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/wd4838
|
||||
/TP
|
||||
/GR-
|
||||
/W4
|
||||
/std:c++20
|
||||
/Zc:preprocessor
|
||||
/wd5054
|
||||
@@ -0,0 +1,18 @@
|
||||
{
|
||||
"version": "2.1.0",
|
||||
"$schema": "https://schemastore.azurewebsites.net/schemas/json/sarif-2.1.0-rtm.5.json",
|
||||
"runs": [
|
||||
{
|
||||
"results": [],
|
||||
"tool": {
|
||||
"driver": {
|
||||
"name": "MSVC",
|
||||
"shortDescription": {
|
||||
"text": "Microsoft Visual C++ Compiler Warnings/Errors"
|
||||
},
|
||||
"informationUri": "https://docs.microsoft.com/cpp/error-messages/compiler-errors-1/c-cpp-build-errors"
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,53 @@
|
||||
{
|
||||
"Version": "1.2",
|
||||
"Data": {
|
||||
"Source": "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\mmc_maxmana.gen.cpp",
|
||||
"ProvidedModule": "",
|
||||
"PCH": "e:\\unreal\\aura\\intermediate\\build\\win64\\x64\\auraeditor\\debuggame\\unrealed\\sharedpch.unrealed.project.nonoptimized.valapi.cpp20.inclorderunreal5_3.h.pch",
|
||||
"Includes": [
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\x64\\unrealeditor\\debuggame\\aura\\definitions.aura.h",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\mmc\\mmc_maxmana.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplaymodmagnitudecalculation.h",
|
||||
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|
||||
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||||
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|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\activegameplayeffecthandle.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayeffectattributecapturedefinition.h",
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||||
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|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\attributeset.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayeffectattributecapturedefinition.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\gameplaytags\\classes\\gameplaytagcontainer.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\misc\\comparisonutility.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplaytags\\uht\\gameplaytagcontainer.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayeffecttypes.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayeffectcalculation.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayeffect.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayeffectaggregator.h",
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||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayprediction.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\classes\\net\\serialization\\fastarrayserializer.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\misc\\guidreferences.h",
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||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\pushmodel\\pushmodel.h",
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||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\netcoremodule.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\netcore\\uht\\fastarrayserializer.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayprediction.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\gameplaytags\\classes\\gameplaytagassetinterface.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplaytags\\uht\\gameplaytagassetinterface.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayabilityspec.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayabilityspechandle.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayabilityspechandle.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\scalablefloat.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\dataregistry\\source\\dataregistry\\public\\dataregistryid.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\dataregistry\\intermediate\\build\\win64\\unrealeditor\\inc\\dataregistry\\uht\\dataregistryid.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\scalablefloat.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayabilityspec.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\activegameplayeffectiterator.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\visuallogger\\visualloggerdebugsnapshotinterface.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\visualloggerdebugsnapshotinterface.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayeffect.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplaymodmagnitudecalculation.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\mmc_maxmana.generated.h"
|
||||
],
|
||||
"ImportedModules": [],
|
||||
"ImportedHeaderUnits": []
|
||||
}
|
||||
}
|
||||
Binary file not shown.
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|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\UnrealEditor\Inc\Aura\UHT\MMC_MaxMana.gen.cpp"
|
||||
/FI"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h"
|
||||
/FI"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Definitions.Aura.h"
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||||
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|
||||
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||||
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|
||||
/experimental:log "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxMana.gen.cpp.sarif"
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||||
/sourceDependencies "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxMana.gen.cpp.dep.json"
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||||
@"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.Shared.rsp"
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
/Zc:strictStrings-
|
||||
/Zc:__cplusplus
|
||||
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
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||||
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
|
||||
/D_WINDLL
|
||||
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
|
||||
/Ob2
|
||||
/d2ExtendedWarningInfo
|
||||
/Od
|
||||
/errorReport:prompt
|
||||
/EHsc
|
||||
/DPLATFORM_EXCEPTIONS_DISABLED=0
|
||||
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|
||||
/MD
|
||||
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|
||||
/fp:fast
|
||||
/Zp8
|
||||
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|
||||
/we4458
|
||||
/we4459
|
||||
/we4668
|
||||
/wd4244
|
||||
/wd4838
|
||||
/TP
|
||||
/GR-
|
||||
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|
||||
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|
||||
/Zc:preprocessor
|
||||
/wd5054
|
||||
@@ -0,0 +1,18 @@
|
||||
{
|
||||
"version": "2.1.0",
|
||||
"$schema": "https://schemastore.azurewebsites.net/schemas/json/sarif-2.1.0-rtm.5.json",
|
||||
"runs": [
|
||||
{
|
||||
"results": [],
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"driver": {
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|
||||
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|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeMenuWidgetController.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/Aura.init.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemComponent.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemLibrary.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAttributeSet.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacter.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacterBase.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEffectActor.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEnemy.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraGameMode.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraHUD.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraPlayerController.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraPlayerState.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraUserWidget.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraWidgetController.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/CombatInterface.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/EnemyInterface.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/OverlayWidgetController.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/PerModuleInline.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Aura.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAbilitySystemComponent.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAttributeSet.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/Actor/AuraEffectActor.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacter.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacterBase.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraEnemy.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/Game/AuraGameMode.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/Interact/CombatInterface.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/Interact/EnemyInterface.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/Player/AuraPlayerController.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/Player/AuraPlayerState.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/UI/WidgetController/AuraWidgetController.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/UI/WidgetController/OverlayWidgetController.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/UI/Widget/AuraUserWidget.cpp"
|
||||
Binary file not shown.
Reference in New Issue
Block a user