Section 13 complete, Damage numbers, added Block chance and Critical Hit chance
This commit is contained in:
@@ -16,6 +16,8 @@ AURA_API UClass* Z_Construct_UClass_UCombatInterface_NoRegister();
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COREUOBJECT_API UClass* Z_Construct_UClass_UClass();
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ENGINE_API UClass* Z_Construct_UClass_ACharacter();
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ENGINE_API UClass* Z_Construct_UClass_UAnimMontage_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_UMaterialInstance_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_UMaterialInstanceDynamic_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_USkeletalMeshComponent_NoRegister();
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GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UAbilitySystemComponent_NoRegister();
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GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UAbilitySystemInterface_NoRegister();
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@@ -25,9 +27,133 @@ GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UGameplayEffect_NoRegister();
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UPackage* Z_Construct_UPackage__Script_Aura();
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// End Cross Module References
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// Begin Class AAuraCharacterBase Function MulticastHandleDeath
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static const FName NAME_AAuraCharacterBase_MulticastHandleDeath = FName(TEXT("MulticastHandleDeath"));
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void AAuraCharacterBase::MulticastHandleDeath()
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{
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UFunction* Func = FindFunctionChecked(NAME_AAuraCharacterBase_MulticastHandleDeath);
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ProcessEvent(Func,NULL);
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}
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struct Z_Construct_UFunction_AAuraCharacterBase_MulticastHandleDeath_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" },
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};
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#endif // WITH_METADATA
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AAuraCharacterBase_MulticastHandleDeath_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AAuraCharacterBase, nullptr, "MulticastHandleDeath", nullptr, nullptr, nullptr, 0, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00024CC0, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraCharacterBase_MulticastHandleDeath_Statics::Function_MetaDataParams), Z_Construct_UFunction_AAuraCharacterBase_MulticastHandleDeath_Statics::Function_MetaDataParams) };
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UFunction* Z_Construct_UFunction_AAuraCharacterBase_MulticastHandleDeath()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AAuraCharacterBase_MulticastHandleDeath_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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DEFINE_FUNCTION(AAuraCharacterBase::execMulticastHandleDeath)
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{
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P_FINISH;
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P_NATIVE_BEGIN;
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P_THIS->MulticastHandleDeath_Implementation();
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P_NATIVE_END;
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}
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// End Class AAuraCharacterBase Function MulticastHandleDeath
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// Begin Class AAuraCharacterBase Function StartDissolveTimeline
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struct AuraCharacterBase_eventStartDissolveTimeline_Parms
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{
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UMaterialInstanceDynamic* DynamicMaterialInstance;
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};
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static const FName NAME_AAuraCharacterBase_StartDissolveTimeline = FName(TEXT("StartDissolveTimeline"));
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void AAuraCharacterBase::StartDissolveTimeline(UMaterialInstanceDynamic* DynamicMaterialInstance)
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{
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AuraCharacterBase_eventStartDissolveTimeline_Parms Parms;
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Parms.DynamicMaterialInstance=DynamicMaterialInstance;
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UFunction* Func = FindFunctionChecked(NAME_AAuraCharacterBase_StartDissolveTimeline);
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ProcessEvent(Func,&Parms);
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}
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struct Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" },
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};
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#endif // WITH_METADATA
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static const UECodeGen_Private::FObjectPropertyParams NewProp_DynamicMaterialInstance;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics::NewProp_DynamicMaterialInstance = { "DynamicMaterialInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraCharacterBase_eventStartDissolveTimeline_Parms, DynamicMaterialInstance), Z_Construct_UClass_UMaterialInstanceDynamic_NoRegister, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics::NewProp_DynamicMaterialInstance,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics::PropPointers) < 2048);
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AAuraCharacterBase, nullptr, "StartDissolveTimeline", nullptr, nullptr, Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics::PropPointers), sizeof(AuraCharacterBase_eventStartDissolveTimeline_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08080800, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics::Function_MetaDataParams), Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics::Function_MetaDataParams) };
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static_assert(sizeof(AuraCharacterBase_eventStartDissolveTimeline_Parms) < MAX_uint16);
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UFunction* Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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// End Class AAuraCharacterBase Function StartDissolveTimeline
