Save and save often
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@@ -27,7 +27,7 @@ void EmptyLinkFunctionForGeneratedCodeAura_init() {}
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SingletonFuncArray,
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SingletonFuncArray,
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UE_ARRAY_COUNT(SingletonFuncArray),
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UE_ARRAY_COUNT(SingletonFuncArray),
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||||||
PKG_CompiledIn | 0x00000000,
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PKG_CompiledIn | 0x00000000,
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||||||
0xA8F74BC0,
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0xE04CDEAD,
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0x59DE3670,
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0x59DE3670,
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METADATA_PARAMS(0, nullptr)
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METADATA_PARAMS(0, nullptr)
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};
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};
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@@ -35,5 +35,5 @@ void EmptyLinkFunctionForGeneratedCodeAura_init() {}
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}
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}
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return Z_Registration_Info_UPackage__Script_Aura.OuterSingleton;
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return Z_Registration_Info_UPackage__Script_Aura.OuterSingleton;
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}
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}
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static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_Aura(Z_Construct_UPackage__Script_Aura, TEXT("/Script/Aura"), Z_Registration_Info_UPackage__Script_Aura, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xA8F74BC0, 0x59DE3670));
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static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_Aura(Z_Construct_UPackage__Script_Aura, TEXT("/Script/Aura"), Z_Registration_Info_UPackage__Script_Aura, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xE04CDEAD, 0x59DE3670));
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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@@ -6,7 +6,6 @@
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#include "UObject/GeneratedCppIncludes.h"
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#include "UObject/GeneratedCppIncludes.h"
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#include "Aura/Public/AbilitySystem/GameplayAbility/AuraGameplayAbility.h"
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#include "Aura/Public/AbilitySystem/GameplayAbility/AuraGameplayAbility.h"
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#include "GameplayAbilities/Public/ScalableFloat.h"
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#include "Runtime/GameplayTags/Classes/GameplayTagContainer.h"
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#include "Runtime/GameplayTags/Classes/GameplayTagContainer.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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void EmptyLinkFunctionForGeneratedCodeAuraGameplayAbility() {}
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void EmptyLinkFunctionForGeneratedCodeAuraGameplayAbility() {}
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@@ -15,7 +14,6 @@ void EmptyLinkFunctionForGeneratedCodeAuraGameplayAbility() {}
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AURA_API UClass* Z_Construct_UClass_UAuraGameplayAbility();
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AURA_API UClass* Z_Construct_UClass_UAuraGameplayAbility();
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AURA_API UClass* Z_Construct_UClass_UAuraGameplayAbility_NoRegister();
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AURA_API UClass* Z_Construct_UClass_UAuraGameplayAbility_NoRegister();
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GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UGameplayAbility();
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GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UGameplayAbility();
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GAMEPLAYABILITIES_API UScriptStruct* Z_Construct_UScriptStruct_FScalableFloat();
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GAMEPLAYTAGS_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayTag();
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GAMEPLAYTAGS_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayTag();
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UPackage* Z_Construct_UPackage__Script_Aura();
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UPackage* Z_Construct_UPackage__Script_Aura();
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// End Cross Module References
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// End Cross Module References
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@@ -53,7 +51,7 @@ struct Z_Construct_UClass_UAuraGameplayAbility_Statics
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};
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};
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#endif // WITH_METADATA
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#endif // WITH_METADATA
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static const UECodeGen_Private::FStructPropertyParams NewProp_StartupInputTag;
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static const UECodeGen_Private::FStructPropertyParams NewProp_StartupInputTag;
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static const UECodeGen_Private::FStructPropertyParams NewProp_Damage;
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static const UECodeGen_Private::FFloatPropertyParams NewProp_Damage;
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static const UECodeGen_Private::FFloatPropertyParams NewProp_Level;
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static const UECodeGen_Private::FFloatPropertyParams NewProp_Level;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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||||||
static UObject* (*const DependentSingletons[])();
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static UObject* (*const DependentSingletons[])();
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@@ -63,7 +61,7 @@ struct Z_Construct_UClass_UAuraGameplayAbility_Statics
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static const UECodeGen_Private::FClassParams ClassParams;
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static const UECodeGen_Private::FClassParams ClassParams;
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};
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};
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAuraGameplayAbility_Statics::NewProp_StartupInputTag = { "StartupInputTag", nullptr, (EPropertyFlags)0x0010000000010001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraGameplayAbility, StartupInputTag), Z_Construct_UScriptStruct_FGameplayTag, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StartupInputTag_MetaData), NewProp_StartupInputTag_MetaData) }; // 1298103297
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAuraGameplayAbility_Statics::NewProp_StartupInputTag = { "StartupInputTag", nullptr, (EPropertyFlags)0x0010000000010001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraGameplayAbility, StartupInputTag), Z_Construct_UScriptStruct_FGameplayTag, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StartupInputTag_MetaData), NewProp_StartupInputTag_MetaData) }; // 1298103297
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAuraGameplayAbility_Statics::NewProp_Damage = { "Damage", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraGameplayAbility, Damage), Z_Construct_UScriptStruct_FScalableFloat, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Damage_MetaData), NewProp_Damage_MetaData) }; // 703790095
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const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAuraGameplayAbility_Statics::NewProp_Damage = { "Damage", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraGameplayAbility, Damage), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Damage_MetaData), NewProp_Damage_MetaData) };
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const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAuraGameplayAbility_Statics::NewProp_Level = { "Level", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraGameplayAbility, Level), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Level_MetaData), NewProp_Level_MetaData) };
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const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAuraGameplayAbility_Statics::NewProp_Level = { "Level", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraGameplayAbility, Level), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Level_MetaData), NewProp_Level_MetaData) };
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||||||
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAuraGameplayAbility_Statics::PropPointers[] = {
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAuraGameplayAbility_Statics::PropPointers[] = {
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||||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAuraGameplayAbility_Statics::NewProp_StartupInputTag,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAuraGameplayAbility_Statics::NewProp_StartupInputTag,
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||||||
@@ -112,10 +110,10 @@ UAuraGameplayAbility::~UAuraGameplayAbility() {}
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|||||||
struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraGameplayAbility_h_Statics
|
struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraGameplayAbility_h_Statics
|
||||||
{
|
{
|
||||||
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
|
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
|
||||||
{ Z_Construct_UClass_UAuraGameplayAbility, UAuraGameplayAbility::StaticClass, TEXT("UAuraGameplayAbility"), &Z_Registration_Info_UClass_UAuraGameplayAbility, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAuraGameplayAbility), 3679065065U) },
|
{ Z_Construct_UClass_UAuraGameplayAbility, UAuraGameplayAbility::StaticClass, TEXT("UAuraGameplayAbility"), &Z_Registration_Info_UClass_UAuraGameplayAbility, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAuraGameplayAbility), 721785575U) },
|
||||||
};
|
};
|
||||||
};
|
};
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||||||
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraGameplayAbility_h_4177099582(TEXT("/Script/Aura"),
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraGameplayAbility_h_71141404(TEXT("/Script/Aura"),
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||||||
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraGameplayAbility_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraGameplayAbility_h_Statics::ClassInfo),
|
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraGameplayAbility_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraGameplayAbility_h_Statics::ClassInfo),
|
||||||
nullptr, 0,
|
nullptr, 0,
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nullptr, 0);
|
nullptr, 0);
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||||||
|
|||||||
@@ -160,10 +160,10 @@ UAuraProjectileSpell::~UAuraProjectileSpell() {}
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|||||||
struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraProjectileSpell_h_Statics
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struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraProjectileSpell_h_Statics
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||||||
{
|
{
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||||||
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
|
