Save and save often

This commit is contained in:
2025-10-15 18:38:03 -04:00
parent 77380e861e
commit 9c5a1c1fa1
41 changed files with 11530 additions and 11090 deletions

View File

@@ -12,42 +12,7 @@
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\gameplaytags\\classes\\gameplaytagcontainer.h",
@@ -102,6 +67,43 @@
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\umg\\public\\blueprint\\userwidget.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\coreuobject\\public\\uobject\\objectsavecontext.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\coreuobject\\public\\uobject\\cookenums.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\coreuobject\\public\\uobject\\objectsaveoverride.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\coreuobject\\public\\cooker\\cookdependency.h",
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],
"ImportedModules": [],

View File

@@ -12,6 +12,62 @@
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"e:\\unreal\\aura\\source\\aura\\public\\ui\\widgetcontroller\\attributemenuwidgetcontroller.h",
"e:\\unreal\\aura\\source\\aura\\public\\ui\\widgetcontroller\\aurawidgetcontroller.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\gameplaytags\\classes\\gameplaytagcontainer.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\misc\\comparisonutility.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplaytags\\uht\\gameplaytagcontainer.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\attributeset.h",
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"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayprediction.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\classes\\net\\serialization\\fastarrayserializer.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\misc\\guidreferences.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\pushmodel\\pushmodel.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\netcoremodule.h",
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"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplaycueinterface.h",
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"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\activegameplayeffecthandle.h",
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"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayeffectattributecapturedefinition.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\gameplaytags\\classes\\gameplaytagassetinterface.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplaytags\\uht\\gameplaytagassetinterface.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayabilityspec.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\gameplaytasks\\classes\\gameplaytaskscomponent.h",
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"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilities\\gameplayability.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilities\\gameplayabilitytypes.h",
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"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayability.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemreplicationproxyinterface.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemreplicationproxyinterface.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemcomponent.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurawidgetcontroller.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\attributemenuwidgetcontroller.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurahud.generated.h"
],
"ImportedModules": [],

View File

@@ -2,13 +2,13 @@
"RemapUnityFiles":
{
"Module.Aura.cpp.obj": [
"AttributeInfo.gen.cpp.obj",
"AuraAbilitySystemComponent.gen.cpp.obj",
"AuraAttributeSet.gen.cpp.obj",
"AuraDataAsset.gen.cpp.obj",
"AuraCharacter.gen.cpp.obj",
"AuraCharacterBase.gen.cpp.obj",
"AuraEffectActor.gen.cpp.obj",
"AuraEnemy.gen.cpp.obj",
"AuraGameMode.gen.cpp.obj",
"AuraHUD.gen.cpp.obj",
"AuraPlayerController.gen.cpp.obj",
"AuraPlayerState.gen.cpp.obj",
"AuraUserWidget.gen.cpp.obj",
@@ -18,34 +18,38 @@
"OverlayWidgetController.gen.cpp.obj",
"PerModuleInline.gen.cpp.obj",
"Aura.cpp.obj",
"AuraAbilitySystemComponent.cpp.obj",
"AuraAttributeSet.cpp.obj",
"AuraEffectActor.cpp.obj",
"AuraCharacter.cpp.obj",
"AuraCharacterBase.cpp.obj",
"AuraEnemy.cpp.obj",
"AuraGameMode.cpp.obj",
"CombatInterface.cpp.obj",
"EnemyInterface.cpp.obj",
"AuraPlayerController.cpp.obj",
"AuraPlayerState.cpp.obj",
"AuraHUD.cpp.obj",
"AuraWidgetController.cpp.obj",
"OverlayWidgetController.cpp.obj",
"AuraUserWidget.cpp.obj",
"AttributeInfo.gen.cpp.obj",
"AttributeMenuWidgetController.gen.cpp.obj",
"Aura.init.gen.cpp.obj",
"AuraAbilitySystemLibrary.gen.cpp.obj",
"AuraAssetManager.gen.cpp.obj",
"AuraCharacter.gen.cpp.obj",
"AuraCharacterBase.gen.cpp.obj",
"AuraEnemy.gen.cpp.obj",
"AuraDataAsset.gen.cpp.obj",
"AuraHUD.gen.cpp.obj",
"MMC_MaxHealth.gen.cpp.obj",
"MMC_MaxMana.gen.cpp.obj",
"AuraAbilitySystemComponent.cpp.obj",
"AuraAttributeSet.cpp.obj",
"AuraAbilitySystemLibrary.cpp.obj",
"AttributeInfo.cpp.obj",
"AuraDataAsset.cpp.obj",
"MMC_MaxHealth.cpp.obj",
"MMC_MaxMana.cpp.obj",
"AuraAssetManager.cpp.obj",
"AuraGameplayTags.cpp.obj",
"AuraCharacterBase.cpp.obj"
"AuraHUD.cpp.obj",
"AttributeMenuWidgetController.cpp.obj"
]
}
}

