Fixed the issue. able to launch the editor again.
Time to be sad, and drunk, or high.
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@@ -18,12 +18,12 @@ class UEnemyInterface : public UInterface
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*/
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class AURA_API IEnemyInterface
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{
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GENERATED_BODY()
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GENERATED_BODY()
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// Add interface functions to this class. This is the class that will be inherited to implement this interface.
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public:
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virtual void HighlightActor();
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virtual void HighlightActor() = 0;
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virtual void UnHighlightActor() = 0;
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};
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@@ -7,7 +7,6 @@
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#include "Interact/EnemyInterface.h"
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#include "AuraPlayerController.generated.h"
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class UInputMappingContext;
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class UInputAction;
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struct FInputActionValue;
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@@ -40,4 +39,13 @@ private:
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void CursorTrace();
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IEnemyInterface* LastActor;
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IEnemyInterface* ThisActor;
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/*
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TObjectPtr<AActor> LastActor;
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TObjectPtr<AActor> ThisActor;
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FHitResult CursorHit;
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static void HightlightActor(AActor* Actor);
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static void UnHightlightActor(AActor* Actor);
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*/
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};
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