Save Often

This commit is contained in:
2025-11-02 06:40:35 -05:00
parent 92f0e7d794
commit 2dbdfa5bf8
143 changed files with 18130 additions and 9077 deletions

View File

@@ -27,7 +27,7 @@ void EmptyLinkFunctionForGeneratedCodeAura_init() {}
SingletonFuncArray,
UE_ARRAY_COUNT(SingletonFuncArray),
PKG_CompiledIn | 0x00000000,
0xE04CDEAD,
0x238B018B,
0x59DE3670,
METADATA_PARAMS(0, nullptr)
};
@@ -35,5 +35,5 @@ void EmptyLinkFunctionForGeneratedCodeAura_init() {}
}
return Z_Registration_Info_UPackage__Script_Aura.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_Aura(Z_Construct_UPackage__Script_Aura, TEXT("/Script/Aura"), Z_Registration_Info_UPackage__Script_Aura, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xE04CDEAD, 0x59DE3670));
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_Aura(Z_Construct_UPackage__Script_Aura, TEXT("/Script/Aura"), Z_Registration_Info_UPackage__Script_Aura, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x238B018B, 0x59DE3670));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -83,10 +83,10 @@ AAuraCharacter::~AAuraCharacter() {}
struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacter_h_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_AAuraCharacter, AAuraCharacter::StaticClass, TEXT("AAuraCharacter"), &Z_Registration_Info_UClass_AAuraCharacter, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraCharacter), 2195291968U) },
{ Z_Construct_UClass_AAuraCharacter, AAuraCharacter::StaticClass, TEXT("AAuraCharacter"), &Z_Registration_Info_UClass_AAuraCharacter, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraCharacter), 1349058545U) },
};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacter_h_2743088145(TEXT("/Script/Aura"),
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacter_h_3263318556(TEXT("/Script/Aura"),
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacter_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacter_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);

View File

@@ -15,6 +15,7 @@ AURA_API UClass* Z_Construct_UClass_AAuraCharacterBase_NoRegister();
AURA_API UClass* Z_Construct_UClass_UCombatInterface_NoRegister();
COREUOBJECT_API UClass* Z_Construct_UClass_UClass();
ENGINE_API UClass* Z_Construct_UClass_ACharacter();
ENGINE_API UClass* Z_Construct_UClass_UAnimMontage_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_USkeletalMeshComponent_NoRegister();
GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UAbilitySystemComponent_NoRegister();
GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UAbilitySystemInterface_NoRegister();
@@ -80,6 +81,10 @@ struct Z_Construct_UClass_AAuraCharacterBase_Statics
{ "Category", "Abilities" },
{ "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_HitReactMontage_MetaData[] = {
{ "Category", "Combat" },
{ "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FObjectPropertyParams NewProp_Weapon;
static const UECodeGen_Private::FNamePropertyParams NewProp_WeaponTipSocketName;
@@ -90,6 +95,7 @@ struct Z_Construct_UClass_AAuraCharacterBase_Statics
static const UECodeGen_Private::FClassPropertyParams NewProp_DefaultVitalAttributes;
static const UECodeGen_Private::FClassPropertyParams NewProp_StartupAbilities_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_StartupAbilities;
static const UECodeGen_Private::FObjectPropertyParams NewProp_HitReactMontage;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static UObject* (*const DependentSingletons[])();
static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[];
@@ -107,6 +113,7 @@ const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_AAuraCharacterB
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_DefaultVitalAttributes = { "DefaultVitalAttributes", nullptr, (EPropertyFlags)0x0024080000000015, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, DefaultVitalAttributes), Z_Construct_UClass_UClass, Z_Construct_UClass_UGameplayEffect_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultVitalAttributes_MetaData), NewProp_DefaultVitalAttributes_MetaData) };
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_StartupAbilities_Inner = { "StartupAbilities", nullptr, (EPropertyFlags)0x0004000000000000, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UClass, Z_Construct_UClass_UGameplayAbility_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_StartupAbilities = { "StartupAbilities", nullptr, (EPropertyFlags)0x0044000000000001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, StartupAbilities), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StartupAbilities_MetaData), NewProp_StartupAbilities_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_HitReactMontage = { "HitReactMontage", nullptr, (EPropertyFlags)0x0144000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, HitReactMontage), Z_Construct_UClass_UAnimMontage_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_HitReactMontage_MetaData), NewProp_HitReactMontage_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AAuraCharacterBase_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_Weapon,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_WeaponTipSocketName,
@@ -117,6 +124,7 @@ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AAuraChar
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_DefaultVitalAttributes,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_StartupAbilities_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_StartupAbilities,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_HitReactMontage,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AAuraCharacterBase_Statics::PropPointers) < 2048);
UObject* (*const Z_Construct_UClass_AAuraCharacterBase_Statics::DependentSingletons[])() = {
@@ -126,7 +134,7 @@ UObject* (*const Z_Construct_UClass_AAuraCharacterBase_Statics::DependentSinglet
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AAuraCharacterBase_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FImplementedInterfaceParams Z_Construct_UClass_AAuraCharacterBase_Statics::InterfaceParams[] = {
{ Z_Construct_UClass_UAbilitySystemInterface_NoRegister, (int32)VTABLE_OFFSET(AAuraCharacterBase, IAbilitySystemInterface), false }, // 2272790346
{ Z_Construct_UClass_UCombatInterface_NoRegister, (int32)VTABLE_OFFSET(AAuraCharacterBase, ICombatInterface), false }, // 3013394427
{ Z_Construct_UClass_UCombatInterface_NoRegister, (int32)VTABLE_OFFSET(AAuraCharacterBase, ICombatInterface), false }, // 1329028447
};
const UECodeGen_Private::FClassParams Z_Construct_UClass_AAuraCharacterBase_Statics::ClassParams = {
&AAuraCharacterBase::StaticClass,
@@ -163,10 +171,10 @@ AAuraCharacterBase::~AAuraCharacterBase() {}
struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_AAuraCharacterBase, AAuraCharacterBase::StaticClass, TEXT("AAuraCharacterBase"), &Z_Registration_Info_UClass_AAuraCharacterBase, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraCharacterBase), 414249833U) },
{ Z_Construct_UClass_AAuraCharacterBase, AAuraCharacterBase::StaticClass, TEXT("AAuraCharacterBase"), &Z_Registration_Info_UClass_AAuraCharacterBase, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraCharacterBase), 3094744761U) },
};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_1678521065(TEXT("/Script/Aura"),
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_893329396(TEXT("/Script/Aura"),
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);

