Gameplay Abilities! Lesson 98!
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@@ -16,14 +16,14 @@ struct FGameplayAttributeData;
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#endif
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#endif
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#define AURA_AuraAttributeSet_generated_h
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#define AURA_AuraAttributeSet_generated_h
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#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_19_GENERATED_BODY \
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#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_21_GENERATED_BODY \
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friend struct Z_Construct_UScriptStruct_FEffectProperties_Statics; \
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friend struct Z_Construct_UScriptStruct_FEffectProperties_Statics; \
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AURA_API static class UScriptStruct* StaticStruct();
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AURA_API static class UScriptStruct* StaticStruct();
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template<> AURA_API UScriptStruct* StaticStruct<struct FEffectProperties>();
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template<> AURA_API UScriptStruct* StaticStruct<struct FEffectProperties>();
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#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_54_RPC_WRAPPERS_NO_PURE_DECLS \
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#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_57_RPC_WRAPPERS_NO_PURE_DECLS \
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DECLARE_FUNCTION(execOnRep_ManaRegeneration); \
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DECLARE_FUNCTION(execOnRep_ManaRegeneration); \
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DECLARE_FUNCTION(execOnRep_HealthRegeneration); \
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DECLARE_FUNCTION(execOnRep_HealthRegeneration); \
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DECLARE_FUNCTION(execOnRep_CriticalHitResistance); \
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DECLARE_FUNCTION(execOnRep_CriticalHitResistance); \
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@@ -42,7 +42,7 @@ template<> AURA_API UScriptStruct* StaticStruct<struct FEffectProperties>();
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DECLARE_FUNCTION(execOnRep_Health);
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DECLARE_FUNCTION(execOnRep_Health);
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#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_54_INCLASS_NO_PURE_DECLS \
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#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_57_INCLASS_NO_PURE_DECLS \
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private: \
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private: \
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static void StaticRegisterNativesUAuraAttributeSet(); \
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static void StaticRegisterNativesUAuraAttributeSet(); \
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friend struct Z_Construct_UClass_UAuraAttributeSet_Statics; \
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friend struct Z_Construct_UClass_UAuraAttributeSet_Statics; \
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@@ -75,7 +75,7 @@ private: \
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public:
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public:
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#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_54_ENHANCED_CONSTRUCTORS \
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#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_57_ENHANCED_CONSTRUCTORS \
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private: \
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private: \
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/** Private move- and copy-constructors, should never be used */ \
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/** Private move- and copy-constructors, should never be used */ \
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UAuraAttributeSet(UAuraAttributeSet&&); \
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UAuraAttributeSet(UAuraAttributeSet&&); \
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@@ -87,13 +87,13 @@ public: \
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NO_API virtual ~UAuraAttributeSet();
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NO_API virtual ~UAuraAttributeSet();
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#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_51_PROLOG
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#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_54_PROLOG
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#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_54_GENERATED_BODY \
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#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_57_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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public: \
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FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_54_RPC_WRAPPERS_NO_PURE_DECLS \
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FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_57_RPC_WRAPPERS_NO_PURE_DECLS \
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FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_54_INCLASS_NO_PURE_DECLS \
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FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_57_INCLASS_NO_PURE_DECLS \
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FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_54_ENHANCED_CONSTRUCTORS \
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FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_57_ENHANCED_CONSTRUCTORS \
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private: \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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@@ -1,22 +1,22 @@
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E:\Unreal\Aura\Source\Aura\Public\AuraAssetManager.h
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E:\Unreal\Aura\Source\Aura\Public\AuraAssetManager.h
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E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\MMC_MaxHealth.h
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E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\MMC_MaxMana.h
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E:\Unreal\Aura\Source\Aura\Public\Character\AuraEnemy.h
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E:\Unreal\Aura\Source\Aura\Public\Game\AuraGameMode.h
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E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\AttributeInfo.h
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E:\Unreal\Aura\Source\Aura\Public\Actor\AuraEffectActor.h
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E:\Unreal\Aura\Source\Aura\Public\Interact\CombatInterface.h
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E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AuraWidgetController.h
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E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerController.h
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E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacterBase.h
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E:\Unreal\Aura\Source\Aura\Public\UI\Widget\AuraUserWidget.h
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E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerState.h
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E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AttributeMenuWidgetController.h
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E:\Unreal\Aura\Source\Aura\Public\UI\HUD\AuraHUD.h
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E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAttributeSet.h
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E:\Unreal\Aura\Source\Aura\Public\Interact\EnemyInterface.h
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E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\AuraDataAsset.h
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E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemComponent.h
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E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemLibrary.h
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E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemLibrary.h
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E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemComponent.h
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E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\AuraDataAsset.h
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E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\MMC_MaxMana.h
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E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacter.h
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E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacter.h
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E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAttributeSet.h
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E:\Unreal\Aura\Source\Aura\Public\Actor\AuraEffectActor.h
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E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\AttributeInfo.h
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E:\Unreal\Aura\Source\Aura\Public\Interact\CombatInterface.h
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E:\Unreal\Aura\Source\Aura\Public\Interact\EnemyInterface.h
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E:\Unreal\Aura\Source\Aura\Public\Character\AuraEnemy.h
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E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerController.h
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E:\Unreal\Aura\Source\Aura\Public\UI\HUD\AuraHUD.h
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E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\MMC_MaxHealth.h
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E:\Unreal\Aura\Source\Aura\Public\Game\AuraGameMode.h
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E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\OverlayWidgetController.h
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E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\OverlayWidgetController.h
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E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerState.h
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E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacterBase.h
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E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AttributeMenuWidgetController.h
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E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AuraWidgetController.h
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E:\Unreal\Aura\Source\Aura\Public\UI\Widget\AuraUserWidget.h
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@@ -64,7 +64,6 @@
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"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\attributemenuwidgetcontroller.generated.h",
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"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\attributemenuwidgetcontroller.generated.h",
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"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\data\\attributeinfo.h",
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"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\data\\attributeinfo.h",
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"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\attributeinfo.generated.h",
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"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\attributeinfo.generated.h",
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"e:\\unreal\\aura\\source\\aura\\public\\auragameplaytags.h",
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"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraattributeset.h",
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"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraattributeset.h",
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"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraattributeset.generated.h"
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"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraattributeset.generated.h"
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],
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],
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@@ -64,66 +64,6 @@
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"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilities\\gameplayabilitytargetdatafilter.h",
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"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilities\\gameplayabilitytargetdatafilter.h",
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"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayabilitytargetdatafilter.generated.h",
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"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayabilitytargetdatafilter.generated.h",
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"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemblueprintlibrary.generated.h",
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"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemblueprintlibrary.generated.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\public\\audiomixerblueprintlibrary.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\classes\\submixeffects\\audiomixersubmixeffectdynamicsprocessor.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audiodevice.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audiodynamicparameter.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audiovirtualloop.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\activesound.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audio\\audiodebug.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\components\\audiocomponent.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audio\\soundparametercontrollerinterface.h",
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"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundparametercontrollerinterface.generated.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audioextensions\\public\\iaudioparametertransmitter.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\public\\quartz\\audiomixerquantizedcommands.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\public\\quartz\\audiomixerclock.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\public\\quartz\\quartzmetronome.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\quartzsubscription.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\quartzsubscriptiontoken.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\quartzinterfaces.h",
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"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\audiocomponent.generated.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\volumefader.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundsourcebus.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundwaveprocedural.h",
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"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundwaveprocedural.generated.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\audiobus.h",
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"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\audiobus.generated.h",
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"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundsourcebus.generated.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundclass.h",
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"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundclass.generated.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundmix.h",
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"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundmix.generated.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\subsystems\\audioenginesubsystem.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audiodevicemanager.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audiothread.h",
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"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\audioenginesubsystem.generated.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\dynamicsprocessor.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\envelopefollower.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\floatarraymath.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\integerdelay.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\alignedblockbuffer.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\filter.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\modulationmatrix.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\multithreadedpatching.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundeffectsubmix.h",
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"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundeffectsubmix.generated.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundsubmix.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\spectrumanalyzer.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\audiofft.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\fftalgorithm.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\samplebuffer.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audioextensions\\public\\iaudioendpoint.h",
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"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\audioextensions\\uht\\iaudioendpoint.generated.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audioextensions\\public\\isoundfieldendpoint.h",
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"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\audioextensions\\uht\\isoundfieldendpoint.generated.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\samplebufferio.h",
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"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundsubmix.generated.h",
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"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\audiomixer\\uht\\audiomixersubmixeffectdynamicsprocessor.generated.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundcue.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundnode.h",
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"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundnode.generated.h",
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"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundcue.generated.h",
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"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\audiomixer\\uht\\audiomixerblueprintlibrary.generated.h",
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"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayeffectextension.h",
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"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayeffectextension.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\character.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\character.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementreplication.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementreplication.h",
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@@ -134,13 +74,9 @@
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\rootmotionsource.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\rootmotionsource.h",
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"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\rootmotionsource.generated.h",
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"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\rootmotionsource.generated.h",
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"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\character.generated.h",
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"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\character.generated.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\geometrycollectionengine\\public\\geometrycollection\\geometrycollectionparticlesdata.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\containers\\staticbitarray.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\uniformgrid.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\dynamicparticles.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\framework\\buffereddata.h",
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|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\net\\unrealnetwork.h",
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\net\\unrealnetwork.h",
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\propertyconditions\\propertyconditions.h"
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\propertyconditions\\propertyconditions.h",
|
||||||
|
"e:\\unreal\\aura\\source\\aura\\public\\auragameplaytags.h"
|
||||||
],
|
],
|
||||||
"ImportedModules": [],
|
"ImportedModules": [],
|
||||||
"ImportedHeaderUnits": []
|
"ImportedHeaderUnits": []
|
||||||
|
|||||||
Binary file not shown.
