Fixed the issue. able to launch the editor again.

Time to be sad, and drunk, or high.
This commit is contained in:
2025-10-14 23:45:02 -04:00
parent f9e12b6ba9
commit 2f7496b218
30 changed files with 10066 additions and 11247 deletions

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -937,7 +937,6 @@ RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
OpenAssetsAtExit=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/GE_AuraPrimaryAttributes.GE_AuraPrimaryAttributes
[ContentBrowser]
ContentBrowserDrawer.SourcesExpanded=True
@@ -4519,7 +4518,7 @@ WidgetRegistration.TimeStamp=2025.10.11-18.04.05
WidgetRegistration.LastCompileMethod=External
RigVMEditor.TimeStamp=2025.10.11-18.05.22
RigVMEditor.LastCompileMethod=External
Aura.TimeStamp=2025.10.15-00.58.14
Aura.TimeStamp=2025.10.15-03.41.49
Aura.LastCompileMethod=External
UniversalObjectLocator.TimeStamp=2025.10.11-18.04.05
UniversalObjectLocator.LastCompileMethod=Unknown
@@ -4984,8 +4983,8 @@ bHostFindInBlueprintsInGlobalTab=True
bNavigateToNativeFunctionsFromCallNodes=True
bDoubleClickNavigatesToParent=True
bEnableTypePromotion=True
TypePromotionPinDenyList=string
TypePromotionPinDenyList=text
TypePromotionPinDenyList=string
BreakpointReloadMethod=RestoreAll
bEnablePinValueInspectionTooltips=True
bEnableNamespaceEditorFeatures=True

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff