Section 13 complete, Damage numbers, added Block chance and Critical Hit chance
This commit is contained in:
@@ -34,4 +34,7 @@ public:
|
||||
UFUNCTION(BlueprintCallable, Category="AuraAbilitySystem|Attributes")
|
||||
static void GiveStartupAbilities(const UObject* WorldContextObject, UAbilitySystemComponent* ASC);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="AuraAbilitySystem|Attributes")
|
||||
static UCharacterClassInfo* GetCharacterClassInfo(const UObject* WorldContextObject);
|
||||
|
||||
};
|
||||
|
||||
@@ -183,6 +183,7 @@ public:
|
||||
|
||||
private:
|
||||
void SetEffectProperties(const FGameplayEffectModCallbackData& Data, FEffectProperties& Props) const;
|
||||
void ShowFloatingText(const FEffectProperties& Props, float Damage, bool bCritical, bool bBlocked);
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#include "CharacterClassInfo.generated.h"
|
||||
|
||||
|
||||
class UGameplayAbility;
|
||||
class UGameplayEffect;
|
||||
|
||||
UENUM(BlueprintType)
|
||||
@@ -43,7 +44,10 @@ public:
|
||||
TSubclassOf<UGameplayEffect> VitalAttributes;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly, Category = "Common Class Defaults")
|
||||
TArray<TSubclassOf<UGameplayEffect>> CommonAbilities;
|
||||
TArray<TSubclassOf<UGameplayAbility>> CommonAbilities;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly, Category = "Common Class Defaults|Damage")
|
||||
TObjectPtr<UCurveTable> DamageCalculationCoefficients;
|
||||
|
||||
FCharacterClassDefaultInfo GetClassDefaultInfo(ECharacterClass CharacterClass);
|
||||
};
|
||||
20
Source/Aura/Public/AbilitySystem/MMC/ExecCalc_Damage.h
Normal file
20
Source/Aura/Public/AbilitySystem/MMC/ExecCalc_Damage.h
Normal file
@@ -0,0 +1,20 @@
|
||||
// Copyright Echo Devgroup
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "GameplayEffectExecutionCalculation.h"
|
||||
#include "ExecCalc_Damage.generated.h"
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS()
|
||||
class AURA_API UExecCalc_Damage : public UGameplayEffectExecutionCalculation
|
||||
{
|
||||
GENERATED_BODY()
|
||||
public:
|
||||
UExecCalc_Damage();
|
||||
|
||||
virtual void Execute_Implementation(const FGameplayEffectCustomExecutionParameters& ExecutionParams, FGameplayEffectCustomExecutionOutput& OutExecutionOutput) const override;
|
||||
};
|
||||
Reference in New Issue
Block a user