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Aura-TopDownRPG-GAS/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacterBase.gen.cpp

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2025-10-14 22:20:59 -04:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Aura/Public/Character/AuraCharacterBase.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeAuraCharacterBase() {}
// Begin Cross Module References
AURA_API UClass* Z_Construct_UClass_AAuraCharacterBase();
AURA_API UClass* Z_Construct_UClass_AAuraCharacterBase_NoRegister();
AURA_API UClass* Z_Construct_UClass_UCombatInterface_NoRegister();
COREUOBJECT_API UClass* Z_Construct_UClass_UClass();
ENGINE_API UClass* Z_Construct_UClass_ACharacter();
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ENGINE_API UClass* Z_Construct_UClass_UAnimMontage_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UMaterialInstance_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UMaterialInstanceDynamic_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_USkeletalMeshComponent_NoRegister();
GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UAbilitySystemComponent_NoRegister();
GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UAbilitySystemInterface_NoRegister();
GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UAttributeSet_NoRegister();
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GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UGameplayAbility_NoRegister();
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GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UGameplayEffect_NoRegister();
UPackage* Z_Construct_UPackage__Script_Aura();
// End Cross Module References
// Begin Class AAuraCharacterBase Function MulticastHandleDeath
static const FName NAME_AAuraCharacterBase_MulticastHandleDeath = FName(TEXT("MulticastHandleDeath"));
void AAuraCharacterBase::MulticastHandleDeath()
{
UFunction* Func = FindFunctionChecked(NAME_AAuraCharacterBase_MulticastHandleDeath);
ProcessEvent(Func,NULL);
}
struct Z_Construct_UFunction_AAuraCharacterBase_MulticastHandleDeath_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AAuraCharacterBase_MulticastHandleDeath_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AAuraCharacterBase, nullptr, "MulticastHandleDeath", nullptr, nullptr, nullptr, 0, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00024CC0, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraCharacterBase_MulticastHandleDeath_Statics::Function_MetaDataParams), Z_Construct_UFunction_AAuraCharacterBase_MulticastHandleDeath_Statics::Function_MetaDataParams) };
UFunction* Z_Construct_UFunction_AAuraCharacterBase_MulticastHandleDeath()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AAuraCharacterBase_MulticastHandleDeath_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(AAuraCharacterBase::execMulticastHandleDeath)
{
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->MulticastHandleDeath_Implementation();
P_NATIVE_END;
}
// End Class AAuraCharacterBase Function MulticastHandleDeath
// Begin Class AAuraCharacterBase Function StartDissolveTimeline
struct AuraCharacterBase_eventStartDissolveTimeline_Parms
{
UMaterialInstanceDynamic* DynamicMaterialInstance;
};
static const FName NAME_AAuraCharacterBase_StartDissolveTimeline = FName(TEXT("StartDissolveTimeline"));
void AAuraCharacterBase::StartDissolveTimeline(UMaterialInstanceDynamic* DynamicMaterialInstance)
{
AuraCharacterBase_eventStartDissolveTimeline_Parms Parms;
Parms.DynamicMaterialInstance=DynamicMaterialInstance;
UFunction* Func = FindFunctionChecked(NAME_AAuraCharacterBase_StartDissolveTimeline);
ProcessEvent(Func,&Parms);
}
struct Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FObjectPropertyParams NewProp_DynamicMaterialInstance;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics::NewProp_DynamicMaterialInstance = { "DynamicMaterialInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraCharacterBase_eventStartDissolveTimeline_Parms, DynamicMaterialInstance), Z_Construct_UClass_UMaterialInstanceDynamic_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics::NewProp_DynamicMaterialInstance,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics::PropPointers) < 2048);
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AAuraCharacterBase, nullptr, "StartDissolveTimeline", nullptr, nullptr, Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics::PropPointers), sizeof(AuraCharacterBase_eventStartDissolveTimeline_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08080800, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics::Function_MetaDataParams), Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics::Function_MetaDataParams) };
static_assert(sizeof(AuraCharacterBase_eventStartDissolveTimeline_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics::FuncParams);
}
return ReturnFunction;
}
