Gameplay Abilities! Lesson 98!
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@@ -16,14 +16,14 @@ struct FGameplayAttributeData;
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#endif
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#define AURA_AuraAttributeSet_generated_h
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#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_19_GENERATED_BODY \
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#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_21_GENERATED_BODY \
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friend struct Z_Construct_UScriptStruct_FEffectProperties_Statics; \
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AURA_API static class UScriptStruct* StaticStruct();
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template<> AURA_API UScriptStruct* StaticStruct<struct FEffectProperties>();
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#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_54_RPC_WRAPPERS_NO_PURE_DECLS \
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#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_57_RPC_WRAPPERS_NO_PURE_DECLS \
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DECLARE_FUNCTION(execOnRep_ManaRegeneration); \
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DECLARE_FUNCTION(execOnRep_HealthRegeneration); \
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DECLARE_FUNCTION(execOnRep_CriticalHitResistance); \
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@@ -42,7 +42,7 @@ template<> AURA_API UScriptStruct* StaticStruct<struct FEffectProperties>();
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DECLARE_FUNCTION(execOnRep_Health);
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#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_54_INCLASS_NO_PURE_DECLS \
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#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_57_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUAuraAttributeSet(); \
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friend struct Z_Construct_UClass_UAuraAttributeSet_Statics; \
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@@ -75,7 +75,7 @@ private: \
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public:
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#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_54_ENHANCED_CONSTRUCTORS \
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#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_57_ENHANCED_CONSTRUCTORS \
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private: \
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/** Private move- and copy-constructors, should never be used */ \
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UAuraAttributeSet(UAuraAttributeSet&&); \
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@@ -87,13 +87,13 @@ public: \
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NO_API virtual ~UAuraAttributeSet();
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#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_51_PROLOG
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#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_54_GENERATED_BODY \
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#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_54_PROLOG
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#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_57_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_54_RPC_WRAPPERS_NO_PURE_DECLS \
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FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_54_INCLASS_NO_PURE_DECLS \
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FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_54_ENHANCED_CONSTRUCTORS \
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FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_57_RPC_WRAPPERS_NO_PURE_DECLS \
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FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_57_INCLASS_NO_PURE_DECLS \
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FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_57_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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@@ -1,22 +1,22 @@
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E:\Unreal\Aura\Source\Aura\Public\AuraAssetManager.h
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E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\MMC_MaxHealth.h
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E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\MMC_MaxMana.h
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E:\Unreal\Aura\Source\Aura\Public\Character\AuraEnemy.h
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E:\Unreal\Aura\Source\Aura\Public\Game\AuraGameMode.h
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E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\AttributeInfo.h
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E:\Unreal\Aura\Source\Aura\Public\Actor\AuraEffectActor.h
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E:\Unreal\Aura\Source\Aura\Public\Interact\CombatInterface.h
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E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AuraWidgetController.h
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E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerController.h
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E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacterBase.h
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E:\Unreal\Aura\Source\Aura\Public\UI\Widget\AuraUserWidget.h
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E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerState.h
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E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AttributeMenuWidgetController.h
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E:\Unreal\Aura\Source\Aura\Public\UI\HUD\AuraHUD.h
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E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAttributeSet.h
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E:\Unreal\Aura\Source\Aura\Public\Interact\EnemyInterface.h
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E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\AuraDataAsset.h
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E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemComponent.h
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E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemLibrary.h
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E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemComponent.h
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E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\AuraDataAsset.h
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E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\MMC_MaxMana.h
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E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacter.h
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E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAttributeSet.h
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E:\Unreal\Aura\Source\Aura\Public\Actor\AuraEffectActor.h
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E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\AttributeInfo.h
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E:\Unreal\Aura\Source\Aura\Public\Interact\CombatInterface.h
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E:\Unreal\Aura\Source\Aura\Public\Interact\EnemyInterface.h
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E:\Unreal\Aura\Source\Aura\Public\Character\AuraEnemy.h
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E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerController.h
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E:\Unreal\Aura\Source\Aura\Public\UI\HUD\AuraHUD.h
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E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\MMC_MaxHealth.h
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E:\Unreal\Aura\Source\Aura\Public\Game\AuraGameMode.h
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E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\OverlayWidgetController.h
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E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerState.h
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E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacterBase.h
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E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AttributeMenuWidgetController.h
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E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AuraWidgetController.h
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E:\Unreal\Aura\Source\Aura\Public\UI\Widget\AuraUserWidget.h
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