28 lines
535 B
C++
28 lines
535 B
C++
// Copyright Echo Devgroup
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#pragma once
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#include "CoreMinimal.h"
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#include "Abilities/GameplayAbility.h"
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#include "AuraGameplayAbility.generated.h"
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/**
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*
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*/
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UCLASS()
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class AURA_API UAuraGameplayAbility : public UGameplayAbility
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditDefaultsOnly, Category = "Input")
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FGameplayTag StartupInputTag;
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Ability Params")
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FScalableFloat Damage;
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Ability Params")
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float Level;
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};
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