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@@ -14,7 +14,7 @@ PRAGMA_DISABLE_DEPRECATION_WARNINGS
#endif
#define AURA_AuraCharacterBase_generated_h
#define FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_16_INCLASS_NO_PURE_DECLS \
#define FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_22_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesAAuraCharacterBase(); \
friend struct Z_Construct_UClass_AAuraCharacterBase_Statics; \
@@ -24,7 +24,7 @@ public: \
virtual UObject* _getUObject() const override { return const_cast<AAuraCharacterBase*>(this); }
#define FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_16_ENHANCED_CONSTRUCTORS \
#define FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_22_ENHANCED_CONSTRUCTORS \
private: \
/** Private move- and copy-constructors, should never be used */ \
AAuraCharacterBase(AAuraCharacterBase&&); \
@@ -36,12 +36,12 @@ public: \
NO_API virtual ~AAuraCharacterBase();
#define FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_13_PROLOG
#define FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_16_GENERATED_BODY \
#define FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_19_PROLOG
#define FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_22_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_16_INCLASS_NO_PURE_DECLS \
FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_16_ENHANCED_CONSTRUCTORS \
FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_22_INCLASS_NO_PURE_DECLS \
FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_22_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,94 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Aura/Public/AbilitySystem/GameplayAbility/AuraDamageAbility.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeAuraDamageAbility() {}
// Begin Cross Module References
AURA_API UClass* Z_Construct_UClass_UAuraDamageAbility();
AURA_API UClass* Z_Construct_UClass_UAuraDamageAbility_NoRegister();
AURA_API UClass* Z_Construct_UClass_UAuraGameplayAbility();
UPackage* Z_Construct_UPackage__Script_Aura();
// End Cross Module References
// Begin Class UAuraDamageAbility
void UAuraDamageAbility::StaticRegisterNativesUAuraDamageAbility()
{
}
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UAuraDamageAbility);
UClass* Z_Construct_UClass_UAuraDamageAbility_NoRegister()
{
return UAuraDamageAbility::StaticClass();
}
struct Z_Construct_UClass_UAuraDamageAbility_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
#if !UE_BUILD_SHIPPING
{ "Comment", "/**\n * \n */" },
#endif
{ "IncludePath", "AbilitySystem/GameplayAbility/AuraDamageAbility.h" },
{ "ModuleRelativePath", "Public/AbilitySystem/GameplayAbility/AuraDamageAbility.h" },
};
#endif // WITH_METADATA
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAuraDamageAbility>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_UAuraDamageAbility_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAuraGameplayAbility,
(UObject* (*)())Z_Construct_UPackage__Script_Aura,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAuraDamageAbility_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAuraDamageAbility_Statics::ClassParams = {
&UAuraDamageAbility::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x001000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAuraDamageAbility_Statics::Class_MetaDataParams), Z_Construct_UClass_UAuraDamageAbility_Statics::Class_MetaDataParams)
};
UClass* Z_Construct_UClass_UAuraDamageAbility()
{
if (!Z_Registration_Info_UClass_UAuraDamageAbility.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAuraDamageAbility.OuterSingleton, Z_Construct_UClass_UAuraDamageAbility_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAuraDamageAbility.OuterSingleton;
}
template<> AURA_API UClass* StaticClass<UAuraDamageAbility>()
{
return UAuraDamageAbility::StaticClass();
}
UAuraDamageAbility::UAuraDamageAbility(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR(UAuraDamageAbility);
UAuraDamageAbility::~UAuraDamageAbility() {}
// End Class UAuraDamageAbility
// Begin Registration
struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraDamageAbility_h_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAuraDamageAbility, UAuraDamageAbility::StaticClass, TEXT("UAuraDamageAbility"), &Z_Registration_Info_UClass_UAuraDamageAbility, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAuraDamageAbility), 2860389780U) },
};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraDamageAbility_h_3097771548(TEXT("/Script/Aura"),
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraDamageAbility_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraDamageAbility_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);
// End Registration
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,56 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AbilitySystem/GameplayAbility/AuraDamageAbility.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef AURA_AuraDamageAbility_generated_h
#error "AuraDamageAbility.generated.h already included, missing '#pragma once' in AuraDamageAbility.h"
#endif
#define AURA_AuraDamageAbility_generated_h
#define FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraDamageAbility_h_15_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAuraDamageAbility(); \
friend struct Z_Construct_UClass_UAuraDamageAbility_Statics; \
public: \
DECLARE_CLASS(UAuraDamageAbility, UAuraGameplayAbility, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Aura"), NO_API) \
DECLARE_SERIALIZER(UAuraDamageAbility)
#define FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraDamageAbility_h_15_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAuraDamageAbility(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
private: \
/** Private move- and copy-constructors, should never be used */ \
UAuraDamageAbility(UAuraDamageAbility&&); \
UAuraDamageAbility(const UAuraDamageAbility&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAuraDamageAbility); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAuraDamageAbility); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAuraDamageAbility) \
NO_API virtual ~UAuraDamageAbility();
#define FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraDamageAbility_h_12_PROLOG
