This commit is contained in:
2025-10-17 17:13:13 -04:00
parent fc85fa2a5a
commit dc37ba58c4
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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Aura/Public/AbilitySystem/GameplayAbility/AuraGameplayAbility.h"
#include "Runtime/GameplayTags/Classes/GameplayTagContainer.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeAuraGameplayAbility() {}
// Begin Cross Module References
AURA_API UClass* Z_Construct_UClass_UAuraGameplayAbility();
AURA_API UClass* Z_Construct_UClass_UAuraGameplayAbility_NoRegister();
GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UGameplayAbility();
GAMEPLAYTAGS_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayTag();
UPackage* Z_Construct_UPackage__Script_Aura();
// End Cross Module References
// Begin Class UAuraGameplayAbility
void UAuraGameplayAbility::StaticRegisterNativesUAuraGameplayAbility()
{
}
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UAuraGameplayAbility);
UClass* Z_Construct_UClass_UAuraGameplayAbility_NoRegister()
{
return UAuraGameplayAbility::StaticClass();
}
struct Z_Construct_UClass_UAuraGameplayAbility_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
#if !UE_BUILD_SHIPPING
{ "Comment", "/**\n * \n */" },
#endif
{ "IncludePath", "AbilitySystem/GameplayAbility/AuraGameplayAbility.h" },
{ "ModuleRelativePath", "Public/AbilitySystem/GameplayAbility/AuraGameplayAbility.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_StartupInputTag_MetaData[] = {
{ "Category", "Input" },
{ "ModuleRelativePath", "Public/AbilitySystem/GameplayAbility/AuraGameplayAbility.h" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FStructPropertyParams NewProp_StartupInputTag;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAuraGameplayAbility>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
};
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAuraGameplayAbility_Statics::NewProp_StartupInputTag = { "StartupInputTag", nullptr, (EPropertyFlags)0x0010000000010001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraGameplayAbility, StartupInputTag), Z_Construct_UScriptStruct_FGameplayTag, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StartupInputTag_MetaData), NewProp_StartupInputTag_MetaData) }; // 1298103297
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAuraGameplayAbility_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAuraGameplayAbility_Statics::NewProp_StartupInputTag,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAuraGameplayAbility_Statics::PropPointers) < 2048);
UObject* (*const Z_Construct_UClass_UAuraGameplayAbility_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UGameplayAbility,
(UObject* (*)())Z_Construct_UPackage__Script_Aura,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAuraGameplayAbility_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAuraGameplayAbility_Statics::ClassParams = {
&UAuraGameplayAbility::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UAuraGameplayAbility_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UAuraGameplayAbility_Statics::PropPointers),
0,
0x001000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAuraGameplayAbility_Statics::Class_MetaDataParams), Z_Construct_UClass_UAuraGameplayAbility_Statics::Class_MetaDataParams)
};
UClass* Z_Construct_UClass_UAuraGameplayAbility()
{
if (!Z_Registration_Info_UClass_UAuraGameplayAbility.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAuraGameplayAbility.OuterSingleton, Z_Construct_UClass_UAuraGameplayAbility_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAuraGameplayAbility.OuterSingleton;
}
template<> AURA_API UClass* StaticClass<UAuraGameplayAbility>()
{
return UAuraGameplayAbility::StaticClass();
}
UAuraGameplayAbility::UAuraGameplayAbility(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR(UAuraGameplayAbility);
UAuraGameplayAbility::~UAuraGameplayAbility() {}
// End Class UAuraGameplayAbility
// Begin Registration
struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraGameplayAbility_h_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAuraGameplayAbility, UAuraGameplayAbility::StaticClass, TEXT("UAuraGameplayAbility"), &Z_Registration_Info_UClass_UAuraGameplayAbility, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAuraGameplayAbility), 1884918547U) },
};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraGameplayAbility_h_3946065335(TEXT("/Script/Aura"),
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraGameplayAbility_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraGameplayAbility_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);
// End Registration
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AbilitySystem/GameplayAbility/AuraGameplayAbility.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef AURA_AuraGameplayAbility_generated_h
#error "AuraGameplayAbility.generated.h already included, missing '#pragma once' in AuraGameplayAbility.h"
#endif
#define AURA_AuraGameplayAbility_generated_h
#define FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraGameplayAbility_h_15_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAuraGameplayAbility(); \
friend struct Z_Construct_UClass_UAuraGameplayAbility_Statics; \
public: \
DECLARE_CLASS(UAuraGameplayAbility, UGameplayAbility, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Aura"), NO_API) \
DECLARE_SERIALIZER(UAuraGameplayAbility)
#define FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraGameplayAbility_h_15_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAuraGameplayAbility(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
private: \
/** Private move- and copy-constructors, should never be used */ \
UAuraGameplayAbility(UAuraGameplayAbility&&); \
UAuraGameplayAbility(const UAuraGameplayAbility&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAuraGameplayAbility); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAuraGameplayAbility); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAuraGameplayAbility) \
NO_API virtual ~UAuraGameplayAbility();
#define FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraGameplayAbility_h_12_PROLOG
#define FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraGameplayAbility_h_15_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraGameplayAbility_h_15_INCLASS_NO_PURE_DECLS \
FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraGameplayAbility_h_15_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> AURA_API UClass* StaticClass<class UAuraGameplayAbility>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraGameplayAbility_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Aura/Public/Input/AuraInputComponent.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeAuraInputComponent() {}
// Begin Cross Module References
AURA_API UClass* Z_Construct_UClass_UAuraInputComponent();
AURA_API UClass* Z_Construct_UClass_UAuraInputComponent_NoRegister();
ENHANCEDINPUT_API UClass* Z_Construct_UClass_UEnhancedInputComponent();
UPackage* Z_Construct_UPackage__Script_Aura();
// End Cross Module References
// Begin Class UAuraInputComponent
void UAuraInputComponent::StaticRegisterNativesUAuraInputComponent()
{
}
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UAuraInputComponent);
UClass* Z_Construct_UClass_UAuraInputComponent_NoRegister()
{
return UAuraInputComponent::StaticClass();
}
struct Z_Construct_UClass_UAuraInputComponent_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
#if !UE_BUILD_SHIPPING
{ "Comment", "/**\n * \n */" },
#endif
{ "HideCategories", "Activation Components|Activation Activation Components|Activation" },
{ "IncludePath", "Input/AuraInputComponent.h" },
{ "ModuleRelativePath", "Public/Input/AuraInputComponent.h" },
};
#endif // WITH_METADATA
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAuraInputComponent>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_UAuraInputComponent_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UEnhancedInputComponent,
(UObject* (*)())Z_Construct_UPackage__Script_Aura,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAuraInputComponent_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAuraInputComponent_Statics::ClassParams = {
&UAuraInputComponent::StaticClass,
"Input",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x00B000ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAuraInputComponent_Statics::Class_MetaDataParams), Z_Construct_UClass_UAuraInputComponent_Statics::Class_MetaDataParams)
};
UClass* Z_Construct_UClass_UAuraInputComponent()
