Save and save often

This commit is contained in:
2025-10-19 15:04:11 -04:00
parent 02fb59d82c
commit 92f0e7d794
96 changed files with 10241 additions and 10558 deletions

View File

@@ -27,7 +27,7 @@ void EmptyLinkFunctionForGeneratedCodeAura_init() {}
SingletonFuncArray, SingletonFuncArray,
UE_ARRAY_COUNT(SingletonFuncArray), UE_ARRAY_COUNT(SingletonFuncArray),
PKG_CompiledIn | 0x00000000, PKG_CompiledIn | 0x00000000,
0xA8F74BC0, 0xE04CDEAD,
0x59DE3670, 0x59DE3670,
METADATA_PARAMS(0, nullptr) METADATA_PARAMS(0, nullptr)
}; };
@@ -35,5 +35,5 @@ void EmptyLinkFunctionForGeneratedCodeAura_init() {}
} }
return Z_Registration_Info_UPackage__Script_Aura.OuterSingleton; return Z_Registration_Info_UPackage__Script_Aura.OuterSingleton;
} }
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_Aura(Z_Construct_UPackage__Script_Aura, TEXT("/Script/Aura"), Z_Registration_Info_UPackage__Script_Aura, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xA8F74BC0, 0x59DE3670)); static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_Aura(Z_Construct_UPackage__Script_Aura, TEXT("/Script/Aura"), Z_Registration_Info_UPackage__Script_Aura, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xE04CDEAD, 0x59DE3670));
PRAGMA_ENABLE_DEPRECATION_WARNINGS PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -6,7 +6,6 @@
#include "UObject/GeneratedCppIncludes.h" #include "UObject/GeneratedCppIncludes.h"
#include "Aura/Public/AbilitySystem/GameplayAbility/AuraGameplayAbility.h" #include "Aura/Public/AbilitySystem/GameplayAbility/AuraGameplayAbility.h"
#include "GameplayAbilities/Public/ScalableFloat.h"
#include "Runtime/GameplayTags/Classes/GameplayTagContainer.h" #include "Runtime/GameplayTags/Classes/GameplayTagContainer.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeAuraGameplayAbility() {} void EmptyLinkFunctionForGeneratedCodeAuraGameplayAbility() {}
@@ -15,7 +14,6 @@ void EmptyLinkFunctionForGeneratedCodeAuraGameplayAbility() {}
AURA_API UClass* Z_Construct_UClass_UAuraGameplayAbility(); AURA_API UClass* Z_Construct_UClass_UAuraGameplayAbility();
AURA_API UClass* Z_Construct_UClass_UAuraGameplayAbility_NoRegister(); AURA_API UClass* Z_Construct_UClass_UAuraGameplayAbility_NoRegister();
GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UGameplayAbility(); GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UGameplayAbility();
GAMEPLAYABILITIES_API UScriptStruct* Z_Construct_UScriptStruct_FScalableFloat();
GAMEPLAYTAGS_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayTag(); GAMEPLAYTAGS_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayTag();
UPackage* Z_Construct_UPackage__Script_Aura(); UPackage* Z_Construct_UPackage__Script_Aura();
// End Cross Module References // End Cross Module References
@@ -53,7 +51,7 @@ struct Z_Construct_UClass_UAuraGameplayAbility_Statics
}; };
#endif // WITH_METADATA #endif // WITH_METADATA
static const UECodeGen_Private::FStructPropertyParams NewProp_StartupInputTag; static const UECodeGen_Private::FStructPropertyParams NewProp_StartupInputTag;
static const UECodeGen_Private::FStructPropertyParams NewProp_Damage; static const UECodeGen_Private::FFloatPropertyParams NewProp_Damage;
static const UECodeGen_Private::FFloatPropertyParams NewProp_Level; static const UECodeGen_Private::FFloatPropertyParams NewProp_Level;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static UObject* (*const DependentSingletons[])(); static UObject* (*const DependentSingletons[])();
@@ -63,7 +61,7 @@ struct Z_Construct_UClass_UAuraGameplayAbility_Statics
static const UECodeGen_Private::FClassParams ClassParams; static const UECodeGen_Private::FClassParams ClassParams;
}; };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAuraGameplayAbility_Statics::NewProp_StartupInputTag = { "StartupInputTag", nullptr, (EPropertyFlags)0x0010000000010001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraGameplayAbility, StartupInputTag), Z_Construct_UScriptStruct_FGameplayTag, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StartupInputTag_MetaData), NewProp_StartupInputTag_MetaData) }; // 1298103297 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAuraGameplayAbility_Statics::NewProp_StartupInputTag = { "StartupInputTag", nullptr, (EPropertyFlags)0x0010000000010001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraGameplayAbility, StartupInputTag), Z_Construct_UScriptStruct_FGameplayTag, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StartupInputTag_MetaData), NewProp_StartupInputTag_MetaData) }; // 1298103297
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAuraGameplayAbility_Statics::NewProp_Damage = { "Damage", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraGameplayAbility, Damage), Z_Construct_UScriptStruct_FScalableFloat, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Damage_MetaData), NewProp_Damage_MetaData) }; // 703790095 const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAuraGameplayAbility_Statics::NewProp_Damage = { "Damage", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraGameplayAbility, Damage), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Damage_MetaData), NewProp_Damage_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAuraGameplayAbility_Statics::NewProp_Level = { "Level", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraGameplayAbility, Level), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Level_MetaData), NewProp_Level_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAuraGameplayAbility_Statics::NewProp_Level = { "Level", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraGameplayAbility, Level), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Level_MetaData), NewProp_Level_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAuraGameplayAbility_Statics::PropPointers[] = { const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAuraGameplayAbility_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAuraGameplayAbility_Statics::NewProp_StartupInputTag, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAuraGameplayAbility_Statics::NewProp_StartupInputTag,
@@ -112,10 +110,10 @@ UAuraGameplayAbility::~UAuraGameplayAbility() {}
struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraGameplayAbility_h_Statics struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraGameplayAbility_h_Statics
{ {
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAuraGameplayAbility, UAuraGameplayAbility::StaticClass, TEXT("UAuraGameplayAbility"), &Z_Registration_Info_UClass_UAuraGameplayAbility, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAuraGameplayAbility), 3679065065U) }, { Z_Construct_UClass_UAuraGameplayAbility, UAuraGameplayAbility::StaticClass, TEXT("UAuraGameplayAbility"), &Z_Registration_Info_UClass_UAuraGameplayAbility, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAuraGameplayAbility), 721785575U) },
}; };
}; };
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraGameplayAbility_h_4177099582(TEXT("/Script/Aura"), static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraGameplayAbility_h_71141404(TEXT("/Script/Aura"),
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraGameplayAbility_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraGameplayAbility_h_Statics::ClassInfo), Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraGameplayAbility_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraGameplayAbility_h_Statics::ClassInfo),
nullptr, 0, nullptr, 0,
nullptr, 0); nullptr, 0);

