Course 90.

Created native gameplay tags.
This commit is contained in:
2025-10-15 15:39:53 -04:00
parent 2f7496b218
commit 77380e861e
73 changed files with 11488 additions and 34727 deletions

View File

@@ -3,9 +3,19 @@
#include "AbilitySystem/AuraAbilitySystemComponent.h"
#include "AuraGameplayTags.h"
void UAuraAbilitySystemComponent::AbilityActorInfoSet()
{
OnGameplayEffectAppliedDelegateToSelf.AddUObject( this, &UAuraAbilitySystemComponent::EffectApplied);
const FAuraGameplayTags& GameplayTags = FAuraGameplayTags::Get();
//GameplayTags.Attributes_Secondary_Armor.ToString();
GEngine->AddOnScreenDebugMessage(-1, 8.f, FColor::Blue,
FString::Printf(
TEXT("Tag: %s"), *GameplayTags.Attributes_Secondary_Armor.ToString()));
}
void UAuraAbilitySystemComponent::EffectApplied(UAbilitySystemComponent* AbilitySystemComponent,