LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
[2025.10.17-01.04.30:448][ 0]LogConfig: Set CVar [[r.VSync:0]]
[2025.10.17-01.04.30:449][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
[2025.10.17-01.04.30:449][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2025.10.17-01.04.30:449][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2025.10.17-01.04.30:449][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2025.10.17-01.04.30:449][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2025.10.17-01.04.30:449][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2025.10.17-01.04.30:449][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2025.10.17-01.04.30:449][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2025.10.17-01.04.30:449][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2025.10.17-01.04.30:449][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2025.10.17-01.04.30:449][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2025.10.17-01.04.30:449][ 0]LogConfig: Set CVar [[r.CustomDepth:3]]
[2025.10.17-01.04.30:449][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2025.10.17-01.04.30:449][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
[2025.10.17-01.04.30:449][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2025.10.17-01.04.30:449][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2025.10.17-01.04.30:449][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2025.10.17-01.04.30:449][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2025.10.17-01.04.30:450][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2025.10.17-01.04.30:450][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2025.10.17-01.04.30:450][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2025.10.17-01.04.30:450][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2025.10.17-01.04.30:450][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2025.10.17-01.04.30:450][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2025.10.17-01.04.30:450][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2025.10.17-01.04.30:450][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2025.10.17-01.04.30:450][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2025.10.17-01.04.30:451][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2025.10.17-01.04.30:451][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2025.10.17-01.04.30:451][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2025.10.17-01.04.30:451][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2025.10.17-01.04.30:451][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2025.10.17-01.04.30:451][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2025.10.17-01.04.30:451][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2025.10.17-01.04.30:451][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2025.10.17-01.04.30:451][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2025.10.17-01.04.30:451][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2025.10.17-01.04.30:451][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2025.10.17-01.04.30:451][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2025.10.17-01.04.30:451][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2025.10.17-01.04.30:451][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2025.10.17-01.04.30:451][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2025.10.17-01.04.30:451][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2025.10.17-01.04.30:451][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2025.10.17-01.04.30:451][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2025.10.17-01.04.30:451][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2025.10.17-01.04.30:452][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2025.10.17-01.04.30:452][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
[2025.10.17-01.04.30:452][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2025.10.17-01.04.30:452][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2025.10.17-01.04.30:452][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2025.10.17-01.04.30:452][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2025.10.17-01.04.30:452][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
[2025.10.17-01.04.30:452][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2025.10.17-01.04.30:452][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created
[2025.10.17-01.04.30:452][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2025.10.17-01.04.30:452][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2025.10.17-01.04.30:452][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2025.10.17-01.04.30:452][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2025.10.17-01.04.30:452][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2025.10.17-01.04.30:452][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2025.10.17-01.04.30:452][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2025.10.17-01.04.30:452][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2025.10.17-01.04.30:452][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2025.10.17-01.04.30:452][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2025.10.17-01.04.30:453][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2025.10.17-01.04.30:453][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2025.10.17-01.04.30:453][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2025.10.17-01.04.30:453][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2025.10.17-01.04.30:453][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2025.10.17-01.04.30:453][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2025.10.17-01.04.30:453][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2025.10.17-01.04.30:453][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2025.10.17-01.04.30:453][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created
[2025.10.17-01.04.30:453][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2025.10.17-01.04.30:453][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2025.10.17-01.04.30:453][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2025.10.17-01.04.30:453][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2025.10.17-01.04.30:453][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2025.10.17-01.04.30:453][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2025.10.17-01.04.30:453][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
[2025.10.17-01.04.30:453][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2025.10.17-01.04.30:453][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2025.10.17-01.04.30:453][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2025.10.17-01.04.30:453][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2025.10.17-01.04.30:454][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
[2025.10.17-01.04.30:454][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2025.10.17-01.04.30:454][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2025.10.17-01.04.30:454][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2025.10.17-01.04.30:454][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2025.10.17-01.04.30:454][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2025.10.17-01.04.30:454][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2025.10.17-01.04.30:454][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2025.10.17-01.04.30:454][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2025.10.17-01.04.30:454][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2025.10.17-01.04.30:457][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2025.10.17-01.04.30:458][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2025.10.17-01.04.30:458][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2025.10.17-01.04.30:458][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2025.10.17-01.04.30:458][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2025.10.17-01.04.30:458][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2025.10.17-01.04.30:458][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2025.10.17-01.04.30:458][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2025.10.17-01.04.30:458][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2025.10.17-01.04.30:458][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2025.10.17-01.04.30:458][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2025.10.17-01.04.30:458][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]]