{
if (!Z_Registration_Info_UClass_UAuraInputComponent.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAuraInputComponent.OuterSingleton, Z_Construct_UClass_UAuraInputComponent_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAuraInputComponent.OuterSingleton;
}
template<> AURA_API UClass* StaticClass<UAuraInputComponent>()
{
return UAuraInputComponent::StaticClass();
}
UAuraInputComponent::UAuraInputComponent(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR(UAuraInputComponent);
UAuraInputComponent::~UAuraInputComponent() {}
// End Class UAuraInputComponent
// Begin Registration
struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Input_AuraInputComponent_h_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAuraInputComponent, UAuraInputComponent::StaticClass, TEXT("UAuraInputComponent"), &Z_Registration_Info_UClass_UAuraInputComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAuraInputComponent), 1675780379U) },
};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Input_AuraInputComponent_h_3664229557(TEXT("/Script/Aura"),
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Input_AuraInputComponent_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Input_AuraInputComponent_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);
// End Registration
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Input/AuraInputComponent.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef AURA_AuraInputComponent_generated_h
#error "AuraInputComponent.generated.h already included, missing '#pragma once' in AuraInputComponent.h"
#endif
#define AURA_AuraInputComponent_generated_h
#define FID_Aura_Source_Aura_Public_Input_AuraInputComponent_h_16_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAuraInputComponent(); \
friend struct Z_Construct_UClass_UAuraInputComponent_Statics; \
public: \
DECLARE_CLASS(UAuraInputComponent, UEnhancedInputComponent, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/Aura"), NO_API) \
DECLARE_SERIALIZER(UAuraInputComponent)
#define FID_Aura_Source_Aura_Public_Input_AuraInputComponent_h_16_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAuraInputComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
private: \
/** Private move- and copy-constructors, should never be used */ \
UAuraInputComponent(UAuraInputComponent&&); \
UAuraInputComponent(const UAuraInputComponent&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAuraInputComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAuraInputComponent); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAuraInputComponent) \
NO_API virtual ~UAuraInputComponent();
#define FID_Aura_Source_Aura_Public_Input_AuraInputComponent_h_13_PROLOG
#define FID_Aura_Source_Aura_Public_Input_AuraInputComponent_h_16_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Aura_Source_Aura_Public_Input_AuraInputComponent_h_16_INCLASS_NO_PURE_DECLS \
FID_Aura_Source_Aura_Public_Input_AuraInputComponent_h_16_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> AURA_API UClass* StaticClass<class UAuraInputComponent>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Aura_Source_Aura_Public_Input_AuraInputComponent_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,185 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Aura/Public/Input/AuraInputConfig.h"
#include "Runtime/GameplayTags/Classes/GameplayTagContainer.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeAuraInputConfig() {}
// Begin Cross Module References
AURA_API UClass* Z_Construct_UClass_UAuraInputConfig();
AURA_API UClass* Z_Construct_UClass_UAuraInputConfig_NoRegister();
AURA_API UScriptStruct* Z_Construct_UScriptStruct_FAuraInputAction();
ENGINE_API UClass* Z_Construct_UClass_UDataAsset();
ENHANCEDINPUT_API UClass* Z_Construct_UClass_UInputAction_NoRegister();
GAMEPLAYTAGS_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayTag();
UPackage* Z_Construct_UPackage__Script_Aura();
// End Cross Module References
// Begin ScriptStruct FAuraInputAction
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_AuraInputAction;
class UScriptStruct* FAuraInputAction::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_AuraInputAction.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_AuraInputAction.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FAuraInputAction, (UObject*)Z_Construct_UPackage__Script_Aura(), TEXT("AuraInputAction"));
}
return Z_Registration_Info_UScriptStruct_AuraInputAction.OuterSingleton;
}
template<> AURA_API UScriptStruct* StaticStruct<FAuraInputAction>()
{
return FAuraInputAction::StaticStruct();
}
struct Z_Construct_UScriptStruct_FAuraInputAction_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "ModuleRelativePath", "Public/Input/AuraInputConfig.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputAction_MetaData[] = {
{ "Category", "AuraInputAction" },
{ "ModuleRelativePath", "Public/Input/AuraInputConfig.h" },
{ "NativeConst", "" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputTag_MetaData[] = {
{ "Category", "AuraInputAction" },
{ "ModuleRelativePath", "Public/Input/AuraInputConfig.h" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FObjectPropertyParams NewProp_InputAction;
static const UECodeGen_Private::FStructPropertyParams NewProp_InputTag;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FAuraInputAction>();
}
static const UECodeGen_Private::FStructParams StructParams;
};
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FAuraInputAction_Statics::NewProp_InputAction = { "InputAction", nullptr, (EPropertyFlags)0x0010000000010001, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAuraInputAction, InputAction), Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputAction_MetaData), NewProp_InputAction_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FAuraInputAction_Statics::NewProp_InputTag = { "InputTag", nullptr, (EPropertyFlags)0x0010000000010001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAuraInputAction, InputTag), Z_Construct_UScriptStruct_FGameplayTag, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputTag_MetaData), NewProp_InputTag_MetaData) }; // 1298103297
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FAuraInputAction_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAuraInputAction_Statics::NewProp_InputAction,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAuraInputAction_Statics::NewProp_InputTag,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAuraInputAction_Statics::PropPointers) < 2048);
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FAuraInputAction_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Aura,
nullptr,
&NewStructOps,
"AuraInputAction",
Z_Construct_UScriptStruct_FAuraInputAction_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAuraInputAction_Statics::PropPointers),
sizeof(FAuraInputAction),
alignof(FAuraInputAction),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAuraInputAction_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FAuraInputAction_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FAuraInputAction()
{
if (!Z_Registration_Info_UScriptStruct_AuraInputAction.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_AuraInputAction.InnerSingleton, Z_Construct_UScriptStruct_FAuraInputAction_Statics::StructParams);
}
return Z_Registration_Info_UScriptStruct_AuraInputAction.InnerSingleton;
}
// End ScriptStruct FAuraInputAction
// Begin Class UAuraInputConfig
void UAuraInputConfig::StaticRegisterNativesUAuraInputConfig()
{
}
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UAuraInputConfig);
UClass* Z_Construct_UClass_UAuraInputConfig_NoRegister()
{
return UAuraInputConfig::StaticClass();
}
struct Z_Construct_UClass_UAuraInputConfig_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
#if !UE_BUILD_SHIPPING
{ "Comment", "/**\n * \n */" },
#endif
{ "IncludePath", "Input/AuraInputConfig.h" },
{ "ModuleRelativePath", "Public/Input/AuraInputConfig.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AbilityInputActions_MetaData[] = {
{ "Category", "AuraInputConfig" },
{ "ModuleRelativePath", "Public/Input/AuraInputConfig.h" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FStructPropertyParams NewProp_AbilityInputActions_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_AbilityInputActions;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAuraInputConfig>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
};