View File

@@ -2,9 +2,15 @@
"RemapUnityFiles":
{
"Module.Aura.cpp.obj": [
"AttributeMenuWidgetController.gen.cpp.obj",
"Aura.init.gen.cpp.obj",
"AuraAbilitySystemComponent.gen.cpp.obj",
"AuraAbilitySystemLibrary.gen.cpp.obj",
"AuraAttributeSet.gen.cpp.obj",
"AuraCharacter.gen.cpp.obj",
"AuraCharacterBase.gen.cpp.obj",
"AuraEffectActor.gen.cpp.obj",
"AuraEnemy.gen.cpp.obj",
"AuraGameMode.gen.cpp.obj",
"AuraHUD.gen.cpp.obj",
"AuraPlayerController.gen.cpp.obj",
@@ -16,32 +22,34 @@
"OverlayWidgetController.gen.cpp.obj",
"PerModuleInline.gen.cpp.obj",
"Aura.cpp.obj",
"AuraAbilitySystemComponent.cpp.obj",
"AuraAttributeSet.cpp.obj",
"AuraEffectActor.cpp.obj",
"AuraCharacter.cpp.obj",
"AuraCharacterBase.cpp.obj",
"AuraEnemy.cpp.obj",
"AuraGameMode.cpp.obj",
"CombatInterface.cpp.obj",
"EnemyInterface.cpp.obj",
"AuraPlayerController.cpp.obj",
"AuraPlayerState.cpp.obj",
"AuraHUD.cpp.obj",
"AuraWidgetController.cpp.obj",
"OverlayWidgetController.cpp.obj",
"AuraUserWidget.cpp.obj",
"Aura.init.gen.cpp.obj",
"AttributeInfo.gen.cpp.obj",
"AuraAssetManager.gen.cpp.obj",
"AuraCharacter.gen.cpp.obj",
"AuraCharacterBase.gen.cpp.obj",
"AuraEnemy.gen.cpp.obj",
"AuraDataAsset.gen.cpp.obj",
"MMC_MaxHealth.gen.cpp.obj",
"MMC_MaxMana.gen.cpp.obj",
"AuraAbilitySystemComponent.cpp.obj",
"AuraAttributeSet.cpp.obj",
"AuraAbilitySystemLibrary.cpp.obj",
"AttributeInfo.cpp.obj",
"AuraDataAsset.cpp.obj",
"MMC_MaxHealth.cpp.obj",
"MMC_MaxMana.cpp.obj",
"AuraAssetManager.cpp.obj",
"AuraGameplayTags.cpp.obj",
"AuraCharacterBase.cpp.obj"
"AuraHUD.cpp.obj",
"AttributeMenuWidgetController.cpp.obj"
]
}
}

View File

@@ -1,11 +1,11 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeInfo.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemComponent.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAttributeSet.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraDataAsset.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacter.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacterBase.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEffectActor.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEnemy.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraGameMode.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraHUD.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraPlayerController.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraPlayerState.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraUserWidget.gen.cpp"
@@ -15,15 +15,17 @@
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/OverlayWidgetController.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/PerModuleInline.gen.cpp"
#include "E:/Unreal/Aura/Source/Aura/Aura.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAbilitySystemComponent.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAttributeSet.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Actor/AuraEffectActor.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacter.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacterBase.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraEnemy.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Game/AuraGameMode.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Interact/CombatInterface.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Interact/EnemyInterface.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Player/AuraPlayerController.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Player/AuraPlayerState.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/UI/HUD/AuraHUD.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/UI/WidgetController/AuraWidgetController.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/UI/WidgetController/OverlayWidgetController.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/UI/Widget/AuraUserWidget.cpp"

