Save and save often

This commit is contained in:
2025-10-15 18:50:55 -04:00
parent 9c5a1c1fa1
commit d110a61320
152 changed files with 18888 additions and 0 deletions

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// Copyright Echo Devgroup
#pragma once
#include "CoreMinimal.h"
#include "GameplayTagContainer.h"
#include "Engine/DataAsset.h"
#include "AttributeInfo.generated.h"
USTRUCT(BlueprintType)
struct FAuraAttributeInfo
{
GENERATED_BODY()
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
FGameplayTag AttributeTag = FGameplayTag();
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
FText AttributeName = FText();
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
FText AttributeDesc = FText();
UPROPERTY(BlueprintReadOnly)
float AttributeValue = 0.f;
};
/**
*
*/
UCLASS()
class AURA_API UAttributeInfo : public UDataAsset
{
GENERATED_BODY()
public:
FAuraAttributeInfo FindAttributeInfoForTag(const FGameplayTag& AttributeTag, bool bLogNotFound = false) const;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
TArray<FAuraAttributeInfo> AttributeInformation;
};

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// Copyright Echo Devgroup
#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "AuraDataAsset.generated.h"
/**
*
*/
UCLASS()
class AURA_API UAuraDataAsset : public UDataAsset
{
GENERATED_BODY()
};