View File

@@ -160,10 +160,10 @@ UAuraProjectileSpell::~UAuraProjectileSpell() {}
struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraProjectileSpell_h_Statics struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraProjectileSpell_h_Statics
{ {
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAuraProjectileSpell, UAuraProjectileSpell::StaticClass, TEXT("UAuraProjectileSpell"), &Z_Registration_Info_UClass_UAuraProjectileSpell, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAuraProjectileSpell), 464464320U) }, { Z_Construct_UClass_UAuraProjectileSpell, UAuraProjectileSpell::StaticClass, TEXT("UAuraProjectileSpell"), &Z_Registration_Info_UClass_UAuraProjectileSpell, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAuraProjectileSpell), 4219340026U) },
}; };
}; };
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraProjectileSpell_h_3425172334(TEXT("/Script/Aura"), static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraProjectileSpell_h_599155280(TEXT("/Script/Aura"),
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraProjectileSpell_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraProjectileSpell_h_Statics::ClassInfo), Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraProjectileSpell_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraProjectileSpell_h_Statics::ClassInfo),
nullptr, 0, nullptr, 0,
nullptr, 0); nullptr, 0);

View File

@@ -1,30 +1,30 @@
E:\Unreal\Aura\Source\Aura\Public\AuraAssetManager.h E:\Unreal\Aura\Source\Aura\Public\AuraAssetManager.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\GameplayAbility\AuraDamageAbility.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAttributeSet.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\CharacterClassInfo.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Tasks\TargetDataUnderMouse.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemComponent.h E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemComponent.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemLibrary.h E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemLibrary.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\AuraDataAsset.h E:\Unreal\Aura\Source\Aura\Public\Game\AuraGameMode.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAttributeSet.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\GameplayAbility\AuraGameplayAbility.h E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\GameplayAbility\AuraGameplayAbility.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\GameplayAbility\AuraDamageAbility.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\MMC_MaxHealth.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Tasks\TargetDataUnderMouse.h
E:\Unreal\Aura\Source\Aura\Public\Actor\AuraProjectile.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\MMC_MaxMana.h
E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacterBase.h E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacterBase.h
E:\Unreal\Aura\Source\Aura\Public\Actor\AuraProjectile.h
E:\Unreal\Aura\Source\Aura\Public\Interact\EnemyInterface.h E:\Unreal\Aura\Source\Aura\Public\Interact\EnemyInterface.h
E:\Unreal\Aura\Source\Aura\Public\UI\HUD\AuraHUD.h
E:\Unreal\Aura\Source\Aura\Public\UI\Widget\AuraUserWidget.h
E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerController.h E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerController.h
E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerState.h E:\Unreal\Aura\Source\Aura\Public\Interact\CombatInterface.h
E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AuraWidgetController.h E:\Unreal\Aura\Source\Aura\Public\UI\HUD\AuraHUD.h
E:\Unreal\Aura\Source\Aura\Public\Input\AuraInputComponent.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\AuraDataAsset.h
E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AttributeMenuWidgetController.h E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AttributeMenuWidgetController.h
E:\Unreal\Aura\Source\Aura\Public\Actor\AuraEffectActor.h
E:\Unreal\Aura\Source\Aura\Public\Character\AuraEnemy.h
E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerState.h
E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacter.h
E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\OverlayWidgetController.h E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\OverlayWidgetController.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraProjectileSpell.h E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraProjectileSpell.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\AttributeInfo.h E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\MMC_MaxHealth.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\CharacterClassInfo.h E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\MMC_MaxMana.h
E:\Unreal\Aura\Source\Aura\Public\Actor\AuraEffectActor.h
E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacter.h
E:\Unreal\Aura\Source\Aura\Public\Character\AuraEnemy.h
E:\Unreal\Aura\Source\Aura\Public\Game\AuraGameMode.h
E:\Unreal\Aura\Source\Aura\Public\Input\AuraInputComponent.h
E:\Unreal\Aura\Source\Aura\Public\Input\AuraInputConfig.h E:\Unreal\Aura\Source\Aura\Public\Input\AuraInputConfig.h
E:\Unreal\Aura\Source\Aura\Public\Interact\CombatInterface.h E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\AttributeInfo.h
E:\Unreal\Aura\Source\Aura\Public\UI\Widget\AuraUserWidget.h
E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AuraWidgetController.h

View File

@@ -5,11 +5,15 @@
"AttributeInfo.gen.cpp.obj", "AttributeInfo.gen.cpp.obj",
"AttributeMenuWidgetController.gen.cpp.obj", "AttributeMenuWidgetController.gen.cpp.obj",
"AuraAbilitySystemComponent.gen.cpp.obj", "AuraAbilitySystemComponent.gen.cpp.obj",
"AuraAbilitySystemLibrary.gen.cpp.obj",
"AuraAssetManager.gen.cpp.obj", "AuraAssetManager.gen.cpp.obj",
"AuraAttributeSet.gen.cpp.obj",
"AuraCharacter.gen.cpp.obj", "AuraCharacter.gen.cpp.obj",
"AuraCharacterBase.gen.cpp.obj", "AuraCharacterBase.gen.cpp.obj",
"AuraDataAsset.gen.cpp.obj", "AuraDataAsset.gen.cpp.obj",
"AuraEffectActor.gen.cpp.obj", "AuraEffectActor.gen.cpp.obj",
"AuraEnemy.gen.cpp.obj",
"AuraGameMode.gen.cpp.obj",
"AuraHUD.gen.cpp.obj", "AuraHUD.gen.cpp.obj",
"AuraInputComponent.gen.cpp.obj", "AuraInputComponent.gen.cpp.obj",
"AuraInputConfig.gen.cpp.obj", "AuraInputConfig.gen.cpp.obj",
@@ -27,14 +31,20 @@
"PerModuleInline.gen.cpp.obj", "PerModuleInline.gen.cpp.obj",
"Aura.cpp.obj", "Aura.cpp.obj",
"AuraAbilitySystemComponent.cpp.obj", "AuraAbilitySystemComponent.cpp.obj",
"AuraAbilitySystemLibrary.cpp.obj",
"AuraAttributeSet.cpp.obj",
"AttributeInfo.cpp.obj", "AttributeInfo.cpp.obj",
"AuraDataAsset.cpp.obj", "AuraDataAsset.cpp.obj",
"MMC_MaxHealth.cpp.obj", "MMC_MaxHealth.cpp.obj",
"MMC_MaxMana.cpp.obj", "MMC_MaxMana.cpp.obj",
"TargetDataUnderMouse.cpp.obj", "TargetDataUnderMouse.cpp.obj",
"AuraEffectActor.cpp.obj", "AuraEffectActor.cpp.obj",
"AuraProjectile.cpp.obj",
"AuraAssetManager.cpp.obj", "AuraAssetManager.cpp.obj",
"AuraCharacter.cpp.obj", "AuraCharacter.cpp.obj",
"AuraCharacterBase.cpp.obj",
"AuraEnemy.cpp.obj",
"AuraGameMode.cpp.obj",
"AuraInputComponent.cpp.obj", "AuraInputComponent.cpp.obj",
"AuraInputConfig.cpp.obj", "AuraInputConfig.cpp.obj",
"CombatInterface.cpp.obj", "CombatInterface.cpp.obj",
@@ -47,25 +57,15 @@
"OverlayWidgetController.cpp.obj", "OverlayWidgetController.cpp.obj",
"AuraUserWidget.cpp.obj", "AuraUserWidget.cpp.obj",
"Aura.init.gen.cpp.obj", "Aura.init.gen.cpp.obj",
"AuraAbilitySystemLibrary.gen.cpp.obj",
"AuraAttributeSet.gen.cpp.obj",
"AuraDamageAbility.gen.cpp.obj", "AuraDamageAbility.gen.cpp.obj",
"AuraEnemy.gen.cpp.obj",
"AuraGameMode.gen.cpp.obj",
"AuraGameplayAbility.gen.cpp.obj", "AuraGameplayAbility.gen.cpp.obj",
"AuraProjectileSpell.gen.cpp.obj", "AuraProjectileSpell.gen.cpp.obj",
"CharacterClassInfo.gen.cpp.obj", "CharacterClassInfo.gen.cpp.obj",
"AuraAbilitySystemLibrary.cpp.obj",
"AuraAttributeSet.cpp.obj",
"AuraProjectileSpell.cpp.obj", "AuraProjectileSpell.cpp.obj",
"CharacterClassInfo.cpp.obj", "CharacterClassInfo.cpp.obj",
"AuraDamageAbility.cpp.obj", "AuraDamageAbility.cpp.obj",
"AuraGameplayAbility.cpp.obj", "AuraGameplayAbility.cpp.obj",
"AuraProjectile.cpp.obj", "AuraGameplayTags.cpp.obj"
"AuraGameplayTags.cpp.obj",
"AuraCharacterBase.cpp.obj",
"AuraEnemy.cpp.obj",
"AuraGameMode.cpp.obj"
] ]
} }
} }

