRUItem28=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/GE_Ranger_PrimaryAttributes +MRUItem29=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/CurveTables/CT_Peimary_Ranger [PluginBrowser] InstalledPlugins=NDIMedia @@ -5702,8 +5770,8 @@ bHostFindInBlueprintsInGlobalTab=True bNavigateToNativeFunctionsFromCallNodes=True bDoubleClickNavigatesToParent=True bEnableTypePromotion=True -TypePromotionPinDenyList=string TypePromotionPinDenyList=text +TypePromotionPinDenyList=string BreakpointReloadMethod=RestoreAll bEnablePinValueInspectionTooltips=True bEnableNamespaceEditorFeatures=True diff --git a/Saved/Crashes/UECC-Windows-81F62A79400A10EF687A44904B463998_0000/UEMinidump.dmp b/Saved/Crashes/UECC-Windows-81F62A79400A10EF687A44904B463998_0000/UEMinidump.dmp new file mode 100644 index 0000000..34694d8 Binary files /dev/null and b/Saved/Crashes/UECC-Windows-81F62A79400A10EF687A44904B463998_0000/UEMinidump.dmp differ diff --git a/Saved/Logs/Aura.log b/Saved/Logs/Aura.log index 06e5bca..66d8dbb 100644 --- a/Saved/Logs/Aura.log +++ b/Saved/Logs/Aura.log @@ -1,4 +1,4 @@ -Log file open, 11/02/25 06:25:52 +Log file open, 11/09/25 15:57:36 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). @@ -6,7 +6,7 @@ LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist -LogWindows: Started CrashReportClient (pid=11552) +LogWindows: Started CrashReportClient (pid=4136) LogWindows: Custom abort handler registered for crash reporting. LogInit: Display: Running engine for game: Aura LogCore: UTS: Unreal Trace Server launched successfully @@ -27,12 +27,12 @@ LogCsvProfiler: Display: Metadata set : asan="0" LogCsvProfiler: Display: Metadata set : commandline="" E:\Unreal\Aura\Aura.uproject"" LogCsvProfiler: Display: Metadata set : loginid="da26c4254f33c275e9f9e1a0985ac676" LogCsvProfiler: Display: Metadata set : llm="0" -LogStats: Stats thread started at 0.309918 +LogStats: Stats thread started at 0.304578 LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0 LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1 LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: '' LogInit: Session CrashGUID >==================================================== - Session CrashGUID > UECC-Windows-7FECD18E4B5E873FFF0CADB4F751C8D6 + Session CrashGUID > UECC-Windows-DA4A82C84E18ED69F8F680A3B1F9FDCE Session CrashGUID >==================================================== LogConfig: No local boot hotfix file found at: [../../../../Aura/Saved/PersistentDownloadDir/HotfixForNextBoot.txt] LogAudio: Display: Pre-Initializing Audio Device Manager... @@ -45,19 +45,19 @@ LogAudio: Display: AudioInfo: 'BINKA' Registered LogAudio: Display: AudioInfo: 'RADA' Registered LogAudio: Display: Audio Device Manager Pre-Initialized LogPluginManager: Looking for build plugins target receipt +LogConfig: Display: Loading IOS ini files took 0.06 seconds LogConfig: Display: Loading Mac ini files took 0.07 seconds LogConfig: Display: Loading VulkanPC ini files took 0.07 seconds -LogConfig: Display: Loading IOS ini files took 0.07 seconds LogConfig: Display: Loading Android ini files took 0.07 seconds -LogConfig: Display: Loading Unix ini files took 0.07 seconds LogConfig: Display: Loading Windows ini files took 0.07 seconds -LogConfig: Display: Loading TVOS ini files took 0.07 seconds +LogConfig: Display: Loading Unix ini files took 0.07 seconds LogConfig: Display: Loading VisionOS ini files took 0.08 seconds -LogConfig: Display: Loading LinuxArm64 ini files took 0.08 seconds +LogConfig: Display: Loading TVOS ini files took 0.08 seconds LogConfig: Display: Loading Linux ini files took 0.08 seconds +LogConfig: Display: Loading LinuxArm64 ini files took 0.08 seconds LogPluginManager: Found matching target receipt: ../../../../Aura/Binaries/Win64/AuraEditor-Win64-DebugGame.target LogPluginManager: Looking for enabled plugins target receipt -LogAssetRegistry: Display: Asset registry cache read as 36.9 MiB from ../../../../Aura/Intermediate/CachedAssetRegistry_0.bin +LogAssetRegistry: Display: Asset registry cache read as 37.0 MiB from ../../../../Aura/Intermediate/CachedAssetRegistry_0.bin LogPluginManager: Found matching target receipt: ../../../../Aura/Binaries/Win64/AuraEditor-Win64-DebugGame.target LogPluginManager: Mounting Engine plugin Bridge LogPluginManager: Mounting Engine plugin ChaosCloth @@ -68,31 +68,11 @@ LogPluginManager: Mounting Engine plugin Fab LogPluginManager: Mounting Engine plugin FastBuildController LogPluginManager: Mounting Engine plugin MeshPainting LogPluginManager: Mounting Engine plugin RenderGraphInsights -LogPluginManager: Mounting Engine plugin TraceUtilities LogPluginManager: Mounting Engine plugin UbaController -LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin TraceUtilities LogPluginManager: Mounting Engine plugin WorldMetrics -LogPluginManager: Mounting Engine plugin AnimationSharing -LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess -LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess -LogPluginManager: Mounting Engine plugin DumpGPUServices -LogPluginManager: Mounting Engine plugin GitSourceControl -LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess -LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess -LogPluginManager: Mounting Engine plugin NullSourceCodeAccess -LogPluginManager: Mounting Engine plugin PerforceSourceControl -LogPluginManager: Mounting Engine plugin PixWinPlugin -LogPluginManager: Mounting Engine plugin PlasticSourceControl -LogPluginManager: Mounting Engine plugin PluginUtils -LogPluginManager: Mounting Engine plugin PropertyAccessNode -LogPluginManager: Mounting Engine plugin RenderDocPlugin -LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess -LogPluginManager: Mounting Engine plugin SubversionSourceControl -LogPluginManager: Mounting Engine plugin TextureFormatOodle -LogPluginManager: Mounting Engine plugin UObjectPlugin -LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess -LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess -LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin OodleNetwork LogPluginManager: Mounting Engine plugin AdvancedRenamer LogPluginManager: Mounting Engine plugin AutomationUtils LogPluginManager: Mounting Engine plugin BackChannel @@ -120,27 +100,28 @@ LogPluginManager: Mounting Engine plugin PythonScriptPlugin LogPluginManager: Mounting Engine plugin SkeletalReduction LogPluginManager: Mounting Engine plugin StudioTelemetry LogPluginManager: Mounting Engine plugin ToolPresets -LogPluginManager: Mounting Engine plugin ActorSequence -LogPluginManager: Mounting Engine plugin LevelSequenceEditor -LogPluginManager: Mounting Engine plugin SequencerScripting -LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller LogPluginManager: Mounting Engine plugin InterchangeAssets LogPluginManager: Mounting Engine plugin InterchangeEditor LogPluginManager: Mounting Engine plugin Interchange -LogPluginManager: Mounting Engine plugin LauncherChunkInstaller -LogPluginManager: Mounting Engine plugin Takes LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin Takes LogPluginManager: Mounting Engine plugin AvfMedia LogPluginManager: Mounting Engine plugin ImgMedia LogPluginManager: Mounting Engine plugin MediaCompositing LogPluginManager: Mounting Engine plugin MediaPlate LogPluginManager: Mounting Engine plugin MediaPlayerEditor -LogPluginManager: Mounting Engine plugin NNEDenoiser -LogPluginManager: Mounting Engine plugin NNERuntimeORT +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin UdpMessaging LogPluginManager: Mounting Engine plugin WebMMedia LogPluginManager: Mounting Engine plugin WmfMedia -LogPluginManager: Mounting Engine plugin InterchangeTests +LogPluginManager: Mounting Engine plugin EOSShared +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin OnlineSubsystem LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector LogPluginManager: Mounting Engine plugin AndroidFileServer LogPluginManager: Mounting Engine plugin AndroidMoviePlayer @@ -148,9 +129,9 @@ LogPluginManager: Mounting Engine plugin AndroidPermission LogPluginManager: Mounting Engine plugin AppleImageUtils LogPluginManager: Mounting Engine plugin AppleMoviePlayer LogPluginManager: Mounting Engine plugin ArchVisCharacter -LogPluginManager: Mounting Engine plugin AudioCapture LogPluginManager: Mounting Engine plugin AssetTags LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin AudioCapture LogPluginManager: Mounting Engine plugin AudioWidgets LogPluginManager: Mounting Engine plugin CableComponent LogPluginManager: Mounting Engine plugin ChunkDownloader @@ -161,8 +142,8 @@ LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector LogPluginManager: Mounting Engine plugin GameplayAbilities LogPluginManager: Mounting Engine plugin GeometryCache LogPluginManager: Mounting Engine plugin GeometryProcessing -LogPluginManager: Mounting Engine plugin GoogleCloudMessaging LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging LogPluginManager: Mounting Engine plugin HairStrands LogPluginManager: Mounting Engine plugin InputDebugging LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector @@ -181,96 +162,110 @@ LogPluginManager: Mounting Engine plugin SoundFields LogPluginManager: Mounting Engine plugin StateTree LogPluginManager: Mounting Engine plugin Synthesis LogPluginManager: Mounting Engine plugin USDCore +LogPluginManager: Mounting Engine plugin WaveTable +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin NiagaraSimCaching +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin NNERuntimeORT +LogPluginManager: Mounting Engine plugin NNEDenoiser +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer LogPluginManager: Mounting Engine plugin Paper2D LogPluginManager: Mounting Engine plugin AISupport LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor -LogPluginManager: Mounting Engine plugin WaveTable -LogPluginManager: Mounting Engine plugin WebMMoviePlayer -LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector -LogPluginManager: Mounting Engine plugin WindowsMoviePlayer LogPluginManager: Mounting Engine plugin ACLPlugin +LogPluginManager: Mounting Engine plugin InterchangeTests LogPluginManager: Mounting Engine plugin AnimationData LogPluginManager: Mounting Engine plugin AnimationModifierLibrary LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis -LogPluginManager: Mounting Engine plugin ControlRig -LogPluginManager: Mounting Engine plugin DeformerGraph -LogPluginManager: Mounting Engine plugin ControlRigSpline LogPluginManager: Mounting Engine plugin ControlRigModules -LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin ControlRigSpline LogPluginManager: Mounting Engine plugin IKRig -LogPluginManager: Mounting Engine plugin OodleNetwork -LogPluginManager: Mounting Engine plugin EngineCameras -LogPluginManager: Mounting Engine plugin AssetManagerEditor -LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin DeformerGraph LogPluginManager: Mounting Engine plugin LiveLink +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin EngineCameras +LogPluginManager: Mounting Engine plugin GameplayCameras LogPluginManager: Mounting Engine plugin MotionWarping LogPluginManager: Mounting Engine plugin RigLogic +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin DumpGPUServices +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin PropertyAccessNode LogPluginManager: Mounting Engine plugin BlueprintHeaderView LogPluginManager: Mounting Engine plugin ChangelistReview +LogPluginManager: Mounting Engine plugin RenderDocPlugin LogPluginManager: Mounting Engine plugin ColorGrading -LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin CurveEditorTools LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin CryptoKeys LogPluginManager: Mounting Engine plugin EditorDebugTools LogPluginManager: Mounting Engine plugin EditorScriptingUtilities LogPluginManager: Mounting Engine plugin EngineAssetDefinitions -LogPluginManager: Mounting Engine plugin FacialAnimation LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin FacialAnimation LogPluginManager: Mounting Engine plugin GeometryMode LogPluginManager: Mounting Engine plugin MacGraphicsSwitching LogPluginManager: Mounting Engine plugin MaterialAnalyzer LogPluginManager: Mounting Engine plugin MeshLODToolset -LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard -LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode LogPluginManager: Mounting Engine plugin ProxyLODPlugin -LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin PluginBrowser LogPluginManager: Mounting Engine plugin SequencerAnimTools LogPluginManager: Mounting Engine plugin SpeedTreeImporter LogPluginManager: Mounting Engine plugin StylusInput -LogPluginManager: Mounting Engine plugin UVEditor -LogPluginManager: Mounting Engine plugin GLTFExporter LogPluginManager: Mounting Engine plugin UMGWidgetPreview LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin UVEditor +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin GLTFExporter +LogPluginManager: Mounting Engine plugin LevelSequenceEditor LogPluginManager: Mounting Engine plugin VariantManager LogPluginManager: Mounting Engine plugin VariantManagerContent -LogPluginManager: Mounting Engine plugin TcpMessaging -LogPluginManager: Mounting Engine plugin UdpMessaging -LogPluginManager: Mounting Engine plugin Niagara -LogPluginManager: Mounting Engine plugin AlembicImporter -LogPluginManager: Mounting Engine plugin NiagaraSimCaching -LogPluginManager: Mounting Engine plugin EOSShared -LogPluginManager: Mounting Engine plugin OnlineBase -LogPluginManager: Mounting Engine plugin OnlineServices -LogPluginManager: Mounting Engine plugin OnlineSubsystem -LogPluginManager: Mounting Engine plugin OnlineSubsystemNull -LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils -LogPluginManager: Mounting Engine plugin MetaHumanSDK -LogPluginManager: Mounting Engine plugin RiderLink -LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS -LogPluginManager: Mounting Engine plugin XInputDevice +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin SequencerScripting LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor -LogPluginManager: Mounting Engine plugin HoldoutComposite -LogPluginManager: Mounting Engine plugin ConcertMain -LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay -LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource -LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource -LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource -LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools +LogPluginManager: Mounting Engine plugin XInputDevice LogPluginManager: Mounting Engine plugin SQLiteCore +LogPluginManager: Mounting Engine plugin ConcertMain LogPluginManager: Mounting Engine plugin LightMixer LogPluginManager: Mounting Engine plugin ObjectMixer -LogPluginManager: Mounting Engine plugin ConcertSyncCore +LogPluginManager: Mounting Engine plugin MetaHumanSDK +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools +LogPluginManager: Mounting Engine plugin RiderLink +LogPluginManager: Mounting Engine plugin HoldoutComposite +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource LogPluginManager: Mounting Engine plugin ConcertSyncClient +LogPluginManager: Mounting Engine plugin ConcertSyncCore SourceControl: Revision control is disabled SourceControl: Revision control is disabled SourceControl: Revision control is disabled -LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) -LogWindows: File 'WinPixGpuCapturer.dll' does not exist -PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. -LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] -RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. LogNFORDenoise: NFORDenoise function starting up LogStudioTelemetry: Display: Starting StudioTelemetry Module LogStudioTelemetry: Started StudioTelemetry Session @@ -298,6 +293,11 @@ LogInit: Creating http thread with maximum 2147483647 concurrent requests LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: Created online subsystem instance for: NULL LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] +LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) +LogWindows: File 'WinPixGpuCapturer.dll' does not exist +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] +RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. LogInit: ExecutableName: UnrealEditor-Win64-DebugGame.exe LogInit: Build: ++UE5+Release-5.5-CL-40574608 LogInit: Platform=WindowsEditor @@ -354,181 +354,181 @@ LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0 -LogConfig: Branch 'EditorLayout' had been unloaded. Reloading on-demand took 0.65ms +LogConfig: Branch 'EditorLayout' had been unloaded. Reloading on-demand took 0.68ms LogConfig: Branch 'Bridge' had been unloaded. Reloading on-demand took 0.09ms -LogConfig: Branch 'ChaosCloth' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'CmdLinkServer' had been unloaded. Reloading on-demand took 0.09ms -LogConfig: Branch 'FastBuildController' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'MeshPainting' had been unloaded. Reloading on-demand took 0.09ms +LogConfig: Branch 'ChaosCloth' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'CmdLinkServer' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'FastBuildController' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'MeshPainting' had been unloaded. Reloading on-demand took 0.10ms LogConfig: Branch 'RenderGraphInsights' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'UbaController' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'XGEController' had been unloaded. Reloading on-demand took 0.10ms +LogConfig: Branch 'UbaController' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'WorldMetrics' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'AnimationSharing' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'CLionSourceCodeAccess' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'CodeLiteSourceCodeAccess' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'DumpGPUServices' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'GitSourceControl' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'KDevelopSourceCodeAccess' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'N10XSourceCodeAccess' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'NullSourceCodeAccess' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'PerforceSourceControl' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'PixWinPlugin' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'PlasticSourceControl' had been unloaded. Reloading on-demand took 0.16ms -LogConfig: Branch 'PluginUtils' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'PropertyAccessNode' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'RenderDocPlugin' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'RiderSourceCodeAccess' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'SubversionSourceControl' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'TextureFormatOodle' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'UObjectPlugin' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'VisualStudioCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'VisualStudioSourceCodeAccess' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'XCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'XGEController' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'OodleNetwork' had been unloaded. Reloading on-demand took 0.10ms LogConfig: Branch 'AdvancedRenamer' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'AutomationUtils' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'BackChannel' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'ChaosCaching' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'ChaosEditor' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'ChaosCaching' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'ChaosEditor' had been unloaded. Reloading on-demand took 0.10ms LogConfig: Branch 'ChaosNiagara' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'ChaosSolverPlugin' had been unloaded. Reloading on-demand took 0.10ms +LogConfig: Branch 'ChaosSolverPlugin' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'ChaosUserDataPT' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'CharacterAI' had been unloaded. Reloading on-demand took 0.09ms -LogConfig: Branch 'Dataflow' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'EditorDataStorage' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'EditorPerformance' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'CharacterAI' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'Dataflow' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'EditorDataStorage' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'EditorPerformance' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'EditorTelemetry' had been unloaded. Reloading on-demand took 0.10ms LogConfig: Branch 'Fracture' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'GeometryCollectionPlugin' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'GeometryFlow' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'LocalizableMessage' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'LowLevelNetTrace' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'MeshModelingToolsetExp' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'NFORDenoise' had been unloaded. Reloading on-demand took 0.09ms -LogConfig: Branch 'PlanarCut' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'PlatformCrypto' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'PythonScriptPlugin' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'SkeletalReduction' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'StudioTelemetry' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'ActorSequence' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'LevelSequenceEditor' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'SequencerScripting' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'TemplateSequence' had been unloaded. Reloading on-demand took 0.16ms -LogConfig: Branch 'InterchangeEditor' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'LauncherChunkInstaller' had been unloaded. Reloading on-demand took 0.09ms +LogConfig: Branch 'GeometryCollectionPlugin' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'GeometryFlow' had been unloaded. Reloading on-demand took 0.10ms +LogConfig: Branch 'LocalizableMessage' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'LowLevelNetTrace' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'MeshModelingToolsetExp' had been unloaded. Reloading on-demand took 0.10ms +LogConfig: Branch 'NFORDenoise' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'PlanarCut' had been unloaded. Reloading on-demand took 0.10ms +LogConfig: Branch 'PlatformCrypto' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'PythonScriptPlugin' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'SkeletalReduction' had been unloaded. Reloading on-demand took 0.10ms +LogConfig: Branch 'StudioTelemetry' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'LauncherChunkInstaller' had been unloaded. Reloading on-demand took 0.10ms +LogConfig: Branch 'InterchangeEditor' had been unloaded. Reloading on-demand took 0.09ms LogConfig: Branch 'AndroidMedia' had been unloaded. Reloading on-demand took 0.09ms -LogConfig: Branch 'AvfMedia' had been unloaded. Reloading on-demand took 0.09ms -LogConfig: Branch 'ImgMedia' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'MediaCompositing' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'MediaPlate' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'MediaPlayerEditor' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'NNEDenoiser' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'NNERuntimeORT' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'AvfMedia' had been unloaded. Reloading on-demand took 0.08ms +LogConfig: Branch 'ImgMedia' had been unloaded. Reloading on-demand took 0.08ms +LogConfig: Branch 'MediaCompositing' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'MediaPlate' had been unloaded. Reloading on-demand took 0.09ms +LogConfig: Branch 'MediaPlayerEditor' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'TcpMessaging' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'UdpMessaging' had been unloaded. Reloading on-demand took 0.12ms LogConfig: Branch 'WebMMedia' had been unloaded. Reloading on-demand took 0.10ms LogConfig: Branch 'WmfMedia' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'InterchangeTests' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'ActorLayerUtilities' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'AndroidDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'AndroidFileServer' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'AndroidMoviePlayer' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'AndroidPermission' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'AppleImageUtils' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'AppleMoviePlayer' had been unloaded. Reloading on-demand took 0.17ms -LogConfig: Branch 'ArchVisCharacter' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'AudioCapture' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'AssetTags' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'AudioSynesthesia' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'AudioWidgets' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'CableComponent' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'ChunkDownloader' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'ComputeFramework' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'CustomMeshComponent' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'DataRegistry' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'ExampleDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'GeometryCache' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'GeometryProcessing' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'GoogleCloudMessaging' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'GooglePAD' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'InputDebugging' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'IOSDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'LinuxDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'LocationServicesBPLibrary' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'MeshModelingToolset' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'MobilePatchingUtils' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'MsQuic' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'ProceduralMeshComponent' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'PropertyAccessEditor' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'ResonanceAudio' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'SignificanceManager' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'SoundFields' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'AISupport' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'EnvironmentQueryEditor' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'WaveTable' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'WebMMoviePlayer' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'WindowsDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'WindowsMoviePlayer' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'ACLPlugin' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'AnimationData' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'AnimationModifierLibrary' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'BlendSpaceMotionAnalysis' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'ControlRigSpline' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'ControlRigModules' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'CameraShakePreviewer' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'OodleNetwork' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'EngineCameras' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'AssetManagerEditor' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'MotionWarping' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'RigLogic' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'BlueprintHeaderView' had been unloaded. Reloading on-demand took 0.17ms -LogConfig: Branch 'ChangelistReview' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'ColorGrading' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'CryptoKeys' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'CurveEditorTools' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'DataValidation' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'EditorDebugTools' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'EngineAssetDefinitions' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'FacialAnimation' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'GameplayTagsEditor' had been unloaded. Reloading on-demand took 0.09ms -LogConfig: Branch 'GeometryMode' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'MacGraphicsSwitching' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'MaterialAnalyzer' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'MeshLODToolset' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'ModelingToolsEditorMode' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'MobileLauncherProfileWizard' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'PluginBrowser' had been unloaded. Reloading on-demand took 0.18ms -LogConfig: Branch 