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Aura-TopDownRPG-GAS/Source/Aura/Public/AbilitySystem/GameplayAbility/AuraGameplayAbility.h
2025-10-18 11:28:42 -04:00

28 lines
535 B
C++

// Copyright Echo Devgroup
#pragma once
#include "CoreMinimal.h"
#include "Abilities/GameplayAbility.h"
#include "AuraGameplayAbility.generated.h"
/**
*
*/
UCLASS()
class AURA_API UAuraGameplayAbility : public UGameplayAbility
{
GENERATED_BODY()
public:
UPROPERTY(EditDefaultsOnly, Category = "Input")
FGameplayTag StartupInputTag;
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Ability Params")
FScalableFloat Damage;
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Ability Params")
float Level;
};