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"E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\InterchangeResult.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\InterchangeResultsContainer.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\InterchangeSourceData.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\InterchangeTranslatorBase.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\InterchangeWriterBase.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\Nodes\\InterchangeBaseNode.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\Nodes\\InterchangeBaseNodeContainer.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\InterchangeWriterBase.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Interchange\\Core\\Public\\Nodes\\InterchangeFactoryBaseNode.h", 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"E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MediaAssets\\Public\\TimeSynchronizableMediaSource.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaPlayer.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaSource.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaSoundComponent.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaPlayerProxyInterface.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaTexture.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaSourceOptions.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MediaAssets\\Public\\PlatformMediaSource.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaPlayer.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MediaAssets\\Public\\StreamMediaSource.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MediaAssets\\Public\\TimeSynchronizableMediaSource.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaPlaylist.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaSourceOptions.h" + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MediaAssets\\Public\\Misc\\MediaBlueprintFunctionLibrary.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaTextureTracker.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaSource.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MediaAssets\\Public\\MediaSourceRendererInterface.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -2989,8 +2989,8 @@ ], "PublicHeaders": [ "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\AudioMixer\\Public\\AudioBusSubsystem.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\AudioMixer\\Public\\AudioMixerBlueprintLibrary.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\AudioMixer\\Public\\AudioDeviceNotificationSubsystem.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\AudioMixer\\Public\\AudioMixerBlueprintLibrary.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\AudioMixer\\Public\\AudioMixerDevice.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\AudioMixer\\Public\\Components\\SynthComponent.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\AudioMixer\\Public\\Quartz\\AudioMixerClockHandle.h", @@ -3063,17 +3063,17 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\AudioParameter.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\AudioParameterControllerInterface.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\AudioPropertiesSheetAssetBase.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\AudioExtensions\\Public\\IAudioEndpoint.h", - 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"E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_SplineIK.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\RBF\\RBFSolver.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\BoneControllerSolvers.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_ResetRoot.h" + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_PoseSnapshot.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\AnimNodes\\AnimNode_RotationOffsetBlendSpace.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\AnimGraphRuntime\\Public\\BoneControllers\\AnimNode_RigidBody_Library.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -3230,21 +3230,21 @@ "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\ChaosCollisionEventFilter.h", 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"E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionISMPoolSubSystem.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionRenderLevelSetActor.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionExternalRenderInterface.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionISMPoolActor.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionISMPoolComponent.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\GeometryCollectionEngine\\Public\\GeometryCollection\\GeometryCollectionISMPoolDebugDrawComponent.h", - 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"E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\FieldSystem\\Source\\FieldSystemEngine\\Public\\Field\\FieldSystemActor.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\FieldSystem\\Source\\FieldSystemEngine\\Public\\Field\\FieldSystemAsset.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\FieldSystem\\Source\\FieldSystemEngine\\Public\\Field\\FieldSystemComponent.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\FieldSystem\\Source\\FieldSystemEngine\\Public\\Field\\FieldSystemActor.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\FieldSystem\\Source\\FieldSystemEngine\\Public\\Field\\FieldSystemObjects.h" ], "InternalHeaders": [], @@ -3301,10 +3301,10 @@ "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosDebugDrawComponent.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosDebugDrawSubsystem.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosEventListenerComponent.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosNotifyHandlerInterface.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosGameplayEventDispatcher.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosSolver.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosNotifyHandlerInterface.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosSolverActor.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosSolver.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\ChaosSolverEngine\\Public\\Chaos\\ChaosSolverSettings.h" ], "InternalHeaders": [], @@ -3336,8 +3336,8 @@ "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Simulation\\Public\\Dataflow\\DataflowSimulationProxy.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Simulation\\Public\\Dataflow\\Interfaces\\DataflowCollisionObject.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Simulation\\Public\\Dataflow\\Interfaces\\DataflowConstraintObject.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Simulation\\Public\\Dataflow\\Interfaces\\DataflowInterfaceGeometryCachable.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Simulation\\Public\\Dataflow\\Interfaces\\DataflowPhysicsObject.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Simulation\\Public\\Dataflow\\Interfaces\\DataflowInterfaceGeometryCachable.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Simulation\\Public\\Dataflow\\Interfaces\\DataflowPhysicsSolver.h" ], "InternalHeaders": [], @@ -3361,8 +3361,8 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Engine\\Public\\Dataflow\\DataflowBlueprintLibrary.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Engine\\Public\\Dataflow\\DataflowContextObject.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Engine\\Public\\Dataflow\\DataflowContent.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Engine\\Public\\Dataflow\\DataflowContextObject.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Engine\\Public\\Dataflow\\DataflowEdNode.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Engine\\Public\\Dataflow\\DataflowEngineTypes.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Engine\\Public\\Dataflow\\DataflowObject.h", @@ -3390,8 +3390,8 @@ "PublicHeaders": [ "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Core\\Public\\Dataflow\\DataflowAnyType.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Core\\Public\\Dataflow\\DataflowConnection.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Core\\Public\\Dataflow\\DataflowInputOutput.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Core\\Public\\Dataflow\\DataflowCoreNodes.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Core\\Public\\Dataflow\\DataflowInputOutput.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Core\\Public\\Dataflow\\DataflowMathNodes.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Core\\Public\\Dataflow\\DataflowNode.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\Dataflow\\Core\\Public\\Dataflow\\DataflowOverrideNode.h", @@ -3466,15 +3466,15 @@ "OutputDirectory": "E:\\Unreal\\UE_5.5\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\PhysicsCore\\UHT", "ClassesHeaders": [], "PublicHeaders": [ + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\BodyInstanceCore.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\BodySetupCore.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\BodySetupEnums.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\BodyInstanceCore.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\PhysicsSettingsCore.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\PhysicsSettingsEnums.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\Chaos\\ChaosEngineInterface.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\Chaos\\ChaosPhysicalMaterial.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\PhysicalMaterials\\PhysicalMaterialPropertyBase.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\PhysicalMaterials\\PhysicalMaterial.h" + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\Chaos\\ChaosEngineInterface.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\PhysicalMaterials\\PhysicalMaterial.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\PhysicsCore\\Public\\PhysicalMaterials\\PhysicalMaterialPropertyBase.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -3537,12 +3537,12 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\ChaosVisualDebugger\\Public\\DataWrappers\\ChaosVDAccelerationStructureDataWrappers.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\ChaosVisualDebugger\\Public\\DataWrappers\\ChaosVDCharacterGroundConstraintDataWrappers.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\ChaosVisualDebugger\\Public\\DataWrappers\\ChaosVDCollisionDataWrappers.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\ChaosVisualDebugger\\Public\\DataWrappers\\ChaosVDDebugShapeDataWrapper.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\ChaosVisualDebugger\\Public\\DataWrappers\\ChaosVDCharacterGroundConstraintDataWrappers.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\ChaosVisualDebugger\\Public\\DataWrappers\\ChaosVDQueryDataWrappers.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\ChaosVisualDebugger\\Public\\DataWrappers\\ChaosVDJointDataWrappers.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\ChaosVisualDebugger\\Public\\DataWrappers\\ChaosVDParticleDataWrapper.h" + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\ChaosVisualDebugger\\Public\\DataWrappers\\ChaosVDParticleDataWrapper.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\Experimental\\ChaosVisualDebugger\\Public\\DataWrappers\\ChaosVDQueryDataWrappers.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -3565,9 +3565,9 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\SlateRHIRenderer\\Public\\SlateRHIRendererSettings.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\SlateRHIRenderer\\Public\\FX\\SlateRHIPostBufferProcessor.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\SlateRHIRenderer\\Public\\FX\\SlatePostBufferBlur.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\SlateRHIRenderer\\Public\\FX\\SlateFXSubsystem.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\SlateRHIRenderer\\Public\\FX\\SlatePostBufferBlur.h" + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\SlateRHIRenderer\\Public\\FX\\SlateRHIPostBufferProcessor.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -3642,37 +3642,38 @@ "OutputDirectory": "E:\\Unreal\\UE_5.5\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MovieScene\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\ActorForWorldTransforms.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\IMovieSceneBoundObjectProxy.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\IMovieSceneMetaData.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\IMovieScenePlaybackClient.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\INodeAndChannelMappings.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\ActorForWorldTransforms.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\KeyParams.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\IMovieSceneSequencePlayerObserver.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneBindingProxy.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneBinding.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneDynamicBinding.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneBindingReferences.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\IMovieScenePlaybackClient.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneBindingEventReceiverInterface.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneBindingOwnerInterface.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneBindingReferences.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\INodeAndChannelMappings.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneBinding.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieScene.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneBindingOverrides.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneBindingProxy.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneDynamicBinding.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneFolder.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneFrameMigration.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneFwd.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneBindingEventReceiverInterface.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneKeyStruct.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneFolder.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneKeyProxy.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneMetaData.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneMarkedFrame.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneObjectBindingID.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSection.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneMetaData.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneNameableTrack.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequence.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneObjectBindingID.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieScenePossessable.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequencePlaybackSettings.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequenceTickManagerClient.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequenceTickManager.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSection.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequence.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequenceID.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequencePlaybackSettings.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequencePlayer.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequenceTickInterval.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequenceTickManagerClient.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSequenceTickManager.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSignedObject.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneSpawnable.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneTimeUnit.h", @@ -3682,40 +3683,39 @@ "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Bindings\\MovieSceneReplaceableBinding.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Bindings\\MovieSceneSpawnableBinding.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\IMovieSceneChannelOverrideProvider.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\IMovieSceneChannelOwner.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneAudioTriggerChannel.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneBoolChannel.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneChannel.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieScene.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\IMovieSceneChannelOwner.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneByteChannel.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneCurveChannelCommon.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneChannel.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneChannelData.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneDoubleChannel.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneIntegerChannel.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneChannelOverrideContainer.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneTimeWarpChannel.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneCurveChannelCommon.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneDoubleChannel.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneFloatChannel.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneIntegerChannel.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneObjectPathChannel.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Compilation\\IMovieSceneDeterminismSource.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneSectionChannelOverrideRegistry.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Compilation\\MovieSceneCompiledDataManager.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Channels\\MovieSceneTimeWarpChannel.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Compilation\\IMovieSceneDeterminismSource.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Compilation\\IMovieSceneTrackTemplateProducer.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Compilation\\MovieSceneCompiledDataManager.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Compilation\\MovieSceneDeterminismFence.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Conditions\\MovieSceneCondition.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Conditions\\MovieSceneGroupCondition.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Conditions\\MovieSceneCondition.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\BuiltInComponentTypes.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\IMovieSceneBlenderSystemSupport.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneBindingLifetimeSystem.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneBlenderSystem.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\IMovieSceneEntityProvider.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneBlenderSystem.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneBoundObjectInstantiator.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\MovieSceneBindingOverrides.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneEntityGroupingSystem.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneBoundSceneComponentInstantiator.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneEntitySystem.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneEntityInstantiatorSystem.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneEntitySystemLinker.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneEntitySystemGraphs.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneDecompositionQuery.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneEntityGroupingSystem.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneEntityInstantiatorSystem.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneEntitySystem.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneEntitySystemGraphs.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneEntitySystemLinker.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneEvalTimeSystem.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneEvaluationHookSystem.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieScenePreAnimatedStateSystem.h", @@ -3723,51 +3723,51 @@ "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneRootInstantiatorSystem.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\MovieSceneSpawnablesSystem.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\TrackInstance\\MovieSceneTrackInstance.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\IMovieSceneEvaluationHook.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\IMovieSceneCustomClockSource.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneCompletionMode.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\EntitySystem\\TrackInstance\\MovieSceneTrackInstanceSystem.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationKey.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationOperand.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\IMovieSceneCustomClockSource.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\IMovieSceneEvaluationHook.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneCompletionMode.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvalTemplateBase.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvalTemplate.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvaluationField.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneEvalTemplateBase.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Runtime\\MovieScene\\Public\\Evaluation\\MovieSceneSegment.h", + 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"E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AnimGraph\\Public\\K2Node_AnimGetter.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AnimGraph\\Public\\IClassVariableCreator.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AnimGraph\\Public\\K2Node_PlayMontage.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AnimGraph\\Public\\K2Node_TransitionRuleGetter.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimBlueprintExtension_PropertyAccess.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphAttributes.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimBlueprintPostCompileValidation.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimationStateMachineGraph.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_Base.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_AimOffsetLookAt.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_Inertialization.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_ComponentToLocalSpace.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_CopyBoneDelta.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_CustomTransitionResult.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_PoseDriver.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_LookAt.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_PoseBlendNode.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_Slot.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_StateMachineBase.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_RigidBody.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_SkeletalControlBase.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AnimGraph\\Public\\AnimGraphNode_SplineIK.h" ], "InternalHeaders": [ "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AnimGraph\\Internal\\AnimBlueprintExtension_Base.h", @@ -6653,14 +6653,14 @@ "PrivateHeaders": [ "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_Attributes.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_BlendSpaceGraph.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_CachedPose.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_CallFunction.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_LinkedInputPose.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_LinkedAnimGraph.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_CachedPose.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_NodeRelevancy.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_StateMachine.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_Tag.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_SharedLinkedAnimLayers.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_StateMachine.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_LinkedInputPose.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimBlueprintExtension_CallFunction.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimGraphNodeBinding_Base.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimGraphNode_CallFunction.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AnimGraph\\Private\\AnimGraphNode_Sync.h" @@ -6706,25 +6706,25 @@ "OutputDirectory": "E:\\Unreal\\UE_5.5\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\EditorInteractiveToolsFramework\\UHT", "ClassesHeaders": [], "PublicHeaders": [ + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorInteractiveGizmoConditionalBuilder.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorInteractiveGizmoRegistry.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorInteractiveGizmoManager.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorInteractiveGizmoSelectionBuilder.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorInteractiveGizmoConditionalBuilder.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorInteractiveGizmoSubsystem.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\GizmoEdModeInterface.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EdModeInteractiveToolsContext.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\InteractiveToolStack.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\GizmoEdModeInterface.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\Behaviors\\MultiButtonClickDragBehavior.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\EditorGizmoStateTarget.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\EditorTransformGizmo.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\EditorTransformGizmoBuilder.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\EditorTransformGizmoSource.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\EditorGizmoStateTarget.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\EditorTransformGizmoUtil.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\TransformGizmo.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\TransformGizmoInterfaces.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\ToolContexts\\ToolStackContext.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\ToolContexts\\WidgetToolsContext.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\EditorTransformProxy.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorInteractiveGizmoRegistry.h" + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\EditorTransformGizmoSource.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\TransformGizmo.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\EditorTransformGizmoUtil.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\EditorGizmos\\TransformGizmoInterfaces.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\ToolContexts\\WidgetToolsContext.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Experimental\\EditorInteractiveToolsFramework\\Public\\ToolContexts\\ToolStackContext.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -6884,9 +6884,9 @@ "ClassesHeaders": [ "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\StatsViewer\\Classes\\CookerStats.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\StatsViewer\\Classes\\LightingBuildInfo.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\StatsViewer\\Classes\\PrimitiveStats.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\StatsViewer\\Classes\\ShaderCookerStats.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\StatsViewer\\Classes\\StaticMeshLightingInfo.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\StatsViewer\\Classes\\PrimitiveStats.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\StatsViewer\\Classes\\TextureStats.h" ], "PublicHeaders": [], @@ -6932,16 +6932,16 @@ "OutputDirectory": "E:\\Unreal\\UE_5.5\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Persona\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Persona\\Public\\AnimAssetFindReplace.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Persona\\Public\\AnimAssetFindReplaceNotifies.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Persona\\Public\\AnimationEditorPreviewActor.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Persona\\Public\\AnimAssetFindReplaceCurves.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Persona\\Public\\AnimAssetFindReplaceSyncMarkers.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Persona\\Public\\AnimationSequenceBrowserMenuContexts.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Persona\\Public\\BlendSpaceAnalysis.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Persona\\Public\\IPersonaEditorModeManager.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Persona\\Public\\AnimAssetFindReplaceCurves.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Persona\\Public\\AnimAssetFindReplace.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Persona\\Public\\AnimationSequenceBrowserMenuContexts.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Persona\\Public\\AnimationEditorPreviewActor.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Persona\\Public\\AnimAssetFindReplaceNotifies.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Persona\\Public\\PersonaPreviewSceneController.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Persona\\Public\\PersonaToolMenuContext.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Persona\\Public\\IPersonaEditorModeManager.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Persona\\Public\\PhysicsAssetRenderUtils.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Persona\\Public\\SSkinWeightProfileImportOptions.h" ], @@ -6952,9 +6952,9 @@ "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Persona\\Private\\LODInfoUILayout.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Persona\\Private\\PersonaPreviewSceneAnimationController.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Persona\\Private\\PersonaPreviewSceneDescription.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Persona\\Private\\PersonaPreviewSceneRefPoseController.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Persona\\Private\\PersonaPreviewSceneDefaultController.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Persona\\Private\\PersonaPreviewSceneSkelMeshInstanceController.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Persona\\Private\\PersonaPreviewSceneRefPoseController.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Persona\\Private\\SAnimCurveMetadataEditor.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\Persona\\Private\\AnimTimeline\\AnimTimelineClipboard.h" ], @@ -6997,33 +6997,33 @@ "IncludeBase": "E:\\Unreal\\UE_5.5\\Engine\\Source", "OutputDirectory": "E:\\Unreal\\UE_5.5\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AudioEditor\\UHT", "ClassesHeaders": [ - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\AudioBusFactory.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\DialogueVoiceFactory.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\ReverbEffectFactory.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundClassFactory.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundAttenuationFactory.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\AudioEditorSettings.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\DialogueVoiceFactory.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\AudioBusFactory.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\ReimportSoundFactory.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\DialogueWaveFactory.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundFactory.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundConcurrencyFactory.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundSourceEffectFactory.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundSourceBusFactory.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundMixFactory.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundAttenuationFactory.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\ReverbEffectFactory.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundClassFactory.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundCueFactoryNew.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundSubmixEffectFactory.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundClassGraph\\SoundClassGraph.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundConcurrencyFactory.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundFactory.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundSourceBusFactory.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundSourceEffectFactory.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundMixFactory.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundClassGraph\\SoundClassGraphNode.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundClassGraph\\SoundClassGraphSchema.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundSubmixFactory.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundClassGraph\\SoundClassGraph.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundCueGraph\\SoundCueGraph.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundCueGraph\\SoundCueGraphNode.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundSubmixFactory.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundCueGraph\\SoundCueGraphNode_Base.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundCueGraph\\SoundCueGraphNode_Root.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundClassGraph\\SoundClassGraphSchema.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\Factories\\SoundSubmixEffectFactory.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundCueGraph\\SoundCueGraphSchema.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundSubmixGraph\\SoundSubmixGraph.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundSubmixGraph\\SoundSubmixGraphSchema.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundSubmixGraph\\SoundSubmixGraphNode.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundCueGraph\\SoundCueGraphNode_Root.h" + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundSubmixGraph\\SoundSubmixGraphSchema.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Classes\\SoundCueGraph\\SoundCueGraphNode_Base.h" ], "PublicHeaders": [ "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Public\\AssetTypeActions\\AssetDefinition_SoundBase.h" @@ -7031,15 +7031,15 @@ "InternalHeaders": [], "PrivateHeaders": [ "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Private\\SoundClassTemplates.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Private\\AssetTypeActions\\AssetDefinition_DialogueVoice.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Private\\AssetTypeActions\\AssetDefinition_SoundAttenuation.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Private\\AssetTypeActions\\AssetDefinition_AudioBus.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Private\\AssetTypeActions\\AssetDefinition_SoundConcurrency.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Private\\AssetTypeActions\\AssetDefinition_SoundWave.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Private\\AssetTypeActions\\AssetDefinition_SoundCue.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Private\\AssetTypeActions\\AssetDefinition_ReverbEffect.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Private\\AssetTypeActions\\AssetDefinition_SoundAttenuation.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Private\\AssetTypeActions\\AssetDefinition_SoundWave.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Private\\AssetTypeActions\\AssetDefinition_SoundMix.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Private\\AssetTypeActions\\AssetDefinition_SoundCue.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Private\\AssetTypeActions\\AssetDefinition_SoundConcurrency.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Private\\AssetTypeActions\\AssetDefinition_SoundSourceBus.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Private\\AssetTypeActions\\AssetDefinition_SoundMix.h" + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AudioEditor\\Private\\AssetTypeActions\\AssetDefinition_DialogueVoice.h" ], "PublicDefines": [ "WITH_SNDFILE_IO=1" @@ -7062,30 +7062,30 @@ "ClassesHeaders": [ "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UMGEditor\\Classes\\K2Node_WidgetAnimationEvent.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UMGEditor\\Classes\\WidgetBlueprintFactory.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UMGEditor\\Classes\\WidgetGraphSchema.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UMGEditor\\Classes\\WidgetPaletteFavorites.h" + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UMGEditor\\Classes\\WidgetPaletteFavorites.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UMGEditor\\Classes\\WidgetGraphSchema.h" ], "PublicHeaders": [ "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UMGEditor\\Public\\SlateVectorArtDataFactory.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UMGEditor\\Public\\WidgetBlueprint.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UMGEditor\\Public\\UMGEditorProjectSettings.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UMGEditor\\Public\\WidgetBlueprint.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UMGEditor\\Public\\WidgetBlueprintExtension.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UMGEditor\\Public\\WidgetBlueprintThumbnailRenderer.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UMGEditor\\Public\\WidgetBlueprintToolMenuContext.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UMGEditor\\Public\\WidgetCompilerRule.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UMGEditor\\Public\\WidgetEditingProjectSettings.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UMGEditor\\Public\\Components\\AssetThumbnailWidget.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UMGEditor\\Public\\WidgetEditingProjectSettings.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UMGEditor\\Public\\WidgetBlueprintThumbnailRenderer.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UMGEditor\\Public\\Hierarchy\\SReadOnlyHierarchyView.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UMGEditor\\Public\\Settings\\WidgetDesignerSettings.h" ], "InternalHeaders": [], "PrivateHeaders": [ - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UMGEditor\\Private\\AssetDefinition_WidgetBlueprint.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UMGEditor\\Private\\AssetDefinition_WidgetBlueprintGeneratedClass.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UMGEditor\\Private\\AssetDefinition_WidgetBlueprint.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UMGEditor\\Private\\Navigation\\SWidgetDesignerNavigation.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UMGEditor\\Private\\Nodes\\K2Node_CreateDragDropOperation.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UMGEditor\\Private\\Nodes\\K2Node_PlayAnimation.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UMGEditor\\Private\\Nodes\\K2Node_CreateWidget.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UMGEditor\\Private\\Nodes\\K2Node_PlayAnimation.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UMGEditor\\Private\\ToolPalette\\WidgetEditorModeUILayer.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\UMGEditor\\Private\\Utility\\WidgetSlotPair.h" ], @@ -7231,24 +7231,24 @@ "PublicHeaders": [ "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ActorTransformer.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\VIBaseTransformGizmo.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportInteractableInterface.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportDragOperation.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\MouseCursorInteractor.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportInteractableInterface.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportInteractionTypes.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportInteractor.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportInteractionDragOperations.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportInteractionAssetContainer.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportTransformer.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportWorldInteraction.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\VIGizmoHandleMeshComponent.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\VISettings.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\VIGizmoHandle.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportInteractor.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\VISettings.h" + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportWorldInteraction.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\ViewportTransformer.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\ViewportInteraction\\Public\\VIGizmoHandleMeshComponent.h" ], "InternalHeaders": [], "PrivateHeaders": [ - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\ViewportInteraction\\Private\\Gizmo\\VIStretchGizmoHandle.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\ViewportInteraction\\Private\\Gizmo\\VIPivotTransformGizmo.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\ViewportInteraction\\Private\\Gizmo\\VIUniformScaleGizmoHandle.h" + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\ViewportInteraction\\Private\\Gizmo\\VIUniformScaleGizmoHandle.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\ViewportInteraction\\Private\\Gizmo\\VIStretchGizmoHandle.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "E:\\Unreal\\UE_5.5\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\ViewportInteraction\\UHT\\ViewportInteraction.gen", @@ -7312,20 +7312,20 @@ "OutputDirectory": "E:\\Unreal\\UE_5.5\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MovieSceneTools\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\MovieSceneTools\\Public\\BakingAnimationKeySettings.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\MovieSceneTools\\Public\\AutomatedLevelSequenceCapture.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\MovieSceneTools\\Public\\BakingAnimationKeySettings.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\MovieSceneTools\\Public\\K2Node_GetSequenceBinding.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\MovieSceneTools\\Public\\MovieSceneDynamicBindingUtils.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\MovieSceneTools\\Public\\MovieSceneToolsUserSettings.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\MovieSceneTools\\Public\\MovieSceneToolsProjectSettings.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\MovieSceneTools\\Public\\MovieSceneToolsUserSettings.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\MovieSceneTools\\Public\\SequencerExportTask.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\MovieSceneTools\\Public\\Conditions\\MovieSceneConditionCustomization.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\MovieSceneTools\\Public\\Conditions\\MovieSceneDirectorBlueprintConditionUtils.h" ], "InternalHeaders": [], "PrivateHeaders": [ - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\MovieSceneTools\\Private\\MovieSceneEventBlueprintExtension.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\MovieSceneTools\\Private\\MovieSceneDynamicBindingBlueprintExtension.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\MovieSceneTools\\Private\\MovieSceneEventBlueprintExtension.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\MovieSceneTools\\Private\\Channels\\BoolChannelKeyProxy.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\MovieSceneTools\\Private\\Channels\\ByteChannelKeyProxy.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\MovieSceneTools\\Private\\Channels\\DoubleChannelKeyProxy.h", @@ -7351,14 +7351,14 @@ "OutputDirectory": "E:\\Unreal\\UE_5.5\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SequenceRecorder\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\SequenceRecorder\\Public\\ActorRecording.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\SequenceRecorder\\Public\\AnimationRecorder.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\SequenceRecorder\\Public\\ActorRecordingSettings.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\SequenceRecorder\\Public\\SequenceRecorderActorFilter.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\SequenceRecorder\\Public\\AnimationRecorder.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\SequenceRecorder\\Public\\SequenceRecorderActorGroup.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\SequenceRecorder\\Public\\SequenceRecorderSettings.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\SequenceRecorder\\Public\\SequenceRecordingBase.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\SequenceRecorder\\Public\\SequenceRecorderBlueprintLibrary.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\SequenceRecorder\\Public\\SequenceRecordingBase.h" + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\SequenceRecorder\\Public\\SequenceRecorderActorFilter.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\SequenceRecorder\\Public\\SequenceRecorderSettings.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\SequenceRecorder\\Public\\ActorRecording.h" ], "InternalHeaders": [], "PrivateHeaders": [ @@ -7428,10 +7428,10 @@ "OutputDirectory": "E:\\Unreal\\UE_5.5\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SubobjectDataInterface\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\SubobjectDataInterface\\Public\\SubobjectData.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\SubobjectDataInterface\\Public\\SubobjectDataBlueprintFunctionLibrary.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\SubobjectDataInterface\\Public\\SubobjectDataHandle.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\SubobjectDataInterface\\Public\\SubobjectDataSubsystem.h" + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\SubobjectDataInterface\\Public\\SubobjectDataSubsystem.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\SubobjectDataInterface\\Public\\SubobjectData.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\SubobjectDataInterface\\Public\\SubobjectDataHandle.h" ], "InternalHeaders": [], "PrivateHeaders": [], @@ -7478,8 +7478,8 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\MaterialEditor\\Public\\MaterialEditingLibrary.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\MaterialEditor\\Public\\MaterialEditorContext.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\MaterialEditor\\Public\\MaterialEditorSettings.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\MaterialEditor\\Public\\MaterialEditorContext.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\MaterialEditor\\Public\\MaterialPropertyHelpers.h" ], "InternalHeaders": [], @@ -7530,9 +7530,9 @@ "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\CurveEditor\\Public\\Filters\\CurveEditorBakeFilter.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\CurveEditor\\Public\\Filters\\CurveEditorEulerFilter.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\CurveEditor\\Public\\Filters\\CurveEditorFilterBase.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\CurveEditor\\Public\\Filters\\CurveEditorReduceFilter.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\CurveEditor\\Public\\Filters\\CurveEditorGaussianFilter.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\CurveEditor\\Public\\Filters\\CurveEditorSmartReduceFilter.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\CurveEditor\\Public\\Filters\\CurveEditorReduceFilter.h" + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\CurveEditor\\Public\\Filters\\CurveEditorSmartReduceFilter.h" ], "InternalHeaders": [], "PrivateHeaders": [ @@ -7585,8 +7585,8 @@ ], "InternalHeaders": [], "PrivateHeaders": [ - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\SceneOutliner\\Private\\SceneOutlinerConfig.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\SceneOutliner\\Private\\ActorBrowsingModeSettings.h" + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\SceneOutliner\\Private\\ActorBrowsingModeSettings.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\SceneOutliner\\Private\\SceneOutlinerConfig.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "E:\\Unreal\\UE_5.5\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\SceneOutliner\\UHT\\SceneOutliner.gen", @@ -7606,8 +7606,8 @@ "OutputDirectory": "E:\\Unreal\\UE_5.5\\Engine\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\AnimationModifiers\\UHT", "ClassesHeaders": [], "PublicHeaders": [ - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AnimationModifiers\\Public\\AnimationModifiersAssetUserData.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AnimationModifiers\\Public\\AnimationModifier.h" + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AnimationModifiers\\Public\\AnimationModifier.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\AnimationModifiers\\Public\\AnimationModifiersAssetUserData.h" ], "InternalHeaders": [], "PrivateHeaders": [ @@ -7839,11 +7839,11 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\ContentBrowserData\\Public\\ContentBrowserDataFilter.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\ContentBrowserData\\Public\\ContentBrowserDataLegacyBridge.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\ContentBrowserData\\Public\\ContentBrowserDataMenuContexts.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\ContentBrowserData\\Public\\ContentBrowserDataSource.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\ContentBrowserData\\Public\\ContentBrowserItem.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\ContentBrowserData\\Public\\ContentBrowserDataLegacyBridge.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\ContentBrowserData\\Public\\ContentBrowserDataSubsystem.h", + "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\ContentBrowserData\\Public\\ContentBrowserItem.h", "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\ContentBrowserData\\Public\\ContentBrowserItemPath.h" ], "InternalHeaders": [], @@ -7940,12 +7940,12 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\EditorFramework\\Public\\Elements\\Framework\\TypedElementViewportInteraction.h", - "E:\\Unreal\\UE_5.5\\Engine\\Source\\Editor\\EditorFramework\\Public\\Subsystems\\EditorElementSubsystem.h", - 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"E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Media\\MediaPlate\\Source\\MediaPlateEditor", + "IncludeBase": "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Media\\MediaPlate\\Source", + "OutputDirectory": "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Media\\MediaPlate\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MediaPlateEditor\\UHT", + "ClassesHeaders": [], + "PublicHeaders": [], + "InternalHeaders": [], + "PrivateHeaders": [ + "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Media\\MediaPlate\\Source\\MediaPlateEditor\\Private\\ActorFactoryMediaPlate.h", + "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Media\\MediaPlate\\Source\\MediaPlateEditor\\Private\\AssetTools\\AssetDefinition_MediaPlate.h" + ], + "PublicDefines": [], + "GeneratedCPPFilenameBase": "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Media\\MediaPlate\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\MediaPlateEditor\\UHT\\MediaPlateEditor.gen", + "SaveExportedHeaders": false, + "UHTGeneratedCodeVersion": "None", + "VersePath": "", + "VerseScope": "PublicUser", + "HasVerse": false, + "VersePluginName": "" + }, { "Name": "ImgMediaEditor", "ModuleType": "EngineEditor", @@ -16869,9 +16869,9 @@ "PublicHeaders": [], "InternalHeaders": [], "PrivateHeaders": [ + "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Media\\ImgMedia\\Source\\ImgMediaEditor\\Private\\Factories\\ImgMediaSourceFactory.h", "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Media\\ImgMedia\\Source\\ImgMediaEditor\\Private\\Factories\\ImgMediaSourceFactoryNew.h", - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Media\\ImgMedia\\Source\\ImgMediaEditor\\Private\\Widgets\\ImgMediaProcessEXROptions.h", - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Media\\ImgMedia\\Source\\ImgMediaEditor\\Private\\Factories\\ImgMediaSourceFactory.h" + "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Media\\ImgMedia\\Source\\ImgMediaEditor\\Private\\Widgets\\ImgMediaProcessEXROptions.h" ], "PublicDefines": [ "IMGMEDIAEDITOR_EXR_SUPPORTED_PLATFORM=1" @@ -17005,8 +17005,8 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Interchange\\Editor\\Source\\Pipelines\\Public\\InterchangeCardsPipeline.h", - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Interchange\\Editor\\Source\\Pipelines\\Public\\InterchangeEditorBlueprintPipelineBase.h", "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Interchange\\Editor\\Source\\Pipelines\\Public\\InterchangeGraphInspectorPipeline.h", + "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Interchange\\Editor\\Source\\Pipelines\\Public\\InterchangeEditorBlueprintPipelineBase.h", "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Interchange\\Editor\\Source\\Pipelines\\Public\\InterchangePipelineConfigurationGeneric.h" ], "InternalHeaders": [], @@ -17127,15 +17127,15 @@ "InternalHeaders": [], "PrivateHeaders": [ "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Fab\\Source\\Fab\\Private\\FabAuthentication.h", - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Fab\\Source\\Fab\\Private\\FabBrowser.h", "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Fab\\Source\\Fab\\Private\\FabSettings.h", - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Fab\\Source\\Fab\\Private\\Pipelines\\Factories\\InterchangeInstancedFoliageTypeFactory.h", - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Fab\\Source\\Fab\\Private\\Importers\\ActorSpawner.h", - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Fab\\Source\\Fab\\Private\\Utilities\\QuixelAssetTypes.h", - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Fab\\Source\\Fab\\Private\\Utilities\\FabLocalAssets.h", + "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Fab\\Source\\Fab\\Private\\FabBrowserApi.h", "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Fab\\Source\\Fab\\Private\\Pipelines\\InterchangeMegascansPipeline.h", "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Fab\\Source\\Fab\\Private\\Pipelines\\Nodes\\InterchangeInstancedFoliageTypeFactoryNode.h", - "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Fab\\Source\\Fab\\Private\\FabBrowserApi.h" + "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Fab\\Source\\Fab\\Private\\Utilities\\FabLocalAssets.h", + "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Fab\\Source\\Fab\\Private\\FabBrowser.h", + "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Fab\\Source\\Fab\\Private\\Pipelines\\Factories\\InterchangeInstancedFoliageTypeFactory.h", + "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Fab\\Source\\Fab\\Private\\Importers\\ActorSpawner.h", + "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Fab\\Source\\Fab\\Private\\Utilities\\QuixelAssetTypes.h" ], "PublicDefines": [], "GeneratedCPPFilenameBase": "E:\\Unreal\\UE_5.5\\Engine\\Plugins\\Fab\\Intermediate\\Build\\Win64\\UnrealEditor\\Inc\\Fab\\UHT\\Fab.gen", @@ -17156,27 +17156,27 @@ "ClassesHeaders": [], "PublicHeaders": [ "E:\\Unreal\\Aura\\Source\\Aura\\Public\\AuraAssetManager.h", - "E:\\Unreal\\Aura\\Source\\Aura\\Public\\AbilitySystem\\MMC\\MMC_MaxHealth.h", - "E:\\Unreal\\Aura\\Source\\Aura\\Public\\AbilitySystem\\MMC\\MMC_MaxMana.h", - "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Character\\AuraEnemy.h", - "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Game\\AuraGameMode.h", - "E:\\Unreal\\Aura\\Source\\Aura\\Public\\AbilitySystem\\Data\\AttributeInfo.h", - "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Actor\\AuraEffectActor.h", - "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Interact\\CombatInterface.h", - "E:\\Unreal\\Aura\\Source\\Aura\\Public\\UI\\WidgetController\\AuraWidgetController.h", - "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Player\\AuraPlayerController.h", - "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Character\\AuraCharacterBase.h", - "E:\\Unreal\\Aura\\Source\\Aura\\Public\\UI\\Widget\\AuraUserWidget.h", - "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Player\\AuraPlayerState.h", - "E:\\Unreal\\Aura\\Source\\Aura\\Public\\UI\\WidgetController\\AttributeMenuWidgetController.h", - "E:\\Unreal\\Aura\\Source\\Aura\\Public\\UI\\HUD\\AuraHUD.h", "E:\\Unreal\\Aura\\Source\\Aura\\Public\\AbilitySystem\\AuraAttributeSet.h", - "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Interact\\EnemyInterface.h", - "E:\\Unreal\\Aura\\Source\\Aura\\Public\\AbilitySystem\\Data\\AuraDataAsset.h", - "E:\\Unreal\\Aura\\Source\\Aura\\Public\\AbilitySystem\\AuraAbilitySystemComponent.h", "E:\\Unreal\\Aura\\Source\\Aura\\Public\\AbilitySystem\\AuraAbilitySystemLibrary.h", "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Character\\AuraCharacter.h", - "E:\\Unreal\\Aura\\Source\\Aura\\Public\\UI\\WidgetController\\OverlayWidgetController.h" + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Actor\\AuraEffectActor.h", + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\AbilitySystem\\Data\\AuraDataAsset.h", + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\AbilitySystem\\Data\\AttributeInfo.h", + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Game\\AuraGameMode.h", + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Player\\AuraPlayerController.h", + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\AbilitySystem\\MMC\\MMC_MaxHealth.h", + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Player\\AuraPlayerState.h", + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\AbilitySystem\\AuraAbilitySystemComponent.h", + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\UI\\HUD\\AuraHUD.h", + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\UI\\Widget\\AuraUserWidget.h", + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\UI\\WidgetController\\AttributeMenuWidgetController.h", + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\UI\\WidgetController\\OverlayWidgetController.h", + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\AbilitySystem\\MMC\\MMC_MaxMana.h", + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Character\\AuraCharacterBase.h", + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Character\\AuraEnemy.h", + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Interact\\CombatInterface.h", + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\UI\\WidgetController\\AuraWidgetController.h", + "E:\\Unreal\\Aura\\Source\\Aura\\Public\\Interact\\EnemyInterface.h" ], "InternalHeaders": [], "PrivateHeaders": [], diff --git a/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAttributeSet.generated.h b/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAttributeSet.generated.h index f57f9fd..4bc4121 100644 --- a/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAttributeSet.generated.h +++ b/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAttributeSet.generated.h @@ -16,14 +16,14 @@ struct FGameplayAttributeData; #endif #define AURA_AuraAttributeSet_generated_h -#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_19_GENERATED_BODY \ +#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_21_GENERATED_BODY \ friend struct Z_Construct_UScriptStruct_FEffectProperties_Statics; \ AURA_API static class UScriptStruct* StaticStruct(); template<> AURA_API UScriptStruct* StaticStruct(); -#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_54_RPC_WRAPPERS_NO_PURE_DECLS \ +#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_57_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execOnRep_ManaRegeneration); \ DECLARE_FUNCTION(execOnRep_HealthRegeneration); \ DECLARE_FUNCTION(execOnRep_CriticalHitResistance); \ @@ -42,7 +42,7 @@ template<> AURA_API UScriptStruct* StaticStruct(); DECLARE_FUNCTION(execOnRep_Health); -#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_54_INCLASS_NO_PURE_DECLS \ +#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_57_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUAuraAttributeSet(); \ friend struct Z_Construct_UClass_UAuraAttributeSet_Statics; \ @@ -75,7 +75,7 @@ private: \ public: -#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_54_ENHANCED_CONSTRUCTORS \ +#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_57_ENHANCED_CONSTRUCTORS \ private: \ /** Private move- and copy-constructors, should never be used */ \ UAuraAttributeSet(UAuraAttributeSet&&); \ @@ -87,13 +87,13 @@ public: \ NO_API virtual ~UAuraAttributeSet(); -#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_51_PROLOG -#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_54_GENERATED_BODY \ +#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_54_PROLOG +#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_57_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ - FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_54_RPC_WRAPPERS_NO_PURE_DECLS \ - FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_54_INCLASS_NO_PURE_DECLS \ - FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_54_ENHANCED_CONSTRUCTORS \ + FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_57_RPC_WRAPPERS_NO_PURE_DECLS \ + FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_57_INCLASS_NO_PURE_DECLS \ + FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_57_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS diff --git a/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/Timestamp b/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/Timestamp index df001ed..eded3b0 100644 --- a/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/Timestamp +++ b/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/Timestamp @@ -1,22 +1,22 @@ E:\Unreal\Aura\Source\Aura\Public\AuraAssetManager.h -E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\MMC_MaxHealth.h -E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\MMC_MaxMana.h -E:\Unreal\Aura\Source\Aura\Public\Character\AuraEnemy.h -E:\Unreal\Aura\Source\Aura\Public\Game\AuraGameMode.h -E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\AttributeInfo.h -E:\Unreal\Aura\Source\Aura\Public\Actor\AuraEffectActor.h -E:\Unreal\Aura\Source\Aura\Public\Interact\CombatInterface.h -E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AuraWidgetController.h -E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerController.h -E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacterBase.h -E:\Unreal\Aura\Source\Aura\Public\UI\Widget\AuraUserWidget.h -E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerState.h -E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AttributeMenuWidgetController.h -E:\Unreal\Aura\Source\Aura\Public\UI\HUD\AuraHUD.h -E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAttributeSet.h -E:\Unreal\Aura\Source\Aura\Public\Interact\EnemyInterface.h -E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\AuraDataAsset.h -E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemComponent.h E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemLibrary.h +E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemComponent.h +E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\AuraDataAsset.h +E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\MMC_MaxMana.h E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacter.h +E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAttributeSet.h +E:\Unreal\Aura\Source\Aura\Public\Actor\AuraEffectActor.h +E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\AttributeInfo.h +E:\Unreal\Aura\Source\Aura\Public\Interact\CombatInterface.h +E:\Unreal\Aura\Source\Aura\Public\Interact\EnemyInterface.h +E:\Unreal\Aura\Source\Aura\Public\Character\AuraEnemy.h +E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerController.h +E:\Unreal\Aura\Source\Aura\Public\UI\HUD\AuraHUD.h +E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\MMC_MaxHealth.h +E:\Unreal\Aura\Source\Aura\Public\Game\AuraGameMode.h E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\OverlayWidgetController.h +E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerState.h +E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacterBase.h +E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AttributeMenuWidgetController.h +E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AuraWidgetController.h +E:\Unreal\Aura\Source\Aura\Public\UI\Widget\AuraUserWidget.h diff --git a/Intermediate/Build/Win64/x64/AuraEditor/DebugGame/DependencyCache.bin b/Intermediate/Build/Win64/x64/AuraEditor/DebugGame/DependencyCache.bin index 0879633..79404de 100644 Binary files a/Intermediate/Build/Win64/x64/AuraEditor/DebugGame/DependencyCache.bin and b/Intermediate/Build/Win64/x64/AuraEditor/DebugGame/DependencyCache.bin differ diff --git a/Intermediate/Build/Win64/x64/AuraEditor/DebugGame/Makefile.bin b/Intermediate/Build/Win64/x64/AuraEditor/DebugGame/Makefile.bin index d4379c9..d84074a 100644 Binary files a/Intermediate/Build/Win64/x64/AuraEditor/DebugGame/Makefile.bin and b/Intermediate/Build/Win64/x64/AuraEditor/DebugGame/Makefile.bin differ diff --git a/Intermediate/Build/Win64/x64/AuraEditor/DebugGame/Metadata-HotReload.dat 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"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayabilitytargetdatafilter.generated.h", "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemblueprintlibrary.generated.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\public\\audiomixerblueprintlibrary.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\classes\\submixeffects\\audiomixersubmixeffectdynamicsprocessor.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audiodevice.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audiodynamicparameter.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audiovirtualloop.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\activesound.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audio\\audiodebug.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\components\\audiocomponent.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audio\\soundparametercontrollerinterface.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundparametercontrollerinterface.generated.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audioextensions\\public\\iaudioparametertransmitter.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\public\\quartz\\audiomixerquantizedcommands.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\public\\quartz\\audiomixerclock.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\public\\quartz\\quartzmetronome.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\quartzsubscription.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\quartzsubscriptiontoken.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\quartzinterfaces.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\audiocomponent.generated.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\volumefader.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundsourcebus.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundwaveprocedural.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundwaveprocedural.generated.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\audiobus.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\audiobus.generated.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundsourcebus.generated.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundclass.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundclass.generated.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundmix.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundmix.generated.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\subsystems\\audioenginesubsystem.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audiodevicemanager.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audiothread.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\audioenginesubsystem.generated.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\dynamicsprocessor.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\envelopefollower.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\floatarraymath.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\integerdelay.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\alignedblockbuffer.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\filter.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\modulationmatrix.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\multithreadedpatching.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundeffectsubmix.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundeffectsubmix.generated.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundsubmix.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\spectrumanalyzer.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\audiofft.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\fftalgorithm.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\samplebuffer.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audioextensions\\public\\iaudioendpoint.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\audioextensions\\uht\\iaudioendpoint.generated.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audioextensions\\public\\isoundfieldendpoint.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\audioextensions\\uht\\isoundfieldendpoint.generated.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\samplebufferio.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundsubmix.generated.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\audiomixer\\uht\\audiomixersubmixeffectdynamicsprocessor.generated.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundcue.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundnode.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundnode.generated.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundcue.generated.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\audiomixer\\uht\\audiomixerblueprintlibrary.generated.h", "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayeffectextension.h", "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\character.h", "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementreplication.h", @@ -134,13 +74,9 @@ "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\rootmotionsource.h", "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\rootmotionsource.generated.h", "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\character.generated.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\geometrycollectionengine\\public\\geometrycollection\\geometrycollectionparticlesdata.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\containers\\staticbitarray.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\uniformgrid.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\dynamicparticles.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\framework\\buffereddata.h", "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\net\\unrealnetwork.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\propertyconditions\\propertyconditions.h" + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\propertyconditions\\propertyconditions.h", + "e:\\unreal\\aura\\source\\aura\\public\\auragameplaytags.h" ], "ImportedModules": [], "ImportedHeaderUnits": [] diff --git a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/AuraAttributeSet.cpp.obj b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/AuraAttributeSet.cpp.obj index 35c430c..d1849a8 100644 Binary files a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/AuraAttributeSet.cpp.obj and b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/AuraAttributeSet.cpp.obj differ diff --git a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/AuraWidgetController.cpp.obj b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/AuraWidgetController.cpp.obj index 90bc865..8a21e3e 100644 Binary files a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/AuraWidgetController.cpp.obj and b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/AuraWidgetController.cpp.obj differ diff --git a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/LiveCodingInfo.json b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/LiveCodingInfo.json index 117ec92..e563395 100644 --- a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/LiveCodingInfo.json +++ b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/LiveCodingInfo.json @@ -2,25 +2,39 @@ "RemapUnityFiles": { "Module.Aura.cpp.obj": [ + "AttributeInfo.gen.cpp.obj", + "AttributeMenuWidgetController.gen.cpp.obj", + "Aura.init.gen.cpp.obj", "AuraAbilitySystemComponent.gen.cpp.obj", + "AuraAbilitySystemLibrary.gen.cpp.obj", + "AuraAssetManager.gen.cpp.obj", "AuraAttributeSet.gen.cpp.obj", "AuraCharacter.gen.cpp.obj", "AuraCharacterBase.gen.cpp.obj", + "AuraDataAsset.gen.cpp.obj", "AuraEffectActor.gen.cpp.obj", "AuraEnemy.gen.cpp.obj", "AuraGameMode.gen.cpp.obj", + "AuraHUD.gen.cpp.obj", "AuraPlayerController.gen.cpp.obj", "AuraPlayerState.gen.cpp.obj", "AuraUserWidget.gen.cpp.obj", "AuraWidgetController.gen.cpp.obj", "CombatInterface.gen.cpp.obj", "EnemyInterface.gen.cpp.obj", + "MMC_MaxHealth.gen.cpp.obj", + "MMC_MaxMana.gen.cpp.obj", "OverlayWidgetController.gen.cpp.obj", "PerModuleInline.gen.cpp.obj", "Aura.cpp.obj", - "AuraAbilitySystemComponent.cpp.obj", - "AuraAttributeSet.cpp.obj", + "AuraAbilitySystemLibrary.cpp.obj", + "AttributeInfo.cpp.obj", + "AuraDataAsset.cpp.obj", + "MMC_MaxHealth.cpp.obj", + "MMC_MaxMana.cpp.obj", "AuraEffectActor.cpp.obj", + "AuraAssetManager.cpp.obj", + "AuraGameplayTags.cpp.obj", "AuraCharacter.cpp.obj", "AuraCharacterBase.cpp.obj", "AuraEnemy.cpp.obj", @@ -29,27 +43,13 @@ "EnemyInterface.cpp.obj", "AuraPlayerController.cpp.obj", "AuraPlayerState.cpp.obj", - "AuraWidgetController.cpp.obj", + "AuraHUD.cpp.obj", "OverlayWidgetController.cpp.obj", "AuraUserWidget.cpp.obj", - "AttributeInfo.gen.cpp.obj", - "AttributeMenuWidgetController.gen.cpp.obj", - "Aura.init.gen.cpp.obj", - "AuraAbilitySystemLibrary.gen.cpp.obj", - "AuraAssetManager.gen.cpp.obj", - "AuraDataAsset.gen.cpp.obj", - "AuraHUD.gen.cpp.obj", - "MMC_MaxHealth.gen.cpp.obj", - "MMC_MaxMana.gen.cpp.obj", - "AuraAbilitySystemLibrary.cpp.obj", - "AttributeInfo.cpp.obj", - "AuraDataAsset.cpp.obj", - "MMC_MaxHealth.cpp.obj", - "MMC_MaxMana.cpp.obj", - "AuraAssetManager.cpp.obj", - "AuraGameplayTags.cpp.obj", - "AuraHUD.cpp.obj", - "AttributeMenuWidgetController.cpp.obj" + "AuraAbilitySystemComponent.cpp.obj", + "AuraAttributeSet.cpp.obj", + "AttributeMenuWidgetController.cpp.obj", + "AuraWidgetController.cpp.obj" ] } } \ No newline at end of file diff --git a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/LiveCodingInfo.json.old b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/LiveCodingInfo.json.old index 6137e6d..1676a24 100644 --- a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/LiveCodingInfo.json.old +++ b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/LiveCodingInfo.json.old @@ -2,13 +2,16 @@ "RemapUnityFiles": { "Module.Aura.cpp.obj": [ + "AttributeInfo.gen.cpp.obj", "AttributeMenuWidgetController.gen.cpp.obj", "Aura.init.gen.cpp.obj", "AuraAbilitySystemComponent.gen.cpp.obj", "AuraAbilitySystemLibrary.gen.cpp.obj", + "AuraAssetManager.gen.cpp.obj", "AuraAttributeSet.gen.cpp.obj", "AuraCharacter.gen.cpp.obj", "AuraCharacterBase.gen.cpp.obj", + "AuraDataAsset.gen.cpp.obj", "AuraEffectActor.gen.cpp.obj", "AuraEnemy.gen.cpp.obj", "AuraGameMode.gen.cpp.obj", @@ -19,12 +22,20 @@ "AuraWidgetController.gen.cpp.obj", "CombatInterface.gen.cpp.obj", "EnemyInterface.gen.cpp.obj", + "MMC_MaxHealth.gen.cpp.obj", + "MMC_MaxMana.gen.cpp.obj", "OverlayWidgetController.gen.cpp.obj", "PerModuleInline.gen.cpp.obj", "Aura.cpp.obj", "AuraAbilitySystemComponent.cpp.obj", - "AuraAttributeSet.cpp.obj", + "AuraAbilitySystemLibrary.cpp.obj", + "AttributeInfo.cpp.obj", + "AuraDataAsset.cpp.obj", + "MMC_MaxHealth.cpp.obj", + "MMC_MaxMana.cpp.obj", "AuraEffectActor.cpp.obj", + "AuraAssetManager.cpp.obj", + "AuraGameplayTags.cpp.obj", "AuraCharacter.cpp.obj", "AuraCharacterBase.cpp.obj", "AuraEnemy.cpp.obj", @@ -33,23 +44,12 @@ "EnemyInterface.cpp.obj", "AuraPlayerController.cpp.obj", "AuraPlayerState.cpp.obj", - "AuraWidgetController.cpp.obj", + "AuraHUD.cpp.obj", "OverlayWidgetController.cpp.obj", "AuraUserWidget.cpp.obj", - "AttributeInfo.gen.cpp.obj", - "AuraAssetManager.gen.cpp.obj", - "AuraDataAsset.gen.cpp.obj", - "MMC_MaxHealth.gen.cpp.obj", - "MMC_MaxMana.gen.cpp.obj", - "AuraAbilitySystemLibrary.cpp.obj", - "AttributeInfo.cpp.obj", - "AuraDataAsset.cpp.obj", - "MMC_MaxHealth.cpp.obj", - "MMC_MaxMana.cpp.obj", - "AuraAssetManager.cpp.obj", - "AuraGameplayTags.cpp.obj", - "AuraHUD.cpp.obj", - "AttributeMenuWidgetController.cpp.obj" + "AuraAttributeSet.cpp.obj", + "AttributeMenuWidgetController.cpp.obj", + "AuraWidgetController.cpp.obj" ] } } \ No newline at end of file diff --git a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/Module.Aura.cpp b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/Module.Aura.cpp index 6fa9e5c..ed00c6d 100644 --- a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/Module.Aura.cpp +++ b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/Module.Aura.cpp @@ -1,23 +1,37 @@ // This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeInfo.gen.cpp" +#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeMenuWidgetController.gen.cpp" +#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/Aura.init.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemComponent.gen.cpp" +#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemLibrary.gen.cpp" +#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAssetManager.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAttributeSet.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacter.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacterBase.gen.cpp" +#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraDataAsset.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEffectActor.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEnemy.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraGameMode.gen.cpp" +#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraHUD.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraPlayerController.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraPlayerState.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraUserWidget.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraWidgetController.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/CombatInterface.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/EnemyInterface.gen.cpp" +#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/MMC_MaxHealth.gen.cpp" +#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/MMC_MaxMana.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/OverlayWidgetController.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/PerModuleInline.gen.cpp" #include "E:/Unreal/Aura/Source/Aura/Aura.cpp" -#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAbilitySystemComponent.cpp" -#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAttributeSet.cpp" +#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAbilitySystemLibrary.cpp" +#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Data/AttributeInfo.cpp" +#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Data/AuraDataAsset.cpp" +#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/MMC/MMC_MaxHealth.cpp" +#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/MMC/MMC_MaxMana.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/Actor/AuraEffectActor.cpp" +#include "E:/Unreal/Aura/Source/Aura/Private/AuraAssetManager.cpp" +#include "E:/Unreal/Aura/Source/Aura/Private/AuraGameplayTags.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacter.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacterBase.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraEnemy.cpp" @@ -26,6 +40,6 @@ #include "E:/Unreal/Aura/Source/Aura/Private/Interact/EnemyInterface.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/Player/AuraPlayerController.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/Player/AuraPlayerState.cpp" -#include "E:/Unreal/Aura/Source/Aura/Private/UI/WidgetController/AuraWidgetController.cpp" +#include "E:/Unreal/Aura/Source/Aura/Private/UI/HUD/AuraHUD.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/UI/WidgetController/OverlayWidgetController.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/UI/Widget/AuraUserWidget.cpp" diff --git a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/Module.Aura.cpp.dep.json b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/Module.Aura.cpp.dep.json index 161029b..96cf345 100644 --- a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/Module.Aura.cpp.dep.json +++ b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/Module.Aura.cpp.dep.json @@ -6,12 +6,16 @@ "PCH": "e:\\unreal\\aura\\intermediate\\build\\win64\\x64\\auraeditor\\debuggame\\unrealed\\sharedpch.unrealed.project.nonoptimized.valapi.cpp20.inclorderunreal5_3.h.pch", "Includes": [ "e:\\unreal\\aura\\intermediate\\build\\win64\\x64\\unrealeditor\\debuggame\\aura\\definitions.aura.h", - "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemcomponent.gen.cpp", - "e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraabilitysystemcomponent.h", - "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemcomponent.h", + "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\attributeinfo.gen.cpp", + "e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\data\\attributeinfo.h", "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\gameplaytags\\classes\\gameplaytagcontainer.h", "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\misc\\comparisonutility.h", "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplaytags\\uht\\gameplaytagcontainer.generated.h", + "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\attributeinfo.generated.h", + "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\attributemenuwidgetcontroller.gen.cpp", + "e:\\unreal\\aura\\source\\aura\\public\\ui\\widgetcontroller\\attributemenuwidgetcontroller.h", + "e:\\unreal\\aura\\source\\aura\\public\\ui\\widgetcontroller\\aurawidgetcontroller.h", + "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemcomponent.h", "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\attributeset.h", "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\attributeset.generated.h", "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayprediction.h", @@ -60,7 +64,35 @@ "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemreplicationproxyinterface.h", "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemreplicationproxyinterface.generated.h", "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemcomponent.generated.h", + "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurawidgetcontroller.generated.h", + "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\attributemenuwidgetcontroller.generated.h", + "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aura.init.gen.cpp", + "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemcomponent.gen.cpp", + "e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraabilitysystemcomponent.h", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemcomponent.generated.h", + "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemlibrary.gen.cpp", + "e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraabilitysystemlibrary.h", + "e:\\unreal\\aura\\source\\aura\\public\\ui\\widgetcontroller\\overlaywidgetcontroller.h", + "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\overlaywidgetcontroller.generated.h", + "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemlibrary.generated.h", + "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraassetmanager.gen.cpp", + "e:\\unreal\\aura\\source\\aura\\public\\auraassetmanager.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\engine\\assetmanager.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\engine\\assetmanagertypes.h", + "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\assetmanagertypes.generated.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\coreuobject\\public\\misc\\assetregistryinterface.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\engine\\streamablemanager.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\coreuobject\\public\\misc\\packageaccesstracking.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\misc\\sourcelocation.h", + "c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.42.34433\\include\\source_location", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\misc\\sourcelocationutils.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\assetregistry\\public\\assetregistry\\assetregistrymodule.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\assetregistry\\public\\assetregistry\\iassetregistry.h", + "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\assetregistry\\uht\\iassetregistry.generated.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformchunkinstall.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\engine\\contentencryptionconfig.h", + "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\assetmanager.generated.h", + "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraassetmanager.generated.h", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraattributeset.gen.cpp", "e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraattributeset.h", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraattributeset.generated.h", @@ -83,6 +115,9 @@ "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacterbase.generated.h", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacter.generated.h", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacterbase.gen.cpp", + "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auradataasset.gen.cpp", + "e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\data\\auradataasset.h", + "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auradataasset.generated.h", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraeffectactor.gen.cpp", "e:\\unreal\\aura\\source\\aura\\public\\actor\\auraeffectactor.h", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraeffectactor.generated.h", @@ -98,6 +133,14 @@ "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\serverstatreplicator.generated.h", "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\gamemodebase.generated.h", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auragamemode.generated.h", + "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurahud.gen.cpp", + "e:\\unreal\\aura\\source\\aura\\public\\ui\\hud\\aurahud.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\hud.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\hudhitbox.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\debugtextinfo.h", + "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\debugtextinfo.generated.h", + "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\hud.generated.h", + "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurahud.generated.h", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayercontroller.gen.cpp", "e:\\unreal\\aura\\source\\aura\\public\\player\\auraplayercontroller.h", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayercontroller.generated.h", @@ -142,93 +185,47 @@ "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\userwidget.generated.h", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurauserwidget.generated.h", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurawidgetcontroller.gen.cpp", - "e:\\unreal\\aura\\source\\aura\\public\\ui\\widgetcontroller\\aurawidgetcontroller.h", - "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurawidgetcontroller.generated.h", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\combatinterface.gen.cpp", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\enemyinterface.gen.cpp", + "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\mmc_maxhealth.gen.cpp", + "e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\mmc\\mmc_maxhealth.h", + "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplaymodmagnitudecalculation.h", + "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayeffectcalculation.h", + "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayeffectcalculation.generated.h", + "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplaymodmagnitudecalculation.generated.h", + "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\mmc_maxhealth.generated.h", + "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\mmc_maxmana.gen.cpp", + "e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\mmc\\mmc_maxmana.h", + "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\mmc_maxmana.generated.h", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\overlaywidgetcontroller.gen.cpp", - "e:\\unreal\\aura\\source\\aura\\public\\ui\\widgetcontroller\\overlaywidgetcontroller.h", - "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\overlaywidgetcontroller.generated.h", "e:\\unreal\\aura\\intermediate\\build\\win64\\x64\\unrealeditor\\debuggame\\aura\\permoduleinline.gen.cpp", "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\hal\\permoduleinline.inl", "e:\\unreal\\aura\\source\\aura\\aura.cpp", "e:\\unreal\\aura\\source\\aura\\aura.h", - "e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\auraabilitysystemcomponent.cpp", - "e:\\unreal\\aura\\source\\aura\\public\\auragameplaytags.h", - "e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\auraattributeset.cpp", + "e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\auraabilitysystemlibrary.cpp", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\kismet\\gameplaystatics.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\kismet\\kismetsystemlibrary.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\coreuobject\\public\\uobject\\propertyaccessutil.h", + "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\kismetsystemlibrary.generated.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\dialoguetypes.h", + "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\dialoguetypes.generated.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\kismet\\gameplaystaticstypes.h", + "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\gameplaystaticstypes.generated.h", + "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\gameplaystatics.generated.h", + "e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\data\\attributeinfo.cpp", + "e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\data\\auradataasset.cpp", + "e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\mmc\\mmc_maxhealth.cpp", + "e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\mmc\\mmc_maxmana.cpp", + "e:\\unreal\\aura\\source\\aura\\private\\actor\\auraeffectactor.cpp", "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemblueprintlibrary.h", "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilities\\gameplayabilitytargetdatafilter.h", "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayabilitytargetdatafilter.generated.h", "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemblueprintlibrary.generated.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\public\\audiomixerblueprintlibrary.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\classes\\submixeffects\\audiomixersubmixeffectdynamicsprocessor.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audiodevice.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audiodynamicparameter.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audiovirtualloop.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\activesound.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audio\\audiodebug.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\components\\audiocomponent.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audio\\soundparametercontrollerinterface.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundparametercontrollerinterface.generated.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audioextensions\\public\\iaudioparametertransmitter.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\public\\quartz\\audiomixerquantizedcommands.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\public\\quartz\\audiomixerclock.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\public\\quartz\\quartzmetronome.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\quartzsubscription.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\quartzsubscriptiontoken.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\quartzinterfaces.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\audiocomponent.generated.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\volumefader.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundsourcebus.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundwaveprocedural.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundwaveprocedural.generated.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\audiobus.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\audiobus.generated.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundsourcebus.generated.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundclass.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundclass.generated.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundmix.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundmix.generated.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\subsystems\\audioenginesubsystem.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audiodevicemanager.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audiothread.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\audioenginesubsystem.generated.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\dynamicsprocessor.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\envelopefollower.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\floatarraymath.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\integerdelay.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\alignedblockbuffer.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\filter.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\modulationmatrix.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\multithreadedpatching.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundeffectsubmix.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundeffectsubmix.generated.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundsubmix.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\spectrumanalyzer.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\audiofft.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\fftalgorithm.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\samplebuffer.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audioextensions\\public\\iaudioendpoint.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\audioextensions\\uht\\iaudioendpoint.generated.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audioextensions\\public\\isoundfieldendpoint.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\audioextensions\\uht\\isoundfieldendpoint.generated.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\samplebufferio.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundsubmix.generated.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\audiomixer\\uht\\audiomixersubmixeffectdynamicsprocessor.generated.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundcue.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundnode.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundnode.generated.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundcue.generated.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\audiomixer\\uht\\audiomixerblueprintlibrary.generated.h", - "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayeffectextension.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\geometrycollectionengine\\public\\geometrycollection\\geometrycollectionparticlesdata.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\containers\\staticbitarray.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\uniformgrid.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\dynamicparticles.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\framework\\buffereddata.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\net\\unrealnetwork.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\propertyconditions\\propertyconditions.h", - "e:\\unreal\\aura\\source\\aura\\private\\actor\\auraeffectactor.cpp", + "e:\\unreal\\aura\\source\\aura\\private\\auraassetmanager.cpp", + "e:\\unreal\\aura\\source\\aura\\public\\auragameplaytags.h", + "e:\\unreal\\aura\\source\\aura\\private\\auragameplaytags.cpp", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\gameplaytags\\classes\\gameplaytagsmanager.h", + "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplaytags\\uht\\gameplaytagsmanager.generated.h", "e:\\unreal\\aura\\source\\aura\\private\\character\\auracharacter.cpp", "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementcomponent.h", "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\navigationavoidancetypes.h", @@ -250,15 +247,6 @@ "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\charactermovementcomponentasync.h", "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementcomponentasync.generated.h", "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementcomponent.generated.h", - "e:\\unreal\\aura\\source\\aura\\public\\ui\\hud\\aurahud.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\hud.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\hudhitbox.h", - "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\debugtextinfo.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\debugtextinfo.generated.h", - "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\hud.generated.h", - "e:\\unreal\\aura\\source\\aura\\public\\ui\\widgetcontroller\\attributemenuwidgetcontroller.h", - "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\attributemenuwidgetcontroller.generated.h", - "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurahud.generated.h", "e:\\unreal\\aura\\source\\aura\\private\\character\\auracharacterbase.cpp", "e:\\unreal\\aura\\source\\aura\\private\\character\\auraenemy.cpp", "e:\\unreal\\aura\\source\\aura\\private\\game\\auragamemode.cpp", @@ -286,6 +274,8 @@ "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\aabbtreedirtygridutils.h", "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\boundingvolume.h", "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\chaoscore\\public\\chaos\\arraynd.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\uniformgrid.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\dynamicparticles.h", "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\boundingvolumeutilities.h", "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\sphere.h", "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\chaos\\public\\chaos\\gjkshape.h", @@ -441,7 +431,9 @@ "e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\source\\enhancedinput\\public\\enhancedinputcomponent.h", "e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\intermediate\\build\\win64\\unrealeditor\\inc\\enhancedinput\\uht\\enhancedinputcomponent.generated.h", "e:\\unreal\\aura\\source\\aura\\private\\player\\auraplayerstate.cpp", - "e:\\unreal\\aura\\source\\aura\\private\\ui\\widgetcontroller\\aurawidgetcontroller.cpp", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\net\\unrealnetwork.h", + "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\propertyconditions\\propertyconditions.h", + "e:\\unreal\\aura\\source\\aura\\private\\ui\\hud\\aurahud.cpp", "e:\\unreal\\aura\\source\\aura\\private\\ui\\widgetcontroller\\overlaywidgetcontroller.cpp", "e:\\unreal\\aura\\source\\aura\\private\\ui\\widget\\aurauserwidget.cpp" ], diff --git a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/Module.Aura.cpp.obj b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/Module.Aura.cpp.obj index ff52e8a..bf9fbdb 100644 Binary files a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/Module.Aura.cpp.obj and b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/Module.Aura.cpp.obj differ diff --git a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/Module.Aura.cpp.old b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/Module.Aura.cpp.old index c4e78cf..353b657 100644 --- a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/Module.Aura.cpp.old +++ b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/Module.Aura.cpp.old @@ -1,11 +1,14 @@ // This file is automatically generated at compile-time to include some subset of the user-created cpp files. +#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeInfo.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeMenuWidgetController.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/Aura.init.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemComponent.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemLibrary.gen.cpp" +#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAssetManager.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAttributeSet.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacter.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacterBase.gen.cpp" +#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraDataAsset.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEffectActor.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEnemy.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraGameMode.gen.cpp" @@ -16,12 +19,20 @@ #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraWidgetController.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/CombatInterface.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/EnemyInterface.gen.cpp" +#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/MMC_MaxHealth.gen.cpp" +#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/MMC_MaxMana.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/OverlayWidgetController.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/PerModuleInline.gen.cpp" #include "E:/Unreal/Aura/Source/Aura/Aura.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAbilitySystemComponent.cpp" -#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAttributeSet.cpp" +#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAbilitySystemLibrary.cpp" +#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Data/AttributeInfo.cpp" +#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Data/AuraDataAsset.cpp" +#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/MMC/MMC_MaxHealth.cpp" +#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/MMC/MMC_MaxMana.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/Actor/AuraEffectActor.cpp" +#include "E:/Unreal/Aura/Source/Aura/Private/AuraAssetManager.cpp" +#include "E:/Unreal/Aura/Source/Aura/Private/AuraGameplayTags.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacter.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacterBase.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraEnemy.cpp" @@ -30,6 +41,6 @@ #include "E:/Unreal/Aura/Source/Aura/Private/Interact/EnemyInterface.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/Player/AuraPlayerController.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/Player/AuraPlayerState.cpp" -#include "E:/Unreal/Aura/Source/Aura/Private/UI/WidgetController/AuraWidgetController.cpp" +#include "E:/Unreal/Aura/Source/Aura/Private/UI/HUD/AuraHUD.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/UI/WidgetController/OverlayWidgetController.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/UI/Widget/AuraUserWidget.cpp" diff --git a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.dll.rsp b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.dll.rsp index ef7d83e..352404e 100644 --- a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.dll.rsp +++ b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.dll.rsp @@ -38,24 +38,10 @@ /NOIMPLIB "E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAssetManager.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayTags.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeInfo.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDataAsset.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxHealth.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxMana.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraHUD.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemComponent.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeMenuWidgetController.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeInfo.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeMenuWidgetController.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAssetManager.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDataAsset.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraHUD.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxHealth.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxMana.gen.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraWidgetController.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res" "..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTags\UnrealEditor-GameplayTags.lib" "..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTasks\UnrealEditor-GameplayTasks.lib" diff --git a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.dll.rsp.old b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.dll.rsp.old index 19b8607..1bf989e 100644 --- a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.dll.rsp.old +++ b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.dll.rsp.old @@ -38,20 +38,9 @@ /NOIMPLIB "E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAssetManager.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayTags.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeInfo.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDataAsset.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxHealth.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxMana.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraHUD.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeMenuWidgetController.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeInfo.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAssetManager.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDataAsset.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxHealth.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxMana.gen.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraWidgetController.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res" "..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTags\UnrealEditor-GameplayTags.lib" "..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTasks\UnrealEditor-GameplayTasks.lib" diff --git a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.exp b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.exp index b3a017e..0ce2aa3 100644 Binary files a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.exp and b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.exp differ diff --git a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.lib b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.lib index e6aa57d..bd26fc2 100644 Binary files a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.lib and b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.lib differ diff --git a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.lib.rsp b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.lib.rsp index e2b06a9..27157d1 100644 --- a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.lib.rsp +++ b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.lib.rsp @@ -8,23 +8,9 @@ /NODEFAULTLIB "E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAssetManager.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayTags.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeInfo.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDataAsset.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxHealth.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxMana.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraHUD.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemComponent.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeMenuWidgetController.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeInfo.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeMenuWidgetController.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAssetManager.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDataAsset.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraHUD.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxHealth.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxMana.gen.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraWidgetController.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res" /OUT:"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\UnrealEditor-Aura-Win64-DebugGame.lib" \ No newline at end of file diff --git a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.lib.rsp.old b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.lib.rsp.old index 48a1e14..633a6bd 100644 --- a/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.lib.rsp.old +++ b/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/UnrealEditor-Aura-Win64-DebugGame.lib.rsp.old @@ -8,19 +8,8 @@ /NODEFAULTLIB "E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAssetManager.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayTags.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeInfo.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDataAsset.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxHealth.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxMana.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraHUD.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeMenuWidgetController.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeInfo.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAssetManager.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDataAsset.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxHealth.gen.cpp.obj" -"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\MMC_MaxMana.gen.cpp.obj" +"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraWidgetController.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res" /OUT:"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\UnrealEditor-Aura-Win64-DebugGame.lib" \ No newline at end of file diff --git a/Intermediate/CachedAssetRegistry_0.bin b/Intermediate/CachedAssetRegistry_0.bin index 4c6eb63..9658315 100644 Binary files a/Intermediate/CachedAssetRegistry_0.bin and b/Intermediate/CachedAssetRegistry_0.bin differ diff --git a/Saved/AutoScreenshot.png b/Saved/AutoScreenshot.png index b7053cb..4810772 100644 Binary files a/Saved/AutoScreenshot.png and b/Saved/AutoScreenshot.png differ diff --git a/Saved/Config/CrashReportClient/UECC-Windows-41A0449E409FA6283FC38998F912DD0A/CrashReportClient.ini b/Saved/Config/CrashReportClient/UECC-Windows-41A0449E409FA6283FC38998F912DD0A/CrashReportClient.ini deleted file mode 100644 index e6a72c5..0000000 --- a/Saved/Config/CrashReportClient/UECC-Windows-41A0449E409FA6283FC38998F912DD0A/CrashReportClient.ini +++ /dev/null @@ -1,7 +0,0 @@ -[CrashReportClient] -bHideLogFilesOption=false -bIsAllowedToCloseWithoutSending=true -CrashConfigPurgeDays=2 -Stall.RecordDump=false -Ensure.RecordDump=true - diff --git a/Saved/Config/CrashReportClient/UECC-Windows-5859D5614C099B0FEFF78AB35D734312/CrashReportClient.ini b/Saved/Config/CrashReportClient/UECC-Windows-5859D5614C099B0FEFF78AB35D734312/CrashReportClient.ini deleted file mode 100644 index e6a72c5..0000000 --- a/Saved/Config/CrashReportClient/UECC-Windows-5859D5614C099B0FEFF78AB35D734312/CrashReportClient.ini +++ /dev/null @@ -1,7 +0,0 @@ -[CrashReportClient] -bHideLogFilesOption=false -bIsAllowedToCloseWithoutSending=true -CrashConfigPurgeDays=2 -Stall.RecordDump=false -Ensure.RecordDump=true - diff --git a/Saved/Config/CrashReportClient/UECC-Windows-8143932F4C6F1CE51EE3C989043FF787/CrashReportClient.ini b/Saved/Config/CrashReportClient/UECC-Windows-8143932F4C6F1CE51EE3C989043FF787/CrashReportClient.ini deleted file mode 100644 index e6a72c5..0000000 --- a/Saved/Config/CrashReportClient/UECC-Windows-8143932F4C6F1CE51EE3C989043FF787/CrashReportClient.ini +++ /dev/null @@ -1,7 +0,0 @@ -[CrashReportClient] -bHideLogFilesOption=false -bIsAllowedToCloseWithoutSending=true -CrashConfigPurgeDays=2 -Stall.RecordDump=false -Ensure.RecordDump=true - diff --git a/Saved/Config/CrashReportClient/UECC-Windows-8ADD6F5F49C960E700A467BAF530903B/CrashReportClient.ini b/Saved/Config/CrashReportClient/UECC-Windows-8ADD6F5F49C960E700A467BAF530903B/CrashReportClient.ini deleted file mode 100644 index e6a72c5..0000000 --- a/Saved/Config/CrashReportClient/UECC-Windows-8ADD6F5F49C960E700A467BAF530903B/CrashReportClient.ini +++ /dev/null @@ -1,7 +0,0 @@ -[CrashReportClient] -bHideLogFilesOption=false -bIsAllowedToCloseWithoutSending=true -CrashConfigPurgeDays=2 -Stall.RecordDump=false -Ensure.RecordDump=true - diff --git a/Saved/Config/CrashReportClient/UECC-Windows-A4BF1AA742CFBDCD23FE88B9E30B203A/CrashReportClient.ini b/Saved/Config/CrashReportClient/UECC-Windows-A4BF1AA742CFBDCD23FE88B9E30B203A/CrashReportClient.ini deleted file mode 100644 index e6a72c5..0000000 --- a/Saved/Config/CrashReportClient/UECC-Windows-A4BF1AA742CFBDCD23FE88B9E30B203A/CrashReportClient.ini +++ /dev/null @@ -1,7 +0,0 @@ -[CrashReportClient] -bHideLogFilesOption=false -bIsAllowedToCloseWithoutSending=true -CrashConfigPurgeDays=2 -Stall.RecordDump=false -Ensure.RecordDump=true - diff --git a/Saved/Config/CrashReportClient/UECC-Windows-A5A1E43C488F5279EA4659A4BE2E47EF/CrashReportClient.ini b/Saved/Config/CrashReportClient/UECC-Windows-A5A1E43C488F5279EA4659A4BE2E47EF/CrashReportClient.ini deleted file mode 100644 index e6a72c5..0000000 --- a/Saved/Config/CrashReportClient/UECC-Windows-A5A1E43C488F5279EA4659A4BE2E47EF/CrashReportClient.ini +++ /dev/null @@ -1,7 +0,0 @@ -[CrashReportClient] -bHideLogFilesOption=false -bIsAllowedToCloseWithoutSending=true -CrashConfigPurgeDays=2 -Stall.RecordDump=false -Ensure.RecordDump=true - diff --git a/Saved/Config/CrashReportClient/UECC-Windows-B5C77A48428431C9F3C5FD8F82E96485/CrashReportClient.ini b/Saved/Config/CrashReportClient/UECC-Windows-B5C77A48428431C9F3C5FD8F82E96485/CrashReportClient.ini deleted file mode 100644 index e6a72c5..0000000 --- a/Saved/Config/CrashReportClient/UECC-Windows-B5C77A48428431C9F3C5FD8F82E96485/CrashReportClient.ini +++ /dev/null @@ -1,7 +0,0 @@ -[CrashReportClient] -bHideLogFilesOption=false -bIsAllowedToCloseWithoutSending=true -CrashConfigPurgeDays=2 -Stall.RecordDump=false -Ensure.RecordDump=true - diff --git a/Saved/Config/CrashReportClient/UECC-Windows-E4E8F63C4835AABA1E07DF9569F33810/CrashReportClient.ini b/Saved/Config/CrashReportClient/UECC-Windows-E4E8F63C4835AABA1E07DF9569F33810/CrashReportClient.ini deleted file mode 100644 index e6a72c5..0000000 --- a/Saved/Config/CrashReportClient/UECC-Windows-E4E8F63C4835AABA1E07DF9569F33810/CrashReportClient.ini +++ /dev/null @@ -1,7 +0,0 @@ -[CrashReportClient] -bHideLogFilesOption=false -bIsAllowedToCloseWithoutSending=true -CrashConfigPurgeDays=2 -Stall.RecordDump=false -Ensure.RecordDump=true - diff --git a/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini b/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini index 5decffe..fd89ad4 100644 --- a/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini +++ b/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini @@ -63,8 +63,8 @@ bAutomaticallyCheckoutOnAssetModification=False bSCCUseGlobalSettings=False [/Script/UnrealEd.LevelEditorPlaySettings] -NewWindowWidth=3840 -NewWindowHeight=2126 +NewWindowWidth=3834 +NewWindowHeight=2120 LaptopScreenResolutions=(Description="Apple MacBook Air 11",Width=1366,Height=768,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="") LaptopScreenResolutions=(Description="Apple MacBook Air 13\"",Width=1440,Height=900,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="") LaptopScreenResolutions=(Description="Apple MacBook Pro 13\"",Width=1280,Height=800,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="") @@ -110,7 +110,7 @@ PlayInEditorSoundQualityLevel=0 bUseNonRealtimeAudioDevice=False bPreferToStreamLevelsInPIE=False bPromoteOutputLogWarningsDuringPIE=False -NewWindowPosition=(X=-8,Y=-8) +NewWindowPosition=(X=0,Y=0) PIEAlwaysOnTop=False DisableStandaloneSound=False AdditionalLaunchParameters= @@ -139,14 +139,14 @@ ServerDebugDrawingColorTint=(R=0.000000,G=0.000000,B=0.000000,A=1.000000) AdditionalServerLaunchParameters= ServerFixedFPS=0 NetworkEmulationSettings=(bIsNetworkEmulationEnabled=False,EmulationTarget=Server,CurrentProfile="Custom",OutPackets=(MinLatency=0,MaxLatency=0,PacketLossPercentage=0),InPackets=(MinLatency=0,MaxLatency=0,PacketLossPercentage=0)) -LastSize=(X=3840,Y=2126) +LastSize=(X=3834,Y=2120) LastExecutedLaunchDevice=Windows@DESKTOP-8E13HCK LastExecutedLaunchName=DESKTOP-8E13HCK LastExecutedPIEPreviewDevice= DeviceToEmulate= PIESafeZoneOverride=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000) bHMDForPrimaryProcessOnly=True -MultipleInstancePositions=(X=-8,Y=-8) +MultipleInstancePositions=(X=0,Y=0) [/Script/UnrealEd.LevelEditorViewportSettings] FlightCameraControlExperimentalNavigation=False @@ -175,7 +175,7 @@ PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport1",ConfigSettin PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport2",ConfigSettings=(ViewportType=LVT_OrthoXZ,PerspViewModeIndex=VMI_Lit,OrthoViewModeIndex=VMI_BrushWireframe,EditorShowFlagsString="PostProcessing=0,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeSkyLightIlluminance=0,VisualizeLocalExposure=0,LensFlares=1,LensDistortion=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeSubstrate=0,VisualizeGroom=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=0,CompositeEditorPrimitives=1,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=0,VisualizeMotionBlur=0,VisualizeMotionVectors=0,VisualizeReprojection=0,VisualizeTemporalUpscaler=0,VisualizeTSR=0,MegaLights=1,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=1,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,HeterogeneousVolumes=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=1,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=1,BSPTriangles=0,LargeVertices=0,Grid=1,Snap=0,MeshEdges=0,Cover=0,Splines=1,Selection=1,VisualizeLevelInstanceEditing=1,ModeWidgets=1,Bounds=0,HitProxies=0,LightInfluences=0,Pivot=1,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=1,Fog=1,Volumes=1,Game=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,Cloud=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=1,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,VisualizeInstanceOcclusionQueries=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeLightFunctionAtlas=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeVolumetricCloudEmptySpaceSkipping=0,VirtualShadowMapPersistentData=1,DebugDrawDistantVirtualSMLights=0,VirtualTextureResidency=1,InputDebugVisualizer=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenShortRangeAmbientOcclusion=1,NaniteMeshes=1,NaniteStreamingGeometry=1,VisualizeGPUSkinCache=0,VisualizeLWCComplexity=0,ShaderPrint=1,SceneCaptureCopySceneDepth=1,Cameras=1,Hair=1",GameShowFlagsString="PostProcessing=0,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeSkyLightIlluminance=0,VisualizeLocalExposure=0,LensFlares=1,LensDistortion=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeSubstrate=0,VisualizeGroom=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=1,CompositeEditorPrimitives=1,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=1,VisualizeMotionBlur=0,VisualizeMotionVectors=0,VisualizeReprojection=0,VisualizeTemporalUpscaler=0,VisualizeTSR=0,MegaLights=1,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=0,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,HeterogeneousVolumes=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=0,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=0,BSPTriangles=0,LargeVertices=0,Grid=0,Snap=0,MeshEdges=0,Cover=0,Splines=0,Selection=0,VisualizeLevelInstanceEditing=1,ModeWidgets=1,Bounds=0,HitProxies=0,LightInfluences=0,Pivot=0,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=0,Fog=1,Volumes=0,Game=1,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,Cloud=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=0,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,VisualizeInstanceOcclusionQueries=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeLightFunctionAtlas=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeVolumetricCloudEmptySpaceSkipping=0,VirtualShadowMapPersistentData=1,DebugDrawDistantVirtualSMLights=0,VirtualTextureResidency=1,InputDebugVisualizer=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenShortRangeAmbientOcclusion=1,NaniteMeshes=1,NaniteStreamingGeometry=1,VisualizeGPUSkinCache=0,VisualizeLWCComplexity=0,ShaderPrint=1,SceneCaptureCopySceneDepth=1,Cameras=1,Hair=1",BufferVisualizationMode="",NaniteVisualizationMode="",LumenVisualizationMode="",SubstrateVisualizationMode="",GroomVisualizationMode="",VirtualShadowMapVisualizationMode="",RayTracingDebugVisualizationMode="",GPUSkinCacheVisualizationMode="",ExposureSettings=(FixedEV100=1.000000,bFixed=False),FOVAngle=90.000000,FarViewPlane=0.000000,bIsRealtime=False,bShowOnScreenStats=True,EnabledStats=,bShowFullToolbar=True,bAllowCinematicControl=True)) PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport3",ConfigSettings=(ViewportType=LVT_OrthoXY,PerspViewModeIndex=VMI_Lit,OrthoViewModeIndex=VMI_BrushWireframe,EditorShowFlagsString="PostProcessing=0,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeSkyLightIlluminance=0,VisualizeLocalExposure=0,LensFlares=1,LensDistortion=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeSubstrate=0,VisualizeGroom=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=0,CompositeEditorPrimitives=1,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=0,VisualizeMotionBlur=0,VisualizeMotionVectors=0,VisualizeReprojection=0,VisualizeTemporalUpscaler=0,VisualizeTSR=0,MegaLights=1,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=1,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,HeterogeneousVolumes=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=1,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=1,BSPTriangles=0,LargeVertices=0,Grid=1,Snap=0,MeshEdges=0,Cover=0,Splines=1,Selection=1,VisualizeLevelInstanceEditing=1,ModeWidgets=1,Bounds=0,HitProxies=0,LightInfluences=0,Pivot=1,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=1,Fog=1,Volumes=1,Game=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,Cloud=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=1,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,VisualizeInstanceOcclusionQueries=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeLightFunctionAtlas=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeVolumetricCloudEmptySpaceSkipping=0,VirtualShadowMapPersistentData=1,DebugDrawDistantVirtualSMLights=0,VirtualTextureResidency=1,InputDebugVisualizer=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenShortRangeAmbientOcclusion=1,NaniteMeshes=1,NaniteStreamingGeometry=1,VisualizeGPUSkinCache=0,VisualizeLWCComplexity=0,ShaderPrint=1,SceneCaptureCopySceneDepth=1,Cameras=1,Hair=1",GameShowFlagsString="PostProcessing=0,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeSkyLightIlluminance=0,VisualizeLocalExposure=0,LensFlares=1,LensDistortion=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeSubstrate=0,VisualizeGroom=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=1,CompositeEditorPrimitives=1,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=1,VisualizeMotionBlur=0,VisualizeMotionVectors=0,VisualizeReprojection=0,VisualizeTemporalUpscaler=0,VisualizeTSR=0,MegaLights=1,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=0,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,HeterogeneousVolumes=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=0,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=0,BSPTriangles=0,LargeVertices=0,Grid=0,Snap=0,MeshEdges=0,Cover=0,Splines=0,Selection=0,VisualizeLevelInstanceEditing=1,ModeWidgets=1,Bounds=0,HitProxies=0,LightInfluences=0,Pivot=0,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=0,Fog=1,Volumes=0,Game=1,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,Cloud=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=0,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,VisualizeInstanceOcclusionQueries=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeLightFunctionAtlas=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeVolumetricCloudEmptySpaceSkipping=0,VirtualShadowMapPersistentData=1,DebugDrawDistantVirtualSMLights=0,VirtualTextureResidency=1,InputDebugVisualizer=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenShortRangeAmbientOcclusion=1,NaniteMeshes=1,NaniteStreamingGeometry=1,VisualizeGPUSkinCache=0,VisualizeLWCComplexity=0,ShaderPrint=1,SceneCaptureCopySceneDepth=1,Cameras=1,Hair=1",BufferVisualizationMode="",NaniteVisualizationMode="",LumenVisualizationMode="",SubstrateVisualizationMode="",GroomVisualizationMode="",VirtualShadowMapVisualizationMode="",RayTracingDebugVisualizationMode="",GPUSkinCacheVisualizationMode="",ExposureSettings=(FixedEV100=1.000000,bFixed=False),FOVAngle=90.000000,FarViewPlane=0.000000,bIsRealtime=False,bShowOnScreenStats=True,EnabledStats=,bShowFullToolbar=True,bAllowCinematicControl=True)) bUseLegacyCameraMovementNotifications=False -EditorViews=(("/Game/Maps/StartupMap.StartupMap", (LevelViewportsInfo=((CamPosition=(X=-1269.559210,Y=32.362671,Z=233.661431)),(CamPosition=(X=-1269.559210,Y=32.362671,Z=233.661431)),(CamPosition=(X=-1269.559210,Y=32.362671,Z=233.661431)),(CamPosition=(X=-431.082133,Y=-711.943049,Z=814.696229),CamRotation=(Pitch=-65.000000,Yaw=0.000000,Roll=0.000000)),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True))))) +EditorViews=(("/Game/Maps/StartupMap.StartupMap", (LevelViewportsInfo=((CamPosition=(X=-1269.559210,Y=32.362671,Z=233.661431)),(CamPosition=(X=-1269.559210,Y=32.362671,Z=233.661431)),(CamPosition=(X=-1269.559210,Y=32.362671,Z=233.661431)),(CamPosition=(X=61.905389,Y=-510.000000,Z=814.696229),CamRotation=(Pitch=-65.000000,Yaw=0.000000,Roll=0.000000)),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True))))) bAllowEditWidgetAxisDisplay=True PropertyColorationColorForMatchingObjects=(B=0,G=0,R=255,A=255) @@ -480,13 +480,13 @@ StaticMeshComponent= WBP_GlobeProgressBar_C= PropertyWrapper=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,WBP_HealthGlobe_C.Globe Properties.Preview K2Node_VariableSet=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,WBP_HealthGlobe_C.Globe Properties.Preview -ProgressBar=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,WBP_HealthGlobe_C.Globe Properties.Preview -K2Node_MakeStruct=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,WBP_HealthGlobe_C.Globe Properties.Preview +ProgressBar=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,WBP_HealthGlobe_C.Globe Properties.Preview +K2Node_MakeStruct=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,WBP_HealthGlobe_C.Globe Properties.Preview K2Node_Variable=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,WBP_HealthGlobe_C.Globe Properties.Preview WBP_HealthGlobe_C=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,WBP_HealthGlobe_C.Globe Properties.Preview WBP_ManaGlobe_C=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,WBP_HealthGlobe_C.Globe Properties.Preview WBP_Overlay_C=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,WBP_HealthGlobe_C.Globe Properties.Preview -EdGraph=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush +EdGraph=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,WBP_HealthGlobe_C.Globe Properties.Preview K2Node=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,WBP_HealthGlobe_C.Globe Properties.Preview K2Node_FunctionEntry=K2Node_FunctionEntry.Inputs.1DA6328343AE3043231457B5D85436BC BP_HealthPotion_C=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush @@ -516,9 +516,10 @@ WBP_Size_Base_C=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials WBP_Button_C=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,WBP_HealthGlobe_C.Globe Properties.Preview WBP_Vital_Box_C=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,WBP_HealthGlobe_C.Globe Properties.Preview WBP_Att_TextRow_C=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,WBP_HealthGlobe_C.Globe Properties.Preview -WBP_Att_TextRow_Button_C=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,WBP_HealthGlobe_C.Globe Properties.Preview +WBP_Att_TextRow_Button_C=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,WBP_HealthGlobe_C.Globe Properties.Preview K2Node_CustomEvent=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,WBP_HealthGlobe_C.Globe Properties.Preview -WBP_Att_Menu_C=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,WBP_HealthGlobe_C.Globe Properties.Preview +WBP_Att_Menu_C=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,WBP_HealthGlobe_C.Globe Properties.Preview +WBP_Vitals_C=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,WBP_HealthGlobe_C.Globe Properties.Preview [/Script/LiveCoding.LiveCodingSettings] bEnabled=False @@ -856,7 +857,7 @@ WBP_ManaGlobe_C="\"Object\" \"Object.Globe Properties.GlobeProgressBar Brush\" \ CanvasPanel="\"Object\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransformPivot\" " WBP_Overlay_C="\"Object\" " GE_Potion_Heal_C="\"Object\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.Modifiers\" \"Object.GameplayEffect.Modifiers.Modifiers[0]\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" " -GameplayEffect="\"Object\" \"Object.Duration.DurationMagnitude\" \"Object.Duration.Duration|Period\" \"Object.Stacking.Stacking|Overflow\" \"Object.Stacking.Stacking|Overflow.OverflowEffects\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[0].SourceTags\" \"Object.GameplayEffect.Modifiers.Modifiers[1].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[1].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[2].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[2].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[2].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[3].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[3].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[3].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" " +GameplayEffect="\"Object\" \"Object.Duration.DurationMagnitude\" \"Object.Duration.Duration|Period\" \"Object.Stacking.Stacking|Overflow\" \"Object.Stacking.Stacking|Overflow.OverflowEffects\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.Modifiers\" \"Object.GameplayEffect.Modifiers.Modifiers[0]\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[0].SourceTags\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" " GE_Potion_Mana_C="\"Object\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.Modifiers\" \"Object.GameplayEffect.Modifiers.Modifiers[0]\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" " GE_Crystal_Heal_C="\"Object\" \"Object.Duration.DurationMagnitude\" \"Object.Duration.Duration|Period\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.Modifiers\" \"Object.GameplayEffect.Modifiers.Modifiers[0]\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" " GE_Mana_Overtime_C="\"Object\" \"Object.Duration.DurationMagnitude\" \"Object.Duration.Duration|Period\" \"Object.Stacking.Stacking|Overflow\" \"Object.Stacking.Stacking|Overflow.OverflowEffects\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.GEComponents.GEComponents[0]\" \"Object.GameplayEffect.GEComponents.GEComponents[0].Object.InheritableAssetTags\" \"Object.GameplayEffect.GEComponents.GEComponents[0].Object.InheritableAssetTags.CombinedTags.GameplayTags.GameplayTags[0]\" \"Object.GameplayEffect.GEComponents.GEComponents[0].Object.InheritableAssetTags.Added.GameplayTags.GameplayTags[0]\" \"Object.GameplayEffect.Modifiers\" \"Object.GameplayEffect.Modifiers.Modifiers[0]\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].SourceTags\" \"Object.GameplayEffect.Modifiers.Modifiers[0].TargetTags\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" " @@ -925,21 +926,26 @@ Button="\"Object\" \"Object.Appearance.WidgetStyle\" \"Object.Appearance.WidgetS RichTextBlock="\"Object\" \"Object.Render Transform.RenderTransform\" " WBP_AttributeMenu_C="\"Object\" \"Object.Render Transform.RenderTransform\" " WrapBox="\"Object\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransformPivot\" " -WBP_Att_TextRow_Button_C="\"Object\" " -WBP_Att_TextRow_C="\"Object\" " +WBP_Att_TextRow_Button_C="\"Object\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransformPivot\" " +WBP_Att_TextRow_C="\"Object\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransformPivot\" " ScrollBox="\"Object\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransformPivot\" " ScaleBox="\"Object\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransformPivot\" " WBP_Button_C="\"Object\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransformPivot\" \"Object.Button Properties.Button_Font\" " VerticalBox="\"Object\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransformPivot\" " WBP_Vital_Box_C="\"Object\" " -WBP_Att_Menu_C="\"Object\" " +WBP_Att_Menu_C="\"Object\" \"Object.Render Transform.RenderTransform\" \"Object.Render Transform.RenderTransformPivot\" " AttributeInfo="\"Object\" " BP_AttributeMenuWidgetController_C="\"Object\" " AttributeMenuWidgetController="\"Object\" " +GameplayTagsK2Node_SwitchGameplayTag="\"Object\" \"Object.PinOptions.PinTags\" \"Object.PinOptions.PinTags.PinTags[0]\" \"Object.PinOptions.PinTags.PinTags[1]\" \"Object.PinOptions.PinTags.PinTags[2]\" \"Object.PinOptions.PinTags.PinTags[3]\" " +K2Node_Switch="\"Object\" \"Object.PinOptions.PinTags\" \"Object.PinOptions.PinTags.PinTags[0]\" \"Object.PinOptions.PinTags.PinTags[1]\" \"Object.PinOptions.PinTags.PinTags[2]\" \"Object.PinOptions.PinTags.PinTags[3]\" " +WBP_Vitals_C="\"Object\" " [AssetEditorSubsystem] CleanShutdown=True DebuggerAttached=True +RecentAssetEditors=BlueprintEditor +RecentAssetEditors=WidgetBlueprintEditor RecentAssetEditors=WidgetBlueprintEditor RecentAssetEditors=WidgetBlueprintEditor RecentAssetEditors=WidgetBlueprintEditor @@ -968,9 +974,10 @@ RecentAssetEditors= RecentAssetEditors= RecentAssetEditors= RecentAssetEditors= -RecentAssetEditors= -RecentAssetEditors= -OpenAssetsAtExit=/Game/Blueprints/UI/AttributemMenu/WBP_Att_Menu.WBP_Att_Menu +OpenAssetsAtExit=/Game/Blueprints/AbilitySystem/GameEffects/GE_TestAttribute_Base.GE_TestAttribute_Base +OpenAssetsAtExit=/Game/Blueprints/UI/AttributemMenu/WBP_Att_TextRow.WBP_Att_TextRow +OpenAssetsAtExit=/Game/Blueprints/UI/AttributemMenu/WBP_Vitals.WBP_Vitals +OpenAssetsAtExit=/Game/Blueprints/UI/AttributemMenu/WBP_Att_TextRow_Button.WBP_Att_TextRow_Button [ContentBrowser] ContentBrowserDrawer.SourcesExpanded=True @@ -1022,7 +1029,7 @@ SequenceBrowser.HiddenColumns=PreviewSkeletalMesh SequenceBrowser.HiddenColumns=HasParentAsset SequenceBrowser.HiddenColumns=CurveNameList SequenceBrowser.HiddenColumns=Class -ContentBrowserTab1.SelectedPaths=/Game/Blueprints/UI/AttributemMenu +ContentBrowserTab1.SelectedPaths=/Game/Blueprints/AbilitySystem/GameEffects ContentBrowserTab1.PluginFilters= ContentBrowserTab1.SourcesExpanded=True ContentBrowserTab1.IsLocked=False @@ -1043,16 +1050,16 @@ ContentBrowserTab1.ExpandedCollections= ContentBrowserTab1.ThumbnailSize=2 ContentBrowserTab1.CurrentViewType=1 ContentBrowserTab1.ZoomScale=0 +ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem/GameEffects +ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/UI/AttributemMenu ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/UI/Overlay ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/UI/ProgressBar ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/UI/WidgetController ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem/Data -ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/UI/Overlay/SubWidget ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/UI ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes -ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem/GameEffects ContentBrowserTab1.JumpMRU=/All/Game/Blueprints ContentBrowserTab1.JumpMRU=/All/Game/Assets ContentBrowserTab1.JumpMRU=/All/Game/Actor @@ -2438,7 +2445,7 @@ StaticMeshComponent.Events=True StaticMeshComponent.Materials=True BP_HealthPotion_C.Networking=True BP_HealthPotion_C.Materials=True -SizeBox.Child Layout=False +SizeBox.Child Layout=True SizeBox.Accessibility=True SizeBox.Behavior=True SizeBox.Render Transform=True @@ -3131,6 +3138,20 @@ WBP_Att_Menu_C.Default=True WBP_Att_TextRow_C.Default=True WBP_Att_TextRow_C.Designer=True BP_AttributeMenuWidgetController_C.AttributeMenuWidgetController=True +GameplayTagsK2Node_SwitchGameplayTag.PinOptions=True +WBP_Vitals_C.Appearance=True +WBP_Vitals_C.Input=True +WBP_Vitals_C.Interaction=True +WBP_Vitals_C.Performance=True +WBP_Vitals_C.Layout=True +WBP_Vitals_C.Behavior=True +WBP_Vitals_C.Render Transform=True +WBP_Vitals_C.Localization=True +WBP_Vitals_C.Rendering=True +WBP_Vitals_C.Navigation=True +WBP_Vitals_C.Designer=True +WBP_Vitals_C.Accessibility=True +WBP_Vitals_C.Events=True [DetailMultiObjectNodeExpansion] GeneralProjectSettings=True @@ -3516,6 +3537,7 @@ MRUItem19=/Game/Assets/Enemies/Shaman/ShamanStaff/PA_ShamanStaff /Game/Blueprints/UI/AttributemMenu/WBP_Button.WBP_Button=0 /Game/Blueprints/AbilitySystem/Data/DA_AttributeInfo.DA_AttributeInfo=0 /Game/Blueprints/UI/WidgetController/BP_AttributeMenuWidgetController.BP_AttributeMenuWidgetController=0 +/Game/Blueprints/UI/AttributemMenu/WBP_Vitals.WBP_Vitals=0 [MaterialEditor] PrimType=1 @@ -4822,7 +4844,7 @@ WidgetRegistration.TimeStamp=2025.10.11-18.04.05 WidgetRegistration.LastCompileMethod=External RigVMEditor.TimeStamp=2025.10.11-18.05.22 RigVMEditor.LastCompileMethod=External -Aura.TimeStamp=2025.10.15-21.44.12 +Aura.TimeStamp=2025.10.16-00.01.59 Aura.LastCompileMethod=External UniversalObjectLocator.TimeStamp=2025.10.11-18.04.05 UniversalObjectLocator.LastCompileMethod=Unknown @@ -5202,36 +5224,36 @@ bForceFrontXAxis=False bConvertSceneUnit=False [AssetEditorSubsystemRecents] -MRUItem0=/Game/Blueprints/UI/AttributemMenu/WBP_Att_Menu +MRUItem0=/Game/Blueprints/AbilitySystem/GameEffects/GE_TestAttribute_Base MRUItem1=/Game/Blueprints/UI/AttributemMenu/WBP_Att_TextRow_Button -MRUItem2=/Game/Blueprints/UI/AttributemMenu/WBP_Att_TextRow -MRUItem3=/Game/Blueprints/UI/AttributemMenu/WBP_Vital_Box -MRUItem4=/Game/Blueprints/UI/WidgetController/BP_AttributeMenuWidgetController -MRUItem5=/Game/Blueprints/AbilitySystem/Data/DA_AttributeInfo -MRUItem6=/Game/Blueprints/UI/AttributemMenu/WBP_FramedValue -MRUItem7=/Game/Blueprints/UI/Overlay/WBP_Overlay -MRUItem8=/Game/Blueprints/UI/WBP_AuraHUD -MRUItem9=/Game/Blueprints/UI/WidgetController/BP_OverlayWidgetController -MRUItem10=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/GE_AuraPrimaryAttributes -MRUItem11=/Game/Blueprints/UI/AttributemMenu/WBP_Button -MRUItem12=/Game/Blueprints/UI/Overlay/WBP_Button_WideBase -MRUItem13=/Game/Blueprints/UI/ProgressBar/WBP_ManaGlobe -MRUItem14=/Game/Blueprints/UI/ProgressBar/WBP_GlobeProgressBar -MRUItem15=/Game/Blueprints/UI/ProgressBar/WBP_HealthGlobe -MRUItem16=/Game/Blueprints/Character/Aura/BP_AuraCharacter -MRUItem17=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/GE_AuraVitalAttributes -MRUItem18=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/GE_AuraSecondaryAttributes -MRUItem19=/Game/Actor/Test/BP_TestActor -MRUItem20=/Game/Blueprints/AbilitySystem/BP_Area_Fire -MRUItem21=/Game/Blueprints/AbilitySystem/GameEffects/GE_TestAttribute_Base -MRUItem22=/Game/Blueprints/Player/BP_AuraPlayerState -MRUItem23=/Game/Blueprints/AbilitySystem/Potion/BP_DeathPotion -MRUItem24=/Game/Blueprints/AbilitySystem/Potion/GE_Lose_Health -MRUItem25=/Game/Blueprints/AbilitySystem/Potion/GE_Heal_Instant -MRUItem26=/Game/Blueprints/AbilitySystem/Potion/GE_Heal_Overtime -MRUItem27=/Game/Blueprints/UI/DT_MessageWidgetData -MRUItem28=/Game/Blueprints/AbilitySystem/GameplayTags/DT_Consumables -MRUItem29=/Game/Blueprints/UI/Overlay/SubWidget/WBP_EffectMessage +MRUItem2=/Game/Blueprints/UI/AttributemMenu/WBP_Vitals +MRUItem3=/Game/Blueprints/UI/AttributemMenu/WBP_Att_TextRow +MRUItem4=/Game/Blueprints/UI/AttributemMenu/WBP_Att_Menu +MRUItem5=/Game/Blueprints/UI/AttributemMenu/WBP_Vital_Box +MRUItem6=/Game/Blueprints/UI/WidgetController/BP_AttributeMenuWidgetController +MRUItem7=/Game/Blueprints/AbilitySystem/Data/DA_AttributeInfo +MRUItem8=/Game/Blueprints/UI/AttributemMenu/WBP_FramedValue +MRUItem9=/Game/Blueprints/UI/Overlay/WBP_Overlay +MRUItem10=/Game/Blueprints/UI/WBP_AuraHUD +MRUItem11=/Game/Blueprints/UI/WidgetController/BP_OverlayWidgetController +MRUItem12=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/GE_AuraPrimaryAttributes +MRUItem13=/Game/Blueprints/UI/AttributemMenu/WBP_Button +MRUItem14=/Game/Blueprints/UI/Overlay/WBP_Button_WideBase +MRUItem15=/Game/Blueprints/UI/ProgressBar/WBP_ManaGlobe +MRUItem16=/Game/Blueprints/UI/ProgressBar/WBP_GlobeProgressBar +MRUItem17=/Game/Blueprints/UI/ProgressBar/WBP_HealthGlobe +MRUItem18=/Game/Blueprints/Character/Aura/BP_AuraCharacter +MRUItem19=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/GE_AuraVitalAttributes +MRUItem20=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/GE_AuraSecondaryAttributes +MRUItem21=/Game/Actor/Test/BP_TestActor +MRUItem22=/Game/Blueprints/AbilitySystem/BP_Area_Fire +MRUItem23=/Game/Blueprints/Player/BP_AuraPlayerState +MRUItem24=/Game/Blueprints/AbilitySystem/Potion/BP_DeathPotion +MRUItem25=/Game/Blueprints/AbilitySystem/Potion/GE_Lose_Health +MRUItem26=/Game/Blueprints/AbilitySystem/Potion/GE_Heal_Instant +MRUItem27=/Game/Blueprints/AbilitySystem/Potion/GE_Heal_Overtime +MRUItem28=/Game/Blueprints/UI/DT_MessageWidgetData +MRUItem29=/Game/Blueprints/AbilitySystem/GameplayTags/DT_Consumables [PluginBrowser] InstalledPlugins=NDIMedia @@ -5287,8 +5309,8 @@ bHostFindInBlueprintsInGlobalTab=True bNavigateToNativeFunctionsFromCallNodes=True bDoubleClickNavigatesToParent=True bEnableTypePromotion=True -TypePromotionPinDenyList=string TypePromotionPinDenyList=text +TypePromotionPinDenyList=string BreakpointReloadMethod=RestoreAll bEnablePinValueInspectionTooltips=True bEnableNamespaceEditorFeatures=True diff --git a/Saved/Logs/Aura-backup-2025.10.15-21.13.49.log b/Saved/Logs/Aura-backup-2025.10.15-21.13.49.log deleted file mode 100644 index 0e07b41..0000000 --- a/Saved/Logs/Aura-backup-2025.10.15-21.13.49.log +++ /dev/null @@ -1,1434 +0,0 @@ -Log file open, 10/15/25 17:13:19 -LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) -LogWindows: File 'aqProf.dll' does not exist -LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). -LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) -LogWindows: File 'VtuneApi.dll' does not exist -LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) -LogWindows: File 'VtuneApi32e.dll' does not exist -LogWindows: Started CrashReportClient (pid=6900) -LogWindows: Custom abort handler registered for crash reporting. -LogInit: Display: Running engine for game: Aura -LogCore: UTS: Unreal Trace Server launched successfully -LogTrace: Initializing trace... -LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region' -LogTrace: Display: Display Control listening on port 1985 -LogTrace: Finished trace initialization. -LogCsvProfiler: Display: Metadata set : platform="Windows" -LogCsvProfiler: Display: Metadata set : config="DebugGame" -LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.5-CL-40574608" -LogCsvProfiler: Display: Metadata set : engineversion="5.5.4-40574608+++UE5+Release-5.5" -LogCsvProfiler: Display: Metadata set : os="Windows 11 (24H2) [10.0.26100.6584] " -LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 7 5700X 8-Core Processor" -LogCsvProfiler: Display: Metadata set : pgoenabled="0" -LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0" -LogCsvProfiler: Display: Metadata set : ltoenabled="0" -LogCsvProfiler: Display: Metadata set : asan="0" -LogCsvProfiler: Display: Metadata set : commandline="" E:\Unreal\Aura\Aura.uproject"" -LogCsvProfiler: Display: Metadata set : loginid="da26c4254f33c275e9f9e1a0985ac676" -LogCsvProfiler: Display: Metadata set : llm="0" -LogStats: Stats thread started at 0.331721 -LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0 -LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1 -LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: '' -LogInit: Session CrashGUID >==================================================== - Session CrashGUID > UECC-Windows-25D8627A486AD0D4DE8C70A6D167466F - Session CrashGUID >==================================================== -LogConfig: No local boot hotfix file found at: [../../../../Aura/Saved/PersistentDownloadDir/HotfixForNextBoot.txt] -LogAudio: Display: Pre-Initializing Audio Device Manager... -LogAudio: Display: AudioInfo: 'OPUS' Registered -LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. -LogAudio: Display: AudioInfo: 'OGG' Registered -LogAudio: Display: AudioInfo: 'ADPCM' Registered -LogAudio: Display: AudioInfo: 'PCM' Registered -LogConfig: Display: Loading VulkanPC ini files took 0.06 seconds -LogAudio: Display: AudioInfo: 'BINKA' Registered -LogConfig: Display: Loading Android ini files took 0.06 seconds -LogAudio: Display: AudioInfo: 'RADA' Registered -LogAudio: Display: Audio Device Manager Pre-Initialized -LogPluginManager: Looking for build plugins target receipt -LogConfig: Display: Loading IOS ini files took 0.07 seconds -LogConfig: Display: Loading Mac ini files took 0.07 seconds -LogConfig: Display: Loading Unix ini files took 0.07 seconds -LogConfig: Display: Loading TVOS ini files took 0.07 seconds -LogConfig: Display: Loading Windows ini files took 0.07 seconds -LogConfig: Display: Loading VisionOS ini files took 0.08 seconds -LogConfig: Display: Loading LinuxArm64 ini files took 0.08 seconds -LogConfig: Display: Loading Linux ini files took 0.08 seconds -LogPluginManager: Found matching target receipt: ../../../../Aura/Binaries/Win64/AuraEditor-Win64-DebugGame.target -LogPluginManager: Looking for enabled plugins target receipt -LogAssetRegistry: Display: Asset registry cache read as 36.7 MiB from ../../../../Aura/Intermediate/CachedAssetRegistry_0.bin -LogPluginManager: Found matching target receipt: ../../../../Aura/Binaries/Win64/AuraEditor-Win64-DebugGame.target -LogPluginManager: Mounting Engine plugin Bridge -LogPluginManager: Mounting Engine plugin ChaosCloth -LogPluginManager: Mounting Engine plugin ChaosVD -LogPluginManager: Mounting Engine plugin CmdLinkServer -LogPluginManager: Mounting Engine plugin EnhancedInput -LogPluginManager: Mounting Engine plugin Fab -LogPluginManager: Mounting Engine plugin FastBuildController -LogPluginManager: Mounting Engine plugin MeshPainting -LogPluginManager: Mounting Engine plugin RenderGraphInsights -LogPluginManager: Mounting Engine plugin TraceUtilities -LogPluginManager: Mounting Engine plugin UbaController -LogPluginManager: Mounting Engine plugin WorldMetrics -LogPluginManager: Mounting Engine plugin XGEController -LogPluginManager: Mounting Engine plugin Niagara -LogPluginManager: Mounting Engine plugin GameplayCameras -LogPluginManager: Mounting Engine plugin CameraShakePreviewer -LogPluginManager: Mounting Engine plugin EngineCameras -LogPluginManager: Mounting Engine plugin NiagaraSimCaching -LogPluginManager: Mounting Engine plugin UdpMessaging -LogPluginManager: Mounting Engine plugin TcpMessaging -LogPluginManager: Mounting Engine plugin EOSShared -LogPluginManager: Mounting Engine plugin OnlineBase -LogPluginManager: Mounting Engine plugin OnlineServices -LogPluginManager: Mounting Engine plugin OnlineSubsystem -LogPluginManager: Mounting Engine plugin OnlineSubsystemNull -LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils -LogPluginManager: Mounting Engine plugin InterchangeTests -LogPluginManager: Mounting Engine plugin OodleNetwork -LogPluginManager: Mounting Engine plugin AssetManagerEditor -LogPluginManager: Mounting Engine plugin BlueprintHeaderView -LogPluginManager: Mounting Engine plugin ChangelistReview -LogPluginManager: Mounting Engine plugin ColorGrading -LogPluginManager: Mounting Engine plugin CryptoKeys -LogPluginManager: Mounting Engine plugin CurveEditorTools -LogPluginManager: Mounting Engine plugin DataValidation -LogPluginManager: Mounting Engine plugin EditorScriptingUtilities -LogPluginManager: Mounting Engine plugin EditorDebugTools -LogPluginManager: Mounting Engine plugin EngineAssetDefinitions -LogPluginManager: Mounting Engine plugin FacialAnimation -LogPluginManager: Mounting Engine plugin GameplayTagsEditor -LogPluginManager: Mounting Engine plugin GeometryMode -LogPluginManager: Mounting Engine plugin MacGraphicsSwitching -LogPluginManager: Mounting Engine plugin MaterialAnalyzer -LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard -LogPluginManager: Mounting Engine plugin MeshLODToolset -LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode -LogPluginManager: Mounting Engine plugin PluginBrowser -LogPluginManager: Mounting Engine plugin ProxyLODPlugin -LogPluginManager: Mounting Engine plugin SequencerAnimTools -LogPluginManager: Mounting Engine plugin AdvancedRenamer -LogPluginManager: Mounting Engine plugin SpeedTreeImporter -LogPluginManager: Mounting Engine plugin StylusInput -LogPluginManager: Mounting Engine plugin UVEditor -LogPluginManager: Mounting Engine plugin UMGWidgetPreview -LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities -LogPluginManager: Mounting Engine plugin AutomationUtils -LogPluginManager: Mounting Engine plugin BackChannel -LogPluginManager: Mounting Engine plugin ChaosCaching -LogPluginManager: Mounting Engine plugin ChaosEditor -LogPluginManager: Mounting Engine plugin ChaosNiagara -LogPluginManager: Mounting Engine plugin ChaosUserDataPT -LogPluginManager: Mounting Engine plugin ChaosSolverPlugin -LogPluginManager: Mounting Engine plugin CharacterAI -LogPluginManager: Mounting Engine plugin Dataflow -LogPluginManager: Mounting Engine plugin EditorPerformance -LogPluginManager: Mounting Engine plugin EditorTelemetry -LogPluginManager: Mounting Engine plugin EditorDataStorage -LogPluginManager: Mounting Engine plugin Fracture -LogPluginManager: Mounting Engine plugin FullBodyIK -LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin -LogPluginManager: Mounting Engine plugin GeometryFlow -LogPluginManager: Mounting Engine plugin LocalizableMessage -LogPluginManager: Mounting Engine plugin LowLevelNetTrace -LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp -LogPluginManager: Mounting Engine plugin NFORDenoise -LogPluginManager: Mounting Engine plugin PlanarCut -LogPluginManager: Mounting Engine plugin PlatformCrypto -LogPluginManager: Mounting Engine plugin PythonScriptPlugin -LogPluginManager: Mounting Engine plugin SkeletalReduction -LogPluginManager: Mounting Engine plugin StudioTelemetry -LogPluginManager: Mounting Engine plugin ToolPresets -LogPluginManager: Mounting Engine plugin InterchangeAssets -LogPluginManager: Mounting Engine plugin InterchangeEditor -LogPluginManager: Mounting Engine plugin Interchange -LogPluginManager: Mounting Engine plugin AndroidMedia -LogPluginManager: Mounting Engine plugin AvfMedia -LogPluginManager: Mounting Engine plugin ImgMedia -LogPluginManager: Mounting Engine plugin MediaCompositing -LogPluginManager: Mounting Engine plugin MediaPlate -LogPluginManager: Mounting Engine plugin MediaPlayerEditor -LogPluginManager: Mounting Engine plugin ActorSequence -LogPluginManager: Mounting Engine plugin LevelSequenceEditor -LogPluginManager: Mounting Engine plugin WebMMedia -LogPluginManager: Mounting Engine plugin WmfMedia -LogPluginManager: Mounting Engine plugin TemplateSequence -LogPluginManager: Mounting Engine plugin SequencerScripting -LogPluginManager: Mounting Engine plugin ActorLayerUtilities -LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector -LogPluginManager: Mounting Engine plugin AndroidFileServer -LogPluginManager: Mounting Engine plugin AndroidMoviePlayer -LogPluginManager: Mounting Engine plugin AndroidPermission -LogPluginManager: Mounting Engine plugin AppleImageUtils -LogPluginManager: Mounting Engine plugin AppleMoviePlayer -LogPluginManager: Mounting Engine plugin ArchVisCharacter -LogPluginManager: Mounting Engine plugin AssetTags -LogPluginManager: Mounting Engine plugin AudioCapture -LogPluginManager: Mounting Engine plugin AudioSynesthesia -LogPluginManager: Mounting Engine plugin AudioWidgets -LogPluginManager: Mounting Engine plugin CableComponent -LogPluginManager: Mounting Engine plugin ChunkDownloader -LogPluginManager: Mounting Engine plugin ComputeFramework -LogPluginManager: Mounting Engine plugin CustomMeshComponent -LogPluginManager: Mounting Engine plugin DataRegistry -LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector -LogPluginManager: Mounting Engine plugin GameplayAbilities -LogPluginManager: Mounting Engine plugin GeometryCache -LogPluginManager: Mounting Engine plugin GeometryProcessing -LogPluginManager: Mounting Engine plugin GoogleCloudMessaging -LogPluginManager: Mounting Engine plugin GooglePAD -LogPluginManager: Mounting Engine plugin HairStrands -LogPluginManager: Mounting Engine plugin InputDebugging -LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector -LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector -LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary -LogPluginManager: Mounting Engine plugin MeshModelingToolset -LogPluginManager: Mounting Engine plugin Metasound -LogPluginManager: Mounting Engine plugin MobilePatchingUtils -LogPluginManager: Mounting Engine plugin MsQuic -LogPluginManager: Mounting Engine plugin ProceduralMeshComponent -LogPluginManager: Mounting Engine plugin PropertyAccessEditor -LogPluginManager: Mounting Engine plugin ResonanceAudio -LogPluginManager: Mounting Engine plugin RigVM -LogPluginManager: Mounting Engine plugin SignificanceManager -LogPluginManager: Mounting Engine plugin SoundFields -LogPluginManager: Mounting Engine plugin StateTree -LogPluginManager: Mounting Engine plugin Synthesis -LogPluginManager: Mounting Engine plugin USDCore -LogPluginManager: Mounting Engine plugin WaveTable -LogPluginManager: Mounting Engine plugin WebMMoviePlayer -LogPluginManager: Mounting Engine plugin NNEDenoiser -LogPluginManager: Mounting Engine plugin LauncherChunkInstaller -LogPluginManager: Mounting Engine plugin NNERuntimeORT -LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector -LogPluginManager: Mounting Engine plugin WindowsMoviePlayer -LogPluginManager: Mounting Engine plugin AISupport -LogPluginManager: Mounting Engine plugin Paper2D -LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor -LogPluginManager: Mounting Engine plugin Takes -LogPluginManager: Mounting Engine plugin ACLPlugin -LogPluginManager: Mounting Engine plugin AnimationData -LogPluginManager: Mounting Engine plugin AnimationModifierLibrary -LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis -LogPluginManager: Mounting Engine plugin ControlRig -LogPluginManager: Mounting Engine plugin ControlRigModules -LogPluginManager: Mounting Engine plugin IKRig -LogPluginManager: Mounting Engine plugin ControlRigSpline -LogPluginManager: Mounting Engine plugin DeformerGraph -LogPluginManager: Mounting Engine plugin LiveLink -LogPluginManager: Mounting Engine plugin AnimationSharing -LogPluginManager: Mounting Engine plugin RigLogic -LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess -LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess -LogPluginManager: Mounting Engine plugin DumpGPUServices -LogPluginManager: Mounting Engine plugin GitSourceControl -LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess -LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess -LogPluginManager: Mounting Engine plugin NullSourceCodeAccess -LogPluginManager: Mounting Engine plugin PerforceSourceControl -LogPluginManager: Mounting Engine plugin PixWinPlugin -LogPluginManager: Mounting Engine plugin PlasticSourceControl -LogPluginManager: Mounting Engine plugin PluginUtils -LogPluginManager: Mounting Engine plugin PropertyAccessNode -LogPluginManager: Mounting Engine plugin RenderDocPlugin -LogPluginManager: Mounting Engine plugin SubversionSourceControl -LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess -LogPluginManager: Mounting Engine plugin TextureFormatOodle -LogPluginManager: Mounting Engine plugin UObjectPlugin -LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess -LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess -LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess -LogPluginManager: Mounting Engine plugin DatasmithContent -LogPluginManager: Mounting Engine plugin AlembicImporter -LogPluginManager: Mounting Engine plugin VariantManager -LogPluginManager: Mounting Engine plugin VariantManagerContent -LogPluginManager: Mounting Engine plugin GLTFExporter -LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay -LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource -LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource -LogPluginManager: Mounting Engine plugin XInputDevice -LogPluginManager: Mounting Engine plugin SQLiteCore -LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource -LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS -LogPluginManager: Mounting Engine plugin HoldoutComposite -LogPluginManager: Mounting Engine plugin RiderLink -LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource -LogPluginManager: Mounting Engine plugin LightMixer -LogPluginManager: Mounting Engine plugin ObjectMixer -LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor -LogPluginManager: Mounting Engine plugin ConcertMain -LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools -LogPluginManager: Mounting Engine plugin MetaHumanSDK -LogPluginManager: Mounting Engine plugin ConcertSyncClient -LogPluginManager: Mounting Engine plugin ConcertSyncCore -SourceControl: Revision control is disabled -SourceControl: Revision control is disabled -SourceControl: Revision control is disabled -LogEOSSDK: Initializing EOSSDK Version:1.17.0-39599718 -LogInit: Using libcurl 8.4.0 -LogInit: - built for Windows -LogInit: - supports SSL with OpenSSL/1.1.1t -LogInit: - supports HTTP deflate (compression) using libz 1.3 -LogInit: - other features: -LogInit: CURL_VERSION_SSL -LogInit: CURL_VERSION_LIBZ -LogInit: CURL_VERSION_IPV6 -LogInit: CURL_VERSION_ASYNCHDNS -LogInit: CURL_VERSION_LARGEFILE -LogInit: CURL_VERSION_HTTP2 -LogInit: CurlRequestOptions (configurable via config and command line): -LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate -LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy -LogInit: - bDontReuseConnections = false - Libcurl will reuse connections -LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host -LogInit: - LocalHostAddr = Default -LogInit: - BufferSize = 65536 -LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread -LogInit: Creating http thread with maximum 2147483647 concurrent requests -LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 -LogOnline: OSS: Created online subsystem instance for: NULL -LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] -LogNFORDenoise: NFORDenoise function starting up -LogStudioTelemetry: Display: Starting StudioTelemetry Module -LogStudioTelemetry: Started StudioTelemetry Session -LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) -LogWindows: File 'WinPixGpuCapturer.dll' does not exist -PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. -LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] -RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. -LogInit: ExecutableName: UnrealEditor-Win64-DebugGame.exe -LogInit: Build: ++UE5+Release-5.5-CL-40574608 -LogInit: Platform=WindowsEditor -LogInit: MachineId=da26c4254f33c275e9f9e1a0985ac676 -LogInit: DeviceId= -LogInit: Engine Version: 5.5.4-40574608+++UE5+Release-5.5 -LogInit: Compatible Engine Version: 5.5.0-37670630+++UE5+Release-5.5 -LogInit: Net CL: 37670630 -LogInit: OS: Windows 11 (24H2) [10.0.26100.6584] (), CPU: AMD Ryzen 7 5700X 8-Core Processor , GPU: NVIDIA GeForce RTX 3080 Ti -LogInit: Compiled (64-bit): Mar 7 2025 14:49:53 -LogInit: Architecture: x64 -LogInit: Compiled with Visual C++: 19.38.33130.00 -LogInit: Build Configuration: DebugGame -LogInit: Branch Name: ++UE5+Release-5.5 -LogInit: Command Line: -LogInit: Base Directory: E:/Unreal/UE_5.5/Engine/Binaries/Win64/ -LogInit: Allocator: Mimalloc -LogInit: Installed Engine Build: 1 -LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no -LogDevObjectVersion: Number of dev versions registered: 36 -LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 -LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 -LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 -LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 -LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 -LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 -LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 -LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 -LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 -LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 -LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49 -LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 -LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 -LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 -LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 -LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 -LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 -LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 -LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 -LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 170 -LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8 -LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 13 -LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 15 -LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 -LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 -LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 -LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 -LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 -LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 -LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 -LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 119 -LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 51 -LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 -LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 -LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 -LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0 -LogConfig: Branch 'EditorLayout' had been unloaded. Reloading on-demand took 0.74ms -LogConfig: Branch 'Bridge' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'ChaosCloth' had been unloaded. Reloading on-demand took 0.15ms -LogConfig: Branch 'CmdLinkServer' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'FastBuildController' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'MeshPainting' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'RenderGraphInsights' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'UbaController' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'WorldMetrics' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'XGEController' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'CameraShakePreviewer' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'EngineCameras' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'NiagaraSimCaching' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'UdpMessaging' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'TcpMessaging' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'EOSShared' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'OnlineBase' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'OnlineServices' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'OnlineSubsystem' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'OnlineSubsystemNull' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'OnlineSubsystemUtils' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'InterchangeTests' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'OodleNetwork' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'AssetManagerEditor' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'BlueprintHeaderView' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'ChangelistReview' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'ColorGrading' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'CryptoKeys' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'CurveEditorTools' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'DataValidation' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'EditorDebugTools' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'EngineAssetDefinitions' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'FacialAnimation' had been unloaded. Reloading on-demand took 0.09ms -LogConfig: Branch 'GameplayTagsEditor' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'GeometryMode' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'MacGraphicsSwitching' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'MaterialAnalyzer' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'MobileLauncherProfileWizard' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'MeshLODToolset' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'ModelingToolsEditorMode' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'PluginBrowser' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'ProxyLODPlugin' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'SequencerAnimTools' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'AdvancedRenamer' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'SpeedTreeImporter' had been unloaded. Reloading on-demand took 0.17ms -LogConfig: Branch 'StylusInput' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'UVEditor' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'UMGWidgetPreview' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'WorldPartitionHLODUtilities' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'AutomationUtils' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'BackChannel' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'ChaosCaching' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'ChaosEditor' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'ChaosNiagara' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'ChaosUserDataPT' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'ChaosSolverPlugin' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'CharacterAI' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'Dataflow' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'EditorPerformance' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'EditorTelemetry' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'EditorDataStorage' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'Fracture' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'GeometryCollectionPlugin' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'GeometryFlow' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'LocalizableMessage' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'LowLevelNetTrace' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'MeshModelingToolsetExp' had been unloaded. Reloading on-demand took 0.15ms -LogConfig: Branch 'NFORDenoise' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'PlanarCut' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'PlatformCrypto' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'PythonScriptPlugin' had been unloaded. Reloading on-demand took 0.15ms -LogConfig: Branch 'SkeletalReduction' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'StudioTelemetry' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'InterchangeEditor' had been unloaded. Reloading on-demand took 0.19ms -LogConfig: Branch 'AndroidMedia' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'AvfMedia' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'ImgMedia' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'MediaCompositing' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'MediaPlate' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'MediaPlayerEditor' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'ActorSequence' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'LevelSequenceEditor' had been unloaded. Reloading on-demand took 0.18ms -LogConfig: Branch 'WebMMedia' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'WmfMedia' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'TemplateSequence' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'SequencerScripting' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'ActorLayerUtilities' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'AndroidDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.16ms -LogConfig: Branch 'AndroidFileServer' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'AndroidMoviePlayer' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'AndroidPermission' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'AppleImageUtils' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'AppleMoviePlayer' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'ArchVisCharacter' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'AssetTags' had been unloaded. Reloading on-demand took 0.09ms -LogConfig: Branch 'AudioCapture' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'AudioSynesthesia' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'AudioWidgets' had been unloaded. Reloading on-demand took 0.09ms -LogConfig: Branch 'CableComponent' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'ChunkDownloader' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'ComputeFramework' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'CustomMeshComponent' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'DataRegistry' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'ExampleDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'GeometryCache' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'GeometryProcessing' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'GoogleCloudMessaging' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'GooglePAD' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'InputDebugging' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'IOSDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'LinuxDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'LocationServicesBPLibrary' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'MeshModelingToolset' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'MobilePatchingUtils' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'MsQuic' had been unloaded. Reloading on-demand took 0.09ms -LogConfig: Branch 'ProceduralMeshComponent' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'PropertyAccessEditor' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'ResonanceAudio' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'SignificanceManager' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'SoundFields' had been unloaded. Reloading on-demand took 0.09ms -LogConfig: Branch 'WaveTable' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'WebMMoviePlayer' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'NNEDenoiser' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'LauncherChunkInstaller' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'NNERuntimeORT' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'WindowsDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'WindowsMoviePlayer' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'AISupport' had been unloaded. Reloading on-demand took 0.16ms -LogConfig: Branch 'EnvironmentQueryEditor' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'ACLPlugin' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'AnimationData' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'AnimationModifierLibrary' had been unloaded. Reloading on-demand took 0.09ms -LogConfig: Branch 'BlendSpaceMotionAnalysis' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'ControlRigModules' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'ControlRigSpline' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'AnimationSharing' had been unloaded. Reloading on-demand took 0.23ms -LogConfig: Branch 'RigLogic' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'CLionSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'CodeLiteSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'DumpGPUServices' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'GitSourceControl' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'KDevelopSourceCodeAccess' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'N10XSourceCodeAccess' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'NullSourceCodeAccess' had been unloaded. Reloading on-demand took 0.16ms -LogConfig: Branch 'PerforceSourceControl' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'PixWinPlugin' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'PlasticSourceControl' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'PluginUtils' had been unloaded. Reloading on-demand took 0.19ms -LogConfig: Branch 'PropertyAccessNode' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'RenderDocPlugin' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'SubversionSourceControl' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'RiderSourceCodeAccess' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'TextureFormatOodle' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'UObjectPlugin' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'VisualStudioCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'VisualStudioSourceCodeAccess' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'XCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'AlembicImporter' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'VariantManager' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'OnlineSubsystemGooglePlay' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'ContentBrowserAssetDataSource' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'ContentBrowserFileDataSource' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'XInputDevice' had been unloaded. Reloading on-demand took 0.17ms -LogConfig: Branch 'SQLiteCore' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'ContentBrowserClassDataSource' had been unloaded. Reloading on-demand took 0.15ms -LogConfig: Branch 'OnlineSubsystemIOS' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'RiderLink' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'PortableObjectFileDataSource' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'LightMixer' had been unloaded. Reloading on-demand took 0.15ms -LogConfig: Branch 'ObjectMixer' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'BaseCharacterFXEditor' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'ConcertMain' had been unloaded. Reloading on-demand took 0.15ms -LogConfig: Branch 'SkeletalMeshModelingTools' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'ConcertSyncClient' had been unloaded. Reloading on-demand took 0.10ms -LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC. -LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: false, Async Post Load: false -LogStreaming: Display: AsyncLoading2 - Initialized -LogInit: Object subsystem initialized -LogConfig: Set CVar [[con.DebugEarlyDefault:1]] -LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created -LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created -LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created -LogConfig: Set CVar [[r.setres:1280x720]] -LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created -LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] -LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created -LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created -LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]] -LogConfig: Set CVar [[r.Nanite.Streaming.AsyncCompute:0 ; Temporary workaround for Nanite geometry corruption (FORT-805141)]] -LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created -LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created -LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]] -LogConfig: Set CVar [[r.DynamicRes.DynamicFrameTime:1]] -LogConfig: Set CVar [[r.VRS.EnableSoftware:1]] -LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]] -[2025.10.15-21.13.20:803][ 0]LogConfig: Set CVar [[r.VSync:0]] -[2025.10.15-21.13.20:803][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] -[2025.10.15-21.13.20:803][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] -[2025.10.15-21.13.20:803][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created -[2025.10.15-21.13.20:803][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created -[2025.10.15-21.13.20:803][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] -[2025.10.15-21.13.20:804][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created -[2025.10.15-21.13.20:804][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] -[2025.10.15-21.13.20:804][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] -[2025.10.15-21.13.20:804][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] -[2025.10.15-21.13.20:804][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] -[2025.10.15-21.13.20:804][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] -[2025.10.15-21.13.20:804][ 0]LogConfig: Set CVar [[r.CustomDepth:3]] -[2025.10.15-21.13.20:804][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] -[2025.10.15-21.13.20:804][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] -[2025.10.15-21.13.20:804][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] -[2025.10.15-21.13.20:804][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] -[2025.10.15-21.13.20:804][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] -[2025.10.15-21.13.20:804][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] -[2025.10.15-21.13.20:804][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] -[2025.10.15-21.13.20:804][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] -[2025.10.15-21.13.20:804][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] -[2025.10.15-21.13.20:804][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] -[2025.10.15-21.13.20:804][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] -[2025.10.15-21.13.20:804][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] -[2025.10.15-21.13.20:805][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] -[2025.10.15-21.13.20:805][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] -[2025.10.15-21.13.20:805][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] -[2025.10.15-21.13.20:805][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] -[2025.10.15-21.13.20:805][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] -[2025.10.15-21.13.20:805][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created -[2025.10.15-21.13.20:805][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] -[2025.10.15-21.13.20:805][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created -[2025.10.15-21.13.20:805][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created -[2025.10.15-21.13.20:805][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created -[2025.10.15-21.13.20:805][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] -[2025.10.15-21.13.20:805][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] -[2025.10.15-21.13.20:805][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] -[2025.10.15-21.13.20:805][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] -[2025.10.15-21.13.20:805][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] -[2025.10.15-21.13.20:805][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] -[2025.10.15-21.13.20:805][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] -[2025.10.15-21.13.20:805][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] -[2025.10.15-21.13.20:805][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] -[2025.10.15-21.13.20:805][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] -[2025.10.15-21.13.20:805][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] -[2025.10.15-21.13.20:806][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] -[2025.10.15-21.13.20:806][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] -[2025.10.15-21.13.20:806][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]] -[2025.10.15-21.13.20:806][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] -[2025.10.15-21.13.20:806][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created -[2025.10.15-21.13.20:806][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created -[2025.10.15-21.13.20:806][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] -[2025.10.15-21.13.20:806][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created -[2025.10.15-21.13.20:806][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created -[2025.10.15-21.13.20:806][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created -[2025.10.15-21.13.20:806][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created -[2025.10.15-21.13.20:806][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created -[2025.10.15-21.13.20:806][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created -[2025.10.15-21.13.20:806][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created -[2025.10.15-21.13.20:806][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created -[2025.10.15-21.13.20:806][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created -[2025.10.15-21.13.20:806][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created -[2025.10.15-21.13.20:806][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created -[2025.10.15-21.13.20:806][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created -[2025.10.15-21.13.20:806][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created -[2025.10.15-21.13.20:806][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created -[2025.10.15-21.13.20:806][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created -[2025.10.15-21.13.20:806][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created -[2025.10.15-21.13.20:806][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created -[2025.10.15-21.13.20:806][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created -[2025.10.15-21.13.20:806][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created -[2025.10.15-21.13.20:806][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created -[2025.10.15-21.13.20:806][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created -[2025.10.15-21.13.20:807][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created -[2025.10.15-21.13.20:807][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created -[2025.10.15-21.13.20:807][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created -[2025.10.15-21.13.20:807][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created -[2025.10.15-21.13.20:807][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created -[2025.10.15-21.13.20:807][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created -[2025.10.15-21.13.20:807][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created -[2025.10.15-21.13.20:807][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created -[2025.10.15-21.13.20:807][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created -[2025.10.15-21.13.20:807][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created -[2025.10.15-21.13.20:807][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created -[2025.10.15-21.13.20:808][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created -[2025.10.15-21.13.20:808][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created -[2025.10.15-21.13.20:808][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created -[2025.10.15-21.13.20:808][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created -[2025.10.15-21.13.20:808][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created -[2025.10.15-21.13.20:808][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created -[2025.10.15-21.13.20:808][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created -[2025.10.15-21.13.20:808][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created -[2025.10.15-21.13.20:808][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created -[2025.10.15-21.13.20:808][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created -[2025.10.15-21.13.20:809][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created -[2025.10.15-21.13.20:812][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] -[2025.10.15-21.13.20:812][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] -[2025.10.15-21.13.20:812][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] -[2025.10.15-21.13.20:812][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] -[2025.10.15-21.13.20:812][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] -[2025.10.15-21.13.20:812][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] -[2025.10.15-21.13.20:812][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] -[2025.10.15-21.13.20:812][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] -[2025.10.15-21.13.20:812][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] -[2025.10.15-21.13.20:812][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] -[2025.10.15-21.13.20:812][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] -[2025.10.15-21.13.20:812][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]] -[2025.10.15-21.13.20:812][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]] -[2025.10.15-21.13.20:813][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] -[2025.10.15-21.13.20:813][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] -[2025.10.15-21.13.20:813][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] -[2025.10.15-21.13.20:813][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] -[2025.10.15-21.13.20:813][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] -[2025.10.15-21.13.20:813][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] -[2025.10.15-21.13.20:813][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] -[2025.10.15-21.13.20:813][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] -[2025.10.15-21.13.20:813][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] -[2025.10.15-21.13.20:813][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] -[2025.10.15-21.13.20:813][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] -[2025.10.15-21.13.20:813][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] -[2025.10.15-21.13.20:813][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] -[2025.10.15-21.13.20:813][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] -[2025.10.15-21.13.20:813][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] -[2025.10.15-21.13.20:813][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] -[2025.10.15-21.13.20:813][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] -[2025.10.15-21.13.20:813][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] -[2025.10.15-21.13.20:814][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] -[2025.10.15-21.13.20:814][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] -[2025.10.15-21.13.20:814][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] -[2025.10.15-21.13.20:814][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] -[2025.10.15-21.13.20:814][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] -[2025.10.15-21.13.20:814][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] -[2025.10.15-21.13.20:814][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] -[2025.10.15-21.13.20:814][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] -[2025.10.15-21.13.20:814][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] -[2025.10.15-21.13.20:814][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] -[2025.10.15-21.13.20:814][ 0]LogConfig: Set CVar [[r.AOQuality:2]] -[2025.10.15-21.13.20:814][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] -[2025.10.15-21.13.20:814][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] -[2025.10.15-21.13.20:814][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] -[2025.10.15-21.13.20:814][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] -[2025.10.15-21.13.20:814][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] -[2025.10.15-21.13.20:814][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] -[2025.10.15-21.13.20:814][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] -[2025.10.15-21.13.20:814][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] -[2025.10.15-21.13.20:814][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] -[2025.10.15-21.13.20:815][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] -[2025.10.15-21.13.20:815][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] -[2025.10.15-21.13.20:815][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] -[2025.10.15-21.13.20:815][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] -[2025.10.15-21.13.20:815][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]] -[2025.10.15-21.13.20:815][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] -[2025.10.15-21.13.20:815][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] -[2025.10.15-21.13.20:815][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] -[2025.10.15-21.13.20:815][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] -[2025.10.15-21.13.20:815][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] -[2025.10.15-21.13.20:815][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] -[2025.10.15-21.13.20:815][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]] -[2025.10.15-21.13.20:815][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] -[2025.10.15-21.13.20:815][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] -[2025.10.15-21.13.20:815][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] -[2025.10.15-21.13.20:815][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] -[2025.10.15-21.13.20:815][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] -[2025.10.15-21.13.20:815][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] -[2025.10.15-21.13.20:815][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]] -[2025.10.15-21.13.20:816][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapMode:1]] -[2025.10.15-21.13.20:816][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]] -[2025.10.15-21.13.20:816][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] -[2025.10.15-21.13.20:816][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] -[2025.10.15-21.13.20:816][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] -[2025.10.15-21.13.20:816][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] -[2025.10.15-21.13.20:816][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] -[2025.10.15-21.13.20:816][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] -[2025.10.15-21.13.20:816][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] -[2025.10.15-21.13.20:816][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] -[2025.10.15-21.13.20:816][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] -[2025.10.15-21.13.20:816][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] -[2025.10.15-21.13.20:816][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] -[2025.10.15-21.13.20:816][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] -[2025.10.15-21.13.20:816][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] -[2025.10.15-21.13.20:816][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] -[2025.10.15-21.13.20:816][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] -[2025.10.15-21.13.20:816][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] -[2025.10.15-21.13.20:816][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] -[2025.10.15-21.13.20:816][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] -[2025.10.15-21.13.20:816][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] -[2025.10.15-21.13.20:816][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] -[2025.10.15-21.13.20:816][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] -[2025.10.15-21.13.20:816][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] -[2025.10.15-21.13.20:816][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] -[2025.10.15-21.13.20:816][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] -[2025.10.15-21.13.20:816][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] -[2025.10.15-21.13.20:816][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] -[2025.10.15-21.13.20:817][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] -[2025.10.15-21.13.20:817][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] -[2025.10.15-21.13.20:817][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] -[2025.10.15-21.13.20:817][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] -[2025.10.15-21.13.20:817][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] -[2025.10.15-21.13.20:817][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] -[2025.10.15-21.13.20:817][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] -[2025.10.15-21.13.20:817][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] -[2025.10.15-21.13.20:817][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] -[2025.10.15-21.13.20:817][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] -[2025.10.15-21.13.20:817][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] -[2025.10.15-21.13.20:818][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] -[2025.10.15-21.13.20:818][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] -[2025.10.15-21.13.20:818][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] -[2025.10.15-21.13.20:818][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] -[2025.10.15-21.13.20:818][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] -[2025.10.15-21.13.20:818][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] -[2025.10.15-21.13.20:818][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] -[2025.10.15-21.13.20:818][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] -[2025.10.15-21.13.20:818][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] -[2025.10.15-21.13.20:818][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] -[2025.10.15-21.13.20:819][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] -[2025.10.15-21.13.20:819][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] -[2025.10.15-21.13.20:819][ 0]LogConfig: Set CVar [[r.DetailMode:3]] -[2025.10.15-21.13.20:819][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] -[2025.10.15-21.13.20:819][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] -[2025.10.15-21.13.20:819][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] -[2025.10.15-21.13.20:819][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] -[2025.10.15-21.13.20:819][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] -[2025.10.15-21.13.20:819][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] -[2025.10.15-21.13.20:819][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] -[2025.10.15-21.13.20:819][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] -[2025.10.15-21.13.20:819][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] -[2025.10.15-21.13.20:819][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] -[2025.10.15-21.13.20:819][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] -[2025.10.15-21.13.20:819][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] -[2025.10.15-21.13.20:819][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] -[2025.10.15-21.13.20:819][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] -[2025.10.15-21.13.20:819][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] -[2025.10.15-21.13.20:819][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] -[2025.10.15-21.13.20:819][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] -[2025.10.15-21.13.20:820][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] -[2025.10.15-21.13.20:820][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] -[2025.10.15-21.13.20:820][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] -[2025.10.15-21.13.20:820][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]] -[2025.10.15-21.13.20:820][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] -[2025.10.15-21.13.20:820][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:1]] -[2025.10.15-21.13.20:820][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:512]] -[2025.10.15-21.13.20:820][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]] -[2025.10.15-21.13.20:820][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] -[2025.10.15-21.13.20:820][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] -[2025.10.15-21.13.20:820][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] -[2025.10.15-21.13.20:820][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] -[2025.10.15-21.13.20:820][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] -[2025.10.15-21.13.20:820][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] -[2025.10.15-21.13.20:820][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] -[2025.10.15-21.13.20:820][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] -[2025.10.15-21.13.20:820][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability] -[2025.10.15-21.13.20:824][ 0]LogRHI: Using Default RHI: D3D12 -[2025.10.15-21.13.20:824][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 -[2025.10.15-21.13.20:824][ 0]LogRHI: Loading RHI module D3D12RHI -[2025.10.15-21.13.20:833][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). -[2025.10.15-21.13.20:834][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. -[2025.10.15-21.13.21:072][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3080 Ti (VendorId: 10de, DeviceId: 2208, SubSysId: 88021043, Revision: 00a1 -[2025.10.15-21.13.21:072][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported -[2025.10.15-21.13.21:072][ 0]LogD3D12RHI: Adapter has 12086MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 1 output[s] -[2025.10.15-21.13.21:072][ 0]LogD3D12RHI: Driver Version: 581.42 (internal:32.0.15.8142, unified:581.42) -[2025.10.15-21.13.21:072][ 0]LogD3D12RHI: Driver Date: 9-22-2025 -[2025.10.15-21.13.21:081][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000 -[2025.10.15-21.13.21:081][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported -[2025.10.15-21.13.21:081][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s] -[2025.10.15-21.13.21:081][ 0]LogD3D12RHI: DirectX Agility SDK runtime found. -[2025.10.15-21.13.21:081][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 -[2025.10.15-21.13.21:081][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. -[2025.10.15-21.13.21:081][ 0]LogInit: Selected Device Profile: [WindowsEditor] -[2025.10.15-21.13.21:081][ 0]LogHAL: Display: Platform has ~ 32 GB [34263478272 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) -[2025.10.15-21.13.21:081][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] -[2025.10.15-21.13.21:082][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] -[2025.10.15-21.13.21:082][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]] -[2025.10.15-21.13.21:082][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]] -[2025.10.15-21.13.21:082][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] -[2025.10.15-21.13.21:082][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] -[2025.10.15-21.13.21:082][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] -[2025.10.15-21.13.21:082][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] -[2025.10.15-21.13.21:082][ 0]LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created -[2025.10.15-21.13.21:082][ 0]LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created -[2025.10.15-21.13.21:082][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini] -[2025.10.15-21.13.21:082][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] -[2025.10.15-21.13.21:082][ 0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]] -[2025.10.15-21.13.21:082][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [E:/Unreal/Aura/Saved/Config/WindowsEditor/Editor.ini] -[2025.10.15-21.13.21:083][ 0]LogInit: Computer: REITERATION -[2025.10.15-21.13.21:083][ 0]LogInit: User: Tsukiyomi -[2025.10.15-21.13.21:083][ 0]LogInit: CPU Page size=4096, Cores=8 -[2025.10.15-21.13.21:083][ 0]LogInit: High frequency timer resolution =10.000000 MHz -[2025.10.15-21.13.21:346][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits -[2025.10.15-21.13.21:346][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) Virtual=33.9GB -[2025.10.15-21.13.21:346][ 0]LogMemory: Platform Memory Stats for WindowsEditor -[2025.10.15-21.13.21:346][ 0]LogMemory: Process Physical Memory: 610.75 MB used, 643.64 MB peak -[2025.10.15-21.13.21:346][ 0]LogMemory: Process Virtual Memory: 653.36 MB used, 658.00 MB peak -[2025.10.15-21.13.21:346][ 0]LogMemory: Physical Memory: 17510.02 MB used, 15166.18 MB free, 32676.20 MB total -[2025.10.15-21.13.21:346][ 0]LogMemory: Virtual Memory: 24643.94 MB used, 10080.26 MB free, 34724.20 MB total -[2025.10.15-21.13.21:346][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" -[2025.10.15-21.13.21:352][ 0]LogWindows: WindowsPlatformFeatures enabled -[2025.10.15-21.13.21:365][ 0]LogChaosDD: Chaos Debug Draw Startup -[2025.10.15-21.13.21:365][ 0]LogInit: Physics initialised using underlying interface: Chaos -[2025.10.15-21.13.21:365][ 0]LogInit: Using OS detected language (en-US). -[2025.10.15-21.13.21:366][ 0]LogInit: Using OS detected locale (en-US). -[2025.10.15-21.13.21:369][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language. -[2025.10.15-21.13.21:370][ 0]LogInit: Setting process to per monitor DPI aware -[2025.10.15-21.13.21:638][ 0]LogWindowsTextInputMethodSystem: Available input methods: -[2025.10.15-21.13.21:638][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard). -[2025.10.15-21.13.21:639][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). -[2025.10.15-21.13.21:661][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 -[2025.10.15-21.13.21:661][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 -[2025.10.15-21.13.21:851][ 0]LogRHI: Using Default RHI: D3D12 -[2025.10.15-21.13.21:851][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 -[2025.10.15-21.13.21:851][ 0]LogRHI: Loading RHI module D3D12RHI -[2025.10.15-21.13.21:851][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. -[2025.10.15-21.13.21:851][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. -[2025.10.15-21.13.21:851][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6 -[2025.10.15-21.13.21:852][ 0]LogWindows: Attached monitors: -[2025.10.15-21.13.21:852][ 0]LogWindows: resolution: 3840x2160, work area: (0, 0) -> (3840, 2160), device: '\\.\DISPLAY1' [PRIMARY] -[2025.10.15-21.13.21:852][ 0]LogWindows: Found 1 attached monitors. -[2025.10.15-21.13.21:852][ 0]LogWindows: Gathering driver information using Windows Setup API -[2025.10.15-21.13.21:853][ 0]LogRHI: RHI Adapter Info: -[2025.10.15-21.13.21:853][ 0]LogRHI: Name: NVIDIA GeForce RTX 3080 Ti -[2025.10.15-21.13.21:853][ 0]LogRHI: Driver Version: 581.42 (internal:32.0.15.8142, unified:581.42) -[2025.10.15-21.13.21:853][ 0]LogRHI: Driver Date: 9-22-2025 -[2025.10.15-21.13.21:853][ 0]LogD3D12RHI: GPU DeviceId: 0x2208 (for the marketing name, search the web for "GPU Device Id") -[2025.10.15-21.13.21:853][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off -[2025.10.15-21.13.21:963][ 0]LogNvidiaAftermath: Aftermath initialized -[2025.10.15-21.13.21:963][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. -[2025.10.15-21.13.22:034][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags: -[2025.10.15-21.13.22:034][ 0]LogNvidiaAftermath: - Feature: EnableResourceTracking -[2025.10.15-21.13.22:034][ 0]LogD3D12RHI: ID3D12Device1 is supported. -[2025.10.15-21.13.22:034][ 0]LogD3D12RHI: ID3D12Device2 is supported. -[2025.10.15-21.13.22:034][ 0]LogD3D12RHI: ID3D12Device3 is supported. -[2025.10.15-21.13.22:034][ 0]LogD3D12RHI: ID3D12Device4 is supported. -[2025.10.15-21.13.22:034][ 0]LogD3D12RHI: ID3D12Device5 is supported. -[2025.10.15-21.13.22:034][ 0]LogD3D12RHI: ID3D12Device6 is supported. -[2025.10.15-21.13.22:034][ 0]LogD3D12RHI: ID3D12Device7 is supported. -[2025.10.15-21.13.22:034][ 0]LogD3D12RHI: ID3D12Device8 is supported. -[2025.10.15-21.13.22:034][ 0]LogD3D12RHI: ID3D12Device9 is supported. -[2025.10.15-21.13.22:034][ 0]LogD3D12RHI: ID3D12Device10 is supported. -[2025.10.15-21.13.22:034][ 0]LogD3D12RHI: ID3D12Device11 is supported. -[2025.10.15-21.13.22:034][ 0]LogD3D12RHI: ID3D12Device12 is supported. -[2025.10.15-21.13.22:034][ 0]LogD3D12RHI: Bindless resources are supported -[2025.10.15-21.13.22:034][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported -[2025.10.15-21.13.22:035][ 0]LogD3D12RHI: Raster order views are supported -[2025.10.15-21.13.22:035][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32). -[2025.10.15-21.13.22:035][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported. -[2025.10.15-21.13.22:035][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported -[2025.10.15-21.13.22:035][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported -[2025.10.15-21.13.22:035][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported -[2025.10.15-21.13.22:035][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported -[2025.10.15-21.13.22:035][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported -[2025.10.15-21.13.22:035][ 0]LogD3D12RHI: Work Graphs are supported -[2025.10.15-21.13.22:115][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000007D026DD6B00) -[2025.10.15-21.13.22:115][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000007D026DD6D80) -[2025.10.15-21.13.22:115][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000007D026DD7000) -[2025.10.15-21.13.22:115][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 -[2025.10.15-21.13.22:115][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 -[2025.10.15-21.13.22:116][ 0]LogRHI: Texture pool is 7130 MB (70% of 10186 MB) -[2025.10.15-21.13.22:116][ 0]LogD3D12RHI: Async texture creation enabled -[2025.10.15-21.13.22:116][ 0]LogD3D12RHI: RHI has support for 64 bit atomics -[2025.10.15-21.13.22:126][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading -[2025.10.15-21.13.22:128][ 0]LogInit: Initializing FReadOnlyCVARCache -[2025.10.15-21.13.22:142][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="E:/Unreal/Aura/Aura.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal/Aura/Intermediate/TurnkeyReport_0.log" -log="E:/Unreal/Aura/Intermediate/TurnkeyLog_0.log" -project="E:/Unreal/Aura/Aura.uproject" -platform=all' -[2025.10.15-21.13.22:142][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""E:/Unreal/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/Unreal/Aura/Aura.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal/Aura/Intermediate/TurnkeyReport_0.log" -log="E:/Unreal/Aura/Intermediate/TurnkeyLog_0.log" -project="E:/Unreal/Aura/Aura.uproject" -platform=all" ] -[2025.10.15-21.13.22:190][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC -[2025.10.15-21.13.22:190][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT -[2025.10.15-21.13.22:190][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 -[2025.10.15-21.13.22:190][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp -[2025.10.15-21.13.22:190][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed -[2025.10.15-21.13.22:190][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12 -[2025.10.15-21.13.22:190][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll -[2025.10.15-21.13.22:193][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll -[2025.10.15-21.13.22:195][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle -[2025.10.15-21.13.22:244][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' -[2025.10.15-21.13.22:244][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' -[2025.10.15-21.13.22:244][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' -[2025.10.15-21.13.22:244][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' -[2025.10.15-21.13.22:244][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' -[2025.10.15-21.13.22:244][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' -[2025.10.15-21.13.22:244][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' -[2025.10.15-21.13.22:244][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' -[2025.10.15-21.13.22:244][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' -[2025.10.15-21.13.22:244][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' -[2025.10.15-21.13.22:281][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' -[2025.10.15-21.13.22:282][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' -[2025.10.15-21.13.22:318][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' -[2025.10.15-21.13.22:318][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' -[2025.10.15-21.13.22:318][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' -[2025.10.15-21.13.22:318][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' -[2025.10.15-21.13.22:355][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' -[2025.10.15-21.13.22:355][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' -[2025.10.15-21.13.22:355][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' -[2025.10.15-21.13.22:390][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' -[2025.10.15-21.13.22:390][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' -[2025.10.15-21.13.22:390][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' -[2025.10.15-21.13.22:390][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' -[2025.10.15-21.13.22:425][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' -[2025.10.15-21.13.22:425][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' -[2025.10.15-21.13.22:470][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' -[2025.10.15-21.13.22:470][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' -[2025.10.15-21.13.22:470][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' -[2025.10.15-21.13.22:470][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' -[2025.10.15-21.13.22:470][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor -[2025.10.15-21.13.22:570][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it -[2025.10.15-21.13.22:575][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat -[2025.10.15-21.13.22:575][ 0]LogTargetPlatformManager: SF_METAL -[2025.10.15-21.13.22:575][ 0]LogTargetPlatformManager: SF_METAL_MRT -[2025.10.15-21.13.22:575][ 0]LogTargetPlatformManager: SF_METAL_TVOS -[2025.10.15-21.13.22:575][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS -[2025.10.15-21.13.22:575][ 0]LogTargetPlatformManager: SF_METAL_SM5 -[2025.10.15-21.13.22:575][ 0]LogTargetPlatformManager: SF_METAL_SM6 -[2025.10.15-21.13.22:575][ 0]LogTargetPlatformManager: SF_METAL_SIM -[2025.10.15-21.13.22:576][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 -[2025.10.15-21.13.22:576][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC -[2025.10.15-21.13.22:576][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D -[2025.10.15-21.13.22:576][ 0]LogTargetPlatformManager: PCD3D_SM6 -[2025.10.15-21.13.22:576][ 0]LogTargetPlatformManager: PCD3D_SM5 -[2025.10.15-21.13.22:576][ 0]LogTargetPlatformManager: PCD3D_ES31 -[2025.10.15-21.13.22:576][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL -[2025.10.15-21.13.22:576][ 0]LogTargetPlatformManager: GLSL_150_ES31 -[2025.10.15-21.13.22:576][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID -[2025.10.15-21.13.22:576][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM -[2025.10.15-21.13.22:576][ 0]LogTargetPlatformManager: VVM_1_0 -[2025.10.15-21.13.22:576][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat -[2025.10.15-21.13.22:576][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 -[2025.10.15-21.13.22:576][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID -[2025.10.15-21.13.22:576][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 -[2025.10.15-21.13.22:576][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID -[2025.10.15-21.13.22:576][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 -[2025.10.15-21.13.22:576][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0). -[2025.10.15-21.13.22:580][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB -[2025.10.15-21.13.22:580][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../Aura/DerivedDataCache/DDC.ddp not found, will not use a pak cache. -[2025.10.15-21.13.22:580][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. -[2025.10.15-21.13.22:580][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../Aura/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2025.10.15-21.13.22:580][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. -[2025.10.15-21.13.22:644][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1559 MiB) -[2025.10.15-21.13.22:644][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2025.10.15-21.13.22:644][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. -[2025.10.15-21.13.22:645][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Data -[2025.10.15-21.13.22:646][ 0]LogZenServiceInstance: InTree version at 'E:/Unreal/UE_5.5/Engine/Binaries/Win64/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01' -[2025.10.15-21.13.22:646][ 0]LogZenServiceInstance: Installed version at 'C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01' -[2025.10.15-21.13.22:646][ 0]LogZenServiceInstance: No current process using the data dir found, launching a new instance -[2025.10.15-21.13.22:646][ 0]LogZenServiceInstance: Display: Launching executable 'C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe', working dir 'C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Install', data dir 'C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Data', args '--port 8558 --data-dir "C:\Users\Tsukiyomi\AppData\Local\UnrealEngine\Common\Zen\Data" --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --quiet --http-forceloopback --owner-pid 17024 --child-id Zen_17024_Startup' -[2025.10.15-21.13.22:778][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!. -[2025.10.15-21.13.22:779][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.133 seconds -[2025.10.15-21.13.22:780][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!. -[2025.10.15-21.13.22:788][ 0]LogDerivedDataCache: C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds. -[2025.10.15-21.13.22:788][ 0]LogDerivedDataCache: Display: C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.03ms. RandomReadSpeed=845.40MBs, RandomWriteSpeed=158.21MBs. Assigned SpeedClass 'Local' -[2025.10.15-21.13.22:789][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly -[2025.10.15-21.13.22:789][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None' -[2025.10.15-21.13.22:789][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy. -[2025.10.15-21.13.22:790][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. -[2025.10.15-21.13.22:790][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. -[2025.10.15-21.13.22:790][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' -[2025.10.15-21.13.22:790][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. -[2025.10.15-21.13.22:791][ 0]LogShaderCompilers: Guid format shader working directory is 33 characters bigger than the processId version (../../../../Aura/Intermediate/Shaders/WorkingDirectory/17024/). -[2025.10.15-21.13.22:791][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Tsukiyomi/AppData/Local/Temp/UnrealShaderWorkingDir/D6DBFDBD48913B5CC4924EB3211F5F22/'. -[2025.10.15-21.13.22:791][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. -[2025.10.15-21.13.22:791][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 8 workers. -[2025.10.15-21.13.22:793][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../Aura/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush -[2025.10.15-21.13.22:793][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. -[2025.10.15-21.13.23:157][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 -[2025.10.15-21.13.23:989][ 0]LogSlate: Using FreeType 2.10.0 -[2025.10.15-21.13.23:989][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 -[2025.10.15-21.13.23:991][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error. -[2025.10.15-21.13.23:991][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png -[2025.10.15-21.13.23:994][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. -[2025.10.15-21.13.23:994][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. -[2025.10.15-21.13.23:994][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png -[2025.10.15-21.13.23:994][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png -[2025.10.15-21.13.24:025][ 0]LogAssetRegistry: FAssetRegistry took 0.0036 seconds to start up -[2025.10.15-21.13.24:027][ 0]LogEditorDomain: Display: EditorDomain is Disabled -[2025.10.15-21.13.24:030][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches ../../../../Aura/Intermediate/CachedAssetRegistry_*.bin. -[2025.10.15-21.13.24:219][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages -[2025.10.15-21.13.24:221][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor). -[2025.10.15-21.13.24:221][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal -[2025.10.15-21.13.24:221][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled -[2025.10.15-21.13.24:244][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. -[2025.10.15-21.13.24:244][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. -[2025.10.15-21.13.24:269][ 0]LogDeviceProfileManager: Active device profile: [000007D03F4B4C00][000007D037DD2000 66] WindowsEditor -[2025.10.15-21.13.24:269][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" -[2025.10.15-21.13.24:269][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion") -[2025.10.15-21.13.24:275][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="E:/Unreal/Aura/Aura.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal/Aura/Intermediate/TurnkeyReport_1.log" -log="E:/Unreal/Aura/Intermediate/TurnkeyLog_1.log" -project="E:/Unreal/Aura/Aura.uproject" -Device=Win64@REITERATION' -[2025.10.15-21.13.24:275][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""E:/Unreal/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/Unreal/Aura/Aura.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal/Aura/Intermediate/TurnkeyReport_1.log" -log="E:/Unreal/Aura/Intermediate/TurnkeyLog_1.log" -project="E:/Unreal/Aura/Aura.uproject" -Device=Win64@REITERATION" -nocompile -nocompileuat ] -[2025.10.15-21.13.24:307][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-21.13.24:308][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 18 to allow recursive sync load to finish -[2025.10.15-21.13.24:308][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial -[2025.10.15-21.13.24:308][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-21.13.24:308][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 19 to allow recursive sync load to finish -[2025.10.15-21.13.24:308][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial -[2025.10.15-21.13.24:308][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-21.13.24:309][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 20 to allow recursive sync load to finish -[2025.10.15-21.13.24:309][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial -[2025.10.15-21.13.24:309][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-21.13.24:309][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 21 to allow recursive sync load to finish -[2025.10.15-21.13.24:309][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial -[2025.10.15-21.13.24:310][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-21.13.24:311][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-21.13.24:311][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 23 to allow recursive sync load to finish -[2025.10.15-21.13.24:311][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial -[2025.10.15-21.13.24:311][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-21.13.24:311][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 24 to allow recursive sync load to finish -[2025.10.15-21.13.24:311][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial -[2025.10.15-21.13.24:311][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-21.13.24:312][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-21.13.24:312][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 26 to allow recursive sync load to finish -[2025.10.15-21.13.24:312][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial -[2025.10.15-21.13.24:313][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-21.13.24:313][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 27 to allow recursive sync load to finish -[2025.10.15-21.13.24:313][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial -[2025.10.15-21.13.24:313][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-21.13.24:314][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDiffuse with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial -[2025.10.15-21.13.24:314][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-21.13.24:314][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 29 to allow recursive sync load to finish -[2025.10.15-21.13.24:314][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial -[2025.10.15-21.13.24:315][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-21.13.24:315][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 30 to allow recursive sync load to finish -[2025.10.15-21.13.24:315][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial -[2025.10.15-21.13.24:315][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial -[2025.10.15-21.13.24:316][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 28 to allow recursive sync load to finish -[2025.10.15-21.13.24:316][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial -[2025.10.15-21.13.24:316][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-21.13.24:316][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 31 to allow recursive sync load to finish -[2025.10.15-21.13.24:316][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial -[2025.10.15-21.13.24:316][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 25 to allow recursive sync load to finish -[2025.10.15-21.13.24:316][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial -[2025.10.15-21.13.24:316][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-21.13.24:316][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 32 to allow recursive sync load to finish -[2025.10.15-21.13.24:316][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial -[2025.10.15-21.13.24:316][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 22 to allow recursive sync load to finish -[2025.10.15-21.13.24:316][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial -[2025.10.15-21.13.24:317][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-21.13.24:317][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 33 to allow recursive sync load to finish -[2025.10.15-21.13.24:317][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial -[2025.10.15-21.13.24:511][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction -[2025.10.15-21.13.24:511][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction -[2025.10.15-21.13.24:511][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging -[2025.10.15-21.13.24:511][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available -[2025.10.15-21.13.24:511][ 0]LogMeshMerging: No distributed automatic mesh merging module available -[2025.10.15-21.13.24:646][ 0]LogConfig: Branch 'PIEPreviewSettings' had been unloaded. Reloading on-demand took 0.97ms -[2025.10.15-21.13.24:670][ 0]LogConfig: Branch 'GameplayTagsList' had been unloaded. Reloading on-demand took 0.60ms -[2025.10.15-21.13.24:683][ 0]LogConfig: Branch 'TemplateDefs' had been unloaded. Reloading on-demand took 0.57ms -[2025.10.15-21.13.24:685][ 0]LogConfig: Branch 'TemplateCategories' had been unloaded. Reloading on-demand took 0.68ms -[2025.10.15-21.13.24:859][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None -[2025.10.15-21.13.24:859][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled -[2025.10.15-21.13.24:895][ 0]LogSlate: Border -[2025.10.15-21.13.24:895][ 0]LogSlate: BreadcrumbButton -[2025.10.15-21.13.24:895][ 0]LogSlate: Brushes.Title -[2025.10.15-21.13.24:895][ 0]LogSlate: Default -[2025.10.15-21.13.24:895][ 0]LogSlate: Icons.Save -[2025.10.15-21.13.24:895][ 0]LogSlate: Icons.Toolbar.Settings -[2025.10.15-21.13.24:895][ 0]LogSlate: ListView -[2025.10.15-21.13.24:896][ 0]LogSlate: SoftwareCursor_CardinalCross -[2025.10.15-21.13.24:896][ 0]LogSlate: SoftwareCursor_Grab -[2025.10.15-21.13.24:896][ 0]LogSlate: TableView.DarkRow -[2025.10.15-21.13.24:896][ 0]LogSlate: TableView.Row -[2025.10.15-21.13.24:896][ 0]LogSlate: TreeView -[2025.10.15-21.13.25:048][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... -[2025.10.15-21.13.25:050][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 2.083 ms -[2025.10.15-21.13.25:068][ 0]LogConfig: Branch 'Mass' had been unloaded. Reloading on-demand took 0.70ms -[2025.10.15-21.13.25:108][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled -[2025.10.15-21.13.25:108][ 0]LogInit: XR: MultiViewport is Disabled -[2025.10.15-21.13.25:108][ 0]LogInit: XR: Mobile Multiview is Disabled -[2025.10.15-21.13.25:156][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 2F700109546F40738000000000001000 | Instance: D35383B847EC8413C6F5AC95002337E0 (REITERATION-17024). -[2025.10.15-21.13.25:194][ 0]LogTurnkeySupport: Completed device detection: Code = 0 -[2025.10.15-21.13.25:306][ 0]LogUdpMessaging: Display: Work queue size set to 1024. -[2025.10.15-21.13.25:306][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. -[2025.10.15-21.13.25:306][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:55080'. -[2025.10.15-21.13.25:311][ 0]LogUdpMessaging: Display: Added local interface '192.168.50.49' to multicast group '230.0.0.1:6666' -[2025.10.15-21.13.25:322][ 0]LogTcpMessaging: Initializing TcpMessaging bridge -[2025.10.15-21.13.25:381][ 0]LogConfig: Branch 'TranslationPickerSettings' had been unloaded. Reloading on-demand took 0.56ms -[2025.10.15-21.13.25:938][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.001 s -[2025.10.15-21.13.26:072][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default' -[2025.10.15-21.13.26:072][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... -[2025.10.15-21.13.26:090][ 0]LogMetaSound: MetaSound Engine Initialized -[2025.10.15-21.13.26:258][ 0]LogNNERuntimeORT: Available graphics and compute adapters: -[2025.10.15-21.13.26:258][ 0]LogNNERuntimeORT: 0: NVIDIA GeForce RTX 3080 Ti (Compute, Graphics) -[2025.10.15-21.13.26:258][ 0]LogNNERuntimeORT: 1: Microsoft Basic Render Driver (Compute, Graphics) -[2025.10.15-21.13.26:258][ 0]LogNNERuntimeORT: No NPU adapter found! -[2025.10.15-21.13.26:680][ 0]LogConfig: Branch 'ObjectMixerSerializedData' had been unloaded. Reloading on-demand took 0.93ms -[2025.10.15-21.13.26:700][ 0]LogConfig: Branch 'Crypto' had been unloaded. Reloading on-demand took 0.62ms -[2025.10.15-21.13.27:318][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error. -[2025.10.15-21.13.27:318][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png -[2025.10.15-21.13.27:412][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance -[2025.10.15-21.13.27:456][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2025.10.15-21.13.27:456][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2025.10.15-21.13.27:592][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/glf/resources/plugInfo.json' -[2025.10.15-21.13.27:592][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json' -[2025.10.15-21.13.27:593][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkelImaging/resources/plugInfo.json' -[2025.10.15-21.13.27:594][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hd/resources/plugInfo.json' -[2025.10.15-21.13.27:595][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImaging/resources/plugInfo.json' -[2025.10.15-21.13.27:595][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json' -[2025.10.15-21.13.27:596][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdGp/resources/plugInfo.json' -[2025.10.15-21.13.27:596][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImagingGL/resources/plugInfo.json' -[2025.10.15-21.13.27:596][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json' -[2025.10.15-21.13.27:597][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdSt/resources/plugInfo.json' -[2025.10.15-21.13.27:599][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json' -[2025.10.15-21.13.27:599][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVolImaging/resources/plugInfo.json' -[2025.10.15-21.13.27:600][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdx/resources/plugInfo.json' -[2025.10.15-21.13.27:600][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdStorm/resources/plugInfo.json' -[2025.10.15-21.13.27:601][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json' -[2025.10.15-21.13.27:601][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMtlx/resources/plugInfo.json' -[2025.10.15-21.13.27:602][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json' -[2025.10.15-21.13.27:602][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProcImaging/resources/plugInfo.json' -[2025.10.15-21.13.27:603][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hio/resources/plugInfo.json' -[2025.10.15-21.13.27:603][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hgiGL/resources/plugInfo.json' -[2025.10.15-21.13.27:604][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json' -[2025.10.15-21.13.27:604][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json' -[2025.10.15-21.13.27:605][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProc/resources/plugInfo.json' -[2025.10.15-21.13.27:605][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json' -[2025.10.15-21.13.27:606][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdrGlslfx/resources/plugInfo.json' -[2025.10.15-21.13.27:607][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json' -[2025.10.15-21.13.27:608][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json' -[2025.10.15-21.13.27:608][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShaders/resources/plugInfo.json' -[2025.10.15-21.13.27:609][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRiPxrImaging/resources/plugInfo.json' -[2025.10.15-21.13.27:609][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json' -[2025.10.15-21.13.27:610][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdAbc/resources/plugInfo.json' -[2025.10.15-21.13.27:611][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json' -[2025.10.15-21.13.27:611][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json' -[2025.10.15-21.13.27:612][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json' -[2025.10.15-21.13.27:613][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json' -[2025.10.15-21.13.27:646][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine] -[2025.10.15-21.13.27:793][ 0]SourceControl: Revision control is disabled -[2025.10.15-21.13.27:812][ 0]SourceControl: Revision control is disabled -[2025.10.15-21.13.27:903][ 0]LogCollectionManager: Loaded 0 collections in 0.001057 seconds -[2025.10.15-21.13.27:905][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal/Aura/Saved/Collections/' took 0.00s -[2025.10.15-21.13.27:908][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal/Aura/Content/Developers/Tsukiyomi/Collections/' took 0.00s -[2025.10.15-21.13.27:911][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal/Aura/Content/Collections/' took 0.00s -[2025.10.15-21.13.28:065][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error. -[2025.10.15-21.13.28:065][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png -[2025.10.15-21.13.28:067][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. -[2025.10.15-21.13.28:067][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. -[2025.10.15-21.13.28:067][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png -[2025.10.15-21.13.28:067][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png -[2025.10.15-21.13.28:107][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error. -[2025.10.15-21.13.28:107][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png -[2025.10.15-21.13.28:121][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.17.0-39599718 booting at 2025-10-15T21:13:28.121Z using C -[2025.10.15-21.13.28:122][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.26100.5074.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=Aura, ProductVersion=++UE5+Release-5.5-CL-40574608, IsServer=false, Flags=DisableOverlay] -[2025.10.15-21.13.28:122][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...) -[2025.10.15-21.13.28:122][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform -[2025.10.15-21.13.28:126][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it. -[2025.10.15-21.13.28:126][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00 -[2025.10.15-21.13.28:126][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online -[2025.10.15-21.13.28:126][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000160 -[2025.10.15-21.13.28:126][ 0]LogFab: Display: Logging in using persist -[2025.10.15-21.13.28:160][ 0]LogUObjectArray: 44630 objects as part of root set at end of initial load. -[2025.10.15-21.13.28:160][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool -[2025.10.15-21.13.28:172][ 0]LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 37298 public script object entries (1007.74 KB) -[2025.10.15-21.13.28:172][ 0]LogStreaming: Display: AsyncLoading2 - Thread Started: false, IsInitialLoad: false -[2025.10.15-21.13.28:287][ 0]LogEngine: Initializing Engine... -[2025.10.15-21.13.28:291][ 0]LogStylusInput: Initializing StylusInput subsystem. -[2025.10.15-21.13.28:380][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll -[2025.10.15-21.13.28:398][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled -[2025.10.15-21.13.28:409][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. -[2025.10.15-21.13.28:409][ 0]LogInit: Texture streaming: Enabled -[2025.10.15-21.13.28:426][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.5.4-40574608+++UE5+Release-5.5 -[2025.10.15-21.13.28:439][ 0]LogAudio: Display: Initializing Audio Device Manager... -[2025.10.15-21.13.28:455][ 0]LogAudio: Display: Loading Default Audio Settings Objects... -[2025.10.15-21.13.28:456][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). -[2025.10.15-21.13.28:456][ 0]LogAudio: Display: Audio Device Manager Initialized -[2025.10.15-21.13.28:456][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True -[2025.10.15-21.13.28:456][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2025.10.15-21.13.28:456][ 0]LogAudioMixer: Display: Sample Rate: 48000 -[2025.10.15-21.13.28:456][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2025.10.15-21.13.28:456][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2025.10.15-21.13.28:456][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 -[2025.10.15-21.13.28:456][ 0]LogAudioMixer: Display: Max Channels (voices): 32 -[2025.10.15-21.13.28:456][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2025.10.15-21.13.28:456][ 0]LogAudio: Display: AudioDevice MaxSources: 32 -[2025.10.15-21.13.28:457][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2025.10.15-21.13.28:457][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2025.10.15-21.13.28:457][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2025.10.15-21.13.28:473][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2025.10.15-21.13.28:920][ 0]LogAudioMixer: Display: Using Audio Hardware Device PG42UQ (NVIDIA High Definition Audio) -[2025.10.15-21.13.28:921][ 0]LogAudioMixer: Display: Initializing Sound Submixes... -[2025.10.15-21.13.28:922][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2025.10.15-21.13.28:922][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2025.10.15-21.13.28:923][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 -[2025.10.15-21.13.28:923][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 -[2025.10.15-21.13.28:925][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 -[2025.10.15-21.13.28:925][ 0]LogInit: FAudioDevice initialized with ID 1. -[2025.10.15-21.13.28:925][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 -[2025.10.15-21.13.28:925][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. -[2025.10.15-21.13.28:925][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 -[2025.10.15-21.13.28:934][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" -[2025.10.15-21.13.28:937][ 0]LogInit: Undo buffer set to 256 MB -[2025.10.15-21.13.28:938][ 0]LogInit: Transaction tracking system initialized -[2025.10.15-21.13.28:962][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded ../../../../Aura/Saved/SourceControl/UncontrolledChangelists.json -[2025.10.15-21.13.29:051][ 0]LogConfig: Branch 'LocalizationServiceSettings' had been unloaded. Reloading on-demand took 0.63ms -[2025.10.15-21.13.29:053][ 0]LocalizationService: Localization service is disabled -[2025.10.15-21.13.29:071][ 0]LogTimingProfiler: Initialize -[2025.10.15-21.13.29:071][ 0]LogTimingProfiler: OnSessionChanged -[2025.10.15-21.13.29:071][ 0]LoadingProfiler: Initialize -[2025.10.15-21.13.29:072][ 0]LoadingProfiler: OnSessionChanged -[2025.10.15-21.13.29:072][ 0]LogNetworkingProfiler: Initialize -[2025.10.15-21.13.29:072][ 0]LogNetworkingProfiler: OnSessionChanged -[2025.10.15-21.13.29:072][ 0]LogMemoryProfiler: Initialize -[2025.10.15-21.13.29:072][ 0]LogMemoryProfiler: OnSessionChanged -[2025.10.15-21.13.29:291][ 0]LogNNEDenoiser: Ray Tracing is not enabled, therefore NNEDenoiser is not registered! -[2025.10.15-21.13.29:297][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal/Aura/Content/' took 0.02s -[2025.10.15-21.13.29:316][ 0]LogPython: Using Python 3.11.8 -[2025.10.15-21.13.30:249][ 0]LogPython: Display: No enabled plugins with python dependencies found, skipping -[2025.10.15-21.13.30:319][ 0]LogStreaming: Warning: Failed to read file 'Common/Selector.png' error. -[2025.10.15-21.13.30:319][ 0]LogSlate: Could not find file for Slate resource: Common/Selector.png -[2025.10.15-21.13.30:374][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. -[2025.10.15-21.13.30:483][ 0]LogEditorDataStorage: Initializing -[2025.10.15-21.13.30:483][ 0]LogEditorDataStorage: Initialized -[2025.10.15-21.13.30:485][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete -[2025.10.15-21.13.30:497][ 0]LogGameplayAbilityAudit: Selected GameplayAbilityAuditRow as the best Gameplay Ability Audit Functionality -[2025.10.15-21.13.30:516][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() -[2025.10.15-21.13.30:518][ 0]SourceControl: Revision control is disabled -[2025.10.15-21.13.30:518][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 11.020 -[2025.10.15-21.13.30:519][ 0]Cmd: MAP LOAD FILE="../../../../Aura/Content/Maps/StartupMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 -[2025.10.15-21.13.30:521][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true -[2025.10.15-21.13.30:522][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2025.10.15-21.13.30:530][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. -[2025.10.15-21.13.30:532][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms -[2025.10.15-21.13.30:940][ 0]LogMetaSound: Display: Resave recommended: Asset 'sfx_Footsteps' at '/Game/Assets/Sounds/FootSteps/sfx_Footsteps.sfx_Footsteps' successfully migrated editor data in target document version 'v1.12'. -[2025.10.15-21.13.31:055][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_BaseColor.Spear_low_M_Spear_BaseColor has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-21.13.31:055][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_BaseColor.Spear_low_M_Spear_BaseColor has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-21.13.31:055][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_BaseColor.Spear_low_M_Spear_BaseColor has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-21.13.31:056][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_BaseColor.Spear_low_M_Spear_BaseColor has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-21.13.31:056][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_Normal.Spear_low_M_Spear_Normal has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-21.13.31:056][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_Normal.Spear_low_M_Spear_Normal has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-21.13.31:056][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_Normal.Spear_low_M_Spear_Normal has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-21.13.31:056][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_Normal.Spear_low_M_Spear_Normal has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-21.13.31:057][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_OcclusionRoughnessMetallic.Spear_low_M_Spear_OcclusionRoughnessMetallic has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-21.13.31:057][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_OcclusionRoughnessMetallic.Spear_low_M_Spear_OcclusionRoughnessMetallic has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-21.13.31:057][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_OcclusionRoughnessMetallic.Spear_low_M_Spear_OcclusionRoughnessMetallic has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-21.13.31:057][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_OcclusionRoughnessMetallic.Spear_low_M_Spear_OcclusionRoughnessMetallic has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-21.13.31:082][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll -[2025.10.15-21.13.31:238][ 0]LogAssetRegistry: Display: Asset registry cache written as 36.7 MiB to ../../../../Aura/Intermediate/CachedAssetRegistry_*.bin -[2025.10.15-21.13.31:262][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'StartupMap'. -[2025.10.15-21.13.31:262][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world StartupMap -[2025.10.15-21.13.31:295][ 0]LogStats: UGameplayCueManager::InitializeEditorObjectLibrary - 0.003 s -[2025.10.15-21.13.31:295][ 0]LogAbilitySystem: Warning: No GameplayCueNotifyPaths were specified in DefaultGame.ini under [/Script/GameplayAbilities.AbilitySystemGlobals]. Falling back to using all of /Game/. This may be slow on large projects. Consider specifying which paths are to be searched. -[2025.10.15-21.13.31:343][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) -[2025.10.15-21.13.31:358][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms -[2025.10.15-21.13.31:358][ 0]Cmd: MAP CHECKDEP NOCLEARLOG -[2025.10.15-21.13.31:358][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.052ms to complete. -[2025.10.15-21.13.31:366][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 11.867 -[2025.10.15-21.13.31:510][ 0]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance -[2025.10.15-21.13.31:575][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2025.10.15-21.13.31:614][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2025.10.15-21.13.31:650][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2025.10.15-21.13.31:686][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2025.10.15-21.13.31:713][ 0]LogPakFile: Initializing PakPlatformFile -[2025.10.15-21.13.31:714][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/StarterContent.upack', mount point: 'root:/' -[2025.10.15-21.13.31:714][ 0]LogPakFile: Initializing PakPlatformFile -[2025.10.15-21.13.31:715][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' -[2025.10.15-21.13.31:715][ 0]LogPakFile: Initializing PakPlatformFile -[2025.10.15-21.13.31:715][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' -[2025.10.15-21.13.31:715][ 0]LogPakFile: Initializing PakPlatformFile -[2025.10.15-21.13.31:716][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' -[2025.10.15-21.13.31:716][ 0]LogPakFile: Initializing PakPlatformFile -[2025.10.15-21.13.31:716][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' -[2025.10.15-21.13.31:716][ 0]LogPakFile: Initializing PakPlatformFile -[2025.10.15-21.13.31:717][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' -[2025.10.15-21.13.31:718][ 0]LogPakFile: Initializing PakPlatformFile -[2025.10.15-21.13.31:718][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' -[2025.10.15-21.13.31:718][ 0]LogPakFile: Initializing PakPlatformFile -[2025.10.15-21.13.31:719][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' -[2025.10.15-21.13.31:719][ 0]LogPakFile: Initializing PakPlatformFile -[2025.10.15-21.13.31:720][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' -[2025.10.15-21.13.31:720][ 0]LogPakFile: Initializing PakPlatformFile -[2025.10.15-21.13.31:720][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' -[2025.10.15-21.13.31:877][ 0]LogSlate: Took 0.000152 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) -[2025.10.15-21.13.32:049][ 0]LogTurnkeySupport: Turnkey Device: Win64@Reiteration: (Name=Reiteration, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.26100.0, Flags="Device_InstallSoftwareValid") -[2025.10.15-21.13.32:076][ 0]LogSlate: Took 0.000225 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) -[2025.10.15-21.13.32:079][ 0]LogSlate: Took 0.000240 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) -[2025.10.15-21.13.32:081][ 0]LogSlate: Took 0.000211 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) -[2025.10.15-21.13.32:140][ 0]LogSlate: Took 0.000224 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) -[2025.10.15-21.13.32:364][ 0]LogStall: Startup... -[2025.10.15-21.13.32:369][ 0]LogStall: Startup complete. -[2025.10.15-21.13.32:378][ 0]LogLoad: (Engine Initialization) Total time: 12.88 seconds -[2025.10.15-21.13.32:541][ 0]LogAssetRegistry: AssetRegistryGather time 0.1373s: AssetDataDiscovery 0.0715s, AssetDataGather 0.0141s, StoreResults 0.0517s. Wall time 8.5190s. - NumCachedDirectories 0. NumUncachedDirectories 1706. NumCachedFiles 8031. NumUncachedFiles 3. - BackgroundTickInterruptions 8. -[2025.10.15-21.13.32:545][ 0]LogStats: UGameplayCueManager::InitializeEditorObjectLibrary - 0.002 s -[2025.10.15-21.13.32:559][ 0]LogSourceControl: Uncontrolled asset enumeration started... -[2025.10.15-21.13.32:559][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects) -[2025.10.15-21.13.32:561][ 0]LogContentStreaming: Texture pool size now 1000 MB -[2025.10.15-21.13.32:561][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000" -[2025.10.15-21.13.32:581][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_OcclusionRoughnessMetallic.Spear_low_M_Spear_OcclusionRoughnessMetallic has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-21.13.32:581][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_OcclusionRoughnessMetallic.Spear_low_M_Spear_OcclusionRoughnessMetallic has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-21.13.32:582][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_Normal.Spear_low_M_Spear_Normal has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-21.13.32:582][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_Normal.Spear_low_M_Spear_Normal has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-21.13.32:582][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_BaseColor.Spear_low_M_Spear_BaseColor has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-21.13.32:582][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_BaseColor.Spear_low_M_Spear_BaseColor has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-21.13.32:627][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2025.10.15-21.13.32:631][ 0]LogPython: Display: Running start-up script E:/Unreal/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started... -[2025.10.15-21.13.32:676][ 0]LogPython: registering - -[2025.10.15-21.13.32:679][ 0]LogPython: Display: Running start-up script E:/Unreal/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 48.581 ms -[2025.10.15-21.13.32:774][ 1]LogSourceControl: Uncontrolled asset enumeration finished in 0.215536 seconds (Found 8010 uncontrolled assets) -[2025.10.15-21.13.32:972][ 3]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 4.802680 -[2025.10.15-21.13.32:974][ 3]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1]. -[2025.10.15-21.13.32:975][ 4]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 4.845279 -[2025.10.15-21.13.33:732][ 9]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/Blueprints/UI/AttributemMenu/WBP_Att_Menu.WBP_Att_Menu -[2025.10.15-21.13.33:732][ 9]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_0 -[2025.10.15-21.13.33:738][ 9]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_1 -[2025.10.15-21.13.33:744][ 9]LogSlate: Warning: The command 'UMGEditor.OpenAnimDrawer' has the same default chord as 'EditorViewport.Next' [Ctrl+Shift+Space Bar] -[2025.10.15-21.13.33:774][ 9]LogStreaming: Display: FlushAsyncLoading(339): 1 QueuedPackages, 0 AsyncPackages -[2025.10.15-21.13.34:493][ 9]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/UI/WBP_AuraHUD.WBP_AuraHUD -[2025.10.15-21.13.34:494][ 9]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_2 -[2025.10.15-21.13.34:598][ 9]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/UI/WidgetController/BP_AttributeMenuWidgetController.BP_AttributeMenuWidgetController -[2025.10.15-21.13.34:599][ 9]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_3 -[2025.10.15-21.13.34:672][ 9]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/Blueprints/UI/Overlay/WBP_Overlay.WBP_Overlay -[2025.10.15-21.13.34:672][ 9]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_4 -[2025.10.15-21.13.34:679][ 9]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_5 -[2025.10.15-21.13.34:815][ 9]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/Blueprints/UI/AttributemMenu/WBP_Att_TextRow_Button.WBP_Att_TextRow_Button -[2025.10.15-21.13.34:816][ 9]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_6 -[2025.10.15-21.13.34:821][ 9]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_7 -[2025.10.15-21.13.34:954][ 9]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/Blueprints/UI/AttributemMenu/WBP_Att_TextRow.WBP_Att_TextRow -[2025.10.15-21.13.34:955][ 9]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_8 -[2025.10.15-21.13.34:961][ 9]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_9 -[2025.10.15-21.13.35:098][ 9]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/Blueprints/UI/AttributemMenu/WBP_FramedValue.WBP_FramedValue -[2025.10.15-21.13.35:098][ 9]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_10 -[2025.10.15-21.13.35:106][ 9]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_11 -[2025.10.15-21.13.35:520][ 10]LogSlate: Took 0.000269 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) -[2025.10.15-21.13.35:525][ 10]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find SlateColor 'Foreground'.' -[2025.10.15-21.13.35:525][ 10]LogSlate: Took 0.000237 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) -[2025.10.15-21.13.35:535][ 10]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...) -[2025.10.15-21.13.35:606][ 12]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 7.472935 -[2025.10.15-21.13.35:608][ 12]LogEOSSDK: LogEOS: SDK Config Data - Watermark: -227189215 -[2025.10.15-21.13.35:608][ 12]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 7.472935, Update Interval: 310.536224 -[2025.10.15-21.13.36:280][ 15]LogEOSSDK: LogEOSAuth: UpdateUserAuthToken: User ClientId: xyz...459 AccountId: 598...e55 Access[Expires: 2025.10.15-23.13.36 Remaining: 7200.03] Refresh[Expires: 2026-04-13T16:20:20.396Z Remaining: 15534404.40] State: Valid -[2025.10.15-21.13.36:614][ 16]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Received FUserAuthToken -[2025.10.15-21.13.37:613][ 19]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Login complete: EOS_Success -[2025.10.15-21.13.37:613][ 19]LogFab: Display: User logged in -[2025.10.15-21.13.37:613][ 19]LogFab: Display: User client id: xyza7891REBVsEqSJRRNXmlS7EQHM459 -[2025.10.15-21.13.38:280][ 21]LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[Friend], OperationName=[GetBlockList], Url=[], HttpStatus=[403], ErrorCode=[errors.com.epicgames.common.insufficient_scopes], NumericErrorCode=[1056], ErrorMessage=[Insufficient access scopes. Expected: [friends_list]], CorrId=[EOS-8xaBYkfW3Emkm9ZD0IRJNg-YaVlDGsNTk2v15bLEaPYUA] -[2025.10.15-21.13.47:009][230]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2025.10.15-21.13.47:019][230]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2025.10.15-21.13.47:025][230]LogOnline: OSS: Created online subsystem instance for: NULL -[2025.10.15-21.13.47:025][230]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] -[2025.10.15-21.13.47:025][230]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_StartupMap -[2025.10.15-21.13.47:032][230]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006808s) -[2025.10.15-21.13.47:032][230]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/StartupMap.StartupMap to /Game/Maps/UEDPIE_0_StartupMap.StartupMap (0.006991s) -[2025.10.15-21.13.47:094][230]LogUObjectHash: Compacting FUObjectHashTables data took 1.07ms -[2025.10.15-21.13.47:096][230]LogChaosDD: Creating Chaos Debug Draw Scene for world StartupMap -[2025.10.15-21.13.47:097][230]LogPlayLevel: PIE: World Init took: (0.001768s) -[2025.10.15-21.13.47:098][230]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True -[2025.10.15-21.13.47:098][230]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2025.10.15-21.13.47:098][230]LogAudioMixer: Display: Sample Rate: 48000 -[2025.10.15-21.13.47:099][230]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2025.10.15-21.13.47:099][230]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2025.10.15-21.13.47:099][230]LogAudioMixer: Display: Number of buffers to queue: 1 -[2025.10.15-21.13.47:099][230]LogAudioMixer: Display: Max Channels (voices): 32 -[2025.10.15-21.13.47:099][230]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2025.10.15-21.13.47:099][230]LogAudio: Display: AudioDevice MaxSources: 32 -[2025.10.15-21.13.47:099][230]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2025.10.15-21.13.47:099][230]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2025.10.15-21.13.47:099][230]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2025.10.15-21.13.47:102][230]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2025.10.15-21.13.47:136][230]LogAudioMixer: Display: Using Audio Hardware Device PG42UQ (NVIDIA High Definition Audio) -[2025.10.15-21.13.47:136][230]LogAudioMixer: Display: Initializing Sound Submixes... -[2025.10.15-21.13.47:136][230]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2025.10.15-21.13.47:136][230]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2025.10.15-21.13.47:136][230]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 -[2025.10.15-21.13.47:137][230]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2 -[2025.10.15-21.13.47:140][230]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 -[2025.10.15-21.13.47:140][230]LogInit: FAudioDevice initialized with ID 2. -[2025.10.15-21.13.47:140][230]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 -[2025.10.15-21.13.47:140][230]LogAudio: Display: Audio Device (ID: 2) registered with world 'StartupMap'. -[2025.10.15-21.13.47:140][230]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2 -[2025.10.15-21.13.47:187][230]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2025.10.15-21.13.47:187][230]LogLoad: Game class is 'BP_AuraGameMode_C' -[2025.10.15-21.13.47:192][230]LogWorld: Bringing World /Game/Maps/UEDPIE_0_StartupMap.StartupMap up for play (max tick rate 0) at 2025.10.15-17.13.47 -[2025.10.15-21.13.47:194][230]LogWorld: Bringing up level for play took: 0.006842 -[2025.10.15-21.13.47:197][230]LogOnline: OSS: Created online subsystem instance for: :Context_13 -[2025.10.15-21.13.47:203][230]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock -[2025.10.15-21.13.47:203][230]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CaptureDuringMouseDown -[2025.10.15-21.13.47:205][230]PIE: Server logged in -[2025.10.15-21.13.47:206][230]PIE: Play in editor total start time 0.186 seconds. -[2025.10.15-21.13.49:530][357]LogOutputDevice: Warning: - -Script Stack (6 frames) : -/Game/Blueprints/UI/AttributemMenu/WBP_Att_Menu.WBP_Att_Menu_C.ExecuteUbergraph_WBP_Att_Menu -/Game/Blueprints/UI/AttributemMenu/WBP_Att_Menu.WBP_Att_Menu_C.Construct -/Game/Blueprints/UI/Overlay/WBP_Overlay.WBP_Overlay_C.ExecuteUbergraph_WBP_Overlay -/Game/Blueprints/UI/Overlay/WBP_Overlay.WBP_Overlay_C.AttributeMenu_Clicked -/Game/Blueprints/UI/Overlay/WBP_Overlay.WBP_Overlay_C.ExecuteUbergraph_WBP_Overlay -/Game/Blueprints/UI/Overlay/WBP_Overlay.WBP_Overlay_C.OnClicked_Event - diff --git a/Saved/Logs/Aura-backup-2025.10.15-21.20.45.log b/Saved/Logs/Aura-backup-2025.10.15-21.20.45.log deleted file mode 100644 index ef57c70..0000000 --- a/Saved/Logs/Aura-backup-2025.10.15-21.20.45.log +++ /dev/null @@ -1,1434 +0,0 @@ -Log file open, 10/15/25 17:20:04 -LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) -LogWindows: File 'aqProf.dll' does not exist -LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). -LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) -LogWindows: File 'VtuneApi.dll' does not exist -LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) -LogWindows: File 'VtuneApi32e.dll' does not exist -LogWindows: Started CrashReportClient (pid=27632) -LogWindows: Custom abort handler registered for crash reporting. -LogInit: Display: Running engine for game: Aura -LogCore: UTS: Unreal Trace Server launched successfully -LogTrace: Initializing trace... -LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region' -LogTrace: Display: Display Control listening on port 1985 -LogTrace: Finished trace initialization. -LogCsvProfiler: Display: Metadata set : platform="Windows" -LogCsvProfiler: Display: Metadata set : config="DebugGame" -LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.5-CL-40574608" -LogCsvProfiler: Display: Metadata set : engineversion="5.5.4-40574608+++UE5+Release-5.5" -LogCsvProfiler: Display: Metadata set : os="Windows 11 (24H2) [10.0.26100.6584] " -LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 7 5700X 8-Core Processor" -LogCsvProfiler: Display: Metadata set : pgoenabled="0" -LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0" -LogCsvProfiler: Display: Metadata set : ltoenabled="0" -LogCsvProfiler: Display: Metadata set : asan="0" -LogCsvProfiler: Display: Metadata set : commandline="" E:\Unreal\Aura\Aura.uproject"" -LogCsvProfiler: Display: Metadata set : loginid="da26c4254f33c275e9f9e1a0985ac676" -LogCsvProfiler: Display: Metadata set : llm="0" -LogStats: Stats thread started at 0.317031 -LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0 -LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1 -LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: '' -LogInit: Session CrashGUID >==================================================== - Session CrashGUID > UECC-Windows-578A5B7C4110E2D2ABD314B175DD94D7 - Session CrashGUID >==================================================== -LogConfig: No local boot hotfix file found at: [../../../../Aura/Saved/PersistentDownloadDir/HotfixForNextBoot.txt] -LogAudio: Display: Pre-Initializing Audio Device Manager... -LogAudio: Display: AudioInfo: 'OPUS' Registered -LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. -LogAudio: Display: AudioInfo: 'OGG' Registered -LogAudio: Display: AudioInfo: 'ADPCM' Registered -LogAudio: Display: AudioInfo: 'PCM' Registered -LogAudio: Display: AudioInfo: 'BINKA' Registered -LogAudio: Display: AudioInfo: 'RADA' Registered -LogAudio: Display: Audio Device Manager Pre-Initialized -LogPluginManager: Looking for build plugins target receipt -LogConfig: Display: Loading Mac ini files took 0.06 seconds -LogConfig: Display: Loading IOS ini files took 0.07 seconds -LogConfig: Display: Loading VulkanPC ini files took 0.07 seconds -LogConfig: Display: Loading Android ini files took 0.07 seconds -LogConfig: Display: Loading Windows ini files took 0.08 seconds -LogConfig: Display: Loading Unix ini files took 0.08 seconds -LogConfig: Display: Loading VisionOS ini files took 0.08 seconds -LogConfig: Display: Loading TVOS ini files took 0.08 seconds -LogConfig: Display: Loading Linux ini files took 0.08 seconds -LogPluginManager: Found matching target receipt: ../../../../Aura/Binaries/Win64/AuraEditor-Win64-DebugGame.target -LogPluginManager: Looking for enabled plugins target receipt -LogConfig: Display: Loading LinuxArm64 ini files took 0.08 seconds -LogAssetRegistry: Display: Asset registry cache read as 36.7 MiB from ../../../../Aura/Intermediate/CachedAssetRegistry_0.bin -LogPluginManager: Found matching target receipt: ../../../../Aura/Binaries/Win64/AuraEditor-Win64-DebugGame.target -LogPluginManager: Mounting Engine plugin Bridge -LogPluginManager: Mounting Engine plugin ChaosCloth -LogPluginManager: Mounting Engine plugin ChaosVD -LogPluginManager: Mounting Engine plugin CmdLinkServer -LogPluginManager: Mounting Engine plugin EnhancedInput -LogPluginManager: Mounting Engine plugin Fab -LogPluginManager: Mounting Engine plugin FastBuildController -LogPluginManager: Mounting Engine plugin MeshPainting -LogPluginManager: Mounting Engine plugin RenderGraphInsights -LogPluginManager: Mounting Engine plugin TraceUtilities -LogPluginManager: Mounting Engine plugin UbaController -LogPluginManager: Mounting Engine plugin XGEController -LogPluginManager: Mounting Engine plugin WorldMetrics -LogPluginManager: Mounting Engine plugin OodleNetwork -LogPluginManager: Mounting Engine plugin CameraShakePreviewer -LogPluginManager: Mounting Engine plugin EngineCameras -LogPluginManager: Mounting Engine plugin GameplayCameras -LogPluginManager: Mounting Engine plugin DatasmithContent -LogPluginManager: Mounting Engine plugin GLTFExporter -LogPluginManager: Mounting Engine plugin VariantManagerContent -LogPluginManager: Mounting Engine plugin VariantManager -LogPluginManager: Mounting Engine plugin Niagara -LogPluginManager: Mounting Engine plugin NiagaraSimCaching -LogPluginManager: Mounting Engine plugin ActorLayerUtilities -LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector -LogPluginManager: Mounting Engine plugin AndroidFileServer -LogPluginManager: Mounting Engine plugin AndroidMoviePlayer -LogPluginManager: Mounting Engine plugin AndroidPermission -LogPluginManager: Mounting Engine plugin AppleImageUtils -LogPluginManager: Mounting Engine plugin AppleMoviePlayer -LogPluginManager: Mounting Engine plugin ArchVisCharacter -LogPluginManager: Mounting Engine plugin AssetTags -LogPluginManager: Mounting Engine plugin AudioCapture -LogPluginManager: Mounting Engine plugin AudioSynesthesia -LogPluginManager: Mounting Engine plugin AudioWidgets -LogPluginManager: Mounting Engine plugin CableComponent -LogPluginManager: Mounting Engine plugin ChunkDownloader -LogPluginManager: Mounting Engine plugin CustomMeshComponent -LogPluginManager: Mounting Engine plugin ComputeFramework -LogPluginManager: Mounting Engine plugin DataRegistry -LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector -LogPluginManager: Mounting Engine plugin GameplayAbilities -LogPluginManager: Mounting Engine plugin GeometryCache -LogPluginManager: Mounting Engine plugin GeometryProcessing -LogPluginManager: Mounting Engine plugin GoogleCloudMessaging -LogPluginManager: Mounting Engine plugin GooglePAD -LogPluginManager: Mounting Engine plugin HairStrands -LogPluginManager: Mounting Engine plugin InputDebugging -LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector -LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector -LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary -LogPluginManager: Mounting Engine plugin MeshModelingToolset -LogPluginManager: Mounting Engine plugin Metasound -LogPluginManager: Mounting Engine plugin MobilePatchingUtils -LogPluginManager: Mounting Engine plugin MsQuic -LogPluginManager: Mounting Engine plugin ProceduralMeshComponent -LogPluginManager: Mounting Engine plugin PropertyAccessEditor -LogPluginManager: Mounting Engine plugin ResonanceAudio -LogPluginManager: Mounting Engine plugin RigVM -LogPluginManager: Mounting Engine plugin SignificanceManager -LogPluginManager: Mounting Engine plugin SoundFields -LogPluginManager: Mounting Engine plugin StateTree -LogPluginManager: Mounting Engine plugin Synthesis -LogPluginManager: Mounting Engine plugin USDCore -LogPluginManager: Mounting Engine plugin WaveTable -LogPluginManager: Mounting Engine plugin WebMMoviePlayer -LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector -LogPluginManager: Mounting Engine plugin WindowsMoviePlayer -LogPluginManager: Mounting Engine plugin AnimationSharing -LogPluginManager: Mounting Engine plugin Takes -LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess -LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess -LogPluginManager: Mounting Engine plugin DumpGPUServices -LogPluginManager: Mounting Engine plugin GitSourceControl -LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess -LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess -LogPluginManager: Mounting Engine plugin PixWinPlugin -LogPluginManager: Mounting Engine plugin NullSourceCodeAccess -LogPluginManager: Mounting Engine plugin PerforceSourceControl -LogPluginManager: Mounting Engine plugin PluginUtils -LogPluginManager: Mounting Engine plugin PlasticSourceControl -LogPluginManager: Mounting Engine plugin RenderDocPlugin -LogPluginManager: Mounting Engine plugin PropertyAccessNode -LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess -LogPluginManager: Mounting Engine plugin AlembicImporter -LogPluginManager: Mounting Engine plugin SubversionSourceControl -LogPluginManager: Mounting Engine plugin TextureFormatOodle -LogPluginManager: Mounting Engine plugin AndroidMedia -LogPluginManager: Mounting Engine plugin UObjectPlugin -LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess -LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess -LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess -LogPluginManager: Mounting Engine plugin AvfMedia -LogPluginManager: Mounting Engine plugin ImgMedia -LogPluginManager: Mounting Engine plugin MediaCompositing -LogPluginManager: Mounting Engine plugin MediaPlate -LogPluginManager: Mounting Engine plugin MediaPlayerEditor -LogPluginManager: Mounting Engine plugin WebMMedia -LogPluginManager: Mounting Engine plugin WmfMedia -LogPluginManager: Mounting Engine plugin ActorSequence -LogPluginManager: Mounting Engine plugin TcpMessaging -LogPluginManager: Mounting Engine plugin LevelSequenceEditor -LogPluginManager: Mounting Engine plugin UdpMessaging -LogPluginManager: Mounting Engine plugin EOSShared -LogPluginManager: Mounting Engine plugin SequencerScripting -LogPluginManager: Mounting Engine plugin TemplateSequence -LogPluginManager: Mounting Engine plugin OnlineBase -LogPluginManager: Mounting Engine plugin OnlineServices -LogPluginManager: Mounting Engine plugin OnlineSubsystem -LogPluginManager: Mounting Engine plugin OnlineSubsystemNull -LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils -LogPluginManager: Mounting Engine plugin Paper2D -LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor -LogPluginManager: Mounting Engine plugin AISupport -LogPluginManager: Mounting Engine plugin InterchangeTests -LogPluginManager: Mounting Engine plugin ACLPlugin -LogPluginManager: Mounting Engine plugin AnimationData -LogPluginManager: Mounting Engine plugin AnimationModifierLibrary -LogPluginManager: Mounting Engine plugin ControlRigModules -LogPluginManager: Mounting Engine plugin ControlRigSpline -LogPluginManager: Mounting Engine plugin ControlRig -LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis -LogPluginManager: Mounting Engine plugin DeformerGraph -LogPluginManager: Mounting Engine plugin IKRig -LogPluginManager: Mounting Engine plugin LiveLink -LogPluginManager: Mounting Engine plugin AssetManagerEditor -LogPluginManager: Mounting Engine plugin RigLogic -LogPluginManager: Mounting Engine plugin BlueprintHeaderView -LogPluginManager: Mounting Engine plugin ChangelistReview -LogPluginManager: Mounting Engine plugin ColorGrading -LogPluginManager: Mounting Engine plugin CryptoKeys -LogPluginManager: Mounting Engine plugin CurveEditorTools -LogPluginManager: Mounting Engine plugin DataValidation -LogPluginManager: Mounting Engine plugin EditorDebugTools -LogPluginManager: Mounting Engine plugin EditorScriptingUtilities -LogPluginManager: Mounting Engine plugin EngineAssetDefinitions -LogPluginManager: Mounting Engine plugin FacialAnimation -LogPluginManager: Mounting Engine plugin GameplayTagsEditor -LogPluginManager: Mounting Engine plugin GeometryMode -LogPluginManager: Mounting Engine plugin MacGraphicsSwitching -LogPluginManager: Mounting Engine plugin MaterialAnalyzer -LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard -LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode -LogPluginManager: Mounting Engine plugin MeshLODToolset -LogPluginManager: Mounting Engine plugin PluginBrowser -LogPluginManager: Mounting Engine plugin ProxyLODPlugin -LogPluginManager: Mounting Engine plugin AdvancedRenamer -LogPluginManager: Mounting Engine plugin SequencerAnimTools -LogPluginManager: Mounting Engine plugin SpeedTreeImporter -LogPluginManager: Mounting Engine plugin UMGWidgetPreview -LogPluginManager: Mounting Engine plugin StylusInput -LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities -LogPluginManager: Mounting Engine plugin UVEditor -LogPluginManager: Mounting Engine plugin AutomationUtils -LogPluginManager: Mounting Engine plugin BackChannel -LogPluginManager: Mounting Engine plugin ChaosCaching -LogPluginManager: Mounting Engine plugin ChaosEditor -LogPluginManager: Mounting Engine plugin ChaosNiagara -LogPluginManager: Mounting Engine plugin ChaosSolverPlugin -LogPluginManager: Mounting Engine plugin ChaosUserDataPT -LogPluginManager: Mounting Engine plugin CharacterAI -LogPluginManager: Mounting Engine plugin Dataflow -LogPluginManager: Mounting Engine plugin EditorDataStorage -LogPluginManager: Mounting Engine plugin EditorPerformance -LogPluginManager: Mounting Engine plugin EditorTelemetry -LogPluginManager: Mounting Engine plugin Fracture -LogPluginManager: Mounting Engine plugin FullBodyIK -LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin -LogPluginManager: Mounting Engine plugin GeometryFlow -LogPluginManager: Mounting Engine plugin LocalizableMessage -LogPluginManager: Mounting Engine plugin LowLevelNetTrace -LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp -LogPluginManager: Mounting Engine plugin NFORDenoise -LogPluginManager: Mounting Engine plugin PlanarCut -LogPluginManager: Mounting Engine plugin PlatformCrypto -LogPluginManager: Mounting Engine plugin PythonScriptPlugin -LogPluginManager: Mounting Engine plugin SkeletalReduction -LogPluginManager: Mounting Engine plugin StudioTelemetry -LogPluginManager: Mounting Engine plugin ToolPresets -LogPluginManager: Mounting Engine plugin InterchangeAssets -LogPluginManager: Mounting Engine plugin Interchange -LogPluginManager: Mounting Engine plugin InterchangeEditor -LogPluginManager: Mounting Engine plugin NNEDenoiser -LogPluginManager: Mounting Engine plugin NNERuntimeORT -LogPluginManager: Mounting Engine plugin LauncherChunkInstaller -LogPluginManager: Mounting Engine plugin RiderLink -LogPluginManager: Mounting Engine plugin SQLiteCore -LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource -LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource -LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource -LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor -LogPluginManager: Mounting Engine plugin HoldoutComposite -LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools -LogPluginManager: Mounting Engine plugin LightMixer -LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource -LogPluginManager: Mounting Engine plugin ObjectMixer -LogPluginManager: Mounting Engine plugin ConcertMain -LogPluginManager: Mounting Engine plugin MetaHumanSDK -LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS -LogPluginManager: Mounting Engine plugin XInputDevice -LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay -LogPluginManager: Mounting Engine plugin ConcertSyncClient -LogPluginManager: Mounting Engine plugin ConcertSyncCore -SourceControl: Revision control is disabled -SourceControl: Revision control is disabled -SourceControl: Revision control is disabled -LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) -LogWindows: File 'WinPixGpuCapturer.dll' does not exist -PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. -LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] -RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. -LogEOSSDK: Initializing EOSSDK Version:1.17.0-39599718 -LogInit: Using libcurl 8.4.0 -LogInit: - built for Windows -LogInit: - supports SSL with OpenSSL/1.1.1t -LogInit: - supports HTTP deflate (compression) using libz 1.3 -LogInit: - other features: -LogInit: CURL_VERSION_SSL -LogInit: CURL_VERSION_LIBZ -LogInit: CURL_VERSION_IPV6 -LogInit: CURL_VERSION_ASYNCHDNS -LogInit: CURL_VERSION_LARGEFILE -LogInit: CURL_VERSION_HTTP2 -LogInit: CurlRequestOptions (configurable via config and command line): -LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate -LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy -LogInit: - bDontReuseConnections = false - Libcurl will reuse connections -LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host -LogInit: - LocalHostAddr = Default -LogInit: - BufferSize = 65536 -LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread -LogInit: Creating http thread with maximum 2147483647 concurrent requests -LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 -LogOnline: OSS: Created online subsystem instance for: NULL -LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] -LogNFORDenoise: NFORDenoise function starting up -LogStudioTelemetry: Display: Starting StudioTelemetry Module -LogStudioTelemetry: Started StudioTelemetry Session -LogInit: ExecutableName: UnrealEditor-Win64-DebugGame.exe -LogInit: Build: ++UE5+Release-5.5-CL-40574608 -LogInit: Platform=WindowsEditor -LogInit: MachineId=da26c4254f33c275e9f9e1a0985ac676 -LogInit: DeviceId= -LogInit: Engine Version: 5.5.4-40574608+++UE5+Release-5.5 -LogInit: Compatible Engine Version: 5.5.0-37670630+++UE5+Release-5.5 -LogInit: Net CL: 37670630 -LogInit: OS: Windows 11 (24H2) [10.0.26100.6584] (), CPU: AMD Ryzen 7 5700X 8-Core Processor , GPU: NVIDIA GeForce RTX 3080 Ti -LogInit: Compiled (64-bit): Mar 7 2025 14:49:53 -LogInit: Architecture: x64 -LogInit: Compiled with Visual C++: 19.38.33130.00 -LogInit: Build Configuration: DebugGame -LogInit: Branch Name: ++UE5+Release-5.5 -LogInit: Command Line: -LogInit: Base Directory: E:/Unreal/UE_5.5/Engine/Binaries/Win64/ -LogInit: Allocator: Mimalloc -LogInit: Installed Engine Build: 1 -LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no -LogDevObjectVersion: Number of dev versions registered: 36 -LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 -LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 -LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 -LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 -LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 -LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 -LogDevObjectVersion: 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Reloading on-demand took 0.09ms -LogConfig: Branch 'AssetTags' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'AudioCapture' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'AudioSynesthesia' had been unloaded. Reloading on-demand took 0.09ms -LogConfig: Branch 'AudioWidgets' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'CableComponent' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'ChunkDownloader' had been unloaded. Reloading on-demand took 0.09ms -LogConfig: Branch 'CustomMeshComponent' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'ComputeFramework' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'DataRegistry' had been unloaded. Reloading on-demand took 0.09ms -LogConfig: Branch 'ExampleDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'GeometryCache' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'GeometryProcessing' had been unloaded. Reloading on-demand took 0.09ms -LogConfig: Branch 'GoogleCloudMessaging' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'GooglePAD' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'InputDebugging' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'IOSDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'LinuxDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'LocationServicesBPLibrary' had been unloaded. Reloading on-demand took 0.15ms -LogConfig: Branch 'MeshModelingToolset' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'MobilePatchingUtils' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'MsQuic' had been unloaded. 