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAuraInputConfig_Statics::NewProp_AbilityInputActions_Inner = { "AbilityInputActions", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FAuraInputAction, METADATA_PARAMS(0, nullptr) }; // 1899020477
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UAuraInputConfig_Statics::NewProp_AbilityInputActions = { "AbilityInputActions", nullptr, (EPropertyFlags)0x0010000000010015, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraInputConfig, AbilityInputActions), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AbilityInputActions_MetaData), NewProp_AbilityInputActions_MetaData) }; // 1899020477
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAuraInputConfig_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAuraInputConfig_Statics::NewProp_AbilityInputActions_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAuraInputConfig_Statics::NewProp_AbilityInputActions,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAuraInputConfig_Statics::PropPointers) < 2048);
UObject* (*const Z_Construct_UClass_UAuraInputConfig_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UDataAsset,
(UObject* (*)())Z_Construct_UPackage__Script_Aura,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAuraInputConfig_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAuraInputConfig_Statics::ClassParams = {
&UAuraInputConfig::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UAuraInputConfig_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UAuraInputConfig_Statics::PropPointers),
0,
0x001000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAuraInputConfig_Statics::Class_MetaDataParams), Z_Construct_UClass_UAuraInputConfig_Statics::Class_MetaDataParams)
};
UClass* Z_Construct_UClass_UAuraInputConfig()
{
if (!Z_Registration_Info_UClass_UAuraInputConfig.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAuraInputConfig.OuterSingleton, Z_Construct_UClass_UAuraInputConfig_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAuraInputConfig.OuterSingleton;
}
template<> AURA_API UClass* StaticClass<UAuraInputConfig>()
{
return UAuraInputConfig::StaticClass();
}
UAuraInputConfig::UAuraInputConfig(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR(UAuraInputConfig);
UAuraInputConfig::~UAuraInputConfig() {}
// End Class UAuraInputConfig
// Begin Registration
struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Input_AuraInputConfig_h_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FAuraInputAction::StaticStruct, Z_Construct_UScriptStruct_FAuraInputAction_Statics::NewStructOps, TEXT("AuraInputAction"), &Z_Registration_Info_UScriptStruct_AuraInputAction, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FAuraInputAction), 1899020477U) },
};
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAuraInputConfig, UAuraInputConfig::StaticClass, TEXT("UAuraInputConfig"), &Z_Registration_Info_UClass_UAuraInputConfig, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAuraInputConfig), 2328054024U) },
};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Input_AuraInputConfig_h_22135449(TEXT("/Script/Aura"),
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Input_AuraInputConfig_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Input_AuraInputConfig_h_Statics::ClassInfo),
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Input_AuraInputConfig_h_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Input_AuraInputConfig_h_Statics::ScriptStructInfo),
nullptr, 0);
// End Registration
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Input/AuraInputConfig.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef AURA_AuraInputConfig_generated_h
#error "AuraInputConfig.generated.h already included, missing '#pragma once' in AuraInputConfig.h"
#endif
#define AURA_AuraInputConfig_generated_h
#define FID_Aura_Source_Aura_Public_Input_AuraInputConfig_h_13_GENERATED_BODY \
friend struct Z_Construct_UScriptStruct_FAuraInputAction_Statics; \
AURA_API static class UScriptStruct* StaticStruct();
template<> AURA_API UScriptStruct* StaticStruct<struct FAuraInputAction>();
#define FID_Aura_Source_Aura_Public_Input_AuraInputConfig_h_28_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAuraInputConfig(); \
friend struct Z_Construct_UClass_UAuraInputConfig_Statics; \
public: \
DECLARE_CLASS(UAuraInputConfig, UDataAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Aura"), NO_API) \
DECLARE_SERIALIZER(UAuraInputConfig)
#define FID_Aura_Source_Aura_Public_Input_AuraInputConfig_h_28_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAuraInputConfig(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
private: \
/** Private move- and copy-constructors, should never be used */ \
UAuraInputConfig(UAuraInputConfig&&); \
UAuraInputConfig(const UAuraInputConfig&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAuraInputConfig); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAuraInputConfig); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAuraInputConfig) \
NO_API virtual ~UAuraInputConfig();
#define FID_Aura_Source_Aura_Public_Input_AuraInputConfig_h_25_PROLOG
#define FID_Aura_Source_Aura_Public_Input_AuraInputConfig_h_28_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Aura_Source_Aura_Public_Input_AuraInputConfig_h_28_INCLASS_NO_PURE_DECLS \
FID_Aura_Source_Aura_Public_Input_AuraInputConfig_h_28_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> AURA_API UClass* StaticClass<class UAuraInputConfig>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Aura_Source_Aura_Public_Input_AuraInputConfig_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,254 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Aura/Public/Actor/AuraProjectile.h"
#include "GameplayAbilities/Public/GameplayEffectTypes.h"
#include "Runtime/Engine/Classes/Engine/HitResult.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeAuraProjectile() {}
// Begin Cross Module References
AURA_API UClass* Z_Construct_UClass_AAuraProjectile();
AURA_API UClass* Z_Construct_UClass_AAuraProjectile_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_AActor();
ENGINE_API UClass* Z_Construct_UClass_AActor_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UAudioComponent_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UPrimitiveComponent_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UProjectileMovementComponent_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_USoundBase_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_USphereComponent_NoRegister();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FHitResult();
GAMEPLAYABILITIES_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayEffectSpecHandle();
NIAGARA_API UClass* Z_Construct_UClass_UNiagaraSystem_NoRegister();
UPackage* Z_Construct_UPackage__Script_Aura();
// End Cross Module References
// Begin Class AAuraProjectile Function OnSphereOverlap
struct Z_Construct_UFunction_AAuraProjectile_OnSphereOverlap_Statics
{
struct AuraProjectile_eventOnSphereOverlap_Parms
{
UPrimitiveComponent* OverlappedComponent;
AActor* OtherActor;
UPrimitiveComponent* OtherComp;
int32 OtherBodyIndex;
bool bFromSweep;
FHitResult SweepResult;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/Actor/AuraProjectile.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OverlappedComponent_MetaData[] = {
{ "EditInline", "true" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OtherComp_MetaData[] = {
{ "EditInline", "true" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SweepResult_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FObjectPropertyParams NewProp_OverlappedComponent;
static const UECodeGen_Private::FObjectPropertyParams NewProp_OtherActor;
static const UECodeGen_Private::FObjectPropertyParams NewProp_OtherComp;
static const UECodeGen_Private::FIntPropertyParams NewProp_OtherBodyIndex;
static void NewProp_bFromSweep_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bFromSweep;
