Fixing the IEnemyInterface unresolved error... now onto the AActor * to IEnemyInterface * issue. :(
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@@ -19,6 +19,7 @@ class AURA_API AAuraEnemy : public AAuraCharacterBase, public IEnemyInterface
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public:
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AAuraEnemy();
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bool bHighlighted = false;
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//Enemy Interface
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virtual void HighlightActor() override;
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virtual void UnHighlightActor() override;
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@@ -18,7 +18,7 @@ class UEnemyInterface : public UInterface
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*/
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class AURA_API IEnemyInterface
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{
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GENERATED_BODY()
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GENERATED_BODY()
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// Add interface functions to this class. This is the class that will be inherited to implement this interface.
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public:
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