diff --git a/.idea/.idea.Aura.dir/.idea/vcs.xml b/.idea/.idea.Aura.dir/.idea/vcs.xml index 1acacbc..9abc0a9 100644 --- a/.idea/.idea.Aura.dir/.idea/vcs.xml +++ b/.idea/.idea.Aura.dir/.idea/vcs.xml @@ -2,5 +2,6 @@ + \ No newline at end of file diff --git a/Intermediate/Build/SourceFileCache.bin b/Intermediate/Build/SourceFileCache.bin index c31edd8..119b186 100644 Binary files a/Intermediate/Build/SourceFileCache.bin and b/Intermediate/Build/SourceFileCache.bin differ diff --git a/Intermediate/Build/Win64/ActionHistory.bin b/Intermediate/Build/Win64/ActionHistory.bin index 30b5f27..697fc0b 100644 Binary files a/Intermediate/Build/Win64/ActionHistory.bin and b/Intermediate/Build/Win64/ActionHistory.bin differ diff --git a/Intermediate/Build/Win64/AuraEditor/DebugGame/AuraEditor.uhtmanifest b/Intermediate/Build/Win64/AuraEditor/DebugGame/AuraEditor.uhtmanifest index acbc6f5..5f1c909 100644 --- a/Intermediate/Build/Win64/AuraEditor/DebugGame/AuraEditor.uhtmanifest +++ 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"E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_ResetRoot.h" + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\BoneControllerSolvers.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\BoneControllerTypes.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\RBF\\RBFSolver.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -3102,26 +3102,26 @@ "OutputDirectory": "E:\\Unreal\\UE_5.5\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GeometryCollectionEngine\\UHT", "ClassesHeaders": [], "PublicHeaders": [ + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\ChaosBreakingEventFilter.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\ChaosCollisionEventFilter.h", 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"E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionISMPoolDebugDrawComponent.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionISMPoolComponent.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionISMPoolSubSystem.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\ChaosCollisionEventFilter.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionISMPoolDebugDrawComponent.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionObject.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionRenderLevelSetActor.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionEngineTypes.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionObject.h" + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionISMPoolSubSystem.h" ], "InternalHeaders": [], "PrivateHeaders": [ @@ -3151,9 +3151,9 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\FieldSystem\\Source\\FieldSystemEngine\\Public\\Field\\FieldSystemActor.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\FieldSystem\\Source\\FieldSystemEngine\\Public\\Field\\FieldSystemComponent.h", + 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"E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Simulation\\Public\\Dataflow\\Interfaces\\DataflowCollisionObject.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Simulation\\Public\\Dataflow\\Interfaces\\DataflowConstraintObject.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Simulation\\Public\\Dataflow\\Interfaces\\DataflowInterfaceGeometryCachable.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -3239,8 +3239,8 @@ "PublicHeaders": [ "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Engine\\Public\\Dataflow\\DataflowBlueprintLibrary.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Engine\\Public\\Dataflow\\DataflowContent.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Engine\\Public\\Dataflow\\DataflowContextObject.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Engine\\Public\\Dataflow\\DataflowEdNode.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Engine\\Public\\Dataflow\\DataflowContextObject.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Engine\\Public\\Dataflow\\DataflowEngineTypes.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Engine\\Public\\Dataflow\\DataflowObject.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Engine\\Public\\Dataflow\\DataflowPreview.h" @@ -3268,14 +3268,14 @@ "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Core\\Public\\Dataflow\\DataflowAnyType.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Core\\Public\\Dataflow\\DataflowConnection.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Core\\Public\\Dataflow\\DataflowCoreNodes.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Core\\Public\\Dataflow\\DataflowInputOutput.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Core\\Public\\Dataflow\\DataflowMathNodes.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Core\\Public\\Dataflow\\DataflowNode.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Core\\Public\\Dataflow\\DataflowInputOutput.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Core\\Public\\Dataflow\\DataflowOverrideNode.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Core\\Public\\Dataflow\\DataflowTerminalNode.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Core\\Public\\Dataflow\\DataflowSelection.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Core\\Public\\Dataflow\\DataflowVectorNodes.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Core\\Public\\Dataflow\\DataflowSettings.h" + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Core\\Public\\Dataflow\\DataflowSettings.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Core\\Public\\Dataflow\\DataflowNode.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Core\\Public\\Dataflow\\DataflowTerminalNode.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Core\\Public\\Dataflow\\DataflowVectorNodes.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -3343,13 +3343,13 @@ "OutputDirectory": "E:\\Unreal\\UE_5.5\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PhysicsCore\\UHT", "ClassesHeaders": [], "PublicHeaders": [ + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\BodyInstanceCore.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\BodySetupCore.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\BodySetupEnums.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\BodyInstanceCore.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\PhysicsSettingsCore.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\PhysicsSettingsEnums.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\Chaos\\ChaosPhysicalMaterial.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\Chaos\\ChaosEngineInterface.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\Chaos\\ChaosPhysicalMaterial.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\PhysicalMaterials\\PhysicalMaterial.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\PhysicalMaterials\\PhysicalMaterialPropertyBase.h" ], @@ -3415,8 +3415,8 @@ "PublicHeaders": [ "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\ChaosVisualDebugger\\Public\\DataWrappers\\ChaosVDAccelerationStructureDataWrappers.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\ChaosVisualDebugger\\Public\\DataWrappers\\ChaosVDCharacterGroundConstraintDataWrappers.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\ChaosVisualDebugger\\Public\\DataWrappers\\ChaosVDDebugShapeDataWrapper.