static const UECodeGen_Private::FStructPropertyParams NewProp_SweepResult;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AAuraProjectile_OnSphereOverlap_Statics::NewProp_OverlappedComponent = { "OverlappedComponent", nullptr, (EPropertyFlags)0x0010000000080080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraProjectile_eventOnSphereOverlap_Parms, OverlappedComponent), Z_Construct_UClass_UPrimitiveComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OverlappedComponent_MetaData), NewProp_OverlappedComponent_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AAuraProjectile_OnSphereOverlap_Statics::NewProp_OtherActor = { "OtherActor", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraProjectile_eventOnSphereOverlap_Parms, OtherActor), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_AAuraProjectile_OnSphereOverlap_Statics::NewProp_OtherComp = { "OtherComp", nullptr, (EPropertyFlags)0x0010000000080080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraProjectile_eventOnSphereOverlap_Parms, OtherComp), Z_Construct_UClass_UPrimitiveComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OtherComp_MetaData), NewProp_OtherComp_MetaData) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_AAuraProjectile_OnSphereOverlap_Statics::NewProp_OtherBodyIndex = { "OtherBodyIndex", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraProjectile_eventOnSphereOverlap_Parms, OtherBodyIndex), METADATA_PARAMS(0, nullptr) };
void Z_Construct_UFunction_AAuraProjectile_OnSphereOverlap_Statics::NewProp_bFromSweep_SetBit(void* Obj)
{
((AuraProjectile_eventOnSphereOverlap_Parms*)Obj)->bFromSweep = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_AAuraProjectile_OnSphereOverlap_Statics::NewProp_bFromSweep = { "bFromSweep", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(AuraProjectile_eventOnSphereOverlap_Parms), &Z_Construct_UFunction_AAuraProjectile_OnSphereOverlap_Statics::NewProp_bFromSweep_SetBit, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_AAuraProjectile_OnSphereOverlap_Statics::NewProp_SweepResult = { "SweepResult", nullptr, (EPropertyFlags)0x0010008008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraProjectile_eventOnSphereOverlap_Parms, SweepResult), Z_Construct_UScriptStruct_FHitResult, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SweepResult_MetaData), NewProp_SweepResult_MetaData) }; // 4100991306
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AAuraProjectile_OnSphereOverlap_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAuraProjectile_OnSphereOverlap_Statics::NewProp_OverlappedComponent,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAuraProjectile_OnSphereOverlap_Statics::NewProp_OtherActor,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAuraProjectile_OnSphereOverlap_Statics::NewProp_OtherComp,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAuraProjectile_OnSphereOverlap_Statics::NewProp_OtherBodyIndex,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAuraProjectile_OnSphereOverlap_Statics::NewProp_bFromSweep,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAuraProjectile_OnSphereOverlap_Statics::NewProp_SweepResult,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraProjectile_OnSphereOverlap_Statics::PropPointers) < 2048);
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AAuraProjectile_OnSphereOverlap_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AAuraProjectile, nullptr, "OnSphereOverlap", nullptr, nullptr, Z_Construct_UFunction_AAuraProjectile_OnSphereOverlap_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraProjectile_OnSphereOverlap_Statics::PropPointers), sizeof(Z_Construct_UFunction_AAuraProjectile_OnSphereOverlap_Statics::AuraProjectile_eventOnSphereOverlap_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00480401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraProjectile_OnSphereOverlap_Statics::Function_MetaDataParams), Z_Construct_UFunction_AAuraProjectile_OnSphereOverlap_Statics::Function_MetaDataParams) };
static_assert(sizeof(Z_Construct_UFunction_AAuraProjectile_OnSphereOverlap_Statics::AuraProjectile_eventOnSphereOverlap_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_AAuraProjectile_OnSphereOverlap()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AAuraProjectile_OnSphereOverlap_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(AAuraProjectile::execOnSphereOverlap)
{
P_GET_OBJECT(UPrimitiveComponent,Z_Param_OverlappedComponent);
P_GET_OBJECT(AActor,Z_Param_OtherActor);
P_GET_OBJECT(UPrimitiveComponent,Z_Param_OtherComp);
P_GET_PROPERTY(FIntProperty,Z_Param_OtherBodyIndex);
P_GET_UBOOL(Z_Param_bFromSweep);
P_GET_STRUCT_REF(FHitResult,Z_Param_Out_SweepResult);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->OnSphereOverlap(Z_Param_OverlappedComponent,Z_Param_OtherActor,Z_Param_OtherComp,Z_Param_OtherBodyIndex,Z_Param_bFromSweep,Z_Param_Out_SweepResult);
P_NATIVE_END;
}
// End Class AAuraProjectile Function OnSphereOverlap
// Begin Class AAuraProjectile
void AAuraProjectile::StaticRegisterNativesAAuraProjectile()
{
UClass* Class = AAuraProjectile::StaticClass();
static const FNameNativePtrPair Funcs[] = {
{ "OnSphereOverlap", &AAuraProjectile::execOnSphereOverlap },
};
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
}
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(AAuraProjectile);
UClass* Z_Construct_UClass_AAuraProjectile_NoRegister()
{
return AAuraProjectile::StaticClass();
}
struct Z_Construct_UClass_AAuraProjectile_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "Actor/AuraProjectile.h" },
{ "ModuleRelativePath", "Public/Actor/AuraProjectile.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ProjectileMovement_MetaData[] = {
{ "Category", "AuraProjectile" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/Actor/AuraProjectile.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DamageEffectSpecHandle_MetaData[] = {
{ "Category", "AuraProjectile" },
{ "ExposeOnSpawn", "TRUE" },
{ "ModuleRelativePath", "Public/Actor/AuraProjectile.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_LifeSpan_MetaData[] = {
{ "Category", "AuraProjectile" },
{ "ModuleRelativePath", "Public/Actor/AuraProjectile.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Sphere_MetaData[] = {
{ "Category", "AuraProjectile" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/Actor/AuraProjectile.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ImpactEffect_MetaData[] = {
{ "Category", "AuraProjectile" },
{ "ModuleRelativePath", "Public/Actor/AuraProjectile.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ImpactSound_MetaData[] = {
{ "Category", "AuraProjectile" },
{ "ModuleRelativePath", "Public/Actor/AuraProjectile.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_LoopingSound_MetaData[] = {
{ "Category", "AuraProjectile" },
{ "ModuleRelativePath", "Public/Actor/AuraProjectile.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_LoopingSoundComponent_MetaData[] = {
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/Actor/AuraProjectile.h" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FObjectPropertyParams NewProp_ProjectileMovement;
static const UECodeGen_Private::FStructPropertyParams NewProp_DamageEffectSpecHandle;
static const UECodeGen_Private::FFloatPropertyParams NewProp_LifeSpan;
static const UECodeGen_Private::FObjectPropertyParams NewProp_Sphere;
static const UECodeGen_Private::FObjectPropertyParams NewProp_ImpactEffect;
static const UECodeGen_Private::FObjectPropertyParams NewProp_ImpactSound;
static const UECodeGen_Private::FObjectPropertyParams NewProp_LoopingSound;
static const UECodeGen_Private::FObjectPropertyParams NewProp_LoopingSoundComponent;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_AAuraProjectile_OnSphereOverlap, "OnSphereOverlap" }, // 3609022500
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<AAuraProjectile>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
};
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraProjectile_Statics::NewProp_ProjectileMovement = { "ProjectileMovement", nullptr, (EPropertyFlags)0x01140000000a0009, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraProjectile, ProjectileMovement), Z_Construct_UClass_UProjectileMovementComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ProjectileMovement_MetaData), NewProp_ProjectileMovement_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_AAuraProjectile_Statics::NewProp_DamageEffectSpecHandle = { "DamageEffectSpecHandle", nullptr, (EPropertyFlags)0x0011000000000004, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraProjectile, DamageEffectSpecHandle), Z_Construct_UScriptStruct_FGameplayEffectSpecHandle, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DamageEffectSpecHandle_MetaData), NewProp_DamageEffectSpecHandle_MetaData) }; // 3383902265