View File

@@ -6,15 +6,12 @@
"PCH": "e:\\unreal\\aura\\intermediate\\build\\win64\\x64\\auraeditor\\debuggame\\unrealed\\sharedpch.unrealed.project.nonoptimized.valapi.cpp20.inclorderunreal5_3.h.pch",
"Includes": [
"e:\\unreal\\aura\\intermediate\\build\\win64\\x64\\unrealeditor\\debuggame\\aura\\definitions.aura.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\attributeinfo.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\data\\attributeinfo.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\gameplaytags\\classes\\gameplaytagcontainer.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\misc\\comparisonutility.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplaytags\\uht\\gameplaytagcontainer.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\attributeinfo.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemcomponent.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraabilitysystemcomponent.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemcomponent.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\gameplaytags\\classes\\gameplaytagcontainer.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\misc\\comparisonutility.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplaytags\\uht\\gameplaytagcontainer.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\attributeset.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\attributeset.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayprediction.h",
@@ -67,12 +64,33 @@
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraattributeset.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraattributeset.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraattributeset.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auradataasset.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\data\\auradataasset.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auradataasset.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacter.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\character\\auracharacter.h",
"e:\\unreal\\aura\\source\\aura\\public\\character\\auracharacterbase.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysysteminterface.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysysteminterface.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\character.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementreplication.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\nettoken\\nettokenexportcontext.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\iris\\core\\public\\iris\\serialization\\irisobjectreferencepackagemap.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\iriscore\\uht\\irisobjectreferencepackagemap.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementreplication.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\rootmotionsource.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\rootmotionsource.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\character.generated.h",
"e:\\unreal\\aura\\source\\aura\\public\\interact\\combatinterface.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\combatinterface.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacterbase.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacter.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacterbase.gen.cpp",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraeffectactor.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\actor\\auraeffectactor.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraeffectactor.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraenemy.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\character\\auraenemy.h",
"e:\\unreal\\aura\\source\\aura\\public\\interact\\enemyinterface.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\enemyinterface.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraenemy.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auragamemode.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\game\\auragamemode.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\gamemodebase.h",
@@ -80,23 +98,11 @@
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\serverstatreplicator.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\gamemodebase.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auragamemode.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurahud.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\ui\\hud\\aurahud.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\hud.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\hudhitbox.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\debugtextinfo.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\debugtextinfo.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\hud.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurahud.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayercontroller.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\player\\auraplayercontroller.h",
"e:\\unreal\\aura\\source\\aura\\public\\interact\\enemyinterface.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\enemyinterface.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayercontroller.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayerstate.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\player\\auraplayerstate.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysysteminterface.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysysteminterface.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\playerstate.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\playerstate.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayerstate.generated.h",
@@ -139,8 +145,6 @@
"e:\\unreal\\aura\\source\\aura\\public\\ui\\widgetcontroller\\aurawidgetcontroller.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurawidgetcontroller.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\combatinterface.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\interact\\combatinterface.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\combatinterface.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\enemyinterface.gen.cpp",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\overlaywidgetcontroller.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\ui\\widgetcontroller\\overlaywidgetcontroller.h",
@@ -149,25 +153,83 @@
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\hal\\permoduleinline.inl",
"e:\\unreal\\aura\\source\\aura\\aura.cpp",
"e:\\unreal\\aura\\source\\aura\\aura.h",
"e:\\unreal\\aura\\source\\aura\\private\\actor\\auraeffectactor.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\auraabilitysystemcomponent.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\auragameplaytags.h",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\auraattributeset.cpp",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemblueprintlibrary.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilities\\gameplayabilitytargetdatafilter.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayabilitytargetdatafilter.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemblueprintlibrary.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\public\\audiomixerblueprintlibrary.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\classes\\submixeffects\\audiomixersubmixeffectdynamicsprocessor.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audiodevice.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audiodynamicparameter.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audiovirtualloop.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\activesound.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audio\\audiodebug.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\components\\audiocomponent.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audio\\soundparametercontrollerinterface.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundparametercontrollerinterface.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audioextensions\\public\\iaudioparametertransmitter.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\public\\quartz\\audiomixerquantizedcommands.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\public\\quartz\\audiomixerclock.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\public\\quartz\\quartzmetronome.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\quartzsubscription.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\quartzsubscriptiontoken.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\quartzinterfaces.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\audiocomponent.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\volumefader.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundsourcebus.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundwaveprocedural.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundwaveprocedural.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\audiobus.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\audiobus.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundsourcebus.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundclass.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundclass.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundmix.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundmix.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\subsystems\\audioenginesubsystem.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audiodevicemanager.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audiothread.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\audioenginesubsystem.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\dynamicsprocessor.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\envelopefollower.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\floatarraymath.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\integerdelay.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\alignedblockbuffer.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\filter.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\modulationmatrix.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\multithreadedpatching.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundeffectsubmix.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundeffectsubmix.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundsubmix.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\spectrumanalyzer.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\audiofft.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\fftalgorithm.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\samplebuffer.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audioextensions\\public\\iaudioendpoint.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\audioextensions\\uht\\iaudioendpoint.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audioextensions\\public\\isoundfieldendpoint.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\audioextensions\\uht\\isoundfieldendpoint.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\samplebufferio.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundsubmix.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\audiomixer\\uht\\audiomixersubmixeffectdynamicsprocessor.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundcue.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundnode.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundnode.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundcue.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\audiomixer\\uht\\audiomixerblueprintlibrary.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayeffectextension.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\geometrycollectionengine\\public\\geometrycollection\\geometrycollectionparticlesdata.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\containers\\staticbitarray.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\uniformgrid.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\dynamicparticles.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\framework\\buffereddata.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\net\\unrealnetwork.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\propertyconditions\\propertyconditions.h",
"e:\\unreal\\aura\\source\\aura\\private\\actor\\auraeffectactor.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\character\\auracharacter.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\character\\auracharacter.h",
"e:\\unreal\\aura\\source\\aura\\public\\character\\auracharacterbase.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\character.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementreplication.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\nettoken\\nettokenexportcontext.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\iris\\core\\public\\iris\\serialization\\irisobjectreferencepackagemap.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\iriscore\\uht\\irisobjectreferencepackagemap.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementreplication.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\rootmotionsource.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\rootmotionsource.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\character.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacterbase.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacter.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementcomponent.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\navigationavoidancetypes.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\navigationavoidancetypes.generated.h",
@@ -188,9 +250,17 @@
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\charactermovementcomponentasync.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementcomponentasync.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementcomponent.generated.h",
"e:\\unreal\\aura\\source\\aura\\public\\ui\\hud\\aurahud.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\hud.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\hudhitbox.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\debugtextinfo.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\debugtextinfo.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\hud.generated.h",
"e:\\unreal\\aura\\source\\aura\\public\\ui\\widgetcontroller\\attributemenuwidgetcontroller.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\attributemenuwidgetcontroller.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurahud.generated.h",
"e:\\unreal\\aura\\source\\aura\\private\\character\\auracharacterbase.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\character\\auraenemy.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\character\\auraenemy.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraenemy.generated.h",
"e:\\unreal\\aura\\source\\aura\\private\\game\\auragamemode.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\interact\\combatinterface.cpp",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\geometrycollectionengine\\public\\geometrycollection\\geometrycollectioncomponent.h",
@@ -216,8 +286,6 @@
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\aabbtreedirtygridutils.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\boundingvolume.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\chaoscore\\public\\chaos\\arraynd.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\uniformgrid.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\dynamicparticles.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\boundingvolumeutilities.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\sphere.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\gjkshape.h",
@@ -373,9 +441,6 @@
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\source\\enhancedinput\\public\\enhancedinputcomponent.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\intermediate\\build\\win64\\unrealeditor\\inc\\enhancedinput\\uht\\enhancedinputcomponent.generated.h",
"e:\\unreal\\aura\\source\\aura\\private\\player\\auraplayerstate.cpp",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\net\\unrealnetwork.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\propertyconditions\\propertyconditions.h",
"e:\\unreal\\aura\\source\\aura\\private\\ui\\hud\\aurahud.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\ui\\widgetcontroller\\aurawidgetcontroller.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\ui\\widgetcontroller\\overlaywidgetcontroller.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\ui\\widget\\aurauserwidget.cpp"

View File

@@ -40,18 +40,20 @@
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAssetManager.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayTags.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemComponent.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeInfo.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDataAsset.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxHealth.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxMana.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraHUD.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeMenuWidgetController.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeInfo.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeMenuWidgetController.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAssetManager.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDataAsset.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraHUD.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxHealth.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxMana.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"

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@@ -40,16 +40,16 @@
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAssetManager.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayTags.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemComponent.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeInfo.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDataAsset.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxHealth.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxMana.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraHUD.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeMenuWidgetController.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeInfo.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAssetManager.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDataAsset.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxHealth.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxMana.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"

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@@ -10,18 +10,20 @@
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAssetManager.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayTags.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemComponent.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeInfo.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDataAsset.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxHealth.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxMana.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraHUD.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeMenuWidgetController.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeInfo.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeMenuWidgetController.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAssetManager.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDataAsset.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraHUD.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxHealth.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxMana.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"

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@@ -10,16 +10,16 @@
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAssetManager.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayTags.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemComponent.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeInfo.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDataAsset.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxHealth.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxMana.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraHUD.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeMenuWidgetController.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeInfo.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAssetManager.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDataAsset.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxHealth.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxMana.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"