// End Class AAuraCharacterBase Function StartDissolveTimeline
// Begin Class AAuraCharacterBase Function StartWeaponDissolveTimeline
struct AuraCharacterBase_eventStartWeaponDissolveTimeline_Parms
{
UMaterialInstanceDynamic* DynamicMaterialInstance;
};
static const FName NAME_AAuraCharacterBase_StartWeaponDissolveTimeline = FName(TEXT("StartWeaponDissolveTimeline"));
void AAuraCharacterBase::StartWeaponDissolveTimeline(UMaterialInstanceDynamic* DynamicMaterialInstance)
{
AuraCharacterBase_eventStartWeaponDissolveTimeline_Parms Parms;
Parms.DynamicMaterialInstance=DynamicMaterialInstance;
UFunction* Func = FindFunctionChecked(NAME_AAuraCharacterBase_StartWeaponDissolveTimeline);
ProcessEvent(Func,&Parms);
}
struct Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FObjectPropertyParams NewProp_DynamicMaterialInstance;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics::NewProp_DynamicMaterialInstance = { "DynamicMaterialInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraCharacterBase_eventStartWeaponDissolveTimeline_Parms, DynamicMaterialInstance), Z_Construct_UClass_UMaterialInstanceDynamic_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics::NewProp_DynamicMaterialInstance,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics::PropPointers) < 2048);
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AAuraCharacterBase, nullptr, "StartWeaponDissolveTimeline", nullptr, nullptr, Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics::PropPointers), sizeof(AuraCharacterBase_eventStartWeaponDissolveTimeline_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08080800, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics::Function_MetaDataParams), Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics::Function_MetaDataParams) };
static_assert(sizeof(AuraCharacterBase_eventStartWeaponDissolveTimeline_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics::FuncParams);
}
return ReturnFunction;
}
// End Class AAuraCharacterBase Function StartWeaponDissolveTimeline
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// Begin Class AAuraCharacterBase
void AAuraCharacterBase::StaticRegisterNativesAAuraCharacterBase()
{
UClass* Class = AAuraCharacterBase::StaticClass();
static const FNameNativePtrPair Funcs[] = {
{ "MulticastHandleDeath", &AAuraCharacterBase::execMulticastHandleDeath },
};
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
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}
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(AAuraCharacterBase);
UClass* Z_Construct_UClass_AAuraCharacterBase_NoRegister()
{
return AAuraCharacterBase::StaticClass();
}
struct Z_Construct_UClass_AAuraCharacterBase_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "HideCategories", "Navigation" },
{ "IncludePath", "Character/AuraCharacterBase.h" },
{ "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Weapon_MetaData[] = {
{ "Category", "Combat" },
#if !UE_BUILD_SHIPPING
{ "Comment", "//Weapon\n" },
#endif
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" },
#if !UE_BUILD_SHIPPING
{ "ToolTip", "Weapon" },
#endif
};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WeaponTipSocketName_MetaData[] = {
{ "Category", "Combat" },
{ "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" },
};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AbilitySystemComponent_MetaData[] = {
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AttributeSet_MetaData[] = {
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DefaultPrimaryAttributes_MetaData[] = {
{ "Category", "Attributes" },
{ "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DefaultSecondaryAttributes_MetaData[] = {
{ "Category", "Attributes" },
{ "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DefaultVitalAttributes_MetaData[] = {
{ "Category", "Attributes" },
{ "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WeaponDissolveMaterialInstance_MetaData[] = {
{ "Category", "AuraCharacterBase" },
{ "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DissolveMaterialInstance_MetaData[] = {
{ "Category", "AuraCharacterBase" },
{ "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" },
};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_StartupAbilities_MetaData[] = {
{ "Category", "Abilities" },
{ "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" },
};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_HitReactMontage_MetaData[] = {
{ "Category", "Combat" },
{ "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" },
};
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#endif // WITH_METADATA
static const UECodeGen_Private::FObjectPropertyParams NewProp_Weapon;
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static const UECodeGen_Private::FNamePropertyParams NewProp_WeaponTipSocketName;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_AbilitySystemComponent;