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_AAuraProjectile_Statics::NewProp_LifeSpan = { "LifeSpan", nullptr, (EPropertyFlags)0x0040000000010001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraProjectile, LifeSpan), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_LifeSpan_MetaData), NewProp_LifeSpan_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraProjectile_Statics::NewProp_Sphere = { "Sphere", nullptr, (EPropertyFlags)0x01440000000a0009, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraProjectile, Sphere), Z_Construct_UClass_USphereComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Sphere_MetaData), NewProp_Sphere_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraProjectile_Statics::NewProp_ImpactEffect = { "ImpactEffect", nullptr, (EPropertyFlags)0x0144000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraProjectile, ImpactEffect), Z_Construct_UClass_UNiagaraSystem_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ImpactEffect_MetaData), NewProp_ImpactEffect_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraProjectile_Statics::NewProp_ImpactSound = { "ImpactSound", nullptr, (EPropertyFlags)0x0144000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraProjectile, ImpactSound), Z_Construct_UClass_USoundBase_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ImpactSound_MetaData), NewProp_ImpactSound_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraProjectile_Statics::NewProp_LoopingSound = { "LoopingSound", nullptr, (EPropertyFlags)0x0144000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraProjectile, LoopingSound), Z_Construct_UClass_USoundBase_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_LoopingSound_MetaData), NewProp_LoopingSound_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraProjectile_Statics::NewProp_LoopingSoundComponent = { "LoopingSoundComponent", nullptr, (EPropertyFlags)0x0144000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraProjectile, LoopingSoundComponent), Z_Construct_UClass_UAudioComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_LoopingSoundComponent_MetaData), NewProp_LoopingSoundComponent_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AAuraProjectile_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraProjectile_Statics::NewProp_ProjectileMovement,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraProjectile_Statics::NewProp_DamageEffectSpecHandle,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraProjectile_Statics::NewProp_LifeSpan,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraProjectile_Statics::NewProp_Sphere,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraProjectile_Statics::NewProp_ImpactEffect,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraProjectile_Statics::NewProp_ImpactSound,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraProjectile_Statics::NewProp_LoopingSound,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraProjectile_Statics::NewProp_LoopingSoundComponent,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AAuraProjectile_Statics::PropPointers) < 2048);
UObject* (*const Z_Construct_UClass_AAuraProjectile_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_AActor,
(UObject* (*)())Z_Construct_UPackage__Script_Aura,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AAuraProjectile_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_AAuraProjectile_Statics::ClassParams = {
&AAuraProjectile::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
Z_Construct_UClass_AAuraProjectile_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
UE_ARRAY_COUNT(Z_Construct_UClass_AAuraProjectile_Statics::PropPointers),
0,
0x009000A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AAuraProjectile_Statics::Class_MetaDataParams), Z_Construct_UClass_AAuraProjectile_Statics::Class_MetaDataParams)
};
UClass* Z_Construct_UClass_AAuraProjectile()
{
if (!Z_Registration_Info_UClass_AAuraProjectile.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AAuraProjectile.OuterSingleton, Z_Construct_UClass_AAuraProjectile_Statics::ClassParams);
}
return Z_Registration_Info_UClass_AAuraProjectile.OuterSingleton;
}
template<> AURA_API UClass* StaticClass<AAuraProjectile>()
{
return AAuraProjectile::StaticClass();
}
DEFINE_VTABLE_PTR_HELPER_CTOR(AAuraProjectile);
AAuraProjectile::~AAuraProjectile() {}
// End Class AAuraProjectile
// Begin Registration
struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Actor_AuraProjectile_h_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_AAuraProjectile, AAuraProjectile::StaticClass, TEXT("AAuraProjectile"), &Z_Registration_Info_UClass_AAuraProjectile, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraProjectile), 558893207U) },
};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Actor_AuraProjectile_h_212014598(TEXT("/Script/Aura"),
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Actor_AuraProjectile_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Actor_AuraProjectile_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);
// End Registration
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,62 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Actor/AuraProjectile.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class AActor;
class UPrimitiveComponent;
struct FHitResult;
#ifdef AURA_AuraProjectile_generated_h
#error "AuraProjectile.generated.h already included, missing '#pragma once' in AuraProjectile.h"
#endif
#define AURA_AuraProjectile_generated_h
#define FID_Aura_Source_Aura_Public_Actor_AuraProjectile_h_16_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execOnSphereOverlap);
#define FID_Aura_Source_Aura_Public_Actor_AuraProjectile_h_16_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesAAuraProjectile(); \
friend struct Z_Construct_UClass_AAuraProjectile_Statics; \
public: \
DECLARE_CLASS(AAuraProjectile, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Aura"), NO_API) \
DECLARE_SERIALIZER(AAuraProjectile)
#define FID_Aura_Source_Aura_Public_Actor_AuraProjectile_h_16_ENHANCED_CONSTRUCTORS \
private: \
/** Private move- and copy-constructors, should never be used */ \
AAuraProjectile(AAuraProjectile&&); \
AAuraProjectile(const AAuraProjectile&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AAuraProjectile); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AAuraProjectile); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(AAuraProjectile) \
NO_API virtual ~AAuraProjectile();
#define FID_Aura_Source_Aura_Public_Actor_AuraProjectile_h_13_PROLOG
#define FID_Aura_Source_Aura_Public_Actor_AuraProjectile_h_16_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Aura_Source_Aura_Public_Actor_AuraProjectile_h_16_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Aura_Source_Aura_Public_Actor_AuraProjectile_h_16_INCLASS_NO_PURE_DECLS \
FID_Aura_Source_Aura_Public_Actor_AuraProjectile_h_16_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> AURA_API UClass* StaticClass<class AAuraProjectile>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Aura_Source_Aura_Public_Actor_AuraProjectile_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,171 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Aura/Public/AbilitySystem/AuraProjectileSpell.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeAuraProjectileSpell() {}
// Begin Cross Module References
AURA_API UClass* Z_Construct_UClass_AAuraProjectile_NoRegister();
AURA_API UClass* Z_Construct_UClass_UAuraGameplayAbility();
AURA_API UClass* Z_Construct_UClass_UAuraProjectileSpell();
AURA_API UClass* Z_Construct_UClass_UAuraProjectileSpell_NoRegister();
COREUOBJECT_API UClass* Z_Construct_UClass_UClass();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector();
GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UGameplayEffect_NoRegister();
UPackage* Z_Construct_UPackage__Script_Aura();
// End Cross Module References
// Begin Class UAuraProjectileSpell Function SpawnProjectile
struct Z_Construct_UFunction_UAuraProjectileSpell_SpawnProjectile_Statics
{
struct AuraProjectileSpell_eventSpawnProjectile_Parms
{
FVector ProjectileTargetLocation;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Projectile" },
{ "ModuleRelativePath", "Public/AbilitySystem/AuraProjectileSpell.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ProjectileTargetLocation_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FStructPropertyParams NewProp_ProjectileTargetLocation;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAuraProjectileSpell_SpawnProjectile_Statics::NewProp_ProjectileTargetLocation = { "ProjectileTargetLocation", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraProjectileSpell_eventSpawnProjectile_Parms, ProjectileTargetLocation), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ProjectileTargetLocation_MetaData), NewProp_ProjectileTargetLocation_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAuraProjectileSpell_SpawnProjectile_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAuraProjectileSpell_SpawnProjectile_Statics::NewProp_ProjectileTargetLocation,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraProjectileSpell_SpawnProjectile_Statics::PropPointers) < 2048);