'ProxyLODPlugin' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'SequencerAnimTools' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'SpeedTreeImporter' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'StylusInput' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'UVEditor' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'UMGWidgetPreview' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'WorldPartitionHLODUtilities' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'VariantManager' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'TcpMessaging' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'UdpMessaging' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'AlembicImporter' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'NiagaraSimCaching' had been unloaded. Reloading on-demand took 0.10ms LogConfig: Branch 'EOSShared' had been unloaded. Reloading on-demand took 0.09ms -LogConfig: Branch 'OnlineBase' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'OnlineBase' had been unloaded. Reloading on-demand took 0.09ms LogConfig: Branch 'OnlineServices' had been unloaded. Reloading on-demand took 0.10ms LogConfig: Branch 'OnlineSubsystem' had been unloaded. Reloading on-demand took 0.10ms +LogConfig: Branch 'ActorLayerUtilities' had been unloaded. Reloading on-demand took 0.10ms LogConfig: Branch 'OnlineSubsystemNull' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'OnlineSubsystemUtils' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'RiderLink' had been unloaded. Reloading on-demand took 0.15ms -LogConfig: Branch 'OnlineSubsystemIOS' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'XInputDevice' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'BaseCharacterFXEditor' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'ConcertMain' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'ContentBrowserAssetDataSource' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'OnlineSubsystemGooglePlay' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'PortableObjectFileDataSource' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'OnlineSubsystemUtils' had been unloaded. Reloading on-demand took 0.10ms +LogConfig: Branch 'AndroidDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'AndroidFileServer' had been unloaded. Reloading on-demand took 0.09ms +LogConfig: Branch 'AndroidMoviePlayer' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'AndroidPermission' had been unloaded. Reloading on-demand took 0.10ms +LogConfig: Branch 'AppleImageUtils' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'AppleMoviePlayer' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'ArchVisCharacter' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'AssetTags' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'AudioSynesthesia' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AudioCapture' had been unloaded. Reloading on-demand took 0.10ms +LogConfig: Branch 'AudioWidgets' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'CableComponent' had been unloaded. Reloading on-demand took 0.09ms +LogConfig: Branch 'ChunkDownloader' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'ComputeFramework' had been unloaded. Reloading on-demand took 0.09ms +LogConfig: Branch 'CustomMeshComponent' had been unloaded. Reloading on-demand took 0.09ms +LogConfig: Branch 'DataRegistry' had been unloaded. Reloading on-demand took 0.10ms +LogConfig: Branch 'ExampleDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.10ms +LogConfig: Branch 'GeometryCache' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'GeometryProcessing' had been unloaded. Reloading on-demand took 0.10ms +LogConfig: Branch 'GooglePAD' had been unloaded. Reloading on-demand took 0.09ms +LogConfig: Branch 'GoogleCloudMessaging' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'InputDebugging' had been unloaded. Reloading on-demand took 0.09ms +LogConfig: Branch 'IOSDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.09ms +LogConfig: Branch 'LinuxDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'LocationServicesBPLibrary' had been unloaded. Reloading on-demand took 0.09ms +LogConfig: Branch 'MeshModelingToolset' had been unloaded. Reloading on-demand took 0.10ms +LogConfig: Branch 'MobilePatchingUtils' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'MsQuic' had been unloaded. Reloading on-demand took 0.09ms +LogConfig: Branch 'ProceduralMeshComponent' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'PropertyAccessEditor' had been unloaded. Reloading on-demand took 0.10ms +LogConfig: Branch 'ResonanceAudio' had been unloaded. Reloading on-demand took 0.09ms +LogConfig: Branch 'SignificanceManager' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'SoundFields' had been unloaded. Reloading on-demand took 0.09ms +LogConfig: Branch 'WaveTable' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'NiagaraSimCaching' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'WebMMoviePlayer' had been unloaded. Reloading on-demand took 0.10ms +LogConfig: Branch 'NNERuntimeORT' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'NNEDenoiser' had been unloaded. Reloading on-demand took 0.10ms +LogConfig: Branch 'WindowsDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'WindowsMoviePlayer' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'AISupport' had been unloaded. Reloading on-demand took 0.09ms +LogConfig: Branch 'EnvironmentQueryEditor' had been unloaded. Reloading on-demand took 0.09ms +LogConfig: Branch 'ACLPlugin' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'InterchangeTests' had been unloaded. Reloading on-demand took 0.09ms +LogConfig: Branch 'AnimationData' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'AnimationModifierLibrary' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'BlendSpaceMotionAnalysis' had been unloaded. Reloading on-demand took 0.10ms +LogConfig: Branch 'ControlRigModules' had been unloaded. Reloading on-demand took 0.10ms +LogConfig: Branch 'ControlRigSpline' had been unloaded. Reloading on-demand took 0.10ms +LogConfig: Branch 'CameraShakePreviewer' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'EngineCameras' had been unloaded. Reloading on-demand took 0.09ms +LogConfig: Branch 'MotionWarping' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'RigLogic' had been unloaded. Reloading on-demand took 0.09ms +LogConfig: Branch 'AnimationSharing' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'CLionSourceCodeAccess' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'CodeLiteSourceCodeAccess' had been unloaded. Reloading on-demand took 0.10ms +LogConfig: Branch 'DumpGPUServices' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'GitSourceControl' had been unloaded. Reloading on-demand took 0.09ms +LogConfig: Branch 'NullSourceCodeAccess' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'N10XSourceCodeAccess' had been unloaded. Reloading on-demand took 0.09ms +LogConfig: Branch 'KDevelopSourceCodeAccess' had been unloaded. Reloading on-demand took 0.10ms +LogConfig: Branch 'PerforceSourceControl' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'PixWinPlugin' had been unloaded. Reloading on-demand took 0.09ms +LogConfig: Branch 'PlasticSourceControl' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'PluginUtils' had been unloaded. Reloading on-demand took 0.09ms +LogConfig: Branch 'AssetManagerEditor' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'PropertyAccessNode' had been unloaded. Reloading on-demand took 0.10ms +LogConfig: Branch 'BlueprintHeaderView' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'ChangelistReview' had been unloaded. Reloading on-demand took 0.09ms +LogConfig: Branch 'RenderDocPlugin' had been unloaded. Reloading on-demand took 0.10ms +LogConfig: Branch 'ColorGrading' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'RiderSourceCodeAccess' had been unloaded. Reloading on-demand took 0.10ms +LogConfig: Branch 'SubversionSourceControl' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'TextureFormatOodle' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'UObjectPlugin' had been unloaded. Reloading on-demand took 0.10ms +LogConfig: Branch 'VisualStudioCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'VisualStudioSourceCodeAccess' had been unloaded. Reloading on-demand took 0.10ms +LogConfig: Branch 'XCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.10ms +LogConfig: Branch 'CurveEditorTools' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'DataValidation' had been unloaded. Reloading on-demand took 0.10ms +LogConfig: Branch 'CryptoKeys' had been unloaded. Reloading on-demand took 0.09ms +LogConfig: Branch 'EditorDebugTools' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'EngineAssetDefinitions' had been unloaded. Reloading on-demand took 0.10ms +LogConfig: Branch 'GameplayTagsEditor' had been unloaded. Reloading on-demand took 0.08ms +LogConfig: Branch 'FacialAnimation' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'GeometryMode' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'MacGraphicsSwitching' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'MaterialAnalyzer' had been unloaded. Reloading on-demand took 0.10ms +LogConfig: Branch 'MeshLODToolset' had been unloaded. Reloading on-demand took 0.09ms +LogConfig: Branch 'MobileLauncherProfileWizard' had been unloaded. Reloading on-demand took 0.09ms +LogConfig: Branch 'ModelingToolsEditorMode' had been unloaded. Reloading on-demand took 0.09ms +LogConfig: Branch 'ProxyLODPlugin' had been unloaded. Reloading on-demand took 0.08ms +LogConfig: Branch 'PluginBrowser' had been unloaded. Reloading on-demand took 0.09ms +LogConfig: Branch 'SequencerAnimTools' had been unloaded. Reloading on-demand took 0.09ms +LogConfig: Branch 'SpeedTreeImporter' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'StylusInput' had been unloaded. Reloading on-demand took 0.08ms +LogConfig: Branch 'UMGWidgetPreview' had been unloaded. Reloading on-demand took 0.08ms +LogConfig: Branch 'WorldPartitionHLODUtilities' had been unloaded. Reloading on-demand took 0.09ms +LogConfig: Branch 'UVEditor' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'ActorSequence' had been unloaded. Reloading on-demand took 0.10ms +LogConfig: Branch 'AlembicImporter' had been unloaded. Reloading on-demand took 0.09ms +LogConfig: Branch 'LevelSequenceEditor' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'VariantManager' had been unloaded. Reloading on-demand took 0.10ms +LogConfig: Branch 'TemplateSequence' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'SequencerScripting' had been unloaded. Reloading on-demand took 0.09ms +LogConfig: Branch 'BaseCharacterFXEditor' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'OnlineSubsystemGooglePlay' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'XInputDevice' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'SQLiteCore' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'ConcertMain' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'LightMixer' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'ObjectMixer' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'OnlineSubsystemIOS' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'SkeletalMeshModelingTools' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'RiderLink' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'ContentBrowserAssetDataSource' had been unloaded. Reloading on-demand took 0.12ms LogConfig: Branch 'ContentBrowserFileDataSource' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'ContentBrowserClassDataSource' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'SkeletalMeshModelingTools' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'SQLiteCore' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'LightMixer' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'ObjectMixer' had been unloaded. Reloading on-demand took 0.09ms -LogConfig: Branch 'ConcertSyncClient' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'ContentBrowserClassDataSource' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'PortableObjectFileDataSource' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'ConcertSyncClient' had been unloaded. Reloading on-demand took 0.11ms LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC. LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: false, Async Post Load: false LogStreaming: Display: AsyncLoading2 - Initialized @@ -550,960 +550,893 @@ LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]] LogConfig: Set CVar [[r.DynamicRes.DynamicFrameTime:1]] LogConfig: Set CVar [[r.VRS.EnableSoftware:1]] LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]] -[2025.11.02-11.25.53:575][ 0]LogConfig: Set CVar [[r.VSync:0]] -[2025.11.02-11.25.53:575][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] -[2025.11.02-11.25.53:575][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] -[2025.11.02-11.25.53:576][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created -[2025.11.02-11.25.53:576][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created -[2025.11.02-11.25.53:576][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] -[2025.11.02-11.25.53:576][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created -[2025.11.02-11.25.53:576][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] -[2025.11.02-11.25.53:576][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] -[2025.11.02-11.25.53:576][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] -[2025.11.02-11.25.53:576][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] -[2025.11.02-11.25.53:576][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] -[2025.11.02-11.25.53:576][ 0]LogConfig: Set CVar [[r.CustomDepth:3]] -[2025.11.02-11.25.53:576][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] -[2025.11.02-11.25.53:576][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] -[2025.11.02-11.25.53:576][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] -[2025.11.02-11.25.53:576][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] -[2025.11.02-11.25.53:576][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] -[2025.11.02-11.25.53:576][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] -[2025.11.02-11.25.53:576][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] -[2025.11.02-11.25.53:576][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] -[2025.11.02-11.25.53:576][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] -[2025.11.02-11.25.53:577][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] -[2025.11.02-11.25.53:577][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] -[2025.11.02-11.25.53:577][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] -[2025.11.02-11.25.53:577][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] -[2025.11.02-11.25.53:577][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] -[2025.11.02-11.25.53:577][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] -[2025.11.02-11.25.53:577][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] -[2025.11.02-11.25.53:577][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] -[2025.11.02-11.25.53:577][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created -[2025.11.02-11.25.53:577][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] -[2025.11.02-11.25.53:577][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created -[2025.11.02-11.25.53:577][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created -[2025.11.02-11.25.53:577][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created -[2025.11.02-11.25.53:577][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] -[2025.11.02-11.25.53:577][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] -[2025.11.02-11.25.53:577][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] -[2025.11.02-11.25.53:577][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] -[2025.11.02-11.25.53:577][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] -[2025.11.02-11.25.53:577][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] -[2025.11.02-11.25.53:577][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] -[2025.11.02-11.25.53:578][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] -[2025.11.02-11.25.53:578][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] -[2025.11.02-11.25.53:578][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] -[2025.11.02-11.25.53:578][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] -[2025.11.02-11.25.53:578][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] -[2025.11.02-11.25.53:578][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] -[2025.11.02-11.25.53:578][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]] -[2025.11.02-11.25.53:578][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] -[2025.11.02-11.25.53:578][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created -[2025.11.02-11.25.53:578][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created -[2025.11.02-11.25.53:578][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] -[2025.11.02-11.25.53:578][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created -[2025.11.02-11.25.53:578][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created -[2025.11.02-11.25.53:578][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created -[2025.11.02-11.25.53:578][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created -[2025.11.02-11.25.53:578][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created -[2025.11.02-11.25.53:578][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created -[2025.11.02-11.25.53:578][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created -[2025.11.02-11.25.53:578][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created -[2025.11.02-11.25.53:578][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created -[2025.11.02-11.25.53:578][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created -[2025.11.02-11.25.53:578][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created -[2025.11.02-11.25.53:579][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created -[2025.11.02-11.25.53:579][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created -[2025.11.02-11.25.53:579][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created -[2025.11.02-11.25.53:579][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created -[2025.11.02-11.25.53:579][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created -[2025.11.02-11.25.53:579][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created -[2025.11.02-11.25.53:579][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created -[2025.11.02-11.25.53:579][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created -[2025.11.02-11.25.53:579][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created -[2025.11.02-11.25.53:579][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created -[2025.11.02-11.25.53:579][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created -[2025.11.02-11.25.53:579][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created -[2025.11.02-11.25.53:579][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created -[2025.11.02-11.25.53:579][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created -[2025.11.02-11.25.53:579][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created -[2025.11.02-11.25.53:579][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created -[2025.11.02-11.25.53:579][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created -[2025.11.02-11.25.53:579][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created -[2025.11.02-11.25.53:579][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created -[2025.11.02-11.25.53:579][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created -[2025.11.02-11.25.53:579][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created -[2025.11.02-11.25.53:580][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created -[2025.11.02-11.25.53:580][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created -[2025.11.02-11.25.53:580][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created -[2025.11.02-11.25.53:580][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created -[2025.11.02-11.25.53:580][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created -[2025.11.02-11.25.53:580][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created -[2025.11.02-11.25.53:580][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created -[2025.11.02-11.25.53:580][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created -[2025.11.02-11.25.53:580][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created -[2025.11.02-11.25.53:580][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created -[2025.11.02-11.25.53:580][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created -[2025.11.02-11.25.53:584][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] -[2025.11.02-11.25.53:584][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] -[2025.11.02-11.25.53:584][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] -[2025.11.02-11.25.53:584][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] -[2025.11.02-11.25.53:584][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] -[2025.11.02-11.25.53:584][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] -[2025.11.02-11.25.53:584][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] -[2025.11.02-11.25.53:584][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] -[2025.11.02-11.25.53:584][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] -[2025.11.02-11.25.53:584][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] -[2025.11.02-11.25.53:584][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] -[2025.11.02-11.25.53:584][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]] -[2025.11.02-11.25.53:584][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]] -[2025.11.02-11.25.53:584][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] -[2025.11.02-11.25.53:584][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] -[2025.11.02-11.25.53:584][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] -[2025.11.02-11.25.53:584][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] -[2025.11.02-11.25.53:585][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] -[2025.11.02-11.25.53:585][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] -[2025.11.02-11.25.53:585][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] -[2025.11.02-11.25.53:585][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] -[2025.11.02-11.25.53:585][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] -[2025.11.02-11.25.53:585][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] -[2025.11.02-11.25.53:585][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] -[2025.11.02-11.25.53:585][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] -[2025.11.02-11.25.53:585][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] -[2025.11.02-11.25.53:585][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] -[2025.11.02-11.25.53:585][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] -[2025.11.02-11.25.53:585][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] -[2025.11.02-11.25.53:585][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] -[2025.11.02-11.25.53:585][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] -[2025.11.02-11.25.53:585][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] -[2025.11.02-11.25.53:585][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] -[2025.11.02-11.25.53:585][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] -[2025.11.02-11.25.53:585][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] -[2025.11.02-11.25.53:586][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] -[2025.11.02-11.25.53:586][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] -[2025.11.02-11.25.53:586][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] -[2025.11.02-11.25.53:586][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] -[2025.11.02-11.25.53:586][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] -[2025.11.02-11.25.53:586][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] -[2025.11.02-11.25.53:586][ 0]LogConfig: Set CVar [[r.AOQuality:2]] -[2025.11.02-11.25.53:586][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] -[2025.11.02-11.25.53:586][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] -[2025.11.02-11.25.53:586][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] -[2025.11.02-11.25.53:586][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] -[2025.11.02-11.25.53:586][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] -[2025.11.02-11.25.53:586][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] -[2025.11.02-11.25.53:586][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] -[2025.11.02-11.25.53:586][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] -[2025.11.02-11.25.53:586][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] -[2025.11.02-11.25.53:586][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] -[2025.11.02-11.25.53:586][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] -[2025.11.02-11.25.53:586][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] -[2025.11.02-11.25.53:587][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] -[2025.11.02-11.25.53:587][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]] -[2025.11.02-11.25.53:587][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] -[2025.11.02-11.25.53:587][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] -[2025.11.02-11.25.53:587][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] -[2025.11.02-11.25.53:587][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] -[2025.11.02-11.25.53:587][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] -[2025.11.02-11.25.53:587][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] -[2025.11.02-11.25.53:587][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]] -[2025.11.02-11.25.53:587][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] -[2025.11.02-11.25.53:587][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] -[2025.11.02-11.25.53:587][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] -[2025.11.02-11.25.53:587][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] -[2025.11.02-11.25.53:587][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] -[2025.11.02-11.25.53:587][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] -[2025.11.02-11.25.53:587][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]] -[2025.11.02-11.25.53:587][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapMode:1]] -[2025.11.02-11.25.53:587][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]] -[2025.11.02-11.25.53:587][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] -[2025.11.02-11.25.53:587][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] -[2025.11.02-11.25.53:588][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] -[2025.11.02-11.25.53:588][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] -[2025.11.02-11.25.53:588][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] -[2025.11.02-11.25.53:588][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] -[2025.11.02-11.25.53:588][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] -[2025.11.02-11.25.53:588][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] -[2025.11.02-11.25.53:588][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] -[2025.11.02-11.25.53:588][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] -[2025.11.02-11.25.53:588][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] -[2025.11.02-11.25.53:588][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] -[2025.11.02-11.25.53:588][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] -[2025.11.02-11.25.53:588][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] -[2025.11.02-11.25.53:588][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] -[2025.11.02-11.25.53:588][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] -[2025.11.02-11.25.53:588][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] -[2025.11.02-11.25.53:588][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] -[2025.11.02-11.25.53:588][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] -[2025.11.02-11.25.53:588][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] -[2025.11.02-11.25.53:588][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] -[2025.11.02-11.25.53:589][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] -[2025.11.02-11.25.53:589][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] -[2025.11.02-11.25.53:589][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] -[2025.11.02-11.25.53:589][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] -[2025.11.02-11.25.53:589][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] -[2025.11.02-11.25.53:589][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] -[2025.11.02-11.25.53:589][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] -[2025.11.02-11.25.53:589][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] -[2025.11.02-11.25.53:589][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] -[2025.11.02-11.25.53:589][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] -[2025.11.02-11.25.53:589][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] -[2025.11.02-11.25.53:590][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] -[2025.11.02-11.25.53:590][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] -[2025.11.02-11.25.53:590][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] -[2025.11.02-11.25.53:590][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] -[2025.11.02-11.25.53:590][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] -[2025.11.02-11.25.53:590][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] -[2025.11.02-11.25.53:590][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] -[2025.11.02-11.25.53:590][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] -[2025.11.02-11.25.53:590][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] -[2025.11.02-11.25.53:590][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] -[2025.11.02-11.25.53:590][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] -[2025.11.02-11.25.53:590][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] -[2025.11.02-11.25.53:590][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] -[2025.11.02-11.25.53:590][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] -[2025.11.02-11.25.53:590][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] -[2025.11.02-11.25.53:590][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] -[2025.11.02-11.25.53:590][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] -[2025.11.02-11.25.53:590][ 