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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||||||
{ Z_Construct_UClass_UAuraProjectileSpell, UAuraProjectileSpell::StaticClass, TEXT("UAuraProjectileSpell"), &Z_Registration_Info_UClass_UAuraProjectileSpell, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAuraProjectileSpell), 464464320U) },
|
{ Z_Construct_UClass_UAuraProjectileSpell, UAuraProjectileSpell::StaticClass, TEXT("UAuraProjectileSpell"), &Z_Registration_Info_UClass_UAuraProjectileSpell, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAuraProjectileSpell), 4219340026U) },
|
||||||
};
|
};
|
||||||
};
|
};
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||||||
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraProjectileSpell_h_3425172334(TEXT("/Script/Aura"),
|
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraProjectileSpell_h_599155280(TEXT("/Script/Aura"),
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||||||
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraProjectileSpell_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraProjectileSpell_h_Statics::ClassInfo),
|
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraProjectileSpell_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraProjectileSpell_h_Statics::ClassInfo),
|
||||||
nullptr, 0,
|
nullptr, 0,
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||||||
nullptr, 0);
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nullptr, 0);
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||||||
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|||||||
@@ -1,30 +1,30 @@
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|||||||
E:\Unreal\Aura\Source\Aura\Public\AuraAssetManager.h
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E:\Unreal\Aura\Source\Aura\Public\AuraAssetManager.h
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||||||
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E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\GameplayAbility\AuraDamageAbility.h
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E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAttributeSet.h
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E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\CharacterClassInfo.h
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||||||
|
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Tasks\TargetDataUnderMouse.h
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E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemComponent.h
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E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemComponent.h
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||||||
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemLibrary.h
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E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemLibrary.h
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||||||
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\AuraDataAsset.h
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E:\Unreal\Aura\Source\Aura\Public\Game\AuraGameMode.h
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E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAttributeSet.h
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||||||
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\GameplayAbility\AuraGameplayAbility.h
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E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\GameplayAbility\AuraGameplayAbility.h
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||||||
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\GameplayAbility\AuraDamageAbility.h
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E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\MMC_MaxHealth.h
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E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Tasks\TargetDataUnderMouse.h
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E:\Unreal\Aura\Source\Aura\Public\Actor\AuraProjectile.h
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E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\MMC_MaxMana.h
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E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacterBase.h
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E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacterBase.h
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|
E:\Unreal\Aura\Source\Aura\Public\Actor\AuraProjectile.h
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E:\Unreal\Aura\Source\Aura\Public\Interact\EnemyInterface.h
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E:\Unreal\Aura\Source\Aura\Public\Interact\EnemyInterface.h
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E:\Unreal\Aura\Source\Aura\Public\UI\HUD\AuraHUD.h
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E:\Unreal\Aura\Source\Aura\Public\UI\Widget\AuraUserWidget.h
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E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerController.h
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E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerController.h
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||||||
E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerState.h
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E:\Unreal\Aura\Source\Aura\Public\Interact\CombatInterface.h
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||||||
E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AuraWidgetController.h
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E:\Unreal\Aura\Source\Aura\Public\UI\HUD\AuraHUD.h
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||||||
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E:\Unreal\Aura\Source\Aura\Public\Input\AuraInputComponent.h
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||||||
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E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\AuraDataAsset.h
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||||||
E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AttributeMenuWidgetController.h
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E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AttributeMenuWidgetController.h
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E:\Unreal\Aura\Source\Aura\Public\Actor\AuraEffectActor.h
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||||||
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E:\Unreal\Aura\Source\Aura\Public\Character\AuraEnemy.h
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||||||
|
E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerState.h
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||||||
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E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacter.h
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||||||
E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\OverlayWidgetController.h
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E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\OverlayWidgetController.h
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||||||
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraProjectileSpell.h
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E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraProjectileSpell.h
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||||||
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\AttributeInfo.h
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E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\MMC_MaxHealth.h
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||||||
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\CharacterClassInfo.h
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E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\MMC_MaxMana.h
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||||||
E:\Unreal\Aura\Source\Aura\Public\Actor\AuraEffectActor.h
|
|
||||||
E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacter.h
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|
||||||
E:\Unreal\Aura\Source\Aura\Public\Character\AuraEnemy.h
|
|
||||||
E:\Unreal\Aura\Source\Aura\Public\Game\AuraGameMode.h
|
|
||||||
E:\Unreal\Aura\Source\Aura\Public\Input\AuraInputComponent.h
|
|
||||||
E:\Unreal\Aura\Source\Aura\Public\Input\AuraInputConfig.h
|
E:\Unreal\Aura\Source\Aura\Public\Input\AuraInputConfig.h
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||||||
E:\Unreal\Aura\Source\Aura\Public\Interact\CombatInterface.h
|
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\AttributeInfo.h
|
||||||
|
E:\Unreal\Aura\Source\Aura\Public\UI\Widget\AuraUserWidget.h
|
||||||
|
E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AuraWidgetController.h
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@@ -5,11 +5,15 @@
|
|||||||
"AttributeInfo.gen.cpp.obj",
|
"AttributeInfo.gen.cpp.obj",
|
||||||
"AttributeMenuWidgetController.gen.cpp.obj",
|
"AttributeMenuWidgetController.gen.cpp.obj",
|
||||||
"AuraAbilitySystemComponent.gen.cpp.obj",
|
"AuraAbilitySystemComponent.gen.cpp.obj",
|
||||||
|
"AuraAbilitySystemLibrary.gen.cpp.obj",
|
||||||
"AuraAssetManager.gen.cpp.obj",
|
"AuraAssetManager.gen.cpp.obj",
|
||||||
|
"AuraAttributeSet.gen.cpp.obj",
|
||||||
"AuraCharacter.gen.cpp.obj",
|
"AuraCharacter.gen.cpp.obj",
|
||||||
"AuraCharacterBase.gen.cpp.obj",
|
"AuraCharacterBase.gen.cpp.obj",
|
||||||
"AuraDataAsset.gen.cpp.obj",
|
"AuraDataAsset.gen.cpp.obj",
|
||||||
"AuraEffectActor.gen.cpp.obj",
|
"AuraEffectActor.gen.cpp.obj",
|
||||||
|
"AuraEnemy.gen.cpp.obj",
|
||||||
|
"AuraGameMode.gen.cpp.obj",
|
||||||
"AuraHUD.gen.cpp.obj",
|
"AuraHUD.gen.cpp.obj",
|
||||||
"AuraInputComponent.gen.cpp.obj",
|
"AuraInputComponent.gen.cpp.obj",
|
||||||
"AuraInputConfig.gen.cpp.obj",
|
"AuraInputConfig.gen.cpp.obj",
|
||||||
@@ -27,14 +31,20 @@
|
|||||||
"PerModuleInline.gen.cpp.obj",
|
"PerModuleInline.gen.cpp.obj",
|
||||||
"Aura.cpp.obj",
|
"Aura.cpp.obj",
|
||||||
"AuraAbilitySystemComponent.cpp.obj",
|
"AuraAbilitySystemComponent.cpp.obj",
|
||||||
|
"AuraAbilitySystemLibrary.cpp.obj",
|
||||||
|
"AuraAttributeSet.cpp.obj",
|
||||||
"AttributeInfo.cpp.obj",
|
"AttributeInfo.cpp.obj",
|
||||||
"AuraDataAsset.cpp.obj",
|
"AuraDataAsset.cpp.obj",
|
||||||
"MMC_MaxHealth.cpp.obj",
|
"MMC_MaxHealth.cpp.obj",
|
||||||
"MMC_MaxMana.cpp.obj",
|
"MMC_MaxMana.cpp.obj",
|
||||||
"TargetDataUnderMouse.cpp.obj",
|
"TargetDataUnderMouse.cpp.obj",
|
||||||
"AuraEffectActor.cpp.obj",
|
"AuraEffectActor.cpp.obj",
|
||||||
|
"AuraProjectile.cpp.obj",
|
||||||
"AuraAssetManager.cpp.obj",
|
"AuraAssetManager.cpp.obj",
|
||||||
"AuraCharacter.cpp.obj",
|
"AuraCharacter.cpp.obj",
|
||||||
|
"AuraCharacterBase.cpp.obj",
|
||||||
|
"AuraEnemy.cpp.obj",
|
||||||
|
"AuraGameMode.cpp.obj",
|
||||||
"AuraInputComponent.cpp.obj",
|
"AuraInputComponent.cpp.obj",
|
||||||
"AuraInputConfig.cpp.obj",
|
"AuraInputConfig.cpp.obj",
|
||||||
"CombatInterface.cpp.obj",
|
"CombatInterface.cpp.obj",
|
||||||
@@ -47,25 +57,15 @@
|
|||||||
"OverlayWidgetController.cpp.obj",
|
"OverlayWidgetController.cpp.obj",
|
||||||
"AuraUserWidget.cpp.obj",
|
"AuraUserWidget.cpp.obj",
|
||||||
"Aura.init.gen.cpp.obj",
|
"Aura.init.gen.cpp.obj",
|
||||||
"AuraAbilitySystemLibrary.gen.cpp.obj",
|
|
||||||
"AuraAttributeSet.gen.cpp.obj",
|
|
||||||
"AuraDamageAbility.gen.cpp.obj",
|
"AuraDamageAbility.gen.cpp.obj",
|
||||||
"AuraEnemy.gen.cpp.obj",
|
|
||||||
"AuraGameMode.gen.cpp.obj",
|
|
||||||
"AuraGameplayAbility.gen.cpp.obj",
|
"AuraGameplayAbility.gen.cpp.obj",
|
||||||
"AuraProjectileSpell.gen.cpp.obj",
|
"AuraProjectileSpell.gen.cpp.obj",
|
||||||
"CharacterClassInfo.gen.cpp.obj",
|
"CharacterClassInfo.gen.cpp.obj",
|
||||||
"AuraAbilitySystemLibrary.cpp.obj",
|
|
||||||
"AuraAttributeSet.cpp.obj",
|
|
||||||
"AuraProjectileSpell.cpp.obj",
|
"AuraProjectileSpell.cpp.obj",
|
||||||
"CharacterClassInfo.cpp.obj",
|
"CharacterClassInfo.cpp.obj",
|
||||||
"AuraDamageAbility.cpp.obj",
|
"AuraDamageAbility.cpp.obj",
|
||||||
"AuraGameplayAbility.cpp.obj",
|
"AuraGameplayAbility.cpp.obj",
|
||||||
"AuraProjectile.cpp.obj",
|
"AuraGameplayTags.cpp.obj"
|
||||||
"AuraGameplayTags.cpp.obj",
|
|
||||||
"AuraCharacterBase.cpp.obj",
|
|
||||||
"AuraEnemy.cpp.obj",
|
|
||||||
"AuraGameMode.cpp.obj"
|
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -5,12 +5,15 @@
|
|||||||
"AttributeInfo.gen.cpp.obj",
|
"AttributeInfo.gen.cpp.obj",
|
||||||
"AttributeMenuWidgetController.gen.cpp.obj",
|
"AttributeMenuWidgetController.gen.cpp.obj",
|
||||||
"AuraAbilitySystemComponent.gen.cpp.obj",
|
"AuraAbilitySystemComponent.gen.cpp.obj",
|
||||||
|
"AuraAbilitySystemLibrary.gen.cpp.obj",
|
||||||
"AuraAssetManager.gen.cpp.obj",
|
"AuraAssetManager.gen.cpp.obj",
|
||||||
|
"AuraAttributeSet.gen.cpp.obj",
|
||||||
"AuraCharacter.gen.cpp.obj",
|
"AuraCharacter.gen.cpp.obj",
|
||||||
"AuraCharacterBase.gen.cpp.obj",
|
"AuraCharacterBase.gen.cpp.obj",
|
||||||
"AuraDataAsset.gen.cpp.obj",
|
"AuraDataAsset.gen.cpp.obj",
|
||||||
"AuraEffectActor.gen.cpp.obj",
|
"AuraEffectActor.gen.cpp.obj",
|
||||||
"AuraGameplayAbility.gen.cpp.obj",
|
"AuraEnemy.gen.cpp.obj",
|
||||||
|
"AuraGameMode.gen.cpp.obj",
|
||||||
"AuraHUD.gen.cpp.obj",
|
"AuraHUD.gen.cpp.obj",
|
||||||
"AuraInputComponent.gen.cpp.obj",
|
"AuraInputComponent.gen.cpp.obj",
|
||||||
"AuraInputConfig.gen.cpp.obj",
|
"AuraInputConfig.gen.cpp.obj",
|
||||||
@@ -28,14 +31,21 @@
|
|||||||
"PerModuleInline.gen.cpp.obj",
|
"PerModuleInline.gen.cpp.obj",
|
||||||
"Aura.cpp.obj",
|
"Aura.cpp.obj",
|
||||||
"AuraAbilitySystemComponent.cpp.obj",
|
"AuraAbilitySystemComponent.cpp.obj",
|
||||||
|
"AuraAbilitySystemLibrary.cpp.obj",
|
||||||
|
"AuraAttributeSet.cpp.obj",
|
||||||
"AttributeInfo.cpp.obj",
|
"AttributeInfo.cpp.obj",
|
||||||
"AuraDataAsset.cpp.obj",
|
"AuraDataAsset.cpp.obj",
|
||||||
"MMC_MaxHealth.cpp.obj",
|
"MMC_MaxHealth.cpp.obj",
|
||||||
"MMC_MaxMana.cpp.obj",
|
"MMC_MaxMana.cpp.obj",
|
||||||
"TargetDataUnderMouse.cpp.obj",
|
"TargetDataUnderMouse.cpp.obj",
|
||||||
"AuraEffectActor.cpp.obj",
|
"AuraEffectActor.cpp.obj",
|
||||||
|
"AuraProjectile.cpp.obj",
|
||||||
"AuraAssetManager.cpp.obj",
|
"AuraAssetManager.cpp.obj",
|
||||||
|
"AuraGameplayTags.cpp.obj",
|
||||||
"AuraCharacter.cpp.obj",
|
"AuraCharacter.cpp.obj",
|
||||||
|
"AuraCharacterBase.cpp.obj",
|
||||||
|
"AuraEnemy.cpp.obj",
|
||||||
|
"AuraGameMode.cpp.obj",
|
||||||
"AuraInputComponent.cpp.obj",
|
"AuraInputComponent.cpp.obj",
|
||||||
"AuraInputConfig.cpp.obj",
|
"AuraInputConfig.cpp.obj",
|
||||||
"CombatInterface.cpp.obj",
|
"CombatInterface.cpp.obj",
|
||||||
@@ -48,24 +58,14 @@
|
|||||||
"OverlayWidgetController.cpp.obj",
|
"OverlayWidgetController.cpp.obj",
|
||||||
"AuraUserWidget.cpp.obj",
|
"AuraUserWidget.cpp.obj",
|
||||||
"Aura.init.gen.cpp.obj",
|
"Aura.init.gen.cpp.obj",
|
||||||
"AuraAbilitySystemLibrary.gen.cpp.obj",
|
|
||||||
"AuraAttributeSet.gen.cpp.obj",
|
|
||||||
"AuraDamageAbility.gen.cpp.obj",
|
"AuraDamageAbility.gen.cpp.obj",
|
||||||
"AuraEnemy.gen.cpp.obj",
|
"AuraGameplayAbility.gen.cpp.obj",
|
||||||
"AuraGameMode.gen.cpp.obj",
|
|
||||||
"AuraProjectileSpell.gen.cpp.obj",
|
"AuraProjectileSpell.gen.cpp.obj",
|
||||||
"CharacterClassInfo.gen.cpp.obj",
|
"CharacterClassInfo.gen.cpp.obj",
|
||||||
"AuraAbilitySystemLibrary.cpp.obj",
|
|
||||||
"AuraAttributeSet.cpp.obj",
|
|
||||||
"AuraProjectileSpell.cpp.obj",
|
"AuraProjectileSpell.cpp.obj",
|
||||||
"CharacterClassInfo.cpp.obj",
|
"CharacterClassInfo.cpp.obj",
|
||||||
"AuraDamageAbility.cpp.obj",
|
"AuraDamageAbility.cpp.obj",
|
||||||
"AuraGameplayAbility.cpp.obj",
|
"AuraGameplayAbility.cpp.obj"
|
||||||
"AuraProjectile.cpp.obj",
|
|
||||||
"AuraGameplayTags.cpp.obj",
|
|
||||||
"AuraCharacterBase.cpp.obj",
|
|
||||||
"AuraEnemy.cpp.obj",
|
|
||||||
"AuraGameMode.cpp.obj"
|
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -2,11 +2,15 @@
|
|||||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeInfo.gen.cpp"
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeInfo.gen.cpp"
|
||||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeMenuWidgetController.gen.cpp"
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeMenuWidgetController.gen.cpp"
|
||||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemComponent.gen.cpp"
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemComponent.gen.cpp"
|
||||||
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemLibrary.gen.cpp"
|
||||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAssetManager.gen.cpp"
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAssetManager.gen.cpp"
|
||||||
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAttributeSet.gen.cpp"
|
||||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacter.gen.cpp"
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacter.gen.cpp"
|
||||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacterBase.gen.cpp"
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacterBase.gen.cpp"
|
||||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraDataAsset.gen.cpp"
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraDataAsset.gen.cpp"
|
||||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEffectActor.gen.cpp"
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEffectActor.gen.cpp"
|
||||||
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEnemy.gen.cpp"
|
||||||
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraGameMode.gen.cpp"
|
||||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraHUD.gen.cpp"
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraHUD.gen.cpp"
|
||||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraInputComponent.gen.cpp"
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraInputComponent.gen.cpp"
|
||||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraInputConfig.gen.cpp"
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraInputConfig.gen.cpp"
|
||||||
@@ -24,14 +28,20 @@
|
|||||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/PerModuleInline.gen.cpp"
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/PerModuleInline.gen.cpp"
|
||||||
#include "E:/Unreal/Aura/Source/Aura/Aura.cpp"
|
#include "E:/Unreal/Aura/Source/Aura/Aura.cpp"
|
||||||
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAbilitySystemComponent.cpp"
|
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAbilitySystemComponent.cpp"
|
||||||
|
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAbilitySystemLibrary.cpp"
|
||||||
|
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAttributeSet.cpp"
|
||||||
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Data/AttributeInfo.cpp"
|
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Data/AttributeInfo.cpp"
|
||||||
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Data/AuraDataAsset.cpp"
|
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Data/AuraDataAsset.cpp"
|
||||||
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/MMC/MMC_MaxHealth.cpp"
|
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/MMC/MMC_MaxHealth.cpp"
|
||||||
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/MMC/MMC_MaxMana.cpp"
|
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/MMC/MMC_MaxMana.cpp"
|
||||||
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Tasks/TargetDataUnderMouse.cpp"
|
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Tasks/TargetDataUnderMouse.cpp"
|
||||||
#include "E:/Unreal/Aura/Source/Aura/Private/Actor/AuraEffectActor.cpp"
|
#include "E:/Unreal/Aura/Source/Aura/Private/Actor/AuraEffectActor.cpp"
|
||||||
|
#include "E:/Unreal/Aura/Source/Aura/Private/Actor/AuraProjectile.cpp"
|
||||||
#include "E:/Unreal/Aura/Source/Aura/Private/AuraAssetManager.cpp"
|
#include "E:/Unreal/Aura/Source/Aura/Private/AuraAssetManager.cpp"
|
||||||
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacter.cpp"
|
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacter.cpp"
|
||||||
|
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacterBase.cpp"
|
||||||
|
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraEnemy.cpp"
|
||||||
|
#include "E:/Unreal/Aura/Source/Aura/Private/Game/AuraGameMode.cpp"
|
||||||
#include "E:/Unreal/Aura/Source/Aura/Private/Input/AuraInputComponent.cpp"
|
#include "E:/Unreal/Aura/Source/Aura/Private/Input/AuraInputComponent.cpp"
|
||||||
#include "E:/Unreal/Aura/Source/Aura/Private/Input/AuraInputConfig.cpp"
|
#include "E:/Unreal/Aura/Source/Aura/Private/Input/AuraInputConfig.cpp"
|
||||||
#include "E:/Unreal/Aura/Source/Aura/Private/Interact/CombatInterface.cpp"
|
#include "E:/Unreal/Aura/Source/Aura/Private/Interact/CombatInterface.cpp"
|
||||||
|
|||||||
@@ -71,6 +71,13 @@
|
|||||||
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\gameplayability\\auragameplayability.h",
|
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\gameplayability\\auragameplayability.h",
|
||||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auragameplayability.generated.h",
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auragameplayability.generated.h",
|
||||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemcomponent.generated.h",
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemcomponent.generated.h",
|
||||||
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemlibrary.gen.cpp",
|
||||||
|
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraabilitysystemlibrary.h",
|
||||||
|
"e:\\unreal\\aura\\source\\aura\\public\\ui\\widgetcontroller\\overlaywidgetcontroller.h",
|
||||||
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\overlaywidgetcontroller.generated.h",
|
||||||
|
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\data\\characterclassinfo.h",
|
||||||
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\characterclassinfo.generated.h",
|
||||||
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemlibrary.generated.h",
|
||||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraassetmanager.gen.cpp",
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraassetmanager.gen.cpp",
|
||||||
"e:\\unreal\\aura\\source\\aura\\public\\auraassetmanager.h",
|
"e:\\unreal\\aura\\source\\aura\\public\\auraassetmanager.h",
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\engine\\assetmanager.h",
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\engine\\assetmanager.h",
|
||||||
@@ -89,6 +96,9 @@
|
|||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\engine\\contentencryptionconfig.h",
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\engine\\contentencryptionconfig.h",
|
||||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\assetmanager.generated.h",
|
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\assetmanager.generated.h",
|
||||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraassetmanager.generated.h",
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraassetmanager.generated.h",
|
||||||
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraattributeset.gen.cpp",
|
||||||
|
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraattributeset.h",
|
||||||
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraattributeset.generated.h",
|
||||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacter.gen.cpp",
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacter.gen.cpp",
|
||||||
"e:\\unreal\\aura\\source\\aura\\public\\character\\auracharacter.h",
|
"e:\\unreal\\aura\\source\\aura\\public\\character\\auracharacter.h",
|
||||||
"e:\\unreal\\aura\\source\\aura\\public\\character\\auracharacterbase.h",
|
"e:\\unreal\\aura\\source\\aura\\public\\character\\auracharacterbase.h",
|
||||||
@@ -114,6 +124,18 @@
|
|||||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraeffectactor.gen.cpp",
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraeffectactor.gen.cpp",
|
||||||
"e:\\unreal\\aura\\source\\aura\\public\\actor\\auraeffectactor.h",
|
"e:\\unreal\\aura\\source\\aura\\public\\actor\\auraeffectactor.h",
|
||||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraeffectactor.generated.h",
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraeffectactor.generated.h",
|
||||||
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraenemy.gen.cpp",
|
||||||
|
"e:\\unreal\\aura\\source\\aura\\public\\character\\auraenemy.h",
|
||||||
|
"e:\\unreal\\aura\\source\\aura\\public\\interact\\enemyinterface.h",
|
||||||