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAuraProjectileSpell_SpawnProjectile_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAuraProjectileSpell, nullptr, "SpawnProjectile", nullptr, nullptr, Z_Construct_UFunction_UAuraProjectileSpell_SpawnProjectile_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraProjectileSpell_SpawnProjectile_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAuraProjectileSpell_SpawnProjectile_Statics::AuraProjectileSpell_eventSpawnProjectile_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04880401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraProjectileSpell_SpawnProjectile_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAuraProjectileSpell_SpawnProjectile_Statics::Function_MetaDataParams) };
static_assert(sizeof(Z_Construct_UFunction_UAuraProjectileSpell_SpawnProjectile_Statics::AuraProjectileSpell_eventSpawnProjectile_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UAuraProjectileSpell_SpawnProjectile()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAuraProjectileSpell_SpawnProjectile_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UAuraProjectileSpell::execSpawnProjectile)
{
P_GET_STRUCT(FVector,Z_Param_ProjectileTargetLocation);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->SpawnProjectile(Z_Param_ProjectileTargetLocation);
P_NATIVE_END;
}
// End Class UAuraProjectileSpell Function SpawnProjectile
// Begin Class UAuraProjectileSpell
void UAuraProjectileSpell::StaticRegisterNativesUAuraProjectileSpell()
{
UClass* Class = UAuraProjectileSpell::StaticClass();
static const FNameNativePtrPair Funcs[] = {
{ "SpawnProjectile", &UAuraProjectileSpell::execSpawnProjectile },
};
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
}
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UAuraProjectileSpell);
UClass* Z_Construct_UClass_UAuraProjectileSpell_NoRegister()
{
return UAuraProjectileSpell::StaticClass();
}
struct Z_Construct_UClass_UAuraProjectileSpell_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
#if !UE_BUILD_SHIPPING
{ "Comment", "/**\n * \n */" },
#endif
{ "IncludePath", "AbilitySystem/AuraProjectileSpell.h" },
{ "ModuleRelativePath", "Public/AbilitySystem/AuraProjectileSpell.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ProjectileClass_MetaData[] = {
{ "Category", "AuraProjectileSpell" },
{ "ModuleRelativePath", "Public/AbilitySystem/AuraProjectileSpell.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DamageEffectClass_MetaData[] = {
{ "Category", "AuraProjectileSpell" },
{ "ModuleRelativePath", "Public/AbilitySystem/AuraProjectileSpell.h" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FClassPropertyParams NewProp_ProjectileClass;
static const UECodeGen_Private::FClassPropertyParams NewProp_DamageEffectClass;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_UAuraProjectileSpell_SpawnProjectile, "SpawnProjectile" }, // 681341589
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAuraProjectileSpell>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
};
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_UAuraProjectileSpell_Statics::NewProp_ProjectileClass = { "ProjectileClass", nullptr, (EPropertyFlags)0x0024080000000015, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraProjectileSpell, ProjectileClass), Z_Construct_UClass_UClass, Z_Construct_UClass_AAuraProjectile_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ProjectileClass_MetaData), NewProp_ProjectileClass_MetaData) };
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_UAuraProjectileSpell_Statics::NewProp_DamageEffectClass = { "DamageEffectClass", nullptr, (EPropertyFlags)0x0024080000010015, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraProjectileSpell, DamageEffectClass), Z_Construct_UClass_UClass, Z_Construct_UClass_UGameplayEffect_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DamageEffectClass_MetaData), NewProp_DamageEffectClass_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAuraProjectileSpell_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAuraProjectileSpell_Statics::NewProp_ProjectileClass,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAuraProjectileSpell_Statics::NewProp_DamageEffectClass,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAuraProjectileSpell_Statics::PropPointers) < 2048);
UObject* (*const Z_Construct_UClass_UAuraProjectileSpell_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAuraGameplayAbility,
(UObject* (*)())Z_Construct_UPackage__Script_Aura,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAuraProjectileSpell_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAuraProjectileSpell_Statics::ClassParams = {
&UAuraProjectileSpell::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
Z_Construct_UClass_UAuraProjectileSpell_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
UE_ARRAY_COUNT(Z_Construct_UClass_UAuraProjectileSpell_Statics::PropPointers),
0,
0x001000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAuraProjectileSpell_Statics::Class_MetaDataParams), Z_Construct_UClass_UAuraProjectileSpell_Statics::Class_MetaDataParams)
};
UClass* Z_Construct_UClass_UAuraProjectileSpell()
{
if (!Z_Registration_Info_UClass_UAuraProjectileSpell.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAuraProjectileSpell.OuterSingleton, Z_Construct_UClass_UAuraProjectileSpell_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAuraProjectileSpell.OuterSingleton;
}
template<> AURA_API UClass* StaticClass<UAuraProjectileSpell>()
{
return UAuraProjectileSpell::StaticClass();
}
UAuraProjectileSpell::UAuraProjectileSpell(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR(UAuraProjectileSpell);
UAuraProjectileSpell::~UAuraProjectileSpell() {}
// End Class UAuraProjectileSpell
// Begin Registration
struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraProjectileSpell_h_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAuraProjectileSpell, UAuraProjectileSpell::StaticClass, TEXT("UAuraProjectileSpell"), &Z_Registration_Info_UClass_UAuraProjectileSpell, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAuraProjectileSpell), 3974334493U) },
};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraProjectileSpell_h_2281017208(TEXT("/Script/Aura"),
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraProjectileSpell_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraProjectileSpell_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);
// End Registration
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,61 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AbilitySystem/AuraProjectileSpell.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef AURA_AuraProjectileSpell_generated_h
#error "AuraProjectileSpell.generated.h already included, missing '#pragma once' in AuraProjectileSpell.h"
#endif
#define AURA_AuraProjectileSpell_generated_h
#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraProjectileSpell_h_17_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execSpawnProjectile);
#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraProjectileSpell_h_17_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAuraProjectileSpell(); \
friend struct Z_Construct_UClass_UAuraProjectileSpell_Statics; \
public: \
DECLARE_CLASS(UAuraProjectileSpell, UAuraGameplayAbility, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Aura"), NO_API) \
DECLARE_SERIALIZER(UAuraProjectileSpell)
#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraProjectileSpell_h_17_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAuraProjectileSpell(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
private: \
/** Private move- and copy-constructors, should never be used */ \
UAuraProjectileSpell(UAuraProjectileSpell&&); \
UAuraProjectileSpell(const UAuraProjectileSpell&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAuraProjectileSpell); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAuraProjectileSpell); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAuraProjectileSpell) \
NO_API virtual ~UAuraProjectileSpell();
#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraProjectileSpell_h_14_PROLOG