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\ChaosVisualDebugger\\Public\\DataWrappers\\ChaosVDCollisionDataWrappers.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\ChaosVisualDebugger\\Public\\DataWrappers\\ChaosVDDebugShapeDataWrapper.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\ChaosVisualDebugger\\Public\\DataWrappers\\ChaosVDJointDataWrappers.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\ChaosVisualDebugger\\Public\\DataWrappers\\ChaosVDParticleDataWrapper.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\ChaosVisualDebugger\\Public\\DataWrappers\\ChaosVDQueryDataWrappers.h" @@ -3441,30 +3441,30 @@ "OutputDirectory": "E:\\Unreal\\UE_5.5\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MovieScene\\UHT", "ClassesHeaders": [], "PublicHeaders": [ + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\IMovieSceneMetaData.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\ActorForWorldTransforms.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\IMovieSceneBoundObjectProxy.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\IMovieSceneMetaData.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\IMovieScenePlaybackClient.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\IMovieSceneSequencePlayerObserver.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\INodeAndChannelMappings.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\KeyParams.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieScene.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneBinding.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneBindingEventReceiverInterface.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneBinding.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneBindingOverrides.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneBindingOwnerInterface.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneBindingProxy.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneBindingReferences.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneDynamicBinding.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneFolder.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneKeyProxy.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneKeyStruct.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneFwd.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneFrameMigration.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneFwd.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneKeyStruct.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneKeyProxy.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneMarkedFrame.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneMetaData.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneNameableTrack.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneObjectBindingID.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneNameableTrack.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieScenePossessable.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSection.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequence.h", @@ -3475,25 +3475,25 @@ "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequenceTickManager.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequenceTickManagerClient.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSignedObject.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSpawnable.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneTimeUnit.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneTrack.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSpawnable.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneTrackEvaluationField.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneTimeUnit.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Bindings\\MovieSceneCustomBinding.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Bindings\\MovieSceneReplaceableBinding.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Bindings\\MovieSceneSpawnableBinding.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\IMovieSceneChannelOverrideProvider.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneAudioTriggerChannel.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\IMovieSceneChannelOwner.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneChannel.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneByteChannel.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneBoolChannel.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\IMovieSceneChannelOwner.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneByteChannel.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneChannel.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneChannelData.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneChannelOverrideContainer.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneCurveChannelCommon.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneDoubleChannel.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneIntegerChannel.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneFloatChannel.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneCurveChannelCommon.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneIntegerChannel.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneObjectPathChannel.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneSectionChannelOverrideRegistry.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneTimeWarpChannel.h", @@ -3501,8 +3501,8 @@ "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Compilation\\IMovieSceneTrackTemplateProducer.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Compilation\\MovieSceneCompiledDataManager.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Compilation\\MovieSceneDeterminismFence.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Conditions\\MovieSceneCondition.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Conditions\\MovieSceneGroupCondition.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Conditions\\MovieSceneCondition.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\BuiltInComponentTypes.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\IMovieSceneBlenderSystemSupport.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\IMovieSceneEntityProvider.h", @@ -3526,47 +3526,47 @@ "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\TrackInstance\\MovieSceneTrackInstanceSystem.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\IMovieSceneCustomClockSource.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\IMovieSceneEvaluationHook.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvalTemplate.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneCompletionMode.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvalTemplate.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvalTemplateBase.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationKey.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationField.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationTemplateInstance.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationOperand.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationKey.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationTemplate.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationTemplateInstance.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationTrack.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieScenePropertyTemplate.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneSegment.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneSectionParameters.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneSequenceHierarchy.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneSegment.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneSequenceInstanceData.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneTrackIdentifier.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneSequenceTransform.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneTrackImplementation.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneTimeTransform.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneTrackIdentifier.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneTimeWarping.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneSequenceInstanceData.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneTimeTransform.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneTrackImplementation.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\Blending\\MovieSceneBlendType.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Sections\\MovieSceneBindingLifetimeSection.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Sections\\MovieSceneSectionTimingParameters.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Sections\\MovieSceneHookSection.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Sections\\MovieSceneBoolSection.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Sections\\MovieSceneSubSection.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Tracks\\MovieSceneBindingLifetimeTrack.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Tracks\\MovieSceneSpawnTrack.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Generators\\MovieSceneEasingCurves.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Tracks\\MovieSceneSubTrack.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Variants\\MovieSceneNumericVariant.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Tracks\\MovieSceneCachedTrack.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Variants\\MovieSceneNumericVariantGetter.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Sections\\MovieSceneTimeWarpSection.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Variants\\MovieScenePlayRateCurve.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Tracks\\MovieSceneTimeWarpTrack.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Variants\\MovieSceneTimeWarpVariantPayloads.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Variants\\MovieSceneTimeWarpCurve.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Variants\\MovieSceneTimeWarpGetter.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Variants\\MovieSceneTimeWarpVariant.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Generators\\MovieSceneEasingFunction.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Sections\\MovieSceneBindingLifetimeSection.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Sections\\MovieSceneBoolSection.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Sections\\MovieSceneHookSection.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Sections\\MovieSceneSectionTimingParameters.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Sections\\MovieSceneSpawnSection.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Generators\\MovieSceneEasingFunction.h" + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Tracks\\MovieSceneBindingLifetimeTrack.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Tracks\\MovieSceneTimeWarpTrack.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Tracks\\MovieSceneCachedTrack.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Tracks\\MovieSceneSpawnTrack.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Sections\\MovieSceneTimeWarpSection.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Variants\\MovieSceneNumericVariant.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Variants\\MovieSceneNumericVariantGetter.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Variants\\MovieSceneTimeWarpGetter.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Variants\\MovieSceneTimeWarpCurve.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Variants\\MovieSceneTimeWarpVariantPayloads.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Variants\\MovieSceneTimeWarpVariant.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Tracks\\MovieSceneSubTrack.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Sections\\MovieSceneSubSection.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Variants\\MovieScenePlayRateCurve.h" ], "InternalHeaders": [], "PrivateHeaders": [ @@ -3593,12 +3593,12 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\TimeManagement\\Public\\FixedFrameRateCustomTimeStep.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\TimeManagement\\Public\\GenlockedFixedRateCustomTimeStep.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\TimeManagement\\Public\\GenlockedCustomTimeStep.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\TimeManagement\\Public\\FrameNumberDisplayFormat.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\TimeManagement\\Public\\ITimedDataInput.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\TimeManagement\\Public\\TimeManagementBlueprintLibrary.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\TimeManagement\\Public\\GenlockedFixedRateCustomTimeStep.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\TimeManagement\\Public\\GenlockedTimecodeProvider.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\TimeManagement\\Public\\FrameNumberDisplayFormat.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\TimeManagement\\Public\\TimeSynchronizationSource.h" ], "InternalHeaders": [], @@ -3621,65 +3621,65 @@ "OutputDirectory": "E:\\Unreal\\UE_5.5\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\IrisCore\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\DataStream\\DataStreamManager.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationState\\IrisFastArraySerializer.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\DataStream\\DataStream.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationState\\ReplicationStateDescriptorConfig.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Iris\\Core\\Public\\Iris\\ReplicationSystem\\ObjectReplicationBridge.h", 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"E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UnrealEd\\Public\\Elements\\Component\\ComponentElementEditorSelectionInterface.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UnrealEd\\Public\\Settings\\EditorSettings.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UnrealEd\\Public\\Subsystems\\EditorAssetSubsystem.h" ], "InternalHeaders": [], "PrivateHeaders": [ "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UnrealEd\\Private\\PropertyColorSettings.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UnrealEd\\Private\\SDeleteReferencedActorDialog.