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"E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Media\\MediaCompositing\\Source\\MediaCompositingEditor\\Private\\Sequencer\\MediaSequencerFilters.h", - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Media\\MediaCompositing\\Source\\MediaCompositingEditor\\Private\\Sequencer\\MediaSequenceRecorderExtender.h", - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Media\\MediaCompositing\\Source\\MediaCompositingEditor\\Private\\Sequencer\\MediaPlayerRecording.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Media\\MediaCompositing\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MediaCompositingEditor\\UHT\\MediaCompositingEditor.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None", - "VersePath": "", - "VerseScope": "PublicUser", - "HasVerse": false, - "VersePluginName": "" - }, - { - "Name": "MediaPlateEditor", - "ModuleType": "EngineEditor", - "OverrideModuleType": "None", - "BaseDirectory": "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Media\\MediaPlate\\Source\\MediaPlateEditor", - "IncludeBase": "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Media\\MediaPlate\\Source", - "OutputDirectory": "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Media\\MediaPlate\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MediaPlateEditor\\UHT", - "ClassesHeaders": [], - "PublicHeaders": [], - "InternalHeaders": [], - "PrivateHeaders": [ - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Media\\MediaPlate\\Source\\MediaPlateEditor\\Private\\ActorFactoryMediaPlate.h", - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Media\\MediaPlate\\Source\\MediaPlateEditor\\Private\\AssetTools\\AssetDefinition_MediaPlate.h" - ], - "PublicDefines": [], - "GeneratedCPPFilenameBase": "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Media\\MediaPlate\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MediaPlateEditor\\UHT\\MediaPlateEditor.gen", - "SaveExportedHeaders": false, - "UHTGeneratedCodeVersion": "None", - "VersePath": "", - "VerseScope": "PublicUser", - "HasVerse": false, - "VersePluginName": "" - }, { "Name": "ImgMediaEditor", "ModuleType": "EngineEditor", @@ -16869,8 +16869,8 @@ "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [ - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Media\\ImgMedia\\Source\\ImgMediaEditor\\Private\\Widgets\\ImgMediaProcessEXROptions.h", "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Media\\ImgMedia\\Source\\ImgMediaEditor\\Private\\Factories\\ImgMediaSourceFactoryNew.h", + "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Media\\ImgMedia\\Source\\ImgMediaEditor\\Private\\Widgets\\ImgMediaProcessEXROptions.h", "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Media\\ImgMedia\\Source\\ImgMediaEditor\\Private\\Factories\\ImgMediaSourceFactory.h" ], "PublicDefines": [ @@ -17004,10 +17004,10 @@ "OutputDirectory": "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Interchange\\Editor\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\InterchangeEditorPipelines\\UHT", "ClassesHeaders": [], "PublicHeaders": [ + "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Interchange\\Editor\\Source\\Pipelines\\Public\\InterchangeCardsPipeline.h", "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Interchange\\Editor\\Source\\Pipelines\\Public\\InterchangeEditorBlueprintPipelineBase.h", - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Interchange\\Editor\\Source\\Pipelines\\Public\\InterchangePipelineConfigurationGeneric.h", "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Interchange\\Editor\\Source\\Pipelines\\Public\\InterchangeGraphInspectorPipeline.h", - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Interchange\\Editor\\Source\\Pipelines\\Public\\InterchangeCardsPipeline.h" + "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Interchange\\Editor\\Source\\Pipelines\\Public\\InterchangePipelineConfigurationGeneric.h" ], "InternalHeaders": [], "PrivateHeaders": [ @@ -17128,14 +17128,14 @@ "PrivateHeaders": [ "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Fab\\Source\\Fab\\Private\\FabAuthentication.h", "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Fab\\Source\\Fab\\Private\\FabBrowser.h", - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Fab\\Source\\Fab\\Private\\Pipelines\\Factories\\InterchangeInstancedFoliageTypeFactory.h", - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Fab\\Source\\Fab\\Private\\Utilities\\FabLocalAssets.h", - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Fab\\Source\\Fab\\Private\\FabBrowserApi.h", - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Fab\\Source\\Fab\\Private\\Pipelines\\Nodes\\InterchangeInstancedFoliageTypeFactoryNode.h", "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Fab\\Source\\Fab\\Private\\FabSettings.h", + "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Fab\\Source\\Fab\\Private\\Pipelines\\Factories\\InterchangeInstancedFoliageTypeFactory.h", "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Fab\\Source\\Fab\\Private\\Importers\\ActorSpawner.h", "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Fab\\Source\\Fab\\Private\\Utilities\\QuixelAssetTypes.h", - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Fab\\Source\\Fab\\Private\\Pipelines\\InterchangeMegascansPipeline.h" + "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Fab\\Source\\Fab\\Private\\Utilities\\FabLocalAssets.h", + "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Fab\\Source\\Fab\\Private\\Pipelines\\InterchangeMegascansPipeline.h", + "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Fab\\Source\\Fab\\Private\\Pipelines\\Nodes\\InterchangeInstancedFoliageTypeFactoryNode.h", + "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Fab\\Source\\Fab\\Private\\FabBrowserApi.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Fab\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Fab\\UHT\\Fab.gen", @@ -17156,25 +17156,27 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\Unreal\\Aura\\Source\\Aura\\Public\\AuraAssetManager.h", - "E:\\Unreal\\Aura\\Source\\Aura\\Public\\AbilitySystem\\AuraAbilitySystemComponent.h", - "E:\\Unreal\\Aura\\Source\\Aura\\Public\\AbilitySystem\\AuraAttributeSet.h", - "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Character\\AuraEnemy.h", - "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Interact\\CombatInterface.h", "E:\\Unreal\\Aura\\Source\\Aura\\Public\\AbilitySystem\\MMC\\MMC_MaxHealth.h", - "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Actor\\AuraEffectActor.h", - "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Character\\AuraCharacter.h", - "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Game\\AuraGameMode.h", - "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Character\\AuraCharacterBase.h", - "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Player\\AuraPlayerState.h", - "E:\\Unreal\\Aura\\Source\\Aura\\Public\\UI\\Widget\\AuraUserWidget.h", "E:\\Unreal\\Aura\\Source\\Aura\\Public\\AbilitySystem\\MMC\\MMC_MaxMana.h", - "E:\\Unreal\\Aura\\Source\\Aura\\Public\\UI\\WidgetController\\AuraWidgetController.h", - "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Interact\\EnemyInterface.h", - "E:\\Unreal\\Aura\\Source\\Aura\\Public\\UI\\WidgetController\\OverlayWidgetController.h", - "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Player\\AuraPlayerController.h", - "E:\\Unreal\\Aura\\Source\\Aura\\Public\\UI\\HUD\\AuraHUD.h", + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Character\\AuraEnemy.h", + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Game\\AuraGameMode.h", "E:\\Unreal\\Aura\\Source\\Aura\\Public\\AbilitySystem\\Data\\AttributeInfo.h", - "E:\\Unreal\\Aura\\Source\\Aura\\Public\\AbilitySystem\\Data\\AuraDataAsset.h" + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Actor\\AuraEffectActor.h", + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Interact\\CombatInterface.h", + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\UI\\WidgetController\\AuraWidgetController.h", + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Player\\AuraPlayerController.h", + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Character\\AuraCharacterBase.h", + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\UI\\Widget\\AuraUserWidget.h", + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Player\\AuraPlayerState.h", + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\UI\\WidgetController\\AttributeMenuWidgetController.h", + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\UI\\HUD\\AuraHUD.h", + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\AbilitySystem\\AuraAttributeSet.h", + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Interact\\EnemyInterface.h", + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\AbilitySystem\\Data\\AuraDataAsset.h", + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\AbilitySystem\\AuraAbilitySystemComponent.h", + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\AbilitySystem\\AuraAbilitySystemLibrary.h", + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Character\\AuraCharacter.h", + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\UI\\WidgetController\\OverlayWidgetController.h" ], "InternalHeaders": [], "PrivateHeaders": [], diff --git a/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/Aura.init.gen.cpp b/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/Aura.init.gen.cpp index ee4e248..d797d4e 100644 --- a/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/Aura.init.gen.cpp +++ b/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/Aura.init.gen.cpp @@ -7,6 +7,7 @@ #include "UObject/GeneratedCppIncludes.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS void EmptyLinkFunctionForGeneratedCodeAura_init() {} + AURA_API UFunction* Z_Construct_UDelegateFunction_Aura_AttributeInfoSignature__DelegateSignature(); AURA_API UFunction* Z_Construct_UDelegateFunction_Aura_MessageWidgetRowSignature__DelegateSignature(); AURA_API UFunction* Z_Construct_UDelegateFunction_Aura_OnAttributeChangedSignature__DelegateSignature(); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_Aura; @@ -15,6 +16,7 @@ void EmptyLinkFunctionForGeneratedCodeAura_init() {} if (!Z_Registration_Info_UPackage__Script_Aura.OuterSingleton) { static UObject* (*const SingletonFuncArray[])() = { + (UObject* (*)())Z_Construct_UDelegateFunction_Aura_AttributeInfoSignature__DelegateSignature, (UObject* (*)())Z_Construct_UDelegateFunction_Aura_MessageWidgetRowSignature__DelegateSignature, (UObject* (*)())Z_Construct_UDelegateFunction_Aura_OnAttributeChangedSignature__DelegateSignature, }; @@ -23,13 +25,13 @@ void EmptyLinkFunctionForGeneratedCodeAura_init() {} SingletonFuncArray, UE_ARRAY_COUNT(SingletonFuncArray), PKG_CompiledIn | 0x00000000, - 0xD6858054, - 0xB945DC37, + 0xB68070CC, + 0xDA9C4866, METADATA_PARAMS(0, nullptr) }; UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_Aura.OuterSingleton, PackageParams); } return Z_Registration_Info_UPackage__Script_Aura.OuterSingleton; } - static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_Aura(Z_Construct_UPackage__Script_Aura, TEXT("/Script/Aura"), Z_Registration_Info_UPackage__Script_Aura, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xD6858054, 0xB945DC37)); + static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_Aura(Z_Construct_UPackage__Script_Aura, TEXT("/Script/Aura"), Z_Registration_Info_UPackage__Script_Aura, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xB68070CC, 0xDA9C4866)); PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraHUD.gen.cpp b/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraHUD.gen.cpp index 4be54c7..9240168 100644 --- a/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraHUD.gen.cpp +++ b/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraHUD.gen.cpp @@ -12,6 +12,7 @@ void EmptyLinkFunctionForGeneratedCodeAuraHUD() {} // Begin Cross Module References AURA_API UClass* Z_Construct_UClass_AAuraHUD(); AURA_API UClass* Z_Construct_UClass_AAuraHUD_NoRegister(); +AURA_API UClass* Z_Construct_UClass_UAttributeMenuWidgetController_NoRegister(); AURA_API UClass* Z_Construct_UClass_UAuraUserWidget_NoRegister(); AURA_API UClass* Z_Construct_UClass_UOverlayWidgetController_NoRegister(); COREUOBJECT_API UClass* Z_Construct_UClass_UClass(); @@ -55,11 +56,20 @@ struct Z_Construct_UClass_AAuraHUD_Statics { "Category", "AuraHUD" }, { "ModuleRelativePath", "Public/UI/HUD/AuraHUD.h" }, }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AttributeMenuWidgetController_MetaData[] = { + { "ModuleRelativePath", "Public/UI/HUD/AuraHUD.h" }, + }; + static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AttributeMenuWidgetControllerClass_MetaData[] = { + { "Category", "AuraHUD" }, + { "ModuleRelativePath", "Public/UI/HUD/AuraHUD.h" }, + }; #endif // WITH_METADATA static const UECodeGen_Private::FObjectPropertyParams NewProp_OverlayWidget; static const UECodeGen_Private::FClassPropertyParams NewProp_OverlayWidgetClass; static const UECodeGen_Private::FObjectPropertyParams NewProp_OverlayWidgetController; static const UECodeGen_Private::FClassPropertyParams NewProp_OverlayWidgetControllerClass; + static const UECodeGen_Private::FObjectPropertyParams NewProp_AttributeMenuWidgetController; + static const UECodeGen_Private::FClassPropertyParams NewProp_AttributeMenuWidgetControllerClass; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { @@ -71,11 +81,15 @@ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraHUD_Stati const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_AAuraHUD_Statics::NewProp_OverlayWidgetClass = { "OverlayWidgetClass", nullptr, (EPropertyFlags)0x0044000000000001, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraHUD, OverlayWidgetClass), Z_Construct_UClass_UClass, Z_Construct_UClass_UAuraUserWidget_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OverlayWidgetClass_MetaData), NewProp_OverlayWidgetClass_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraHUD_Statics::NewProp_OverlayWidgetController = { "OverlayWidgetController", nullptr, (EPropertyFlags)0x0144000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraHUD, OverlayWidgetController), Z_Construct_UClass_UOverlayWidgetController_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OverlayWidgetController_MetaData), NewProp_OverlayWidgetController_MetaData) }; const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_AAuraHUD_Statics::NewProp_OverlayWidgetControllerClass = { "OverlayWidgetControllerClass", nullptr, (EPropertyFlags)0x0044000000000001, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraHUD, OverlayWidgetControllerClass), Z_Construct_UClass_UClass, Z_Construct_UClass_UOverlayWidgetController_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OverlayWidgetControllerClass_MetaData), NewProp_OverlayWidgetControllerClass_MetaData) }; +const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraHUD_Statics::NewProp_AttributeMenuWidgetController = { "AttributeMenuWidgetController", nullptr, (EPropertyFlags)0x0144000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraHUD, AttributeMenuWidgetController), Z_Construct_UClass_UAttributeMenuWidgetController_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AttributeMenuWidgetController_MetaData), NewProp_AttributeMenuWidgetController_MetaData) }; +const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_AAuraHUD_Statics::NewProp_AttributeMenuWidgetControllerClass = { "AttributeMenuWidgetControllerClass", nullptr, (EPropertyFlags)0x0044000000000001, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraHUD, AttributeMenuWidgetControllerClass), Z_Construct_UClass_UClass, Z_Construct_UClass_UAttributeMenuWidgetController_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AttributeMenuWidgetControllerClass_MetaData), NewProp_AttributeMenuWidgetControllerClass_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AAuraHUD_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraHUD_Statics::NewProp_OverlayWidget, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraHUD_Statics::NewProp_OverlayWidgetClass, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraHUD_Statics::NewProp_OverlayWidgetController, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraHUD_Statics::NewProp_OverlayWidgetControllerClass, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraHUD_Statics::NewProp_AttributeMenuWidgetController, + (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraHUD_Statics::NewProp_AttributeMenuWidgetControllerClass, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AAuraHUD_Statics::PropPointers) < 2048); UObject* (*const Z_Construct_UClass_AAuraHUD_Statics::DependentSingletons[])() = { @@ -119,10 +133,10 @@ AAuraHUD::~AAuraHUD() {} struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_UI_HUD_AuraHUD_h_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { - { Z_Construct_UClass_AAuraHUD, AAuraHUD::StaticClass, TEXT("AAuraHUD"), &Z_Registration_Info_UClass_AAuraHUD, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraHUD), 2923779962U) }, + { Z_Construct_UClass_AAuraHUD, AAuraHUD::StaticClass, TEXT("AAuraHUD"), &Z_Registration_Info_UClass_AAuraHUD, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraHUD), 176579236U) }, }; }; -static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_UI_HUD_AuraHUD_h_1608817618(TEXT("/Script/Aura"), +static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_UI_HUD_AuraHUD_h_1120683657(TEXT("/Script/Aura"), Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_UI_HUD_AuraHUD_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_UI_HUD_AuraHUD_h_Statics::ClassInfo), nullptr, 0, nullptr, 0); diff --git a/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraHUD.generated.h b/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraHUD.generated.h index 89f33b1..13b0400 100644 --- a/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraHUD.generated.h +++ b/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraHUD.generated.h @@ -14,7 +14,7 @@ PRAGMA_DISABLE_DEPRECATION_WARNINGS #endif #define AURA_AuraHUD_generated_h -#define FID_Aura_Source_Aura_Public_UI_HUD_AuraHUD_h_20_INCLASS_NO_PURE_DECLS \ +#define FID_Aura_Source_Aura_Public_UI_HUD_AuraHUD_h_22_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesAAuraHUD(); \ friend struct Z_Construct_UClass_AAuraHUD_Statics; \ @@ -23,7 +23,7 @@ public: \ DECLARE_SERIALIZER(AAuraHUD) -#define FID_Aura_Source_Aura_Public_UI_HUD_AuraHUD_h_20_ENHANCED_CONSTRUCTORS \ +#define FID_Aura_Source_Aura_Public_UI_HUD_AuraHUD_h_22_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API AAuraHUD(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ private: \ @@ -37,12 +37,12 @@ public: \ NO_API virtual ~AAuraHUD(); -#define FID_Aura_Source_Aura_Public_UI_HUD_AuraHUD_h_17_PROLOG -#define FID_Aura_Source_Aura_Public_UI_HUD_AuraHUD_h_20_GENERATED_BODY \ +#define FID_Aura_Source_Aura_Public_UI_HUD_AuraHUD_h_19_PROLOG +#define FID_Aura_Source_Aura_Public_UI_HUD_AuraHUD_h_22_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ - FID_Aura_Source_Aura_Public_UI_HUD_AuraHUD_h_20_INCLASS_NO_PURE_DECLS \ - FID_Aura_Source_Aura_Public_UI_HUD_AuraHUD_h_20_ENHANCED_CONSTRUCTORS \ + FID_Aura_Source_Aura_Public_UI_HUD_AuraHUD_h_22_INCLASS_NO_PURE_DECLS \ + FID_Aura_Source_Aura_Public_UI_HUD_AuraHUD_h_22_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/Timestamp b/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/Timestamp index feb4d26..df001ed 100644 --- a/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/Timestamp +++ b/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/Timestamp @@ -1,20 +1,22 @@ E:\Unreal\Aura\Source\Aura\Public\AuraAssetManager.h -E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemComponent.h -E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAttributeSet.h -E:\Unreal\Aura\Source\Aura\Public\Character\AuraEnemy.h -E:\Unreal\Aura\Source\Aura\Public\Interact\CombatInterface.h E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\MMC_MaxHealth.h -E:\Unreal\Aura\Source\Aura\Public\Actor\AuraEffectActor.h -E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacter.h -E:\Unreal\Aura\Source\Aura\Public\Game\AuraGameMode.h -E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacterBase.h -E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerState.h -E:\Unreal\Aura\Source\Aura\Public\UI\Widget\AuraUserWidget.h E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\MMC_MaxMana.h -E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AuraWidgetController.h -E:\Unreal\Aura\Source\Aura\Public\Interact\EnemyInterface.h -E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\OverlayWidgetController.h -E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerController.h -E:\Unreal\Aura\Source\Aura\Public\UI\HUD\AuraHUD.h +E:\Unreal\Aura\Source\Aura\Public\Character\AuraEnemy.h +E:\Unreal\Aura\Source\Aura\Public\Game\AuraGameMode.h E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\AttributeInfo.h +E:\Unreal\Aura\Source\Aura\Public\Actor\AuraEffectActor.h +E:\Unreal\Aura\Source\Aura\Public\Interact\CombatInterface.h +E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AuraWidgetController.h +E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerController.h +E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacterBase.h +E:\Unreal\Aura\Source\Aura\Public\UI\Widget\AuraUserWidget.h +E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerState.h +E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AttributeMenuWidgetController.h +E:\Unreal\Aura\Source\Aura\Public\UI\HUD\AuraHUD.h +E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAttributeSet.h +E:\Unreal\Aura\Source\Aura\Public\Interact\EnemyInterface.h E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\AuraDataAsset.h +E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemComponent.h +E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemLibrary.h +E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacter.h +E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\OverlayWidgetController.h diff --git a/Intermediate/Build/Win64/x64/AuraEditor/DebugGame/DependencyCache.bin b/Intermediate/Build/Win64/x64/AuraEditor/DebugGame/DependencyCache.bin index b6e0cf9..0879633 100644 Binary files a/Intermediate/Build/Win64/x64/AuraEditor/DebugGame/DependencyCache.bin and b/Intermediate/Build/Win64/x64/AuraEditor/DebugGame/DependencyCache.bin differ diff --git a/Intermediate/Build/Win64/x64/AuraEditor/DebugGame/Makefile.bin b/Intermediate/Build/Win64/x64/AuraEditor/DebugGame/Makefile.bin index 82ccaf3..d4379c9 100644 Binary files a/Intermediate/Build/Win64/x64/AuraEditor/DebugGame/Makefile.bin and b/Intermediate/Build/Win64/x64/AuraEditor/DebugGame/Makefile.bin differ diff --git a/Intermediate/Build/Win64/x64/UnrealEditor/ActionHistory.bin b/Intermediate/Build/Win64/x64/UnrealEditor/ActionHistory.bin index bd03f6b..43d241d 100644 Binary files a/Intermediate/Build/Win64/x64/UnrealEditor/ActionHistory.bin and b/Intermediate/Build/Win64/x64/UnrealEditor/ActionHistory.bin differ diff --git a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/Aura.init.gen.cpp.obj b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/Aura.init.gen.cpp.obj index 6b0ac23..014eefb 100644 Binary files a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/Aura.init.gen.cpp.obj and b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/Aura.init.gen.cpp.obj differ diff --git a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/AuraHUD.cpp.dep.json b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/AuraHUD.cpp.dep.json index 9076bc5..aad7ae0 100644 --- a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/AuraHUD.cpp.dep.json +++ b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/AuraHUD.cpp.dep.json @@ -12,42 +12,7 @@ "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\debugtextinfo.h", "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\debugtextinfo.generated.h", "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\hud.generated.h", - "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurahud.generated.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\umg\\public\\blueprint\\userwidget.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\umg\\public\\blueprint\\widgetchild.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\widgetchild.generated.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\coreuobject\\public\\uobject\\objectsavecontext.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\coreuobject\\public\\uobject\\cookenums.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\coreuobject\\public\\uobject\\objectsaveoverride.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\coreuobject\\public\\cooker\\cookdependency.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\serialization\\compactbinary.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\umg\\public\\components\\slatewrappertypes.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\slatewrappertypes.generated.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\umg\\public\\components\\widget.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\umg\\public\\binding\\states\\widgetstatebitfield.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\widgetstatebitfield.generated.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\fieldnotification\\public\\fieldnotificationdeclaration.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\fieldnotification\\public\\ifieldnotificationclassdescriptor.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\fieldnotification\\public\\inotifyfieldvaluechanged.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\fieldnotification\\uht\\inotifyfieldvaluechanged.generated.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\umg\\public\\components\\visual.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\visual.generated.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\umg\\public\\slate\\widgettransform.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\widgettransform.generated.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\umg\\public\\blueprint\\widgetnavigation.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\slatecore\\public\\types\\navigationmetadata.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\widgetnavigation.generated.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\widget.generated.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\umg\\public\\components\\namedslotinterface.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\namedslotinterface.generated.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\slate\\public\\widgets\\layout\\anchors.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\slate\\uht\\anchors.generated.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\umg\\public\\animation\\widgetanimationevents.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\widgetanimationevents.generated.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\userwidget.generated.h", - "e:\\unreal\\aura\\source\\aura\\public\\ui\\widget\\aurauserwidget.h", - "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurauserwidget.generated.h", - "e:\\unreal\\aura\\source\\aura\\public\\ui\\widgetcontroller\\overlaywidgetcontroller.h", + "e:\\unreal\\aura\\source\\aura\\public\\ui\\widgetcontroller\\attributemenuwidgetcontroller.h", "e:\\unreal\\aura\\source\\aura\\public\\ui\\widgetcontroller\\aurawidgetcontroller.h", "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemcomponent.h", "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\gameplaytags\\classes\\gameplaytagcontainer.h", @@ -102,6 +67,43 @@ "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemreplicationproxyinterface.generated.h", "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemcomponent.generated.h", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurawidgetcontroller.generated.h", + "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\attributemenuwidgetcontroller.generated.h", + "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurahud.generated.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\umg\\public\\blueprint\\userwidget.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\umg\\public\\blueprint\\widgetchild.h", + "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\widgetchild.generated.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\coreuobject\\public\\uobject\\objectsavecontext.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\coreuobject\\public\\uobject\\cookenums.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\coreuobject\\public\\uobject\\objectsaveoverride.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\coreuobject\\public\\cooker\\cookdependency.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\serialization\\compactbinary.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\umg\\public\\components\\slatewrappertypes.h", + "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\slatewrappertypes.generated.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\umg\\public\\components\\widget.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\umg\\public\\binding\\states\\widgetstatebitfield.h", + "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\widgetstatebitfield.generated.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\fieldnotification\\public\\fieldnotificationdeclaration.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\fieldnotification\\public\\ifieldnotificationclassdescriptor.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\fieldnotification\\public\\inotifyfieldvaluechanged.h", + "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\fieldnotification\\uht\\inotifyfieldvaluechanged.generated.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\umg\\public\\components\\visual.h", + "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\visual.generated.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\umg\\public\\slate\\widgettransform.h", + "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\widgettransform.generated.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\umg\\public\\blueprint\\widgetnavigation.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\slatecore\\public\\types\\navigationmetadata.h", + "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\widgetnavigation.generated.h", + "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\widget.generated.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\umg\\public\\components\\namedslotinterface.h", + "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\namedslotinterface.generated.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\slate\\public\\widgets\\layout\\anchors.h", + "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\slate\\uht\\anchors.generated.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\umg\\public\\animation\\widgetanimationevents.h", + "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\widgetanimationevents.generated.h", + "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\userwidget.generated.h", + "e:\\unreal\\aura\\source\\aura\\public\\ui\\widget\\aurauserwidget.h", + "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurauserwidget.generated.h", + "e:\\unreal\\aura\\source\\aura\\public\\ui\\widgetcontroller\\overlaywidgetcontroller.h", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\overlaywidgetcontroller.generated.h" ], "ImportedModules": [], diff --git a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/AuraHUD.cpp.obj b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/AuraHUD.cpp.obj index c1dab32..38ba871 100644 Binary files a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/AuraHUD.cpp.obj and b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/AuraHUD.cpp.obj differ diff --git a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/AuraHUD.gen.cpp.dep.json b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/AuraHUD.gen.cpp.dep.json index ea6c255..1603046 100644 --- a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/AuraHUD.gen.cpp.dep.json +++ b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/AuraHUD.gen.cpp.dep.json @@ -12,6 +12,62 @@ "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\debugtextinfo.h", "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\debugtextinfo.generated.h", "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\hud.generated.h", + "e:\\unreal\\aura\\source\\aura\\public\\ui\\widgetcontroller\\attributemenuwidgetcontroller.h", + "e:\\unreal\\aura\\source\\aura\\public\\ui\\widgetcontroller\\aurawidgetcontroller.h", + "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemcomponent.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\gameplaytags\\classes\\gameplaytagcontainer.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\misc\\comparisonutility.h", + "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplaytags\\uht\\gameplaytagcontainer.generated.h", + "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\attributeset.h", + "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\attributeset.generated.h", + "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayprediction.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\classes\\net\\serialization\\fastarrayserializer.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\misc\\guidreferences.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\pushmodel\\pushmodel.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\netcoremodule.h", + "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\netcore\\uht\\fastarrayserializer.generated.h", + "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayprediction.generated.h", + "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplaycueinterface.h", + "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayeffecttypes.h", + "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\activegameplayeffecthandle.h", + "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\activegameplayeffecthandle.generated.h", + "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayeffectattributecapturedefinition.h", + "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayeffectattributecapturedefinition.generated.h", + "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayeffecttypes.generated.h", + "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplaycueinterface.generated.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\gameplaytags\\classes\\gameplaytagassetinterface.h", + "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplaytags\\uht\\gameplaytagassetinterface.generated.h", + "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayabilityspec.h", + "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayabilityspechandle.h", + "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayabilityspechandle.generated.h", + "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\scalablefloat.h", + "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\dataregistry\\source\\dataregistry\\public\\dataregistryid.h", + "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\dataregistry\\intermediate\\build\\win64\\unrealeditor\\inc\\dataregistry\\uht\\dataregistryid.generated.h", + "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\scalablefloat.generated.h", + "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayabilityspec.generated.h", + "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayeffect.h", + "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayeffectaggregator.h", + "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\activegameplayeffectiterator.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\visuallogger\\visualloggerdebugsnapshotinterface.h", + "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\visualloggerdebugsnapshotinterface.generated.h", + "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayeffect.generated.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\gameplaytasks\\classes\\gameplaytaskscomponent.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\gameplaytasks\\classes\\gameplaytaskresource.h", + "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplaytasks\\uht\\gameplaytaskresource.generated.h", + "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplaytasks\\uht\\gameplaytaskscomponent.generated.h", + "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilities\\gameplayabilityrepanimmontage.h", + "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayabilityrepanimmontage.generated.h", + "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilities\\gameplayabilitytargettypes.h", + "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayabilitytargettypes.generated.h", + "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilities\\gameplayability.h", + "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilities\\gameplayabilitytypes.h", + "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayabilitytypes.generated.h", + "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayability.generated.h", + "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemreplicationproxyinterface.h", + "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemreplicationproxyinterface.generated.h", + "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemcomponent.generated.h", + "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurawidgetcontroller.generated.h", + "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\attributemenuwidgetcontroller.generated.h", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurahud.generated.h" ], "ImportedModules": [], diff --git a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/AuraHUD.gen.cpp.obj b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/AuraHUD.gen.cpp.obj index 8d750e9..8fe62e7 100644 Binary files a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/AuraHUD.gen.cpp.obj and b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/AuraHUD.gen.cpp.obj differ diff --git a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/LiveCodingInfo.json b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/LiveCodingInfo.json index 8761c95..117ec92 100644 --- a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/LiveCodingInfo.json +++ b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/LiveCodingInfo.json @@ -2,13 +2,13 @@ "RemapUnityFiles": { "Module.Aura.cpp.obj": [ - "AttributeInfo.gen.cpp.obj", "AuraAbilitySystemComponent.gen.cpp.obj", "AuraAttributeSet.gen.cpp.obj", - "AuraDataAsset.gen.cpp.obj", + "AuraCharacter.gen.cpp.obj", + "AuraCharacterBase.gen.cpp.obj", "AuraEffectActor.gen.cpp.obj", + "AuraEnemy.gen.cpp.obj", "AuraGameMode.gen.cpp.obj", - "AuraHUD.gen.cpp.obj", "AuraPlayerController.gen.cpp.obj", "AuraPlayerState.gen.cpp.obj", "AuraUserWidget.gen.cpp.obj", @@ -18,34 +18,38 @@ "OverlayWidgetController.gen.cpp.obj", "PerModuleInline.gen.cpp.obj", "Aura.cpp.obj", + "AuraAbilitySystemComponent.cpp.obj", + "AuraAttributeSet.cpp.obj", "AuraEffectActor.cpp.obj", "AuraCharacter.cpp.obj", + "AuraCharacterBase.cpp.obj", "AuraEnemy.cpp.obj", "AuraGameMode.cpp.obj", "CombatInterface.cpp.obj", "EnemyInterface.cpp.obj", "AuraPlayerController.cpp.obj", "AuraPlayerState.cpp.obj", - "AuraHUD.cpp.obj", "AuraWidgetController.cpp.obj", "OverlayWidgetController.cpp.obj", "AuraUserWidget.cpp.obj", + "AttributeInfo.gen.cpp.obj", + "AttributeMenuWidgetController.gen.cpp.obj", "Aura.init.gen.cpp.obj", + "AuraAbilitySystemLibrary.gen.cpp.obj", "AuraAssetManager.gen.cpp.obj", - "AuraCharacter.gen.cpp.obj", - "AuraCharacterBase.gen.cpp.obj", - "AuraEnemy.gen.cpp.obj", + "AuraDataAsset.gen.cpp.obj", + "AuraHUD.gen.cpp.obj", "MMC_MaxHealth.gen.cpp.obj", "MMC_MaxMana.gen.cpp.obj", - "AuraAbilitySystemComponent.cpp.obj", - "AuraAttributeSet.cpp.obj", + "AuraAbilitySystemLibrary.cpp.obj", "AttributeInfo.cpp.obj", "AuraDataAsset.cpp.obj", "MMC_MaxHealth.cpp.obj", "MMC_MaxMana.cpp.obj", "AuraAssetManager.cpp.obj", "AuraGameplayTags.cpp.obj", - "AuraCharacterBase.cpp.obj" + "AuraHUD.cpp.obj", + "AttributeMenuWidgetController.cpp.obj" ] } } \ No newline at end of file diff --git a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/LiveCodingInfo.json.old b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/LiveCodingInfo.json.old index dfcecd4..6137e6d 100644 --- a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/LiveCodingInfo.json.old +++ b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/LiveCodingInfo.json.old @@ -2,9 +2,15 @@ "RemapUnityFiles": { "Module.Aura.cpp.obj": [ + "AttributeMenuWidgetController.gen.cpp.obj", + "Aura.init.gen.cpp.obj", "AuraAbilitySystemComponent.gen.cpp.obj", + "AuraAbilitySystemLibrary.gen.cpp.obj", "AuraAttributeSet.gen.cpp.obj", + "AuraCharacter.gen.cpp.obj", + "AuraCharacterBase.gen.cpp.obj", "AuraEffectActor.gen.cpp.obj", + "AuraEnemy.gen.cpp.obj", "AuraGameMode.gen.cpp.obj", "AuraHUD.gen.cpp.obj", "AuraPlayerController.gen.cpp.obj", @@ -16,32 +22,34 @@ "OverlayWidgetController.gen.cpp.obj", "PerModuleInline.gen.cpp.obj", "Aura.cpp.obj", + "AuraAbilitySystemComponent.cpp.obj", + "AuraAttributeSet.cpp.obj", "AuraEffectActor.cpp.obj", "AuraCharacter.cpp.obj", + "AuraCharacterBase.cpp.obj", "AuraEnemy.cpp.obj", "AuraGameMode.cpp.obj", "CombatInterface.cpp.obj", "EnemyInterface.cpp.obj", "AuraPlayerController.cpp.obj", "AuraPlayerState.cpp.obj", - "AuraHUD.cpp.obj", "AuraWidgetController.cpp.obj", "OverlayWidgetController.cpp.obj", "AuraUserWidget.cpp.obj", - "Aura.init.gen.cpp.obj", + "AttributeInfo.gen.cpp.obj", "AuraAssetManager.gen.cpp.obj", - "AuraCharacter.gen.cpp.obj", - "AuraCharacterBase.gen.cpp.obj", - "AuraEnemy.gen.cpp.obj", + "AuraDataAsset.gen.cpp.obj", "MMC_MaxHealth.gen.cpp.obj", "MMC_MaxMana.gen.cpp.obj", - "AuraAbilitySystemComponent.cpp.obj", - "AuraAttributeSet.cpp.obj", + "AuraAbilitySystemLibrary.cpp.obj", + "AttributeInfo.cpp.obj", + "AuraDataAsset.cpp.obj", "MMC_MaxHealth.cpp.obj", "MMC_MaxMana.cpp.obj", "AuraAssetManager.cpp.obj", "AuraGameplayTags.cpp.obj", - "AuraCharacterBase.cpp.obj" + "AuraHUD.cpp.obj", + "AttributeMenuWidgetController.cpp.obj" ] } } \ No newline at end of file diff --git a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/Module.Aura.cpp b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/Module.Aura.cpp index c86243f..6fa9e5c 100644 --- a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/Module.Aura.cpp +++ b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/Module.Aura.cpp @@ -1,11 +1,11 @@ // This file is automatically generated at compile-time to include some subset of the user-created cpp files. -#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeInfo.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemComponent.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAttributeSet.gen.cpp" -#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraDataAsset.gen.cpp" +#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacter.gen.cpp" +#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacterBase.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEffectActor.gen.cpp" +#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEnemy.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraGameMode.gen.cpp" -#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraHUD.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraPlayerController.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraPlayerState.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraUserWidget.gen.cpp" @@ -15,15 +15,17 @@ #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/OverlayWidgetController.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/PerModuleInline.gen.cpp" #include "E:/Unreal/Aura/Source/Aura/Aura.cpp" +#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAbilitySystemComponent.cpp" +#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAttributeSet.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/Actor/AuraEffectActor.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacter.cpp" +#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacterBase.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraEnemy.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/Game/AuraGameMode.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/Interact/CombatInterface.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/Interact/EnemyInterface.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/Player/AuraPlayerController.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/Player/AuraPlayerState.cpp" -#include "E:/Unreal/Aura/Source/Aura/Private/UI/HUD/AuraHUD.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/UI/WidgetController/AuraWidgetController.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/UI/WidgetController/OverlayWidgetController.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/UI/Widget/AuraUserWidget.cpp" diff --git a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/Module.Aura.cpp.dep.json b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/Module.Aura.cpp.dep.json index b258d76..161029b 100644 --- a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/Module.Aura.cpp.dep.json +++ b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/Module.Aura.cpp.dep.json @@ -6,15 +6,12 @@ "PCH": "e:\\unreal\\aura\\intermediate\\build\\win64\\x64\\auraeditor\\debuggame\\unrealed\\sharedpch.unrealed.project.nonoptimized.valapi.cpp20.inclorderunreal5_3.h.pch", "Includes": [ "e:\\unreal\\aura\\intermediate\\build\\win64\\x64\\unrealeditor\\debuggame\\aura\\definitions.aura.h", - "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\attributeinfo.gen.cpp", - "e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\data\\attributeinfo.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\gameplaytags\\classes\\gameplaytagcontainer.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\misc\\comparisonutility.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplaytags\\uht\\gameplaytagcontainer.generated.h", - "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\attributeinfo.generated.h", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemcomponent.gen.cpp", "e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraabilitysystemcomponent.h", "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemcomponent.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\gameplaytags\\classes\\gameplaytagcontainer.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\misc\\comparisonutility.h", + "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplaytags\\uht\\gameplaytagcontainer.generated.h", "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\attributeset.h", "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\attributeset.generated.h", "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayprediction.h", @@ -67,12 +64,33 @@ "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraattributeset.gen.cpp", "e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraattributeset.h", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraattributeset.generated.h", - "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auradataasset.gen.cpp", - "e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\data\\auradataasset.h", - "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auradataasset.generated.h", + "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacter.gen.cpp", + "e:\\unreal\\aura\\source\\aura\\public\\character\\auracharacter.h", + "e:\\unreal\\aura\\source\\aura\\public\\character\\auracharacterbase.h", + "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysysteminterface.h", + "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysysteminterface.generated.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\character.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementreplication.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\nettoken\\nettokenexportcontext.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\iris\\core\\public\\iris\\serialization\\irisobjectreferencepackagemap.h", + "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\iriscore\\uht\\irisobjectreferencepackagemap.generated.h", + "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementreplication.generated.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\rootmotionsource.h", + "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\rootmotionsource.generated.h", + "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\character.generated.h", + "e:\\unreal\\aura\\source\\aura\\public\\interact\\combatinterface.h", + "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\combatinterface.generated.h", + "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacterbase.generated.h", + "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacter.generated.h", + "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacterbase.gen.cpp", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraeffectactor.gen.cpp", "e:\\unreal\\aura\\source\\aura\\public\\actor\\auraeffectactor.h", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraeffectactor.generated.h", + "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraenemy.gen.cpp", + "e:\\unreal\\aura\\source\\aura\\public\\character\\auraenemy.h", + "e:\\unreal\\aura\\source\\aura\\public\\interact\\enemyinterface.h", + "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\enemyinterface.generated.h", + "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraenemy.generated.h", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auragamemode.gen.cpp", "e:\\unreal\\aura\\source\\aura\\public\\game\\auragamemode.h", "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\gamemodebase.h", @@ -80,23 +98,11 @@ "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\serverstatreplicator.generated.h", "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\gamemodebase.generated.h", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auragamemode.generated.h", - "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurahud.gen.cpp", - "e:\\unreal\\aura\\source\\aura\\public\\ui\\hud\\aurahud.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\hud.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\hudhitbox.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\debugtextinfo.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\debugtextinfo.generated.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\hud.generated.h", - "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurahud.generated.h", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayercontroller.gen.cpp", "e:\\unreal\\aura\\source\\aura\\public\\player\\auraplayercontroller.h", - "e:\\unreal\\aura\\source\\aura\\public\\interact\\enemyinterface.h", - "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\enemyinterface.generated.h", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayercontroller.generated.h", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayerstate.gen.cpp", "e:\\unreal\\aura\\source\\aura\\public\\player\\auraplayerstate.h", - "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysysteminterface.h", - "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysysteminterface.generated.h", "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\playerstate.h", "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\playerstate.generated.h", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayerstate.generated.h", @@ -139,8 +145,6 @@ "e:\\unreal\\aura\\source\\aura\\public\\ui\\widgetcontroller\\aurawidgetcontroller.h", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurawidgetcontroller.generated.h", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\combatinterface.gen.cpp", - "e:\\unreal\\aura\\source\\aura\\public\\interact\\combatinterface.h", - "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\combatinterface.generated.h", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\enemyinterface.gen.cpp", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\overlaywidgetcontroller.gen.cpp", "e:\\unreal\\aura\\source\\aura\\public\\ui\\widgetcontroller\\overlaywidgetcontroller.h", @@ -149,25 +153,83 @@ "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\hal\\permoduleinline.inl", "e:\\unreal\\aura\\source\\aura\\aura.cpp", "e:\\unreal\\aura\\source\\aura\\aura.h", - "e:\\unreal\\aura\\source\\aura\\private\\actor\\auraeffectactor.cpp", + "e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\auraabilitysystemcomponent.cpp", + "e:\\unreal\\aura\\source\\aura\\public\\auragameplaytags.h", + "e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\auraattributeset.cpp", "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemblueprintlibrary.h", "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilities\\gameplayabilitytargetdatafilter.h", "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayabilitytargetdatafilter.generated.h", "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemblueprintlibrary.generated.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\public\\audiomixerblueprintlibrary.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\classes\\submixeffects\\audiomixersubmixeffectdynamicsprocessor.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audiodevice.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audiodynamicparameter.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audiovirtualloop.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\activesound.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audio\\audiodebug.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\components\\audiocomponent.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audio\\soundparametercontrollerinterface.h", + "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundparametercontrollerinterface.generated.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audioextensions\\public\\iaudioparametertransmitter.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\public\\quartz\\audiomixerquantizedcommands.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\public\\quartz\\audiomixerclock.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\public\\quartz\\quartzmetronome.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\quartzsubscription.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\quartzsubscriptiontoken.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\quartzinterfaces.h", + "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\audiocomponent.generated.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\volumefader.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundsourcebus.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundwaveprocedural.h", + "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundwaveprocedural.generated.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\audiobus.h", + "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\audiobus.generated.h", + "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundsourcebus.generated.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundclass.h", + "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundclass.generated.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundmix.h", + "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundmix.generated.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\subsystems\\audioenginesubsystem.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audiodevicemanager.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audiothread.h", + "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\audioenginesubsystem.generated.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\dynamicsprocessor.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\envelopefollower.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\floatarraymath.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\integerdelay.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\alignedblockbuffer.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\filter.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\modulationmatrix.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\multithreadedpatching.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundeffectsubmix.h", + "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundeffectsubmix.generated.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundsubmix.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\spectrumanalyzer.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\audiofft.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\fftalgorithm.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\samplebuffer.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audioextensions\\public\\iaudioendpoint.h", + "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\audioextensions\\uht\\iaudioendpoint.generated.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audioextensions\\public\\isoundfieldendpoint.h", + "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\audioextensions\\uht\\isoundfieldendpoint.generated.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\samplebufferio.h", + "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundsubmix.generated.h", + "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\audiomixer\\uht\\audiomixersubmixeffectdynamicsprocessor.generated.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundcue.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundnode.h", + "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundnode.generated.h", + "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundcue.generated.h", + "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\audiomixer\\uht\\audiomixerblueprintlibrary.generated.h", + "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayeffectextension.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\geometrycollectionengine\\public\\geometrycollection\\geometrycollectionparticlesdata.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\containers\\staticbitarray.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\uniformgrid.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\dynamicparticles.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\framework\\buffereddata.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\net\\unrealnetwork.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\propertyconditions\\propertyconditions.h", + "e:\\unreal\\aura\\source\\aura\\private\\actor\\auraeffectactor.cpp", "e:\\unreal\\aura\\source\\aura\\private\\character\\auracharacter.cpp", - "e:\\unreal\\aura\\source\\aura\\public\\character\\auracharacter.h", - "e:\\unreal\\aura\\source\\aura\\public\\character\\auracharacterbase.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\character.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementreplication.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\nettoken\\nettokenexportcontext.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\iris\\core\\public\\iris\\serialization\\irisobjectreferencepackagemap.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\iriscore\\uht\\irisobjectreferencepackagemap.generated.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementreplication.generated.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\rootmotionsource.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\rootmotionsource.generated.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\character.generated.h", - "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacterbase.generated.h", - "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacter.generated.h", "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementcomponent.h", "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\navigationavoidancetypes.h", "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\navigationavoidancetypes.generated.h", @@ -188,9 +250,17 @@ "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\charactermovementcomponentasync.h", "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementcomponentasync.generated.h", "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementcomponent.generated.h", + "e:\\unreal\\aura\\source\\aura\\public\\ui\\hud\\aurahud.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\hud.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\hudhitbox.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\debugtextinfo.h", + "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\debugtextinfo.generated.h", + "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\hud.generated.h", + "e:\\unreal\\aura\\source\\aura\\public\\ui\\widgetcontroller\\attributemenuwidgetcontroller.h", + "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\attributemenuwidgetcontroller.generated.h", + "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurahud.generated.h", + "e:\\unreal\\aura\\source\\aura\\private\\character\\auracharacterbase.cpp", "e:\\unreal\\aura\\source\\aura\\private\\character\\auraenemy.cpp", - "e:\\unreal\\aura\\source\\aura\\public\\character\\auraenemy.h", - "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraenemy.generated.h", "e:\\unreal\\aura\\source\\aura\\private\\game\\auragamemode.cpp", "e:\\unreal\\aura\\source\\aura\\private\\interact\\combatinterface.cpp", "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\geometrycollectionengine\\public\\geometrycollection\\geometrycollectioncomponent.h", @@ -216,8 +286,6 @@ "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\aabbtreedirtygridutils.h", "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\boundingvolume.h", "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\chaoscore\\public\\chaos\\arraynd.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\uniformgrid.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\dynamicparticles.h", "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\boundingvolumeutilities.h", "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\sphere.h", "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\gjkshape.h", @@ -373,9 +441,6 @@ "e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\source\\enhancedinput\\public\\enhancedinputcomponent.h", "e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\intermediate\\build\\win64\\unrealeditor\\inc\\enhancedinput\\uht\\enhancedinputcomponent.generated.h", "e:\\unreal\\aura\\source\\aura\\private\\player\\auraplayerstate.cpp", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\net\\unrealnetwork.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\propertyconditions\\propertyconditions.h", - "e:\\unreal\\aura\\source\\aura\\private\\ui\\hud\\aurahud.cpp", "e:\\unreal\\aura\\source\\aura\\private\\ui\\widgetcontroller\\aurawidgetcontroller.cpp", "e:\\unreal\\aura\\source\\aura\\private\\ui\\widgetcontroller\\overlaywidgetcontroller.cpp", "e:\\unreal\\aura\\source\\aura\\private\\ui\\widget\\aurauserwidget.cpp" diff --git a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/Module.Aura.cpp.obj b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/Module.Aura.cpp.obj index bd8cb64..ff52e8a 100644 Binary files a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/Module.Aura.cpp.obj and b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/Module.Aura.cpp.obj differ diff --git a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.dll.rsp b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.dll.rsp index 2956099..ef7d83e 100644 --- a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.dll.rsp +++ b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.dll.rsp @@ -40,18 +40,20 @@ "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAssetManager.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayTags.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemComponent.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeInfo.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDataAsset.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxHealth.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxMana.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraHUD.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeMenuWidgetController.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeInfo.gen.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeMenuWidgetController.gen.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.gen.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAssetManager.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDataAsset.gen.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraHUD.gen.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxHealth.gen.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxMana.gen.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res" diff --git a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.dll.rsp.old b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.dll.rsp.old index 3276fb5..19b8607 100644 --- a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.dll.rsp.old +++ b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.dll.rsp.old @@ -40,16 +40,16 @@ "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAssetManager.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayTags.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemComponent.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeInfo.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDataAsset.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxHealth.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxMana.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraHUD.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeMenuWidgetController.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeInfo.gen.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAssetManager.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDataAsset.gen.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxHealth.gen.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxMana.gen.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res" diff --git a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.exp b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.exp index afb846e..b3a017e 100644 Binary files a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.exp and b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.exp differ diff --git a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.lib.rsp b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.lib.rsp index b9db00a..e2b06a9 100644 --- a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.lib.rsp +++ b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.lib.rsp @@ -10,18 +10,20 @@ "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAssetManager.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayTags.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemComponent.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeInfo.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDataAsset.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxHealth.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxMana.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraHUD.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeMenuWidgetController.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeInfo.gen.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeMenuWidgetController.gen.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.gen.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAssetManager.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDataAsset.gen.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraHUD.gen.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxHealth.gen.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxMana.gen.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res" diff --git a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.lib.rsp.old b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.lib.rsp.old index b523a23..48a1e14 100644 --- a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.lib.rsp.old +++ b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.lib.rsp.old @@ -10,16 +10,16 @@ "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAssetManager.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayTags.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemComponent.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeInfo.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDataAsset.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxHealth.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxMana.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraHUD.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeMenuWidgetController.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeInfo.gen.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAssetManager.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDataAsset.gen.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxHealth.gen.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxMana.gen.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res" diff --git a/Intermediate/CachedAssetRegistry_0.bin b/Intermediate/CachedAssetRegistry_0.bin index a3b0304..4c6eb63 100644 Binary files a/Intermediate/CachedAssetRegistry_0.bin and b/Intermediate/CachedAssetRegistry_0.bin differ diff --git a/Saved/AutoScreenshot.png b/Saved/AutoScreenshot.png index 7dd61c3..b7053cb 100644 Binary files a/Saved/AutoScreenshot.png and b/Saved/AutoScreenshot.png differ diff --git a/Saved/Config/CrashReportClient/UECC-Windows-06EAC6E242CC704571B52EB2851EFC46/CrashReportClient.ini b/Saved/Config/CrashReportClient/UECC-Windows-06EAC6E242CC704571B52EB2851EFC46/CrashReportClient.ini deleted file mode 100644 index e6a72c5..0000000 --- a/Saved/Config/CrashReportClient/UECC-Windows-06EAC6E242CC704571B52EB2851EFC46/CrashReportClient.ini +++ /dev/null @@ -1,7 +0,0 @@ -[CrashReportClient] -bHideLogFilesOption=false -bIsAllowedToCloseWithoutSending=true -CrashConfigPurgeDays=2 -Stall.RecordDump=false -Ensure.RecordDump=true - diff --git a/Saved/Config/CrashReportClient/UECC-Windows-33D3248E46E7D802776C7D9ACDB15731/CrashReportClient.ini b/Saved/Config/CrashReportClient/UECC-Windows-33D3248E46E7D802776C7D9ACDB15731/CrashReportClient.ini deleted file mode 100644 index e6a72c5..0000000 --- a/Saved/Config/CrashReportClient/UECC-Windows-33D3248E46E7D802776C7D9ACDB15731/CrashReportClient.ini +++ /dev/null @@ -1,7 +0,0 @@ -[CrashReportClient] -bHideLogFilesOption=false -bIsAllowedToCloseWithoutSending=true -CrashConfigPurgeDays=2 -Stall.RecordDump=false -Ensure.RecordDump=true - diff --git a/Saved/Config/CrashReportClient/UECC-Windows-AA8C46B340B14CC1E2A32AACE5B39454/CrashReportClient.ini b/Saved/Config/CrashReportClient/UECC-Windows-AA8C46B340B14CC1E2A32AACE5B39454/CrashReportClient.ini deleted file mode 100644 index e6a72c5..0000000 --- a/Saved/Config/CrashReportClient/UECC-Windows-AA8C46B340B14CC1E2A32AACE5B39454/CrashReportClient.ini +++ /dev/null @@ -1,7 +0,0 @@ -[CrashReportClient] -bHideLogFilesOption=false -bIsAllowedToCloseWithoutSending=true -CrashConfigPurgeDays=2 -Stall.RecordDump=false -Ensure.RecordDump=true - diff --git a/Saved/Config/CrashReportClient/UECC-Windows-EC53B4F74521AD864BED29AD596A1887/CrashReportClient.ini b/Saved/Config/CrashReportClient/UECC-Windows-EC53B4F74521AD864BED29AD596A1887/CrashReportClient.ini deleted file mode 100644 index e6a72c5..0000000 --- a/Saved/Config/CrashReportClient/UECC-Windows-EC53B4F74521AD864BED29AD596A1887/CrashReportClient.ini +++ /dev/null @@ -1,7 +0,0 @@ -[CrashReportClient] -bHideLogFilesOption=false -bIsAllowedToCloseWithoutSending=true -CrashConfigPurgeDays=2 -Stall.RecordDump=false -Ensure.RecordDump=true - diff --git a/Saved/Config/CrashReportClient/UECC-Windows-EEC07006496BE14521A68A9E5409F81C/CrashReportClient.ini b/Saved/Config/CrashReportClient/UECC-Windows-EEC07006496BE14521A68A9E5409F81C/CrashReportClient.ini deleted file mode 100644 index e6a72c5..0000000 --- a/Saved/Config/CrashReportClient/UECC-Windows-EEC07006496BE14521A68A9E5409F81C/CrashReportClient.ini +++ /dev/null @@ -1,7 +0,0 @@ -[CrashReportClient] -bHideLogFilesOption=false -bIsAllowedToCloseWithoutSending=true -CrashConfigPurgeDays=2 -Stall.RecordDump=false -Ensure.RecordDump=true - diff --git a/Saved/Config/CrashReportClient/UECC-Windows-F3AA6C9F429F6BBFF21C5D9103C7EA90/CrashReportClient.ini b/Saved/Config/CrashReportClient/UECC-Windows-F3AA6C9F429F6BBFF21C5D9103C7EA90/CrashReportClient.ini deleted file mode 100644 index e6a72c5..0000000 --- a/Saved/Config/CrashReportClient/UECC-Windows-F3AA6C9F429F6BBFF21C5D9103C7EA90/CrashReportClient.ini +++ /dev/null @@ -1,7 +0,0 @@ -[CrashReportClient] -bHideLogFilesOption=false -bIsAllowedToCloseWithoutSending=true -CrashConfigPurgeDays=2 -Stall.RecordDump=false -Ensure.RecordDump=true - diff --git a/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini b/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini index 35bd27a..5decffe 100644 --- a/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini +++ b/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini @@ -63,8 +63,8 @@ bAutomaticallyCheckoutOnAssetModification=False bSCCUseGlobalSettings=False [/Script/UnrealEd.LevelEditorPlaySettings] -NewWindowWidth=3834 -NewWindowHeight=2120 +NewWindowWidth=3840 +NewWindowHeight=2126 LaptopScreenResolutions=(Description="Apple MacBook Air 11",Width=1366,Height=768,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="") LaptopScreenResolutions=(Description="Apple MacBook Air 13\"",Width=1440,Height=900,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="") LaptopScreenResolutions=(Description="Apple MacBook Pro 13\"",Width=1280,Height=800,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="") @@ -110,7 +110,7 @@ PlayInEditorSoundQualityLevel=0 bUseNonRealtimeAudioDevice=False bPreferToStreamLevelsInPIE=False bPromoteOutputLogWarningsDuringPIE=False -NewWindowPosition=(X=0,Y=0) +NewWindowPosition=(X=-8,Y=-8) PIEAlwaysOnTop=False DisableStandaloneSound=False AdditionalLaunchParameters= @@ -139,14 +139,14 @@ ServerDebugDrawingColorTint=(R=0.000000,G=0.000000,B=0.000000,A=1.000000) AdditionalServerLaunchParameters= ServerFixedFPS=0 NetworkEmulationSettings=(bIsNetworkEmulationEnabled=False,EmulationTarget=Server,CurrentProfile="Custom",OutPackets=(MinLatency=0,MaxLatency=0,PacketLossPercentage=0),InPackets=(MinLatency=0,MaxLatency=0,PacketLossPercentage=0)) -LastSize=(X=0,Y=0) +LastSize=(X=3840,Y=2126) LastExecutedLaunchDevice=Windows@DESKTOP-8E13HCK LastExecutedLaunchName=DESKTOP-8E13HCK LastExecutedPIEPreviewDevice= DeviceToEmulate= PIESafeZoneOverride=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000) bHMDForPrimaryProcessOnly=True -MultipleInstancePositions=(X=0,Y=0) +MultipleInstancePositions=(X=-8,Y=-8) [/Script/UnrealEd.LevelEditorViewportSettings] FlightCameraControlExperimentalNavigation=False @@ -175,7 +175,7 @@ PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport1",ConfigSettin PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport2",ConfigSettings=(ViewportType=LVT_OrthoXZ,PerspViewModeIndex=VMI_Lit,OrthoViewModeIndex=VMI_BrushWireframe,EditorShowFlagsString="PostProcessing=0,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeSkyLightIlluminance=0,VisualizeLocalExposure=0,LensFlares=1,LensDistortion=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeSubstrate=0,VisualizeGroom=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=0,CompositeEditorPrimitives=1,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=0,VisualizeMotionBlur=0,VisualizeMotionVectors=0,VisualizeReprojection=0,VisualizeTemporalUpscaler=0,VisualizeTSR=0,MegaLights=1,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=1,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,HeterogeneousVolumes=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=1,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=1,BSPTriangles=0,LargeVertices=0,Grid=1,Snap=0,MeshEdges=0,Cover=0,Splines=1,Selection=1,VisualizeLevelInstanceEditing=1,ModeWidgets=1,Bounds=0,HitProxies=0,LightInfluences=0,Pivot=1,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=1,Fog=1,Volumes=1,Game=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,Cloud=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=1,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,VisualizeInstanceOcclusionQueries=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeLightFunctionAtlas=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeVolumetricCloudEmptySpaceSkipping=0,VirtualShadowMapPersistentData=1,DebugDrawDistantVirtualSMLights=0,VirtualTextureResidency=1,InputDebugVisualizer=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenShortRangeAmbientOcclusion=1,NaniteMeshes=1,NaniteStreamingGeometry=1,VisualizeGPUSkinCache=0,VisualizeLWCComplexity=0,ShaderPrint=1,SceneCaptureCopySceneDepth=1,Cameras=1,Hair=1",GameShowFlagsString="PostProcessing=0,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeSkyLightIlluminance=0,VisualizeLocalExposure=0,LensFlares=1,LensDistortion=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeSubstrate=0,VisualizeGroom=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=1,CompositeEditorPrimitives=1,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=1,VisualizeMotionBlur=0,VisualizeMotionVectors=0,VisualizeReprojection=0,VisualizeTemporalUpscaler=0,VisualizeTSR=0,MegaLights=1,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=0,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,HeterogeneousVolumes=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=0,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=0,BSPTriangles=0,LargeVertices=0,Grid=0,Snap=0,MeshEdges=0,Cover=0,Splines=0,Selection=0,VisualizeLevelInstanceEditing=1,ModeWidgets=1,Bounds=0,HitProxies=0,LightInfluences=0,Pivot=0,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=0,Fog=1,Volumes=0,Game=1,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,Cloud=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=0,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,VisualizeInstanceOcclusionQueries=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeLightFunctionAtlas=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeVolumetricCloudEmptySpaceSkipping=0,VirtualShadowMapPersistentData=1,DebugDrawDistantVirtualSMLights=0,VirtualTextureResidency=1,InputDebugVisualizer=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenShortRangeAmbientOcclusion=1,NaniteMeshes=1,NaniteStreamingGeometry=1,VisualizeGPUSkinCache=0,VisualizeLWCComplexity=0,ShaderPrint=1,SceneCaptureCopySceneDepth=1,Cameras=1,Hair=1",BufferVisualizationMode="",NaniteVisualizationMode="",LumenVisualizationMode="",SubstrateVisualizationMode="",GroomVisualizationMode="",VirtualShadowMapVisualizationMode="",RayTracingDebugVisualizationMode="",GPUSkinCacheVisualizationMode="",ExposureSettings=(FixedEV100=1.000000,bFixed=False),FOVAngle=90.000000,FarViewPlane=0.000000,bIsRealtime=False,bShowOnScreenStats=True,EnabledStats=,bShowFullToolbar=True,bAllowCinematicControl=True)) PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport3",ConfigSettings=(ViewportType=LVT_OrthoXY,PerspViewModeIndex=VMI_Lit,OrthoViewModeIndex=VMI_BrushWireframe,EditorShowFlagsString="PostProcessing=0,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeSkyLightIlluminance=0,VisualizeLocalExposure=0,LensFlares=1,LensDistortion=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeSubstrate=0,VisualizeGroom=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=0,CompositeEditorPrimitives=1,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=0,VisualizeMotionBlur=0,VisualizeMotionVectors=0,VisualizeReprojection=0,VisualizeTemporalUpscaler=0,VisualizeTSR=0,MegaLights=1,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=1,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,HeterogeneousVolumes=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=1,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=1,BSPTriangles=0,LargeVertices=0,Grid=1,Snap=0,MeshEdges=0,Cover=0,Splines=1,Selection=1,VisualizeLevelInstanceEditing=1,ModeWidgets=1,Bounds=0,HitProxies=0,LightInfluences=0,Pivot=1,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=1,Fog=1,Volumes=1,Game=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,Cloud=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=1,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,VisualizeInstanceOcclusionQueries=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeLightFunctionAtlas=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeVolumetricCloudEmptySpaceSkipping=0,VirtualShadowMapPersistentData=1,DebugDrawDistantVirtualSMLights=0,VirtualTextureResidency=1,InputDebugVisualizer=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenShortRangeAmbientOcclusion=1,NaniteMeshes=1,NaniteStreamingGeometry=1,VisualizeGPUSkinCache=0,VisualizeLWCComplexity=0,ShaderPrint=1,SceneCaptureCopySceneDepth=1,Cameras=1,Hair=1",GameShowFlagsString="PostProcessing=0,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeSkyLightIlluminance=0,VisualizeLocalExposure=0,LensFlares=1,LensDistortion=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeSubstrate=0,VisualizeGroom=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=1,CompositeEditorPrimitives=1,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=1,VisualizeMotionBlur=0,VisualizeMotionVectors=0,VisualizeReprojection=0,VisualizeTemporalUpscaler=0,VisualizeTSR=0,MegaLights=1,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=0,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,HeterogeneousVolumes=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=0,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=0,BSPTriangles=0,LargeVertices=0,Grid=0,Snap=0,MeshEdges=0,Cover=0,Splines=0,Selection=0,VisualizeLevelInstanceEditing=1,ModeWidgets=1,Bounds=0,HitProxies=0,LightInfluences=0,Pivot=0,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=0,Fog=1,Volumes=0,Game=1,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,Cloud=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=0,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,VisualizeInstanceOcclusionQueries=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeLightFunctionAtlas=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeVolumetricCloudEmptySpaceSkipping=0,VirtualShadowMapPersistentData=1,DebugDrawDistantVirtualSMLights=0,VirtualTextureResidency=1,InputDebugVisualizer=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenShortRangeAmbientOcclusion=1,NaniteMeshes=1,NaniteStreamingGeometry=1,VisualizeGPUSkinCache=0,VisualizeLWCComplexity=0,ShaderPrint=1,SceneCaptureCopySceneDepth=1,Cameras=1,Hair=1",BufferVisualizationMode="",NaniteVisualizationMode="",LumenVisualizationMode="",SubstrateVisualizationMode="",GroomVisualizationMode="",VirtualShadowMapVisualizationMode="",RayTracingDebugVisualizationMode="",GPUSkinCacheVisualizationMode="",ExposureSettings=(FixedEV100=1.000000,bFixed=False),FOVAngle=90.000000,FarViewPlane=0.000000,bIsRealtime=False,bShowOnScreenStats=True,EnabledStats=,bShowFullToolbar=True,bAllowCinematicControl=True)) bUseLegacyCameraMovementNotifications=False -EditorViews=(("/Game/Maps/StartupMap.StartupMap", (LevelViewportsInfo=((CamPosition=(X=-1269.559210,Y=32.362671,Z=233.661431)),(CamPosition=(X=-1269.559210,Y=32.362671,Z=233.661431)),(CamPosition=(X=-1269.559210,Y=32.362671,Z=233.661431)),(CamPosition=(X=61.905389,Y=-510.000000,Z=814.696229),CamRotation=(Pitch=-65.000000,Yaw=0.000000,Roll=0.000000)),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True))))) +EditorViews=(("/Game/Maps/StartupMap.StartupMap", (LevelViewportsInfo=((CamPosition=(X=-1269.559210,Y=32.362671,Z=233.661431)),(CamPosition=(X=-1269.559210,Y=32.362671,Z=233.661431)),(CamPosition=(X=-1269.559210,Y=32.362671,Z=233.661431)),(CamPosition=(X=-431.082133,Y=-711.943049,Z=814.696229),CamRotation=(Pitch=-65.000000,Yaw=0.000000,Roll=0.000000)),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True))))) bAllowEditWidgetAxisDisplay=True PropertyColorationColorForMatchingObjects=(B=0,G=0,R=255,A=255) @@ -469,7 +469,7 @@ WorldSettings=WorldSettings.GameMode.SelectedGameModeDetails SkeletalMeshComponent= BP_Goblin_Spear_C=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup Blueprint= -K2Node_VariableGet=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,WBP_HealthGlobe_C.Globe Properties.Preview +K2Node_VariableGet=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,WBP_HealthGlobe_C.Globe Properties.Preview CapsuleComponent= StaticMeshActor=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush BP_Goblin_Slingshot_C=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup @@ -478,20 +478,20 @@ BrushComponent= PostProcessVolume=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup StaticMeshComponent= WBP_GlobeProgressBar_C= -PropertyWrapper=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,WBP_HealthGlobe_C.Globe Properties.Preview -K2Node_VariableSet=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,WBP_HealthGlobe_C.Globe Properties.Preview +PropertyWrapper=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,WBP_HealthGlobe_C.Globe Properties.Preview +K2Node_VariableSet=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,WBP_HealthGlobe_C.Globe Properties.Preview ProgressBar=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,WBP_HealthGlobe_C.Globe Properties.Preview K2Node_MakeStruct=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,WBP_HealthGlobe_C.Globe Properties.Preview -K2Node_Variable=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,WBP_HealthGlobe_C.Globe Properties.Preview +K2Node_Variable=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,WBP_HealthGlobe_C.Globe Properties.Preview WBP_HealthGlobe_C=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,WBP_HealthGlobe_C.Globe Properties.Preview WBP_ManaGlobe_C=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,WBP_HealthGlobe_C.Globe Properties.Preview WBP_Overlay_C=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,WBP_HealthGlobe_C.Globe Properties.Preview EdGraph=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush -K2Node=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,WBP_HealthGlobe_C.Globe Properties.Preview +K2Node=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,WBP_HealthGlobe_C.Globe Properties.Preview K2Node_FunctionEntry=K2Node_FunctionEntry.Inputs.1DA6328343AE3043231457B5D85436BC BP_HealthPotion_C=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush BP_ManaPotion_C=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush -SceneComponent=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush +SceneComponent= BP_HealthCrystal_C=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush BP_ManaCrystal_C=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush BP_Area_Fire_C=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush @@ -500,7 +500,7 @@ DataRegistrySettings=EditorKeyboardShortcutSettings.EditorViewport.ShowTextureRe GameplayAbilitiesDeveloperSettings=EditorKeyboardShortcutSettings.EditorViewport.ShowTextureResolution,EditorKeyboardShortcutSettings.EditorViewport.ShowTextureScale,EditorKeyboardShortcutSettings.LevelEditor.ExternalBuilds,EditorKeyboardShortcutSettings.LevelEditor.OpenFavoriteFile,EditorKeyboardShortcutSettings.MainFrame.SwitchProject,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,GameMapsSettings.DefaultModes.SelectedGameModeDetails Actor=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush WBP_EffectMessage_C=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush -TextBlock=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,WBP_HealthGlobe_C.Globe Properties.Preview +TextBlock=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,WBP_HealthGlobe_C.Globe Properties.Preview K2Node_MacroInstance=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush BP_DeathPotion_C=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush Set ProgressBar Percent=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush @@ -510,14 +510,15 @@ WidgetBlueprint=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials Set GhostBar Percent=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush BP_TestActor_C=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush MulticastInlineDelegatePropertyWrapper=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableGet.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,WBP_HealthGlobe_C.Globe Properties.Preview -WBP_FramedValue_C=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Background_Brush,WBP_HealthGlobe_C.Globe Properties.Preview +WBP_FramedValue_C=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,WBP_HealthGlobe_C.Globe Properties.Preview WBP_TextValueRow_C=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Background_Brush,WBP_HealthGlobe_C.Globe Properties.Preview WBP_Size_Base_C=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Background_Brush,WBP_HealthGlobe_C.Globe Properties.Preview WBP_Button_C=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,WBP_HealthGlobe_C.Globe Properties.Preview -WBP_Vital_Box_C= -WBP_Att_TextRow_C=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,WBP_HealthGlobe_C.Globe Properties.Preview -WBP_Att_TextRow_Button_C= +WBP_Vital_Box_C=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,WBP_HealthGlobe_C.Globe Properties.Preview +WBP_Att_TextRow_C=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,WBP_HealthGlobe_C.Globe Properties.Preview +WBP_Att_TextRow_Button_C=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,WBP_HealthGlobe_C.Globe Properties.Preview K2Node_CustomEvent=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,WBP_HealthGlobe_C.Globe Properties.Preview +WBP_Att_Menu_C=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,WBP_HealthGlobe_C.Globe Properties.Preview [/Script/LiveCoding.LiveCodingSettings] bEnabled=False @@ -532,7 +533,7 @@ LastLevel=/Game/Maps/StartupMap [DetailPropertyExpansion] WorldPartitionRuntimeSpatialHash="\"Object\" " WorldPartitionRuntimeHash="\"Object\" " -Object="\"Object\" \"Object.AttributeInfo.AttributeInformation\" " +Object="\"Object\" " GeneralProjectSettings="\"Object\" " CryptoKeysSettings="\"Object\" " GameplayTagsSettings="\"Object\" \"Object.GameplayTags.GameplayTagTableList\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[0]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[1]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[10]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[11]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[12]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[13]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[14]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[15]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[16]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[17]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[18]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[19]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[2]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[3]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[4]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[5]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[6]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[7]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[8]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[9]\" " @@ -702,7 +703,7 @@ MaterialInstanceConstant="\"Object\" " MaterialInstance="\"Object\" " PersonaPreviewSceneDescription="\"Object\" " PreviewMeshCollection="\"Object\" \"Object.SkeletalMeshes\" " -DataAsset="\"Object\" \"Object.AttributeInfo.AttributeInformation\" " +DataAsset="\"Object\" " SkeletalMeshSocket="\"Object\" " BoneProxy="\"Object\" " PhysicsAssetGenerationSettings="\"Object\" " @@ -835,13 +836,13 @@ NavigationData="\"Object.Display.TileGenerationDebug\" \"Object.Generation.NavMe SphereComponent="\"Object\" \"Object.Collision.BodyInstance\" " StaticMeshComponent="\"Object\" \"Object.Collision.BodyInstance\" " SizeBox="\"Object\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransformPivot\" " -ContentWidget="\"Object\" \"Object.Appearance.WidgetStyle\" \"Object.Appearance.WidgetStyle.Normal\" \"Object.Appearance.WidgetStyle.Normal.ImageSize\" \"Object.Appearance.WidgetStyle.Hovered\" \"Object.Appearance.WidgetStyle.Hovered.ImageSize\" \"Object.Appearance.WidgetStyle.Pressed\" \"Object.Appearance.WidgetStyle.Pressed.ImageSize\" \"Object.Appearance.WidgetStyle.Disabled\" \"Object.Appearance.WidgetStyle.Disabled.ImageSize\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransformPivot\" " +ContentWidget="\"Object\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransformPivot\" " PanelWidget="\"Object\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransformPivot\" " -Widget="\"Object\" \"Object.Background Image\" " -Visual="\"Object\" \"Object.Background Image\" " +Widget="\"Object\" " +Visual="\"Object\" " BP_GlobeProgressBar_C="\"Object\" " -AuraUserWidget="\"Object\" \"Object.Background Image\" " -UserWidget="\"Object\" \"Object.Background Image\" " +AuraUserWidget="\"Object\" " +UserWidget="\"Object\" " WBP_GlobeProgressBar_C="\"Object\" \"Object.GlobeProgressBar Brush_0\" \"Object.GlobeProgressBar Brush_0.TintColor\" " Overlay="\"Object\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransformPivot\" " Image="\"Object\" \"Object.Appearance.Brush\" \"Object.Appearance.Brush.ImageSize\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransformPivot\" " @@ -884,8 +885,8 @@ AuraWidgetController="\"Object\" " K2Node_BreakStruct="\"Object\" " K2Node_StructMemberGet="\"Object\" " HorizontalBox="\"Object\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransformPivot\" " -TextBlock="\"Object\" \"Object.Appearance.Font\" \"Object.Layout.Slot.Object.Layout.Layout|Horizontal Box Slot.Padding\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransformPivot\" " -TextLayoutWidget="\"Object\" \"Object.Appearance.Font\" \"Object.Layout.Slot.Object.Layout.Layout|Horizontal Box Slot.Padding\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransformPivot\" " +TextBlock="\"Object\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransformPivot\" " +TextLayoutWidget="\"Object\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransformPivot\" " WBP_EffectMessage_C="\"Object\" \"Object.Render Transform.RenderTransform\" " MovieScene2DTransformTrack="\"Object\" " MovieScenePropertyTrack="\"Object\" " @@ -913,37 +914,42 @@ BoxComponent="\"Object\" " GE_TestAttribute_Base_C="\"Object\" \"Object.Duration.DurationMagnitude\" \"Object.Duration.Duration|Period\" \"Object.Stacking.Stacking|Overflow\" \"Object.Stacking.Stacking|Overflow.OverflowEffects\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.Modifiers\" \"Object.GameplayEffect.Modifiers.Modifiers[0]\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[0].SourceTags\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" " GE_AuraSecondaryAttributes_C="\"Object\" \"Object.Duration.DurationMagnitude\" \"Object.Duration.Duration|Period\" \"Object.Stacking.Stacking|Overflow\" \"Object.Stacking.Stacking|Overflow.OverflowEffects\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.Modifiers\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[0].SourceTags\" \"Object.GameplayEffect.Modifiers.Modifiers[1].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[1].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[1].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[1].SourceTags\" \"Object.GameplayEffect.Modifiers.Modifiers[2].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[2].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[2].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[3].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[3].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[3].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[4].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[4].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[4].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[5].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[5].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[5].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[5].ModifierMagnitude.CustomMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[5].ModifierMagnitude.CustomMagnitude.FinalLookupCurve\" \"Object.GameplayEffect.Modifiers.Modifiers[6].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[6].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[6].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[7].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[7].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[7].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[8].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[8].ModifierMagnitude.CustomMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[9].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[9].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[9].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[9].ModifierMagnitude.CustomMagnitude\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" " GE_AuraVitalAttributes_C="\"Object\" \"Object.Duration.DurationMagnitude\" \"Object.Duration.Duration|Period\" \"Object.Stacking.Stacking|Overflow\" \"Object.Stacking.Stacking|Overflow.OverflowEffects\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.Modifiers\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[1]\" \"Object.GameplayEffect.Modifiers.Modifiers[1].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[1].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[1].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" " -WBP_FramedValue_C="\"Object\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransformPivot\" " +WBP_FramedValue_C="\"Object\" " WBP_TextValueRow_C="\"Object\" " WBP_TextRow_C="\"Object\" " WBP_Size_Base_C="\"Object\" " -Spacer="\"Object\" \"Object.Layout.Slot.Object.Layout.Layout|Horizontal Box Slot.Padding\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransformPivot\" " +Spacer="\"Object\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransformPivot\" " NamedSlot="\"Object\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransformPivot\" " WBP_TextValueRow_Button_C="\"Object\" \"Object.Render Transform.RenderTransform\" " Button="\"Object\" \"Object.Appearance.WidgetStyle\" \"Object.Appearance.WidgetStyle.Normal\" \"Object.Appearance.WidgetStyle.Normal.ImageSize\" \"Object.Appearance.WidgetStyle.Hovered\" \"Object.Appearance.WidgetStyle.Hovered.ImageSize\" \"Object.Appearance.WidgetStyle.Pressed\" \"Object.Appearance.WidgetStyle.Pressed.ImageSize\" \"Object.Appearance.WidgetStyle.Disabled\" \"Object.Appearance.WidgetStyle.Disabled.ImageSize\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransformPivot\" " RichTextBlock="\"Object\" \"Object.Render Transform.RenderTransform\" " WBP_AttributeMenu_C="\"Object\" \"Object.Render Transform.RenderTransform\" " WrapBox="\"Object\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransformPivot\" " -WBP_Att_TextRow_Button_C="\"Object\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransformPivot\" " -WBP_Att_TextRow_C="\"Object\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransformPivot\" " +WBP_Att_TextRow_Button_C="\"Object\" " +WBP_Att_TextRow_C="\"Object\" " ScrollBox="\"Object\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransformPivot\" " ScaleBox="\"Object\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransformPivot\" " -WBP_Button_C="\"Object\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransformPivot\" " +WBP_Button_C="\"Object\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransformPivot\" \"Object.Button Properties.Button_Font\" " VerticalBox="\"Object\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransformPivot\" " -WBP_Vital_Box_C="\"Object\" \"Object.Background Image\" " -WBP_Att_Menu_C="\"Object\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransformPivot\" " -AttributeInfo="\"Object\" \"Object.AttributeInfo.AttributeInformation\" " +WBP_Vital_Box_C="\"Object\" " +WBP_Att_Menu_C="\"Object\" " +AttributeInfo="\"Object\" " +BP_AttributeMenuWidgetController_C="\"Object\" " +AttributeMenuWidgetController="\"Object\" " [AssetEditorSubsystem] -CleanShutdown=False +CleanShutdown=True DebuggerAttached=True +RecentAssetEditors=WidgetBlueprintEditor +RecentAssetEditors=WidgetBlueprintEditor +RecentAssetEditors=WidgetBlueprintEditor +RecentAssetEditors=WidgetBlueprintEditor +RecentAssetEditors=BlueprintEditor RecentAssetEditors=GenericAssetEditor +RecentAssetEditors=WidgetBlueprintEditor +RecentAssetEditors=WidgetBlueprintEditor RecentAssetEditors=BlueprintEditor -RecentAssetEditors=WidgetBlueprintEditor -RecentAssetEditors=WidgetBlueprintEditor -RecentAssetEditors=WidgetBlueprintEditor -RecentAssetEditors=WidgetBlueprintEditor -RecentAssetEditors=WidgetBlueprintEditor +RecentAssetEditors=GenericAssetEditor RecentAssetEditors=WidgetBlueprintEditor RecentAssetEditors=WidgetBlueprintEditor RecentAssetEditors=WidgetBlueprintEditor @@ -964,11 +970,7 @@ RecentAssetEditors= RecentAssetEditors= RecentAssetEditors= RecentAssetEditors= -RecentAssetEditors= -RecentAssetEditors=BlueprintEditor -RecentAssetEditors= -OpenAssetsAtExit=/Game/Blueprints/AbilitySystem/Data/DA_AttributeInfo.DA_AttributeInfo -OpenAssetsAtExit=/Game/Blueprints/UI/WidgetController/BP_OverlayWidgetController.BP_OverlayWidgetController +OpenAssetsAtExit=/Game/Blueprints/UI/AttributemMenu/WBP_Att_Menu.WBP_Att_Menu [ContentBrowser] ContentBrowserDrawer.SourcesExpanded=True @@ -1020,7 +1022,7 @@ SequenceBrowser.HiddenColumns=PreviewSkeletalMesh SequenceBrowser.HiddenColumns=HasParentAsset SequenceBrowser.HiddenColumns=CurveNameList SequenceBrowser.HiddenColumns=Class -ContentBrowserTab1.SelectedPaths=/Game/Blueprints/UI/WidgetController +ContentBrowserTab1.SelectedPaths=/Game/Blueprints/UI/AttributemMenu ContentBrowserTab1.PluginFilters= ContentBrowserTab1.SourcesExpanded=True ContentBrowserTab1.IsLocked=False @@ -1041,16 +1043,22 @@ ContentBrowserTab1.ExpandedCollections= ContentBrowserTab1.ThumbnailSize=2 ContentBrowserTab1.CurrentViewType=1 ContentBrowserTab1.ZoomScale=0 +ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/UI/AttributemMenu +ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/UI/Overlay +ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/UI/ProgressBar +ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/UI/WidgetController +ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem/Data +ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem +ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/UI/Overlay/SubWidget +ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/UI ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem/GameEffects -ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem ContentBrowserTab1.JumpMRU=/All/Game/Blueprints ContentBrowserTab1.JumpMRU=/All/Game/Assets ContentBrowserTab1.JumpMRU=/All/Game/Actor ContentBrowserTab1.JumpMRU=/All/Classes_Game/Aura/Public ContentBrowserTab1.JumpMRU=/All/Classes_Game/Aura ContentBrowserTab1.JumpMRU=/All/Classes_Game -ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/UI/Overlay ContentBrowserTab1.JumpMRU=/All/Classes_Game/Aura/Public/AbilitySystem/MMC ContentBrowserTab1.JumpMRU=/All/Classes_Game/Aura/Public/AbilitySystem ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/Character/Aura @@ -1058,19 +1066,13 @@ ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/Character ContentBrowserTab1.JumpMRU=/All/EngineData/Classes_Engine ContentBrowserTab1.JumpMRU=/All/Classes_Game/Aura/Public/Interact ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem/GameplayTags -ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem/Data ContentBrowserTab1.JumpMRU=/All/Game/Actor/Test ContentBrowserTab1.JumpMRU=/All/Game ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem/Potion ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/Player -ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/UI/ProgressBar -ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/UI/WidgetController -ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/UI/Overlay/SubWidget ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/Game -ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/UI ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/Input/InputActions ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/Input -ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/Character/Enemy AssetPropertyPicker.ZoomScale=0 SequenceBrowser.ZoomScale=0 ToolbarOpenBPClass.ThumbnailSize=2 @@ -3125,6 +3127,10 @@ WBP_Att_Menu_C.Designer=True WBP_Att_Menu_C.Accessibility=True MulticastInlineDelegatePropertyWrapper.DelegateInputs=True AttributeInfo.AttributeInfo=True +WBP_Att_Menu_C.Default=True +WBP_Att_TextRow_C.Default=True +WBP_Att_TextRow_C.Designer=True +BP_AttributeMenuWidgetController_C.AttributeMenuWidgetController=True [DetailMultiObjectNodeExpansion] GeneralProjectSettings=True @@ -3508,6 +3514,8 @@ MRUItem19=/Game/Assets/Enemies/Shaman/ShamanStaff/PA_ShamanStaff /Game/Blueprints/UI/AttributemMenu/WBP_Att_Menu.WBP_Att_Menu=0 /Game/Blueprints/UI/AttributemMenu/WBP_Vital_Box.WBP_Vital_Box=0 /Game/Blueprints/UI/AttributemMenu/WBP_Button.WBP_Button=0 +/Game/Blueprints/AbilitySystem/Data/DA_AttributeInfo.DA_AttributeInfo=0 +/Game/Blueprints/UI/WidgetController/BP_AttributeMenuWidgetController.BP_AttributeMenuWidgetController=0 [MaterialEditor] PrimType=1 @@ -3692,7 +3700,7 @@ Contexts=(Name="AnimationBlueprintEditor",Commands=) Contexts=(Name="AnimationBlueprintEditor.Viewport0",Commands=) [RootWindow] -ScreenPosition=X=819.000 Y=0.000 +ScreenPosition=X=1238.000 Y=464.000 WindowSize=X=1288.000 Y=728.000 InitiallyMaximized=True @@ -4814,7 +4822,7 @@ WidgetRegistration.TimeStamp=2025.10.11-18.04.05 WidgetRegistration.LastCompileMethod=External RigVMEditor.TimeStamp=2025.10.11-18.05.22 RigVMEditor.LastCompileMethod=External -Aura.TimeStamp=2025.10.15-19.00.57 +Aura.TimeStamp=2025.10.15-21.44.12 Aura.LastCompileMethod=External UniversalObjectLocator.TimeStamp=2025.10.11-18.04.05 UniversalObjectLocator.LastCompileMethod=Unknown @@ -5194,36 +5202,36 @@ bForceFrontXAxis=False bConvertSceneUnit=False [AssetEditorSubsystemRecents] -MRUItem0=/Game/Blueprints/UI/WidgetController/BP_OverlayWidgetController -MRUItem1=/Game/Blueprints/AbilitySystem/Data/DA_AttributeInfo -MRUItem2=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/GE_AuraPrimaryAttributes -MRUItem3=/Game/Blueprints/UI/Overlay/WBP_Overlay -MRUItem4=/Game/Blueprints/UI/AttributemMenu/WBP_Att_TextRow_Button -MRUItem5=/Game/Blueprints/UI/AttributemMenu/WBP_Button -MRUItem6=/Game/Blueprints/UI/AttributemMenu/WBP_Vital_Box -MRUItem7=/Game/Blueprints/UI/AttributemMenu/WBP_Att_TextRow -MRUItem8=/Game/Blueprints/UI/AttributemMenu/WBP_Att_Menu -MRUItem9=/Game/Blueprints/UI/Overlay/WBP_Button_WideBase -MRUItem10=/Game/Blueprints/UI/AttributemMenu/WBP_FramedValue -MRUItem11=/Game/Blueprints/UI/ProgressBar/WBP_ManaGlobe -MRUItem12=/Game/Blueprints/UI/ProgressBar/WBP_GlobeProgressBar -MRUItem13=/Game/Blueprints/UI/ProgressBar/WBP_HealthGlobe -MRUItem14=/Game/Blueprints/Character/Aura/BP_AuraCharacter -MRUItem15=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/GE_AuraVitalAttributes -MRUItem16=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/GE_AuraSecondaryAttributes -MRUItem17=/Game/Actor/Test/BP_TestActor -MRUItem18=/Game/Blueprints/AbilitySystem/BP_Area_Fire -MRUItem19=/Game/Blueprints/AbilitySystem/GameEffects/GE_TestAttribute_Base -MRUItem20=/Game/Blueprints/Player/BP_AuraPlayerState -MRUItem21=/Game/Blueprints/AbilitySystem/Potion/BP_DeathPotion -MRUItem22=/Game/Blueprints/AbilitySystem/Potion/GE_Lose_Health -MRUItem23=/Game/Blueprints/AbilitySystem/Potion/GE_Heal_Instant -MRUItem24=/Game/Blueprints/AbilitySystem/Potion/GE_Heal_Overtime -MRUItem25=/Game/Blueprints/UI/DT_MessageWidgetData -MRUItem26=/Game/Blueprints/AbilitySystem/GameplayTags/DT_Consumables -MRUItem27=/Game/Blueprints/UI/Overlay/SubWidget/WBP_EffectMessage -MRUItem28=/Game/Blueprints/AbilitySystem/GameplayTags/DT_PrimaryAttributes -MRUItem29=/Game/Blueprints/AbilitySystem/GE_Fire_Damage_Overtime +MRUItem0=/Game/Blueprints/UI/AttributemMenu/WBP_Att_Menu +MRUItem1=/Game/Blueprints/UI/AttributemMenu/WBP_Att_TextRow_Button +MRUItem2=/Game/Blueprints/UI/AttributemMenu/WBP_Att_TextRow +MRUItem3=/Game/Blueprints/UI/AttributemMenu/WBP_Vital_Box +MRUItem4=/Game/Blueprints/UI/WidgetController/BP_AttributeMenuWidgetController +MRUItem5=/Game/Blueprints/AbilitySystem/Data/DA_AttributeInfo +MRUItem6=/Game/Blueprints/UI/AttributemMenu/WBP_FramedValue +MRUItem7=/Game/Blueprints/UI/Overlay/WBP_Overlay +MRUItem8=/Game/Blueprints/UI/WBP_AuraHUD +MRUItem9=/Game/Blueprints/UI/WidgetController/BP_OverlayWidgetController +MRUItem10=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/GE_AuraPrimaryAttributes +MRUItem11=/Game/Blueprints/UI/AttributemMenu/WBP_Button +MRUItem12=/Game/Blueprints/UI/Overlay/WBP_Button_WideBase +MRUItem13=/Game/Blueprints/UI/ProgressBar/WBP_ManaGlobe +MRUItem14=/Game/Blueprints/UI/ProgressBar/WBP_GlobeProgressBar +MRUItem15=/Game/Blueprints/UI/ProgressBar/WBP_HealthGlobe +MRUItem16=/Game/Blueprints/Character/Aura/BP_AuraCharacter +MRUItem17=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/GE_AuraVitalAttributes +MRUItem18=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/GE_AuraSecondaryAttributes +MRUItem19=/Game/Actor/Test/BP_TestActor +MRUItem20=/Game/Blueprints/AbilitySystem/BP_Area_Fire +MRUItem21=/Game/Blueprints/AbilitySystem/GameEffects/GE_TestAttribute_Base +MRUItem22=/Game/Blueprints/Player/BP_AuraPlayerState +MRUItem23=/Game/Blueprints/AbilitySystem/Potion/BP_DeathPotion +MRUItem24=/Game/Blueprints/AbilitySystem/Potion/GE_Lose_Health +MRUItem25=/Game/Blueprints/AbilitySystem/Potion/GE_Heal_Instant +MRUItem26=/Game/Blueprints/AbilitySystem/Potion/GE_Heal_Overtime +MRUItem27=/Game/Blueprints/UI/DT_MessageWidgetData +MRUItem28=/Game/Blueprints/AbilitySystem/GameplayTags/DT_Consumables +MRUItem29=/Game/Blueprints/UI/Overlay/SubWidget/WBP_EffectMessage [PluginBrowser] InstalledPlugins=NDIMedia @@ -5279,8 +5287,8 @@ bHostFindInBlueprintsInGlobalTab=True bNavigateToNativeFunctionsFromCallNodes=True bDoubleClickNavigatesToParent=True bEnableTypePromotion=True -TypePromotionPinDenyList=text TypePromotionPinDenyList=string +TypePromotionPinDenyList=text BreakpointReloadMethod=RestoreAll bEnablePinValueInspectionTooltips=True bEnableNamespaceEditorFeatures=True diff --git a/Saved/Logs/Aura.log b/Saved/Logs/Aura.log index d82a7b5..6e58cec 100644 --- a/Saved/Logs/Aura.log +++ b/Saved/Logs/Aura.log @@ -1,4 +1,4 @@ -Log file open, 10/15/25 15:01:01 +Log file open, 10/15/25 18:33:03 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). @@ -6,7 +6,7 @@ LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist -LogWindows: Started CrashReportClient (pid=28736) +LogWindows: Started CrashReportClient (pid=32900) LogWindows: Custom abort handler registered for crash reporting. LogInit: Display: Running engine for game: Aura LogCore: UTS: Unreal Trace Server launched successfully @@ -27,12 +27,12 @@ LogCsvProfiler: Display: Metadata set : asan="0" LogCsvProfiler: Display: Metadata set : commandline="" E:\Unreal\Aura\Aura.uproject"" LogCsvProfiler: Display: Metadata set : loginid="da26c4254f33c275e9f9e1a0985ac676" LogCsvProfiler: Display: Metadata set : llm="0" -LogStats: Stats thread started at 0.309435 +LogStats: Stats thread started at 0.325354 LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0 LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1 LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: '' LogInit: Session CrashGUID >==================================================== - Session CrashGUID > UECC-Windows-C159EA6E472729A4461119860AFA72A1 + Session CrashGUID > UECC-Windows-BBD9B16045C655A6CC1BCABEA5CB0F20 Session CrashGUID >==================================================== LogConfig: No local boot hotfix file found at: [../../../../Aura/Saved/PersistentDownloadDir/HotfixForNextBoot.txt] LogAudio: Display: Pre-Initializing Audio Device Manager... @@ -46,13 +46,13 @@ LogAudio: Display: AudioInfo: 'RADA' Registered LogAudio: Display: Audio Device Manager Pre-Initialized LogPluginManager: Looking for build plugins target receipt LogConfig: Display: Loading Mac ini files took 0.06 seconds -LogConfig: Display: Loading Android ini files took 0.07 seconds -LogConfig: Display: Loading IOS ini files took 0.07 seconds +LogConfig: Display: Loading IOS ini files took 0.06 seconds LogConfig: Display: Loading VulkanPC ini files took 0.07 seconds +LogConfig: Display: Loading Android ini files took 0.07 seconds LogConfig: Display: Loading Unix ini files took 0.07 seconds -LogConfig: Display: Loading TVOS ini files took 0.07 seconds LogConfig: Display: Loading VisionOS ini files took 0.07 seconds LogConfig: Display: Loading Windows ini files took 0.07 seconds +LogConfig: Display: Loading TVOS ini files took 0.07 seconds LogConfig: Display: Loading LinuxArm64 ini files took 0.08 seconds LogConfig: Display: Loading Linux ini files took 0.08 seconds LogPluginManager: Found matching target receipt: ../../../../Aura/Binaries/Win64/AuraEditor-Win64-DebugGame.target @@ -68,10 +68,36 @@ LogPluginManager: Mounting Engine plugin Fab LogPluginManager: Mounting Engine plugin FastBuildController LogPluginManager: Mounting Engine plugin MeshPainting LogPluginManager: Mounting Engine plugin RenderGraphInsights -LogPluginManager: Mounting Engine plugin UbaController LogPluginManager: Mounting Engine plugin TraceUtilities -LogPluginManager: Mounting Engine plugin WorldMetrics +LogPluginManager: Mounting Engine plugin UbaController LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin WorldMetrics +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin BlueprintHeaderView +LogPluginManager: Mounting Engine plugin ChangelistReview +LogPluginManager: Mounting Engine plugin ColorGrading +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin EngineAssetDefinitions +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin StylusInput +LogPluginManager: Mounting Engine plugin UMGWidgetPreview +LogPluginManager: Mounting Engine plugin UVEditor +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities LogPluginManager: Mounting Engine plugin AnimationSharing LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess @@ -86,136 +112,65 @@ LogPluginManager: Mounting Engine plugin PlasticSourceControl LogPluginManager: Mounting Engine plugin PluginUtils LogPluginManager: Mounting Engine plugin PropertyAccessNode LogPluginManager: Mounting Engine plugin RenderDocPlugin -LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess LogPluginManager: Mounting Engine plugin TextureFormatOodle LogPluginManager: Mounting Engine plugin UObjectPlugin -LogPluginManager: Mounting Engine plugin InterchangeAssets -LogPluginManager: Mounting Engine plugin InterchangeEditor LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess -LogPluginManager: Mounting Engine plugin Interchange -LogPluginManager: Mounting Engine plugin OnlineBase -LogPluginManager: Mounting Engine plugin EOSShared -LogPluginManager: Mounting Engine plugin OnlineServices -LogPluginManager: Mounting Engine plugin OnlineSubsystem -LogPluginManager: Mounting Engine plugin OnlineSubsystemNull -LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils LogPluginManager: Mounting Engine plugin DatasmithContent -LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin NNEDenoiser +LogPluginManager: Mounting Engine plugin NNERuntimeORT LogPluginManager: Mounting Engine plugin GLTFExporter -LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller LogPluginManager: Mounting Engine plugin VariantManager +LogPluginManager: Mounting Engine plugin VariantManagerContent LogPluginManager: Mounting Engine plugin NiagaraSimCaching +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin InterchangeAssets +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin InterchangeTests +LogPluginManager: Mounting Engine plugin AlembicImporter LogPluginManager: Mounting Engine plugin AndroidMedia LogPluginManager: Mounting Engine plugin AvfMedia LogPluginManager: Mounting Engine plugin ImgMedia LogPluginManager: Mounting Engine plugin MediaCompositing LogPluginManager: Mounting Engine plugin MediaPlate -LogPluginManager: Mounting Engine plugin ActorSequence LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin EOSShared +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils LogPluginManager: Mounting Engine plugin LevelSequenceEditor LogPluginManager: Mounting Engine plugin SequencerScripting LogPluginManager: Mounting Engine plugin TemplateSequence -LogPluginManager: Mounting Engine plugin ActorLayerUtilities -LogPluginManager: Mounting Engine plugin WmfMedia -LogPluginManager: Mounting Engine plugin WebMMedia -LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector -LogPluginManager: Mounting Engine plugin AndroidFileServer -LogPluginManager: Mounting Engine plugin AndroidMoviePlayer -LogPluginManager: Mounting Engine plugin AndroidPermission -LogPluginManager: Mounting Engine plugin AppleImageUtils -LogPluginManager: Mounting Engine plugin AppleMoviePlayer -LogPluginManager: Mounting Engine plugin AssetTags -LogPluginManager: Mounting Engine plugin ArchVisCharacter -LogPluginManager: Mounting Engine plugin AudioCapture -LogPluginManager: Mounting Engine plugin AudioSynesthesia -LogPluginManager: Mounting Engine plugin AudioWidgets -LogPluginManager: Mounting Engine plugin CableComponent -LogPluginManager: Mounting Engine plugin ChunkDownloader -LogPluginManager: Mounting Engine plugin ComputeFramework -LogPluginManager: Mounting Engine plugin CustomMeshComponent -LogPluginManager: Mounting Engine plugin DataRegistry -LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector -LogPluginManager: Mounting Engine plugin GameplayAbilities -LogPluginManager: Mounting Engine plugin GeometryCache -LogPluginManager: Mounting Engine plugin GeometryProcessing -LogPluginManager: Mounting Engine plugin GoogleCloudMessaging -LogPluginManager: Mounting Engine plugin GooglePAD -LogPluginManager: Mounting Engine plugin HairStrands -LogPluginManager: Mounting Engine plugin InputDebugging -LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector -LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector -LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary -LogPluginManager: Mounting Engine plugin MeshModelingToolset -LogPluginManager: Mounting Engine plugin Metasound -LogPluginManager: Mounting Engine plugin MobilePatchingUtils -LogPluginManager: Mounting Engine plugin MsQuic -LogPluginManager: Mounting Engine plugin PropertyAccessEditor -LogPluginManager: Mounting Engine plugin ProceduralMeshComponent -LogPluginManager: Mounting Engine plugin ResonanceAudio -LogPluginManager: Mounting Engine plugin RigVM -LogPluginManager: Mounting Engine plugin SignificanceManager -LogPluginManager: Mounting Engine plugin SoundFields -LogPluginManager: Mounting Engine plugin StateTree -LogPluginManager: Mounting Engine plugin Synthesis -LogPluginManager: Mounting Engine plugin USDCore -LogPluginManager: Mounting Engine plugin WaveTable -LogPluginManager: Mounting Engine plugin NNEDenoiser -LogPluginManager: Mounting Engine plugin WebMMoviePlayer -LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector -LogPluginManager: Mounting Engine plugin NNERuntimeORT -LogPluginManager: Mounting Engine plugin WindowsMoviePlayer -LogPluginManager: Mounting Engine plugin UdpMessaging -LogPluginManager: Mounting Engine plugin TcpMessaging -LogPluginManager: Mounting Engine plugin LauncherChunkInstaller LogPluginManager: Mounting Engine plugin Paper2D LogPluginManager: Mounting Engine plugin AISupport LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor -LogPluginManager: Mounting Engine plugin AnimationData +LogPluginManager: Mounting Engine plugin Takes LogPluginManager: Mounting Engine plugin ACLPlugin -LogPluginManager: Mounting Engine plugin InterchangeTests +LogPluginManager: Mounting Engine plugin AnimationData LogPluginManager: Mounting Engine plugin AnimationModifierLibrary LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis -LogPluginManager: Mounting Engine plugin ControlRigSpline -LogPluginManager: Mounting Engine plugin ControlRigModules LogPluginManager: Mounting Engine plugin ControlRig -LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin ControlRigModules +LogPluginManager: Mounting Engine plugin ControlRigSpline LogPluginManager: Mounting Engine plugin DeformerGraph -LogPluginManager: Mounting Engine plugin IKRig LogPluginManager: Mounting Engine plugin LiveLink +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin CameraShakePreviewer LogPluginManager: Mounting Engine plugin EngineCameras LogPluginManager: Mounting Engine plugin GameplayCameras LogPluginManager: Mounting Engine plugin OodleNetwork LogPluginManager: Mounting Engine plugin RigLogic -LogPluginManager: Mounting Engine plugin AssetManagerEditor -LogPluginManager: Mounting Engine plugin BlueprintHeaderView -LogPluginManager: Mounting Engine plugin ChangelistReview -LogPluginManager: Mounting Engine plugin ColorGrading -LogPluginManager: Mounting Engine plugin CryptoKeys -LogPluginManager: Mounting Engine plugin CurveEditorTools -LogPluginManager: Mounting Engine plugin DataValidation -LogPluginManager: Mounting Engine plugin EditorDebugTools -LogPluginManager: Mounting Engine plugin EditorScriptingUtilities -LogPluginManager: Mounting Engine plugin EngineAssetDefinitions -LogPluginManager: Mounting Engine plugin FacialAnimation -LogPluginManager: Mounting Engine plugin GameplayTagsEditor -LogPluginManager: Mounting Engine plugin GeometryMode -LogPluginManager: Mounting Engine plugin MacGraphicsSwitching -LogPluginManager: Mounting Engine plugin MaterialAnalyzer -LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard -LogPluginManager: Mounting Engine plugin MeshLODToolset -LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode -LogPluginManager: Mounting Engine plugin PluginBrowser -LogPluginManager: Mounting Engine plugin ProxyLODPlugin LogPluginManager: Mounting Engine plugin AdvancedRenamer -LogPluginManager: Mounting Engine plugin SequencerAnimTools -LogPluginManager: Mounting Engine plugin SpeedTreeImporter -LogPluginManager: Mounting Engine plugin StylusInput -LogPluginManager: Mounting Engine plugin UMGWidgetPreview -LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities -LogPluginManager: Mounting Engine plugin UVEditor LogPluginManager: Mounting Engine plugin AutomationUtils LogPluginManager: Mounting Engine plugin BackChannel LogPluginManager: Mounting Engine plugin ChaosCaching @@ -242,24 +197,69 @@ LogPluginManager: Mounting Engine plugin PythonScriptPlugin LogPluginManager: Mounting Engine plugin SkeletalReduction LogPluginManager: Mounting Engine plugin StudioTelemetry LogPluginManager: Mounting Engine plugin ToolPresets -LogPluginManager: Mounting Engine plugin AlembicImporter -LogPluginManager: Mounting Engine plugin Takes -LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay -LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor -LogPluginManager: Mounting Engine plugin MetaHumanSDK -LogPluginManager: Mounting Engine plugin ConcertMain -LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS -LogPluginManager: Mounting Engine plugin XInputDevice +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin AudioWidgets +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin ComputeFramework +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin DataRegistry +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GameplayAbilities +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin HairStrands +LogPluginManager: Mounting Engine plugin InputDebugging +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin Metasound +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin MsQuic +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin RigVM +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin StateTree +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin USDCore +LogPluginManager: Mounting Engine plugin WaveTable +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin RiderLink LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource LogPluginManager: Mounting Engine plugin HoldoutComposite -LogPluginManager: Mounting Engine plugin SQLiteCore -LogPluginManager: Mounting Engine plugin LightMixer -LogPluginManager: Mounting Engine plugin ObjectMixer -LogPluginManager: Mounting Engine plugin RiderLink -LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Engine plugin MetaHumanSDK LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools +LogPluginManager: Mounting Engine plugin ConcertMain +LogPluginManager: Mounting Engine plugin XInputDevice +LogPluginManager: Mounting Engine plugin SQLiteCore +LogPluginManager: Mounting Engine plugin ObjectMixer 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Reloading on-demand took 0.11ms +LogConfig: Branch 'PythonScriptPlugin' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'SkeletalReduction' had been unloaded. Reloading on-demand took 0.12ms LogConfig: Branch 'StudioTelemetry' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'AlembicImporter' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'OnlineSubsystemGooglePlay' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'BaseCharacterFXEditor' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'TcpMessaging' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'UdpMessaging' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'ActorLayerUtilities' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'AndroidDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'AndroidFileServer' had been unloaded. Reloading on-demand took 0.10ms +LogConfig: Branch 'AndroidMoviePlayer' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'AndroidPermission' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'AppleImageUtils' had been unloaded. Reloading on-demand took 0.10ms +LogConfig: Branch 'AppleMoviePlayer' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'ArchVisCharacter' had been unloaded. Reloading on-demand took 0.10ms +LogConfig: Branch 'AssetTags' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'AudioCapture' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'AudioSynesthesia' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'AudioWidgets' had been unloaded. Reloading on-demand took 0.09ms +LogConfig: Branch 'CableComponent' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ChunkDownloader' had been unloaded. Reloading on-demand took 0.10ms +LogConfig: Branch 'ComputeFramework' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'CustomMeshComponent' had been unloaded. Reloading on-demand took 0.10ms +LogConfig: Branch 'DataRegistry' had been unloaded. Reloading on-demand took 0.16ms +LogConfig: Branch 'ExampleDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.10ms +LogConfig: Branch 'GeometryCache' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'GeometryProcessing' had been unloaded. Reloading on-demand took 0.10ms +LogConfig: Branch 'GoogleCloudMessaging' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'GooglePAD' had been unloaded. Reloading on-demand took 0.09ms +LogConfig: Branch 'InputDebugging' had been unloaded. Reloading on-demand took 0.09ms +LogConfig: Branch 'IOSDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.09ms +LogConfig: Branch 'LinuxDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.09ms +LogConfig: Branch 'LocationServicesBPLibrary' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'MeshModelingToolset' had been unloaded. Reloading on-demand took 0.10ms +LogConfig: Branch 'MobilePatchingUtils' had been unloaded. Reloading on-demand took 0.09ms +LogConfig: Branch 'MsQuic' had been unloaded. Reloading on-demand took 0.09ms +LogConfig: Branch 'ProceduralMeshComponent' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'PropertyAccessEditor' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'ResonanceAudio' had been unloaded. Reloading on-demand took 0.10ms +LogConfig: Branch 'SignificanceManager' had been unloaded. Reloading on-demand took 0.09ms +LogConfig: Branch 'SoundFields' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'WaveTable' had been unloaded. Reloading on-demand took 0.10ms +LogConfig: Branch 'WebMMoviePlayer' had been unloaded. Reloading on-demand took 0.09ms +LogConfig: Branch 'WindowsDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.10ms +LogConfig: Branch 'WindowsMoviePlayer' had been unloaded. Reloading on-demand took 0.10ms +LogConfig: Branch 'RiderLink' had been unloaded. Reloading on-demand took 0.10ms +LogConfig: Branch 'PortableObjectFileDataSource' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'BaseCharacterFXEditor' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'OnlineSubsystemIOS' had been unloaded. Reloading on-demand took 0.10ms +LogConfig: Branch 'ContentBrowserClassDataSource' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'ContentBrowserAssetDataSource' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'ContentBrowserFileDataSource' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'SkeletalMeshModelingTools' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'ConcertMain' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'OnlineSubsystemIOS' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'XInputDevice' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'PortableObjectFileDataSource' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'SQLiteCore' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'LightMixer' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'ObjectMixer' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'RiderLink' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'ContentBrowserAssetDataSource' had been unloaded. Reloading on-demand took 0.15ms -LogConfig: Branch 'ContentBrowserClassDataSource' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'ContentBrowserFileDataSource' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'SkeletalMeshModelingTools' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'ConcertSyncClient' had been unloaded. Reloading on-demand took 0.10ms +LogConfig: Branch 'XInputDevice' had been unloaded. Reloading on-demand took 0.17ms +LogConfig: Branch 'SQLiteCore' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'ObjectMixer' had been unloaded. Reloading on-demand took 0.09ms +LogConfig: Branch 'LightMixer' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'OnlineSubsystemGooglePlay' had been unloaded. Reloading on-demand took 0.10ms +LogConfig: Branch 'ConcertSyncClient' had been unloaded. Reloading on-demand took 0.13ms LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC. LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: false, Async Post Load: false LogStreaming: Display: AsyncLoading2 - Initialized @@ -548,876 +548,1166 @@ LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]] LogConfig: Set CVar [[r.DynamicRes.DynamicFrameTime:1]] LogConfig: Set CVar [[r.VRS.EnableSoftware:1]] LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]] -[2025.10.15-19.01.02:430][ 0]LogConfig: Set CVar [[r.VSync:0]] -[2025.10.15-19.01.02:430][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] -[2025.10.15-19.01.02:430][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] -[2025.10.15-19.01.02:430][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created -[2025.10.15-19.01.02:430][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created -[2025.10.15-19.01.02:430][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] -[2025.10.15-19.01.02:430][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created -[2025.10.15-19.01.02:430][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] -[2025.10.15-19.01.02:430][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] -[2025.10.15-19.01.02:430][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] -[2025.10.15-19.01.02:430][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] -[2025.10.15-19.01.02:430][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] -[2025.10.15-19.01.02:430][ 0]LogConfig: Set CVar [[r.CustomDepth:3]] -[2025.10.15-19.01.02:430][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] -[2025.10.15-19.01.02:430][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] -[2025.10.15-19.01.02:430][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] -[2025.10.15-19.01.02:431][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] -[2025.10.15-19.01.02:431][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] -[2025.10.15-19.01.02:431][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] -[2025.10.15-19.01.02:431][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] -[2025.10.15-19.01.02:431][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] -[2025.10.15-19.01.02:431][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] -[2025.10.15-19.01.02:431][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] -[2025.10.15-19.01.02:431][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] -[2025.10.15-19.01.02:431][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] -[2025.10.15-19.01.02:431][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] -[2025.10.15-19.01.02:431][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] -[2025.10.15-19.01.02:431][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] -[2025.10.15-19.01.02:431][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] -[2025.10.15-19.01.02:431][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] -[2025.10.15-19.01.02:431][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created -[2025.10.15-19.01.02:431][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] -[2025.10.15-19.01.02:431][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created -[2025.10.15-19.01.02:431][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created -[2025.10.15-19.01.02:431][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created -[2025.10.15-19.01.02:431][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] -[2025.10.15-19.01.02:431][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] -[2025.10.15-19.01.02:432][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] -[2025.10.15-19.01.02:432][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] -[2025.10.15-19.01.02:432][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] -[2025.10.15-19.01.02:432][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] -[2025.10.15-19.01.02:432][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] -[2025.10.15-19.01.02:432][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] -[2025.10.15-19.01.02:432][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] -[2025.10.15-19.01.02:432][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] -[2025.10.15-19.01.02:432][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] -[2025.10.15-19.01.02:432][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] -[2025.10.15-19.01.02:433][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] -[2025.10.15-19.01.02:433][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]] -[2025.10.15-19.01.02:433][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] -[2025.10.15-19.01.02:433][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created -[2025.10.15-19.01.02:433][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created -[2025.10.15-19.01.02:433][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] -[2025.10.15-19.01.02:433][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created -[2025.10.15-19.01.02:433][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created -[2025.10.15-19.01.02:433][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created -[2025.10.15-19.01.02:433][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created -[2025.10.15-19.01.02:433][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created -[2025.10.15-19.01.02:433][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created -[2025.10.15-19.01.02:433][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created -[2025.10.15-19.01.02:433][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created -[2025.10.15-19.01.02:433][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created -[2025.10.15-19.01.02:433][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created -[2025.10.15-19.01.02:433][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created -[2025.10.15-19.01.02:433][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created -[2025.10.15-19.01.02:433][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created -[2025.10.15-19.01.02:433][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created -[2025.10.15-19.01.02:433][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created -[2025.10.15-19.01.02:434][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created -[2025.10.15-19.01.02:434][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created -[2025.10.15-19.01.02:434][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created -[2025.10.15-19.01.02:434][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created -[2025.10.15-19.01.02:434][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created -[2025.10.15-19.01.02:434][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created -[2025.10.15-19.01.02:434][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created -[2025.10.15-19.01.02:434][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created -[2025.10.15-19.01.02:434][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created -[2025.10.15-19.01.02:434][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created -[2025.10.15-19.01.02:434][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created -[2025.10.15-19.01.02:434][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created -[2025.10.15-19.01.02:434][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created -[2025.10.15-19.01.02:434][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created -[2025.10.15-19.01.02:434][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created -[2025.10.15-19.01.02:434][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created -[2025.10.15-19.01.02:434][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created -[2025.10.15-19.01.02:434][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created -[2025.10.15-19.01.02:434][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created -[2025.10.15-19.01.02:434][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created -[2025.10.15-19.01.02:434][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created -[2025.10.15-19.01.02:434][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created -[2025.10.15-19.01.02:435][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created -[2025.10.15-19.01.02:435][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created -[2025.10.15-19.01.02:435][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created -[2025.10.15-19.01.02:435][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created -[2025.10.15-19.01.02:435][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created -[2025.10.15-19.01.02:435][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created -[2025.10.15-19.01.02:438][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] -[2025.10.15-19.01.02:438][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] -[2025.10.15-19.01.02:438][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] -[2025.10.15-19.01.02:438][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] -[2025.10.15-19.01.02:438][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] -[2025.10.15-19.01.02:438][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] -[2025.10.15-19.01.02:438][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] -[2025.10.15-19.01.02:438][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] -[2025.10.15-19.01.02:438][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] -[2025.10.15-19.01.02:438][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] -[2025.10.15-19.01.02:438][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] -[2025.10.15-19.01.02:438][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]] -[2025.10.15-19.01.02:438][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]] -[2025.10.15-19.01.02:438][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] -[2025.10.15-19.01.02:439][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] -[2025.10.15-19.01.02:439][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] -[2025.10.15-19.01.02:439][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] -[2025.10.15-19.01.02:439][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] -[2025.10.15-19.01.02:439][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] -[2025.10.15-19.01.02:439][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] -[2025.10.15-19.01.02:439][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] -[2025.10.15-19.01.02:439][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] -[2025.10.15-19.01.02:439][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] -[2025.10.15-19.01.02:439][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] -[2025.10.15-19.01.02:439][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] -[2025.10.15-19.01.02:440][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] -[2025.10.15-19.01.02:440][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] -[2025.10.15-19.01.02:440][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] -[2025.10.15-19.01.02:440][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] -[2025.10.15-19.01.02:440][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] -[2025.10.15-19.01.02:440][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] -[2025.10.15-19.01.02:440][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] -[2025.10.15-19.01.02:440][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] -[2025.10.15-19.01.02:440][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] -[2025.10.15-19.01.02:440][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] -[2025.10.15-19.01.02:440][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] -[2025.10.15-19.01.02:440][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] -[2025.10.15-19.01.02:440][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] -[2025.10.15-19.01.02:440][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] -[2025.10.15-19.01.02:440][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] -[2025.10.15-19.01.02:440][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] -[2025.10.15-19.01.02:440][ 0]LogConfig: Set CVar [[r.AOQuality:2]] -[2025.10.15-19.01.02:440][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] -[2025.10.15-19.01.02:440][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] -[2025.10.15-19.01.02:440][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] -[2025.10.15-19.01.02:440][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] -[2025.10.15-19.01.02:440][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] -[2025.10.15-19.01.02:440][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] -[2025.10.15-19.01.02:441][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] -[2025.10.15-19.01.02:441][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] -[2025.10.15-19.01.02:441][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] -[2025.10.15-19.01.02:441][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] -[2025.10.15-19.01.02:441][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] -[2025.10.15-19.01.02:441][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] -[2025.10.15-19.01.02:441][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] -[2025.10.15-19.01.02:441][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]] -[2025.10.15-19.01.02:441][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] -[2025.10.15-19.01.02:441][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] -[2025.10.15-19.01.02:441][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] -[2025.10.15-19.01.02:441][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] -[2025.10.15-19.01.02:441][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] -[2025.10.15-19.01.02:441][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] -[2025.10.15-19.01.02:441][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]] -[2025.10.15-19.01.02:441][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] -[2025.10.15-19.01.02:441][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] -[2025.10.15-19.01.02:441][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] -[2025.10.15-19.01.02:441][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] -[2025.10.15-19.01.02:441][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] -[2025.10.15-19.01.02:441][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] -[2025.10.15-19.01.02:441][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]] -[2025.10.15-19.01.02:442][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapMode:1]] -[2025.10.15-19.01.02:442][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]] -[2025.10.15-19.01.02:442][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] -[2025.10.15-19.01.02:442][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] -[2025.10.15-19.01.02:442][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] -[2025.10.15-19.01.02:442][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] -[2025.10.15-19.01.02:442][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] -[2025.10.15-19.01.02:442][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] -[2025.10.15-19.01.02:442][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] -[2025.10.15-19.01.02:442][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] -[2025.10.15-19.01.02:442][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] -[2025.10.15-19.01.02:442][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] -[2025.10.15-19.01.02:442][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] -[2025.10.15-19.01.02:442][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] -[2025.10.15-19.01.02:442][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] -[2025.10.15-19.01.02:442][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] -[2025.10.15-19.01.02:442][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] -[2025.10.15-19.01.02:442][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] -[2025.10.15-19.01.02:442][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] -[2025.10.15-19.01.02:442][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] -[2025.10.15-19.01.02:442][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] -[2025.10.15-19.01.02:443][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] -[2025.10.15-19.01.02:443][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] -[2025.10.15-19.01.02:443][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] -[2025.10.15-19.01.02:443][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] -[2025.10.15-19.01.02:443][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] -[2025.10.15-19.01.02:443][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] -[2025.10.15-19.01.02:443][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] -[2025.10.15-19.01.02:443][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] -[2025.10.15-19.01.02:443][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] -[2025.10.15-19.01.02:443][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] -[2025.10.15-19.01.02:443][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] -[2025.10.15-19.01.02:443][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] -[2025.10.15-19.01.02:443][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] -[2025.10.15-19.01.02:443][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] -[2025.10.15-19.01.02:443][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] -[2025.10.15-19.01.02:443][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] -[2025.10.15-19.01.02:443][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] -[2025.10.15-19.01.02:443][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] -[2025.10.15-19.01.02:443][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] -[2025.10.15-19.01.02:443][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] -[2025.10.15-19.01.02:443][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] -[2025.10.15-19.01.02:443][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] -[2025.10.15-19.01.02:444][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] -[2025.10.15-19.01.02:444][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] -[2025.10.15-19.01.02:444][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] -[2025.10.15-19.01.02:444][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] -[2025.10.15-19.01.02:444][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] -[2025.10.15-19.01.02:444][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] -[2025.10.15-19.01.02:444][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] -[2025.10.15-19.01.02:444][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] -[2025.10.15-19.01.02:444][ 0]LogConfig: Set CVar [[r.DetailMode:3]] -[2025.10.15-19.01.02:444][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] -[2025.10.15-19.01.02:444][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] -[2025.10.15-19.01.02:444][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] -[2025.10.15-19.01.02:444][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] -[2025.10.15-19.01.02:444][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] -[2025.10.15-19.01.02:444][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] -[2025.10.15-19.01.02:444][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] -[2025.10.15-19.01.02:444][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] -[2025.10.15-19.01.02:444][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] -[2025.10.15-19.01.02:444][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] -[2025.10.15-19.01.02:444][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] -[2025.10.15-19.01.02:444][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] -[2025.10.15-19.01.02:444][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] -[2025.10.15-19.01.02:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] -[2025.10.15-19.01.02:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] -[2025.10.15-19.01.02:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] -[2025.10.15-19.01.02:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] -[2025.10.15-19.01.02:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] -[2025.10.15-19.01.02:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] -[2025.10.15-19.01.02:445][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] -[2025.10.15-19.01.02:445][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]] -[2025.10.15-19.01.02:445][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] -[2025.10.15-19.01.02:445][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:1]] -[2025.10.15-19.01.02:445][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:512]] -[2025.10.15-19.01.02:446][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]] -[2025.10.15-19.01.02:446][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] -[2025.10.15-19.01.02:446][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] -[2025.10.15-19.01.02:446][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] -[2025.10.15-19.01.02:446][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] -[2025.10.15-19.01.02:446][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] -[2025.10.15-19.01.02:446][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] -[2025.10.15-19.01.02:446][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] -[2025.10.15-19.01.02:446][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] -[2025.10.15-19.01.02:446][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability] -[2025.10.15-19.01.02:449][ 0]LogRHI: Using Default RHI: D3D12 -[2025.10.15-19.01.02:449][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 -[2025.10.15-19.01.02:449][ 0]LogRHI: Loading RHI module D3D12RHI -[2025.10.15-19.01.02:457][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). -[2025.10.15-19.01.02:457][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. -[2025.10.15-19.01.02:686][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3080 Ti (VendorId: 10de, DeviceId: 2208, SubSysId: 88021043, Revision: 00a1 -[2025.10.15-19.01.02:686][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported -[2025.10.15-19.01.02:686][ 0]LogD3D12RHI: Adapter has 12086MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 1 output[s] -[2025.10.15-19.01.02:686][ 0]LogD3D12RHI: Driver Version: 581.42 (internal:32.0.15.8142, unified:581.42) -[2025.10.15-19.01.02:686][ 0]LogD3D12RHI: Driver Date: 9-22-2025 -[2025.10.15-19.01.02:694][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000 -[2025.10.15-19.01.02:695][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported -[2025.10.15-19.01.02:695][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s] -[2025.10.15-19.01.02:695][ 0]LogD3D12RHI: DirectX Agility SDK runtime found. -[2025.10.15-19.01.02:695][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 -[2025.10.15-19.01.02:695][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. -[2025.10.15-19.01.02:695][ 0]LogInit: Selected Device Profile: [WindowsEditor] -[2025.10.15-19.01.02:695][ 0]LogHAL: Display: Platform has ~ 32 GB [34263478272 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) -[2025.10.15-19.01.02:695][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] -[2025.10.15-19.01.02:695][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] -[2025.10.15-19.01.02:695][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]] -[2025.10.15-19.01.02:695][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]] -[2025.10.15-19.01.02:695][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] -[2025.10.15-19.01.02:696][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] -[2025.10.15-19.01.02:696][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] -[2025.10.15-19.01.02:696][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] -[2025.10.15-19.01.02:696][ 0]LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created -[2025.10.15-19.01.02:696][ 0]LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created -[2025.10.15-19.01.02:696][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini] -[2025.10.15-19.01.02:696][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] -[2025.10.15-19.01.02:696][ 0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]] -[2025.10.15-19.01.02:696][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [E:/Unreal/Aura/Saved/Config/WindowsEditor/Editor.ini] -[2025.10.15-19.01.02:697][ 0]LogInit: Computer: REITERATION -[2025.10.15-19.01.02:697][ 0]LogInit: User: Tsukiyomi -[2025.10.15-19.01.02:697][ 0]LogInit: CPU Page size=4096, Cores=8 -[2025.10.15-19.01.02:697][ 0]LogInit: High frequency timer resolution =10.000000 MHz -[2025.10.15-19.01.02:936][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits -[2025.10.15-19.01.02:937][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) Virtual=33.9GB -[2025.10.15-19.01.02:937][ 0]LogMemory: Platform Memory Stats for WindowsEditor -[2025.10.15-19.01.02:937][ 0]LogMemory: Process Physical Memory: 611.31 MB used, 643.75 MB peak -[2025.10.15-19.01.02:937][ 0]LogMemory: Process Virtual Memory: 653.71 MB used, 658.27 MB peak -[2025.10.15-19.01.02:937][ 0]LogMemory: Physical Memory: 16843.93 MB used, 15832.27 MB free, 32676.20 MB total -[2025.10.15-19.01.02:937][ 0]LogMemory: Virtual Memory: 23012.59 MB used, 11711.61 MB free, 34724.20 MB total -[2025.10.15-19.01.02:937][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" -[2025.10.15-19.01.02:942][ 0]LogWindows: WindowsPlatformFeatures enabled -[2025.10.15-19.01.02:955][ 0]LogChaosDD: Chaos Debug Draw Startup -[2025.10.15-19.01.02:955][ 0]LogInit: Physics initialised using underlying interface: Chaos -[2025.10.15-19.01.02:956][ 0]LogInit: Using OS detected language (en-US). -[2025.10.15-19.01.02:956][ 0]LogInit: Using OS detected locale (en-US). -[2025.10.15-19.01.02:959][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language. -[2025.10.15-19.01.02:960][ 0]LogInit: Setting process to per monitor DPI aware -[2025.10.15-19.01.03:205][ 0]LogWindowsTextInputMethodSystem: Available input methods: -[2025.10.15-19.01.03:205][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard). -[2025.10.15-19.01.03:205][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). -[2025.10.15-19.01.03:221][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 -[2025.10.15-19.01.03:221][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 -[2025.10.15-19.01.03:403][ 0]LogRHI: Using Default RHI: D3D12 -[2025.10.15-19.01.03:403][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 -[2025.10.15-19.01.03:403][ 0]LogRHI: Loading RHI module D3D12RHI -[2025.10.15-19.01.03:403][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. -[2025.10.15-19.01.03:403][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. -[2025.10.15-19.01.03:403][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6 -[2025.10.15-19.01.03:404][ 0]LogWindows: Attached monitors: -[2025.10.15-19.01.03:404][ 0]LogWindows: resolution: 3840x2160, work area: (0, 0) -> (3840, 2160), device: '\\.\DISPLAY1' [PRIMARY] -[2025.10.15-19.01.03:404][ 0]LogWindows: Found 1 attached monitors. -[2025.10.15-19.01.03:404][ 0]LogWindows: Gathering driver information using Windows Setup API -[2025.10.15-19.01.03:404][ 0]LogRHI: RHI Adapter Info: -[2025.10.15-19.01.03:404][ 0]LogRHI: Name: NVIDIA GeForce RTX 3080 Ti -[2025.10.15-19.01.03:404][ 0]LogRHI: Driver Version: 581.42 (internal:32.0.15.8142, unified:581.42) -[2025.10.15-19.01.03:404][ 0]LogRHI: Driver Date: 9-22-2025 -[2025.10.15-19.01.03:404][ 0]LogD3D12RHI: GPU DeviceId: 0x2208 (for the marketing name, search the web for "GPU Device Id") -[2025.10.15-19.01.03:404][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off -[2025.10.15-19.01.03:515][ 0]LogNvidiaAftermath: Aftermath initialized -[2025.10.15-19.01.03:515][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. -[2025.10.15-19.01.03:588][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags: -[2025.10.15-19.01.03:588][ 0]LogNvidiaAftermath: - Feature: EnableResourceTracking -[2025.10.15-19.01.03:588][ 0]LogD3D12RHI: ID3D12Device1 is supported. -[2025.10.15-19.01.03:588][ 0]LogD3D12RHI: ID3D12Device2 is supported. -[2025.10.15-19.01.03:588][ 0]LogD3D12RHI: ID3D12Device3 is supported. -[2025.10.15-19.01.03:588][ 0]LogD3D12RHI: ID3D12Device4 is supported. -[2025.10.15-19.01.03:588][ 0]LogD3D12RHI: ID3D12Device5 is supported. -[2025.10.15-19.01.03:588][ 0]LogD3D12RHI: ID3D12Device6 is supported. -[2025.10.15-19.01.03:588][ 0]LogD3D12RHI: ID3D12Device7 is supported. -[2025.10.15-19.01.03:588][ 0]LogD3D12RHI: ID3D12Device8 is supported. -[2025.10.15-19.01.03:589][ 0]LogD3D12RHI: ID3D12Device9 is supported. -[2025.10.15-19.01.03:589][ 0]LogD3D12RHI: ID3D12Device10 is supported. -[2025.10.15-19.01.03:589][ 0]LogD3D12RHI: ID3D12Device11 is supported. -[2025.10.15-19.01.03:589][ 0]LogD3D12RHI: ID3D12Device12 is supported. -[2025.10.15-19.01.03:589][ 0]LogD3D12RHI: Bindless resources are supported -[2025.10.15-19.01.03:589][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported -[2025.10.15-19.01.03:589][ 0]LogD3D12RHI: Raster order views are supported -[2025.10.15-19.01.03:589][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32). -[2025.10.15-19.01.03:589][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported. -[2025.10.15-19.01.03:589][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported -[2025.10.15-19.01.03:589][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported -[2025.10.15-19.01.03:589][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported -[2025.10.15-19.01.03:589][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported -[2025.10.15-19.01.03:589][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported -[2025.10.15-19.01.03:589][ 0]LogD3D12RHI: Work Graphs are supported -[2025.10.15-19.01.03:670][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000008EEF75D6B00) -[2025.10.15-19.01.03:670][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000008EEF75D6D80) -[2025.10.15-19.01.03:670][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000008EEF75D7000) -[2025.10.15-19.01.03:670][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 -[2025.10.15-19.01.03:670][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 -[2025.10.15-19.01.03:671][ 0]LogRHI: Texture pool is 7130 MB (70% of 10186 MB) -[2025.10.15-19.01.03:671][ 0]LogD3D12RHI: Async texture creation enabled -[2025.10.15-19.01.03:671][ 0]LogD3D12RHI: RHI has support for 64 bit atomics -[2025.10.15-19.01.03:680][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading -[2025.10.15-19.01.03:682][ 0]LogInit: Initializing FReadOnlyCVARCache -[2025.10.15-19.01.03:697][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="E:/Unreal/Aura/Aura.