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\enemyinterface.generated.h",
|
||||||
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraenemy.generated.h",
|
||||||
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auragamemode.gen.cpp",
|
||||||
|
"e:\\unreal\\aura\\source\\aura\\public\\game\\auragamemode.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\gamemodebase.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\engine\\serverstatreplicator.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\serverstatreplicator.generated.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\gamemodebase.generated.h",
|
||||||
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auragamemode.generated.h",
|
||||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurahud.gen.cpp",
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurahud.gen.cpp",
|
||||||
"e:\\unreal\\aura\\source\\aura\\public\\ui\\hud\\aurahud.h",
|
"e:\\unreal\\aura\\source\\aura\\public\\ui\\hud\\aurahud.h",
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\hud.h",
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\hud.h",
|
||||||
@@ -140,8 +162,6 @@
|
|||||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurainputconfig.gen.cpp",
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurainputconfig.gen.cpp",
|
||||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayercontroller.gen.cpp",
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayercontroller.gen.cpp",
|
||||||
"e:\\unreal\\aura\\source\\aura\\public\\player\\auraplayercontroller.h",
|
"e:\\unreal\\aura\\source\\aura\\public\\player\\auraplayercontroller.h",
|
||||||
"e:\\unreal\\aura\\source\\aura\\public\\interact\\enemyinterface.h",
|
|
||||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\enemyinterface.generated.h",
|
|
||||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayercontroller.generated.h",
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayercontroller.generated.h",
|
||||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayerstate.gen.cpp",
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayerstate.gen.cpp",
|
||||||
"e:\\unreal\\aura\\source\\aura\\public\\player\\auraplayerstate.h",
|
"e:\\unreal\\aura\\source\\aura\\public\\player\\auraplayerstate.h",
|
||||||
@@ -200,8 +220,6 @@
|
|||||||
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\mmc\\mmc_maxmana.h",
|
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\mmc\\mmc_maxmana.h",
|
||||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\mmc_maxmana.generated.h",
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\mmc_maxmana.generated.h",
|
||||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\overlaywidgetcontroller.gen.cpp",
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\overlaywidgetcontroller.gen.cpp",
|
||||||
"e:\\unreal\\aura\\source\\aura\\public\\ui\\widgetcontroller\\overlaywidgetcontroller.h",
|
|
||||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\overlaywidgetcontroller.generated.h",
|
|
||||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\targetdataundermouse.gen.cpp",
|
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\targetdataundermouse.gen.cpp",
|
||||||
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\tasks\\targetdataundermouse.h",
|
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\tasks\\targetdataundermouse.h",
|
||||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilities\\tasks\\abilitytask.h",
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilities\\tasks\\abilitytask.h",
|
||||||
@@ -213,18 +231,173 @@
|
|||||||
"e:\\unreal\\aura\\source\\aura\\aura.h",
|
"e:\\unreal\\aura\\source\\aura\\aura.h",
|
||||||
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\auraabilitysystemcomponent.cpp",
|
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\auraabilitysystemcomponent.cpp",
|
||||||
"e:\\unreal\\aura\\source\\aura\\public\\auragameplaytags.h",
|
"e:\\unreal\\aura\\source\\aura\\public\\auragameplaytags.h",
|
||||||
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\data\\attributeinfo.cpp",
|
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\auraabilitysystemlibrary.cpp",
|
||||||
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\data\\auradataasset.cpp",
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\kismet\\gameplaystatics.h",
|
||||||
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\mmc\\mmc_maxhealth.cpp",
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\kismet\\kismetsystemlibrary.h",
|
||||||
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraattributeset.h",
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\coreuobject\\public\\uobject\\propertyaccessutil.h",
|
||||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraattributeset.generated.h",
|
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\kismetsystemlibrary.generated.h",
|
||||||
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\mmc\\mmc_maxmana.cpp",
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\dialoguetypes.h",
|
||||||
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\tasks\\targetdataundermouse.cpp",
|
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\dialoguetypes.generated.h",
|
||||||
"e:\\unreal\\aura\\source\\aura\\private\\actor\\auraeffectactor.cpp",
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\kismet\\gameplaystaticstypes.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\gameplaystaticstypes.generated.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\gameplaystatics.generated.h",
|
||||||
|
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\auraattributeset.cpp",
|
||||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemblueprintlibrary.h",
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemblueprintlibrary.h",
|
||||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilities\\gameplayabilitytargetdatafilter.h",
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilities\\gameplayabilitytargetdatafilter.h",
|
||||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayabilitytargetdatafilter.generated.h",
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayabilitytargetdatafilter.generated.h",
|
||||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemblueprintlibrary.generated.h",
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemblueprintlibrary.generated.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\public\\audiomixerblueprintlibrary.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\classes\\submixeffects\\audiomixersubmixeffectdynamicsprocessor.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audiodevice.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audiodynamicparameter.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audiovirtualloop.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\activesound.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audio\\audiodebug.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\components\\audiocomponent.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audio\\soundparametercontrollerinterface.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundparametercontrollerinterface.generated.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audioextensions\\public\\iaudioparametertransmitter.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\public\\quartz\\audiomixerquantizedcommands.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\public\\quartz\\audiomixerclock.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\public\\quartz\\quartzmetronome.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\quartzsubscription.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\quartzsubscriptiontoken.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\quartzinterfaces.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\audiocomponent.generated.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\volumefader.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundsourcebus.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundwaveprocedural.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundwaveprocedural.generated.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\audiobus.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\audiobus.generated.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundsourcebus.generated.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundclass.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundclass.generated.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundmix.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundmix.generated.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\subsystems\\audioenginesubsystem.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audiodevicemanager.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audiothread.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\audioenginesubsystem.generated.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\dynamicsprocessor.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\envelopefollower.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\floatarraymath.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\integerdelay.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\alignedblockbuffer.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\filter.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\modulationmatrix.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\multithreadedpatching.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundeffectsubmix.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundeffectsubmix.generated.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundsubmix.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\spectrumanalyzer.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\audiofft.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\fftalgorithm.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\samplebuffer.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audioextensions\\public\\iaudioendpoint.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\audioextensions\\uht\\iaudioendpoint.generated.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audioextensions\\public\\isoundfieldendpoint.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\audioextensions\\uht\\isoundfieldendpoint.generated.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\samplebufferio.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundsubmix.generated.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\audiomixer\\uht\\audiomixersubmixeffectdynamicsprocessor.generated.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundcue.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundnode.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundnode.generated.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundcue.generated.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\audiomixer\\uht\\audiomixerblueprintlibrary.generated.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayeffectextension.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\net\\unrealnetwork.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\propertyconditions\\propertyconditions.h",
|
||||||
|
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\data\\attributeinfo.cpp",
|
||||||
|
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\data\\auradataasset.cpp",
|
||||||
|
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\mmc\\mmc_maxhealth.cpp",
|
||||||
|
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\mmc\\mmc_maxmana.cpp",
|
||||||
|
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\tasks\\targetdataundermouse.cpp",
|
||||||
|
"e:\\unreal\\aura\\source\\aura\\private\\actor\\auraeffectactor.cpp",
|
||||||
|