#define FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraDamageAbility_h_15_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraDamageAbility_h_15_INCLASS_NO_PURE_DECLS \
FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraDamageAbility_h_15_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> AURA_API UClass* StaticClass<class UAuraDamageAbility>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraDamageAbility_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -46,6 +46,14 @@ struct Z_Construct_UClass_AAuraEnemy_Statics
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OnMaxHealthChanged_MetaData[] = {
{ "ModuleRelativePath", "Public/Character/AuraEnemy.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bHitReacting_MetaData[] = {
{ "Category", "Combat" },
{ "ModuleRelativePath", "Public/Character/AuraEnemy.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BaseWalkSpeed_MetaData[] = {
{ "Category", "Combat" },
{ "ModuleRelativePath", "Public/Character/AuraEnemy.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Level_MetaData[] = {
{ "Category", "Character Class Defaults" },
{ "ModuleRelativePath", "Public/Character/AuraEnemy.h" },
@@ -66,6 +74,9 @@ struct Z_Construct_UClass_AAuraEnemy_Statics
#endif // WITH_METADATA
static const UECodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnHealthChanged;
static const UECodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnMaxHealthChanged;
static void NewProp_bHitReacting_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bHitReacting;
static const UECodeGen_Private::FFloatPropertyParams NewProp_BaseWalkSpeed;
static const UECodeGen_Private::FIntPropertyParams NewProp_Level;
static const UECodeGen_Private::FTextPropertyParams NewProp_Name;
static const UECodeGen_Private::FBytePropertyParams NewProp_CharacterClass_Underlying;
@@ -81,6 +92,12 @@ struct Z_Construct_UClass_AAuraEnemy_Statics
};
const UECodeGen_Private::FMulticastDelegatePropertyParams Z_Construct_UClass_AAuraEnemy_Statics::NewProp_OnHealthChanged = { "OnHealthChanged", nullptr, (EPropertyFlags)0x0010000010080000, UECodeGen_Private::EPropertyGenFlags::InlineMulticastDelegate, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraEnemy, OnHealthChanged), Z_Construct_UDelegateFunction_Aura_OnAttributeChangedSignature__DelegateSignature, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OnHealthChanged_MetaData), NewProp_OnHealthChanged_MetaData) }; // 1564251299
const UECodeGen_Private::FMulticastDelegatePropertyParams Z_Construct_UClass_AAuraEnemy_Statics::NewProp_OnMaxHealthChanged = { "OnMaxHealthChanged", nullptr, (EPropertyFlags)0x0010000010080000, UECodeGen_Private::EPropertyGenFlags::InlineMulticastDelegate, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraEnemy, OnMaxHealthChanged), Z_Construct_UDelegateFunction_Aura_OnAttributeChangedSignature__DelegateSignature, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OnMaxHealthChanged_MetaData), NewProp_OnMaxHealthChanged_MetaData) }; // 1564251299
void Z_Construct_UClass_AAuraEnemy_Statics::NewProp_bHitReacting_SetBit(void* Obj)
{
((AAuraEnemy*)Obj)->bHitReacting = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_AAuraEnemy_Statics::NewProp_bHitReacting = { "bHitReacting", nullptr, (EPropertyFlags)0x0010000000000014, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(AAuraEnemy), &Z_Construct_UClass_AAuraEnemy_Statics::NewProp_bHitReacting_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bHitReacting_MetaData), NewProp_bHitReacting_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_AAuraEnemy_Statics::NewProp_BaseWalkSpeed = { "BaseWalkSpeed", nullptr, (EPropertyFlags)0x0010000000000014, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraEnemy, BaseWalkSpeed), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BaseWalkSpeed_MetaData), NewProp_BaseWalkSpeed_MetaData) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_AAuraEnemy_Statics::NewProp_Level = { "Level", nullptr, (EPropertyFlags)0x0020080000000015, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraEnemy, Level), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Level_MetaData), NewProp_Level_MetaData) };
const UECodeGen_Private::FTextPropertyParams Z_Construct_UClass_AAuraEnemy_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0020080000000015, UECodeGen_Private::EPropertyGenFlags::Text, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraEnemy, Name), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Name_MetaData), NewProp_Name_MetaData) };
const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_AAuraEnemy_Statics::NewProp_CharacterClass_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
@@ -89,6 +106,8 @@ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraEnemy_Sta
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AAuraEnemy_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraEnemy_Statics::NewProp_OnHealthChanged,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraEnemy_Statics::NewProp_OnMaxHealthChanged,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraEnemy_Statics::NewProp_bHitReacting,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraEnemy_Statics::NewProp_BaseWalkSpeed,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraEnemy_Statics::NewProp_Level,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraEnemy_Statics::NewProp_Name,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraEnemy_Statics::NewProp_CharacterClass_Underlying,
@@ -139,10 +158,10 @@ AAuraEnemy::~AAuraEnemy() {}
struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_AAuraEnemy, AAuraEnemy::StaticClass, TEXT("AAuraEnemy"), &Z_Registration_Info_UClass_AAuraEnemy, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraEnemy), 2117858649U) },
{ Z_Construct_UClass_AAuraEnemy, AAuraEnemy::StaticClass, TEXT("AAuraEnemy"), &Z_Registration_Info_UClass_AAuraEnemy, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraEnemy), 601731964U) },
};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_4244227425(TEXT("/Script/Aura"),
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_3357512976(TEXT("/Script/Aura"),
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);

View File

@@ -6,6 +6,7 @@
#include "UObject/GeneratedCppIncludes.h"
#include "Aura/Public/AbilitySystem/GameplayAbility/AuraGameplayAbility.h"
#include "GameplayAbilities/Public/ScalableFloat.h"
#include "Runtime/GameplayTags/Classes/GameplayTagContainer.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeAuraGameplayAbility() {}
@@ -14,6 +15,7 @@ void EmptyLinkFunctionForGeneratedCodeAuraGameplayAbility() {}
AURA_API UClass* Z_Construct_UClass_UAuraGameplayAbility();
AURA_API UClass* Z_Construct_UClass_UAuraGameplayAbility_NoRegister();
GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UGameplayAbility();
GAMEPLAYABILITIES_API UScriptStruct* Z_Construct_UScriptStruct_FScalableFloat();
GAMEPLAYTAGS_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayTag();
UPackage* Z_Construct_UPackage__Script_Aura();
// End Cross Module References
@@ -45,14 +47,9 @@ struct Z_Construct_UClass_UAuraGameplayAbility_Statics
{ "Category", "Ability Params" },
{ "ModuleRelativePath", "Public/AbilitySystem/GameplayAbility/AuraGameplayAbility.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Level_MetaData[] = {
{ "Category", "Ability Params" },
{ "ModuleRelativePath", "Public/AbilitySystem/GameplayAbility/AuraGameplayAbility.h" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FStructPropertyParams NewProp_StartupInputTag;
static const UECodeGen_Private::FFloatPropertyParams NewProp_Damage;
static const UECodeGen_Private::FFloatPropertyParams NewProp_Level;
static const UECodeGen_Private::FStructPropertyParams NewProp_Damage;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
@@ -61,12 +58,10 @@ struct Z_Construct_UClass_UAuraGameplayAbility_Statics
static const UECodeGen_Private::FClassParams ClassParams;
};
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAuraGameplayAbility_Statics::NewProp_StartupInputTag = { "StartupInputTag", nullptr, (EPropertyFlags)0x0010000000010001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraGameplayAbility, StartupInputTag), Z_Construct_UScriptStruct_FGameplayTag, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StartupInputTag_MetaData), NewProp_StartupInputTag_MetaData) }; // 1298103297
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAuraGameplayAbility_Statics::NewProp_Damage = { "Damage", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraGameplayAbility, Damage), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Damage_MetaData), NewProp_Damage_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAuraGameplayAbility_Statics::NewProp_Level = { "Level", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraGameplayAbility, Level), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Level_MetaData), NewProp_Level_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAuraGameplayAbility_Statics::NewProp_Damage = { "Damage", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraGameplayAbility, Damage), Z_Construct_UScriptStruct_FScalableFloat, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Damage_MetaData), NewProp_Damage_MetaData) }; // 703790095
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAuraGameplayAbility_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAuraGameplayAbility_Statics::NewProp_StartupInputTag,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAuraGameplayAbility_Statics::NewProp_Damage,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAuraGameplayAbility_Statics::NewProp_Level,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAuraGameplayAbility_Statics::PropPointers) < 2048);
UObject* (*const Z_Construct_UClass_UAuraGameplayAbility_Statics::DependentSingletons[])() = {
@@ -110,10 +105,10 @@ UAuraGameplayAbility::~UAuraGameplayAbility() {}
struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraGameplayAbility_h_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAuraGameplayAbility, UAuraGameplayAbility::StaticClass, TEXT("UAuraGameplayAbility"), &Z_Registration_Info_UClass_UAuraGameplayAbility, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAuraGameplayAbility), 721785575U) },
{ Z_Construct_UClass_UAuraGameplayAbility, UAuraGameplayAbility::StaticClass, TEXT("UAuraGameplayAbility"), &Z_Registration_Info_UClass_UAuraGameplayAbility, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAuraGameplayAbility), 445850075U) },
};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraGameplayAbility_h_71141404(TEXT("/Script/Aura"),
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraGameplayAbility_h_1856394433(TEXT("/Script/Aura"),
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraGameplayAbility_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraGameplayAbility_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);

View File

@@ -160,10 +160,10 @@ UAuraProjectileSpell::~UAuraProjectileSpell() {}
struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraProjectileSpell_h_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAuraProjectileSpell, UAuraProjectileSpell::StaticClass, TEXT("UAuraProjectileSpell"), &Z_Registration_Info_UClass_UAuraProjectileSpell, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAuraProjectileSpell), 4219340026U) },
{ Z_Construct_UClass_UAuraProjectileSpell, UAuraProjectileSpell::StaticClass, TEXT("UAuraProjectileSpell"), &Z_Registration_Info_UClass_UAuraProjectileSpell, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAuraProjectileSpell), 1400647485U) },
};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraProjectileSpell_h_599155280(TEXT("/Script/Aura"),
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraProjectileSpell_h_3409753648(TEXT("/Script/Aura"),
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraProjectileSpell_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraProjectileSpell_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);

