Gameplay Abilities! Lesson 98!

This commit is contained in:
2025-10-15 20:11:02 -04:00
parent d110a61320
commit 99439dcee7
55 changed files with 10247 additions and 14435 deletions

View File

@@ -16,14 +16,14 @@ struct FGameplayAttributeData;
#endif
#define AURA_AuraAttributeSet_generated_h
#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_19_GENERATED_BODY \
#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_21_GENERATED_BODY \
friend struct Z_Construct_UScriptStruct_FEffectProperties_Statics; \
AURA_API static class UScriptStruct* StaticStruct();
template<> AURA_API UScriptStruct* StaticStruct<struct FEffectProperties>();
#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_54_RPC_WRAPPERS_NO_PURE_DECLS \
#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_57_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execOnRep_ManaRegeneration); \
DECLARE_FUNCTION(execOnRep_HealthRegeneration); \
DECLARE_FUNCTION(execOnRep_CriticalHitResistance); \
@@ -42,7 +42,7 @@ template<> AURA_API UScriptStruct* StaticStruct<struct FEffectProperties>();
DECLARE_FUNCTION(execOnRep_Health);
#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_54_INCLASS_NO_PURE_DECLS \
#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_57_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAuraAttributeSet(); \
friend struct Z_Construct_UClass_UAuraAttributeSet_Statics; \
@@ -75,7 +75,7 @@ private: \
public:
#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_54_ENHANCED_CONSTRUCTORS \
#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_57_ENHANCED_CONSTRUCTORS \
private: \
/** Private move- and copy-constructors, should never be used */ \
UAuraAttributeSet(UAuraAttributeSet&&); \
@@ -87,13 +87,13 @@ public: \
NO_API virtual ~UAuraAttributeSet();
#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_51_PROLOG
#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_54_GENERATED_BODY \
#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_54_PROLOG
#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_57_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_54_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_54_INCLASS_NO_PURE_DECLS \
FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_54_ENHANCED_CONSTRUCTORS \
FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_57_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_57_INCLASS_NO_PURE_DECLS \
FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_57_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -1,22 +1,22 @@
E:\Unreal\Aura\Source\Aura\Public\AuraAssetManager.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\MMC_MaxHealth.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\MMC_MaxMana.h
E:\Unreal\Aura\Source\Aura\Public\Character\AuraEnemy.h
E:\Unreal\Aura\Source\Aura\Public\Game\AuraGameMode.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\AttributeInfo.h
E:\Unreal\Aura\Source\Aura\Public\Actor\AuraEffectActor.h
E:\Unreal\Aura\Source\Aura\Public\Interact\CombatInterface.h
E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AuraWidgetController.h
E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerController.h
E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacterBase.h
E:\Unreal\Aura\Source\Aura\Public\UI\Widget\AuraUserWidget.h
E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerState.h
E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AttributeMenuWidgetController.h
E:\Unreal\Aura\Source\Aura\Public\UI\HUD\AuraHUD.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAttributeSet.h
E:\Unreal\Aura\Source\Aura\Public\Interact\EnemyInterface.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\AuraDataAsset.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemComponent.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemLibrary.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemComponent.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\AuraDataAsset.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\MMC_MaxMana.h
E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacter.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAttributeSet.h
E:\Unreal\Aura\Source\Aura\Public\Actor\AuraEffectActor.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\AttributeInfo.h
E:\Unreal\Aura\Source\Aura\Public\Interact\CombatInterface.h
E:\Unreal\Aura\Source\Aura\Public\Interact\EnemyInterface.h
E:\Unreal\Aura\Source\Aura\Public\Character\AuraEnemy.h
E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerController.h
E:\Unreal\Aura\Source\Aura\Public\UI\HUD\AuraHUD.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\MMC_MaxHealth.h
E:\Unreal\Aura\Source\Aura\Public\Game\AuraGameMode.h
E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\OverlayWidgetController.h
E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerState.h
E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacterBase.h
E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AttributeMenuWidgetController.h
E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AuraWidgetController.h
E:\Unreal\Aura\Source\Aura\Public\UI\Widget\AuraUserWidget.h