"e:\\unreal\\aura\\source\\aura\\private\\actor\\auraprojectile.cpp",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\public\\niagarafunctionlibrary.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\public\\niagaracomponentpool.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\public\\niagaracommon.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\particles\\particleperfstats.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\public\\niagaracomponentpoolmethodenum.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagaracomponentpoolmethodenum.generated.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\public\\niagaradefines.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\public\\niagarascalabilitystate.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagarascalabilitystate.generated.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\public\\niagaratickbehaviorenum.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagaratickbehaviorenum.generated.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\public\\niagaratypes.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagaracore\\public\\niagaracore.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagaracore\\uht\\niagaracore.generated.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagaratypes.generated.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagaracommon.generated.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagaracomponentpool.generated.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\vectorvm\\public\\vectorvm.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\vectorvm\\public\\vectorvmexperimental.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\vectorvm\\public\\vectorvmserialization.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\vectorvm\\public\\vectorvmcommon.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\vectorvm\\uht\\vectorvmcommon.generated.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\vectorvm\\public\\vectorvmlegacy.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\classes\\niagarasystem.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\public\\niagaraassettagdefinitions.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagaraassettagdefinitions.generated.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\classes\\niagaradatasetcompileddata.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagaradatasetcompileddata.generated.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\classes\\niagaradatasetaccessor.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\classes\\niagaraeffecttype.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\ingameperformancetracker.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\classes\\niagaraplatformset.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagaraplatformset.generated.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\classes\\niagaraperfbaseline.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\particles\\particleperfstatsmanager.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagaraperfbaseline.generated.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\classes\\niagaravalidationrule.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagaravalidationrule.generated.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\classes\\niagaravalidationruleset.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagaravalidationruleset.generated.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagaraeffecttype.generated.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\classes\\niagaraemitterhandle.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagaraemitterhandle.generated.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\public\\niagaramessagestore.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagaramessagestore.generated.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\classes\\niagaraparametercollection.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\public\\niagaraparameterstore.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagaraparameterstore.generated.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagaracore\\public\\niagaracompilehash.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagaracore\\uht\\niagaracompilehash.generated.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagaraparametercollection.generated.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\classes\\niagaraparameterdefinitionssubscriber.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\public\\niagaraparameterdefinitionsdelegates.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagaraparameterdefinitionssubscriber.generated.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\internal\\niagarasystememitterstate.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\internal\\stateless\\niagarastatelessdistribution.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\internal\\stateless\\niagarastatelesscommon.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\shaders\\shared\\niagarastatelessdefinitions.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagarastatelesscommon.generated.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\public\\niagaraparameterbinding.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagaraparameterbinding.generated.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagarastatelessdistribution.generated.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagarasystememitterstate.generated.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\public\\niagarauserredirectionparameterstore.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagarauserredirectionparameterstore.generated.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\particles\\particlesystem.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\particlesystem.generated.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\particles\\fxbudget.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagarasystem.generated.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\particles\\particlesystemcomponent.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\particles\\emitter.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\emitter.generated.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\particlesystemcomponent.generated.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagarafunctionlibrary.generated.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\components\\spherecomponent.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\components\\shapecomponent.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\shapecomponent.generated.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\spherecomponent.generated.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\projectilemovementcomponent.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\movementcomponent.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\movementcomponent.generated.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\projectilemovementcomponent.generated.h",
|
||||||
"e:\\unreal\\aura\\source\\aura\\private\\auraassetmanager.cpp",
|
"e:\\unreal\\aura\\source\\aura\\private\\auraassetmanager.cpp",
|
||||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemglobals.h",
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemglobals.h",
|
||||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayabilitiesmodule.h",
|
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayabilitiesmodule.h",
|
||||||
@@ -241,8 +414,6 @@
|
|||||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\navmovementinterface.generated.h",
|
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\navmovementinterface.generated.h",
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\pathfollowingagentinterface.h",
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\pathfollowingagentinterface.h",
|
||||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\pathfollowingagentinterface.generated.h",
|
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\pathfollowingagentinterface.generated.h",
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\movementcomponent.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\movementcomponent.generated.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\navmovementcomponent.generated.h",
|
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\navmovementcomponent.generated.h",
|
||||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\pawnmovementcomponent.generated.h",
|
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\pawnmovementcomponent.generated.h",
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\interfaces\\networkpredictioninterface.h",
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\interfaces\\networkpredictioninterface.h",
|
||||||
@@ -250,6 +421,13 @@
|
|||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\charactermovementcomponentasync.h",
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\charactermovementcomponentasync.h",
|
||||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementcomponentasync.generated.h",
|
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementcomponentasync.generated.h",
|
||||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementcomponent.generated.h",
|
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementcomponent.generated.h",
|
||||||
|
"e:\\unreal\\aura\\source\\aura\\private\\character\\auracharacterbase.cpp",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\components\\capsulecomponent.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\capsulecomponent.generated.h",
|
||||||
|
"e:\\unreal\\aura\\source\\aura\\private\\character\\auraenemy.cpp",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\umg\\public\\components\\widgetcomponent.h",
|
||||||
|
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\widgetcomponent.generated.h",
|
||||||
|
"e:\\unreal\\aura\\source\\aura\\private\\game\\auragamemode.cpp",
|
||||||
"e:\\unreal\\aura\\source\\aura\\private\\input\\aurainputcomponent.cpp",
|
"e:\\unreal\\aura\\source\\aura\\private\\input\\aurainputcomponent.cpp",
|
||||||
"e:\\unreal\\aura\\source\\aura\\private\\input\\aurainputconfig.cpp",
|
"e:\\unreal\\aura\\source\\aura\\private\\input\\aurainputconfig.cpp",
|
||||||
"e:\\unreal\\aura\\source\\aura\\private\\interact\\combatinterface.cpp",
|
"e:\\unreal\\aura\\source\\aura\\private\\interact\\combatinterface.cpp",
|
||||||
@@ -444,15 +622,9 @@
|
|||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\math\\movingwindowaveragefast.h",
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\math\\movingwindowaveragefast.h",
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\navigationbounds.h",
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\navigationbounds.h",
|
||||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\navigationsystem\\uht\\navigationsystem.generated.h",
|
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\navigationsystem\\uht\\navigationsystem.generated.h",
|
||||||
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraabilitysystemlibrary.h",
|
|
||||||
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\data\\characterclassinfo.h",
|
|
||||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\characterclassinfo.generated.h",
|
|
||||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemlibrary.generated.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\components\\splinecomponent.h",
|
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\components\\splinecomponent.h",
|
||||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\splinecomponent.generated.h",
|
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\splinecomponent.generated.h",
|
||||||
"e:\\unreal\\aura\\source\\aura\\private\\player\\auraplayerstate.cpp",
|
"e:\\unreal\\aura\\source\\aura\\private\\player\\auraplayerstate.cpp",
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\net\\unrealnetwork.h",
|
|
||||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\propertyconditions\\propertyconditions.h",
|
|
||||||
"e:\\unreal\\aura\\source\\aura\\private\\ui\\hud\\aurahud.cpp",
|
"e:\\unreal\\aura\\source\\aura\\private\\ui\\hud\\aurahud.cpp",
|
||||||
"e:\\unreal\\aura\\source\\aura\\private\\ui\\widgetcontroller\\attributemenuwidgetcontroller.cpp",
|
"e:\\unreal\\aura\\source\\aura\\private\\ui\\widgetcontroller\\attributemenuwidgetcontroller.cpp",
|
||||||
"e:\\unreal\\aura\\source\\aura\\private\\ui\\widgetcontroller\\aurawidgetcontroller.cpp",
|
"e:\\unreal\\aura\\source\\aura\\private\\ui\\widgetcontroller\\aurawidgetcontroller.cpp",
|
||||||
|
|||||||
Binary file not shown.