View File

@@ -0,0 +1,254 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Aura/Public/AbilitySystem/Data/CharacterClassInfo.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeCharacterClassInfo() {}
// Begin Cross Module References
AURA_API UClass* Z_Construct_UClass_UCharacterClassInfo();
AURA_API UClass* Z_Construct_UClass_UCharacterClassInfo_NoRegister();
AURA_API UEnum* Z_Construct_UEnum_Aura_ECharacterClass();
AURA_API UScriptStruct* Z_Construct_UScriptStruct_FCharacterClassDefaultInfo();
COREUOBJECT_API UClass* Z_Construct_UClass_UClass();
ENGINE_API UClass* Z_Construct_UClass_UDataAsset();
GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UGameplayEffect_NoRegister();
UPackage* Z_Construct_UPackage__Script_Aura();
// End Cross Module References
// Begin Enum ECharacterClass
static FEnumRegistrationInfo Z_Registration_Info_UEnum_ECharacterClass;
static UEnum* ECharacterClass_StaticEnum()
{
if (!Z_Registration_Info_UEnum_ECharacterClass.OuterSingleton)
{
Z_Registration_Info_UEnum_ECharacterClass.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_Aura_ECharacterClass, (UObject*)Z_Construct_UPackage__Script_Aura(), TEXT("ECharacterClass"));
}
return Z_Registration_Info_UEnum_ECharacterClass.OuterSingleton;
}
template<> AURA_API UEnum* StaticEnum<ECharacterClass>()
{
return ECharacterClass_StaticEnum();
}
struct Z_Construct_UEnum_Aura_ECharacterClass_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Elementalist.Name", "ECharacterClass::Elementalist" },
{ "ModuleRelativePath", "Public/AbilitySystem/Data/CharacterClassInfo.h" },
{ "Ranger.Name", "ECharacterClass::Ranger" },
{ "Warrior.Name", "ECharacterClass::Warrior" },
};
#endif // WITH_METADATA
static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "ECharacterClass::Elementalist", (int64)ECharacterClass::Elementalist },
{ "ECharacterClass::Warrior", (int64)ECharacterClass::Warrior },
{ "ECharacterClass::Ranger", (int64)ECharacterClass::Ranger },
};
static const UECodeGen_Private::FEnumParams EnumParams;
};
const UECodeGen_Private::FEnumParams Z_Construct_UEnum_Aura_ECharacterClass_Statics::EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_Aura,
nullptr,
"ECharacterClass",
"ECharacterClass",
Z_Construct_UEnum_Aura_ECharacterClass_Statics::Enumerators,
RF_Public|RF_Transient|RF_MarkAsNative,
UE_ARRAY_COUNT(Z_Construct_UEnum_Aura_ECharacterClass_Statics::Enumerators),
EEnumFlags::None,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_Aura_ECharacterClass_Statics::Enum_MetaDataParams), Z_Construct_UEnum_Aura_ECharacterClass_Statics::Enum_MetaDataParams)
};
UEnum* Z_Construct_UEnum_Aura_ECharacterClass()
{
if (!Z_Registration_Info_UEnum_ECharacterClass.InnerSingleton)
{
UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_ECharacterClass.InnerSingleton, Z_Construct_UEnum_Aura_ECharacterClass_Statics::EnumParams);
}
return Z_Registration_Info_UEnum_ECharacterClass.InnerSingleton;
}
// End Enum ECharacterClass
// Begin ScriptStruct FCharacterClassDefaultInfo
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_CharacterClassDefaultInfo;
class UScriptStruct* FCharacterClassDefaultInfo::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_CharacterClassDefaultInfo.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_CharacterClassDefaultInfo.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FCharacterClassDefaultInfo, (UObject*)Z_Construct_UPackage__Script_Aura(), TEXT("CharacterClassDefaultInfo"));
}
return Z_Registration_Info_UScriptStruct_CharacterClassDefaultInfo.OuterSingleton;
}
template<> AURA_API UScriptStruct* StaticStruct<FCharacterClassDefaultInfo>()
{
return FCharacterClassDefaultInfo::StaticStruct();
}
struct Z_Construct_UScriptStruct_FCharacterClassDefaultInfo_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "ModuleRelativePath", "Public/AbilitySystem/Data/CharacterClassInfo.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PrimaryAttributes_MetaData[] = {
{ "Category", "Class Defaults" },
{ "ModuleRelativePath", "Public/AbilitySystem/Data/CharacterClassInfo.h" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FClassPropertyParams NewProp_PrimaryAttributes;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FCharacterClassDefaultInfo>();
}
static const UECodeGen_Private::FStructParams StructParams;
};
const UECodeGen_Private::FClassPropertyParams Z_Construct_UScriptStruct_FCharacterClassDefaultInfo_Statics::NewProp_PrimaryAttributes = { "PrimaryAttributes", nullptr, (EPropertyFlags)0x0014000000010001, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCharacterClassDefaultInfo, PrimaryAttributes), Z_Construct_UClass_UClass, Z_Construct_UClass_UGameplayEffect_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PrimaryAttributes_MetaData), NewProp_PrimaryAttributes_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FCharacterClassDefaultInfo_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCharacterClassDefaultInfo_Statics::NewProp_PrimaryAttributes,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCharacterClassDefaultInfo_Statics::PropPointers) < 2048);
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FCharacterClassDefaultInfo_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Aura,
nullptr,
&NewStructOps,
"CharacterClassDefaultInfo",
Z_Construct_UScriptStruct_FCharacterClassDefaultInfo_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCharacterClassDefaultInfo_Statics::PropPointers),
sizeof(FCharacterClassDefaultInfo),
alignof(FCharacterClassDefaultInfo),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCharacterClassDefaultInfo_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FCharacterClassDefaultInfo_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FCharacterClassDefaultInfo()
{
if (!Z_Registration_Info_UScriptStruct_CharacterClassDefaultInfo.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_CharacterClassDefaultInfo.InnerSingleton, Z_Construct_UScriptStruct_FCharacterClassDefaultInfo_Statics::StructParams);
}
return Z_Registration_Info_UScriptStruct_CharacterClassDefaultInfo.InnerSingleton;
}
// End ScriptStruct FCharacterClassDefaultInfo
// Begin Class UCharacterClassInfo
void UCharacterClassInfo::StaticRegisterNativesUCharacterClassInfo()
{
}
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UCharacterClassInfo);
UClass* Z_Construct_UClass_UCharacterClassInfo_NoRegister()
{
return UCharacterClassInfo::StaticClass();
}
struct Z_Construct_UClass_UCharacterClassInfo_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
#if !UE_BUILD_SHIPPING
{ "Comment", "/**\n * \n */" },
#endif
{ "IncludePath", "AbilitySystem/Data/CharacterClassInfo.h" },
{ "ModuleRelativePath", "Public/AbilitySystem/Data/CharacterClassInfo.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CharacterClassInformation_MetaData[] = {
{ "Category", "Character Class Defaults" },
{ "ModuleRelativePath", "Public/AbilitySystem/Data/CharacterClassInfo.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SecondaryAttributes_MetaData[] = {
{ "Category", "Common Class Defaults" },
{ "ModuleRelativePath", "Public/AbilitySystem/Data/CharacterClassInfo.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_VitalAttributes_MetaData[] = {
{ "Category", "Common Class Defaults" },
