:(
This commit is contained in:
37
Source/Aura/Public/Input/AuraInputConfig.h
Normal file
37
Source/Aura/Public/Input/AuraInputConfig.h
Normal file
@@ -0,0 +1,37 @@
|
||||
// Copyright Echo Devgroup
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "GameplayTagContainer.h"
|
||||
#include "Engine/DataAsset.h"
|
||||
#include "AuraInputConfig.generated.h"
|
||||
|
||||
USTRUCT(BlueprintType)
|
||||
struct FAuraInputAction
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
UPROPERTY(EditDefaultsOnly)
|
||||
const class UInputAction* InputAction = nullptr;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly)
|
||||
FGameplayTag InputTag = FGameplayTag();
|
||||
};
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS()
|
||||
class AURA_API UAuraInputConfig : public UDataAsset
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
|
||||
const UInputAction* FindAbilityInputActionForTag(const FGameplayTag& InputTag, bool bLogNotFound = false) const;
|
||||
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
|
||||
TArray<FAuraInputAction> AbilityInputActions;
|
||||
|
||||
|
||||
};
|
||||
Reference in New Issue
Block a user