Section 13 complete, Damage numbers, added Block chance and Critical Hit chance
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@@ -183,6 +183,7 @@ public:
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private:
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void SetEffectProperties(const FGameplayEffectModCallbackData& Data, FEffectProperties& Props) const;
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void ShowFloatingText(const FEffectProperties& Props, float Damage, bool bCritical, bool bBlocked);
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};
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