Save and save often
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "AuraAssetManager.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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#ifdef AURA_AuraAssetManager_generated_h
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#error "AuraAssetManager.generated.h already included, missing '#pragma once' in AuraAssetManager.h"
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#endif
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#define AURA_AuraAssetManager_generated_h
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#define FID_Aura_Source_Aura_Public_AuraAssetManager_h_15_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUAuraAssetManager(); \
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friend struct Z_Construct_UClass_UAuraAssetManager_Statics; \
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public: \
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DECLARE_CLASS(UAuraAssetManager, UAssetManager, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Aura"), NO_API) \
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DECLARE_SERIALIZER(UAuraAssetManager)
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#define FID_Aura_Source_Aura_Public_AuraAssetManager_h_15_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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NO_API UAuraAssetManager(); \
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private: \
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/** Private move- and copy-constructors, should never be used */ \
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UAuraAssetManager(UAuraAssetManager&&); \
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UAuraAssetManager(const UAuraAssetManager&); \
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public: \
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DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAuraAssetManager); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAuraAssetManager); \
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DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAuraAssetManager) \
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NO_API virtual ~UAuraAssetManager();
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#define FID_Aura_Source_Aura_Public_AuraAssetManager_h_12_PROLOG
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#define FID_Aura_Source_Aura_Public_AuraAssetManager_h_15_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Aura_Source_Aura_Public_AuraAssetManager_h_15_INCLASS_NO_PURE_DECLS \
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FID_Aura_Source_Aura_Public_AuraAssetManager_h_15_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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template<> AURA_API UClass* StaticClass<class UAuraAssetManager>();
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Aura_Source_Aura_Public_AuraAssetManager_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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