Fixing the IEnemyInterface unresolved error... now onto the AActor * to IEnemyInterface * issue. :(
This commit is contained in:
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.idea/.idea.Aura.dir/.idea/vcs.xml
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.idea/.idea.Aura.dir/.idea/vcs.xml
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@@ -2,5 +2,6 @@
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<project version="4">
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<project version="4">
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<component name="VcsDirectoryMappings">
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<component name="VcsDirectoryMappings">
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<mapping directory="$PROJECT_DIR$/../../Unreal Backup" vcs="Git" />
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<mapping directory="$PROJECT_DIR$/../../Unreal Backup" vcs="Git" />
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<mapping directory="$PROJECT_DIR$" vcs="Git" />
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</component>
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</component>
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</project>
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</project>
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@@ -1,15 +1,15 @@
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E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemComponent.h
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E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemComponent.h
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E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAttributeSet.h
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E:\Unreal\Aura\Source\Aura\Public\Game\AuraGameMode.h
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E:\Unreal\Aura\Source\Aura\Public\Game\AuraGameMode.h
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E:\Unreal\Aura\Source\Aura\Public\UI\HUD\AuraHUD.h
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E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAttributeSet.h
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E:\Unreal\Aura\Source\Aura\Public\Actor\AuraEffectActor.h
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E:\Unreal\Aura\Source\Aura\Public\UI\Widget\AuraUserWidget.h
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E:\Unreal\Aura\Source\Aura\Public\Interact\EnemyInterface.h
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E:\Unreal\Aura\Source\Aura\Public\Interact\EnemyInterface.h
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E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\OverlayWidgetController.h
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E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AuraWidgetController.h
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E:\Unreal\Aura\Source\Aura\Public\Interact\CombatInterface.h
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E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacterBase.h
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E:\Unreal\Aura\Source\Aura\Public\Character\AuraEnemy.h
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E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerState.h
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E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacter.h
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E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerController.h
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E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerController.h
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E:\Unreal\Aura\Source\Aura\Public\UI\HUD\AuraHUD.h
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E:\Unreal\Aura\Source\Aura\Public\Interact\CombatInterface.h
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E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\OverlayWidgetController.h
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E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacter.h
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E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AuraWidgetController.h
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E:\Unreal\Aura\Source\Aura\Public\Character\AuraEnemy.h
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E:\Unreal\Aura\Source\Aura\Public\UI\Widget\AuraUserWidget.h
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E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerState.h
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E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacterBase.h
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E:\Unreal\Aura\Source\Aura\Public\Actor\AuraEffectActor.h
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@@ -25,16 +25,16 @@
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"AuraEffectActor.cpp.obj",
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"AuraEffectActor.cpp.obj",
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"AuraCharacter.cpp.obj",
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"AuraCharacter.cpp.obj",
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"AuraCharacterBase.cpp.obj",
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"AuraCharacterBase.cpp.obj",
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"AuraEnemy.cpp.obj",
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"AuraGameMode.cpp.obj",
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"AuraGameMode.cpp.obj",
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"CombatInterface.cpp.obj",
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"CombatInterface.cpp.obj",
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"EnemyInterface.cpp.obj",
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"AuraPlayerController.cpp.obj",
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"AuraPlayerController.cpp.obj",
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"AuraPlayerState.cpp.obj",
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"AuraPlayerState.cpp.obj",
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"AuraHUD.cpp.obj",
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"AuraHUD.cpp.obj",
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"AuraWidgetController.cpp.obj",
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"AuraWidgetController.cpp.obj",
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"OverlayWidgetController.cpp.obj",
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"OverlayWidgetController.cpp.obj",
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"AuraUserWidget.cpp.obj"
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"AuraUserWidget.cpp.obj",
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"AuraEnemy.cpp.obj",
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"EnemyInterface.cpp.obj"
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]
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]
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}
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}
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}
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}
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@@ -1,5 +1,40 @@
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{
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{
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"RemapUnityFiles":
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"RemapUnityFiles":
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{
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{
