// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Aura/Public/Player/AuraPlayerController.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS void EmptyLinkFunctionForGeneratedCodeAuraPlayerController() {} // Begin Cross Module References AURA_API UClass* Z_Construct_UClass_AAuraPlayerController(); AURA_API UClass* Z_Construct_UClass_AAuraPlayerController_NoRegister(); AURA_API UClass* Z_Construct_UClass_UAuraAbilitySystemComponent_NoRegister(); AURA_API UClass* Z_Construct_UClass_UAuraInputConfig_NoRegister(); AURA_API UClass* Z_Construct_UClass_UDamageTextComponent_NoRegister(); COREUOBJECT_API UClass* Z_Construct_UClass_UClass(); ENGINE_API UClass* Z_Construct_UClass_ACharacter_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_APlayerController(); ENGINE_API UClass* Z_Construct_UClass_USplineComponent_NoRegister(); ENHANCEDINPUT_API UClass* Z_Construct_UClass_UInputAction_NoRegister(); ENHANCEDINPUT_API UClass* Z_Construct_UClass_UInputMappingContext_NoRegister(); UPackage* Z_Construct_UPackage__Script_Aura(); // End Cross Module References // Begin Class AAuraPlayerController Function ShowDamageNumber struct AuraPlayerController_eventShowDamageNumber_Parms { float DamageAmount; ACharacter* TargetCharacter; bool bCritical; bool bBlocked; }; static const FName NAME_AAuraPlayerController_ShowDamageNumber = FName(TEXT("ShowDamageNumber")); void AAuraPlayerController::ShowDamageNumber(float DamageAmount, ACharacter* TargetCharacter, bool bCritical, bool bBlocked) { AuraPlayerController_eventShowDamageNumber_Parms Parms; Parms.DamageAmount=DamageAmount; Parms.TargetCharacter=TargetCharacter; Parms.bCritical=bCritical ? true : false; Parms.bBlocked=bBlocked ? true : false; UFunction* Func = FindFunctionChecked(NAME_AAuraPlayerController_ShowDamageNumber); ProcessEvent(Func,&Parms); } struct Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "ModuleRelativePath", "Public/Player/AuraPlayerController.h" }, }; #endif // WITH_METADATA static const UECodeGen_Private::FFloatPropertyParams NewProp_DamageAmount; static const UECodeGen_Private::FObjectPropertyParams NewProp_TargetCharacter; static void NewProp_bCritical_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bCritical; static void NewProp_bBlocked_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bBlocked; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; static const UECodeGen_Private::FFunctionParams FuncParams; }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_DamageAmount = { "DamageAmount", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraPlayerController_eventShowDamageNumber_Parms, DamageAmount), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_TargetCharacter = { "TargetCharacter", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraPlayerController_eventShowDamageNumber_Parms, TargetCharacter), Z_Construct_UClass_ACharacter_NoRegister, METADATA_PARAMS(0, nullptr) }; void Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_bCritical_SetBit(void* Obj) { ((AuraPlayerController_eventShowDamageNumber_Parms*)Obj)->bCritical = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_bCritical = { "bCritical", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(AuraPlayerController_eventShowDamageNumber_Parms), &Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_bCritical_SetBit, METADATA_PARAMS(0, nullptr) }; void Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_bBlocked_SetBit(void* Obj) { ((AuraPlayerController_eventShowDamageNumber_Parms*)Obj)->bBlocked = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_bBlocked = { "bBlocked", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(AuraPlayerController_eventShowDamageNumber_Parms), &Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_bBlocked_SetBit, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_DamageAmount, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_TargetCharacter, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_bCritical, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::NewProp_bBlocked, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::PropPointers) < 2048); const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AAuraPlayerController, nullptr, "ShowDamageNumber", nullptr, nullptr, Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::PropPointers), sizeof(AuraPlayerController_eventShowDamageNumber_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x01020CC0, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::Function_MetaDataParams), Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::Function_MetaDataParams) }; static_assert(sizeof(AuraPlayerController_eventShowDamageNumber_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(AAuraPlayerController::execShowDamageNumber) { P_GET_PROPERTY(FFloatProperty,Z_Param_DamageAmount); P_GET_OBJECT(ACharacter,Z_Param_TargetCharacter); P_GET_UBOOL(Z_Param_bCritical); P_GET_UBOOL(Z_Param_bBlocked); P_FINISH; P_NATIVE_BEGIN; P_THIS->ShowDamageNumber_Implementation(Z_Param_DamageAmount,Z_Param_TargetCharacter,Z_Param_bCritical,Z_Param_bBlocked); P_NATIVE_END; } // End