Save and save often

This commit is contained in:
2025-10-15 18:38:03 -04:00
parent 77380e861e
commit 9c5a1c1fa1
41 changed files with 11530 additions and 11090 deletions

View File

@@ -4,11 +4,13 @@
#include "CoreMinimal.h"
#include "GameFramework/HUD.h"
#include "UI/WidgetController/AttributeMenuWidgetController.h"
#include "AuraHUD.generated.h"
class UAbilitySystemComponent;
class UAttributeSet;
class UOverlayWidgetController;
class UAttributeMenuWidgetController;
class UAuraUserWidget;
struct FWidgetControllerParams;
/**
@@ -21,6 +23,7 @@ class AURA_API AAuraHUD : public AHUD
public:
UOverlayWidgetController* GetOverlayWidgetController(const FWidgetControllerParams& WCParams);
UAttributeMenuWidgetController* GetAttributeMenuWidgetController(const FWidgetControllerParams& WCParams);
void InitOverlay(APlayerController* PC, APlayerState* PS, UAbilitySystemComponent* ASC, UAttributeSet* AS);
@@ -39,4 +42,11 @@ private:
UPROPERTY(EditAnywhere)
TSubclassOf<UOverlayWidgetController> OverlayWidgetControllerClass;
UPROPERTY()
TObjectPtr<UAttributeMenuWidgetController> AttributeMenuWidgetController;
UPROPERTY(EditAnywhere)
TSubclassOf<UAttributeMenuWidgetController> AttributeMenuWidgetControllerClass;
};