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Reloading on-demand took 0.10ms -LogConfig: Branch 'CodeLiteSourceCodeAccess' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'DumpGPUServices' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'GitSourceControl' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'KDevelopSourceCodeAccess' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'N10XSourceCodeAccess' had been unloaded. Reloading on-demand took 0.09ms -LogConfig: Branch 'PixWinPlugin' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'NullSourceCodeAccess' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'PerforceSourceControl' had been unloaded. Reloading on-demand took 0.09ms -LogConfig: Branch 'PluginUtils' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'PlasticSourceControl' had been unloaded. 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Reloading on-demand took 0.11ms -LogConfig: Branch 'ContentBrowserFileDataSource' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'BaseCharacterFXEditor' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'SkeletalMeshModelingTools' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'LightMixer' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'PortableObjectFileDataSource' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'ObjectMixer' had been unloaded. Reloading on-demand took 0.09ms -LogConfig: Branch 'ConcertMain' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'OnlineSubsystemIOS' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'XInputDevice' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'OnlineSubsystemGooglePlay' had been unloaded. Reloading on-demand took 0.09ms -LogConfig: Branch 'ConcertSyncClient' had been unloaded. Reloading on-demand took 0.09ms -LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC. -LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: false, Async Post Load: false -LogStreaming: Display: AsyncLoading2 - Initialized -LogInit: Object subsystem initialized -LogConfig: Set CVar [[con.DebugEarlyDefault:1]] -LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created -LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created -LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created -LogConfig: Set CVar [[r.setres:1280x720]] -LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created -LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] -LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created -LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created -LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]] -LogConfig: Set CVar [[r.Nanite.Streaming.AsyncCompute:0 ; Temporary workaround for Nanite geometry corruption (FORT-805141)]] -LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created -LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created -LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]] -LogConfig: Set CVar [[r.DynamicRes.DynamicFrameTime:1]] -LogConfig: Set CVar [[r.VRS.EnableSoftware:1]] -LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]] -[2025.10.15-21.20.05:544][ 0]LogConfig: Set CVar [[r.VSync:0]] -[2025.10.15-21.20.05:544][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] -[2025.10.15-21.20.05:544][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] -[2025.10.15-21.20.05:544][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created -[2025.10.15-21.20.05:544][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created -[2025.10.15-21.20.05:544][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] -[2025.10.15-21.20.05:545][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created -[2025.10.15-21.20.05:545][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] -[2025.10.15-21.20.05:545][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] -[2025.10.15-21.20.05:545][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] -[2025.10.15-21.20.05:545][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] -[2025.10.15-21.20.05:545][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] -[2025.10.15-21.20.05:545][ 0]LogConfig: Set CVar [[r.CustomDepth:3]] -[2025.10.15-21.20.05:545][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] -[2025.10.15-21.20.05:545][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] -[2025.10.15-21.20.05:545][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] -[2025.10.15-21.20.05:545][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] -[2025.10.15-21.20.05:545][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] -[2025.10.15-21.20.05:545][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] -[2025.10.15-21.20.05:545][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] -[2025.10.15-21.20.05:545][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] -[2025.10.15-21.20.05:545][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] -[2025.10.15-21.20.05:545][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] -[2025.10.15-21.20.05:546][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] -[2025.10.15-21.20.05:546][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] -[2025.10.15-21.20.05:546][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] -[2025.10.15-21.20.05:546][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] -[2025.10.15-21.20.05:546][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] -[2025.10.15-21.20.05:546][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] -[2025.10.15-21.20.05:546][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] -[2025.10.15-21.20.05:546][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created -[2025.10.15-21.20.05:546][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] -[2025.10.15-21.20.05:546][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created -[2025.10.15-21.20.05:546][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created -[2025.10.15-21.20.05:546][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created -[2025.10.15-21.20.05:546][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] -[2025.10.15-21.20.05:546][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] -[2025.10.15-21.20.05:546][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] -[2025.10.15-21.20.05:546][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] -[2025.10.15-21.20.05:546][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] -[2025.10.15-21.20.05:546][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] -[2025.10.15-21.20.05:547][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] -[2025.10.15-21.20.05:547][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] -[2025.10.15-21.20.05:547][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] -[2025.10.15-21.20.05:547][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] -[2025.10.15-21.20.05:547][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] -[2025.10.15-21.20.05:547][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] -[2025.10.15-21.20.05:547][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] -[2025.10.15-21.20.05:547][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]] -[2025.10.15-21.20.05:547][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] -[2025.10.15-21.20.05:547][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created -[2025.10.15-21.20.05:547][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created -[2025.10.15-21.20.05:547][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] -[2025.10.15-21.20.05:547][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created -[2025.10.15-21.20.05:547][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created -[2025.10.15-21.20.05:547][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created -[2025.10.15-21.20.05:547][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created -[2025.10.15-21.20.05:547][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created -[2025.10.15-21.20.05:547][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created -[2025.10.15-21.20.05:547][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created -[2025.10.15-21.20.05:547][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created -[2025.10.15-21.20.05:547][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created -[2025.10.15-21.20.05:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created -[2025.10.15-21.20.05:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created -[2025.10.15-21.20.05:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created -[2025.10.15-21.20.05:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created -[2025.10.15-21.20.05:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created -[2025.10.15-21.20.05:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created -[2025.10.15-21.20.05:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created -[2025.10.15-21.20.05:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created -[2025.10.15-21.20.05:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created -[2025.10.15-21.20.05:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created -[2025.10.15-21.20.05:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created -[2025.10.15-21.20.05:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created -[2025.10.15-21.20.05:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created -[2025.10.15-21.20.05:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created -[2025.10.15-21.20.05:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created -[2025.10.15-21.20.05:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created -[2025.10.15-21.20.05:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created -[2025.10.15-21.20.05:548][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created -[2025.10.15-21.20.05:548][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created -[2025.10.15-21.20.05:548][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created -[2025.10.15-21.20.05:549][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created -[2025.10.15-21.20.05:549][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created -[2025.10.15-21.20.05:549][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created -[2025.10.15-21.20.05:549][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created -[2025.10.15-21.20.05:549][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created -[2025.10.15-21.20.05:549][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created -[2025.10.15-21.20.05:549][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created -[2025.10.15-21.20.05:549][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created -[2025.10.15-21.20.05:549][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created -[2025.10.15-21.20.05:549][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created -[2025.10.15-21.20.05:550][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created -[2025.10.15-21.20.05:550][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created -[2025.10.15-21.20.05:550][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created -[2025.10.15-21.20.05:550][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created -[2025.10.15-21.20.05:553][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] -[2025.10.15-21.20.05:553][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] -[2025.10.15-21.20.05:553][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] -[2025.10.15-21.20.05:553][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] -[2025.10.15-21.20.05:553][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] -[2025.10.15-21.20.05:553][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] -[2025.10.15-21.20.05:553][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] -[2025.10.15-21.20.05:553][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] -[2025.10.15-21.20.05:553][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] -[2025.10.15-21.20.05:553][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] -[2025.10.15-21.20.05:553][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] -[2025.10.15-21.20.05:553][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]] -[2025.10.15-21.20.05:553][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]] -[2025.10.15-21.20.05:553][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] -[2025.10.15-21.20.05:553][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] -[2025.10.15-21.20.05:553][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] -[2025.10.15-21.20.05:553][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] -[2025.10.15-21.20.05:553][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] -[2025.10.15-21.20.05:553][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] -[2025.10.15-21.20.05:554][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] -[2025.10.15-21.20.05:554][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] -[2025.10.15-21.20.05:554][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] -[2025.10.15-21.20.05:554][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] -[2025.10.15-21.20.05:554][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] -[2025.10.15-21.20.05:554][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] -[2025.10.15-21.20.05:554][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] -[2025.10.15-21.20.05:554][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] -[2025.10.15-21.20.05:554][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] -[2025.10.15-21.20.05:554][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] -[2025.10.15-21.20.05:554][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] -[2025.10.15-21.20.05:554][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] -[2025.10.15-21.20.05:554][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] -[2025.10.15-21.20.05:554][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] -[2025.10.15-21.20.05:554][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] -[2025.10.15-21.20.05:554][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] -[2025.10.15-21.20.05:554][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] -[2025.10.15-21.20.05:554][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] -[2025.10.15-21.20.05:554][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] -[2025.10.15-21.20.05:554][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] -[2025.10.15-21.20.05:554][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] -[2025.10.15-21.20.05:555][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] -[2025.10.15-21.20.05:555][ 0]LogConfig: Set CVar [[r.AOQuality:2]] -[2025.10.15-21.20.05:555][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] -[2025.10.15-21.20.05:555][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] -[2025.10.15-21.20.05:555][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] -[2025.10.15-21.20.05:555][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] -[2025.10.15-21.20.05:555][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] -[2025.10.15-21.20.05:555][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] -[2025.10.15-21.20.05:555][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] -[2025.10.15-21.20.05:555][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] -[2025.10.15-21.20.05:555][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] -[2025.10.15-21.20.05:555][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] -[2025.10.15-21.20.05:555][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] -[2025.10.15-21.20.05:555][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] -[2025.10.15-21.20.05:555][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] -[2025.10.15-21.20.05:555][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]] -[2025.10.15-21.20.05:555][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] -[2025.10.15-21.20.05:555][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] -[2025.10.15-21.20.05:555][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] -[2025.10.15-21.20.05:555][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] -[2025.10.15-21.20.05:556][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] -[2025.10.15-21.20.05:556][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] -[2025.10.15-21.20.05:556][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]] -[2025.10.15-21.20.05:556][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] -[2025.10.15-21.20.05:556][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] -[2025.10.15-21.20.05:556][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] -[2025.10.15-21.20.05:556][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] -[2025.10.15-21.20.05:556][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] -[2025.10.15-21.20.05:556][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] -[2025.10.15-21.20.05:556][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]] -[2025.10.15-21.20.05:557][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapMode:1]] -[2025.10.15-21.20.05:557][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]] -[2025.10.15-21.20.05:557][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] -[2025.10.15-21.20.05:557][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] -[2025.10.15-21.20.05:557][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] -[2025.10.15-21.20.05:557][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] -[2025.10.15-21.20.05:557][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] -[2025.10.15-21.20.05:557][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] -[2025.10.15-21.20.05:557][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] -[2025.10.15-21.20.05:557][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] -[2025.10.15-21.20.05:557][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] -[2025.10.15-21.20.05:557][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] -[2025.10.15-21.20.05:557][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] -[2025.10.15-21.20.05:557][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] -[2025.10.15-21.20.05:557][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] -[2025.10.15-21.20.05:557][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] -[2025.10.15-21.20.05:557][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] -[2025.10.15-21.20.05:557][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] -[2025.10.15-21.20.05:557][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] -[2025.10.15-21.20.05:557][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] -[2025.10.15-21.20.05:558][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] -[2025.10.15-21.20.05:558][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] -[2025.10.15-21.20.05:558][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] -[2025.10.15-21.20.05:558][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] -[2025.10.15-21.20.05:558][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] -[2025.10.15-21.20.05:558][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] -[2025.10.15-21.20.05:558][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] -[2025.10.15-21.20.05:558][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] -[2025.10.15-21.20.05:558][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] -[2025.10.15-21.20.05:558][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] -[2025.10.15-21.20.05:558][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] -[2025.10.15-21.20.05:558][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] -[2025.10.15-21.20.05:558][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] -[2025.10.15-21.20.05:558][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] -[2025.10.15-21.20.05:558][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] -[2025.10.15-21.20.05:558][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] -[2025.10.15-21.20.05:558][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] -[2025.10.15-21.20.05:558][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] -[2025.10.15-21.20.05:558][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] -[2025.10.15-21.20.05:558][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] -[2025.10.15-21.20.05:558][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] -[2025.10.15-21.20.05:559][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] -[2025.10.15-21.20.05:559][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] -[2025.10.15-21.20.05:559][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] -[2025.10.15-21.20.05:559][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] -[2025.10.15-21.20.05:559][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] -[2025.10.15-21.20.05:559][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] -[2025.10.15-21.20.05:559][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] -[2025.10.15-21.20.05:559][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] -[2025.10.15-21.20.05:559][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] -[2025.10.15-21.20.05:559][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] -[2025.10.15-21.20.05:559][ 0]LogConfig: Set CVar [[r.DetailMode:3]] -[2025.10.15-21.20.05:559][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] -[2025.10.15-21.20.05:559][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] -[2025.10.15-21.20.05:559][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] -[2025.10.15-21.20.05:559][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] -[2025.10.15-21.20.05:559][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] -[2025.10.15-21.20.05:559][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] -[2025.10.15-21.20.05:559][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] -[2025.10.15-21.20.05:559][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] -[2025.10.15-21.20.05:559][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] -[2025.10.15-21.20.05:559][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] -[2025.10.15-21.20.05:559][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] -[2025.10.15-21.20.05:560][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] -[2025.10.15-21.20.05:560][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] -[2025.10.15-21.20.05:560][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] -[2025.10.15-21.20.05:560][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] -[2025.10.15-21.20.05:560][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] -[2025.10.15-21.20.05:560][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] -[2025.10.15-21.20.05:560][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] -[2025.10.15-21.20.05:560][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] -[2025.10.15-21.20.05:560][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] -[2025.10.15-21.20.05:560][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]] -[2025.10.15-21.20.05:560][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] -[2025.10.15-21.20.05:560][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:1]] -[2025.10.15-21.20.05:560][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:512]] -[2025.10.15-21.20.05:560][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]] -[2025.10.15-21.20.05:560][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] -[2025.10.15-21.20.05:560][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] -[2025.10.15-21.20.05:560][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] -[2025.10.15-21.20.05:560][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] -[2025.10.15-21.20.05:560][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] -[2025.10.15-21.20.05:560][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] -[2025.10.15-21.20.05:560][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] -[2025.10.15-21.20.05:561][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] -[2025.10.15-21.20.05:561][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability] -[2025.10.15-21.20.05:564][ 0]LogRHI: Using Default RHI: D3D12 -[2025.10.15-21.20.05:564][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 -[2025.10.15-21.20.05:564][ 0]LogRHI: Loading RHI module D3D12RHI -[2025.10.15-21.20.05:573][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). -[2025.10.15-21.20.05:573][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. -[2025.10.15-21.20.05:813][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3080 Ti (VendorId: 10de, DeviceId: 2208, SubSysId: 88021043, Revision: 00a1 -[2025.10.15-21.20.05:813][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported -[2025.10.15-21.20.05:813][ 0]LogD3D12RHI: Adapter has 12086MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 1 output[s] -[2025.10.15-21.20.05:814][ 0]LogD3D12RHI: Driver Version: 581.42 (internal:32.0.15.8142, unified:581.42) -[2025.10.15-21.20.05:814][ 0]LogD3D12RHI: Driver Date: 9-22-2025 -[2025.10.15-21.20.05:822][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000 -[2025.10.15-21.20.05:822][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported -[2025.10.15-21.20.05:822][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s] -[2025.10.15-21.20.05:822][ 0]LogD3D12RHI: DirectX Agility SDK runtime found. -[2025.10.15-21.20.05:823][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 -[2025.10.15-21.20.05:823][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. -[2025.10.15-21.20.05:823][ 0]LogInit: Selected Device Profile: [WindowsEditor] -[2025.10.15-21.20.05:823][ 0]LogHAL: Display: Platform has ~ 32 GB [34263478272 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) -[2025.10.15-21.20.05:824][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] -[2025.10.15-21.20.05:824][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] -[2025.10.15-21.20.05:824][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]] -[2025.10.15-21.20.05:824][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]] -[2025.10.15-21.20.05:824][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] -[2025.10.15-21.20.05:824][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] -[2025.10.15-21.20.05:824][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] -[2025.10.15-21.20.05:824][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] -[2025.10.15-21.20.05:824][ 0]LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created -[2025.10.15-21.20.05:825][ 0]LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created -[2025.10.15-21.20.05:825][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini] -[2025.10.15-21.20.05:825][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] -[2025.10.15-21.20.05:825][ 0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]] -[2025.10.15-21.20.05:825][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [E:/Unreal/Aura/Saved/Config/WindowsEditor/Editor.ini] -[2025.10.15-21.20.05:825][ 0]LogInit: Computer: REITERATION -[2025.10.15-21.20.05:825][ 0]LogInit: User: Tsukiyomi -[2025.10.15-21.20.05:825][ 0]LogInit: CPU Page size=4096, Cores=8 -[2025.10.15-21.20.05:825][ 0]LogInit: High frequency timer resolution =10.000000 MHz -[2025.10.15-21.20.06:093][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits -[2025.10.15-21.20.06:093][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) Virtual=33.9GB -[2025.10.15-21.20.06:093][ 0]LogMemory: Platform Memory Stats for WindowsEditor -[2025.10.15-21.20.06:093][ 0]LogMemory: Process Physical Memory: 611.71 MB used, 644.74 MB peak -[2025.10.15-21.20.06:093][ 0]LogMemory: Process Virtual Memory: 653.64 MB used, 658.39 MB peak -[2025.10.15-21.20.06:093][ 0]LogMemory: Physical Memory: 17844.80 MB used, 14831.40 MB free, 32676.20 MB total -[2025.10.15-21.20.06:093][ 0]LogMemory: Virtual Memory: 25515.28 MB used, 9208.92 MB free, 34724.20 MB total -[2025.10.15-21.20.06:093][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" -[2025.10.15-21.20.06:100][ 0]LogWindows: WindowsPlatformFeatures enabled -[2025.10.15-21.20.06:114][ 0]LogChaosDD: Chaos Debug Draw Startup -[2025.10.15-21.20.06:115][ 0]LogInit: Physics initialised using underlying interface: Chaos -[2025.10.15-21.20.06:115][ 0]LogInit: Using OS detected language (en-US). -[2025.10.15-21.20.06:115][ 0]LogInit: Using OS detected locale (en-US). -[2025.10.15-21.20.06:120][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language. -[2025.10.15-21.20.06:120][ 0]LogInit: Setting process to per monitor DPI aware -[2025.10.15-21.20.06:386][ 0]LogWindowsTextInputMethodSystem: Available input methods: -[2025.10.15-21.20.06:386][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard). -[2025.10.15-21.20.06:386][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). -[2025.10.15-21.20.06:405][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 -[2025.10.15-21.20.06:405][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 -[2025.10.15-21.20.06:587][ 0]LogRHI: Using Default RHI: D3D12 -[2025.10.15-21.20.06:587][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 -[2025.10.15-21.20.06:587][ 0]LogRHI: Loading RHI module D3D12RHI -[2025.10.15-21.20.06:587][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. -[2025.10.15-21.20.06:587][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. -[2025.10.15-21.20.06:587][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6 -[2025.10.15-21.20.06:588][ 0]LogWindows: Attached monitors: -[2025.10.15-21.20.06:588][ 0]LogWindows: resolution: 3840x2160, work area: (0, 0) -> (3840, 2160), device: '\\.\DISPLAY1' [PRIMARY] -[2025.10.15-21.20.06:588][ 0]LogWindows: Found 1 attached monitors. -[2025.10.15-21.20.06:588][ 0]LogWindows: Gathering driver information using Windows Setup API -[2025.10.15-21.20.06:588][ 0]LogRHI: RHI Adapter Info: -[2025.10.15-21.20.06:589][ 0]LogRHI: Name: NVIDIA GeForce RTX 3080 Ti -[2025.10.15-21.20.06:589][ 0]LogRHI: Driver Version: 581.42 (internal:32.0.15.8142, unified:581.42) -[2025.10.15-21.20.06:589][ 0]LogRHI: Driver Date: 9-22-2025 -[2025.10.15-21.20.06:589][ 0]LogD3D12RHI: GPU DeviceId: 0x2208 (for the marketing name, search the web for "GPU Device Id") -[2025.10.15-21.20.06:589][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off -[2025.10.15-21.20.06:699][ 0]LogNvidiaAftermath: Aftermath initialized -[2025.10.15-21.20.06:699][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. -[2025.10.15-21.20.06:772][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags: -[2025.10.15-21.20.06:772][ 0]LogNvidiaAftermath: - Feature: EnableResourceTracking -[2025.10.15-21.20.06:772][ 0]LogD3D12RHI: ID3D12Device1 is supported. -[2025.10.15-21.20.06:772][ 0]LogD3D12RHI: ID3D12Device2 is supported. -[2025.10.15-21.20.06:772][ 0]LogD3D12RHI: ID3D12Device3 is supported. -[2025.10.15-21.20.06:772][ 0]LogD3D12RHI: ID3D12Device4 is supported. -[2025.10.15-21.20.06:772][ 0]LogD3D12RHI: ID3D12Device5 is supported. -[2025.10.15-21.20.06:772][ 0]LogD3D12RHI: ID3D12Device6 is supported. -[2025.10.15-21.20.06:772][ 0]LogD3D12RHI: ID3D12Device7 is supported. -[2025.10.15-21.20.06:772][ 0]LogD3D12RHI: ID3D12Device8 is supported. -[2025.10.15-21.20.06:772][ 0]LogD3D12RHI: ID3D12Device9 is supported. -[2025.10.15-21.20.06:772][ 0]LogD3D12RHI: ID3D12Device10 is supported. -[2025.10.15-21.20.06:772][ 0]LogD3D12RHI: ID3D12Device11 is supported. -[2025.10.15-21.20.06:773][ 0]LogD3D12RHI: ID3D12Device12 is supported. -[2025.10.15-21.20.06:773][ 0]LogD3D12RHI: Bindless resources are supported -[2025.10.15-21.20.06:773][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported -[2025.10.15-21.20.06:773][ 0]LogD3D12RHI: Raster order views are supported -[2025.10.15-21.20.06:773][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32). -[2025.10.15-21.20.06:773][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported. -[2025.10.15-21.20.06:773][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported -[2025.10.15-21.20.06:773][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported -[2025.10.15-21.20.06:773][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported -[2025.10.15-21.20.06:773][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported -[2025.10.15-21.20.06:773][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported -[2025.10.15-21.20.06:773][ 0]LogD3D12RHI: Work Graphs are supported -[2025.10.15-21.20.06:855][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000009BCDADC6B00) -[2025.10.15-21.20.06:855][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000009BCDADC6D80) -[2025.10.15-21.20.06:855][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000009BCDADC7000) -[2025.10.15-21.20.06:855][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 -[2025.10.15-21.20.06:855][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 -[2025.10.15-21.20.06:856][ 0]LogRHI: Texture pool is 7130 MB (70% of 10186 MB) -[2025.10.15-21.20.06:856][ 0]LogD3D12RHI: Async texture creation enabled -[2025.10.15-21.20.06:856][ 0]LogD3D12RHI: RHI has support for 64 bit atomics -[2025.10.15-21.20.06:864][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading -[2025.10.15-21.20.06:867][ 0]LogInit: Initializing FReadOnlyCVARCache -[2025.10.15-21.20.06:882][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="E:/Unreal/Aura/Aura.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal/Aura/Intermediate/TurnkeyReport_0.log" -log="E:/Unreal/Aura/Intermediate/TurnkeyLog_0.log" -project="E:/Unreal/Aura/Aura.uproject" -platform=all' -[2025.10.15-21.20.06:882][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""E:/Unreal/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/Unreal/Aura/Aura.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal/Aura/Intermediate/TurnkeyReport_0.log" -log="E:/Unreal/Aura/Intermediate/TurnkeyLog_0.log" -project="E:/Unreal/Aura/Aura.uproject" -platform=all" ] -[2025.10.15-21.20.06:930][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC -[2025.10.15-21.20.06:930][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT -[2025.10.15-21.20.06:930][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 -[2025.10.15-21.20.06:930][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp -[2025.10.15-21.20.06:930][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed -[2025.10.15-21.20.06:930][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12 -[2025.10.15-21.20.06:930][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll -[2025.10.15-21.20.06:932][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll -[2025.10.15-21.20.06:935][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle -[2025.10.15-21.20.06:981][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' -[2025.10.15-21.20.06:981][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' -[2025.10.15-21.20.06:981][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' -[2025.10.15-21.20.06:981][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' -[2025.10.15-21.20.06:981][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' -[2025.10.15-21.20.06:981][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' -[2025.10.15-21.20.06:981][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' -[2025.10.15-21.20.06:981][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' -[2025.10.15-21.20.06:981][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' -[2025.10.15-21.20.06:982][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' -[2025.10.15-21.20.07:022][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' -[2025.10.15-21.20.07:022][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' -[2025.10.15-21.20.07:058][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' -[2025.10.15-21.20.07:058][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' -[2025.10.15-21.20.07:058][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' -[2025.10.15-21.20.07:058][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' -[2025.10.15-21.20.07:096][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' -[2025.10.15-21.20.07:097][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' -[2025.10.15-21.20.07:097][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' -[2025.10.15-21.20.07:134][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' -[2025.10.15-21.20.07:134][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' -[2025.10.15-21.20.07:134][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' -[2025.10.15-21.20.07:134][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' -[2025.10.15-21.20.07:170][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' -[2025.10.15-21.20.07:170][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' -[2025.10.15-21.20.07:213][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' -[2025.10.15-21.20.07:213][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' -[2025.10.15-21.20.07:213][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' -[2025.10.15-21.20.07:214][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' -[2025.10.15-21.20.07:214][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor -[2025.10.15-21.20.07:313][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it -[2025.10.15-21.20.07:318][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat -[2025.10.15-21.20.07:319][ 0]LogTargetPlatformManager: SF_METAL -[2025.10.15-21.20.07:319][ 0]LogTargetPlatformManager: SF_METAL_MRT -[2025.10.15-21.20.07:319][ 0]LogTargetPlatformManager: SF_METAL_TVOS -[2025.10.15-21.20.07:319][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS -[2025.10.15-21.20.07:319][ 0]LogTargetPlatformManager: SF_METAL_SM5 -[2025.10.15-21.20.07:319][ 0]LogTargetPlatformManager: SF_METAL_SM6 -[2025.10.15-21.20.07:319][ 0]LogTargetPlatformManager: SF_METAL_SIM -[2025.10.15-21.20.07:319][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 -[2025.10.15-21.20.07:319][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC -[2025.10.15-21.20.07:319][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D -[2025.10.15-21.20.07:320][ 0]LogTargetPlatformManager: PCD3D_SM6 -[2025.10.15-21.20.07:320][ 0]LogTargetPlatformManager: PCD3D_SM5 -[2025.10.15-21.20.07:320][ 0]LogTargetPlatformManager: PCD3D_ES31 -[2025.10.15-21.20.07:320][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL -[2025.10.15-21.20.07:320][ 0]LogTargetPlatformManager: GLSL_150_ES31 -[2025.10.15-21.20.07:320][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID -[2025.10.15-21.20.07:320][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM -[2025.10.15-21.20.07:320][ 0]LogTargetPlatformManager: VVM_1_0 -[2025.10.15-21.20.07:320][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat -[2025.10.15-21.20.07:320][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 -[2025.10.15-21.20.07:320][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID -[2025.10.15-21.20.07:320][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 -[2025.10.15-21.20.07:320][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID -[2025.10.15-21.20.07:320][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 -[2025.10.15-21.20.07:321][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0). -[2025.10.15-21.20.07:323][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB -[2025.10.15-21.20.07:323][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../Aura/DerivedDataCache/DDC.ddp not found, will not use a pak cache. -[2025.10.15-21.20.07:323][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. -[2025.10.15-21.20.07:323][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../Aura/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2025.10.15-21.20.07:323][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. -[2025.10.15-21.20.07:385][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1559 MiB) -[2025.10.15-21.20.07:385][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2025.10.15-21.20.07:385][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. -[2025.10.15-21.20.07:386][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Data -[2025.10.15-21.20.07:387][ 0]LogZenServiceInstance: InTree version at 'E:/Unreal/UE_5.5/Engine/Binaries/Win64/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01' -[2025.10.15-21.20.07:387][ 0]LogZenServiceInstance: Installed version at 'C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01' -[2025.10.15-21.20.07:388][ 0]LogZenServiceInstance: No current process using the data dir found, launching a new instance -[2025.10.15-21.20.07:388][ 0]LogZenServiceInstance: Display: Launching executable 'C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe', working dir 'C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Install', data dir 'C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Data', args '--port 8558 --data-dir "C:\Users\Tsukiyomi\AppData\Local\UnrealEngine\Common\Zen\Data" --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --quiet --http-forceloopback --owner-pid 12424 --child-id Zen_12424_Startup' -[2025.10.15-21.20.07:514][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!. -[2025.10.15-21.20.07:514][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.127 seconds -[2025.10.15-21.20.07:515][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!. -[2025.10.15-21.20.07:523][ 0]LogDerivedDataCache: C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds. -[2025.10.15-21.20.07:523][ 0]LogDerivedDataCache: Display: C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.04ms. RandomReadSpeed=1038.41MBs, RandomWriteSpeed=170.63MBs. Assigned SpeedClass 'Local' -[2025.10.15-21.20.07:524][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly -[2025.10.15-21.20.07:524][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None' -[2025.10.15-21.20.07:524][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy. -[2025.10.15-21.20.07:524][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. -[2025.10.15-21.20.07:524][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. -[2025.10.15-21.20.07:525][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' -[2025.10.15-21.20.07:525][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. -[2025.10.15-21.20.07:525][ 0]LogShaderCompilers: Guid format shader working directory is 33 characters bigger than the processId version (../../../../Aura/Intermediate/Shaders/WorkingDirectory/12424/). -[2025.10.15-21.20.07:525][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Tsukiyomi/AppData/Local/Temp/UnrealShaderWorkingDir/23D055894D9BB95B547BE0837E4355EA/'. -[2025.10.15-21.20.07:526][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. -[2025.10.15-21.20.07:526][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 8 workers. -[2025.10.15-21.20.07:528][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../Aura/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush -[2025.10.15-21.20.07:528][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. -[2025.10.15-21.20.08:034][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 -[2025.10.15-21.20.08:724][ 0]LogSlate: Using FreeType 2.10.0 -[2025.10.15-21.20.08:725][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 -[2025.10.15-21.20.08:726][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error. -[2025.10.15-21.20.08:726][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png -[2025.10.15-21.20.08:728][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. -[2025.10.15-21.20.08:728][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png -[2025.10.15-21.20.08:728][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. -[2025.10.15-21.20.08:728][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png -[2025.10.15-21.20.08:751][ 0]LogAssetRegistry: FAssetRegistry took 0.0024 seconds to start up -[2025.10.15-21.20.08:753][ 0]LogEditorDomain: Display: EditorDomain is Disabled -[2025.10.15-21.20.08:756][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches ../../../../Aura/Intermediate/CachedAssetRegistry_*.bin. -[2025.10.15-21.20.08:931][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages -[2025.10.15-21.20.08:933][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor). -[2025.10.15-21.20.08:933][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal -[2025.10.15-21.20.08:933][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled -[2025.10.15-21.20.08:957][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. -[2025.10.15-21.20.08:957][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. -[2025.10.15-21.20.08:982][ 0]LogDeviceProfileManager: Active device profile: [000009BCF37C0000][000009BCEB7C2000 66] WindowsEditor -[2025.10.15-21.20.08:982][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" -[2025.10.15-21.20.08:982][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion") -[2025.10.15-21.20.08:987][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="E:/Unreal/Aura/Aura.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal/Aura/Intermediate/TurnkeyReport_1.log" -log="E:/Unreal/Aura/Intermediate/TurnkeyLog_1.log" -project="E:/Unreal/Aura/Aura.uproject" -Device=Win64@REITERATION' -[2025.10.15-21.20.08:988][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""E:/Unreal/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/Unreal/Aura/Aura.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal/Aura/Intermediate/TurnkeyReport_1.log" -log="E:/Unreal/Aura/Intermediate/TurnkeyLog_1.log" -project="E:/Unreal/Aura/Aura.uproject" -Device=Win64@REITERATION" -nocompile -nocompileuat ] -[2025.10.15-21.20.09:026][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-21.20.09:026][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 18 to allow recursive sync load to finish -[2025.10.15-21.20.09:027][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial -[2025.10.15-21.20.09:027][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-21.20.09:027][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 19 to allow recursive sync load to finish -[2025.10.15-21.20.09:027][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial -[2025.10.15-21.20.09:028][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-21.20.09:028][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 20 to allow recursive sync load to finish -[2025.10.15-21.20.09:028][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial -[2025.10.15-21.20.09:029][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-21.20.09:029][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 21 to allow recursive sync load to finish -[2025.10.15-21.20.09:029][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial -[2025.10.15-21.20.09:029][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-21.20.09:030][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-21.20.09:030][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 23 to allow recursive sync load to finish -[2025.10.15-21.20.09:030][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial -[2025.10.15-21.20.09:030][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-21.20.09:030][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 24 to allow recursive sync load to finish -[2025.10.15-21.20.09:031][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial -[2025.10.15-21.20.09:031][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-21.20.09:031][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-21.20.09:031][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 26 to allow recursive sync load to finish -[2025.10.15-21.20.09:031][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial -[2025.10.15-21.20.09:032][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-21.20.09:032][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 27 to allow recursive sync load to finish -[2025.10.15-21.20.09:032][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial -[2025.10.15-21.20.09:032][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-21.20.09:033][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDiffuse with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial -[2025.10.15-21.20.09:033][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-21.20.09:034][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 29 to allow recursive sync load to finish -[2025.10.15-21.20.09:034][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial -[2025.10.15-21.20.09:034][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-21.20.09:034][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 30 to allow recursive sync load to finish -[2025.10.15-21.20.09:034][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial -[2025.10.15-21.20.09:034][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial -[2025.10.15-21.20.09:035][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 28 to allow recursive sync load to finish -[2025.10.15-21.20.09:035][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial -[2025.10.15-21.20.09:035][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-21.20.09:035][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 31 to allow recursive sync load to finish -[2025.10.15-21.20.09:035][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial -[2025.10.15-21.20.09:036][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 25 to allow recursive sync load to finish -[2025.10.15-21.20.09:036][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial -[2025.10.15-21.20.09:036][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-21.20.09:036][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 32 to allow recursive sync load to finish -[2025.10.15-21.20.09:036][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial -[2025.10.15-21.20.09:036][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 22 to allow recursive sync load to finish -[2025.10.15-21.20.09:036][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial -[2025.10.15-21.20.09:037][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-21.20.09:037][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 33 to allow recursive sync load to finish -[2025.10.15-21.20.09:037][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial -[2025.10.15-21.20.09:224][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction -[2025.10.15-21.20.09:224][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction -[2025.10.15-21.20.09:225][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging -[2025.10.15-21.20.09:225][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available -[2025.10.15-21.20.09:225][ 0]LogMeshMerging: No distributed automatic mesh merging module available -[2025.10.15-21.20.09:359][ 0]LogConfig: Branch 'PIEPreviewSettings' had been unloaded. Reloading on-demand took 0.66ms -[2025.10.15-21.20.09:384][ 0]LogConfig: Branch 'GameplayTagsList' had been unloaded. Reloading on-demand took 0.63ms -[2025.10.15-21.20.09:398][ 0]LogConfig: Branch 'TemplateDefs' had been unloaded. Reloading on-demand took 0.60ms -[2025.10.15-21.20.09:401][ 0]LogConfig: Branch 'TemplateCategories' had been unloaded. Reloading on-demand took 0.61ms -[2025.10.15-21.20.09:569][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None -[2025.10.15-21.20.09:569][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled -[2025.10.15-21.20.09:606][ 0]LogSlate: Border -[2025.10.15-21.20.09:606][ 0]LogSlate: BreadcrumbButton -[2025.10.15-21.20.09:606][ 0]LogSlate: Brushes.Title -[2025.10.15-21.20.09:606][ 0]LogSlate: Default -[2025.10.15-21.20.09:606][ 0]LogSlate: Icons.Save -[2025.10.15-21.20.09:606][ 0]LogSlate: Icons.Toolbar.Settings -[2025.10.15-21.20.09:606][ 0]LogSlate: ListView -[2025.10.15-21.20.09:607][ 0]LogSlate: SoftwareCursor_CardinalCross -[2025.10.15-21.20.09:607][ 0]LogSlate: SoftwareCursor_Grab -[2025.10.15-21.20.09:607][ 0]LogSlate: TableView.DarkRow -[2025.10.15-21.20.09:607][ 0]LogSlate: TableView.Row -[2025.10.15-21.20.09:607][ 0]LogSlate: TreeView -[2025.10.15-21.20.09:751][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... -[2025.10.15-21.20.09:753][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1.787 ms -[2025.10.15-21.20.09:769][ 0]LogConfig: Branch 'Mass' had been unloaded. Reloading on-demand took 0.56ms -[2025.10.15-21.20.09:810][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled -[2025.10.15-21.20.09:810][ 0]LogInit: XR: MultiViewport is Disabled -[2025.10.15-21.20.09:810][ 0]LogInit: XR: Mobile Multiview is Disabled -[2025.10.15-21.20.09:906][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: C47101098BCF42788000000000000200 | Instance: A810574C40D826D16B17B6A1648E4948 (REITERATION-12424). -[2025.10.15-21.20.09:913][ 0]LogTurnkeySupport: Completed device detection: Code = 0 -[2025.10.15-21.20.10:065][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.001 s -[2025.10.15-21.20.10:209][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default' -[2025.10.15-21.20.10:209][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... -[2025.10.15-21.20.10:224][ 0]LogMetaSound: MetaSound Engine Initialized -[2025.10.15-21.20.10:434][ 0]LogTcpMessaging: Initializing TcpMessaging bridge -[2025.10.15-21.20.10:443][ 0]LogUdpMessaging: Display: Work queue size set to 1024. -[2025.10.15-21.20.10:444][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. -[2025.10.15-21.20.10:444][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:50382'. -[2025.10.15-21.20.10:448][ 0]LogUdpMessaging: Display: Added local interface '192.168.50.49' to multicast group '230.0.0.1:6666' -[2025.10.15-21.20.10:636][ 0]LogConfig: Branch 'TranslationPickerSettings' had been unloaded. Reloading on-demand took 0.58ms -[2025.10.15-21.20.11:089][ 0]LogNNERuntimeORT: Available graphics and compute adapters: -[2025.10.15-21.20.11:089][ 0]LogNNERuntimeORT: 0: NVIDIA GeForce RTX 3080 Ti (Compute, Graphics) -[2025.10.15-21.20.11:089][ 0]LogNNERuntimeORT: 1: Microsoft Basic Render Driver (Compute, Graphics) -[2025.10.15-21.20.11:089][ 0]LogNNERuntimeORT: No NPU adapter found! -[2025.10.15-21.20.11:434][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance -[2025.10.15-21.20.11:497][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2025.10.15-21.20.11:497][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2025.10.15-21.20.11:709][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/glf/resources/plugInfo.json' -[2025.10.15-21.20.11:710][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkelImaging/resources/plugInfo.json' -[2025.10.15-21.20.11:710][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json' -[2025.10.15-21.20.11:711][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hd/resources/plugInfo.json' -[2025.10.15-21.20.11:712][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImaging/resources/plugInfo.json' -[2025.10.15-21.20.11:712][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json' -[2025.10.15-21.20.11:713][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json' -[2025.10.15-21.20.11:714][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImagingGL/resources/plugInfo.json' -[2025.10.15-21.20.11:714][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdGp/resources/plugInfo.json' -[2025.10.15-21.20.11:715][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdSt/resources/plugInfo.json' -[2025.10.15-21.20.11:715][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json' -[2025.10.15-21.20.11:716][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json' -[2025.10.15-21.20.11:717][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdStorm/resources/plugInfo.json' -[2025.10.15-21.20.11:717][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdx/resources/plugInfo.json' -[2025.10.15-21.20.11:718][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMtlx/resources/plugInfo.json' -[2025.10.15-21.20.11:718][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json' -[2025.10.15-21.20.11:719][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hgiGL/resources/plugInfo.json' -[2025.10.15-21.20.11:720][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hio/resources/plugInfo.json' -[2025.10.15-21.20.11:720][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVolImaging/resources/plugInfo.json' -[2025.10.15-21.20.11:721][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json' -[2025.10.15-21.20.11:722][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json' -[2025.10.15-21.20.11:723][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdrGlslfx/resources/plugInfo.json' -[2025.10.15-21.20.11:723][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProcImaging/resources/plugInfo.json' -[2025.10.15-21.20.11:724][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json' -[2025.10.15-21.20.11:724][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRiPxrImaging/resources/plugInfo.json' -[2025.10.15-21.20.11:725][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json' -[2025.10.15-21.20.11:726][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json' -[2025.10.15-21.20.11:726][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdAbc/resources/plugInfo.json' -[2025.10.15-21.20.11:726][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShaders/resources/plugInfo.json' -[2025.10.15-21.20.11:727][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProc/resources/plugInfo.json' -[2025.10.15-21.20.11:728][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json' -[2025.10.15-21.20.11:729][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json' -[2025.10.15-21.20.11:729][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json' -[2025.10.15-21.20.11:730][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json' -[2025.10.15-21.20.11:730][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json' -[2025.10.15-21.20.11:782][ 0]SourceControl: Revision control is disabled -[2025.10.15-21.20.11:831][ 0]SourceControl: Revision control is disabled -[2025.10.15-21.20.12:122][ 0]LogConfig: Branch 'ObjectMixerSerializedData' had been unloaded. Reloading on-demand took 0.61ms -[2025.10.15-21.20.12:139][ 0]LogConfig: Branch 'Crypto' had been unloaded. Reloading on-demand took 0.55ms -[2025.10.15-21.20.12:625][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error. -[2025.10.15-21.20.12:626][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png -[2025.10.15-21.20.12:636][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine] -[2025.10.15-21.20.12:650][ 0]LogCollectionManager: Loaded 0 collections in 0.001029 seconds -[2025.10.15-21.20.12:653][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal/Aura/Saved/Collections/' took 0.00s -[2025.10.15-21.20.12:655][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal/Aura/Content/Developers/Tsukiyomi/Collections/' took 0.00s -[2025.10.15-21.20.12:657][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal/Aura/Content/Collections/' took 0.00s -[2025.10.15-21.20.12:795][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error. -[2025.10.15-21.20.12:795][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png -[2025.10.15-21.20.12:797][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. -[2025.10.15-21.20.12:797][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png -[2025.10.15-21.20.12:797][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. -[2025.10.15-21.20.12:797][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png -[2025.10.15-21.20.12:838][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error. -[2025.10.15-21.20.12:838][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png -[2025.10.15-21.20.12:854][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.17.0-39599718 booting at 2025-10-15T21:20:12.854Z using C -[2025.10.15-21.20.12:854][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.26100.5074.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=Aura, ProductVersion=++UE5+Release-5.5-CL-40574608, IsServer=false, Flags=DisableOverlay] -[2025.10.15-21.20.12:854][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...) -[2025.10.15-21.20.12:854][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform -[2025.10.15-21.20.12:859][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it. -[2025.10.15-21.20.12:859][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00 -[2025.10.15-21.20.12:860][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online -[2025.10.15-21.20.12:860][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000181 -[2025.10.15-21.20.12:860][ 0]LogFab: Display: Logging in using persist -[2025.10.15-21.20.12:922][ 0]LogUObjectArray: 44630 objects as part of root set at end of initial load. -[2025.10.15-21.20.12:922][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool -[2025.10.15-21.20.12:934][ 0]LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 37298 public script object entries (1007.74 KB) -[2025.10.15-21.20.12:934][ 0]LogStreaming: Display: AsyncLoading2 - Thread Started: false, IsInitialLoad: false -[2025.10.15-21.20.13:051][ 0]LogEngine: Initializing Engine... -[2025.10.15-21.20.13:054][ 0]LogStylusInput: Initializing StylusInput subsystem. -[2025.10.15-21.20.13:152][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll -[2025.10.15-21.20.13:170][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled -[2025.10.15-21.20.13:184][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. -[2025.10.15-21.20.13:184][ 0]LogInit: Texture streaming: Enabled -[2025.10.15-21.20.13:202][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.5.4-40574608+++UE5+Release-5.5 -[2025.10.15-21.20.13:214][ 0]LogAudio: Display: Initializing Audio Device Manager... -[2025.10.15-21.20.13:231][ 0]LogAudio: Display: Loading Default Audio Settings Objects... -[2025.10.15-21.20.13:231][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). -[2025.10.15-21.20.13:231][ 0]LogAudio: Display: Audio Device Manager Initialized -[2025.10.15-21.20.13:231][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True -[2025.10.15-21.20.13:232][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2025.10.15-21.20.13:232][ 0]LogAudioMixer: Display: Sample Rate: 48000 -[2025.10.15-21.20.13:232][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2025.10.15-21.20.13:232][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2025.10.15-21.20.13:232][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 -[2025.10.15-21.20.13:232][ 0]LogAudioMixer: Display: Max Channels (voices): 32 -[2025.10.15-21.20.13:232][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2025.10.15-21.20.13:232][ 0]LogAudio: Display: AudioDevice MaxSources: 32 -[2025.10.15-21.20.13:232][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2025.10.15-21.20.13:232][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2025.10.15-21.20.13:232][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2025.10.15-21.20.13:248][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2025.10.15-21.20.13:712][ 0]LogAudioMixer: Display: Using Audio Hardware Device PG42UQ (NVIDIA High Definition Audio) -[2025.10.15-21.20.13:712][ 0]LogAudioMixer: Display: Initializing Sound Submixes... -[2025.10.15-21.20.13:713][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2025.10.15-21.20.13:714][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2025.10.15-21.20.13:715][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 -[2025.10.15-21.20.13:715][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 -[2025.10.15-21.20.13:717][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 -[2025.10.15-21.20.13:717][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 -[2025.10.15-21.20.13:717][ 0]LogInit: FAudioDevice initialized with ID 1. -[2025.10.15-21.20.13:717][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. -[2025.10.15-21.20.13:717][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 -[2025.10.15-21.20.13:725][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" -[2025.10.15-21.20.13:729][ 0]LogInit: Undo buffer set to 256 MB -[2025.10.15-21.20.13:729][ 0]LogInit: Transaction tracking system initialized -[2025.10.15-21.20.13:753][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded ../../../../Aura/Saved/SourceControl/UncontrolledChangelists.json -[2025.10.15-21.20.13:835][ 0]LogConfig: Branch 'LocalizationServiceSettings' had been unloaded. Reloading on-demand took 0.60ms -[2025.10.15-21.20.13:838][ 0]LocalizationService: Localization service is disabled -[2025.10.15-21.20.13:856][ 0]LogTimingProfiler: Initialize -[2025.10.15-21.20.13:856][ 0]LogTimingProfiler: OnSessionChanged -[2025.10.15-21.20.13:856][ 0]LoadingProfiler: Initialize -[2025.10.15-21.20.13:856][ 0]LoadingProfiler: OnSessionChanged -[2025.10.15-21.20.13:856][ 0]LogNetworkingProfiler: Initialize -[2025.10.15-21.20.13:856][ 0]LogNetworkingProfiler: OnSessionChanged -[2025.10.15-21.20.13:856][ 0]LogMemoryProfiler: Initialize -[2025.10.15-21.20.13:856][ 0]LogMemoryProfiler: OnSessionChanged -[2025.10.15-21.20.14:060][ 0]LogNNEDenoiser: Ray Tracing is not enabled, therefore NNEDenoiser is not registered! -[2025.10.15-21.20.14:073][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal/Aura/Content/' took 0.02s -[2025.10.15-21.20.14:087][ 0]LogPython: Using Python 3.11.8 -[2025.10.15-21.20.15:019][ 0]LogPython: Display: No enabled plugins with python dependencies found, skipping -[2025.10.15-21.20.15:139][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. -[2025.10.15-21.20.15:207][ 0]LogStreaming: Warning: Failed to read file 'Common/Selector.png' error. -[2025.10.15-21.20.15:207][ 0]LogSlate: Could not find file for Slate resource: Common/Selector.png -[2025.10.15-21.20.15:248][ 0]LogEditorDataStorage: Initializing -[2025.10.15-21.20.15:249][ 0]LogEditorDataStorage: Initialized -[2025.10.15-21.20.15:279][ 0]LogGameplayAbilityAudit: Selected GameplayAbilityAuditRow as the best Gameplay Ability Audit Functionality -[2025.10.15-21.20.15:279][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() -[2025.10.15-21.20.15:281][ 0]SourceControl: Revision control is disabled -[2025.10.15-21.20.15:281][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 10.991 -[2025.10.15-21.20.15:282][ 0]Cmd: MAP LOAD FILE="../../../../Aura/Content/Maps/StartupMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 -[2025.10.15-21.20.15:284][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true -[2025.10.15-21.20.15:284][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2025.10.15-21.20.15:294][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. -[2025.10.15-21.20.15:297][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms -[2025.10.15-21.20.15:306][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete -[2025.10.15-21.20.15:724][ 0]LogMetaSound: Display: Resave recommended: Asset 'sfx_Footsteps' at '/Game/Assets/Sounds/FootSteps/sfx_Footsteps.sfx_Footsteps' successfully migrated editor data in target document version 'v1.12'. -[2025.10.15-21.20.15:841][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_BaseColor.Spear_low_M_Spear_BaseColor has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-21.20.15:841][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_BaseColor.Spear_low_M_Spear_BaseColor has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-21.20.15:841][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_BaseColor.Spear_low_M_Spear_BaseColor has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-21.20.15:842][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_BaseColor.Spear_low_M_Spear_BaseColor has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-21.20.15:842][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_Normal.Spear_low_M_Spear_Normal has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-21.20.15:842][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_Normal.Spear_low_M_Spear_Normal has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-21.20.15:842][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_Normal.Spear_low_M_Spear_Normal has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-21.20.15:842][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_Normal.Spear_low_M_Spear_Normal has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-21.20.15:842][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_OcclusionRoughnessMetallic.Spear_low_M_Spear_OcclusionRoughnessMetallic has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-21.20.15:842][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_OcclusionRoughnessMetallic.Spear_low_M_Spear_OcclusionRoughnessMetallic has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-21.20.15:842][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_OcclusionRoughnessMetallic.Spear_low_M_Spear_OcclusionRoughnessMetallic has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-21.20.15:842][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_OcclusionRoughnessMetallic.Spear_low_M_Spear_OcclusionRoughnessMetallic has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-21.20.15:870][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll -[2025.10.15-21.20.16:049][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'StartupMap'. -[2025.10.15-21.20.16:049][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world StartupMap -[2025.10.15-21.20.16:069][ 0]LogAssetRegistry: Display: Asset registry cache written as 36.7 MiB to ../../../../Aura/Intermediate/CachedAssetRegistry_*.bin -[2025.10.15-21.20.16:089][ 0]LogStats: UGameplayCueManager::InitializeEditorObjectLibrary - 0.003 s -[2025.10.15-21.20.16:089][ 0]LogAbilitySystem: Warning: No GameplayCueNotifyPaths were specified in DefaultGame.ini under [/Script/GameplayAbilities.AbilitySystemGlobals]. Falling back to using all of /Game/. This may be slow on large projects. Consider specifying which paths are to be searched. -[2025.10.15-21.20.16:135][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) -[2025.10.15-21.20.16:150][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms -[2025.10.15-21.20.16:151][ 0]Cmd: MAP CHECKDEP NOCLEARLOG -[2025.10.15-21.20.16:152][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.071ms to complete. -[2025.10.15-21.20.16:159][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 11.868 -[2025.10.15-21.20.16:290][ 0]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance -[2025.10.15-21.20.16:357][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2025.10.15-21.20.16:396][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2025.10.15-21.20.16:432][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2025.10.15-21.20.16:468][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2025.10.15-21.20.16:495][ 0]LogPakFile: Initializing PakPlatformFile -[2025.10.15-21.20.16:496][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/StarterContent.upack', mount point: 'root:/' -[2025.10.15-21.20.16:497][ 0]LogPakFile: Initializing PakPlatformFile -[2025.10.15-21.20.16:497][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' -[2025.10.15-21.20.16:497][ 0]LogPakFile: Initializing PakPlatformFile -[2025.10.15-21.20.16:498][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' -[2025.10.15-21.20.16:498][ 0]LogPakFile: Initializing PakPlatformFile -[2025.10.15-21.20.16:499][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' -[2025.10.15-21.20.16:499][ 0]LogPakFile: Initializing PakPlatformFile -[2025.10.15-21.20.16:500][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' -[2025.10.15-21.20.16:500][ 0]LogPakFile: Initializing PakPlatformFile -[2025.10.15-21.20.16:500][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' -[2025.10.15-21.20.16:501][ 0]LogPakFile: Initializing PakPlatformFile -[2025.10.15-21.20.16:501][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' -[2025.10.15-21.20.16:501][ 0]LogPakFile: Initializing PakPlatformFile -[2025.10.15-21.20.16:502][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' -[2025.10.15-21.20.16:502][ 0]LogPakFile: Initializing PakPlatformFile -[2025.10.15-21.20.16:502][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' -[2025.10.15-21.20.16:503][ 0]LogPakFile: Initializing PakPlatformFile -[2025.10.15-21.20.16:503][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' -[2025.10.15-21.20.16:652][ 0]LogSlate: Took 0.000137 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) -[2025.10.15-21.20.16:845][ 0]LogTurnkeySupport: Turnkey Device: Win64@Reiteration: (Name=Reiteration, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.26100.0, Flags="Device_InstallSoftwareValid") -[2025.10.15-21.20.16:871][ 0]LogSlate: Took 0.000248 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) -[2025.10.15-21.20.16:873][ 0]LogSlate: Took 0.000207 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) -[2025.10.15-21.20.16:876][ 0]LogSlate: Took 0.000226 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) -[2025.10.15-21.20.16:940][ 0]LogSlate: Took 0.000428 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) -[2025.10.15-21.20.17:232][ 0]LogStall: Startup... -[2025.10.15-21.20.17:235][ 0]LogStall: Startup complete. -[2025.10.15-21.20.17:242][ 0]LogLoad: (Engine Initialization) Total time: 12.95 seconds -[2025.10.15-21.20.17:410][ 0]LogAssetRegistry: AssetRegistryGather time 0.1083s: AssetDataDiscovery 0.0343s, AssetDataGather 0.0132s, StoreResults 0.0609s. Wall time 8.6610s. - NumCachedDirectories 0. NumUncachedDirectories 1706. NumCachedFiles 8034. NumUncachedFiles 0. - BackgroundTickInterruptions 0. -[2025.10.15-21.20.17:412][ 0]LogStats: UGameplayCueManager::InitializeEditorObjectLibrary - 0.002 s -[2025.10.15-21.20.17:429][ 0]LogSourceControl: Uncontrolled asset enumeration started... -[2025.10.15-21.20.17:429][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects) -[2025.10.15-21.20.17:431][ 0]LogContentStreaming: Texture pool size now 1000 MB -[2025.10.15-21.20.17:431][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000" -[2025.10.15-21.20.17:452][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_OcclusionRoughnessMetallic.Spear_low_M_Spear_OcclusionRoughnessMetallic has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-21.20.17:452][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_OcclusionRoughnessMetallic.Spear_low_M_Spear_OcclusionRoughnessMetallic has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-21.20.17:452][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_Normal.Spear_low_M_Spear_Normal has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-21.20.17:452][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_Normal.Spear_low_M_Spear_Normal has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-21.20.17:453][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_BaseColor.Spear_low_M_Spear_BaseColor has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-21.20.17:453][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_BaseColor.Spear_low_M_Spear_BaseColor has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-21.20.17:495][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2025.10.15-21.20.17:498][ 0]LogPython: Display: Running start-up script E:/Unreal/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started... -[2025.10.15-21.20.17:553][ 0]LogPython: registering - -[2025.10.15-21.20.17:559][ 0]LogPython: Display: Running start-up script E:/Unreal/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 60.617 ms -[2025.10.15-21.20.17:659][ 1]LogSourceControl: Uncontrolled asset enumeration finished in 0.230095 seconds (Found 8010 uncontrolled assets) -[2025.10.15-21.20.17:786][ 2]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 4.882821 -[2025.10.15-21.20.17:787][ 2]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1]. -[2025.10.15-21.20.17:789][ 2]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 4.925598 -[2025.10.15-21.20.18:273][ 8]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...) -[2025.10.15-21.20.18:293][ 8]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/Blueprints/UI/AttributemMenu/WBP_Att_Menu.WBP_Att_Menu -[2025.10.15-21.20.18:293][ 8]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_0 -[2025.10.15-21.20.18:299][ 8]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_1 -[2025.10.15-21.20.18:306][ 8]LogSlate: Warning: The command 'UMGEditor.OpenAnimDrawer' has the same default chord as 'EditorViewport.Next' [Ctrl+Shift+Space Bar] -[2025.10.15-21.20.18:336][ 8]LogStreaming: Display: FlushAsyncLoading(339): 1 QueuedPackages, 0 AsyncPackages -[2025.10.15-21.20.19:081][ 8]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/UI/WBP_AuraHUD.WBP_AuraHUD -[2025.10.15-21.20.19:081][ 8]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_2 -[2025.10.15-21.20.19:187][ 8]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/UI/WidgetController/BP_AttributeMenuWidgetController.BP_AttributeMenuWidgetController -[2025.10.15-21.20.19:188][ 8]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_3 -[2025.10.15-21.20.19:263][ 8]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/Blueprints/UI/Overlay/WBP_Overlay.WBP_Overlay -[2025.10.15-21.20.19:263][ 8]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_4 -[2025.10.15-21.20.19:271][ 8]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_5 -[2025.10.15-21.20.19:410][ 8]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/Blueprints/UI/AttributemMenu/WBP_Att_TextRow_Button.WBP_Att_TextRow_Button -[2025.10.15-21.20.19:411][ 8]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_6 -[2025.10.15-21.20.19:417][ 8]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_7 -[2025.10.15-21.20.19:556][ 8]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/Blueprints/UI/AttributemMenu/WBP_Att_TextRow.WBP_Att_TextRow -[2025.10.15-21.20.19:556][ 8]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_8 -[2025.10.15-21.20.19:562][ 8]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_9 -[2025.10.15-21.20.19:702][ 8]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/Blueprints/UI/AttributemMenu/WBP_FramedValue.WBP_FramedValue -[2025.10.15-21.20.19:703][ 8]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_10 -[2025.10.15-21.20.19:710][ 8]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_11 -[2025.10.15-21.20.20:131][ 9]LogSlate: Took 0.000242 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) -[2025.10.15-21.20.20:135][ 9]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find SlateColor 'Foreground'.' -[2025.10.15-21.20.20:136][ 9]LogSlate: Took 0.000222 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) -[2025.10.15-21.20.20:206][ 10]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 7.284922 -[2025.10.15-21.20.20:208][ 10]LogEOSSDK: LogEOS: SDK Config Data - Watermark: -227189215 -[2025.10.15-21.20.20:208][ 10]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 7.284922, Update Interval: 349.027985 -[2025.10.15-21.20.20:888][ 14]LogEOSSDK: LogEOSAuth: UpdateUserAuthToken: User ClientId: xyz...459 AccountId: 598...e55 Access[Expires: 2025.10.15-23.20.20 Remaining: 7200.65] Refresh[Expires: 2026-04-13T16:20:20.396Z Remaining: 15534000.40] State: Valid -[2025.10.15-21.20.21:221][ 15]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Received FUserAuthToken -[2025.10.15-21.20.22:221][ 18]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Login complete: EOS_Success -[2025.10.15-21.20.22:221][ 18]LogFab: Display: User logged in -[2025.10.15-21.20.22:221][ 18]LogFab: Display: User client id: xyza7891REBVsEqSJRRNXmlS7EQHM459 -[2025.10.15-21.20.22:888][ 20]LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[Friend], OperationName=[GetBlockList], Url=[], HttpStatus=[403], ErrorCode=[errors.com.epicgames.common.insufficient_scopes], NumericErrorCode=[1056], ErrorMessage=[Insufficient access scopes. Expected: [friends_list]], CorrId=[EOS-Dk6AupOdr0GyHmUFdoWKiA-GYGeLuYpjku5IFH4SCcl3Q] -[2025.10.15-21.20.43:998][232]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2025.10.15-21.20.44:009][232]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2025.10.15-21.20.44:014][232]LogOnline: OSS: Created online subsystem instance for: NULL -[2025.10.15-21.20.44:014][232]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] -[2025.10.15-21.20.44:015][232]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_StartupMap -[2025.10.15-21.20.44:021][232]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006823s) -[2025.10.15-21.20.44:021][232]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/StartupMap.StartupMap to /Game/Maps/UEDPIE_0_StartupMap.StartupMap (0.007004s) -[2025.10.15-21.20.44:082][232]LogUObjectHash: Compacting FUObjectHashTables data took 1.07ms -[2025.10.15-21.20.44:084][232]LogChaosDD: Creating Chaos Debug Draw Scene for world StartupMap -[2025.10.15-21.20.44:086][232]LogPlayLevel: PIE: World Init took: (0.001595s) -[2025.10.15-21.20.44:087][232]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True -[2025.10.15-21.20.44:087][232]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2025.10.15-21.20.44:087][232]LogAudioMixer: Display: Sample Rate: 48000 -[2025.10.15-21.20.44:087][232]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2025.10.15-21.20.44:087][232]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2025.10.15-21.20.44:087][232]LogAudioMixer: Display: Number of buffers to queue: 1 -[2025.10.15-21.20.44:087][232]LogAudioMixer: Display: Max Channels (voices): 32 -[2025.10.15-21.20.44:087][232]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2025.10.15-21.20.44:087][232]LogAudio: Display: AudioDevice MaxSources: 32 -[2025.10.15-21.20.44:088][232]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2025.10.15-21.20.44:088][232]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2025.10.15-21.20.44:088][232]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2025.10.15-21.20.44:090][232]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2025.10.15-21.20.44:125][232]LogAudioMixer: Display: Using Audio Hardware Device PG42UQ (NVIDIA High Definition Audio) -[2025.10.15-21.20.44:126][232]LogAudioMixer: Display: Initializing Sound Submixes... -[2025.10.15-21.20.44:126][232]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2025.10.15-21.20.44:126][232]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2025.10.15-21.20.44:126][232]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 -[2025.10.15-21.20.44:126][232]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2 -[2025.10.15-21.20.44:130][232]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 -[2025.10.15-21.20.44:130][232]LogInit: FAudioDevice initialized with ID 2. -[2025.10.15-21.20.44:130][232]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 -[2025.10.15-21.20.44:130][232]LogAudio: Display: Audio Device (ID: 2) registered with world 'StartupMap'. -[2025.10.15-21.20.44:130][232]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2 -[2025.10.15-21.20.44:181][232]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2025.10.15-21.20.44:181][232]LogLoad: Game class is 'BP_AuraGameMode_C' -[2025.10.15-21.20.44:186][232]LogWorld: Bringing World /Game/Maps/UEDPIE_0_StartupMap.StartupMap up for play (max tick rate 0) at 2025.10.15-17.20.44 -[2025.10.15-21.20.44:188][232]LogWorld: Bringing up level for play took: 0.007302 -[2025.10.15-21.20.44:191][232]LogOnline: OSS: Created online subsystem instance for: :Context_13 -[2025.10.15-21.20.44:197][232]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock -[2025.10.15-21.20.44:197][232]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CaptureDuringMouseDown -[2025.10.15-21.20.44:199][232]PIE: Server logged in -[2025.10.15-21.20.44:200][232]PIE: Play in editor total start time 0.191 seconds. -[2025.10.15-21.20.45:464][302]LogOutputDevice: Warning: - -Script Stack (6 frames) : -/Game/Blueprints/UI/AttributemMenu/WBP_Att_Menu.WBP_Att_Menu_C.ExecuteUbergraph_WBP_Att_Menu -/Game/Blueprints/UI/AttributemMenu/WBP_Att_Menu.WBP_Att_Menu_C.Construct -/Game/Blueprints/UI/Overlay/WBP_Overlay.WBP_Overlay_C.ExecuteUbergraph_WBP_Overlay -/Game/Blueprints/UI/Overlay/WBP_Overlay.WBP_Overlay_C.AttributeMenu_Clicked -/Game/Blueprints/UI/Overlay/WBP_Overlay.WBP_Overlay_C.ExecuteUbergraph_WBP_Overlay -/Game/Blueprints/UI/Overlay/WBP_Overlay.WBP_Overlay_C.OnClicked_Event - diff --git a/Saved/Logs/Aura-backup-2025.10.15-21.23.28.log b/Saved/Logs/Aura-backup-2025.10.15-21.23.28.log deleted file mode 100644 index 08bcdbc..0000000 --- a/Saved/Logs/Aura-backup-2025.10.15-21.23.28.log +++ /dev/null @@ -1,1434 +0,0 @@ -Log file open, 10/15/25 17:23:02 -LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) -LogWindows: File 'aqProf.dll' does not exist -LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). -LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) -LogWindows: File 'VtuneApi.dll' does not exist -LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) -LogWindows: File 'VtuneApi32e.dll' does not exist -LogWindows: Started CrashReportClient (pid=28532) -LogWindows: Custom abort handler registered for crash reporting. -LogInit: Display: Running engine for game: Aura -LogCore: UTS: Unreal Trace Server launched successfully -LogTrace: Initializing trace... -LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region' -LogTrace: Display: Display Control listening on port 1985 -LogTrace: Finished trace initialization. -LogCsvProfiler: Display: Metadata set : platform="Windows" -LogCsvProfiler: Display: Metadata set : config="DebugGame" -LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.5-CL-40574608" -LogCsvProfiler: Display: Metadata set : engineversion="5.5.4-40574608+++UE5+Release-5.5" -LogCsvProfiler: Display: Metadata set : os="Windows 11 (24H2) [10.0.26100.6584] " -LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 7 5700X 8-Core Processor" -LogCsvProfiler: Display: Metadata set : pgoenabled="0" -LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0" -LogCsvProfiler: Display: Metadata set : ltoenabled="0" -LogCsvProfiler: Display: Metadata set : asan="0" -LogCsvProfiler: Display: Metadata set : commandline="" E:\Unreal\Aura\Aura.uproject"" -LogCsvProfiler: Display: Metadata set : loginid="da26c4254f33c275e9f9e1a0985ac676" -LogCsvProfiler: Display: Metadata set : llm="0" -LogStats: Stats thread started at 0.321968 -LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0 -LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1 -LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: '' -LogInit: Session CrashGUID >==================================================== - Session CrashGUID > UECC-Windows-9E8CFFAA4B4AB6AF4B71E0BF03494A90 - Session CrashGUID >==================================================== -LogConfig: No local boot hotfix file found at: [../../../../Aura/Saved/PersistentDownloadDir/HotfixForNextBoot.txt] -LogAudio: Display: Pre-Initializing Audio Device Manager... -LogAudio: Display: AudioInfo: 'OPUS' Registered -LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. -LogAudio: Display: AudioInfo: 'OGG' Registered -LogAudio: Display: AudioInfo: 'ADPCM' Registered -LogAudio: Display: AudioInfo: 'PCM' Registered -LogAudio: Display: AudioInfo: 'BINKA' Registered -LogAudio: Display: AudioInfo: 'RADA' Registered -LogAudio: Display: Audio Device Manager Pre-Initialized -LogPluginManager: Looking for build plugins target receipt -LogConfig: Display: Loading VulkanPC ini files took 0.07 seconds -LogConfig: Display: Loading Mac ini files took 0.07 seconds -LogConfig: Display: Loading Android ini files took 0.07 seconds -LogConfig: Display: Loading IOS ini files took 0.07 seconds -LogConfig: Display: Loading Unix ini files took 0.07 seconds -LogConfig: Display: Loading VisionOS ini files took 0.08 seconds -LogConfig: Display: Loading TVOS ini files took 0.08 seconds -LogConfig: Display: Loading Windows ini files took 0.08 seconds -LogConfig: Display: Loading LinuxArm64 ini files took 0.08 seconds -LogConfig: Display: Loading Linux ini files took 0.08 seconds -LogPluginManager: Found matching target receipt: ../../../../Aura/Binaries/Win64/AuraEditor-Win64-DebugGame.target -LogPluginManager: Looking for enabled plugins target receipt -LogAssetRegistry: Display: Asset registry cache read as 36.7 MiB from ../../../../Aura/Intermediate/CachedAssetRegistry_0.bin -LogPluginManager: Found matching target receipt: ../../../../Aura/Binaries/Win64/AuraEditor-Win64-DebugGame.target -LogPluginManager: Mounting Engine plugin Bridge -LogPluginManager: Mounting Engine plugin ChaosCloth -LogPluginManager: Mounting Engine plugin ChaosVD -LogPluginManager: Mounting Engine plugin CmdLinkServer -LogPluginManager: Mounting Engine plugin EnhancedInput -LogPluginManager: Mounting Engine plugin FastBuildController -LogPluginManager: Mounting Engine plugin Fab -LogPluginManager: Mounting Engine plugin MeshPainting -LogPluginManager: Mounting Engine plugin RenderGraphInsights -LogPluginManager: Mounting Engine plugin UbaController -LogPluginManager: Mounting Engine plugin TraceUtilities -LogPluginManager: Mounting Engine plugin XGEController -LogPluginManager: Mounting Engine plugin WorldMetrics -LogPluginManager: Mounting Engine plugin OodleNetwork -LogPluginManager: Mounting Engine plugin AssetManagerEditor -LogPluginManager: Mounting Engine plugin BlueprintHeaderView -LogPluginManager: Mounting Engine plugin ChangelistReview -LogPluginManager: Mounting Engine plugin ColorGrading -LogPluginManager: Mounting Engine plugin CryptoKeys -LogPluginManager: Mounting Engine plugin DataValidation -LogPluginManager: Mounting Engine plugin CurveEditorTools -LogPluginManager: Mounting Engine plugin EditorDebugTools -LogPluginManager: Mounting Engine plugin EditorScriptingUtilities -LogPluginManager: Mounting Engine plugin EngineAssetDefinitions -LogPluginManager: Mounting Engine plugin FacialAnimation -LogPluginManager: Mounting Engine plugin GameplayTagsEditor -LogPluginManager: Mounting Engine plugin GeometryMode -LogPluginManager: Mounting Engine plugin MacGraphicsSwitching -LogPluginManager: Mounting Engine plugin MaterialAnalyzer -LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard -LogPluginManager: Mounting Engine plugin MeshLODToolset -LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode -LogPluginManager: Mounting Engine plugin PluginBrowser -LogPluginManager: Mounting Engine plugin ProxyLODPlugin -LogPluginManager: Mounting Engine plugin SequencerAnimTools -LogPluginManager: Mounting Engine plugin SpeedTreeImporter -LogPluginManager: Mounting Engine plugin StylusInput -LogPluginManager: Mounting Engine plugin UVEditor -LogPluginManager: Mounting Engine plugin UMGWidgetPreview -LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities -LogPluginManager: Mounting Engine plugin DatasmithContent -LogPluginManager: Mounting Engine plugin GLTFExporter -LogPluginManager: Mounting Engine plugin Niagara -LogPluginManager: Mounting Engine plugin VariantManager -LogPluginManager: Mounting Engine plugin VariantManagerContent -LogPluginManager: Mounting Engine plugin NiagaraSimCaching -LogPluginManager: Mounting Engine plugin InterchangeEditor -LogPluginManager: Mounting Engine plugin InterchangeAssets -LogPluginManager: Mounting Engine plugin AlembicImporter -LogPluginManager: Mounting Engine plugin Interchange -LogPluginManager: Mounting Engine plugin AndroidMedia -LogPluginManager: Mounting Engine plugin AvfMedia -LogPluginManager: Mounting Engine plugin ImgMedia -LogPluginManager: Mounting Engine plugin MediaCompositing -LogPluginManager: Mounting Engine plugin MediaPlate -LogPluginManager: Mounting Engine plugin MediaPlayerEditor -LogPluginManager: Mounting Engine plugin TcpMessaging -LogPluginManager: Mounting Engine plugin UdpMessaging -LogPluginManager: Mounting Engine plugin ActorSequence -LogPluginManager: Mounting Engine plugin WmfMedia -LogPluginManager: Mounting Engine plugin WebMMedia -LogPluginManager: Mounting Engine plugin LevelSequenceEditor -LogPluginManager: Mounting Engine plugin TemplateSequence -LogPluginManager: Mounting Engine plugin SequencerScripting -LogPluginManager: Mounting Engine plugin Takes -LogPluginManager: Mounting Engine plugin EOSShared -LogPluginManager: Mounting Engine plugin OnlineBase -LogPluginManager: Mounting Engine plugin OnlineServices -LogPluginManager: Mounting Engine plugin OnlineSubsystem -LogPluginManager: Mounting Engine plugin OnlineSubsystemNull -LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils -LogPluginManager: Mounting Engine plugin Paper2D -LogPluginManager: Mounting Engine plugin AISupport -LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor -LogPluginManager: Mounting Engine plugin ACLPlugin -LogPluginManager: Mounting Engine plugin InterchangeTests -LogPluginManager: Mounting Engine plugin AnimationData -LogPluginManager: Mounting Engine plugin AnimationModifierLibrary -LogPluginManager: Mounting Engine plugin ControlRig -LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis -LogPluginManager: Mounting Engine plugin DeformerGraph -LogPluginManager: Mounting Engine plugin ControlRigModules -LogPluginManager: Mounting Engine plugin CameraShakePreviewer -LogPluginManager: Mounting Engine plugin IKRig -LogPluginManager: Mounting Engine plugin LiveLink -LogPluginManager: Mounting Engine plugin EngineCameras -LogPluginManager: Mounting Engine plugin GameplayCameras -LogPluginManager: Mounting Engine plugin ControlRigSpline -LogPluginManager: Mounting Engine plugin AnimationSharing -LogPluginManager: Mounting Engine plugin RigLogic -LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess -LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess -LogPluginManager: Mounting Engine plugin DumpGPUServices -LogPluginManager: Mounting Engine plugin GitSourceControl -LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess -LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess -LogPluginManager: Mounting Engine plugin NullSourceCodeAccess -LogPluginManager: Mounting Engine plugin PerforceSourceControl -LogPluginManager: Mounting Engine plugin PixWinPlugin -LogPluginManager: Mounting Engine plugin PropertyAccessNode -LogPluginManager: Mounting Engine plugin PluginUtils -LogPluginManager: Mounting Engine plugin PlasticSourceControl -LogPluginManager: Mounting Engine plugin RenderDocPlugin -LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess -LogPluginManager: Mounting Engine plugin SubversionSourceControl -LogPluginManager: Mounting Engine plugin AdvancedRenamer -LogPluginManager: Mounting Engine plugin TextureFormatOodle -LogPluginManager: Mounting Engine plugin UObjectPlugin -LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess -LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess -LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess -LogPluginManager: Mounting Engine plugin AutomationUtils -LogPluginManager: Mounting Engine plugin BackChannel -LogPluginManager: Mounting Engine plugin ChaosCaching -LogPluginManager: Mounting Engine plugin ChaosEditor -LogPluginManager: Mounting Engine plugin ChaosNiagara -LogPluginManager: Mounting Engine plugin ChaosSolverPlugin -LogPluginManager: Mounting Engine plugin ChaosUserDataPT -LogPluginManager: Mounting Engine plugin CharacterAI -LogPluginManager: Mounting Engine plugin Dataflow -LogPluginManager: Mounting Engine plugin EditorDataStorage -LogPluginManager: Mounting Engine plugin EditorPerformance -LogPluginManager: Mounting Engine plugin EditorTelemetry -LogPluginManager: Mounting Engine plugin Fracture -LogPluginManager: Mounting Engine plugin FullBodyIK -LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin -LogPluginManager: Mounting Engine plugin GeometryFlow -LogPluginManager: Mounting Engine plugin LocalizableMessage -LogPluginManager: Mounting Engine plugin LowLevelNetTrace -LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp -LogPluginManager: Mounting Engine plugin NFORDenoise -LogPluginManager: Mounting Engine plugin PlanarCut -LogPluginManager: Mounting Engine plugin PlatformCrypto -LogPluginManager: Mounting Engine plugin PythonScriptPlugin -LogPluginManager: Mounting Engine plugin SkeletalReduction -LogPluginManager: Mounting Engine plugin StudioTelemetry -LogPluginManager: Mounting Engine plugin ToolPresets -LogPluginManager: Mounting Engine plugin NNEDenoiser -LogPluginManager: Mounting Engine plugin NNERuntimeORT -LogPluginManager: Mounting Engine plugin LauncherChunkInstaller -LogPluginManager: Mounting Engine plugin ActorLayerUtilities -LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector -LogPluginManager: Mounting Engine plugin AndroidFileServer -LogPluginManager: Mounting Engine plugin AndroidMoviePlayer -LogPluginManager: Mounting Engine plugin AndroidPermission -LogPluginManager: Mounting Engine plugin AppleImageUtils -LogPluginManager: Mounting Engine plugin AppleMoviePlayer -LogPluginManager: Mounting Engine plugin ArchVisCharacter -LogPluginManager: Mounting Engine plugin AssetTags -LogPluginManager: Mounting Engine plugin AudioCapture -LogPluginManager: Mounting Engine plugin AudioSynesthesia -LogPluginManager: Mounting Engine plugin AudioWidgets -LogPluginManager: Mounting Engine plugin CableComponent -LogPluginManager: Mounting Engine plugin ChunkDownloader -LogPluginManager: Mounting Engine plugin ComputeFramework -LogPluginManager: Mounting Engine plugin CustomMeshComponent -LogPluginManager: Mounting Engine plugin DataRegistry -LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector -LogPluginManager: Mounting Engine plugin GameplayAbilities -LogPluginManager: Mounting Engine plugin GeometryCache -LogPluginManager: Mounting Engine plugin GeometryProcessing -LogPluginManager: Mounting Engine plugin GoogleCloudMessaging -LogPluginManager: Mounting Engine plugin GooglePAD -LogPluginManager: Mounting Engine plugin HairStrands -LogPluginManager: Mounting Engine plugin InputDebugging -LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector -LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector -LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary -LogPluginManager: Mounting Engine plugin MeshModelingToolset -LogPluginManager: Mounting Engine plugin Metasound -LogPluginManager: Mounting Engine plugin MobilePatchingUtils -LogPluginManager: Mounting Engine plugin MsQuic -LogPluginManager: Mounting Engine plugin ProceduralMeshComponent -LogPluginManager: Mounting Engine plugin PropertyAccessEditor -LogPluginManager: Mounting Engine plugin ResonanceAudio -LogPluginManager: Mounting Engine plugin RigVM -LogPluginManager: Mounting Engine plugin SignificanceManager -LogPluginManager: Mounting Engine plugin SoundFields -LogPluginManager: Mounting Engine plugin StateTree -LogPluginManager: Mounting Engine plugin Synthesis -LogPluginManager: Mounting Engine plugin USDCore -LogPluginManager: Mounting Engine plugin WaveTable -LogPluginManager: Mounting Engine plugin WindowsMoviePlayer -LogPluginManager: Mounting Engine plugin WebMMoviePlayer -LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector -LogPluginManager: Mounting Engine plugin MetaHumanSDK -LogPluginManager: Mounting Engine plugin XInputDevice -LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay -LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource -LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource -LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource -LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource -LogPluginManager: Mounting Engine plugin RiderLink -LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools -LogPluginManager: Mounting Engine plugin SQLiteCore -LogPluginManager: Mounting Engine plugin HoldoutComposite -LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor -LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS -LogPluginManager: Mounting Engine plugin LightMixer -LogPluginManager: Mounting Engine plugin ObjectMixer -LogPluginManager: Mounting Engine plugin ConcertMain -LogPluginManager: Mounting Engine plugin ConcertSyncCore -LogPluginManager: Mounting Engine plugin ConcertSyncClient -SourceControl: Revision control is disabled -SourceControl: Revision control is disabled -SourceControl: Revision control is disabled -LogEOSSDK: Initializing EOSSDK Version:1.17.0-39599718 -LogInit: Using libcurl 8.4.0 -LogInit: - built for Windows -LogInit: - supports SSL with OpenSSL/1.1.1t -LogInit: - supports HTTP deflate (compression) using libz 1.3 -LogInit: - other features: -LogInit: CURL_VERSION_SSL -LogInit: CURL_VERSION_LIBZ -LogInit: CURL_VERSION_IPV6 -LogInit: CURL_VERSION_ASYNCHDNS -LogInit: CURL_VERSION_LARGEFILE -LogInit: CURL_VERSION_HTTP2 -LogInit: CurlRequestOptions (configurable via config and command line): -LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate -LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy -LogInit: - bDontReuseConnections = false - Libcurl will reuse connections -LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host -LogInit: - LocalHostAddr = Default -LogInit: - BufferSize = 65536 -LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread -LogInit: Creating http thread with maximum 2147483647 concurrent requests -LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 -LogOnline: OSS: Created online subsystem instance for: NULL -LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] -LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) -LogWindows: File 'WinPixGpuCapturer.dll' does not exist -PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. -LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] -RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. -LogNFORDenoise: NFORDenoise function starting up -LogStudioTelemetry: Display: Starting StudioTelemetry Module -LogStudioTelemetry: Started StudioTelemetry Session -LogInit: ExecutableName: UnrealEditor-Win64-DebugGame.exe -LogInit: Build: ++UE5+Release-5.5-CL-40574608 -LogInit: Platform=WindowsEditor -LogInit: MachineId=da26c4254f33c275e9f9e1a0985ac676 -LogInit: DeviceId= -LogInit: Engine Version: 5.5.4-40574608+++UE5+Release-5.5 -LogInit: Compatible Engine Version: 5.5.0-37670630+++UE5+Release-5.5 -LogInit: Net CL: 37670630 -LogInit: OS: Windows 11 (24H2) [10.0.26100.6584] (), CPU: AMD Ryzen 7 5700X 8-Core Processor , GPU: NVIDIA GeForce RTX 3080 Ti -LogInit: Compiled (64-bit): Mar 7 2025 14:49:53 -LogInit: Architecture: x64 -LogInit: Compiled with Visual C++: 19.38.33130.00 -LogInit: Build Configuration: DebugGame -LogInit: Branch Name: ++UE5+Release-5.5 -LogInit: Command Line: -LogInit: Base Directory: E:/Unreal/UE_5.5/Engine/Binaries/Win64/ -LogInit: Allocator: Mimalloc -LogInit: Installed Engine Build: 1 -LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no -LogDevObjectVersion: Number of dev versions registered: 36 -LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 -LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 -LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 -LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 -LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 -LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 -LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 -LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 -LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 -LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 -LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49 -LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 -LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 -LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 -LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 -LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 -LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 -LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 -LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 -LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 170 -LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8 -LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 13 -LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 15 -LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 -LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 -LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 -LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 -LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 -LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 -LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 -LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 119 -LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 51 -LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 -LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 -LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 -LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0 -LogConfig: Branch 'EditorLayout' had been unloaded. Reloading on-demand took 0.67ms -LogConfig: Branch 'Bridge' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'ChaosCloth' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'CmdLinkServer' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'FastBuildController' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'MeshPainting' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'RenderGraphInsights' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'UbaController' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'XGEController' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'WorldMetrics' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'OodleNetwork' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'AssetManagerEditor' had been unloaded. 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Reloading on-demand took 0.13ms -LogConfig: Branch 'UMGWidgetPreview' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'WorldPartitionHLODUtilities' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'VariantManager' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'NiagaraSimCaching' had been unloaded. Reloading on-demand took 0.09ms -LogConfig: Branch 'InterchangeEditor' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'AlembicImporter' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'AndroidMedia' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'AvfMedia' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'ImgMedia' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'MediaCompositing' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'MediaPlate' had been unloaded. 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Reloading on-demand took 0.12ms -LogConfig: Branch 'TextureFormatOodle' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'UObjectPlugin' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'VisualStudioCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'VisualStudioSourceCodeAccess' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'XCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'AutomationUtils' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'BackChannel' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'ChaosCaching' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'ChaosEditor' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'ChaosNiagara' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'ChaosSolverPlugin' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'ChaosUserDataPT' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'CharacterAI' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'Dataflow' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'EditorDataStorage' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'EditorPerformance' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'EditorTelemetry' had been unloaded. Reloading on-demand took 0.09ms -LogConfig: Branch 'Fracture' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'GeometryCollectionPlugin' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'GeometryFlow' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'LocalizableMessage' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'LowLevelNetTrace' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'MeshModelingToolsetExp' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'NFORDenoise' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'PlanarCut' had been unloaded. Reloading on-demand took 0.09ms -LogConfig: Branch 'PlatformCrypto' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'PythonScriptPlugin' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'SkeletalReduction' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'StudioTelemetry' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'NNEDenoiser' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'NNERuntimeORT' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'LauncherChunkInstaller' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'ActorLayerUtilities' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'AndroidDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.14ms -LogConfig: Branch 'AndroidFileServer' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'AndroidMoviePlayer' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'AndroidPermission' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'AppleImageUtils' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'AppleMoviePlayer' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'ArchVisCharacter' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'AssetTags' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'AudioCapture' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'AudioSynesthesia' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'AudioWidgets' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'CableComponent' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'ChunkDownloader' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'ComputeFramework' had been unloaded. Reloading on-demand took 0.09ms -LogConfig: Branch 'CustomMeshComponent' had been unloaded. Reloading on-demand took 0.09ms -LogConfig: Branch 'DataRegistry' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'ExampleDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'GeometryCache' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'GeometryProcessing' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'GoogleCloudMessaging' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'GooglePAD' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'InputDebugging' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'IOSDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.09ms -LogConfig: Branch 'LinuxDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'LocationServicesBPLibrary' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'MeshModelingToolset' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'MobilePatchingUtils' had been unloaded. Reloading on-demand took 0.18ms -LogConfig: Branch 'MsQuic' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'ProceduralMeshComponent' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'PropertyAccessEditor' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'ResonanceAudio' had been unloaded. Reloading on-demand took 0.09ms -LogConfig: Branch 'SignificanceManager' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'SoundFields' had been unloaded. Reloading on-demand took 0.09ms -LogConfig: Branch 'WaveTable' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'WindowsMoviePlayer' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'WebMMoviePlayer' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'WindowsDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'XInputDevice' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'OnlineSubsystemGooglePlay' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'ContentBrowserAssetDataSource' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'ContentBrowserClassDataSource' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'ContentBrowserFileDataSource' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'PortableObjectFileDataSource' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'RiderLink' had been unloaded. Reloading on-demand took 0.09ms -LogConfig: Branch 'SkeletalMeshModelingTools' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'SQLiteCore' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'BaseCharacterFXEditor' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'OnlineSubsystemIOS' had been unloaded. Reloading on-demand took 0.09ms -LogConfig: Branch 'LightMixer' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'ObjectMixer' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'ConcertMain' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'ConcertSyncClient' had been unloaded. Reloading on-demand took 0.10ms -LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC. -LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: false, Async Post Load: false -LogStreaming: Display: AsyncLoading2 - Initialized -LogInit: Object subsystem initialized -LogConfig: Set CVar [[con.DebugEarlyDefault:1]] -LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created -LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created -LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created -LogConfig: Set CVar [[r.setres:1280x720]] -LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created -LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] -LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created -LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created -LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]] -LogConfig: Set CVar [[r.Nanite.Streaming.AsyncCompute:0 ; Temporary workaround for Nanite geometry corruption (FORT-805141)]] -LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created -LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created -LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]] -LogConfig: Set CVar [[r.DynamicRes.DynamicFrameTime:1]] -LogConfig: Set CVar [[r.VRS.EnableSoftware:1]] -LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]] -[2025.10.15-21.23.03:098][ 0]LogConfig: Set CVar [[r.VSync:0]] -[2025.10.15-21.23.03:098][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] -[2025.10.15-21.23.03:098][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] -[2025.10.15-21.23.03:098][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created -[2025.10.15-21.23.03:098][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created -[2025.10.15-21.23.03:098][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] -[2025.10.15-21.23.03:098][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created -[2025.10.15-21.23.03:098][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] -[2025.10.15-21.23.03:098][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] -[2025.10.15-21.23.03:098][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] -[2025.10.15-21.23.03:098][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] -[2025.10.15-21.23.03:098][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] -[2025.10.15-21.23.03:099][ 0]LogConfig: Set CVar [[r.CustomDepth:3]] -[2025.10.15-21.23.03:099][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] -[2025.10.15-21.23.03:099][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] -[2025.10.15-21.23.03:099][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] -[2025.10.15-21.23.03:099][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] -[2025.10.15-21.23.03:099][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] -[2025.10.15-21.23.03:099][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] -[2025.10.15-21.23.03:099][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] -[2025.10.15-21.23.03:099][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] -[2025.10.15-21.23.03:099][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] -[2025.10.15-21.23.03:099][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] -[2025.10.15-21.23.03:099][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] -[2025.10.15-21.23.03:100][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] -[2025.10.15-21.23.03:100][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] -[2025.10.15-21.23.03:100][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] -[2025.10.15-21.23.03:100][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] -[2025.10.15-21.23.03:100][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] -[2025.10.15-21.23.03:100][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] -[2025.10.15-21.23.03:100][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created -[2025.10.15-21.23.03:100][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] -[2025.10.15-21.23.03:100][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created -[2025.10.15-21.23.03:100][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created -[2025.10.15-21.23.03:100][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created -[2025.10.15-21.23.03:100][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] -[2025.10.15-21.23.03:100][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] -[2025.10.15-21.23.03:100][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] -[2025.10.15-21.23.03:100][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] -[2025.10.15-21.23.03:100][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] -[2025.10.15-21.23.03:100][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] -[2025.10.15-21.23.03:100][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] -[2025.10.15-21.23.03:100][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] -[2025.10.15-21.23.03:100][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] -[2025.10.15-21.23.03:101][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] -[2025.10.15-21.23.03:101][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] -[2025.10.15-21.23.03:101][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] -[2025.10.15-21.23.03:101][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] -[2025.10.15-21.23.03:101][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]] -[2025.10.15-21.23.03:101][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] -[2025.10.15-21.23.03:101][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created -[2025.10.15-21.23.03:101][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created -[2025.10.15-21.23.03:101][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] -[2025.10.15-21.23.03:101][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created -[2025.10.15-21.23.03:101][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created -[2025.10.15-21.23.03:101][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created -[2025.10.15-21.23.03:101][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created -[2025.10.15-21.23.03:101][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created -[2025.10.15-21.23.03:101][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created -[2025.10.15-21.23.03:101][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created -[2025.10.15-21.23.03:101][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created -[2025.10.15-21.23.03:101][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created -[2025.10.15-21.23.03:101][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created -[2025.10.15-21.23.03:101][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created -[2025.10.15-21.23.03:102][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created -[2025.10.15-21.23.03:102][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created -[2025.10.15-21.23.03:102][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created -[2025.10.15-21.23.03:102][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created -[2025.10.15-21.23.03:102][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created -[2025.10.15-21.23.03:102][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created -[2025.10.15-21.23.03:102][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created -[2025.10.15-21.23.03:102][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created -[2025.10.15-21.23.03:102][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created -[2025.10.15-21.23.03:102][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created -[2025.10.15-21.23.03:102][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created -[2025.10.15-21.23.03:102][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created -[2025.10.15-21.23.03:102][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created -[2025.10.15-21.23.03:102][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created -[2025.10.15-21.23.03:102][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created -[2025.10.15-21.23.03:102][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created -[2025.10.15-21.23.03:102][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created -[2025.10.15-21.23.03:102][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created -[2025.10.15-21.23.03:102][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created -[2025.10.15-21.23.03:102][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created -[2025.10.15-21.23.03:102][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created -[2025.10.15-21.23.03:102][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created -[2025.10.15-21.23.03:103][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created -[2025.10.15-21.23.03:103][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created -[2025.10.15-21.23.03:103][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created -[2025.10.15-21.23.03:103][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created -[2025.10.15-21.23.03:103][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created -[2025.10.15-21.23.03:103][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created -[2025.10.15-21.23.03:103][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created -[2025.10.15-21.23.03:103][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created -[2025.10.15-21.23.03:103][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created -[2025.10.15-21.23.03:103][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created -[2025.10.15-21.23.03:106][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] -[2025.10.15-21.23.03:106][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] -[2025.10.15-21.23.03:106][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] -[2025.10.15-21.23.03:106][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] -[2025.10.15-21.23.03:106][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] -[2025.10.15-21.23.03:106][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] -[2025.10.15-21.23.03:106][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] -[2025.10.15-21.23.03:107][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] -[2025.10.15-21.23.03:107][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] -[2025.10.15-21.23.03:107][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] -[2025.10.15-21.23.03:107][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] -[2025.10.15-21.23.03:107][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]] -[2025.10.15-21.23.03:107][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]] -[2025.10.15-21.23.03:107][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] -[2025.10.15-21.23.03:107][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] -[2025.10.15-21.23.03:107][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] -[2025.10.15-21.23.03:107][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] -[2025.10.15-21.23.03:107][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] -[2025.10.15-21.23.03:107][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] -[2025.10.15-21.23.03:107][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] -[2025.10.15-21.23.03:107][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] -[2025.10.15-21.23.03:107][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] -[2025.10.15-21.23.03:107][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] -[2025.10.15-21.23.03:107][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] -[2025.10.15-21.23.03:107][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] -[2025.10.15-21.23.03:107][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] -[2025.10.15-21.23.03:107][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] -[2025.10.15-21.23.03:108][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] -[2025.10.15-21.23.03:108][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] -[2025.10.15-21.23.03:108][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] -[2025.10.15-21.23.03:108][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] -[2025.10.15-21.23.03:108][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] -[2025.10.15-21.23.03:108][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] -[2025.10.15-21.23.03:108][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] -[2025.10.15-21.23.03:108][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] -[2025.10.15-21.23.03:108][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] -[2025.10.15-21.23.03:108][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] -[2025.10.15-21.23.03:109][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] -[2025.10.15-21.23.03:109][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] -[2025.10.15-21.23.03:109][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] -[2025.10.15-21.23.03:109][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] -[2025.10.15-21.23.03:109][ 0]LogConfig: Set CVar [[r.AOQuality:2]] -[2025.10.15-21.23.03:109][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] -[2025.10.15-21.23.03:109][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] -[2025.10.15-21.23.03:109][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] -[2025.10.15-21.23.03:109][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] -[2025.10.15-21.23.03:109][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] -[2025.10.15-21.23.03:109][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] -[2025.10.15-21.23.03:109][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] -[2025.10.15-21.23.03:109][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] -[2025.10.15-21.23.03:109][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] -[2025.10.15-21.23.03:109][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] -[2025.10.15-21.23.03:109][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] -[2025.10.15-21.23.03:109][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] -[2025.10.15-21.23.03:109][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] -[2025.10.15-21.23.03:109][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]] -[2025.10.15-21.23.03:109][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] -[2025.10.15-21.23.03:109][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] -[2025.10.15-21.23.03:110][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] -[2025.10.15-21.23.03:110][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] -[2025.10.15-21.23.03:110][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] -[2025.10.15-21.23.03:110][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] -[2025.10.15-21.23.03:110][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]] -[2025.10.15-21.23.03:110][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] -[2025.10.15-21.23.03:110][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] -[2025.10.15-21.23.03:110][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] -[2025.10.15-21.23.03:110][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] -[2025.10.15-21.23.03:110][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] -[2025.10.15-21.23.03:110][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] -[2025.10.15-21.23.03:110][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]] -[2025.10.15-21.23.03:110][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapMode:1]] -[2025.10.15-21.23.03:110][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]] -[2025.10.15-21.23.03:110][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] -[2025.10.15-21.23.03:110][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] -[2025.10.15-21.23.03:110][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] -[2025.10.15-21.23.03:110][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] -[2025.10.15-21.23.03:110][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] -[2025.10.15-21.23.03:110][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] -[2025.10.15-21.23.03:111][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] -[2025.10.15-21.23.03:111][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] -[2025.10.15-21.23.03:111][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] -[2025.10.15-21.23.03:111][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] -[2025.10.15-21.23.03:111][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] -[2025.10.15-21.23.03:111][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] -[2025.10.15-21.23.03:111][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] -[2025.10.15-21.23.03:111][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] -[2025.10.15-21.23.03:111][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] -[2025.10.15-21.23.03:111][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] -[2025.10.15-21.23.03:111][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] -[2025.10.15-21.23.03:111][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] -[2025.10.15-21.23.03:111][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] -[2025.10.15-21.23.03:111][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] -[2025.10.15-21.23.03:111][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] -[2025.10.15-21.23.03:111][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] -[2025.10.15-21.23.03:111][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] -[2025.10.15-21.23.03:111][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] -[2025.10.15-21.23.03:111][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] -[2025.10.15-21.23.03:111][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] -[2025.10.15-21.23.03:112][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] -[2025.10.15-21.23.03:112][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] -[2025.10.15-21.23.03:112][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] -[2025.10.15-21.23.03:112][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] -[2025.10.15-21.23.03:112][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] -[2025.10.15-21.23.03:112][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] -[2025.10.15-21.23.03:112][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] -[2025.10.15-21.23.03:112][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] -[2025.10.15-21.23.03:112][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] -[2025.10.15-21.23.03:112][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] -[2025.10.15-21.23.03:112][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] -[2025.10.15-21.23.03:112][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] -[2025.10.15-21.23.03:112][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] -[2025.10.15-21.23.03:112][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] -[2025.10.15-21.23.03:112][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] -[2025.10.15-21.23.03:112][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] -[2025.10.15-21.23.03:112][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] -[2025.10.15-21.23.03:112][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] -[2025.10.15-21.23.03:112][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] -[2025.10.15-21.23.03:112][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] -[2025.10.15-21.23.03:112][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] -[2025.10.15-21.23.03:112][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] -[2025.10.15-21.23.03:112][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] -[2025.10.15-21.23.03:113][ 0]LogConfig: Set CVar [[r.DetailMode:3]] -[2025.10.15-21.23.03:113][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] -[2025.10.15-21.23.03:113][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] -[2025.10.15-21.23.03:113][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] -[2025.10.15-21.23.03:113][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] -[2025.10.15-21.23.03:113][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] -[2025.10.15-21.23.03:113][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] -[2025.10.15-21.23.03:113][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] -[2025.10.15-21.23.03:113][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] -[2025.10.15-21.23.03:113][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] -[2025.10.15-21.23.03:113][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] -[2025.10.15-21.23.03:114][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] -[2025.10.15-21.23.03:114][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] -[2025.10.15-21.23.03:114][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] -[2025.10.15-21.23.03:114][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] -[2025.10.15-21.23.03:114][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] -[2025.10.15-21.23.03:114][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] -[2025.10.15-21.23.03:114][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] -[2025.10.15-21.23.03:114][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] -[2025.10.15-21.23.03:114][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] -[2025.10.15-21.23.03:114][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] -[2025.10.15-21.23.03:114][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]] -[2025.10.15-21.23.03:114][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] -[2025.10.15-21.23.03:114][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:1]] -[2025.10.15-21.23.03:114][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:512]] -[2025.10.15-21.23.03:114][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]] -[2025.10.15-21.23.03:114][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] -[2025.10.15-21.23.03:114][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] -[2025.10.15-21.23.03:114][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] -[2025.10.15-21.23.03:114][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] -[2025.10.15-21.23.03:114][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] -[2025.10.15-21.23.03:114][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] -[2025.10.15-21.23.03:114][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] -[2025.10.15-21.23.03:115][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] -[2025.10.15-21.23.03:115][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability] -[2025.10.15-21.23.03:118][ 0]LogRHI: Using Default RHI: D3D12 -[2025.10.15-21.23.03:118][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 -[2025.10.15-21.23.03:118][ 0]LogRHI: Loading RHI module D3D12RHI -[2025.10.15-21.23.03:126][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). -[2025.10.15-21.23.03:126][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. -[2025.10.15-21.23.03:362][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3080 Ti (VendorId: 10de, DeviceId: 2208, SubSysId: 88021043, Revision: 00a1 -[2025.10.15-21.23.03:362][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported -[2025.10.15-21.23.03:362][ 0]LogD3D12RHI: Adapter has 12086MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 1 output[s] -[2025.10.15-21.23.03:363][ 0]LogD3D12RHI: Driver Version: 581.42 (internal:32.0.15.8142, unified:581.42) -[2025.10.15-21.23.03:363][ 0]LogD3D12RHI: Driver Date: 9-22-2025 -[2025.10.15-21.23.03:372][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000 -[2025.10.15-21.23.03:372][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported -[2025.10.15-21.23.03:372][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s] -[2025.10.15-21.23.03:372][ 0]LogD3D12RHI: DirectX Agility SDK runtime found. -[2025.10.15-21.23.03:372][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 -[2025.10.15-21.23.03:372][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. -[2025.10.15-21.23.03:372][ 0]LogInit: Selected Device Profile: [WindowsEditor] -[2025.10.15-21.23.03:372][ 0]LogHAL: Display: Platform has ~ 32 GB [34263478272 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) -[2025.10.15-21.23.03:372][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] -[2025.10.15-21.23.03:372][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] -[2025.10.15-21.23.03:373][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]] -[2025.10.15-21.23.03:373][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]] -[2025.10.15-21.23.03:373][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] -[2025.10.15-21.23.03:373][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] -[2025.10.15-21.23.03:373][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] -[2025.10.15-21.23.03:373][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] -[2025.10.15-21.23.03:373][ 0]LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created -[2025.10.15-21.23.03:373][ 0]LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created -[2025.10.15-21.23.03:373][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini] -[2025.10.15-21.23.03:373][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] -[2025.10.15-21.23.03:373][ 0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]] -[2025.10.15-21.23.03:373][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [E:/Unreal/Aura/Saved/Config/WindowsEditor/Editor.ini] -[2025.10.15-21.23.03:374][ 0]LogInit: Computer: REITERATION -[2025.10.15-21.23.03:374][ 0]LogInit: User: Tsukiyomi -[2025.10.15-21.23.03:374][ 0]LogInit: CPU Page size=4096, Cores=8 -[2025.10.15-21.23.03:374][ 0]LogInit: High frequency timer resolution =10.000000 MHz -[2025.10.15-21.23.03:650][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits -[2025.10.15-21.23.03:650][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) Virtual=33.9GB -[2025.10.15-21.23.03:650][ 0]LogMemory: Platform Memory Stats for WindowsEditor -[2025.10.15-21.23.03:651][ 0]LogMemory: Process Physical Memory: 611.54 MB used, 644.87 MB peak -[2025.10.15-21.23.03:651][ 0]LogMemory: Process Virtual Memory: 653.02 MB used, 657.50 MB peak -[2025.10.15-21.23.03:651][ 0]LogMemory: Physical Memory: 17811.71 MB used, 14864.49 MB free, 32676.20 MB total -[2025.10.15-21.23.03:651][ 0]LogMemory: Virtual Memory: 26240.79 MB used, 8483.41 MB free, 34724.20 MB total -[2025.10.15-21.23.03:651][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" -[2025.10.15-21.23.03:656][ 0]LogWindows: WindowsPlatformFeatures enabled -[2025.10.15-21.23.03:670][ 0]LogChaosDD: Chaos Debug Draw Startup -[2025.10.15-21.23.03:670][ 0]LogInit: Physics initialised using underlying interface: Chaos -[2025.10.15-21.23.03:671][ 0]LogInit: Using OS detected language (en-US). -[2025.10.15-21.23.03:671][ 0]LogInit: Using OS detected locale (en-US). -[2025.10.15-21.23.03:674][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language. -[2025.10.15-21.23.03:674][ 0]LogInit: Setting process to per monitor DPI aware -[2025.10.15-21.23.03:936][ 0]LogWindowsTextInputMethodSystem: Available input methods: -[2025.10.15-21.23.03:936][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard). -[2025.10.15-21.23.03:936][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). -[2025.10.15-21.23.03:951][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 -[2025.10.15-21.23.03:952][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 -[2025.10.15-21.23.04:133][ 0]LogRHI: Using Default RHI: D3D12 -[2025.10.15-21.23.04:133][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 -[2025.10.15-21.23.04:133][ 0]LogRHI: Loading RHI module D3D12RHI -[2025.10.15-21.23.04:133][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. -[2025.10.15-21.23.04:133][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. -[2025.10.15-21.23.04:133][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6 -[2025.10.15-21.23.04:134][ 0]LogWindows: Attached monitors: -[2025.10.15-21.23.04:134][ 0]LogWindows: resolution: 3840x2160, work area: (0, 0) -> (3840, 2160), device: '\\.\DISPLAY1' [PRIMARY] -[2025.10.15-21.23.04:134][ 0]LogWindows: Found 1 attached monitors. -[2025.10.15-21.23.04:134][ 0]LogWindows: Gathering driver information using Windows Setup API -[2025.10.15-21.23.04:134][ 0]LogRHI: RHI Adapter Info: -[2025.10.15-21.23.04:135][ 0]LogRHI: Name: NVIDIA GeForce RTX 3080 Ti -[2025.10.15-21.23.04:135][ 0]LogRHI: Driver Version: 581.42 (internal:32.0.15.8142, unified:581.42) -[2025.10.15-21.23.04:135][ 0]LogRHI: Driver Date: 9-22-2025 -[2025.10.15-21.23.04:135][ 0]LogD3D12RHI: GPU DeviceId: 0x2208 (for the marketing name, search the web for "GPU Device Id") -[2025.10.15-21.23.04:135][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off -[2025.10.15-21.23.04:242][ 0]LogNvidiaAftermath: Aftermath initialized -[2025.10.15-21.23.04:242][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. -[2025.10.15-21.23.04:312][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags: -[2025.10.15-21.23.04:312][ 0]LogNvidiaAftermath: - Feature: EnableResourceTracking -[2025.10.15-21.23.04:312][ 0]LogD3D12RHI: ID3D12Device1 is supported. -[2025.10.15-21.23.04:312][ 0]LogD3D12RHI: ID3D12Device2 is supported. -[2025.10.15-21.23.04:312][ 0]LogD3D12RHI: ID3D12Device3 is supported. -[2025.10.15-21.23.04:312][ 0]LogD3D12RHI: ID3D12Device4 is supported. -[2025.10.15-21.23.04:312][ 0]LogD3D12RHI: ID3D12Device5 is supported. -[2025.10.15-21.23.04:312][ 0]LogD3D12RHI: ID3D12Device6 is supported. -[2025.10.15-21.23.04:312][ 0]LogD3D12RHI: ID3D12Device7 is supported. -[2025.10.15-21.23.04:312][ 0]LogD3D12RHI: ID3D12Device8 is supported. -[2025.10.15-21.23.04:313][ 0]LogD3D12RHI: ID3D12Device9 is supported. -[2025.10.15-21.23.04:313][ 0]LogD3D12RHI: ID3D12Device10 is supported. -[2025.10.15-21.23.04:313][ 0]LogD3D12RHI: ID3D12Device11 is supported. -[2025.10.15-21.23.04:313][ 0]LogD3D12RHI: ID3D12Device12 is supported. -[2025.10.15-21.23.04:313][ 0]LogD3D12RHI: Bindless resources are supported -[2025.10.15-21.23.04:313][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported -[2025.10.15-21.23.04:313][ 0]LogD3D12RHI: Raster order views are supported -[2025.10.15-21.23.04:313][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32). -[2025.10.15-21.23.04:313][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported. -[2025.10.15-21.23.04:313][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported -[2025.10.15-21.23.04:313][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported -[2025.10.15-21.23.04:313][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported -[2025.10.15-21.23.04:313][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported -[2025.10.15-21.23.04:313][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported -[2025.10.15-21.23.04:313][ 0]LogD3D12RHI: Work Graphs are supported -[2025.10.15-21.23.04:397][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x00000851255E6B00) -[2025.10.15-21.23.04:397][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x00000851255E6D80) -[2025.10.15-21.23.04:397][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x00000851255E7000) -[2025.10.15-21.23.04:398][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 -[2025.10.15-21.23.04:398][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 -[2025.10.15-21.23.04:399][ 0]LogRHI: Texture pool is 7130 MB (70% of 10186 MB) -[2025.10.15-21.23.04:399][ 0]LogD3D12RHI: Async texture creation enabled -[2025.10.15-21.23.04:399][ 0]LogD3D12RHI: RHI has support for 64 bit atomics -[2025.10.15-21.23.04:407][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading -[2025.10.15-21.23.04:409][ 0]LogInit: Initializing FReadOnlyCVARCache -[2025.10.15-21.23.04:424][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="E:/Unreal/Aura/Aura.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal/Aura/Intermediate/TurnkeyReport_0.log" -log="E:/Unreal/Aura/Intermediate/TurnkeyLog_0.log" -project="E:/Unreal/Aura/Aura.uproject" -platform=all' -[2025.10.15-21.23.04:424][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""E:/Unreal/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/Unreal/Aura/Aura.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal/Aura/Intermediate/TurnkeyReport_0.log" -log="E:/Unreal/Aura/Intermediate/TurnkeyLog_0.log" -project="E:/Unreal/Aura/Aura.uproject" -platform=all" ] -[2025.10.15-21.23.04:471][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC -[2025.10.15-21.23.04:471][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT -[2025.10.15-21.23.04:471][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 -[2025.10.15-21.23.04:471][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp -[2025.10.15-21.23.04:471][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed -[2025.10.15-21.23.04:471][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12 -[2025.10.15-21.23.04:471][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll -[2025.10.15-21.23.04:474][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll -[2025.10.15-21.23.04:476][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle -[2025.10.15-21.23.04:522][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' -[2025.10.15-21.23.04:522][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' -[2025.10.15-21.23.04:523][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' -[2025.10.15-21.23.04:523][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' -[2025.10.15-21.23.04:523][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' -[2025.10.15-21.23.04:523][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' -[2025.10.15-21.23.04:523][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' -[2025.10.15-21.23.04:523][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' -[2025.10.15-21.23.04:523][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' -[2025.10.15-21.23.04:523][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' -[2025.10.15-21.23.04:560][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' -[2025.10.15-21.23.04:560][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' -[2025.10.15-21.23.04:599][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' -[2025.10.15-21.23.04:600][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' -[2025.10.15-21.23.04:600][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' -[2025.10.15-21.23.04:600][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' -[2025.10.15-21.23.04:638][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' -[2025.10.15-21.23.04:638][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' -[2025.10.15-21.23.04:638][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' -[2025.10.15-21.23.04:673][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' -[2025.10.15-21.23.04:673][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' -[2025.10.15-21.23.04:673][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' -[2025.10.15-21.23.04:673][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' -[2025.10.15-21.23.04:707][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' -[2025.10.15-21.23.04:707][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' -[2025.10.15-21.23.04:751][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' -[2025.10.15-21.23.04:751][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' -[2025.10.15-21.23.04:751][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' -[2025.10.15-21.23.04:751][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' -[2025.10.15-21.23.04:751][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor -[2025.10.15-21.23.04:853][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it -[2025.10.15-21.23.04:859][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat -[2025.10.15-21.23.04:859][ 0]LogTargetPlatformManager: SF_METAL -[2025.10.15-21.23.04:859][ 0]LogTargetPlatformManager: SF_METAL_MRT -[2025.10.15-21.23.04:859][ 0]LogTargetPlatformManager: SF_METAL_TVOS -[2025.10.15-21.23.04:859][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS -[2025.10.15-21.23.04:859][ 0]LogTargetPlatformManager: SF_METAL_SM5 -[2025.10.15-21.23.04:859][ 0]LogTargetPlatformManager: SF_METAL_SM6 -[2025.10.15-21.23.04:859][ 0]LogTargetPlatformManager: SF_METAL_SIM -[2025.10.15-21.23.04:859][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 -[2025.10.15-21.23.04:859][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC -[2025.10.15-21.23.04:859][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D -[2025.10.15-21.23.04:859][ 0]LogTargetPlatformManager: PCD3D_SM6 -[2025.10.15-21.23.04:859][ 0]LogTargetPlatformManager: PCD3D_SM5 -[2025.10.15-21.23.04:859][ 0]LogTargetPlatformManager: PCD3D_ES31 -[2025.10.15-21.23.04:859][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL -[2025.10.15-21.23.04:859][ 0]LogTargetPlatformManager: GLSL_150_ES31 -[2025.10.15-21.23.04:859][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID -[2025.10.15-21.23.04:859][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM -[2025.10.15-21.23.04:859][ 0]LogTargetPlatformManager: VVM_1_0 -[2025.10.15-21.23.04:859][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat -[2025.10.15-21.23.04:860][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 -[2025.10.15-21.23.04:860][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID -[2025.10.15-21.23.04:860][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 -[2025.10.15-21.23.04:860][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID -[2025.10.15-21.23.04:860][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 -[2025.10.15-21.23.04:860][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0). -[2025.10.15-21.23.04:864][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB -[2025.10.15-21.23.04:864][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../Aura/DerivedDataCache/DDC.ddp not found, will not use a pak cache. -[2025.10.15-21.23.04:864][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. -[2025.10.15-21.23.04:864][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../Aura/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2025.10.15-21.23.04:864][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. -[2025.10.15-21.23.04:925][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1559 MiB) -[2025.10.15-21.23.04:925][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2025.10.15-21.23.04:925][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. -[2025.10.15-21.23.04:927][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Data -[2025.10.15-21.23.04:927][ 0]LogZenServiceInstance: InTree version at 'E:/Unreal/UE_5.5/Engine/Binaries/Win64/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01' -[2025.10.15-21.23.04:927][ 0]LogZenServiceInstance: Installed version at 'C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01' -[2025.10.15-21.23.04:928][ 0]LogZenServiceInstance: No current process using the data dir found, launching a new instance -[2025.10.15-21.23.04:928][ 0]LogZenServiceInstance: Display: Launching executable 'C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe', working dir 'C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Install', data dir 'C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Data', args '--port 8558 --data-dir "C:\Users\Tsukiyomi\AppData\Local\UnrealEngine\Common\Zen\Data" --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --quiet --http-forceloopback --owner-pid 15768 --child-id Zen_15768_Startup' -[2025.10.15-21.23.05:049][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!. -[2025.10.15-21.23.05:049][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.122 seconds -[2025.10.15-21.23.05:050][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!. -[2025.10.15-21.23.05:058][ 0]LogDerivedDataCache: C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds. -[2025.10.15-21.23.05:058][ 0]LogDerivedDataCache: Display: C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.03ms. RandomReadSpeed=1014.61MBs, RandomWriteSpeed=184.00MBs. Assigned SpeedClass 'Local' -[2025.10.15-21.23.05:060][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly -[2025.10.15-21.23.05:060][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None' -[2025.10.15-21.23.05:060][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy. -[2025.10.15-21.23.05:060][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. -[2025.10.15-21.23.05:060][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. -[2025.10.15-21.23.05:060][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' -[2025.10.15-21.23.05:060][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. -[2025.10.15-21.23.05:061][ 0]LogShaderCompilers: Guid format shader working directory is 33 characters bigger than the processId version (../../../../Aura/Intermediate/Shaders/WorkingDirectory/15768/). -[2025.10.15-21.23.05:061][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Tsukiyomi/AppData/Local/Temp/UnrealShaderWorkingDir/43E5963045DCF53632378287C32D3486/'. -[2025.10.15-21.23.05:061][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. -[2025.10.15-21.23.05:061][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 8 workers. -[2025.10.15-21.23.05:064][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../Aura/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush -[2025.10.15-21.23.05:064][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. -[2025.10.15-21.23.05:367][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 -[2025.10.15-21.23.06:250][ 0]LogSlate: Using FreeType 2.10.0 -[2025.10.15-21.23.06:251][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 -[2025.10.15-21.23.06:252][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error. -[2025.10.15-21.23.06:252][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png -[2025.10.15-21.23.06:255][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. -[2025.10.15-21.23.06:255][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. -[2025.10.15-21.23.06:255][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png -[2025.10.15-21.23.06:255][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png -[2025.10.15-21.23.06:278][ 0]LogAssetRegistry: FAssetRegistry took 0.0027 seconds to start up -[2025.10.15-21.23.06:280][ 0]LogEditorDomain: Display: EditorDomain is Disabled -[2025.10.15-21.23.06:283][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.001s loading caches ../../../../Aura/Intermediate/CachedAssetRegistry_*.bin. -[2025.10.15-21.23.06:463][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages -[2025.10.15-21.23.06:465][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor). -[2025.10.15-21.23.06:465][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal -[2025.10.15-21.23.06:465][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled -[2025.10.15-21.23.06:489][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. -[2025.10.15-21.23.06:489][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. -[2025.10.15-21.23.06:514][ 0]LogDeviceProfileManager: Active device profile: [000008513DD72E00][0000085135FE2000 66] WindowsEditor -[2025.10.15-21.23.06:514][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" -[2025.10.15-21.23.06:515][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion") -[2025.10.15-21.23.06:521][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="E:/Unreal/Aura/Aura.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal/Aura/Intermediate/TurnkeyReport_1.log" -log="E:/Unreal/Aura/Intermediate/TurnkeyLog_1.log" -project="E:/Unreal/Aura/Aura.uproject" -Device=Win64@REITERATION' -[2025.10.15-21.23.06:521][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""E:/Unreal/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/Unreal/Aura/Aura.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal/Aura/Intermediate/TurnkeyReport_1.log" -log="E:/Unreal/Aura/Intermediate/TurnkeyLog_1.log" -project="E:/Unreal/Aura/Aura.uproject" -Device=Win64@REITERATION" -nocompile -nocompileuat ] -[2025.10.15-21.23.06:559][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-21.23.06:559][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 18 to allow recursive sync load to finish -[2025.10.15-21.23.06:559][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial -[2025.10.15-21.23.06:560][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-21.23.06:560][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 19 to allow recursive sync load to finish -[2025.10.15-21.23.06:560][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial -[2025.10.15-21.23.06:560][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-21.23.06:560][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 20 to allow recursive sync load to finish -[2025.10.15-21.23.06:560][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial -[2025.10.15-21.23.06:561][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-21.23.06:561][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 21 to allow recursive sync load to finish -[2025.10.15-21.23.06:561][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial -[2025.10.15-21.23.06:562][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-21.23.06:562][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-21.23.06:562][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 23 to allow recursive sync load to finish -[2025.10.15-21.23.06:562][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial -[2025.10.15-21.23.06:563][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-21.23.06:563][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 24 to allow recursive sync load to finish -[2025.10.15-21.23.06:563][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial -[2025.10.15-21.23.06:563][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-21.23.06:563][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-21.23.06:563][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 26 to allow recursive sync load to finish -[2025.10.15-21.23.06:563][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial -[2025.10.15-21.23.06:563][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-21.23.06:563][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 27 to allow recursive sync load to finish -[2025.10.15-21.23.06:564][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial -[2025.10.15-21.23.06:564][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-21.23.06:565][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDiffuse with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial -[2025.10.15-21.23.06:565][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-21.23.06:565][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 29 to allow recursive sync load to finish -[2025.10.15-21.23.06:565][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial -[2025.10.15-21.23.06:565][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-21.23.06:565][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 30 to allow recursive sync load to finish -[2025.10.15-21.23.06:565][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial -[2025.10.15-21.23.06:565][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial -[2025.10.15-21.23.06:566][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 28 to allow recursive sync load to finish -[2025.10.15-21.23.06:566][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial -[2025.10.15-21.23.06:566][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-21.23.06:566][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 31 to allow recursive sync load to finish -[2025.10.15-21.23.06:566][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial -[2025.10.15-21.23.06:567][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 25 to allow recursive sync load to finish -[2025.10.15-21.23.06:567][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial -[2025.10.15-21.23.06:567][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-21.23.06:567][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 32 to allow recursive sync load to finish -[2025.10.15-21.23.06:567][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial -[2025.10.15-21.23.06:567][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 22 to allow recursive sync load to finish -[2025.10.15-21.23.06:567][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial -[2025.10.15-21.23.06:567][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-21.23.06:567][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 33 to allow recursive sync load to finish -[2025.10.15-21.23.06:567][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial -[2025.10.15-21.23.06:758][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction -[2025.10.15-21.23.06:759][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction -[2025.10.15-21.23.06:759][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging -[2025.10.15-21.23.06:759][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available -[2025.10.15-21.23.06:759][ 0]LogMeshMerging: No distributed automatic mesh merging module available -[2025.10.15-21.23.06:897][ 0]LogConfig: Branch 'PIEPreviewSettings' had been unloaded. Reloading on-demand took 1.17ms -[2025.10.15-21.23.06:921][ 0]LogConfig: Branch 'GameplayTagsList' had been unloaded. Reloading on-demand took 0.62ms -[2025.10.15-21.23.06:934][ 0]LogConfig: Branch 'TemplateDefs' had been unloaded. Reloading on-demand took 0.56ms -[2025.10.15-21.23.06:936][ 0]LogConfig: Branch 'TemplateCategories' had been unloaded. Reloading on-demand took 0.62ms -[2025.10.15-21.23.07:108][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None -[2025.10.15-21.23.07:108][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled -[2025.10.15-21.23.07:146][ 0]LogSlate: Border -[2025.10.15-21.23.07:146][ 0]LogSlate: BreadcrumbButton -[2025.10.15-21.23.07:146][ 0]LogSlate: Brushes.Title -[2025.10.15-21.23.07:146][ 0]LogSlate: Default -[2025.10.15-21.23.07:146][ 0]LogSlate: Icons.Save -[2025.10.15-21.23.07:146][ 0]LogSlate: Icons.Toolbar.Settings -[2025.10.15-21.23.07:146][ 0]LogSlate: ListView -[2025.10.15-21.23.07:146][ 0]LogSlate: SoftwareCursor_CardinalCross -[2025.10.15-21.23.07:146][ 0]LogSlate: SoftwareCursor_Grab -[2025.10.15-21.23.07:146][ 0]LogSlate: TableView.DarkRow -[2025.10.15-21.23.07:146][ 0]LogSlate: TableView.Row -[2025.10.15-21.23.07:146][ 0]LogSlate: TreeView -[2025.10.15-21.23.07:294][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... -[2025.10.15-21.23.07:296][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1.739 ms -[2025.10.15-21.23.07:311][ 0]LogConfig: Branch 'Mass' had been unloaded. Reloading on-demand took 0.64ms -[2025.10.15-21.23.07:354][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled -[2025.10.15-21.23.07:354][ 0]LogInit: XR: MultiViewport is Disabled -[2025.10.15-21.23.07:354][ 0]LogInit: XR: Mobile Multiview is Disabled -[2025.10.15-21.23.07:446][ 0]LogTurnkeySupport: Completed device detection: Code = 0 -[2025.10.15-21.23.07:466][ 0]LogConfig: Branch 'TranslationPickerSettings' had been unloaded. Reloading on-demand took 0.70ms -[2025.10.15-21.23.07:547][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 7572010946864467800000000000E400 | Instance: 583733F0448F191870F96EB6A01504FB (REITERATION-15768). -[2025.10.15-21.23.08:015][ 0]LogTcpMessaging: Initializing TcpMessaging bridge -[2025.10.15-21.23.08:024][ 0]LogUdpMessaging: Display: Work queue size set to 1024. -[2025.10.15-21.23.08:024][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. -[2025.10.15-21.23.08:025][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:49265'. -[2025.10.15-21.23.08:029][ 0]LogUdpMessaging: Display: Added local interface '192.168.50.49' to multicast group '230.0.0.1:6666' -[2025.10.15-21.23.08:337][ 0]LogNNERuntimeORT: Available graphics and compute adapters: -[2025.10.15-21.23.08:337][ 0]LogNNERuntimeORT: 0: NVIDIA GeForce RTX 3080 Ti (Compute, Graphics) -[2025.10.15-21.23.08:337][ 0]LogNNERuntimeORT: 1: Microsoft Basic Render Driver (Compute, Graphics) -[2025.10.15-21.23.08:337][ 0]LogNNERuntimeORT: No NPU adapter found! -[2025.10.15-21.23.08:409][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.001 s -[2025.10.15-21.23.08:531][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default' -[2025.10.15-21.23.08:532][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... -[2025.10.15-21.23.08:545][ 0]LogMetaSound: MetaSound Engine Initialized -[2025.10.15-21.23.08:923][ 0]LogConfig: Branch 'ObjectMixerSerializedData' had been unloaded. Reloading on-demand took 0.61ms -[2025.10.15-21.23.08:939][ 0]LogConfig: Branch 'Crypto' had been unloaded. Reloading on-demand took 0.63ms -[2025.10.15-21.23.09:311][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error. -[2025.10.15-21.23.09:311][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png -[2025.10.15-21.23.09:577][ 0]SourceControl: Revision control is disabled -[2025.10.15-21.23.09:604][ 0]SourceControl: Revision control is disabled -[2025.10.15-21.23.09:839][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine] -[2025.10.15-21.23.09:865][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance -[2025.10.15-21.23.09:906][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2025.10.15-21.23.09:907][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2025.10.15-21.23.10:029][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/glf/resources/plugInfo.json' -[2025.10.15-21.23.10:030][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hd/resources/plugInfo.json' -[2025.10.15-21.23.10:031][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImaging/resources/plugInfo.json' -[2025.10.15-21.23.10:032][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json' -[2025.10.15-21.23.10:033][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkelImaging/resources/plugInfo.json' -[2025.10.15-21.23.10:033][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json' -[2025.10.15-21.23.10:034][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdGp/resources/plugInfo.json' -[2025.10.15-21.23.10:034][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImagingGL/resources/plugInfo.json' -[2025.10.15-21.23.10:035][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json' -[2025.10.15-21.23.10:036][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json' -[2025.10.15-21.23.10:037][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdSt/resources/plugInfo.json' -[2025.10.15-21.23.10:037][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVolImaging/resources/plugInfo.json' -[2025.10.15-21.23.10:038][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json' -[2025.10.15-21.23.10:038][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdStorm/resources/plugInfo.json' -[2025.10.15-21.23.10:039][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdx/resources/plugInfo.json' -[2025.10.15-21.23.10:039][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hgiGL/resources/plugInfo.json' -[2025.10.15-21.23.10:040][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMtlx/resources/plugInfo.json' -[2025.10.15-21.23.10:040][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hio/resources/plugInfo.json' -[2025.10.15-21.23.10:041][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json' -[2025.10.15-21.23.10:042][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json' -[2025.10.15-21.23.10:043][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProc/resources/plugInfo.json' -[2025.10.15-21.23.10:043][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json' -[2025.10.15-21.23.10:044][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json' -[2025.10.15-21.23.10:044][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProcImaging/resources/plugInfo.json' -[2025.10.15-21.23.10:045][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdrGlslfx/resources/plugInfo.json' -[2025.10.15-21.23.10:045][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json' -[2025.10.15-21.23.10:046][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRiPxrImaging/resources/plugInfo.json' -[2025.10.15-21.23.10:047][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json' -[2025.10.15-21.23.10:047][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json' -[2025.10.15-21.23.10:048][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json' -[2025.10.15-21.23.10:049][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json' -[2025.10.15-21.23.10:050][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json' -[2025.10.15-21.23.10:050][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdAbc/resources/plugInfo.json' -[2025.10.15-21.23.10:051][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShaders/resources/plugInfo.json' -[2025.10.15-21.23.10:051][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json' -[2025.10.15-21.23.10:118][ 0]LogCollectionManager: Loaded 0 collections in 0.001148 seconds -[2025.10.15-21.23.10:121][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal/Aura/Saved/Collections/' took 0.00s -[2025.10.15-21.23.10:122][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal/Aura/Content/Developers/Tsukiyomi/Collections/' took 0.00s -[2025.10.15-21.23.10:125][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal/Aura/Content/Collections/' took 0.00s -[2025.10.15-21.23.10:259][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error. -[2025.10.15-21.23.10:259][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png -[2025.10.15-21.23.10:262][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. -[2025.10.15-21.23.10:263][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png -[2025.10.15-21.23.10:263][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. -[2025.10.15-21.23.10:263][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png -[2025.10.15-21.23.10:305][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error. -[2025.10.15-21.23.10:305][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png -[2025.10.15-21.23.10:323][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.17.0-39599718 booting at 2025-10-15T21:23:10.323Z using C -[2025.10.15-21.23.10:323][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.26100.5074.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=Aura, ProductVersion=++UE5+Release-5.5-CL-40574608, IsServer=false, Flags=DisableOverlay] -[2025.10.15-21.23.10:323][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...) -[2025.10.15-21.23.10:324][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform -[2025.10.15-21.23.10:329][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it. -[2025.10.15-21.23.10:329][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00 -[2025.10.15-21.23.10:329][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online -[2025.10.15-21.23.10:330][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000158 -[2025.10.15-21.23.10:330][ 0]LogFab: Display: Logging in using persist -[2025.10.15-21.23.10:385][ 0]LogUObjectArray: 44630 objects as part of root set at end of initial load. -[2025.10.15-21.23.10:385][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool -[2025.10.15-21.23.10:396][ 0]LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 37298 public script object entries (1007.74 KB) -[2025.10.15-21.23.10:396][ 0]LogStreaming: Display: AsyncLoading2 - Thread Started: false, IsInitialLoad: false -[2025.10.15-21.23.10:512][ 0]LogEngine: Initializing Engine... -[2025.10.15-21.23.10:516][ 0]LogStylusInput: Initializing StylusInput subsystem. -[2025.10.15-21.23.10:609][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll -[2025.10.15-21.23.10:628][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled -[2025.10.15-21.23.10:641][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. -[2025.10.15-21.23.10:641][ 0]LogInit: Texture streaming: Enabled -[2025.10.15-21.23.10:660][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.5.4-40574608+++UE5+Release-5.5 -[2025.10.15-21.23.10:670][ 0]LogAudio: Display: Initializing Audio Device Manager... -[2025.10.15-21.23.10:687][ 0]LogAudio: Display: Loading Default Audio Settings Objects... -[2025.10.15-21.23.10:687][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). -[2025.10.15-21.23.10:688][ 0]LogAudio: Display: Audio Device Manager Initialized -[2025.10.15-21.23.10:688][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True -[2025.10.15-21.23.10:688][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2025.10.15-21.23.10:688][ 0]LogAudioMixer: Display: Sample Rate: 48000 -[2025.10.15-21.23.10:688][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2025.10.15-21.23.10:688][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2025.10.15-21.23.10:688][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 -[2025.10.15-21.23.10:688][ 0]LogAudioMixer: Display: Max Channels (voices): 32 -[2025.10.15-21.23.10:688][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2025.10.15-21.23.10:688][ 0]LogAudio: Display: AudioDevice MaxSources: 32 -[2025.10.15-21.23.10:689][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2025.10.15-21.23.10:689][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2025.10.15-21.23.10:689][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2025.10.15-21.23.10:707][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2025.10.15-21.23.11:203][ 0]LogAudioMixer: Display: Using Audio Hardware Device PG42UQ (NVIDIA High Definition Audio) -[2025.10.15-21.23.11:204][ 0]LogAudioMixer: Display: Initializing Sound Submixes... -[2025.10.15-21.23.11:205][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2025.10.15-21.23.11:205][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2025.10.15-21.23.11:206][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 -[2025.10.15-21.23.11:206][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 -[2025.10.15-21.23.11:208][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 -[2025.10.15-21.23.11:208][ 0]LogInit: FAudioDevice initialized with ID 1. -[2025.10.15-21.23.11:208][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 -[2025.10.15-21.23.11:208][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. -[2025.10.15-21.23.11:208][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 -[2025.10.15-21.23.11:218][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" -[2025.10.15-21.23.11:221][ 0]LogInit: Undo buffer set to 256 MB -[2025.10.15-21.23.11:221][ 0]LogInit: Transaction tracking system initialized -[2025.10.15-21.23.11:246][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded ../../../../Aura/Saved/SourceControl/UncontrolledChangelists.json -[2025.10.15-21.23.11:334][ 0]LogConfig: Branch 'LocalizationServiceSettings' had been unloaded. Reloading on-demand took 0.60ms -[2025.10.15-21.23.11:337][ 0]LocalizationService: Localization service is disabled -[2025.10.15-21.23.11:355][ 0]LogTimingProfiler: Initialize -[2025.10.15-21.23.11:355][ 0]LogTimingProfiler: OnSessionChanged -[2025.10.15-21.23.11:355][ 0]LoadingProfiler: Initialize -[2025.10.15-21.23.11:356][ 0]LoadingProfiler: OnSessionChanged -[2025.10.15-21.23.11:356][ 0]LogNetworkingProfiler: Initialize -[2025.10.15-21.23.11:356][ 0]LogNetworkingProfiler: OnSessionChanged -[2025.10.15-21.23.11:356][ 0]LogMemoryProfiler: Initialize -[2025.10.15-21.23.11:356][ 0]LogMemoryProfiler: OnSessionChanged -[2025.10.15-21.23.11:577][ 0]LogNNEDenoiser: Ray Tracing is not enabled, therefore NNEDenoiser is not registered! -[2025.10.15-21.23.11:581][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal/Aura/Content/' took 0.02s -[2025.10.15-21.23.11:597][ 0]LogPython: Using Python 3.11.8 -[2025.10.15-21.23.12:549][ 0]LogPython: Display: No enabled plugins with python dependencies found, skipping -[2025.10.15-21.23.12:602][ 0]LogStreaming: Warning: Failed to read file 'Common/Selector.png' error. -[2025.10.15-21.23.12:603][ 0]LogSlate: Could not find file for Slate resource: Common/Selector.png -[2025.10.15-21.23.12:664][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. -[2025.10.15-21.23.12:783][ 0]LogEditorDataStorage: Initializing -[2025.10.15-21.23.12:784][ 0]LogEditorDataStorage: Initialized -[2025.10.15-21.23.12:798][ 0]LogGameplayAbilityAudit: Selected GameplayAbilityAuditRow as the best Gameplay Ability Audit Functionality -[2025.10.15-21.23.12:814][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() -[2025.10.15-21.23.12:817][ 0]SourceControl: Revision control is disabled -[2025.10.15-21.23.12:817][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 10.991 -[2025.10.15-21.23.12:818][ 0]Cmd: MAP LOAD FILE="../../../../Aura/Content/Maps/StartupMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 -[2025.10.15-21.23.12:819][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true -[2025.10.15-21.23.12:820][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2025.10.15-21.23.12:830][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. -[2025.10.15-21.23.12:831][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms -[2025.10.15-21.23.12:844][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete -[2025.10.15-21.23.13:273][ 0]LogMetaSound: Display: Resave recommended: Asset 'sfx_Footsteps' at '/Game/Assets/Sounds/FootSteps/sfx_Footsteps.sfx_Footsteps' successfully migrated editor data in target document version 'v1.12'. -[2025.10.15-21.23.13:387][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_BaseColor.Spear_low_M_Spear_BaseColor has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-21.23.13:387][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_BaseColor.Spear_low_M_Spear_BaseColor has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-21.23.13:387][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_BaseColor.Spear_low_M_Spear_BaseColor has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-21.23.13:387][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_BaseColor.Spear_low_M_Spear_BaseColor has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-21.23.13:387][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_Normal.Spear_low_M_Spear_Normal has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-21.23.13:388][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_Normal.Spear_low_M_Spear_Normal has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-21.23.13:388][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_Normal.Spear_low_M_Spear_Normal has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-21.23.13:388][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_Normal.Spear_low_M_Spear_Normal has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-21.23.13:388][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_OcclusionRoughnessMetallic.Spear_low_M_Spear_OcclusionRoughnessMetallic has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-21.23.13:389][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_OcclusionRoughnessMetallic.Spear_low_M_Spear_OcclusionRoughnessMetallic has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-21.23.13:389][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_OcclusionRoughnessMetallic.Spear_low_M_Spear_OcclusionRoughnessMetallic has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-21.23.13:389][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_OcclusionRoughnessMetallic.Spear_low_M_Spear_OcclusionRoughnessMetallic has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-21.23.13:416][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll -[2025.10.15-21.23.13:601][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'StartupMap'. -[2025.10.15-21.23.13:601][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world StartupMap -[2025.10.15-21.23.13:605][ 0]LogAssetRegistry: Display: Asset registry cache written as 36.7 MiB to ../../../../Aura/Intermediate/CachedAssetRegistry_*.bin -[2025.10.15-21.23.13:638][ 0]LogStats: UGameplayCueManager::InitializeEditorObjectLibrary - 0.003 s -[2025.10.15-21.23.13:638][ 0]LogAbilitySystem: Warning: No GameplayCueNotifyPaths were specified in DefaultGame.ini under [/Script/GameplayAbilities.AbilitySystemGlobals]. Falling back to using all of /Game/. This may be slow on large projects. Consider specifying which paths are to be searched. -[2025.10.15-21.23.13:687][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) -[2025.10.15-21.23.13:702][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms -[2025.10.15-21.23.13:703][ 0]Cmd: MAP CHECKDEP NOCLEARLOG -[2025.10.15-21.23.13:703][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.052ms to complete. -[2025.10.15-21.23.13:710][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 11.885 -[2025.10.15-21.23.13:843][ 0]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance -[2025.10.15-21.23.13:908][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2025.10.15-21.23.13:947][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2025.10.15-21.23.13:983][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2025.10.15-21.23.14:020][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2025.10.15-21.23.14:046][ 0]LogPakFile: Initializing PakPlatformFile -[2025.10.15-21.23.14:046][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/StarterContent.upack', mount point: 'root:/' -[2025.10.15-21.23.14:047][ 0]LogPakFile: Initializing PakPlatformFile -[2025.10.15-21.23.14:047][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' -[2025.10.15-21.23.14:047][ 0]LogPakFile: Initializing PakPlatformFile -[2025.10.15-21.23.14:048][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' -[2025.10.15-21.23.14:048][ 0]LogPakFile: Initializing PakPlatformFile -[2025.10.15-21.23.14:049][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' -[2025.10.15-21.23.14:049][ 0]LogPakFile: Initializing PakPlatformFile -[2025.10.15-21.23.14:050][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' -[2025.10.15-21.23.14:050][ 0]LogPakFile: Initializing PakPlatformFile -[2025.10.15-21.23.14:050][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' -[2025.10.15-21.23.14:051][ 0]LogPakFile: Initializing PakPlatformFile -[2025.10.15-21.23.14:051][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' -[2025.10.15-21.23.14:051][ 0]LogPakFile: Initializing PakPlatformFile -[2025.10.15-21.23.14:053][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' -[2025.10.15-21.23.14:053][ 0]LogPakFile: Initializing PakPlatformFile -[2025.10.15-21.23.14:053][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' -[2025.10.15-21.23.14:054][ 0]LogPakFile: Initializing PakPlatformFile -[2025.10.15-21.23.14:054][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' -[2025.10.15-21.23.14:193][ 0]LogSlate: Took 0.000141 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) -[2025.10.15-21.23.14:364][ 0]LogTurnkeySupport: Turnkey Device: Win64@Reiteration: (Name=Reiteration, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.26100.0, Flags="Device_InstallSoftwareValid") -[2025.10.15-21.23.14:393][ 0]LogSlate: Took 0.000237 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) -[2025.10.15-21.23.14:396][ 0]LogSlate: Took 0.000214 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) -[2025.10.15-21.23.14:397][ 0]LogSlate: Took 0.000188 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) -[2025.10.15-21.23.14:457][ 0]LogSlate: Took 0.000257 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) -[2025.10.15-21.23.14:671][ 0]LogStall: Startup... -[2025.10.15-21.23.14:676][ 0]LogStall: Startup complete. -[2025.10.15-21.23.14:684][ 0]LogLoad: (Engine Initialization) Total time: 12.86 seconds -[2025.10.15-21.23.14:849][ 0]LogAssetRegistry: AssetRegistryGather time 0.1134s: AssetDataDiscovery 0.0375s, AssetDataGather 0.0141s, StoreResults 0.0619s. Wall time 8.5720s. - NumCachedDirectories 0. NumUncachedDirectories 1706. NumCachedFiles 8034. NumUncachedFiles 0. - BackgroundTickInterruptions 0. -[2025.10.15-21.23.14:851][ 0]LogStats: UGameplayCueManager::InitializeEditorObjectLibrary - 0.002 s -[2025.10.15-21.23.14:866][ 0]LogSourceControl: Uncontrolled asset enumeration started... -[2025.10.15-21.23.14:867][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects) -[2025.10.15-21.23.14:868][ 0]LogContentStreaming: Texture pool size now 1000 MB -[2025.10.15-21.23.14:868][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000" -[2025.10.15-21.23.14:887][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_OcclusionRoughnessMetallic.Spear_low_M_Spear_OcclusionRoughnessMetallic has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-21.23.14:887][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_OcclusionRoughnessMetallic.Spear_low_M_Spear_OcclusionRoughnessMetallic has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-21.23.14:887][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_Normal.Spear_low_M_Spear_Normal has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-21.23.14:888][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_Normal.Spear_low_M_Spear_Normal has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-21.23.14:888][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_BaseColor.Spear_low_M_Spear_BaseColor has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-21.23.14:888][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_BaseColor.Spear_low_M_Spear_BaseColor has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-21.23.14:928][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2025.10.15-21.23.14:931][ 0]LogPython: Display: Running start-up script E:/Unreal/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started... -[2025.10.15-21.23.14:976][ 0]LogPython: registering - -[2025.10.15-21.23.14:986][ 0]LogPython: Display: Running start-up script E:/Unreal/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 55.149 ms -[2025.10.15-21.23.15:072][ 1]LogSourceControl: Uncontrolled asset enumeration finished in 0.204979 seconds (Found 8010 uncontrolled assets) -[2025.10.15-21.23.15:212][ 2]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 4.833613 -[2025.10.15-21.23.15:213][ 2]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1]. -[2025.10.15-21.23.15:215][ 2]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 4.881689 -[2025.10.15-21.23.15:909][ 5]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/Blueprints/UI/AttributemMenu/WBP_Att_Menu.WBP_Att_Menu -[2025.10.15-21.23.15:909][ 5]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_0 -[2025.10.15-21.23.15:915][ 5]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_1 -[2025.10.15-21.23.15:923][ 5]LogSlate: Warning: The command 'UMGEditor.OpenAnimDrawer' has the same default chord as 'EditorViewport.Next' [Ctrl+Shift+Space Bar] -[2025.10.15-21.23.15:951][ 5]LogStreaming: Display: FlushAsyncLoading(339): 1 QueuedPackages, 0 AsyncPackages -[2025.10.15-21.23.16:687][ 5]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/UI/WBP_AuraHUD.WBP_AuraHUD -[2025.10.15-21.23.16:688][ 5]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_2 -[2025.10.15-21.23.16:791][ 5]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/UI/WidgetController/BP_AttributeMenuWidgetController.BP_AttributeMenuWidgetController -[2025.10.15-21.23.16:792][ 5]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_3 -[2025.10.15-21.23.16:864][ 5]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/Blueprints/UI/Overlay/WBP_Overlay.WBP_Overlay -[2025.10.15-21.23.16:865][ 5]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_4 -[2025.10.15-21.23.16:872][ 5]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_5 -[2025.10.15-21.23.17:010][ 5]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/Blueprints/UI/AttributemMenu/WBP_Att_TextRow_Button.WBP_Att_TextRow_Button -[2025.10.15-21.23.17:010][ 5]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_6 -[2025.10.15-21.23.17:017][ 5]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_7 -[2025.10.15-21.23.17:155][ 5]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/Blueprints/UI/AttributemMenu/WBP_Att_TextRow.WBP_Att_TextRow -[2025.10.15-21.23.17:156][ 5]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_8 -[2025.10.15-21.23.17:161][ 5]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_9 -[2025.10.15-21.23.17:297][ 5]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/Blueprints/UI/AttributemMenu/WBP_FramedValue.WBP_FramedValue -[2025.10.15-21.23.17:298][ 5]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_10 -[2025.10.15-21.23.17:305][ 5]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_11 -[2025.10.15-21.23.17:736][ 6]LogSlate: Took 0.000367 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) -[2025.10.15-21.23.17:741][ 6]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find SlateColor 'Foreground'.' -[2025.10.15-21.23.17:742][ 6]LogSlate: Took 0.000428 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) -[2025.10.15-21.23.17:751][ 6]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...) -[2025.10.15-21.23.18:445][ 9]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 7.780412 -[2025.10.15-21.23.18:448][ 9]LogEOSSDK: LogEOS: SDK Config Data - Watermark: -227189215 -[2025.10.15-21.23.18:448][ 9]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 7.780412, Update Interval: 348.253418 -[2025.10.15-21.23.19:443][ 12]LogEOSSDK: LogEOSAuth: UpdateUserAuthToken: User ClientId: xyz...459 AccountId: 598...e55 Access[Expires: 2025.10.15-23.23.19 Remaining: 7200.22] Refresh[Expires: 2026-04-13T16:20:20.396Z Remaining: 15533821.40] State: Valid -[2025.10.15-21.23.19:776][ 13]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Received FUserAuthToken -[2025.10.15-21.23.20:776][ 16]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Login complete: EOS_Success -[2025.10.15-21.23.20:776][ 16]LogFab: Display: User logged in -[2025.10.15-21.23.20:776][ 16]LogFab: Display: User client id: xyza7891REBVsEqSJRRNXmlS7EQHM459 -[2025.10.15-21.23.21:443][ 18]LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[Friend], OperationName=[GetBlockList], Url=[], HttpStatus=[403], ErrorCode=[errors.com.epicgames.common.insufficient_scopes], NumericErrorCode=[1056], ErrorMessage=[Insufficient access scopes. Expected: [friends_list]], CorrId=[EOS-2we2PfIcCUi6XihPLS7xgQ-f6JLme-_WkCw9SN3hIp_OA] -[2025.10.15-21.23.27:370][208]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2025.10.15-21.23.27:381][208]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2025.10.15-21.23.27:386][208]LogOnline: OSS: Created online subsystem instance for: NULL -[2025.10.15-21.23.27:386][208]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] -[2025.10.15-21.23.27:386][208]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_StartupMap -[2025.10.15-21.23.27:393][208]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007175s) -[2025.10.15-21.23.27:393][208]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/StartupMap.StartupMap to /Game/Maps/UEDPIE_0_StartupMap.StartupMap (0.007342s) -[2025.10.15-21.23.27:453][208]LogUObjectHash: Compacting FUObjectHashTables data took 1.07ms -[2025.10.15-21.23.27:456][208]LogChaosDD: Creating Chaos Debug Draw Scene for world StartupMap -[2025.10.15-21.23.27:457][208]LogPlayLevel: PIE: World Init took: (0.001583s) -[2025.10.15-21.23.27:458][208]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True -[2025.10.15-21.23.27:459][208]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2025.10.15-21.23.27:459][208]LogAudioMixer: Display: Sample Rate: 48000 -[2025.10.15-21.23.27:459][208]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2025.10.15-21.23.27:459][208]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2025.10.15-21.23.27:459][208]LogAudioMixer: Display: Number of buffers to queue: 1 -[2025.10.15-21.23.27:459][208]LogAudioMixer: Display: Max Channels (voices): 32 -[2025.10.15-21.23.27:459][208]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2025.10.15-21.23.27:459][208]LogAudio: Display: AudioDevice MaxSources: 32 -[2025.10.15-21.23.27:459][208]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2025.10.15-21.23.27:459][208]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2025.10.15-21.23.27:459][208]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2025.10.15-21.23.27:461][208]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2025.10.15-21.23.27:497][208]LogAudioMixer: Display: Using Audio Hardware Device PG42UQ (NVIDIA High Definition Audio) -[2025.10.15-21.23.27:498][208]LogAudioMixer: Display: Initializing Sound Submixes... -[2025.10.15-21.23.27:498][208]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2025.10.15-21.23.27:498][208]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2025.10.15-21.23.27:498][208]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 -[2025.10.15-21.23.27:498][208]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2 -[2025.10.15-21.23.27:502][208]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 -[2025.10.15-21.23.27:502][208]LogInit: FAudioDevice initialized with ID 2. -[2025.10.15-21.23.27:502][208]LogAudio: Display: Audio Device (ID: 2) registered with world 'StartupMap'. -[2025.10.15-21.23.27:502][208]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 -[2025.10.15-21.23.27:502][208]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2 -[2025.10.15-21.23.27:569][208]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2025.10.15-21.23.27:569][208]LogLoad: Game class is 'BP_AuraGameMode_C' -[2025.10.15-21.23.27:575][208]LogWorld: Bringing World /Game/Maps/UEDPIE_0_StartupMap.StartupMap up for play (max tick rate 0) at 2025.10.15-17.23.27 -[2025.10.15-21.23.27:577][208]LogWorld: Bringing up level for play took: 0.007712 -[2025.10.15-21.23.27:580][208]LogOnline: OSS: Created online subsystem instance for: :Context_13 -[2025.10.15-21.23.27:586][208]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock -[2025.10.15-21.23.27:586][208]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CaptureDuringMouseDown -[2025.10.15-21.23.27:588][208]PIE: Server logged in -[2025.10.15-21.23.27:589][208]PIE: Play in editor total start time 0.208 seconds. -[2025.10.15-21.23.28:741][270]LogOutputDevice: Warning: - -Script Stack (6 frames) : -/Game/Blueprints/UI/AttributemMenu/WBP_Att_Menu.WBP_Att_Menu_C.ExecuteUbergraph_WBP_Att_Menu -/Game/Blueprints/UI/AttributemMenu/WBP_Att_Menu.WBP_Att_Menu_C.Construct -/Game/Blueprints/UI/Overlay/WBP_Overlay.WBP_Overlay_C.ExecuteUbergraph_WBP_Overlay -/Game/Blueprints/UI/Overlay/WBP_Overlay.WBP_Overlay_C.AttributeMenu_Clicked -/Game/Blueprints/UI/Overlay/WBP_Overlay.WBP_Overlay_C.ExecuteUbergraph_WBP_Overlay -/Game/Blueprints/UI/Overlay/WBP_Overlay.WBP_Overlay_C.OnClicked_Event - diff --git a/Saved/Logs/Aura.log b/Saved/Logs/Aura.log index 6e58cec..f030375 100644 --- a/Saved/Logs/Aura.log +++ b/Saved/Logs/Aura.log @@ -1,4 +1,4 @@ -Log file open, 10/15/25 18:33:03 +Log file open, 10/15/25 20:02:03 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). @@ -6,7 +6,7 @@ LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist -LogWindows: Started CrashReportClient (pid=32900) +LogWindows: Started CrashReportClient (pid=28076) LogWindows: Custom abort handler registered for crash reporting. LogInit: Display: Running engine for game: Aura LogCore: UTS: Unreal Trace Server launched successfully @@ -27,12 +27,12 @@ LogCsvProfiler: Display: Metadata set : asan="0" LogCsvProfiler: Display: Metadata set : commandline="" E:\Unreal\Aura\Aura.uproject"" LogCsvProfiler: Display: Metadata set : loginid="da26c4254f33c275e9f9e1a0985ac676" LogCsvProfiler: Display: Metadata set : llm="0" -LogStats: Stats thread started at 0.325354 +LogStats: Stats thread started at 0.331892 LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0 LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1 LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: '' LogInit: Session CrashGUID >==================================================== - Session CrashGUID > UECC-Windows-BBD9B16045C655A6CC1BCABEA5CB0F20 + Session CrashGUID > UECC-Windows-737460CD400B7BAF5BCFAE9E0F25FD85 Session CrashGUID >==================================================== LogConfig: No local boot hotfix file found at: [../../../../Aura/Saved/PersistentDownloadDir/HotfixForNextBoot.txt] LogAudio: Display: Pre-Initializing Audio Device Manager... @@ -45,19 +45,19 @@ LogAudio: Display: AudioInfo: 'BINKA' Registered LogAudio: Display: AudioInfo: 'RADA' Registered LogAudio: Display: Audio Device Manager Pre-Initialized LogPluginManager: Looking for build plugins target receipt -LogConfig: Display: Loading Mac ini files took 0.06 seconds LogConfig: Display: Loading IOS ini files took 0.06 seconds +LogConfig: Display: Loading Mac ini files took 0.06 seconds LogConfig: Display: Loading VulkanPC ini files took 0.07 seconds LogConfig: Display: Loading Android ini files took 0.07 seconds -LogConfig: Display: Loading Unix ini files took 0.07 seconds -LogConfig: Display: Loading VisionOS ini files took 0.07 seconds LogConfig: Display: Loading Windows ini files took 0.07 seconds -LogConfig: Display: Loading TVOS ini files took 0.07 seconds +LogConfig: Display: Loading Unix ini files took 0.07 seconds +LogConfig: Display: Loading VisionOS ini files took 0.08 seconds +LogConfig: Display: Loading TVOS ini files took 0.08 seconds LogConfig: Display: Loading LinuxArm64 ini files took 0.08 seconds LogConfig: Display: Loading Linux ini files took 0.08 seconds LogPluginManager: Found matching target receipt: ../../../../Aura/Binaries/Win64/AuraEditor-Win64-DebugGame.target LogPluginManager: Looking for enabled plugins target receipt -LogAssetRegistry: Display: Asset registry cache read as 36.7 MiB from ../../../../Aura/Intermediate/CachedAssetRegistry_0.bin +LogAssetRegistry: Display: Asset registry cache read as 36.8 MiB from ../../../../Aura/Intermediate/CachedAssetRegistry_0.bin LogPluginManager: Found matching target receipt: ../../../../Aura/Binaries/Win64/AuraEditor-Win64-DebugGame.target LogPluginManager: Mounting Engine plugin Bridge LogPluginManager: Mounting Engine plugin ChaosCloth @@ -70,34 +70,11 @@ LogPluginManager: Mounting Engine plugin MeshPainting LogPluginManager: Mounting Engine plugin RenderGraphInsights LogPluginManager: Mounting Engine plugin TraceUtilities LogPluginManager: Mounting Engine plugin UbaController -LogPluginManager: Mounting Engine plugin XGEController LogPluginManager: Mounting Engine plugin WorldMetrics -LogPluginManager: Mounting Engine plugin AssetManagerEditor -LogPluginManager: Mounting Engine plugin BlueprintHeaderView -LogPluginManager: Mounting Engine plugin ChangelistReview -LogPluginManager: Mounting Engine plugin ColorGrading -LogPluginManager: Mounting Engine plugin CryptoKeys -LogPluginManager: Mounting Engine plugin CurveEditorTools -LogPluginManager: Mounting Engine plugin DataValidation -LogPluginManager: Mounting Engine plugin EditorDebugTools -LogPluginManager: Mounting Engine plugin EditorScriptingUtilities -LogPluginManager: Mounting Engine plugin FacialAnimation -LogPluginManager: Mounting Engine plugin EngineAssetDefinitions -LogPluginManager: Mounting Engine plugin GameplayTagsEditor -LogPluginManager: Mounting Engine plugin GeometryMode -LogPluginManager: Mounting Engine plugin MacGraphicsSwitching -LogPluginManager: Mounting Engine plugin MaterialAnalyzer -LogPluginManager: Mounting Engine plugin MeshLODToolset -LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard -LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode -LogPluginManager: Mounting Engine plugin PluginBrowser -LogPluginManager: Mounting Engine plugin ProxyLODPlugin -LogPluginManager: Mounting Engine plugin SequencerAnimTools -LogPluginManager: Mounting Engine plugin SpeedTreeImporter -LogPluginManager: Mounting Engine plugin StylusInput -LogPluginManager: Mounting Engine plugin UMGWidgetPreview -LogPluginManager: Mounting Engine plugin UVEditor -LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin EngineCameras +LogPluginManager: Mounting Engine plugin GameplayCameras LogPluginManager: Mounting Engine plugin AnimationSharing LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess @@ -112,71 +89,127 @@ LogPluginManager: Mounting Engine plugin PlasticSourceControl LogPluginManager: Mounting Engine plugin PluginUtils LogPluginManager: Mounting Engine plugin PropertyAccessNode LogPluginManager: Mounting Engine plugin RenderDocPlugin -LogPluginManager: Mounting Engine plugin SubversionSourceControl LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin SubversionSourceControl LogPluginManager: Mounting Engine plugin UObjectPlugin LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin DatasmithContent -LogPluginManager: Mounting Engine plugin NNEDenoiser -LogPluginManager: Mounting Engine plugin NNERuntimeORT -LogPluginManager: Mounting Engine plugin GLTFExporter -LogPluginManager: Mounting Engine plugin LauncherChunkInstaller -LogPluginManager: Mounting Engine plugin VariantManager -LogPluginManager: Mounting Engine plugin VariantManagerContent -LogPluginManager: Mounting Engine plugin NiagaraSimCaching -LogPluginManager: Mounting Engine plugin Niagara LogPluginManager: Mounting Engine plugin InterchangeAssets LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin VariantManager +LogPluginManager: Mounting Engine plugin GLTFExporter LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin UdpMessaging LogPluginManager: Mounting Engine plugin InterchangeTests +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin BlueprintHeaderView +LogPluginManager: Mounting Engine plugin ChangelistReview +LogPluginManager: Mounting Engine plugin ColorGrading +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin EngineAssetDefinitions +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin ProxyLODPlugin LogPluginManager: Mounting Engine plugin AlembicImporter -LogPluginManager: Mounting Engine plugin AndroidMedia -LogPluginManager: Mounting Engine plugin AvfMedia -LogPluginManager: Mounting Engine plugin ImgMedia -LogPluginManager: Mounting Engine plugin MediaCompositing -LogPluginManager: Mounting Engine plugin MediaPlate -LogPluginManager: Mounting Engine plugin MediaPlayerEditor -LogPluginManager: Mounting Engine plugin EOSShared -LogPluginManager: Mounting Engine plugin OnlineBase -LogPluginManager: Mounting Engine plugin WebMMedia -LogPluginManager: Mounting Engine plugin WmfMedia -LogPluginManager: Mounting Engine plugin OnlineServices -LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin StylusInput +LogPluginManager: Mounting Engine plugin UMGWidgetPreview +LogPluginManager: Mounting Engine plugin UVEditor +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin NNEDenoiser +LogPluginManager: Mounting Engine plugin NNERuntimeORT +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin NiagaraSimCaching +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin AudioWidgets +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin ComputeFramework +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin DataRegistry +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GameplayAbilities +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin HairStrands +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin InputDebugging +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin Metasound +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin MsQuic +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin RigVM +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin StateTree +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin USDCore +LogPluginManager: Mounting Engine plugin WaveTable +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer LogPluginManager: Mounting Engine plugin ActorSequence -LogPluginManager: Mounting Engine plugin OnlineSubsystemNull -LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils LogPluginManager: Mounting Engine plugin LevelSequenceEditor -LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin Takes +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller LogPluginManager: Mounting Engine plugin TemplateSequence LogPluginManager: Mounting Engine plugin Paper2D -LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin SequencerScripting LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor -LogPluginManager: Mounting Engine plugin Takes -LogPluginManager: Mounting Engine plugin ACLPlugin +LogPluginManager: Mounting Engine plugin AISupport LogPluginManager: Mounting Engine plugin AnimationData +LogPluginManager: Mounting Engine plugin ACLPlugin LogPluginManager: Mounting Engine plugin AnimationModifierLibrary LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis LogPluginManager: Mounting Engine plugin ControlRig LogPluginManager: Mounting Engine plugin ControlRigModules LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin IKRig LogPluginManager: Mounting Engine plugin DeformerGraph LogPluginManager: Mounting Engine plugin LiveLink -LogPluginManager: Mounting Engine plugin IKRig -LogPluginManager: Mounting Engine plugin CameraShakePreviewer -LogPluginManager: Mounting Engine plugin EngineCameras -LogPluginManager: Mounting Engine plugin GameplayCameras -LogPluginManager: Mounting Engine plugin OodleNetwork LogPluginManager: Mounting Engine plugin RigLogic LogPluginManager: Mounting Engine plugin AdvancedRenamer LogPluginManager: Mounting Engine plugin AutomationUtils LogPluginManager: Mounting Engine plugin BackChannel LogPluginManager: Mounting Engine plugin ChaosCaching LogPluginManager: Mounting Engine plugin ChaosEditor -LogPluginManager: Mounting Engine plugin ChaosNiagara LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin ChaosNiagara LogPluginManager: Mounting Engine plugin ChaosUserDataPT LogPluginManager: Mounting Engine plugin CharacterAI LogPluginManager: Mounting Engine plugin Dataflow @@ -197,69 +230,36 @@ LogPluginManager: Mounting Engine plugin PythonScriptPlugin LogPluginManager: Mounting Engine plugin SkeletalReduction LogPluginManager: Mounting Engine plugin StudioTelemetry LogPluginManager: Mounting Engine plugin ToolPresets -LogPluginManager: Mounting Engine plugin TcpMessaging -LogPluginManager: Mounting Engine plugin UdpMessaging -LogPluginManager: Mounting Engine plugin ActorLayerUtilities -LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector -LogPluginManager: Mounting Engine plugin AndroidFileServer -LogPluginManager: Mounting Engine plugin AndroidMoviePlayer -LogPluginManager: Mounting Engine plugin AndroidPermission -LogPluginManager: Mounting Engine plugin AppleImageUtils -LogPluginManager: Mounting Engine plugin AppleMoviePlayer -LogPluginManager: Mounting Engine plugin ArchVisCharacter -LogPluginManager: Mounting Engine plugin AssetTags -LogPluginManager: Mounting Engine plugin AudioCapture -LogPluginManager: Mounting Engine plugin AudioSynesthesia -LogPluginManager: Mounting Engine plugin AudioWidgets -LogPluginManager: Mounting Engine plugin CableComponent -LogPluginManager: Mounting Engine plugin ChunkDownloader -LogPluginManager: Mounting Engine plugin ComputeFramework -LogPluginManager: Mounting Engine plugin CustomMeshComponent -LogPluginManager: Mounting Engine plugin DataRegistry -LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector -LogPluginManager: Mounting Engine plugin GameplayAbilities -LogPluginManager: Mounting Engine plugin GeometryCache -LogPluginManager: Mounting Engine plugin GeometryProcessing -LogPluginManager: Mounting Engine plugin GoogleCloudMessaging -LogPluginManager: Mounting Engine plugin GooglePAD -LogPluginManager: Mounting Engine plugin HairStrands -LogPluginManager: Mounting Engine plugin InputDebugging -LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector -LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector -LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary -LogPluginManager: Mounting Engine plugin MeshModelingToolset -LogPluginManager: Mounting Engine plugin Metasound -LogPluginManager: Mounting Engine plugin MobilePatchingUtils -LogPluginManager: Mounting Engine plugin MsQuic -LogPluginManager: Mounting Engine plugin ProceduralMeshComponent -LogPluginManager: Mounting Engine plugin PropertyAccessEditor -LogPluginManager: Mounting Engine plugin RigVM -LogPluginManager: Mounting Engine plugin ResonanceAudio -LogPluginManager: Mounting Engine plugin SignificanceManager -LogPluginManager: Mounting Engine plugin SoundFields -LogPluginManager: Mounting Engine plugin StateTree -LogPluginManager: Mounting Engine plugin Synthesis -LogPluginManager: Mounting Engine plugin USDCore -LogPluginManager: Mounting Engine plugin WaveTable -LogPluginManager: Mounting Engine plugin WebMMoviePlayer -LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector -LogPluginManager: Mounting Engine plugin WindowsMoviePlayer -LogPluginManager: Mounting Engine plugin RiderLink -LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource -LogPluginManager: Mounting Engine plugin HoldoutComposite -LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor -LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS -LogPluginManager: Mounting Engine plugin MetaHumanSDK -LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource -LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource -LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource -LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools -LogPluginManager: Mounting Engine plugin ConcertMain -LogPluginManager: Mounting Engine plugin XInputDevice -LogPluginManager: Mounting Engine plugin SQLiteCore +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin MediaPlate +LogPluginManager: Mounting Engine plugin EOSShared +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils LogPluginManager: Mounting Engine plugin ObjectMixer +LogPluginManager: Mounting Engine plugin XInputDevice LogPluginManager: Mounting Engine plugin LightMixer LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource +LogPluginManager: Mounting Engine plugin RiderLink +LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin HoldoutComposite +LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools +LogPluginManager: Mounting Engine plugin MetaHumanSDK +LogPluginManager: Mounting Engine plugin ConcertMain +LogPluginManager: Mounting Engine plugin SQLiteCore LogPluginManager: Mounting Engine plugin ConcertSyncClient LogPluginManager: Mounting Engine plugin ConcertSyncCore SourceControl: Revision control is disabled @@ -270,6 +270,9 @@ LogWindows: File 'WinPixGpuCapturer.dll' does not exist PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. +LogNFORDenoise: NFORDenoise function starting up +LogStudioTelemetry: Display: Starting StudioTelemetry Module +LogStudioTelemetry: Started StudioTelemetry Session LogEOSSDK: Initializing EOSSDK Version:1.17.0-39599718 LogInit: Using libcurl 8.4.0 LogInit: - built for Windows @@ -294,9 +297,6 @@ LogInit: Creating http thread with maximum 2147483647 concurrent requests LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: Created online subsystem instance for: NULL LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] -LogNFORDenoise: NFORDenoise function starting up -LogStudioTelemetry: Display: Starting StudioTelemetry Module -LogStudioTelemetry: Started StudioTelemetry Session LogInit: ExecutableName: UnrealEditor-Win64-DebugGame.exe LogInit: Build: ++UE5+Release-5.5-CL-40574608 LogInit: Platform=WindowsEditor @@ -353,180 +353,180 @@ LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0 -LogConfig: Branch 'EditorLayout' had been unloaded. Reloading on-demand took 0.67ms -LogConfig: Branch 'Bridge' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'ChaosCloth' had been unloaded. Reloading on-demand took 0.16ms -LogConfig: Branch 'CmdLinkServer' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'EditorLayout' had been unloaded. Reloading on-demand took 0.90ms +LogConfig: Branch 'Bridge' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'ChaosCloth' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'CmdLinkServer' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'FastBuildController' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'MeshPainting' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'MeshPainting' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'RenderGraphInsights' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'UbaController' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'XGEController' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'WorldMetrics' had been unloaded. Reloading on-demand took 0.09ms -LogConfig: Branch 'AssetManagerEditor' had been unloaded. Reloading on-demand took 0.09ms -LogConfig: Branch 'BlueprintHeaderView' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'ChangelistReview' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'ColorGrading' had been unloaded. Reloading on-demand took 0.09ms -LogConfig: Branch 'CryptoKeys' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'CurveEditorTools' had been unloaded. Reloading on-demand took 0.12ms -LogConfig: Branch 'DataValidation' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'EditorDebugTools' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'FacialAnimation' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'EngineAssetDefinitions' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'GameplayTagsEditor' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'GeometryMode' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'MacGraphicsSwitching' had been unloaded. Reloading on-demand took 0.11ms -LogConfig: Branch 'MaterialAnalyzer' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'MeshLODToolset' had been unloaded. Reloading on-demand took 0.09ms -LogConfig: Branch 'MobileLauncherProfileWizard' had been unloaded. Reloading on-demand took 0.09ms -LogConfig: Branch 'ModelingToolsEditorMode' had been unloaded. Reloading on-demand took 0.09ms -LogConfig: Branch 'PluginBrowser' had been unloaded. Reloading on-demand took 0.13ms -LogConfig: Branch 'ProxyLODPlugin' had been unloaded. 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Reloading on-demand took 0.09ms +LogConfig: Branch 'Dataflow' had been unloaded. Reloading on-demand took 0.09ms +LogConfig: Branch 'EditorDataStorage' had been unloaded. Reloading on-demand took 0.09ms +LogConfig: Branch 'EditorPerformance' had been unloaded. Reloading on-demand took 0.09ms +LogConfig: Branch 'EditorTelemetry' had been unloaded. Reloading on-demand took 0.21ms +LogConfig: Branch 'Fracture' had been unloaded. Reloading on-demand took 0.14ms +LogConfig: Branch 'GeometryCollectionPlugin' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'GeometryFlow' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'LocalizableMessage' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'LowLevelNetTrace' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'MeshModelingToolsetExp' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'NFORDenoise' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'PlanarCut' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'PlatformCrypto' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'PythonScriptPlugin' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'SkeletalReduction' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'StudioTelemetry' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'AndroidMedia' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'AvfMedia' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'ImgMedia' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'MediaCompositing' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'MediaPlate' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'EOSShared' had been unloaded. Reloading on-demand took 0.10ms +LogConfig: Branch 'MediaPlayerEditor' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'WebMMedia' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'OnlineBase' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'WmfMedia' had been unloaded. Reloading on-demand took 0.10ms +LogConfig: Branch 'OnlineServices' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'OnlineSubsystem' had been unloaded. Reloading on-demand took 0.12ms +LogConfig: Branch 'OnlineSubsystemNull' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'OnlineSubsystemUtils' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'ObjectMixer' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'XInputDevice' had been unloaded. Reloading on-demand took 0.09ms +LogConfig: Branch 'LightMixer' had been unloaded. Reloading on-demand took 0.09ms LogConfig: Branch 'OnlineSubsystemGooglePlay' had been unloaded. Reloading on-demand took 0.10ms -LogConfig: Branch 'ConcertSyncClient' had been unloaded. Reloading on-demand took 0.13ms +LogConfig: Branch 'PortableObjectFileDataSource' had been unloaded. Reloading on-demand took 0.10ms +LogConfig: Branch 'RiderLink' had been unloaded. Reloading on-demand took 0.10ms +LogConfig: Branch 'BaseCharacterFXEditor' had been unloaded. Reloading on-demand took 0.10ms +LogConfig: Branch 'OnlineSubsystemIOS' had been unloaded. Reloading on-demand took 0.15ms +LogConfig: Branch 'ContentBrowserAssetDataSource' had been unloaded. Reloading on-demand took 0.11ms +LogConfig: Branch 'ContentBrowserClassDataSource' had been unloaded. Reloading on-demand took 0.10ms +LogConfig: Branch 'ContentBrowserFileDataSource' had been unloaded. Reloading on-demand took 0.09ms +LogConfig: Branch 'SkeletalMeshModelingTools' had been unloaded. Reloading on-demand took 0.10ms +LogConfig: Branch 'ConcertMain' had been unloaded. Reloading on-demand took 0.10ms +LogConfig: Branch 'SQLiteCore' had been unloaded. Reloading on-demand took 0.09ms +LogConfig: Branch 'ConcertSyncClient' had been unloaded. Reloading on-demand took 0.09ms LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC. LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: false, Async Post Load: false LogStreaming: Display: AsyncLoading2 - Initialized @@ -548,1166 +548,1385 @@ LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]] LogConfig: Set CVar [[r.DynamicRes.DynamicFrameTime:1]] LogConfig: Set CVar [[r.VRS.EnableSoftware:1]] LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]] -[2025.10.15-22.33.04:078][ 0]LogConfig: Set CVar [[r.VSync:0]] -[2025.10.15-22.33.04:078][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] -[2025.10.15-22.33.04:079][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] -[2025.10.15-22.33.04:079][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created -[2025.10.15-22.33.04:079][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created -[2025.10.15-22.33.04:079][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] -[2025.10.15-22.33.04:079][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created -[2025.10.15-22.33.04:079][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] -[2025.10.15-22.33.04:079][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] -[2025.10.15-22.33.04:079][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] -[2025.10.15-22.33.04:079][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] -[2025.10.15-22.33.04:079][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] -[2025.10.15-22.33.04:079][ 0]LogConfig: Set CVar [[r.CustomDepth:3]] -[2025.10.15-22.33.04:079][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] -[2025.10.15-22.33.04:079][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] -[2025.10.15-22.33.04:079][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] -[2025.10.15-22.33.04:079][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] -[2025.10.15-22.33.04:079][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] -[2025.10.15-22.33.04:079][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] -[2025.10.15-22.33.04:079][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] -[2025.10.15-22.33.04:079][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] -[2025.10.15-22.33.04:079][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] -[2025.10.15-22.33.04:079][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] -[2025.10.15-22.33.04:080][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] -[2025.10.15-22.33.04:080][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] -[2025.10.15-22.33.04:080][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] -[2025.10.15-22.33.04:080][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] -[2025.10.15-22.33.04:080][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] -[2025.10.15-22.33.04:080][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] -[2025.10.15-22.33.04:080][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] -[2025.10.15-22.33.04:080][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created -[2025.10.15-22.33.04:080][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] -[2025.10.15-22.33.04:080][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created -[2025.10.15-22.33.04:080][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created -[2025.10.15-22.33.04:080][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created -[2025.10.15-22.33.04:080][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] -[2025.10.15-22.33.04:080][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] -[2025.10.15-22.33.04:080][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] -[2025.10.15-22.33.04:080][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] -[2025.10.15-22.33.04:080][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] -[2025.10.15-22.33.04:080][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] -[2025.10.15-22.33.04:080][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] -[2025.10.15-22.33.04:080][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] -[2025.10.15-22.33.04:080][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] -[2025.10.15-22.33.04:080][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] -[2025.10.15-22.33.04:081][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] -[2025.10.15-22.33.04:081][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] -[2025.10.15-22.33.04:081][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] -[2025.10.15-22.33.04:081][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]] -[2025.10.15-22.33.04:081][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] -[2025.10.15-22.33.04:081][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created -[2025.10.15-22.33.04:081][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created -[2025.10.15-22.33.04:081][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] -[2025.10.15-22.33.04:081][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created -[2025.10.15-22.33.04:081][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created -[2025.10.15-22.33.04:081][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created -[2025.10.15-22.33.04:081][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created -[2025.10.15-22.33.04:081][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created -[2025.10.15-22.33.04:081][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created -[2025.10.15-22.33.04:081][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created -[2025.10.15-22.33.04:081][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created -[2025.10.15-22.33.04:081][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created -[2025.10.15-22.33.04:081][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created -[2025.10.15-22.33.04:081][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created -[2025.10.15-22.33.04:081][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created -[2025.10.15-22.33.04:081][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created -[2025.10.15-22.33.04:081][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created -[2025.10.15-22.33.04:082][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created -[2025.10.15-22.33.04:082][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created -[2025.10.15-22.33.04:082][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created -[2025.10.15-22.33.04:082][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created -[2025.10.15-22.33.04:082][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created -[2025.10.15-22.33.04:082][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created -[2025.10.15-22.33.04:082][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created -[2025.10.15-22.33.04:082][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created -[2025.10.15-22.33.04:082][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created -[2025.10.15-22.33.04:082][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created -[2025.10.15-22.33.04:082][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created -[2025.10.15-22.33.04:082][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created -[2025.10.15-22.33.04:082][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created -[2025.10.15-22.33.04:082][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created -[2025.10.15-22.33.04:082][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created -[2025.10.15-22.33.04:082][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created -[2025.10.15-22.33.04:082][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created -[2025.10.15-22.33.04:082][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created -[2025.10.15-22.33.04:082][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created -[2025.10.15-22.33.04:082][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created -[2025.10.15-22.33.04:082][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created -[2025.10.15-22.33.04:083][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created -[2025.10.15-22.33.04:083][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created -[2025.10.15-22.33.04:083][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created -[2025.10.15-22.33.04:083][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created -[2025.10.15-22.33.04:083][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created -[2025.10.15-22.33.04:083][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created -[2025.10.15-22.33.04:083][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created -[2025.10.15-22.33.04:083][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created -[2025.10.15-22.33.04:086][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] -[2025.10.15-22.33.04:086][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] -[2025.10.15-22.33.04:086][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] -[2025.10.15-22.33.04:086][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] -[2025.10.15-22.33.04:086][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] -[2025.10.15-22.33.04:086][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] -[2025.10.15-22.33.04:086][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] -[2025.10.15-22.33.04:086][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] -[2025.10.15-22.33.04:086][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] -[2025.10.15-22.33.04:087][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] -[2025.10.15-22.33.04:087][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] -[2025.10.15-22.33.04:087][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]] -[2025.10.15-22.33.04:087][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]] -[2025.10.15-22.33.04:087][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] -[2025.10.15-22.33.04:087][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] -[2025.10.15-22.33.04:087][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] -[2025.10.15-22.33.04:087][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] -[2025.10.15-22.33.04:087][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] -[2025.10.15-22.33.04:087][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] -[2025.10.15-22.33.04:087][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] -[2025.10.15-22.33.04:087][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] -[2025.10.15-22.33.04:087][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] -[2025.10.15-22.33.04:087][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] -[2025.10.15-22.33.04:087][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] -[2025.10.15-22.33.04:087][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] -[2025.10.15-22.33.04:087][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] -[2025.10.15-22.33.04:087][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] -[2025.10.15-22.33.04:088][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] -[2025.10.15-22.33.04:088][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] -[2025.10.15-22.33.04:088][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] -[2025.10.15-22.33.04:088][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] -[2025.10.15-22.33.04:088][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] -[2025.10.15-22.33.04:088][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] -[2025.10.15-22.33.04:088][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] -[2025.10.15-22.33.04:088][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] -[2025.10.15-22.33.04:088][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] -[2025.10.15-22.33.04:088][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] -[2025.10.15-22.33.04:088][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] -[2025.10.15-22.33.04:088][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] -[2025.10.15-22.33.04:088][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] -[2025.10.15-22.33.04:088][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] -[2025.10.15-22.33.04:088][ 0]LogConfig: Set CVar [[r.AOQuality:2]] -[2025.10.15-22.33.04:088][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] -[2025.10.15-22.33.04:088][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] -[2025.10.15-22.33.04:088][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] -[2025.10.15-22.33.04:089][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] -[2025.10.15-22.33.04:089][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] -[2025.10.15-22.33.04:089][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] -[2025.10.15-22.33.04:089][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] -[2025.10.15-22.33.04:089][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] -[2025.10.15-22.33.04:089][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] -[2025.10.15-22.33.04:089][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] -[2025.10.15-22.33.04:089][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] -[2025.10.15-22.33.04:089][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] -[2025.10.15-22.33.04:089][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] -[2025.10.15-22.33.04:089][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]] -[2025.10.15-22.33.04:089][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] -[2025.10.15-22.33.04:089][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] -[2025.10.15-22.33.04:089][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] -[2025.10.15-22.33.04:089][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] -[2025.10.15-22.33.04:089][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] -[2025.10.15-22.33.04:089][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] -[2025.10.15-22.33.04:089][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]] -[2025.10.15-22.33.04:089][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] -[2025.10.15-22.33.04:089][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] -[2025.10.15-22.33.04:090][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] -[2025.10.15-22.33.04:090][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] -[2025.10.15-22.33.04:090][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] -[2025.10.15-22.33.04:090][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] -[2025.10.15-22.33.04:090][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]] -[2025.10.15-22.33.04:090][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapMode:1]] -[2025.10.15-22.33.04:090][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]] -[2025.10.15-22.33.04:090][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] -[2025.10.15-22.33.04:090][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] -[2025.10.15-22.33.04:090][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] -[2025.10.15-22.33.04:090][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] -[2025.10.15-22.33.04:090][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] -[2025.10.15-22.33.04:090][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] -[2025.10.15-22.33.04:090][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] -[2025.10.15-22.33.04:090][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] -[2025.10.15-22.33.04:090][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] -[2025.10.15-22.33.04:090][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] -[2025.10.15-22.33.04:090][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] -[2025.10.15-22.33.04:090][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] -[2025.10.15-22.33.04:091][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] -[2025.10.15-22.33.04:091][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] -[2025.10.15-22.33.04:091][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] -[2025.10.15-22.33.04:091][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] -[2025.10.15-22.33.04:091][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] -[2025.10.15-22.33.04:091][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] -[2025.10.15-22.33.04:091][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] -[2025.10.15-22.33.04:091][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] -[2025.10.15-22.33.04:091][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] -[2025.10.15-22.33.04:092][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] -[2025.10.15-22.33.04:092][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] -[2025.10.15-22.33.04:092][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] -[2025.10.15-22.33.04:092][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] -[2025.10.15-22.33.04:092][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] -[2025.10.15-22.33.04:092][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] -[2025.10.15-22.33.04:092][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] -[2025.10.15-22.33.04:092][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] -[2025.10.15-22.33.04:092][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] -[2025.10.15-22.33.04:092][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] -[2025.10.15-22.33.04:092][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] -[2025.10.15-22.33.04:092][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] -[2025.10.15-22.33.04:092][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] -[2025.10.15-22.33.04:092][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] -[2025.10.15-22.33.04:092][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] -[2025.10.15-22.33.04:092][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] -[2025.10.15-22.33.04:092][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] -[2025.10.15-22.33.04:092][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] -[2025.10.15-22.33.04:093][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] -[2025.10.15-22.33.04:093][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] -[2025.10.15-22.33.04:093][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] -[2025.10.15-22.33.04:093][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] -[2025.10.15-22.33.04:093][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] -[2025.10.15-22.33.04:093][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] -[2025.10.15-22.33.04:093][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] -[2025.10.15-22.33.04:093][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] -[2025.10.15-22.33.04:093][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] -[2025.10.15-22.33.04:093][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] -[2025.10.15-22.33.04:093][ 0]LogConfig: Set CVar [[r.DetailMode:3]] -[2025.10.15-22.33.04:093][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] -[2025.10.15-22.33.04:093][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] -[2025.10.15-22.33.04:093][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] -[2025.10.15-22.33.04:093][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] -[2025.10.15-22.33.04:093][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] -[2025.10.15-22.33.04:093][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] -[2025.10.15-22.33.04:093][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] -[2025.10.15-22.33.04:093][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] -[2025.10.15-22.33.04:093][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] -[2025.10.15-22.33.04:093][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] -[2025.10.15-22.33.04:094][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] -[2025.10.15-22.33.04:094][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] -[2025.10.15-22.33.04:094][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] -[2025.10.15-22.33.04:094][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] -[2025.10.15-22.33.04:094][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] -[2025.10.15-22.33.04:094][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] -[2025.10.15-22.33.04:094][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] -[2025.10.15-22.33.04:094][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] -[2025.10.15-22.33.04:094][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] -[2025.10.15-22.33.04:094][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] -[2025.10.15-22.33.04:094][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]] -[2025.10.15-22.33.04:094][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] -[2025.10.15-22.33.04:094][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:1]] -[2025.10.15-22.33.04:094][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:512]] -[2025.10.15-22.33.04:094][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]] -[2025.10.15-22.33.04:094][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] -[2025.10.15-22.33.04:094][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] -[2025.10.15-22.33.04:094][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] -[2025.10.15-22.33.04:094][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] -[2025.10.15-22.33.04:094][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] -[2025.10.15-22.33.04:095][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] -[2025.10.15-22.33.04:095][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] -[2025.10.15-22.33.04:095][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] -[2025.10.15-22.33.04:095][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability] -[2025.10.15-22.33.04:098][ 0]LogRHI: Using Default RHI: D3D12 -[2025.10.15-22.33.04:098][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 -[2025.10.15-22.33.04:098][ 0]LogRHI: Loading RHI module D3D12RHI -[2025.10.15-22.33.04:106][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). -[2025.10.15-22.33.04:106][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. -[2025.10.15-22.33.04:336][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3080 Ti (VendorId: 10de, DeviceId: 2208, SubSysId: 88021043, Revision: 00a1 -[2025.10.15-22.33.04:336][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported -[2025.10.15-22.33.04:336][ 0]LogD3D12RHI: Adapter has 12086MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 1 output[s] -[2025.10.15-22.33.04:336][ 0]LogD3D12RHI: Driver Version: 581.42 (internal:32.0.15.8142, unified:581.42) -[2025.10.15-22.33.04:336][ 0]LogD3D12RHI: Driver Date: 9-22-2025 -[2025.10.15-22.33.04:345][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000 -[2025.10.15-22.33.04:345][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported -[2025.10.15-22.33.04:345][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s] -[2025.10.15-22.33.04:345][ 0]LogD3D12RHI: DirectX Agility SDK runtime found. -[2025.10.15-22.33.04:345][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 -[2025.10.15-22.33.04:345][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. -[2025.10.15-22.33.04:345][ 0]LogInit: Selected Device Profile: [WindowsEditor] -[2025.10.15-22.33.04:346][ 0]LogHAL: Display: Platform has ~ 32 GB [34263478272 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) -[2025.10.15-22.33.04:346][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] -[2025.10.15-22.33.04:346][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] -[2025.10.15-22.33.04:346][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]] -[2025.10.15-22.33.04:346][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]] -[2025.10.15-22.33.04:346][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] -[2025.10.15-22.33.04:347][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] -[2025.10.15-22.33.04:347][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] -[2025.10.15-22.33.04:347][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] -[2025.10.15-22.33.04:347][ 0]LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created -[2025.10.15-22.33.04:347][ 0]LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created -[2025.10.15-22.33.04:347][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini] -[2025.10.15-22.33.04:347][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] -[2025.10.15-22.33.04:347][ 0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]] -[2025.10.15-22.33.04:347][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [E:/Unreal/Aura/Saved/Config/WindowsEditor/Editor.ini] -[2025.10.15-22.33.04:347][ 0]LogInit: Computer: REITERATION -[2025.10.15-22.33.04:347][ 0]LogInit: User: Tsukiyomi -[2025.10.15-22.33.04:347][ 0]LogInit: CPU Page size=4096, Cores=8 -[2025.10.15-22.33.04:347][ 0]LogInit: High frequency timer resolution =10.000000 MHz -[2025.10.15-22.33.04:611][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits -[2025.10.15-22.33.04:611][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) Virtual=33.9GB -[2025.10.15-22.33.04:611][ 0]LogMemory: Platform Memory Stats for WindowsEditor -[2025.10.15-22.33.04:611][ 0]LogMemory: Process Physical Memory: 611.34 MB used, 644.50 MB peak -[2025.10.15-22.33.04:611][ 0]LogMemory: Process Virtual Memory: 653.20 MB used, 658.25 MB peak -[2025.10.15-22.33.04:611][ 0]LogMemory: Physical Memory: 14835.11 MB used, 17841.09 MB free, 32676.20 MB total -[2025.10.15-22.33.04:611][ 0]LogMemory: Virtual Memory: 25333.97 MB used, 9390.23 MB free, 34724.20 MB total -[2025.10.15-22.33.04:611][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" -[2025.10.15-22.33.04:616][ 0]LogWindows: WindowsPlatformFeatures enabled -[2025.10.15-22.33.04:630][ 0]LogChaosDD: Chaos Debug Draw Startup -[2025.10.15-22.33.04:630][ 0]LogInit: Physics initialised using underlying interface: Chaos -[2025.10.15-22.33.04:631][ 0]LogInit: Using OS detected language (en-US). -[2025.10.15-22.33.04:631][ 0]LogInit: Using OS detected locale (en-US). -[2025.10.15-22.33.04:635][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language. -[2025.10.15-22.33.04:635][ 0]LogInit: Setting process to per monitor DPI aware -[2025.10.15-22.33.04:891][ 0]LogWindowsTextInputMethodSystem: Available input methods: -[2025.10.15-22.33.04:891][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard). -[2025.10.15-22.33.04:891][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). -[2025.10.15-22.33.04:910][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 -[2025.10.15-22.33.04:910][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 -[2025.10.15-22.33.05:096][ 0]LogRHI: Using Default RHI: D3D12 -[2025.10.15-22.33.05:096][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 -[2025.10.15-22.33.05:096][ 0]LogRHI: Loading RHI module D3D12RHI -[2025.10.15-22.33.05:096][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. -[2025.10.15-22.33.05:096][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. -[2025.10.15-22.33.05:096][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6 -[2025.10.15-22.33.05:097][ 0]LogWindows: Attached monitors: -[2025.10.15-22.33.05:097][ 0]LogWindows: resolution: 3840x2160, work area: (0, 0) -> (3840, 2160), device: '\\.\DISPLAY1' [PRIMARY] -[2025.10.15-22.33.05:097][ 0]LogWindows: Found 1 attached monitors. -[2025.10.15-22.33.05:097][ 0]LogWindows: Gathering driver information using Windows Setup API -[2025.10.15-22.33.05:098][ 0]LogRHI: RHI Adapter Info: -[2025.10.15-22.33.05:098][ 0]LogRHI: Name: NVIDIA GeForce RTX 3080 Ti -[2025.10.15-22.33.05:098][ 0]LogRHI: Driver Version: 581.42 (internal:32.0.15.8142, unified:581.42) -[2025.10.15-22.33.05:098][ 0]LogRHI: Driver Date: 9-22-2025 -[2025.10.15-22.33.05:098][ 0]LogD3D12RHI: GPU DeviceId: 0x2208 (for the marketing name, search the web for "GPU Device Id") -[2025.10.15-22.33.05:098][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off -[2025.10.15-22.33.05:203][ 0]LogNvidiaAftermath: Aftermath initialized -[2025.10.15-22.33.05:203][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. -[2025.10.15-22.33.05:278][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags: -[2025.10.15-22.33.05:278][ 0]LogNvidiaAftermath: - Feature: EnableResourceTracking -[2025.10.15-22.33.05:278][ 0]LogD3D12RHI: ID3D12Device1 is supported. -[2025.10.15-22.33.05:278][ 0]LogD3D12RHI: ID3D12Device2 is supported. -[2025.10.15-22.33.05:278][ 0]LogD3D12RHI: ID3D12Device3 is supported. -[2025.10.15-22.33.05:278][ 0]LogD3D12RHI: ID3D12Device4 is supported. -[2025.10.15-22.33.05:278][ 0]LogD3D12RHI: ID3D12Device5 is supported. -[2025.10.15-22.33.05:278][ 0]LogD3D12RHI: ID3D12Device6 is supported. -[2025.10.15-22.33.05:278][ 0]LogD3D12RHI: ID3D12Device7 is supported. -[2025.10.15-22.33.05:278][ 0]LogD3D12RHI: ID3D12Device8 is supported. -[2025.10.15-22.33.05:278][ 0]LogD3D12RHI: ID3D12Device9 is supported. -[2025.10.15-22.33.05:278][ 0]LogD3D12RHI: ID3D12Device10 is supported. -[2025.10.15-22.33.05:278][ 0]LogD3D12RHI: ID3D12Device11 is supported. -[2025.10.15-22.33.05:278][ 0]LogD3D12RHI: ID3D12Device12 is supported. -[2025.10.15-22.33.05:278][ 0]LogD3D12RHI: Bindless resources are supported -[2025.10.15-22.33.05:278][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported -[2025.10.15-22.33.05:278][ 0]LogD3D12RHI: Raster order views are supported -[2025.10.15-22.33.05:278][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32). -[2025.10.15-22.33.05:278][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported. -[2025.10.15-22.33.05:278][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported -[2025.10.15-22.33.05:279][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported -[2025.10.15-22.33.05:279][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported -[2025.10.15-22.33.05:279][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported -[2025.10.15-22.33.05:279][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported -[2025.10.15-22.33.05:279][ 0]LogD3D12RHI: Work Graphs are supported -[2025.10.15-22.33.05:359][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x00000BA5305D6B00) -[2025.10.15-22.33.05:359][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x00000BA5305D6D80) -[2025.10.15-22.33.05:359][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x00000BA5305D7000) -[2025.10.15-22.33.05:359][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 -[2025.10.15-22.33.05:359][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 -[2025.10.15-22.33.05:360][ 0]LogRHI: Texture pool is 7130 MB (70% of 10186 MB) -[2025.10.15-22.33.05:360][ 0]LogD3D12RHI: Async texture creation enabled -[2025.10.15-22.33.05:360][ 0]LogD3D12RHI: RHI has support for 64 bit atomics -[2025.10.15-22.33.05:369][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading -[2025.10.15-22.33.05:371][ 0]LogInit: Initializing FReadOnlyCVARCache -[2025.10.15-22.33.05:385][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="E:/Unreal/Aura/Aura.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal/Aura/Intermediate/TurnkeyReport_0.log" -log="E:/Unreal/Aura/Intermediate/TurnkeyLog_0.log" -project="E:/Unreal/Aura/Aura.uproject" -platform=all' -[2025.10.15-22.33.05:385][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""E:/Unreal/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/Unreal/Aura/Aura.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal/Aura/Intermediate/TurnkeyReport_0.log" -log="E:/Unreal/Aura/Intermediate/TurnkeyLog_0.log" -project="E:/Unreal/Aura/Aura.uproject" -platform=all" ] -[2025.10.15-22.33.05:432][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC -[2025.10.15-22.33.05:432][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT -[2025.10.15-22.33.05:432][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 -[2025.10.15-22.33.05:432][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp -[2025.10.15-22.33.05:433][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed -[2025.10.15-22.33.05:433][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12 -[2025.10.15-22.33.05:433][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll -[2025.10.15-22.33.05:435][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll -[2025.10.15-22.33.05:437][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle -[2025.10.15-22.33.05:484][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' -[2025.10.15-22.33.05:485][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' -[2025.10.15-22.33.05:485][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' -[2025.10.15-22.33.05:485][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' -[2025.10.15-22.33.05:485][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' -[2025.10.15-22.33.05:485][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' -[2025.10.15-22.33.05:485][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' -[2025.10.15-22.33.05:485][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' -[2025.10.15-22.33.05:485][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' -[2025.10.15-22.33.05:486][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' -[2025.10.15-22.33.05:524][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' -[2025.10.15-22.33.05:524][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' -[2025.10.15-22.33.05:560][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' -[2025.10.15-22.33.05:560][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' -[2025.10.15-22.33.05:560][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' -[2025.10.15-22.33.05:561][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' -[2025.10.15-22.33.05:598][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' -[2025.10.15-22.33.05:598][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' -[2025.10.15-22.33.05:598][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' -[2025.10.15-22.33.05:635][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' -[2025.10.15-22.33.05:635][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' -[2025.10.15-22.33.05:635][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' -[2025.10.15-22.33.05:635][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' -[2025.10.15-22.33.05:673][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' -[2025.10.15-22.33.05:673][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' -[2025.10.15-22.33.05:717][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' -[2025.10.15-22.33.05:717][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' -[2025.10.15-22.33.05:717][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' -[2025.10.15-22.33.05:717][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' -[2025.10.15-22.33.05:717][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor -[2025.10.15-22.33.05:813][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it -[2025.10.15-22.33.05:819][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat -[2025.10.15-22.33.05:819][ 0]LogTargetPlatformManager: SF_METAL -[2025.10.15-22.33.05:819][ 0]LogTargetPlatformManager: SF_METAL_MRT -[2025.10.15-22.33.05:819][ 0]LogTargetPlatformManager: SF_METAL_TVOS -[2025.10.15-22.33.05:819][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS -[2025.10.15-22.33.05:819][ 0]LogTargetPlatformManager: SF_METAL_SM5 -[2025.10.15-22.33.05:819][ 0]LogTargetPlatformManager: SF_METAL_SM6 -[2025.10.15-22.33.05:819][ 0]LogTargetPlatformManager: SF_METAL_SIM -[2025.10.15-22.33.05:819][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 -[2025.10.15-22.33.05:819][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC -[2025.10.15-22.33.05:819][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D -[2025.10.15-22.33.05:819][ 0]LogTargetPlatformManager: PCD3D_SM6 -[2025.10.15-22.33.05:819][ 0]LogTargetPlatformManager: PCD3D_SM5 -[2025.10.15-22.33.05:820][ 0]LogTargetPlatformManager: PCD3D_ES31 -[2025.10.15-22.33.05:820][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL -[2025.10.15-22.33.05:820][ 0]LogTargetPlatformManager: GLSL_150_ES31 -[2025.10.15-22.33.05:820][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID -[2025.10.15-22.33.05:820][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM -[2025.10.15-22.33.05:820][ 0]LogTargetPlatformManager: VVM_1_0 -[2025.10.15-22.33.05:820][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat -[2025.10.15-22.33.05:820][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 -[2025.10.15-22.33.05:820][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID -[2025.10.15-22.33.05:820][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 -[2025.10.15-22.33.05:820][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID -[2025.10.15-22.33.05:820][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 -[2025.10.15-22.33.05:820][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0). -[2025.10.15-22.33.05:823][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB -[2025.10.15-22.33.05:823][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../Aura/DerivedDataCache/DDC.ddp not found, will not use a pak cache. -[2025.10.15-22.33.05:823][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. -[2025.10.15-22.33.05:823][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../Aura/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2025.10.15-22.33.05:823][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. -[2025.10.15-22.33.05:885][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1559 MiB) -[2025.10.15-22.33.05:885][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2025.10.15-22.33.05:885][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. -[2025.10.15-22.33.05:886][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Data -[2025.10.15-22.33.05:886][ 0]LogZenServiceInstance: InTree version at 'E:/Unreal/UE_5.5/Engine/Binaries/Win64/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01' -[2025.10.15-22.33.05:886][ 0]LogZenServiceInstance: Installed version at 'C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01' -[2025.10.15-22.33.05:887][ 0]LogZenServiceInstance: No current process using the data dir found, launching a new instance -[2025.10.15-22.33.05:887][ 0]LogZenServiceInstance: Display: Launching executable 'C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe', working dir 'C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Install', data dir 'C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Data', args '--port 8558 --data-dir "C:\Users\Tsukiyomi\AppData\Local\UnrealEngine\Common\Zen\Data" --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --quiet --http-forceloopback --owner-pid 6468 --child-id Zen_6468_Startup' -[2025.10.15-22.33.06:015][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!. -[2025.10.15-22.33.06:015][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.129 seconds -[2025.10.15-22.33.06:016][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!. -[2025.10.15-22.33.06:023][ 0]LogDerivedDataCache: C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds. -[2025.10.15-22.33.06:024][ 0]LogDerivedDataCache: Display: C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.04ms. RandomReadSpeed=823.10MBs, RandomWriteSpeed=156.48MBs. Assigned SpeedClass 'Local' -[2025.10.15-22.33.06:026][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly -[2025.10.15-22.33.06:026][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None' -[2025.10.15-22.33.06:026][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy. -[2025.10.15-22.33.06:026][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. -[2025.10.15-22.33.06:026][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. -[2025.10.15-22.33.06:026][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' -[2025.10.15-22.33.06:026][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. -[2025.10.15-22.33.06:027][ 0]LogShaderCompilers: Guid format shader working directory is 34 characters bigger than the processId version (../../../../Aura/Intermediate/Shaders/WorkingDirectory/6468/). -[2025.10.15-22.33.06:027][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Tsukiyomi/AppData/Local/Temp/UnrealShaderWorkingDir/A55A91DC4AAD864C05E23186EE087077/'. -[2025.10.15-22.33.06:027][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. -[2025.10.15-22.33.06:027][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 8 workers. -[2025.10.15-22.33.06:029][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../Aura/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush -[2025.10.15-22.33.06:030][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. -[2025.10.15-22.33.06:536][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 -[2025.10.15-22.33.07:219][ 0]LogSlate: Using FreeType 2.10.0 -[2025.10.15-22.33.07:220][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 -[2025.10.15-22.33.07:221][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error. -[2025.10.15-22.33.07:222][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png -[2025.10.15-22.33.07:224][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. -[2025.10.15-22.33.07:224][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png -[2025.10.15-22.33.07:224][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. -[2025.10.15-22.33.07:224][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png -[2025.10.15-22.33.07:251][ 0]LogAssetRegistry: FAssetRegistry took 0.0032 seconds to start up -[2025.10.15-22.33.07:254][ 0]LogEditorDomain: Display: EditorDomain is Disabled -[2025.10.15-22.33.07:256][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.001s loading caches ../../../../Aura/Intermediate/CachedAssetRegistry_*.bin. -[2025.10.15-22.33.07:438][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages -[2025.10.15-22.33.07:441][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor). -[2025.10.15-22.33.07:441][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal -[2025.10.15-22.33.07:441][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled -[2025.10.15-22.33.07:464][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. -[2025.10.15-22.33.07:464][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. -[2025.10.15-22.33.07:488][ 0]LogDeviceProfileManager: Active device profile: [00000BA548C54000][00000BA540FF2000 66] WindowsEditor -[2025.10.15-22.33.07:488][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" -[2025.10.15-22.33.07:489][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion") -[2025.10.15-22.33.07:494][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="E:/Unreal/Aura/Aura.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal/Aura/Intermediate/TurnkeyReport_1.log" -log="E:/Unreal/Aura/Intermediate/TurnkeyLog_1.log" -project="E:/Unreal/Aura/Aura.uproject" -Device=Win64@REITERATION' -[2025.10.15-22.33.07:495][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""E:/Unreal/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/Unreal/Aura/Aura.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal/Aura/Intermediate/TurnkeyReport_1.log" -log="E:/Unreal/Aura/Intermediate/TurnkeyLog_1.log" -project="E:/Unreal/Aura/Aura.uproject" -Device=Win64@REITERATION" -nocompile -nocompileuat ] -[2025.10.15-22.33.07:531][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-22.33.07:531][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 18 to allow recursive sync load to finish -[2025.10.15-22.33.07:531][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial -[2025.10.15-22.33.07:532][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-22.33.07:532][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 19 to allow recursive sync load to finish -[2025.10.15-22.33.07:532][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial -[2025.10.15-22.33.07:532][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-22.33.07:533][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 20 to allow recursive sync load to finish -[2025.10.15-22.33.07:533][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial -[2025.10.15-22.33.07:534][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-22.33.07:534][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 21 to allow recursive sync load to finish -[2025.10.15-22.33.07:534][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial -[2025.10.15-22.33.07:534][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-22.33.07:535][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-22.33.07:535][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 23 to allow recursive sync load to finish -[2025.10.15-22.33.07:535][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial -[2025.10.15-22.33.07:535][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-22.33.07:535][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 24 to allow recursive sync load to finish -[2025.10.15-22.33.07:535][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial -[2025.10.15-22.33.07:536][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-22.33.07:536][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-22.33.07:536][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 26 to allow recursive sync load to finish -[2025.10.15-22.33.07:536][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial -[2025.10.15-22.33.07:537][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-22.33.07:537][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 27 to allow recursive sync load to finish -[2025.10.15-22.33.07:537][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial -[2025.10.15-22.33.07:537][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-22.33.07:538][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDiffuse with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial -[2025.10.15-22.33.07:538][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-22.33.07:538][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 29 to allow recursive sync load to finish -[2025.10.15-22.33.07:538][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial -[2025.10.15-22.33.07:539][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-22.33.07:539][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 30 to allow recursive sync load to finish -[2025.10.15-22.33.07:539][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial -[2025.10.15-22.33.07:539][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial -[2025.10.15-22.33.07:539][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 28 to allow recursive sync load to finish -[2025.10.15-22.33.07:539][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial -[2025.10.15-22.33.07:540][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-22.33.07:540][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 31 to allow recursive sync load to finish -[2025.10.15-22.33.07:540][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial -[2025.10.15-22.33.07:540][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 25 to allow recursive sync load to finish -[2025.10.15-22.33.07:540][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial -[2025.10.15-22.33.07:540][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-22.33.07:540][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 32 to allow recursive sync load to finish -[2025.10.15-22.33.07:540][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial -[2025.10.15-22.33.07:541][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 22 to allow recursive sync load to finish -[2025.10.15-22.33.07:541][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial -[2025.10.15-22.33.07:541][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. -[2025.10.15-22.33.07:541][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 33 to allow recursive sync load to finish -[2025.10.15-22.33.07:541][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial -[2025.10.15-22.33.07:729][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction -[2025.10.15-22.33.07:729][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction -[2025.10.15-22.33.07:729][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging -[2025.10.15-22.33.07:729][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available -[2025.10.15-22.33.07:729][ 0]LogMeshMerging: No distributed automatic mesh merging module available -[2025.10.15-22.33.07:866][ 0]LogConfig: Branch 'PIEPreviewSettings' had been unloaded. Reloading on-demand took 1.03ms -[2025.10.15-22.33.07:890][ 0]LogConfig: Branch 'GameplayTagsList' had been unloaded. Reloading on-demand took 0.62ms -[2025.10.15-22.33.07:903][ 0]LogConfig: Branch 'TemplateDefs' had been unloaded. Reloading on-demand took 0.68ms -[2025.10.15-22.33.07:905][ 0]LogConfig: Branch 'TemplateCategories' had been unloaded. Reloading on-demand took 0.69ms -[2025.10.15-22.33.08:078][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None -[2025.10.15-22.33.08:078][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled -[2025.10.15-22.33.08:116][ 0]LogSlate: Border -[2025.10.15-22.33.08:116][ 0]LogSlate: BreadcrumbButton -[2025.10.15-22.33.08:116][ 0]LogSlate: Brushes.Title -[2025.10.15-22.33.08:116][ 0]LogSlate: Default -[2025.10.15-22.33.08:116][ 0]LogSlate: Icons.Save -[2025.10.15-22.33.08:116][ 0]LogSlate: Icons.Toolbar.Settings -[2025.10.15-22.33.08:116][ 0]LogSlate: ListView -[2025.10.15-22.33.08:117][ 0]LogSlate: SoftwareCursor_CardinalCross -[2025.10.15-22.33.08:117][ 0]LogSlate: SoftwareCursor_Grab -[2025.10.15-22.33.08:117][ 0]LogSlate: TableView.DarkRow -[2025.10.15-22.33.08:117][ 0]LogSlate: TableView.Row -[2025.10.15-22.33.08:117][ 0]LogSlate: TreeView -[2025.10.15-22.33.08:267][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... -[2025.10.15-22.33.08:269][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 2.181 ms -[2025.10.15-22.33.08:285][ 0]LogConfig: Branch 'Mass' had been unloaded. Reloading on-demand took 0.56ms -[2025.10.15-22.33.08:325][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled -[2025.10.15-22.33.08:325][ 0]LogInit: XR: MultiViewport is Disabled -[2025.10.15-22.33.08:326][ 0]LogInit: XR: Mobile Multiview is Disabled -[2025.10.15-22.33.08:399][ 0]LogTurnkeySupport: Completed device detection: Code = 0 -[2025.10.15-22.33.08:433][ 0]LogConfig: Branch 'TranslationPickerSettings' had been unloaded. Reloading on-demand took 0.59ms -[2025.10.15-22.33.08:582][ 0]LogNNERuntimeORT: Available graphics and compute adapters: -[2025.10.15-22.33.08:582][ 0]LogNNERuntimeORT: 0: NVIDIA GeForce RTX 3080 Ti (Compute, Graphics) -[2025.10.15-22.33.08:582][ 0]LogNNERuntimeORT: 1: Microsoft Basic Render Driver (Compute, Graphics) -[2025.10.15-22.33.08:582][ 0]LogNNERuntimeORT: No NPU adapter found! -[2025.10.15-22.33.08:639][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: DE8201098F7C4FE78000000000006F00 | Instance: 69B4B7B94038A6946F273AA202B900A4 (REITERATION-6468). -[2025.10.15-22.33.09:255][ 0]LogTcpMessaging: Initializing TcpMessaging bridge -[2025.10.15-22.33.09:265][ 0]LogUdpMessaging: Display: Work queue size set to 1024. -[2025.10.15-22.33.09:265][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. -[2025.10.15-22.33.09:265][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:54173'. -[2025.10.15-22.33.09:269][ 0]LogUdpMessaging: Display: Added local interface '192.168.50.49' to multicast group '230.0.0.1:6666' -[2025.10.15-22.33.09:339][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.001 s -[2025.10.15-22.33.09:480][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default' -[2025.10.15-22.33.09:481][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... -[2025.10.15-22.33.09:500][ 0]LogMetaSound: MetaSound Engine Initialized -[2025.10.15-22.33.09:892][ 0]LogConfig: Branch 'ObjectMixerSerializedData' had been unloaded. Reloading on-demand took 0.93ms -[2025.10.15-22.33.09:914][ 0]LogConfig: Branch 'Crypto' had been unloaded. Reloading on-demand took 0.64ms -[2025.10.15-22.33.10:328][ 0]SourceControl: Revision control is disabled -[2025.10.15-22.33.10:346][ 0]SourceControl: Revision control is disabled -[2025.10.15-22.33.10:396][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine] -[2025.10.15-22.33.10:430][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error. -[2025.10.15-22.33.10:430][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png -[2025.10.15-22.33.10:905][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance -[2025.10.15-22.33.10:948][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2025.10.15-22.33.10:948][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2025.10.15-22.33.11:071][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/glf/resources/plugInfo.json' -[2025.10.15-22.33.11:072][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json' -[2025.10.15-22.33.11:072][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkelImaging/resources/plugInfo.json' -[2025.10.15-22.33.11:073][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImaging/resources/plugInfo.json' -[2025.10.15-22.33.11:074][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hd/resources/plugInfo.json' -[2025.10.15-22.33.11:074][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json' -[2025.10.15-22.33.11:075][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdGp/resources/plugInfo.json' -[2025.10.15-22.33.11:075][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json' -[2025.10.15-22.33.11:076][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImagingGL/resources/plugInfo.json' -[2025.10.15-22.33.11:076][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json' -[2025.10.15-22.33.11:077][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdSt/resources/plugInfo.json' -[2025.10.15-22.33.11:077][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdStorm/resources/plugInfo.json' -[2025.10.15-22.33.11:078][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVolImaging/resources/plugInfo.json' -[2025.10.15-22.33.11:078][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json' -[2025.10.15-22.33.11:079][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMtlx/resources/plugInfo.json' -[2025.10.15-22.33.11:080][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdx/resources/plugInfo.json' -[2025.10.15-22.33.11:080][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProc/resources/plugInfo.json' -[2025.10.15-22.33.11:081][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hio/resources/plugInfo.json' -[2025.10.15-22.33.11:081][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hgiGL/resources/plugInfo.json' -[2025.10.15-22.33.11:082][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json' -[2025.10.15-22.33.11:083][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json' -[2025.10.15-22.33.11:083][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProcImaging/resources/plugInfo.json' -[2025.10.15-22.33.11:084][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json' -[2025.10.15-22.33.11:084][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json' -[2025.10.15-22.33.11:085][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdrGlslfx/resources/plugInfo.json' -[2025.10.15-22.33.11:085][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json' -[2025.10.15-22.33.11:086][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRiPxrImaging/resources/plugInfo.json' -[2025.10.15-22.33.11:086][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json' -[2025.10.15-22.33.11:087][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShaders/resources/plugInfo.json' -[2025.10.15-22.33.11:087][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdAbc/resources/plugInfo.json' -[2025.10.15-22.33.11:088][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json' -[2025.10.15-22.33.11:089][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json' -[2025.10.15-22.33.11:090][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json' -[2025.10.15-22.33.11:091][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json' -[2025.10.15-22.33.11:091][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json' -[2025.10.15-22.33.11:178][ 0]LogCollectionManager: Loaded 0 collections in 0.001277 seconds -[2025.10.15-22.33.11:181][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal/Aura/Saved/Collections/' took 0.00s -[2025.10.15-22.33.11:183][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal/Aura/Content/Developers/Tsukiyomi/Collections/' took 0.00s -[2025.10.15-22.33.11:186][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal/Aura/Content/Collections/' took 0.00s -[2025.10.15-22.33.11:294][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error. -[2025.10.15-22.33.11:294][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png -[2025.10.15-22.33.11:297][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. -[2025.10.15-22.33.11:297][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png -[2025.10.15-22.33.11:297][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. -[2025.10.15-22.33.11:297][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png -[2025.10.15-22.33.11:335][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error. -[2025.10.15-22.33.11:335][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png -[2025.10.15-22.33.11:351][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.17.0-39599718 booting at 2025-10-15T22:33:11.350Z using C -[2025.10.15-22.33.11:351][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.26100.5074.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=Aura, ProductVersion=++UE5+Release-5.5-CL-40574608, IsServer=false, Flags=DisableOverlay] -[2025.10.15-22.33.11:351][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...) -[2025.10.15-22.33.11:351][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform -[2025.10.15-22.33.11:357][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it. -[2025.10.15-22.33.11:357][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00 -[2025.10.15-22.33.11:357][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online -[2025.10.15-22.33.11:357][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000193 -[2025.10.15-22.33.11:357][ 0]LogFab: Display: Logging in using persist -[2025.10.15-22.33.11:391][ 0]LogUObjectArray: 44630 objects as part of root set at end of initial load. -[2025.10.15-22.33.11:391][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool -[2025.10.15-22.33.11:403][ 0]LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 37298 public script object entries (1007.74 KB) -[2025.10.15-22.33.11:403][ 0]LogStreaming: Display: AsyncLoading2 - Thread Started: false, IsInitialLoad: false -[2025.10.15-22.33.11:518][ 0]LogEngine: Initializing Engine... -[2025.10.15-22.33.11:520][ 0]LogStylusInput: Initializing StylusInput subsystem. -[2025.10.15-22.33.11:600][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll -[2025.10.15-22.33.11:621][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled -[2025.10.15-22.33.11:637][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. -[2025.10.15-22.33.11:637][ 0]LogInit: Texture streaming: Enabled -[2025.10.15-22.33.11:659][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.5.4-40574608+++UE5+Release-5.5 -[2025.10.15-22.33.11:672][ 0]LogAudio: Display: Initializing Audio Device Manager... -[2025.10.15-22.33.11:688][ 0]LogAudio: Display: Loading Default Audio Settings Objects... -[2025.10.15-22.33.11:689][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). -[2025.10.15-22.33.11:689][ 0]LogAudio: Display: Audio Device Manager Initialized -[2025.10.15-22.33.11:689][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True -[2025.10.15-22.33.11:689][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2025.10.15-22.33.11:689][ 0]LogAudioMixer: Display: Sample Rate: 48000 -[2025.10.15-22.33.11:690][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2025.10.15-22.33.11:690][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2025.10.15-22.33.11:690][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 -[2025.10.15-22.33.11:690][ 0]LogAudioMixer: Display: Max Channels (voices): 32 -[2025.10.15-22.33.11:690][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2025.10.15-22.33.11:690][ 0]LogAudio: Display: AudioDevice MaxSources: 32 -[2025.10.15-22.33.11:690][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2025.10.15-22.33.11:690][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2025.10.15-22.33.11:690][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2025.10.15-22.33.11:705][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2025.10.15-22.33.12:179][ 0]LogAudioMixer: Display: Using Audio Hardware Device PG42UQ (NVIDIA High Definition Audio) -[2025.10.15-22.33.12:180][ 0]LogAudioMixer: Display: Initializing Sound Submixes... -[2025.10.15-22.33.12:182][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2025.10.15-22.33.12:182][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2025.10.15-22.33.12:182][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 -[2025.10.15-22.33.12:182][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 -[2025.10.15-22.33.12:184][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 -[2025.10.15-22.33.12:184][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 -[2025.10.15-22.33.12:184][ 0]LogInit: FAudioDevice initialized with ID 1. -[2025.10.15-22.33.12:185][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. -[2025.10.15-22.33.12:185][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 -[2025.10.15-22.33.12:194][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" -[2025.10.15-22.33.12:196][ 0]LogInit: Undo buffer set to 256 MB -[2025.10.15-22.33.12:196][ 0]LogInit: Transaction tracking system initialized -[2025.10.15-22.33.12:221][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded ../../../../Aura/Saved/SourceControl/UncontrolledChangelists.json -[2025.10.15-22.33.12:310][ 0]LogConfig: Branch 'LocalizationServiceSettings' had been unloaded. Reloading on-demand took 0.62ms -[2025.10.15-22.33.12:313][ 0]LocalizationService: Localization service is disabled -[2025.10.15-22.33.12:329][ 0]LogTimingProfiler: Initialize -[2025.10.15-22.33.12:329][ 0]LogTimingProfiler: OnSessionChanged -[2025.10.15-22.33.12:330][ 0]LoadingProfiler: Initialize -[2025.10.15-22.33.12:330][ 0]LoadingProfiler: OnSessionChanged -[2025.10.15-22.33.12:330][ 0]LogNetworkingProfiler: Initialize -[2025.10.15-22.33.12:330][ 0]LogNetworkingProfiler: OnSessionChanged -[2025.10.15-22.33.12:330][ 0]LogMemoryProfiler: Initialize -[2025.10.15-22.33.12:330][ 0]LogMemoryProfiler: OnSessionChanged -[2025.10.15-22.33.12:553][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal/Aura/Content/' took 0.02s -[2025.10.15-22.33.12:570][ 0]LogNNEDenoiser: Ray Tracing is not enabled, therefore NNEDenoiser is not registered! -[2025.10.15-22.33.12:571][ 0]LogPython: Using Python 3.11.8 -[2025.10.15-22.33.13:487][ 0]LogPython: Display: No enabled plugins with python dependencies found, skipping -[2025.10.15-22.33.13:541][ 0]LogStreaming: Warning: Failed to read file 'Common/Selector.png' error. -[2025.10.15-22.33.13:541][ 0]LogSlate: Could not find file for Slate resource: Common/Selector.png -[2025.10.15-22.33.13:609][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. -[2025.10.15-22.33.13:734][ 0]LogEditorDataStorage: Initializing -[2025.10.15-22.33.13:735][ 0]LogEditorDataStorage: Initialized -[2025.10.15-22.33.13:748][ 0]LogGameplayAbilityAudit: Selected GameplayAbilityAuditRow as the best Gameplay Ability Audit Functionality -[2025.10.15-22.33.13:764][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() -[2025.10.15-22.33.13:767][ 0]SourceControl: Revision control is disabled -[2025.10.15-22.33.13:767][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 10.962 -[2025.10.15-22.33.13:768][ 0]Cmd: MAP LOAD FILE="../../../../Aura/Content/Maps/StartupMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 -[2025.10.15-22.33.13:770][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true -[2025.10.15-22.33.13:770][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2025.10.15-22.33.13:780][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. -[2025.10.15-22.33.13:782][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms -[2025.10.15-22.33.13:817][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete -[2025.10.15-22.33.14:210][ 0]LogMetaSound: Display: Resave recommended: Asset 'sfx_Footsteps' at '/Game/Assets/Sounds/FootSteps/sfx_Footsteps.sfx_Footsteps' successfully migrated editor data in target document version 'v1.12'. -[2025.10.15-22.33.14:321][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_BaseColor.Spear_low_M_Spear_BaseColor has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-22.33.14:321][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_BaseColor.Spear_low_M_Spear_BaseColor has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-22.33.14:321][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_BaseColor.Spear_low_M_Spear_BaseColor has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-22.33.14:321][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_BaseColor.Spear_low_M_Spear_BaseColor has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-22.33.14:321][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_Normal.Spear_low_M_Spear_Normal has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-22.33.14:322][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_Normal.Spear_low_M_Spear_Normal has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-22.33.14:322][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_Normal.Spear_low_M_Spear_Normal has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-22.33.14:322][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_Normal.Spear_low_M_Spear_Normal has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-22.33.14:322][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_OcclusionRoughnessMetallic.Spear_low_M_Spear_OcclusionRoughnessMetallic has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-22.33.14:322][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_OcclusionRoughnessMetallic.Spear_low_M_Spear_OcclusionRoughnessMetallic has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-22.33.14:322][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_OcclusionRoughnessMetallic.Spear_low_M_Spear_OcclusionRoughnessMetallic has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-22.33.14:322][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_OcclusionRoughnessMetallic.Spear_low_M_Spear_OcclusionRoughnessMetallic has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-22.33.14:348][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll -[2025.10.15-22.33.14:522][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'StartupMap'. -[2025.10.15-22.33.14:522][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world StartupMap -[2025.10.15-22.33.14:571][ 0]LogAssetRegistry: Display: Asset registry cache written as 36.8 MiB to ../../../../Aura/Intermediate/CachedAssetRegistry_*.bin -[2025.10.15-22.33.14:581][ 0]LogStats: UGameplayCueManager::InitializeEditorObjectLibrary - 0.003 s -[2025.10.15-22.33.14:581][ 0]LogAbilitySystem: Warning: No GameplayCueNotifyPaths were specified in DefaultGame.ini under [/Script/GameplayAbilities.AbilitySystemGlobals]. Falling back to using all of /Game/. This may be slow on large projects. Consider specifying which paths are to be searched. -[2025.10.15-22.33.14:608][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) -[2025.10.15-22.33.14:622][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms -[2025.10.15-22.33.14:623][ 0]Cmd: MAP CHECKDEP NOCLEARLOG -[2025.10.15-22.33.14:623][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.056ms to complete. -[2025.10.15-22.33.14:630][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 11.824 -[2025.10.15-22.33.14:775][ 0]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance -[2025.10.15-22.33.14:836][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2025.10.15-22.33.14:874][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2025.10.15-22.33.14:910][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2025.10.15-22.33.14:945][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2025.10.15-22.33.14:971][ 0]LogPakFile: Initializing PakPlatformFile -[2025.10.15-22.33.14:971][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/StarterContent.upack', mount point: 'root:/' -[2025.10.15-22.33.14:972][ 0]LogPakFile: Initializing PakPlatformFile -[2025.10.15-22.33.14:972][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' -[2025.10.15-22.33.14:973][ 0]LogPakFile: Initializing PakPlatformFile -[2025.10.15-22.33.14:973][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' -[2025.10.15-22.33.14:973][ 0]LogPakFile: Initializing PakPlatformFile -[2025.10.15-22.33.14:974][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' -[2025.10.15-22.33.14:974][ 0]LogPakFile: Initializing PakPlatformFile -[2025.10.15-22.33.14:975][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' -[2025.10.15-22.33.14:975][ 0]LogPakFile: Initializing PakPlatformFile -[2025.10.15-22.33.14:975][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' -[2025.10.15-22.33.14:976][ 0]LogPakFile: Initializing PakPlatformFile -[2025.10.15-22.33.14:976][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' -[2025.10.15-22.33.14:976][ 0]LogPakFile: Initializing PakPlatformFile -[2025.10.15-22.33.14:977][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' -[2025.10.15-22.33.14:977][ 0]LogPakFile: Initializing PakPlatformFile -[2025.10.15-22.33.14:978][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' -[2025.10.15-22.33.14:978][ 0]LogPakFile: Initializing PakPlatformFile -[2025.10.15-22.33.14:979][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' -[2025.10.15-22.33.15:143][ 0]LogSlate: Took 0.000142 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) -[2025.10.15-22.33.15:310][ 0]LogTurnkeySupport: Turnkey Device: Win64@Reiteration: (Name=Reiteration, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.26100.0, Flags="Device_InstallSoftwareValid") -[2025.10.15-22.33.15:340][ 0]LogSlate: Took 0.000261 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) -[2025.10.15-22.33.15:343][ 0]LogSlate: Took 0.000237 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) -[2025.10.15-22.33.15:345][ 0]LogSlate: Took 0.000239 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) -[2025.10.15-22.33.15:411][ 0]LogSlate: Took 0.000358 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) -[2025.10.15-22.33.15:625][ 0]LogStall: Startup... -[2025.10.15-22.33.15:630][ 0]LogStall: Startup complete. -[2025.10.15-22.33.15:639][ 0]LogLoad: (Engine Initialization) Total time: 12.83 seconds -[2025.10.15-22.33.15:802][ 0]LogAssetRegistry: AssetRegistryGather time 0.1167s: AssetDataDiscovery 0.0432s, AssetDataGather 0.0134s, StoreResults 0.0601s. Wall time 8.5530s. - NumCachedDirectories 0. NumUncachedDirectories 1706. NumCachedFiles 8030. NumUncachedFiles 4. - BackgroundTickInterruptions 14. -[2025.10.15-22.33.15:805][ 0]LogStats: UGameplayCueManager::InitializeEditorObjectLibrary - 0.001 s -[2025.10.15-22.33.15:819][ 0]LogSourceControl: Uncontrolled asset enumeration started... -[2025.10.15-22.33.15:819][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects) -[2025.10.15-22.33.15:821][ 0]LogContentStreaming: Texture pool size now 1000 MB -[2025.10.15-22.33.15:821][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000" -[2025.10.15-22.33.15:840][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_OcclusionRoughnessMetallic.Spear_low_M_Spear_OcclusionRoughnessMetallic has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-22.33.15:840][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_OcclusionRoughnessMetallic.Spear_low_M_Spear_OcclusionRoughnessMetallic has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-22.33.15:840][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_Normal.Spear_low_M_Spear_Normal has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-22.33.15:840][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_Normal.Spear_low_M_Spear_Normal has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-22.33.15:840][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_BaseColor.Spear_low_M_Spear_BaseColor has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-22.33.15:840][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_BaseColor.Spear_low_M_Spear_BaseColor has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. -[2025.10.15-22.33.15:880][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2025.10.15-22.33.15:883][ 0]LogPython: Display: Running start-up script E:/Unreal/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started... -[2025.10.15-22.33.15:932][ 0]LogPython: registering +[2025.10.16-00.02.04:681][ 0]LogConfig: Set CVar [[r.VSync:0]] +[2025.10.16-00.02.04:681][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] +[2025.10.16-00.02.04:681][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2025.10.16-00.02.04:681][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2025.10.16-00.02.04:681][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2025.10.16-00.02.04:682][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] +[2025.10.16-00.02.04:682][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2025.10.16-00.02.04:682][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] +[2025.10.16-00.02.04:682][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] +[2025.10.16-00.02.04:682][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] +[2025.10.16-00.02.04:682][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] +[2025.10.16-00.02.04:682][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] +[2025.10.16-00.02.04:682][ 0]LogConfig: Set CVar [[r.CustomDepth:3]] +[2025.10.16-00.02.04:682][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] +[2025.10.16-00.02.04:682][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] +[2025.10.16-00.02.04:682][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2025.10.16-00.02.04:682][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2025.10.16-00.02.04:682][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] +[2025.10.16-00.02.04:682][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] +[2025.10.16-00.02.04:682][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] +[2025.10.16-00.02.04:682][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] +[2025.10.16-00.02.04:682][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] +[2025.10.16-00.02.04:682][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] +[2025.10.16-00.02.04:683][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] +[2025.10.16-00.02.04:683][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] +[2025.10.16-00.02.04:683][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] +[2025.10.16-00.02.04:683][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] +[2025.10.16-00.02.04:683][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] +[2025.10.16-00.02.04:683][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] +[2025.10.16-00.02.04:683][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] +[2025.10.16-00.02.04:683][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2025.10.16-00.02.04:683][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] +[2025.10.16-00.02.04:683][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2025.10.16-00.02.04:684][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2025.10.16-00.02.04:684][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2025.10.16-00.02.04:684][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2025.10.16-00.02.04:684][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] +[2025.10.16-00.02.04:684][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] +[2025.10.16-00.02.04:684][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] +[2025.10.16-00.02.04:684][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] +[2025.10.16-00.02.04:684][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] +[2025.10.16-00.02.04:684][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] +[2025.10.16-00.02.04:684][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] +[2025.10.16-00.02.04:684][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] +[2025.10.16-00.02.04:684][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] +[2025.10.16-00.02.04:684][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] +[2025.10.16-00.02.04:684][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] +[2025.10.16-00.02.04:684][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] +[2025.10.16-00.02.04:684][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]] +[2025.10.16-00.02.04:684][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2025.10.16-00.02.04:684][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2025.10.16-00.02.04:684][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2025.10.16-00.02.04:684][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2025.10.16-00.02.04:684][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created +[2025.10.16-00.02.04:684][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2025.10.16-00.02.04:685][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created +[2025.10.16-00.02.04:685][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2025.10.16-00.02.04:685][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2025.10.16-00.02.04:685][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2025.10.16-00.02.04:685][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2025.10.16-00.02.04:685][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2025.10.16-00.02.04:685][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2025.10.16-00.02.04:685][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2025.10.16-00.02.04:685][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2025.10.16-00.02.04:685][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2025.10.16-00.02.04:685][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2025.10.16-00.02.04:685][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2025.10.16-00.02.04:685][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2025.10.16-00.02.04:685][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2025.10.16-00.02.04:685][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2025.10.16-00.02.04:685][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2025.10.16-00.02.04:685][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2025.10.16-00.02.04:685][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2025.10.16-00.02.04:685][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2025.10.16-00.02.04:686][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created +[2025.10.16-00.02.04:686][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2025.10.16-00.02.04:686][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2025.10.16-00.02.04:686][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2025.10.16-00.02.04:686][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2025.10.16-00.02.04:686][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2025.10.16-00.02.04:686][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2025.10.16-00.02.04:686][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created +[2025.10.16-00.02.04:686][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2025.10.16-00.02.04:686][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2025.10.16-00.02.04:686][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2025.10.16-00.02.04:686][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2025.10.16-00.02.04:686][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created +[2025.10.16-00.02.04:686][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2025.10.16-00.02.04:686][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2025.10.16-00.02.04:686][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2025.10.16-00.02.04:686][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2025.10.16-00.02.04:686][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2025.10.16-00.02.04:686][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2025.10.16-00.02.04:686][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2025.10.16-00.02.04:686][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2025.10.16-00.02.04:687][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2025.10.16-00.02.04:691][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2025.10.16-00.02.04:691][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] +[2025.10.16-00.02.04:691][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] +[2025.10.16-00.02.04:691][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2025.10.16-00.02.04:691][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] +[2025.10.16-00.02.04:691][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] +[2025.10.16-00.02.04:691][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] +[2025.10.16-00.02.04:691][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] +[2025.10.16-00.02.04:691][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] +[2025.10.16-00.02.04:691][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] +[2025.10.16-00.02.04:691][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] +[2025.10.16-00.02.04:691][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]] +[2025.10.16-00.02.04:691][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]] +[2025.10.16-00.02.04:691][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2025.10.16-00.02.04:691][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] +[2025.10.16-00.02.04:691][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] +[2025.10.16-00.02.04:692][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] +[2025.10.16-00.02.04:692][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] +[2025.10.16-00.02.04:692][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] +[2025.10.16-00.02.04:692][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] +[2025.10.16-00.02.04:692][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] +[2025.10.16-00.02.04:692][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2025.10.16-00.02.04:692][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2025.10.16-00.02.04:692][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] +[2025.10.16-00.02.04:692][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] +[2025.10.16-00.02.04:692][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] +[2025.10.16-00.02.04:692][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] +[2025.10.16-00.02.04:692][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] +[2025.10.16-00.02.04:692][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] +[2025.10.16-00.02.04:692][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] +[2025.10.16-00.02.04:692][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] +[2025.10.16-00.02.04:692][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] +[2025.10.16-00.02.04:692][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] +[2025.10.16-00.02.04:692][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] +[2025.10.16-00.02.04:692][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] +[2025.10.16-00.02.04:692][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] +[2025.10.16-00.02.04:693][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] +[2025.10.16-00.02.04:693][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] +[2025.10.16-00.02.04:693][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] +[2025.10.16-00.02.04:693][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2025.10.16-00.02.04:693][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] +[2025.10.16-00.02.04:693][ 0]LogConfig: Set CVar [[r.AOQuality:2]] +[2025.10.16-00.02.04:693][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] +[2025.10.16-00.02.04:693][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] +[2025.10.16-00.02.04:693][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] +[2025.10.16-00.02.04:693][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] +[2025.10.16-00.02.04:693][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] +[2025.10.16-00.02.04:693][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] +[2025.10.16-00.02.04:693][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] +[2025.10.16-00.02.04:693][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] +[2025.10.16-00.02.04:693][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] +[2025.10.16-00.02.04:693][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] +[2025.10.16-00.02.04:693][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] +[2025.10.16-00.02.04:693][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] +[2025.10.16-00.02.04:693][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] +[2025.10.16-00.02.04:693][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]] +[2025.10.16-00.02.04:693][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] +[2025.10.16-00.02.04:694][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] +[2025.10.16-00.02.04:694][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] +[2025.10.16-00.02.04:694][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] +[2025.10.16-00.02.04:694][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] +[2025.10.16-00.02.04:694][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] +[2025.10.16-00.02.04:694][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]] +[2025.10.16-00.02.04:694][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2025.10.16-00.02.04:694][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] +[2025.10.16-00.02.04:694][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] +[2025.10.16-00.02.04:694][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] +[2025.10.16-00.02.04:694][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] +[2025.10.16-00.02.04:694][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] +[2025.10.16-00.02.04:694][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]] +[2025.10.16-00.02.04:694][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapMode:1]] +[2025.10.16-00.02.04:694][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]] +[2025.10.16-00.02.04:694][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] +[2025.10.16-00.02.04:694][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] +[2025.10.16-00.02.04:694][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2025.10.16-00.02.04:694][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] +[2025.10.16-00.02.04:694][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] +[2025.10.16-00.02.04:694][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2025.10.16-00.02.04:695][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] +[2025.10.16-00.02.04:695][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] +[2025.10.16-00.02.04:695][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2025.10.16-00.02.04:695][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] +[2025.10.16-00.02.04:695][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] +[2025.10.16-00.02.04:695][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] +[2025.10.16-00.02.04:695][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] +[2025.10.16-00.02.04:695][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] +[2025.10.16-00.02.04:695][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] +[2025.10.16-00.02.04:695][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] +[2025.10.16-00.02.04:696][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] +[2025.10.16-00.02.04:696][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] +[2025.10.16-00.02.04:696][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] +[2025.10.16-00.02.04:696][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] +[2025.10.16-00.02.04:696][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] +[2025.10.16-00.02.04:696][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] +[2025.10.16-00.02.04:696][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2025.10.16-00.02.04:696][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2025.10.16-00.02.04:696][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] +[2025.10.16-00.02.04:696][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] +[2025.10.16-00.02.04:696][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2025.10.16-00.02.04:696][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] +[2025.10.16-00.02.04:696][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] +[2025.10.16-00.02.04:696][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] +[2025.10.16-00.02.04:696][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] +[2025.10.16-00.02.04:696][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] +[2025.10.16-00.02.04:696][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2025.10.16-00.02.04:696][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2025.10.16-00.02.04:696][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2025.10.16-00.02.04:696][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2025.10.16-00.02.04:696][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] +[2025.10.16-00.02.04:697][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2025.10.16-00.02.04:697][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2025.10.16-00.02.04:697][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] +[2025.10.16-00.02.04:697][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] +[2025.10.16-00.02.04:697][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] +[2025.10.16-00.02.04:697][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2025.10.16-00.02.04:697][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] +[2025.10.16-00.02.04:697][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2025.10.16-00.02.04:697][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2025.10.16-00.02.04:697][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] +[2025.10.16-00.02.04:697][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] +[2025.10.16-00.02.04:697][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] +[2025.10.16-00.02.04:697][ 0]LogConfig: Set CVar [[r.DetailMode:3]] +[2025.10.16-00.02.04:697][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] +[2025.10.16-00.02.04:697][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2025.10.16-00.02.04:697][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] +[2025.10.16-00.02.04:697][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] +[2025.10.16-00.02.04:697][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] +[2025.10.16-00.02.04:697][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] +[2025.10.16-00.02.04:697][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] +[2025.10.16-00.02.04:697][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] +[2025.10.16-00.02.04:697][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] +[2025.10.16-00.02.04:697][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] +[2025.10.16-00.02.04:697][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] +[2025.10.16-00.02.04:697][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] +[2025.10.16-00.02.04:698][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] +[2025.10.16-00.02.04:698][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2025.10.16-00.02.04:698][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] +[2025.10.16-00.02.04:698][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] +[2025.10.16-00.02.04:698][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] +[2025.10.16-00.02.04:698][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2025.10.16-00.02.04:698][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] +[2025.10.16-00.02.04:698][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] +[2025.10.16-00.02.04:698][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]] +[2025.10.16-00.02.04:698][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] +[2025.10.16-00.02.04:698][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:1]] +[2025.10.16-00.02.04:698][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:512]] +[2025.10.16-00.02.04:698][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]] +[2025.10.16-00.02.04:698][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2025.10.16-00.02.04:698][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] +[2025.10.16-00.02.04:698][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] +[2025.10.16-00.02.04:698][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2025.10.16-00.02.04:698][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] +[2025.10.16-00.02.04:698][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] +[2025.10.16-00.02.04:699][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] +[2025.10.16-00.02.04:699][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] +[2025.10.16-00.02.04:699][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability] +[2025.10.16-00.02.04:703][ 0]LogRHI: Using Default RHI: D3D12 +[2025.10.16-00.02.04:703][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 +[2025.10.16-00.02.04:703][ 0]LogRHI: Loading RHI module D3D12RHI +[2025.10.16-00.02.04:712][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2025.10.16-00.02.04:712][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. +[2025.10.16-00.02.04:950][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3080 Ti (VendorId: 10de, DeviceId: 2208, SubSysId: 88021043, Revision: 00a1 +[2025.10.16-00.02.04:950][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported +[2025.10.16-00.02.04:950][ 0]LogD3D12RHI: Adapter has 12086MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 1 output[s] +[2025.10.16-00.02.04:950][ 0]LogD3D12RHI: Driver Version: 581.42 (internal:32.0.15.8142, unified:581.42) +[2025.10.16-00.02.04:950][ 0]LogD3D12RHI: Driver Date: 9-22-2025 +[2025.10.16-00.02.04:960][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000 +[2025.10.16-00.02.04:960][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported +[2025.10.16-00.02.04:960][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s] +[2025.10.16-00.02.04:960][ 0]LogD3D12RHI: DirectX Agility SDK runtime found. +[2025.10.16-00.02.04:960][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2025.10.16-00.02.04:960][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. +[2025.10.16-00.02.04:960][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2025.10.16-00.02.04:961][ 0]LogHAL: Display: Platform has ~ 32 GB [34263478272 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2025.10.16-00.02.04:961][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2025.10.16-00.02.04:961][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2025.10.16-00.02.04:961][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]] +[2025.10.16-00.02.04:961][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]] +[2025.10.16-00.02.04:961][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2025.10.16-00.02.04:961][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] +[2025.10.16-00.02.04:961][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] +[2025.10.16-00.02.04:962][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] +[2025.10.16-00.02.04:962][ 0]LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created +[2025.10.16-00.02.04:962][ 0]LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created +[2025.10.16-00.02.04:962][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini] +[2025.10.16-00.02.04:962][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2025.10.16-00.02.04:962][ 0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]] +[2025.10.16-00.02.04:962][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [E:/Unreal/Aura/Saved/Config/WindowsEditor/Editor.ini] +[2025.10.16-00.02.04:962][ 0]LogInit: Computer: REITERATION +[2025.10.16-00.02.04:962][ 0]LogInit: User: Tsukiyomi +[2025.10.16-00.02.04:962][ 0]LogInit: CPU Page size=4096, Cores=8 +[2025.10.16-00.02.04:962][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2025.10.16-00.02.05:310][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits +[2025.10.16-00.02.05:310][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) Virtual=34.3GB +[2025.10.16-00.02.05:310][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2025.10.16-00.02.05:310][ 0]LogMemory: Process Physical Memory: 610.81 MB used, 644.95 MB peak +[2025.10.16-00.02.05:310][ 0]LogMemory: Process Virtual Memory: 653.76 MB used, 658.66 MB peak +[2025.10.16-00.02.05:310][ 0]LogMemory: Physical Memory: 18289.45 MB used, 14386.75 MB free, 32676.20 MB total +[2025.10.16-00.02.05:310][ 0]LogMemory: Virtual Memory: 29510.77 MB used, 5646.94 MB free, 35157.71 MB total +[2025.10.16-00.02.05:310][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2025.10.16-00.02.05:318][ 0]LogWindows: WindowsPlatformFeatures enabled +[2025.10.16-00.02.05:336][ 0]LogChaosDD: Chaos Debug Draw Startup +[2025.10.16-00.02.05:336][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2025.10.16-00.02.05:337][ 0]LogInit: Using OS detected language (en-US). +[2025.10.16-00.02.05:337][ 0]LogInit: Using OS detected locale (en-US). +[2025.10.16-00.02.05:343][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language. +[2025.10.16-00.02.05:344][ 0]LogInit: Setting process to per monitor DPI aware +[2025.10.16-00.02.05:644][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2025.10.16-00.02.05:645][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard). +[2025.10.16-00.02.05:645][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). +[2025.10.16-00.02.05:661][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 +[2025.10.16-00.02.05:661][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2025.10.16-00.02.05:838][ 0]LogRHI: Using Default RHI: D3D12 +[2025.10.16-00.02.05:838][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 +[2025.10.16-00.02.05:838][ 0]LogRHI: Loading RHI module D3D12RHI +[2025.10.16-00.02.05:838][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. +[2025.10.16-00.02.05:838][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. +[2025.10.16-00.02.05:838][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6 +[2025.10.16-00.02.05:839][ 0]LogWindows: Attached monitors: +[2025.10.16-00.02.05:839][ 0]LogWindows: resolution: 3840x2160, work area: (0, 0) -> (3840, 2160), device: '\\.\DISPLAY1' [PRIMARY] +[2025.10.16-00.02.05:839][ 0]LogWindows: Found 1 attached monitors. +[2025.10.16-00.02.05:839][ 0]LogWindows: Gathering driver information using Windows Setup API +[2025.10.16-00.02.05:839][ 0]LogRHI: RHI Adapter Info: +[2025.10.16-00.02.05:839][ 0]LogRHI: Name: NVIDIA GeForce RTX 3080 Ti +[2025.10.16-00.02.05:839][ 0]LogRHI: Driver Version: 581.42 (internal:32.0.15.8142, unified:581.42) +[2025.10.16-00.02.05:839][ 0]LogRHI: Driver Date: 9-22-2025 +[2025.10.16-00.02.05:840][ 0]LogD3D12RHI: GPU DeviceId: 0x2208 (for the marketing name, search the web for "GPU Device Id") +[2025.10.16-00.02.05:840][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2025.10.16-00.02.05:948][ 0]LogNvidiaAftermath: Aftermath initialized +[2025.10.16-00.02.05:949][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2025.10.16-00.02.06:019][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags: +[2025.10.16-00.02.06:019][ 0]LogNvidiaAftermath: - Feature: EnableResourceTracking +[2025.10.16-00.02.06:020][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2025.10.16-00.02.06:020][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2025.10.16-00.02.06:020][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2025.10.16-00.02.06:020][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2025.10.16-00.02.06:020][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2025.10.16-00.02.06:020][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2025.10.16-00.02.06:020][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2025.10.16-00.02.06:020][ 0]LogD3D12RHI: ID3D12Device8 is supported. +[2025.10.16-00.02.06:020][ 0]LogD3D12RHI: ID3D12Device9 is supported. +[2025.10.16-00.02.06:020][ 0]LogD3D12RHI: ID3D12Device10 is supported. +[2025.10.16-00.02.06:020][ 0]LogD3D12RHI: ID3D12Device11 is supported. +[2025.10.16-00.02.06:020][ 0]LogD3D12RHI: ID3D12Device12 is supported. +[2025.10.16-00.02.06:020][ 0]LogD3D12RHI: Bindless resources are supported +[2025.10.16-00.02.06:020][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported +[2025.10.16-00.02.06:020][ 0]LogD3D12RHI: Raster order views are supported +[2025.10.16-00.02.06:020][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32). +[2025.10.16-00.02.06:020][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported. +[2025.10.16-00.02.06:020][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2025.10.16-00.02.06:020][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2025.10.16-00.02.06:020][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2025.10.16-00.02.06:020][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2025.10.16-00.02.06:020][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2025.10.16-00.02.06:021][ 0]LogD3D12RHI: Work Graphs are supported +[2025.10.16-00.02.06:105][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x00000651CF5D6B00) +[2025.10.16-00.02.06:105][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x00000651CF5D6D80) +[2025.10.16-00.02.06:106][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x00000651CF5D7000) +[2025.10.16-00.02.06:106][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2025.10.16-00.02.06:106][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2025.10.16-00.02.06:107][ 0]LogRHI: Texture pool is 7130 MB (70% of 10186 MB) +[2025.10.16-00.02.06:107][ 0]LogD3D12RHI: Async texture creation enabled +[2025.10.16-00.02.06:107][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2025.10.16-00.02.06:115][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading +[2025.10.16-00.02.06:117][ 0]LogInit: Initializing FReadOnlyCVARCache +[2025.10.16-00.02.06:132][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="E:/Unreal/Aura/Aura.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal/Aura/Intermediate/TurnkeyReport_0.log" -log="E:/Unreal/Aura/Intermediate/TurnkeyLog_0.log" -project="E:/Unreal/Aura/Aura.uproject" -platform=all' +[2025.10.16-00.02.06:132][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""E:/Unreal/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/Unreal/Aura/Aura.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal/Aura/Intermediate/TurnkeyReport_0.log" -log="E:/Unreal/Aura/Intermediate/TurnkeyLog_0.log" -project="E:/Unreal/Aura/Aura.uproject" -platform=all" ] +[2025.10.16-00.02.06:180][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC +[2025.10.16-00.02.06:181][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT +[2025.10.16-00.02.06:181][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 +[2025.10.16-00.02.06:181][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp +[2025.10.16-00.02.06:181][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed +[2025.10.16-00.02.06:181][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12 +[2025.10.16-00.02.06:181][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll +[2025.10.16-00.02.06:183][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2025.10.16-00.02.06:185][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle +[2025.10.16-00.02.06:235][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2025.10.16-00.02.06:235][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2025.10.16-00.02.06:235][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2025.10.16-00.02.06:235][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2025.10.16-00.02.06:235][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2025.10.16-00.02.06:235][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2025.10.16-00.02.06:235][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2025.10.16-00.02.06:236][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2025.10.16-00.02.06:236][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2025.10.16-00.02.06:236][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2025.10.16-00.02.06:273][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2025.10.16-00.02.06:273][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2025.10.16-00.02.06:310][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2025.10.16-00.02.06:310][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2025.10.16-00.02.06:310][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2025.10.16-00.02.06:310][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2025.10.16-00.02.06:347][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2025.10.16-00.02.06:347][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2025.10.16-00.02.06:347][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2025.10.16-00.02.06:383][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' +[2025.10.16-00.02.06:383][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' +[2025.10.16-00.02.06:383][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' +[2025.10.16-00.02.06:383][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' +[2025.10.16-00.02.06:418][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2025.10.16-00.02.06:418][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2025.10.16-00.02.06:463][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2025.10.16-00.02.06:463][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2025.10.16-00.02.06:463][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2025.10.16-00.02.06:463][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2025.10.16-00.02.06:463][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2025.10.16-00.02.06:563][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2025.10.16-00.02.06:568][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2025.10.16-00.02.06:569][ 0]LogTargetPlatformManager: SF_METAL +[2025.10.16-00.02.06:569][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2025.10.16-00.02.06:569][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2025.10.16-00.02.06:569][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2025.10.16-00.02.06:569][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2025.10.16-00.02.06:569][ 0]LogTargetPlatformManager: SF_METAL_SM6 +[2025.10.16-00.02.06:569][ 0]LogTargetPlatformManager: SF_METAL_SIM +[2025.10.16-00.02.06:569][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2025.10.16-00.02.06:569][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2025.10.16-00.02.06:569][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2025.10.16-00.02.06:569][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2025.10.16-00.02.06:569][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2025.10.16-00.02.06:569][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2025.10.16-00.02.06:569][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2025.10.16-00.02.06:569][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2025.10.16-00.02.06:569][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2025.10.16-00.02.06:569][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2025.10.16-00.02.06:569][ 0]LogTargetPlatformManager: VVM_1_0 +[2025.10.16-00.02.06:569][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2025.10.16-00.02.06:569][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2025.10.16-00.02.06:569][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2025.10.16-00.02.06:570][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2025.10.16-00.02.06:570][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2025.10.16-00.02.06:570][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 +[2025.10.16-00.02.06:570][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0). +[2025.10.16-00.02.06:572][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB +[2025.10.16-00.02.06:572][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../Aura/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2025.10.16-00.02.06:572][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2025.10.16-00.02.06:573][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../Aura/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2025.10.16-00.02.06:573][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2025.10.16-00.02.06:636][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1559 MiB) +[2025.10.16-00.02.06:636][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2025.10.16-00.02.06:636][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2025.10.16-00.02.06:636][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Data +[2025.10.16-00.02.06:637][ 0]LogZenServiceInstance: InTree version at 'E:/Unreal/UE_5.5/Engine/Binaries/Win64/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01' +[2025.10.16-00.02.06:638][ 0]LogZenServiceInstance: Installed version at 'C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01' +[2025.10.16-00.02.06:638][ 0]LogZenServiceInstance: No current process using the data dir found, launching a new instance +[2025.10.16-00.02.06:638][ 0]LogZenServiceInstance: Display: Launching executable 'C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe', working dir 'C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Install', data dir 'C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Data', args '--port 8558 --data-dir "C:\Users\Tsukiyomi\AppData\Local\UnrealEngine\Common\Zen\Data" --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --quiet --http-forceloopback --owner-pid 12296 --child-id Zen_12296_Startup' +[2025.10.16-00.02.06:766][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!. +[2025.10.16-00.02.06:766][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.129 seconds +[2025.10.16-00.02.06:768][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!. +[2025.10.16-00.02.06:775][ 0]LogDerivedDataCache: C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds. +[2025.10.16-00.02.06:775][ 0]LogDerivedDataCache: Display: C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.03ms. RandomReadSpeed=978.72MBs, RandomWriteSpeed=167.91MBs. Assigned SpeedClass 'Local' +[2025.10.16-00.02.06:776][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly +[2025.10.16-00.02.06:776][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None' +[2025.10.16-00.02.06:776][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy. +[2025.10.16-00.02.06:777][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. +[2025.10.16-00.02.06:777][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2025.10.16-00.02.06:777][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' +[2025.10.16-00.02.06:777][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. +[2025.10.16-00.02.06:778][ 0]LogShaderCompilers: Guid format shader working directory is 33 characters bigger than the processId version (../../../../Aura/Intermediate/Shaders/WorkingDirectory/12296/). +[2025.10.16-00.02.06:779][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Tsukiyomi/AppData/Local/Temp/UnrealShaderWorkingDir/C1379A754FE37573C52A8B93546D61C3/'. +[2025.10.16-00.02.06:779][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2025.10.16-00.02.06:779][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 8 workers. +[2025.10.16-00.02.06:781][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../Aura/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush +[2025.10.16-00.02.06:781][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2025.10.16-00.02.07:082][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2025.10.16-00.02.07:970][ 0]LogSlate: Using FreeType 2.10.0 +[2025.10.16-00.02.07:971][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2025.10.16-00.02.07:972][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error. +[2025.10.16-00.02.07:972][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png +[2025.10.16-00.02.07:975][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. +[2025.10.16-00.02.07:975][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. +[2025.10.16-00.02.07:975][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png +[2025.10.16-00.02.07:975][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png +[2025.10.16-00.02.08:001][ 0]LogAssetRegistry: FAssetRegistry took 0.0028 seconds to start up +[2025.10.16-00.02.08:003][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2025.10.16-00.02.08:007][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.001s loading caches ../../../../Aura/Intermediate/CachedAssetRegistry_*.bin. +[2025.10.16-00.02.08:187][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages +[2025.10.16-00.02.08:190][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2025.10.16-00.02.08:190][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2025.10.16-00.02.08:190][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled +[2025.10.16-00.02.08:214][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. +[2025.10.16-00.02.08:214][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. +[2025.10.16-00.02.08:237][ 0]LogDeviceProfileManager: Active device profile: [00000651E7D23600][00000651E05B2000 66] WindowsEditor +[2025.10.16-00.02.08:237][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2025.10.16-00.02.08:239][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion") +[2025.10.16-00.02.08:244][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="E:/Unreal/Aura/Aura.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal/Aura/Intermediate/TurnkeyReport_1.log" -log="E:/Unreal/Aura/Intermediate/TurnkeyLog_1.log" -project="E:/Unreal/Aura/Aura.uproject" -Device=Win64@REITERATION' +[2025.10.16-00.02.08:244][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""E:/Unreal/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/Unreal/Aura/Aura.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal/Aura/Intermediate/TurnkeyReport_1.log" -log="E:/Unreal/Aura/Intermediate/TurnkeyLog_1.log" -project="E:/Unreal/Aura/Aura.uproject" -Device=Win64@REITERATION" -nocompile -nocompileuat ] +[2025.10.16-00.02.08:283][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2025.10.16-00.02.08:284][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 18 to allow recursive sync load to finish +[2025.10.16-00.02.08:284][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial +[2025.10.16-00.02.08:284][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2025.10.16-00.02.08:284][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 19 to allow recursive sync load to finish +[2025.10.16-00.02.08:284][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial +[2025.10.16-00.02.08:285][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2025.10.16-00.02.08:285][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 20 to allow recursive sync load to finish +[2025.10.16-00.02.08:285][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial +[2025.10.16-00.02.08:286][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2025.10.16-00.02.08:286][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 21 to allow recursive sync load to finish +[2025.10.16-00.02.08:286][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial +[2025.10.16-00.02.08:286][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2025.10.16-00.02.08:287][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2025.10.16-00.02.08:287][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 23 to allow recursive sync load to finish +[2025.10.16-00.02.08:287][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial +[2025.10.16-00.02.08:287][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2025.10.16-00.02.08:287][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 24 to allow recursive sync load to finish +[2025.10.16-00.02.08:287][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial +[2025.10.16-00.02.08:287][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2025.10.16-00.02.08:288][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2025.10.16-00.02.08:289][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 26 to allow recursive sync load to finish +[2025.10.16-00.02.08:289][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2025.10.16-00.02.08:289][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2025.10.16-00.02.08:289][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 27 to allow recursive sync load to finish +[2025.10.16-00.02.08:289][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2025.10.16-00.02.08:289][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2025.10.16-00.02.08:290][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDiffuse with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2025.10.16-00.02.08:290][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2025.10.16-00.02.08:290][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 29 to allow recursive sync load to finish +[2025.10.16-00.02.08:290][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial +[2025.10.16-00.02.08:291][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2025.10.16-00.02.08:291][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 30 to allow recursive sync load to finish +[2025.10.16-00.02.08:291][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial +[2025.10.16-00.02.08:291][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2025.10.16-00.02.08:292][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 28 to allow recursive sync load to finish +[2025.10.16-00.02.08:292][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2025.10.16-00.02.08:292][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2025.10.16-00.02.08:292][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 31 to allow recursive sync load to finish +[2025.10.16-00.02.08:292][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial +[2025.10.16-00.02.08:292][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 25 to allow recursive sync load to finish +[2025.10.16-00.02.08:292][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial +[2025.10.16-00.02.08:292][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2025.10.16-00.02.08:292][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 32 to allow recursive sync load to finish +[2025.10.16-00.02.08:293][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial +[2025.10.16-00.02.08:293][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 22 to allow recursive sync load to finish +[2025.10.16-00.02.08:293][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial +[2025.10.16-00.02.08:293][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. +[2025.10.16-00.02.08:293][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 33 to allow recursive sync load to finish +[2025.10.16-00.02.08:293][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial +[2025.10.16-00.02.08:493][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction +[2025.10.16-00.02.08:493][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction +[2025.10.16-00.02.08:493][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging +[2025.10.16-00.02.08:494][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available +[2025.10.16-00.02.08:494][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2025.10.16-00.02.08:634][ 0]LogConfig: Branch 'PIEPreviewSettings' had been unloaded. Reloading on-demand took 0.87ms +[2025.10.16-00.02.08:658][ 0]LogConfig: Branch 'GameplayTagsList' had been unloaded. Reloading on-demand took 0.57ms +[2025.10.16-00.02.08:671][ 0]LogConfig: Branch 'TemplateDefs' had been unloaded. Reloading on-demand took 0.64ms +[2025.10.16-00.02.08:673][ 0]LogConfig: Branch 'TemplateCategories' had been unloaded. Reloading on-demand took 0.64ms +[2025.10.16-00.02.08:873][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None +[2025.10.16-00.02.08:873][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled +[2025.10.16-00.02.08:916][ 0]LogSlate: Border +[2025.10.16-00.02.08:916][ 0]LogSlate: BreadcrumbButton +[2025.10.16-00.02.08:916][ 0]LogSlate: Brushes.Title +[2025.10.16-00.02.08:916][ 0]LogSlate: Default +[2025.10.16-00.02.08:916][ 0]LogSlate: Icons.Save +[2025.10.16-00.02.08:916][ 0]LogSlate: Icons.Toolbar.Settings +[2025.10.16-00.02.08:916][ 0]LogSlate: ListView +[2025.10.16-00.02.08:916][ 0]LogSlate: SoftwareCursor_CardinalCross +[2025.10.16-00.02.08:916][ 0]LogSlate: SoftwareCursor_Grab +[2025.10.16-00.02.08:916][ 0]LogSlate: TableView.DarkRow +[2025.10.16-00.02.08:916][ 0]LogSlate: TableView.Row +[2025.10.16-00.02.08:916][ 0]LogSlate: TreeView +[2025.10.16-00.02.09:065][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... +[2025.10.16-00.02.09:067][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 2.016 ms +[2025.10.16-00.02.09:085][ 0]LogConfig: Branch 'Mass' had been unloaded. Reloading on-demand took 0.59ms +[2025.10.16-00.02.09:127][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled +[2025.10.16-00.02.09:127][ 0]LogInit: XR: MultiViewport is Disabled +[2025.10.16-00.02.09:127][ 0]LogInit: XR: Mobile Multiview is Disabled +[2025.10.16-00.02.09:168][ 0]LogTurnkeySupport: Completed device detection: Code = 0 +[2025.10.16-00.02.09:635][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2025.10.16-00.02.09:645][ 0]LogUdpMessaging: Display: Work queue size set to 1024. +[2025.10.16-00.02.09:645][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2025.10.16-00.02.09:645][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:55496'. +[2025.10.16-00.02.09:650][ 0]LogUdpMessaging: Display: Added local interface '192.168.50.49' to multicast group '230.0.0.1:6666' +[2025.10.16-00.02.09:717][ 0]LogConfig: Branch 'TranslationPickerSettings' had been unloaded. Reloading on-demand took 0.58ms +[2025.10.16-00.02.09:853][ 0]LogNNERuntimeORT: Available graphics and compute adapters: +[2025.10.16-00.02.09:853][ 0]LogNNERuntimeORT: 0: NVIDIA GeForce RTX 3080 Ti (Compute, Graphics) +[2025.10.16-00.02.09:853][ 0]LogNNERuntimeORT: 1: Microsoft Basic Render Driver (Compute, Graphics) +[2025.10.16-00.02.09:853][ 0]LogNNERuntimeORT: No NPU adapter found! +[2025.10.16-00.02.09:866][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: BB970109ACAD4F108000000000000F00 | Instance: 0CB6B4FF491A799B1569E3A092E0F8FC (REITERATION-12296). +[2025.10.16-00.02.10:021][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.001 s +[2025.10.16-00.02.10:158][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default' +[2025.10.16-00.02.10:158][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2025.10.16-00.02.10:178][ 0]LogMetaSound: MetaSound Engine Initialized +[2025.10.16-00.02.10:742][ 0]SourceControl: Revision control is disabled +[2025.10.16-00.02.10:782][ 0]SourceControl: Revision control is disabled +[2025.10.16-00.02.10:839][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error. +[2025.10.16-00.02.10:839][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png +[2025.10.16-00.02.10:916][ 0]LogConfig: Branch 'ObjectMixerSerializedData' had been unloaded. Reloading on-demand took 0.59ms +[2025.10.16-00.02.10:932][ 0]LogConfig: Branch 'Crypto' had been unloaded. Reloading on-demand took 1.02ms +[2025.10.16-00.02.11:309][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine] +[2025.10.16-00.02.11:352][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2025.10.16-00.02.11:397][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2025.10.16-00.02.11:397][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2025.10.16-00.02.11:543][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json' +[2025.10.16-00.02.11:545][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/glf/resources/plugInfo.json' +[2025.10.16-00.02.11:546][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImaging/resources/plugInfo.json' +[2025.10.16-00.02.11:546][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hd/resources/plugInfo.json' +[2025.10.16-00.02.11:547][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json' +[2025.10.16-00.02.11:548][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkelImaging/resources/plugInfo.json' +[2025.10.16-00.02.11:549][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdSt/resources/plugInfo.json' +[2025.10.16-00.02.11:550][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdGp/resources/plugInfo.json' +[2025.10.16-00.02.11:550][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImagingGL/resources/plugInfo.json' +[2025.10.16-00.02.11:551][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMtlx/resources/plugInfo.json' +[2025.10.16-00.02.11:552][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json' +[2025.10.16-00.02.11:552][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdx/resources/plugInfo.json' +[2025.10.16-00.02.11:553][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVolImaging/resources/plugInfo.json' +[2025.10.16-00.02.11:554][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProcImaging/resources/plugInfo.json' +[2025.10.16-00.02.11:554][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdStorm/resources/plugInfo.json' +[2025.10.16-00.02.11:555][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json' +[2025.10.16-00.02.11:556][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json' +[2025.10.16-00.02.11:557][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hio/resources/plugInfo.json' +[2025.10.16-00.02.11:558][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json' +[2025.10.16-00.02.11:559][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hgiGL/resources/plugInfo.json' +[2025.10.16-00.02.11:560][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json' +[2025.10.16-00.02.11:561][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json' +[2025.10.16-00.02.11:562][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json' +[2025.10.16-00.02.11:562][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProc/resources/plugInfo.json' +[2025.10.16-00.02.11:563][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json' +[2025.10.16-00.02.11:564][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdrGlslfx/resources/plugInfo.json' +[2025.10.16-00.02.11:565][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json' +[2025.10.16-00.02.11:566][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShaders/resources/plugInfo.json' +[2025.10.16-00.02.11:566][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRiPxrImaging/resources/plugInfo.json' +[2025.10.16-00.02.11:567][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json' +[2025.10.16-00.02.11:567][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json' +[2025.10.16-00.02.11:568][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdAbc/resources/plugInfo.json' +[2025.10.16-00.02.11:569][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json' +[2025.10.16-00.02.11:570][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json' +[2025.10.16-00.02.11:570][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json' +[2025.10.16-00.02.12:072][ 0]LogCollectionManager: Loaded 0 collections in 0.001083 seconds +[2025.10.16-00.02.12:075][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal/Aura/Saved/Collections/' took 0.00s +[2025.10.16-00.02.12:078][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal/Aura/Content/Developers/Tsukiyomi/Collections/' took 0.00s +[2025.10.16-00.02.12:081][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal/Aura/Content/Collections/' took 0.00s +[2025.10.16-00.02.12:200][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error. +[2025.10.16-00.02.12:200][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png +[2025.10.16-00.02.12:202][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. +[2025.10.16-00.02.12:202][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png +[2025.10.16-00.02.12:202][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. +[2025.10.16-00.02.12:202][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png +[2025.10.16-00.02.12:243][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error. +[2025.10.16-00.02.12:243][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png +[2025.10.16-00.02.12:262][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.17.0-39599718 booting at 2025-10-16T00:02:12.261Z using C +[2025.10.16-00.02.12:262][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.26100.5074.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=Aura, ProductVersion=++UE5+Release-5.5-CL-40574608, IsServer=false, Flags=DisableOverlay] +[2025.10.16-00.02.12:262][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...) +[2025.10.16-00.02.12:262][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform +[2025.10.16-00.02.12:268][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it. +[2025.10.16-00.02.12:269][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00 +[2025.10.16-00.02.12:269][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online +[2025.10.16-00.02.12:269][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000181 +[2025.10.16-00.02.12:269][ 0]LogFab: Display: Logging in using persist +[2025.10.16-00.02.12:329][ 0]LogUObjectArray: 44630 objects as part of root set at end of initial load. +[2025.10.16-00.02.12:329][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2025.10.16-00.02.12:342][ 0]LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 37298 public script object entries (1007.74 KB) +[2025.10.16-00.02.12:342][ 0]LogStreaming: Display: AsyncLoading2 - Thread Started: false, IsInitialLoad: false +[2025.10.16-00.02.12:467][ 0]LogEngine: Initializing Engine... +[2025.10.16-00.02.12:470][ 0]LogStylusInput: Initializing StylusInput subsystem. +[2025.10.16-00.02.12:562][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll +[2025.10.16-00.02.12:585][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled +[2025.10.16-00.02.12:599][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2025.10.16-00.02.12:599][ 0]LogInit: Texture streaming: Enabled +[2025.10.16-00.02.12:621][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.5.4-40574608+++UE5+Release-5.5 +[2025.10.16-00.02.12:634][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2025.10.16-00.02.12:651][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2025.10.16-00.02.12:651][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2025.10.16-00.02.12:652][ 0]LogAudio: Display: Audio Device Manager Initialized +[2025.10.16-00.02.12:652][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2025.10.16-00.02.12:652][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2025.10.16-00.02.12:652][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2025.10.16-00.02.12:652][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2025.10.16-00.02.12:652][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2025.10.16-00.02.12:652][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 +[2025.10.16-00.02.12:652][ 0]LogAudioMixer: Display: Max Channels (voices): 32 +[2025.10.16-00.02.12:653][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2025.10.16-00.02.12:653][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2025.10.16-00.02.12:653][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2025.10.16-00.02.12:653][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2025.10.16-00.02.12:653][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2025.10.16-00.02.12:669][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2025.10.16-00.02.13:319][ 0]LogAudioMixer: Display: Using Audio Hardware Device PG42UQ (NVIDIA High Definition Audio) +[2025.10.16-00.02.13:319][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2025.10.16-00.02.13:320][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2025.10.16-00.02.13:320][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2025.10.16-00.02.13:322][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2025.10.16-00.02.13:322][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2025.10.16-00.02.13:324][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2025.10.16-00.02.13:324][ 0]LogInit: FAudioDevice initialized with ID 1. +[2025.10.16-00.02.13:324][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2025.10.16-00.02.13:324][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2025.10.16-00.02.13:324][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 +[2025.10.16-00.02.13:334][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2025.10.16-00.02.13:337][ 0]LogInit: Undo buffer set to 256 MB +[2025.10.16-00.02.13:337][ 0]LogInit: Transaction tracking system initialized +[2025.10.16-00.02.13:362][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded ../../../../Aura/Saved/SourceControl/UncontrolledChangelists.json +[2025.10.16-00.02.13:455][ 0]LogConfig: Branch 'LocalizationServiceSettings' had been unloaded. Reloading on-demand took 0.61ms +[2025.10.16-00.02.13:458][ 0]LocalizationService: Localization service is disabled +[2025.10.16-00.02.13:475][ 0]LogTimingProfiler: Initialize +[2025.10.16-00.02.13:475][ 0]LogTimingProfiler: OnSessionChanged +[2025.10.16-00.02.13:475][ 0]LoadingProfiler: Initialize +[2025.10.16-00.02.13:476][ 0]LoadingProfiler: OnSessionChanged +[2025.10.16-00.02.13:476][ 0]LogNetworkingProfiler: Initialize +[2025.10.16-00.02.13:476][ 0]LogNetworkingProfiler: OnSessionChanged +[2025.10.16-00.02.13:476][ 0]LogMemoryProfiler: Initialize +[2025.10.16-00.02.13:476][ 0]LogMemoryProfiler: OnSessionChanged +[2025.10.16-00.02.13:703][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal/Aura/Content/' took 0.02s +[2025.10.16-00.02.13:715][ 0]LogNNEDenoiser: Ray Tracing is not enabled, therefore NNEDenoiser is not registered! +[2025.10.16-00.02.13:717][ 0]LogPython: Using Python 3.11.8 +[2025.10.16-00.02.14:635][ 0]LogPython: Display: No enabled plugins with python dependencies found, skipping +[2025.10.16-00.02.14:701][ 0]LogStreaming: Warning: Failed to read file 'Common/Selector.png' error. +[2025.10.16-00.02.14:701][ 0]LogSlate: Could not find file for Slate resource: Common/Selector.png +[2025.10.16-00.02.14:742][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2025.10.16-00.02.14:862][ 0]LogEditorDataStorage: Initializing +[2025.10.16-00.02.14:863][ 0]LogEditorDataStorage: Initialized +[2025.10.16-00.02.14:876][ 0]LogGameplayAbilityAudit: Selected GameplayAbilityAuditRow as the best Gameplay Ability Audit Functionality +[2025.10.16-00.02.14:891][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete +[2025.10.16-00.02.14:893][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2025.10.16-00.02.14:896][ 0]SourceControl: Revision control is disabled +[2025.10.16-00.02.14:896][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 11.496 +[2025.10.16-00.02.14:897][ 0]Cmd: MAP LOAD FILE="../../../../Aura/Content/Maps/StartupMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 +[2025.10.16-00.02.14:898][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2025.10.16-00.02.14:898][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2025.10.16-00.02.14:908][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2025.10.16-00.02.14:910][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms +[2025.10.16-00.02.15:345][ 0]LogMetaSound: Display: Resave recommended: Asset 'sfx_Footsteps' at '/Game/Assets/Sounds/FootSteps/sfx_Footsteps.sfx_Footsteps' successfully migrated editor data in target document version 'v1.12'. +[2025.10.16-00.02.15:478][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_BaseColor.Spear_low_M_Spear_BaseColor has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. +[2025.10.16-00.02.15:478][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_BaseColor.Spear_low_M_Spear_BaseColor has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. +[2025.10.16-00.02.15:478][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_BaseColor.Spear_low_M_Spear_BaseColor has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. +[2025.10.16-00.02.15:478][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_BaseColor.Spear_low_M_Spear_BaseColor has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. +[2025.10.16-00.02.15:478][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_Normal.Spear_low_M_Spear_Normal has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. +[2025.10.16-00.02.15:478][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_Normal.Spear_low_M_Spear_Normal has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. +[2025.10.16-00.02.15:478][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_Normal.Spear_low_M_Spear_Normal has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. +[2025.10.16-00.02.15:478][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_Normal.Spear_low_M_Spear_Normal has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. +[2025.10.16-00.02.15:479][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_OcclusionRoughnessMetallic.Spear_low_M_Spear_OcclusionRoughnessMetallic has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. +[2025.10.16-00.02.15:479][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_OcclusionRoughnessMetallic.Spear_low_M_Spear_OcclusionRoughnessMetallic has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. +[2025.10.16-00.02.15:479][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_OcclusionRoughnessMetallic.Spear_low_M_Spear_OcclusionRoughnessMetallic has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. +[2025.10.16-00.02.15:479][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_OcclusionRoughnessMetallic.Spear_low_M_Spear_OcclusionRoughnessMetallic has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. +[2025.10.16-00.02.15:506][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll +[2025.10.16-00.02.15:638][ 0]LogAssetRegistry: Display: Asset registry cache written as 36.8 MiB to ../../../../Aura/Intermediate/CachedAssetRegistry_*.bin +[2025.10.16-00.02.15:692][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'StartupMap'. +[2025.10.16-00.02.15:692][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world StartupMap +[2025.10.16-00.02.15:746][ 0]LogStats: UGameplayCueManager::InitializeEditorObjectLibrary - 0.003 s +[2025.10.16-00.02.15:746][ 0]LogAbilitySystem: Warning: No GameplayCueNotifyPaths were specified in DefaultGame.ini under [/Script/GameplayAbilities.AbilitySystemGlobals]. Falling back to using all of /Game/. This may be slow on large projects. Consider specifying which paths are to be searched. +[2025.10.16-00.02.15:774][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2025.10.16-00.02.15:789][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms +[2025.10.16-00.02.15:790][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2025.10.16-00.02.15:790][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.048ms to complete. +[2025.10.16-00.02.15:797][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 12.398 +[2025.10.16-00.02.15:928][ 0]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance +[2025.10.16-00.02.15:990][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2025.10.16-00.02.16:028][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2025.10.16-00.02.16:066][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2025.10.16-00.02.16:104][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2025.10.16-00.02.16:129][ 0]LogPakFile: Initializing PakPlatformFile +[2025.10.16-00.02.16:130][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2025.10.16-00.02.16:130][ 0]LogPakFile: Initializing PakPlatformFile +[2025.10.16-00.02.16:131][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2025.10.16-00.02.16:131][ 0]LogPakFile: Initializing PakPlatformFile +[2025.10.16-00.02.16:132][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2025.10.16-00.02.16:132][ 0]LogPakFile: Initializing PakPlatformFile +[2025.10.16-00.02.16:132][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2025.10.16-00.02.16:133][ 0]LogPakFile: Initializing PakPlatformFile +[2025.10.16-00.02.16:133][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2025.10.16-00.02.16:134][ 0]LogPakFile: Initializing PakPlatformFile +[2025.10.16-00.02.16:134][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2025.10.16-00.02.16:134][ 0]LogPakFile: Initializing PakPlatformFile +[2025.10.16-00.02.16:135][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2025.10.16-00.02.16:135][ 0]LogPakFile: Initializing PakPlatformFile +[2025.10.16-00.02.16:135][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2025.10.16-00.02.16:135][ 0]LogPakFile: Initializing PakPlatformFile +[2025.10.16-00.02.16:136][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2025.10.16-00.02.16:137][ 0]LogPakFile: Initializing PakPlatformFile +[2025.10.16-00.02.16:137][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.5/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2025.10.16-00.02.16:283][ 0]LogSlate: Took 0.000147 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2025.10.16-00.02.16:447][ 0]LogTurnkeySupport: Turnkey Device: Win64@Reiteration: (Name=Reiteration, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.26100.0, Flags="Device_InstallSoftwareValid") +[2025.10.16-00.02.16:476][ 0]LogSlate: Took 0.000259 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2025.10.16-00.02.16:478][ 0]LogSlate: Took 0.000218 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2025.10.16-00.02.16:480][ 0]LogSlate: Took 0.000169 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2025.10.16-00.02.16:538][ 0]LogSlate: Took 0.000227 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2025.10.16-00.02.16:773][ 0]LogStall: Startup... +[2025.10.16-00.02.16:781][ 0]LogStall: Startup complete. +[2025.10.16-00.02.16:799][ 0]LogLoad: (Engine Initialization) Total time: 13.40 seconds +[2025.10.16-00.02.16:977][ 0]LogAssetRegistry: AssetRegistryGather time 0.1241s: AssetDataDiscovery 0.0391s, AssetDataGather 0.0155s, StoreResults 0.0695s. Wall time 8.9780s. + NumCachedDirectories 0. NumUncachedDirectories 1706. NumCachedFiles 8035. NumUncachedFiles 0. + BackgroundTickInterruptions 0. +[2025.10.16-00.02.16:980][ 0]LogStats: UGameplayCueManager::InitializeEditorObjectLibrary - 0.003 s +[2025.10.16-00.02.16:998][ 0]LogSourceControl: Uncontrolled asset enumeration started... +[2025.10.16-00.02.16:999][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000001 seconds (updated 0 objects) +[2025.10.16-00.02.17:001][ 0]LogContentStreaming: Texture pool size now 1000 MB +[2025.10.16-00.02.17:001][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000" +[2025.10.16-00.02.17:022][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_OcclusionRoughnessMetallic.Spear_low_M_Spear_OcclusionRoughnessMetallic has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. +[2025.10.16-00.02.17:022][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_OcclusionRoughnessMetallic.Spear_low_M_Spear_OcclusionRoughnessMetallic has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. +[2025.10.16-00.02.17:023][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_Normal.Spear_low_M_Spear_Normal has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. +[2025.10.16-00.02.17:023][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_Normal.Spear_low_M_Spear_Normal has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. +[2025.10.16-00.02.17:023][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_BaseColor.Spear_low_M_Spear_BaseColor has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. +[2025.10.16-00.02.17:023][ 0]LogTexture: Warning: Texture /Game/Assets/Enemies/Goblin/Spear/Materials/Spear_low_M_Spear_BaseColor.Spear_low_M_Spear_BaseColor has UDIM Blocks, but bVirtualTextureStreaming is off; will build just the first block. +[2025.10.16-00.02.17:060][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2025.10.16-00.02.17:063][ 0]LogPython: Display: Running start-up script E:/Unreal/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started... +[2025.10.16-00.02.17:107][ 0]LogPython: registering -[2025.10.15-22.33.15:942][ 0]LogPython: Display: Running start-up script E:/Unreal/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 58.834 ms -[2025.10.15-22.33.16:021][ 1]LogSourceControl: Uncontrolled asset enumeration finished in 0.202292 seconds (Found 8010 uncontrolled assets) -[2025.10.15-22.33.16:228][ 3]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 4.819434 -[2025.10.15-22.33.16:229][ 3]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1]. -[2025.10.15-22.33.16:231][ 3]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 4.870224 -[2025.10.15-22.33.16:978][ 9]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/Blueprints/UI/AttributemMenu/WBP_Att_Menu.WBP_Att_Menu -[2025.10.15-22.33.16:978][ 9]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_0 -[2025.10.15-22.33.16:984][ 9]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_1 -[2025.10.15-22.33.16:991][ 9]LogSlate: Warning: The command 'UMGEditor.OpenAnimDrawer' has the same default chord as 'EditorViewport.Next' [Ctrl+Shift+Space Bar] -[2025.10.15-22.33.17:021][ 9]LogStreaming: Display: FlushAsyncLoading(339): 1 QueuedPackages, 0 AsyncPackages -[2025.10.15-22.33.17:931][ 10]LogSlate: Took 0.000281 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) -[2025.10.15-22.33.17:935][ 10]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find SlateColor 'Foreground'.' -[2025.10.15-22.33.17:936][ 10]LogSlate: Took 0.000214 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) -[2025.10.15-22.33.17:972][ 10]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...) -[2025.10.15-22.33.18:055][ 16]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 6.689683 -[2025.10.15-22.33.18:057][ 16]LogEOSSDK: LogEOS: SDK Config Data - Watermark: -227189215 -[2025.10.15-22.33.18:057][ 16]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 6.689683, Update Interval: 316.663116 -[2025.10.15-22.33.18:164][ 29]LogEOSSDK: LogEOSAuth: UpdateUserAuthToken: User ClientId: xyz...459 AccountId: 598...e55 Access[Expires: 2025.10.16-00.33.18 Remaining: 7200.54] Refresh[Expires: 2026-04-13T16:20:20.396Z Remaining: 15529622.40] State: Valid -[2025.10.15-22.33.18:172][ 30]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Received FUserAuthToken -[2025.10.15-22.33.18:271][ 42]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Login complete: EOS_Success -[2025.10.15-22.33.18:271][ 42]LogFab: Display: User logged in -[2025.10.15-22.33.18:271][ 42]LogFab: Display: User client id: xyza7891REBVsEqSJRRNXmlS7EQHM459 -[2025.10.15-22.33.18:347][ 51]LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[Friend], OperationName=[GetBlockList], Url=[], HttpStatus=[403], ErrorCode=[errors.com.epicgames.common.insufficient_scopes], NumericErrorCode=[1056], ErrorMessage=[Insufficient access scopes. Expected: [friends_list]], CorrId=[EOS-rvv_jYk_TECr0C23RVCdcQ-RiP3ID5c7UOC7FR9yuXRgg] -[2025.10.15-22.33.29:666][310]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2025.10.15-22.33.29:676][310]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2025.10.15-22.33.29:681][310]LogOnline: OSS: Created online subsystem instance for: NULL -[2025.10.15-22.33.29:681][310]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] -[2025.10.15-22.33.29:681][310]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_StartupMap -[2025.10.15-22.33.29:688][310]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006856s) -[2025.10.15-22.33.29:688][310]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/StartupMap.StartupMap to /Game/Maps/UEDPIE_0_StartupMap.StartupMap (0.007033s) -[2025.10.15-22.33.29:746][310]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms -[2025.10.15-22.33.29:748][310]LogChaosDD: Creating Chaos Debug Draw Scene for world StartupMap -[2025.10.15-22.33.29:750][310]LogPlayLevel: PIE: World Init took: (0.001524s) -[2025.10.15-22.33.29:750][310]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True -[2025.10.15-22.33.29:750][310]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2025.10.15-22.33.29:751][310]LogAudioMixer: Display: Sample Rate: 48000 -[2025.10.15-22.33.29:751][310]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2025.10.15-22.33.29:751][310]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2025.10.15-22.33.29:751][310]LogAudioMixer: Display: Number of buffers to queue: 1 -[2025.10.15-22.33.29:751][310]LogAudioMixer: Display: Max Channels (voices): 32 -[2025.10.15-22.33.29:751][310]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2025.10.15-22.33.29:751][310]LogAudio: Display: AudioDevice MaxSources: 32 -[2025.10.15-22.33.29:751][310]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2025.10.15-22.33.29:751][310]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2025.10.15-22.33.29:751][310]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2025.10.15-22.33.29:753][310]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2025.10.15-22.33.29:788][310]LogAudioMixer: Display: Using Audio Hardware Device PG42UQ (NVIDIA High Definition Audio) -[2025.10.15-22.33.29:788][310]LogAudioMixer: Display: Initializing Sound Submixes... -[2025.10.15-22.33.29:788][310]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2025.10.15-22.33.29:789][310]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2025.10.15-22.33.29:789][310]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 -[2025.10.15-22.33.29:789][310]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2 -[2025.10.15-22.33.29:792][310]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 -[2025.10.15-22.33.29:792][310]LogInit: FAudioDevice initialized with ID 2. -[2025.10.15-22.33.29:792][310]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 -[2025.10.15-22.33.29:792][310]LogAudio: Display: Audio Device (ID: 2) registered with world 'StartupMap'. -[2025.10.15-22.33.29:792][310]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2 -[2025.10.15-22.33.29:795][310]LogLoad: Game class is 'BP_AuraGameMode_C' -[2025.10.15-22.33.29:799][310]LogWorld: Bringing World /Game/Maps/UEDPIE_0_StartupMap.StartupMap up for play (max tick rate 0) at 2025.10.15-18.33.29 -[2025.10.15-22.33.29:801][310]LogWorld: Bringing up level for play took: 0.005848 -[2025.10.15-22.33.29:804][310]LogOnline: OSS: Created online subsystem instance for: :Context_3 -[2025.10.15-22.33.29:808][310]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock -[2025.10.15-22.33.29:808][310]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CaptureDuringMouseDown -[2025.10.15-22.33.29:809][310]PIE: Server logged in -[2025.10.15-22.33.29:810][310]PIE: Play in editor total start time 0.134 seconds. -[2025.10.15-22.33.34:319][740]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2025.10.15-22.33.34:319][740]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_StartupMap -[2025.10.15-22.33.34:319][740]LogWorld: UWorld::CleanupWorld for StartupMap, bSessionEnded=true, bCleanupResources=true -[2025.10.15-22.33.34:320][740]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2025.10.15-22.33.34:323][740]LogPlayLevel: Display: Shutting down PIE online subsystems -[2025.10.15-22.33.34:328][740]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2025.10.15-22.33.34:346][740]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2025.10.15-22.33.34:346][740]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2 -[2025.10.15-22.33.34:346][740]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 -[2025.10.15-22.33.34:348][740]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 -[2025.10.15-22.33.34:356][740]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms -[2025.10.15-22.33.34:391][741]LogPlayLevel: Display: Destroying online subsystem :Context_3 -[2025.10.15-22.33.36:566][953]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2025.10.15-22.33.36:575][953]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2025.10.15-22.33.36:576][953]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_StartupMap -[2025.10.15-22.33.36:581][953]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005020s) -[2025.10.15-22.33.36:581][953]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/StartupMap.StartupMap to /Game/Maps/UEDPIE_0_StartupMap.StartupMap (0.005204s) -[2025.10.15-22.33.36:597][953]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms -[2025.10.15-22.33.36:600][953]LogChaosDD: Creating Chaos Debug Draw Scene for world StartupMap -[2025.10.15-22.33.36:601][953]LogPlayLevel: PIE: World Init took: (0.001498s) -[2025.10.15-22.33.36:602][953]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True -[2025.10.15-22.33.36:602][953]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2025.10.15-22.33.36:602][953]LogAudioMixer: Display: Sample Rate: 48000 -[2025.10.15-22.33.36:602][953]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2025.10.15-22.33.36:602][953]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2025.10.15-22.33.36:602][953]LogAudioMixer: Display: Number of buffers to queue: 1 -[2025.10.15-22.33.36:602][953]LogAudioMixer: Display: Max Channels (voices): 32 -[2025.10.15-22.33.36:602][953]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2025.10.15-22.33.36:602][953]LogAudio: Display: AudioDevice MaxSources: 32 -[2025.10.15-22.33.36:603][953]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2025.10.15-22.33.36:603][953]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2025.10.15-22.33.36:603][953]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2025.10.15-22.33.36:605][953]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2025.10.15-22.33.36:640][953]LogAudioMixer: Display: Using Audio Hardware Device PG42UQ (NVIDIA High Definition Audio) -[2025.10.15-22.33.36:640][953]LogAudioMixer: Display: Initializing Sound Submixes... -[2025.10.15-22.33.36:640][953]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2025.10.15-22.33.36:640][953]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2025.10.15-22.33.36:641][953]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3 -[2025.10.15-22.33.36:641][953]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=3 -[2025.10.15-22.33.36:644][953]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3 -[2025.10.15-22.33.36:645][953]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3 -[2025.10.15-22.33.36:645][953]LogInit: FAudioDevice initialized with ID 3. -[2025.10.15-22.33.36:645][953]LogAudio: Display: Audio Device (ID: 3) registered with world 'StartupMap'. -[2025.10.15-22.33.36:645][953]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3 -[2025.10.15-22.33.36:686][953]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2025.10.15-22.33.36:686][953]LogLoad: Game class is 'BP_AuraGameMode_C' -[2025.10.15-22.33.36:692][953]LogWorld: Bringing World /Game/Maps/UEDPIE_0_StartupMap.StartupMap up for play (max tick rate 0) at 2025.10.15-18.33.36 -[2025.10.15-22.33.36:693][953]LogWorld: Bringing up level for play took: 0.006555 -[2025.10.15-22.33.36:696][953]LogOnline: OSS: Created online subsystem instance for: :Context_4 -[2025.10.15-22.33.36:700][953]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock -[2025.10.15-22.33.36:700][953]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CaptureDuringMouseDown -[2025.10.15-22.33.36:702][953]PIE: Server logged in -[2025.10.15-22.33.36:703][953]PIE: Play in editor total start time 0.128 seconds. -[2025.10.15-22.34.13:749][384]LogMetaSound: Display: Auto-Updating '/Game/Assets/Sounds/FootSteps/sfx_Footsteps.sfx_Footsteps' node class 'UE.Wave Player.Stereo (v1.0)': Interface change detected. -[2025.10.15-22.34.27:150][274]Cmd: ShowDebug AbilitySystem -[2025.10.15-22.34.27:159][274]LogSlate: Took 0.000240 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) -[2025.10.15-22.34.44:208][339]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2025.10.15-22.34.44:208][339]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_StartupMap -[2025.10.15-22.34.44:208][339]LogSlate: Window 'Aura Preview [NetMode: Standalone 0] (64-bit/PC D3D SM6)' being destroyed -[2025.10.15-22.34.44:219][339]LogWorld: UWorld::CleanupWorld for StartupMap, bSessionEnded=true, bCleanupResources=true -[2025.10.15-22.34.44:220][339]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2025.10.15-22.34.44:223][339]LogPlayLevel: Display: Shutting down PIE online subsystems -[2025.10.15-22.34.44:228][339]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2025.10.15-22.34.44:247][339]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3 -[2025.10.15-22.34.44:247][339]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 -[2025.10.15-22.34.44:249][339]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 -[2025.10.15-22.34.44:268][339]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms -[2025.10.15-22.34.44:291][340]LogPlayLevel: Display: Destroying online subsystem :Context_4 -[2025.10.15-22.34.46:230][561]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2025.10.15-22.34.46:242][561]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2025.10.15-22.34.46:242][561]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_StartupMap -[2025.10.15-22.34.46:247][561]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004979s) -[2025.10.15-22.34.46:247][561]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/StartupMap.StartupMap to /Game/Maps/UEDPIE_0_StartupMap.StartupMap (0.005150s) -[2025.10.15-22.34.46:266][561]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms -[2025.10.15-22.34.46:267][561]LogChaosDD: Creating Chaos Debug Draw Scene for world StartupMap -[2025.10.15-22.34.46:268][561]LogPlayLevel: PIE: World Init took: (0.001411s) -[2025.10.15-22.34.46:269][561]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True -[2025.10.15-22.34.46:269][561]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2025.10.15-22.34.46:269][561]LogAudioMixer: Display: Sample Rate: 48000 -[2025.10.15-22.34.46:269][561]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2025.10.15-22.34.46:270][561]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2025.10.15-22.34.46:270][561]LogAudioMixer: Display: Number of buffers to queue: 1 -[2025.10.15-22.34.46:270][561]LogAudioMixer: Display: Max Channels (voices): 32 -[2025.10.15-22.34.46:270][561]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2025.10.15-22.34.46:270][561]LogAudio: Display: AudioDevice MaxSources: 32 -[2025.10.15-22.34.46:270][561]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2025.10.15-22.34.46:270][561]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2025.10.15-22.34.46:270][561]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2025.10.15-22.34.46:272][561]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2025.10.15-22.34.46:306][561]LogAudioMixer: Display: Using Audio Hardware Device PG42UQ (NVIDIA High Definition Audio) -[2025.10.15-22.34.46:307][561]LogAudioMixer: Display: Initializing Sound Submixes... -[2025.10.15-22.34.46:307][561]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2025.10.15-22.34.46:307][561]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2025.10.15-22.34.46:307][561]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4 -[2025.10.15-22.34.46:307][561]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=4 -[2025.10.15-22.34.46:310][561]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4 -[2025.10.15-22.34.46:310][561]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4 -[2025.10.15-22.34.46:311][561]LogInit: FAudioDevice initialized with ID 4. -[2025.10.15-22.34.46:311][561]LogAudio: Display: Audio Device (ID: 4) registered with world 'StartupMap'. -[2025.10.15-22.34.46:311][561]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4 -[2025.10.15-22.34.46:354][561]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2025.10.15-22.34.46:354][561]LogLoad: Game class is 'BP_AuraGameMode_C' -[2025.10.15-22.34.46:359][561]LogWorld: Bringing World /Game/Maps/UEDPIE_0_StartupMap.StartupMap up for play (max tick rate 0) at 2025.10.15-18.34.46 -[2025.10.15-22.34.46:360][561]LogWorld: Bringing up level for play took: 0.006318 -[2025.10.15-22.34.46:363][561]LogOnline: OSS: Created online subsystem instance for: :Context_5 -[2025.10.15-22.34.46:367][561]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock -[2025.10.15-22.34.46:367][561]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CaptureDuringMouseDown -[2025.10.15-22.34.46:369][561]PIE: Server logged in -[2025.10.15-22.34.46:370][561]PIE: Play in editor total start time 0.129 seconds. -[2025.10.15-22.35.06:226][883]LogDerivedDataCache: C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB. -[2025.10.15-22.35.40:968][170]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2025.10.15-22.35.40:968][170]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_StartupMap -[2025.10.15-22.35.40:968][170]LogSlate: Window 'Aura Preview [NetMode: Standalone 0] (64-bit/PC D3D SM6)' being destroyed -[2025.10.15-22.35.40:981][170]LogWorld: UWorld::CleanupWorld for StartupMap, bSessionEnded=true, bCleanupResources=true -[2025.10.15-22.35.40:982][170]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2025.10.15-22.35.40:984][170]LogPlayLevel: Display: Shutting down PIE online subsystems -[2025.10.15-22.35.40:990][170]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2025.10.15-22.35.41:006][170]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 4 -[2025.10.15-22.35.41:006][170]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 -[2025.10.15-22.35.41:008][170]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 -[2025.10.15-22.35.41:016][170]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms -[2025.10.15-22.35.41:037][171]LogPlayLevel: Display: Destroying online subsystem :Context_5 -[2025.10.15-22.36.44:655][453]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2025.10.15-22.36.44:665][453]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2025.10.15-22.36.44:666][453]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_StartupMap -[2025.10.15-22.36.44:671][453]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004927s) -[2025.10.15-22.36.44:671][453]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/StartupMap.StartupMap to /Game/Maps/UEDPIE_0_StartupMap.StartupMap (0.005088s) -[2025.10.15-22.36.44:688][453]LogUObjectHash: Compacting FUObjectHashTables data took 1.17ms -[2025.10.15-22.36.44:691][453]LogChaosDD: Creating Chaos Debug Draw Scene for world StartupMap -[2025.10.15-22.36.44:692][453]LogPlayLevel: PIE: World Init took: (0.001314s) -[2025.10.15-22.36.44:693][453]LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True -[2025.10.15-22.36.44:693][453]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2025.10.15-22.36.44:693][453]LogAudioMixer: Display: Sample Rate: 48000 -[2025.10.15-22.36.44:693][453]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2025.10.15-22.36.44:693][453]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2025.10.15-22.36.44:693][453]LogAudioMixer: Display: Number of buffers to queue: 1 -[2025.10.15-22.36.44:693][453]LogAudioMixer: Display: Max Channels (voices): 32 -[2025.10.15-22.36.44:693][453]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2025.10.15-22.36.44:693][453]LogAudio: Display: AudioDevice MaxSources: 32 -[2025.10.15-22.36.44:693][453]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2025.10.15-22.36.44:693][453]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2025.10.15-22.36.44:694][453]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2025.10.15-22.36.44:696][453]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2025.10.15-22.36.44:731][453]LogAudioMixer: Display: Using Audio Hardware Device PG42UQ (NVIDIA High Definition Audio) -[2025.10.15-22.36.44:732][453]LogAudioMixer: Display: Initializing Sound Submixes... -[2025.10.15-22.36.44:732][453]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2025.10.15-22.36.44:732][453]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2025.10.15-22.36.44:732][453]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=5 -[2025.10.15-22.36.44:732][453]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=5 -[2025.10.15-22.36.44:735][453]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=5 -[2025.10.15-22.36.44:735][453]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=5 -[2025.10.15-22.36.44:735][453]LogInit: FAudioDevice initialized with ID 5. -[2025.10.15-22.36.44:735][453]LogAudio: Display: Audio Device (ID: 5) registered with world 'StartupMap'. -[2025.10.15-22.36.44:735][453]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 5 -[2025.10.15-22.36.44:738][453]LogLoad: Game class is 'BP_AuraGameMode_C' -[2025.10.15-22.36.44:742][453]LogWorld: Bringing World /Game/Maps/UEDPIE_0_StartupMap.StartupMap up for play (max tick rate 0) at 2025.10.15-18.36.44 -[2025.10.15-22.36.44:744][453]LogWorld: Bringing up level for play took: 0.005472 -[2025.10.15-22.36.44:746][453]LogOnline: OSS: Created online subsystem instance for: :Context_6 -[2025.10.15-22.36.44:749][453]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock -[2025.10.15-22.36.44:749][453]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CaptureDuringMouseDown -[2025.10.15-22.36.44:750][453]PIE: Server logged in -[2025.10.15-22.36.44:752][453]PIE: Play in editor total start time 0.086 seconds. -[2025.10.15-22.36.51:767][173]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2025.10.15-22.36.51:768][173]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_StartupMap -[2025.10.15-22.36.51:768][173]LogWorld: UWorld::CleanupWorld for StartupMap, bSessionEnded=true, bCleanupResources=true -[2025.10.15-22.36.51:769][173]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2025.10.15-22.36.51:772][173]LogPlayLevel: Display: Shutting down PIE online subsystems -[2025.10.15-22.36.51:777][173]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2025.10.15-22.36.51:795][173]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2025.10.15-22.36.51:796][173]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 5 -[2025.10.15-22.36.51:797][173]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5 -[2025.10.15-22.36.51:799][173]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5 -[2025.10.15-22.36.51:806][173]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms -[2025.10.15-22.36.51:859][174]LogPlayLevel: Display: Destroying online subsystem :Context_6 -[2025.10.15-22.36.53:280][299]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2025.10.15-22.36.53:291][299]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2025.10.15-22.36.53:291][299]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_StartupMap -[2025.10.15-22.36.53:296][299]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004683s) -[2025.10.15-22.36.53:296][299]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/StartupMap.StartupMap to /Game/Maps/UEDPIE_0_StartupMap.StartupMap (0.004826s) -[2025.10.15-22.36.53:316][299]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms -[2025.10.15-22.36.53:318][299]LogChaosDD: Creating Chaos Debug Draw Scene for world StartupMap -[2025.10.15-22.36.53:319][299]LogPlayLevel: PIE: World Init took: (0.001359s) -[2025.10.15-22.36.53:320][299]LogAudio: Display: Creating Audio Device: Id: 6, Scope: Unique, Realtime: True -[2025.10.15-22.36.53:320][299]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2025.10.15-22.36.53:320][299]LogAudioMixer: Display: Sample Rate: 48000 -[2025.10.15-22.36.53:320][299]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2025.10.15-22.36.53:320][299]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2025.10.15-22.36.53:320][299]LogAudioMixer: Display: Number of buffers to queue: 1 -[2025.10.15-22.36.53:321][299]LogAudioMixer: Display: Max Channels (voices): 32 -[2025.10.15-22.36.53:321][299]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2025.10.15-22.36.53:321][299]LogAudio: Display: AudioDevice MaxSources: 32 -[2025.10.15-22.36.53:321][299]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2025.10.15-22.36.53:321][299]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2025.10.15-22.36.53:321][299]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2025.10.15-22.36.53:324][299]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2025.10.15-22.36.53:358][299]LogAudioMixer: Display: Using Audio Hardware Device PG42UQ (NVIDIA High Definition Audio) -[2025.10.15-22.36.53:358][299]LogAudioMixer: Display: Initializing Sound Submixes... -[2025.10.15-22.36.53:358][299]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2025.10.15-22.36.53:358][299]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2025.10.15-22.36.53:358][299]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=6 -[2025.10.15-22.36.53:358][299]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=6 -[2025.10.15-22.36.53:362][299]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=6 -[2025.10.15-22.36.53:362][299]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=6 -[2025.10.15-22.36.53:362][299]LogInit: FAudioDevice initialized with ID 6. -[2025.10.15-22.36.53:362][299]LogAudio: Display: Audio Device (ID: 6) registered with world 'StartupMap'. -[2025.10.15-22.36.53:362][299]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 6 -[2025.10.15-22.36.53:420][299]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2025.10.15-22.36.53:420][299]LogLoad: Game class is 'BP_AuraGameMode_C' -[2025.10.15-22.36.53:424][299]LogWorld: Bringing World /Game/Maps/UEDPIE_0_StartupMap.StartupMap up for play (max tick rate 0) at 2025.10.15-18.36.53 -[2025.10.15-22.36.53:426][299]LogWorld: Bringing up level for play took: 0.005746 -[2025.10.15-22.36.53:429][299]LogOnline: OSS: Created online subsystem instance for: :Context_7 -[2025.10.15-22.36.53:432][299]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock -[2025.10.15-22.36.53:432][299]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CaptureDuringMouseDown -[2025.10.15-22.36.53:434][299]PIE: Server logged in -[2025.10.15-22.36.53:434][299]PIE: Play in editor total start time 0.145 seconds. -[2025.10.15-22.37.45:077][ 87]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2025.10.15-22.37.45:078][ 87]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_StartupMap -[2025.10.15-22.37.45:078][ 87]LogSlate: Window 'Aura Preview [NetMode: Standalone 0] (64-bit/PC D3D SM6)' being destroyed -[2025.10.15-22.37.45:082][ 87]LogWorld: UWorld::CleanupWorld for StartupMap, bSessionEnded=true, bCleanupResources=true -[2025.10.15-22.37.45:083][ 87]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2025.10.15-22.37.45:086][ 87]LogPlayLevel: Display: Shutting down PIE online subsystems -[2025.10.15-22.37.45:092][ 87]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2025.10.15-22.37.45:112][ 87]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 6 -[2025.10.15-22.37.45:112][ 87]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6 -[2025.10.15-22.37.45:114][ 87]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6 -[2025.10.15-22.37.45:123][ 87]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms -[2025.10.15-22.37.45:158][ 88]LogPlayLevel: Display: Destroying online subsystem :Context_7 -[2025.10.15-22.37.47:084][301]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms -[2025.10.15-22.37.47:153][301]LogStall: Shutdown... -[2025.10.15-22.37.47:153][301]LogStall: Shutdown complete. -[2025.10.15-22.37.47:205][301]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true -[2025.10.15-22.37.47:205][301]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2025.10.15-22.37.47:215][301]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true -[2025.10.15-22.37.47:215][301]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2025.10.15-22.37.47:276][301]LogSlate: Window 'Aura [DebugGame] - Unreal Editor' being destroyed -[2025.10.15-22.37.47:277][301]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). -[2025.10.15-22.37.47:417][301]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms -[2025.10.15-22.37.47:426][301]Cmd: QUIT_EDITOR -[2025.10.15-22.37.47:426][301]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) -[2025.10.15-22.37.47:436][302]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) -[2025.10.15-22.37.47:436][302]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown -[2025.10.15-22.37.47:436][302]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown -[2025.10.15-22.37.47:437][302]LogWorld: UWorld::CleanupWorld for StartupMap, bSessionEnded=true, bCleanupResources=true -[2025.10.15-22.37.47:437][302]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2025.10.15-22.37.47:452][302]LogStylusInput: Shutting down StylusInput subsystem. -[2025.10.15-22.37.47:453][302]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized. -[2025.10.15-22.37.47:455][302]LogStudioTelemetry: Ended StudioTelemetry Session -[2025.10.15-22.37.47:457][302]LogAnalytics: Display: [UEEditor.Rocket.Release] Destroying ET Analytics provider -[2025.10.15-22.37.47:457][302]LogAnalytics: Display: [UEEditor.Rocket.Release] Ended ET Analytics provider session -[2025.10.15-22.37.47:457][302]LogAnalytics: Display: [UEEditor.Rocket.Release] Destroyed ET Analytics provider -[2025.10.15-22.37.48:260][302]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... -[2025.10.15-22.37.48:260][302]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... -[2025.10.15-22.37.48:261][302]LogAudio: Display: Audio Device unregistered from world 'StartupMap'. -[2025.10.15-22.37.48:261][302]LogAudio: Display: Shutting down audio device while 1 references to it are still alive. For more information, compile with INSTRUMENT_AUDIODEVICE_HANDLES. -[2025.10.15-22.37.48:261][302]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1 -[2025.10.15-22.37.48:262][302]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1 -[2025.10.15-22.37.48:268][302]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID -1 -[2025.10.15-22.37.48:268][302]LogAudio: Display: Audio Device Manager Shutdown -[2025.10.15-22.37.48:270][302]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 -[2025.10.15-22.37.48:271][302]LogExit: Preparing to exit. -[2025.10.15-22.37.48:294][302]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms -[2025.10.15-22.37.48:296][302]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/add_controls_for_selected_PY.add_controls_for_selected_options' was externally referenced when shutting down Python. Forcibly releasing its Python resources! -[2025.10.15-22.37.48:296][302]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/add_controls_for_selected_PY.add_controls_for_selected' was externally referenced when shutting down Python. Forcibly releasing its Python resources! -[2025.10.15-22.37.48:296][302]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/add_null_above_selected_PY.add_null_above_selected' was externally referenced when shutting down Python. Forcibly releasing its Python resources! -[2025.10.15-22.37.48:296][302]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_translation_rotation' was externally referenced when shutting down Python. Forcibly releasing its Python resources! -[2025.10.15-22.37.48:296][302]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_translation_all' was externally referenced when shutting down Python. Forcibly releasing its Python resources! -[2025.10.15-22.37.48:296][302]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_translation_x' was externally referenced when shutting down Python. Forcibly releasing its Python resources! -[2025.10.15-22.37.48:296][302]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_translation_y' was externally referenced when shutting down Python. Forcibly releasing its Python resources! -[2025.10.15-22.37.48:296][302]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_translation_z' was externally referenced when shutting down Python. Forcibly releasing its Python resources! -[2025.10.15-22.37.48:297][302]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_rotation' was externally referenced when shutting down Python. Forcibly releasing its Python resources! -[2025.10.15-22.37.48:297][302]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_scale' was externally referenced when shutting down Python. Forcibly releasing its Python resources! -[2025.10.15-22.37.48:297][302]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.search_replace_name_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources! -[2025.10.15-22.37.48:297][302]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.search_replace_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources! -[2025.10.15-22.37.48:297][302]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.add_prefix_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources! -[2025.10.15-22.37.48:297][302]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.add_prefix_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources! -[2025.10.15-22.37.48:297][302]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.add_suffix_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources! -[2025.10.15-22.37.48:297][302]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.add_suffix_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources! -[2025.10.15-22.37.48:297][302]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.do_rename_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources! -[2025.10.15-22.37.48:298][302]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.do_rename_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources! -[2025.10.15-22.37.48:298][302]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/set_bone_reference_pose_PY.set_bone_reference_pose' was externally referenced when shutting down Python. Forcibly releasing its Python resources! -[2025.10.15-22.37.48:298][302]LogPython: Display: Object '/ControlRig/Python/ControlRigWorkflows/workflow_fbik_import_ik_rig_PY.import_ik_rig_options' was externally referenced when shutting down Python. Forcibly releasing its Python resources! -[2025.10.15-22.37.48:298][302]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/add_controls_for_selected_PY.ControlOutputFormat' was externally referenced when shutting down Python. Forcibly releasing its Python resources! -[2025.10.15-22.37.49:212][302]LogEditorDataStorage: Deinitializing -[2025.10.15-22.37.49:339][302]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled -[2025.10.15-22.37.49:352][302]LogExit: Editor shut down -[2025.10.15-22.37.49:355][302]LogExit: Transaction tracking system shut down -[2025.10.15-22.37.49:479][302]LogExit: Object subsystem successfully closed. -[2025.10.15-22.37.49:588][302]LogShaderCompilers: Display: Shaders left to compile 0 -[2025.10.15-22.37.49:641][302]LogMemoryProfiler: Shutdown -[2025.10.15-22.37.49:641][302]LogNetworkingProfiler: Shutdown -[2025.10.15-22.37.49:641][302]LoadingProfiler: Shutdown -[2025.10.15-22.37.49:641][302]LogTimingProfiler: Shutdown -[2025.10.15-22.37.50:231][302]LogChaosDD: Chaos Debug Draw Shutdown -[2025.10.15-22.37.50:231][302]LogStudioTelemetry: Display: Shutdown StudioTelemetry Module -[2025.10.15-22.37.50:231][302]LogNFORDenoise: NFORDenoise function shutting down -[2025.10.15-22.37.50:248][302]LogHttp: Warning: [FHttpManager::Shutdown] Unbinding delegates for 1 outstanding Http Requests: -[2025.10.15-22.37.50:248][302]LogHttp: Warning: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BF3A458C3-4884-1316-B0B2-11B0DFE3F903%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.5.4-40574608%2B%2B%2BUE5%2BRelease-5.5&UserID=da26c4254f33c275e9f9e1a0985ac676%7C598100984f0c4752bd941c706d3a1e55%7C85b5f9a8-f876-4c76-8a87-bc5d069ef0ec&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[2] status=Processing -[2025.10.15-22.37.50:792][302]LogEOSSDK: FEOSSDKManager::Shutdown EOS_Shutdown Result=[EOS_Success] -[2025.10.15-22.37.50:792][302]RenderDocPlugin: plugin has been unloaded. -[2025.10.15-22.37.50:792][302]LogXGEController: Cleaning working directory: C:/Users/Tsukiyomi/AppData/Local/Temp/UnrealXGEWorkingDir/ -[2025.10.15-22.37.50:795][302]LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0 -[2025.10.15-22.37.50:795][302]LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1 -[2025.10.15-22.37.50:795][302]LogPakFile: Destroying PakPlatformFile -[2025.10.15-22.37.50:971][302]LogD3D12RHI: ~FD3D12DynamicRHI -[2025.10.15-22.37.51:006][302]LogExit: Exiting. -[2025.10.15-22.37.51:030][302]Log file closed, 10/15/25 18:37:51 +[2025.10.16-00.02.17:114][ 0]LogPython: Display: Running start-up script E:/Unreal/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 51.252 ms +[2025.10.16-00.02.17:191][ 1]LogSourceControl: Uncontrolled asset enumeration finished in 0.193516 seconds (Found 8011 uncontrolled assets) +[2025.10.16-00.02.17:354][ 3]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 5.057156 +[2025.10.16-00.02.17:355][ 3]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1]. +[2025.10.16-00.02.17:357][ 3]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 5.085105 +[2025.10.16-00.02.18:066][ 7]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/Blueprints/UI/AttributemMenu/WBP_Att_Menu.WBP_Att_Menu +[2025.10.16-00.02.18:067][ 7]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_0 +[2025.10.16-00.02.18:072][ 7]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_1 +[2025.10.16-00.02.18:080][ 7]LogSlate: Warning: The command 'UMGEditor.OpenAnimDrawer' has the same default chord as 'EditorViewport.Next' [Ctrl+Shift+Space Bar] +[2025.10.16-00.02.18:109][ 7]LogStreaming: Display: FlushAsyncLoading(339): 1 QueuedPackages, 0 AsyncPackages +[2025.10.16-00.02.18:863][ 7]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/Blueprints/UI/AttributemMenu/WBP_Att_TextRow.WBP_Att_TextRow +[2025.10.16-00.02.18:863][ 7]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_2 +[2025.10.16-00.02.18:870][ 7]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_3 +[2025.10.16-00.02.19:007][ 7]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/Blueprints/UI/AttributemMenu/WBP_Vitals.WBP_Vitals +[2025.10.16-00.02.19:007][ 7]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_4 +[2025.10.16-00.02.19:015][ 7]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_5 +[2025.10.16-00.02.19:155][ 7]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/Blueprints/UI/AttributemMenu/WBP_Att_TextRow_Button.WBP_Att_TextRow_Button +[2025.10.16-00.02.19:156][ 7]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_6 +[2025.10.16-00.02.19:163][ 7]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_7 +[2025.10.16-00.02.19:554][ 8]LogSlate: Took 0.000182 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) +[2025.10.16-00.02.19:558][ 8]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find SlateColor 'Foreground'.' +[2025.10.16-00.02.19:559][ 8]LogSlate: Took 0.000197 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2025.10.16-00.02.19:568][ 8]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...) +[2025.10.16-00.02.19:973][ 10]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 7.390118 +[2025.10.16-00.02.19:975][ 10]LogEOSSDK: LogEOS: SDK Config Data - Watermark: -227189215 +[2025.10.16-00.02.19:975][ 10]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 7.390118, Update Interval: 312.746368 +[2025.10.16-00.02.20:973][ 13]LogEOSSDK: LogEOSAuth: UpdateUserAuthToken: User ClientId: xyz...459 AccountId: 598...e55 Access[Expires: 2025.10.16-02.02.20 Remaining: 7200.85] Refresh[Expires: 2026-04-13T16:20:20.396Z Remaining: 15524280.40] State: Valid +[2025.10.16-00.02.21:305][ 14]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Received FUserAuthToken +[2025.10.16-00.02.22:305][ 17]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Login complete: EOS_Success +[2025.10.16-00.02.22:305][ 17]LogFab: Display: User logged in +[2025.10.16-00.02.22:306][ 17]LogFab: Display: User client id: xyza7891REBVsEqSJRRNXmlS7EQHM459 +[2025.10.16-00.02.22:972][ 19]LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[Friend], OperationName=[GetBlockList], Url=[], HttpStatus=[403], ErrorCode=[errors.com.epicgames.common.insufficient_scopes], NumericErrorCode=[1056], ErrorMessage=[Insufficient access scopes. Expected: [friends_list]], CorrId=[EOS-wrH715Josk2RAArOp306uQ-NumcoD8UaUCChQTK9h2Aqw] +[2025.10.16-00.02.34:936][301]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2025.10.16-00.02.34:947][301]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2025.10.16-00.02.34:952][301]LogOnline: OSS: Created online subsystem instance for: NULL +[2025.10.16-00.02.34:952][301]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] +[2025.10.16-00.02.34:952][301]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_StartupMap +[2025.10.16-00.02.34:959][301]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006714s) +[2025.10.16-00.02.34:959][301]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/StartupMap.StartupMap to /Game/Maps/UEDPIE_0_StartupMap.StartupMap (0.006878s) +[2025.10.16-00.02.35:015][301]LogUObjectHash: Compacting FUObjectHashTables data took 1.05ms +[2025.10.16-00.02.35:017][301]LogChaosDD: Creating Chaos Debug Draw Scene for world StartupMap +[2025.10.16-00.02.35:019][301]LogPlayLevel: PIE: World Init took: (0.001630s) +[2025.10.16-00.02.35:020][301]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True +[2025.10.16-00.02.35:020][301]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2025.10.16-00.02.35:020][301]LogAudioMixer: Display: Sample Rate: 48000 +[2025.10.16-00.02.35:020][301]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2025.10.16-00.02.35:020][301]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2025.10.16-00.02.35:020][301]LogAudioMixer: Display: Number of buffers to queue: 1 +[2025.10.16-00.02.35:020][301]LogAudioMixer: Display: Max Channels (voices): 32 +[2025.10.16-00.02.35:020][301]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2025.10.16-00.02.35:021][301]LogAudio: Display: AudioDevice MaxSources: 32 +[2025.10.16-00.02.35:021][301]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2025.10.16-00.02.35:021][301]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2025.10.16-00.02.35:021][301]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2025.10.16-00.02.35:023][301]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2025.10.16-00.02.35:057][301]LogAudioMixer: Display: Using Audio Hardware Device PG42UQ (NVIDIA High Definition Audio) +[2025.10.16-00.02.35:058][301]LogAudioMixer: Display: Initializing Sound Submixes... +[2025.10.16-00.02.35:058][301]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2025.10.16-00.02.35:058][301]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2025.10.16-00.02.35:058][301]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 +[2025.10.16-00.02.35:058][301]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2 +[2025.10.16-00.02.35:061][301]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 +[2025.10.16-00.02.35:061][301]LogInit: FAudioDevice initialized with ID 2. +[2025.10.16-00.02.35:061][301]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 +[2025.10.16-00.02.35:061][301]LogAudio: Display: Audio Device (ID: 2) registered with world 'StartupMap'. +[2025.10.16-00.02.35:061][301]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2 +[2025.10.16-00.02.35:064][301]LogLoad: Game class is 'BP_AuraGameMode_C' +[2025.10.16-00.02.35:069][301]LogWorld: Bringing World /Game/Maps/UEDPIE_0_StartupMap.StartupMap up for play (max tick rate 0) at 2025.10.15-20.02.35 +[2025.10.16-00.02.35:070][301]LogWorld: Bringing up level for play took: 0.005903 +[2025.10.16-00.02.35:073][301]LogOnline: OSS: Created online subsystem instance for: :Context_9 +[2025.10.16-00.02.35:077][301]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock +[2025.10.16-00.02.35:077][301]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CaptureDuringMouseDown +[2025.10.16-00.02.35:078][301]PIE: Server logged in +[2025.10.16-00.02.35:079][301]PIE: Play in editor total start time 0.133 seconds. +[2025.10.16-00.02.43:299][130]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2025.10.16-00.02.43:299][130]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_StartupMap +[2025.10.16-00.02.43:299][130]LogWorld: UWorld::CleanupWorld for StartupMap, bSessionEnded=true, bCleanupResources=true +[2025.10.16-00.02.43:300][130]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2025.10.16-00.02.43:303][130]LogPlayLevel: Display: Shutting down PIE online subsystems +[2025.10.16-00.02.43:308][130]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2025.10.16-00.02.43:324][130]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2025.10.16-00.02.43:324][130]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2 +[2025.10.16-00.02.43:324][130]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2025.10.16-00.02.43:327][130]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2025.10.16-00.02.43:334][130]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms +[2025.10.16-00.02.43:420][131]LogPlayLevel: Display: Destroying online subsystem :Context_9 +[2025.10.16-00.02.53:599][171]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely. +[2025.10.16-00.02.53:601][171]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely. +[2025.10.16-00.02.53:604][171]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely. +[2025.10.16-00.02.53:681][172]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely. +[2025.10.16-00.02.53:700][173]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely. +[2025.10.16-00.02.53:702][173]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely. +[2025.10.16-00.02.53:705][173]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely. +[2025.10.16-00.02.53:778][174]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely. +[2025.10.16-00.02.53:785][174]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely. +[2025.10.16-00.02.53:881][176]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely. +[2025.10.16-00.02.53:895][177]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely. +[2025.10.16-00.02.53:968][178]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely. +[2025.10.16-00.02.57:328][494]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely. +[2025.10.16-00.02.57:329][494]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely. +[2025.10.16-00.02.57:330][494]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely. +[2025.10.16-00.02.57:331][494]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely. +[2025.10.16-00.02.57:334][494]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely. +[2025.10.16-00.02.57:486][495]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely. +[2025.10.16-00.02.57:488][495]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely. +[2025.10.16-00.02.57:506][495]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely. +[2025.10.16-00.02.57:520][496]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely. +[2025.10.16-00.02.57:670][497]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely. +[2025.10.16-00.02.57:689][497]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely. +[2025.10.16-00.02.57:702][498]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely. +[2025.10.16-00.02.57:703][498]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely. +[2025.10.16-00.02.58:338][527]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely. +[2025.10.16-00.02.58:339][527]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely. +[2025.10.16-00.02.58:342][527]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely. +[2025.10.16-00.02.58:489][528]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely. +[2025.10.16-00.02.58:506][528]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely. +[2025.10.16-00.02.58:520][529]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely. +[2025.10.16-00.02.58:522][529]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely. +[2025.10.16-00.02.58:673][530]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely. +[2025.10.16-00.02.58:693][530]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely. +[2025.10.16-00.02.58:705][531]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely. +[2025.10.16-00.02.58:708][531]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Drag and Drop Widget entirely. +[2025.10.16-00.03.02:366][849]LogBlueprint: Warning: [AssetLog] E:\Unreal\Aura\Content\Blueprints\UI\AttributemMenu\WBP_Att_Menu.uasset: [Compiler] Could not find a variable named "Row_ResPhysical" in '/Game/Blueprints/UI/AttributemMenu/WBP_Att_Menu.WBP_Att_Menu_C'. +Make sure '/Game/Blueprints/UI/AttributemMenu/WBP_Att_Menu.WBP_Att_Menu_C' has been compiled for Get Row_ResPhysical +[2025.10.16-00.03.02:366][849]LogBlueprint: Warning: [AssetLog] E:\Unreal\Aura\Content\Blueprints\UI\AttributemMenu\WBP_Att_Menu.uasset: [Compiler] Could not find a variable named "Row_ResLightning" in '/Game/Blueprints/UI/AttributemMenu/WBP_Att_Menu.WBP_Att_Menu_C'. +Make sure '/Game/Blueprints/UI/AttributemMenu/WBP_Att_Menu.WBP_Att_Menu_C' has been compiled for Get Row_ResLightning +[2025.10.16-00.03.02:366][849]LogBlueprint: Warning: [AssetLog] E:\Unreal\Aura\Content\Blueprints\UI\AttributemMenu\WBP_Att_Menu.uasset: [Compiler] Could not find a variable named "Row_ResFire" in '/Game/Blueprints/UI/AttributemMenu/WBP_Att_Menu.WBP_Att_Menu_C'. +Make sure '/Game/Blueprints/UI/AttributemMenu/WBP_Att_Menu.WBP_Att_Menu_C' has been compiled for Get Row_ResFire +[2025.10.16-00.03.02:366][849]LogBlueprint: Warning: [AssetLog] E:\Unreal\Aura\Content\Blueprints\UI\AttributemMenu\WBP_Att_Menu.uasset: [Compiler] Could not find a variable named "Row_ResArcane" in '/Game/Blueprints/UI/AttributemMenu/WBP_Att_Menu.WBP_Att_Menu_C'. +Make sure '/Game/Blueprints/UI/AttributemMenu/WBP_Att_Menu.WBP_Att_Menu_C' has been compiled for Get Row_ResArcane +[2025.10.16-00.03.02:368][849]LogBlueprint: Error: [AssetLog] E:\Unreal\Aura\Content\Blueprints\UI\AttributemMenu\WBP_Att_Menu.uasset: [Compiler] The property associated with Row Res Physical could not be found in '/Game/Blueprints/UI/AttributemMenu/WBP_Att_Menu.WBP_Att_Menu_C' +[2025.10.16-00.03.02:368][849]LogBlueprint: Error: [AssetLog] E:\Unreal\Aura\Content\Blueprints\UI\AttributemMenu\WBP_Att_Menu.uasset: [Compiler] The property associated with Row Res Lightning could not be found in '/Game/Blueprints/UI/AttributemMenu/WBP_Att_Menu.WBP_Att_Menu_C' +[2025.10.16-00.03.02:368][849]LogBlueprint: Error: [AssetLog] E:\Unreal\Aura\Content\Blueprints\UI\AttributemMenu\WBP_Att_Menu.uasset: [Compiler] The property associated with Row Res Fire could not be found in '/Game/Blueprints/UI/AttributemMenu/WBP_Att_Menu.WBP_Att_Menu_C' +[2025.10.16-00.03.02:368][849]LogBlueprint: Error: [AssetLog] E:\Unreal\Aura\Content\Blueprints\UI\AttributemMenu\WBP_Att_Menu.uasset: [Compiler] The property associated with Row Res Arcane could not be found in '/Game/Blueprints/UI/AttributemMenu/WBP_Att_Menu.WBP_Att_Menu_C' +[2025.10.16-00.03.02:395][849]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms +[2025.10.16-00.03.03:295][889]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2025.10.16-00.03.03:345][889]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Blueprints/UI/AttributemMenu/WBP_Att_Menu] ([2] browsable assets)... +[2025.10.16-00.03.03:355][889]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/Blueprints/UI/AttributemMenu/WBP_Att_Menu.WBP_Att_Menu] +[2025.10.16-00.03.03:355][889]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/UI/AttributemMenu/WBP_Att_Menu] +[2025.10.16-00.03.03:355][889]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/UI/AttributemMenu/WBP_Att_Menu" FILE="../../../../Aura/Content/Blueprints/UI/AttributemMenu/WBP_Att_Menu.uasset" SILENT=true +[2025.10.16-00.03.03:375][889]LogSavePackage: Moving output files for package: /Game/Blueprints/UI/AttributemMenu/WBP_Att_Menu +[2025.10.16-00.03.03:376][889]LogSavePackage: Moving '../../../../Aura/Saved/WBP_Att_MenuA159415646841760349838BAB0ED1C2F.tmp' to '../../../../Aura/Content/Blueprints/UI/AttributemMenu/WBP_Att_Menu.uasset' +[2025.10.16-00.03.03:385][889]LogFileHelpers: InternalPromptForCheckoutAndSave took 88.974 ms +[2025.10.16-00.03.03:435][889]LogContentValidation: Display: Starting to validate 1 assets +[2025.10.16-00.03.03:435][889]LogContentValidation: Enabled validators: +[2025.10.16-00.03.03:436][889]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2025.10.16-00.03.03:436][889]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2025.10.16-00.03.03:436][889]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2025.10.16-00.03.03:436][889]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2025.10.16-00.03.03:436][889]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2025.10.16-00.03.03:436][889]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2025.10.16-00.03.03:443][889]AssetCheck: /Game/Blueprints/UI/AttributemMenu/WBP_Att_Menu Validating asset +[2025.10.16-00.03.28:688][596]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms +[2025.10.16-00.03.29:311][644]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2025.10.16-00.03.29:381][644]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Blueprints/UI/AttributemMenu/WBP_Att_Menu] ([2] browsable assets)... +[2025.10.16-00.03.29:391][644]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/Blueprints/UI/AttributemMenu/WBP_Att_Menu.WBP_Att_Menu] +[2025.10.16-00.03.29:391][644]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/UI/AttributemMenu/WBP_Att_Menu] +[2025.10.16-00.03.29:391][644]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/UI/AttributemMenu/WBP_Att_Menu" FILE="../../../../Aura/Content/Blueprints/UI/AttributemMenu/WBP_Att_Menu.uasset" SILENT=true +[2025.10.16-00.03.29:410][644]LogSavePackage: Moving output files for package: /Game/Blueprints/UI/AttributemMenu/WBP_Att_Menu +[2025.10.16-00.03.29:411][644]LogSavePackage: Moving '../../../../Aura/Saved/WBP_Att_Menu00D3B5B546E46B47048EF0AF479C085A.tmp' to '../../../../Aura/Content/Blueprints/UI/AttributemMenu/WBP_Att_Menu.uasset' +[2025.10.16-00.03.29:418][644]LogFileHelpers: InternalPromptForCheckoutAndSave took 106.771 ms (total: 195.745 ms) +[2025.10.16-00.03.29:451][644]LogContentValidation: Display: Starting to validate 1 assets +[2025.10.16-00.03.29:451][644]LogContentValidation: Enabled validators: +[2025.10.16-00.03.29:451][644]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2025.10.16-00.03.29:451][644]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2025.10.16-00.03.29:451][644]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2025.10.16-00.03.29:451][644]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2025.10.16-00.03.29:451][644]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2025.10.16-00.03.29:451][644]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2025.10.16-00.03.29:457][644]AssetCheck: /Game/Blueprints/UI/AttributemMenu/WBP_Att_Menu Validating asset +[2025.10.16-00.03.30:667][773]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true +[2025.10.16-00.03.30:667][773]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2025.10.16-00.03.30:678][773]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true +[2025.10.16-00.03.30:678][773]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2025.10.16-00.03.30:736][773]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms +[2025.10.16-00.03.33:018][979]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2025.10.16-00.03.33:029][979]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2025.10.16-00.03.33:029][979]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_StartupMap +[2025.10.16-00.03.33:034][979]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005173s) +[2025.10.16-00.03.33:034][979]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/StartupMap.StartupMap to /Game/Maps/UEDPIE_0_StartupMap.StartupMap (0.005339s) +[2025.10.16-00.03.33:054][979]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms +[2025.10.16-00.03.33:055][979]LogChaosDD: Creating Chaos Debug Draw Scene for world StartupMap +[2025.10.16-00.03.33:056][979]LogPlayLevel: PIE: World Init took: (0.001366s) +[2025.10.16-00.03.33:057][979]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True +[2025.10.16-00.03.33:057][979]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2025.10.16-00.03.33:058][979]LogAudioMixer: Display: Sample Rate: 48000 +[2025.10.16-00.03.33:058][979]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2025.10.16-00.03.33:058][979]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2025.10.16-00.03.33:058][979]LogAudioMixer: Display: Number of buffers to queue: 1 +[2025.10.16-00.03.33:058][979]LogAudioMixer: Display: Max Channels (voices): 32 +[2025.10.16-00.03.33:058][979]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2025.10.16-00.03.33:058][979]LogAudio: Display: AudioDevice MaxSources: 32 +[2025.10.16-00.03.33:058][979]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2025.10.16-00.03.33:058][979]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2025.10.16-00.03.33:058][979]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2025.10.16-00.03.33:061][979]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2025.10.16-00.03.33:095][979]LogAudioMixer: Display: Using Audio Hardware Device PG42UQ (NVIDIA High Definition Audio) +[2025.10.16-00.03.33:095][979]LogAudioMixer: Display: Initializing Sound Submixes... +[2025.10.16-00.03.33:095][979]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2025.10.16-00.03.33:095][979]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2025.10.16-00.03.33:095][979]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3 +[2025.10.16-00.03.33:095][979]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=3 +[2025.10.16-00.03.33:099][979]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3 +[2025.10.16-00.03.33:099][979]LogInit: FAudioDevice initialized with ID 3. +[2025.10.16-00.03.33:099][979]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3 +[2025.10.16-00.03.33:099][979]LogAudio: Display: Audio Device (ID: 3) registered with world 'StartupMap'. +[2025.10.16-00.03.33:099][979]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3 +[2025.10.16-00.03.33:102][979]LogLoad: Game class is 'BP_AuraGameMode_C' +[2025.10.16-00.03.33:106][979]LogWorld: Bringing World /Game/Maps/UEDPIE_0_StartupMap.StartupMap up for play (max tick rate 0) at 2025.10.15-20.03.33 +[2025.10.16-00.03.33:108][979]LogWorld: Bringing up level for play took: 0.005477 +[2025.10.16-00.03.33:110][979]LogOnline: OSS: Created online subsystem instance for: :Context_10 +[2025.10.16-00.03.33:113][979]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock +[2025.10.16-00.03.33:113][979]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CaptureDuringMouseDown +[2025.10.16-00.03.33:114][979]PIE: Server logged in +[2025.10.16-00.03.33:116][979]PIE: Play in editor total start time 0.087 seconds. +[2025.10.16-00.03.42:878][ 10]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2025.10.16-00.03.42:878][ 10]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_StartupMap +[2025.10.16-00.03.42:878][ 10]LogWorld: UWorld::CleanupWorld for StartupMap, bSessionEnded=true, bCleanupResources=true +[2025.10.16-00.03.42:879][ 10]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2025.10.16-00.03.42:882][ 10]LogPlayLevel: Display: Shutting down PIE online subsystems +[2025.10.16-00.03.42:888][ 10]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2025.10.16-00.03.42:908][ 10]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2025.10.16-00.03.42:908][ 10]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3 +[2025.10.16-00.03.42:908][ 10]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 +[2025.10.16-00.03.42:910][ 10]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 +[2025.10.16-00.03.42:919][ 10]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms +[2025.10.16-00.03.42:963][ 11]LogPlayLevel: Display: Destroying online subsystem :Context_10 +[2025.10.16-00.03.47:891][553]LogSlate: Took 0.001013 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf' (3848K) +[2025.10.16-00.03.51:592][963]LogSlate: Took 0.000200 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2025.10.16-00.03.57:007][338]LogStreaming: Display: FlushAsyncLoading(490): 1 QueuedPackages, 0 AsyncPackages +[2025.10.16-00.04.03:748][941]LogStreaming: Display: FlushAsyncLoading(491): 1 QueuedPackages, 0 AsyncPackages +[2025.10.16-00.04.05:381][108]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms +[2025.10.16-00.04.06:047][147]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2025.10.16-00.04.06:085][147]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Blueprints/UI/AttributemMenu/WBP_Vitals] ([2] browsable assets)... +[2025.10.16-00.04.06:089][147]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/Blueprints/UI/AttributemMenu/WBP_Vitals.WBP_Vitals] +[2025.10.16-00.04.06:089][147]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/UI/AttributemMenu/WBP_Vitals] +[2025.10.16-00.04.06:089][147]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/UI/AttributemMenu/WBP_Vitals" FILE="../../../../Aura/Content/Blueprints/UI/AttributemMenu/WBP_Vitals.uasset" SILENT=true +[2025.10.16-00.04.06:111][147]LogSavePackage: Moving output files for package: /Game/Blueprints/UI/AttributemMenu/WBP_Vitals +[2025.10.16-00.04.06:111][147]LogSavePackage: Moving '../../../../Aura/Saved/WBP_VitalsAD1FBD6A4F22C54E7F313DA7C3FE65CB.tmp' to '../../../../Aura/Content/Blueprints/UI/AttributemMenu/WBP_Vitals.uasset' +[2025.10.16-00.04.06:119][147]LogFileHelpers: InternalPromptForCheckoutAndSave took 71.924 ms (total: 267.670 ms) +[2025.10.16-00.04.06:155][147]LogContentValidation: Display: Starting to validate 1 assets +[2025.10.16-00.04.06:155][147]LogContentValidation: Enabled validators: +[2025.10.16-00.04.06:156][147]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2025.10.16-00.04.06:156][147]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2025.10.16-00.04.06:156][147]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2025.10.16-00.04.06:156][147]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2025.10.16-00.04.06:156][147]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2025.10.16-00.04.06:156][147]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2025.10.16-00.04.06:157][147]AssetCheck: /Game/Blueprints/UI/AttributemMenu/WBP_Vitals Validating asset +[2025.10.16-00.04.06:983][228]LogDerivedDataCache: C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB. +[2025.10.16-00.04.10:717][586]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2025.10.16-00.04.10:728][586]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2025.10.16-00.04.10:728][586]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_StartupMap +[2025.10.16-00.04.10:733][586]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004800s) +[2025.10.16-00.04.10:733][586]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/StartupMap.StartupMap to /Game/Maps/UEDPIE_0_StartupMap.StartupMap (0.004956s) +[2025.10.16-00.04.10:753][586]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms +[2025.10.16-00.04.10:758][586]LogChaosDD: Creating Chaos Debug Draw Scene for world StartupMap +[2025.10.16-00.04.10:759][586]LogPlayLevel: PIE: World Init took: (0.001367s) +[2025.10.16-00.04.10:760][586]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True +[2025.10.16-00.04.10:760][586]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2025.10.16-00.04.10:760][586]LogAudioMixer: Display: Sample Rate: 48000 +[2025.10.16-00.04.10:761][586]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2025.10.16-00.04.10:761][586]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2025.10.16-00.04.10:761][586]LogAudioMixer: Display: Number of buffers to queue: 1 +[2025.10.16-00.04.10:761][586]LogAudioMixer: Display: Max Channels (voices): 32 +[2025.10.16-00.04.10:761][586]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2025.10.16-00.04.10:761][586]LogAudio: Display: AudioDevice MaxSources: 32 +[2025.10.16-00.04.10:761][586]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2025.10.16-00.04.10:761][586]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2025.10.16-00.04.10:761][586]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2025.10.16-00.04.10:763][586]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2025.10.16-00.04.10:798][586]LogAudioMixer: Display: Using Audio Hardware Device PG42UQ (NVIDIA High Definition Audio) +[2025.10.16-00.04.10:798][586]LogAudioMixer: Display: Initializing Sound Submixes... +[2025.10.16-00.04.10:798][586]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2025.10.16-00.04.10:798][586]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2025.10.16-00.04.10:799][586]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4 +[2025.10.16-00.04.10:799][586]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=4 +[2025.10.16-00.04.10:802][586]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4 +[2025.10.16-00.04.10:802][586]LogInit: FAudioDevice initialized with ID 4. +[2025.10.16-00.04.10:802][586]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4 +[2025.10.16-00.04.10:802][586]LogAudio: Display: Audio Device (ID: 4) registered with world 'StartupMap'. +[2025.10.16-00.04.10:802][586]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4 +[2025.10.16-00.04.10:844][586]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2025.10.16-00.04.10:844][586]LogLoad: Game class is 'BP_AuraGameMode_C' +[2025.10.16-00.04.10:849][586]LogWorld: Bringing World /Game/Maps/UEDPIE_0_StartupMap.StartupMap up for play (max tick rate 0) at 2025.10.15-20.04.10 +[2025.10.16-00.04.10:851][586]LogWorld: Bringing up level for play took: 0.006722 +[2025.10.16-00.04.10:854][586]LogOnline: OSS: Created online subsystem instance for: :Context_11 +[2025.10.16-00.04.10:858][586]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock +[2025.10.16-00.04.10:858][586]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CaptureDuringMouseDown +[2025.10.16-00.04.10:859][586]PIE: Server logged in +[2025.10.16-00.04.10:860][586]PIE: Play in editor total start time 0.133 seconds. +[2025.10.16-00.04.14:898][844]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2025.10.16-00.04.14:898][844]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_StartupMap +[2025.10.16-00.04.14:898][844]LogSlate: Window 'Aura Preview [NetMode: Standalone 0] (64-bit/PC D3D SM6)' being destroyed +[2025.10.16-00.04.14:909][844]LogWorld: UWorld::CleanupWorld for StartupMap, bSessionEnded=true, bCleanupResources=true +[2025.10.16-00.04.14:910][844]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2025.10.16-00.04.14:913][844]LogPlayLevel: Display: Shutting down PIE online subsystems +[2025.10.16-00.04.14:918][844]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2025.10.16-00.04.14:936][844]LogAudio: Display: Audio Device unregistered from world 'None'. +[2025.10.16-00.04.14:936][844]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 4 +[2025.10.16-00.04.14:936][844]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 +[2025.10.16-00.04.14:938][844]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 +[2025.10.16-00.04.14:947][844]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms +[2025.10.16-00.04.14:965][845]LogPlayLevel: Display: Destroying online subsystem :Context_11 +[2025.10.16-00.04.42:764][651]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_11 +[2025.10.16-00.04.57:280][101]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms +[2025.10.16-00.04.58:016][151]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2025.10.16-00.04.58:088][151]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Blueprints/UI/AttributemMenu/WBP_Vitals] ([2] browsable assets)... +[2025.10.16-00.04.58:091][151]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/Blueprints/UI/AttributemMenu/WBP_Vitals.WBP_Vitals] +[2025.10.16-00.04.58:091][151]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/UI/AttributemMenu/WBP_Vitals] +[2025.10.16-00.04.58:091][151]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/UI/AttributemMenu/WBP_Vitals" FILE="../../../../Aura/Content/Blueprints/UI/AttributemMenu/WBP_Vitals.uasset" SILENT=true +[2025.10.16-00.04.58:103][151]LogSavePackage: Moving output files for package: /Game/Blueprints/UI/AttributemMenu/WBP_Vitals +[2025.10.16-00.04.58:104][151]LogSavePackage: Moving '../../../../Aura/Saved/WBP_VitalsBF7762CB4C2613B40AB24CA3BE7AC508.tmp' to '../../../../Aura/Content/Blueprints/UI/AttributemMenu/WBP_Vitals.uasset' +[2025.10.16-00.04.58:111][151]LogFileHelpers: InternalPromptForCheckoutAndSave took 94.524 ms (total: 362.195 ms) +[2025.10.16-00.04.58:159][151]LogContentValidation: Display: Starting to validate 1 assets +[2025.10.16-00.04.58:159][151]LogContentValidation: Enabled validators: +[2025.10.16-00.04.58:159][151]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2025.10.16-00.04.58:159][151]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2025.10.16-00.04.58:159][151]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2025.10.16-00.04.58:159][151]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2025.10.16-00.04.58:159][151]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2025.10.16-00.04.58:159][151]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2025.10.16-00.04.58:160][151]AssetCheck: /Game/Blueprints/UI/AttributemMenu/WBP_Vitals Validating asset +[2025.10.16-00.05.54:108][145]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms +[2025.10.16-00.05.54:713][203]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2025.10.16-00.05.54:763][203]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Blueprints/UI/AttributemMenu/WBP_Vitals] ([2] browsable assets)... +[2025.10.16-00.05.54:767][203]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/Blueprints/UI/AttributemMenu/WBP_Vitals.WBP_Vitals] +[2025.10.16-00.05.54:767][203]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/UI/AttributemMenu/WBP_Vitals] +[2025.10.16-00.05.54:767][203]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/UI/AttributemMenu/WBP_Vitals" FILE="../../../../Aura/Content/Blueprints/UI/AttributemMenu/WBP_Vitals.uasset" SILENT=true +[2025.10.16-00.05.54:781][203]LogSavePackage: Moving output files for package: /Game/Blueprints/UI/AttributemMenu/WBP_Vitals +[2025.10.16-00.05.54:781][203]LogSavePackage: Moving '../../../../Aura/Saved/WBP_VitalsB00003204F87DB75C706E2BEC502B3C8.tmp' to '../../../../Aura/Content/Blueprints/UI/AttributemMenu/WBP_Vitals.uasset' +[2025.10.16-00.05.54:787][203]LogFileHelpers: InternalPromptForCheckoutAndSave took 74.714 ms (total: 436.909 ms) +[2025.10.16-00.05.54:837][203]LogContentValidation: Display: Starting to validate 1 assets +[2025.10.16-00.05.54:837][203]LogContentValidation: Enabled validators: +[2025.10.16-00.05.54:837][203]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2025.10.16-00.05.54:837][203]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2025.10.16-00.05.54:837][203]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2025.10.16-00.05.54:837][203]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2025.10.16-00.05.54:837][203]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2025.10.16-00.05.54:837][203]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2025.10.16-00.05.54:839][203]AssetCheck: /Game/Blueprints/UI/AttributemMenu/WBP_Vitals Validating asset +[2025.10.16-00.05.59:910][699]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2025.10.16-00.05.59:919][699]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2025.10.16-00.05.59:921][699]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_StartupMap +[2025.10.16-00.05.59:928][699]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006992s) +[2025.10.16-00.05.59:928][699]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/StartupMap.StartupMap to /Game/Maps/UEDPIE_0_StartupMap.StartupMap (0.007205s) +[2025.10.16-00.05.59:960][699]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms +[2025.10.16-00.05.59:962][699]LogChaosDD: Creating Chaos Debug Draw Scene for world StartupMap +[2025.10.16-00.05.59:963][699]LogPlayLevel: PIE: World Init took: (0.001567s) +[2025.10.16-00.05.59:964][699]LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True +[2025.10.16-00.05.59:964][699]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2025.10.16-00.05.59:964][699]LogAudioMixer: Display: Sample Rate: 48000 +[2025.10.16-00.05.59:964][699]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2025.10.16-00.05.59:964][699]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2025.10.16-00.05.59:964][699]LogAudioMixer: Display: Number of buffers to queue: 1 +[2025.10.16-00.05.59:964][699]LogAudioMixer: Display: Max Channels (voices): 32 +[2025.10.16-00.05.59:964][699]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2025.10.16-00.05.59:964][699]LogAudio: Display: AudioDevice MaxSources: 32 +[2025.10.16-00.05.59:964][699]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2025.10.16-00.05.59:964][699]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2025.10.16-00.05.59:964][699]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2025.10.16-00.05.59:968][699]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2025.10.16-00.06.00:003][699]LogAudioMixer: Display: Using Audio Hardware Device PG42UQ (NVIDIA High Definition Audio) +[2025.10.16-00.06.00:003][699]LogAudioMixer: Display: Initializing Sound Submixes... +[2025.10.16-00.06.00:003][699]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2025.10.16-00.06.00:003][699]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2025.10.16-00.06.00:004][699]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=5 +[2025.10.16-00.06.00:004][699]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=5 +[2025.10.16-00.06.00:007][699]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=5 +[2025.10.16-00.06.00:007][699]LogInit: FAudioDevice initialized with ID 5. +[2025.10.16-00.06.00:007][699]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=5 +[2025.10.16-00.06.00:007][699]LogAudio: Display: Audio Device (ID: 5) registered with world 'StartupMap'. +[2025.10.16-00.06.00:007][699]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 5 +[2025.10.16-00.06.00:062][699]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2025.10.16-00.06.00:062][699]LogLoad: Game class is 'BP_AuraGameMode_C' +[2025.10.16-00.06.00:067][699]LogWorld: Bringing World /Game/Maps/UEDPIE_0_StartupMap.StartupMap up for play (max tick rate 0) at 2025.10.15-20.06.00 +[2025.10.16-00.06.00:069][699]LogWorld: Bringing up level for play took: 0.007097 +[2025.10.16-00.06.00:072][699]LogOnline: OSS: Created online subsystem instance for: :Context_13 +[2025.10.16-00.06.00:076][699]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock +[2025.10.16-00.06.00:076][699]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CaptureDuringMouseDown +[2025.10.16-00.06.00:079][699]PIE: Server logged in +[2025.10.16-00.06.00:079][699]PIE: Play in editor total start time 0.159 seconds. +[2025.10.16-00.06.04:442][979]LogMetaSound: Display: Auto-Updating '/Game/Assets/Sounds/FootSteps/sfx_Footsteps.sfx_Footsteps' node class 'UE.Wave Player.Stereo (v1.0)': Interface change detected. +[2025.10.16-00.06.12:218][481]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2025.10.16-00.06.12:218][481]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_StartupMap +[2025.10.16-00.06.12:218][481]LogSlate: Window 'Aura Preview [NetMode: Standalone 0] (64-bit/PC D3D SM6)' being destroyed +[2025.10.16-00.06.12:247][481]LogWorld: UWorld::CleanupWorld for StartupMap, bSessionEnded=true, bCleanupResources=true +[2025.10.16-00.06.12:248][481]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2025.10.16-00.06.12:251][481]LogPlayLevel: Display: Shutting down PIE online subsystems +[2025.10.16-00.06.12:257][481]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2025.10.16-00.06.12:276][481]LogAudio: Display: Audio Device unregistered from world 'None'. +[2025.10.16-00.06.12:277][481]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 5 +[2025.10.16-00.06.12:277][481]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5 +[2025.10.16-00.06.12:279][481]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5 +[2025.10.16-00.06.12:288][481]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms +[2025.10.16-00.06.12:307][482]LogPlayLevel: Display: Destroying online subsystem :Context_13 +[2025.10.16-00.06.22:897][397]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/AbilitySystem/GameEffects/GE_TestAttribute_Base.GE_TestAttribute_Base +[2025.10.16-00.06.22:898][397]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_14 +[2025.10.16-00.06.31:988][401]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms +[2025.10.16-00.06.32:608][462]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2025.10.16-00.06.32:644][462]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/AbilitySystem/GameEffects/GE_TestAttribute_Base] ([2] browsable assets)... +[2025.10.16-00.06.32:644][462]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/AbilitySystem/GameEffects/GE_TestAttribute_Base] +[2025.10.16-00.06.32:649][462]LogSavePackage: Moving output files for package: /Game/Blueprints/AbilitySystem/GameEffects/GE_TestAttribute_Base +[2025.10.16-00.06.32:649][462]LogSavePackage: Moving '../../../../Aura/Saved/GE_TestAttribute_Base211665C3479C4298070ECEBA026BC582.tmp' to '../../../../Aura/Content/Blueprints/AbilitySystem/GameEffects/GE_TestAttribute_Base.uasset' +[2025.10.16-00.06.32:656][462]LogFileHelpers: InternalPromptForCheckoutAndSave took 47.534 ms (total: 484.444 ms) +[2025.10.16-00.06.32:694][462]LogContentValidation: Display: Starting to validate 1 assets +[2025.10.16-00.06.32:694][462]LogContentValidation: Enabled validators: +[2025.10.16-00.06.32:694][462]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2025.10.16-00.06.32:694][462]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2025.10.16-00.06.32:694][462]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2025.10.16-00.06.32:694][462]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2025.10.16-00.06.32:694][462]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2025.10.16-00.06.32:694][462]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2025.10.16-00.06.32:695][462]AssetCheck: /Game/Blueprints/AbilitySystem/GameEffects/GE_TestAttribute_Base Validating asset +[2025.10.16-00.06.59:652][584]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms +[2025.10.16-00.07.00:210][638]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2025.10.16-00.07.00:244][638]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/AbilitySystem/GameEffects/GE_TestAttribute_Base] ([2] browsable assets)... +[2025.10.16-00.07.00:244][638]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/AbilitySystem/GameEffects/GE_TestAttribute_Base] +[2025.10.16-00.07.00:247][638]LogSavePackage: Moving output files for package: /Game/Blueprints/AbilitySystem/GameEffects/GE_TestAttribute_Base +[2025.10.16-00.07.00:248][638]LogSavePackage: Moving '../../../../Aura/Saved/GE_TestAttribute_Base928773BD493C298217920FB6CA091FE8.tmp' to '../../../../Aura/Content/Blueprints/AbilitySystem/GameEffects/GE_TestAttribute_Base.uasset' +[2025.10.16-00.07.00:253][638]LogFileHelpers: InternalPromptForCheckoutAndSave took 43.126 ms (total: 527.570 ms) +[2025.10.16-00.07.00:296][638]LogContentValidation: Display: Starting to validate 1 assets +[2025.10.16-00.07.00:296][638]LogContentValidation: Enabled validators: +[2025.10.16-00.07.00:296][638]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2025.10.16-00.07.00:296][638]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2025.10.16-00.07.00:296][638]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2025.10.16-00.07.00:296][638]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2025.10.16-00.07.00:296][638]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2025.10.16-00.07.00:296][638]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2025.10.16-00.07.00:297][638]AssetCheck: /Game/Blueprints/AbilitySystem/GameEffects/GE_TestAttribute_Base Validating asset +[2025.10.16-00.07.00:914][705]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2025.10.16-00.07.00:966][705]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/AbilitySystem/GameEffects/GE_TestAttribute_Base] ([2] browsable assets)... +[2025.10.16-00.07.00:966][705]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/AbilitySystem/GameEffects/GE_TestAttribute_Base] +[2025.10.16-00.07.00:968][705]LogSavePackage: Moving output files for package: /Game/Blueprints/AbilitySystem/GameEffects/GE_TestAttribute_Base +[2025.10.16-00.07.00:968][705]LogSavePackage: Moving '../../../../Aura/Saved/GE_TestAttribute_BaseDA97F78C44017B9C8FB0909FCDFD85D7.tmp' to '../../../../Aura/Content/Blueprints/AbilitySystem/GameEffects/GE_TestAttribute_Base.uasset' +[2025.10.16-00.07.00:974][705]LogFileHelpers: InternalPromptForCheckoutAndSave took 59.597 ms (total: 587.167 ms) +[2025.10.16-00.07.01:028][705]LogContentValidation: Display: Starting to validate 1 assets +[2025.10.16-00.07.01:028][705]LogContentValidation: Enabled validators: +[2025.10.16-00.07.01:028][705]LogContentValidation: /Script/DataValidation.EditorValidator_Material +[2025.10.16-00.07.01:028][705]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator +[2025.10.16-00.07.01:028][705]LogContentValidation: /Script/DataValidation.EditorValidator_Localization +[2025.10.16-00.07.01:028][705]LogContentValidation: /Script/DataValidation.PackageFileValidator +[2025.10.16-00.07.01:028][705]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator +[2025.10.16-00.07.01:028][705]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator +[2025.10.16-00.07.01:028][705]AssetCheck: /Game/Blueprints/AbilitySystem/GameEffects/GE_TestAttribute_Base Validating asset +[2025.10.16-00.07.02:950][867]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2025.10.16-00.07.02:961][867]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2025.10.16-00.07.02:961][867]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_StartupMap +[2025.10.16-00.07.02:966][867]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005008s) +[2025.10.16-00.07.02:966][867]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/StartupMap.StartupMap to /Game/Maps/UEDPIE_0_StartupMap.StartupMap (0.005172s) +[2025.10.16-00.07.02:986][867]LogUObjectHash: Compacting FUObjectHashTables data took 1.17ms +[2025.10.16-00.07.02:989][867]LogChaosDD: Creating Chaos Debug Draw Scene for world StartupMap +[2025.10.16-00.07.02:990][867]LogPlayLevel: PIE: World Init took: (0.001381s) +[2025.10.16-00.07.02:991][867]LogAudio: Display: Creating Audio Device: Id: 6, Scope: Unique, Realtime: True +[2025.10.16-00.07.02:991][867]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2025.10.16-00.07.02:992][867]LogAudioMixer: Display: Sample Rate: 48000 +[2025.10.16-00.07.02:992][867]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2025.10.16-00.07.02:992][867]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2025.10.16-00.07.02:992][867]LogAudioMixer: Display: Number of buffers to queue: 1 +[2025.10.16-00.07.02:992][867]LogAudioMixer: Display: Max Channels (voices): 32 +[2025.10.16-00.07.02:992][867]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2025.10.16-00.07.02:992][867]LogAudio: Display: AudioDevice MaxSources: 32 +[2025.10.16-00.07.02:992][867]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2025.10.16-00.07.02:992][867]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2025.10.16-00.07.02:992][867]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2025.10.16-00.07.02:994][867]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2025.10.16-00.07.03:029][867]LogAudioMixer: Display: Using Audio Hardware Device PG42UQ (NVIDIA High Definition Audio) +[2025.10.16-00.07.03:030][867]LogAudioMixer: Display: Initializing Sound Submixes... +[2025.10.16-00.07.03:030][867]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2025.10.16-00.07.03:030][867]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2025.10.16-00.07.03:030][867]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=6 +[2025.10.16-00.07.03:030][867]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=6 +[2025.10.16-00.07.03:033][867]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=6 +[2025.10.16-00.07.03:033][867]LogInit: FAudioDevice initialized with ID 6. +[2025.10.16-00.07.03:033][867]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=6 +[2025.10.16-00.07.03:033][867]LogAudio: Display: Audio Device (ID: 6) registered with world 'StartupMap'. +[2025.10.16-00.07.03:033][867]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 6 +[2025.10.16-00.07.03:071][867]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2025.10.16-00.07.03:071][867]LogLoad: Game class is 'BP_AuraGameMode_C' +[2025.10.16-00.07.03:076][867]LogWorld: Bringing World /Game/Maps/UEDPIE_0_StartupMap.StartupMap up for play (max tick rate 0) at 2025.10.15-20.07.03 +[2025.10.16-00.07.03:078][867]LogWorld: Bringing up level for play took: 0.006409 +[2025.10.16-00.07.03:080][867]LogOnline: OSS: Created online subsystem instance for: :Context_15 +[2025.10.16-00.07.03:084][867]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock +[2025.10.16-00.07.03:084][867]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CaptureDuringMouseDown +[2025.10.16-00.07.03:086][867]PIE: Server logged in +[2025.10.16-00.07.03:087][867]PIE: Play in editor total start time 0.127 seconds. +[2025.10.16-00.07.18:027][838]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2025.10.16-00.07.18:027][838]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_StartupMap +[2025.10.16-00.07.18:027][838]LogSlate: Window 'Aura Preview [NetMode: Standalone 0] (64-bit/PC D3D SM6)' being destroyed +[2025.10.16-00.07.18:052][838]LogWorld: UWorld::CleanupWorld for StartupMap, bSessionEnded=true, bCleanupResources=true +[2025.10.16-00.07.18:053][838]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2025.10.16-00.07.18:056][838]LogPlayLevel: Display: Shutting down PIE online subsystems +[2025.10.16-00.07.18:062][838]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2025.10.16-00.07.18:081][838]LogAudio: Display: Audio Device unregistered from world 'None'. +[2025.10.16-00.07.18:081][838]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 6 +[2025.10.16-00.07.18:082][838]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6 +[2025.10.16-00.07.18:084][838]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6 +[2025.10.16-00.07.18:092][838]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms +[2025.10.16-00.07.18:125][839]LogPlayLevel: Display: Destroying online subsystem :Context_15 +[2025.10.16-00.07.21:845][274]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms +[2025.10.16-00.07.21:922][274]LogStall: Shutdown... +[2025.10.16-00.07.21:922][274]LogStall: Shutdown complete. +[2025.10.16-00.07.21:970][274]LogWorld: UWorld::CleanupWorld for World_14, bSessionEnded=true, bCleanupResources=true +[2025.10.16-00.07.21:971][274]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2025.10.16-00.07.22:030][274]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true +[2025.10.16-00.07.22:030][274]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2025.10.16-00.07.22:040][274]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true +[2025.10.16-00.07.22:040][274]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2025.10.16-00.07.22:108][274]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true +[2025.10.16-00.07.22:108][274]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2025.10.16-00.07.22:119][274]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true +[2025.10.16-00.07.22:119][274]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2025.10.16-00.07.22:178][274]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true +[2025.10.16-00.07.22:178][274]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2025.10.16-00.07.22:188][274]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true +[2025.10.16-00.07.22:188][274]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2025.10.16-00.07.22:253][274]LogSlate: Window 'Aura [DebugGame] - Unreal Editor' being destroyed +[2025.10.16-00.07.22:254][274]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). +[2025.10.16-00.07.22:388][274]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms +[2025.10.16-00.07.22:403][274]Cmd: QUIT_EDITOR +[2025.10.16-00.07.22:403][274]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) +[2025.10.16-00.07.22:411][275]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) +[2025.10.16-00.07.22:411][275]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown +[2025.10.16-00.07.22:411][275]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown +[2025.10.16-00.07.22:412][275]LogWorld: UWorld::CleanupWorld for StartupMap, bSessionEnded=true, bCleanupResources=true +[2025.10.16-00.07.22:413][275]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2025.10.16-00.07.22:427][275]LogStylusInput: Shutting down StylusInput subsystem. +[2025.10.16-00.07.22:428][275]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized. +[2025.10.16-00.07.22:430][275]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true +[2025.10.16-00.07.22:430][275]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2025.10.16-00.07.22:433][275]LogStudioTelemetry: Ended StudioTelemetry Session +[2025.10.16-00.07.22:436][275]LogAnalytics: Display: [UEEditor.Rocket.Release] Destroying ET Analytics provider +[2025.10.16-00.07.22:436][275]LogAnalytics: Display: [UEEditor.Rocket.Release] Ended ET Analytics provider session +[2025.10.16-00.07.22:436][275]LogAnalytics: Display: [UEEditor.Rocket.Release] Destroyed ET Analytics provider +[2025.10.16-00.07.23:366][275]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... +[2025.10.16-00.07.23:366][275]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... +[2025.10.16-00.07.23:366][275]LogAudio: Display: Audio Device unregistered from world 'StartupMap'. +[2025.10.16-00.07.23:366][275]LogAudio: Display: Shutting down audio device while 1 references to it are still alive. For more information, compile with INSTRUMENT_AUDIODEVICE_HANDLES. +[2025.10.16-00.07.23:366][275]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1 +[2025.10.16-00.07.23:368][275]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1 +[2025.10.16-00.07.23:373][275]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID -1 +[2025.10.16-00.07.23:373][275]LogAudio: Display: Audio Device Manager Shutdown +[2025.10.16-00.07.23:375][275]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 +[2025.10.16-00.07.23:375][275]LogExit: Preparing to exit. +[2025.10.16-00.07.23:397][275]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms +[2025.10.16-00.07.23:399][275]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/add_controls_for_selected_PY.add_controls_for_selected_options' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2025.10.16-00.07.23:399][275]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/add_controls_for_selected_PY.add_controls_for_selected' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2025.10.16-00.07.23:399][275]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/add_null_above_selected_PY.add_null_above_selected' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2025.10.16-00.07.23:399][275]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_translation_rotation' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2025.10.16-00.07.23:399][275]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_translation_all' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2025.10.16-00.07.23:399][275]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_translation_x' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2025.10.16-00.07.23:399][275]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_translation_y' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2025.10.16-00.07.23:399][275]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_translation_z' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2025.10.16-00.07.23:399][275]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_rotation' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2025.10.16-00.07.23:399][275]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_scale' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2025.10.16-00.07.23:400][275]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.search_replace_name_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2025.10.16-00.07.23:400][275]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.search_replace_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2025.10.16-00.07.23:400][275]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.add_prefix_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2025.10.16-00.07.23:400][275]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.add_prefix_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2025.10.16-00.07.23:400][275]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.add_suffix_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2025.10.16-00.07.23:400][275]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.add_suffix_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2025.10.16-00.07.23:400][275]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.do_rename_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2025.10.16-00.07.23:400][275]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.do_rename_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2025.10.16-00.07.23:401][275]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/set_bone_reference_pose_PY.set_bone_reference_pose' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2025.10.16-00.07.23:401][275]LogPython: Display: Object '/ControlRig/Python/ControlRigWorkflows/workflow_fbik_import_ik_rig_PY.import_ik_rig_options' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2025.10.16-00.07.23:401][275]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/add_controls_for_selected_PY.ControlOutputFormat' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2025.10.16-00.07.23:972][275]LogEditorDataStorage: Deinitializing +[2025.10.16-00.07.24:072][275]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled +[2025.10.16-00.07.24:085][275]LogExit: Editor shut down +[2025.10.16-00.07.24:087][275]LogExit: Transaction tracking system shut down +[2025.10.16-00.07.24:222][275]LogExit: Object subsystem successfully closed. +[2025.10.16-00.07.24:322][275]LogShaderCompilers: Display: Shaders left to compile 0 +[2025.10.16-00.07.24:804][275]LogMemoryProfiler: Shutdown +[2025.10.16-00.07.24:804][275]LogNetworkingProfiler: Shutdown +[2025.10.16-00.07.24:804][275]LoadingProfiler: Shutdown +[2025.10.16-00.07.24:804][275]LogTimingProfiler: Shutdown +[2025.10.16-00.07.25:454][275]LogChaosDD: Chaos Debug Draw Shutdown +[2025.10.16-00.07.25:485][275]LogHttp: Warning: [FHttpManager::Shutdown] Unbinding delegates for 1 outstanding Http Requests: +[2025.10.16-00.07.25:485][275]LogHttp: Warning: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B3D140E83-42CF-A9A5-63AE-48B4CCE73075%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.5.4-40574608%2B%2B%2BUE5%2BRelease-5.5&UserID=da26c4254f33c275e9f9e1a0985ac676%7C598100984f0c4752bd941c706d3a1e55%7C85b5f9a8-f876-4c76-8a87-bc5d069ef0ec&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[2] status=Processing +[2025.10.16-00.07.26:029][275]LogEOSSDK: FEOSSDKManager::Shutdown EOS_Shutdown Result=[EOS_Success] +[2025.10.16-00.07.26:029][275]LogStudioTelemetry: Display: Shutdown StudioTelemetry Module +[2025.10.16-00.07.26:029][275]LogNFORDenoise: NFORDenoise function shutting down +[2025.10.16-00.07.26:030][275]RenderDocPlugin: plugin has been unloaded. +[2025.10.16-00.07.26:030][275]LogXGEController: Cleaning working directory: C:/Users/Tsukiyomi/AppData/Local/Temp/UnrealXGEWorkingDir/ +[2025.10.16-00.07.26:032][275]LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0 +[2025.10.16-00.07.26:032][275]LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1 +[2025.10.16-00.07.26:032][275]LogPakFile: Destroying PakPlatformFile +[2025.10.16-00.07.26:197][275]LogD3D12RHI: ~FD3D12DynamicRHI +[2025.10.16-00.07.26:240][275]LogExit: Exiting. +[2025.10.16-00.07.26:260][275]Log file closed, 10/15/25 20:07:26 diff --git a/Saved/SourceControl/UncontrolledChangelists.json b/Saved/SourceControl/UncontrolledChangelists.json index 461de32..0e9c667 100644 --- a/Saved/SourceControl/UncontrolledChangelists.json +++ b/Saved/SourceControl/UncontrolledChangelists.json @@ -63,6 +63,7 @@ "E:/Unreal/Aura/Content/Blueprints/UI/Overlay/WBP_Button_WideBase.uasset", "E:/Unreal/Aura/Content/Blueprints/AbilitySystem/Data/DA_AttributeInfo.uasset", "E:/Unreal/Aura/Content/Blueprints/UI/WidgetController/BP_AttributeMenuWidgetController.uasset", + "E:/Unreal/Aura/Content/Blueprints/UI/AttributemMenu/WBP_Vitals.uasset", "E:/Unreal/Aura/Content/Blueprints/UI/AttributemMenu/WBP_Size_Base.uasset", "E:/Unreal/Aura/Content/Blueprints/UI/AttributemMenu/WBP_TextRow.uasset", "E:/Unreal/Aura/Content/Blueprints/UI/AttributemMenu/WBP_TextValueRow_Button.uasset", diff --git a/Source/Aura/Private/AbilitySystem/AuraAbilitySystemComponent.cpp b/Source/Aura/Private/AbilitySystem/AuraAbilitySystemComponent.cpp index d5d19ca..9f65e31 100644 --- a/Source/Aura/Private/AbilitySystem/AuraAbilitySystemComponent.cpp +++ b/Source/Aura/Private/AbilitySystem/AuraAbilitySystemComponent.cpp @@ -11,11 +11,6 @@ void UAuraAbilitySystemComponent::AbilityActorInfoSet() const FAuraGameplayTags& GameplayTags = FAuraGameplayTags::Get(); //GameplayTags.Attributes_Secondary_Armor.ToString(); - - GEngine->AddOnScreenDebugMessage(-1, 8.f, FColor::Blue, - FString::Printf( - TEXT("Tag: %s"), *GameplayTags.Attributes_Secondary_Armor.ToString())); - } void UAuraAbilitySystemComponent::EffectApplied(UAbilitySystemComponent* AbilitySystemComponent, diff --git a/Source/Aura/Private/AbilitySystem/AuraAttributeSet.cpp b/Source/Aura/Private/AbilitySystem/AuraAttributeSet.cpp index 7ecf4c8..69a636e 100644 --- a/Source/Aura/Private/AbilitySystem/AuraAttributeSet.cpp +++ b/Source/Aura/Private/AbilitySystem/AuraAttributeSet.cpp @@ -4,15 +4,33 @@ #include "AbilitySystem/AuraAttributeSet.h" #include "AbilitySystemBlueprintLibrary.h" -#include "AudioMixerBlueprintLibrary.h" #include "GameplayEffectExtension.h" #include "GameFramework/Character.h" -#include "GeometryCollection/GeometryCollectionParticlesData.h" #include "Net/UnrealNetwork.h" +#include "AuraGameplayTags.h" UAuraAttributeSet::UAuraAttributeSet() { + const FAuraGameplayTags& GameplayTags = FAuraGameplayTags::Get(); + TagsToAttributes.Add(GameplayTags.Attributes_Vital_Health, GetHealthAttribute); + TagsToAttributes.Add(GameplayTags.Attributes_Vital_MaxHealth, GetMaxHealthAttribute); + TagsToAttributes.Add(GameplayTags.Attributes_Vital_Mana, GetManaAttribute); + TagsToAttributes.Add(GameplayTags.Attributes_Vital_MaxMana, GetMaxManaAttribute); + + TagsToAttributes.Add(GameplayTags.Attributes_Primary_Strength, GetStrengthAttribute); + TagsToAttributes.Add(GameplayTags.Attributes_Primary_Intelligence, GetIntelligenceAttribute); + TagsToAttributes.Add(GameplayTags.Attributes_Primary_Resilience, GetResilienceAttribute); + TagsToAttributes.Add(GameplayTags.Attributes_Primary_Vigor, GetVigorAttribute); + + TagsToAttributes.Add(GameplayTags.Attributes_Secondary_Armor, GetArmorAttribute); + TagsToAttributes.Add(GameplayTags.Attributes_Secondary_ArmorPenetration, GetArmorPenetrationAttribute); + TagsToAttributes.Add(GameplayTags.Attributes_Secondary_BlockChance, GetBlockChanceAttribute); + TagsToAttributes.Add(GameplayTags.Attributes_Secondary_CriticalHitChance, GetCriticalHitChanceAttribute); + TagsToAttributes.Add(GameplayTags.Attributes_Secondary_CriticalHitDamage, GetCriticalHitChanceAttribute); + TagsToAttributes.Add(GameplayTags.Attributes_Secondary_CriticalHitResistance, GetCriticalHitResistanceAttribute); + TagsToAttributes.Add(GameplayTags.Attributes_Secondary_HealthRegeneration, GetHealthRegenerationAttribute); + TagsToAttributes.Add(GameplayTags.Attributes_Secondary_ManaRegeneration, GetManaRegenerationAttribute); } void UAuraAttributeSet::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const diff --git a/Source/Aura/Private/UI/WidgetController/AttributeMenuWidgetController.cpp b/Source/Aura/Private/UI/WidgetController/AttributeMenuWidgetController.cpp index 1d4cc89..c8de918 100644 --- a/Source/Aura/Private/UI/WidgetController/AttributeMenuWidgetController.cpp +++ b/Source/Aura/Private/UI/WidgetController/AttributeMenuWidgetController.cpp @@ -3,27 +3,36 @@ #include "UI/WidgetController/AttributeMenuWidgetController.h" #include "AbilitySystem/Data/AttributeInfo.h" -#include "AuraGameplayTags.h" #include "AbilitySystem/AuraAttributeSet.h" -void UAttributeMenuWidgetController::BindCallbacksToDependencies() -{ - -} + void UAttributeMenuWidgetController::BindCallbacksToDependencies() + { + UAuraAttributeSet* AS = CastChecked(AttributeSet); + check(AttributeInfo); + for (auto& Pair : AS->TagsToAttributes) + { + AbilitySystemComponent->GetGameplayAttributeValueChangeDelegate(Pair.Value()).AddLambda( + [this, Pair](const FOnAttributeChangeData& Data) + { + BroadcastAttributeInfo(Pair.Key, Pair.Value()); + } + ); + } + } -void UAttributeMenuWidgetController::BroadcastInitialValues() -{ - UAuraAttributeSet* AS = CastChecked(AttributeSet); + void UAttributeMenuWidgetController::BroadcastInitialValues() + { + UAuraAttributeSet* AS = CastChecked(AttributeSet); + check(AttributeInfo); + for (auto& Pair : AS->TagsToAttributes) + { + BroadcastAttributeInfo(Pair.Key, Pair.Value()); + } + } - check(AttributeInfo); - - FAuraAttributeInfo Info = AttributeInfo->FindAttributeInfoForTag(FAuraGameplayTags::Get().Attributes_Primary_Strength); - Info.AttributeValue = AS->GetStrength(); - AttributeInfoDelegate.Broadcast(Info); -} - -void UAttributeMenuWidgetController::BroadcastAttributeInfo(const FGameplayTag& AttributeTag, - const FGameplayAttribute& Attribute) const -{ - -} + void UAttributeMenuWidgetController::BroadcastAttributeInfo(const FGameplayTag& AttributeTag, const FGameplayAttribute& Attribute) const + { + FAuraAttributeInfo Info = AttributeInfo->FindAttributeInfoForTag(AttributeTag); + Info.AttributeValue = Attribute.GetNumericValue(AttributeSet); + AttributeInfoDelegate.Broadcast(Info); + } \ No newline at end of file diff --git a/Source/Aura/Private/UI/WidgetController/AuraWidgetController.cpp b/Source/Aura/Private/UI/WidgetController/AuraWidgetController.cpp index f72c9de..47eb9f1 100644 --- a/Source/Aura/Private/UI/WidgetController/AuraWidgetController.cpp +++ b/Source/Aura/Private/UI/WidgetController/AuraWidgetController.cpp @@ -14,7 +14,7 @@ void UAuraWidgetController::SetWidgetControllerParams(FWidgetControllerParams WC void UAuraWidgetController::BroadcastInitialValues() { - UE_LOG(LogTemp, Warning, TEXT("AuraWidgetController - BroadcastInitialValues")); + //UE_LOG(LogTemp, Warning, TEXT("AuraWidgetController - BroadcastInitialValues")); } void UAuraWidgetController::BindCallbacksToDependencies() diff --git a/Source/Aura/Public/AbilitySystem/AuraAttributeSet.h b/Source/Aura/Public/AbilitySystem/AuraAttributeSet.h index 31b5c50..9af2604 100644 --- a/Source/Aura/Public/AbilitySystem/AuraAttributeSet.h +++ b/Source/Aura/Public/AbilitySystem/AuraAttributeSet.h @@ -13,6 +13,8 @@ GAMEPLAYATTRIBUTE_VALUE_GETTER(PropertyName) \ GAMEPLAYATTRIBUTE_VALUE_SETTER(PropertyName) \ GAMEPLAYATTRIBUTE_VALUE_INITTER(PropertyName) +DECLARE_DELEGATE_RetVal(FGameplayAttribute, FAttributeSignature); + USTRUCT() struct FEffectProperties { @@ -42,7 +44,8 @@ struct FEffectProperties ACharacter* TargetCharacter = nullptr; }; - +template +using TStaticFuncPtr = typename TBaseStaticDelegateInstance::FFuncPtr; /** @@ -58,7 +61,8 @@ public: virtual void GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const override; virtual void PreAttributeChange(const FGameplayAttribute& Attribute, float& NewValue) override; virtual void PostGameplayEffectExecute(const struct FGameplayEffectModCallbackData& Data) override; - + + TMap> TagsToAttributes; /*Create Attributes * Vital Attributes