Save and save often
This commit is contained in:
@@ -5,6 +5,7 @@
|
||||
|
||||
#include "Blueprint/UserWidget.h"
|
||||
#include "UI/Widget/AuraUserWidget.h"
|
||||
#include "UI/WidgetController/AttributeMenuWidgetController.h"
|
||||
#include "UI/WidgetController/OverlayWidgetController.h"
|
||||
|
||||
UOverlayWidgetController* AAuraHUD::GetOverlayWidgetController(const FWidgetControllerParams& WCParams)
|
||||
@@ -21,6 +22,17 @@ UOverlayWidgetController* AAuraHUD::GetOverlayWidgetController(const FWidgetCont
|
||||
return OverlayWidgetController;
|
||||
}
|
||||
|
||||
UAttributeMenuWidgetController* AAuraHUD::GetAttributeMenuWidgetController(const FWidgetControllerParams& WCParams)
|
||||
{
|
||||
if (AttributeMenuWidgetController == nullptr)
|
||||
{
|
||||
AttributeMenuWidgetController = NewObject<UAttributeMenuWidgetController>(this, AttributeMenuWidgetControllerClass);
|
||||
AttributeMenuWidgetController->SetWidgetControllerParams(WCParams);
|
||||
AttributeMenuWidgetController->BindCallbacksToDependencies();
|
||||
}
|
||||
return AttributeMenuWidgetController;
|
||||
}
|
||||
|
||||
void AAuraHUD::InitOverlay(APlayerController* PC, APlayerState* PS, UAbilitySystemComponent* ASC, UAttributeSet* AS)
|
||||
{
|
||||
checkf(OverlayWidgetClass, TEXT("Overlay Widget Class initialized, please fill out BP_AuraHUD"));
|
||||
|
||||
@@ -4,11 +4,13 @@
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "GameFramework/HUD.h"
|
||||
#include "UI/WidgetController/AttributeMenuWidgetController.h"
|
||||
#include "AuraHUD.generated.h"
|
||||
|
||||
class UAbilitySystemComponent;
|
||||
class UAttributeSet;
|
||||
class UOverlayWidgetController;
|
||||
class UAttributeMenuWidgetController;
|
||||
class UAuraUserWidget;
|
||||
struct FWidgetControllerParams;
|
||||
/**
|
||||
@@ -21,6 +23,7 @@ class AURA_API AAuraHUD : public AHUD
|
||||
public:
|
||||
|
||||
UOverlayWidgetController* GetOverlayWidgetController(const FWidgetControllerParams& WCParams);
|
||||
UAttributeMenuWidgetController* GetAttributeMenuWidgetController(const FWidgetControllerParams& WCParams);
|
||||
|
||||
void InitOverlay(APlayerController* PC, APlayerState* PS, UAbilitySystemComponent* ASC, UAttributeSet* AS);
|
||||
|
||||
@@ -39,4 +42,11 @@ private:
|
||||
|
||||
UPROPERTY(EditAnywhere)
|
||||
TSubclassOf<UOverlayWidgetController> OverlayWidgetControllerClass;
|
||||
|
||||
UPROPERTY()
|
||||
TObjectPtr<UAttributeMenuWidgetController> AttributeMenuWidgetController;
|
||||
|
||||
UPROPERTY(EditAnywhere)
|
||||
TSubclassOf<UAttributeMenuWidgetController> AttributeMenuWidgetControllerClass;
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user