Section 13 complete, Damage numbers, added Block chance and Critical Hit chance
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Source/Aura/Public/AbilitySystem/MMC/ExecCalc_Damage.h
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Source/Aura/Public/AbilitySystem/MMC/ExecCalc_Damage.h
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// Copyright Echo Devgroup
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#pragma once
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#include "CoreMinimal.h"
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#include "GameplayEffectExecutionCalculation.h"
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#include "ExecCalc_Damage.generated.h"
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/**
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*
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*/
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UCLASS()
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class AURA_API UExecCalc_Damage : public UGameplayEffectExecutionCalculation
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{
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GENERATED_BODY()
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public:
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UExecCalc_Damage();
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virtual void Execute_Implementation(const FGameplayEffectCustomExecutionParameters& ExecutionParams, FGameplayEffectCustomExecutionOutput& OutExecutionOutput) const override;
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};
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