Course 90.

Created native gameplay tags.
This commit is contained in:
2025-10-15 15:39:53 -04:00
parent 2f7496b218
commit 77380e861e
73 changed files with 11488 additions and 34727 deletions

View File

@@ -41,6 +41,9 @@ protected:
UPROPERTY(BlueprintReadOnly, EditAnywhere, Category="Attributes")
TSubclassOf<UGameplayEffect> DefaultSecondaryAttributes;
UPROPERTY(BlueprintReadOnly, EditAnywhere, Category="Attributes")
TSubclassOf<UGameplayEffect> DefaultVitalAttributes;
void ApplyEffectToSelf(TSubclassOf<UGameplayEffect> GameplayEffectClass, float Level) const;
void InitializeDefaultAttributes() const;
public: