Files
Aura-TopDownRPG-GAS/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraPlayerController.gen.cpp

257 lines
19 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Aura/Public/Player/AuraPlayerController.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeAuraPlayerController() {}
// Begin Cross Module References
AURA_API UClass* Z_Construct_UClass_AAuraPlayerController();
AURA_API UClass* Z_Construct_UClass_AAuraPlayerController_NoRegister();
AURA_API UClass* Z_Construct_UClass_UAuraAbilitySystemComponent_NoRegister();
AURA_API UClass* Z_Construct_UClass_UAuraInputConfig_NoRegister();
AURA_API UClass* Z_Construct_UClass_UDamageTextComponent_NoRegister();
COREUOBJECT_API UClass* Z_Construct_UClass_UClass();
ENGINE_API UClass* Z_Construct_UClass_ACharacter_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_APlayerController();
ENGINE_API UClass* Z_Construct_UClass_USplineComponent_NoRegister();
ENHANCEDINPUT_API UClass* Z_Construct_UClass_UInputAction_NoRegister();
ENHANCEDINPUT_API UClass* Z_Construct_UClass_UInputMappingContext_NoRegister();
UPackage* Z_Construct_UPackage__Script_Aura();
// End Cross Module References
// Begin Class AAuraPlayerController Function ShowDamageNumber
struct AuraPlayerController_eventShowDamageNumber_Parms
{
float DamageAmount;
ACharacter* TargetCharacter;
bool bCritical;
bool bBlocked;
};
static const FName NAME_AAuraPlayerController_ShowDamageNumber = FName(TEXT("ShowDamageNumber"));
void AAuraPlayerController::ShowDamageNumber(float DamageAmount, ACharacter* TargetCharacter, bool bCritical, bool bBlocked)
{
AuraPlayerController_eventShowDamageNumber_Parms Parms;
Parms.DamageAmount=DamageAmount;
Parms.TargetCharacter=TargetCharacter;
Parms.bCritical=bCritical ? true : false;
Parms.bBlocked=bBlocked ? true : false;
UFunction* Func = FindFunctionChecked(NAME_AAuraPlayerController_ShowDamageNumber);
ProcessEvent(Func,&Parms);
}
struct Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/Player/AuraPlayerController.h" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FFloatPropertyParams NewProp_DamageAmount;
static const UECodeGen_Private::FObjectPropertyParams NewProp_TargetCharacter;
static void NewProp_bCritical_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bCritical;
static void NewProp_bBlocked_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bBlocked;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_DamageAmount = { "DamageAmount", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraPlayerController_eventShowDamageNumber_Parms, DamageAmount), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_TargetCharacter = { "TargetCharacter", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraPlayerController_eventShowDamageNumber_Parms, TargetCharacter), Z_Construct_UClass_ACharacter_NoRegister, METADATA_PARAMS(0, nullptr) };
void Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_bCritical_SetBit(void* Obj)
{
((AuraPlayerController_eventShowDamageNumber_Parms*)Obj)->bCritical = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_bCritical = { "bCritical", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(AuraPlayerController_eventShowDamageNumber_Parms), &Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_bCritical_SetBit, METADATA_PARAMS(0, nullptr) };
void Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_bBlocked_SetBit(void* Obj)
{
((AuraPlayerController_eventShowDamageNumber_Parms*)Obj)->bBlocked = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_bBlocked = { "bBlocked", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(AuraPlayerController_eventShowDamageNumber_Parms), &Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_bBlocked_SetBit, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_DamageAmount,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_TargetCharacter,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_bCritical,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_bBlocked,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::PropPointers) < 2048);
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AAuraPlayerController, nullptr, "ShowDamageNumber", nullptr, nullptr, Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::PropPointers), sizeof(AuraPlayerController_eventShowDamageNumber_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x01020CC0, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::Function_MetaDataParams), Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::Function_MetaDataParams) };
static_assert(sizeof(AuraPlayerController_eventShowDamageNumber_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(AAuraPlayerController::execShowDamageNumber)
{
P_GET_PROPERTY(FFloatProperty,Z_Param_DamageAmount);
P_GET_OBJECT(ACharacter,Z_Param_TargetCharacter);
P_GET_UBOOL(Z_Param_bCritical);
P_GET_UBOOL(Z_Param_bBlocked);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->ShowDamageNumber_Implementation(Z_Param_DamageAmount,Z_Param_TargetCharacter,Z_Param_bCritical,Z_Param_bBlocked);
P_NATIVE_END;
}
// End Class AAuraPlayerController Function ShowDamageNumber
// Begin Class AAuraPlayerController
void AAuraPlayerController::StaticRegisterNativesAAuraPlayerController()
{
UClass* Class = AAuraPlayerController::StaticClass();
static const FNameNativePtrPair Funcs[] = {
{ "ShowDamageNumber", &AAuraPlayerController::execShowDamageNumber },
};
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
}
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(AAuraPlayerController);
UClass* Z_Construct_UClass_AAuraPlayerController_NoRegister()
{
return AAuraPlayerController::StaticClass();
}
struct Z_Construct_UClass_AAuraPlayerController_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
#if !UE_BUILD_SHIPPING
{ "Comment", "/**\n * \n */" },
#endif
{ "HideCategories", "Collision Rendering Transformation" },
{ "IncludePath", "Player/AuraPlayerController.h" },
{ "ModuleRelativePath", "Public/Player/AuraPlayerController.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AuraContext_MetaData[] = {
{ "Category", "Input" },
{ "ModuleRelativePath", "Public/Player/AuraPlayerController.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MoveAction_MetaData[] = {
{ "Category", "Input" },
{ "ModuleRelativePath", "Public/Player/AuraPlayerController.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ShiftAction_MetaData[] = {
{ "Category", "Input" },
{ "ModuleRelativePath", "Public/Player/AuraPlayerController.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AuraAbilitySystemComponent_MetaData[] = {
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/Player/AuraPlayerController.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputConfig_MetaData[] = {
{ "Category", "Input" },
{ "ModuleRelativePath", "Public/Player/AuraPlayerController.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AutoRunAcceptanceRadius_MetaData[] = {
{ "Category", "Input" },
{ "ModuleRelativePath", "Public/Player/AuraPlayerController.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Spline_MetaData[] = {
{ "Category", "Input" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/Player/AuraPlayerController.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DamageTextComponentClass_MetaData[] = {
{ "Category", "AuraPlayerController" },
#if !UE_BUILD_SHIPPING
{ "Comment", "//Show Damage Numbers\n" },
#endif
{ "ModuleRelativePath", "Public/Player/AuraPlayerController.h" },
#if !UE_BUILD_SHIPPING
{ "ToolTip", "Show Damage Numbers" },
#endif
};
#endif // WITH_METADATA
static const UECodeGen_Private::FObjectPropertyParams NewProp_AuraContext;
static const UECodeGen_Private::FObjectPropertyParams NewProp_MoveAction;
static const UECodeGen_Private::FObjectPropertyParams NewProp_ShiftAction;
static const UECodeGen_Private::FObjectPropertyParams NewProp_AuraAbilitySystemComponent;
static const UECodeGen_Private::FObjectPropertyParams NewProp_InputConfig;
static const UECodeGen_Private::FFloatPropertyParams NewProp_AutoRunAcceptanceRadius;
static const UECodeGen_Private::FObjectPropertyParams NewProp_Spline;
static const UECodeGen_Private::FClassPropertyParams NewProp_DamageTextComponentClass;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber, "ShowDamageNumber" }, // 3602162530
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<AAuraPlayerController>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
};
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_AuraContext = { "AuraContext", nullptr, (EPropertyFlags)0x0144000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerController, AuraContext), Z_Construct_UClass_UInputMappingContext_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AuraContext_MetaData), NewProp_AuraContext_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_MoveAction = { "MoveAction", nullptr, (EPropertyFlags)0x0144000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerController, MoveAction), Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MoveAction_MetaData), NewProp_MoveAction_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_ShiftAction = { "ShiftAction", nullptr, (EPropertyFlags)0x0144000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerController, ShiftAction), Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ShiftAction_MetaData), NewProp_ShiftAction_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_AuraAbilitySystemComponent = { "AuraAbilitySystemComponent", nullptr, (EPropertyFlags)0x0144000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerController, AuraAbilitySystemComponent), Z_Construct_UClass_UAuraAbilitySystemComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AuraAbilitySystemComponent_MetaData), NewProp_AuraAbilitySystemComponent_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_InputConfig = { "InputConfig", nullptr, (EPropertyFlags)0x0144000000010001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerController, InputConfig), Z_Construct_UClass_UAuraInputConfig_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputConfig_MetaData), NewProp_InputConfig_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_AutoRunAcceptanceRadius = { "AutoRunAcceptanceRadius", nullptr, (EPropertyFlags)0x0040000000010001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerController, AutoRunAcceptanceRadius), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AutoRunAcceptanceRadius_MetaData), NewProp_AutoRunAcceptanceRadius_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_Spline = { "Spline", nullptr, (EPropertyFlags)0x01440000000a0009, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerController, Spline), Z_Construct_UClass_USplineComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Spline_MetaData), NewProp_Spline_MetaData) };
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_DamageTextComponentClass = { "DamageTextComponentClass", nullptr, (EPropertyFlags)0x0044000000010001, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerController, DamageTextComponentClass), Z_Construct_UClass_UClass, Z_Construct_UClass_UDamageTextComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DamageTextComponentClass_MetaData), NewProp_DamageTextComponentClass_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AAuraPlayerController_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_AuraContext,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_MoveAction,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_ShiftAction,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_AuraAbilitySystemComponent,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_InputConfig,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_AutoRunAcceptanceRadius,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_Spline,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_DamageTextComponentClass,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AAuraPlayerController_Statics::PropPointers) < 2048);
UObject* (*const Z_Construct_UClass_AAuraPlayerController_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_APlayerController,
(UObject* (*)())Z_Construct_UPackage__Script_Aura,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AAuraPlayerController_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_AAuraPlayerController_Statics::ClassParams = {
&AAuraPlayerController::StaticClass,
"Game",
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
Z_Construct_UClass_AAuraPlayerController_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
UE_ARRAY_COUNT(Z_Construct_UClass_AAuraPlayerController_Statics::PropPointers),
0,
0x009002A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AAuraPlayerController_Statics::Class_MetaDataParams), Z_Construct_UClass_AAuraPlayerController_Statics::Class_MetaDataParams)
};
UClass* Z_Construct_UClass_AAuraPlayerController()
{
if (!Z_Registration_Info_UClass_AAuraPlayerController.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AAuraPlayerController.OuterSingleton, Z_Construct_UClass_AAuraPlayerController_Statics::ClassParams);
}
return Z_Registration_Info_UClass_AAuraPlayerController.OuterSingleton;
}
template<> AURA_API UClass* StaticClass<AAuraPlayerController>()
{
return AAuraPlayerController::StaticClass();
}
DEFINE_VTABLE_PTR_HELPER_CTOR(AAuraPlayerController);
AAuraPlayerController::~AAuraPlayerController() {}
// End Class AAuraPlayerController
// Begin Registration
struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_AAuraPlayerController, AAuraPlayerController::StaticClass, TEXT("AAuraPlayerController"), &Z_Registration_Info_UClass_AAuraPlayerController, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraPlayerController), 2344083794U) },
};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_3839698792(TEXT("/Script/Aura"),
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);
// End Registration
PRAGMA_ENABLE_DEPRECATION_WARNINGS