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Aura-TopDownRPG-GAS/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraDamageAbility.gen.cpp
2025-11-02 06:40:35 -05:00

95 lines
4.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Aura/Public/AbilitySystem/GameplayAbility/AuraDamageAbility.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeAuraDamageAbility() {}
// Begin Cross Module References
AURA_API UClass* Z_Construct_UClass_UAuraDamageAbility();
AURA_API UClass* Z_Construct_UClass_UAuraDamageAbility_NoRegister();
AURA_API UClass* Z_Construct_UClass_UAuraGameplayAbility();
UPackage* Z_Construct_UPackage__Script_Aura();
// End Cross Module References
// Begin Class UAuraDamageAbility
void UAuraDamageAbility::StaticRegisterNativesUAuraDamageAbility()
{
}
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UAuraDamageAbility);
UClass* Z_Construct_UClass_UAuraDamageAbility_NoRegister()
{
return UAuraDamageAbility::StaticClass();
}
struct Z_Construct_UClass_UAuraDamageAbility_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
#if !UE_BUILD_SHIPPING
{ "Comment", "/**\n * \n */" },
#endif
{ "IncludePath", "AbilitySystem/GameplayAbility/AuraDamageAbility.h" },
{ "ModuleRelativePath", "Public/AbilitySystem/GameplayAbility/AuraDamageAbility.h" },
};
#endif // WITH_METADATA
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAuraDamageAbility>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_UAuraDamageAbility_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAuraGameplayAbility,
(UObject* (*)())Z_Construct_UPackage__Script_Aura,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAuraDamageAbility_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAuraDamageAbility_Statics::ClassParams = {
&UAuraDamageAbility::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x001000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAuraDamageAbility_Statics::Class_MetaDataParams), Z_Construct_UClass_UAuraDamageAbility_Statics::Class_MetaDataParams)
};
UClass* Z_Construct_UClass_UAuraDamageAbility()
{
if (!Z_Registration_Info_UClass_UAuraDamageAbility.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAuraDamageAbility.OuterSingleton, Z_Construct_UClass_UAuraDamageAbility_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAuraDamageAbility.OuterSingleton;
}
template<> AURA_API UClass* StaticClass<UAuraDamageAbility>()
{
return UAuraDamageAbility::StaticClass();
}
UAuraDamageAbility::UAuraDamageAbility(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR(UAuraDamageAbility);
UAuraDamageAbility::~UAuraDamageAbility() {}
// End Class UAuraDamageAbility
// Begin Registration
struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraDamageAbility_h_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAuraDamageAbility, UAuraDamageAbility::StaticClass, TEXT("UAuraDamageAbility"), &Z_Registration_Info_UClass_UAuraDamageAbility, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAuraDamageAbility), 2860389780U) },
};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraDamageAbility_h_3097771548(TEXT("/Script/Aura"),
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraDamageAbility_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraDamageAbility_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);
// End Registration
PRAGMA_ENABLE_DEPRECATION_WARNINGS