@@ -2,12 +2,15 @@
|
|||||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeInfo.gen.cpp"
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeInfo.gen.cpp"
|
||||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeMenuWidgetController.gen.cpp"
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeMenuWidgetController.gen.cpp"
|
||||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemComponent.gen.cpp"
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemComponent.gen.cpp"
|
||||||
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemLibrary.gen.cpp"
|
||||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAssetManager.gen.cpp"
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAssetManager.gen.cpp"
|
||||||
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAttributeSet.gen.cpp"
|
||||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacter.gen.cpp"
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacter.gen.cpp"
|
||||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacterBase.gen.cpp"
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacterBase.gen.cpp"
|
||||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraDataAsset.gen.cpp"
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraDataAsset.gen.cpp"
|
||||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEffectActor.gen.cpp"
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEffectActor.gen.cpp"
|
||||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraGameplayAbility.gen.cpp"
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEnemy.gen.cpp"
|
||||||
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraGameMode.gen.cpp"
|
||||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraHUD.gen.cpp"
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraHUD.gen.cpp"
|
||||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraInputComponent.gen.cpp"
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraInputComponent.gen.cpp"
|
||||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraInputConfig.gen.cpp"
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraInputConfig.gen.cpp"
|
||||||
@@ -25,14 +28,21 @@
|
|||||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/PerModuleInline.gen.cpp"
|
#include "E:/Unreal/Aura/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/PerModuleInline.gen.cpp"
|
||||||
#include "E:/Unreal/Aura/Source/Aura/Aura.cpp"
|
#include "E:/Unreal/Aura/Source/Aura/Aura.cpp"
|
||||||
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAbilitySystemComponent.cpp"
|
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAbilitySystemComponent.cpp"
|
||||||
|
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAbilitySystemLibrary.cpp"
|
||||||
|
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAttributeSet.cpp"
|
||||||
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Data/AttributeInfo.cpp"
|
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Data/AttributeInfo.cpp"
|
||||||
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Data/AuraDataAsset.cpp"
|
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Data/AuraDataAsset.cpp"
|
||||||
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/MMC/MMC_MaxHealth.cpp"
|
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/MMC/MMC_MaxHealth.cpp"
|
||||||
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/MMC/MMC_MaxMana.cpp"
|
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/MMC/MMC_MaxMana.cpp"
|
||||||
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Tasks/TargetDataUnderMouse.cpp"
|
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Tasks/TargetDataUnderMouse.cpp"
|
||||||
#include "E:/Unreal/Aura/Source/Aura/Private/Actor/AuraEffectActor.cpp"
|
#include "E:/Unreal/Aura/Source/Aura/Private/Actor/AuraEffectActor.cpp"
|
||||||
|
#include "E:/Unreal/Aura/Source/Aura/Private/Actor/AuraProjectile.cpp"
|
||||||
#include "E:/Unreal/Aura/Source/Aura/Private/AuraAssetManager.cpp"
|
#include "E:/Unreal/Aura/Source/Aura/Private/AuraAssetManager.cpp"
|
||||||
|
#include "E:/Unreal/Aura/Source/Aura/Private/AuraGameplayTags.cpp"
|
||||||
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacter.cpp"
|
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacter.cpp"
|
||||||
|
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacterBase.cpp"
|
||||||
|
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraEnemy.cpp"
|
||||||
|
#include "E:/Unreal/Aura/Source/Aura/Private/Game/AuraGameMode.cpp"
|
||||||
#include "E:/Unreal/Aura/Source/Aura/Private/Input/AuraInputComponent.cpp"
|
#include "E:/Unreal/Aura/Source/Aura/Private/Input/AuraInputComponent.cpp"
|
||||||
#include "E:/Unreal/Aura/Source/Aura/Private/Input/AuraInputConfig.cpp"
|
#include "E:/Unreal/Aura/Source/Aura/Private/Input/AuraInputConfig.cpp"
|
||||||
#include "E:/Unreal/Aura/Source/Aura/Private/Interact/CombatInterface.cpp"
|
#include "E:/Unreal/Aura/Source/Aura/Private/Interact/CombatInterface.cpp"
|
||||||
|
|||||||
@@ -40,22 +40,12 @@
|
|||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayTags.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayTags.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectile.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameMode.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.gen.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.gen.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.gen.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.gen.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameMode.gen.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.gen.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.gen.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.gen.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.gen.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.gen.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.gen.cpp.obj"
|
||||||
|
|||||||
@@ -39,23 +39,13 @@
|
|||||||
/NATVIS:"..\Plugins\FX\Niagara\Intermediate\Build\Win64\x64\UnrealEditor\Development\Niagara\Niagara.natvis"
|
/NATVIS:"..\Plugins\FX\Niagara\Intermediate\Build\Win64\x64\UnrealEditor\Development\Niagara\Niagara.natvis"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayTags.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectile.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameMode.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.gen.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.gen.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.gen.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.gen.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.gen.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameMode.gen.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.gen.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.gen.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.gen.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.gen.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
|
||||||
|
|||||||
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@@ -9,22 +9,12 @@
|
|||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayTags.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayTags.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectile.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameMode.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.gen.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.gen.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.gen.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.gen.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameMode.gen.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.gen.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.gen.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.gen.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.gen.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.gen.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.gen.cpp.obj"
|
||||||
|
|||||||
@@ -8,23 +8,13 @@
|
|||||||
/NODEFAULTLIB
|
/NODEFAULTLIB
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayTags.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectile.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameMode.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.gen.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.gen.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.gen.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.gen.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.gen.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameMode.gen.cpp.obj"
|
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.gen.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.gen.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.gen.cpp.obj"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.gen.cpp.obj"
|
||||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
|
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
|
||||||
|
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[CrashReportClient]
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||||||
bHideLogFilesOption=false
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|
||||||
bIsAllowedToCloseWithoutSending=true
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||||||
CrashConfigPurgeDays=2
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|
||||||
Stall.RecordDump=false
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||||||
Ensure.RecordDump=true
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||||||
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||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
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||||||
bHideLogFilesOption=false
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||||||
bIsAllowedToCloseWithoutSending=true
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||||||
CrashConfigPurgeDays=2