#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraProjectileSpell_h_17_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Aura_Source_Aura_Public_AbilitySystem_AuraProjectileSpell_h_17_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Aura_Source_Aura_Public_AbilitySystem_AuraProjectileSpell_h_17_INCLASS_NO_PURE_DECLS \
FID_Aura_Source_Aura_Public_AbilitySystem_AuraProjectileSpell_h_17_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> AURA_API UClass* StaticClass<class UAuraProjectileSpell>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Aura_Source_Aura_Public_AbilitySystem_AuraProjectileSpell_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,215 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Aura/Public/AbilitySystem/Tasks/TargetDataUnderMouse.h"
#include "GameplayAbilities/Public/Abilities/GameplayAbilityTargetTypes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeTargetDataUnderMouse() {}
// Begin Cross Module References
AURA_API UClass* Z_Construct_UClass_UTargetDataUnderMouse();
AURA_API UClass* Z_Construct_UClass_UTargetDataUnderMouse_NoRegister();
AURA_API UFunction* Z_Construct_UDelegateFunction_Aura_MouseTargetDataSignature__DelegateSignature();
GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UAbilityTask();
GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UGameplayAbility_NoRegister();
GAMEPLAYABILITIES_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayAbilityTargetDataHandle();
UPackage* Z_Construct_UPackage__Script_Aura();
// End Cross Module References
// Begin Delegate FMouseTargetDataSignature
struct Z_Construct_UDelegateFunction_Aura_MouseTargetDataSignature__DelegateSignature_Statics
{
struct _Script_Aura_eventMouseTargetDataSignature_Parms
{
FGameplayAbilityTargetDataHandle DataHandle;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/AbilitySystem/Tasks/TargetDataUnderMouse.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DataHandle_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FStructPropertyParams NewProp_DataHandle;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FStructPropertyParams Z_Construct_UDelegateFunction_Aura_MouseTargetDataSignature__DelegateSignature_Statics::NewProp_DataHandle = { "DataHandle", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(_Script_Aura_eventMouseTargetDataSignature_Parms, DataHandle), Z_Construct_UScriptStruct_FGameplayAbilityTargetDataHandle, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DataHandle_MetaData), NewProp_DataHandle_MetaData) }; // 2741862775
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UDelegateFunction_Aura_MouseTargetDataSignature__DelegateSignature_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_Aura_MouseTargetDataSignature__DelegateSignature_Statics::NewProp_DataHandle,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_Aura_MouseTargetDataSignature__DelegateSignature_Statics::PropPointers) < 2048);
const UECodeGen_Private::FFunctionParams Z_Construct_UDelegateFunction_Aura_MouseTargetDataSignature__DelegateSignature_Statics::FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_Aura, nullptr, "MouseTargetDataSignature__DelegateSignature", nullptr, nullptr, Z_Construct_UDelegateFunction_Aura_MouseTargetDataSignature__DelegateSignature_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_Aura_MouseTargetDataSignature__DelegateSignature_Statics::PropPointers), sizeof(Z_Construct_UDelegateFunction_Aura_MouseTargetDataSignature__DelegateSignature_Statics::_Script_Aura_eventMouseTargetDataSignature_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00130000, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_Aura_MouseTargetDataSignature__DelegateSignature_Statics::Function_MetaDataParams), Z_Construct_UDelegateFunction_Aura_MouseTargetDataSignature__DelegateSignature_Statics::Function_MetaDataParams) };
static_assert(sizeof(Z_Construct_UDelegateFunction_Aura_MouseTargetDataSignature__DelegateSignature_Statics::_Script_Aura_eventMouseTargetDataSignature_Parms) < MAX_uint16);
UFunction* Z_Construct_UDelegateFunction_Aura_MouseTargetDataSignature__DelegateSignature()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UDelegateFunction_Aura_MouseTargetDataSignature__DelegateSignature_Statics::FuncParams);
}
return ReturnFunction;
}
void FMouseTargetDataSignature_DelegateWrapper(const FMulticastScriptDelegate& MouseTargetDataSignature, FGameplayAbilityTargetDataHandle const& DataHandle)
{
struct _Script_Aura_eventMouseTargetDataSignature_Parms
{
FGameplayAbilityTargetDataHandle DataHandle;
};
_Script_Aura_eventMouseTargetDataSignature_Parms Parms;
Parms.DataHandle=DataHandle;
MouseTargetDataSignature.ProcessMulticastDelegate<UObject>(&Parms);
}
// End Delegate FMouseTargetDataSignature
// Begin Class UTargetDataUnderMouse Function CreateTargetDataUnderMouse
struct Z_Construct_UFunction_UTargetDataUnderMouse_CreateTargetDataUnderMouse_Statics
{
struct TargetDataUnderMouse_eventCreateTargetDataUnderMouse_Parms
{
UGameplayAbility* OwningAbility;
UTargetDataUnderMouse* ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "BlueprintInternalUseOnly", "TRUE" },
{ "Category", "Ability|Tasks" },
{ "DefaultToSelf", "OwningAbility" },
{ "DisplayName", "TargetDataUnderMouse" },
{ "HidePin", "OwningAbility" },
{ "ModuleRelativePath", "Public/AbilitySystem/Tasks/TargetDataUnderMouse.h" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FObjectPropertyParams NewProp_OwningAbility;
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UTargetDataUnderMouse_CreateTargetDataUnderMouse_Statics::NewProp_OwningAbility = { "OwningAbility", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(TargetDataUnderMouse_eventCreateTargetDataUnderMouse_Parms, OwningAbility), Z_Construct_UClass_UGameplayAbility_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UTargetDataUnderMouse_CreateTargetDataUnderMouse_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(TargetDataUnderMouse_eventCreateTargetDataUnderMouse_Parms, ReturnValue), Z_Construct_UClass_UTargetDataUnderMouse_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UTargetDataUnderMouse_CreateTargetDataUnderMouse_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UTargetDataUnderMouse_CreateTargetDataUnderMouse_Statics::NewProp_OwningAbility,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UTargetDataUnderMouse_CreateTargetDataUnderMouse_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UTargetDataUnderMouse_CreateTargetDataUnderMouse_Statics::PropPointers) < 2048);
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UTargetDataUnderMouse_CreateTargetDataUnderMouse_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UTargetDataUnderMouse, nullptr, "CreateTargetDataUnderMouse", nullptr, nullptr, Z_Construct_UFunction_UTargetDataUnderMouse_CreateTargetDataUnderMouse_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UTargetDataUnderMouse_CreateTargetDataUnderMouse_Statics::PropPointers), sizeof(Z_Construct_UFunction_UTargetDataUnderMouse_CreateTargetDataUnderMouse_Statics::TargetDataUnderMouse_eventCreateTargetDataUnderMouse_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UTargetDataUnderMouse_CreateTargetDataUnderMouse_Statics::Function_MetaDataParams), Z_Construct_UFunction_UTargetDataUnderMouse_CreateTargetDataUnderMouse_Statics::Function_MetaDataParams) };
static_assert(sizeof(Z_Construct_UFunction_UTargetDataUnderMouse_CreateTargetDataUnderMouse_Statics::TargetDataUnderMouse_eventCreateTargetDataUnderMouse_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UTargetDataUnderMouse_CreateTargetDataUnderMouse()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UTargetDataUnderMouse_CreateTargetDataUnderMouse_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UTargetDataUnderMouse::execCreateTargetDataUnderMouse)
{
P_GET_OBJECT(UGameplayAbility,Z_Param_OwningAbility);
P_FINISH;
P_NATIVE_BEGIN;
*(UTargetDataUnderMouse**)Z_Param__Result=UTargetDataUnderMouse::CreateTargetDataUnderMouse(Z_Param_OwningAbility);
P_NATIVE_END;
}
// End Class UTargetDataUnderMouse Function CreateTargetDataUnderMouse
// Begin Class UTargetDataUnderMouse
void UTargetDataUnderMouse::StaticRegisterNativesUTargetDataUnderMouse()
{
UClass* Class = UTargetDataUnderMouse::StaticClass();
static const FNameNativePtrPair Funcs[] = {
{ "CreateTargetDataUnderMouse", &UTargetDataUnderMouse::execCreateTargetDataUnderMouse },
};
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
}
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UTargetDataUnderMouse);
UClass* Z_Construct_UClass_UTargetDataUnderMouse_NoRegister()
