Gameplay Abilities! Lesson 98!
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@@ -11,11 +11,6 @@ void UAuraAbilitySystemComponent::AbilityActorInfoSet()
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const FAuraGameplayTags& GameplayTags = FAuraGameplayTags::Get();
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//GameplayTags.Attributes_Secondary_Armor.ToString();
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GEngine->AddOnScreenDebugMessage(-1, 8.f, FColor::Blue,
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FString::Printf(
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TEXT("Tag: %s"), *GameplayTags.Attributes_Secondary_Armor.ToString()));
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}
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void UAuraAbilitySystemComponent::EffectApplied(UAbilitySystemComponent* AbilitySystemComponent,
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