Fixed the issue. able to launch the editor again.

Time to be sad, and drunk, or high.
This commit is contained in:
2025-10-14 23:45:02 -04:00
parent f9e12b6ba9
commit 2f7496b218
30 changed files with 10066 additions and 11247 deletions

View File

@@ -14,7 +14,7 @@ PRAGMA_DISABLE_DEPRECATION_WARNINGS
#endif
#define AURA_AuraPlayerController_generated_h
#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_22_INCLASS_NO_PURE_DECLS \
#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_21_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesAAuraPlayerController(); \
friend struct Z_Construct_UClass_AAuraPlayerController_Statics; \
@@ -23,7 +23,7 @@ public: \
DECLARE_SERIALIZER(AAuraPlayerController)
#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_22_ENHANCED_CONSTRUCTORS \
#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_21_ENHANCED_CONSTRUCTORS \
private: \
/** Private move- and copy-constructors, should never be used */ \
AAuraPlayerController(AAuraPlayerController&&); \
@@ -35,12 +35,12 @@ public: \
NO_API virtual ~AAuraPlayerController();
#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_19_PROLOG
#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_22_GENERATED_BODY \
#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_18_PROLOG
#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_21_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_22_INCLASS_NO_PURE_DECLS \
FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_22_ENHANCED_CONSTRUCTORS \
FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_21_INCLASS_NO_PURE_DECLS \
FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_21_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -1,15 +1,15 @@
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemComponent.h
E:\Unreal\Aura\Source\Aura\Public\Game\AuraGameMode.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAttributeSet.h
E:\Unreal\Aura\Source\Aura\Public\Interact\EnemyInterface.h
E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerController.h
E:\Unreal\Aura\Source\Aura\Public\UI\HUD\AuraHUD.h
E:\Unreal\Aura\Source\Aura\Public\Interact\CombatInterface.h
E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\OverlayWidgetController.h
E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacter.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemComponent.h
E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AuraWidgetController.h
E:\Unreal\Aura\Source\Aura\Public\Character\AuraEnemy.h
E:\Unreal\Aura\Source\Aura\Public\UI\Widget\AuraUserWidget.h
E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerState.h
E:\Unreal\Aura\Source\Aura\Public\Interact\CombatInterface.h
E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacterBase.h
E:\Unreal\Aura\Source\Aura\Public\Game\AuraGameMode.h
E:\Unreal\Aura\Source\Aura\Public\UI\Widget\AuraUserWidget.h
E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerController.h
E:\Unreal\Aura\Source\Aura\Public\Interact\EnemyInterface.h
E:\Unreal\Aura\Source\Aura\Public\Character\AuraEnemy.h
E:\Unreal\Aura\Source\Aura\Public\Actor\AuraEffectActor.h
E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacter.h
E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerState.h
E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\OverlayWidgetController.h
E:\Unreal\Aura\Source\Aura\Public\UI\HUD\AuraHUD.h