{
return UTargetDataUnderMouse::StaticClass();
}
struct Z_Construct_UClass_UTargetDataUnderMouse_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
#if !UE_BUILD_SHIPPING
{ "Comment", "/**\n * \n */" },
#endif
{ "IncludePath", "AbilitySystem/Tasks/TargetDataUnderMouse.h" },
{ "ModuleRelativePath", "Public/AbilitySystem/Tasks/TargetDataUnderMouse.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ValidData_MetaData[] = {
{ "ModuleRelativePath", "Public/AbilitySystem/Tasks/TargetDataUnderMouse.h" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FMulticastDelegatePropertyParams NewProp_ValidData;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_UTargetDataUnderMouse_CreateTargetDataUnderMouse, "CreateTargetDataUnderMouse" }, // 562297877
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UTargetDataUnderMouse>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
};
const UECodeGen_Private::FMulticastDelegatePropertyParams Z_Construct_UClass_UTargetDataUnderMouse_Statics::NewProp_ValidData = { "ValidData", nullptr, (EPropertyFlags)0x0010000010080000, UECodeGen_Private::EPropertyGenFlags::InlineMulticastDelegate, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UTargetDataUnderMouse, ValidData), Z_Construct_UDelegateFunction_Aura_MouseTargetDataSignature__DelegateSignature, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ValidData_MetaData), NewProp_ValidData_MetaData) }; // 2503014873
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UTargetDataUnderMouse_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UTargetDataUnderMouse_Statics::NewProp_ValidData,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UTargetDataUnderMouse_Statics::PropPointers) < 2048);
UObject* (*const Z_Construct_UClass_UTargetDataUnderMouse_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAbilityTask,
(UObject* (*)())Z_Construct_UPackage__Script_Aura,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UTargetDataUnderMouse_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UTargetDataUnderMouse_Statics::ClassParams = {
&UTargetDataUnderMouse::StaticClass,
"Game",
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
Z_Construct_UClass_UTargetDataUnderMouse_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
UE_ARRAY_COUNT(Z_Construct_UClass_UTargetDataUnderMouse_Statics::PropPointers),
0,
0x009000A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UTargetDataUnderMouse_Statics::Class_MetaDataParams), Z_Construct_UClass_UTargetDataUnderMouse_Statics::Class_MetaDataParams)
};
UClass* Z_Construct_UClass_UTargetDataUnderMouse()
{
if (!Z_Registration_Info_UClass_UTargetDataUnderMouse.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UTargetDataUnderMouse.OuterSingleton, Z_Construct_UClass_UTargetDataUnderMouse_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UTargetDataUnderMouse.OuterSingleton;
}
template<> AURA_API UClass* StaticClass<UTargetDataUnderMouse>()
{
return UTargetDataUnderMouse::StaticClass();
}
UTargetDataUnderMouse::UTargetDataUnderMouse(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR(UTargetDataUnderMouse);
UTargetDataUnderMouse::~UTargetDataUnderMouse() {}
// End Class UTargetDataUnderMouse
// Begin Registration
struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_Tasks_TargetDataUnderMouse_h_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UTargetDataUnderMouse, UTargetDataUnderMouse::StaticClass, TEXT("UTargetDataUnderMouse"), &Z_Registration_Info_UClass_UTargetDataUnderMouse, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UTargetDataUnderMouse), 3373173976U) },
};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_Tasks_TargetDataUnderMouse_h_2437179222(TEXT("/Script/Aura"),
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_Tasks_TargetDataUnderMouse_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_Tasks_TargetDataUnderMouse_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);
// End Registration
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,68 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AbilitySystem/Tasks/TargetDataUnderMouse.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class UGameplayAbility;
class UTargetDataUnderMouse;
struct FGameplayAbilityTargetDataHandle;
#ifdef AURA_TargetDataUnderMouse_generated_h
#error "TargetDataUnderMouse.generated.h already included, missing '#pragma once' in TargetDataUnderMouse.h"
#endif
#define AURA_TargetDataUnderMouse_generated_h
#define FID_Aura_Source_Aura_Public_AbilitySystem_Tasks_TargetDataUnderMouse_h_9_DELEGATE \
AURA_API void FMouseTargetDataSignature_DelegateWrapper(const FMulticastScriptDelegate& MouseTargetDataSignature, FGameplayAbilityTargetDataHandle const& DataHandle);
#define FID_Aura_Source_Aura_Public_AbilitySystem_Tasks_TargetDataUnderMouse_h_16_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execCreateTargetDataUnderMouse);
#define FID_Aura_Source_Aura_Public_AbilitySystem_Tasks_TargetDataUnderMouse_h_16_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUTargetDataUnderMouse(); \
friend struct Z_Construct_UClass_UTargetDataUnderMouse_Statics; \
public: \
DECLARE_CLASS(UTargetDataUnderMouse, UAbilityTask, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Aura"), NO_API) \
DECLARE_SERIALIZER(UTargetDataUnderMouse)
#define FID_Aura_Source_Aura_Public_AbilitySystem_Tasks_TargetDataUnderMouse_h_16_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UTargetDataUnderMouse(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
private: \
/** Private move- and copy-constructors, should never be used */ \
UTargetDataUnderMouse(UTargetDataUnderMouse&&); \
UTargetDataUnderMouse(const UTargetDataUnderMouse&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UTargetDataUnderMouse); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UTargetDataUnderMouse); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UTargetDataUnderMouse) \
NO_API virtual ~UTargetDataUnderMouse();
#define FID_Aura_Source_Aura_Public_AbilitySystem_Tasks_TargetDataUnderMouse_h_13_PROLOG
#define FID_Aura_Source_Aura_Public_AbilitySystem_Tasks_TargetDataUnderMouse_h_16_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Aura_Source_Aura_Public_AbilitySystem_Tasks_TargetDataUnderMouse_h_16_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Aura_Source_Aura_Public_AbilitySystem_Tasks_TargetDataUnderMouse_h_16_INCLASS_NO_PURE_DECLS \
FID_Aura_Source_Aura_Public_AbilitySystem_Tasks_TargetDataUnderMouse_h_16_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> AURA_API UClass* StaticClass<class UTargetDataUnderMouse>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Aura_Source_Aura_Public_AbilitySystem_Tasks_TargetDataUnderMouse_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,55 @@
{
"Version": "1.2",
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"Includes": [
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"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilities\\gameplayability.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\misc\\comparisonutility.h",
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],
"ImportedModules": [],
"ImportedHeaderUnits": []
}
}

View File

@@ -0,0 +1,50 @@
"E:\Unreal\Aura\Source\Aura\Private\AbilitySystem\GameplayAbility\AuraGameplayAbility.cpp"
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/Fo"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.cpp.obj"
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/sourceDependencies "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.cpp.dep.json"
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View File

@@ -0,0 +1,18 @@
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View File

@@ -0,0 +1,55 @@
{
"Version": "1.2",
"Data": {
"Source": "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auragameplayability.gen.cpp",
"ProvidedModule": "",
"PCH": "e:\\unreal\\aura\\intermediate\\build\\win64\\x64\\auraeditor\\debuggame\\unrealed\\sharedpch.unrealed.project.nonoptimized.valapi.cpp20.inclorderunreal5_3.h.pch",
"Includes": [
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"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayabilityspec.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayeffect.h",
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View File

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@@ -0,0 +1,50 @@
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@@ -0,0 +1,18 @@
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