Section 13 complete, Damage numbers, added Block chance and Critical Hit chance
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@@ -6,6 +6,7 @@
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#include "CharacterClassInfo.generated.h"
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class UGameplayAbility;
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class UGameplayEffect;
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UENUM(BlueprintType)
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@@ -43,7 +44,10 @@ public:
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TSubclassOf<UGameplayEffect> VitalAttributes;
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UPROPERTY(EditDefaultsOnly, Category = "Common Class Defaults")
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TArray<TSubclassOf<UGameplayEffect>> CommonAbilities;
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TArray<TSubclassOf<UGameplayAbility>> CommonAbilities;
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UPROPERTY(EditDefaultsOnly, Category = "Common Class Defaults|Damage")
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TObjectPtr<UCurveTable> DamageCalculationCoefficients;
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FCharacterClassDefaultInfo GetClassDefaultInfo(ECharacterClass CharacterClass);
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};
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