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Source/Aura/Public/AbilitySystem/AuraProjectileSpell.h
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30
Source/Aura/Public/AbilitySystem/AuraProjectileSpell.h
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// Copyright Echo Devgroup
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#pragma once
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#include "CoreMinimal.h"
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#include "AbilitySystem/GameplayAbility/AuraGameplayAbility.h"
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#include "AuraProjectileSpell.generated.h"
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class AAuraProjectile;
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class UGameplayEffect;
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/**
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*
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*/
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UCLASS()
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class AURA_API UAuraProjectileSpell : public UAuraGameplayAbility
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{
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GENERATED_BODY()
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public:
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private:
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protected:
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virtual void ActivateAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, const FGameplayEventData* TriggerEventData) override;
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UFUNCTION(BlueprintCallable, Category = "Projectile")
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void SpawnProjectile(const FVector ProjectileTargetLocation);
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UPROPERTY(EditAnywhere, BlueprintReadOnly)
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TSubclassOf<AAuraProjectile> ProjectileClass;
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
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TSubclassOf<UGameplayEffect> DamageEffectClass;
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};
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