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|
||||||
Stall.RecordDump=false
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|
||||||
Ensure.RecordDump=true
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|
||||||
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|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
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|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
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|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
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|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
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|
||||||
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|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[CrashReportClient]
|
|
||||||
bHideLogFilesOption=false
|
|
||||||
bIsAllowedToCloseWithoutSending=true
|
|
||||||
CrashConfigPurgeDays=2
|
|
||||||
Stall.RecordDump=false
|
|
||||||
Ensure.RecordDump=true
|
|
||||||
|
|
||||||
@@ -264,7 +264,7 @@ MaterialEditorInstanceConstant=MaterialEditorInstanceConstant.ParameterGroups.Gl
|
|||||||
BlendSpace1D=BlendSpace1D.Axis Settings.Horizontal Axis
|
BlendSpace1D=BlendSpace1D.Axis Settings.Horizontal Axis
|
||||||
AssetViewerSettings=AssetViewerSettings.Settings.Environment
|
AssetViewerSettings=AssetViewerSettings.Settings.Environment
|
||||||
PersonaPreviewSceneDescription=AssetViewerSettings.Settings.Environment
|
PersonaPreviewSceneDescription=AssetViewerSettings.Settings.Environment
|
||||||
PreviewMeshCollection=
|
PreviewMeshCollection=AssetViewerSettings.Settings.Environment
|
||||||
MaterialInstanceConstant=
|
MaterialInstanceConstant=
|
||||||
EditorStyleSettings=EditorKeyboardShortcutSettings.EditorViewport.ShowTextureResolution,EditorKeyboardShortcutSettings.EditorViewport.ShowTextureScale,EditorKeyboardShortcutSettings.LevelEditor.ExternalBuilds,EditorKeyboardShortcutSettings.LevelEditor.OpenFavoriteFile,EditorKeyboardShortcutSettings.MainFrame.SwitchProject,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod,GameMapsSettings.DefaultModes.SelectedGameModeDetails
|
EditorStyleSettings=EditorKeyboardShortcutSettings.EditorViewport.ShowTextureResolution,EditorKeyboardShortcutSettings.EditorViewport.ShowTextureScale,EditorKeyboardShortcutSettings.LevelEditor.ExternalBuilds,EditorKeyboardShortcutSettings.LevelEditor.OpenFavoriteFile,EditorKeyboardShortcutSettings.MainFrame.SwitchProject,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierSmoothDelta,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod,GameMapsSettings.DefaultModes.SelectedGameModeDetails
|
||||||
SlateThemeManager=
|
SlateThemeManager=
|
||||||
@@ -559,7 +559,7 @@ LastLevel=/Game/Maps/StartupMap
|
|||||||
[DetailPropertyExpansion]
|
[DetailPropertyExpansion]
|
||||||
WorldPartitionRuntimeSpatialHash="\"Object\" "
|
WorldPartitionRuntimeSpatialHash="\"Object\" "
|
||||||
WorldPartitionRuntimeHash="\"Object\" "
|
WorldPartitionRuntimeHash="\"Object\" "
|
||||||
Object="\"Object\" \"Object.Duration.DurationMagnitude\" \"Object.Duration.Duration|Period\" \"Object.Stacking.Stacking|Overflow\" \"Object.Stacking.Stacking|Overflow.OverflowEffects\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.Modifiers\" \"Object.GameplayEffect.Modifiers.Modifiers[0]\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.SetByCallerMagnitude\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" "
|
Object="\"Object\" "
|
||||||
GeneralProjectSettings="\"Object\" "
|
GeneralProjectSettings="\"Object\" "
|
||||||
CryptoKeysSettings="\"Object\" "
|
CryptoKeysSettings="\"Object\" "
|
||||||
GameplayTagsSettings="\"Object\" \"Object.GameplayTags.GameplayTagTableList\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[0]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[1]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[10]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[11]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[12]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[13]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[14]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[15]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[16]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[17]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[18]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[19]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[2]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[20]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[3]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[4]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[5]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[6]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[7]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[8]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[9]\" "
|
GameplayTagsSettings="\"Object\" \"Object.GameplayTags.GameplayTagTableList\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[0]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[1]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[10]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[11]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[12]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[13]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[14]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[15]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[16]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[17]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[18]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[19]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[2]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[20]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[3]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[4]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[5]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[6]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[7]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[8]\" \"Object.GameplayTags.GameplayTagList.GameplayTagList[9]\" "
|
||||||
@@ -729,7 +729,7 @@ MaterialInstanceConstant="\"Object\" "
|
|||||||
MaterialInstance="\"Object\" "
|
MaterialInstance="\"Object\" "
|
||||||
PersonaPreviewSceneDescription="\"Object\" "
|
PersonaPreviewSceneDescription="\"Object\" "
|
||||||
PreviewMeshCollection="\"Object\" \"Object.SkeletalMeshes\" "
|
PreviewMeshCollection="\"Object\" \"Object.SkeletalMeshes\" "
|
||||||
DataAsset="\"Object\" "
|
DataAsset="\"Object\" \"Object.SkeletalMeshes\" "
|
||||||
SkeletalMeshSocket="\"Object\" "
|
SkeletalMeshSocket="\"Object\" "
|
||||||
BoneProxy="\"Object\" "
|
BoneProxy="\"Object\" "
|
||||||
PhysicsAssetGenerationSettings="\"Object\" "
|
PhysicsAssetGenerationSettings="\"Object\" "
|
||||||
@@ -997,13 +997,14 @@ GE_Warrior_PrimaryAttributes_C="\"Object\" \"Object.Duration.DurationMagnitude\"
|
|||||||
GE_Secondary_C="\"Object\" \"Object.Duration.DurationMagnitude\" \"Object.Duration.Duration|Period\" \"Object.Stacking.Stacking|Overflow\" \"Object.Stacking.Stacking|Overflow.OverflowEffects\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" "
|
GE_Secondary_C="\"Object\" \"Object.Duration.DurationMagnitude\" \"Object.Duration.Duration|Period\" \"Object.Stacking.Stacking|Overflow\" \"Object.Stacking.Stacking|Overflow.OverflowEffects\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" "
|
||||||
|
|
||||||
[AssetEditorSubsystem]
|
[AssetEditorSubsystem]
|
||||||
CleanShutdown=True
|
CleanShutdown=False
|
||||||
DebuggerAttached=True
|
DebuggerAttached=True
|
||||||
RecentAssetEditors=BlueprintEditor
|
RecentAssetEditors=BlueprintEditor
|
||||||
RecentAssetEditors=CurveTableEditor
|
|
||||||
RecentAssetEditors=BlueprintEditor
|
RecentAssetEditors=BlueprintEditor
|
||||||
RecentAssetEditors=BlueprintEditor
|
RecentAssetEditors=BlueprintEditor
|
||||||
RecentAssetEditors=BlueprintEditor
|
RecentAssetEditors=BlueprintEditor
|
||||||
|
RecentAssetEditors=AnimationEditor
|
||||||
|
RecentAssetEditors=BlueprintEditor
|
||||||
RecentAssetEditors=BlueprintEditor
|
RecentAssetEditors=BlueprintEditor
|
||||||
RecentAssetEditors=BlueprintEditor
|
RecentAssetEditors=BlueprintEditor
|
||||||
RecentAssetEditors=BlueprintEditor
|
RecentAssetEditors=BlueprintEditor
|
||||||
@@ -1011,7 +1012,6 @@ RecentAssetEditors=GenericAssetEditor
|
|||||||
RecentAssetEditors=BlueprintEditor
|
RecentAssetEditors=BlueprintEditor
|
||||||
RecentAssetEditors=BlueprintEditor
|
RecentAssetEditors=BlueprintEditor
|
||||||
RecentAssetEditors=BlueprintEditor
|
RecentAssetEditors=BlueprintEditor
|
||||||
RecentAssetEditors=CurveTableEditor
|
|
||||||
RecentAssetEditors=BlueprintEditor
|
RecentAssetEditors=BlueprintEditor
|
||||||
RecentAssetEditors=BlueprintEditor
|
RecentAssetEditors=BlueprintEditor
|
||||||
RecentAssetEditors=
|
RecentAssetEditors=
|
||||||
@@ -1029,6 +1029,11 @@ RecentAssetEditors=
|
|||||||
RecentAssetEditors=
|
RecentAssetEditors=
|
||||||
RecentAssetEditors=
|
RecentAssetEditors=
|
||||||
RecentAssetEditors=
|
RecentAssetEditors=
|
||||||
|
OpenAssetsAtExit=/Game/Blueprints/Character/Enemy/Goblin_Spear/BP_Goblin_Spear.BP_Goblin_Spear
|
||||||
|
OpenAssetsAtExit=/Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt/GE_Damage.GE_Damage
|
||||||
|
OpenAssetsAtExit=/Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt/BP_Fire_Firebolt.BP_Fire_Firebolt
|
||||||
|
OpenAssetsAtExit=/Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt/GA_Fire_Firebolt.GA_Fire_Firebolt
|
||||||
|
OpenAssetsAtExit=/Game/Assets/Enemies/Goblin/Animations/Spear/HitReact_Spear.HitReact_Spear
|
||||||
|
|
||||||
[ContentBrowser]
|
[ContentBrowser]
|
||||||
ContentBrowserDrawer.SourcesExpanded=True
|
ContentBrowserDrawer.SourcesExpanded=True
|
||||||
