// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Aura/Public/Character/AuraCharacterBase.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS void EmptyLinkFunctionForGeneratedCodeAuraCharacterBase() {} // Begin Cross Module References AURA_API UClass* Z_Construct_UClass_AAuraCharacterBase(); AURA_API UClass* Z_Construct_UClass_AAuraCharacterBase_NoRegister(); AURA_API UClass* Z_Construct_UClass_UCombatInterface_NoRegister(); COREUOBJECT_API UClass* Z_Construct_UClass_UClass(); ENGINE_API UClass* Z_Construct_UClass_ACharacter(); ENGINE_API UClass* Z_Construct_UClass_UAnimMontage_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UMaterialInstance_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UMaterialInstanceDynamic_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_USkeletalMeshComponent_NoRegister(); GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UAbilitySystemComponent_NoRegister(); GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UAbilitySystemInterface_NoRegister(); GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UAttributeSet_NoRegister(); GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UGameplayAbility_NoRegister(); GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UGameplayEffect_NoRegister(); UPackage* Z_Construct_UPackage__Script_Aura(); // End Cross Module References // Begin Class AAuraCharacterBase Function MulticastHandleDeath static const FName NAME_AAuraCharacterBase_MulticastHandleDeath = FName(TEXT("MulticastHandleDeath")); void AAuraCharacterBase::MulticastHandleDeath() { UFunction* Func = FindFunctionChecked(NAME_AAuraCharacterBase_MulticastHandleDeath); ProcessEvent(Func,NULL); } struct Z_Construct_UFunction_AAuraCharacterBase_MulticastHandleDeath_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" }, }; #endif // WITH_METADATA static const UECodeGen_Private::FFunctionParams FuncParams; }; const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AAuraCharacterBase_MulticastHandleDeath_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AAuraCharacterBase, nullptr, "MulticastHandleDeath", nullptr, nullptr, nullptr, 0, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00024CC0, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraCharacterBase_MulticastHandleDeath_Statics::Function_MetaDataParams), Z_Construct_UFunction_AAuraCharacterBase_MulticastHandleDeath_Statics::Function_MetaDataParams) }; UFunction* Z_Construct_UFunction_AAuraCharacterBase_MulticastHandleDeath() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AAuraCharacterBase_MulticastHandleDeath_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(AAuraCharacterBase::execMulticastHandleDeath) { P_FINISH; P_NATIVE_BEGIN; P_THIS->MulticastHandleDeath_Implementation(); P_NATIVE_END; } // End Class AAuraCharacterBase Function MulticastHandleDeath // Begin Class AAuraCharacterBase Function StartDissolveTimeline struct AuraCharacterBase_eventStartDissolveTimeline_Parms { UMaterialInstanceDynamic* DynamicMaterialInstance; }; static const FName NAME_AAuraCharacterBase_StartDissolveTimeline = FName(TEXT("StartDissolveTimeline")); void AAuraCharacterBase::StartDissolveTimeline(UMaterialInstanceDynamic* DynamicMaterialInstance) { AuraCharacterBase_eventStartDissolveTimeline_Parms Parms; Parms.DynamicMaterialInstance=DynamicMaterialInstance; UFunction* Func = FindFunctionChecked(NAME_AAuraCharacterBase_StartDissolveTimeline); ProcessEvent(Func,&Parms); } struct Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" }, }; #endif // WITH_METADATA static const UECodeGen_Private::FObjectPropertyParams NewProp_DynamicMaterialInstance; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; static const UECodeGen_Private::FFunctionParams FuncParams; }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics::NewProp_DynamicMaterialInstance = { "DynamicMaterialInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraCharacterBase_eventStartDissolveTimeline_Parms, DynamicMaterialInstance), Z_Construct_UClass_UMaterialInstanceDynamic_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics::NewProp_DynamicMaterialInstance, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics::PropPointers) < 2048); const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AAuraCharacterBase, nullptr, "StartDissolveTimeline", nullptr, nullptr, Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics::PropPointers), sizeof(AuraCharacterBase_eventStartDissolveTimeline_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08080800, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics::Function_MetaDataParams), Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics::Function_MetaDataParams) }; static_assert(sizeof(AuraCharacterBase_eventStartDissolveTimeline_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline_Statics::FuncParams); } return