View File

@@ -5,12 +5,15 @@
"AttributeInfo.gen.cpp.obj", "AttributeInfo.gen.cpp.obj",
"AttributeMenuWidgetController.gen.cpp.obj", "AttributeMenuWidgetController.gen.cpp.obj",
"AuraAbilitySystemComponent.gen.cpp.obj", "AuraAbilitySystemComponent.gen.cpp.obj",
"AuraAbilitySystemLibrary.gen.cpp.obj",
"AuraAssetManager.gen.cpp.obj", "AuraAssetManager.gen.cpp.obj",
"AuraAttributeSet.gen.cpp.obj",
"AuraCharacter.gen.cpp.obj", "AuraCharacter.gen.cpp.obj",
"AuraCharacterBase.gen.cpp.obj", "AuraCharacterBase.gen.cpp.obj",
"AuraDataAsset.gen.cpp.obj", "AuraDataAsset.gen.cpp.obj",
"AuraEffectActor.gen.cpp.obj", "AuraEffectActor.gen.cpp.obj",
"AuraGameplayAbility.gen.cpp.obj", "AuraEnemy.gen.cpp.obj",
"AuraGameMode.gen.cpp.obj",
"AuraHUD.gen.cpp.obj", "AuraHUD.gen.cpp.obj",
"AuraInputComponent.gen.cpp.obj", "AuraInputComponent.gen.cpp.obj",
"AuraInputConfig.gen.cpp.obj", "AuraInputConfig.gen.cpp.obj",
@@ -28,14 +31,21 @@
"PerModuleInline.gen.cpp.obj", "PerModuleInline.gen.cpp.obj",
"Aura.cpp.obj", "Aura.cpp.obj",
"AuraAbilitySystemComponent.cpp.obj", "AuraAbilitySystemComponent.cpp.obj",
"AuraAbilitySystemLibrary.cpp.obj",
"AuraAttributeSet.cpp.obj",
"AttributeInfo.cpp.obj", "AttributeInfo.cpp.obj",
"AuraDataAsset.cpp.obj", "AuraDataAsset.cpp.obj",
"MMC_MaxHealth.cpp.obj", "MMC_MaxHealth.cpp.obj",
"MMC_MaxMana.cpp.obj", "MMC_MaxMana.cpp.obj",
"TargetDataUnderMouse.cpp.obj", "TargetDataUnderMouse.cpp.obj",
"AuraEffectActor.cpp.obj", "AuraEffectActor.cpp.obj",
"AuraProjectile.cpp.obj",
"AuraAssetManager.cpp.obj", "AuraAssetManager.cpp.obj",
"AuraGameplayTags.cpp.obj",
"AuraCharacter.cpp.obj", "AuraCharacter.cpp.obj",
"AuraCharacterBase.cpp.obj",
"AuraEnemy.cpp.obj",
"AuraGameMode.cpp.obj",
"AuraInputComponent.cpp.obj", "AuraInputComponent.cpp.obj",
"AuraInputConfig.cpp.obj", "AuraInputConfig.cpp.obj",
"CombatInterface.cpp.obj", "CombatInterface.cpp.obj",
@@ -48,24 +58,14 @@
"OverlayWidgetController.cpp.obj", "OverlayWidgetController.cpp.obj",
"AuraUserWidget.cpp.obj", "AuraUserWidget.cpp.obj",
"Aura.init.gen.cpp.obj", "Aura.init.gen.cpp.obj",
"AuraAbilitySystemLibrary.gen.cpp.obj",
"AuraAttributeSet.gen.cpp.obj",
"AuraDamageAbility.gen.cpp.obj", "AuraDamageAbility.gen.cpp.obj",
"AuraEnemy.gen.cpp.obj", "AuraGameplayAbility.gen.cpp.obj",
"AuraGameMode.gen.cpp.obj",
"AuraProjectileSpell.gen.cpp.obj", "AuraProjectileSpell.gen.cpp.obj",
"CharacterClassInfo.gen.cpp.obj", "CharacterClassInfo.gen.cpp.obj",
"AuraAbilitySystemLibrary.cpp.obj",
"AuraAttributeSet.cpp.obj",
"AuraProjectileSpell.cpp.obj", "AuraProjectileSpell.cpp.obj",
"CharacterClassInfo.cpp.obj", "CharacterClassInfo.cpp.obj",
"AuraDamageAbility.cpp.obj", "AuraDamageAbility.cpp.obj",
"AuraGameplayAbility.cpp.obj", "AuraGameplayAbility.cpp.obj"
"AuraProjectile.cpp.obj",
"AuraGameplayTags.cpp.obj",
"AuraCharacterBase.cpp.obj",
"AuraEnemy.cpp.obj",
"AuraGameMode.cpp.obj"
] ]
} }
} }