[2025.10.17-01.04.30:458][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
[2025.10.17-01.04.30:458][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2025.10.17-01.04.30:458][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2025.10.17-01.04.30:458][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2025.10.17-01.04.30:458][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2025.10.17-01.04.30:458][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2025.10.17-01.04.30:458][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2025.10.17-01.04.30:459][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2025.10.17-01.04.30:459][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2025.10.17-01.04.30:459][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2025.10.17-01.04.30:459][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2025.10.17-01.04.30:459][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2025.10.17-01.04.30:459][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2025.10.17-01.04.30:459][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2025.10.17-01.04.30:459][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2025.10.17-01.04.30:459][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2025.10.17-01.04.30:459][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2025.10.17-01.04.30:459][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2025.10.17-01.04.30:459][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2025.10.17-01.04.30:459][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2025.10.17-01.04.30:459][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2025.10.17-01.04.30:459][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2025.10.17-01.04.30:459][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2025.10.17-01.04.30:459][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2025.10.17-01.04.30:459][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2025.10.17-01.04.30:459][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2025.10.17-01.04.30:459][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2025.10.17-01.04.30:460][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2025.10.17-01.04.30:460][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2025.10.17-01.04.30:460][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
[2025.10.17-01.04.30:460][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2025.10.17-01.04.30:460][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2025.10.17-01.04.30:460][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2025.10.17-01.04.30:460][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2025.10.17-01.04.30:460][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2025.10.17-01.04.30:460][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
[2025.10.17-01.04.30:460][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2025.10.17-01.04.30:460][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2025.10.17-01.04.30:460][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2025.10.17-01.04.30:460][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2025.10.17-01.04.30:460][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2025.10.17-01.04.30:460][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2025.10.17-01.04.30:460][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2025.10.17-01.04.30:460][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
[2025.10.17-01.04.30:460][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2025.10.17-01.04.30:460][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2025.10.17-01.04.30:460][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2025.10.17-01.04.30:461][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2025.10.17-01.04.30:461][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
[2025.10.17-01.04.30:461][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2025.10.17-01.04.30:461][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]]
[2025.10.17-01.04.30:461][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2025.10.17-01.04.30:461][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2025.10.17-01.04.30:461][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2025.10.17-01.04.30:461][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2025.10.17-01.04.30:461][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2025.10.17-01.04.30:461][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2025.10.17-01.04.30:461][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]]
[2025.10.17-01.04.30:461][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapMode:1]]
[2025.10.17-01.04.30:461][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]]
[2025.10.17-01.04.30:461][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2025.10.17-01.04.30:461][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2025.10.17-01.04.30:461][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2025.10.17-01.04.30:461][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2025.10.17-01.04.30:461][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2025.10.17-01.04.30:461][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2025.10.17-01.04.30:461][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2025.10.17-01.04.30:461][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2025.10.17-01.04.30:462][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2025.10.17-01.04.30:462][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2025.10.17-01.04.30:462][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2025.10.17-01.04.30:462][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2025.10.17-01.04.30:462][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2025.10.17-01.04.30:462][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2025.10.17-01.04.30:462][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2025.10.17-01.04.30:462][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
[2025.10.17-01.04.30:462][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2025.10.17-01.04.30:462][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2025.10.17-01.04.30:462][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2025.10.17-01.04.30:462][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2025.10.17-01.04.30:462][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2025.10.17-01.04.30:462][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
[2025.10.17-01.04.30:462][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2025.10.17-01.04.30:462][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2025.10.17-01.04.30:462][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2025.10.17-01.04.30:462][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2025.10.17-01.04.30:462][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2025.10.17-01.04.30:462][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2025.10.17-01.04.30:462][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2025.10.17-01.04.30:462][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2025.10.17-01.04.30:463][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2025.10.17-01.04.30:463][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2025.10.17-01.04.30:463][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2025.10.17-01.04.30:463][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2025.10.17-01.04.30:463][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2025.10.17-01.04.30:463][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2025.10.17-01.04.30:463][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2025.10.17-01.04.30:463][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2025.10.17-01.04.30:463][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2025.10.17-01.04.30:463][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2025.10.17-01.04.30:463][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2025.10.17-01.04.30:463][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2025.10.17-01.04.30:463][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2025.10.17-01.04.30:463][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2025.10.17-01.04.30:463][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2025.10.17-01.04.30:463][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2025.10.17-01.04.30:463][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2025.10.17-01.04.30:463][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2025.10.17-01.04.30:463][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2025.10.17-01.04.30:464][ 0]LogConfig: Set CVar [[r.DetailMode:3]]