ReturnFunction; } // End Class AAuraCharacterBase Function StartDissolveTimeline // Begin Class AAuraCharacterBase Function StartWeaponDissolveTimeline struct AuraCharacterBase_eventStartWeaponDissolveTimeline_Parms { UMaterialInstanceDynamic* DynamicMaterialInstance; }; static const FName NAME_AAuraCharacterBase_StartWeaponDissolveTimeline = FName(TEXT("StartWeaponDissolveTimeline")); void AAuraCharacterBase::StartWeaponDissolveTimeline(UMaterialInstanceDynamic* DynamicMaterialInstance) { AuraCharacterBase_eventStartWeaponDissolveTimeline_Parms Parms; Parms.DynamicMaterialInstance=DynamicMaterialInstance; UFunction* Func = FindFunctionChecked(NAME_AAuraCharacterBase_StartWeaponDissolveTimeline); ProcessEvent(Func,&Parms); } struct Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" }, }; #endif // WITH_METADATA static const UECodeGen_Private::FObjectPropertyParams NewProp_DynamicMaterialInstance; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; static const UECodeGen_Private::FFunctionParams FuncParams; }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics::NewProp_DynamicMaterialInstance = { "DynamicMaterialInstance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraCharacterBase_eventStartWeaponDissolveTimeline_Parms, DynamicMaterialInstance), Z_Construct_UClass_UMaterialInstanceDynamic_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics::NewProp_DynamicMaterialInstance, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics::PropPointers) < 2048); const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AAuraCharacterBase, nullptr, "StartWeaponDissolveTimeline", nullptr, nullptr, Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics::PropPointers), sizeof(AuraCharacterBase_eventStartWeaponDissolveTimeline_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08080800, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics::Function_MetaDataParams), Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics::Function_MetaDataParams) }; static_assert(sizeof(AuraCharacterBase_eventStartWeaponDissolveTimeline_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline_Statics::FuncParams); } return ReturnFunction; } // End Class AAuraCharacterBase Function StartWeaponDissolveTimeline // Begin Class AAuraCharacterBase void AAuraCharacterBase::StaticRegisterNativesAAuraCharacterBase() { UClass* Class = AAuraCharacterBase::StaticClass(); static const FNameNativePtrPair Funcs[] = { { "MulticastHandleDeath", &AAuraCharacterBase::execMulticastHandleDeath }, }; FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs)); } IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(AAuraCharacterBase); UClass* Z_Construct_UClass_AAuraCharacterBase_NoRegister() { return AAuraCharacterBase::StaticClass(); } struct Z_Construct_UClass_AAuraCharacterBase_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "HideCategories", "Navigation" }, { "IncludePath", "Character/AuraCharacterBase.h" }, { "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Weapon_MetaData[] = { { "Category", "Combat" }, #if !UE_BUILD_SHIPPING { "Comment", "//Weapon\n" }, #endif { "EditInline", "true" }, { "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" }, #if !UE_BUILD_SHIPPING { "ToolTip", "Weapon" }, #endif }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WeaponTipSocketName_MetaData[] = { { "Category", "Combat" }, { "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AbilitySystemComponent_MetaData[] = { { "EditInline", "true" }, { "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AttributeSet_MetaData[] = { { "EditInline", "true" }, { "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DefaultPrimaryAttributes_MetaData[] = { { "Category", "Attributes" }, { "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DefaultSecondaryAttributes_MetaData[] = { { "Category", "Attributes" }, { "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DefaultVitalAttributes_MetaData[] = { { "Category", "Attributes" }, { "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WeaponDissolveMaterialInstance_MetaData[] = { { "Category", "AuraCharacterBase" }, { "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DissolveMaterialInstance_MetaData[] = { { "Category", "AuraCharacterBase" }, { "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_StartupAbilities_MetaData[] = { { "Category", "Abilities" }, { "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_HitReactMontage_MetaData[] = { { "Category", "Combat" }, { "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" }, }; #endif // WITH_METADATA static const UECodeGen_Private::FObjectPropertyParams