View File

@@ -2,11 +2,15 @@
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeInfo.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeInfo.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeMenuWidgetController.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeMenuWidgetController.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemComponent.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemComponent.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemLibrary.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAssetManager.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAssetManager.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAttributeSet.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacter.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacter.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacterBase.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacterBase.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraDataAsset.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraDataAsset.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEffectActor.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEffectActor.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEnemy.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraGameMode.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraHUD.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraHUD.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraInputComponent.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraInputComponent.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraInputConfig.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraInputConfig.gen.cpp"
@@ -24,14 +28,20 @@
#include "E:/Unreal/Aura/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/PerModuleInline.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/PerModuleInline.gen.cpp"
#include "E:/Unreal/Aura/Source/Aura/Aura.cpp" #include "E:/Unreal/Aura/Source/Aura/Aura.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAbilitySystemComponent.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAbilitySystemComponent.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAbilitySystemLibrary.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAttributeSet.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Data/AttributeInfo.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Data/AttributeInfo.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Data/AuraDataAsset.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Data/AuraDataAsset.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/MMC/MMC_MaxHealth.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/MMC/MMC_MaxHealth.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/MMC/MMC_MaxMana.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/MMC/MMC_MaxMana.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Tasks/TargetDataUnderMouse.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Tasks/TargetDataUnderMouse.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Actor/AuraEffectActor.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/Actor/AuraEffectActor.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Actor/AuraProjectile.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AuraAssetManager.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/AuraAssetManager.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacter.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacter.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacterBase.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraEnemy.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Game/AuraGameMode.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Input/AuraInputComponent.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/Input/AuraInputComponent.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Input/AuraInputConfig.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/Input/AuraInputConfig.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Interact/CombatInterface.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/Interact/CombatInterface.cpp"

