Fixing the IEnemyInterface unresolved error... now onto the AActor * to IEnemyInterface * issue. :(

This commit is contained in:
2025-10-14 23:08:38 -04:00
parent bd3cffb444
commit f9e12b6ba9
20 changed files with 9543 additions and 9546 deletions

View File

@@ -2,5 +2,6 @@
<project version="4"> <project version="4">
<component name="VcsDirectoryMappings"> <component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$/../../Unreal Backup" vcs="Git" /> <mapping directory="$PROJECT_DIR$/../../Unreal Backup" vcs="Git" />
<mapping directory="$PROJECT_DIR$" vcs="Git" />
</component> </component>
</project> </project>

View File

@@ -1,15 +1,15 @@
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemComponent.h E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemComponent.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAttributeSet.h
E:\Unreal\Aura\Source\Aura\Public\Game\AuraGameMode.h E:\Unreal\Aura\Source\Aura\Public\Game\AuraGameMode.h
E:\Unreal\Aura\Source\Aura\Public\UI\HUD\AuraHUD.h E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAttributeSet.h
E:\Unreal\Aura\Source\Aura\Public\Actor\AuraEffectActor.h
E:\Unreal\Aura\Source\Aura\Public\UI\Widget\AuraUserWidget.h
E:\Unreal\Aura\Source\Aura\Public\Interact\EnemyInterface.h E:\Unreal\Aura\Source\Aura\Public\Interact\EnemyInterface.h
E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\OverlayWidgetController.h
E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AuraWidgetController.h
E:\Unreal\Aura\Source\Aura\Public\Interact\CombatInterface.h
E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacterBase.h
E:\Unreal\Aura\Source\Aura\Public\Character\AuraEnemy.h
E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerState.h
E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacter.h
E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerController.h E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerController.h
E:\Unreal\Aura\Source\Aura\Public\UI\HUD\AuraHUD.h
E:\Unreal\Aura\Source\Aura\Public\Interact\CombatInterface.h
E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\OverlayWidgetController.h
E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacter.h
E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AuraWidgetController.h
E:\Unreal\Aura\Source\Aura\Public\Character\AuraEnemy.h
E:\Unreal\Aura\Source\Aura\Public\UI\Widget\AuraUserWidget.h
E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerState.h
E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacterBase.h
E:\Unreal\Aura\Source\Aura\Public\Actor\AuraEffectActor.h

View File

@@ -25,16 +25,16 @@
"AuraEffectActor.cpp.obj", "AuraEffectActor.cpp.obj",
"AuraCharacter.cpp.obj", "AuraCharacter.cpp.obj",
"AuraCharacterBase.cpp.obj", "AuraCharacterBase.cpp.obj",
"AuraEnemy.cpp.obj",
"AuraGameMode.cpp.obj", "AuraGameMode.cpp.obj",
"CombatInterface.cpp.obj", "CombatInterface.cpp.obj",
"EnemyInterface.cpp.obj",
"AuraPlayerController.cpp.obj", "AuraPlayerController.cpp.obj",
"AuraPlayerState.cpp.obj", "AuraPlayerState.cpp.obj",
"AuraHUD.cpp.obj", "AuraHUD.cpp.obj",
"AuraWidgetController.cpp.obj", "AuraWidgetController.cpp.obj",
"OverlayWidgetController.cpp.obj", "OverlayWidgetController.cpp.obj",
"AuraUserWidget.cpp.obj" "AuraUserWidget.cpp.obj",
"AuraEnemy.cpp.obj",
"EnemyInterface.cpp.obj"
] ]
} }
} }

View File

@@ -1,5 +1,40 @@
{ {
"RemapUnityFiles": "RemapUnityFiles":
{ {
"Module.Aura.cpp.obj": [
"Aura.init.gen.cpp.obj",
"AuraAbilitySystemComponent.gen.cpp.obj",
"AuraAttributeSet.gen.cpp.obj",
"AuraCharacter.gen.cpp.obj",
"AuraCharacterBase.gen.cpp.obj",
"AuraEffectActor.gen.cpp.obj",
"AuraEnemy.gen.cpp.obj",
"AuraGameMode.gen.cpp.obj",
"AuraHUD.gen.cpp.obj",
"AuraPlayerController.gen.cpp.obj",
"AuraPlayerState.gen.cpp.obj",
"AuraUserWidget.gen.cpp.obj",
"AuraWidgetController.gen.cpp.obj",
"CombatInterface.gen.cpp.obj",
"EnemyInterface.gen.cpp.obj",
"OverlayWidgetController.gen.cpp.obj",
"PerModuleInline.gen.cpp.obj",
"Aura.cpp.obj",
"AuraAbilitySystemComponent.cpp.obj",
"AuraAttributeSet.cpp.obj",
"AuraEffectActor.cpp.obj",
"AuraCharacter.cpp.obj",
"AuraCharacterBase.cpp.obj",
"AuraEnemy.cpp.obj",
"AuraGameMode.cpp.obj",
"CombatInterface.cpp.obj",
"EnemyInterface.cpp.obj",
"AuraPlayerController.cpp.obj",
"AuraPlayerState.cpp.obj",
"AuraHUD.cpp.obj",
"AuraWidgetController.cpp.obj",
"OverlayWidgetController.cpp.obj",
"AuraUserWidget.cpp.obj"
]
} }
} }