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal/Aura/Intermediate/TurnkeyReport_0.log" -log="E:/Unreal/Aura/Intermediate/TurnkeyLog_0.log" -project="E:/Unreal/Aura/Aura.uproject" -platform=all' -[2025.10.15-19.01.03:697][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""E:/Unreal/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/Unreal/Aura/Aura.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal/Aura/Intermediate/TurnkeyReport_0.log" -log="E:/Unreal/Aura/Intermediate/TurnkeyLog_0.log" -project="E:/Unreal/Aura/Aura.uproject" -platform=all" ] -[2025.10.15-19.01.03:743][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC -[2025.10.15-19.01.03:743][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT -[2025.10.15-19.01.03:743][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 -[2025.10.15-19.01.03:743][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp -[2025.10.15-19.01.03:743][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed -[2025.10.15-19.01.03:743][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12 -[2025.10.15-19.01.03:743][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll -[2025.10.15-19.01.03:746][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll -[2025.10.15-19.01.03:748][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle -[2025.10.15-19.01.03:794][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' -[2025.10.15-19.01.03:794][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' -[2025.10.15-19.01.03:794][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' -[2025.10.15-19.01.03:794][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' -[2025.10.15-19.01.03:794][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' -[2025.10.15-19.01.03:794][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' -[2025.10.15-19.01.03:794][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' -[2025.10.15-19.01.03:794][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' -[2025.10.15-19.01.03:794][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' -[2025.10.15-19.01.03:794][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' -[2025.10.15-19.01.03:830][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' -[2025.10.15-19.01.03:830][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' -[2025.10.15-19.01.03:866][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' -[2025.10.15-19.01.03:866][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' -[2025.10.15-19.01.03:866][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' -[2025.10.15-19.01.03:866][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' -[2025.10.15-19.01.03:901][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' -[2025.10.15-19.01.03:901][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' -[2025.10.15-19.01.03:901][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' -[2025.10.15-19.01.03:935][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' -[2025.10.15-19.01.03:935][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' -[2025.10.15-19.01.03:935][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' -[2025.10.15-19.01.03:935][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' -[2025.10.15-19.01.03:968][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' -[2025.10.15-19.01.03:968][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' -[2025.10.15-19.01.04:009][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' -[2025.10.15-19.01.04:009][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' -[2025.10.15-19.01.04:009][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' -[2025.10.15-19.01.04:009][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' -[2025.10.15-19.01.04:009][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor -[2025.10.15-19.01.04:105][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it -[2025.10.15-19.01.04:110][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat -[2025.10.15-19.01.04:110][ 0]LogTargetPlatformManager: SF_METAL -[2025.10.15-19.01.04:110][ 0]LogTargetPlatformManager: SF_METAL_MRT -[2025.10.15-19.01.04:110][ 0]LogTargetPlatformManager: SF_METAL_TVOS -[2025.10.15-19.01.04:110][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS -[2025.10.15-19.01.04:110][ 0]LogTargetPlatformManager: SF_METAL_SM5 -[2025.10.15-19.01.04:110][ 0]LogTargetPlatformManager: SF_METAL_SM6 -[2025.10.15-19.01.04:110][ 0]LogTargetPlatformManager: SF_METAL_SIM -[2025.10.15-19.01.04:110][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 -[2025.10.15-19.01.04:110][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC -[2025.10.15-19.01.04:110][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D -[2025.10.15-19.01.04:110][ 0]LogTargetPlatformManager: PCD3D_SM6 -[2025.10.15-19.01.04:110][ 0]LogTargetPlatformManager: PCD3D_SM5 -[2025.10.15-19.01.04:111][ 0]LogTargetPlatformManager: PCD3D_ES31 -[2025.10.15-19.01.04:111][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL -[2025.10.15-19.01.04:111][ 0]LogTargetPlatformManager: GLSL_150_ES31 -[2025.10.15-19.01.04:111][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID -[2025.10.15-19.01.04:111][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM -[2025.10.15-19.01.04:111][ 0]LogTargetPlatformManager: VVM_1_0 -[2025.10.15-19.01.04:111][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat -[2025.10.15-19.01.04:111][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 -[2025.10.15-19.01.04:111][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID -[2025.10.15-19.01.04:111][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 -[2025.10.15-19.01.04:111][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID -[2025.10.15-19.01.04:111][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 -[2025.10.15-19.01.04:111][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0). -[2025.10.15-19.01.04:114][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB -[2025.10.15-19.01.04:114][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../Aura/DerivedDataCache/DDC.ddp not found, will not use a pak cache. -[2025.10.15-19.01.04:114][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. -[2025.10.15-19.01.04:114][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../Aura/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2025.10.15-19.01.04:114][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. -[2025.10.15-19.01.04:176][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1559 MiB) -[2025.10.15-19.01.04:176][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2025.10.15-19.01.04:177][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. -[2025.10.15-19.01.04:177][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Data -[2025.10.15-19.01.04:178][ 0]LogZenServiceInstance: InTree version at 'E:/Unreal/UE_5.5/Engine/Binaries/Win64/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01' -[2025.10.15-19.01.04:178][ 0]LogZenServiceInstance: Installed version at 'C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01' -[2025.10.15-19.01.04:178][ 0]LogZenServiceInstance: No current process using the data dir found, launching a new instance -[2025.10.15-19.01.04:178][ 0]LogZenServiceInstance: Display: Launching executable 'C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe', working dir 'C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Install', data dir 'C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Data', args '--port 8558 --data-dir "C:\Users\Tsukiyomi\AppData\Local\UnrealEngine\Common\Zen\Data" --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --quiet --http-forceloopback --owner-pid 31048 --child-id Zen_31048_Startup' -[2025.10.15-19.01.04:290][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!. -[2025.10.15-19.01.04:290][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.113 seconds -[2025.10.15-19.01.04:292][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!. -[2025.10.15-19.01.04:299][ 0]LogDerivedDataCache: C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds. -[2025.10.15-19.01.04:300][ 0]LogDerivedDataCache: Display: C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.03ms. RandomReadSpeed=1062.50MBs, RandomWriteSpeed=159.70MBs. Assigned SpeedClass 'Local' -[2025.10.15-19.01.04:301][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly -[2025.10.15-19.01.04:301][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None' -[2025.10.15-19.01.04:301][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy. -[2025.10.15-19.01.04:301][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. -[2025.10.15-19.01.04:301][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. -[2025.10.15-19.01.04:301][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' -[2025.10.15-19.01.04:301][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. -[2025.10.15-19.01.04:302][ 0]LogShaderCompilers: Guid format shader working directory is 33 characters bigger than the processId version (../../../../Aura/Intermediate/Shaders/WorkingDirectory/31048/). -[2025.10.15-19.01.04:302][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Tsukiyomi/AppData/Local/Temp/UnrealShaderWorkingDir/127CF419409A71426A636DA2FC25F84D/'. -[2025.10.15-19.01.04:302][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. -[2025.10.15-19.01.04:303][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 8 workers. -[2025.10.15-19.01.04:304][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../Aura/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush -[2025.10.15-19.01.04:304][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. -[2025.10.15-19.01.04:632][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 -[2025.10.15-19.01.05:458][ 0]LogSlate: Using FreeType 2.10.0 -[2025.10.15-19.01.05:459][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 -[2025.10.15-19.01.05:460][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error. -[2025.10.15-19.01.05:460][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png -[2025.10.15-19.01.05:463][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. -[2025.10.15-19.01.05:463][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. -[2025.10.15-19.01.05:463][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png -[2025.10.15-19.01.05:463][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png -[2025.10.15-19.01.05:489][ 0]LogAssetRegistry: FAssetRegistry took 0.0030 seconds to start up -[2025.10.15-19.01.05:491][ 0]LogEditorDomain: Display: EditorDomain is Disabled -[2025.10.15-19.01.05:493][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches ../../../../Aura/Intermediate/CachedAssetRegistry_*.bin. -[2025.10.15-19.01.05:670][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages -[2025.10.15-19.01.05:672][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor). -[2025.10.15-19.01.05:672][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal -[2025.10.15-19.01.05:672][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled -[2025.10.15-19.01.05:696][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. -[2025.10.15-19.01.05:696][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. -[2025.10.15-19.01.05:720][ 0]LogDeviceProfileManager: Active device profile: [000008EF0FBD5E00][000008EF085C2000 66] WindowsEditor -[2025.10.15-19.01.05:720][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" -[2025.10.15-19.01.05:721][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion") -[2025.10.15-19.01.05:727][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="E:/Unreal/Aura/Aura.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal/Aura/Intermediate/TurnkeyReport_1.log" -log="E:/Unreal/Aura/Intermediate/TurnkeyLog_1.log" -project="E:/Unreal/Aura/Aura.uproject" -Device=Win64@REITERATION' -[2025.10.15-19.01.05:727][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""E:/Unreal/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/Unreal/Aura/Aura.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal/Aura/Intermediate/TurnkeyReport_1.log" -log="E:/Unreal/Aura/Intermediate/TurnkeyLog_1.log" -project="E:/Unreal/Aura/Aura.uproject" -Device=Win64@REITERATION" -nocompile -nocompileuat ] -[2025.10.15-19.01.05:762][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-19.01.05:763][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 18 to allow recursive sync load to finish -[2025.10.15-19.01.05:763][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial -[2025.10.15-19.01.05:763][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-19.01.05:763][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 19 to allow recursive sync load to finish -[2025.10.15-19.01.05:763][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial -[2025.10.15-19.01.05:764][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-19.01.05:764][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 20 to allow recursive sync load to finish -[2025.10.15-19.01.05:764][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial -[2025.10.15-19.01.05:765][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-19.01.05:765][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 21 to allow recursive sync load to finish -[2025.10.15-19.01.05:765][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial -[2025.10.15-19.01.05:765][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-19.01.05:766][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-19.01.05:766][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 23 to allow recursive sync load to finish -[2025.10.15-19.01.05:766][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial -[2025.10.15-19.01.05:767][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-19.01.05:767][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 24 to allow recursive sync load to finish -[2025.10.15-19.01.05:767][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial -[2025.10.15-19.01.05:767][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-19.01.05:768][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-19.01.05:768][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 26 to allow recursive sync load to finish -[2025.10.15-19.01.05:768][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial -[2025.10.15-19.01.05:768][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-19.01.05:768][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 27 to allow recursive sync load to finish -[2025.10.15-19.01.05:768][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial -[2025.10.15-19.01.05:768][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-19.01.05:769][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDiffuse with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial -[2025.10.15-19.01.05:769][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-19.01.05:770][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 29 to allow recursive sync load to finish -[2025.10.15-19.01.05:770][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial -[2025.10.15-19.01.05:770][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-19.01.05:770][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 30 to allow recursive sync load to finish -[2025.10.15-19.01.05:770][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial -[2025.10.15-19.01.05:770][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial -[2025.10.15-19.01.05:770][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 28 to allow recursive sync load to finish -[2025.10.15-19.01.05:770][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial -[2025.10.15-19.01.05:771][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-19.01.05:771][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 31 to allow recursive sync load to finish -[2025.10.15-19.01.05:771][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial -[2025.10.15-19.01.05:771][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 25 to allow recursive sync load to finish -[2025.10.15-19.01.05:772][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial -[2025.10.15-19.01.05:772][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-19.01.05:772][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 32 to allow recursive sync load to finish -[2025.10.15-19.01.05:772][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial -[2025.10.15-19.01.05:772][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 22 to allow recursive sync load to finish -[2025.10.15-19.01.05:772][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial -[2025.10.15-19.01.05:772][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-19.01.05:772][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 33 to allow recursive sync load to finish -[2025.10.15-19.01.05:772][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial -[2025.10.15-19.01.05:957][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction -[2025.10.15-19.01.05:957][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction -[2025.10.15-19.01.05:957][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging -[2025.10.15-19.01.05:957][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available -[2025.10.15-19.01.05:957][ 0]LogMeshMerging: No distributed automatic mesh merging module available -[2025.10.15-19.01.06:090][ 0]LogConfig: Branch 'PIEPreviewSettings' had been unloaded. Reloading on-demand took 1.09ms -[2025.10.15-19.01.06:113][ 0]LogConfig: Branch 'GameplayTagsList' had been unloaded. Reloading on-demand took 0.62ms -[2025.10.15-19.01.06:127][ 0]LogConfig: Branch 'TemplateDefs' had been unloaded. Reloading on-demand took 0.68ms -[2025.10.15-19.01.06:130][ 0]LogConfig: Branch 'TemplateCategories' had been unloaded. Reloading on-demand took 0.68ms -[2025.10.15-19.01.06:300][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None -[2025.10.15-19.01.06:300][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled -[2025.10.15-19.01.06:336][ 0]LogSlate: Border -[2025.10.15-19.01.06:336][ 0]LogSlate: BreadcrumbButton -[2025.10.15-19.01.06:336][ 0]LogSlate: Brushes.Title -[2025.10.15-19.01.06:336][ 0]LogSlate: Default -[2025.10.15-19.01.06:336][ 0]LogSlate: Icons.Save -[2025.10.15-19.01.06:336][ 0]LogSlate: Icons.Toolbar.Settings -[2025.10.15-19.01.06:336][ 0]LogSlate: ListView -[2025.10.15-19.01.06:336][ 0]LogSlate: SoftwareCursor_CardinalCross -[2025.10.15-19.01.06:336][ 0]LogSlate: SoftwareCursor_Grab -[2025.10.15-19.01.06:336][ 0]LogSlate: TableView.DarkRow -[2025.10.15-19.01.06:336][ 0]LogSlate: TableView.Row -[2025.10.15-19.01.06:336][ 0]LogSlate: TreeView -[2025.10.15-19.01.06:476][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... -[2025.10.15-19.01.06:478][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 2.041 ms -[2025.10.15-19.01.06:494][ 0]LogConfig: Branch 'Mass' had been unloaded. Reloading on-demand took 0.77ms -[2025.10.15-19.01.06:534][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled -[2025.10.15-19.01.06:534][ 0]LogInit: XR: MultiViewport is Disabled -[2025.10.15-19.01.06:534][ 0]LogInit: XR: Mobile Multiview is Disabled -[2025.10.15-19.01.06:616][ 0]LogTurnkeySupport: Completed device detection: Code = 0 -[2025.10.15-19.01.06:971][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 2D510109BD984FA18000000000001F00 | Instance: 9BA726C041EB6C6F6A4A95A220BA97AE (REITERATION-31048). -[2025.10.15-19.01.07:135][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.001 s -[2025.10.15-19.01.07:268][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default' -[2025.10.15-19.01.07:268][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... -[2025.10.15-19.01.07:282][ 0]LogMetaSound: MetaSound Engine Initialized -[2025.10.15-19.01.07:451][ 0]LogNNERuntimeORT: Available graphics and compute adapters: -[2025.10.15-19.01.07:451][ 0]LogNNERuntimeORT: 0: NVIDIA GeForce RTX 3080 Ti (Compute, Graphics) -[2025.10.15-19.01.07:451][ 0]LogNNERuntimeORT: 1: Microsoft Basic Render Driver (Compute, Graphics) -[2025.10.15-19.01.07:455][ 0]LogNNERuntimeORT: No NPU adapter found! -[2025.10.15-19.01.07:469][ 0]LogUdpMessaging: Display: Work queue size set to 1024. -[2025.10.15-19.01.07:469][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. -[2025.10.15-19.01.07:469][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:60231'. -[2025.10.15-19.01.07:473][ 0]LogUdpMessaging: Display: Added local interface '192.168.50.49' to multicast group '230.0.0.1:6666' -[2025.10.15-19.01.07:485][ 0]LogTcpMessaging: Initializing TcpMessaging bridge -[2025.10.15-19.01.07:686][ 0]LogConfig: Branch 'TranslationPickerSettings' had been unloaded. Reloading on-demand took 0.60ms -[2025.10.15-19.01.08:045][ 0]SourceControl: Revision control is disabled -[2025.10.15-19.01.08:079][ 0]SourceControl: Revision control is disabled -[2025.10.15-19.01.08:103][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error. -[2025.10.15-19.01.08:103][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png -[2025.10.15-19.01.08:320][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance -[2025.10.15-19.01.08:379][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2025.10.15-19.01.08:379][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2025.10.15-19.01.08:552][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/glf/resources/plugInfo.json' -[2025.10.15-19.01.08:553][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShaders/resources/plugInfo.json' -[2025.10.15-19.01.08:554][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json' -[2025.10.15-19.01.08:555][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hd/resources/plugInfo.json' -[2025.10.15-19.01.08:556][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json' -[2025.10.15-19.01.08:556][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdGp/resources/plugInfo.json' -[2025.10.15-19.01.08:557][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json' -[2025.10.15-19.01.08:558][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImaging/resources/plugInfo.json' -[2025.10.15-19.01.08:559][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkelImaging/resources/plugInfo.json' -[2025.10.15-19.01.08:559][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImagingGL/resources/plugInfo.json' -[2025.10.15-19.01.08:560][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdSt/resources/plugInfo.json' -[2025.10.15-19.01.08:560][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdStorm/resources/plugInfo.json' -[2025.10.15-19.01.08:561][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json' -[2025.10.15-19.01.08:562][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMtlx/resources/plugInfo.json' -[2025.10.15-19.01.08:562][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json' -[2025.10.15-19.01.08:563][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVolImaging/resources/plugInfo.json' -[2025.10.15-19.01.08:563][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json' -[2025.10.15-19.01.08:564][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hgiGL/resources/plugInfo.json' -[2025.10.15-19.01.08:564][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json' -[2025.10.15-19.01.08:565][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdx/resources/plugInfo.json' -[2025.10.15-19.01.08:566][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hio/resources/plugInfo.json' -[2025.10.15-19.01.08:566][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json' -[2025.10.15-19.01.08:567][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json' -[2025.10.15-19.01.08:567][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json' -[2025.10.15-19.01.08:568][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProc/resources/plugInfo.json' -[2025.10.15-19.01.08:569][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json' -[2025.10.15-19.01.08:569][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdrGlslfx/resources/plugInfo.json' -[2025.10.15-19.01.08:570][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProcImaging/resources/plugInfo.json' -[2025.10.15-19.01.08:570][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json' -[2025.10.15-19.01.08:571][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRiPxrImaging/resources/plugInfo.json' -[2025.10.15-19.01.08:571][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdAbc/resources/plugInfo.json' -[2025.10.15-19.01.08:572][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json' -[2025.10.15-19.01.08:573][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json' -[2025.10.15-19.01.08:573][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json' -[2025.10.15-19.01.08:574][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json' -[2025.10.15-19.01.08:606][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine] -[2025.10.15-19.01.08:793][ 0]LogConfig: Branch 'ObjectMixerSerializedData' had been unloaded. Reloading on-demand took 0.65ms -[2025.10.15-19.01.08:813][ 0]LogConfig: Branch 'Crypto' had been unloaded. Reloading on-demand took 0.65ms -[2025.10.15-19.01.09:364][ 0]LogCollectionManager: Loaded 0 collections in 0.001038 seconds -[2025.10.15-19.01.09:366][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal/Aura/Saved/Collections/' took 0.00s -[2025.10.15-19.01.09:369][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal/Aura/Content/Developers/Tsukiyomi/Collections/' took 0.00s -[2025.10.15-19.01.09:372][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal/Aura/Content/Collections/' took 0.00s -[2025.10.15-19.01.09:476][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error. -[2025.10.15-19.01.09:476][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png -[2025.10.15-19.01.09:478][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. -[2025.10.15-19.01.09:478][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png -[2025.10.15-19.01.09:478][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. -[2025.10.15-19.01.09:478][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png -[2025.10.15-19.01.09:517][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error. -[2025.10.15-19.01.09:517][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png -[2025.10.15-19.01.09:533][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.17.0-39599718 booting at 2025-10-15T19:01:09.533Z using C -[2025.10.15-19.01.09:534][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.26100.5074.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=Aura, ProductVersion=++UE5+Release-5.5-CL-40574608, IsServer=false, Flags=DisableOverlay] -[2025.10.15-19.01.09:534][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...) -[2025.10.15-19.01.09:534][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform -[2025.10.15-19.01.09:538][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it. -[2025.10.15-19.01.09:539][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00 -[2025.10.15-19.01.09:539][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online -[2025.10.15-19.01.09:539][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000179 -[2025.10.15-19.01.09:539][ 0]LogFab: Display: Logging in using persist -[2025.10.15-19.01.09:596][ 0]LogUObjectArray: 44623 objects as part of root set at end of initial load. -[2025.10.15-19.01.09:596][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool -[2025.10.15-19.01.09:608][ 0]LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 37291 public script object entries (1007.57 KB) -[2025.10.15-19.01.09:609][ 0]LogStreaming: Display: AsyncLoading2 - Thread Started: false, IsInitialLoad: false -[2025.10.15-19.01.09:725][ 0]LogEngine: Initializing Engine... -[2025.10.15-19.01.09:728][ 0]LogStylusInput: Initializing StylusInput subsystem. -[2025.10.15-19.01.09:813][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll -[2025.10.15-19.01.09:832][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled -[2025.10.15-19.01.09:846][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. -[2025.10.15-19.01.09:846][ 0]LogInit: Texture streaming: Enabled -[2025.10.15-19.01.09:868][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.5.4-40574608+++UE5+Release-5.5 -[2025.10.15-19.01.09:878][ 0]LogAudio: Display: Initializing Audio Device Manager... -[2025.10.15-19.01.09:895][ 0]LogAudio: Display: Loading Default Audio Settings Objects... -[2025.10.15-19.01.09:895][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). -[2025.10.15-19.01.09:896][ 0]LogAudio: Display: Audio Device Manager Initialized -[2025.10.15-19.01.09:896][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True -[2025.10.15-19.01.09:896][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2025.10.15-19.01.09:896][ 0]LogAudioMixer: Display: Sample Rate: 48000 -[2025.10.15-19.01.09:896][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2025.10.15-19.01.09:896][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2025.10.15-19.01.09:896][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 -[2025.10.15-19.01.09:896][ 0]LogAudioMixer: Display: Max Channels (voices): 32 -[2025.10.15-19.01.09:896][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2025.10.15-19.01.09:896][ 0]LogAudio: Display: AudioDevice MaxSources: 32 -[2025.10.15-19.01.09:897][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2025.10.15-19.01.09:897][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2025.10.15-19.01.09:897][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2025.10.15-19.01.09:916][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2025.10.15-19.01.10:347][ 0]LogAudioMixer: Display: Using Audio Hardware Device PG42UQ (NVIDIA High Definition Audio) -[2025.10.15-19.01.10:347][ 0]LogAudioMixer: Display: Initializing Sound Submixes... -[2025.10.15-19.01.10:348][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2025.10.15-19.01.10:349][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2025.10.15-19.01.10:350][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 -[2025.10.15-19.01.10:350][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 -[2025.10.15-19.01.10:352][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 -[2025.10.15-19.01.10:352][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 -[2025.10.15-19.01.10:352][ 0]LogInit: FAudioDevice initialized with ID 1. -[2025.10.15-19.01.10:352][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. -[2025.10.15-19.01.10:352][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 -[2025.10.15-19.01.10:361][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" -[2025.10.15-19.01.10:367][ 0]LogInit: Undo buffer set to 256 MB -[2025.10.15-19.01.10:367][ 0]LogInit: Transaction tracking system initialized -[2025.10.15-19.01.10:392][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded ../../../../Aura/Saved/SourceControl/UncontrolledChangelists.json -[2025.10.15-19.01.10:479][ 0]LogConfig: Branch 'LocalizationServiceSettings' had been unloaded. Reloading on-demand took 0.62ms -[2025.10.15-19.01.10:481][ 0]LocalizationService: Localization service is disabled -[2025.10.15-19.01.10:497][ 0]LogTimingProfiler: Initialize -[2025.10.15-19.01.10:497][ 0]LogTimingProfiler: OnSessionChanged -[2025.10.15-19.01.10:497][ 0]LoadingProfiler: Initialize -[2025.10.15-19.01.10:497][ 0]LoadingProfiler: OnSessionChanged -[2025.10.15-19.01.10:498][ 0]LogNetworkingProfiler: Initialize -[2025.10.15-19.01.10:498][ 0]LogNetworkingProfiler: OnSessionChanged -[2025.10.15-19.01.10:498][ 0]LogMemoryProfiler: Initialize -[2025.10.15-19.01.10:498][ 0]LogMemoryProfiler: OnSessionChanged -[2025.10.15-19.01.10:705][ 0]LogNNEDenoiser: Ray Tracing is not enabled, therefore NNEDenoiser is not registered! -[2025.10.15-19.01.10:711][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal/Aura/Content/' took 0.02s -[2025.10.15-19.01.10:729][ 0]LogPython: Using Python 3.11.8 -[2025.10.15-19.01.11:652][ 0]LogPython: Display: No enabled plugins with python dependencies found, skipping -[2025.10.15-19.01.11:715][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. -[2025.10.15-19.01.11:834][ 0]LogStreaming: Warning: Failed to read file 'Common/Selector.png' error. -[2025.10.15-19.01.11:834][ 0]LogSlate: Could not find file for Slate resource: Common/Selector.png -[2025.10.15-19.01.11:875][ 0]LogEditorDataStorage: Initializing -[2025.10.15-19.01.11:876][ 0]LogEditorDataStorage: Initialized -[2025.10.15-19.01.11:889][ 0]LogGameplayAbilityAudit: Selected GameplayAbilityAuditRow as the best Gameplay Ability Audit Functionality -[2025.10.15-19.01.11:905][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete -[2025.10.15-19.01.11:907][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() -[2025.10.15-19.01.11:909][ 0]SourceControl: Revision control is disabled -[2025.10.15-19.01.11:909][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 10.698 -[2025.10.15-19.01.11:910][ 0]Cmd: MAP LOAD FILE="../../../../Aura/Content/Maps/StartupMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 -[2025.10.15-19.01.11:911][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true -[2025.10.15-19.01.11:912][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2025.10.15-19.01.11:921][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. -[2025.10.15-19.01.11:923][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms -[2025.10.15-19.01.12:344][ 0]LogMetaSound: Display: Resave recommended: Asset 'sfx_Footsteps' at '/Game/Assets/Sounds/FootSteps/sfx_Footsteps.sfx_Footsteps' successfully migrated editor data in target document version 'v1.12'. -[2025.10.15-19.01.12:454][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_BaseColor.Spear_low_M_Spear_BaseColor has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-19.01.12:454][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_BaseColor.Spear_low_M_Spear_BaseColor has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-19.01.12:454][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_BaseColor.Spear_low_M_Spear_BaseColor has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-19.01.12:454][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_BaseColor.Spear_low_M_Spear_BaseColor has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-19.01.12:454][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_Normal.Spear_low_M_Spear_Normal has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-19.01.12:454][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_Normal.Spear_low_M_Spear_Normal has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-19.01.12:455][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_Normal.Spear_low_M_Spear_Normal has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-19.01.12:455][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_Normal.Spear_low_M_Spear_Normal has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-19.01.12:455][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_OcclusionRoughnessMetallic.Spear_low_M_Spear_OcclusionRoughnessMetallic has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-19.01.12:455][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_OcclusionRoughnessMetallic.Spear_low_M_Spear_OcclusionRoughnessMetallic has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-19.01.12:455][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_OcclusionRoughnessMetallic.Spear_low_M_Spear_OcclusionRoughnessMetallic has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-19.01.12:455][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_OcclusionRoughnessMetallic.Spear_low_M_Spear_OcclusionRoughnessMetallic has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-19.01.12:482][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll -[2025.10.15-19.01.12:648][ 0]LogAssetRegistry: Display: Asset registry cache written as 36.7 MiB to ../../../../Aura/Intermediate/CachedAssetRegistry_*.bin -[2025.10.15-19.01.12:664][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'StartupMap'. -[2025.10.15-19.01.12:664][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world StartupMap -[2025.10.15-19.01.12:716][ 0]LogStats: UGameplayCueManager::InitializeEditorObjectLibrary - 0.003 s -[2025.10.15-19.01.12:716][ 0]LogAbilitySystem: Warning: No GameplayCueNotifyPaths were specified in DefaultGame.ini under [/Script/GameplayAbilities.AbilitySystemGlobals]. Falling back to using all of /Game/. This may be slow on large projects. Consider specifying which paths are to be searched. -[2025.10.15-19.01.12:744][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) -[2025.10.15-19.01.12:759][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms -[2025.10.15-19.01.12:760][ 0]Cmd: MAP CHECKDEP NOCLEARLOG -[2025.10.15-19.01.12:760][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.054ms to complete. -[2025.10.15-19.01.12:767][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 11.556 -[2025.10.15-19.01.12:920][ 0]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance -[2025.10.15-19.01.12:982][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2025.10.15-19.01.13:020][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2025.10.15-19.01.13:059][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2025.10.15-19.01.13:097][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2025.10.15-19.01.13:125][ 0]LogPakFile: Initializing PakPlatformFile -[2025.10.15-19.01.13:125][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/StarterContent.upack', mount point: 'root:/' -[2025.10.15-19.01.13:126][ 0]LogPakFile: Initializing PakPlatformFile -[2025.10.15-19.01.13:126][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' -[2025.10.15-19.01.13:126][ 0]LogPakFile: Initializing PakPlatformFile -[2025.10.15-19.01.13:127][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' -[2025.10.15-19.01.13:127][ 0]LogPakFile: Initializing PakPlatformFile -[2025.10.15-19.01.13:127][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' -[2025.10.15-19.01.13:128][ 0]LogPakFile: Initializing PakPlatformFile -[2025.10.15-19.01.13:129][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' -[2025.10.15-19.01.13:129][ 0]LogPakFile: Initializing PakPlatformFile -[2025.10.15-19.01.13:129][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' -[2025.10.15-19.01.13:129][ 0]LogPakFile: Initializing PakPlatformFile -[2025.10.15-19.01.13:130][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' -[2025.10.15-19.01.13:130][ 0]LogPakFile: Initializing PakPlatformFile -[2025.10.15-19.01.13:131][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' -[2025.10.15-19.01.13:131][ 0]LogPakFile: Initializing PakPlatformFile -[2025.10.15-19.01.13:131][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' -[2025.10.15-19.01.13:131][ 0]LogPakFile: Initializing PakPlatformFile -[2025.10.15-19.01.13:132][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' -[2025.10.15-19.01.13:270][ 0]LogSlate: Took 0.000133 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) -[2025.10.15-19.01.13:440][ 0]LogTurnkeySupport: Turnkey Device: Win64@Reiteration: (Name=Reiteration, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.26100.0, Flags="Device_InstallSoftwareValid") -[2025.10.15-19.01.13:466][ 0]LogSlate: Took 0.000226 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) -[2025.10.15-19.01.13:505][ 0]LogSlate: Took 0.000220 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) -[2025.10.15-19.01.13:842][ 0]LogStall: Startup... -[2025.10.15-19.01.13:844][ 0]LogStall: Startup complete. -[2025.10.15-19.01.13:850][ 0]LogLoad: (Engine Initialization) Total time: 12.64 seconds -[2025.10.15-19.01.14:004][ 0]LogAssetRegistry: AssetRegistryGather time 0.1085s: AssetDataDiscovery 0.0367s, AssetDataGather 0.0135s, StoreResults 0.0582s. Wall time 8.5180s. - NumCachedDirectories 0. NumUncachedDirectories 1706. NumCachedFiles 8032. NumUncachedFiles 0. - BackgroundTickInterruptions 0. -[2025.10.15-19.01.14:006][ 0]LogStats: UGameplayCueManager::InitializeEditorObjectLibrary - 0.001 s -[2025.10.15-19.01.14:021][ 0]LogSourceControl: Uncontrolled asset enumeration started... -[2025.10.15-19.01.14:021][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects) -[2025.10.15-19.01.14:023][ 0]LogContentStreaming: Texture pool size now 1000 MB -[2025.10.15-19.01.14:023][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000" -[2025.10.15-19.01.14:041][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_OcclusionRoughnessMetallic.Spear_low_M_Spear_OcclusionRoughnessMetallic has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-19.01.14:041][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_OcclusionRoughnessMetallic.Spear_low_M_Spear_OcclusionRoughnessMetallic has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-19.01.14:041][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_Normal.Spear_low_M_Spear_Normal has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-19.01.14:041][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_Normal.Spear_low_M_Spear_Normal has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-19.01.14:041][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_BaseColor.Spear_low_M_Spear_BaseColor has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-19.01.14:041][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_BaseColor.Spear_low_M_Spear_BaseColor has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-19.01.14:117][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2025.10.15-19.01.14:120][ 0]LogPython: Display: Running start-up script E:/Unreal/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started... -[2025.10.15-19.01.14:170][ 0]LogPython: registering +[2025.10.15-22.33.04:078][ 0]LogConfig: Set CVar [[r.VSync:0]] +[2025.10.15-22.33.04:078][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] +[2025.10.15-22.33.04:079][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2025.10.15-22.33.04:079][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2025.10.15-22.33.04:079][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2025.10.15-22.33.04:079][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] +[2025.10.15-22.33.04:079][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2025.10.15-22.33.04:079][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] +[2025.10.15-22.33.04:079][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] +[2025.10.15-22.33.04:079][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] +[2025.10.15-22.33.04:079][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] +[2025.10.15-22.33.04:079][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] +[2025.10.15-22.33.04:079][ 0]LogConfig: Set CVar [[r.CustomDepth:3]] +[2025.10.15-22.33.04:079][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] +[2025.10.15-22.33.04:079][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] +[2025.10.15-22.33.04:079][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2025.10.15-22.33.04:079][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2025.10.15-22.33.04:079][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] +[2025.10.15-22.33.04:079][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] +[2025.10.15-22.33.04:079][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] +[2025.10.15-22.33.04:079][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] +[2025.10.15-22.33.04:079][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] +[2025.10.15-22.33.04:079][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] +[2025.10.15-22.33.04:080][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] +[2025.10.15-22.33.04:080][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] +[2025.10.15-22.33.04:080][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] +[2025.10.15-22.33.04:080][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] +[2025.10.15-22.33.04:080][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] +[2025.10.15-22.33.04:080][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] +[2025.10.15-22.33.04:080][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] +[2025.10.15-22.33.04:080][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2025.10.15-22.33.04:080][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] +[2025.10.15-22.33.04:080][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2025.10.15-22.33.04:080][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2025.10.15-22.33.04:080][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2025.10.15-22.33.04:080][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2025.10.15-22.33.04:080][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] +[2025.10.15-22.33.04:080][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] +[2025.10.15-22.33.04:080][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] +[2025.10.15-22.33.04:080][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] +[2025.10.15-22.33.04:080][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] +[2025.10.15-22.33.04:080][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] +[2025.10.15-22.33.04:080][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] +[2025.10.15-22.33.04:080][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] +[2025.10.15-22.33.04:080][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] +[2025.10.15-22.33.04:081][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] +[2025.10.15-22.33.04:081][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] +[2025.10.15-22.33.04:081][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] +[2025.10.15-22.33.04:081][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]] +[2025.10.15-22.33.04:081][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2025.10.15-22.33.04:081][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2025.10.15-22.33.04:081][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2025.10.15-22.33.04:081][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2025.10.15-22.33.04:081][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created +[2025.10.15-22.33.04:081][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2025.10.15-22.33.04:081][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created +[2025.10.15-22.33.04:081][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2025.10.15-22.33.04:081][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2025.10.15-22.33.04:081][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2025.10.15-22.33.04:081][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2025.10.15-22.33.04:081][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2025.10.15-22.33.04:081][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2025.10.15-22.33.04:081][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2025.10.15-22.33.04:081][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2025.10.15-22.33.04:081][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2025.10.15-22.33.04:081][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2025.10.15-22.33.04:081][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2025.10.15-22.33.04:082][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2025.10.15-22.33.04:082][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2025.10.15-22.33.04:082][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2025.10.15-22.33.04:082][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2025.10.15-22.33.04:082][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2025.10.15-22.33.04:082][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2025.10.15-22.33.04:082][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2025.10.15-22.33.04:082][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created +[2025.10.15-22.33.04:082][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2025.10.15-22.33.04:082][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2025.10.15-22.33.04:082][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2025.10.15-22.33.04:082][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2025.10.15-22.33.04:082][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2025.10.15-22.33.04:082][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2025.10.15-22.33.04:082][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created +[2025.10.15-22.33.04:082][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2025.10.15-22.33.04:082][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2025.10.15-22.33.04:082][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2025.10.15-22.33.04:082][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2025.10.15-22.33.04:082][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created +[2025.10.15-22.33.04:082][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2025.10.15-22.33.04:083][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2025.10.15-22.33.04:083][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2025.10.15-22.33.04:083][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2025.10.15-22.33.04:083][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2025.10.15-22.33.04:083][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2025.10.15-22.33.04:083][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2025.10.15-22.33.04:083][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2025.10.15-22.33.04:083][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2025.10.15-22.33.04:086][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2025.10.15-22.33.04:086][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] +[2025.10.15-22.33.04:086][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] +[2025.10.15-22.33.04:086][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2025.10.15-22.33.04:086][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] +[2025.10.15-22.33.04:086][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] +[2025.10.15-22.33.04:086][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] +[2025.10.15-22.33.04:086][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] +[2025.10.15-22.33.04:086][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] +[2025.10.15-22.33.04:087][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] +[2025.10.15-22.33.04:087][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] +[2025.10.15-22.33.04:087][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]] +[2025.10.15-22.33.04:087][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]] +[2025.10.15-22.33.04:087][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2025.10.15-22.33.04:087][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] +[2025.10.15-22.33.04:087][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] +[2025.10.15-22.33.04:087][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] +[2025.10.15-22.33.04:087][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] +[2025.10.15-22.33.04:087][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] +[2025.10.15-22.33.04:087][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] +[2025.10.15-22.33.04:087][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] +[2025.10.15-22.33.04:087][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2025.10.15-22.33.04:087][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2025.10.15-22.33.04:087][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] +[2025.10.15-22.33.04:087][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] +[2025.10.15-22.33.04:087][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] +[2025.10.15-22.33.04:087][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] +[2025.10.15-22.33.04:088][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] +[2025.10.15-22.33.04:088][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] +[2025.10.15-22.33.04:088][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] +[2025.10.15-22.33.04:088][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] +[2025.10.15-22.33.04:088][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] +[2025.10.15-22.33.04:088][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] +[2025.10.15-22.33.04:088][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] +[2025.10.15-22.33.04:088][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] +[2025.10.15-22.33.04:088][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] +[2025.10.15-22.33.04:088][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] +[2025.10.15-22.33.04:088][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] +[2025.10.15-22.33.04:088][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] +[2025.10.15-22.33.04:088][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2025.10.15-22.33.04:088][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] +[2025.10.15-22.33.04:088][ 0]LogConfig: Set CVar [[r.AOQuality:2]] +[2025.10.15-22.33.04:088][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] +[2025.10.15-22.33.04:088][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] +[2025.10.15-22.33.04:088][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] +[2025.10.15-22.33.04:089][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] +[2025.10.15-22.33.04:089][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] +[2025.10.15-22.33.04:089][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] +[2025.10.15-22.33.04:089][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] +[2025.10.15-22.33.04:089][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] +[2025.10.15-22.33.04:089][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] +[2025.10.15-22.33.04:089][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] +[2025.10.15-22.33.04:089][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] +[2025.10.15-22.33.04:089][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] +[2025.10.15-22.33.04:089][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] +[2025.10.15-22.33.04:089][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]] +[2025.10.15-22.33.04:089][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] +[2025.10.15-22.33.04:089][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] +[2025.10.15-22.33.04:089][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] +[2025.10.15-22.33.04:089][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] +[2025.10.15-22.33.04:089][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] +[2025.10.15-22.33.04:089][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] +[2025.10.15-22.33.04:089][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]] +[2025.10.15-22.33.04:089][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2025.10.15-22.33.04:089][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] +[2025.10.15-22.33.04:090][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] +[2025.10.15-22.33.04:090][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] +[2025.10.15-22.33.04:090][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] +[2025.10.15-22.33.04:090][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] +[2025.10.15-22.33.04:090][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]] +[2025.10.15-22.33.04:090][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapMode:1]] +[2025.10.15-22.33.04:090][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]] +[2025.10.15-22.33.04:090][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] +[2025.10.15-22.33.04:090][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] +[2025.10.15-22.33.04:090][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2025.10.15-22.33.04:090][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] +[2025.10.15-22.33.04:090][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] +[2025.10.15-22.33.04:090][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2025.10.15-22.33.04:090][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] +[2025.10.15-22.33.04:090][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] +[2025.10.15-22.33.04:090][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2025.10.15-22.33.04:090][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] +[2025.10.15-22.33.04:090][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] +[2025.10.15-22.33.04:090][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] +[2025.10.15-22.33.04:091][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] +[2025.10.15-22.33.04:091][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] +[2025.10.15-22.33.04:091][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] +[2025.10.15-22.33.04:091][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] +[2025.10.15-22.33.04:091][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] +[2025.10.15-22.33.04:091][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] +[2025.10.15-22.33.04:091][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] +[2025.10.15-22.33.04:091][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] +[2025.10.15-22.33.04:091][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] +[2025.10.15-22.33.04:092][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] +[2025.10.15-22.33.04:092][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2025.10.15-22.33.04:092][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2025.10.15-22.33.04:092][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] +[2025.10.15-22.33.04:092][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] +[2025.10.15-22.33.04:092][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2025.10.15-22.33.04:092][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] +[2025.10.15-22.33.04:092][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] +[2025.10.15-22.33.04:092][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] +[2025.10.15-22.33.04:092][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] +[2025.10.15-22.33.04:092][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] +[2025.10.15-22.33.04:092][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2025.10.15-22.33.04:092][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2025.10.15-22.33.04:092][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2025.10.15-22.33.04:092][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2025.10.15-22.33.04:092][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] +[2025.10.15-22.33.04:092][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2025.10.15-22.33.04:092][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2025.10.15-22.33.04:093][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] +[2025.10.15-22.33.04:093][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] +[2025.10.15-22.33.04:093][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] +[2025.10.15-22.33.04:093][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2025.10.15-22.33.04:093][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] +[2025.10.15-22.33.04:093][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2025.10.15-22.33.04:093][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2025.10.15-22.33.04:093][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] +[2025.10.15-22.33.04:093][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] +[2025.10.15-22.33.04:093][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] +[2025.10.15-22.33.04:093][ 0]LogConfig: Set CVar [[r.DetailMode:3]] +[2025.10.15-22.33.04:093][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] +[2025.10.15-22.33.04:093][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2025.10.15-22.33.04:093][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] +[2025.10.15-22.33.04:093][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] +[2025.10.15-22.33.04:093][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] +[2025.10.15-22.33.04:093][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] +[2025.10.15-22.33.04:093][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] +[2025.10.15-22.33.04:093][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] +[2025.10.15-22.33.04:093][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] +[2025.10.15-22.33.04:093][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] +[2025.10.15-22.33.04:094][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] +[2025.10.15-22.33.04:094][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] +[2025.10.15-22.33.04:094][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] +[2025.10.15-22.33.04:094][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2025.10.15-22.33.04:094][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] +[2025.10.15-22.33.04:094][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] +[2025.10.15-22.33.04:094][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] +[2025.10.15-22.33.04:094][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2025.10.15-22.33.04:094][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] +[2025.10.15-22.33.04:094][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] +[2025.10.15-22.33.04:094][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]] +[2025.10.15-22.33.04:094][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] +[2025.10.15-22.33.04:094][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:1]] +[2025.10.15-22.33.04:094][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:512]] +[2025.10.15-22.33.04:094][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]] +[2025.10.15-22.33.04:094][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2025.10.15-22.33.04:094][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] +[2025.10.15-22.33.04:094][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] +[2025.10.15-22.33.04:094][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2025.10.15-22.33.04:094][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] +[2025.10.15-22.33.04:095][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] +[2025.10.15-22.33.04:095][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] +[2025.10.15-22.33.04:095][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] +[2025.10.15-22.33.04:095][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability] +[2025.10.15-22.33.04:098][ 0]LogRHI: Using Default RHI: D3D12 +[2025.10.15-22.33.04:098][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 +[2025.10.15-22.33.04:098][ 0]LogRHI: Loading RHI module D3D12RHI +[2025.10.15-22.33.04:106][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2025.10.15-22.33.04:106][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. +[2025.10.15-22.33.04:336][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3080 Ti (VendorId: 10de, DeviceId: 2208, SubSysId: 88021043, Revision: 00a1 +[2025.10.15-22.33.04:336][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported +[2025.10.15-22.33.04:336][ 0]LogD3D12RHI: Adapter has 12086MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 1 output[s] +[2025.10.15-22.33.04:336][ 0]LogD3D12RHI: Driver Version: 581.42 (internal:32.0.15.8142, unified:581.42) +[2025.10.15-22.33.04:336][ 0]LogD3D12RHI: Driver Date: 9-22-2025 +[2025.10.15-22.33.04:345][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000 +[2025.10.15-22.33.04:345][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported +[2025.10.15-22.33.04:345][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s] +[2025.10.15-22.33.04:345][ 0]LogD3D12RHI: DirectX Agility SDK runtime found. +[2025.10.15-22.33.04:345][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2025.10.15-22.33.04:345][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. +[2025.10.15-22.33.04:345][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2025.10.15-22.33.04:346][ 0]LogHAL: Display: Platform has ~ 32 GB [34263478272 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2025.10.15-22.33.04:346][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2025.10.15-22.33.04:346][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2025.10.15-22.33.04:346][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]] +[2025.10.15-22.33.04:346][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]] +[2025.10.15-22.33.04:346][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2025.10.15-22.33.04:347][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] +[2025.10.15-22.33.04:347][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] +[2025.10.15-22.33.04:347][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] +[2025.10.15-22.33.04:347][ 0]LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created +[2025.10.15-22.33.04:347][ 0]LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created +[2025.10.15-22.33.04:347][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini] +[2025.10.15-22.33.04:347][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2025.10.15-22.33.04:347][ 0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]] +[2025.10.15-22.33.04:347][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [E:/Unreal/Aura/Saved/Config/WindowsEditor/Editor.ini] +[2025.10.15-22.33.04:347][ 0]LogInit: Computer: REITERATION +[2025.10.15-22.33.04:347][ 0]LogInit: User: Tsukiyomi +[2025.10.15-22.33.04:347][ 0]LogInit: CPU Page size=4096, Cores=8 +[2025.10.15-22.33.04:347][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2025.10.15-22.33.04:611][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits +[2025.10.15-22.33.04:611][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) Virtual=33.9GB +[2025.10.15-22.33.04:611][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2025.10.15-22.33.04:611][ 0]LogMemory: Process Physical Memory: 611.34 MB used, 644.50 MB peak +[2025.10.15-22.33.04:611][ 0]LogMemory: Process Virtual Memory: 653.20 MB used, 658.25 MB peak +[2025.10.15-22.33.04:611][ 0]LogMemory: Physical Memory: 14835.11 MB used, 17841.09 MB free, 32676.20 MB total +[2025.10.15-22.33.04:611][ 0]LogMemory: Virtual Memory: 25333.97 MB used, 9390.23 MB free, 34724.20 MB total +[2025.10.15-22.33.04:611][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2025.10.15-22.33.04:616][ 0]LogWindows: WindowsPlatformFeatures enabled +[2025.10.15-22.33.04:630][ 0]LogChaosDD: Chaos Debug Draw Startup +[2025.10.15-22.33.04:630][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2025.10.15-22.33.04:631][ 0]LogInit: Using OS detected language (en-US). +[2025.10.15-22.33.04:631][ 0]LogInit: Using OS detected locale (en-US). +[2025.10.15-22.33.04:635][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language. +[2025.10.15-22.33.04:635][ 0]LogInit: Setting process to per monitor DPI aware +[2025.10.15-22.33.04:891][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2025.10.15-22.33.04:891][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard). +[2025.10.15-22.33.04:891][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). +[2025.10.15-22.33.04:910][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 +[2025.10.15-22.33.04:910][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2025.10.15-22.33.05:096][ 0]LogRHI: Using Default RHI: D3D12 +[2025.10.15-22.33.05:096][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 +[2025.10.15-22.33.05:096][ 0]LogRHI: Loading RHI module D3D12RHI +[2025.10.15-22.33.05:096][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. +[2025.10.15-22.33.05:096][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. +[2025.10.15-22.33.05:096][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6 +[2025.10.15-22.33.05:097][ 0]LogWindows: Attached monitors: +[2025.10.15-22.33.05:097][ 0]LogWindows: resolution: 3840x2160, work area: (0, 0) -> (3840, 2160), device: '\\.\DISPLAY1' [PRIMARY] +[2025.10.15-22.33.05:097][ 0]LogWindows: Found 1 attached monitors. +[2025.10.15-22.33.05:097][ 0]LogWindows: Gathering driver information using Windows Setup API +[2025.10.15-22.33.05:098][ 0]LogRHI: RHI Adapter Info: +[2025.10.15-22.33.05:098][ 0]LogRHI: Name: NVIDIA GeForce RTX 3080 Ti +[2025.10.15-22.33.05:098][ 0]LogRHI: Driver Version: 581.42 (internal:32.0.15.8142, unified:581.42) +[2025.10.15-22.33.05:098][ 0]LogRHI: Driver Date: 9-22-2025 +[2025.10.15-22.33.05:098][ 0]LogD3D12RHI: GPU DeviceId: 0x2208 (for the marketing name, search the web for "GPU Device Id") +[2025.10.15-22.33.05:098][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2025.10.15-22.33.05:203][ 0]LogNvidiaAftermath: Aftermath initialized +[2025.10.15-22.33.05:203][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2025.10.15-22.33.05:278][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags: +[2025.10.15-22.33.05:278][ 0]LogNvidiaAftermath: - Feature: EnableResourceTracking +[2025.10.15-22.33.05:278][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2025.10.15-22.33.05:278][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2025.10.15-22.33.05:278][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2025.10.15-22.33.05:278][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2025.10.15-22.33.05:278][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2025.10.15-22.33.05:278][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2025.10.15-22.33.05:278][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2025.10.15-22.33.05:278][ 0]LogD3D12RHI: ID3D12Device8 is supported. +[2025.10.15-22.33.05:278][ 0]LogD3D12RHI: ID3D12Device9 is supported. +[2025.10.15-22.33.05:278][ 0]LogD3D12RHI: ID3D12Device10 is supported. +[2025.10.15-22.33.05:278][ 0]LogD3D12RHI: ID3D12Device11 is supported. +[2025.10.15-22.33.05:278][ 0]LogD3D12RHI: ID3D12Device12 is supported. +[2025.10.15-22.33.05:278][ 0]LogD3D12RHI: Bindless resources are supported +[2025.10.15-22.33.05:278][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported +[2025.10.15-22.33.05:278][ 0]LogD3D12RHI: Raster order views are supported +[2025.10.15-22.33.05:278][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32). +[2025.10.15-22.33.05:278][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported. +[2025.10.15-22.33.05:278][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2025.10.15-22.33.05:279][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2025.10.15-22.33.05:279][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2025.10.15-22.33.05:279][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2025.10.15-22.33.05:279][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2025.10.15-22.33.05:279][ 0]LogD3D12RHI: Work Graphs are supported +[2025.10.15-22.33.05:359][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x00000BA5305D6B00) +[2025.10.15-22.33.05:359][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x00000BA5305D6D80) +[2025.10.15-22.33.05:359][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x00000BA5305D7000) +[2025.10.15-22.33.05:359][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2025.10.15-22.33.05:359][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2025.10.15-22.33.05:360][ 0]LogRHI: Texture pool is 7130 MB (70% of 10186 MB) +[2025.10.15-22.33.05:360][ 0]LogD3D12RHI: Async texture creation enabled +[2025.10.15-22.33.05:360][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2025.10.15-22.33.05:369][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading +[2025.10.15-22.33.05:371][ 0]LogInit: Initializing FReadOnlyCVARCache +[2025.10.15-22.33.05:385][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="E:/Unreal/Aura/Aura.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal/Aura/Intermediate/TurnkeyReport_0.log" -log="E:/Unreal/Aura/Intermediate/TurnkeyLog_0.log" -project="E:/Unreal/Aura/Aura.uproject" -platform=all' +[2025.10.15-22.33.05:385][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""E:/Unreal/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/Unreal/Aura/Aura.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal/Aura/Intermediate/TurnkeyReport_0.log" -log="E:/Unreal/Aura/Intermediate/TurnkeyLog_0.log" -project="E:/Unreal/Aura/Aura.uproject" -platform=all" ] +[2025.10.15-22.33.05:432][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC +[2025.10.15-22.33.05:432][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT +[2025.10.15-22.33.05:432][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 +[2025.10.15-22.33.05:432][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp +[2025.10.15-22.33.05:433][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed +[2025.10.15-22.33.05:433][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12 +[2025.10.15-22.33.05:433][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll +[2025.10.15-22.33.05:435][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2025.10.15-22.33.05:437][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle +[2025.10.15-22.33.05:484][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2025.10.15-22.33.05:485][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2025.10.15-22.33.05:485][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2025.10.15-22.33.05:485][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2025.10.15-22.33.05:485][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2025.10.15-22.33.05:485][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2025.10.15-22.33.05:485][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2025.10.15-22.33.05:485][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2025.10.15-22.33.05:485][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2025.10.15-22.33.05:486][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2025.10.15-22.33.05:524][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2025.10.15-22.33.05:524][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2025.10.15-22.33.05:560][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2025.10.15-22.33.05:560][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2025.10.15-22.33.05:560][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2025.10.15-22.33.05:561][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2025.10.15-22.33.05:598][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2025.10.15-22.33.05:598][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2025.10.15-22.33.05:598][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2025.10.15-22.33.05:635][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' +[2025.10.15-22.33.05:635][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' +[2025.10.15-22.33.05:635][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' +[2025.10.15-22.33.05:635][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' +[2025.10.15-22.33.05:673][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2025.10.15-22.33.05:673][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2025.10.15-22.33.05:717][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2025.10.15-22.33.05:717][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2025.10.15-22.33.05:717][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2025.10.15-22.33.05:717][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2025.10.15-22.33.05:717][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2025.10.15-22.33.05:813][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2025.10.15-22.33.05:819][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2025.10.15-22.33.05:819][ 0]LogTargetPlatformManager: SF_METAL +[2025.10.15-22.33.05:819][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2025.10.15-22.33.05:819][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2025.10.15-22.33.05:819][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2025.10.15-22.33.05:819][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2025.10.15-22.33.05:819][ 0]LogTargetPlatformManager: SF_METAL_SM6 +[2025.10.15-22.33.05:819][ 0]LogTargetPlatformManager: SF_METAL_SIM +[2025.10.15-22.33.05:819][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2025.10.15-22.33.05:819][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2025.10.15-22.33.05:819][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2025.10.15-22.33.05:819][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2025.10.15-22.33.05:819][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2025.10.15-22.33.05:820][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2025.10.15-22.33.05:820][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2025.10.15-22.33.05:820][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2025.10.15-22.33.05:820][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2025.10.15-22.33.05:820][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2025.10.15-22.33.05:820][ 0]LogTargetPlatformManager: VVM_1_0 +[2025.10.15-22.33.05:820][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2025.10.15-22.33.05:820][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2025.10.15-22.33.05:820][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2025.10.15-22.33.05:820][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2025.10.15-22.33.05:820][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2025.10.15-22.33.05:820][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 +[2025.10.15-22.33.05:820][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0). +[2025.10.15-22.33.05:823][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB +[2025.10.15-22.33.05:823][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../Aura/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2025.10.15-22.33.05:823][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2025.10.15-22.33.05:823][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../Aura/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2025.10.15-22.33.05:823][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2025.10.15-22.33.05:885][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1559 MiB) +[2025.10.15-22.33.05:885][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2025.10.15-22.33.05:885][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2025.10.15-22.33.05:886][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Data +[2025.10.15-22.33.05:886][ 0]LogZenServiceInstance: InTree version at 'E:/Unreal/UE_5.5/Engine/Binaries/Win64/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01' +[2025.10.15-22.33.05:886][ 0]LogZenServiceInstance: Installed version at 'C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01' +[2025.10.15-22.33.05:887][ 0]LogZenServiceInstance: No current process using the data dir found, launching a new instance +[2025.10.15-22.33.05:887][ 0]LogZenServiceInstance: Display: Launching executable 'C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe', working dir 'C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Install', data dir 'C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Data', args '--port 8558 --data-dir "C:\Users\Tsukiyomi\AppData\Local\UnrealEngine\Common\Zen\Data" --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --quiet --http-forceloopback --owner-pid 6468 --child-id Zen_6468_Startup' +[2025.10.15-22.33.06:015][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!. +[2025.10.15-22.33.06:015][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.129 seconds +[2025.10.15-22.33.06:016][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!. +[2025.10.15-22.33.06:023][ 0]LogDerivedDataCache: C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds. +[2025.10.15-22.33.06:024][ 0]LogDerivedDataCache: Display: C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.04ms. RandomReadSpeed=823.10MBs, RandomWriteSpeed=156.48MBs. Assigned SpeedClass 'Local' +[2025.10.15-22.33.06:026][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly +[2025.10.15-22.33.06:026][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None' +[2025.10.15-22.33.06:026][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy. +[2025.10.15-22.33.06:026][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. +[2025.10.15-22.33.06:026][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2025.10.15-22.33.06:026][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' +[2025.10.15-22.33.06:026][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. +[2025.10.15-22.33.06:027][ 0]LogShaderCompilers: Guid format shader working directory is 34 characters bigger than the processId version (../../../../Aura/Intermediate/Shaders/WorkingDirectory/6468/). +[2025.10.15-22.33.06:027][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Tsukiyomi/AppData/Local/Temp/UnrealShaderWorkingDir/A55A91DC4AAD864C05E23186EE087077/'. +[2025.10.15-22.33.06:027][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2025.10.15-22.33.06:027][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 8 workers. +[2025.10.15-22.33.06:029][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../Aura/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush +[2025.10.15-22.33.06:030][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2025.10.15-22.33.06:536][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2025.10.15-22.33.07:219][ 0]LogSlate: Using FreeType 2.10.0 +[2025.10.15-22.33.07:220][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2025.10.15-22.33.07:221][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error. +[2025.10.15-22.33.07:222][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png +[2025.10.15-22.33.07:224][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. +[2025.10.15-22.33.07:224][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png +[2025.10.15-22.33.07:224][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. +[2025.10.15-22.33.07:224][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png +[2025.10.15-22.33.07:251][ 0]LogAssetRegistry: FAssetRegistry took 0.0032 seconds to start up +[2025.10.15-22.33.07:254][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2025.10.15-22.33.07:256][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.001s loading caches ../../../../Aura/Intermediate/CachedAssetRegistry_*.bin. +[2025.10.15-22.33.07:438][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages +[2025.10.15-22.33.07:441][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2025.10.15-22.33.07:441][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2025.10.15-22.33.07:441][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled +[2025.10.15-22.33.07:464][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. +[2025.10.15-22.33.07:464][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. +[2025.10.15-22.33.07:488][ 0]LogDeviceProfileManager: Active device profile: [00000BA548C54000][00000BA540FF2000 66] WindowsEditor +[2025.10.15-22.33.07:488][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2025.10.15-22.33.07:489][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion") +[2025.10.15-22.33.07:494][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="E:/Unreal/Aura/Aura.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal/Aura/Intermediate/TurnkeyReport_1.log" -log="E:/Unreal/Aura/Intermediate/TurnkeyLog_1.log" -project="E:/Unreal/Aura/Aura.uproject" -Device=Win64@REITERATION' +[2025.10.15-22.33.07:495][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""E:/Unreal/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/Unreal/Aura/Aura.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal/Aura/Intermediate/TurnkeyReport_1.log" -log="E:/Unreal/Aura/Intermediate/TurnkeyLog_1.log" -project="E:/Unreal/Aura/Aura.uproject" -Device=Win64@REITERATION" -nocompile -nocompileuat ] +[2025.10.15-22.33.07:531][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2025.10.15-22.33.07:531][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 18 to allow recursive sync load to finish +[2025.10.15-22.33.07:531][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial +[2025.10.15-22.33.07:532][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2025.10.15-22.33.07:532][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 19 to allow recursive sync load to finish +[2025.10.15-22.33.07:532][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial +[2025.10.15-22.33.07:532][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2025.10.15-22.33.07:533][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 20 to allow recursive sync load to finish +[2025.10.15-22.33.07:533][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial +[2025.10.15-22.33.07:534][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2025.10.15-22.33.07:534][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 21 to allow recursive sync load to finish +[2025.10.15-22.33.07:534][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial +[2025.10.15-22.33.07:534][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2025.10.15-22.33.07:535][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2025.10.15-22.33.07:535][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 23 to allow recursive sync load to finish +[2025.10.15-22.33.07:535][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial +[2025.10.15-22.33.07:535][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2025.10.15-22.33.07:535][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 24 to allow recursive sync load to finish +[2025.10.15-22.33.07:535][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial +[2025.10.15-22.33.07:536][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2025.10.15-22.33.07:536][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2025.10.15-22.33.07:536][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 26 to allow recursive sync load to finish +[2025.10.15-22.33.07:536][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2025.10.15-22.33.07:537][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2025.10.15-22.33.07:537][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 27 to allow recursive sync load to finish +[2025.10.15-22.33.07:537][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2025.10.15-22.33.07:537][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2025.10.15-22.33.07:538][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDiffuse with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2025.10.15-22.33.07:538][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2025.10.15-22.33.07:538][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 29 to allow recursive sync load to finish +[2025.10.15-22.33.07:538][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial +[2025.10.15-22.33.07:539][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2025.10.15-22.33.07:539][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 30 to allow recursive sync load to finish +[2025.10.15-22.33.07:539][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial +[2025.10.15-22.33.07:539][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2025.10.15-22.33.07:539][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 28 to allow recursive sync load to finish +[2025.10.15-22.33.07:539][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2025.10.15-22.33.07:540][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2025.10.15-22.33.07:540][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 31 to allow recursive sync load to finish +[2025.10.15-22.33.07:540][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2025.10.15-22.33.07:540][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 25 to allow recursive sync load to finish +[2025.10.15-22.33.07:540][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial +[2025.10.15-22.33.07:540][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2025.10.15-22.33.07:540][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 32 to allow recursive sync load to finish +[2025.10.15-22.33.07:540][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial +[2025.10.15-22.33.07:541][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 22 to allow recursive sync load to finish +[2025.10.15-22.33.07:541][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial +[2025.10.15-22.33.07:541][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2025.10.15-22.33.07:541][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 33 to allow recursive sync load to finish +[2025.10.15-22.33.07:541][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial +[2025.10.15-22.33.07:729][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction +[2025.10.15-22.33.07:729][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction +[2025.10.15-22.33.07:729][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging +[2025.10.15-22.33.07:729][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available +[2025.10.15-22.33.07:729][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2025.10.15-22.33.07:866][ 0]LogConfig: Branch 'PIEPreviewSettings' had been unloaded. Reloading on-demand took 1.03ms +[2025.10.15-22.33.07:890][ 0]LogConfig: Branch 'GameplayTagsList' had been unloaded. Reloading on-demand took 0.62ms +[2025.10.15-22.33.07:903][ 0]LogConfig: Branch 'TemplateDefs' had been unloaded. Reloading on-demand took 0.68ms +[2025.10.15-22.33.07:905][ 0]LogConfig: Branch 'TemplateCategories' had been unloaded. Reloading on-demand took 0.69ms +[2025.10.15-22.33.08:078][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None +[2025.10.15-22.33.08:078][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled +[2025.10.15-22.33.08:116][ 0]LogSlate: Border +[2025.10.15-22.33.08:116][ 0]LogSlate: BreadcrumbButton +[2025.10.15-22.33.08:116][ 0]LogSlate: Brushes.Title +[2025.10.15-22.33.08:116][ 0]LogSlate: Default +[2025.10.15-22.33.08:116][ 0]LogSlate: Icons.Save +[2025.10.15-22.33.08:116][ 0]LogSlate: Icons.Toolbar.Settings +[2025.10.15-22.33.08:116][ 0]LogSlate: ListView +[2025.10.15-22.33.08:117][ 0]LogSlate: SoftwareCursor_CardinalCross +[2025.10.15-22.33.08:117][ 0]LogSlate: SoftwareCursor_Grab +[2025.10.15-22.33.08:117][ 0]LogSlate: TableView.DarkRow +[2025.10.15-22.33.08:117][ 0]LogSlate: TableView.Row +[2025.10.15-22.33.08:117][ 0]LogSlate: TreeView +[2025.10.15-22.33.08:267][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... +[2025.10.15-22.33.08:269][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 2.181 ms +[2025.10.15-22.33.08:285][ 0]LogConfig: Branch 'Mass' had been unloaded. Reloading on-demand took 0.56ms +[2025.10.15-22.33.08:325][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled +[2025.10.15-22.33.08:325][ 0]LogInit: XR: MultiViewport is Disabled +[2025.10.15-22.33.08:326][ 0]LogInit: XR: Mobile Multiview is Disabled +[2025.10.15-22.33.08:399][ 0]LogTurnkeySupport: Completed device detection: Code = 0 +[2025.10.15-22.33.08:433][ 0]LogConfig: Branch 'TranslationPickerSettings' had been unloaded. Reloading on-demand took 0.59ms +[2025.10.15-22.33.08:582][ 0]LogNNERuntimeORT: Available graphics and compute adapters: +[2025.10.15-22.33.08:582][ 0]LogNNERuntimeORT: 0: NVIDIA GeForce RTX 3080 Ti (Compute, Graphics) +[2025.10.15-22.33.08:582][ 0]LogNNERuntimeORT: 1: Microsoft Basic Render Driver (Compute, Graphics) +[2025.10.15-22.33.08:582][ 0]LogNNERuntimeORT: No NPU adapter found! +[2025.10.15-22.33.08:639][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: DE8201098F7C4FE78000000000006F00 | Instance: 69B4B7B94038A6946F273AA202B900A4 (REITERATION-6468). +[2025.10.15-22.33.09:255][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2025.10.15-22.33.09:265][ 0]LogUdpMessaging: Display: Work queue size set to 1024. +[2025.10.15-22.33.09:265][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2025.10.15-22.33.09:265][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:54173'. +[2025.10.15-22.33.09:269][ 0]LogUdpMessaging: Display: Added local interface '192.168.50.49' to multicast group '230.0.0.1:6666' +[2025.10.15-22.33.09:339][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.001 s +[2025.10.15-22.33.09:480][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default' +[2025.10.15-22.33.09:481][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2025.10.15-22.33.09:500][ 0]LogMetaSound: MetaSound Engine Initialized +[2025.10.15-22.33.09:892][ 0]LogConfig: Branch 'ObjectMixerSerializedData' had been unloaded. Reloading on-demand took 0.93ms +[2025.10.15-22.33.09:914][ 0]LogConfig: Branch 'Crypto' had been unloaded. Reloading on-demand took 0.64ms +[2025.10.15-22.33.10:328][ 0]SourceControl: Revision control is disabled +[2025.10.15-22.33.10:346][ 0]SourceControl: Revision control is disabled +[2025.10.15-22.33.10:396][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine] +[2025.10.15-22.33.10:430][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error. +[2025.10.15-22.33.10:430][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png +[2025.10.15-22.33.10:905][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2025.10.15-22.33.10:948][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2025.10.15-22.33.10:948][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2025.10.15-22.33.11:071][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/glf/resources/plugInfo.json' +[2025.10.15-22.33.11:072][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json' +[2025.10.15-22.33.11:072][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkelImaging/resources/plugInfo.json' +[2025.10.15-22.33.11:073][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImaging/resources/plugInfo.json' +[2025.10.15-22.33.11:074][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hd/resources/plugInfo.json' +[2025.10.15-22.33.11:074][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json' +[2025.10.15-22.33.11:075][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdGp/resources/plugInfo.json' +[2025.10.15-22.33.11:075][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json' +[2025.10.15-22.33.11:076][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImagingGL/resources/plugInfo.json' +[2025.10.15-22.33.11:076][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json' +[2025.10.15-22.33.11:077][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdSt/resources/plugInfo.json' +[2025.10.15-22.33.11:077][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdStorm/resources/plugInfo.json' +[2025.10.15-22.33.11:078][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVolImaging/resources/plugInfo.json' +[2025.10.15-22.33.11:078][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json' +[2025.10.15-22.33.11:079][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMtlx/resources/plugInfo.json' +[2025.10.15-22.33.11:080][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdx/resources/plugInfo.json' +[2025.10.15-22.33.11:080][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProc/resources/plugInfo.json' +[2025.10.15-22.33.11:081][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hio/resources/plugInfo.json' +[2025.10.15-22.33.11:081][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hgiGL/resources/plugInfo.json' +[2025.10.15-22.33.11:082][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json' +[2025.10.15-22.33.11:083][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json' +[2025.10.15-22.33.11:083][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProcImaging/resources/plugInfo.json' +[2025.10.15-22.33.11:084][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json' +[2025.10.15-22.33.11:084][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json' +[2025.10.15-22.33.11:085][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdrGlslfx/resources/plugInfo.json' +[2025.10.15-22.33.11:085][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json' +[2025.10.15-22.33.11:086][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRiPxrImaging/resources/plugInfo.json' +[2025.10.15-22.33.11:086][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json' +[2025.10.15-22.33.11:087][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShaders/resources/plugInfo.json' +[2025.10.15-22.33.11:087][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdAbc/resources/plugInfo.json' +[2025.10.15-22.33.11:088][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json' +[2025.10.15-22.33.11:089][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json' +[2025.10.15-22.33.11:090][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json' +[2025.10.15-22.33.11:091][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json' +[2025.10.15-22.33.11:091][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json' +[2025.10.15-22.33.11:178][ 0]LogCollectionManager: Loaded 0 collections in 0.001277 seconds +[2025.10.15-22.33.11:181][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal/Aura/Saved/Collections/' took 0.00s +[2025.10.15-22.33.11:183][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal/Aura/Content/Developers/Tsukiyomi/Collections/' took 0.00s +[2025.10.15-22.33.11:186][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal/Aura/Content/Collections/' took 0.00s +[2025.10.15-22.33.11:294][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error. +[2025.10.15-22.33.11:294][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png +[2025.10.15-22.33.11:297][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. +[2025.10.15-22.33.11:297][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png +[2025.10.15-22.33.11:297][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. +[2025.10.15-22.33.11:297][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png +[2025.10.15-22.33.11:335][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error. +[2025.10.15-22.33.11:335][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png +[2025.10.15-22.33.11:351][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.17.0-39599718 booting at 2025-10-15T22:33:11.350Z using C +[2025.10.15-22.33.11:351][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.26100.5074.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=Aura, ProductVersion=++UE5+Release-5.5-CL-40574608, IsServer=false, Flags=DisableOverlay] +[2025.10.15-22.33.11:351][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...) +[2025.10.15-22.33.11:351][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform +[2025.10.15-22.33.11:357][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it. +[2025.10.15-22.33.11:357][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00 +[2025.10.15-22.33.11:357][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online +[2025.10.15-22.33.11:357][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000193 +[2025.10.15-22.33.11:357][ 0]LogFab: Display: Logging in using persist +[2025.10.15-22.33.11:391][ 0]LogUObjectArray: 44630 objects as part of root set at end of initial load. +[2025.10.15-22.33.11:391][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2025.10.15-22.33.11:403][ 0]LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 37298 public script object entries (1007.74 KB) +[2025.10.15-22.33.11:403][ 0]LogStreaming: Display: AsyncLoading2 - Thread Started: false, IsInitialLoad: false +[2025.10.15-22.33.11:518][ 0]LogEngine: Initializing Engine... +[2025.10.15-22.33.11:520][ 0]LogStylusInput: Initializing StylusInput subsystem. +[2025.10.15-22.33.11:600][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll +[2025.10.15-22.33.11:621][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled +[2025.10.15-22.33.11:637][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2025.10.15-22.33.11:637][ 0]LogInit: Texture streaming: Enabled +[2025.10.15-22.33.11:659][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.5.4-40574608+++UE5+Release-5.5 +[2025.10.15-22.33.11:672][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2025.10.15-22.33.11:688][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2025.10.15-22.33.11:689][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2025.10.15-22.33.11:689][ 0]LogAudio: Display: Audio Device Manager Initialized +[2025.10.15-22.33.11:689][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2025.10.15-22.33.11:689][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2025.10.15-22.33.11:689][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2025.10.15-22.33.11:690][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2025.10.15-22.33.11:690][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2025.10.15-22.33.11:690][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 +[2025.10.15-22.33.11:690][ 0]LogAudioMixer: Display: Max Channels (voices): 32 +[2025.10.15-22.33.11:690][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2025.10.15-22.33.11:690][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2025.10.15-22.33.11:690][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2025.10.15-22.33.11:690][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2025.10.15-22.33.11:690][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2025.10.15-22.33.11:705][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2025.10.15-22.33.12:179][ 0]LogAudioMixer: Display: Using Audio Hardware Device PG42UQ (NVIDIA High Definition Audio) +[2025.10.15-22.33.12:180][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2025.10.15-22.33.12:182][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2025.10.15-22.33.12:182][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2025.10.15-22.33.12:182][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2025.10.15-22.33.12:182][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2025.10.15-22.33.12:184][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2025.10.15-22.33.12:184][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2025.10.15-22.33.12:184][ 0]LogInit: FAudioDevice initialized with ID 1. +[2025.10.15-22.33.12:185][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2025.10.15-22.33.12:185][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 +[2025.10.15-22.33.12:194][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2025.10.15-22.33.12:196][ 0]LogInit: Undo buffer set to 256 MB +[2025.10.15-22.33.12:196][ 0]LogInit: Transaction tracking system initialized +[2025.10.15-22.33.12:221][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded ../../../../Aura/Saved/SourceControl/UncontrolledChangelists.json +[2025.10.15-22.33.12:310][ 0]LogConfig: Branch 'LocalizationServiceSettings' had been unloaded. Reloading on-demand took 0.62ms +[2025.10.15-22.33.12:313][ 0]LocalizationService: Localization service is disabled +[2025.10.15-22.33.12:329][ 0]LogTimingProfiler: Initialize +[2025.10.15-22.33.12:329][ 0]LogTimingProfiler: OnSessionChanged +[2025.10.15-22.33.12:330][ 0]LoadingProfiler: Initialize +[2025.10.15-22.33.12:330][ 0]LoadingProfiler: OnSessionChanged +[2025.10.15-22.33.12:330][ 0]LogNetworkingProfiler: Initialize +[2025.10.15-22.33.12:330][ 0]LogNetworkingProfiler: OnSessionChanged +[2025.10.15-22.33.12:330][ 0]LogMemoryProfiler: Initialize +[2025.10.15-22.33.12:330][ 0]LogMemoryProfiler: OnSessionChanged +[2025.10.15-22.33.12:553][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal/Aura/Content/' took 0.02s +[2025.10.15-22.33.12:570][ 0]LogNNEDenoiser: Ray Tracing is not enabled, therefore NNEDenoiser is not registered! +[2025.10.15-22.33.12:571][ 0]LogPython: Using Python 3.11.8 +[2025.10.15-22.33.13:487][ 0]LogPython: Display: No enabled plugins with python dependencies found, skipping +[2025.10.15-22.33.13:541][ 0]LogStreaming: Warning: Failed to read file 'Common/Selector.png' error. +[2025.10.15-22.33.13:541][ 0]LogSlate: Could not find file for Slate resource: Common/Selector.png +[2025.10.15-22.33.13:609][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2025.10.15-22.33.13:734][ 0]LogEditorDataStorage: Initializing +[2025.10.15-22.33.13:735][ 0]LogEditorDataStorage: Initialized +[2025.10.15-22.33.13:748][ 0]LogGameplayAbilityAudit: Selected GameplayAbilityAuditRow as the best Gameplay Ability Audit Functionality +[2025.10.15-22.33.13:764][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2025.10.15-22.33.13:767][ 0]SourceControl: Revision control is disabled +[2025.10.15-22.33.13:767][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 10.962 +[2025.10.15-22.33.13:768][ 0]Cmd: MAP LOAD FILE="../../../../Aura/Content/Maps/StartupMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 +[2025.10.15-22.33.13:770][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2025.10.15-22.33.13:770][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2025.10.15-22.33.13:780][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2025.10.15-22.33.13:782][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2025.10.15-22.33.13:817][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete +[2025.10.15-22.33.14:210][ 0]LogMetaSound: Display: Resave recommended: Asset 'sfx_Footsteps' at '/Game/Assets/Sounds/FootSteps/sfx_Footsteps.sfx_Footsteps' successfully migrated editor data in target document version 'v1.12'. +[2025.10.15-22.33.14:321][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_BaseColor.Spear_low_M_Spear_BaseColor has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. +[2025.10.15-22.33.14:321][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_BaseColor.Spear_low_M_Spear_BaseColor has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. +[2025.10.15-22.33.14:321][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_BaseColor.Spear_low_M_Spear_BaseColor has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. +[2025.10.15-22.33.14:321][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_BaseColor.Spear_low_M_Spear_BaseColor has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. +[2025.10.15-22.33.14:321][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_Normal.Spear_low_M_Spear_Normal has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. +[2025.10.15-22.33.14:322][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_Normal.Spear_low_M_Spear_Normal has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. +[2025.10.15-22.33.14:322][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_Normal.Spear_low_M_Spear_Normal has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. +[2025.10.15-22.33.14:322][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_Normal.Spear_low_M_Spear_Normal has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. +[2025.10.15-22.33.14:322][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_OcclusionRoughnessMetallic.Spear_low_M_Spear_OcclusionRoughnessMetallic has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. +[2025.10.15-22.33.14:322][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_OcclusionRoughnessMetallic.Spear_low_M_Spear_OcclusionRoughnessMetallic has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. +[2025.10.15-22.33.14:322][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_OcclusionRoughnessMetallic.Spear_low_M_Spear_OcclusionRoughnessMetallic has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. +[2025.10.15-22.33.14:322][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_OcclusionRoughnessMetallic.Spear_low_M_Spear_OcclusionRoughnessMetallic has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. +[2025.10.15-22.33.14:348][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll +[2025.10.15-22.33.14:522][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'StartupMap'. +[2025.10.15-22.33.14:522][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world StartupMap +[2025.10.15-22.33.14:571][ 0]LogAssetRegistry: Display: Asset registry cache written as 36.8 MiB to ../../../../Aura/Intermediate/CachedAssetRegistry_*.bin +[2025.10.15-22.33.14:581][ 0]LogStats: UGameplayCueManager::InitializeEditorObjectLibrary - 0.003 s +[2025.10.15-22.33.14:581][ 0]LogAbilitySystem: Warning: No GameplayCueNotifyPaths were specified in DefaultGame.ini under [/Script/GameplayAbilities.AbilitySystemGlobals]. Falling back to using all of /Game/. This may be slow on large projects. Consider specifying which paths are to be searched. +[2025.10.15-22.33.14:608][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2025.10.15-22.33.14:622][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms +[2025.10.15-22.33.14:623][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2025.10.15-22.33.14:623][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.056ms to complete. +[2025.10.15-22.33.14:630][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 11.824 +[2025.10.15-22.33.14:775][ 0]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance +[2025.10.15-22.33.14:836][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2025.10.15-22.33.14:874][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2025.10.15-22.33.14:910][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2025.10.15-22.33.14:945][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2025.10.15-22.33.14:971][ 0]LogPakFile: Initializing PakPlatformFile +[2025.10.15-22.33.14:971][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2025.10.15-22.33.14:972][ 0]LogPakFile: Initializing PakPlatformFile +[2025.10.15-22.33.14:972][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2025.10.15-22.33.14:973][ 0]LogPakFile: Initializing PakPlatformFile +[2025.10.15-22.33.14:973][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2025.10.15-22.33.14:973][ 0]LogPakFile: Initializing PakPlatformFile +[2025.10.15-22.33.14:974][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2025.10.15-22.33.14:974][ 0]LogPakFile: Initializing PakPlatformFile +[2025.10.15-22.33.14:975][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2025.10.15-22.33.14:975][ 0]LogPakFile: Initializing PakPlatformFile +[2025.10.15-22.33.14:975][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2025.10.15-22.33.14:976][ 0]LogPakFile: Initializing PakPlatformFile +[2025.10.15-22.33.14:976][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2025.10.15-22.33.14:976][ 0]LogPakFile: Initializing PakPlatformFile +[2025.10.15-22.33.14:977][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2025.10.15-22.33.14:977][ 0]LogPakFile: Initializing PakPlatformFile +[2025.10.15-22.33.14:978][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2025.10.15-22.33.14:978][ 0]LogPakFile: Initializing PakPlatformFile +[2025.10.15-22.33.14:979][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2025.10.15-22.33.15:143][ 0]LogSlate: Took 0.000142 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2025.10.15-22.33.15:310][ 0]LogTurnkeySupport: Turnkey Device: Win64@Reiteration: (Name=Reiteration, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.26100.0, Flags="Device_InstallSoftwareValid") +[2025.10.15-22.33.15:340][ 0]LogSlate: Took 0.000261 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2025.10.15-22.33.15:343][ 0]LogSlate: Took 0.000237 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2025.10.15-22.33.15:345][ 0]LogSlate: Took 0.000239 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2025.10.15-22.33.15:411][ 0]LogSlate: Took 0.000358 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2025.10.15-22.33.15:625][ 0]LogStall: Startup... +[2025.10.15-22.33.15:630][ 0]LogStall: Startup complete. +[2025.10.15-22.33.15:639][ 0]LogLoad: (Engine Initialization) Total time: 12.83 seconds +[2025.10.15-22.33.15:802][ 0]LogAssetRegistry: AssetRegistryGather time 0.1167s: AssetDataDiscovery 0.0432s, AssetDataGather 0.0134s, StoreResults 0.0601s. Wall time 8.5530s. + NumCachedDirectories 0. NumUncachedDirectories 1706. NumCachedFiles 8030. NumUncachedFiles 4. + BackgroundTickInterruptions 14. +[2025.10.15-22.33.15:805][ 0]LogStats: UGameplayCueManager::InitializeEditorObjectLibrary - 0.001 s +[2025.10.15-22.33.15:819][ 0]LogSourceControl: Uncontrolled asset enumeration started... +[2025.10.15-22.33.15:819][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects) +[2025.10.15-22.33.15:821][ 0]LogContentStreaming: Texture pool size now 1000 MB +[2025.10.15-22.33.15:821][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000" +[2025.10.15-22.33.15:840][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_OcclusionRoughnessMetallic.Spear_low_M_Spear_OcclusionRoughnessMetallic has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. +[2025.10.15-22.33.15:840][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_OcclusionRoughnessMetallic.Spear_low_M_Spear_OcclusionRoughnessMetallic has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. +[2025.10.15-22.33.15:840][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_Normal.Spear_low_M_Spear_Normal has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. +[2025.10.15-22.33.15:840][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_Normal.Spear_low_M_Spear_Normal has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. +[2025.10.15-22.33.15:840][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_BaseColor.Spear_low_M_Spear_BaseColor has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. +[2025.10.15-22.33.15:840][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_BaseColor.Spear_low_M_Spear_BaseColor has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. +[2025.10.15-22.33.15:880][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2025.10.15-22.33.15:883][ 0]LogPython: Display: Running start-up script E:/Unreal/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started... +[2025.10.15-22.33.15:932][ 0]LogPython: registering -[2025.10.15-19.01.14:172][ 0]LogPython: Display: Running start-up script E:/Unreal/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 51.999 ms -[2025.10.15-19.01.14:221][ 1]LogSourceControl: Uncontrolled asset enumeration finished in 0.199946 seconds (Found 8008 uncontrolled assets) -[2025.10.15-19.01.14:434][ 3]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 4.857842 -[2025.10.15-19.01.14:435][ 3]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1]. -[2025.10.15-19.01.14:437][ 3]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 4.894941 -[2025.10.15-19.01.15:531][ 9]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...) -[2025.10.15-19.01.16:158][ 11]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 6.291871 -[2025.10.15-19.01.16:161][ 11]LogEOSSDK: LogEOS: SDK Config Data - Watermark: -227189215 -[2025.10.15-19.01.16:161][ 11]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 6.291871, Update Interval: 337.224640 -[2025.10.15-19.01.17:158][ 14]LogEOSSDK: LogEOSAuth: UpdateUserAuthToken: User ClientId: xyz...459 AccountId: 598...e55 Access[Expires: 2025.10.15-21.01.16 Remaining: 7200.81] Refresh[Expires: 2026-04-13T16:20:20.396Z Remaining: 15542344.40] State: Valid -[2025.10.15-19.01.17:492][ 15]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Received FUserAuthToken -[2025.10.15-19.01.18:492][ 18]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Login complete: EOS_Success -[2025.10.15-19.01.18:492][ 18]LogFab: Display: User logged in -[2025.10.15-19.01.18:492][ 18]LogFab: Display: User client id: xyza7891REBVsEqSJRRNXmlS7EQHM459 -[2025.10.15-19.01.19:159][ 20]LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[Friend], OperationName=[GetBlockList], Url=[], HttpStatus=[403], ErrorCode=[errors.com.epicgames.common.insufficient_scopes], NumericErrorCode=[1056], ErrorMessage=[Insufficient access scopes. Expected: [friends_list]], CorrId=[EOS-wOQ4uFgm40CPVzzor__1jw-vEyzoToedE6785NizMFtcQ] -[2025.10.15-19.01.54:350][276]LogSlate: Took 0.000268 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) -[2025.10.15-19.01.54:379][276]LogSlate: Took 0.000241 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) -[2025.10.15-19.02.05:722][859]LogSlate: Window 'Pick Class For Data Asset Instance' being destroyed -[2025.10.15-19.02.05:728][859]LogContentBrowser: Deferred new asset file creation: NewDataAsset -[2025.10.15-19.02.05:732][859]LogContentBrowser: Creating deferred item: NewDataAsset -[2025.10.15-19.02.05:749][861]LogContentBrowser: Renaming the item being created (Deferred Item: NewDataAsset). -[2025.10.15-19.02.11:219][415]LogContentBrowser: Attempting asset rename: NewDataAsset -> DA_AttributeInfo -[2025.10.15-19.02.11:219][415]LogContentBrowser: End creating deferred item NewDataAsset -[2025.10.15-19.02.12:699][565]LogAssetEditorSubsystem: Opening Asset editor for AttributeInfo /Game/Blueprints/AbilitySystem/Data/DA_AttributeInfo.DA_AttributeInfo -[2025.10.15-19.03.04:474][296]LogDerivedDataCache: C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB. -[2025.10.15-19.06.53:079][540]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 343.541626 -[2025.10.15-19.06.53:196][547]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change -[2025.10.15-19.06.53:196][547]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 343.641754, Update Interval: 326.481506 -[2025.10.15-19.09.31:434][ 5]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2025.10.15-19.09.31:503][ 5]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/AbilitySystem/Data/DA_AttributeInfo] ([1] browsable assets)... -[2025.10.15-19.09.31:503][ 5]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/AbilitySystem/Data/DA_AttributeInfo] -[2025.10.15-19.09.31:503][ 5]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/AbilitySystem/Data/DA_AttributeInfo" FILE="../../../../Aura/Content/Blueprints/AbilitySystem/Data/DA_AttributeInfo.uasset" SILENT=true -[2025.10.15-19.09.31:506][ 5]LogSavePackage: Moving output files for package: /Game/Blueprints/AbilitySystem/Data/DA_AttributeInfo -[2025.10.15-19.09.31:506][ 5]LogSavePackage: Moving '../../../../Aura/Saved/DA_AttributeInfoDA4C06604A4A2226649D5898FAE79A5F.tmp' to '../../../../Aura/Content/Blueprints/AbilitySystem/Data/DA_AttributeInfo.uasset' -[2025.10.15-19.09.31:512][ 5]LogFileHelpers: InternalPromptForCheckoutAndSave took 78.539 ms -[2025.10.15-19.09.31:559][ 5]LogContentValidation: Display: Starting to validate 1 assets -[2025.10.15-19.09.31:559][ 5]LogContentValidation: Enabled validators: -[2025.10.15-19.09.31:559][ 5]LogContentValidation: /Script/DataValidation.EditorValidator_Material -[2025.10.15-19.09.31:560][ 5]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator -[2025.10.15-19.09.31:560][ 5]LogContentValidation: /Script/DataValidation.EditorValidator_Localization -[2025.10.15-19.09.31:560][ 5]LogContentValidation: /Script/DataValidation.PackageFileValidator -[2025.10.15-19.09.31:560][ 5]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator -[2025.10.15-19.09.31:560][ 5]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator -[2025.10.15-19.09.31:560][ 5]AssetCheck: /Game/Blueprints/AbilitySystem/Data/DA_AttributeInfo Validating asset -[2025.10.15-19.09.52:803][692]LogSlate: Window 'Pick Parent Class' being destroyed -[2025.10.15-19.10.24:883][149]LogSlate: Window 'Pick Parent Class' being destroyed -[2025.10.15-19.10.24:975][154]LogRHI: Error: GpuProfiler's scratch buffer is out of space for this frame (current size : 32 kB). Dropping this frame. The size can be increased dynamically with the console variable r.GpuProfilerMaxEventBufferSizeKB -[2025.10.15-19.10.44:976][145]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/UI/WidgetController/BP_OverlayWidgetController.BP_OverlayWidgetController -[2025.10.15-19.10.44:977][145]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_0 -[2025.10.15-19.10.45:057][145]LogStreaming: Display: FlushAsyncLoading(339): 1 QueuedPackages, 0 AsyncPackages -[2025.10.15-19.11.21:954][464]LogSlate: Window 'Pick Parent Class' being destroyed -[2025.10.15-19.11.21:960][464]LogContentBrowser: Deferred new asset file creation: NewBlueprint -[2025.10.15-19.11.21:966][464]LogContentBrowser: Creating deferred item: NewBlueprint -[2025.10.15-19.11.21:976][465]LogContentBrowser: Renaming the item being created (Deferred Item: NewBlueprint). -[2025.10.15-19.11.25:803][849]LogContentBrowser: Attempting asset rename: NewBlueprint -> NewBlueprint -[2025.10.15-19.11.25:808][849]LogContentBrowser: End creating deferred item NewBlueprint -[2025.10.15-19.11.28:429][ 59]LogUObjectHash: Compacting FUObjectHashTables data took 0.73ms -[2025.10.15-19.11.29:645][ 59]LogSlate: Window 'Delete Assets' being destroyed -[2025.10.15-19.11.29:662][ 59]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms -[2025.10.15-19.11.29:671][ 59]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms -[2025.10.15-19.11.29:682][ 59]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms -[2025.10.15-19.11.36:597][680]LogToolMenus: Warning: Menu item not found: 'Rename' for insert: 'BatchRenameObject' -[2025.10.15-19.11.38:691][844]LogSlate: Took 0.000211 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) -[2025.10.15-19.11.56:264][313]LogSlate: Window 'Message' being destroyed -[2025.10.15-19.11.56:268][313]Message dialog closed, result: Yes, title: Message, text: Successfully added class 'AttributeMenuWidgetController', however you must recompile the 'Aura' module before it will appear in the Content Browser. - -Would you like to edit the code now? -[2025.10.15-19.11.56:290][313]LogSlate: Window 'Add C++ Class' being destroyed -[2025.10.15-19.12.22:974][399]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 673.436340 -[2025.10.15-19.12.23:974][402]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change -[2025.10.15-19.12.23:974][402]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 674.103149, Update