0]LogConfig: Set CVar [[r.DetailMode:3]] -[2025.11.02-11.25.53:590][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] -[2025.11.02-11.25.53:590][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] -[2025.11.02-11.25.53:590][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] -[2025.11.02-11.25.53:591][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] -[2025.11.02-11.25.53:591][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] -[2025.11.02-11.25.53:591][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] -[2025.11.02-11.25.53:591][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] -[2025.11.02-11.25.53:591][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] -[2025.11.02-11.25.53:591][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] -[2025.11.02-11.25.53:591][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] -[2025.11.02-11.25.53:591][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] -[2025.11.02-11.25.53:591][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] -[2025.11.02-11.25.53:591][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] -[2025.11.02-11.25.53:591][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] -[2025.11.02-11.25.53:591][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] -[2025.11.02-11.25.53:591][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] -[2025.11.02-11.25.53:591][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] -[2025.11.02-11.25.53:591][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] -[2025.11.02-11.25.53:591][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] -[2025.11.02-11.25.53:591][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] -[2025.11.02-11.25.53:591][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]] -[2025.11.02-11.25.53:591][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] -[2025.11.02-11.25.53:591][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:1]] -[2025.11.02-11.25.53:592][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:512]] -[2025.11.02-11.25.53:592][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]] -[2025.11.02-11.25.53:592][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] -[2025.11.02-11.25.53:592][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] -[2025.11.02-11.25.53:592][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] -[2025.11.02-11.25.53:592][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] -[2025.11.02-11.25.53:592][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] -[2025.11.02-11.25.53:592][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] -[2025.11.02-11.25.53:592][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] -[2025.11.02-11.25.53:592][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] -[2025.11.02-11.25.53:592][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability] -[2025.11.02-11.25.53:596][ 0]LogRHI: Using Default RHI: D3D12 -[2025.11.02-11.25.53:596][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 -[2025.11.02-11.25.53:596][ 0]LogRHI: Loading RHI module D3D12RHI -[2025.11.02-11.25.53:604][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). -[2025.11.02-11.25.53:604][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. -[2025.11.02-11.25.53:846][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3080 Ti (VendorId: 10de, DeviceId: 2208, SubSysId: 88021043, Revision: 00a1 -[2025.11.02-11.25.53:846][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported -[2025.11.02-11.25.53:846][ 0]LogD3D12RHI: Adapter has 12086MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 1 output[s] -[2025.11.02-11.25.53:847][ 0]LogD3D12RHI: Driver Version: 581.42 (internal:32.0.15.8142, unified:581.42) -[2025.11.02-11.25.53:847][ 0]LogD3D12RHI: Driver Date: 9-22-2025 -[2025.11.02-11.25.53:856][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000 -[2025.11.02-11.25.53:856][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported -[2025.11.02-11.25.53:856][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s] -[2025.11.02-11.25.53:856][ 0]LogD3D12RHI: DirectX Agility SDK runtime found. -[2025.11.02-11.25.53:856][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 -[2025.11.02-11.25.53:856][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. -[2025.11.02-11.25.53:856][ 0]LogInit: Selected Device Profile: [WindowsEditor] -[2025.11.02-11.25.53:857][ 0]LogHAL: Display: Platform has ~ 32 GB [34263478272 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) -[2025.11.02-11.25.53:857][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] -[2025.11.02-11.25.53:857][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] -[2025.11.02-11.25.53:857][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]] -[2025.11.02-11.25.53:857][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]] -[2025.11.02-11.25.53:857][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] -[2025.11.02-11.25.53:858][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] -[2025.11.02-11.25.53:858][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] -[2025.11.02-11.25.53:858][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] -[2025.11.02-11.25.53:858][ 0]LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created -[2025.11.02-11.25.53:858][ 0]LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created -[2025.11.02-11.25.53:858][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini] -[2025.11.02-11.25.53:858][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] -[2025.11.02-11.25.53:858][ 0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]] -[2025.11.02-11.25.53:858][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [E:/Unreal/Aura/Saved/Config/WindowsEditor/Editor.ini] -[2025.11.02-11.25.53:858][ 0]LogInit: Computer: REITERATION -[2025.11.02-11.25.53:858][ 0]LogInit: User: Tsukiyomi -[2025.11.02-11.25.53:858][ 0]LogInit: CPU Page size=4096, Cores=8 -[2025.11.02-11.25.53:858][ 0]LogInit: High frequency timer resolution =10.000000 MHz -[2025.11.02-11.25.54:082][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits -[2025.11.02-11.25.54:082][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) Virtual=39.4GB -[2025.11.02-11.25.54:082][ 0]LogMemory: Platform Memory Stats for WindowsEditor -[2025.11.02-11.25.54:083][ 0]LogMemory: Process Physical Memory: 613.00 MB used, 683.08 MB peak -[2025.11.02-11.25.54:083][ 0]LogMemory: Process Virtual Memory: 652.46 MB used, 659.41 MB peak -[2025.11.02-11.25.54:083][ 0]LogMemory: Physical Memory: 15304.79 MB used, 17371.41 MB free, 32676.20 MB total -[2025.11.02-11.25.54:083][ 0]LogMemory: Virtual Memory: 19744.57 MB used, 20611.63 MB free, 40356.20 MB total -[2025.11.02-11.25.54:083][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" -[2025.11.02-11.25.54:088][ 0]LogWindows: WindowsPlatformFeatures enabled -[2025.11.02-11.25.54:101][ 0]LogChaosDD: Chaos Debug Draw Startup -[2025.11.02-11.25.54:101][ 0]LogInit: Physics initialised using underlying interface: Chaos -[2025.11.02-11.25.54:102][ 0]LogInit: Using OS detected language (en-US). -[2025.11.02-11.25.54:102][ 0]LogInit: Using OS detected locale (en-US). -[2025.11.02-11.25.54:105][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language. -[2025.11.02-11.25.54:106][ 0]LogInit: Setting process to per monitor DPI aware -[2025.11.02-11.25.54:356][ 0]LogWindowsTextInputMethodSystem: Available input methods: -[2025.11.02-11.25.54:356][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard). -[2025.11.02-11.25.54:356][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). -[2025.11.02-11.25.54:374][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 -[2025.11.02-11.25.54:374][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 -[2025.11.02-11.25.54:552][ 0]LogRHI: Using Default RHI: D3D12 -[2025.11.02-11.25.54:553][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 -[2025.11.02-11.25.54:553][ 0]LogRHI: Loading RHI module D3D12RHI -[2025.11.02-11.25.54:553][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. -[2025.11.02-11.25.54:553][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. -[2025.11.02-11.25.54:553][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6 -[2025.11.02-11.25.54:553][ 0]LogWindows: Attached monitors: -[2025.11.02-11.25.54:553][ 0]LogWindows: resolution: 3840x2160, work area: (0, 0) -> (3840, 2160), device: '\\.\DISPLAY1' [PRIMARY] -[2025.11.02-11.25.54:553][ 0]LogWindows: Found 1 attached monitors. -[2025.11.02-11.25.54:554][ 0]LogWindows: Gathering driver information using Windows Setup API -[2025.11.02-11.25.54:554][ 0]LogRHI: RHI Adapter Info: -[2025.11.02-11.25.54:554][ 0]LogRHI: Name: NVIDIA GeForce RTX 3080 Ti -[2025.11.02-11.25.54:554][ 0]LogRHI: Driver Version: 581.42 (internal:32.0.15.8142, unified:581.42) -[2025.11.02-11.25.54:554][ 0]LogRHI: Driver Date: 9-22-2025 -[2025.11.02-11.25.54:554][ 0]LogD3D12RHI: GPU DeviceId: 0x2208 (for the marketing name, search the web for "GPU Device Id") -[2025.11.02-11.25.54:554][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off -[2025.11.02-11.25.54:658][ 0]LogNvidiaAftermath: Aftermath initialized -[2025.11.02-11.25.54:658][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. -[2025.11.02-11.25.54:730][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags: -[2025.11.02-11.25.54:730][ 0]LogNvidiaAftermath: - Feature: EnableResourceTracking -[2025.11.02-11.25.54:730][ 0]LogD3D12RHI: ID3D12Device1 is supported. -[2025.11.02-11.25.54:730][ 0]LogD3D12RHI: ID3D12Device2 is supported. -[2025.11.02-11.25.54:730][ 0]LogD3D12RHI: ID3D12Device3 is supported. -[2025.11.02-11.25.54:730][ 0]LogD3D12RHI: ID3D12Device4 is supported. -[2025.11.02-11.25.54:730][ 0]LogD3D12RHI: ID3D12Device5 is supported. -[2025.11.02-11.25.54:730][ 0]LogD3D12RHI: ID3D12Device6 is supported. -[2025.11.02-11.25.54:730][ 0]LogD3D12RHI: ID3D12Device7 is supported. -[2025.11.02-11.25.54:730][ 0]LogD3D12RHI: ID3D12Device8 is supported. -[2025.11.02-11.25.54:730][ 0]LogD3D12RHI: ID3D12Device9 is supported. -[2025.11.02-11.25.54:730][ 0]LogD3D12RHI: ID3D12Device10 is supported. -[2025.11.02-11.25.54:731][ 0]LogD3D12RHI: ID3D12Device11 is supported. -[2025.11.02-11.25.54:731][ 0]LogD3D12RHI: ID3D12Device12 is supported. -[2025.11.02-11.25.54:731][ 0]LogD3D12RHI: Bindless resources are supported -[2025.11.02-11.25.54:731][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported -[2025.11.02-11.25.54:731][ 0]LogD3D12RHI: Raster order views are supported -[2025.11.02-11.25.54:731][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32). -[2025.11.02-11.25.54:731][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported. -[2025.11.02-11.25.54:731][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported -[2025.11.02-11.25.54:731][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported -[2025.11.02-11.25.54:731][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported -[2025.11.02-11.25.54:731][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported -[2025.11.02-11.25.54:731][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported -[2025.11.02-11.25.54:731][ 0]LogD3D12RHI: Work Graphs are supported -[2025.11.02-11.25.54:786][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000006F4DB5CB300) -[2025.11.02-11.25.54:786][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000006F4DB5CB580) -[2025.11.02-11.25.54:787][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000006F4DB5CB800) -[2025.11.02-11.25.54:787][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 -[2025.11.02-11.25.54:787][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 -[2025.11.02-11.25.54:787][ 0]LogRHI: Texture pool is 7130 MB (70% of 10186 MB) -[2025.11.02-11.25.54:787][ 0]LogD3D12RHI: Async texture creation enabled -[2025.11.02-11.25.54:787][ 0]LogD3D12RHI: RHI has support for 64 bit atomics -[2025.11.02-11.25.54:796][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading -[2025.11.02-11.25.54:798][ 0]LogInit: Initializing FReadOnlyCVARCache -[2025.11.02-11.25.54:812][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="E:/Unreal/Aura/Aura.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal/Aura/Intermediate/TurnkeyReport_0.log" -log="E:/Unreal/Aura/Intermediate/TurnkeyLog_0.log" -project="E:/Unreal/Aura/Aura.uproject" -platform=all' -[2025.11.02-11.25.54:813][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""E:/Unreal/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/Unreal/Aura/Aura.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal/Aura/Intermediate/TurnkeyReport_0.log" -log="E:/Unreal/Aura/Intermediate/TurnkeyLog_0.log" -project="E:/Unreal/Aura/Aura.uproject" -platform=all" ] -[2025.11.02-11.25.54:860][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC -[2025.11.02-11.25.54:860][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT -[2025.11.02-11.25.54:860][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 -[2025.11.02-11.25.54:860][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp -[2025.11.02-11.25.54:860][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed -[2025.11.02-11.25.54:860][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12 -[2025.11.02-11.25.54:860][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll -[2025.11.02-11.25.54:862][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll -[2025.11.02-11.25.54:865][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle -[2025.11.02-11.25.54:913][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' -[2025.11.02-11.25.54:913][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' -[2025.11.02-11.25.54:913][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' -[2025.11.02-11.25.54:913][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' -[2025.11.02-11.25.54:913][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' -[2025.11.02-11.25.54:913][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' -[2025.11.02-11.25.54:913][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' -[2025.11.02-11.25.54:913][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' -[2025.11.02-11.25.54:913][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' -[2025.11.02-11.25.54:913][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' -[2025.11.02-11.25.54:949][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' -[2025.11.02-11.25.54:949][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' -[2025.11.02-11.25.54:986][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' -[2025.11.02-11.25.54:986][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' -[2025.11.02-11.25.54:986][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' -[2025.11.02-11.25.54:986][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' -[2025.11.02-11.25.55:021][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' -[2025.11.02-11.25.55:021][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' -[2025.11.02-11.25.55:022][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' -[2025.11.02-11.25.55:056][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' -[2025.11.02-11.25.55:056][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' -[2025.11.02-11.25.55:056][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' -[2025.11.02-11.25.55:056][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' -[2025.11.02-11.25.55:090][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' -[2025.11.02-11.25.55:090][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' -[2025.11.02-11.25.55:135][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' -[2025.11.02-11.25.55:135][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' -[2025.11.02-11.25.55:135][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' -[2025.11.02-11.25.55:135][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' -[2025.11.02-11.25.55:135][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor -[2025.11.02-11.25.55:231][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it -[2025.11.02-11.25.55:236][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat -[2025.11.02-11.25.55:236][ 0]LogTargetPlatformManager: SF_METAL -[2025.11.02-11.25.55:236][ 0]LogTargetPlatformManager: SF_METAL_MRT -[2025.11.02-11.25.55:236][ 0]LogTargetPlatformManager: SF_METAL_TVOS -[2025.11.02-11.25.55:236][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS -[2025.11.02-11.25.55:236][ 0]LogTargetPlatformManager: SF_METAL_SM5 -[2025.11.02-11.25.55:236][ 0]LogTargetPlatformManager: SF_METAL_SM6 -[2025.11.02-11.25.55:236][ 0]LogTargetPlatformManager: SF_METAL_SIM -[2025.11.02-11.25.55:236][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 -[2025.11.02-11.25.55:236][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC -[2025.11.02-11.25.55:236][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D -[2025.11.02-11.25.55:236][ 0]LogTargetPlatformManager: PCD3D_SM6 -[2025.11.02-11.25.55:236][ 0]LogTargetPlatformManager: PCD3D_SM5 -[2025.11.02-11.25.55:236][ 0]LogTargetPlatformManager: PCD3D_ES31 -[2025.11.02-11.25.55:236][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL -[2025.11.02-11.25.55:236][ 0]LogTargetPlatformManager: GLSL_150_ES31 -[2025.11.02-11.25.55:237][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID -[2025.11.02-11.25.55:237][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM -[2025.11.02-11.25.55:237][ 0]LogTargetPlatformManager: VVM_1_0 -[2025.11.02-11.25.55:237][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat -[2025.11.02-11.25.55:237][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 -[2025.11.02-11.25.55:237][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID -[2025.11.02-11.25.55:237][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 -[2025.11.02-11.25.55:238][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID -[2025.11.02-11.25.55:238][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 -[2025.11.02-11.25.55:238][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0). -[2025.11.02-11.25.55:240][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB -[2025.11.02-11.25.55:241][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../Aura/DerivedDataCache/DDC.ddp not found, will not use a pak cache. -[2025.11.02-11.25.55:241][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. -[2025.11.02-11.25.55:241][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../Aura/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2025.11.02-11.25.55:241][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. -[2025.11.02-11.25.55:300][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1559 MiB) -[2025.11.02-11.25.55:300][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2025.11.02-11.25.55:300][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. -[2025.11.02-11.25.55:301][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Data -[2025.11.02-11.25.55:301][ 0]LogZenServiceInstance: InTree version at 'E:/Unreal/UE_5.5/Engine/Binaries/Win64/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01' -[2025.11.02-11.25.55:302][ 0]LogZenServiceInstance: Installed version at 'C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.6.6-202504241958-windows-x64-release-f090a03' -[2025.11.02-11.25.55:302][ 0]LogZenServiceInstance: No current process using the data dir found, launching a new instance -[2025.11.02-11.25.55:302][ 0]LogZenServiceInstance: Display: Launching executable 'C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe', working dir 'C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Install', data dir 'C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Data', args '--port 8558 --data-dir "C:\Users\Tsukiyomi\AppData\Local\UnrealEngine\Common\Zen\Data" --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --quiet --http-forceloopback --owner-pid 10448 --child-id Zen_10448_Startup' -[2025.11.02-11.25.55:413][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!. -[2025.11.02-11.25.55:414][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.112 seconds -[2025.11.02-11.25.55:415][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!. -[2025.11.02-11.25.55:423][ 0]LogDerivedDataCache: C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds. -[2025.11.02-11.25.55:423][ 0]LogDerivedDataCache: Display: C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.03ms. RandomReadSpeed=1001.06MBs, RandomWriteSpeed=151.12MBs. Assigned SpeedClass 'Local' -[2025.11.02-11.25.55:424][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly -[2025.11.02-11.25.55:425][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None' -[2025.11.02-11.25.55:425][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy. -[2025.11.02-11.25.55:425][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. -[2025.11.02-11.25.55:425][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. -[2025.11.02-11.25.55:425][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' -[2025.11.02-11.25.55:425][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. -[2025.11.02-11.25.55:426][ 0]LogShaderCompilers: Guid format shader working directory is 33 characters bigger than the processId version (../../../../Aura/Intermediate/Shaders/WorkingDirectory/10448/). -[2025.11.02-11.25.55:426][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Tsukiyomi/AppData/Local/Temp/UnrealShaderWorkingDir/0538DF214398E30607D95D9985EBCA2B/'. -[2025.11.02-11.25.55:426][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. -[2025.11.02-11.25.55:426][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 8 workers. -[2025.11.02-11.25.55:428][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../Aura/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush -[2025.11.02-11.25.55:428][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. -[2025.11.02-11.25.55:736][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 -[2025.11.02-11.25.56:569][ 0]LogSlate: Using FreeType 2.10.0 -[2025.11.02-11.25.56:569][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 -[2025.11.02-11.25.56:571][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error. -[2025.11.02-11.25.56:571][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png -[2025.11.02-11.25.56:573][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. -[2025.11.02-11.25.56:573][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. -[2025.11.02-11.25.56:573][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png -[2025.11.02-11.25.56:573][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png -[2025.11.02-11.25.56:604][ 0]LogAssetRegistry: FAssetRegistry took 0.0035 seconds to start up -[2025.11.02-11.25.56:607][ 0]LogEditorDomain: Display: EditorDomain is Disabled -[2025.11.02-11.25.56:609][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.001s loading caches ../../../../Aura/Intermediate/CachedAssetRegistry_*.bin. -[2025.11.02-11.25.56:788][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages -[2025.11.02-11.25.56:789][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor). -[2025.11.02-11.25.56:789][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal -[2025.11.02-11.25.56:789][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled -[2025.11.02-11.25.56:812][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. -[2025.11.02-11.25.56:812][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. -[2025.11.02-11.25.56:836][ 0]LogDeviceProfileManager: Active device profile: [000006F4F3C57600][000006F4EBFC2000 66] WindowsEditor -[2025.11.02-11.25.56:836][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" -[2025.11.02-11.25.56:837][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion") -[2025.11.02-11.25.56:842][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="E:/Unreal/Aura/Aura.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal/Aura/Intermediate/TurnkeyReport_1.log" -log="E:/Unreal/Aura/Intermediate/TurnkeyLog_1.log" -project="E:/Unreal/Aura/Aura.uproject" -Device=Win64@REITERATION' -[2025.11.02-11.25.56:842][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""E:/Unreal/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/Unreal/Aura/Aura.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal/Aura/Intermediate/TurnkeyReport_1.log" -log="E:/Unreal/Aura/Intermediate/TurnkeyLog_1.log" -project="E:/Unreal/Aura/Aura.uproject" -Device=Win64@REITERATION" -nocompile -nocompileuat ] -[2025.11.02-11.25.56:877][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.11.02-11.25.56:877][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 18 to allow recursive sync load to finish -[2025.11.02-11.25.56:877][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial -[2025.11.02-11.25.56:878][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.11.02-11.25.56:878][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 19 to allow recursive sync load to finish -[2025.11.02-11.25.56:878][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial -[2025.11.02-11.25.56:878][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.11.02-11.25.56:879][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 20 to allow recursive sync load to finish -[2025.11.02-11.25.56:879][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial -[2025.11.02-11.25.56:879][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.11.02-11.25.56:879][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 21 to allow recursive sync load to finish -[2025.11.02-11.25.56:879][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial -[2025.11.02-11.25.56:880][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.11.02-11.25.56:880][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.11.02-11.25.56:881][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 23 to allow recursive sync load to finish -[2025.11.02-11.25.56:881][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial -[2025.11.02-11.25.56:881][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.11.02-11.25.56:881][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 24 to allow recursive sync load to finish -[2025.11.02-11.25.56:881][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial -[2025.11.02-11.25.56:881][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.11.02-11.25.56:882][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.11.02-11.25.56:882][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 26 to allow recursive sync load to finish -[2025.11.02-11.25.56:882][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial -[2025.11.02-11.25.56:882][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.11.02-11.25.56:882][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 27 to allow recursive sync load to finish -[2025.11.02-11.25.56:882][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial -[2025.11.02-11.25.56:882][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.11.02-11.25.56:883][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDiffuse with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial -[2025.11.02-11.25.56:883][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.11.02-11.25.56:883][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 29 to allow recursive sync load to finish -[2025.11.02-11.25.56:884][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial -[2025.11.02-11.25.56:884][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.11.02-11.25.56:884][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 30 to allow recursive sync load to finish -[2025.11.02-11.25.56:884][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial -[2025.11.02-11.25.56:884][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial -[2025.11.02-11.25.56:885][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 28 to allow recursive sync load to finish -[2025.11.02-11.25.56:885][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial -[2025.11.02-11.25.56:885][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.11.02-11.25.56:885][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 31 to allow recursive sync load to finish -[2025.11.02-11.25.56:885][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial -[2025.11.02-11.25.56:885][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 25 to allow recursive sync load to finish -[2025.11.02-11.25.56:885][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial -[2025.11.02-11.25.56:886][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.11.02-11.25.56:886][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 32 to allow recursive sync load to finish -[2025.11.02-11.25.56:886][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial -[2025.11.02-11.25.56:886][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 22 to allow recursive sync load to finish -[2025.11.02-11.25.56:886][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial -[2025.11.02-11.25.56:886][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.11.02-11.25.56:886][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 33 to allow recursive sync load to finish -[2025.11.02-11.25.56:886][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial -[2025.11.02-11.25.57:083][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction -[2025.11.02-11.25.57:083][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction -[2025.11.02-11.25.57:083][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging -[2025.11.02-11.25.57:083][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available -[2025.11.02-11.25.57:083][ 0]LogMeshMerging: No distributed automatic mesh merging module available -[2025.11.02-11.25.57:217][ 0]LogConfig: Branch 'PIEPreviewSettings' had been unloaded. Reloading on-demand took 0.61ms -[2025.11.02-11.25.57:239][ 0]LogConfig: Branch 'GameplayTagsList' had been unloaded. Reloading on-demand took 0.73ms -[2025.11.02-11.25.57:252][ 0]LogConfig: Branch 'TemplateDefs' had been unloaded. Reloading on-demand took 0.56ms -[2025.11.02-11.25.57:253][ 0]LogConfig: Branch 'TemplateCategories' had been unloaded. Reloading on-demand took 0.57ms -[2025.11.02-11.25.57:423][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None -[2025.11.02-11.25.57:423][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled -[2025.11.02-11.25.57:459][ 0]LogSlate: Border -[2025.11.02-11.25.57:459][ 0]LogSlate: BreadcrumbButton -[2025.11.02-11.25.57:459][ 0]LogSlate: Brushes.Title -[2025.11.02-11.25.57:459][ 0]LogSlate: Default -[2025.11.02-11.25.57:459][ 0]LogSlate: Icons.Save -[2025.11.02-11.25.57:459][ 0]LogSlate: Icons.Toolbar.Settings -[2025.11.02-11.25.57:459][ 0]LogSlate: ListView -[2025.11.02-11.25.57:459][ 0]LogSlate: SoftwareCursor_CardinalCross -[2025.11.02-11.25.57:459][ 0]LogSlate: SoftwareCursor_Grab -[2025.11.02-11.25.57:459][ 0]LogSlate: TableView.DarkRow -[2025.11.02-11.25.57:459][ 0]LogSlate: TableView.Row -[2025.11.02-11.25.57:460][ 0]LogSlate: TreeView -[2025.11.02-11.25.57:608][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... -[2025.11.02-11.25.57:610][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 2.065 ms -[2025.11.02-11.25.57:627][ 0]LogConfig: Branch 'Mass' had been unloaded. Reloading on-demand took 0.57ms -[2025.11.02-11.25.57:667][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled -[2025.11.02-11.25.57:667][ 0]LogInit: XR: MultiViewport is Disabled -[2025.11.02-11.25.57:667][ 0]LogInit: XR: Mobile Multiview is Disabled -[2025.11.02-11.25.57:713][ 0]LogTurnkeySupport: Completed device detection: Code = 0 -[2025.11.02-11.25.57:802][ 0]LogConfig: Branch 'TranslationPickerSettings' had been unloaded. Reloading on-demand took 0.60ms -[2025.11.02-11.25.58:338][ 0]LogNNERuntimeORT: Available graphics and compute adapters: -[2025.11.02-11.25.58:338][ 0]LogNNERuntimeORT: 0: NVIDIA GeForce RTX 3080 Ti (Compute, Graphics) -[2025.11.02-11.25.58:338][ 0]LogNNERuntimeORT: 1: Microsoft Basic Render Driver (Compute, Graphics) -[2025.11.02-11.25.58:338][ 0]LogNNERuntimeORT: No NPU adapter found! -[2025.11.02-11.25.58:416][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.001 s -[2025.11.02-11.25.58:557][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default' -[2025.11.02-11.25.58:557][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... -[2025.11.02-11.25.58:571][ 0]LogMetaSound: MetaSound Engine Initialized -[2025.11.02-11.25.58:891][ 0]LogTcpMessaging: Initializing TcpMessaging bridge -[2025.11.02-11.25.58:902][ 0]LogUdpMessaging: Display: Work queue size set to 1024. -[2025.11.02-11.25.58:904][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. -[2025.11.02-11.25.58:904][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:61133'. -[2025.11.02-11.25.58:908][ 0]LogUdpMessaging: Display: Added local interface '192.168.50.49' to multicast group '230.0.0.1:6666' -[2025.11.02-11.25.58:914][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 70931809EB1648348000000000000800 | Instance: 1228A8C2401BA5F4E8F65FA08866E188 (REITERATION-10448). -[2025.11.02-11.25.59:241][ 0]SourceControl: Revision control is disabled -[2025.11.02-11.25.59:274][ 0]SourceControl: Revision control is disabled -[2025.11.02-11.25.59:729][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error. -[2025.11.02-11.25.59:729][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png -[2025.11.02-11.25.59:805][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine] -[2025.11.02-11.25.59:852][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance -[2025.11.02-11.25.59:887][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2025.11.02-11.25.59:887][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2025.11.02-11.26.00:030][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json' -[2025.11.02-11.26.00:031][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/glf/resources/plugInfo.json' -[2025.11.02-11.26.00:031][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkelImaging/resources/plugInfo.json' -[2025.11.02-11.26.00:032][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hd/resources/plugInfo.json' -[2025.11.02-11.26.00:032][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImaging/resources/plugInfo.json' -[2025.11.02-11.26.00:033][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json' -[2025.11.02-11.26.00:033][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdGp/resources/plugInfo.json' -[2025.11.02-11.26.00:034][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImagingGL/resources/plugInfo.json' -[2025.11.02-11.26.00:035][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json' -[2025.11.02-11.26.00:035][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdSt/resources/plugInfo.json' -[2025.11.02-11.26.00:036][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json' -[2025.11.02-11.26.00:038][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json' -[2025.11.02-11.26.00:038][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdx/resources/plugInfo.json' -[2025.11.02-11.26.00:039][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVolImaging/resources/plugInfo.json' -[2025.11.02-11.26.00:040][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdStorm/resources/plugInfo.json' -[2025.11.02-11.26.00:040][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json' -[2025.11.02-11.26.00:041][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMtlx/resources/plugInfo.json' -[2025.11.02-11.26.00:041][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hgiGL/resources/plugInfo.json' -[2025.11.02-11.26.00:042][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProcImaging/resources/plugInfo.json' -[2025.11.02-11.26.00:043][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hio/resources/plugInfo.json' -[2025.11.02-11.26.00:043][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProc/resources/plugInfo.json' -[2025.11.02-11.26.00:044][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json' -[2025.11.02-11.26.00:044][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json' -[2025.11.02-11.26.00:045][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRiPxrImaging/resources/plugInfo.json' -[2025.11.02-11.26.00:045][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json' -[2025.11.02-11.26.00:046][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json' -[2025.11.02-11.26.00:047][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json' -[2025.11.02-11.26.00:048][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdAbc/resources/plugInfo.json' -[2025.11.02-11.26.00:048][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdrGlslfx/resources/plugInfo.json' -[2025.11.02-11.26.00:049][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json' -[2025.11.02-11.26.00:050][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json' -[2025.11.02-11.26.00:050][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShaders/resources/plugInfo.json' -[2025.11.02-11.26.00:051][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json' -[2025.11.02-11.26.00:052][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json' -[2025.11.02-11.26.00:053][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json' -[2025.11.02-11.26.00:262][ 0]LogConfig: Branch 'ObjectMixerSerializedData' had been unloaded. Reloading on-demand took 0.57ms -[2025.11.02-11.26.00:277][ 0]LogConfig: Branch 'Crypto' had been unloaded. Reloading on-demand took 0.53ms -[2025.11.02-11.26.00:530][ 0]LogCollectionManager: Loaded 0 collections in 0.001044 seconds -[2025.11.02-11.26.00:532][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal/Aura/Saved/Collections/' took 0.00s -[2025.11.02-11.26.00:535][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal/Aura/Content/Developers/Tsukiyomi/Collections/' took 0.00s -[2025.11.02-11.26.00:537][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal/Aura/Content/Collections/' took 0.00s -[2025.11.02-11.26.00:654][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error. -[2025.11.02-11.26.00:654][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png -[2025.11.02-11.26.00:656][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. -[2025.11.02-11.26.00:656][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. -[2025.11.02-11.26.00:656][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png -[2025.11.02-11.26.00:656][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png -[2025.11.02-11.26.00:694][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error. -[2025.11.02-11.26.00:694][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png -[2025.11.02-11.26.00:709][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.17.0-39599718 booting at 2025-11-02T11:26:00.709Z using C -[2025.11.02-11.26.00:710][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.26100.6725.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=Aura, ProductVersion=++UE5+Release-5.5-CL-40574608, IsServer=false, Flags=DisableOverlay] -[2025.11.02-11.26.00:710][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...) -[2025.11.02-11.26.00:710][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform -[2025.11.02-11.26.00:715][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it. -[2025.11.02-11.26.00:715][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00 -[2025.11.02-11.26.00:715][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online -[2025.11.02-11.26.00:715][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000163 -[2025.11.02-11.26.00:747][ 0]LogUObjectArray: 44721 objects as part of root set at end of initial load. -[2025.11.02-11.26.00:747][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool -[2025.11.02-11.26.00:759][ 0]LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 37389 public script object entries (1009.87 KB) -[2025.11.02-11.26.00:759][ 0]LogStreaming: Display: AsyncLoading2 - Thread Started: false, IsInitialLoad: false -[2025.11.02-11.26.00:871][ 0]LogEngine: Initializing Engine... -[2025.11.02-11.26.00:875][ 0]LogStylusInput: Initializing StylusInput subsystem. -[2025.11.02-11.26.00:955][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll -[2025.11.02-11.26.00:973][ 0]LogAbilitySystem: Warning: No GameplayCueNotifyPaths were specified in DefaultGame.ini under [/Script/GameplayAbilities.AbilitySystemGlobals]. Falling back to using all of /Game/. This may be slow on large projects. Consider specifying which paths are to be searched. -[2025.11.02-11.26.00:990][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled -[2025.11.02-11.26.01:002][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. -[2025.11.02-11.26.01:002][ 0]LogInit: Texture streaming: Enabled -[2025.11.02-11.26.01:021][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.5.4-40574608+++UE5+Release-5.5 -[2025.11.02-11.26.01:033][ 0]LogAudio: Display: Initializing Audio Device Manager... -[2025.11.02-11.26.01:048][ 0]LogAudio: Display: Loading Default Audio Settings Objects... -[2025.11.02-11.26.01:049][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). -[2025.11.02-11.26.01:049][ 0]LogAudio: Display: Audio Device Manager Initialized -[2025.11.02-11.26.01:049][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True -[2025.11.02-11.26.01:049][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2025.11.02-11.26.01:049][ 0]LogAudioMixer: Display: Sample Rate: 48000 -[2025.11.02-11.26.01:049][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2025.11.02-11.26.01:049][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2025.11.02-11.26.01:050][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 -[2025.11.02-11.26.01:050][ 0]LogAudioMixer: Display: Max Channels (voices): 32 -[2025.11.02-11.26.01:050][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2025.11.02-11.26.01:050][ 0]LogAudio: Display: AudioDevice MaxSources: 32 -[2025.11.02-11.26.01:050][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2025.11.02-11.26.01:050][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2025.11.02-11.26.01:050][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2025.11.02-11.26.01:065][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2025.11.02-11.26.01:472][ 0]LogAudioMixer: Display: Using Audio Hardware Device PG42UQ (NVIDIA High Definition Audio) -[2025.11.02-11.26.01:472][ 0]LogAudioMixer: Display: Initializing Sound Submixes... -[2025.11.02-11.26.01:474][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2025.11.02-11.26.01:474][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2025.11.02-11.26.01:475][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 -[2025.11.02-11.26.01:475][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 -[2025.11.02-11.26.01:476][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 -[2025.11.02-11.26.01:476][ 0]LogInit: FAudioDevice initialized with ID 1. -[2025.11.02-11.26.01:476][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 -[2025.11.02-11.26.01:477][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. -[2025.11.02-11.26.01:477][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 -[2025.11.02-11.26.01:485][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" -[2025.11.02-11.26.01:488][ 0]LogInit: Undo buffer set to 256 MB -[2025.11.02-11.26.01:488][ 0]LogInit: Transaction tracking system initialized -[2025.11.02-11.26.01:513][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded ../../../../Aura/Saved/SourceControl/UncontrolledChangelists.json -[2025.11.02-11.26.01:598][ 0]LogConfig: Branch 'LocalizationServiceSettings' had been unloaded. Reloading on-demand took 0.60ms -[2025.11.02-11.26.01:601][ 0]LocalizationService: Localization service is disabled -[2025.11.02-11.26.01:617][ 0]LogTimingProfiler: Initialize -[2025.11.02-11.26.01:618][ 0]LogTimingProfiler: OnSessionChanged -[2025.11.02-11.26.01:618][ 0]LoadingProfiler: Initialize -[2025.11.02-11.26.01:618][ 0]LoadingProfiler: OnSessionChanged -[2025.11.02-11.26.01:618][ 0]LogNetworkingProfiler: Initialize -[2025.11.02-11.26.01:618][ 0]LogNetworkingProfiler: OnSessionChanged -[2025.11.02-11.26.01:618][ 0]LogMemoryProfiler: Initialize -[2025.11.02-11.26.01:618][ 0]LogMemoryProfiler: OnSessionChanged -[2025.11.02-11.26.01:816][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal/Aura/Content/' took 0.02s -[2025.11.02-11.26.01:818][ 0]LogNNEDenoiser: Ray Tracing is not enabled, therefore NNEDenoiser is not registered! -[2025.11.02-11.26.01:845][ 0]LogPython: Using Python 3.11.8 -[2025.11.02-11.26.02:770][ 0]LogPython: Display: No enabled plugins with python dependencies found, skipping -[2025.11.02-11.26.02:797][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. -[2025.11.02-11.26.02:951][ 0]LogStreaming: Warning: Failed to read file 'Common/Selector.png' error. -[2025.11.02-11.26.02:951][ 0]LogSlate: Could not find file for Slate resource: Common/Selector.png -[2025.11.02-11.26.02:983][ 0]LogEditorDataStorage: Initializing -[2025.11.02-11.26.02:984][ 0]LogEditorDataStorage: Initialized -[2025.11.02-11.26.02:988][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete -[2025.11.02-11.26.02:997][ 0]LogStats: UGameplayCueManager::InitializeEditorObjectLibrary - 0.002 s -[2025.11.02-11.26.02:998][ 0]LogGameplayAbilityAudit: Selected GameplayAbilityAuditRow as the best Gameplay Ability Audit Functionality -[2025.11.02-11.26.03:018][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() -[2025.11.02-11.26.03:019][ 0]SourceControl: Revision control is disabled -[2025.11.02-11.26.03:019][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 10.678 -[2025.11.02-11.26.03:021][ 0]Cmd: MAP LOAD FILE="../../../../Aura/Content/Maps/StartupMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 -[2025.11.02-11.26.03:023][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true -[2025.11.02-11.26.03:023][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2025.11.02-11.26.03:032][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. -[2025.11.02-11.26.03:034][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms -[2025.11.02-11.26.03:499][ 0]LogMetaSound: Display: Resave recommended: Asset 'sfx_FireBoltHiss' at '/Game/Assets/Sounds/Abilities/FireBolt/sfx_FireBoltHiss.sfx_FireBoltHiss' successfully migrated editor data in target document version 'v1.12'. -[2025.11.02-11.26.03:511][ 0]LogMetaSound: Display: Resave recommended: Asset 'sfx_Footsteps' at '/Game/Assets/Sounds/FootSteps/sfx_Footsteps.sfx_Footsteps' successfully migrated editor data in target document version 'v1.12'. -[2025.11.02-11.26.03:677][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_BaseColor.Spear_low_M_Spear_BaseColor has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.11.02-11.26.03:677][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_BaseColor.Spear_low_M_Spear_BaseColor has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.11.02-11.26.03:677][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_BaseColor.Spear_low_M_Spear_BaseColor has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.11.02-11.26.03:677][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_BaseColor.Spear_low_M_Spear_BaseColor has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.11.02-11.26.03:677][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_Normal.Spear_low_M_Spear_Normal has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.11.02-11.26.03:677][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_Normal.Spear_low_M_Spear_Normal has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.11.02-11.26.03:678][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_Normal.Spear_low_M_Spear_Normal has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.11.02-11.26.03:678][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_Normal.Spear_low_M_Spear_Normal has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.11.02-11.26.03:678][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_OcclusionRoughnessMetallic.Spear_low_M_Spear_OcclusionRoughnessMetallic has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.11.02-11.26.03:678][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_OcclusionRoughnessMetallic.Spear_low_M_Spear_OcclusionRoughnessMetallic has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.11.02-11.26.03:678][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_OcclusionRoughnessMetallic.Spear_low_M_Spear_OcclusionRoughnessMetallic has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.11.02-11.26.03:678][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_OcclusionRoughnessMetallic.Spear_low_M_Spear_OcclusionRoughnessMetallic has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.11.02-11.26.03:679][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll -[2025.11.02-11.26.03:731][ 0]LogAssetRegistry: Display: Asset registry cache written as 37.0 MiB to ../../../../Aura/Intermediate/CachedAssetRegistry_*.bin -[2025.11.02-11.26.03:891][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'StartupMap'. -[2025.11.02-11.26.03:891][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world StartupMap -[2025.11.02-11.26.03:928][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) -[2025.11.02-11.26.03:943][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms -[2025.11.02-11.26.03:944][ 0]Cmd: MAP CHECKDEP NOCLEARLOG -[2025.11.02-11.26.03:944][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.049ms to complete. -[2025.11.02-11.26.03:951][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 11.608 -[2025.11.02-11.26.04:072][ 0]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance -[2025.11.02-11.26.04:132][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2025.11.02-11.26.04:170][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2025.11.02-11.26.04:207][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2025.11.02-11.26.04:246][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2025.11.02-11.26.04:269][ 0]LogPakFile: Initializing PakPlatformFile -[2025.11.02-11.26.04:270][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/StarterContent.upack', mount point: 'root:/' -[2025.11.02-11.26.04:270][ 0]LogPakFile: Initializing PakPlatformFile -[2025.11.02-11.26.04:271][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' -[2025.11.02-11.26.04:271][ 0]LogPakFile: Initializing PakPlatformFile -[2025.11.02-11.26.04:272][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' -[2025.11.02-11.26.04:272][ 0]LogPakFile: Initializing PakPlatformFile -[2025.11.02-11.26.04:273][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' -[2025.11.02-11.26.04:273][ 0]LogPakFile: Initializing PakPlatformFile -[2025.11.02-11.26.04:274][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' -[2025.11.02-11.26.04:274][ 0]LogPakFile: Initializing PakPlatformFile -[2025.11.02-11.26.04:275][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' -[2025.11.02-11.26.04:275][ 0]LogPakFile: Initializing PakPlatformFile -[2025.11.02-11.26.04:276][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' -[2025.11.02-11.26.04:276][ 0]LogPakFile: Initializing PakPlatformFile -[2025.11.02-11.26.04:277][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' -[2025.11.02-11.26.04:277][ 0]LogPakFile: Initializing PakPlatformFile -[2025.11.02-11.26.04:278][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' -[2025.11.02-11.26.04:278][ 0]LogPakFile: Initializing PakPlatformFile -[2025.11.02-11.26.04:279][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' -[2025.11.02-11.26.04:420][ 0]LogSlate: Took 0.000146 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) -[2025.11.02-11.26.04:584][ 0]LogTurnkeySupport: Turnkey Device: Win64@Reiteration: (Name=Reiteration, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.26100.0, Flags="Device_InstallSoftwareValid") -[2025.11.02-11.26.04:589][ 0]LogStall: Startup... -[2025.11.02-11.26.04:592][ 0]LogStall: Startup complete. -[2025.11.02-11.26.04:601][ 0]LogLoad: (Engine Initialization) Total time: 12.26 seconds -[2025.11.02-11.26.04:773][ 0]LogAssetRegistry: AssetRegistryGather time 0.1123s: AssetDataDiscovery 0.0365s, AssetDataGather 0.0152s, StoreResults 0.0607s. Wall time 8.1720s. - NumCachedDirectories 0. NumUncachedDirectories 1716. NumCachedFiles 8080. NumUncachedFiles 1. - BackgroundTickInterruptions 0. -[2025.11.02-11.26.04:782][ 0]LogStats: UGameplayCueManager::InitializeEditorObjectLibrary - 0.002 s -[2025.11.02-11.26.04:794][ 0]LogSourceControl: Uncontrolled asset enumeration started... -[2025.11.02-11.26.04:794][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects) -[2025.11.02-11.26.04:796][ 0]LogContentStreaming: Texture pool size now 1000 MB -[2025.11.02-11.26.04:796][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000" -[2025.11.02-11.26.04:816][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_OcclusionRoughnessMetallic.Spear_low_M_Spear_OcclusionRoughnessMetallic has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.11.02-11.26.04:816][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_OcclusionRoughnessMetallic.Spear_low_M_Spear_OcclusionRoughnessMetallic has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.11.02-11.26.04:816][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_Normal.Spear_low_M_Spear_Normal has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.11.02-11.26.04:816][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_Normal.Spear_low_M_Spear_Normal has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.11.02-11.26.04:816][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_BaseColor.Spear_low_M_Spear_BaseColor has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.11.02-11.26.04:816][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_BaseColor.Spear_low_M_Spear_BaseColor has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.11.02-11.26.04:847][ 0]LogSlate: Took 0.000196 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) -[2025.11.02-11.26.04:849][ 0]LogSlate: Took 0.000150 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) -[2025.11.02-11.26.04:851][ 0]LogSlate: Took 0.000152 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) -[2025.11.02-11.26.04:881][ 0]LogStreaming: Display: FlushAsyncLoading(336): 1 QueuedPackages, 0 AsyncPackages -[2025.11.02-11.26.04:917][ 0]LogSlate: Took 0.000628 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) -[2025.11.02-11.26.04:954][ 0]LogAutomationController: Ignoring very large delta of 16814371.58 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests -[2025.11.02-11.26.04:954][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2025.11.02-11.26.04:957][ 0]LogPython: Display: Running start-up script E:/Unreal/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started... -[2025.11.02-11.26.05:028][ 0]LogPython: registering +[2025.11.09-20.57.37:667][ 0]LogConfig: Set CVar [[r.VSync:0]] +[2025.11.09-20.57.37:667][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] +[2025.11.09-20.57.37:667][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2025.11.09-20.57.37:667][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2025.11.09-20.57.37:667][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2025.11.09-20.57.37:667][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] +[2025.11.09-20.57.37:667][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2025.11.09-20.57.37:667][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] +[2025.11.09-20.57.37:667][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] +[2025.11.09-20.57.37:667][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] +[2025.11.09-20.57.37:667][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] +[2025.11.09-20.57.37:667][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] +[2025.11.09-20.57.37:667][ 0]LogConfig: Set CVar [[r.CustomDepth:3]] +[2025.11.09-20.57.37:668][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] +[2025.11.09-20.57.37:668][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] +[2025.11.09-20.57.37:668][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2025.11.09-20.57.37:668][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2025.11.09-20.57.37:668][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] +[2025.11.09-20.57.37:668][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] +[2025.11.09-20.57.37:668][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] +[2025.11.09-20.57.37:668][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] +[2025.11.09-20.57.37:668][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] +[2025.11.09-20.57.37:668][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] +[2025.11.09-20.57.37:668][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] +[2025.11.09-20.57.37:668][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] +[2025.11.09-20.57.37:668][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] +[2025.11.09-20.57.37:668][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] +[2025.11.09-20.57.37:668][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] +[2025.11.09-20.57.37:668][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] +[2025.11.09-20.57.37:668][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] +[2025.11.09-20.57.37:668][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2025.11.09-20.57.37:668][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] +[2025.11.09-20.57.37:669][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2025.11.09-20.57.37:669][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2025.11.09-20.57.37:669][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2025.11.09-20.57.37:669][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2025.11.09-20.57.37:669][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] +[2025.11.09-20.57.37:669][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] +[2025.11.09-20.57.37:669][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] +[2025.11.09-20.57.37:669][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] +[2025.11.09-20.57.37:669][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] +[2025.11.09-20.57.37:669][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] +[2025.11.09-20.57.37:669][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] +[2025.11.09-20.57.37:669][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] +[2025.11.09-20.57.37:669][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] +[2025.11.09-20.57.37:669][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] +[2025.11.09-20.57.37:669][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] +[2025.11.09-20.57.37:669][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] +[2025.11.09-20.57.37:669][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]] +[2025.11.09-20.57.37:669][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2025.11.09-20.57.37:669][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2025.11.09-20.57.37:669][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2025.11.09-20.57.37:669][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2025.11.09-20.57.37:669][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created +[2025.11.09-20.57.37:669][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2025.11.09-20.57.37:670][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created +[2025.11.09-20.57.37:670][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2025.11.09-20.57.37:670][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2025.11.09-20.57.37:670][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2025.11.09-20.57.37:670][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2025.11.09-20.57.37:670][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2025.11.09-20.57.37:670][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2025.11.09-20.57.37:670][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2025.11.09-20.57.37:670][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2025.11.09-20.57.37:670][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2025.11.09-20.57.37:670][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2025.11.09-20.57.37:670][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2025.11.09-20.57.37:670][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2025.11.09-20.57.37:670][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2025.11.09-20.57.37:670][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2025.11.09-20.57.37:670][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2025.11.09-20.57.37:670][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2025.11.09-20.57.37:670][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2025.11.09-20.57.37:670][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2025.11.09-20.57.37:670][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created +[2025.11.09-20.57.37:671][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2025.11.09-20.57.37:671][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2025.11.09-20.57.37:671][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2025.11.09-20.57.37:671][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2025.11.09-20.57.37:671][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2025.11.09-20.57.37:671][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2025.11.09-20.57.37:671][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created +[2025.11.09-20.57.37:671][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2025.11.09-20.57.37:671][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2025.11.09-20.57.37:671][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2025.11.09-20.57.37:671][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2025.11.09-20.57.37:671][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created +[2025.11.09-20.57.37:671][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2025.11.09-20.57.37:671][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2025.11.09-20.57.37:671][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2025.11.09-20.57.37:671][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2025.11.09-20.57.37:671][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2025.11.09-20.57.37:671][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2025.11.09-20.57.37:671][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2025.11.09-20.57.37:671][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2025.11.09-20.57.37:671][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2025.11.09-20.57.37:675][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2025.11.09-20.57.37:675][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] +[2025.11.09-20.57.37:675][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] +[2025.11.09-20.57.37:675][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2025.11.09-20.57.37:675][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] +[2025.11.09-20.57.37:675][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] +[2025.11.09-20.57.37:675][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] +[2025.11.09-20.57.37:675][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] +[2025.11.09-20.57.37:675][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] +[2025.11.09-20.57.37:675][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] +[2025.11.09-20.57.37:675][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] +[2025.11.09-20.57.37:675][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]] +[2025.11.09-20.57.37:675][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]] +[2025.11.09-20.57.37:675][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2025.11.09-20.57.37:675][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] +[2025.11.09-20.57.37:675][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] +[2025.11.09-20.57.37:675][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] +[2025.11.09-20.57.37:675][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] +[2025.11.09-20.57.37:676][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] +[2025.11.09-20.57.37:676][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] +[2025.11.09-20.57.37:676][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] +[2025.11.09-20.57.37:676][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2025.11.09-20.57.37:676][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2025.11.09-20.57.37:676][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] +[2025.11.09-20.57.37:676][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] +[2025.11.09-20.57.37:676][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] +[2025.11.09-20.57.37:676][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] +[2025.11.09-20.57.37:676][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] +[2025.11.09-20.57.37:676][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] +[2025.11.09-20.57.37:676][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] +[2025.11.09-20.57.37:676][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] +[2025.11.09-20.57.37:676][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] +[2025.11.09-20.57.37:676][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] +[2025.11.09-20.57.37:676][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] +[2025.11.09-20.57.37:676][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] +[2025.11.09-20.57.37:676][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] +[2025.11.09-20.57.37:676][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] +[2025.11.09-20.57.37:676][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] +[2025.11.09-20.57.37:676][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] +[2025.11.09-20.57.37:677][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2025.11.09-20.57.37:677][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] +[2025.11.09-20.57.37:677][ 0]LogConfig: Set CVar [[r.AOQuality:2]] +[2025.11.09-20.57.37:677][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] +[2025.11.09-20.57.37:677][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] +[2025.11.09-20.57.37:677][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] +[2025.11.09-20.57.37:677][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] +[2025.11.09-20.57.37:677][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] +[2025.11.09-20.57.37:677][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] +[2025.11.09-20.57.37:677][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] +[2025.11.09-20.57.37:677][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] +[2025.11.09-20.57.37:677][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] +[2025.11.09-20.57.37:677][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] +[2025.11.09-20.57.37:677][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] +[2025.11.09-20.57.37:677][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] +[2025.11.09-20.57.37:677][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] +[2025.11.09-20.57.37:677][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]] +[2025.11.09-20.57.37:677][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] +[2025.11.09-20.57.37:677][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] +[2025.11.09-20.57.37:677][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] +[2025.11.09-20.57.37:677][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] +[2025.11.09-20.57.37:677][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] +[2025.11.09-20.57.37:678][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] +[2025.11.09-20.57.37:678][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]] +[2025.11.09-20.57.37:678][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2025.11.09-20.57.37:678][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] +[2025.11.09-20.57.37:678][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] +[2025.11.09-20.57.37:678][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] +[2025.11.09-20.57.37:678][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] +[2025.11.09-20.57.37:678][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] +[2025.11.09-20.57.37:678][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]] +[2025.11.09-20.57.37:678][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapMode:1]] +[2025.11.09-20.57.37:678][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]] +[2025.11.09-20.57.37:679][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] +[2025.11.09-20.57.37:679][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] +[2025.11.09-20.57.37:679][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2025.11.09-20.57.37:679][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] +[2025.11.09-20.57.37:679][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] +[2025.11.09-20.57.37:679][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2025.11.09-20.57.37:679][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] +[2025.11.09-20.57.37:679][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] +[2025.11.09-20.57.37:679][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2025.11.09-20.57.37:679][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] +[2025.11.09-20.57.37:679][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] +[2025.11.09-20.57.37:679][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] +[2025.11.09-20.57.37:679][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] +[2025.11.09-20.57.37:679][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] +[2025.11.09-20.57.37:679][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] +[2025.11.09-20.57.37:679][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] +[2025.11.09-20.57.37:679][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] +[2025.11.09-20.57.37:679][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] +[2025.11.09-20.57.37:679][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] +[2025.11.09-20.57.37:679][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] +[2025.11.09-20.57.37:680][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] +[2025.11.09-20.57.37:680][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] +[2025.11.09-20.57.37:680][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2025.11.09-20.57.37:680][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2025.11.09-20.57.37:680][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] +[2025.11.09-20.57.37:680][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] +[2025.11.09-20.57.37:680][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2025.11.09-20.57.37:680][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] +[2025.11.09-20.57.37:680][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] +[2025.11.09-20.57.37:680][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] +[2025.11.09-20.57.37:680][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] +[2025.11.09-20.57.37:680][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] +[2025.11.09-20.57.37:680][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2025.11.09-20.57.37:680][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2025.11.09-20.57.37:680][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2025.11.09-20.57.37:680][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2025.11.09-20.57.37:680][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] +[2025.11.09-20.57.37:680][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2025.11.09-20.57.37:680][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2025.11.09-20.57.37:680][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] +[2025.11.09-20.57.37:681][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] +[2025.11.09-20.57.37:681][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] +[2025.11.09-20.57.37:681][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2025.11.09-20.57.37:681][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] +[2025.11.09-20.57.37:681][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2025.11.09-20.57.37:681][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2025.11.09-20.57.37:681][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] +[2025.11.09-20.57.37:681][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] +[2025.11.09-20.57.37:681][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] +[2025.11.09-20.57.37:681][ 0]LogConfig: Set CVar [[r.DetailMode:3]] +[2025.11.09-20.57.37:681][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] +[2025.11.09-20.57.37:681][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2025.11.09-20.57.37:681][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] +[2025.11.09-20.57.37:681][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] +[2025.11.09-20.57.37:681][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] +[2025.11.09-20.57.37:681][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] +[2025.11.09-20.57.37:681][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] +[2025.11.09-20.57.37:681][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] +[2025.11.09-20.57.37:681][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] +[2025.11.09-20.57.37:681][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] +[2025.11.09-20.57.37:681][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] +[2025.11.09-20.57.37:681][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] +[2025.11.09-20.57.37:681][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] +[2025.11.09-20.57.37:682][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2025.11.09-20.57.37:682][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] +[2025.11.09-20.57.37:682][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] +[2025.11.09-20.57.37:682][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] +[2025.11.09-20.57.37:682][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2025.11.09-20.57.37:682][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] +[2025.11.09-20.57.37:682][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] +[2025.11.09-20.57.37:682][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]] +[2025.11.09-20.57.37:682][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] +[2025.11.09-20.57.37:682][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:1]] +[2025.11.09-20.57.37:682][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:512]] +[2025.11.09-20.57.37:682][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]] +[2025.11.09-20.57.37:682][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2025.11.09-20.57.37:682][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] +[2025.11.09-20.57.37:682][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] +[2025.11.09-20.57.37:682][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2025.11.09-20.57.37:682][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] +[2025.11.09-20.57.37:682][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] +[2025.11.09-20.57.37:682][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] +[2025.11.09-20.57.37:682][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] +[2025.11.09-20.57.37:683][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability] +[2025.11.09-20.57.37:686][ 0]LogRHI: Using Default RHI: D3D12 +[2025.11.09-20.57.37:686][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 +[2025.11.09-20.57.37:686][ 0]LogRHI: Loading RHI module D3D12RHI +[2025.11.09-20.57.37:694][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2025.11.09-20.57.37:694][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. +[2025.11.09-20.57.37:937][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3080 Ti (VendorId: 10de, DeviceId: 2208, SubSysId: 88021043, Revision: 00a1 +[2025.11.09-20.57.37:937][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported +[2025.11.09-20.57.37:937][ 0]LogD3D12RHI: Adapter has 12086MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 1 output[s] +[2025.11.09-20.57.37:938][ 0]LogD3D12RHI: Driver Version: 581.42 (internal:32.0.15.8142, unified:581.42) +[2025.11.09-20.57.37:938][ 0]LogD3D12RHI: Driver Date: 9-22-2025 +[2025.11.09-20.57.37:946][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000 +[2025.11.09-20.57.37:946][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported +[2025.11.09-20.57.37:946][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s] +[2025.11.09-20.57.37:946][ 0]LogD3D12RHI: DirectX Agility SDK runtime found. +[2025.11.09-20.57.37:946][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2025.11.09-20.57.37:946][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. +[2025.11.09-20.57.37:946][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2025.11.09-20.57.37:946][ 0]LogHAL: Display: Platform has ~ 32 GB [34263478272 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2025.11.09-20.57.37:947][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2025.11.09-20.57.37:947][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2025.11.09-20.57.37:947][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]] +[2025.11.09-20.57.37:947][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]] +[2025.11.09-20.57.37:947][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2025.11.09-20.57.37:947][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] +[2025.11.09-20.57.37:948][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] +[2025.11.09-20.57.37:948][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] +[2025.11.09-20.57.37:948][ 0]LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created +[2025.11.09-20.57.37:948][ 0]LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created +[2025.11.09-20.57.37:948][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini] +[2025.11.09-20.57.37:948][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2025.11.09-20.57.37:948][ 0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]] +[2025.11.09-20.57.37:948][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [E:/Unreal/Aura/Saved/Config/WindowsEditor/Editor.ini] +[2025.11.09-20.57.37:948][ 0]LogInit: Computer: REITERATION +[2025.11.09-20.57.37:948][ 0]LogInit: User: Tsukiyomi +[2025.11.09-20.57.37:948][ 0]LogInit: CPU Page size=4096, Cores=8 +[2025.11.09-20.57.37:948][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2025.11.09-20.57.38:191][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits +[2025.11.09-20.57.38:191][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) Virtual=39.4GB +[2025.11.09-20.57.38:191][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2025.11.09-20.57.38:191][ 0]LogMemory: Process Physical Memory: 613.58 MB used, 687.15 MB peak +[2025.11.09-20.57.38:191][ 0]LogMemory: Process Virtual Memory: 646.09 MB used, 652.39 MB peak +[2025.11.09-20.57.38:191][ 0]LogMemory: Physical Memory: 16992.21 MB used, 15683.99 MB free, 32676.20 MB total +[2025.11.09-20.57.38:191][ 0]LogMemory: Virtual Memory: 22584.51 MB used, 17771.69 MB free, 40356.20 MB total +[2025.11.09-20.57.38:191][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2025.11.09-20.57.38:196][ 0]LogWindows: WindowsPlatformFeatures enabled +[2025.11.09-20.57.38:209][ 0]LogChaosDD: Chaos Debug Draw Startup +[2025.11.09-20.57.38:209][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2025.11.09-20.57.38:210][ 0]LogInit: Using OS detected language (en-US). +[2025.11.09-20.57.38:210][ 0]LogInit: Using OS detected locale (en-US). +[2025.11.09-20.57.38:213][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language. +[2025.11.09-20.57.38:213][ 0]LogInit: Setting process to per monitor DPI aware +[2025.11.09-20.57.38:474][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2025.11.09-20.57.38:474][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard). +[2025.11.09-20.57.38:474][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). +[2025.11.09-20.57.38:492][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 +[2025.11.09-20.57.38:492][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2025.11.09-20.57.38:667][ 0]LogRHI: Using Default RHI: D3D12 +[2025.11.09-20.57.38:667][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 +[2025.11.09-20.57.38:667][ 0]LogRHI: Loading RHI module D3D12RHI +[2025.11.09-20.57.38:667][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. +[2025.11.09-20.57.38:667][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. +[2025.11.09-20.57.38:667][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6 +[2025.11.09-20.57.38:668][ 0]LogWindows: Attached monitors: +[2025.11.09-20.57.38:668][ 0]LogWindows: resolution: 3840x2160, work area: (0, 0) -> (3840, 2160), device: '\\.\DISPLAY1' [PRIMARY] +[2025.11.09-20.57.38:668][ 0]LogWindows: Found 1 attached monitors. +[2025.11.09-20.57.38:668][ 0]LogWindows: Gathering driver information using Windows Setup API +[2025.11.09-20.57.38:668][ 0]LogRHI: RHI Adapter Info: +[2025.11.09-20.57.38:668][ 0]LogRHI: Name: NVIDIA GeForce RTX 3080 Ti +[2025.11.09-20.57.38:668][ 0]LogRHI: Driver Version: 581.42 (internal:32.0.15.8142, unified:581.42) +[2025.11.09-20.57.38:668][ 0]LogRHI: Driver Date: 9-22-2025 +[2025.11.09-20.57.38:668][ 0]LogD3D12RHI: GPU DeviceId: 0x2208 (for the marketing name, search the web for "GPU Device Id") +[2025.11.09-20.57.38:668][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2025.11.09-20.57.38:778][ 0]LogNvidiaAftermath: Aftermath initialized +[2025.11.09-20.57.38:778][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2025.11.09-20.57.38:859][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags: +[2025.11.09-20.57.38:859][ 0]LogNvidiaAftermath: - Feature: EnableResourceTracking +[2025.11.09-20.57.38:859][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2025.11.09-20.57.38:859][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2025.11.09-20.57.38:859][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2025.11.09-20.57.38:859][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2025.11.09-20.57.38:859][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2025.11.09-20.57.38:859][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2025.11.09-20.57.38:859][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2025.11.09-20.57.38:859][ 0]LogD3D12RHI: ID3D12Device8 is supported. +[2025.11.09-20.57.38:859][ 0]LogD3D12RHI: ID3D12Device9 is supported. +[2025.11.09-20.57.38:859][ 0]LogD3D12RHI: ID3D12Device10 is supported. +[2025.11.09-20.57.38:859][ 0]LogD3D12RHI: ID3D12Device11 is supported. +[2025.11.09-20.57.38:859][ 0]LogD3D12RHI: ID3D12Device12 is supported. +[2025.11.09-20.57.38:859][ 0]LogD3D12RHI: Bindless resources are supported +[2025.11.09-20.57.38:859][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported +[2025.11.09-20.57.38:859][ 0]LogD3D12RHI: Raster order views are supported +[2025.11.09-20.57.38:859][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32). +[2025.11.09-20.57.38:859][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported. +[2025.11.09-20.57.38:860][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2025.11.09-20.57.38:860][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2025.11.09-20.57.38:860][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2025.11.09-20.57.38:860][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2025.11.09-20.57.38:860][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2025.11.09-20.57.38:860][ 0]LogD3D12RHI: Work Graphs are supported +[2025.11.09-20.57.38:930][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000057CE05DB300) +[2025.11.09-20.57.38:930][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000057CE05DB580) +[2025.11.09-20.57.38:931][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000057CE05DB800) +[2025.11.09-20.57.38:931][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2025.11.09-20.57.38:931][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2025.11.09-20.57.38:931][ 0]LogRHI: Texture pool is 7130 MB (70% of 10186 MB) +[2025.11.09-20.57.38:932][ 0]LogD3D12RHI: Async texture creation enabled +[2025.11.09-20.57.38:932][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2025.11.09-20.57.38:942][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading +[2025.11.09-20.57.38:944][ 0]LogInit: Initializing FReadOnlyCVARCache +[2025.11.09-20.57.38:959][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="E:/Unreal/Aura/Aura.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal/Aura/Intermediate/TurnkeyReport_0.log" -log="E:/Unreal/Aura/Intermediate/TurnkeyLog_0.log" -project="E:/Unreal/Aura/Aura.uproject" -platform=all' +[2025.11.09-20.57.38:959][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""E:/Unreal/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/Unreal/Aura/Aura.