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UnrealEd\\Private\\Cooker\\ExternalCookOnTheFlyServer.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UnrealEd\\Private\\Factories\\ActorFactoryLevelSequence.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UnrealEd\\Private\\Elements\\SMInstance\\SMInstanceElementDetailsProxyObject.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UnrealEd\\Private\\Factories\\EditorStaticMeshFactory.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UnrealEd\\Private\\Factories\\ActorFactoryLevelSequence.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UnrealEd\\Private\\Tools\\AssetEditorContextObject.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UnrealEd\\Private\\Tools\\LegacyEdMode.h" ], @@ -6116,10 +6116,10 @@ "InternalHeaders": [], "PrivateHeaders": [ "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\VirtualizationEditor\\Private\\CheckForVirtualizedContentCommandlet.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\VirtualizationEditor\\Private\\RehydrateProjectCommandlet.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\VirtualizationEditor\\Private\\PrecachePayloadsCommandlet.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\VirtualizationEditor\\Private\\GenerateMountPointPayloadManifestCommandlet.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\VirtualizationEditor\\Private\\GeneratePayloadManifestCommandlet.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\VirtualizationEditor\\Private\\PrecachePayloadsCommandlet.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\VirtualizationEditor\\Private\\RehydrateProjectCommandlet.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\VirtualizationEditor\\Private\\ValidateVirtualizedContentCommandlet.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\VirtualizationEditor\\Private\\VirtualizeProjectCommandlet.h" ], @@ -6143,8 +6143,8 @@ "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [ - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\PIEPreviewDeviceProfileSelector\\Private\\PIEPreviewSettings.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\PIEPreviewDeviceProfileSelector\\Private\\PIEPreviewWindowStyle.h" + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\PIEPreviewDeviceProfileSelector\\Private\\PIEPreviewWindowStyle.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\PIEPreviewDeviceProfileSelector\\Private\\PIEPreviewSettings.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "E:\\Unreal\\UE_5.5\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PIEPreviewDeviceProfileSelector\\UHT\\PIEPreviewDeviceProfileSelector.gen", @@ -6164,10 +6164,10 @@ "OutputDirectory": "E:\\Unreal\\UE_5.5\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\FoliageEdit\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\FoliageEdit\\Public\\FoliageType_ActorThumbnailRenderer.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\FoliageEdit\\Public\\FoliageType_ISMThumbnailRenderer.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\FoliageEdit\\Public\\FoliageEditorSubsystem.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\FoliageEdit\\Public\\ProceduralFoliageEditorLibrary.h" + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\FoliageEdit\\Public\\FoliageType_ActorThumbnailRenderer.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\FoliageEdit\\Public\\ProceduralFoliageEditorLibrary.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\FoliageEdit\\Public\\FoliageType_ISMThumbnailRenderer.h" ], "InternalHeaders": [], "PrivateHeaders": [ @@ -6217,9 +6217,9 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AnimationBlueprintLibrary\\Public\\AnimationAttributeBlueprintLibrary.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AnimationBlueprintLibrary\\Public\\K2_AnimationAttributeNodes.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AnimationBlueprintLibrary\\Public\\AnimationBlueprintLibrary.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AnimationBlueprintLibrary\\Public\\AnimPose.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AnimationBlueprintLibrary\\Public\\AnimationBlueprintLibrary.h" + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AnimationBlueprintLibrary\\Public\\K2_AnimationAttributeNodes.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -6241,138 +6241,138 @@ "OutputDirectory": 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"PublicHeaders": [ "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Kismet\\Public\\BlueprintActionMenuItem.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Kismet\\Public\\BlueprintActionMenuUtils.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Kismet\\Public\\BlueprintCompilerExtension.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Kismet\\Public\\BlueprintEditorContext.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Kismet\\Public\\BlueprintCompilerExtension.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Kismet\\Public\\BlueprintDragDropMenuItem.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Kismet\\Public\\BlueprintActionMenuUtils.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Kismet\\Public\\FindInBlueprints.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Kismet\\Public\\FindInBlueprintManager.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Kismet\\Public\\ReviewComments.h", @@ -6508,29 +6508,29 @@ "OutputDirectory": 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"E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Persona\\Private\\PersonaPreviewSceneRefPoseController.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Persona\\Private\\PersonaPreviewSceneDefaultController.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Persona\\Private\\PersonaPreviewSceneSkelMeshInstanceController.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Persona\\Private\\SAnimCurveMetadataEditor.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Persona\\Private\\AnimTimeline\\AnimTimelineClipboard.h" ], @@ -6552,8 +6552,8 @@ "OutputDirectory": "E:\\Unreal\\UE_5.5\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AnimationEditMode\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AnimationEditMode\\Public\\AnimationEditContext.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AnimationEditMode\\Public\\AnimationEditMode.h" + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AnimationEditMode\\Public\\AnimationEditMode.h", + 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"E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\EditorTransformGizmoBuilder.h" + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\TransformGizmo.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\EditorTransformGizmoSource.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\ToolContexts\\ToolStackContext.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\Behaviors\\MultiButtonClickDragBehavior.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\EditorTransformGizmo.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -6638,31 +6638,31 @@ "ClassesHeaders": [ "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\AudioEditorSettings.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\AudioBusFactory.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\DialogueVoiceFactory.