View File

@@ -16,3 +16,17 @@
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/EnemyInterface.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/EnemyInterface.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/OverlayWidgetController.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/OverlayWidgetController.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/PerModuleInline.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/PerModuleInline.gen.cpp"
#include "E:/Unreal/Aura/Source/Aura/Aura.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAbilitySystemComponent.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAttributeSet.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Actor/AuraEffectActor.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacter.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacterBase.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Game/AuraGameMode.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Interact/CombatInterface.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Player/AuraPlayerController.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Player/AuraPlayerState.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/UI/HUD/AuraHUD.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/UI/WidgetController/AuraWidgetController.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/UI/WidgetController/OverlayWidgetController.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/UI/Widget/AuraUserWidget.cpp"

View File

@@ -38,22 +38,8 @@
/NOIMPLIB /NOIMPLIB
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemComponent.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEffectActor.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameMode.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CombatInterface.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\EnemyInterface.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\EnemyInterface.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerState.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraHUD.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraUserWidget.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraWidgetController.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\OverlayWidgetController.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTags\UnrealEditor-GameplayTags.lib" "..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTags\UnrealEditor-GameplayTags.lib"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTasks\UnrealEditor-GameplayTasks.lib" "..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTasks\UnrealEditor-GameplayTasks.lib"

View File

@@ -37,21 +37,7 @@
/FUNCTIONPADMIN:6 /FUNCTIONPADMIN:6
/NOIMPLIB /NOIMPLIB
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemComponent.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEffectActor.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameMode.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraHUD.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerState.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraUserWidget.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraWidgetController.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\EnemyInterface.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\OverlayWidgetController.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemComponent.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemComponent.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj"
@@ -60,6 +46,7 @@
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameMode.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameMode.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CombatInterface.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\EnemyInterface.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\EnemyInterface.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerState.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerState.cpp.obj"
@@ -67,7 +54,6 @@
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraUserWidget.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraUserWidget.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraWidgetController.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraWidgetController.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\OverlayWidgetController.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\OverlayWidgetController.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\PerModuleInline.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTags\UnrealEditor-GameplayTags.lib" "..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTags\UnrealEditor-GameplayTags.lib"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTasks\UnrealEditor-GameplayTasks.lib" "..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTasks\UnrealEditor-GameplayTasks.lib"

View File

@@ -8,21 +8,7 @@
/NODEFAULTLIB /NODEFAULTLIB
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemComponent.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEffectActor.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameMode.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CombatInterface.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\EnemyInterface.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\EnemyInterface.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerState.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraHUD.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraUserWidget.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraWidgetController.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\OverlayWidgetController.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
/OUT:"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\UnrealEditor-Aura-Win64-DebugGame.lib" /OUT:"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\UnrealEditor-Aura-Win64-DebugGame.lib"

View File

@@ -7,21 +7,7 @@
/IGNORE:4221 /IGNORE:4221
/NODEFAULTLIB /NODEFAULTLIB
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemComponent.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEffectActor.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameMode.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraHUD.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerState.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraUserWidget.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraWidgetController.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\EnemyInterface.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\OverlayWidgetController.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemComponent.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemComponent.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj"
@@ -30,6 +16,7 @@
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameMode.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameMode.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CombatInterface.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\EnemyInterface.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\EnemyInterface.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerState.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerState.cpp.obj"
@@ -37,6 +24,5 @@
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraUserWidget.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraUserWidget.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraWidgetController.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraWidgetController.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\OverlayWidgetController.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\OverlayWidgetController.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\PerModuleInline.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
/OUT:"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\UnrealEditor-Aura-Win64-DebugGame.lib" /OUT:"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\UnrealEditor-Aura-Win64-DebugGame.lib"

View File

@@ -20,6 +20,7 @@ AAuraEnemy::AAuraEnemy()
void AAuraEnemy::HighlightActor() void AAuraEnemy::HighlightActor()
{ {
bHighlighted = true;
GetMesh()->SetRenderCustomDepth(true); GetMesh()->SetRenderCustomDepth(true);
GetMesh()->SetCustomDepthStencilValue(250.f); GetMesh()->SetCustomDepthStencilValue(250.f);
Weapon->SetRenderCustomDepth(true); Weapon->SetRenderCustomDepth(true);
@@ -28,6 +29,7 @@ void AAuraEnemy::HighlightActor()
void AAuraEnemy::UnHighlightActor() void AAuraEnemy::UnHighlightActor()
{ {
bHighlighted = false;
GetMesh()->SetRenderCustomDepth(false); GetMesh()->SetRenderCustomDepth(false);
Weapon->SetRenderCustomDepth(false); Weapon->SetRenderCustomDepth(false);
} }

View File

@@ -19,6 +19,7 @@ class AURA_API AAuraEnemy : public AAuraCharacterBase, public IEnemyInterface
public: public:
AAuraEnemy(); AAuraEnemy();
bool bHighlighted = false;
//Enemy Interface //Enemy Interface
virtual void HighlightActor() override; virtual void HighlightActor() override;
virtual void UnHighlightActor() override; virtual void UnHighlightActor() override;

View File

@@ -18,7 +18,7 @@ class UEnemyInterface : public UInterface
*/ */
class AURA_API IEnemyInterface class AURA_API IEnemyInterface
{ {
GENERATED_BODY() GENERATED_BODY()
// Add interface functions to this class. This is the class that will be inherited to implement this interface. // Add interface functions to this class. This is the class that will be inherited to implement this interface.
public: public: