Save and save often
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@@ -5,6 +5,7 @@
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#include "Blueprint/UserWidget.h"
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#include "UI/Widget/AuraUserWidget.h"
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#include "UI/WidgetController/AttributeMenuWidgetController.h"
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#include "UI/WidgetController/OverlayWidgetController.h"
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UOverlayWidgetController* AAuraHUD::GetOverlayWidgetController(const FWidgetControllerParams& WCParams)
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@@ -21,6 +22,17 @@ UOverlayWidgetController* AAuraHUD::GetOverlayWidgetController(const FWidgetCont
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return OverlayWidgetController;
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}
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UAttributeMenuWidgetController* AAuraHUD::GetAttributeMenuWidgetController(const FWidgetControllerParams& WCParams)
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{
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if (AttributeMenuWidgetController == nullptr)
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{
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AttributeMenuWidgetController = NewObject<UAttributeMenuWidgetController>(this, AttributeMenuWidgetControllerClass);
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AttributeMenuWidgetController->SetWidgetControllerParams(WCParams);
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AttributeMenuWidgetController->BindCallbacksToDependencies();
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}
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return AttributeMenuWidgetController;
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}
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void AAuraHUD::InitOverlay(APlayerController* PC, APlayerState* PS, UAbilitySystemComponent* ASC, UAttributeSet* AS)
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{
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checkf(OverlayWidgetClass, TEXT("Overlay Widget Class initialized, please fill out BP_AuraHUD"));
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