[2025.10.17-01.04.30:464][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2025.10.17-01.04.30:464][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2025.10.17-01.04.30:464][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2025.10.17-01.04.30:464][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2025.10.17-01.04.30:464][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2025.10.17-01.04.30:464][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2025.10.17-01.04.30:464][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2025.10.17-01.04.30:465][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2025.10.17-01.04.30:465][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2025.10.17-01.04.30:465][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2025.10.17-01.04.30:465][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2025.10.17-01.04.30:465][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2025.10.17-01.04.30:465][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2025.10.17-01.04.30:465][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2025.10.17-01.04.30:465][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2025.10.17-01.04.30:465][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2025.10.17-01.04.30:465][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2025.10.17-01.04.30:465][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2025.10.17-01.04.30:465][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2025.10.17-01.04.30:465][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2025.10.17-01.04.30:465][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
[2025.10.17-01.04.30:465][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2025.10.17-01.04.30:465][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:1]]
[2025.10.17-01.04.30:465][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:512]]
[2025.10.17-01.04.30:465][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]]
[2025.10.17-01.04.30:466][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2025.10.17-01.04.30:466][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2025.10.17-01.04.30:466][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2025.10.17-01.04.30:466][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2025.10.17-01.04.30:466][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2025.10.17-01.04.30:466][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2025.10.17-01.04.30:466][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2025.10.17-01.04.30:466][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2025.10.17-01.04.30:466][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
[2025.10.17-01.04.30:470][ 0]LogRHI: Using Default RHI: D3D12
[2025.10.17-01.04.30:470][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2025.10.17-01.04.30:479][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
[2025.10.17-01.04.30:479][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2025.10.17-01.04.30:720][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3080 Ti (VendorId: 10de, DeviceId: 2208, SubSysId: 88021043, Revision: 00a1
[2025.10.17-01.04.30:720][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2025.10.17-01.04.30:720][ 0]LogD3D12RHI: Adapter has 12086MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 1 output[s]
[2025.10.17-01.04.30:731][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2025.10.17-01.04.30:731][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2025.10.17-01.04.30:731][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s]
[2025.10.17-01.04.32:126][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2025.10.17-01.04.32:224][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
[2025.10.17-01.04.32:229][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2025.10.17-01.04.32:230][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
[2025.10.17-01.04.32:233][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
[2025.10.17-01.04.32:233][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../Aura/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2025.10.17-01.04.32:233][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2025.10.17-01.04.32:233][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../Aura/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2025.10.17-01.04.32:233][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2025.10.17-01.04.32:294][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1559 MiB)
[2025.10.17-01.04.32:294][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2025.10.17-01.04.32:294][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2025.10.17-01.04.32:295][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Data
[2025.10.17-01.04.32:295][ 0]LogZenServiceInstance: InTree version at 'E:/Unreal/UE_5.5/Engine/Binaries/Win64/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01'
[2025.10.17-01.04.32:295][ 0]LogZenServiceInstance: Installed version at 'C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01'
[2025.10.17-01.04.32:296][ 0]LogZenServiceInstance: No current process using the data dir found, launching a new instance
[2025.10.17-01.04.32:296][ 0]LogZenServiceInstance: Display: Launching executable 'C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe', working dir 'C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Install', data dir 'C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Data', args '--port 8558 --data-dir "C:\Users\Tsukiyomi\AppData\Local\UnrealEngine\Common\Zen\Data" --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --quiet --http-forceloopback --owner-pid 30484 --child-id Zen_30484_Startup'
[2025.10.17-01.04.32:420][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
[2025.10.17-01.04.32:421][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.126 seconds
[2025.10.17-01.04.32:422][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
[2025.10.17-01.04.32:430][ 0]LogDerivedDataCache: C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds.
[2025.10.17-01.04.32:431][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly
[2025.10.17-01.04.32:431][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None'
[2025.10.17-01.04.32:431][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy.
[2025.10.17-01.04.32:432][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
[2025.10.17-01.04.32:432][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2025.10.17-01.04.32:432][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
[2025.10.17-01.04.32:433][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
[2025.10.17-01.04.32:434][ 0]LogShaderCompilers: Guid format shader working directory is 33 characters bigger than the processId version (../../../../Aura/Intermediate/Shaders/WorkingDirectory/30484/).
[2025.10.17-01.04.32:434][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Tsukiyomi/AppData/Local/Temp/UnrealShaderWorkingDir/C78406874760ABA0BD89EE8ABFC478B6/'.
[2025.10.17-01.04.32:434][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2025.10.17-01.04.32:434][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 8 workers.
[2025.10.17-01.04.33:631][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error.