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal/Aura/Intermediate/TurnkeyReport_0.log" -log="E:/Unreal/Aura/Intermediate/TurnkeyLog_0.log" -project="E:/Unreal/Aura/Aura.uproject" -platform=all" ] +[2025.11.09-20.57.39:030][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC +[2025.11.09-20.57.39:030][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT +[2025.11.09-20.57.39:030][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 +[2025.11.09-20.57.39:030][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp +[2025.11.09-20.57.39:031][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed +[2025.11.09-20.57.39:031][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12 +[2025.11.09-20.57.39:031][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll +[2025.11.09-20.57.39:033][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2025.11.09-20.57.39:036][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle +[2025.11.09-20.57.39:085][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2025.11.09-20.57.39:085][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2025.11.09-20.57.39:085][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2025.11.09-20.57.39:085][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2025.11.09-20.57.39:085][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2025.11.09-20.57.39:085][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2025.11.09-20.57.39:085][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2025.11.09-20.57.39:085][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2025.11.09-20.57.39:085][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2025.11.09-20.57.39:085][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2025.11.09-20.57.39:121][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2025.11.09-20.57.39:121][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2025.11.09-20.57.39:158][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2025.11.09-20.57.39:158][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2025.11.09-20.57.39:158][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2025.11.09-20.57.39:158][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2025.11.09-20.57.39:196][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2025.11.09-20.57.39:196][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2025.11.09-20.57.39:196][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2025.11.09-20.57.39:232][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' +[2025.11.09-20.57.39:232][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' +[2025.11.09-20.57.39:232][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' +[2025.11.09-20.57.39:232][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' +[2025.11.09-20.57.39:265][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2025.11.09-20.57.39:265][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2025.11.09-20.57.39:318][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2025.11.09-20.57.39:319][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2025.11.09-20.57.39:319][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2025.11.09-20.57.39:319][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2025.11.09-20.57.39:319][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2025.11.09-20.57.39:411][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2025.11.09-20.57.39:415][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2025.11.09-20.57.39:415][ 0]LogTargetPlatformManager: SF_METAL +[2025.11.09-20.57.39:415][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2025.11.09-20.57.39:415][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2025.11.09-20.57.39:415][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2025.11.09-20.57.39:415][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2025.11.09-20.57.39:415][ 0]LogTargetPlatformManager: SF_METAL_SM6 +[2025.11.09-20.57.39:415][ 0]LogTargetPlatformManager: SF_METAL_SIM +[2025.11.09-20.57.39:415][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2025.11.09-20.57.39:415][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2025.11.09-20.57.39:416][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2025.11.09-20.57.39:416][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2025.11.09-20.57.39:416][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2025.11.09-20.57.39:416][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2025.11.09-20.57.39:416][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2025.11.09-20.57.39:416][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2025.11.09-20.57.39:416][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2025.11.09-20.57.39:416][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2025.11.09-20.57.39:417][ 0]LogTargetPlatformManager: VVM_1_0 +[2025.11.09-20.57.39:417][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2025.11.09-20.57.39:417][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2025.11.09-20.57.39:417][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2025.11.09-20.57.39:417][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2025.11.09-20.57.39:417][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2025.11.09-20.57.39:417][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 +[2025.11.09-20.57.39:418][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0). +[2025.11.09-20.57.39:420][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB +[2025.11.09-20.57.39:420][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../Aura/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2025.11.09-20.57.39:421][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2025.11.09-20.57.39:421][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../Aura/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2025.11.09-20.57.39:421][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2025.11.09-20.57.39:480][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1559 MiB) +[2025.11.09-20.57.39:480][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2025.11.09-20.57.39:480][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2025.11.09-20.57.39:481][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Data +[2025.11.09-20.57.39:482][ 0]LogZenServiceInstance: InTree version at 'E:/Unreal/UE_5.5/Engine/Binaries/Win64/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01' +[2025.11.09-20.57.39:482][ 0]LogZenServiceInstance: Installed version at 'C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.6.6-202504241958-windows-x64-release-f090a03' +[2025.11.09-20.57.39:482][ 0]LogZenServiceInstance: No current process using the data dir found, launching a new instance +[2025.11.09-20.57.39:482][ 0]LogZenServiceInstance: Display: Launching executable 'C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe', working dir 'C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Install', data dir 'C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Data', args '--port 8558 --data-dir "C:\Users\Tsukiyomi\AppData\Local\UnrealEngine\Common\Zen\Data" --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --quiet --http-forceloopback --owner-pid 16740 --child-id Zen_16740_Startup' +[2025.11.09-20.57.39:587][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!. +[2025.11.09-20.57.39:587][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.106 seconds +[2025.11.09-20.57.39:589][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!. +[2025.11.09-20.57.39:596][ 0]LogDerivedDataCache: C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds. +[2025.11.09-20.57.39:596][ 0]LogDerivedDataCache: Display: C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.03ms. RandomReadSpeed=1298.99MBs, RandomWriteSpeed=175.43MBs. Assigned SpeedClass 'Local' +[2025.11.09-20.57.39:597][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly +[2025.11.09-20.57.39:598][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None' +[2025.11.09-20.57.39:598][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy. +[2025.11.09-20.57.39:598][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. +[2025.11.09-20.57.39:598][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2025.11.09-20.57.39:598][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' +[2025.11.09-20.57.39:598][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. +[2025.11.09-20.57.39:598][ 0]LogShaderCompilers: Guid format shader working directory is 33 characters bigger than the processId version (../../../../Aura/Intermediate/Shaders/WorkingDirectory/16740/). +[2025.11.09-20.57.39:599][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Tsukiyomi/AppData/Local/Temp/UnrealShaderWorkingDir/F47CC0AE4D79341ECBF1D8B0FEC8F1D9/'. +[2025.11.09-20.57.39:599][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2025.11.09-20.57.39:599][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 8 workers. +[2025.11.09-20.57.39:601][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../Aura/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush +[2025.11.09-20.57.39:602][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2025.11.09-20.57.39:921][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2025.11.09-20.57.40:759][ 0]LogSlate: Using FreeType 2.10.0 +[2025.11.09-20.57.40:759][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2025.11.09-20.57.40:761][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error. +[2025.11.09-20.57.40:761][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png +[2025.11.09-20.57.40:763][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. +[2025.11.09-20.57.40:763][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. +[2025.11.09-20.57.40:763][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png +[2025.11.09-20.57.40:763][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png +[2025.11.09-20.57.40:788][ 0]LogAssetRegistry: FAssetRegistry took 0.0033 seconds to start up +[2025.11.09-20.57.40:790][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2025.11.09-20.57.40:793][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.001s loading caches ../../../../Aura/Intermediate/CachedAssetRegistry_*.bin. +[2025.11.09-20.57.40:971][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages +[2025.11.09-20.57.40:973][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2025.11.09-20.57.40:973][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2025.11.09-20.57.40:973][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled +[2025.11.09-20.57.40:996][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. +[2025.11.09-20.57.40:996][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. +[2025.11.09-20.57.41:020][ 0]LogDeviceProfileManager: Active device profile: [0000057CF8DC5E00][0000057CF1712000 66] WindowsEditor +[2025.11.09-20.57.41:020][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2025.11.09-20.57.41:021][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion") +[2025.11.09-20.57.41:027][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="E:/Unreal/Aura/Aura.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal/Aura/Intermediate/TurnkeyReport_1.log" -log="E:/Unreal/Aura/Intermediate/TurnkeyLog_1.log" -project="E:/Unreal/Aura/Aura.uproject" -Device=Win64@REITERATION' +[2025.11.09-20.57.41:027][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""E:/Unreal/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/Unreal/Aura/Aura.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal/Aura/Intermediate/TurnkeyReport_1.log" -log="E:/Unreal/Aura/Intermediate/TurnkeyLog_1.log" -project="E:/Unreal/Aura/Aura.uproject" -Device=Win64@REITERATION" -nocompile -nocompileuat ] +[2025.11.09-20.57.41:063][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2025.11.09-20.57.41:063][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 18 to allow recursive sync load to finish +[2025.11.09-20.57.41:063][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial +[2025.11.09-20.57.41:064][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2025.11.09-20.57.41:064][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 19 to allow recursive sync load to finish +[2025.11.09-20.57.41:064][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial +[2025.11.09-20.57.41:064][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2025.11.09-20.57.41:065][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 20 to allow recursive sync load to finish +[2025.11.09-20.57.41:065][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial +[2025.11.09-20.57.41:065][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2025.11.09-20.57.41:065][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 21 to allow recursive sync load to finish +[2025.11.09-20.57.41:065][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial +[2025.11.09-20.57.41:065][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2025.11.09-20.57.41:066][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2025.11.09-20.57.41:066][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 23 to allow recursive sync load to finish +[2025.11.09-20.57.41:066][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial +[2025.11.09-20.57.41:067][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2025.11.09-20.57.41:067][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 24 to allow recursive sync load to finish +[2025.11.09-20.57.41:067][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial +[2025.11.09-20.57.41:067][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2025.11.09-20.57.41:067][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2025.11.09-20.57.41:068][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 26 to allow recursive sync load to finish +[2025.11.09-20.57.41:068][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2025.11.09-20.57.41:068][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2025.11.09-20.57.41:068][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 27 to allow recursive sync load to finish +[2025.11.09-20.57.41:068][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2025.11.09-20.57.41:068][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2025.11.09-20.57.41:069][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDiffuse with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2025.11.09-20.57.41:069][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2025.11.09-20.57.41:069][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 29 to allow recursive sync load to finish +[2025.11.09-20.57.41:069][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial +[2025.11.09-20.57.41:070][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2025.11.09-20.57.41:070][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 30 to allow recursive sync load to finish +[2025.11.09-20.57.41:070][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial +[2025.11.09-20.57.41:070][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2025.11.09-20.57.41:071][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 28 to allow recursive sync load to finish +[2025.11.09-20.57.41:071][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2025.11.09-20.57.41:071][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2025.11.09-20.57.41:071][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 31 to allow recursive sync load to finish +[2025.11.09-20.57.41:071][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2025.11.09-20.57.41:072][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 25 to allow recursive sync load to finish +[2025.11.09-20.57.41:072][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial +[2025.11.09-20.57.41:072][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2025.11.09-20.57.41:072][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 32 to allow recursive sync load to finish +[2025.11.09-20.57.41:072][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial +[2025.11.09-20.57.41:072][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 22 to allow recursive sync load to finish +[2025.11.09-20.57.41:072][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial +[2025.11.09-20.57.41:072][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2025.11.09-20.57.41:073][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 33 to allow recursive sync load to finish +[2025.11.09-20.57.41:073][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial +[2025.11.09-20.57.41:275][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction +[2025.11.09-20.57.41:275][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction +[2025.11.09-20.57.41:275][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging +[2025.11.09-20.57.41:275][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available +[2025.11.09-20.57.41:275][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2025.11.09-20.57.41:412][ 0]LogConfig: Branch 'PIEPreviewSettings' had been unloaded. Reloading on-demand took 0.55ms +[2025.11.09-20.57.41:435][ 0]LogConfig: Branch 'GameplayTagsList' had been unloaded. Reloading on-demand took 0.67ms +[2025.11.09-20.57.41:447][ 0]LogConfig: Branch 'TemplateDefs' had been unloaded. Reloading on-demand took 0.56ms +[2025.11.09-20.57.41:450][ 0]LogConfig: Branch 'TemplateCategories' had been unloaded. Reloading on-demand took 0.67ms +[2025.11.09-20.57.41:621][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None +[2025.11.09-20.57.41:621][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled +[2025.11.09-20.57.41:657][ 0]LogSlate: Border +[2025.11.09-20.57.41:657][ 0]LogSlate: BreadcrumbButton +[2025.11.09-20.57.41:657][ 0]LogSlate: Brushes.Title +[2025.11.09-20.57.41:657][ 0]LogSlate: Default +[2025.11.09-20.57.41:657][ 0]LogSlate: Icons.Save +[2025.11.09-20.57.41:658][ 0]LogSlate: Icons.Toolbar.Settings +[2025.11.09-20.57.41:658][ 0]LogSlate: ListView +[2025.11.09-20.57.41:658][ 0]LogSlate: SoftwareCursor_CardinalCross +[2025.11.09-20.57.41:658][ 0]LogSlate: SoftwareCursor_Grab +[2025.11.09-20.57.41:658][ 0]LogSlate: TableView.DarkRow +[2025.11.09-20.57.41:658][ 0]LogSlate: TableView.Row +[2025.11.09-20.57.41:658][ 0]LogSlate: TreeView +[2025.11.09-20.57.41:792][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... +[2025.11.09-20.57.41:794][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1.752 ms +[2025.11.09-20.57.41:809][ 0]LogConfig: Branch 'Mass' had been unloaded. Reloading on-demand took 0.55ms +[2025.11.09-20.57.41:852][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled +[2025.11.09-20.57.41:852][ 0]LogInit: XR: MultiViewport is Disabled +[2025.11.09-20.57.41:852][ 0]LogInit: XR: Mobile Multiview is Disabled +[2025.11.09-20.57.41:914][ 0]LogTurnkeySupport: Completed device detection: Code = 0 +[2025.11.09-20.57.41:968][ 0]LogConfig: Branch 'TranslationPickerSettings' had been unloaded. Reloading on-demand took 0.85ms +[2025.11.09-20.57.42:464][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2025.11.09-20.57.42:476][ 0]LogUdpMessaging: Display: Work queue size set to 1024. +[2025.11.09-20.57.42:477][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2025.11.09-20.57.42:477][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:59039'. +[2025.11.09-20.57.42:481][ 0]LogUdpMessaging: Display: Added local interface '192.168.50.49' to multicast group '230.0.0.1:6666' +[2025.11.09-20.57.42:555][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.001 s +[2025.11.09-20.57.42:692][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default' +[2025.11.09-20.57.42:692][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2025.11.09-20.57.42:707][ 0]LogMetaSound: MetaSound Engine Initialized +[2025.11.09-20.57.42:852][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: F0532209F9394A398000000000006A00 | Instance: 644370F448CC5573604DDC9F163946F1 (REITERATION-16740). +[2025.11.09-20.57.42:965][ 0]LogNNERuntimeORT: Available graphics and compute adapters: +[2025.11.09-20.57.42:965][ 0]LogNNERuntimeORT: 0: NVIDIA GeForce RTX 3080 Ti (Compute, Graphics) +[2025.11.09-20.57.42:965][ 0]LogNNERuntimeORT: 1: Microsoft Basic Render Driver (Compute, Graphics) +[2025.11.09-20.57.42:968][ 0]LogNNERuntimeORT: No NPU adapter found! +[2025.11.09-20.57.43:817][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error. +[2025.11.09-20.57.43:818][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png +[2025.11.09-20.57.43:903][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2025.11.09-20.57.43:942][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2025.11.09-20.57.43:942][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2025.11.09-20.57.44:075][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/glf/resources/plugInfo.json' +[2025.11.09-20.57.44:075][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json' +[2025.11.09-20.57.44:076][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkelImaging/resources/plugInfo.json' +[2025.11.09-20.57.44:076][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hd/resources/plugInfo.json' +[2025.11.09-20.57.44:077][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImaging/resources/plugInfo.json' +[2025.11.09-20.57.44:078][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json' +[2025.11.09-20.57.44:078][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdGp/resources/plugInfo.json' +[2025.11.09-20.57.44:079][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImagingGL/resources/plugInfo.json' +[2025.11.09-20.57.44:080][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVolImaging/resources/plugInfo.json' +[2025.11.09-20.57.44:080][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json' +[2025.11.09-20.57.44:081][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdSt/resources/plugInfo.json' +[2025.11.09-20.57.44:082][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json' +[2025.11.09-20.57.44:083][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdStorm/resources/plugInfo.json' +[2025.11.09-20.57.44:083][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdx/resources/plugInfo.json' +[2025.11.09-20.57.44:084][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json' +[2025.11.09-20.57.44:084][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProc/resources/plugInfo.json' +[2025.11.09-20.57.44:085][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hio/resources/plugInfo.json' +[2025.11.09-20.57.44:085][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hgiGL/resources/plugInfo.json' +[2025.11.09-20.57.44:086][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMtlx/resources/plugInfo.json' +[2025.11.09-20.57.44:087][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json' +[2025.11.09-20.57.44:087][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json' +[2025.11.09-20.57.44:088][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json' +[2025.11.09-20.57.44:088][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProcImaging/resources/plugInfo.json' +[2025.11.09-20.57.44:089][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json' +[2025.11.09-20.57.44:089][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdrGlslfx/resources/plugInfo.json' +[2025.11.09-20.57.44:090][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json' +[2025.11.09-20.57.44:090][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdAbc/resources/plugInfo.json' +[2025.11.09-20.57.44:091][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json' +[2025.11.09-20.57.44:092][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRiPxrImaging/resources/plugInfo.json' +[2025.11.09-20.57.44:092][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json' +[2025.11.09-20.57.44:094][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json' +[2025.11.09-20.57.44:094][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json' +[2025.11.09-20.57.44:095][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShaders/resources/plugInfo.json' +[2025.11.09-20.57.44:095][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json' +[2025.11.09-20.57.44:096][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json' +[2025.11.09-20.57.44:148][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine] +[2025.11.09-20.57.44:348][ 0]SourceControl: Revision control is disabled +[2025.11.09-20.57.44:398][ 0]LogConfig: Branch 'ObjectMixerSerializedData' had been unloaded. Reloading on-demand took 0.57ms +[2025.11.09-20.57.44:417][ 0]SourceControl: Revision control is disabled +[2025.11.09-20.57.44:469][ 0]LogConfig: Branch 'Crypto' had been unloaded. Reloading on-demand took 0.58ms +[2025.11.09-20.57.44:702][ 0]LogCollectionManager: Loaded 0 collections in 0.001076 seconds +[2025.11.09-20.57.44:704][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal/Aura/Saved/Collections/' took 0.00s +[2025.11.09-20.57.44:706][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal/Aura/Content/Developers/Tsukiyomi/Collections/' took 0.00s +[2025.11.09-20.57.44:709][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal/Aura/Content/Collections/' took 0.00s +[2025.11.09-20.57.44:804][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error. +[2025.11.09-20.57.44:804][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png +[2025.11.09-20.57.44:806][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. +[2025.11.09-20.57.44:806][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. +[2025.11.09-20.57.44:806][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png +[2025.11.09-20.57.44:806][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png +[2025.11.09-20.57.44:842][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error. +[2025.11.09-20.57.44:842][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png +[2025.11.09-20.57.44:860][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.17.0-39599718 booting at 2025-11-09T20:57:44.860Z using C +[2025.11.09-20.57.44:860][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.26100.6725.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=Aura, ProductVersion=++UE5+Release-5.5-CL-40574608, IsServer=false, Flags=DisableOverlay] +[2025.11.09-20.57.44:860][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...) +[2025.11.09-20.57.44:861][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform +[2025.11.09-20.57.44:866][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it. +[2025.11.09-20.57.44:867][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00 +[2025.11.09-20.57.44:867][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online +[2025.11.09-20.57.44:867][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000197 +[2025.11.09-20.57.44:898][ 0]LogUObjectArray: 44731 objects as part of root set at end of initial load. +[2025.11.09-20.57.44:898][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2025.11.09-20.57.44:908][ 0]LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 37399 public script object entries (1010.11 KB) +[2025.11.09-20.57.44:909][ 0]LogStreaming: Display: AsyncLoading2 - Thread Started: false, IsInitialLoad: false +[2025.11.09-20.57.45:023][ 0]LogEngine: Initializing Engine... +[2025.11.09-20.57.45:027][ 0]LogStylusInput: Initializing StylusInput subsystem. +[2025.11.09-20.57.45:113][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll +[2025.11.09-20.57.45:129][ 0]LogAbilitySystem: Warning: No GameplayCueNotifyPaths were specified in DefaultGame.ini under [/Script/GameplayAbilities.AbilitySystemGlobals]. Falling back to using all of /Game/. This may be slow on large projects. Consider specifying which paths are to be searched. +[2025.11.09-20.57.45:144][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled +[2025.11.09-20.57.45:155][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2025.11.09-20.57.45:155][ 0]LogInit: Texture streaming: Enabled +[2025.11.09-20.57.45:173][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.5.4-40574608+++UE5+Release-5.5 +[2025.11.09-20.57.45:184][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2025.11.09-20.57.45:199][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2025.11.09-20.57.45:199][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2025.11.09-20.57.45:200][ 0]LogAudio: Display: Audio Device Manager Initialized +[2025.11.09-20.57.45:200][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2025.11.09-20.57.45:200][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2025.11.09-20.57.45:200][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2025.11.09-20.57.45:200][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2025.11.09-20.57.45:200][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2025.11.09-20.57.45:200][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 +[2025.11.09-20.57.45:200][ 0]LogAudioMixer: Display: Max Channels (voices): 32 +[2025.11.09-20.57.45:200][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2025.11.09-20.57.45:201][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2025.11.09-20.57.45:201][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2025.11.09-20.57.45:201][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2025.11.09-20.57.45:201][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2025.11.09-20.57.45:215][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2025.11.09-20.57.45:662][ 0]LogAudioMixer: Display: Using Audio Hardware Device PG42UQ (NVIDIA High Definition Audio) +[2025.11.09-20.57.45:662][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2025.11.09-20.57.45:663][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2025.11.09-20.57.45:663][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2025.11.09-20.57.45:664][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2025.11.09-20.57.45:664][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2025.11.09-20.57.45:666][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2025.11.09-20.57.45:666][ 0]LogInit: FAudioDevice initialized with ID 1. +[2025.11.09-20.57.45:666][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2025.11.09-20.57.45:666][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2025.11.09-20.57.45:666][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 +[2025.11.09-20.57.45:675][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2025.11.09-20.57.45:678][ 0]LogInit: Undo buffer set to 256 MB +[2025.11.09-20.57.45:678][ 0]LogInit: Transaction tracking system initialized +[2025.11.09-20.57.45:702][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded ../../../../Aura/Saved/SourceControl/UncontrolledChangelists.json +[2025.11.09-20.57.45:784][ 0]LogConfig: Branch 'LocalizationServiceSettings' had been unloaded. Reloading on-demand took 0.65ms +[2025.11.09-20.57.45:786][ 0]LocalizationService: Localization service is disabled +[2025.11.09-20.57.45:803][ 0]LogTimingProfiler: Initialize +[2025.11.09-20.57.45:803][ 0]LogTimingProfiler: OnSessionChanged +[2025.11.09-20.57.45:803][ 0]LoadingProfiler: Initialize +[2025.11.09-20.57.45:803][ 0]LoadingProfiler: OnSessionChanged +[2025.11.09-20.57.45:804][ 0]LogNetworkingProfiler: Initialize +[2025.11.09-20.57.45:804][ 0]LogNetworkingProfiler: OnSessionChanged +[2025.11.09-20.57.45:804][ 0]LogMemoryProfiler: Initialize +[2025.11.09-20.57.45:804][ 0]LogMemoryProfiler: OnSessionChanged +[2025.11.09-20.57.45:999][ 0]LogNNEDenoiser: Ray Tracing is not enabled, therefore NNEDenoiser is not registered! +[2025.11.09-20.57.46:006][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal/Aura/Content/' took 0.02s +[2025.11.09-20.57.46:036][ 0]LogPython: Using Python 3.11.8 +[2025.11.09-20.57.46:966][ 0]LogPython: Display: No enabled plugins with python dependencies found, skipping +[2025.11.09-20.57.47:134][ 0]LogStreaming: Warning: Failed to read file 'Common/Selector.png' error. +[2025.11.09-20.57.47:134][ 0]LogSlate: Could not find file for Slate resource: Common/Selector.png +[2025.11.09-20.57.47:148][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2025.11.09-20.57.47:176][ 0]LogEditorDataStorage: Initializing +[2025.11.09-20.57.47:177][ 0]LogEditorDataStorage: Initialized +[2025.11.09-20.57.47:190][ 0]LogStats: UGameplayCueManager::InitializeEditorObjectLibrary - 0.002 s +[2025.11.09-20.57.47:191][ 0]LogGameplayAbilityAudit: Selected GameplayAbilityAuditRow as the best Gameplay Ability Audit Functionality +[2025.11.09-20.57.47:210][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2025.11.09-20.57.47:212][ 0]SourceControl: Revision control is disabled +[2025.11.09-20.57.47:212][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 10.749 +[2025.11.09-20.57.47:213][ 0]Cmd: MAP LOAD FILE="../../../../Aura/Content/Maps/StartupMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 +[2025.11.09-20.57.47:215][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2025.11.09-20.57.47:215][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2025.11.09-20.57.47:222][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete +[2025.11.09-20.57.47:225][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2025.11.09-20.57.47:226][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2025.11.09-20.57.47:703][ 0]LogMetaSound: Display: Resave recommended: Asset 'sfx_FireBoltHiss' at '/Game/Assets/Sounds/Abilities/FireBolt/sfx_FireBoltHiss.sfx_FireBoltHiss' successfully migrated editor data in target document version 'v1.12'. +[2025.11.09-20.57.47:715][ 0]LogMetaSound: Display: Resave recommended: Asset 'sfx_Footsteps' at '/Game/Assets/Sounds/FootSteps/sfx_Footsteps.sfx_Footsteps' successfully migrated editor data in target document version 'v1.12'. +[2025.11.09-20.57.47:879][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll +[2025.11.09-20.57.47:890][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_BaseColor.Spear_low_M_Spear_BaseColor has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. +[2025.11.09-20.57.47:890][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_BaseColor.Spear_low_M_Spear_BaseColor has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. +[2025.11.09-20.57.47:890][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_BaseColor.Spear_low_M_Spear_BaseColor has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. +[2025.11.09-20.57.47:890][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_BaseColor.Spear_low_M_Spear_BaseColor has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. +[2025.11.09-20.57.47:890][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_Normal.Spear_low_M_Spear_Normal has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. +[2025.11.09-20.57.47:890][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_Normal.Spear_low_M_Spear_Normal has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. +[2025.11.09-20.57.47:890][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_Normal.Spear_low_M_Spear_Normal has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. +[2025.11.09-20.57.47:891][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_Normal.Spear_low_M_Spear_Normal has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. +[2025.11.09-20.57.47:891][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_OcclusionRoughnessMetallic.Spear_low_M_Spear_OcclusionRoughnessMetallic has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. +[2025.11.09-20.57.47:891][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_OcclusionRoughnessMetallic.Spear_low_M_Spear_OcclusionRoughnessMetallic has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. +[2025.11.09-20.57.47:891][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_OcclusionRoughnessMetallic.Spear_low_M_Spear_OcclusionRoughnessMetallic has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. +[2025.11.09-20.57.47:891][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_OcclusionRoughnessMetallic.Spear_low_M_Spear_OcclusionRoughnessMetallic has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. +[2025.11.09-20.57.47:961][ 0]LogAssetRegistry: Display: Asset registry cache written as 37.0 MiB to ../../../../Aura/Intermediate/CachedAssetRegistry_*.bin +[2025.11.09-20.57.48:098][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'StartupMap'. +[2025.11.09-20.57.48:098][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world StartupMap +[2025.11.09-20.57.48:136][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2025.11.09-20.57.48:152][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms +[2025.11.09-20.57.48:152][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2025.11.09-20.57.48:152][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.046ms to complete. +[2025.11.09-20.57.48:158][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 11.695 +[2025.11.09-20.57.48:299][ 0]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance +[2025.11.09-20.57.48:358][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2025.11.09-20.57.48:397][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2025.11.09-20.57.48:435][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2025.11.09-20.57.48:473][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2025.11.09-20.57.48:501][ 0]LogPakFile: Initializing PakPlatformFile +[2025.11.09-20.57.48:502][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2025.11.09-20.57.48:502][ 0]LogPakFile: Initializing PakPlatformFile +[2025.11.09-20.57.48:503][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2025.11.09-20.57.48:503][ 0]LogPakFile: Initializing PakPlatformFile +[2025.11.09-20.57.48:504][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2025.11.09-20.57.48:504][ 0]LogPakFile: Initializing PakPlatformFile +[2025.11.09-20.57.48:505][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2025.11.09-20.57.48:505][ 0]LogPakFile: Initializing PakPlatformFile +[2025.11.09-20.57.48:506][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2025.11.09-20.57.48:506][ 0]LogPakFile: Initializing PakPlatformFile +[2025.11.09-20.57.48:507][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2025.11.09-20.57.48:507][ 0]LogPakFile: Initializing PakPlatformFile +[2025.11.09-20.57.48:508][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2025.11.09-20.57.48:508][ 0]LogPakFile: Initializing PakPlatformFile +[2025.11.09-20.57.48:508][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2025.11.09-20.57.48:509][ 0]LogPakFile: Initializing PakPlatformFile +[2025.11.09-20.57.48:509][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2025.11.09-20.57.48:510][ 0]LogPakFile: Initializing PakPlatformFile +[2025.11.09-20.57.48:510][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2025.11.09-20.57.48:643][ 0]LogSlate: Took 0.000123 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2025.11.09-20.57.48:808][ 0]LogTurnkeySupport: Turnkey Device: Win64@Reiteration: (Name=Reiteration, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.26100.0, Flags="Device_InstallSoftwareValid") +[2025.11.09-20.57.48:830][ 0]LogSlate: Took 0.000221 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2025.11.09-20.57.48:833][ 0]LogSlate: Took 0.000170 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2025.11.09-20.57.48:835][ 0]LogSlate: Took 0.000187 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2025.11.09-20.57.48:896][ 0]LogSlate: Took 0.000194 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2025.11.09-20.57.49:106][ 0]LogStall: Startup... +[2025.11.09-20.57.49:112][ 0]LogStall: Startup complete. +[2025.11.09-20.57.49:121][ 0]LogLoad: (Engine Initialization) Total time: 12.66 seconds +[2025.11.09-20.57.49:281][ 0]LogAssetRegistry: AssetRegistryGather time 0.1084s: AssetDataDiscovery 0.0355s, AssetDataGather 0.0137s, StoreResults 0.0592s. Wall time 8.4960s. + NumCachedDirectories 0. NumUncachedDirectories 1717. NumCachedFiles 8086. NumUncachedFiles 0. + BackgroundTickInterruptions 41. +[2025.11.09-20.57.49:293][ 0]LogStats: UGameplayCueManager::InitializeEditorObjectLibrary - 0.002 s +[2025.11.09-20.57.49:307][ 0]LogSourceControl: Uncontrolled asset enumeration started... +[2025.11.09-20.57.49:307][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects) +[2025.11.09-20.57.49:308][ 0]LogContentStreaming: Texture pool size now 1000 MB +[2025.11.09-20.57.49:308][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000" +[2025.11.09-20.57.49:327][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_OcclusionRoughnessMetallic.Spear_low_M_Spear_OcclusionRoughnessMetallic has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. +[2025.11.09-20.57.49:327][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_OcclusionRoughnessMetallic.Spear_low_M_Spear_OcclusionRoughnessMetallic has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. +[2025.11.09-20.57.49:327][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_Normal.Spear_low_M_Spear_Normal has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. +[2025.11.09-20.57.49:327][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_Normal.Spear_low_M_Spear_Normal has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. +[2025.11.09-20.57.49:327][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_BaseColor.Spear_low_M_Spear_BaseColor has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. +[2025.11.09-20.57.49:327][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_BaseColor.Spear_low_M_Spear_BaseColor has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. +[2025.11.09-20.57.49:365][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2025.11.09-20.57.49:367][ 0]LogPython: Display: Running start-up script E:/Unreal/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started... +[2025.11.09-20.57.49:408][ 0]LogPython: registering -[2025.11.02-11.26.05:037][ 0]LogPython: Display: Running start-up script E:/Unreal/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 79.767 ms -[2025.11.02-11.26.05:087][ 1]LogSourceControl: Uncontrolled asset enumeration finished in 0.29287 seconds (Found 8057 uncontrolled assets) -[2025.11.02-11.26.05:427][ 2]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 4.581378 -[2025.11.02-11.26.05:429][ 2]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1]. -[2025.11.02-11.26.05:430][ 2]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 4.711987 -[2025.11.02-11.26.05:733][ 3]LogStreaming: Display: FlushAsyncLoading(339): 1 QueuedPackages, 0 AsyncPackages -[2025.11.02-11.26.05:737][ 3]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/AbilitySystem/GameEffects/GA_HitReact.GA_HitReact -[2025.11.02-11.26.05:737][ 3]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_0 -[2025.11.02-11.26.06:597][ 4]LogSlate: Took 0.000183 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) -[2025.11.02-11.26.07:134][ 6]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...) -[2025.11.02-11.26.07:826][ 8]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 6.780798 -[2025.11.02-11.26.07:828][ 8]LogEOSSDK: LogEOS: SDK Config Data - Watermark: -58636989 -[2025.11.02-11.26.07:828][ 8]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 6.780798, Update Interval: 320.211792 -[2025.11.02-11.27.02:060][576]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms -[2025.11.02-11.27.02:975][679]LogRenderer: Display: Invalidated clipmap due to WPO threshold change. This can occur due to resolution or FOV changes. -[2025.11.02-11.27.05:246][906]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_1 -[2025.11.02-11.27.05:357][909]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_2 -[2025.11.02-11.27.25:800][193]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_3 -[2025.11.02-11.27.25:846][194]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_4 -[2025.11.02-11.27.27:866][391]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/Character/Enemy/Goblin_Spear/BP_Goblin_Spear.BP_Goblin_Spear -[2025.11.02-11.27.27:867][391]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_5 -[2025.11.02-11.27.27:929][391]LogStreaming: Display: FlushAsyncLoading(491): 1 QueuedPackages, 0 AsyncPackages -[2025.11.02-11.27.36:463][342]LogSlate: Took 0.000168 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) -[2025.11.02-11.27.36:476][343]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_6 -[2025.11.02-11.27.47:295][476]LogSlate: Warning: Unable to rasterize '../../../Engine/Content/Editor/Slate/Starship/AssetIcons/SkeletalMesh_64.svg'. File could not be found -[2025.11.02-11.27.47:339][477]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_7 -[2025.11.02-11.27.47:357][478]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_8 -[2025.11.02-11.27.48:538][593]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_9 -[2025.11.02-11.27.48:584][594]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_10 -[2025.11.02-11.27.55:065][211]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_11 -[2025.11.02-11.27.55:596][256]LogDerivedDataCache: C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB. -[2025.11.02-11.28.04:176][115]LogStreaming: Display: FlushAsyncLoading(493): 1 QueuedPackages, 0 AsyncPackages -[2025.11.02-11.28.04:179][115]LogContentBrowser: Deferred new asset file creation: HitReact_Spear_Montage -[2025.11.02-11.28.04:186][115]LogContentBrowser: Creating deferred item: HitReact_Spear_Montage -[2025.11.02-11.28.04:198][116]LogContentBrowser: Renaming the item being created (Deferred Item: HitReact_Spear_Montage). -[2025.11.02-11.28.19:059][660]LogContentBrowser: Attempting asset rename: HitReact_Spear_Montage -> AM_HitReact_Spear -[2025.11.02-11.28.19:060][660]LogContentBrowser: End creating deferred item HitReact_Spear_Montage -[2025.11.02-11.28.22:378][952]LogAssetEditorSubsystem: Opening Asset editor for AnimMontage /Game/Assets/Enemies/Goblin/Animations/Spear/AM_HitReact_Spear.AM_HitReact_Spear -[2025.11.02-11.28.22:424][952]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_12 -[2025.11.02-11.28.22:431][952]LogStreaming: Display: FlushAsyncLoading(494): 1 QueuedPackages, 0 AsyncPackages -[2025.11.02-11.28.22:473][952]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_12:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting. -[2025.11.02-11.28.22:799][952]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_13 -[2025.11.02-11.28.23:150][952]LogSlate: Took 0.007625 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) -[2025.11.02-11.28.33:545][ 43]LogStreaming: Display: FlushAsyncLoading(499): 1 QueuedPackages, 0 AsyncPackages -[2025.11.02-11.28.33:547][ 43]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Assets/Enemies/Goblin/Animations/Slingshot/HitReact_Slingshot.HitReact_Slingshot (Required Memory Estimate: 1.91 MB) -[2025.11.02-11.28.33:548][ 43]LogContentBrowser: Deferred new asset file creation: HitReact_Slingshot_Montage -[2025.11.02-11.28.33:555][ 43]LogAnimationCompression: Display: Storing compressed animation data for /Game/Assets/Enemies/Goblin/Animations/Slingshot/HitReact_Slingshot.HitReact_Slingshot, at AnimationSequence/d70cf3a2efb2e683ad8584caba14471376304d2a -[2025.11.02-11.28.33:556][ 43]LogContentBrowser: Creating deferred item: HitReact_Slingshot_Montage -[2025.11.02-11.28.33:568][ 44]LogContentBrowser: Renaming the item being created (Deferred Item: HitReact_Slingshot_Montage). -[2025.11.02-11.28.41:185][670]LogContentBrowser: Attempting asset rename: HitReact_Slingshot_Montage -> AM_HitReact_Slingshot -[2025.11.02-11.28.41:189][670]LogContentBrowser: End creating deferred item HitReact_Slingshot_Montage -[2025.11.02-11.28.42:971][806]LogAssetEditorSubsystem: Opening Asset editor for AnimMontage /Game/Assets/Enemies/Goblin/Animations/Slingshot/AM_HitReact_Slingshot.AM_HitReact_Slingshot -[2025.11.02-11.28.45:227][ 30]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2025.11.02-11.28.45:282][ 30]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Assets/Enemies/Goblin/Animations/Slingshot/AM_HitReact_Slingshot] ([1] browsable assets)... -[2025.11.02-11.28.45:290][ 30]OBJ SavePackage: Rendered thumbnail for [AnimMontage /Game/Assets/Enemies/Goblin/Animations/Slingshot/AM_HitReact_Slingshot.AM_HitReact_Slingshot] -[2025.11.02-11.28.45:290][ 30]OBJ SavePackage: Finished generating thumbnails for package [/Game/Assets/Enemies/Goblin/Animations/Slingshot/AM_HitReact_Slingshot] -[2025.11.02-11.28.45:293][ 30]LogSavePackage: Moving output files for package: /Game/Assets/Enemies/Goblin/Animations/Slingshot/AM_HitReact_Slingshot -[2025.11.02-11.28.45:293][ 30]LogSavePackage: Moving '../../../../Aura/Saved/AM_HitReact_Slingshot5164846947D4CD0400ECB1B528D297BD.tmp' to '../../../../Aura/Content/Assets/Enemies/Goblin/Animations/Slingshot/AM_HitReact_Slingshot.uasset' -[2025.11.02-11.28.45:304][ 30]LogFileHelpers: InternalPromptForCheckoutAndSave took 77.210 ms -[2025.11.02-11.28.45:366][ 30]LogContentValidation: Display: Starting to validate 1 assets -[2025.11.02-11.28.45:366][ 30]LogContentValidation: Enabled validators: -[2025.11.02-11.28.45:366][ 30]LogContentValidation: /Script/DataValidation.EditorValidator_Material -[2025.11.02-11.28.45:366][ 30]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator -[2025.11.02-11.28.45:366][ 30]LogContentValidation: /Script/DataValidation.EditorValidator_Localization -[2025.11.02-11.28.45:366][ 30]LogContentValidation: /Script/DataValidation.PackageFileValidator -[2025.11.02-11.28.45:366][ 30]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator -[2025.11.02-11.28.45:366][ 30]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator -[2025.11.02-11.28.45:366][ 30]AssetCheck: /Game/Assets/Enemies/Goblin/Animations/Slingshot/AM_HitReact_Slingshot Validating asset -[2025.11.02-11.28.47:378][252]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2025.11.02-11.28.47:415][252]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/Character/Enemy/Goblin_Spear/BP_Goblin_Spear] ([2] browsable assets)... -[2025.11.02-11.28.47:415][252]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/Character/Enemy/Goblin_Spear/BP_Goblin_Spear] -[2025.11.02-11.28.47:415][252]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Character/Enemy/Goblin_Spear/BP_Goblin_Spear" FILE="../../../../Aura/Content/Blueprints/Character/Enemy/Goblin_Spear/BP_Goblin_Spear.uasset" SILENT=true -[2025.11.02-11.28.47:429][252]LogSavePackage: Moving output files for package: /Game/Blueprints/Character/Enemy/Goblin_Spear/BP_Goblin_Spear -[2025.11.02-11.28.47:430][252]LogSavePackage: Moving '../../../../Aura/Saved/BP_Goblin_Spear42BF0917429819F28D201F9764392D5A.tmp' to '../../../../Aura/Content/Blueprints/Character/Enemy/Goblin_Spear/BP_Goblin_Spear.uasset' -[2025.11.02-11.28.47:437][252]LogFileHelpers: InternalPromptForCheckoutAndSave took 59.516 ms (total: 136.726 ms) -[2025.11.02-11.28.47:498][252]LogContentValidation: Display: Starting to validate 1 assets -[2025.11.02-11.28.47:498][252]LogContentValidation: Enabled validators: -[2025.11.02-11.28.47:498][252]LogContentValidation: /Script/DataValidation.EditorValidator_Material -[2025.11.02-11.28.47:498][252]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator -[2025.11.02-11.28.47:498][252]LogContentValidation: /Script/DataValidation.EditorValidator_Localization -[2025.11.02-11.28.47:498][252]LogContentValidation: /Script/DataValidation.PackageFileValidator -[2025.11.02-11.28.47:498][252]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator -[2025.11.02-11.28.47:498][252]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator -[2025.11.02-11.28.47:498][252]AssetCheck: /Game/Blueprints/Character/Enemy/Goblin_Spear/BP_Goblin_Spear Validating asset -[2025.11.02-11.28.49:322][462]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2025.11.02-11.28.49:382][462]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/AbilitySystem/GameEffects/GA_HitReact] ([2] browsable assets)... -[2025.11.02-11.28.49:382][462]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/AbilitySystem/GameEffects/GA_HitReact] -[2025.11.02-11.28.49:382][462]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/AbilitySystem/GameEffects/GA_HitReact" FILE="../../../../Aura/Content/Blueprints/AbilitySystem/GameEffects/GA_HitReact.uasset" SILENT=true -[2025.11.02-11.28.49:387][462]LogSavePackage: Moving output files for package: /Game/Blueprints/AbilitySystem/GameEffects/GA_HitReact -[2025.11.02-11.28.49:387][462]LogSavePackage: Moving '../../../../Aura/Saved/GA_HitReactD03FBF9C48005C278A6917BE5D30A72F.tmp' to '../../../../Aura/Content/Blueprints/AbilitySystem/GameEffects/GA_HitReact.uasset' -[2025.11.02-11.28.49:394][462]LogFileHelpers: InternalPromptForCheckoutAndSave took 72.564 ms (total: 209.291 ms) -[2025.11.02-11.28.49:448][462]LogContentValidation: Display: Starting to validate 1 assets -[2025.11.02-11.28.49:448][462]LogContentValidation: Enabled validators: -[2025.11.02-11.28.49:448][462]LogContentValidation: /Script/DataValidation.EditorValidator_Material -[2025.11.02-11.28.49:448][462]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator -[2025.11.02-11.28.49:448][462]LogContentValidation: /Script/DataValidation.EditorValidator_Localization -[2025.11.02-11.28.49:448][462]LogContentValidation: /Script/DataValidation.PackageFileValidator -[2025.11.02-11.28.49:448][462]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator -[2025.11.02-11.28.49:448][462]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator -[2025.11.02-11.28.49:448][462]AssetCheck: /Game/Blueprints/AbilitySystem/GameEffects/GA_HitReact Validating asset -[2025.11.02-11.29.13:993][985]LogUObjectHash: Compacting FUObjectHashTables data took 1.17ms -[2025.11.02-11.29.14:828][ 32]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2025.11.02-11.29.14:882][ 32]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Blueprints/Character/Enemy/Goblin_Spear/BP_Goblin_Spear] ([2] browsable assets)... -[2025.11.02-11.29.14:917][ 32]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/Blueprints/Character/Enemy/Goblin_Spear/BP_Goblin_Spear.BP_Goblin_Spear] -[2025.11.02-11.29.14:917][ 32]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/Character/Enemy/Goblin_Spear/BP_Goblin_Spear] -[2025.11.02-11.29.14:917][ 32]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Character/Enemy/Goblin_Spear/BP_Goblin_Spear" FILE="../../../../Aura/Content/Blueprints/Character/Enemy/Goblin_Spear/BP_Goblin_Spear.uasset" SILENT=true -[2025.11.02-11.29.14:921][ 32]LogSavePackage: Moving output files for package: /Game/Blueprints/Character/Enemy/Goblin_Spear/BP_Goblin_Spear -[2025.11.02-11.29.14:921][ 32]LogSavePackage: Moving '../../../../Aura/Saved/BP_Goblin_Spear2F0D93714E145BBC6AFC4BBE5923D86E.tmp' to '../../../../Aura/Content/Blueprints/Character/Enemy/Goblin_Spear/BP_Goblin_Spear.uasset' -[2025.11.02-11.29.14:928][ 32]LogFileHelpers: InternalPromptForCheckoutAndSave took 100.914 ms (total: 310.205 ms) -[2025.11.02-11.29.14:965][ 32]LogContentValidation: Display: Starting to validate 1 assets -[2025.11.02-11.29.14:965][ 32]LogContentValidation: Enabled validators: -[2025.11.02-11.29.14:966][ 32]LogContentValidation: /Script/DataValidation.EditorValidator_Material -[2025.11.02-11.29.14:966][ 32]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator -[2025.11.02-11.29.14:966][ 32]LogContentValidation: /Script/DataValidation.EditorValidator_Localization -[2025.11.02-11.29.14:966][ 32]LogContentValidation: /Script/DataValidation.PackageFileValidator -[2025.11.02-11.29.14:966][ 32]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator -[2025.11.02-11.29.14:966][ 32]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator -[2025.11.02-11.29.14:966][ 32]AssetCheck: /Game/Blueprints/Character/Enemy/Goblin_Spear/BP_Goblin_Spear Validating asset -[2025.11.02-11.29.19:715][536]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_14 -[2025.11.02-11.29.19:762][537]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_15 -[2025.11.02-11.29.21:448][676]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/Character/Enemy/Goblin_Slingshot/BP_Goblin_Slingshot.BP_Goblin_Slingshot -[2025.11.02-11.29.21:449][676]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_16 -[2025.11.02-11.29.32:203][841]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms -[2025.11.02-11.29.33:252][931]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2025.11.02-11.29.33:299][931]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Blueprints/Character/Enemy/Goblin_Slingshot/BP_Goblin_Slingshot] ([2] browsable assets)... -[2025.11.02-11.29.33:334][931]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/Blueprints/Character/Enemy/Goblin_Slingshot/BP_Goblin_Slingshot.BP_Goblin_Slingshot] -[2025.11.02-11.29.33:334][931]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/Character/Enemy/Goblin_Slingshot/BP_Goblin_Slingshot] -[2025.11.02-11.29.33:339][931]LogSavePackage: Moving output files for package: /Game/Blueprints/Character/Enemy/Goblin_Slingshot/BP_Goblin_Slingshot -[2025.11.02-11.29.33:339][931]LogSavePackage: Moving '../../../../Aura/Saved/BP_Goblin_SlingshotD059260E410C3A02AB99C1BB46F0378D.tmp' to '../../../../Aura/Content/Blueprints/Character/Enemy/Goblin_Slingshot/BP_Goblin_Slingshot.uasset' -[2025.11.02-11.29.33:346][931]LogFileHelpers: InternalPromptForCheckoutAndSave took 92.953 ms (total: 403.158 ms) -[2025.11.02-11.29.33:399][931]LogContentValidation: Display: Starting to validate 1 assets -[2025.11.02-11.29.33:400][931]LogContentValidation: Enabled validators: -[2025.11.02-11.29.33:400][931]LogContentValidation: /Script/DataValidation.EditorValidator_Material -[2025.11.02-11.29.33:400][931]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator -[2025.11.02-11.29.33:400][931]LogContentValidation: /Script/DataValidation.EditorValidator_Localization -[2025.11.02-11.29.33:400][931]LogContentValidation: /Script/DataValidation.PackageFileValidator -[2025.11.02-11.29.33:400][931]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator -[2025.11.02-11.29.33:400][931]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator -[2025.11.02-11.29.33:400][931]AssetCheck: /Game/Blueprints/Character/Enemy/Goblin_Slingshot/BP_Goblin_Slingshot Validating asset -[2025.11.02-11.30.30:542][992]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms -[2025.11.02-11.30.30:546][992]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2025.11.02-11.30.30:599][992]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Assets/Enemies/Goblin/Animations/Spear/AM_HitReact_Spear] ([1] browsable assets)... -[2025.11.02-11.30.30:641][992]OBJ SavePackage: Rendered thumbnail for [AnimMontage /Game/Assets/Enemies/Goblin/Animations/Spear/AM_HitReact_Spear.AM_HitReact_Spear] -[2025.11.02-11.30.30:642][992]OBJ SavePackage: Finished generating thumbnails for package [/Game/Assets/Enemies/Goblin/Animations/Spear/AM_HitReact_Spear] -[2025.11.02-11.30.30:642][992]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Enemies/Goblin/Animations/Spear/AM_HitReact_Spear" FILE="../../../../Aura/Content/Assets/Enemies/Goblin/Animations/Spear/AM_HitReact_Spear.uasset" SILENT=true -[2025.11.02-11.30.30:643][992]LogSavePackage: Moving output files for package: /Game/Assets/Enemies/Goblin/Animations/Spear/AM_HitReact_Spear -[2025.11.02-11.30.30:643][992]LogSavePackage: Moving '../../../../Aura/Saved/AM_HitReact_Spear24E078724BE7DEFE5B9743B52AF464E9.tmp' to '../../../../Aura/Content/Assets/Enemies/Goblin/Animations/Spear/AM_HitReact_Spear.uasset' -[2025.11.02-11.30.30:655][992]LogFileHelpers: InternalPromptForCheckoutAndSave took 108.680 ms (total: 511.838 ms) -[2025.11.02-11.30.30:716][992]LogContentValidation: Display: Starting to validate 1 assets -[2025.11.02-11.30.30:716][992]LogContentValidation: Enabled validators: -[2025.11.02-11.30.30:717][992]LogContentValidation: /Script/DataValidation.EditorValidator_Material -[2025.11.02-11.30.30:717][992]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator -[2025.11.02-11.30.30:717][992]LogContentValidation: /Script/DataValidation.EditorValidator_Localization -[2025.11.02-11.30.30:717][992]LogContentValidation: /Script/DataValidation.PackageFileValidator -[2025.11.02-11.30.30:717][992]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator -[2025.11.02-11.30.30:717][992]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator -[2025.11.02-11.30.30:717][992]AssetCheck: /Game/Assets/Enemies/Goblin/Animations/Spear/AM_HitReact_Spear Validating asset -[2025.11.02-11.31.28:225][517]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 327.510254 -[2025.11.02-11.31.29:226][520]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change -[2025.11.02-11.31.29:226][520]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 328.177032, Update Interval: 337.103790 -[2025.11.02-11.37.09:233][540]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 668.518799 -[2025.11.02-11.37.10:234][543]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change -[2025.11.02-11.37.10:234][543]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 669.187561, Update Interval: 322.932831 +[2025.11.09-20.57.49:421][ 0]LogPython: Display: Running start-up script E:/Unreal/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 53.831 ms +[2025.11.09-20.57.49:497][ 1]LogSourceControl: Uncontrolled asset enumeration finished in 0.189683 seconds (Found 8062 uncontrolled assets) +[2025.11.09-20.57.49:670][ 2]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 4.741213 +[2025.11.09-20.57.49:673][ 3]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1]. +[2025.11.09-20.57.49:673][ 3]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 4.803509 +[2025.11.09-20.57.50:452][ 7]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...) +[2025.11.09-20.57.50:476][ 7]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt/GE_Damage.GE_Damage +[2025.11.09-20.57.50:476][ 7]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_0 +[2025.11.09-20.57.50:515][ 7]LogStreaming: Display: FlushAsyncLoading(339): 1 QueuedPackages, 0 AsyncPackages +[2025.11.09-20.57.50:597][ 7]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/Character/Enemy/Goblin_Spear/GE_SecondaryAttributes_Goblin_Spear.GE_SecondaryAttributes_Goblin_Spear +[2025.11.09-20.57.50:598][ 7]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_1 +[2025.11.09-20.57.50:679][ 7]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/Character/Enemy/Goblin_Spear/GE_BaseAttributes_Goblin_Spear.GE_BaseAttributes_Goblin_Spear +[2025.11.09-20.57.50:680][ 7]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_2 +[2025.11.09-20.57.50:757][ 7]LogAssetEditorSubsystem: Opening Asset editor for CurveTable /Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/CurveTables/CT_DamageCalculation.CT_DamageCalculation +[2025.11.09-20.57.51:169][ 9]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 6.120315 +[2025.11.09-20.57.51:172][ 9]LogEOSSDK: LogEOS: SDK Config Data - Watermark: -877650155 +[2025.11.09-20.57.51:172][ 9]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 6.120315, Update Interval: 302.221130 +[2025.11.09-20.58.04:805][883]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_3 +[2025.11.09-20.58.07:284][ 86]LogAssetEditorSubsystem: Opening Asset editor for CharacterClassInfo /Game/Blueprints/AbilitySystem/Data/DA_ClassInfo.DA_ClassInfo +[2025.11.09-20.58.10:607][449]LogSlate: Took 0.000176 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2025.11.09-20.58.15:282][848]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2025.11.09-20.58.15:335][848]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/AbilitySystem/Data/DA_ClassInfo] ([1] browsable assets)... +[2025.11.09-20.58.15:335][848]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/AbilitySystem/Data/DA_ClassInfo] +[2025.11.09-20.58.15:335][848]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/AbilitySystem/Data/DA_ClassInfo" FILE="../../../../Aura/Content/Blueprints/AbilitySystem/Data/DA_ClassInfo.uasset" SILENT=true +[2025.11.09-20.58.15:336][848]LogSavePackage: Moving output files for package: /Game/Blueprints/AbilitySystem/Data/DA_ClassInfo +[2025.11.09-20.58.15:337][848]LogSavePackage: Moving '../../../../Aura/Saved/DA_ClassInfo210B9D274932F25DF6F3F5A445F0F546.tmp' to '../../../../Aura/Content/Blueprints/AbilitySystem/Data/DA_ClassInfo.uasset' +[2025.11.09-20.58.15:345][848]LogFileHelpers: InternalPromptForCheckoutAndSave took 62.817 ms +[2025.11.09-20.58.15:395][848]LogContentValidation: Display: Starting to validate 1 assets +[2025.11.09-20.58.15:396][848]LogContentValidation: Enabled validators: +[2025.11.09-20.58.15:396][848]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2025.11.09-20.58.15:396][848]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2025.11.09-20.58.15:396][848]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2025.11.09-20.58.15:396][848]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2025.11.09-20.58.15:396][848]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2025.11.09-20.58.15:396][848]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2025.11.09-20.58.15:396][848]AssetCheck: /Game/Blueprints/AbilitySystem/Data/DA_ClassInfo Validating asset +[2025.11.09-20.58.16:442][964]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms +[2025.11.09-20.58.16:530][964]LogStall: Shutdown... +[2025.11.09-20.58.16:530][964]LogStall: Shutdown complete. +[2025.11.09-20.58.16:587][964]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true +[2025.11.09-20.58.16:587][964]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2025.11.09-20.58.16:638][964]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true +[2025.11.09-20.58.16:638][964]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2025.11.09-20.58.16:690][964]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true +[2025.11.09-20.58.16:690][964]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2025.11.09-20.58.16:811][964]LogSlate: Window 'Aura [DebugGame] - Unreal Editor' being destroyed +[2025.11.09-20.58.16:812][964]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). +[2025.11.09-20.58.16:935][964]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms +[2025.11.09-20.58.16:943][964]Cmd: QUIT_EDITOR +[2025.11.09-20.58.16:943][964]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) +[2025.11.09-20.58.16:953][965]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) +[2025.11.09-20.58.16:954][965]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown +[2025.11.09-20.58.16:954][965]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown +[2025.11.09-20.58.16:955][965]LogWorld: UWorld::CleanupWorld for StartupMap, bSessionEnded=true, bCleanupResources=true +[2025.11.09-20.58.16:955][965]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2025.11.09-20.58.16:973][965]LogStylusInput: Shutting down StylusInput subsystem. +[2025.11.09-20.58.16:973][965]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized. +[2025.11.09-20.58.16:974][965]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true +[2025.11.09-20.58.16:975][965]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2025.11.09-20.58.16:975][965]LogStudioTelemetry: Ended StudioTelemetry Session +[2025.11.09-20.58.16:977][965]LogAnalytics: Display: [UEEditor.Rocket.Release] Destroying ET Analytics provider +[2025.11.09-20.58.16:977][965]LogAnalytics: Display: [UEEditor.Rocket.Release] Ended ET Analytics provider session +[2025.11.09-20.58.16:978][965]LogAnalytics: Display: [UEEditor.Rocket.Release] Destroyed ET Analytics provider +[2025.11.09-20.58.16:978][965]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... +[2025.11.09-20.58.16:978][965]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... +[2025.11.09-20.58.16:978][965]LogAudio: Display: Audio Device unregistered from world 'StartupMap'. +[2025.11.09-20.58.16:978][965]LogAudio: Display: Shutting down audio device while 1 references to it are still alive. For more information, compile with INSTRUMENT_AUDIODEVICE_HANDLES. +[2025.11.09-20.58.16:978][965]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1 +[2025.11.09-20.58.16:981][965]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1 +[2025.11.09-20.58.16:986][965]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID -1 +[2025.11.09-20.58.16:986][965]LogAudio: Display: Audio Device Manager Shutdown +[2025.11.09-20.58.16:989][965]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 +[2025.11.09-20.58.16:989][965]LogExit: Preparing to exit. +[2025.11.09-20.58.17:003][965]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms +[2025.11.09-20.58.17:458][965]LogEditorDataStorage: Deinitializing +[2025.11.09-20.58.17:514][965]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled +[2025.11.09-20.58.17:525][965]LogExit: Editor shut down +[2025.11.09-20.58.17:527][965]LogExit: Transaction tracking system shut down +[2025.11.09-20.58.17:618][965]LogExit: Object subsystem successfully closed. +[2025.11.09-20.58.17:727][965]LogShaderCompilers: Display: Shaders left to compile 0 +[2025.11.09-20.58.18:001][965]LogMemoryProfiler: Shutdown +[2025.11.09-20.58.18:001][965]LogNetworkingProfiler: Shutdown +[2025.11.09-20.58.18:001][965]LoadingProfiler: Shutdown +[2025.11.09-20.58.18:001][965]LogTimingProfiler: Shutdown +[2025.11.09-20.58.18:471][965]LogChaosDD: Chaos Debug Draw Shutdown +[2025.11.09-20.58.18:472][965]RenderDocPlugin: plugin has been unloaded. +[2025.11.09-20.58.18:479][965]LogHttp: Warning: [FHttpManager::Shutdown] Unbinding delegates for 1 outstanding Http Requests: +[2025.11.09-20.58.18:479][965]LogHttp: Warning: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BEF9BE8BA-44D4-8979-BD58-8B9EB0863432%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.5.4-40574608%2B%2B%2BUE5%2BRelease-5.5&UserID=da26c4254f33c275e9f9e1a0985ac676%7C598100984f0c4752bd941c706d3a1e55%7C85b5f9a8-f876-4c76-8a87-bc5d069ef0ec&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[2] status=Processing +[2025.11.09-20.58.19:024][965]LogEOSSDK: FEOSSDKManager::Shutdown EOS_Shutdown Result=[EOS_Success] +[2025.11.09-20.58.19:028][965]LogStudioTelemetry: Display: Shutdown StudioTelemetry Module +[2025.11.09-20.58.19:028][965]LogNFORDenoise: NFORDenoise function shutting down +[2025.11.09-20.58.19:029][965]LogXGEController: Cleaning working directory: C:/Users/Tsukiyomi/AppData/Local/Temp/UnrealXGEWorkingDir/ +[2025.11.09-20.58.19:030][965]LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0 +[2025.11.09-20.58.19:030][965]LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1 +[2025.11.09-20.58.19:031][965]LogPakFile: Destroying PakPlatformFile +[2025.11.09-20.58.19:178][965]LogD3D12RHI: ~FD3D12DynamicRHI +[2025.11.09-20.58.19:214][965]LogExit: Exiting. +[2025.11.09-20.58.19:232][965]Log file closed, 11/09/25 15:58:19 diff --git a/Saved/SourceControl/UncontrolledChangelists.json b/Saved/SourceControl/UncontrolledChangelists.json index 953f6c8..708da06 100644 --- a/Saved/SourceControl/UncontrolledChangelists.json +++ b/Saved/SourceControl/UncontrolledChangelists.json @@ -112,6 +112,9 @@ "E:/Unreal/Aura/Content/Blueprints/AbilitySystem/GameEffects/GA_HitReact.uasset", "E:/Unreal/Aura/Content/Assets/Enemies/Goblin/Animations/Slingshot/AM_HitReact_Slingshot.uasset", "E:/Unreal/Aura/Content/Assets/Enemies/Goblin/Animations/Spear/AM_HitReact_Spear.uasset", + "E:/Unreal/Aura/Content/Blueprints/UI/FloatingText/UI_DamageText.uasset", + "E:/Unreal/Aura/Content/Blueprints/UI/FloatingText/BP_DamageTextComponent.uasset", + "E:/Unreal/Aura/Content/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/CurveTables/CT_DamageCalculation.uasset", "E:/Unreal/Aura/Content/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/CurveTables/CT_Primary_Ranger.uasset", "E:/Unreal/Aura/Content/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/GE_AuraPrimaryAttributes.uasset", "E:/Unreal/Aura/Content/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/GE_AuraSecondaryAttributes.uasset", diff --git a/Source/Aura/Private/AbilitySystem/AuraAbilitySystemLibrary.cpp b/Source/Aura/Private/AbilitySystem/AuraAbilitySystemLibrary.cpp index ee49faa..a3d4cc3 100644 --- a/Source/Aura/Private/AbilitySystem/AuraAbilitySystemLibrary.cpp +++ b/Source/Aura/Private/AbilitySystem/AuraAbilitySystemLibrary.cpp @@ -49,7 +49,7 @@ void UAuraAbilitySystemLibrary::InitializeDefaultAttributes(const UObject* World const AActor* AvatarActor = ASC->GetAvatarActor(); - UCharacterClassInfo* CharacterClassInfo = AuraGameMode->CharacterClassInfo; + UCharacterClassInfo* CharacterClassInfo = GetCharacterClassInfo((WorldContextObject)); const FCharacterClassDefaultInfo ClassDefaultInfo = CharacterClassInfo->GetClassDefaultInfo(CharacterClass); FGameplayEffectContextHandle PrimaryAttributesContextHandle = ASC->MakeEffectContext(); @@ -70,11 +70,7 @@ void UAuraAbilitySystemLibrary::InitializeDefaultAttributes(const UObject* World void UAuraAbilitySystemLibrary::GiveStartupAbilities(const UObject* WorldContextObject, UAbilitySystemComponent* ASC) { - - AAuraGameMode* AuraGameMode = Cast(UGameplayStatics::GetGameMode(WorldContextObject)); - if (AuraGameMode == nullptr) return; - - UCharacterClassInfo* CharacterClassInfo = AuraGameMode->CharacterClassInfo; + UCharacterClassInfo* CharacterClassInfo = GetCharacterClassInfo((WorldContextObject)); for (TSubclassOf AbilityClass : CharacterClassInfo->CommonAbilities) { FGameplayAbilitySpec AbilitySpec = FGameplayAbilitySpec(AbilityClass, 1); @@ -83,3 +79,10 @@ void UAuraAbilitySystemLibrary::GiveStartupAbilities(const UObject* WorldContext } + +UCharacterClassInfo* UAuraAbilitySystemLibrary::GetCharacterClassInfo(const UObject* WorldContextObject) +{ + AAuraGameMode* AuraGameMode = Cast(UGameplayStatics::GetGameMode(WorldContextObject)); + if (AuraGameMode == nullptr) return nullptr; + return AuraGameMode->CharacterClassInfo; +} diff --git a/Source/Aura/Private/AbilitySystem/AuraAttributeSet.cpp b/Source/Aura/Private/AbilitySystem/AuraAttributeSet.cpp index a19e8c4..ad9c47e 100644 --- a/Source/Aura/Private/AbilitySystem/AuraAttributeSet.cpp +++ b/Source/Aura/Private/AbilitySystem/AuraAttributeSet.cpp @@ -9,6 +9,9 @@ #include "GameFramework/Character.h" #include "Net/UnrealNetwork.h" #include "AuraGameplayTags.h" +#include "Interact/CombatInterface.h" +#include "Kismet/GameplayStatics.h" +#include "Player/AuraPlayerController.h" UAuraAttributeSet::UAuraAttributeSet() { @@ -104,7 +107,7 @@ void UAuraAttributeSet::SetEffectProperties(const FGameplayEffectModCallbackData } if (Props.SourceController) { - ACharacter* SourceCharacter = Cast(Props.SourceController->GetPawn()); + Props.SourceCharacter = Cast(Props.SourceController->GetPawn()); } } @@ -120,6 +123,17 @@ void UAuraAttributeSet::SetEffectProperties(const FGameplayEffectModCallbackData } } +void UAuraAttributeSet::ShowFloatingText(const FEffectProperties& Props, float Damage, bool bCritical, bool bBlocked) +{ + if (Props.SourceCharacter != Props.TargetCharacter) + { + if (AAuraPlayerController* APC = Cast(UGameplayStatics::GetPlayerController(Props.SourceCharacter, 0))) + { + APC->ShowDamageNumber(Damage, Props.TargetCharacter, bCritical, bBlocked); + } + } +} + void UAuraAttributeSet::PostGameplayEffectExecute(const FGameplayEffectModCallbackData& Data) { Super::PostGameplayEffectExecute(Data); @@ -148,8 +162,20 @@ void UAuraAttributeSet::PostGameplayEffectExecute(const FGameplayEffectModCallba if (bFatal) { + ICombatInterface* CombatInterface = Cast(Props.TargetAvatarActor); + if (CombatInterface) + { + CombatInterface->Die(); + } + } + else + { + FGameplayTagContainer TagContainer; + TagContainer.AddTag(FAuraGameplayTags::Get().Combat_HitReact); + Props.TargetASC->TryActivateAbilitiesByTag(TagContainer); } + ShowFloatingText(Props, LocalIncomingDamage, 0, 0); } } } diff --git a/Source/Aura/Private/AbilitySystem/MMC/ExecCalc_Damage.cpp b/Source/Aura/Private/AbilitySystem/MMC/ExecCalc_Damage.cpp new file mode 100644 index 0000000..4111432 --- /dev/null +++ b/Source/Aura/Private/AbilitySystem/MMC/ExecCalc_Damage.cpp @@ -0,0 +1,127 @@ +// Copyright Echo Devgroup + + +#include "AbilitySystem/MMC/ExecCalc_Damage.h" + +#include "AbilitySystemComponent.h" +#include "AuraGameplayTags.h" +#include "AbilitySystem/AuraAbilitySystemLibrary.h" +#include "AbilitySystem/AuraAttributeSet.h" +#include "AbilitySystem/Data/CharacterClassInfo.h" +#include "Interact/CombatInterface.h" + +struct AuraDamageStatics +{ + DECLARE_ATTRIBUTE_CAPTUREDEF(Armor); + DECLARE_ATTRIBUTE_CAPTUREDEF(ArmorPenetration); + DECLARE_ATTRIBUTE_CAPTUREDEF(BlockChance); + DECLARE_ATTRIBUTE_CAPTUREDEF(CriticalChance); + DECLARE_ATTRIBUTE_CAPTUREDEF(CriticalResistance); + DECLARE_ATTRIBUTE_CAPTUREDEF(CriticalDamage); + AuraDamageStatics() + { + DEFINE_ATTRIBUTE_CAPTUREDEF(UAuraAttributeSet, Armor, Target, false); + DEFINE_ATTRIBUTE_CAPTUREDEF(UAuraAttributeSet, ArmorPenetration, Source, false); + DEFINE_ATTRIBUTE_CAPTUREDEF(UAuraAttributeSet, BlockChance, Target, false); + DEFINE_ATTRIBUTE_CAPTUREDEF(UAuraAttributeSet, CriticalChance, Source, false); + DEFINE_ATTRIBUTE_CAPTUREDEF(UAuraAttributeSet, CriticalResistance, Target, false); + DEFINE_ATTRIBUTE_CAPTUREDEF(UAuraAttributeSet, CriticalDamage, Source, false); + + } +}; + +static const AuraDamageStatics DamageStatics() +{ + static AuraDamageStatics DStatics; + return DStatics; +} + +UExecCalc_Damage::UExecCalc_Damage() +{ + RelevantAttributesToCapture.Add(DamageStatics().ArmorDef); + RelevantAttributesToCapture.Add(DamageStatics().BlockChanceDef); + RelevantAttributesToCapture.Add(DamageStatics().ArmorPenetrationDef); + RelevantAttributesToCapture.Add(DamageStatics().CriticalChanceDef); + RelevantAttributesToCapture.Add(DamageStatics().CriticalResistanceDef); + RelevantAttributesToCapture.Add(DamageStatics().CriticalDamageDef); +} + +void UExecCalc_Damage::Execute_Implementation(const FGameplayEffectCustomExecutionParameters& ExecutionParams, + FGameplayEffectCustomExecutionOutput& OutExecutionOutput) const +{ + //Set Gameplay Effect variables + const FGameplayEffectSpec& Spec = ExecutionParams.GetOwningSpec(); + //Get Source info + const UAbilitySystemComponent* SourceASC = ExecutionParams.GetSourceAbilitySystemComponent(); + AActor* SourceAvatar = SourceASC ? SourceASC->GetAvatarActor() : nullptr; + ICombatInterface* SourceCombatInterface = Cast(SourceAvatar); + const FGameplayTagContainer* SourceTags = Spec.CapturedSourceTags.GetAggregatedTags(); + //Get Target info + const UAbilitySystemComponent* TargetASC = ExecutionParams.GetTargetAbilitySystemComponent(); + AActor* TargetAvatar = TargetASC ? TargetASC->GetAvatarActor() : nullptr; + ICombatInterface* TargetCombatInterface = Cast(TargetAvatar); + const FGameplayTagContainer* TargetTags = Spec.CapturedTargetTags.GetAggregatedTags(); + + FAggregatorEvaluateParameters EvaluateParams; + + EvaluateParams.SourceTags = SourceTags; + EvaluateParams.TargetTags = TargetTags; + + //Get Damage set by caller magnitude + float Damage = Spec.GetSetByCallerMagnitude(FAuraGameplayTags::Get().Damage); + + //Capture BlockChance on Target, and determine if there was a successful block + //If blocked, reduce damage to 50% damage + float TargetBlockChance = 0.f; + ExecutionParams.AttemptCalculateCapturedAttributeMagnitude(DamageStatics().BlockChanceDef, EvaluateParams, TargetBlockChance); + TargetBlockChance = FMath::Max(TargetBlockChance, 0.f); + const bool bBlocked = FMath::RandRange(1, 100) < TargetBlockChance; + Damage = bBlocked ? Damage / 2.f : Damage; + + //TODO: Elemental weaknesses + + //TODO: Add Resistances + + const UCharacterClassInfo* CharacterClassInfo = UAuraAbilitySystemLibrary::GetCharacterClassInfo(SourceAvatar); + const FRealCurve* ArmorPenetrationCurve = CharacterClassInfo->DamageCalculationCoefficients->FindCurve(FName("ArmorPenetration"), FString()); + const float ArmorPenetrationCoefficient = ArmorPenetrationCurve->Eval(SourceCombatInterface->GetPlayerLevel()); + const FRealCurve* EffectiveArmorCurve = CharacterClassInfo->DamageCalculationCoefficients->FindCurve(FName("EffectiveArmor"), FString()); + const float EffectiveArmorCoefficient = ArmorPenetrationCurve->Eval(TargetCombatInterface->GetPlayerLevel()); + + //Armor calculations + //Get the Target's armor + float TargetArmor = 0.f; + ExecutionParams.AttemptCalculateCapturedAttributeMagnitude(DamageStatics().ArmorDef, EvaluateParams, TargetArmor); + TargetArmor = FMath::Max(TargetArmor, 0.f); + //Source Armor Penetration, ignores a percentage of the Target's Armor. + float SourceArmorPenetration = 0.f; + ExecutionParams.AttemptCalculateCapturedAttributeMagnitude(DamageStatics().ArmorPenetrationDef, EvaluateParams, SourceArmorPenetration); + SourceArmorPenetration = FMath::Max(SourceArmorPenetration, 0.f); + + //4 points Armor penetration is 1% armor ignored + const float EffectiveArmor = TargetArmor *= (100 - SourceArmorPenetration * ArmorPenetrationCoefficient) / 100.f; + //Damage reduced by Armor % where 5 armor = 1% + Damage *= (100 - EffectiveArmor * EffectiveArmorCoefficient) / 100.f; + + //Critical Hit Chance + float SourceCriticalChance = 0.f; + ExecutionParams.AttemptCalculateCapturedAttributeMagnitude(DamageStatics().CriticalChanceDef, EvaluateParams, SourceCriticalChance); + SourceCriticalChance = FMath::Max(SourceCriticalChance, 0.f); + + float TargetCriticalResistance = 0.f; + ExecutionParams.AttemptCalculateCapturedAttributeMagnitude(DamageStatics().CriticalResistanceDef, EvaluateParams, TargetCriticalResistance); + TargetCriticalResistance = FMath::Max(TargetCriticalResistance, 0.f); + + float SourceCriticalDamage = 0.f; + ExecutionParams.AttemptCalculateCapturedAttributeMagnitude(DamageStatics().CriticalDamageDef, EvaluateParams, SourceCriticalDamage); + SourceCriticalDamage = FMath::Max(SourceCriticalDamage, 0.f); + + + const bool bCritical = FMath::RandRange(1, 100) < (SourceCriticalChance - TargetCriticalResistance); + Damage = bCritical ? Damage * 1+SourceCriticalDamage : Damage; + + + + const FGameplayModifierEvaluatedData EvaluatedData(UAuraAttributeSet::GetIncomingDamageAttribute(), EGameplayModOp::Additive, Damage); + OutExecutionOutput.AddOutputModifier(EvaluatedData); +} diff --git a/Source/Aura/Private/Character/AuraCharacterBase.cpp b/Source/Aura/Private/Character/AuraCharacterBase.cpp index b0192c9..63fc392 100644 --- a/Source/Aura/Private/Character/AuraCharacterBase.cpp +++ b/Source/Aura/Private/Character/AuraCharacterBase.cpp @@ -30,6 +30,30 @@ UAnimMontage* AAuraCharacterBase::GetHitReactMontage_Implementation() return HitReactMontage; } +void AAuraCharacterBase::Die() +{ + Weapon->DetachFromComponent(FDetachmentTransformRules(EDetachmentRule::KeepWorld, true)); + MulticastHandleDeath(); + +} + +void AAuraCharacterBase::MulticastHandleDeath_Implementation() +{ + Weapon->SetSimulatePhysics(true); + Weapon->SetCollisionEnabled(ECollisionEnabled::PhysicsOnly); + Weapon->SetEnableGravity(true); + + GetMesh()->SetSimulatePhysics(true); + GetMesh()->SetEnableGravity(true); + GetMesh()->SetCollisionEnabled(ECollisionEnabled::PhysicsOnly); + GetMesh()->SetCollisionResponseToChannel(ECC_WorldStatic, ECR_Block); + + GetCapsuleComponent()->SetCollisionEnabled(ECollisionEnabled::NoCollision); + Dissolve(); + + +} + void AAuraCharacterBase::BeginPlay() { Super::BeginPlay(); @@ -73,4 +97,20 @@ void AAuraCharacterBase::AddCharacterAbilities() } +void AAuraCharacterBase::Dissolve() +{ + if (IsValid(DissolveMaterialInstance)) + { + UMaterialInstanceDynamic* DynamicMatInst = UMaterialInstanceDynamic::Create(DissolveMaterialInstance, this); + GetMesh()->SetMaterial(0, DynamicMatInst); + StartDissolveTimeline(DynamicMatInst); + } + if (IsValid(WeaponDissolveMaterialInstance)) + { + UMaterialInstanceDynamic* DynamicMatInst = UMaterialInstanceDynamic::Create(WeaponDissolveMaterialInstance, this); + Weapon->SetMaterial(0, DynamicMatInst); + StartWeaponDissolveTimeline(DynamicMatInst); + } +} + diff --git a/Source/Aura/Private/Character/AuraEnemy.cpp b/Source/Aura/Private/Character/AuraEnemy.cpp index 40be4de..ce49885 100644 --- a/Source/Aura/Private/Character/AuraEnemy.cpp +++ b/Source/Aura/Private/Character/AuraEnemy.cpp @@ -41,6 +41,12 @@ int32 AAuraEnemy::GetPlayerLevel() return Level; } +void AAuraEnemy::Die() +{ + SetLifeSpan(LifeSpan); + Super::Die(); +} + void AAuraEnemy::BeginPlay() { Super::BeginPlay(); diff --git a/Source/Aura/Private/Player/AuraPlayerController.cpp b/Source/Aura/Private/Player/AuraPlayerController.cpp index 9f8c4b7..8073f23 100644 --- a/Source/Aura/Private/Player/AuraPlayerController.cpp +++ b/Source/Aura/Private/Player/AuraPlayerController.cpp @@ -4,6 +4,7 @@ #include "AbilitySystemBlueprintLibrary.h" #include "AuraGameplayTags.h" #include "EnhancedInputSubsystems.h" +#include "MovieSceneTracksComponentTypes.h" #include "NavigationPath.h" #include "NavigationSystem.h" #include "AbilitySystem/AuraAbilitySystemComponent.h" @@ -11,6 +12,9 @@ #include "Components/SplineComponent.h" #include "Input/AuraInputComponent.h" #include "Interact/EnemyInterface.h" +#include "GameFramework/Character.h" +#include "UI/Widget/DamageTextComponent.h" + AAuraPlayerController::AAuraPlayerController() { @@ -27,6 +31,18 @@ void AAuraPlayerController::PlayerTick(float DeltaTime) } +void AAuraPlayerController::ShowDamageNumber_Implementation(float DamageAmount, ACharacter* TargetCharacter, bool bCritical, bool bBlocked) +{ + if (IsValid(TargetCharacter) && DamageTextComponentClass) + { + UDamageTextComponent* DamageText = NewObject(TargetCharacter, DamageTextComponentClass); + DamageText->RegisterComponent(); + DamageText->AttachToComponent(TargetCharacter->GetRootComponent(), FAttachmentTransformRules::KeepRelativeTransform); + DamageText->DetachFromComponent(FDetachmentTransformRules::KeepWorldTransform); + DamageText->SetDamageText(DamageAmount, bCritical, bBlocked); + } +} + void AAuraPlayerController::AutoRun() { if (!bAutoRunning) return; @@ -91,8 +107,8 @@ void AAuraPlayerController::AbilityInputTagReleased(FGameplayTag InputTag) { APawn* ControlledPawn = GetPawn(); //Why no Splines? - const FString msg = FString::Printf(TEXT("NavPoints: ActorLoc: %s - CachedLoc: %s"), *ControlledPawn->GetActorLocation().ToString(), *CachedDestination.ToString()); - GEngine->AddOnScreenDebugMessage(5,8.f, FColor::Blue,msg); + //const FString msg = FString::Printf(TEXT("NavPoints: ActorLoc: %s - CachedLoc: %s"), *ControlledPawn->GetActorLocation().ToString(), *CachedDestination.ToString()); + //GEngine->AddOnScreenDebugMessage(5,8.f, FColor::Blue,msg); if (FollowTime <= ShortPressThreshold && ControlledPawn) { @@ -104,7 +120,7 @@ void AAuraPlayerController::AbilityInputTagReleased(FGameplayTag InputTag) for (const FVector& PointLoc : NavPath->PathPoints) { Spline->AddSplinePoint(PointLoc, ESplineCoordinateSpace::World); - DrawDebugSphere(GetWorld(), PointLoc, 8.f, 8, FColor::Green, false, 5.f); + //DrawDebugSphere(GetWorld(), PointLoc, 8.f, 8, FColor::Green, false, 5.f); CachedDestination = NavPath->PathPoints.Last(); } bAutoRunning = true; diff --git a/Source/Aura/Private/UI/Widget/DamageTextComponent.cpp b/Source/Aura/Private/UI/Widget/DamageTextComponent.cpp new file mode 100644 index 0000000..1707ba6 --- /dev/null +++ b/Source/Aura/Private/UI/Widget/DamageTextComponent.cpp @@ -0,0 +1,5 @@ +// Copyright Echo Devgroup + + +#include "UI/Widget/DamageTextComponent.h" + diff --git a/Source/Aura/Public/AbilitySystem/AuraAbilitySystemLibrary.h b/Source/Aura/Public/AbilitySystem/AuraAbilitySystemLibrary.h index 4af4e43..734a457 100644 --- a/Source/Aura/Public/AbilitySystem/AuraAbilitySystemLibrary.h +++ b/Source/Aura/Public/AbilitySystem/AuraAbilitySystemLibrary.h @@ -34,4 +34,7 @@ public: UFUNCTION(BlueprintCallable, Category="AuraAbilitySystem|Attributes") static void GiveStartupAbilities(const UObject* WorldContextObject, UAbilitySystemComponent* ASC); + UFUNCTION(BlueprintCallable, Category="AuraAbilitySystem|Attributes") + static UCharacterClassInfo* GetCharacterClassInfo(const UObject* WorldContextObject); + }; diff --git a/Source/Aura/Public/AbilitySystem/AuraAttributeSet.h b/Source/Aura/Public/AbilitySystem/AuraAttributeSet.h index d90df66..fb481f8 100644 --- a/Source/Aura/Public/AbilitySystem/AuraAttributeSet.h +++ b/Source/Aura/Public/AbilitySystem/AuraAttributeSet.h @@ -183,6 +183,7 @@ public: private: void SetEffectProperties(const FGameplayEffectModCallbackData& Data, FEffectProperties& Props) const; + void ShowFloatingText(const FEffectProperties& Props, float Damage, bool bCritical, bool bBlocked); }; diff --git a/Source/Aura/Public/AbilitySystem/Data/CharacterClassInfo.h b/Source/Aura/Public/AbilitySystem/Data/CharacterClassInfo.h index 07371a1..f4a8ea3 100644 --- a/Source/Aura/Public/AbilitySystem/Data/CharacterClassInfo.h +++ b/Source/Aura/Public/AbilitySystem/Data/CharacterClassInfo.h @@ -6,6 +6,7 @@ #include "CharacterClassInfo.generated.h" +class UGameplayAbility; class UGameplayEffect; UENUM(BlueprintType) @@ -43,7 +44,10 @@ public: TSubclassOf VitalAttributes; UPROPERTY(EditDefaultsOnly, Category = "Common Class Defaults") - TArray> CommonAbilities; + TArray> CommonAbilities; + + UPROPERTY(EditDefaultsOnly, Category = "Common Class Defaults|Damage") + TObjectPtr DamageCalculationCoefficients; FCharacterClassDefaultInfo GetClassDefaultInfo(ECharacterClass CharacterClass); }; \ No newline at end of file diff --git a/Source/Aura/Public/AbilitySystem/MMC/ExecCalc_Damage.h b/Source/Aura/Public/AbilitySystem/MMC/ExecCalc_Damage.h new file mode 100644 index 0000000..67ddc5f --- /dev/null +++ b/Source/Aura/Public/AbilitySystem/MMC/ExecCalc_Damage.h @@ -0,0 +1,20 @@ +// Copyright Echo Devgroup + +#pragma once + +#include "CoreMinimal.h" +#include "GameplayEffectExecutionCalculation.h" +#include "ExecCalc_Damage.generated.h" + +/** + * + */ +UCLASS() +class AURA_API UExecCalc_Damage : public UGameplayEffectExecutionCalculation +{ + GENERATED_BODY() +public: + UExecCalc_Damage(); + + virtual void Execute_Implementation(const FGameplayEffectCustomExecutionParameters& ExecutionParams, FGameplayEffectCustomExecutionOutput& OutExecutionOutput) const override; +}; diff --git a/Source/Aura/Public/Character/AuraCharacterBase.h b/Source/Aura/Public/Character/AuraCharacterBase.h index 2460de0..4a86cc4 100644 --- a/Source/Aura/Public/Character/AuraCharacterBase.h +++ b/Source/Aura/Public/Character/AuraCharacterBase.h @@ -27,6 +27,11 @@ public: UAttributeSet* GetAttributeSet() const { return AttributeSet; } virtual UAnimMontage* GetHitReactMontage_Implementation() override; + virtual void Die() override; + + UFUNCTION(NetMulticast, reliable) + virtual void MulticastHandleDeath(); + protected: virtual void BeginPlay() override; @@ -59,6 +64,24 @@ protected: virtual void InitializeDefaultAttributes() const; void AddCharacterAbilities(); + + /* Dissolve Effects */ + + void Dissolve(); + + UFUNCTION(BlueprintImplementableEvent) + void StartDissolveTimeline(UMaterialInstanceDynamic* DynamicMaterialInstance); + + UFUNCTION(BlueprintImplementableEvent) + void StartWeaponDissolveTimeline(UMaterialInstanceDynamic* DynamicMaterialInstance); + + UPROPERTY(EditAnywhere, BlueprintReadOnly) + TObjectPtr WeaponDissolveMaterialInstance; + + + UPROPERTY(EditAnywhere, BlueprintReadOnly) + TObjectPtr DissolveMaterialInstance; + private: UPROPERTY(EditAnywhere, Category="Abilities") diff --git a/Source/Aura/Public/Character/AuraEnemy.h b/Source/Aura/Public/Character/AuraEnemy.h index 6ac4b22..b6ea4ec 100644 --- a/Source/Aura/Public/Character/AuraEnemy.h +++ b/Source/Aura/Public/Character/AuraEnemy.h @@ -27,6 +27,7 @@ public: virtual void UnHighlightActor() override; virtual int32 GetPlayerLevel() override; + virtual void Die() override; UPROPERTY(BlueprintAssignable) FOnAttributeChangedSignature OnHealthChanged; @@ -39,6 +40,8 @@ public: UPROPERTY(BlueprintReadOnly, Category = "Combat") float BaseWalkSpeed = 250.f; + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Combat") + float LifeSpan = 5.f; protected: virtual void BeginPlay() override; diff --git a/Source/Aura/Public/Interact/CombatInterface.h b/Source/Aura/Public/Interact/CombatInterface.h index 268d2e9..269c4b5 100644 --- a/Source/Aura/Public/Interact/CombatInterface.h +++ b/Source/Aura/Public/Interact/CombatInterface.h @@ -31,4 +31,6 @@ public: UFUNCTION(BlueprintNativeEvent, BlueprintCallable) UAnimMontage* GetHitReactMontage(); + + virtual void Die() = 0; }; diff --git a/Source/Aura/Public/Player/AuraPlayerController.h b/Source/Aura/Public/Player/AuraPlayerController.h index 03c9d04..8ff8e19 100644 --- a/Source/Aura/Public/Player/AuraPlayerController.h +++ b/Source/Aura/Public/Player/AuraPlayerController.h @@ -8,6 +8,7 @@ #include "GameplayTagContainer.h" #include "AuraPlayerController.generated.h" +class UDamageTextComponent; class UAuraInputConfig; class UInputMappingContext; class UInputAction; @@ -27,6 +28,9 @@ public: AAuraPlayerController(); virtual void PlayerTick(float DeltaTime) override; + UFUNCTION(Client, Reliable) + void ShowDamageNumber(float DamageAmount, ACharacter* TargetCharacter, bool bCritical, bool bBlocked); + protected: virtual void BeginPlay() override; virtual void SetupInputComponent() override; @@ -76,5 +80,8 @@ private: UPROPERTY(VisibleAnywhere, Category = "Input") TObjectPtr Spline; - + + //Show Damage Numbers + UPROPERTY(EditDefaultsOnly) + TSubclassOf DamageTextComponentClass; }; diff --git a/Source/Aura/Public/UI/Widget/DamageTextComponent.h b/Source/Aura/Public/UI/Widget/DamageTextComponent.h new file mode 100644 index 0000000..0eeeee7 --- /dev/null +++ b/Source/Aura/Public/UI/Widget/DamageTextComponent.h @@ -0,0 +1,20 @@ +// Copyright Echo Devgroup + +#pragma once + +#include "CoreMinimal.h" +#include "Components/WidgetComponent.h" +#include "DamageTextComponent.generated.h" + +/** + * + */ +UCLASS() +class AURA_API UDamageTextComponent : public UWidgetComponent +{ + GENERATED_BODY() + +public: + UFUNCTION(BlueprintImplementableEvent, BlueprintCallable) + void SetDamageText(float Damage,bool bCritical, bool bBlocked); +};