Course 90.
Created native gameplay tags.
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@@ -41,6 +41,9 @@ protected:
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UPROPERTY(BlueprintReadOnly, EditAnywhere, Category="Attributes")
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TSubclassOf<UGameplayEffect> DefaultSecondaryAttributes;
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UPROPERTY(BlueprintReadOnly, EditAnywhere, Category="Attributes")
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TSubclassOf<UGameplayEffect> DefaultVitalAttributes;
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void ApplyEffectToSelf(TSubclassOf<UGameplayEffect> GameplayEffectClass, float Level) const;
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void InitializeDefaultAttributes() const;
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public:
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