[2025.10.17-01.04.33:631][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
[2025.10.17-01.04.33:633][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
[2025.10.17-01.04.33:633][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
[2025.10.17-01.04.33:633][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
[2025.10.17-01.04.33:633][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
[2025.10.17-01.04.33:665][ 0]LogAssetRegistry: FAssetRegistry took 0.0034 seconds to start up
[2025.10.17-01.04.33:668][ 0]LogEditorDomain: Display: EditorDomain is Disabled
[2025.10.17-01.04.33:937][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.17-01.04.33:938][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 18 to allow recursive sync load to finish
[2025.10.17-01.04.33:938][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
[2025.10.17-01.04.33:938][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.17-01.04.33:938][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 19 to allow recursive sync load to finish
[2025.10.17-01.04.33:938][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
[2025.10.17-01.04.33:939][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.17-01.04.33:939][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 20 to allow recursive sync load to finish
[2025.10.17-01.04.33:939][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
[2025.10.17-01.04.33:940][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.17-01.04.33:940][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 21 to allow recursive sync load to finish
[2025.10.17-01.04.33:940][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
[2025.10.17-01.04.33:940][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.17-01.04.33:941][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.17-01.04.33:941][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 23 to allow recursive sync load to finish
[2025.10.17-01.04.33:941][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
[2025.10.17-01.04.33:941][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.17-01.04.33:942][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 24 to allow recursive sync load to finish
[2025.10.17-01.04.33:942][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
[2025.10.17-01.04.33:942][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.17-01.04.33:942][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.17-01.04.33:942][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 26 to allow recursive sync load to finish
[2025.10.17-01.04.33:942][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
[2025.10.17-01.04.33:943][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.17-01.04.33:943][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 27 to allow recursive sync load to finish
[2025.10.17-01.04.33:943][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
[2025.10.17-01.04.33:943][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.17-01.04.33:944][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDiffuse with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
[2025.10.17-01.04.33:944][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.17-01.04.33:945][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 29 to allow recursive sync load to finish
[2025.10.17-01.04.33:945][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
[2025.10.17-01.04.33:945][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.17-01.04.33:945][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 30 to allow recursive sync load to finish
[2025.10.17-01.04.33:945][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
[2025.10.17-01.04.33:945][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
[2025.10.17-01.04.33:946][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 28 to allow recursive sync load to finish
[2025.10.17-01.04.33:946][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
[2025.10.17-01.04.33:947][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.17-01.04.33:947][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 31 to allow recursive sync load to finish
[2025.10.17-01.04.33:947][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
[2025.10.17-01.04.33:947][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 25 to allow recursive sync load to finish
[2025.10.17-01.04.33:947][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
[2025.10.17-01.04.33:947][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.17-01.04.33:947][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 32 to allow recursive sync load to finish
[2025.10.17-01.04.33:947][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
[2025.10.17-01.04.33:948][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 22 to allow recursive sync load to finish
[2025.10.17-01.04.33:948][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
[2025.10.17-01.04.33:948][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.17-01.04.33:948][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 33 to allow recursive sync load to finish
[2025.10.17-01.04.33:948][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
[2025.10.17-01.04.34:139][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
[2025.10.17-01.04.34:139][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
[2025.10.17-01.04.34:139][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
[2025.10.17-01.04.34:139][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available
[2025.10.17-01.04.34:140][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2025.10.17-01.04.34:274][ 0]LogConfig: Branch 'PIEPreviewSettings' had been unloaded. Reloading on-demand took 1.13ms
[2025.10.17-01.04.34:298][ 0]LogConfig: Branch 'GameplayTagsList' had been unloaded. Reloading on-demand took 0.68ms
[2025.10.17-01.04.34:310][ 0]LogConfig: Branch 'TemplateDefs' had been unloaded. Reloading on-demand took 0.57ms
[2025.10.17-01.04.34:313][ 0]LogConfig: Branch 'TemplateCategories' had been unloaded. Reloading on-demand took 0.61ms
[2025.10.17-01.04.34:484][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
[2025.10.17-01.04.34:484][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
[2025.10.17-01.04.37:383][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2025.10.17-01.04.37:383][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2025.10.17-01.04.37:515][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/glf/resources/plugInfo.json'
[2025.10.17-01.04.37:515][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json'
[2025.10.17-01.04.37:516][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hd/resources/plugInfo.json'
[2025.10.17-01.04.37:517][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkelImaging/resources/plugInfo.json'
[2025.10.17-01.04.37:518][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImaging/resources/plugInfo.json'
[2025.10.17-01.04.37:518][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json'
[2025.10.17-01.04.37:519][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdGp/resources/plugInfo.json'
[2025.10.17-01.04.37:519][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImagingGL/resources/plugInfo.json'
[2025.10.17-01.04.37:520][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json'
[2025.10.17-01.04.37:521][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdSt/resources/plugInfo.json'
[2025.10.17-01.04.37:521][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json'
[2025.10.17-01.04.37:522][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVolImaging/resources/plugInfo.json'
[2025.10.17-01.04.37:523][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json'
[2025.10.17-01.04.37:523][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdStorm/resources/plugInfo.json'
[2025.10.17-01.04.37:524][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdx/resources/plugInfo.json'
[2025.10.17-01.04.37:524][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hgiGL/resources/plugInfo.json'
[2025.10.17-01.04.37:525][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMtlx/resources/plugInfo.json'
[2025.10.17-01.04.37:526][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hio/resources/plugInfo.json'
[2025.10.17-01.04.37:527][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json'
[2025.10.17-01.04.37:527][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProcImaging/resources/plugInfo.json'
[2025.10.17-01.04.37:528][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json'
[2025.10.17-01.04.37:529][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProc/resources/plugInfo.json'
[2025.10.17-01.04.37:530][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json'
[2025.10.17-01.04.37:530][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRiPxrImaging/resources/plugInfo.json'
[2025.10.17-01.04.37:532][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json'
[2025.10.17-01.04.37:532][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json'
[2025.10.17-01.04.37:533][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json'
[2025.10.17-01.04.37:534][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json'
[2025.10.17-01.04.37:534][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdAbc/resources/plugInfo.json'
[2025.10.17-01.04.37:535][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShaders/resources/plugInfo.json'
[2025.10.17-01.04.37:535][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json'
[2025.10.17-01.04.37:536][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json'
[2025.10.17-01.04.37:537][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdrGlslfx/resources/plugInfo.json'
[2025.10.17-01.04.37:538][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json'
[2025.10.17-01.04.37:538][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json'
[2025.10.17-01.04.37:735][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error.
[2025.10.17-01.04.37:735][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png
[2025.10.17-01.04.37:896][ 0]LogCollectionManager: Loaded 0 collections in 0.001035 seconds
[2025.10.17-01.04.37:898][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal/Aura/Saved/Collections/' took 0.00s
[2025.10.17-01.04.37:898][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal/Aura/Content/Developers/Tsukiyomi/Collections/' took 0.00s
[2025.10.17-01.04.37:901][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal/Aura/Content/Collections/' took 0.00s
[2025.10.17-01.04.37:999][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error.
[2025.10.17-01.04.37:999][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
[2025.10.17-01.04.38:002][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
[2025.10.17-01.04.38:002][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
[2025.10.17-01.04.38:002][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
[2025.10.17-01.04.38:002][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
[2025.10.17-01.04.38:040][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error.
[2025.10.17-01.04.38:040][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png
[2025.10.17-01.04.38:056][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.17.0-39599718 booting at 2025-10-17T01:04:38.056Z using C
[2025.10.17-01.04.38:057][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform
[2025.10.17-01.04.38:062][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it.
[2025.10.17-01.04.40:512][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2025.10.17-01.04.40:512][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.17-01.04.40:522][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2025.10.17-01.04.40:524][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms
[2025.10.17-01.04.40:526][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete
[2025.10.17-01.04.40:970][ 0]LogMetaSound: Display: Resave recommended: Asset 'sfx_Footsteps' at '/Game/Assets/Sounds/FootSteps/sfx_Footsteps.sfx_Footsteps' successfully migrated editor data in target document version 'v1.12'.
[2025.10.17-01.04.41:082][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_BaseColor.Spear_low_M_Spear_BaseColor has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block.
[2025.10.17-01.04.41:083][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_BaseColor.Spear_low_M_Spear_BaseColor has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block.
[2025.10.17-01.04.41:083][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_BaseColor.Spear_low_M_Spear_BaseColor has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block.
[2025.10.17-01.04.41:083][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_BaseColor.Spear_low_M_Spear_BaseColor has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block.
[2025.10.17-01.04.41:083][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_Normal.Spear_low_M_Spear_Normal has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block.
[2025.10.17-01.04.41:083][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_Normal.Spear_low_M_Spear_Normal has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block.
[2025.10.17-01.04.41:083][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_Normal.Spear_low_M_Spear_Normal has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block.
[2025.10.17-01.04.41:083][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_Normal.Spear_low_M_Spear_Normal has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block.