static const UECodeGen_Private::FObjectPropertyParams NewProp_AttributeSet;
static const UECodeGen_Private::FClassPropertyParams NewProp_DefaultPrimaryAttributes;
static const UECodeGen_Private::FClassPropertyParams NewProp_DefaultSecondaryAttributes;
static const UECodeGen_Private::FClassPropertyParams NewProp_DefaultVitalAttributes;
static const UECodeGen_Private::FObjectPropertyParams NewProp_WeaponDissolveMaterialInstance;
static const UECodeGen_Private::FObjectPropertyParams NewProp_DissolveMaterialInstance;
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static const UECodeGen_Private::FClassPropertyParams NewProp_StartupAbilities_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_StartupAbilities;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_HitReactMontage;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_AAuraCharacterBase_MulticastHandleDeath, "MulticastHandleDeath" }, // 3933392777
{ &Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline, "StartDissolveTimeline" }, // 545279879
{ &Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline, "StartWeaponDissolveTimeline" }, // 1197144491
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
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static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[];
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<AAuraCharacterBase>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
};
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_Weapon = { "Weapon", nullptr, (EPropertyFlags)0x0124080000080009, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, Weapon), Z_Construct_UClass_USkeletalMeshComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Weapon_MetaData), NewProp_Weapon_MetaData) };
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const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_WeaponTipSocketName = { "WeaponTipSocketName", nullptr, (EPropertyFlags)0x0020080000000001, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, WeaponTipSocketName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WeaponTipSocketName_MetaData), NewProp_WeaponTipSocketName_MetaData) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_AbilitySystemComponent = { "AbilitySystemComponent", nullptr, (EPropertyFlags)0x0124080000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, AbilitySystemComponent), Z_Construct_UClass_UAbilitySystemComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AbilitySystemComponent_MetaData), NewProp_AbilitySystemComponent_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_AttributeSet = { "AttributeSet", nullptr, (EPropertyFlags)0x0124080000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, AttributeSet), Z_Construct_UClass_UAttributeSet_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AttributeSet_MetaData), NewProp_AttributeSet_MetaData) };
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_DefaultPrimaryAttributes = { "DefaultPrimaryAttributes", nullptr, (EPropertyFlags)0x0024080000000015, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, DefaultPrimaryAttributes), Z_Construct_UClass_UClass, Z_Construct_UClass_UGameplayEffect_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultPrimaryAttributes_MetaData), NewProp_DefaultPrimaryAttributes_MetaData) };
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_DefaultSecondaryAttributes = { "DefaultSecondaryAttributes", nullptr, (EPropertyFlags)0x0024080000000015, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, DefaultSecondaryAttributes), Z_Construct_UClass_UClass, Z_Construct_UClass_UGameplayEffect_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultSecondaryAttributes_MetaData), NewProp_DefaultSecondaryAttributes_MetaData) };
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_DefaultVitalAttributes = { "DefaultVitalAttributes", nullptr, (EPropertyFlags)0x0024080000000015, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, DefaultVitalAttributes), Z_Construct_UClass_UClass, Z_Construct_UClass_UGameplayEffect_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultVitalAttributes_MetaData), NewProp_DefaultVitalAttributes_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_WeaponDissolveMaterialInstance = { "WeaponDissolveMaterialInstance", nullptr, (EPropertyFlags)0x0124080000000015, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, WeaponDissolveMaterialInstance), Z_Construct_UClass_UMaterialInstance_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WeaponDissolveMaterialInstance_MetaData), NewProp_WeaponDissolveMaterialInstance_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_DissolveMaterialInstance = { "DissolveMaterialInstance", nullptr, (EPropertyFlags)0x0124080000000015, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, DissolveMaterialInstance), Z_Construct_UClass_UMaterialInstance_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DissolveMaterialInstance_MetaData), NewProp_DissolveMaterialInstance_MetaData) };