Binary file not shown.
@@ -2,25 +2,39 @@
|
|||||||
"RemapUnityFiles":
|
"RemapUnityFiles":
|
||||||
{
|
{
|
||||||
"Module.Aura.cpp.obj": [
|
"Module.Aura.cpp.obj": [
|
||||||
|
"AttributeInfo.gen.cpp.obj",
|
||||||
|
"AttributeMenuWidgetController.gen.cpp.obj",
|
||||||
|
"Aura.init.gen.cpp.obj",
|
||||||
"AuraAbilitySystemComponent.gen.cpp.obj",
|
"AuraAbilitySystemComponent.gen.cpp.obj",
|
||||||
|
"AuraAbilitySystemLibrary.gen.cpp.obj",
|
||||||
|
"AuraAssetManager.gen.cpp.obj",
|
||||||
"AuraAttributeSet.gen.cpp.obj",
|
"AuraAttributeSet.gen.cpp.obj",
|
||||||
"AuraCharacter.gen.cpp.obj",
|
"AuraCharacter.gen.cpp.obj",
|
||||||
"AuraCharacterBase.gen.cpp.obj",
|
"AuraCharacterBase.gen.cpp.obj",
|
||||||
|
"AuraDataAsset.gen.cpp.obj",
|
||||||
"AuraEffectActor.gen.cpp.obj",
|
"AuraEffectActor.gen.cpp.obj",
|
||||||
"AuraEnemy.gen.cpp.obj",
|
"AuraEnemy.gen.cpp.obj",
|
||||||
"AuraGameMode.gen.cpp.obj",
|
"AuraGameMode.gen.cpp.obj",
|
||||||
|
"AuraHUD.gen.cpp.obj",
|
||||||
"AuraPlayerController.gen.cpp.obj",
|
"AuraPlayerController.gen.cpp.obj",
|
||||||
"AuraPlayerState.gen.cpp.obj",
|
"AuraPlayerState.gen.cpp.obj",
|
||||||
"AuraUserWidget.gen.cpp.obj",
|
"AuraUserWidget.gen.cpp.obj",
|
||||||
"AuraWidgetController.gen.cpp.obj",
|
"AuraWidgetController.gen.cpp.obj",
|
||||||
"CombatInterface.gen.cpp.obj",
|
"CombatInterface.gen.cpp.obj",
|
||||||
"EnemyInterface.gen.cpp.obj",
|
"EnemyInterface.gen.cpp.obj",
|
||||||
|
"MMC_MaxHealth.gen.cpp.obj",
|
||||||
|
"MMC_MaxMana.gen.cpp.obj",
|
||||||
"OverlayWidgetController.gen.cpp.obj",
|
"OverlayWidgetController.gen.cpp.obj",
|
||||||
"PerModuleInline.gen.cpp.obj",
|
"PerModuleInline.gen.cpp.obj",
|
||||||
"Aura.cpp.obj",
|
"Aura.cpp.obj",
|
||||||
"AuraAbilitySystemComponent.cpp.obj",
|
"AuraAbilitySystemLibrary.cpp.obj",
|
||||||
"AuraAttributeSet.cpp.obj",
|
"AttributeInfo.cpp.obj",
|
||||||
|
"AuraDataAsset.cpp.obj",
|
||||||
|
"MMC_MaxHealth.cpp.obj",
|
||||||
|
"MMC_MaxMana.cpp.obj",
|
||||||
"AuraEffectActor.cpp.obj",
|
"AuraEffectActor.cpp.obj",
|
||||||
|
"AuraAssetManager.cpp.obj",
|
||||||
|
"AuraGameplayTags.cpp.obj",
|
||||||
"AuraCharacter.cpp.obj",
|
"AuraCharacter.cpp.obj",
|
||||||
"AuraCharacterBase.cpp.obj",
|
"AuraCharacterBase.cpp.obj",
|
||||||
"AuraEnemy.cpp.obj",
|
"AuraEnemy.cpp.obj",
|
||||||
@@ -29,27 +43,13 @@
|
|||||||
"EnemyInterface.cpp.obj",
|
"EnemyInterface.cpp.obj",
|
||||||
"AuraPlayerController.cpp.obj",
|
"AuraPlayerController.cpp.obj",
|
||||||
"AuraPlayerState.cpp.obj",
|
"AuraPlayerState.cpp.obj",
|
||||||
"AuraWidgetController.cpp.obj",
|
"AuraHUD.cpp.obj",
|
||||||
"OverlayWidgetController.cpp.obj",
|
"OverlayWidgetController.cpp.obj",
|
||||||
"AuraUserWidget.cpp.obj",
|
"AuraUserWidget.cpp.obj",
|
||||||
"AttributeInfo.gen.cpp.obj",
|
"AuraAbilitySystemComponent.cpp.obj",
|
||||||
"AttributeMenuWidgetController.gen.cpp.obj",
|
"AuraAttributeSet.cpp.obj",
|
||||||
"Aura.init.gen.cpp.obj",
|
"AttributeMenuWidgetController.cpp.obj",
|
||||||
"AuraAbilitySystemLibrary.gen.cpp.obj",
|
"AuraWidgetController.cpp.obj"
|
||||||
"AuraAssetManager.gen.cpp.obj",
|
|
||||||
"AuraDataAsset.gen.cpp.obj",
|
|
||||||
"AuraHUD.gen.cpp.obj",
|
|
||||||
"MMC_MaxHealth.gen.cpp.obj",
|
|
||||||
"MMC_MaxMana.gen.cpp.obj",
|
|
||||||
"AuraAbilitySystemLibrary.cpp.obj",
|
|
||||||
"AttributeInfo.cpp.obj",
|
|
||||||
"AuraDataAsset.cpp.obj",
|
|
||||||
"MMC_MaxHealth.cpp.obj",
|
|
||||||
"MMC_MaxMana.cpp.obj",
|
|
||||||
"AuraAssetManager.cpp.obj",
|
|
||||||
"AuraGameplayTags.cpp.obj",
|
|
||||||
"AuraHUD.cpp.obj",
|
|
||||||
"AttributeMenuWidgetController.cpp.obj"
|
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -2,13 +2,16 @@
|
|||||||
"RemapUnityFiles":
|
"RemapUnityFiles":
|
||||||
{
|
{
|
||||||
"Module.Aura.cpp.obj": [
|
"Module.Aura.cpp.obj": [
|
||||||
|
"AttributeInfo.gen.cpp.obj",
|
||||||
"AttributeMenuWidgetController.gen.cpp.obj",
|
"AttributeMenuWidgetController.gen.cpp.obj",
|
||||||
"Aura.init.gen.cpp.obj",
|
"Aura.init.gen.cpp.obj",
|
||||||
"AuraAbilitySystemComponent.gen.cpp.obj",
|
"AuraAbilitySystemComponent.gen.cpp.obj",
|
||||||
"AuraAbilitySystemLibrary.gen.cpp.obj",
|
"AuraAbilitySystemLibrary.gen.cpp.obj",
|
||||||
|
"AuraAssetManager.gen.cpp.obj",
|
||||||
"AuraAttributeSet.gen.cpp.obj",
|
"AuraAttributeSet.gen.cpp.obj",
|
||||||
"AuraCharacter.gen.cpp.obj",
|
"AuraCharacter.gen.cpp.obj",
|
||||||
"AuraCharacterBase.gen.cpp.obj",
|
"AuraCharacterBase.gen.cpp.obj",
|
||||||
|
"AuraDataAsset.gen.cpp.obj",
|
||||||
"AuraEffectActor.gen.cpp.obj",
|
"AuraEffectActor.gen.cpp.obj",
|
||||||
"AuraEnemy.gen.cpp.obj",
|
"AuraEnemy.gen.cpp.obj",
|
||||||
"AuraGameMode.gen.cpp.obj",
|
"AuraGameMode.gen.cpp.obj",
|
||||||
@@ -19,12 +22,20 @@
|
|||||||
"AuraWidgetController.gen.cpp.obj",
|
"AuraWidgetController.gen.cpp.obj",
|
||||||
"CombatInterface.gen.cpp.obj",
|
"CombatInterface.gen.cpp.obj",
|
||||||
"EnemyInterface.gen.cpp.obj",
|
"EnemyInterface.gen.cpp.obj",
|
||||||
|
"MMC_MaxHealth.gen.cpp.obj",
|
||||||
|
"MMC_MaxMana.gen.cpp.obj",
|
||||||
"OverlayWidgetController.gen.cpp.obj",
|
"OverlayWidgetController.gen.cpp.obj",
|
||||||
"PerModuleInline.gen.cpp.obj",
|
"PerModuleInline.gen.cpp.obj",
|
||||||
"Aura.cpp.obj",
|
"Aura.cpp.obj",
|
||||||
"AuraAbilitySystemComponent.cpp.obj",
|
"AuraAbilitySystemComponent.cpp.obj",
|
||||||
"AuraAttributeSet.cpp.obj",
|
"AuraAbilitySystemLibrary.cpp.obj",
|
||||||
|
"AttributeInfo.cpp.obj",
|
||||||
|
"AuraDataAsset.cpp.obj",
|
||||||
|
"MMC_MaxHealth.cpp.obj",
|
||||||
|
"MMC_MaxMana.cpp.obj",
|
||||||
"AuraEffectActor.cpp.obj",
|
"AuraEffectActor.cpp.obj",
|
||||||
|
"AuraAssetManager.cpp.obj",
|
||||||
|
"AuraGameplayTags.cpp.obj",
|
||||||
"AuraCharacter.cpp.obj",
|
"AuraCharacter.cpp.obj",
|
||||||
"AuraCharacterBase.cpp.obj",
|
"AuraCharacterBase.cpp.obj",
|
||||||
"AuraEnemy.cpp.obj",
|
"AuraEnemy.cpp.obj",
|
||||||
@@ -33,23 +44,12 @@
|
|||||||
"EnemyInterface.cpp.obj",
|
"EnemyInterface.cpp.obj",
|
||||||
"AuraPlayerController.cpp.obj",
|
"AuraPlayerController.cpp.obj",
|
||||||
"AuraPlayerState.cpp.obj",
|
"AuraPlayerState.cpp.obj",
|
||||||
"AuraWidgetController.cpp.obj",
|
"AuraHUD.cpp.obj",
|
||||||
"OverlayWidgetController.cpp.obj",
|
"OverlayWidgetController.cpp.obj",
|
||||||
"AuraUserWidget.cpp.obj",
|
"AuraUserWidget.cpp.obj",
|
||||||
"AttributeInfo.gen.cpp.obj",
|
"AuraAttributeSet.cpp.obj",
|
||||||
"AuraAssetManager.gen.cpp.obj",
|
"AttributeMenuWidgetController.cpp.obj",
|
||||||
"AuraDataAsset.gen.cpp.obj",
|
"AuraWidgetController.cpp.obj"
|
||||||
"MMC_MaxHealth.gen.cpp.obj",
|
|
||||||
"MMC_MaxMana.gen.cpp.obj",
|
|
||||||
"AuraAbilitySystemLibrary.cpp.obj",
|
|
||||||
"AttributeInfo.cpp.obj",
|
|
||||||
"AuraDataAsset.cpp.obj",
|
|
||||||
"MMC_MaxHealth.cpp.obj",
|
|
||||||
"MMC_MaxMana.cpp.obj",
|
|
||||||
"AuraAssetManager.cpp.obj",
|
|
||||||
"AuraGameplayTags.cpp.obj",
|
|
||||||
"AuraHUD.cpp.obj",
|
|
||||||
"AttributeMenuWidgetController.cpp.obj"
|
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,23 +1,37 @@
|
|||||||
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
|
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
|
||||||
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeInfo.gen.cpp"
|
||||||
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeMenuWidgetController.gen.cpp"
|
||||||
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/Aura.init.gen.cpp"
|
||||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemComponent.gen.cpp"
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemComponent.gen.cpp"
|
||||||
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemLibrary.gen.cpp"
|
||||||
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAssetManager.gen.cpp"
|
||||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAttributeSet.gen.cpp"
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAttributeSet.gen.cpp"
|
||||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacter.gen.cpp"
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacter.gen.cpp"
|
||||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacterBase.gen.cpp"
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacterBase.gen.cpp"
|
||||||
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraDataAsset.gen.cpp"
|
||||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEffectActor.gen.cpp"
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEffectActor.gen.cpp"
|
||||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEnemy.gen.cpp"
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEnemy.gen.cpp"
|
||||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraGameMode.gen.cpp"
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraGameMode.gen.cpp"
|
||||||
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraHUD.gen.cpp"
|
||||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraPlayerController.gen.cpp"
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraPlayerController.gen.cpp"
|
||||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraPlayerState.gen.cpp"
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraPlayerState.gen.cpp"
|
||||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraUserWidget.gen.cpp"
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraUserWidget.gen.cpp"
|