NewProp_Weapon; static const UECodeGen_Private::FNamePropertyParams NewProp_WeaponTipSocketName; static const UECodeGen_Private::FObjectPropertyParams NewProp_AbilitySystemComponent; static const UECodeGen_Private::FObjectPropertyParams NewProp_AttributeSet; static const UECodeGen_Private::FClassPropertyParams NewProp_DefaultPrimaryAttributes; static const UECodeGen_Private::FClassPropertyParams NewProp_DefaultSecondaryAttributes; static const UECodeGen_Private::FClassPropertyParams NewProp_DefaultVitalAttributes; static const UECodeGen_Private::FObjectPropertyParams NewProp_WeaponDissolveMaterialInstance; static const UECodeGen_Private::FObjectPropertyParams NewProp_DissolveMaterialInstance; static const UECodeGen_Private::FClassPropertyParams NewProp_StartupAbilities_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_StartupAbilities; static const UECodeGen_Private::FObjectPropertyParams NewProp_HitReactMontage; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; static UObject* (*const DependentSingletons[])(); static constexpr FClassFunctionLinkInfo FuncInfo[] = { { &Z_Construct_UFunction_AAuraCharacterBase_MulticastHandleDeath, "MulticastHandleDeath" }, // 3933392777 { &Z_Construct_UFunction_AAuraCharacterBase_StartDissolveTimeline, "StartDissolveTimeline" }, // 545279879 { &Z_Construct_UFunction_AAuraCharacterBase_StartWeaponDissolveTimeline, "StartWeaponDissolveTimeline" }, // 1197144491 }; static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048); static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[]; static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_Weapon = { "Weapon", nullptr, (EPropertyFlags)0x0124080000080009, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, Weapon), Z_Construct_UClass_USkeletalMeshComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Weapon_MetaData), NewProp_Weapon_MetaData) }; const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_WeaponTipSocketName = { "WeaponTipSocketName", nullptr, (EPropertyFlags)0x0020080000000001, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, WeaponTipSocketName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WeaponTipSocketName_MetaData), NewProp_WeaponTipSocketName_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_AbilitySystemComponent = { "AbilitySystemComponent", nullptr, (EPropertyFlags)0x0124080000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, AbilitySystemComponent), Z_Construct_UClass_UAbilitySystemComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AbilitySystemComponent_MetaData), NewProp_AbilitySystemComponent_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_AttributeSet = { "AttributeSet", nullptr, (EPropertyFlags)0x0124080000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, AttributeSet), Z_Construct_UClass_UAttributeSet_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AttributeSet_MetaData), NewProp_AttributeSet_MetaData) }; const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_DefaultPrimaryAttributes = { "DefaultPrimaryAttributes", nullptr, (EPropertyFlags)0x0024080000000015, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, DefaultPrimaryAttributes), Z_Construct_UClass_UClass, Z_Construct_UClass_UGameplayEffect_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultPrimaryAttributes_MetaData), NewProp_DefaultPrimaryAttributes_MetaData) }; const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_DefaultSecondaryAttributes = { "DefaultSecondaryAttributes", nullptr, (EPropertyFlags)0x0024080000000015, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, DefaultSecondaryAttributes), Z_Construct_UClass_UClass, Z_Construct_UClass_UGameplayEffect_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultSecondaryAttributes_MetaData), NewProp_DefaultSecondaryAttributes_MetaData) }; const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_DefaultVitalAttributes = { "DefaultVitalAttributes", nullptr, (EPropertyFlags)0x0024080000000015, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, DefaultVitalAttributes), Z_Construct_UClass_UClass, Z_Construct_UClass_UGameplayEffect_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultVitalAttributes_MetaData), NewProp_DefaultVitalAttributes_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_WeaponDissolveMaterialInstance = { "WeaponDissolveMaterialInstance", nullptr, (EPropertyFlags)0x0124080000000015, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, WeaponDissolveMaterialInstance), Z_Construct_UClass_UMaterialInstance_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WeaponDissolveMaterialInstance_MetaData), NewProp_WeaponDissolveMaterialInstance_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_DissolveMaterialInstance = { "DissolveMaterialInstance", nullptr, (EPropertyFlags)0x0124080000000015, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, DissolveMaterialInstance), Z_Construct_UClass_UMaterialInstance_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DissolveMaterialInstance_MetaData), NewProp_DissolveMaterialInstance_MetaData) }; const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_StartupAbilities_Inner = { "StartupAbilities", nullptr, (EPropertyFlags)0x0004000000000000, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UClass, Z_Construct_UClass_UGameplayAbility_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_StartupAbilities = { "StartupAbilities", nullptr, (EPropertyFlags)0x0044000000000001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, StartupAbilities), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StartupAbilities_MetaData), NewProp_StartupAbilities_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_HitReactMontage = { "HitReactMontage", nullptr, (EPropertyFlags)0x0144000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, HitReactMontage), Z_Construct_UClass_UAnimMontage_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_HitReactMontage_MetaData), NewProp_HitReactMontage_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AAuraCharacterBase_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_Weapon, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_WeaponTipSocketName, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_AbilitySystemComponent, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_AttributeSet, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_DefaultPrimaryAttributes, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_DefaultSecondaryAttributes, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_DefaultVitalAttributes, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_WeaponDissolveMaterialInstance, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_DissolveMaterialInstance, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_StartupAbilities_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_StartupAbilities, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_HitReactMontage, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AAuraCharacterBase_Statics::PropPointers) < 2048); UObject* (*const Z_Construct_UClass_AAuraCharacterBase_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_ACharacter, (UObject* (*)())Z_Construct_UPackage__Script_Aura, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AAuraCharacterBase_Statics::DependentSingletons) < 16); const UECodeGen_Private::FImplementedInterfaceParams Z_Construct_UClass_AAuraCharacterBase_Statics::InterfaceParams[] = { { Z_Construct_UClass_UAbilitySystemInterface_NoRegister, (int32)VTABLE_OFFSET(AAuraCharacterBase, IAbilitySystemInterface), false }, // 2272790346 { Z_Construct_UClass_UCombatInterface_NoRegister, (int32)VTABLE_OFFSET(AAuraCharacterBase, ICombatInterface), false }, // 1329028447 }; const UECodeGen_Private::FClassParams Z_Construct_UClass_AAuraCharacterBase_Statics::ClassParams = { &AAuraCharacterBase::StaticClass, "Game", &StaticCppClassTypeInfo, DependentSingletons, FuncInfo, Z_Construct_UClass_AAuraCharacterBase_Statics::PropPointers, InterfaceParams, UE_ARRAY_COUNT(DependentSingletons), UE_ARRAY_COUNT(FuncInfo), UE_ARRAY_COUNT(Z_Construct_UClass_AAuraCharacterBase_Statics::PropPointers), UE_ARRAY_COUNT(InterfaceParams), 0x009000A5u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AAuraCharacterBase_Statics::Class_MetaDataParams), Z_Construct_UClass_AAuraCharacterBase_Statics::Class_MetaDataParams) }; UClass* Z_Construct_UClass_AAuraCharacterBase() { if (!Z_Registration_Info_UClass_AAuraCharacterBase.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AAuraCharacterBase.OuterSingleton, Z_Construct_UClass_AAuraCharacterBase_Statics::ClassParams); } return Z_Registration_Info_UClass_AAuraCharacterBase.OuterSingleton; } template<> AURA_API UClass* StaticClass() { return AAuraCharacterBase::StaticClass(); } DEFINE_VTABLE_PTR_HELPER_CTOR(AAuraCharacterBase); AAuraCharacterBase::~AAuraCharacterBase() {} // End Class AAuraCharacterBase // Begin Registration struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_AAuraCharacterBase, AAuraCharacterBase::StaticClass, TEXT("AAuraCharacterBase"), &Z_Registration_Info_UClass_AAuraCharacterBase, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraCharacterBase), 176082474U) }, }; }; static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_4294940937(TEXT("/Script/Aura"), Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_Statics::ClassInfo), nullptr, 0, nullptr, 0); // End Registration PRAGMA_ENABLE_DEPRECATION_WARNINGS