{ "ModuleRelativePath", "Public/AbilitySystem/Data/CharacterClassInfo.h" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FStructPropertyParams NewProp_CharacterClassInformation_ValueProp;
static const UECodeGen_Private::FBytePropertyParams NewProp_CharacterClassInformation_Key_KeyProp_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_CharacterClassInformation_Key_KeyProp;
static const UECodeGen_Private::FMapPropertyParams NewProp_CharacterClassInformation;
static const UECodeGen_Private::FClassPropertyParams NewProp_SecondaryAttributes;
static const UECodeGen_Private::FClassPropertyParams NewProp_VitalAttributes;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UCharacterClassInfo>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
};
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UCharacterClassInfo_Statics::NewProp_CharacterClassInformation_ValueProp = { "CharacterClassInformation", nullptr, (EPropertyFlags)0x0000000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 1, Z_Construct_UScriptStruct_FCharacterClassDefaultInfo, METADATA_PARAMS(0, nullptr) }; // 1554994236
const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UCharacterClassInfo_Statics::NewProp_CharacterClassInformation_Key_KeyProp_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UCharacterClassInfo_Statics::NewProp_CharacterClassInformation_Key_KeyProp = { "CharacterClassInformation_Key", nullptr, (EPropertyFlags)0x0000000000000001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UEnum_Aura_ECharacterClass, METADATA_PARAMS(0, nullptr) }; // 1307390188
const UECodeGen_Private::FMapPropertyParams Z_Construct_UClass_UCharacterClassInfo_Statics::NewProp_CharacterClassInformation = { "CharacterClassInformation", nullptr, (EPropertyFlags)0x0010000000010001, UECodeGen_Private::EPropertyGenFlags::Map, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCharacterClassInfo, CharacterClassInformation), EMapPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CharacterClassInformation_MetaData), NewProp_CharacterClassInformation_MetaData) }; // 1307390188 1554994236
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_UCharacterClassInfo_Statics::NewProp_SecondaryAttributes = { "SecondaryAttributes", nullptr, (EPropertyFlags)0x0014000000010001, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCharacterClassInfo, SecondaryAttributes), Z_Construct_UClass_UClass, Z_Construct_UClass_UGameplayEffect_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SecondaryAttributes_MetaData), NewProp_SecondaryAttributes_MetaData) };
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_UCharacterClassInfo_Statics::NewProp_VitalAttributes = { "VitalAttributes", nullptr, (EPropertyFlags)0x0014000000010001, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCharacterClassInfo, VitalAttributes), Z_Construct_UClass_UClass, Z_Construct_UClass_UGameplayEffect_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_VitalAttributes_MetaData), NewProp_VitalAttributes_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UCharacterClassInfo_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCharacterClassInfo_Statics::NewProp_CharacterClassInformation_ValueProp,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCharacterClassInfo_Statics::NewProp_CharacterClassInformation_Key_KeyProp_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCharacterClassInfo_Statics::NewProp_CharacterClassInformation_Key_KeyProp,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCharacterClassInfo_Statics::NewProp_CharacterClassInformation,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCharacterClassInfo_Statics::NewProp_SecondaryAttributes,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCharacterClassInfo_Statics::NewProp_VitalAttributes,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCharacterClassInfo_Statics::PropPointers) < 2048);
UObject* (*const Z_Construct_UClass_UCharacterClassInfo_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UDataAsset,
(UObject* (*)())Z_Construct_UPackage__Script_Aura,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCharacterClassInfo_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UCharacterClassInfo_Statics::ClassParams = {
&UCharacterClassInfo::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UCharacterClassInfo_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UCharacterClassInfo_Statics::PropPointers),
0,
0x001000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCharacterClassInfo_Statics::Class_MetaDataParams), Z_Construct_UClass_UCharacterClassInfo_Statics::Class_MetaDataParams)
};
UClass* Z_Construct_UClass_UCharacterClassInfo()
{
if (!Z_Registration_Info_UClass_UCharacterClassInfo.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCharacterClassInfo.OuterSingleton, Z_Construct_UClass_UCharacterClassInfo_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UCharacterClassInfo.OuterSingleton;
}
template<> AURA_API UClass* StaticClass<UCharacterClassInfo>()
{
return UCharacterClassInfo::StaticClass();
}
UCharacterClassInfo::UCharacterClassInfo(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR(UCharacterClassInfo);
UCharacterClassInfo::~UCharacterClassInfo() {}
// End Class UCharacterClassInfo
// Begin Registration
struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_Statics
{
static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = {
{ ECharacterClass_StaticEnum, TEXT("ECharacterClass"), &Z_Registration_Info_UEnum_ECharacterClass, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 1307390188U) },
};
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FCharacterClassDefaultInfo::StaticStruct, Z_Construct_UScriptStruct_FCharacterClassDefaultInfo_Statics::NewStructOps, TEXT("CharacterClassDefaultInfo"), &Z_Registration_Info_UScriptStruct_CharacterClassDefaultInfo, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FCharacterClassDefaultInfo), 1554994236U) },
};
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UCharacterClassInfo, UCharacterClassInfo::StaticClass, TEXT("UCharacterClassInfo"), &Z_Registration_Info_UClass_UCharacterClassInfo, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCharacterClassInfo), 1920560898U) },
};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_1062139496(TEXT("/Script/Aura"),
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_Statics::ClassInfo),
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_Statics::ScriptStructInfo),
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_Statics::EnumInfo));
// End Registration
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,72 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AbilitySystem/Data/CharacterClassInfo.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef AURA_CharacterClassInfo_generated_h
#error "CharacterClassInfo.generated.h already included, missing '#pragma once' in CharacterClassInfo.h"
#endif
#define AURA_CharacterClassInfo_generated_h
#define FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_22_GENERATED_BODY \
friend struct Z_Construct_UScriptStruct_FCharacterClassDefaultInfo_Statics; \
AURA_API static class UScriptStruct* StaticStruct();
template<> AURA_API UScriptStruct* StaticStruct<struct FCharacterClassDefaultInfo>();
#define FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_34_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCharacterClassInfo(); \
friend struct Z_Construct_UClass_UCharacterClassInfo_Statics; \
public: \
DECLARE_CLASS(UCharacterClassInfo, UDataAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Aura"), NO_API) \
DECLARE_SERIALIZER(UCharacterClassInfo)
#define FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_34_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UCharacterClassInfo(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
private: \
/** Private move- and copy-constructors, should never be used */ \
UCharacterClassInfo(UCharacterClassInfo&&); \
UCharacterClassInfo(const UCharacterClassInfo&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UCharacterClassInfo); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCharacterClassInfo); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCharacterClassInfo) \
NO_API virtual ~UCharacterClassInfo();
#define FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_31_PROLOG
#define FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_34_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_34_INCLASS_NO_PURE_DECLS \
FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_34_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> AURA_API UClass* StaticClass<class UCharacterClassInfo>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h
#define FOREACH_ENUM_ECHARACTERCLASS(op) \
op(ECharacterClass::Elementalist) \
op(ECharacterClass::Warrior) \
op(ECharacterClass::Ranger)
enum class ECharacterClass : uint8;
template<> struct TIsUEnumClass<ECharacterClass> { enum { Value = true }; };
template<> AURA_API UEnum* StaticEnum<ECharacterClass>();
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -14,9 +14,80 @@ AURA_API UClass* Z_Construct_UClass_UCombatInterface();
AURA_API UClass* Z_Construct_UClass_UCombatInterface_NoRegister();
COREUOBJECT_API UClass* Z_Construct_UClass_UInterface();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector();
ENGINE_API UClass* Z_Construct_UClass_UAnimMontage_NoRegister();
UPackage* Z_Construct_UPackage__Script_Aura();
// End Cross Module References
// Begin Interface UCombatInterface Function GetHitReactMontage
struct CombatInterface_eventGetHitReactMontage_Parms
{
UAnimMontage* ReturnValue;
/** Constructor, initializes return property only **/
CombatInterface_eventGetHitReactMontage_Parms()
: ReturnValue(NULL)
{
}
};
UAnimMontage* ICombatInterface::GetHitReactMontage()
{
check(0 && "Do not directly call Event functions in Interfaces. Call Execute_GetHitReactMontage instead.");
CombatInterface_eventGetHitReactMontage_Parms Parms;
return Parms.ReturnValue;
}
static FName NAME_UCombatInterface_GetHitReactMontage = FName(TEXT("GetHitReactMontage"));
UAnimMontage* ICombatInterface::Execute_GetHitReactMontage(UObject* O)
{
check(O != NULL);
check(O->GetClass()->ImplementsInterface(UCombatInterface::StaticClass()));
CombatInterface_eventGetHitReactMontage_Parms Parms;
UFunction* const Func = O->FindFunction(NAME_UCombatInterface_GetHitReactMontage);
if (Func)
{
O->ProcessEvent(Func, &Parms);
}
else if (auto I = (ICombatInterface*)(O->GetNativeInterfaceAddress(UCombatInterface::StaticClass())))
{
Parms.ReturnValue = I->GetHitReactMontage_Implementation();
}
return Parms.ReturnValue;
}
struct Z_Construct_UFunction_UCombatInterface_GetHitReactMontage_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/Interact/CombatInterface.h" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UCombatInterface_GetHitReactMontage_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CombatInterface_eventGetHitReactMontage_Parms, ReturnValue), Z_Construct_UClass_UAnimMontage_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UCombatInterface_GetHitReactMontage_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCombatInterface_GetHitReactMontage_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UCombatInterface_GetHitReactMontage_Statics::PropPointers) < 2048);
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UCombatInterface_GetHitReactMontage_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UCombatInterface, nullptr, "GetHitReactMontage", nullptr, nullptr, Z_Construct_UFunction_UCombatInterface_GetHitReactMontage_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UCombatInterface_GetHitReactMontage_Statics::PropPointers), sizeof(CombatInterface_eventGetHitReactMontage_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x0C020C00, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UCombatInterface_GetHitReactMontage_Statics::Function_MetaDataParams), Z_Construct_UFunction_UCombatInterface_GetHitReactMontage_Statics::Function_MetaDataParams) };
static_assert(sizeof(CombatInterface_eventGetHitReactMontage_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UCombatInterface_GetHitReactMontage()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UCombatInterface_GetHitReactMontage_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(ICombatInterface::execGetHitReactMontage)
{
P_FINISH;
P_NATIVE_BEGIN;
*(UAnimMontage**)Z_Param__Result=P_THIS->GetHitReactMontage_Implementation();
P_NATIVE_END;
}
// End Interface UCombatInterface Function GetHitReactMontage
// Begin Interface UCombatInterface Function UpdateFacingTarget
struct CombatInterface_eventUpdateFacingTarget_Parms
{
@@ -74,6 +145,11 @@ UFunction* Z_Construct_UFunction_UCombatInterface_UpdateFacingTarget()
// Begin Interface UCombatInterface
void UCombatInterface::StaticRegisterNativesUCombatInterface()
{
UClass* Class = UCombatInterface::StaticClass();
static const FNameNativePtrPair Funcs[] = {
{ "GetHitReactMontage", &ICombatInterface::execGetHitReactMontage },
};
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
}
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UCombatInterface);
UClass* Z_Construct_UClass_UCombatInterface_NoRegister()
@@ -90,6 +166,7 @@ struct Z_Construct_UClass_UCombatInterface_Statics
#endif // WITH_METADATA
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_UCombatInterface_GetHitReactMontage, "GetHitReactMontage" }, // 495617128
{ &Z_Construct_UFunction_UCombatInterface_UpdateFacingTarget, "UpdateFacingTarget" }, // 1795493391
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
@@ -139,10 +216,10 @@ UCombatInterface::~UCombatInterface() {}
struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Interact_CombatInterface_h_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UCombatInterface, UCombatInterface::StaticClass, TEXT("UCombatInterface"), &Z_Registration_Info_UClass_UCombatInterface, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCombatInterface), 3013394427U) },
{ Z_Construct_UClass_UCombatInterface, UCombatInterface::StaticClass, TEXT("UCombatInterface"), &Z_Registration_Info_UClass_UCombatInterface, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCombatInterface), 1329028447U) },
};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Interact_CombatInterface_h_102103995(TEXT("/Script/Aura"),
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Interact_CombatInterface_h_1788990251(TEXT("/Script/Aura"),
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Interact_CombatInterface_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Interact_CombatInterface_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);

View File

@@ -9,11 +9,17 @@
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class UAnimMontage;
#ifdef AURA_CombatInterface_generated_h
#error "CombatInterface.generated.h already included, missing '#pragma once' in CombatInterface.h"
#endif
#define AURA_CombatInterface_generated_h
#define FID_Aura_Source_Aura_Public_Interact_CombatInterface_h_13_RPC_WRAPPERS_NO_PURE_DECLS \
virtual UAnimMontage* GetHitReactMontage_Implementation() { return NULL; }; \
DECLARE_FUNCTION(execGetHitReactMontage);
#define FID_Aura_Source_Aura_Public_Interact_CombatInterface_h_13_CALLBACK_WRAPPERS
#define FID_Aura_Source_Aura_Public_Interact_CombatInterface_h_13_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
@@ -52,6 +58,7 @@ protected: \
public: \
typedef UCombatInterface UClassType; \
typedef ICombatInterface ThisClass; \
static UAnimMontage* Execute_GetHitReactMontage(UObject* O); \
static void Execute_UpdateFacingTarget(UObject* O, FVector const& TargetLocation); \
virtual UObject* _getUObject() const { return nullptr; }
@@ -60,6 +67,7 @@ public: \
#define FID_Aura_Source_Aura_Public_Interact_CombatInterface_h_21_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Aura_Source_Aura_Public_Interact_CombatInterface_h_13_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Aura_Source_Aura_Public_Interact_CombatInterface_h_13_CALLBACK_WRAPPERS \
FID_Aura_Source_Aura_Public_Interact_CombatInterface_h_13_INCLASS_IINTERFACE_NO_PURE_DECLS \
private: \

View File

@@ -1,30 +1,30 @@
E:\Unreal\Aura\Source\Aura\Public\AuraAssetManager.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\GameplayAbility\AuraDamageAbility.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAttributeSet.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\CharacterClassInfo.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Tasks\TargetDataUnderMouse.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemComponent.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemLibrary.h
E:\Unreal\Aura\Source\Aura\Public\Game\AuraGameMode.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\GameplayAbility\AuraGameplayAbility.h
E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacterBase.h
E:\Unreal\Aura\Source\Aura\Public\Actor\AuraProjectile.h
E:\Unreal\Aura\Source\Aura\Public\Interact\EnemyInterface.h
E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerController.h
E:\Unreal\Aura\Source\Aura\Public\Interact\CombatInterface.h
E:\Unreal\Aura\Source\Aura\Public\UI\HUD\AuraHUD.h
E:\Unreal\Aura\Source\Aura\Public\Input\AuraInputComponent.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemLibrary.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\MMC_MaxHealth.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemComponent.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\MMC_MaxMana.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAttributeSet.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\AuraDataAsset.h
E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AttributeMenuWidgetController.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\GameplayAbility\AuraDamageAbility.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Tasks\TargetDataUnderMouse.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\AttributeInfo.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\CharacterClassInfo.h
E:\Unreal\Aura\Source\Aura\Public\Actor\AuraEffectActor.h
E:\Unreal\Aura\Source\Aura\Public\Character\AuraEnemy.h
E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerState.h
E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacter.h
E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\OverlayWidgetController.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraProjectileSpell.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\MMC_MaxHealth.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\MMC_MaxMana.h
E:\Unreal\Aura\Source\Aura\Public\Input\AuraInputConfig.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\AttributeInfo.h
E:\Unreal\Aura\Source\Aura\Public\Input\AuraInputComponent.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraProjectileSpell.h
E:\Unreal\Aura\Source\Aura\Public\Interact\CombatInterface.h
E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerState.h
E:\Unreal\Aura\Source\Aura\Public\UI\HUD\AuraHUD.h
E:\Unreal\Aura\Source\Aura\Public\Interact\EnemyInterface.h
E:\Unreal\Aura\Source\Aura\Public\Actor\AuraProjectile.h
E:\Unreal\Aura\Source\Aura\Public\Game\AuraGameMode.h
E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerController.h
E:\Unreal\Aura\Source\Aura\Public\UI\Widget\AuraUserWidget.h
E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AttributeMenuWidgetController.h
E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacterBase.h
E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\OverlayWidgetController.h
E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacter.h
E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AuraWidgetController.h