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"Module.Aura.cpp.obj": [
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"Aura.init.gen.cpp.obj",
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"AuraAbilitySystemComponent.gen.cpp.obj",
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"AuraAttributeSet.gen.cpp.obj",
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"AuraCharacter.gen.cpp.obj",
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"AuraCharacterBase.gen.cpp.obj",
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"AuraEffectActor.gen.cpp.obj",
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"AuraEnemy.gen.cpp.obj",
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"AuraGameMode.gen.cpp.obj",
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"AuraHUD.gen.cpp.obj",
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"AuraPlayerController.gen.cpp.obj",
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"AuraPlayerState.gen.cpp.obj",
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"AuraUserWidget.gen.cpp.obj",
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"AuraWidgetController.gen.cpp.obj",
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"CombatInterface.gen.cpp.obj",
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"EnemyInterface.gen.cpp.obj",
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"OverlayWidgetController.gen.cpp.obj",
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"PerModuleInline.gen.cpp.obj",
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"Aura.cpp.obj",
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"AuraAbilitySystemComponent.cpp.obj",
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"AuraAttributeSet.cpp.obj",
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"AuraEffectActor.cpp.obj",
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"AuraCharacter.cpp.obj",
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"AuraCharacterBase.cpp.obj",
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"AuraEnemy.cpp.obj",
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"AuraGameMode.cpp.obj",
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"CombatInterface.cpp.obj",
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"EnemyInterface.cpp.obj",
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"AuraPlayerController.cpp.obj",
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"AuraPlayerState.cpp.obj",
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"AuraHUD.cpp.obj",
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"AuraWidgetController.cpp.obj",
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"OverlayWidgetController.cpp.obj",
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"AuraUserWidget.cpp.obj"
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]
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}
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}
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}
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}
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@@ -16,3 +16,17 @@
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#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/EnemyInterface.gen.cpp"
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#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/EnemyInterface.gen.cpp"
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#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/OverlayWidgetController.gen.cpp"
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#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/OverlayWidgetController.gen.cpp"
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#include "E:/Unreal/Aura/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/PerModuleInline.gen.cpp"
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#include "E:/Unreal/Aura/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/PerModuleInline.gen.cpp"
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#include "E:/Unreal/Aura/Source/Aura/Aura.cpp"
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#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAbilitySystemComponent.cpp"
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#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAttributeSet.cpp"
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#include "E:/Unreal/Aura/Source/Aura/Private/Actor/AuraEffectActor.cpp"
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#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacter.cpp"
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#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacterBase.cpp"
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#include "E:/Unreal/Aura/Source/Aura/Private/Game/AuraGameMode.cpp"
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#include "E:/Unreal/Aura/Source/Aura/Private/Interact/CombatInterface.cpp"
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#include "E:/Unreal/Aura/Source/Aura/Private/Player/AuraPlayerController.cpp"
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#include "E:/Unreal/Aura/Source/Aura/Private/Player/AuraPlayerState.cpp"
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#include "E:/Unreal/Aura/Source/Aura/Private/UI/HUD/AuraHUD.cpp"
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#include "E:/Unreal/Aura/Source/Aura/Private/UI/WidgetController/AuraWidgetController.cpp"
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#include "E:/Unreal/Aura/Source/Aura/Private/UI/WidgetController/OverlayWidgetController.cpp"
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#include "E:/Unreal/Aura/Source/Aura/Private/UI/Widget/AuraUserWidget.cpp"
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@@ -38,22 +38,8 @@
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/NOIMPLIB
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/NOIMPLIB
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemComponent.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEffectActor.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameMode.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CombatInterface.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\EnemyInterface.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\EnemyInterface.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerState.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraHUD.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraUserWidget.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraWidgetController.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\OverlayWidgetController.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
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"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTags\UnrealEditor-GameplayTags.lib"
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"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTags\UnrealEditor-GameplayTags.lib"
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"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTasks\UnrealEditor-GameplayTasks.lib"
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"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTasks\UnrealEditor-GameplayTasks.lib"
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@@ -37,21 +37,7 @@
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/FUNCTIONPADMIN:6
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/FUNCTIONPADMIN:6
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/NOIMPLIB
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/NOIMPLIB