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const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_StartupAbilities_Inner = { "StartupAbilities", nullptr, (EPropertyFlags)0x0004000000000000, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UClass, Z_Construct_UClass_UGameplayAbility_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_StartupAbilities = { "StartupAbilities", nullptr, (EPropertyFlags)0x0044000000000001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, StartupAbilities), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StartupAbilities_MetaData), NewProp_StartupAbilities_MetaData) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_HitReactMontage = { "HitReactMontage", nullptr, (EPropertyFlags)0x0144000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, HitReactMontage), Z_Construct_UClass_UAnimMontage_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_HitReactMontage_MetaData), NewProp_HitReactMontage_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AAuraCharacterBase_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_Weapon,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_WeaponTipSocketName,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_AbilitySystemComponent,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_AttributeSet,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_DefaultPrimaryAttributes,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_DefaultSecondaryAttributes,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_DefaultVitalAttributes,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_WeaponDissolveMaterialInstance,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_DissolveMaterialInstance,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_StartupAbilities_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_StartupAbilities,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_HitReactMontage,
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};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AAuraCharacterBase_Statics::PropPointers) < 2048);
UObject* (*const Z_Construct_UClass_AAuraCharacterBase_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_ACharacter,
(UObject* (*)())Z_Construct_UPackage__Script_Aura,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AAuraCharacterBase_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FImplementedInterfaceParams Z_Construct_UClass_AAuraCharacterBase_Statics::InterfaceParams[] = {
{ Z_Construct_UClass_UAbilitySystemInterface_NoRegister, (int32)VTABLE_OFFSET(AAuraCharacterBase, IAbilitySystemInterface), false }, // 2272790346
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{ Z_Construct_UClass_UCombatInterface_NoRegister, (int32)VTABLE_OFFSET(AAuraCharacterBase, ICombatInterface), false }, // 1329028447
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};
const UECodeGen_Private::FClassParams Z_Construct_UClass_AAuraCharacterBase_Statics::ClassParams = {
&AAuraCharacterBase::StaticClass,
"Game",
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
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Z_Construct_UClass_AAuraCharacterBase_Statics::PropPointers,
InterfaceParams,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
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UE_ARRAY_COUNT(Z_Construct_UClass_AAuraCharacterBase_Statics::PropPointers),
UE_ARRAY_COUNT(InterfaceParams),
0x009000A5u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AAuraCharacterBase_Statics::Class_MetaDataParams), Z_Construct_UClass_AAuraCharacterBase_Statics::Class_MetaDataParams)
};
UClass* Z_Construct_UClass_AAuraCharacterBase()
{
if (!Z_Registration_Info_UClass_AAuraCharacterBase.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AAuraCharacterBase.OuterSingleton, Z_Construct_UClass_AAuraCharacterBase_Statics::ClassParams);
}
return Z_Registration_Info_UClass_AAuraCharacterBase.OuterSingleton;
}
template<> AURA_API UClass* StaticClass<AAuraCharacterBase>()
{
return AAuraCharacterBase::StaticClass();
}
DEFINE_VTABLE_PTR_HELPER_CTOR(AAuraCharacterBase);
AAuraCharacterBase::~AAuraCharacterBase() {}
// End Class AAuraCharacterBase
// Begin Registration
struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_AAuraCharacterBase, AAuraCharacterBase::StaticClass, TEXT("AAuraCharacterBase"), &Z_Registration_Info_UClass_AAuraCharacterBase, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraCharacterBase), 176082474U) },
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};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_4294940937(TEXT("/Script/Aura"),
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Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);
// End Registration
PRAGMA_ENABLE_DEPRECATION_WARNINGS