Section 13 complete, Damage numbers, added Block chance and Critical Hit chance
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@@ -41,6 +41,12 @@ int32 AAuraEnemy::GetPlayerLevel()
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return Level;
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}
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void AAuraEnemy::Die()
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{
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SetLifeSpan(LifeSpan);
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Super::Die();
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}
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void AAuraEnemy::BeginPlay()
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{
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Super::BeginPlay();
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