[2025.10.17-01.04.41:083][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_OcclusionRoughnessMetallic.Spear_low_M_Spear_OcclusionRoughnessMetallic has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block.
[2025.10.17-01.04.41:083][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_OcclusionRoughnessMetallic.Spear_low_M_Spear_OcclusionRoughnessMetallic has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block.
[2025.10.17-01.04.41:083][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_OcclusionRoughnessMetallic.Spear_low_M_Spear_OcclusionRoughnessMetallic has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block.
[2025.10.17-01.04.41:083][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_OcclusionRoughnessMetallic.Spear_low_M_Spear_OcclusionRoughnessMetallic has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block.
[2025.10.17-01.04.41:277][ 0]LogAssetRegistry: Display: Asset registry cache written as 36.9 MiB to ../../../../Aura/Intermediate/CachedAssetRegistry_*.bin
[2025.10.17-01.04.41:296][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'StartupMap'.
[2025.10.17-01.04.41:296][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world StartupMap
[2025.10.17-01.04.41:351][ 0]LogStats: UGameplayCueManager::InitializeEditorObjectLibrary - 0.003 s
[2025.10.17-01.04.41:351][ 0]LogAbilitySystem: Warning: No GameplayCueNotifyPaths were specified in DefaultGame.ini under [/Script/GameplayAbilities.AbilitySystemGlobals]. Falling back to using all of /Game/. This may be slow on large projects. Consider specifying which paths are to be searched.
[2025.10.17-01.04.41:379][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2025.10.17-01.04.41:395][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms
[2025.10.17-01.04.41:735][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
[2025.10.17-01.04.41:874][ 0]LogSlate: Took 0.000130 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2025.10.17-01.04.42:064][ 0]LogSlate: Took 0.000241 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2025.10.17-01.04.42:068][ 0]LogSlate: Took 0.000460 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2025.10.17-01.04.42:070][ 0]LogSlate: Took 0.000236 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2025.10.17-01.04.42:130][ 0]LogSlate: Took 0.000231 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2025.10.17-01.04.42:609][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects)
[2025.10.17-01.04.42:610][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2025.10.17-01.04.42:610][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000"
[2025.10.17-01.04.42:629][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_OcclusionRoughnessMetallic.Spear_low_M_Spear_OcclusionRoughnessMetallic has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block.
[2025.10.17-01.04.42:629][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_OcclusionRoughnessMetallic.Spear_low_M_Spear_OcclusionRoughnessMetallic has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block.
[2025.10.17-01.04.42:629][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_Normal.Spear_low_M_Spear_Normal has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block.
[2025.10.17-01.04.42:629][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_Normal.Spear_low_M_Spear_Normal has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block.
[2025.10.17-01.04.42:630][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_BaseColor.Spear_low_M_Spear_BaseColor has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block.
[2025.10.17-01.04.42:630][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_BaseColor.Spear_low_M_Spear_BaseColor has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block.
[2025.10.17-01.04.42:669][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.17-01.04.42:726][ 0]LogPython: Display: Running start-up script E:/Unreal/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 54.503 ms
[2025.10.17-01.04.45:168][ 7]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_4
[2025.10.17-01.04.45:249][ 7]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/Notify/AM_MontageEvent.AM_MontageEvent
[2025.10.17-01.04.45:249][ 7]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_5
[2025.10.17-01.04.45:728][ 8]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.04.45:738][ 8]LogSlate: Took 0.000248 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2025.10.17-01.04.45:804][ 9]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.05.38:989][223]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.05.39:565][292]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.05.40:149][362]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.05.40:735][432]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.05.41:321][497]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.05.41:900][559]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.05.42:489][626]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.05.43:071][695]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.05.43:650][756]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.05.44:239][823]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.05.44:880][885]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.05.45:413][898]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.05.45:987][952]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.05.46:567][ 19]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.05.47:148][ 86]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.05.47:734][145]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.05.48:318][215]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.05.48:903][284]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.05.49:486][354]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.05.50:070][424]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.05.50:653][494]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.05.51:236][564]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.05.51:820][634]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.05.52:403][704]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.05.52:986][774]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.05.53:570][844]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.05.54:153][914]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.05.54:737][984]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.05.55:320][ 54]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.05.55:903][124]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.05.56:487][194]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.05.57:070][264]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.05.57:653][334]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.05.58:237][404]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.05.58:820][474]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.05.59:403][544]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.05.59:987][614]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.00:570][684]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.01:153][754]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.01:737][824]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.02:320][894]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.02:903][964]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.03:487][ 34]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.04:070][104]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.04:653][174]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.05:237][244]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.05:820][314]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.06:403][384]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.06:987][454]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.07:570][524]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.08:153][594]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.08:737][664]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.09:318][733]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.09:899][802]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.10:482][872]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.11:066][942]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.11:649][ 12]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.12:232][ 82]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.12:816][152]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.13:399][222]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.13:982][292]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.14:572][359]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.15:156][429]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.15:739][499]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.16:043][526]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms
[2025.10.17-01.06.16:316][556]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.16:750][598]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt/GA_Fire_Firebolt] ([2] browsable assets)...