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// Begin Class AAuraCharacterBase Function StartWeaponDissolveTimeline
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struct AuraCharacterBase_eventStartWeaponDissolveTimeline_Parms
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{
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UMaterialInstanceDynamic* DynamicMaterialInstance;
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};
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static const FName NAME_AAuraCharacterBase_StartWeaponDissolveTimeline = FName(TEXT("StartWeaponDissolveTimeline"));
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void AAuraCharacterBase::StartWeaponDissolveTimeline(UMaterialInstanceDynamic* DynamicMaterialInstance)
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{
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AuraCharacterBase_eventStartWeaponDissolveTimeline_Parms Parms;
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Parms.DynamicMaterialInstance=DynamicMaterialInstance;
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UFunction* Func = FindFunctionChecked(NAME_AAuraCharacterBase_StartWeaponDissolveTimeline);
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ProcessEvent(Func,&Parms);
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}
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struct Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" },
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};
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#endif // WITH_METADATA
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static const UECodeGen_Private::FObjectPropertyParams NewProp_DynamicMaterialInstance;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics::NewProp_DynamicMaterialInstance = { "DynamicMaterialInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraCharacterBase_eventStartWeaponDissolveTimeline_Parms, DynamicMaterialInstance), Z_Construct_UClass_UMaterialInstanceDynamic_NoRegister, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics::NewProp_DynamicMaterialInstance,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics::PropPointers) < 2048);
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AAuraCharacterBase, nullptr, "StartWeaponDissolveTimeline", nullptr, nullptr, Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics::PropPointers), sizeof(AuraCharacterBase_eventStartWeaponDissolveTimeline_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08080800, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics::Function_MetaDataParams), Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics::Function_MetaDataParams) };
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static_assert(sizeof(AuraCharacterBase_eventStartWeaponDissolveTimeline_Parms) < MAX_uint16);
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UFunction* Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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// End Class AAuraCharacterBase Function StartWeaponDissolveTimeline
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// Begin Class AAuraCharacterBase
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void AAuraCharacterBase::StaticRegisterNativesAAuraCharacterBase()
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{
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UClass* Class = AAuraCharacterBase::StaticClass();
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static const FNameNativePtrPair Funcs[] = {
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{ "MulticastHandleDeath", &AAuraCharacterBase::execMulticastHandleDeath },
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};
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FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
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}
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IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(AAuraCharacterBase);
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UClass* Z_Construct_UClass_AAuraCharacterBase_NoRegister()
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@@ -77,6 +203,14 @@ struct Z_Construct_UClass_AAuraCharacterBase_Statics
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{ "Category", "Attributes" },
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{ "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WeaponDissolveMaterialInstance_MetaData[] = {
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{ "Category", "AuraCharacterBase" },
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{ "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DissolveMaterialInstance_MetaData[] = {
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{ "Category", "AuraCharacterBase" },
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{ "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_StartupAbilities_MetaData[] = {
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{ "Category", "Abilities" },
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{ "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" },
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@@ -93,11 +227,19 @@ struct Z_Construct_UClass_AAuraCharacterBase_Statics
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static const UECodeGen_Private::FClassPropertyParams NewProp_DefaultPrimaryAttributes;
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static const UECodeGen_Private::FClassPropertyParams NewProp_DefaultSecondaryAttributes;
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static const UECodeGen_Private::FClassPropertyParams NewProp_DefaultVitalAttributes;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_WeaponDissolveMaterialInstance;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_DissolveMaterialInstance;
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static const UECodeGen_Private::FClassPropertyParams NewProp_StartupAbilities_Inner;
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static const UECodeGen_Private::FArrayPropertyParams NewProp_StartupAbilities;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_HitReactMontage;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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static UObject* (*const DependentSingletons[])();
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static constexpr FClassFunctionLinkInfo FuncInfo[] = {
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{ &Z_Construct_UFunction_AAuraCharacterBase_MulticastHandleDeath, "MulticastHandleDeath" }, // 3933392777
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{ &Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline, "StartDissolveTimeline" }, // 545279879
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{ &Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline, "StartWeaponDissolveTimeline" }, // 1197144491
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};
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static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
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static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[];
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<AAuraCharacterBase>::IsAbstract,
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@@ -111,6 +253,8 @@ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraCharacter
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const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_DefaultPrimaryAttributes = { "DefaultPrimaryAttributes", nullptr, (EPropertyFlags)0x0024080000000015, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, DefaultPrimaryAttributes), Z_Construct_UClass_UClass, Z_Construct_UClass_UGameplayEffect_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultPrimaryAttributes_MetaData), NewProp_DefaultPrimaryAttributes_MetaData) };
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const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_DefaultSecondaryAttributes = { "DefaultSecondaryAttributes", nullptr, (EPropertyFlags)0x0024080000000015, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, DefaultSecondaryAttributes), Z_Construct_UClass_UClass, Z_Construct_UClass_UGameplayEffect_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultSecondaryAttributes_MetaData), NewProp_DefaultSecondaryAttributes_MetaData) };
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const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_DefaultVitalAttributes = { "DefaultVitalAttributes", nullptr, (EPropertyFlags)0x0024080000000015, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, DefaultVitalAttributes), Z_Construct_UClass_UClass, Z_Construct_UClass_UGameplayEffect_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultVitalAttributes_MetaData), NewProp_DefaultVitalAttributes_MetaData) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_WeaponDissolveMaterialInstance = { "WeaponDissolveMaterialInstance", nullptr, (EPropertyFlags)0x0124080000000015, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, WeaponDissolveMaterialInstance), Z_Construct_UClass_UMaterialInstance_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WeaponDissolveMaterialInstance_MetaData), NewProp_WeaponDissolveMaterialInstance_MetaData) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_DissolveMaterialInstance = { "DissolveMaterialInstance", nullptr, (EPropertyFlags)0x0124080000000015, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, DissolveMaterialInstance), Z_Construct_UClass_UMaterialInstance_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DissolveMaterialInstance_MetaData), NewProp_DissolveMaterialInstance_MetaData) };
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const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_StartupAbilities_Inner = { "StartupAbilities", nullptr, (EPropertyFlags)0x0004000000000000, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UClass, Z_Construct_UClass_UGameplayAbility_NoRegister, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_StartupAbilities = { "StartupAbilities", nullptr, (EPropertyFlags)0x0044000000000001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, StartupAbilities), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StartupAbilities_MetaData), NewProp_StartupAbilities_MetaData) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_HitReactMontage = { "HitReactMontage", nullptr, (EPropertyFlags)0x0144000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, HitReactMontage), Z_Construct_UClass_UAnimMontage_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_HitReactMontage_MetaData), NewProp_HitReactMontage_MetaData) };
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@@ -122,6 +266,8 @@ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AAuraChar
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_DefaultPrimaryAttributes,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_DefaultSecondaryAttributes,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_DefaultVitalAttributes,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_WeaponDissolveMaterialInstance,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_DissolveMaterialInstance,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_StartupAbilities_Inner,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_StartupAbilities,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_HitReactMontage,
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@@ -141,11 +287,11 @@ const UECodeGen_Private::FClassParams Z_Construct_UClass_AAuraCharacterBase_Stat
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"Game",
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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FuncInfo,
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Z_Construct_UClass_AAuraCharacterBase_Statics::PropPointers,
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InterfaceParams,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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UE_ARRAY_COUNT(FuncInfo),
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UE_ARRAY_COUNT(Z_Construct_UClass_AAuraCharacterBase_Statics::PropPointers),
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UE_ARRAY_COUNT(InterfaceParams),
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0x009000A5u,
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@@ -171,10 +317,10 @@ AAuraCharacterBase::~AAuraCharacterBase() {}
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struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_AAuraCharacterBase, AAuraCharacterBase::StaticClass, TEXT("AAuraCharacterBase"), &Z_Registration_Info_UClass_AAuraCharacterBase, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraCharacterBase), 3094744761U) },
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{ Z_Construct_UClass_AAuraCharacterBase, AAuraCharacterBase::StaticClass, TEXT("AAuraCharacterBase"), &Z_Registration_Info_UClass_AAuraCharacterBase, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraCharacterBase), 176082474U) },
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};
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};
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_893329396(TEXT("/Script/Aura"),
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_4294940937(TEXT("/Script/Aura"),
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Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0);
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