Class AAuraPlayerController Function ShowDamageNumber // Begin Class AAuraPlayerController void AAuraPlayerController::StaticRegisterNativesAAuraPlayerController() { UClass* Class = AAuraPlayerController::StaticClass(); static const FNameNativePtrPair Funcs[] = { { "ShowDamageNumber", &AAuraPlayerController::execShowDamageNumber }, }; FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs)); } IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(AAuraPlayerController); UClass* Z_Construct_UClass_AAuraPlayerController_NoRegister() { return AAuraPlayerController::StaticClass(); } struct Z_Construct_UClass_AAuraPlayerController_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { #if !UE_BUILD_SHIPPING { "Comment", "/**\n * \n */" }, #endif { "HideCategories", "Collision Rendering Transformation" }, { "IncludePath", "Player/AuraPlayerController.h" }, { "ModuleRelativePath", "Public/Player/AuraPlayerController.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AuraContext_MetaData[] = { { "Category", "Input" }, { "ModuleRelativePath", "Public/Player/AuraPlayerController.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MoveAction_MetaData[] = { { "Category", "Input" }, { "ModuleRelativePath", "Public/Player/AuraPlayerController.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ShiftAction_MetaData[] = { { "Category", "Input" }, { "ModuleRelativePath", "Public/Player/AuraPlayerController.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AuraAbilitySystemComponent_MetaData[] = { { "EditInline", "true" }, { "ModuleRelativePath", "Public/Player/AuraPlayerController.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputConfig_MetaData[] = { { "Category", "Input" }, { "ModuleRelativePath", "Public/Player/AuraPlayerController.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AutoRunAcceptanceRadius_MetaData[] = { { "Category", "Input" }, { "ModuleRelativePath", "Public/Player/AuraPlayerController.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Spline_MetaData[] = { { "Category", "Input" }, { "EditInline", "true" }, { "ModuleRelativePath", "Public/Player/AuraPlayerController.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DamageTextComponentClass_MetaData[] = { { "Category", "AuraPlayerController" }, #if !UE_BUILD_SHIPPING { "Comment", "//Show Damage Numbers\n" }, #endif { "ModuleRelativePath", "Public/Player/AuraPlayerController.h" }, #if !UE_BUILD_SHIPPING { "ToolTip", "Show Damage Numbers" }, #endif }; #endif // WITH_METADATA static const UECodeGen_Private::FObjectPropertyParams NewProp_AuraContext; static const UECodeGen_Private::FObjectPropertyParams NewProp_MoveAction; static const UECodeGen_Private::FObjectPropertyParams NewProp_ShiftAction; static const UECodeGen_Private::FObjectPropertyParams NewProp_AuraAbilitySystemComponent; static const UECodeGen_Private::FObjectPropertyParams NewProp_InputConfig; static const UECodeGen_Private::FFloatPropertyParams NewProp_AutoRunAcceptanceRadius; static const UECodeGen_Private::FObjectPropertyParams NewProp_Spline; static const UECodeGen_Private::FClassPropertyParams NewProp_DamageTextComponentClass; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; static UObject* (*const DependentSingletons[])(); static constexpr FClassFunctionLinkInfo FuncInfo[] = { { &Z_Construct_UFunction_AAuraPlayerController_ShowDamageNumber, "ShowDamageNumber" }, // 3602162530 }; static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_AuraContext = { "AuraContext", nullptr, (EPropertyFlags)0x0144000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerController, AuraContext), Z_Construct_UClass_UInputMappingContext_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AuraContext_MetaData), NewProp_AuraContext_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_MoveAction = { "MoveAction", nullptr, (EPropertyFlags)0x0144000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerController, MoveAction), Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MoveAction_MetaData), NewProp_MoveAction_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_ShiftAction = { "ShiftAction", nullptr, (EPropertyFlags)0x0144000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerController, ShiftAction), Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ShiftAction_MetaData), NewProp_ShiftAction_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_AuraAbilitySystemComponent = { "AuraAbilitySystemComponent", nullptr, (EPropertyFlags)0x0144000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerController, AuraAbilitySystemComponent), Z_Construct_UClass_UAuraAbilitySystemComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AuraAbilitySystemComponent_MetaData), NewProp_AuraAbilitySystemComponent_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_InputConfig = { "InputConfig", nullptr, (EPropertyFlags)0x0144000000010001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerController, InputConfig), Z_Construct_UClass_UAuraInputConfig_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputConfig_MetaData), NewProp_InputConfig_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_AutoRunAcceptanceRadius = { "AutoRunAcceptanceRadius", nullptr, (EPropertyFlags)0x0040000000010001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerController, AutoRunAcceptanceRadius), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AutoRunAcceptanceRadius_MetaData), NewProp_AutoRunAcceptanceRadius_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_Spline = { "Spline", nullptr, (EPropertyFlags)0x01440000000a0009, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerController, Spline), Z_Construct_UClass_USplineComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Spline_MetaData), NewProp_Spline_MetaData) }; const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_DamageTextComponentClass = { "DamageTextComponentClass", nullptr, (EPropertyFlags)0x0044000000010001, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerController, DamageTextComponentClass), Z_Construct_UClass_UClass, Z_Construct_UClass_UDamageTextComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DamageTextComponentClass_MetaData), NewProp_DamageTextComponentClass_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AAuraPlayerController_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_AuraContext, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_MoveAction, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_ShiftAction, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_AuraAbilitySystemComponent, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_InputConfig, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_AutoRunAcceptanceRadius, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_Spline, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_DamageTextComponentClass, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AAuraPlayerController_Statics::PropPointers) < 2048); UObject* (*const Z_Construct_UClass_AAuraPlayerController_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_APlayerController, (UObject* (*)())Z_Construct_UPackage__Script_Aura, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AAuraPlayerController_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_AAuraPlayerController_Statics::ClassParams = { &AAuraPlayerController::StaticClass, "Game", &StaticCppClassTypeInfo, DependentSingletons, FuncInfo, Z_Construct_UClass_AAuraPlayerController_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), UE_ARRAY_COUNT(FuncInfo), UE_ARRAY_COUNT(Z_Construct_UClass_AAuraPlayerController_Statics::PropPointers), 0, 0x009002A4u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AAuraPlayerController_Statics::Class_MetaDataParams), Z_Construct_UClass_AAuraPlayerController_Statics::Class_MetaDataParams) }; UClass* Z_Construct_UClass_AAuraPlayerController() { if (!Z_Registration_Info_UClass_AAuraPlayerController.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AAuraPlayerController.OuterSingleton, Z_Construct_UClass_AAuraPlayerController_Statics::ClassParams); } return Z_Registration_Info_UClass_AAuraPlayerController.OuterSingleton; } template<> AURA_API UClass* StaticClass() { return AAuraPlayerController::StaticClass(); } DEFINE_VTABLE_PTR_HELPER_CTOR(AAuraPlayerController); AAuraPlayerController::~AAuraPlayerController() {} // End Class AAuraPlayerController // Begin Registration struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_AAuraPlayerController, AAuraPlayerController::StaticClass, TEXT("AAuraPlayerController"), &Z_Registration_Info_UClass_AAuraPlayerController, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraPlayerController), 2344083794U) }, }; }; static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_3839698792(TEXT("/Script/Aura"), Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_Statics::ClassInfo), nullptr, 0, nullptr, 0); // End Registration PRAGMA_ENABLE_DEPRECATION_WARNINGS