View File

@@ -71,6 +71,13 @@
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\gameplayability\\auragameplayability.h", "e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\gameplayability\\auragameplayability.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auragameplayability.generated.h", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auragameplayability.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemcomponent.generated.h", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemcomponent.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemlibrary.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraabilitysystemlibrary.h",
"e:\\unreal\\aura\\source\\aura\\public\\ui\\widgetcontroller\\overlaywidgetcontroller.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\overlaywidgetcontroller.generated.h",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\data\\characterclassinfo.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\characterclassinfo.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemlibrary.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraassetmanager.gen.cpp", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraassetmanager.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\auraassetmanager.h", "e:\\unreal\\aura\\source\\aura\\public\\auraassetmanager.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\engine\\assetmanager.h", "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\engine\\assetmanager.h",
@@ -89,6 +96,9 @@
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\engine\\contentencryptionconfig.h", "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\engine\\contentencryptionconfig.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\assetmanager.generated.h", "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\assetmanager.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraassetmanager.generated.h", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraassetmanager.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraattributeset.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraattributeset.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraattributeset.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacter.gen.cpp", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacter.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\character\\auracharacter.h", "e:\\unreal\\aura\\source\\aura\\public\\character\\auracharacter.h",
"e:\\unreal\\aura\\source\\aura\\public\\character\\auracharacterbase.h", "e:\\unreal\\aura\\source\\aura\\public\\character\\auracharacterbase.h",
@@ -114,6 +124,18 @@
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraeffectactor.gen.cpp", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraeffectactor.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\actor\\auraeffectactor.h", "e:\\unreal\\aura\\source\\aura\\public\\actor\\auraeffectactor.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraeffectactor.generated.h", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraeffectactor.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraenemy.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\character\\auraenemy.h",
"e:\\unreal\\aura\\source\\aura\\public\\interact\\enemyinterface.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\enemyinterface.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraenemy.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auragamemode.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\game\\auragamemode.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\gamemodebase.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\engine\\serverstatreplicator.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\serverstatreplicator.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\gamemodebase.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auragamemode.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurahud.gen.cpp", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurahud.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\ui\\hud\\aurahud.h", "e:\\unreal\\aura\\source\\aura\\public\\ui\\hud\\aurahud.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\hud.h", "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\hud.h",
@@ -140,8 +162,6 @@
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurainputconfig.gen.cpp", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurainputconfig.gen.cpp",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayercontroller.gen.cpp", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayercontroller.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\player\\auraplayercontroller.h", "e:\\unreal\\aura\\source\\aura\\public\\player\\auraplayercontroller.h",
"e:\\unreal\\aura\\source\\aura\\public\\interact\\enemyinterface.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\enemyinterface.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayercontroller.generated.h", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayercontroller.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayerstate.gen.cpp", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayerstate.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\player\\auraplayerstate.h", "e:\\unreal\\aura\\source\\aura\\public\\player\\auraplayerstate.h",
@@ -200,8 +220,6 @@
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\mmc\\mmc_maxmana.h", "e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\mmc\\mmc_maxmana.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\mmc_maxmana.generated.h", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\mmc_maxmana.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\overlaywidgetcontroller.gen.cpp", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\overlaywidgetcontroller.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\ui\\widgetcontroller\\overlaywidgetcontroller.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\overlaywidgetcontroller.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\targetdataundermouse.gen.cpp", "e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\targetdataundermouse.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\tasks\\targetdataundermouse.h", "e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\tasks\\targetdataundermouse.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilities\\tasks\\abilitytask.h", "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilities\\tasks\\abilitytask.h",
@@ -213,18 +231,173 @@
"e:\\unreal\\aura\\source\\aura\\aura.h", "e:\\unreal\\aura\\source\\aura\\aura.h",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\auraabilitysystemcomponent.cpp", "e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\auraabilitysystemcomponent.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\auragameplaytags.h", "e:\\unreal\\aura\\source\\aura\\public\\auragameplaytags.h",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\data\\attributeinfo.cpp", "e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\auraabilitysystemlibrary.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\data\\auradataasset.cpp", "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\kismet\\gameplaystatics.h",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\mmc\\mmc_maxhealth.cpp", "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\kismet\\kismetsystemlibrary.h",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraattributeset.h", "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\coreuobject\\public\\uobject\\propertyaccessutil.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraattributeset.generated.h", "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\kismetsystemlibrary.generated.h",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\mmc\\mmc_maxmana.cpp", "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\dialoguetypes.h",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\tasks\\targetdataundermouse.cpp", "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\dialoguetypes.generated.h",
"e:\\unreal\\aura\\source\\aura\\private\\actor\\auraeffectactor.cpp", "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\kismet\\gameplaystaticstypes.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\gameplaystaticstypes.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\gameplaystatics.generated.h",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\auraattributeset.cpp",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemblueprintlibrary.h", "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemblueprintlibrary.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilities\\gameplayabilitytargetdatafilter.h", "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilities\\gameplayabilitytargetdatafilter.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayabilitytargetdatafilter.generated.h", "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayabilitytargetdatafilter.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemblueprintlibrary.generated.h", "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemblueprintlibrary.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\public\\audiomixerblueprintlibrary.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\classes\\submixeffects\\audiomixersubmixeffectdynamicsprocessor.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audiodevice.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audiodynamicparameter.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audiovirtualloop.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\activesound.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audio\\audiodebug.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\components\\audiocomponent.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audio\\soundparametercontrollerinterface.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundparametercontrollerinterface.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audioextensions\\public\\iaudioparametertransmitter.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\public\\quartz\\audiomixerquantizedcommands.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\public\\quartz\\audiomixerclock.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\public\\quartz\\quartzmetronome.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\quartzsubscription.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\quartzsubscriptiontoken.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\quartzinterfaces.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\audiocomponent.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\volumefader.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundsourcebus.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundwaveprocedural.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundwaveprocedural.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\audiobus.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\audiobus.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundsourcebus.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundclass.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundclass.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundmix.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundmix.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\subsystems\\audioenginesubsystem.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audiodevicemanager.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audiothread.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\audioenginesubsystem.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\dynamicsprocessor.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\envelopefollower.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\floatarraymath.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\integerdelay.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\alignedblockbuffer.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\filter.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\modulationmatrix.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\multithreadedpatching.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundeffectsubmix.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundeffectsubmix.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundsubmix.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\spectrumanalyzer.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\audiofft.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\fftalgorithm.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\samplebuffer.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audioextensions\\public\\iaudioendpoint.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\audioextensions\\uht\\iaudioendpoint.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audioextensions\\public\\isoundfieldendpoint.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\audioextensions\\uht\\isoundfieldendpoint.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\samplebufferio.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundsubmix.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\audiomixer\\uht\\audiomixersubmixeffectdynamicsprocessor.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundcue.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundnode.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundnode.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundcue.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\audiomixer\\uht\\audiomixerblueprintlibrary.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayeffectextension.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\net\\unrealnetwork.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\propertyconditions\\propertyconditions.h",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\data\\attributeinfo.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\data\\auradataasset.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\mmc\\mmc_maxhealth.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\mmc\\mmc_maxmana.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\tasks\\targetdataundermouse.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\actor\\auraeffectactor.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\actor\\auraprojectile.cpp",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\public\\niagarafunctionlibrary.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\public\\niagaracomponentpool.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\public\\niagaracommon.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\particles\\particleperfstats.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\public\\niagaracomponentpoolmethodenum.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagaracomponentpoolmethodenum.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\public\\niagaradefines.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\public\\niagarascalabilitystate.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagarascalabilitystate.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\public\\niagaratickbehaviorenum.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagaratickbehaviorenum.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\public\\niagaratypes.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagaracore\\public\\niagaracore.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagaracore\\uht\\niagaracore.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagaratypes.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagaracommon.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagaracomponentpool.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\vectorvm\\public\\vectorvm.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\vectorvm\\public\\vectorvmexperimental.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\vectorvm\\public\\vectorvmserialization.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\vectorvm\\public\\vectorvmcommon.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\vectorvm\\uht\\vectorvmcommon.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\vectorvm\\public\\vectorvmlegacy.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\classes\\niagarasystem.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\public\\niagaraassettagdefinitions.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagaraassettagdefinitions.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\classes\\niagaradatasetcompileddata.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagaradatasetcompileddata.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\classes\\niagaradatasetaccessor.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\classes\\niagaraeffecttype.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\ingameperformancetracker.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\classes\\niagaraplatformset.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagaraplatformset.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\classes\\niagaraperfbaseline.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\particles\\particleperfstatsmanager.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagaraperfbaseline.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\classes\\niagaravalidationrule.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagaravalidationrule.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\classes\\niagaravalidationruleset.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagaravalidationruleset.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagaraeffecttype.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\classes\\niagaraemitterhandle.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagaraemitterhandle.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\public\\niagaramessagestore.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagaramessagestore.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\classes\\niagaraparametercollection.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\public\\niagaraparameterstore.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagaraparameterstore.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagaracore\\public\\niagaracompilehash.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagaracore\\uht\\niagaracompilehash.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagaraparametercollection.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\classes\\niagaraparameterdefinitionssubscriber.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\public\\niagaraparameterdefinitionsdelegates.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagaraparameterdefinitionssubscriber.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\internal\\niagarasystememitterstate.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\internal\\stateless\\niagarastatelessdistribution.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\internal\\stateless\\niagarastatelesscommon.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\shaders\\shared\\niagarastatelessdefinitions.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagarastatelesscommon.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\public\\niagaraparameterbinding.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagaraparameterbinding.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagarastatelessdistribution.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagarasystememitterstate.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\public\\niagarauserredirectionparameterstore.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagarauserredirectionparameterstore.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\particles\\particlesystem.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\particlesystem.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\particles\\fxbudget.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagarasystem.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\particles\\particlesystemcomponent.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\particles\\emitter.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\emitter.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\particlesystemcomponent.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagarafunctionlibrary.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\components\\spherecomponent.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\components\\shapecomponent.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\shapecomponent.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\spherecomponent.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\projectilemovementcomponent.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\movementcomponent.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\movementcomponent.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\projectilemovementcomponent.generated.h",
"e:\\unreal\\aura\\source\\aura\\private\\auraassetmanager.cpp", "e:\\unreal\\aura\\source\\aura\\private\\auraassetmanager.cpp",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemglobals.h", "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemglobals.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayabilitiesmodule.h", "e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayabilitiesmodule.h",
@@ -241,8 +414,6 @@
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\navmovementinterface.generated.h", "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\navmovementinterface.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\pathfollowingagentinterface.h", "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\pathfollowingagentinterface.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\pathfollowingagentinterface.generated.h", "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\pathfollowingagentinterface.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\movementcomponent.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\movementcomponent.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\navmovementcomponent.generated.h", "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\navmovementcomponent.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\pawnmovementcomponent.generated.h", "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\pawnmovementcomponent.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\interfaces\\networkpredictioninterface.h", "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\interfaces\\networkpredictioninterface.h",
@@ -250,6 +421,13 @@
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\charactermovementcomponentasync.h", "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\charactermovementcomponentasync.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementcomponentasync.generated.h", "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementcomponentasync.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementcomponent.generated.h", "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementcomponent.generated.h",
"e:\\unreal\\aura\\source\\aura\\private\\character\\auracharacterbase.cpp",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\components\\capsulecomponent.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\capsulecomponent.generated.h",
"e:\\unreal\\aura\\source\\aura\\private\\character\\auraenemy.cpp",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\umg\\public\\components\\widgetcomponent.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\widgetcomponent.generated.h",
"e:\\unreal\\aura\\source\\aura\\private\\game\\auragamemode.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\input\\aurainputcomponent.cpp", "e:\\unreal\\aura\\source\\aura\\private\\input\\aurainputcomponent.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\input\\aurainputconfig.cpp", "e:\\unreal\\aura\\source\\aura\\private\\input\\aurainputconfig.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\interact\\combatinterface.cpp", "e:\\unreal\\aura\\source\\aura\\private\\interact\\combatinterface.cpp",
@@ -444,15 +622,9 @@
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\math\\movingwindowaveragefast.h", "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\math\\movingwindowaveragefast.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\navigationbounds.h", "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\navigationbounds.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\navigationsystem\\uht\\navigationsystem.generated.h", "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\navigationsystem\\uht\\navigationsystem.generated.h",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraabilitysystemlibrary.h",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\data\\characterclassinfo.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\characterclassinfo.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemlibrary.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\components\\splinecomponent.h", "e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\components\\splinecomponent.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\splinecomponent.generated.h", "e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\splinecomponent.generated.h",
"e:\\unreal\\aura\\source\\aura\\private\\player\\auraplayerstate.cpp", "e:\\unreal\\aura\\source\\aura\\private\\player\\auraplayerstate.cpp",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\net\\unrealnetwork.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\propertyconditions\\propertyconditions.h",
"e:\\unreal\\aura\\source\\aura\\private\\ui\\hud\\aurahud.cpp", "e:\\unreal\\aura\\source\\aura\\private\\ui\\hud\\aurahud.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\ui\\widgetcontroller\\attributemenuwidgetcontroller.cpp", "e:\\unreal\\aura\\source\\aura\\private\\ui\\widgetcontroller\\attributemenuwidgetcontroller.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\ui\\widgetcontroller\\aurawidgetcontroller.cpp", "e:\\unreal\\aura\\source\\aura\\private\\ui\\widgetcontroller\\aurawidgetcontroller.cpp",

View File

@@ -2,12 +2,15 @@
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeInfo.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeInfo.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeMenuWidgetController.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeMenuWidgetController.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemComponent.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemComponent.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemLibrary.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAssetManager.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAssetManager.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAttributeSet.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacter.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacter.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacterBase.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacterBase.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraDataAsset.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraDataAsset.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEffectActor.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEffectActor.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraGameplayAbility.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEnemy.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraGameMode.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraHUD.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraHUD.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraInputComponent.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraInputComponent.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraInputConfig.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraInputConfig.gen.cpp"
@@ -25,14 +28,21 @@
#include "E:/Unreal/Aura/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/PerModuleInline.gen.cpp" #include "E:/Unreal/Aura/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/PerModuleInline.gen.cpp"
#include "E:/Unreal/Aura/Source/Aura/Aura.cpp" #include "E:/Unreal/Aura/Source/Aura/Aura.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAbilitySystemComponent.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAbilitySystemComponent.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAbilitySystemLibrary.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAttributeSet.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Data/AttributeInfo.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Data/AttributeInfo.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Data/AuraDataAsset.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Data/AuraDataAsset.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/MMC/MMC_MaxHealth.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/MMC/MMC_MaxHealth.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/MMC/MMC_MaxMana.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/MMC/MMC_MaxMana.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Tasks/TargetDataUnderMouse.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Tasks/TargetDataUnderMouse.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Actor/AuraEffectActor.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/Actor/AuraEffectActor.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Actor/AuraProjectile.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AuraAssetManager.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/AuraAssetManager.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AuraGameplayTags.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacter.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacter.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacterBase.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraEnemy.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Game/AuraGameMode.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Input/AuraInputComponent.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/Input/AuraInputComponent.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Input/AuraInputConfig.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/Input/AuraInputConfig.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Interact/CombatInterface.cpp" #include "E:/Unreal/Aura/Source/Aura/Private/Interact/CombatInterface.cpp"

View File

@@ -40,22 +40,12 @@
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayTags.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayTags.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectile.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameMode.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.gen.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameMode.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.gen.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.gen.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.gen.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.gen.cpp.obj"

View File

@@ -39,23 +39,13 @@
/NATVIS:"..\Plugins\FX\Niagara\Intermediate\Build\Win64\x64\UnrealEditor\Development\Niagara\Niagara.natvis" /NATVIS:"..\Plugins\FX\Niagara\Intermediate\Build\Win64\x64\UnrealEditor\Development\Niagara\Niagara.natvis"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayTags.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectile.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameMode.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.gen.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameMode.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.gen.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.gen.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"

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@@ -9,22 +9,12 @@
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayTags.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayTags.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectile.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameMode.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.gen.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameMode.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.gen.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.gen.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.gen.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.gen.cpp.obj"

View File

@@ -8,23 +8,13 @@
/NODEFAULTLIB /NODEFAULTLIB
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayTags.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectile.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameMode.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.gen.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameMode.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.gen.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.gen.cpp.obj" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res" "E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"

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@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

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@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

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@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

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@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

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@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

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@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

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@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

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@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

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@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

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@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

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@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

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@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

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@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

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@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

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@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

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@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

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@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

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@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

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@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