||||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraWidgetController.gen.cpp"
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraWidgetController.gen.cpp"
|
||||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/CombatInterface.gen.cpp"
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/CombatInterface.gen.cpp"
|
||||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/EnemyInterface.gen.cpp"
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/EnemyInterface.gen.cpp"
|
||||||
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/MMC_MaxHealth.gen.cpp"
|
||||||
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/MMC_MaxMana.gen.cpp"
|
||||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/OverlayWidgetController.gen.cpp"
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/OverlayWidgetController.gen.cpp"
|
||||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/PerModuleInline.gen.cpp"
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/PerModuleInline.gen.cpp"
|
||||||
#include "E:/Unreal/Aura/Source/Aura/Aura.cpp"
|
#include "E:/Unreal/Aura/Source/Aura/Aura.cpp"
|
||||||
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAbilitySystemComponent.cpp"
|
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAbilitySystemLibrary.cpp"
|
||||||
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAttributeSet.cpp"
|
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Data/AttributeInfo.cpp"
|
||||||
|
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Data/AuraDataAsset.cpp"
|
||||||
|
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/MMC/MMC_MaxHealth.cpp"
|
||||||
|
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/MMC/MMC_MaxMana.cpp"
|
||||||
#include "E:/Unreal/Aura/Source/Aura/Private/Actor/AuraEffectActor.cpp"
|
#include "E:/Unreal/Aura/Source/Aura/Private/Actor/AuraEffectActor.cpp"
|
||||||
|
#include "E:/Unreal/Aura/Source/Aura/Private/AuraAssetManager.cpp"
|
||||||
|
#include "E:/Unreal/Aura/Source/Aura/Private/AuraGameplayTags.cpp"
|
||||||
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacter.cpp"
|
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacter.cpp"
|
||||||
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacterBase.cpp"
|
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacterBase.cpp"
|
||||||
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraEnemy.cpp"
|
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraEnemy.cpp"
|
||||||
@@ -26,6 +40,6 @@
|
|||||||
#include "E:/Unreal/Aura/Source/Aura/Private/Interact/EnemyInterface.cpp"
|
#include "E:/Unreal/Aura/Source/Aura/Private/Interact/EnemyInterface.cpp"
|
||||||
#include "E:/Unreal/Aura/Source/Aura/Private/Player/AuraPlayerController.cpp"
|
#include "E:/Unreal/Aura/Source/Aura/Private/Player/AuraPlayerController.cpp"
|
||||||
#include "E:/Unreal/Aura/Source/Aura/Private/Player/AuraPlayerState.cpp"
|
#include "E:/Unreal/Aura/Source/Aura/Private/Player/AuraPlayerState.cpp"
|
||||||
#include "E:/Unreal/Aura/Source/Aura/Private/UI/WidgetController/AuraWidgetController.cpp"
|
#include "E:/Unreal/Aura/Source/Aura/Private/UI/HUD/AuraHUD.cpp"
|
||||||
#include "E:/Unreal/Aura/Source/Aura/Private/UI/WidgetController/OverlayWidgetController.cpp"
|
#include "E:/Unreal/Aura/Source/Aura/Private/UI/WidgetController/OverlayWidgetController.cpp"
|
||||||
#include "E:/Unreal/Aura/Source/Aura/Private/UI/Widget/AuraUserWidget.cpp"
|
#include "E:/Unreal/Aura/Source/Aura/Private/UI/Widget/AuraUserWidget.cpp"
|
||||||
|
|||||||
@@ -6,12 +6,16 @@
|
|||||||
"PCH": "e:\\unreal\\aura\\intermediate\\build\\win64\\x64\\auraeditor\\debuggame\\unrealed\\sharedpch.unrealed.project.nonoptimized.valapi.cpp20.inclorderunreal5_3.h.pch",
|
"PCH": "e:\\unreal\\aura\\intermediate\\build\\win64\\x64\\auraeditor\\debuggame\\unrealed\\sharedpch.unrealed.project.nonoptimized.valapi.cpp20.inclorderunreal5_3.h.pch",
|
||||||
"Includes": [
|
"Includes": [
|
||||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\x64\\unrealeditor\\debuggame\\aura\\definitions.aura.h",
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\x64\\unrealeditor\\debuggame\\aura\\definitions.aura.h",
|
||||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemcomponent.gen.cpp",
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\attributeinfo.gen.cpp",
|
||||||
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraabilitysystemcomponent.h",
|
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\data\\attributeinfo.h",
|
||||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemcomponent.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\gameplaytags\\classes\\gameplaytagcontainer.h",
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\gameplaytags\\classes\\gameplaytagcontainer.h",
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\misc\\comparisonutility.h",
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\misc\\comparisonutility.h",
|
||||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplaytags\\uht\\gameplaytagcontainer.generated.h",
|
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplaytags\\uht\\gameplaytagcontainer.generated.h",
|
||||||
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\attributeinfo.generated.h",
|
||||||
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\attributemenuwidgetcontroller.gen.cpp",
|
||||||
|
"e:\\unreal\\aura\\source\\aura\\public\\ui\\widgetcontroller\\attributemenuwidgetcontroller.h",
|
||||||
|
"e:\\unreal\\aura\\source\\aura\\public\\ui\\widgetcontroller\\aurawidgetcontroller.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemcomponent.h",
|
||||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\attributeset.h",
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\attributeset.h",
|
||||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\attributeset.generated.h",
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\attributeset.generated.h",
|
||||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayprediction.h",
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayprediction.h",
|
||||||
@@ -60,7 +64,35 @@
|
|||||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemreplicationproxyinterface.h",
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemreplicationproxyinterface.h",
|
||||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemreplicationproxyinterface.generated.h",
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemreplicationproxyinterface.generated.h",
|
||||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemcomponent.generated.h",
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemcomponent.generated.h",
|
||||||
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurawidgetcontroller.generated.h",
|
||||||
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\attributemenuwidgetcontroller.generated.h",
|
||||||
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aura.init.gen.cpp",
|
||||||
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemcomponent.gen.cpp",
|
||||||
|
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraabilitysystemcomponent.h",
|
||||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemcomponent.generated.h",
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemcomponent.generated.h",
|
||||||
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemlibrary.gen.cpp",
|
||||||
|
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraabilitysystemlibrary.h",
|
||||||
|
"e:\\unreal\\aura\\source\\aura\\public\\ui\\widgetcontroller\\overlaywidgetcontroller.h",
|
||||||
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\overlaywidgetcontroller.generated.h",
|
||||||
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemlibrary.generated.h",
|
||||||
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraassetmanager.gen.cpp",
|
||||||
|
"e:\\unreal\\aura\\source\\aura\\public\\auraassetmanager.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\engine\\assetmanager.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\engine\\assetmanagertypes.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\assetmanagertypes.generated.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\coreuobject\\public\\misc\\assetregistryinterface.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\engine\\streamablemanager.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\coreuobject\\public\\misc\\packageaccesstracking.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\misc\\sourcelocation.h",
|
||||||
|
"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.42.34433\\include\\source_location",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\misc\\sourcelocationutils.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\assetregistry\\public\\assetregistry\\assetregistrymodule.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\assetregistry\\public\\assetregistry\\iassetregistry.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\assetregistry\\uht\\iassetregistry.generated.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformchunkinstall.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\engine\\contentencryptionconfig.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\assetmanager.generated.h",
|
||||||
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraassetmanager.generated.h",
|
||||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraattributeset.gen.cpp",
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraattributeset.gen.cpp",
|
||||||
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraattributeset.h",
|
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraattributeset.h",
|
||||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraattributeset.generated.h",
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraattributeset.generated.h",
|
||||||
@@ -83,6 +115,9 @@
|
|||||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacterbase.generated.h",
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacterbase.generated.h",
|
||||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacter.generated.h",
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacter.generated.h",
|
||||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacterbase.gen.cpp",
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacterbase.gen.cpp",
|
||||||
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auradataasset.gen.cpp",
|
||||||
|
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\data\\auradataasset.h",
|
||||||
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auradataasset.generated.h",
|
||||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraeffectactor.gen.cpp",
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraeffectactor.gen.cpp",
|
||||||
"e:\\unreal\\aura\\source\\aura\\public\\actor\\auraeffectactor.h",
|
"e:\\unreal\\aura\\source\\aura\\public\\actor\\auraeffectactor.h",
|
||||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraeffectactor.generated.h",
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraeffectactor.generated.h",
|
||||||
@@ -98,6 +133,14 @@
|
|||||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\serverstatreplicator.generated.h",
|
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\serverstatreplicator.generated.h",
|
||||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\gamemodebase.generated.h",
|
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\gamemodebase.generated.h",
|
||||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auragamemode.generated.h",
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auragamemode.generated.h",
|
||||||
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurahud.gen.cpp",
|
||||||
|
"e:\\unreal\\aura\\source\\aura\\public\\ui\\hud\\aurahud.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\hud.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\hudhitbox.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\debugtextinfo.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\debugtextinfo.generated.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\hud.generated.h",
|
||||||
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurahud.generated.h",
|
||||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayercontroller.gen.cpp",
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayercontroller.gen.cpp",
|
||||||
"e:\\unreal\\aura\\source\\aura\\public\\player\\auraplayercontroller.h",
|
"e:\\unreal\\aura\\source\\aura\\public\\player\\auraplayercontroller.h",
|
||||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayercontroller.generated.h",
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayercontroller.generated.h",
|
||||||
@@ -142,93 +185,47 @@
|
|||||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\userwidget.generated.h",
|
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\userwidget.generated.h",
|
||||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurauserwidget.generated.h",
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurauserwidget.generated.h",
|
||||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurawidgetcontroller.gen.cpp",
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurawidgetcontroller.gen.cpp",
|
||||||
"e:\\unreal\\aura\\source\\aura\\public\\ui\\widgetcontroller\\aurawidgetcontroller.h",
|
|
||||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurawidgetcontroller.generated.h",
|
|
||||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\combatinterface.gen.cpp",
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\combatinterface.gen.cpp",
|
||||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\enemyinterface.gen.cpp",
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\enemyinterface.gen.cpp",
|
||||||
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\mmc_maxhealth.gen.cpp",
|
||||||
|
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\mmc\\mmc_maxhealth.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplaymodmagnitudecalculation.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayeffectcalculation.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayeffectcalculation.generated.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplaymodmagnitudecalculation.generated.h",
|
||||||
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\mmc_maxhealth.generated.h",
|
||||||
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\mmc_maxmana.gen.cpp",
|
||||||
|
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\mmc\\mmc_maxmana.h",
|
||||||
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\mmc_maxmana.generated.h",
|
||||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\overlaywidgetcontroller.gen.cpp",
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\overlaywidgetcontroller.gen.cpp",
|
||||||
"e:\\unreal\\aura\\source\\aura\\public\\ui\\widgetcontroller\\overlaywidgetcontroller.h",
|
|
||||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\overlaywidgetcontroller.generated.h",
|
|
||||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\x64\\unrealeditor\\debuggame\\aura\\permoduleinline.gen.cpp",
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\x64\\unrealeditor\\debuggame\\aura\\permoduleinline.gen.cpp",
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\hal\\permoduleinline.inl",
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\hal\\permoduleinline.inl",
|
||||||
"e:\\unreal\\aura\\source\\aura\\aura.cpp",
|
"e:\\unreal\\aura\\source\\aura\\aura.cpp",
|
||||||
"e:\\unreal\\aura\\source\\aura\\aura.h",
|
"e:\\unreal\\aura\\source\\aura\\aura.h",
|
||||||
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\auraabilitysystemcomponent.cpp",
|
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\auraabilitysystemlibrary.cpp",
|
||||||
"e:\\unreal\\aura\\source\\aura\\public\\auragameplaytags.h",
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\kismet\\gameplaystatics.h",
|
||||||
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\auraattributeset.cpp",
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\kismet\\kismetsystemlibrary.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\coreuobject\\public\\uobject\\propertyaccessutil.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\kismetsystemlibrary.generated.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\dialoguetypes.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\dialoguetypes.generated.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\kismet\\gameplaystaticstypes.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\gameplaystaticstypes.generated.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\gameplaystatics.generated.h",
|
||||||
|
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\data\\attributeinfo.cpp",
|
||||||
|
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\data\\auradataasset.cpp",
|
||||||
|
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\mmc\\mmc_maxhealth.cpp",
|
||||||
|
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\mmc\\mmc_maxmana.cpp",
|
||||||
|
"e:\\unreal\\aura\\source\\aura\\private\\actor\\auraeffectactor.cpp",
|
||||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemblueprintlibrary.h",
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemblueprintlibrary.h",
|
||||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilities\\gameplayabilitytargetdatafilter.h",
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilities\\gameplayabilitytargetdatafilter.h",
|
||||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayabilitytargetdatafilter.generated.h",
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayabilitytargetdatafilter.generated.h",
|
||||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemblueprintlibrary.generated.h",
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemblueprintlibrary.generated.h",
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\public\\audiomixerblueprintlibrary.h",
|
"e:\\unreal\\aura\\source\\aura\\private\\auraassetmanager.cpp",
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\classes\\submixeffects\\audiomixersubmixeffectdynamicsprocessor.h",
|
"e:\\unreal\\aura\\source\\aura\\public\\auragameplaytags.h",
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audiodevice.h",
|
"e:\\unreal\\aura\\source\\aura\\private\\auragameplaytags.cpp",
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audiodynamicparameter.h",
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\gameplaytags\\classes\\gameplaytagsmanager.h",
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audiovirtualloop.h",
|
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplaytags\\uht\\gameplaytagsmanager.generated.h",
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\activesound.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audio\\audiodebug.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\components\\audiocomponent.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audio\\soundparametercontrollerinterface.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundparametercontrollerinterface.generated.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audioextensions\\public\\iaudioparametertransmitter.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\public\\quartz\\audiomixerquantizedcommands.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\public\\quartz\\audiomixerclock.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\public\\quartz\\quartzmetronome.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\quartzsubscription.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\quartzsubscriptiontoken.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\quartzinterfaces.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\audiocomponent.generated.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\volumefader.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundsourcebus.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundwaveprocedural.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundwaveprocedural.generated.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\audiobus.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\audiobus.generated.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundsourcebus.generated.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundclass.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundclass.generated.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundmix.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundmix.generated.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\subsystems\\audioenginesubsystem.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audiodevicemanager.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audiothread.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\audioenginesubsystem.generated.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\dynamicsprocessor.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\envelopefollower.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\floatarraymath.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\integerdelay.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\alignedblockbuffer.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\filter.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\modulationmatrix.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\multithreadedpatching.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundeffectsubmix.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundeffectsubmix.generated.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundsubmix.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\spectrumanalyzer.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\audiofft.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\fftalgorithm.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\samplebuffer.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audioextensions\\public\\iaudioendpoint.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\audioextensions\\uht\\iaudioendpoint.generated.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audioextensions\\public\\isoundfieldendpoint.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\audioextensions\\uht\\isoundfieldendpoint.generated.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\samplebufferio.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundsubmix.generated.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\audiomixer\\uht\\audiomixersubmixeffectdynamicsprocessor.generated.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundcue.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundnode.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundnode.generated.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundcue.generated.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\audiomixer\\uht\\audiomixerblueprintlibrary.generated.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayeffectextension.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\geometrycollectionengine\\public\\geometrycollection\\geometrycollectionparticlesdata.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\containers\\staticbitarray.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\uniformgrid.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\dynamicparticles.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\framework\\buffereddata.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\net\\unrealnetwork.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\propertyconditions\\propertyconditions.h",
|
|
||||||
"e:\\unreal\\aura\\source\\aura\\private\\actor\\auraeffectactor.cpp",
|
|
||||||
"e:\\unreal\\aura\\source\\aura\\private\\character\\auracharacter.cpp",
|
"e:\\unreal\\aura\\source\\aura\\private\\character\\auracharacter.cpp",
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementcomponent.h",
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementcomponent.h",
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\navigationavoidancetypes.h",
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\navigationavoidancetypes.h",
|
||||||
@@ -250,15 +247,6 @@
|
|||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\charactermovementcomponentasync.h",
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\charactermovementcomponentasync.h",
|
||||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementcomponentasync.generated.h",
|
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementcomponentasync.generated.h",
|
||||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementcomponent.generated.h",
|
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementcomponent.generated.h",
|
||||||
"e:\\unreal\\aura\\source\\aura\\public\\ui\\hud\\aurahud.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\hud.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\hudhitbox.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\debugtextinfo.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\debugtextinfo.generated.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\hud.generated.h",
|
|
||||||
"e:\\unreal\\aura\\source\\aura\\public\\ui\\widgetcontroller\\attributemenuwidgetcontroller.h",
|
|
||||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\attributemenuwidgetcontroller.generated.h",
|
|
||||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurahud.generated.h",
|
|
||||||
"e:\\unreal\\aura\\source\\aura\\private\\character\\auracharacterbase.cpp",
|
"e:\\unreal\\aura\\source\\aura\\private\\character\\auracharacterbase.cpp",
|
||||||
"e:\\unreal\\aura\\source\\aura\\private\\character\\auraenemy.cpp",
|
"e:\\unreal\\aura\\source\\aura\\private\\character\\auraenemy.cpp",
|
||||||
"e:\\unreal\\aura\\source\\aura\\private\\game\\auragamemode.cpp",
|
"e:\\unreal\\aura\\source\\aura\\private\\game\\auragamemode.cpp",
|
||||||
@@ -286,6 +274,8 @@
|
|||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\aabbtreedirtygridutils.h",
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\aabbtreedirtygridutils.h",
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\boundingvolume.h",
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\boundingvolume.h",
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\chaoscore\\public\\chaos\\arraynd.h",
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\chaoscore\\public\\chaos\\arraynd.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\uniformgrid.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\dynamicparticles.h",
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\boundingvolumeutilities.h",
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\boundingvolumeutilities.h",
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\sphere.h",
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\sphere.h",
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\gjkshape.h",
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\gjkshape.h",
|
||||||
@@ -441,7 +431,9 @@
|
|||||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\source\\enhancedinput\\public\\enhancedinputcomponent.h",
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\source\\enhancedinput\\public\\enhancedinputcomponent.h",
|
||||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\intermediate\\build\\win64\\unrealeditor\\inc\\enhancedinput\\uht\\enhancedinputcomponent.generated.h",
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\intermediate\\build\\win64\\unrealeditor\\inc\\enhancedinput\\uht\\enhancedinputcomponent.generated.h",
|
||||||
"e:\\unreal\\aura\\source\\aura\\private\\player\\auraplayerstate.cpp",
|
"e:\\unreal\\aura\\source\\aura\\private\\player\\auraplayerstate.cpp",
|
||||||
"e:\\unreal\\aura\\source\\aura\\private\\ui\\widgetcontroller\\aurawidgetcontroller.cpp",
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\net\\unrealnetwork.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\propertyconditions\\propertyconditions.h",
|
||||||
|
"e:\\unreal\\aura\\source\\aura\\private\\ui\\hud\\aurahud.cpp",
|
||||||
"e:\\unreal\\aura\\source\\aura\\private\\ui\\widgetcontroller\\overlaywidgetcontroller.cpp",
|
"e:\\unreal\\aura\\source\\aura\\private\\ui\\widgetcontroller\\overlaywidgetcontroller.cpp",
|
||||||
"e:\\unreal\\aura\\source\\aura\\private\\ui\\widget\\aurauserwidget.cpp"
|
"e:\\unreal\\aura\\source\\aura\\private\\ui\\widget\\aurauserwidget.cpp"
|
||||||
],
|
],
|
||||||
|
|||||||
Binary file not shown.
@@ -1,11 +1,14 @@
|
|||||||
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
|
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
|
||||||
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeInfo.gen.cpp"
|
||||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeMenuWidgetController.gen.cpp"
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeMenuWidgetController.gen.cpp"
|
||||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/Aura.init.gen.cpp"
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/Aura.init.gen.cpp"
|
||||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemComponent.gen.cpp"
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemComponent.gen.cpp"
|
||||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemLibrary.gen.cpp"
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemLibrary.gen.cpp"
|
||||||
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAssetManager.gen.cpp"
|
||||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAttributeSet.gen.cpp"
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAttributeSet.gen.cpp"
|
||||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacter.gen.cpp"
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacter.gen.cpp"
|
||||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacterBase.gen.cpp"
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacterBase.gen.cpp"
|
||||||
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraDataAsset.gen.cpp"
|
||||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEffectActor.gen.cpp"
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEffectActor.gen.cpp"
|
||||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEnemy.gen.cpp"
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEnemy.gen.cpp"
|
||||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraGameMode.gen.cpp"
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraGameMode.gen.cpp"
|
||||||
@@ -16,12 +19,20 @@
|
|||||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraWidgetController.gen.cpp"
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraWidgetController.gen.cpp"
|
||||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/CombatInterface.gen.cpp"
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/CombatInterface.gen.cpp"
|
||||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/EnemyInterface.gen.cpp"
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/EnemyInterface.gen.cpp"
|
||||||
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/MMC_MaxHealth.gen.cpp"
|
||||||
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/MMC_MaxMana.gen.cpp"
|
||||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/OverlayWidgetController.gen.cpp"
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/OverlayWidgetController.gen.cpp"
|
||||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/PerModuleInline.gen.cpp"
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/PerModuleInline.gen.cpp"
|
||||||
#include "E:/Unreal/Aura/Source/Aura/Aura.cpp"
|
#include "E:/Unreal/Aura/Source/Aura/Aura.cpp"
|
||||||
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAbilitySystemComponent.cpp"
|
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAbilitySystemComponent.cpp"
|
||||||
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAttributeSet.cpp"
|
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAbilitySystemLibrary.cpp"
|
||||||
|
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Data/AttributeInfo.cpp"
|
||||||
|
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Data/AuraDataAsset.cpp"
|
||||||
|
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/MMC/MMC_MaxHealth.cpp"
|
||||||
|
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/MMC/MMC_MaxMana.cpp"
|
||||||
#include "E:/Unreal/Aura/Source/Aura/Private/Actor/AuraEffectActor.cpp"
|
#include "E:/Unreal/Aura/Source/Aura/Private/Actor/AuraEffectActor.cpp"
|
||||||
|
#include "E:/Unreal/Aura/Source/Aura/Private/AuraAssetManager.cpp"
|
||||||
|
#include "E:/Unreal/Aura/Source/Aura/Private/AuraGameplayTags.cpp"
|
||||||
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacter.cpp"
|
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacter.cpp"
|
||||||
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacterBase.cpp"
|
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacterBase.cpp"
|
||||||
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraEnemy.cpp"
|
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraEnemy.cpp"
|
||||||
@@ -30,6 +41,6 @@
|
|||||||
#include "E:/Unreal/Aura/Source/Aura/Private/Interact/EnemyInterface.cpp"
|
#include "E:/Unreal/Aura/Source/Aura/Private/Interact/EnemyInterface.cpp"
|
||||||
#include "E:/Unreal/Aura/Source/Aura/Private/Player/AuraPlayerController.cpp"
|
#include "E:/Unreal/Aura/Source/Aura/Private/Player/AuraPlayerController.cpp"
|
||||||
#include "E:/Unreal/Aura/Source/Aura/Private/Player/AuraPlayerState.cpp"
|
#include "E:/Unreal/Aura/Source/Aura/Private/Player/AuraPlayerState.cpp"
|
||||||
#include "E:/Unreal/Aura/Source/Aura/Private/UI/WidgetController/AuraWidgetController.cpp"
|
#include "E:/Unreal/Aura/Source/Aura/Private/UI/HUD/AuraHUD.cpp"
|
||||||
#include "E:/Unreal/Aura/Source/Aura/Private/UI/WidgetController/OverlayWidgetController.cpp"
|
#include "E:/Unreal/Aura/Source/Aura/Private/UI/WidgetController/OverlayWidgetController.cpp"
|
||||||
#include "E:/Unreal/Aura/Source/Aura/Private/UI/Widget/AuraUserWidget.cpp"
|
#include "E:/Unreal/Aura/Source/Aura/Private/UI/Widget/AuraUserWidget.cpp"
|
||||||
|
|||||||
@@ -38,24 +38,10 @@
|
|||||||
/NOIMPLIB
|
/NOIMPLIB
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAssetManager.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemComponent.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayTags.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeInfo.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDataAsset.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxHealth.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxMana.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraHUD.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeMenuWidgetController.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeMenuWidgetController.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeInfo.gen.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraWidgetController.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeMenuWidgetController.gen.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.gen.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAssetManager.gen.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDataAsset.gen.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraHUD.gen.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxHealth.gen.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxMana.gen.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
|
||||||
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTags\UnrealEditor-GameplayTags.lib"
|
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTags\UnrealEditor-GameplayTags.lib"
|
||||||
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTasks\UnrealEditor-GameplayTasks.lib"
|
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTasks\UnrealEditor-GameplayTasks.lib"
|
||||||
|
|||||||
@@ -38,20 +38,9 @@
|
|||||||
/NOIMPLIB
|
/NOIMPLIB
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAssetManager.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayTags.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeInfo.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDataAsset.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxHealth.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxMana.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraHUD.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeMenuWidgetController.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeMenuWidgetController.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeInfo.gen.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraWidgetController.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAssetManager.gen.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDataAsset.gen.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxHealth.gen.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxMana.gen.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
|
||||||
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTags\UnrealEditor-GameplayTags.lib"
|
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTags\UnrealEditor-GameplayTags.lib"
|
||||||
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTasks\UnrealEditor-GameplayTasks.lib"
|
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTasks\UnrealEditor-GameplayTasks.lib"
|
||||||
|
|||||||
Binary file not shown.
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@@ -8,23 +8,9 @@
|
|||||||
/NODEFAULTLIB
|
/NODEFAULTLIB
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAssetManager.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemComponent.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayTags.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeInfo.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDataAsset.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxHealth.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxMana.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraHUD.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeMenuWidgetController.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeMenuWidgetController.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeInfo.gen.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraWidgetController.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeMenuWidgetController.gen.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.gen.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAssetManager.gen.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDataAsset.gen.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraHUD.gen.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxHealth.gen.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxMana.gen.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
|
||||||
/OUT:"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\UnrealEditor-Aura-Win64-DebugGame.lib"
|
/OUT:"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\UnrealEditor-Aura-Win64-DebugGame.lib"
|
||||||
@@ -8,19 +8,8 @@
|
|||||||
/NODEFAULTLIB
|
/NODEFAULTLIB
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAssetManager.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayTags.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeInfo.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDataAsset.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxHealth.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxMana.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraHUD.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeMenuWidgetController.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeMenuWidgetController.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeInfo.gen.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraWidgetController.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAssetManager.gen.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDataAsset.gen.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxHealth.gen.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxMana.gen.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
|
||||||
/OUT:"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\UnrealEditor-Aura-Win64-DebugGame.lib"
|
/OUT:"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\UnrealEditor-Aura-Win64-DebugGame.lib"
|
||||||
Binary file not shown.
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|
Before Width: | Height: | Size: 53 KiB After Width: | Height: | Size: 61 KiB |
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
||||||
File diff suppressed because one or more lines are too long
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Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
3133
Saved/Logs/Aura.log
3133
Saved/Logs/Aura.log
File diff suppressed because it is too large
Load Diff
@@ -63,6 +63,7 @@
|
|||||||
"E:/Unreal/Aura/Content/Blueprints/UI/Overlay/WBP_Button_WideBase.uasset",
|
"E:/Unreal/Aura/Content/Blueprints/UI/Overlay/WBP_Button_WideBase.uasset",
|
||||||
"E:/Unreal/Aura/Content/Blueprints/AbilitySystem/Data/DA_AttributeInfo.uasset",
|
"E:/Unreal/Aura/Content/Blueprints/AbilitySystem/Data/DA_AttributeInfo.uasset",
|
||||||
"E:/Unreal/Aura/Content/Blueprints/UI/WidgetController/BP_AttributeMenuWidgetController.uasset",
|
"E:/Unreal/Aura/Content/Blueprints/UI/WidgetController/BP_AttributeMenuWidgetController.uasset",
|
||||||
|
"E:/Unreal/Aura/Content/Blueprints/UI/AttributemMenu/WBP_Vitals.uasset",
|
||||||
"E:/Unreal/Aura/Content/Blueprints/UI/AttributemMenu/WBP_Size_Base.uasset",
|
"E:/Unreal/Aura/Content/Blueprints/UI/AttributemMenu/WBP_Size_Base.uasset",
|
||||||
"E:/Unreal/Aura/Content/Blueprints/UI/AttributemMenu/WBP_TextRow.uasset",
|
"E:/Unreal/Aura/Content/Blueprints/UI/AttributemMenu/WBP_TextRow.uasset",
|
||||||
"E:/Unreal/Aura/Content/Blueprints/UI/AttributemMenu/WBP_TextValueRow_Button.uasset",
|
"E:/Unreal/Aura/Content/Blueprints/UI/AttributemMenu/WBP_TextValueRow_Button.uasset",
|
||||||
|
|||||||
@@ -11,11 +11,6 @@ void UAuraAbilitySystemComponent::AbilityActorInfoSet()
|
|||||||
|
|
||||||
const FAuraGameplayTags& GameplayTags = FAuraGameplayTags::Get();
|
const FAuraGameplayTags& GameplayTags = FAuraGameplayTags::Get();
|
||||||
//GameplayTags.Attributes_Secondary_Armor.ToString();
|
//GameplayTags.Attributes_Secondary_Armor.ToString();
|
||||||
|
|
||||||
GEngine->AddOnScreenDebugMessage(-1, 8.f, FColor::Blue,
|
|
||||||
FString::Printf(
|
|
||||||
TEXT("Tag: %s"), *GameplayTags.Attributes_Secondary_Armor.ToString()));
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void UAuraAbilitySystemComponent::EffectApplied(UAbilitySystemComponent* AbilitySystemComponent,
|
void UAuraAbilitySystemComponent::EffectApplied(UAbilitySystemComponent* AbilitySystemComponent,
|
||||||
|
|||||||
@@ -4,15 +4,33 @@
|
|||||||
#include "AbilitySystem/AuraAttributeSet.h"
|
#include "AbilitySystem/AuraAttributeSet.h"
|
||||||
|
|
||||||
#include "AbilitySystemBlueprintLibrary.h"
|
#include "AbilitySystemBlueprintLibrary.h"
|
||||||
#include "AudioMixerBlueprintLibrary.h"
|
|
||||||
#include "GameplayEffectExtension.h"
|
#include "GameplayEffectExtension.h"
|
||||||
#include "GameFramework/Character.h"
|
#include "GameFramework/Character.h"
|
||||||
#include "GeometryCollection/GeometryCollectionParticlesData.h"
|
|
||||||
#include "Net/UnrealNetwork.h"
|
#include "Net/UnrealNetwork.h"
|
||||||
|
#include "AuraGameplayTags.h"
|
||||||
|
|
||||||
UAuraAttributeSet::UAuraAttributeSet()
|
UAuraAttributeSet::UAuraAttributeSet()
|
||||||
{
|
{
|
||||||
|
const FAuraGameplayTags& GameplayTags = FAuraGameplayTags::Get();
|
||||||
|
|
||||||
|
TagsToAttributes.Add(GameplayTags.Attributes_Vital_Health, GetHealthAttribute);
|
||||||
|
TagsToAttributes.Add(GameplayTags.Attributes_Vital_MaxHealth, GetMaxHealthAttribute);
|
||||||
|
TagsToAttributes.Add(GameplayTags.Attributes_Vital_Mana, GetManaAttribute);
|
||||||
|
TagsToAttributes.Add(GameplayTags.Attributes_Vital_MaxMana, GetMaxManaAttribute);
|
||||||
|
|
||||||
|
TagsToAttributes.Add(GameplayTags.Attributes_Primary_Strength, GetStrengthAttribute);
|
||||||
|
TagsToAttributes.Add(GameplayTags.Attributes_Primary_Intelligence, GetIntelligenceAttribute);
|
||||||
|
TagsToAttributes.Add(GameplayTags.Attributes_Primary_Resilience, GetResilienceAttribute);
|
||||||
|
TagsToAttributes.Add(GameplayTags.Attributes_Primary_Vigor, GetVigorAttribute);
|
||||||
|
|
||||||
|
TagsToAttributes.Add(GameplayTags.Attributes_Secondary_Armor, GetArmorAttribute);
|
||||||
|
TagsToAttributes.Add(GameplayTags.Attributes_Secondary_ArmorPenetration, GetArmorPenetrationAttribute);
|
||||||
|
TagsToAttributes.Add(GameplayTags.Attributes_Secondary_BlockChance, GetBlockChanceAttribute);
|
||||||
|
TagsToAttributes.Add(GameplayTags.Attributes_Secondary_CriticalHitChance, GetCriticalHitChanceAttribute);
|
||||||
|
TagsToAttributes.Add(GameplayTags.Attributes_Secondary_CriticalHitDamage, GetCriticalHitChanceAttribute);
|
||||||
|
TagsToAttributes.Add(GameplayTags.Attributes_Secondary_CriticalHitResistance, GetCriticalHitResistanceAttribute);
|
||||||
|
TagsToAttributes.Add(GameplayTags.Attributes_Secondary_HealthRegeneration, GetHealthRegenerationAttribute);
|
||||||
|
TagsToAttributes.Add(GameplayTags.Attributes_Secondary_ManaRegeneration, GetManaRegenerationAttribute);
|
||||||
}
|
}
|
||||||
|
|
||||||
void UAuraAttributeSet::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const
|
void UAuraAttributeSet::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const
|
||||||
|
|||||||
@@ -3,27 +3,36 @@
|
|||||||
|
|
||||||
#include "UI/WidgetController/AttributeMenuWidgetController.h"
|
#include "UI/WidgetController/AttributeMenuWidgetController.h"
|
||||||
#include "AbilitySystem/Data/AttributeInfo.h"
|
#include "AbilitySystem/Data/AttributeInfo.h"
|
||||||
#include "AuraGameplayTags.h"
|
|
||||||
#include "AbilitySystem/AuraAttributeSet.h"
|
#include "AbilitySystem/AuraAttributeSet.h"
|
||||||
|
|
||||||
void UAttributeMenuWidgetController::BindCallbacksToDependencies()
|
void UAttributeMenuWidgetController::BindCallbacksToDependencies()
|
||||||
{
|
{
|
||||||
|
UAuraAttributeSet* AS = CastChecked<UAuraAttributeSet>(AttributeSet);
|
||||||
|
check(AttributeInfo);
|
||||||
|
for (auto& Pair : AS->TagsToAttributes)
|
||||||
|
{
|
||||||
|
AbilitySystemComponent->GetGameplayAttributeValueChangeDelegate(Pair.Value()).AddLambda(
|
||||||
|
[this, Pair](const FOnAttributeChangeData& Data)
|
||||||
|
{
|
||||||
|
BroadcastAttributeInfo(Pair.Key, Pair.Value());
|
||||||
|
}
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
}
|
void UAttributeMenuWidgetController::BroadcastInitialValues()
|
||||||
|
{
|
||||||
|
UAuraAttributeSet* AS = CastChecked<UAuraAttributeSet>(AttributeSet);
|
||||||
|
check(AttributeInfo);
|
||||||
|
for (auto& Pair : AS->TagsToAttributes)
|
||||||
|
{
|
||||||
|
BroadcastAttributeInfo(Pair.Key, Pair.Value());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void UAttributeMenuWidgetController::BroadcastInitialValues()
|
void UAttributeMenuWidgetController::BroadcastAttributeInfo(const FGameplayTag& AttributeTag, const FGameplayAttribute& Attribute) const
|
||||||
{
|
{
|
||||||
UAuraAttributeSet* AS = CastChecked<UAuraAttributeSet>(AttributeSet);
|
FAuraAttributeInfo Info = AttributeInfo->FindAttributeInfoForTag(AttributeTag);
|
||||||
|
Info.AttributeValue = Attribute.GetNumericValue(AttributeSet);
|
||||||
check(AttributeInfo);
|
AttributeInfoDelegate.Broadcast(Info);
|
||||||
|
}
|
||||||
FAuraAttributeInfo Info = AttributeInfo->FindAttributeInfoForTag(FAuraGameplayTags::Get().Attributes_Primary_Strength);
|
|
||||||
Info.AttributeValue = AS->GetStrength();
|
|
||||||
AttributeInfoDelegate.Broadcast(Info);
|
|
||||||
}
|
|
||||||
|
|
||||||
void UAttributeMenuWidgetController::BroadcastAttributeInfo(const FGameplayTag& AttributeTag,
|
|
||||||
const FGameplayAttribute& Attribute) const
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -14,7 +14,7 @@ void UAuraWidgetController::SetWidgetControllerParams(FWidgetControllerParams WC
|
|||||||
|
|
||||||
void UAuraWidgetController::BroadcastInitialValues()
|
void UAuraWidgetController::BroadcastInitialValues()
|
||||||
{
|
{
|
||||||
UE_LOG(LogTemp, Warning, TEXT("AuraWidgetController - BroadcastInitialValues"));
|
//UE_LOG(LogTemp, Warning, TEXT("AuraWidgetController - BroadcastInitialValues"));
|
||||||
}
|
}
|
||||||
|
|
||||||
void UAuraWidgetController::BindCallbacksToDependencies()
|
void UAuraWidgetController::BindCallbacksToDependencies()
|
||||||
|
|||||||
@@ -13,6 +13,8 @@ GAMEPLAYATTRIBUTE_VALUE_GETTER(PropertyName) \
|
|||||||
GAMEPLAYATTRIBUTE_VALUE_SETTER(PropertyName) \
|
GAMEPLAYATTRIBUTE_VALUE_SETTER(PropertyName) \
|
||||||
GAMEPLAYATTRIBUTE_VALUE_INITTER(PropertyName)
|
GAMEPLAYATTRIBUTE_VALUE_INITTER(PropertyName)
|
||||||
|
|
||||||
|
DECLARE_DELEGATE_RetVal(FGameplayAttribute, FAttributeSignature);
|
||||||
|
|
||||||
USTRUCT()
|
USTRUCT()
|
||||||
struct FEffectProperties
|
struct FEffectProperties
|
||||||
{
|
{
|
||||||
@@ -42,7 +44,8 @@ struct FEffectProperties
|
|||||||
ACharacter* TargetCharacter = nullptr;
|
ACharacter* TargetCharacter = nullptr;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
template<class T>
|
||||||
|
using TStaticFuncPtr = typename TBaseStaticDelegateInstance<T, FDefaultDelegateUserPolicy>::FFuncPtr;
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -59,6 +62,7 @@ public:
|
|||||||
virtual void PreAttributeChange(const FGameplayAttribute& Attribute, float& NewValue) override;
|
virtual void PreAttributeChange(const FGameplayAttribute& Attribute, float& NewValue) override;
|
||||||
virtual void PostGameplayEffectExecute(const struct FGameplayEffectModCallbackData& Data) override;
|
virtual void PostGameplayEffectExecute(const struct FGameplayEffectModCallbackData& Data) override;
|
||||||
|
|
||||||
|
TMap<FGameplayTag, TStaticFuncPtr<FGameplayAttribute()>> TagsToAttributes;
|
||||||
|
|
||||||
/*Create Attributes
|
/*Create Attributes
|
||||||
* Vital Attributes
|
* Vital Attributes
|
||||||
|
|||||||
Reference in New Issue
Block a user