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\DialogueWaveFactory.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundAttenuationFactory.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundConcurrencyFactory.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundSourceBusFactory.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundClassFactory.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\ReverbEffectFactory.h", - 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"E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Private\\AssetTypeActions\\AssetDefinition_SoundWave.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Private\\AssetTypeActions\\AssetDefinition_SoundMix.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Private\\AssetTypeActions\\AssetDefinition_SoundCue.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Private\\AssetTypeActions\\AssetDefinition_SoundSourceBus.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Private\\AssetTypeActions\\AssetDefinition_SoundAttenuation.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Private\\AssetTypeActions\\AssetDefinition_ReverbEffect.h" ], "PublicDefines": [ "WITH_SNDFILE_IO=1" @@ -6700,33 +6700,33 @@ "OutputDirectory": "E:\\Unreal\\UE_5.5\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\UMGEditor\\UHT", "ClassesHeaders": [ 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"E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UMGEditor\\Public\\Hierarchy\\SReadOnlyHierarchyView.h" + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UMGEditor\\Public\\Hierarchy\\SReadOnlyHierarchyView.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UMGEditor\\Public\\SlateVectorArtDataFactory.h" ], "InternalHeaders": [], "PrivateHeaders": [ "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UMGEditor\\Private\\AssetDefinition_WidgetBlueprint.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UMGEditor\\Private\\AssetDefinition_WidgetBlueprintGeneratedClass.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UMGEditor\\Private\\Navigation\\SWidgetDesignerNavigation.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UMGEditor\\Private\\Nodes\\K2Node_PlayAnimation.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UMGEditor\\Private\\Nodes\\K2Node_CreateDragDropOperation.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UMGEditor\\Private\\Nodes\\K2Node_CreateWidget.h", - 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"E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportDragOperation.h" ], "InternalHeaders": [], "PrivateHeaders": [ + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\ViewportInteraction\\Private\\Gizmo\\VIPivotTransformGizmo.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\ViewportInteraction\\Private\\Gizmo\\VIStretchGizmoHandle.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\ViewportInteraction\\Private\\Gizmo\\VIUniformScaleGizmoHandle.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\ViewportInteraction\\Private\\Gizmo\\VIPivotTransformGizmo.h" + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\ViewportInteraction\\Private\\Gizmo\\VIUniformScaleGizmoHandle.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "E:\\Unreal\\UE_5.5\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ViewportInteraction\\UHT\\ViewportInteraction.gen", @@ -6953,24 +6953,24 @@ "PublicHeaders": [ "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\MovieSceneTools\\Public\\BakingAnimationKeySettings.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\MovieSceneTools\\Public\\K2Node_GetSequenceBinding.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\MovieSceneTools\\Public\\MovieSceneDynamicBindingUtils.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\MovieSceneTools\\Public\\AutomatedLevelSequenceCapture.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\MovieSceneTools\\Public\\MovieSceneDynamicBindingUtils.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\MovieSceneTools\\Public\\MovieSceneToolsUserSettings.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\MovieSceneTools\\Public\\SequencerExportTask.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\MovieSceneTools\\Public\\MovieSceneToolsProjectSettings.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\MovieSceneTools\\Public\\SequencerExportTask.h", 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"E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCamerasEditor\\Public\\AssetTools\\CameraRigTransitionEditor.h", - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCamerasEditor\\Public\\Editors\\CameraRigInterfaceParameterGraphNode.h", - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCamerasEditor\\Public\\Editors\\CameraNodeGraphSchema.h", - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCamerasEditor\\Public\\Editors\\CameraRigTransitionGraphSchemaBase.h", - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCamerasEditor\\Public\\Editors\\ObjectTreeGraph.h", - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCamerasEditor\\Public\\Editors\\ObjectTreeGraphNode.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [ - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCamerasEditor\\Private\\AssetTools\\AssetDefinition_CameraAsset.h", - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCamerasEditor\\Private\\AssetTools\\AssetDefinition_CameraRigAsset.h", - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCamerasEditor\\Private\\AssetTools\\AssetDefinition_CameraRigProxyAsset.h", - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCamerasEditor\\Private\\AssetTools\\AssetDefinition_CameraVariableCollection.h", - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCamerasEditor\\Private\\Debugger\\SGameplayCamerasDebugger.h", - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCamerasEditor\\Private\\Factories\\CameraRigAssetFactory.h", - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCamerasEditor\\Private\\Factories\\CameraAssetFactory.h", - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCamerasEditor\\Private\\Factories\\CameraVariableCollectionFactory.h", - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Cameras\\GameplayCameras\\Source\\GameplayCamerasEditor\\Private\\Factories\\CameraRigProxyAssetFactory.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Cameras\\GameplayCameras\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GameplayCamerasEditor\\UHT\\GameplayCamerasEditor.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None", - "VersePath": "", - "VerseScope": "PublicUser", - "HasVerse": false, - "VersePluginName": "" - }, - { - "Name": "ComputeFrameworkEditor", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Runtime\\ComputeFramework\\Source\\ComputeFrameworkEditor", - "IncludeBase": "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Runtime\\ComputeFramework\\Source", - "OutputDirectory": "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Runtime\\ComputeFramework\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ComputeFrameworkEditor\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [ - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Runtime\\ComputeFramework\\Source\\ComputeFrameworkEditor\\Private\\ComputeFramework\\ComputeKernelFactory.h", - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Runtime\\ComputeFramework\\Source\\ComputeFrameworkEditor\\Private\\ComputeFramework\\ComputeKernelFromTextFactory.