// Copyright Echo Devgroup #pragma once #include "CoreMinimal.h" #include "Abilities/GameplayAbility.h" #include "AuraGameplayAbility.generated.h" /** * */ UCLASS() class AURA_API UAuraGameplayAbility : public UGameplayAbility { GENERATED_BODY() public: UPROPERTY(EditDefaultsOnly, Category = "Input") FGameplayTag StartupInputTag; UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Ability Params") FScalableFloat Damage; UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Ability Params") float Level; };