Interval: 320.059814 -[2025.10.15-19.17.51:662][720]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1002.123840 -[2025.10.15-19.17.52:662][723]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change -[2025.10.15-19.17.52:662][723]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1002.790344, Update Interval: 337.722717 -[2025.10.15-19.23.46:340][784]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1356.801392 -[2025.10.15-19.23.47:340][787]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change -[2025.10.15-19.23.47:340][787]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1357.468262, Update Interval: 304.581451 -[2025.10.15-19.29.22:015][791]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1692.475342 -[2025.10.15-19.29.23:015][794]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change -[2025.10.15-19.29.23:015][794]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1693.142334, Update Interval: 336.365845 -[2025.10.15-19.35.46:358][944]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2076.816650 -[2025.10.15-19.35.47:358][947]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change -[2025.10.15-19.35.47:358][947]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2077.483398, Update Interval: 343.675659 +[2025.10.15-22.33.15:942][ 0]LogPython: Display: Running start-up script E:/Unreal/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 58.834 ms +[2025.10.15-22.33.16:021][ 1]LogSourceControl: Uncontrolled asset enumeration finished in 0.202292 seconds (Found 8010 uncontrolled assets) +[2025.10.15-22.33.16:228][ 3]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 4.819434 +[2025.10.15-22.33.16:229][ 3]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1]. +[2025.10.15-22.33.16:231][ 3]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 4.870224 +[2025.10.15-22.33.16:978][ 9]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/Blueprints/UI/AttributemMenu/WBP_Att_Menu.WBP_Att_Menu +[2025.10.15-22.33.16:978][ 9]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_0 +[2025.10.15-22.33.16:984][ 9]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_1 +[2025.10.15-22.33.16:991][ 9]LogSlate: Warning: The command 'UMGEditor.OpenAnimDrawer' has the same default chord as 'EditorViewport.Next' [Ctrl+Shift+Space Bar] +[2025.10.15-22.33.17:021][ 9]LogStreaming: Display: FlushAsyncLoading(339): 1 QueuedPackages, 0 AsyncPackages +[2025.10.15-22.33.17:931][ 10]LogSlate: Took 0.000281 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) +[2025.10.15-22.33.17:935][ 10]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find SlateColor 'Foreground'.' +[2025.10.15-22.33.17:936][ 10]LogSlate: Took 0.000214 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2025.10.15-22.33.17:972][ 10]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...) +[2025.10.15-22.33.18:055][ 16]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 6.689683 +[2025.10.15-22.33.18:057][ 16]LogEOSSDK: LogEOS: SDK Config Data - Watermark: -227189215 +[2025.10.15-22.33.18:057][ 16]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 6.689683, Update Interval: 316.663116 +[2025.10.15-22.33.18:164][ 29]LogEOSSDK: LogEOSAuth: UpdateUserAuthToken: User ClientId: xyz...459 AccountId: 598...e55 Access[Expires: 2025.10.16-00.33.18 Remaining: 7200.54] Refresh[Expires: 2026-04-13T16:20:20.396Z Remaining: 15529622.40] State: Valid +[2025.10.15-22.33.18:172][ 30]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Received FUserAuthToken +[2025.10.15-22.33.18:271][ 42]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Login complete: EOS_Success +[2025.10.15-22.33.18:271][ 42]LogFab: Display: User logged in +[2025.10.15-22.33.18:271][ 42]LogFab: Display: User client id: xyza7891REBVsEqSJRRNXmlS7EQHM459 +[2025.10.15-22.33.18:347][ 51]LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[Friend], OperationName=[GetBlockList], Url=[], HttpStatus=[403], ErrorCode=[errors.com.epicgames.common.insufficient_scopes], NumericErrorCode=[1056], ErrorMessage=[Insufficient access scopes. Expected: [friends_list]], CorrId=[EOS-rvv_jYk_TECr0C23RVCdcQ-RiP3ID5c7UOC7FR9yuXRgg] +[2025.10.15-22.33.29:666][310]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2025.10.15-22.33.29:676][310]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2025.10.15-22.33.29:681][310]LogOnline: OSS: Created online subsystem instance for: NULL +[2025.10.15-22.33.29:681][310]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] +[2025.10.15-22.33.29:681][310]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_StartupMap +[2025.10.15-22.33.29:688][310]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006856s) +[2025.10.15-22.33.29:688][310]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/StartupMap.StartupMap to /Game/Maps/UEDPIE_0_StartupMap.StartupMap (0.007033s) +[2025.10.15-22.33.29:746][310]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms +[2025.10.15-22.33.29:748][310]LogChaosDD: Creating Chaos Debug Draw Scene for world StartupMap +[2025.10.15-22.33.29:750][310]LogPlayLevel: PIE: World Init took: (0.001524s) +[2025.10.15-22.33.29:750][310]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True +[2025.10.15-22.33.29:750][310]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2025.10.15-22.33.29:751][310]LogAudioMixer: Display: Sample Rate: 48000 +[2025.10.15-22.33.29:751][310]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2025.10.15-22.33.29:751][310]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2025.10.15-22.33.29:751][310]LogAudioMixer: Display: Number of buffers to queue: 1 +[2025.10.15-22.33.29:751][310]LogAudioMixer: Display: Max Channels (voices): 32 +[2025.10.15-22.33.29:751][310]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2025.10.15-22.33.29:751][310]LogAudio: Display: AudioDevice MaxSources: 32 +[2025.10.15-22.33.29:751][310]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2025.10.15-22.33.29:751][310]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2025.10.15-22.33.29:751][310]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2025.10.15-22.33.29:753][310]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2025.10.15-22.33.29:788][310]LogAudioMixer: Display: Using Audio Hardware Device PG42UQ (NVIDIA High Definition Audio) +[2025.10.15-22.33.29:788][310]LogAudioMixer: Display: Initializing Sound Submixes... +[2025.10.15-22.33.29:788][310]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2025.10.15-22.33.29:789][310]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2025.10.15-22.33.29:789][310]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 +[2025.10.15-22.33.29:789][310]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2 +[2025.10.15-22.33.29:792][310]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 +[2025.10.15-22.33.29:792][310]LogInit: FAudioDevice initialized with ID 2. +[2025.10.15-22.33.29:792][310]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 +[2025.10.15-22.33.29:792][310]LogAudio: Display: Audio Device (ID: 2) registered with world 'StartupMap'. +[2025.10.15-22.33.29:792][310]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2 +[2025.10.15-22.33.29:795][310]LogLoad: Game class is 'BP_AuraGameMode_C' +[2025.10.15-22.33.29:799][310]LogWorld: Bringing World /Game/Maps/UEDPIE_0_StartupMap.StartupMap up for play (max tick rate 0) at 2025.10.15-18.33.29 +[2025.10.15-22.33.29:801][310]LogWorld: Bringing up level for play took: 0.005848 +[2025.10.15-22.33.29:804][310]LogOnline: OSS: Created online subsystem instance for: :Context_3 +[2025.10.15-22.33.29:808][310]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock +[2025.10.15-22.33.29:808][310]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CaptureDuringMouseDown +[2025.10.15-22.33.29:809][310]PIE: Server logged in +[2025.10.15-22.33.29:810][310]PIE: Play in editor total start time 0.134 seconds. +[2025.10.15-22.33.34:319][740]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2025.10.15-22.33.34:319][740]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_StartupMap +[2025.10.15-22.33.34:319][740]LogWorld: UWorld::CleanupWorld for StartupMap, bSessionEnded=true, bCleanupResources=true +[2025.10.15-22.33.34:320][740]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2025.10.15-22.33.34:323][740]LogPlayLevel: Display: Shutting down PIE online subsystems +[2025.10.15-22.33.34:328][740]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2025.10.15-22.33.34:346][740]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2025.10.15-22.33.34:346][740]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2 +[2025.10.15-22.33.34:346][740]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2025.10.15-22.33.34:348][740]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2025.10.15-22.33.34:356][740]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms +[2025.10.15-22.33.34:391][741]LogPlayLevel: Display: Destroying online subsystem :Context_3 +[2025.10.15-22.33.36:566][953]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2025.10.15-22.33.36:575][953]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2025.10.15-22.33.36:576][953]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_StartupMap +[2025.10.15-22.33.36:581][953]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005020s) +[2025.10.15-22.33.36:581][953]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/StartupMap.StartupMap to /Game/Maps/UEDPIE_0_StartupMap.StartupMap (0.005204s) +[2025.10.15-22.33.36:597][953]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms +[2025.10.15-22.33.36:600][953]LogChaosDD: Creating Chaos Debug Draw Scene for world StartupMap +[2025.10.15-22.33.36:601][953]LogPlayLevel: PIE: World Init took: (0.001498s) +[2025.10.15-22.33.36:602][953]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True +[2025.10.15-22.33.36:602][953]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2025.10.15-22.33.36:602][953]LogAudioMixer: Display: Sample Rate: 48000 +[2025.10.15-22.33.36:602][953]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2025.10.15-22.33.36:602][953]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2025.10.15-22.33.36:602][953]LogAudioMixer: Display: Number of buffers to queue: 1 +[2025.10.15-22.33.36:602][953]LogAudioMixer: Display: Max Channels (voices): 32 +[2025.10.15-22.33.36:602][953]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2025.10.15-22.33.36:602][953]LogAudio: Display: AudioDevice MaxSources: 32 +[2025.10.15-22.33.36:603][953]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2025.10.15-22.33.36:603][953]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2025.10.15-22.33.36:603][953]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2025.10.15-22.33.36:605][953]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2025.10.15-22.33.36:640][953]LogAudioMixer: Display: Using Audio Hardware Device PG42UQ (NVIDIA High Definition Audio) +[2025.10.15-22.33.36:640][953]LogAudioMixer: Display: Initializing Sound Submixes... +[2025.10.15-22.33.36:640][953]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2025.10.15-22.33.36:640][953]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2025.10.15-22.33.36:641][953]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3 +[2025.10.15-22.33.36:641][953]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=3 +[2025.10.15-22.33.36:644][953]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3 +[2025.10.15-22.33.36:645][953]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3 +[2025.10.15-22.33.36:645][953]LogInit: FAudioDevice initialized with ID 3. +[2025.10.15-22.33.36:645][953]LogAudio: Display: Audio Device (ID: 3) registered with world 'StartupMap'. +[2025.10.15-22.33.36:645][953]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3 +[2025.10.15-22.33.36:686][953]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2025.10.15-22.33.36:686][953]LogLoad: Game class is 'BP_AuraGameMode_C' +[2025.10.15-22.33.36:692][953]LogWorld: Bringing World /Game/Maps/UEDPIE_0_StartupMap.StartupMap up for play (max tick rate 0) at 2025.10.15-18.33.36 +[2025.10.15-22.33.36:693][953]LogWorld: Bringing up level for play took: 0.006555 +[2025.10.15-22.33.36:696][953]LogOnline: OSS: Created online subsystem instance for: :Context_4 +[2025.10.15-22.33.36:700][953]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock +[2025.10.15-22.33.36:700][953]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CaptureDuringMouseDown +[2025.10.15-22.33.36:702][953]PIE: Server logged in +[2025.10.15-22.33.36:703][953]PIE: Play in editor total start time 0.128 seconds. +[2025.10.15-22.34.13:749][384]LogMetaSound: Display: Auto-Updating '/Game/Assets/Sounds/FootSteps/sfx_Footsteps.sfx_Footsteps' node class 'UE.Wave Player.Stereo (v1.0)': Interface change detected. +[2025.10.15-22.34.27:150][274]Cmd: ShowDebug AbilitySystem +[2025.10.15-22.34.27:159][274]LogSlate: Took 0.000240 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2025.10.15-22.34.44:208][339]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2025.10.15-22.34.44:208][339]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_StartupMap +[2025.10.15-22.34.44:208][339]LogSlate: Window 'Aura Preview [NetMode: Standalone 0] (64-bit/PC D3D SM6)' being destroyed +[2025.10.15-22.34.44:219][339]LogWorld: UWorld::CleanupWorld for StartupMap, bSessionEnded=true, bCleanupResources=true +[2025.10.15-22.34.44:220][339]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2025.10.15-22.34.44:223][339]LogPlayLevel: Display: Shutting down PIE online subsystems +[2025.10.15-22.34.44:228][339]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2025.10.15-22.34.44:247][339]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3 +[2025.10.15-22.34.44:247][339]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 +[2025.10.15-22.34.44:249][339]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 +[2025.10.15-22.34.44:268][339]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms +[2025.10.15-22.34.44:291][340]LogPlayLevel: Display: Destroying online subsystem :Context_4 +[2025.10.15-22.34.46:230][561]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2025.10.15-22.34.46:242][561]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2025.10.15-22.34.46:242][561]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_StartupMap +[2025.10.15-22.34.46:247][561]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004979s) +[2025.10.15-22.34.46:247][561]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/StartupMap.StartupMap to /Game/Maps/UEDPIE_0_StartupMap.StartupMap (0.005150s) +[2025.10.15-22.34.46:266][561]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms +[2025.10.15-22.34.46:267][561]LogChaosDD: Creating Chaos Debug Draw Scene for world StartupMap +[2025.10.15-22.34.46:268][561]LogPlayLevel: PIE: World Init took: (0.001411s) +[2025.10.15-22.34.46:269][561]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True +[2025.10.15-22.34.46:269][561]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2025.10.15-22.34.46:269][561]LogAudioMixer: Display: Sample Rate: 48000 +[2025.10.15-22.34.46:269][561]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2025.10.15-22.34.46:270][561]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2025.10.15-22.34.46:270][561]LogAudioMixer: Display: Number of buffers to queue: 1 +[2025.10.15-22.34.46:270][561]LogAudioMixer: Display: Max Channels (voices): 32 +[2025.10.15-22.34.46:270][561]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2025.10.15-22.34.46:270][561]LogAudio: Display: AudioDevice MaxSources: 32 +[2025.10.15-22.34.46:270][561]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2025.10.15-22.34.46:270][561]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2025.10.15-22.34.46:270][561]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2025.10.15-22.34.46:272][561]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2025.10.15-22.34.46:306][561]LogAudioMixer: Display: Using Audio Hardware Device PG42UQ (NVIDIA High Definition Audio) +[2025.10.15-22.34.46:307][561]LogAudioMixer: Display: Initializing Sound Submixes... +[2025.10.15-22.34.46:307][561]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2025.10.15-22.34.46:307][561]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2025.10.15-22.34.46:307][561]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4 +[2025.10.15-22.34.46:307][561]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=4 +[2025.10.15-22.34.46:310][561]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4 +[2025.10.15-22.34.46:310][561]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4 +[2025.10.15-22.34.46:311][561]LogInit: FAudioDevice initialized with ID 4. +[2025.10.15-22.34.46:311][561]LogAudio: Display: Audio Device (ID: 4) registered with world 'StartupMap'. +[2025.10.15-22.34.46:311][561]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4 +[2025.10.15-22.34.46:354][561]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2025.10.15-22.34.46:354][561]LogLoad: Game class is 'BP_AuraGameMode_C' +[2025.10.15-22.34.46:359][561]LogWorld: Bringing World /Game/Maps/UEDPIE_0_StartupMap.StartupMap up for play (max tick rate 0) at 2025.10.15-18.34.46 +[2025.10.15-22.34.46:360][561]LogWorld: Bringing up level for play took: 0.006318 +[2025.10.15-22.34.46:363][561]LogOnline: OSS: Created online subsystem instance for: :Context_5 +[2025.10.15-22.34.46:367][561]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock +[2025.10.15-22.34.46:367][561]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CaptureDuringMouseDown +[2025.10.15-22.34.46:369][561]PIE: Server logged in +[2025.10.15-22.34.46:370][561]PIE: Play in editor total start time 0.129 seconds. +[2025.10.15-22.35.06:226][883]LogDerivedDataCache: C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB. +[2025.10.15-22.35.40:968][170]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2025.10.15-22.35.40:968][170]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_StartupMap +[2025.10.15-22.35.40:968][170]LogSlate: Window 'Aura Preview [NetMode: Standalone 0] (64-bit/PC D3D SM6)' being destroyed +[2025.10.15-22.35.40:981][170]LogWorld: UWorld::CleanupWorld for StartupMap, bSessionEnded=true, bCleanupResources=true +[2025.10.15-22.35.40:982][170]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2025.10.15-22.35.40:984][170]LogPlayLevel: Display: Shutting down PIE online subsystems +[2025.10.15-22.35.40:990][170]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2025.10.15-22.35.41:006][170]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 4 +[2025.10.15-22.35.41:006][170]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 +[2025.10.15-22.35.41:008][170]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 +[2025.10.15-22.35.41:016][170]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms +[2025.10.15-22.35.41:037][171]LogPlayLevel: Display: Destroying online subsystem :Context_5 +[2025.10.15-22.36.44:655][453]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2025.10.15-22.36.44:665][453]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2025.10.15-22.36.44:666][453]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_StartupMap +[2025.10.15-22.36.44:671][453]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004927s) +[2025.10.15-22.36.44:671][453]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/StartupMap.StartupMap to /Game/Maps/UEDPIE_0_StartupMap.StartupMap (0.005088s) +[2025.10.15-22.36.44:688][453]LogUObjectHash: Compacting FUObjectHashTables data took 1.17ms +[2025.10.15-22.36.44:691][453]LogChaosDD: Creating Chaos Debug Draw Scene for world StartupMap +[2025.10.15-22.36.44:692][453]LogPlayLevel: PIE: World Init took: (0.001314s) +[2025.10.15-22.36.44:693][453]LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True +[2025.10.15-22.36.44:693][453]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2025.10.15-22.36.44:693][453]LogAudioMixer: Display: Sample Rate: 48000 +[2025.10.15-22.36.44:693][453]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2025.10.15-22.36.44:693][453]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2025.10.15-22.36.44:693][453]LogAudioMixer: Display: Number of buffers to queue: 1 +[2025.10.15-22.36.44:693][453]LogAudioMixer: Display: Max Channels (voices): 32 +[2025.10.15-22.36.44:693][453]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2025.10.15-22.36.44:693][453]LogAudio: Display: AudioDevice MaxSources: 32 +[2025.10.15-22.36.44:693][453]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2025.10.15-22.36.44:693][453]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2025.10.15-22.36.44:694][453]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2025.10.15-22.36.44:696][453]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2025.10.15-22.36.44:731][453]LogAudioMixer: Display: Using Audio Hardware Device PG42UQ (NVIDIA High Definition Audio) +[2025.10.15-22.36.44:732][453]LogAudioMixer: Display: Initializing Sound Submixes... +[2025.10.15-22.36.44:732][453]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2025.10.15-22.36.44:732][453]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2025.10.15-22.36.44:732][453]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=5 +[2025.10.15-22.36.44:732][453]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=5 +[2025.10.15-22.36.44:735][453]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=5 +[2025.10.15-22.36.44:735][453]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=5 +[2025.10.15-22.36.44:735][453]LogInit: FAudioDevice initialized with ID 5. +[2025.10.15-22.36.44:735][453]LogAudio: Display: Audio Device (ID: 5) registered with world 'StartupMap'. +[2025.10.15-22.36.44:735][453]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 5 +[2025.10.15-22.36.44:738][453]LogLoad: Game class is 'BP_AuraGameMode_C' +[2025.10.15-22.36.44:742][453]LogWorld: Bringing World /Game/Maps/UEDPIE_0_StartupMap.StartupMap up for play (max tick rate 0) at 2025.10.15-18.36.44 +[2025.10.15-22.36.44:744][453]LogWorld: Bringing up level for play took: 0.005472 +[2025.10.15-22.36.44:746][453]LogOnline: OSS: Created online subsystem instance for: :Context_6 +[2025.10.15-22.36.44:749][453]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock +[2025.10.15-22.36.44:749][453]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CaptureDuringMouseDown +[2025.10.15-22.36.44:750][453]PIE: Server logged in +[2025.10.15-22.36.44:752][453]PIE: Play in editor total start time 0.086 seconds. +[2025.10.15-22.36.51:767][173]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2025.10.15-22.36.51:768][173]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_StartupMap +[2025.10.15-22.36.51:768][173]LogWorld: UWorld::CleanupWorld for StartupMap, bSessionEnded=true, bCleanupResources=true +[2025.10.15-22.36.51:769][173]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2025.10.15-22.36.51:772][173]LogPlayLevel: Display: Shutting down PIE online subsystems +[2025.10.15-22.36.51:777][173]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2025.10.15-22.36.51:795][173]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2025.10.15-22.36.51:796][173]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 5 +[2025.10.15-22.36.51:797][173]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5 +[2025.10.15-22.36.51:799][173]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5 +[2025.10.15-22.36.51:806][173]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms +[2025.10.15-22.36.51:859][174]LogPlayLevel: Display: Destroying online subsystem :Context_6 +[2025.10.15-22.36.53:280][299]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2025.10.15-22.36.53:291][299]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2025.10.15-22.36.53:291][299]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_StartupMap +[2025.10.15-22.36.53:296][299]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004683s) +[2025.10.15-22.36.53:296][299]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/StartupMap.StartupMap to /Game/Maps/UEDPIE_0_StartupMap.StartupMap (0.004826s) +[2025.10.15-22.36.53:316][299]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms +[2025.10.15-22.36.53:318][299]LogChaosDD: Creating Chaos Debug Draw Scene for world StartupMap +[2025.10.15-22.36.53:319][299]LogPlayLevel: PIE: World Init took: (0.001359s) +[2025.10.15-22.36.53:320][299]LogAudio: Display: Creating Audio Device: Id: 6, Scope: Unique, Realtime: True +[2025.10.15-22.36.53:320][299]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2025.10.15-22.36.53:320][299]LogAudioMixer: Display: Sample Rate: 48000 +[2025.10.15-22.36.53:320][299]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2025.10.15-22.36.53:320][299]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2025.10.15-22.36.53:320][299]LogAudioMixer: Display: Number of buffers to queue: 1 +[2025.10.15-22.36.53:321][299]LogAudioMixer: Display: Max Channels (voices): 32 +[2025.10.15-22.36.53:321][299]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2025.10.15-22.36.53:321][299]LogAudio: Display: AudioDevice MaxSources: 32 +[2025.10.15-22.36.53:321][299]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2025.10.15-22.36.53:321][299]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2025.10.15-22.36.53:321][299]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2025.10.15-22.36.53:324][299]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2025.10.15-22.36.53:358][299]LogAudioMixer: Display: Using Audio Hardware Device PG42UQ (NVIDIA High Definition Audio) +[2025.10.15-22.36.53:358][299]LogAudioMixer: Display: Initializing Sound Submixes... +[2025.10.15-22.36.53:358][299]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2025.10.15-22.36.53:358][299]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2025.10.15-22.36.53:358][299]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=6 +[2025.10.15-22.36.53:358][299]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=6 +[2025.10.15-22.36.53:362][299]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=6 +[2025.10.15-22.36.53:362][299]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=6 +[2025.10.15-22.36.53:362][299]LogInit: FAudioDevice initialized with ID 6. +[2025.10.15-22.36.53:362][299]LogAudio: Display: Audio Device (ID: 6) registered with world 'StartupMap'. +[2025.10.15-22.36.53:362][299]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 6 +[2025.10.15-22.36.53:420][299]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2025.10.15-22.36.53:420][299]LogLoad: Game class is 'BP_AuraGameMode_C' +[2025.10.15-22.36.53:424][299]LogWorld: Bringing World /Game/Maps/UEDPIE_0_StartupMap.StartupMap up for play (max tick rate 0) at 2025.10.15-18.36.53 +[2025.10.15-22.36.53:426][299]LogWorld: Bringing up level for play took: 0.005746 +[2025.10.15-22.36.53:429][299]LogOnline: OSS: Created online subsystem instance for: :Context_7 +[2025.10.15-22.36.53:432][299]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock +[2025.10.15-22.36.53:432][299]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CaptureDuringMouseDown +[2025.10.15-22.36.53:434][299]PIE: Server logged in +[2025.10.15-22.36.53:434][299]PIE: Play in editor total start time 0.145 seconds. +[2025.10.15-22.37.45:077][ 87]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2025.10.15-22.37.45:078][ 87]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_StartupMap +[2025.10.15-22.37.45:078][ 87]LogSlate: Window 'Aura Preview [NetMode: Standalone 0] (64-bit/PC D3D SM6)' being destroyed +[2025.10.15-22.37.45:082][ 87]LogWorld: UWorld::CleanupWorld for StartupMap, bSessionEnded=true, bCleanupResources=true +[2025.10.15-22.37.45:083][ 87]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2025.10.15-22.37.45:086][ 87]LogPlayLevel: Display: Shutting down PIE online subsystems +[2025.10.15-22.37.45:092][ 87]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2025.10.15-22.37.45:112][ 87]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 6 +[2025.10.15-22.37.45:112][ 87]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6 +[2025.10.15-22.37.45:114][ 87]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6 +[2025.10.15-22.37.45:123][ 87]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms +[2025.10.15-22.37.45:158][ 88]LogPlayLevel: Display: Destroying online subsystem :Context_7 +[2025.10.15-22.37.47:084][301]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms +[2025.10.15-22.37.47:153][301]LogStall: Shutdown... +[2025.10.15-22.37.47:153][301]LogStall: Shutdown complete. +[2025.10.15-22.37.47:205][301]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true +[2025.10.15-22.37.47:205][301]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2025.10.15-22.37.47:215][301]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true +[2025.10.15-22.37.47:215][301]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2025.10.15-22.37.47:276][301]LogSlate: Window 'Aura [DebugGame] - Unreal Editor' being destroyed +[2025.10.15-22.37.47:277][301]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). +[2025.10.15-22.37.47:417][301]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms +[2025.10.15-22.37.47:426][301]Cmd: QUIT_EDITOR +[2025.10.15-22.37.47:426][301]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) +[2025.10.15-22.37.47:436][302]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) +[2025.10.15-22.37.47:436][302]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown +[2025.10.15-22.37.47:436][302]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown +[2025.10.15-22.37.47:437][302]LogWorld: UWorld::CleanupWorld for StartupMap, bSessionEnded=true, bCleanupResources=true +[2025.10.15-22.37.47:437][302]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2025.10.15-22.37.47:452][302]LogStylusInput: Shutting down StylusInput subsystem. +[2025.10.15-22.37.47:453][302]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized. +[2025.10.15-22.37.47:455][302]LogStudioTelemetry: Ended StudioTelemetry Session +[2025.10.15-22.37.47:457][302]LogAnalytics: Display: [UEEditor.Rocket.Release] Destroying ET Analytics provider +[2025.10.15-22.37.47:457][302]LogAnalytics: Display: [UEEditor.Rocket.Release] Ended ET Analytics provider session +[2025.10.15-22.37.47:457][302]LogAnalytics: Display: [UEEditor.Rocket.Release] Destroyed ET Analytics provider +[2025.10.15-22.37.48:260][302]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... +[2025.10.15-22.37.48:260][302]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... +[2025.10.15-22.37.48:261][302]LogAudio: Display: Audio Device unregistered from world 'StartupMap'. +[2025.10.15-22.37.48:261][302]LogAudio: Display: Shutting down audio device while 1 references to it are still alive. For more information, compile with INSTRUMENT_AUDIODEVICE_HANDLES. +[2025.10.15-22.37.48:261][302]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1 +[2025.10.15-22.37.48:262][302]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1 +[2025.10.15-22.37.48:268][302]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID -1 +[2025.10.15-22.37.48:268][302]LogAudio: Display: Audio Device Manager Shutdown +[2025.10.15-22.37.48:270][302]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 +[2025.10.15-22.37.48:271][302]LogExit: Preparing to exit. +[2025.10.15-22.37.48:294][302]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms +[2025.10.15-22.37.48:296][302]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/add_controls_for_selected_PY.add_controls_for_selected_options' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2025.10.15-22.37.48:296][302]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/add_controls_for_selected_PY.add_controls_for_selected' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2025.10.15-22.37.48:296][302]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/add_null_above_selected_PY.add_null_above_selected' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2025.10.15-22.37.48:296][302]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_translation_rotation' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2025.10.15-22.37.48:296][302]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_translation_all' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2025.10.15-22.37.48:296][302]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_translation_x' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2025.10.15-22.37.48:296][302]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_translation_y' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2025.10.15-22.37.48:296][302]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_translation_z' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2025.10.15-22.37.48:297][302]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_rotation' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2025.10.15-22.37.48:297][302]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_scale' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2025.10.15-22.37.48:297][302]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.search_replace_name_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2025.10.15-22.37.48:297][302]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.search_replace_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2025.10.15-22.37.48:297][302]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.add_prefix_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2025.10.15-22.37.48:297][302]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.add_prefix_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2025.10.15-22.37.48:297][302]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.add_suffix_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2025.10.15-22.37.48:297][302]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.add_suffix_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2025.10.15-22.37.48:297][302]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.do_rename_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2025.10.15-22.37.48:298][302]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.do_rename_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2025.10.15-22.37.48:298][302]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/set_bone_reference_pose_PY.set_bone_reference_pose' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2025.10.15-22.37.48:298][302]LogPython: Display: Object '/ControlRig/Python/ControlRigWorkflows/workflow_fbik_import_ik_rig_PY.import_ik_rig_options' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2025.10.15-22.37.48:298][302]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/add_controls_for_selected_PY.ControlOutputFormat' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2025.10.15-22.37.49:212][302]LogEditorDataStorage: Deinitializing +[2025.10.15-22.37.49:339][302]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled +[2025.10.15-22.37.49:352][302]LogExit: Editor shut down +[2025.10.15-22.37.49:355][302]LogExit: Transaction tracking system shut down +[2025.10.15-22.37.49:479][302]LogExit: Object subsystem successfully closed. +[2025.10.15-22.37.49:588][302]LogShaderCompilers: Display: Shaders left to compile 0 +[2025.10.15-22.37.49:641][302]LogMemoryProfiler: Shutdown +[2025.10.15-22.37.49:641][302]LogNetworkingProfiler: Shutdown +[2025.10.15-22.37.49:641][302]LoadingProfiler: Shutdown +[2025.10.15-22.37.49:641][302]LogTimingProfiler: Shutdown +[2025.10.15-22.37.50:231][302]LogChaosDD: Chaos Debug Draw Shutdown +[2025.10.15-22.37.50:231][302]LogStudioTelemetry: Display: Shutdown StudioTelemetry Module +[2025.10.15-22.37.50:231][302]LogNFORDenoise: NFORDenoise function shutting down +[2025.10.15-22.37.50:248][302]LogHttp: Warning: [FHttpManager::Shutdown] Unbinding delegates for 1 outstanding Http Requests: +[2025.10.15-22.37.50:248][302]LogHttp: Warning: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BF3A458C3-4884-1316-B0B2-11B0DFE3F903%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.5.4-40574608%2B%2B%2BUE5%2BRelease-5.5&UserID=da26c4254f33c275e9f9e1a0985ac676%7C598100984f0c4752bd941c706d3a1e55%7C85b5f9a8-f876-4c76-8a87-bc5d069ef0ec&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[2] status=Processing +[2025.10.15-22.37.50:792][302]LogEOSSDK: FEOSSDKManager::Shutdown EOS_Shutdown Result=[EOS_Success] +[2025.10.15-22.37.50:792][302]RenderDocPlugin: plugin has been unloaded. +[2025.10.15-22.37.50:792][302]LogXGEController: Cleaning working directory: C:/Users/Tsukiyomi/AppData/Local/Temp/UnrealXGEWorkingDir/ +[2025.10.15-22.37.50:795][302]LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0 +[2025.10.15-22.37.50:795][302]LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1 +[2025.10.15-22.37.50:795][302]LogPakFile: Destroying PakPlatformFile +[2025.10.15-22.37.50:971][302]LogD3D12RHI: ~FD3D12DynamicRHI +[2025.10.15-22.37.51:006][302]LogExit: Exiting. +[2025.10.15-22.37.51:030][302]Log file closed, 10/15/25 18:37:51 diff --git a/Saved/SourceControl/UncontrolledChangelists.json b/Saved/SourceControl/UncontrolledChangelists.json index 58279a6..461de32 100644 --- a/Saved/SourceControl/UncontrolledChangelists.json +++ b/Saved/SourceControl/UncontrolledChangelists.json @@ -62,6 +62,7 @@ "E:/Unreal/Aura/Content/Blueprints/UI/AttributemMenu/WBP_Button.uasset", "E:/Unreal/Aura/Content/Blueprints/UI/Overlay/WBP_Button_WideBase.uasset", "E:/Unreal/Aura/Content/Blueprints/AbilitySystem/Data/DA_AttributeInfo.uasset", + "E:/Unreal/Aura/Content/Blueprints/UI/WidgetController/BP_AttributeMenuWidgetController.uasset", "E:/Unreal/Aura/Content/Blueprints/UI/AttributemMenu/WBP_Size_Base.uasset", "E:/Unreal/Aura/Content/Blueprints/UI/AttributemMenu/WBP_TextRow.uasset", "E:/Unreal/Aura/Content/Blueprints/UI/AttributemMenu/WBP_TextValueRow_Button.uasset", diff --git a/Source/Aura/Private/UI/HUD/AuraHUD.cpp b/Source/Aura/Private/UI/HUD/AuraHUD.cpp index 95e9db1..bcb19a0 100644 --- a/Source/Aura/Private/UI/HUD/AuraHUD.cpp +++ b/Source/Aura/Private/UI/HUD/AuraHUD.cpp @@ -5,6 +5,7 @@ #include "Blueprint/UserWidget.h" #include "UI/Widget/AuraUserWidget.h" +#include "UI/WidgetController/AttributeMenuWidgetController.h" #include "UI/WidgetController/OverlayWidgetController.h" UOverlayWidgetController* AAuraHUD::GetOverlayWidgetController(const FWidgetControllerParams& WCParams) @@ -21,6 +22,17 @@ UOverlayWidgetController* AAuraHUD::GetOverlayWidgetController(const FWidgetCont return OverlayWidgetController; } +UAttributeMenuWidgetController* AAuraHUD::GetAttributeMenuWidgetController(const FWidgetControllerParams& WCParams) +{ + if (AttributeMenuWidgetController == nullptr) + { + AttributeMenuWidgetController = NewObject(this, AttributeMenuWidgetControllerClass); + AttributeMenuWidgetController->SetWidgetControllerParams(WCParams); + AttributeMenuWidgetController->BindCallbacksToDependencies(); + } + return AttributeMenuWidgetController; +} + void AAuraHUD::InitOverlay(APlayerController* PC, APlayerState* PS, UAbilitySystemComponent* ASC, UAttributeSet* AS) { checkf(OverlayWidgetClass, TEXT("Overlay Widget Class initialized, please fill out BP_AuraHUD")); diff --git a/Source/Aura/Public/UI/HUD/AuraHUD.h b/Source/Aura/Public/UI/HUD/AuraHUD.h index b0ca257..51518b2 100644 --- a/Source/Aura/Public/UI/HUD/AuraHUD.h +++ b/Source/Aura/Public/UI/HUD/AuraHUD.h @@ -4,11 +4,13 @@ #include "CoreMinimal.h" #include "GameFramework/HUD.h" +#include "UI/WidgetController/AttributeMenuWidgetController.h" #include "AuraHUD.generated.h" class UAbilitySystemComponent; class UAttributeSet; class UOverlayWidgetController; +class UAttributeMenuWidgetController; class UAuraUserWidget; struct FWidgetControllerParams; /** @@ -21,6 +23,7 @@ class AURA_API AAuraHUD : public AHUD public: UOverlayWidgetController* GetOverlayWidgetController(const FWidgetControllerParams& WCParams); + UAttributeMenuWidgetController* GetAttributeMenuWidgetController(const FWidgetControllerParams& WCParams); void InitOverlay(APlayerController* PC, APlayerState* PS, UAbilitySystemComponent* ASC, UAttributeSet* AS); @@ -39,4 +42,11 @@ private: UPROPERTY(EditAnywhere) TSubclassOf OverlayWidgetControllerClass; + + UPROPERTY() + TObjectPtr AttributeMenuWidgetController; + + UPROPERTY(EditAnywhere) + TSubclassOf AttributeMenuWidgetControllerClass; }; +