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Runtime\\ComputeFramework\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ComputeFrameworkEditor\\UHT\\ComputeFrameworkEditor.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None", - "VersePath": "", - "VerseScope": "PublicUser", - "HasVerse": false, - "VersePluginName": "" - }, - { - "Name": "GooglePADEditor", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Runtime\\GooglePAD\\Source\\GooglePADEditor", - "IncludeBase": "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Runtime\\GooglePAD\\Source", - "OutputDirectory": "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Runtime\\GooglePAD\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GooglePADEditor\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Runtime\\GooglePAD\\Source\\GooglePADEditor\\Public\\GooglePADRuntimeSettings.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Runtime\\GooglePAD\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\GooglePADEditor\\UHT\\GooglePADEditor.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None", - "VersePath": "", - "VerseScope": "PublicUser", - "HasVerse": false, - "VersePluginName": "" - }, - { - "Name": "AndroidDeviceProfileSelector", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Runtime\\AndroidDeviceProfileSelector\\Source\\AndroidDeviceProfileSelector", - "IncludeBase": "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Runtime\\AndroidDeviceProfileSelector\\Source", - "OutputDirectory": "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Runtime\\AndroidDeviceProfileSelector\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AndroidDPS\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [ - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Runtime\\AndroidDeviceProfileSelector\\Source\\AndroidDeviceProfileSelector\\Public\\AndroidJavaSurfaceViewDevices.h" - ], - "InternalHeaders": [], - "PrivateHeaders": [ - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Runtime\\AndroidDeviceProfileSelector\\Source\\AndroidDeviceProfileSelector\\Private\\AndroidDeviceProfileMatchingRules.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Runtime\\AndroidDeviceProfileSelector\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AndroidDPS\\UHT\\AndroidDeviceProfileSelector.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None", - "VersePath": "", - "VerseScope": "PublicUser", - "HasVerse": false, - "VersePluginName": "" - }, { "Name": "AndroidDeviceProfileCommandlets", "ModuleType": "EngineEditor", @@ -17146,6 +17122,30 @@ "HasVerse": false, "VersePluginName": "" }, + { + "Name": "AudioSynesthesiaEditor", + "ModuleType": "EngineEditor", + "OverrideModuleType": "None", + "BaseDirectory": "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesiaEditor", + "IncludeBase": "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source", + "OutputDirectory": "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AudioSynesthesiaEditor\\UHT", + "ClassesHeaders": [ + "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesiaEditor\\Classes\\AudioSynesthesiaSettingsFactory.h", + "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesiaEditor\\Classes\\AudioSynesthesiaNRTSettingsFactory.h", + "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Source\\AudioSynesthesiaEditor\\Classes\\AudioSynesthesiaNRTFactory.h" + ], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Runtime\\AudioSynesthesia\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AudioSynesthesiaEditor\\UHT\\AudioSynesthesiaEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None", + "VersePath": "", + "VerseScope": "PublicUser", + "HasVerse": false, + "VersePluginName": "" + }, { "Name": "Aura", "ModuleType": "GameRuntime", @@ -17156,20 +17156,20 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\Unreal\\Aura\\Source\\Aura\\Public\\AbilitySystem\\AuraAbilitySystemComponent.h", - "E:\\Unreal\\Aura\\Source\\Aura\\Public\\AbilitySystem\\AuraAttributeSet.h", "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Game\\AuraGameMode.h", - "E:\\Unreal\\Aura\\Source\\Aura\\Public\\UI\\HUD\\AuraHUD.h", - "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Actor\\AuraEffectActor.h", - "E:\\Unreal\\Aura\\Source\\Aura\\Public\\UI\\Widget\\AuraUserWidget.h", + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\AbilitySystem\\AuraAttributeSet.h", "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Interact\\EnemyInterface.h", - "E:\\Unreal\\Aura\\Source\\Aura\\Public\\UI\\WidgetController\\OverlayWidgetController.h", - "E:\\Unreal\\Aura\\Source\\Aura\\Public\\UI\\WidgetController\\AuraWidgetController.h", + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Player\\AuraPlayerController.h", + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\UI\\HUD\\AuraHUD.h", "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Interact\\CombatInterface.h", - "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Character\\AuraCharacterBase.h", - "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Character\\AuraEnemy.h", - "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Player\\AuraPlayerState.h", + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\UI\\WidgetController\\OverlayWidgetController.h", "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Character\\AuraCharacter.h", - "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Player\\AuraPlayerController.h" + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\UI\\WidgetController\\AuraWidgetController.h", + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Character\\AuraEnemy.h", + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\UI\\Widget\\AuraUserWidget.h", + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Player\\AuraPlayerState.h", + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Character\\AuraCharacterBase.h", + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Actor\\AuraEffectActor.h" ], "InternalHeaders": [], "PrivateHeaders": [], diff --git a/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/Timestamp b/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/Timestamp index 33c7fdc..eee89cb 100644 --- a/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/Timestamp +++ b/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/Timestamp @@ -1,15 +1,15 @@ E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemComponent.h -E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAttributeSet.h E:\Unreal\Aura\Source\Aura\Public\Game\AuraGameMode.h -E:\Unreal\Aura\Source\Aura\Public\UI\HUD\AuraHUD.h -E:\Unreal\Aura\Source\Aura\Public\Actor\AuraEffectActor.h -E:\Unreal\Aura\Source\Aura\Public\UI\Widget\AuraUserWidget.h +E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAttributeSet.h E:\Unreal\Aura\Source\Aura\Public\Interact\EnemyInterface.h -E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\OverlayWidgetController.h -E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AuraWidgetController.h -E:\Unreal\Aura\Source\Aura\Public\Interact\CombatInterface.h -E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacterBase.h -E:\Unreal\Aura\Source\Aura\Public\Character\AuraEnemy.h -E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerState.h -E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacter.h E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerController.h +E:\Unreal\Aura\Source\Aura\Public\UI\HUD\AuraHUD.h +E:\Unreal\Aura\Source\Aura\Public\Interact\CombatInterface.h +E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\OverlayWidgetController.h +E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacter.h +E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AuraWidgetController.h +E:\Unreal\Aura\Source\Aura\Public\Character\AuraEnemy.h +E:\Unreal\Aura\Source\Aura\Public\UI\Widget\AuraUserWidget.h +E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerState.h +E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacterBase.h +E:\Unreal\Aura\Source\Aura\Public\Actor\AuraEffectActor.h diff --git a/Intermediate/Build/Win64/x64/AuraEditor/DebugGame/DependencyCache.bin b/Intermediate/Build/Win64/x64/AuraEditor/DebugGame/DependencyCache.bin index 4bcac7e..6e7bd45 100644 Binary files a/Intermediate/Build/Win64/x64/AuraEditor/DebugGame/DependencyCache.bin and b/Intermediate/Build/Win64/x64/AuraEditor/DebugGame/DependencyCache.bin differ diff --git a/Intermediate/Build/Win64/x64/AuraEditor/DebugGame/Makefile.bin b/Intermediate/Build/Win64/x64/AuraEditor/DebugGame/Makefile.bin index d274e84..20d5961 100644 Binary files a/Intermediate/Build/Win64/x64/AuraEditor/DebugGame/Makefile.bin and b/Intermediate/Build/Win64/x64/AuraEditor/DebugGame/Makefile.bin differ diff --git a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/AuraEnemy.cpp.obj b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/AuraEnemy.cpp.obj index adad3d2..0f125f4 100644 Binary files a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/AuraEnemy.cpp.obj and b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/AuraEnemy.cpp.obj differ diff --git a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/EnemyInterface.cpp.obj b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/EnemyInterface.cpp.obj index 60b4d06..042747c 100644 Binary files a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/EnemyInterface.cpp.obj and b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/EnemyInterface.cpp.obj differ diff --git a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/LiveCodingInfo.json b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/LiveCodingInfo.json index 7533485..0df0bfc 100644 --- a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/LiveCodingInfo.json +++ b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/LiveCodingInfo.json @@ -25,16 +25,16 @@ "AuraEffectActor.cpp.obj", "AuraCharacter.cpp.obj", "AuraCharacterBase.cpp.obj", - "AuraEnemy.cpp.obj", "AuraGameMode.cpp.obj", "CombatInterface.cpp.obj", - "EnemyInterface.cpp.obj", "AuraPlayerController.cpp.obj", "AuraPlayerState.cpp.obj", "AuraHUD.cpp.obj", "AuraWidgetController.cpp.obj", "OverlayWidgetController.cpp.obj", - "AuraUserWidget.cpp.obj" + "AuraUserWidget.cpp.obj", + "AuraEnemy.cpp.obj", + "EnemyInterface.cpp.obj" ] } } \ No newline at end of file diff --git a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/LiveCodingInfo.json.old b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/LiveCodingInfo.json.old index 5a2fc05..7533485 100644 --- a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/LiveCodingInfo.json.old +++ b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/LiveCodingInfo.json.old @@ -1,5 +1,40 @@ { "RemapUnityFiles": { + "Module.Aura.cpp.obj": [ + "Aura.init.gen.cpp.obj", + "AuraAbilitySystemComponent.gen.cpp.obj", + "AuraAttributeSet.gen.cpp.obj", + "AuraCharacter.gen.cpp.obj", + "AuraCharacterBase.gen.cpp.obj", + "AuraEffectActor.gen.cpp.obj", + "AuraEnemy.gen.cpp.obj", + "AuraGameMode.gen.cpp.obj", + "AuraHUD.gen.cpp.obj", + "AuraPlayerController.gen.cpp.obj", + "AuraPlayerState.gen.cpp.obj", + "AuraUserWidget.gen.cpp.obj", + "AuraWidgetController.gen.cpp.obj", + "CombatInterface.gen.cpp.obj", + "EnemyInterface.gen.cpp.obj", + "OverlayWidgetController.gen.cpp.obj", + "PerModuleInline.gen.cpp.obj", + "Aura.cpp.obj", + "AuraAbilitySystemComponent.cpp.obj", + "AuraAttributeSet.cpp.obj", + "AuraEffectActor.cpp.obj", + "AuraCharacter.cpp.obj", + "AuraCharacterBase.cpp.obj", + "AuraEnemy.cpp.obj", + "AuraGameMode.cpp.obj", + "CombatInterface.cpp.obj", + "EnemyInterface.cpp.obj", + "AuraPlayerController.cpp.obj", + "AuraPlayerState.cpp.obj", + "AuraHUD.cpp.obj", + "AuraWidgetController.cpp.obj", + "OverlayWidgetController.cpp.obj", + "AuraUserWidget.cpp.obj" + ] } } \ No newline at end of file diff --git a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/Module.Aura.cpp b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/Module.Aura.cpp index d5b9344..ebfa7ca 100644 --- a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/Module.Aura.cpp +++ b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/Module.Aura.cpp @@ -16,3 +16,17 @@ #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/EnemyInterface.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/OverlayWidgetController.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/PerModuleInline.gen.cpp" +#include "E:/Unreal/Aura/Source/Aura/Aura.cpp" +#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAbilitySystemComponent.cpp" +#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAttributeSet.cpp" +#include "E:/Unreal/Aura/Source/Aura/Private/Actor/AuraEffectActor.cpp" +#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacter.cpp" +#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacterBase.cpp" +#include "E:/Unreal/Aura/Source/Aura/Private/Game/AuraGameMode.cpp" +#include "E:/Unreal/Aura/Source/Aura/Private/Interact/CombatInterface.cpp" +#include "E:/Unreal/Aura/Source/Aura/Private/Player/AuraPlayerController.cpp" +#include "E:/Unreal/Aura/Source/Aura/Private/Player/AuraPlayerState.cpp" +#include "E:/Unreal/Aura/Source/Aura/Private/UI/HUD/AuraHUD.cpp" +#include "E:/Unreal/Aura/Source/Aura/Private/UI/WidgetController/AuraWidgetController.cpp" +#include "E:/Unreal/Aura/Source/Aura/Private/UI/WidgetController/OverlayWidgetController.cpp" +#include "E:/Unreal/Aura/Source/Aura/Private/UI/Widget/AuraUserWidget.cpp" diff --git a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.dll.rsp b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.dll.rsp index 2c58079..b001e4f 100644 --- a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.dll.rsp +++ b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.dll.rsp @@ -38,22 +38,8 @@ /NOIMPLIB "E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemComponent.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEffectActor.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameMode.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CombatInterface.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\EnemyInterface.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerState.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraHUD.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraUserWidget.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraWidgetController.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\OverlayWidgetController.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res" "..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTags\UnrealEditor-GameplayTags.lib" "..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTasks\UnrealEditor-GameplayTasks.lib" diff --git a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.dll.rsp.old b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.dll.rsp.old index aabfd6a..2c58079 100644 --- a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.dll.rsp.old +++ b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.dll.rsp.old @@ -37,21 +37,7 @@ /FUNCTIONPADMIN:6 /NOIMPLIB "E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemComponent.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEffectActor.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameMode.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraHUD.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerState.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraUserWidget.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraWidgetController.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\EnemyInterface.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\OverlayWidgetController.gen.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemComponent.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj" @@ -60,6 +46,7 @@ "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameMode.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CombatInterface.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\EnemyInterface.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerState.cpp.obj" @@ -67,7 +54,6 @@ "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraUserWidget.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraWidgetController.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\OverlayWidgetController.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\PerModuleInline.gen.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res" "..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTags\UnrealEditor-GameplayTags.lib" "..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTasks\UnrealEditor-GameplayTasks.lib" diff --git a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.lib b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.lib deleted file mode 100644 index ccf7a35..0000000 Binary files a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.lib and /dev/null differ diff --git a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.lib.rsp b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.lib.rsp index 9642748..1d7cdaa 100644 --- a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.lib.rsp +++ b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.lib.rsp @@ -8,21 +8,7 @@ /NODEFAULTLIB "E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemComponent.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEffectActor.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameMode.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CombatInterface.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\EnemyInterface.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerState.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraHUD.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraUserWidget.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraWidgetController.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\OverlayWidgetController.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res" /OUT:"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\UnrealEditor-Aura-Win64-DebugGame.lib" \ No newline at end of file diff --git a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.lib.rsp.old b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.lib.rsp.old index c531ff1..9642748 100644 --- a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.lib.rsp.old +++ b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.lib.rsp.old @@ -7,21 +7,7 @@ /IGNORE:4221 /NODEFAULTLIB "E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemComponent.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEffectActor.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameMode.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraHUD.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerState.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraUserWidget.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraWidgetController.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\EnemyInterface.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\OverlayWidgetController.gen.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemComponent.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj" @@ -30,6 +16,7 @@ "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameMode.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CombatInterface.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\EnemyInterface.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerState.cpp.obj" @@ -37,6 +24,5 @@ "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraUserWidget.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraWidgetController.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\OverlayWidgetController.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\PerModuleInline.gen.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res" /OUT:"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\UnrealEditor-Aura-Win64-DebugGame.lib" \ No newline at end of file diff --git a/Source/Aura/Private/Character/AuraEnemy.cpp b/Source/Aura/Private/Character/AuraEnemy.cpp index 898e653..c4bade2 100644 --- a/Source/Aura/Private/Character/AuraEnemy.cpp +++ b/Source/Aura/Private/Character/AuraEnemy.cpp @@ -20,6 +20,7 @@ AAuraEnemy::AAuraEnemy() void AAuraEnemy::HighlightActor() { + bHighlighted = true; GetMesh()->SetRenderCustomDepth(true); GetMesh()->SetCustomDepthStencilValue(250.f); Weapon->SetRenderCustomDepth(true); @@ -28,6 +29,7 @@ void AAuraEnemy::HighlightActor() void AAuraEnemy::UnHighlightActor() { + bHighlighted = false; GetMesh()->SetRenderCustomDepth(false); Weapon->SetRenderCustomDepth(false); } diff --git a/Source/Aura/Public/Character/AuraEnemy.h b/Source/Aura/Public/Character/AuraEnemy.h index 7b138db..977a136 100644 --- a/Source/Aura/Public/Character/AuraEnemy.h +++ b/Source/Aura/Public/Character/AuraEnemy.h @@ -19,6 +19,7 @@ class AURA_API AAuraEnemy : public AAuraCharacterBase, public IEnemyInterface public: AAuraEnemy(); + bool bHighlighted = false; //Enemy Interface virtual void HighlightActor() override; virtual void UnHighlightActor() override; diff --git a/Source/Aura/Public/Interact/EnemyInterface.h b/Source/Aura/Public/Interact/EnemyInterface.h index 365a94d..7daacbd 100644 --- a/Source/Aura/Public/Interact/EnemyInterface.h +++ b/Source/Aura/Public/Interact/EnemyInterface.h @@ -18,7 +18,7 @@ class UEnemyInterface : public UInterface */ class AURA_API IEnemyInterface { - GENERATED_BODY() + GENERATED_BODY() // Add interface functions to this class. This is the class that will be inherited to implement this interface. public: