257 lines
19 KiB
C++
257 lines
19 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "Aura/Public/Player/AuraPlayerController.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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void EmptyLinkFunctionForGeneratedCodeAuraPlayerController() {}
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// Begin Cross Module References
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AURA_API UClass* Z_Construct_UClass_AAuraPlayerController();
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AURA_API UClass* Z_Construct_UClass_AAuraPlayerController_NoRegister();
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AURA_API UClass* Z_Construct_UClass_UAuraAbilitySystemComponent_NoRegister();
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AURA_API UClass* Z_Construct_UClass_UAuraInputConfig_NoRegister();
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AURA_API UClass* Z_Construct_UClass_UDamageTextComponent_NoRegister();
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COREUOBJECT_API UClass* Z_Construct_UClass_UClass();
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ENGINE_API UClass* Z_Construct_UClass_ACharacter_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_APlayerController();
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ENGINE_API UClass* Z_Construct_UClass_USplineComponent_NoRegister();
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ENHANCEDINPUT_API UClass* Z_Construct_UClass_UInputAction_NoRegister();
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ENHANCEDINPUT_API UClass* Z_Construct_UClass_UInputMappingContext_NoRegister();
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UPackage* Z_Construct_UPackage__Script_Aura();
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// End Cross Module References
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// Begin Class AAuraPlayerController Function ShowDamageNumber
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struct AuraPlayerController_eventShowDamageNumber_Parms
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{
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float DamageAmount;
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ACharacter* TargetCharacter;
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bool bCritical;
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bool bBlocked;
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};
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static const FName NAME_AAuraPlayerController_ShowDamageNumber = FName(TEXT("ShowDamageNumber"));
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void AAuraPlayerController::ShowDamageNumber(float DamageAmount, ACharacter* TargetCharacter, bool bCritical, bool bBlocked)
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{
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AuraPlayerController_eventShowDamageNumber_Parms Parms;
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Parms.DamageAmount=DamageAmount;
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Parms.TargetCharacter=TargetCharacter;
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Parms.bCritical=bCritical ? true : false;
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Parms.bBlocked=bBlocked ? true : false;
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UFunction* Func = FindFunctionChecked(NAME_AAuraPlayerController_ShowDamageNumber);
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ProcessEvent(Func,&Parms);
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}
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struct Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "ModuleRelativePath", "Public/Player/AuraPlayerController.h" },
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};
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#endif // WITH_METADATA
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static const UECodeGen_Private::FFloatPropertyParams NewProp_DamageAmount;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_TargetCharacter;
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static void NewProp_bCritical_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_bCritical;
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static void NewProp_bBlocked_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_bBlocked;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_DamageAmount = { "DamageAmount", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraPlayerController_eventShowDamageNumber_Parms, DamageAmount), METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_TargetCharacter = { "TargetCharacter", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraPlayerController_eventShowDamageNumber_Parms, TargetCharacter), Z_Construct_UClass_ACharacter_NoRegister, METADATA_PARAMS(0, nullptr) };
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void Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_bCritical_SetBit(void* Obj)
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{
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((AuraPlayerController_eventShowDamageNumber_Parms*)Obj)->bCritical = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_bCritical = { "bCritical", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(AuraPlayerController_eventShowDamageNumber_Parms), &Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_bCritical_SetBit, METADATA_PARAMS(0, nullptr) };
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void Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_bBlocked_SetBit(void* Obj)
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{
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((AuraPlayerController_eventShowDamageNumber_Parms*)Obj)->bBlocked = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_bBlocked = { "bBlocked", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(AuraPlayerController_eventShowDamageNumber_Parms), &Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_bBlocked_SetBit, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_DamageAmount,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_TargetCharacter,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_bCritical,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_bBlocked,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::PropPointers) < 2048);
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AAuraPlayerController, nullptr, "ShowDamageNumber", nullptr, nullptr, Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::PropPointers), sizeof(AuraPlayerController_eventShowDamageNumber_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x01020CC0, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::Function_MetaDataParams), Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::Function_MetaDataParams) };
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static_assert(sizeof(AuraPlayerController_eventShowDamageNumber_Parms) < MAX_uint16);
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UFunction* Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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DEFINE_FUNCTION(AAuraPlayerController::execShowDamageNumber)
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{
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P_GET_PROPERTY(FFloatProperty,Z_Param_DamageAmount);
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P_GET_OBJECT(ACharacter,Z_Param_TargetCharacter);
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P_GET_UBOOL(Z_Param_bCritical);
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P_GET_UBOOL(Z_Param_bBlocked);
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P_FINISH;
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P_NATIVE_BEGIN;
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P_THIS->ShowDamageNumber_Implementation(Z_Param_DamageAmount,Z_Param_TargetCharacter,Z_Param_bCritical,Z_Param_bBlocked);
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P_NATIVE_END;
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}
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// End Class AAuraPlayerController Function ShowDamageNumber
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// Begin Class AAuraPlayerController
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void AAuraPlayerController::StaticRegisterNativesAAuraPlayerController()
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{
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UClass* Class = AAuraPlayerController::StaticClass();
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static const FNameNativePtrPair Funcs[] = {
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{ "ShowDamageNumber", &AAuraPlayerController::execShowDamageNumber },
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};
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FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
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}
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IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(AAuraPlayerController);
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UClass* Z_Construct_UClass_AAuraPlayerController_NoRegister()
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{
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return AAuraPlayerController::StaticClass();
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}
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struct Z_Construct_UClass_AAuraPlayerController_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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#if !UE_BUILD_SHIPPING
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{ "Comment", "/**\n * \n */" },
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#endif
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{ "HideCategories", "Collision Rendering Transformation" },
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{ "IncludePath", "Player/AuraPlayerController.h" },
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{ "ModuleRelativePath", "Public/Player/AuraPlayerController.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AuraContext_MetaData[] = {
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{ "Category", "Input" },
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{ "ModuleRelativePath", "Public/Player/AuraPlayerController.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MoveAction_MetaData[] = {
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{ "Category", "Input" },
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{ "ModuleRelativePath", "Public/Player/AuraPlayerController.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ShiftAction_MetaData[] = {
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{ "Category", "Input" },
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{ "ModuleRelativePath", "Public/Player/AuraPlayerController.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AuraAbilitySystemComponent_MetaData[] = {
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{ "EditInline", "true" },
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{ "ModuleRelativePath", "Public/Player/AuraPlayerController.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputConfig_MetaData[] = {
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{ "Category", "Input" },
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{ "ModuleRelativePath", "Public/Player/AuraPlayerController.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AutoRunAcceptanceRadius_MetaData[] = {
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{ "Category", "Input" },
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{ "ModuleRelativePath", "Public/Player/AuraPlayerController.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Spline_MetaData[] = {
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{ "Category", "Input" },
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{ "EditInline", "true" },
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{ "ModuleRelativePath", "Public/Player/AuraPlayerController.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DamageTextComponentClass_MetaData[] = {
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{ "Category", "AuraPlayerController" },
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#if !UE_BUILD_SHIPPING
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{ "Comment", "//Show Damage Numbers\n" },
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#endif
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{ "ModuleRelativePath", "Public/Player/AuraPlayerController.h" },
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#if !UE_BUILD_SHIPPING
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{ "ToolTip", "Show Damage Numbers" },
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#endif
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};
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#endif // WITH_METADATA
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static const UECodeGen_Private::FObjectPropertyParams NewProp_AuraContext;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_MoveAction;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_ShiftAction;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_AuraAbilitySystemComponent;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_InputConfig;
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static const UECodeGen_Private::FFloatPropertyParams NewProp_AutoRunAcceptanceRadius;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_Spline;
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static const UECodeGen_Private::FClassPropertyParams NewProp_DamageTextComponentClass;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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static UObject* (*const DependentSingletons[])();
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static constexpr FClassFunctionLinkInfo FuncInfo[] = {
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{ &Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber, "ShowDamageNumber" }, // 3602162530
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};
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static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<AAuraPlayerController>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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};
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_AuraContext = { "AuraContext", nullptr, (EPropertyFlags)0x0144000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerController, AuraContext), Z_Construct_UClass_UInputMappingContext_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AuraContext_MetaData), NewProp_AuraContext_MetaData) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_MoveAction = { "MoveAction", nullptr, (EPropertyFlags)0x0144000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerController, MoveAction), Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MoveAction_MetaData), NewProp_MoveAction_MetaData) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_ShiftAction = { "ShiftAction", nullptr, (EPropertyFlags)0x0144000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerController, ShiftAction), Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ShiftAction_MetaData), NewProp_ShiftAction_MetaData) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_AuraAbilitySystemComponent = { "AuraAbilitySystemComponent", nullptr, (EPropertyFlags)0x0144000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerController, AuraAbilitySystemComponent), Z_Construct_UClass_UAuraAbilitySystemComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AuraAbilitySystemComponent_MetaData), NewProp_AuraAbilitySystemComponent_MetaData) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_InputConfig = { "InputConfig", nullptr, (EPropertyFlags)0x0144000000010001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerController, InputConfig), Z_Construct_UClass_UAuraInputConfig_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputConfig_MetaData), NewProp_InputConfig_MetaData) };
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const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_AutoRunAcceptanceRadius = { "AutoRunAcceptanceRadius", nullptr, (EPropertyFlags)0x0040000000010001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerController, AutoRunAcceptanceRadius), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AutoRunAcceptanceRadius_MetaData), NewProp_AutoRunAcceptanceRadius_MetaData) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_Spline = { "Spline", nullptr, (EPropertyFlags)0x01440000000a0009, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerController, Spline), Z_Construct_UClass_USplineComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Spline_MetaData), NewProp_Spline_MetaData) };
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const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_DamageTextComponentClass = { "DamageTextComponentClass", nullptr, (EPropertyFlags)0x0044000000010001, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerController, DamageTextComponentClass), Z_Construct_UClass_UClass, Z_Construct_UClass_UDamageTextComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DamageTextComponentClass_MetaData), NewProp_DamageTextComponentClass_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AAuraPlayerController_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_AuraContext,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_MoveAction,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_ShiftAction,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_AuraAbilitySystemComponent,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_InputConfig,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_AutoRunAcceptanceRadius,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_Spline,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_DamageTextComponentClass,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AAuraPlayerController_Statics::PropPointers) < 2048);
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UObject* (*const Z_Construct_UClass_AAuraPlayerController_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_APlayerController,
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(UObject* (*)())Z_Construct_UPackage__Script_Aura,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AAuraPlayerController_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_AAuraPlayerController_Statics::ClassParams = {
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&AAuraPlayerController::StaticClass,
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"Game",
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&StaticCppClassTypeInfo,
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DependentSingletons,
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FuncInfo,
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Z_Construct_UClass_AAuraPlayerController_Statics::PropPointers,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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UE_ARRAY_COUNT(FuncInfo),
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UE_ARRAY_COUNT(Z_Construct_UClass_AAuraPlayerController_Statics::PropPointers),
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0,
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0x009002A4u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AAuraPlayerController_Statics::Class_MetaDataParams), Z_Construct_UClass_AAuraPlayerController_Statics::Class_MetaDataParams)
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};
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UClass* Z_Construct_UClass_AAuraPlayerController()
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{
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if (!Z_Registration_Info_UClass_AAuraPlayerController.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AAuraPlayerController.OuterSingleton, Z_Construct_UClass_AAuraPlayerController_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_AAuraPlayerController.OuterSingleton;
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}
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template<> AURA_API UClass* StaticClass<AAuraPlayerController>()
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{
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return AAuraPlayerController::StaticClass();
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}
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DEFINE_VTABLE_PTR_HELPER_CTOR(AAuraPlayerController);
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AAuraPlayerController::~AAuraPlayerController() {}
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// End Class AAuraPlayerController
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// Begin Registration
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struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_AAuraPlayerController, AAuraPlayerController::StaticClass, TEXT("AAuraPlayerController"), &Z_Registration_Info_UClass_AAuraPlayerController, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraPlayerController), 2344083794U) },
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};
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};
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_3839698792(TEXT("/Script/Aura"),
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Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0);
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// End Registration
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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