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemComponent.gen.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.gen.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.gen.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.gen.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEffectActor.gen.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameMode.gen.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraHUD.gen.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.gen.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerState.gen.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraUserWidget.gen.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraWidgetController.gen.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\EnemyInterface.gen.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\OverlayWidgetController.gen.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemComponent.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemComponent.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj"
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@@ -60,6 +46,7 @@
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameMode.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameMode.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CombatInterface.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\EnemyInterface.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\EnemyInterface.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerState.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerState.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraUserWidget.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraUserWidget.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraWidgetController.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraWidgetController.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\OverlayWidgetController.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\OverlayWidgetController.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\PerModuleInline.gen.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
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"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTags\UnrealEditor-GameplayTags.lib"
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"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTags\UnrealEditor-GameplayTags.lib"
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"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTasks\UnrealEditor-GameplayTasks.lib"
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"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTasks\UnrealEditor-GameplayTasks.lib"
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@@ -8,21 +8,7 @@
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/NODEFAULTLIB
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/NODEFAULTLIB
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
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"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemComponent.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEffectActor.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameMode.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CombatInterface.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\EnemyInterface.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\EnemyInterface.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerState.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraHUD.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraUserWidget.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraWidgetController.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\OverlayWidgetController.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
|
||||||
/OUT:"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\UnrealEditor-Aura-Win64-DebugGame.lib"
|
/OUT:"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\UnrealEditor-Aura-Win64-DebugGame.lib"
|
||||||
@@ -7,21 +7,7 @@
|
|||||||
/IGNORE:4221
|
/IGNORE:4221
|
||||||
/NODEFAULTLIB
|
/NODEFAULTLIB
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemComponent.gen.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.gen.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.gen.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.gen.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEffectActor.gen.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameMode.gen.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraHUD.gen.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.gen.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerState.gen.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraUserWidget.gen.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraWidgetController.gen.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\EnemyInterface.gen.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\OverlayWidgetController.gen.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemComponent.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemComponent.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj"
|
||||||
@@ -30,6 +16,7 @@
|
|||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameMode.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameMode.cpp.obj"
|
||||||
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CombatInterface.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\EnemyInterface.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\EnemyInterface.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerState.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerState.cpp.obj"
|
||||||
@@ -37,6 +24,5 @@
|
|||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraUserWidget.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraUserWidget.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraWidgetController.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraWidgetController.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\OverlayWidgetController.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\OverlayWidgetController.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\PerModuleInline.gen.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
|
||||||
/OUT:"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\UnrealEditor-Aura-Win64-DebugGame.lib"
|
/OUT:"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\UnrealEditor-Aura-Win64-DebugGame.lib"
|
||||||
@@ -20,6 +20,7 @@ AAuraEnemy::AAuraEnemy()
|
|||||||
|
|
||||||
void AAuraEnemy::HighlightActor()
|
void AAuraEnemy::HighlightActor()
|
||||||
{
|
{
|
||||||
|
bHighlighted = true;
|
||||||
GetMesh()->SetRenderCustomDepth(true);
|
GetMesh()->SetRenderCustomDepth(true);
|
||||||
GetMesh()->SetCustomDepthStencilValue(250.f);
|
GetMesh()->SetCustomDepthStencilValue(250.f);
|
||||||
Weapon->SetRenderCustomDepth(true);
|
Weapon->SetRenderCustomDepth(true);
|
||||||
@@ -28,6 +29,7 @@ void AAuraEnemy::HighlightActor()
|
|||||||
|
|
||||||
void AAuraEnemy::UnHighlightActor()
|
void AAuraEnemy::UnHighlightActor()
|
||||||
{
|
{
|
||||||
|
bHighlighted = false;
|
||||||
GetMesh()->SetRenderCustomDepth(false);
|
GetMesh()->SetRenderCustomDepth(false);
|
||||||
Weapon->SetRenderCustomDepth(false);
|
Weapon->SetRenderCustomDepth(false);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -19,6 +19,7 @@ class AURA_API AAuraEnemy : public AAuraCharacterBase, public IEnemyInterface
|
|||||||
public:
|
public:
|
||||||
AAuraEnemy();
|
AAuraEnemy();
|
||||||
|
|
||||||
|
bool bHighlighted = false;
|
||||||
//Enemy Interface
|
//Enemy Interface
|
||||||
virtual void HighlightActor() override;
|
virtual void HighlightActor() override;
|
||||||
virtual void UnHighlightActor() override;
|
virtual void UnHighlightActor() override;
|
||||||
|
|||||||
Reference in New Issue
Block a user