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@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -264,7 +264,7 @@ MaterialEditorInstanceConstant=MaterialEditorInstanceConstant.ParameterGroups.Gl
BlendSpace1D=BlendSpace1D.Axis Settings.Horizontal Axis BlendSpace1D=BlendSpace1D.Axis Settings.Horizontal Axis
AssetViewerSettings=AssetViewerSettings.Settings.Environment AssetViewerSettings=AssetViewerSettings.Settings.Environment
PersonaPreviewSceneDescription=AssetViewerSettings.Settings.Environment PersonaPreviewSceneDescription=AssetViewerSettings.Settings.Environment
PreviewMeshCollection= PreviewMeshCollection=AssetViewerSettings.Settings.Environment
MaterialInstanceConstant= MaterialInstanceConstant=
EditorStyleSettings=EditorKeyboardShortcutSettings.EditorViewport.ShowTextureResolution,EditorKeyboardShortcutSettings.EditorViewport.ShowTextureScale,EditorKeyboardShortcutSettings.LevelEditor.ExternalBuilds,EditorKeyboardShortcutSettings.LevelEditor.OpenFavoriteFile,EditorKeyboardShortcutSettings.MainFrame.SwitchProject,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod,GameMapsSettings.DefaultModes.SelectedGameModeDetails EditorStyleSettings=EditorKeyboardShortcutSettings.EditorViewport.ShowTextureResolution,EditorKeyboardShortcutSettings.EditorViewport.ShowTextureScale,EditorKeyboardShortcutSettings.LevelEditor.ExternalBuilds,EditorKeyboardShortcutSettings.LevelEditor.OpenFavoriteFile,EditorKeyboardShortcutSettings.MainFrame.SwitchProject,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod,GameMapsSettings.DefaultModes.SelectedGameModeDetails
SlateThemeManager= SlateThemeManager=
@@ -559,7 +559,7 @@ LastLevel=/Game/Maps/StartupMap
[DetailPropertyExpansion] [DetailPropertyExpansion]
WorldPartitionRuntimeSpatialHash="\"Object\" " WorldPartitionRuntimeSpatialHash="\"Object\" "
WorldPartitionRuntimeHash="\"Object\" " WorldPartitionRuntimeHash="\"Object\" "
Object="\"Object\" \"Object.Duration.DurationMagnitude\" \"Object.Duration.Duration|Period\" \"Object.Stacking.Stacking|Overflow\" \"Object.Stacking.Stacking|Overflow.OverflowEffects\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.Modifiers\" \"Object.GameplayEffect.Modifiers.Modifiers[0]\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.SetByCallerMagnitude\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" " Object="\"Object\" "
GeneralProjectSettings="\"Object\" " GeneralProjectSettings="\"Object\" "
CryptoKeysSettings="\"Object\" " CryptoKeysSettings="\"Object\" "
GameplayTagsSettings="\"Object\" \"Object.GameplayTags.GameplayTagTableList\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[0]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[1]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[10]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[11]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[12]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[13]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[14]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[15]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[16]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[17]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[18]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[19]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[2]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[20]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[3]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[4]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[5]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[6]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[7]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[8]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[9]\" " GameplayTagsSettings="\"Object\" \"Object.GameplayTags.GameplayTagTableList\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[0]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[1]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[10]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[11]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[12]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[13]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[14]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[15]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[16]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[17]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[18]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[19]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[2]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[20]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[3]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[4]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[5]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[6]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[7]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[8]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[9]\" "
@@ -729,7 +729,7 @@ MaterialInstanceConstant="\"Object\" "
MaterialInstance="\"Object\" " MaterialInstance="\"Object\" "
PersonaPreviewSceneDescription="\"Object\" " PersonaPreviewSceneDescription="\"Object\" "
PreviewMeshCollection="\"Object\" \"Object.SkeletalMeshes\" " PreviewMeshCollection="\"Object\" \"Object.SkeletalMeshes\" "
DataAsset="\"Object\" " DataAsset="\"Object\" \"Object.SkeletalMeshes\" "
SkeletalMeshSocket="\"Object\" " SkeletalMeshSocket="\"Object\" "
BoneProxy="\"Object\" " BoneProxy="\"Object\" "
PhysicsAssetGenerationSettings="\"Object\" " PhysicsAssetGenerationSettings="\"Object\" "
@@ -997,13 +997,14 @@ GE_Warrior_PrimaryAttributes_C="\"Object\" \"Object.Duration.DurationMagnitude\"
GE_Secondary_C="\"Object\" \"Object.Duration.DurationMagnitude\" \"Object.Duration.Duration|Period\" \"Object.Stacking.Stacking|Overflow\" \"Object.Stacking.Stacking|Overflow.OverflowEffects\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" " GE_Secondary_C="\"Object\" \"Object.Duration.DurationMagnitude\" \"Object.Duration.Duration|Period\" \"Object.Stacking.Stacking|Overflow\" \"Object.Stacking.Stacking|Overflow.OverflowEffects\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" "
[AssetEditorSubsystem] [AssetEditorSubsystem]
CleanShutdown=True CleanShutdown=False
DebuggerAttached=True DebuggerAttached=True
RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor
RecentAssetEditors=CurveTableEditor
RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor
RecentAssetEditors=AnimationEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor
@@ -1011,7 +1012,6 @@ RecentAssetEditors=GenericAssetEditor
RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor
RecentAssetEditors=CurveTableEditor
RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor
RecentAssetEditors= RecentAssetEditors=
@@ -1029,6 +1029,11 @@ RecentAssetEditors=
RecentAssetEditors= RecentAssetEditors=
RecentAssetEditors= RecentAssetEditors=
RecentAssetEditors= RecentAssetEditors=
OpenAssetsAtExit=/Game/Blueprints/Character/Enemy/Goblin_Spear/BP_Goblin_Spear.BP_Goblin_Spear
OpenAssetsAtExit=/Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt/GE_Damage.GE_Damage
OpenAssetsAtExit=/Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt/BP_Fire_Firebolt.BP_Fire_Firebolt
OpenAssetsAtExit=/Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt/GA_Fire_Firebolt.GA_Fire_Firebolt
OpenAssetsAtExit=/Game/Assets/Enemies/Goblin/Animations/Spear/HitReact_Spear.HitReact_Spear
[ContentBrowser] [ContentBrowser]
ContentBrowserDrawer.SourcesExpanded=True ContentBrowserDrawer.SourcesExpanded=True
@@ -1080,7 +1085,7 @@ SequenceBrowser.HiddenColumns=PreviewSkeletalMesh
SequenceBrowser.HiddenColumns=HasParentAsset SequenceBrowser.HiddenColumns=HasParentAsset
SequenceBrowser.HiddenColumns=CurveNameList SequenceBrowser.HiddenColumns=CurveNameList
SequenceBrowser.HiddenColumns=Class SequenceBrowser.HiddenColumns=Class
ContentBrowserTab1.SelectedPaths=/Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt ContentBrowserTab1.SelectedPaths=/Game/Assets/Enemies/Goblin/Animations/Spear
ContentBrowserTab1.PluginFilters= ContentBrowserTab1.PluginFilters=
ContentBrowserTab1.SourcesExpanded=True ContentBrowserTab1.SourcesExpanded=True
ContentBrowserTab1.IsLocked=False ContentBrowserTab1.IsLocked=False
@@ -5207,7 +5212,7 @@ WidgetRegistration.TimeStamp=2025.10.11-18.04.05
WidgetRegistration.LastCompileMethod=External WidgetRegistration.LastCompileMethod=External
RigVMEditor.TimeStamp=2025.10.11-18.05.22 RigVMEditor.TimeStamp=2025.10.11-18.05.22
RigVMEditor.LastCompileMethod=External RigVMEditor.LastCompileMethod=External
Aura.TimeStamp=2025.10.18-14.27.10 Aura.TimeStamp=2025.10.19-19.02.49
Aura.LastCompileMethod=External Aura.LastCompileMethod=External
UniversalObjectLocator.TimeStamp=2025.10.11-18.04.05 UniversalObjectLocator.TimeStamp=2025.10.11-18.04.05
UniversalObjectLocator.LastCompileMethod=Unknown UniversalObjectLocator.LastCompileMethod=Unknown
@@ -5591,36 +5596,36 @@ bForceFrontXAxis=False
bConvertSceneUnit=False bConvertSceneUnit=False
[AssetEditorSubsystemRecents] [AssetEditorSubsystemRecents]
MRUItem0=/Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt/GE_Damage MRUItem0=/Game/Assets/Enemies/Goblin/Animations/Spear/HitReact_Spear
MRUItem1=/Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt/CT_AuraSpells MRUItem1=/Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt/GA_Fire_Firebolt
MRUItem2=/Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt/GA_Fire_Firebolt MRUItem2=/Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt/BP_Fire_Firebolt
MRUItem3=/Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt/BP_Fire_Firebolt MRUItem3=/Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt/GE_Damage
MRUItem4=/Game/Blueprints/AbilitySystem/GameplayAbility/GA_TestGameplayAbility MRUItem4=/Game/Blueprints/Character/Enemy/Goblin_Spear/BP_Goblin_Spear
MRUItem5=/Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt/GE_Fire_Damage MRUItem5=/Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt/CT_AuraSpells
MRUItem6=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/CurveTables/CT_Primary_Warrior MRUItem6=/Game/Blueprints/AbilitySystem/GameplayAbility/GA_TestGameplayAbility
MRUItem7=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/GE_Warrior_PrimaryAttributes MRUItem7=/Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt/GE_Fire_Damage
MRUItem8=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/GE_Elementalist_PrimaryAttributes MRUItem8=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/CurveTables/CT_Primary_Warrior
MRUItem9=/Game/Blueprints/AbilitySystem/Data/DA_ClassInfo MRUItem9=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/GE_Warrior_PrimaryAttributes
MRUItem10=/Game/Blueprints/Game/BP_AuraGameMode MRUItem10=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/GE_Elementalist_PrimaryAttributes
MRUItem11=/Game/Blueprints/Character/Enemy/BP_EnemyBase MRUItem11=/Game/Blueprints/AbilitySystem/Data/DA_ClassInfo
MRUItem12=/Game/Blueprints/Character/Enemy/Goblin_Spear/BP_Goblin_Spear MRUItem12=/Game/Blueprints/Game/BP_AuraGameMode
MRUItem13=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/GE_Ranger_PrimaryAttributes MRUItem13=/Game/Blueprints/Character/Enemy/BP_EnemyBase
MRUItem14=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/CurveTables/CT_Peimary_Ranger MRUItem14=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/GE_Ranger_PrimaryAttributes
MRUItem15=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/GE_Secondary MRUItem15=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/CurveTables/CT_Peimary_Ranger
MRUItem16=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/CurveTables/CT_Primary_Elementalist MRUItem16=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/GE_Secondary
MRUItem17=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Aura/GE_AuraPrimaryAttributes MRUItem17=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/CurveTables/CT_Primary_Elementalist
MRUItem18=/Game/Blueprints/UI/EnemyHPBar/WBP_Enemy_HealthBar MRUItem18=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Aura/GE_AuraPrimaryAttributes
MRUItem19=/Game/Blueprints/UI/AttributemMenu/WBP_Vital_Box MRUItem19=/Game/Blueprints/UI/EnemyHPBar/WBP_Enemy_HealthBar
MRUItem20=/Game/Blueprints/UI/ProgressBar/WBP_GlobeProgressBar MRUItem20=/Game/Blueprints/UI/AttributemMenu/WBP_Vital_Box
MRUItem21=/Game/Blueprints/UI/WBP_AuraHUD MRUItem21=/Game/Blueprints/UI/ProgressBar/WBP_GlobeProgressBar
MRUItem22=/Game/Blueprints/UI/WidgetController/BP_AttributeMenuWidgetController MRUItem22=/Game/Blueprints/UI/WBP_AuraHUD
MRUItem23=/Game/Blueprints/AbilitySystem/GE_Fire_Damage_Overtime MRUItem23=/Game/Blueprints/UI/WidgetController/BP_AttributeMenuWidgetController
MRUItem24=/Game/Blueprints/Character/Enemy/Goblin_Spear/GE_VitalAttributes_Goblin_Spear MRUItem24=/Game/Blueprints/AbilitySystem/GE_Fire_Damage_Overtime
MRUItem25=/Game/Blueprints/Character/Enemy/Goblin_Spear/GE_SecondaryAttributes_Goblin_Spear MRUItem25=/Game/Blueprints/Character/Enemy/Goblin_Spear/GE_VitalAttributes_Goblin_Spear
MRUItem26=/Game/Blueprints/Character/Enemy/Goblin_Spear/GE_BaseAttributes_Goblin_Spear MRUItem26=/Game/Blueprints/Character/Enemy/Goblin_Spear/GE_SecondaryAttributes_Goblin_Spear
MRUItem27=/Game/Blueprints/Player/BP_AuraPlayerController MRUItem27=/Game/Blueprints/Character/Enemy/Goblin_Spear/GE_BaseAttributes_Goblin_Spear
MRUItem28=/Game/Blueprints/Input/IMC_AuraContext MRUItem28=/Game/Blueprints/Player/BP_AuraPlayerController
MRUItem29=/Game/Blueprints/Input/DA_InputConfig MRUItem29=/Game/Blueprints/Input/IMC_AuraContext
[PluginBrowser] [PluginBrowser]
InstalledPlugins=NDIMedia InstalledPlugins=NDIMedia
@@ -5736,6 +5741,7 @@ BP_Fire_Firebolt_C.Shape=False
BP_Fire_Firebolt_C.Actor=True BP_Fire_Firebolt_C.Actor=True
Overlay.Behavior=True Overlay.Behavior=True
GridPanel.Accessibility=False GridPanel.Accessibility=False
BP_Fire_Firebolt_C.ProjectileBounces=False
[MessageLog] [MessageLog]
LastLogListing=PIE LastLogListing=PIE

File diff suppressed because it is too large Load Diff

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@@ -45,13 +45,9 @@ void UAuraProjectileSpell::SpawnProjectile(const FVector ProjectileTargetLocatio
const FGameplayEffectSpecHandle SpecHandle = SourceASC->MakeOutgoingSpec(DamageEffectClass, GetAbilityLevel(), SourceASC->MakeEffectContext()); const FGameplayEffectSpecHandle SpecHandle = SourceASC->MakeOutgoingSpec(DamageEffectClass, GetAbilityLevel(), SourceASC->MakeEffectContext());
const FAuraGameplayTags GameplayTags = FAuraGameplayTags::Get(); const FAuraGameplayTags GameplayTags = FAuraGameplayTags::Get();
const float ScaledDamage = Damage.GetValueAtLevel((GetAbilityLevel())); UAbilitySystemBlueprintLibrary::AssignTagSetByCallerMagnitude(SpecHandle, GameplayTags.Damage, Damage);
UAbilitySystemBlueprintLibrary::AssignTagSetByCallerMagnitude(SpecHandle, GameplayTags.Damage, ScaledDamage);
Projectile->DamageEffectSpecHandle = SpecHandle; Projectile->DamageEffectSpecHandle = SpecHandle;
UE_LOG(LogTemp,Warning,TEXT("ScaledDamage %f"),ScaledDamage);
Projectile->FinishSpawning(SpawnTransform); Projectile->FinishSpawning(SpawnTransform);
} }

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@@ -51,6 +51,7 @@ void FAuraGameplayTags::InitializeNativeGameplayTags()
GameplayTags.Damage = UGameplayTagsManager::Get().AddNativeGameplayTag(FName("Damage"), FString("Setting Damage")); GameplayTags.Damage = UGameplayTagsManager::Get().AddNativeGameplayTag(FName("Damage"), FString("Setting Damage"));
GameplayTags.Combat_HitReact = UGameplayTagsManager::Get().AddNativeGameplayTag(FName("Combat.HitReact"), FString("Hit react to damage"));
} }

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@@ -20,7 +20,7 @@ public:
FGameplayTag StartupInputTag; FGameplayTag StartupInputTag;
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Ability Params") UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Ability Params")
FScalableFloat Damage; float Damage;
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Ability Params") UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Ability Params")
float Level; float Level;

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@@ -57,6 +57,7 @@ public:
FGameplayTag Input_InputTag_Shift; FGameplayTag Input_InputTag_Shift;
FGameplayTag Damage; FGameplayTag Damage;
FGameplayTag Combat_HitReact;
private: private:
static FAuraGameplayTags GameplayTags; static FAuraGameplayTags GameplayTags;