[2025.10.17-01.06.16:751][598]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt/GA_Fire_Firebolt]
[2025.10.17-01.06.16:754][598]LogSavePackage: Moving output files for package: /Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt/GA_Fire_Firebolt
[2025.10.17-01.06.16:754][598]LogSavePackage: Moving '../../../../Aura/Saved/GA_Fire_Firebolt7A5A3D9F434B416B219624A6855BAA97.tmp' to '../../../../Aura/Content/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt/GA_Fire_Firebolt.uasset'
[2025.10.17-01.06.16:762][598]LogFileHelpers: InternalPromptForCheckoutAndSave took 65.986 ms
[2025.10.17-01.06.16:808][598]LogContentValidation: Display: Starting to validate 1 assets
[2025.10.17-01.06.16:904][607]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.17:487][675]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.18:066][743]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.18:679][786]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.19:242][822]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.19:826][857]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.20:410][892]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.20:993][927]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.21:577][962]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.22:160][997]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.22:743][ 32]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.23:331][ 67]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.23:913][102]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.24:496][137]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.25:079][172]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.25:650][210]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.26:233][280]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.26:817][345]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.27:405][412]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.27:988][478]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.28:572][548]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.29:155][618]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.29:739][688]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.30:137][728]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms
[2025.10.17-01.06.30:319][747]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.30:902][807]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.31:048][815]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt/GA_Fire_Firebolt] ([2] browsable assets)...
[2025.10.17-01.06.31:048][815]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt/GA_Fire_Firebolt]
[2025.10.17-01.06.31:052][815]LogSavePackage: Moving output files for package: /Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt/GA_Fire_Firebolt
[2025.10.17-01.06.31:053][815]LogSavePackage: Moving '../../../../Aura/Saved/GA_Fire_FireboltCA0E1EC447B2C601A250B9A7AD730586.tmp' to '../../../../Aura/Content/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt/GA_Fire_Firebolt.uasset'
[2025.10.17-01.06.31:058][815]LogFileHelpers: InternalPromptForCheckoutAndSave took 64.266 ms (total: 130.252 ms)
[2025.10.17-01.06.31:101][815]LogContentValidation: Display: Starting to validate 1 assets
[2025.10.17-01.06.31:486][857]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.32:072][923]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.32:417][963]LogDebuggerCommands: Repeating last play command: New Editor Window (PIE)
[2025.10.17-01.06.32:427][963]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2025.10.17-01.06.32:432][963]LogOnline: OSS: Created online subsystem instance for: NULL
[2025.10.17-01.06.32:432][963]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
[2025.10.17-01.06.32:432][963]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_StartupMap
[2025.10.17-01.06.32:439][963]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/StartupMap.StartupMap to /Game/Maps/UEDPIE_0_StartupMap.StartupMap (0.007143s)
[2025.10.17-01.06.32:460][963]LogUObjectHash: Compacting FUObjectHashTables data took 1.12ms
[2025.10.17-01.06.32:462][963]LogChaosDD: Creating Chaos Debug Draw Scene for world StartupMap
[2025.10.17-01.06.32:463][963]LogPlayLevel: PIE: World Init took: (0.001316s)
[2025.10.17-01.06.32:464][963]LogLoad: Game class is 'BP_AuraGameMode_C'
[2025.10.17-01.06.32:468][963]LogWorld: Bringing World /Game/Maps/UEDPIE_0_StartupMap.StartupMap up for play (max tick rate 0) at 2025.10.16-21.06.32
[2025.10.17-01.06.32:471][963]LogOnline: OSS: Created online subsystem instance for: :Context_8
[2025.10.17-01.06.32:472][963]LogWorld: Bringing up level for play took: 0.008551
[2025.10.17-01.06.32:473][963]LogCsvProfiler: Display: Metadata set : iris="0"
[2025.10.17-01.06.32:473][963]LogNet: ReplicationDriverClass is null! Not using ReplicationDriver.
[2025.10.17-01.06.32:578][963]PIE: Client logged in
[2025.10.17-01.06.32:578][963]PIE: Play in editor total start time 0.151 seconds.
[2025.10.17-01.06.32:635][964]LogDerivedDataCache: C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB.
[2025.10.17-01.06.32:661][966]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.33:235][ 34]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.33:614][ 79]LogNet: Welcomed by server (Level: /Game/Maps/UEDPIE_0_StartupMap, Game: /Game/Blueprints/Game/BP_AuraGameMode.BP_AuraGameMode_C)
[2025.10.17-01.06.33:823][ 86]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.34:403][140]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.34:990][199]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.35:570][256]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.36:158][314]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.36:733][370]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.37:323][426]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.37:900][480]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.38:486][533]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.39:073][584]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.39:652][641]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.40:241][698]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.40:819][754]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.41:400][810]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.41:986][867]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.42:570][924]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.43:155][981]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.43:736][ 37]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.44:322][ 93]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.44:899][148]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.45:486][205]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.46:072][262]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.46:655][319]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.47:233][375]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.47:822][431]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.48:403][486]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.48:990][542]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.49:571][599]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.50:148][655]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.50:741][713]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.51:321][770]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.51:901][826]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.52:486][883]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.53:072][940]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.53:653][995]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.54:237][ 50]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.54:815][103]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.55:404][159]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.55:983][215]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.56:571][272]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.57:154][330]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.57:738][386]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.58:322][442]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.58:902][497]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.06.59:489][553]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.07.00:075][608]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.07.00:651][663]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.07.01:240][719]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.07.01:821][774]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.07.02:400][829]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.07.02:992][884]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.07.03:525][930]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.10.17-01.07.03:525][930]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_1_StartupMap
[2025.10.17-01.07.03:602][931]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.07.04:152][993]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.07.04:736][ 63]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.07.05:319][133]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.07.05:902][203]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.07.06:486][273]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.07.07:069][343]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.07.07:652][413]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.07.08:236][483]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.07.08:819][553]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.07.09:404][623]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.07.09:988][692]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.07.10:571][762]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.07.11:154][832]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.07.11:738][902]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.07.12:321][972]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.07.12:906][ 40]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.07.13:483][109]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.07.14:068][176]LogAbilitySystem: Error: UAbilitySystemBlueprintLibrary::SendGameplayEventToActor: Invalid ability system component retrieved from Actor AnimationEditorPreviewActor_0. EventTag was Event.Montage.Firebolt
[2025.10.17-01.07.14:425][214]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms
[2025.10.17-01.07.15:143][215]LogAudio: Display: Audio Device unregistered from world 'StartupMap'.
[2025.10.17-01.07.15:143][215]LogAudio: Display: Shutting down audio device while 1 references to it are still alive. For more information, compile with INSTRUMENT_AUDIODEVICE_HANDLES.
[2025.10.17-01.07.15:155][215]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0
[2025.10.17-01.07.15:155][215]LogExit: Preparing to exit.
[2025.10.17-01.07.15:178][215]LogUObjectHash: Compacting FUObjectHashTables data took 1.12ms
[2025.10.17-01.07.15:180][215]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/add_controls_for_selected_PY.add_controls_for_selected_options' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.10.17-01.07.15:180][215]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/add_controls_for_selected_PY.add_controls_for_selected' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.10.17-01.07.15:180][215]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/add_null_above_selected_PY.add_null_above_selected' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.10.17-01.07.15:181][215]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_translation_rotation' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.10.17-01.07.15:181][215]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_translation_all' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.10.17-01.07.15:181][215]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_translation_x' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.10.17-01.07.15:181][215]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_translation_y' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.10.17-01.07.15:181][215]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_translation_z' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.10.17-01.07.15:181][215]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_rotation' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.10.17-01.07.15:181][215]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_scale' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.10.17-01.07.15:181][215]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.search_replace_name_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.10.17-01.07.15:181][215]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.search_replace_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.10.17-01.07.15:181][215]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.add_prefix_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.10.17-01.07.15:181][215]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.add_prefix_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.10.17-01.07.15:181][215]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.add_suffix_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.10.17-01.07.15:181][215]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.add_suffix_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.10.17-01.07.15:182][215]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.do_rename_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.10.17-01.07.15:182][215]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.do_rename_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.10.17-01.07.15:182][215]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/set_bone_reference_pose_PY.set_bone_reference_pose' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.10.17-01.07.15:182][215]LogPython: Display: Object '/ControlRig/Python/ControlRigWorkflows/workflow_fbik_import_ik_rig_PY.import_ik_rig_options' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.10.17-01.07.15:182][215]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/add_controls_for_selected_PY.ControlOutputFormat' was externally referenced when shutting down Python. Forcibly releasing its Python resources!