@@ -1080,7 +1085,7 @@ SequenceBrowser.HiddenColumns=PreviewSkeletalMesh
|
|||||||
SequenceBrowser.HiddenColumns=HasParentAsset
|
SequenceBrowser.HiddenColumns=HasParentAsset
|
||||||
SequenceBrowser.HiddenColumns=CurveNameList
|
SequenceBrowser.HiddenColumns=CurveNameList
|
||||||
SequenceBrowser.HiddenColumns=Class
|
SequenceBrowser.HiddenColumns=Class
|
||||||
ContentBrowserTab1.SelectedPaths=/Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt
|
ContentBrowserTab1.SelectedPaths=/Game/Assets/Enemies/Goblin/Animations/Spear
|
||||||
ContentBrowserTab1.PluginFilters=
|
ContentBrowserTab1.PluginFilters=
|
||||||
ContentBrowserTab1.SourcesExpanded=True
|
ContentBrowserTab1.SourcesExpanded=True
|
||||||
ContentBrowserTab1.IsLocked=False
|
ContentBrowserTab1.IsLocked=False
|
||||||
@@ -5207,7 +5212,7 @@ WidgetRegistration.TimeStamp=2025.10.11-18.04.05
|
|||||||
WidgetRegistration.LastCompileMethod=External
|
WidgetRegistration.LastCompileMethod=External
|
||||||
RigVMEditor.TimeStamp=2025.10.11-18.05.22
|
RigVMEditor.TimeStamp=2025.10.11-18.05.22
|
||||||
RigVMEditor.LastCompileMethod=External
|
RigVMEditor.LastCompileMethod=External
|
||||||
Aura.TimeStamp=2025.10.18-14.27.10
|
Aura.TimeStamp=2025.10.19-19.02.49
|
||||||
Aura.LastCompileMethod=External
|
Aura.LastCompileMethod=External
|
||||||
UniversalObjectLocator.TimeStamp=2025.10.11-18.04.05
|
UniversalObjectLocator.TimeStamp=2025.10.11-18.04.05
|
||||||
UniversalObjectLocator.LastCompileMethod=Unknown
|
UniversalObjectLocator.LastCompileMethod=Unknown
|
||||||
@@ -5591,36 +5596,36 @@ bForceFrontXAxis=False
|
|||||||
bConvertSceneUnit=False
|
bConvertSceneUnit=False
|
||||||
|
|
||||||
[AssetEditorSubsystemRecents]
|
[AssetEditorSubsystemRecents]
|
||||||
MRUItem0=/Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt/GE_Damage
|
MRUItem0=/Game/Assets/Enemies/Goblin/Animations/Spear/HitReact_Spear
|
||||||
MRUItem1=/Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt/CT_AuraSpells
|
MRUItem1=/Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt/GA_Fire_Firebolt
|
||||||
MRUItem2=/Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt/GA_Fire_Firebolt
|
MRUItem2=/Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt/BP_Fire_Firebolt
|
||||||
MRUItem3=/Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt/BP_Fire_Firebolt
|
MRUItem3=/Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt/GE_Damage
|
||||||
MRUItem4=/Game/Blueprints/AbilitySystem/GameplayAbility/GA_TestGameplayAbility
|
MRUItem4=/Game/Blueprints/Character/Enemy/Goblin_Spear/BP_Goblin_Spear
|
||||||
MRUItem5=/Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt/GE_Fire_Damage
|
MRUItem5=/Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt/CT_AuraSpells
|
||||||
MRUItem6=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/CurveTables/CT_Primary_Warrior
|
MRUItem6=/Game/Blueprints/AbilitySystem/GameplayAbility/GA_TestGameplayAbility
|
||||||
MRUItem7=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/GE_Warrior_PrimaryAttributes
|
MRUItem7=/Game/Blueprints/AbilitySystem/GameplayAbility/Fire/FireBolt/GE_Fire_Damage
|
||||||
MRUItem8=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/GE_Elementalist_PrimaryAttributes
|
MRUItem8=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/CurveTables/CT_Primary_Warrior
|
||||||
MRUItem9=/Game/Blueprints/AbilitySystem/Data/DA_ClassInfo
|
MRUItem9=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/GE_Warrior_PrimaryAttributes
|
||||||
MRUItem10=/Game/Blueprints/Game/BP_AuraGameMode
|
MRUItem10=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/GE_Elementalist_PrimaryAttributes
|
||||||
MRUItem11=/Game/Blueprints/Character/Enemy/BP_EnemyBase
|
MRUItem11=/Game/Blueprints/AbilitySystem/Data/DA_ClassInfo
|
||||||
MRUItem12=/Game/Blueprints/Character/Enemy/Goblin_Spear/BP_Goblin_Spear
|
MRUItem12=/Game/Blueprints/Game/BP_AuraGameMode
|
||||||
MRUItem13=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/GE_Ranger_PrimaryAttributes
|
MRUItem13=/Game/Blueprints/Character/Enemy/BP_EnemyBase
|
||||||
MRUItem14=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/CurveTables/CT_Peimary_Ranger
|
MRUItem14=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/GE_Ranger_PrimaryAttributes
|
||||||
MRUItem15=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/GE_Secondary
|
MRUItem15=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/CurveTables/CT_Peimary_Ranger
|
||||||
MRUItem16=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/CurveTables/CT_Primary_Elementalist
|
MRUItem16=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/GE_Secondary
|
||||||
MRUItem17=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Aura/GE_AuraPrimaryAttributes
|
MRUItem17=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Enemy/CurveTables/CT_Primary_Elementalist
|
||||||
MRUItem18=/Game/Blueprints/UI/EnemyHPBar/WBP_Enemy_HealthBar
|
MRUItem18=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/Aura/GE_AuraPrimaryAttributes
|
||||||
MRUItem19=/Game/Blueprints/UI/AttributemMenu/WBP_Vital_Box
|
MRUItem19=/Game/Blueprints/UI/EnemyHPBar/WBP_Enemy_HealthBar
|
||||||
MRUItem20=/Game/Blueprints/UI/ProgressBar/WBP_GlobeProgressBar
|
MRUItem20=/Game/Blueprints/UI/AttributemMenu/WBP_Vital_Box
|
||||||
MRUItem21=/Game/Blueprints/UI/WBP_AuraHUD
|
MRUItem21=/Game/Blueprints/UI/ProgressBar/WBP_GlobeProgressBar
|
||||||
MRUItem22=/Game/Blueprints/UI/WidgetController/BP_AttributeMenuWidgetController
|
MRUItem22=/Game/Blueprints/UI/WBP_AuraHUD
|
||||||
MRUItem23=/Game/Blueprints/AbilitySystem/GE_Fire_Damage_Overtime
|
MRUItem23=/Game/Blueprints/UI/WidgetController/BP_AttributeMenuWidgetController
|
||||||
MRUItem24=/Game/Blueprints/Character/Enemy/Goblin_Spear/GE_VitalAttributes_Goblin_Spear
|
MRUItem24=/Game/Blueprints/AbilitySystem/GE_Fire_Damage_Overtime
|
||||||
MRUItem25=/Game/Blueprints/Character/Enemy/Goblin_Spear/GE_SecondaryAttributes_Goblin_Spear
|
MRUItem25=/Game/Blueprints/Character/Enemy/Goblin_Spear/GE_VitalAttributes_Goblin_Spear
|
||||||
MRUItem26=/Game/Blueprints/Character/Enemy/Goblin_Spear/GE_BaseAttributes_Goblin_Spear
|
MRUItem26=/Game/Blueprints/Character/Enemy/Goblin_Spear/GE_SecondaryAttributes_Goblin_Spear
|
||||||
MRUItem27=/Game/Blueprints/Player/BP_AuraPlayerController
|
MRUItem27=/Game/Blueprints/Character/Enemy/Goblin_Spear/GE_BaseAttributes_Goblin_Spear
|
||||||
MRUItem28=/Game/Blueprints/Input/IMC_AuraContext
|
MRUItem28=/Game/Blueprints/Player/BP_AuraPlayerController
|
||||||
MRUItem29=/Game/Blueprints/Input/DA_InputConfig
|
MRUItem29=/Game/Blueprints/Input/IMC_AuraContext
|
||||||
|
|
||||||
[PluginBrowser]
|
[PluginBrowser]
|
||||||
InstalledPlugins=NDIMedia
|
InstalledPlugins=NDIMedia
|
||||||
@@ -5736,6 +5741,7 @@ BP_Fire_Firebolt_C.Shape=False
|
|||||||
BP_Fire_Firebolt_C.Actor=True
|
BP_Fire_Firebolt_C.Actor=True
|
||||||
Overlay.Behavior=True
|
Overlay.Behavior=True
|
||||||
GridPanel.Accessibility=False
|
GridPanel.Accessibility=False
|
||||||
|
BP_Fire_Firebolt_C.ProjectileBounces=False
|
||||||
|
|
||||||
[MessageLog]
|
[MessageLog]
|
||||||
LastLogListing=PIE
|
LastLogListing=PIE
|
||||||
|
|||||||
2250
Saved/Logs/Aura.log
2250
Saved/Logs/Aura.log
File diff suppressed because it is too large
Load Diff
@@ -45,13 +45,9 @@ void UAuraProjectileSpell::SpawnProjectile(const FVector ProjectileTargetLocatio
|
|||||||
const FGameplayEffectSpecHandle SpecHandle = SourceASC->MakeOutgoingSpec(DamageEffectClass, GetAbilityLevel(), SourceASC->MakeEffectContext());
|
const FGameplayEffectSpecHandle SpecHandle = SourceASC->MakeOutgoingSpec(DamageEffectClass, GetAbilityLevel(), SourceASC->MakeEffectContext());
|
||||||
|
|
||||||
const FAuraGameplayTags GameplayTags = FAuraGameplayTags::Get();
|
const FAuraGameplayTags GameplayTags = FAuraGameplayTags::Get();
|
||||||
const float ScaledDamage = Damage.GetValueAtLevel((GetAbilityLevel()));
|
UAbilitySystemBlueprintLibrary::AssignTagSetByCallerMagnitude(SpecHandle, GameplayTags.Damage, Damage);
|
||||||
UAbilitySystemBlueprintLibrary::AssignTagSetByCallerMagnitude(SpecHandle, GameplayTags.Damage, ScaledDamage);
|
|
||||||
|
|
||||||
|
|
||||||
Projectile->DamageEffectSpecHandle = SpecHandle;
|
Projectile->DamageEffectSpecHandle = SpecHandle;
|
||||||
|
|
||||||
UE_LOG(LogTemp,Warning,TEXT("ScaledDamage %f"),ScaledDamage);
|
|
||||||
Projectile->FinishSpawning(SpawnTransform);
|
Projectile->FinishSpawning(SpawnTransform);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -51,6 +51,7 @@ void FAuraGameplayTags::InitializeNativeGameplayTags()
|
|||||||
|
|
||||||
|
|
||||||
GameplayTags.Damage = UGameplayTagsManager::Get().AddNativeGameplayTag(FName("Damage"), FString("Setting Damage"));
|
GameplayTags.Damage = UGameplayTagsManager::Get().AddNativeGameplayTag(FName("Damage"), FString("Setting Damage"));
|
||||||
|
GameplayTags.Combat_HitReact = UGameplayTagsManager::Get().AddNativeGameplayTag(FName("Combat.HitReact"), FString("Hit react to damage"));
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -20,7 +20,7 @@ public:
|
|||||||
FGameplayTag StartupInputTag;
|
FGameplayTag StartupInputTag;
|
||||||
|
|
||||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Ability Params")
|
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Ability Params")
|
||||||
FScalableFloat Damage;
|
float Damage;
|
||||||
|
|
||||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Ability Params")
|
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Ability Params")
|
||||||
float Level;
|
float Level;
|
||||||
|
|||||||
@@ -57,6 +57,7 @@ public:
|
|||||||
FGameplayTag Input_InputTag_Shift;
|
FGameplayTag Input_InputTag_Shift;
|
||||||
|
|
||||||
FGameplayTag Damage;
|
FGameplayTag Damage;
|
||||||
|
FGameplayTag Combat_HitReact;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
static FAuraGameplayTags GameplayTags;
|
static FAuraGameplayTags GameplayTags;
|
||||||
|
|||||||
Reference in New Issue
Block a user