Fixed the issue. able to launch the editor again.
Time to be sad, and drunk, or high.
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@@ -14,7 +14,7 @@ PRAGMA_DISABLE_DEPRECATION_WARNINGS
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#endif
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#define AURA_AuraPlayerController_generated_h
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#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_22_INCLASS_NO_PURE_DECLS \
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#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_21_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesAAuraPlayerController(); \
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friend struct Z_Construct_UClass_AAuraPlayerController_Statics; \
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@@ -23,7 +23,7 @@ public: \
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DECLARE_SERIALIZER(AAuraPlayerController)
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#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_22_ENHANCED_CONSTRUCTORS \
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#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_21_ENHANCED_CONSTRUCTORS \
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private: \
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/** Private move- and copy-constructors, should never be used */ \
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AAuraPlayerController(AAuraPlayerController&&); \
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@@ -35,12 +35,12 @@ public: \
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NO_API virtual ~AAuraPlayerController();
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#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_19_PROLOG
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#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_22_GENERATED_BODY \
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#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_18_PROLOG
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#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_21_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_22_INCLASS_NO_PURE_DECLS \
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FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_22_ENHANCED_CONSTRUCTORS \
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FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_21_INCLASS_NO_PURE_DECLS \
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FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_21_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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@@ -1,15 +1,15 @@
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E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemComponent.h
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E:\Unreal\Aura\Source\Aura\Public\Game\AuraGameMode.h
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E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAttributeSet.h
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E:\Unreal\Aura\Source\Aura\Public\Interact\EnemyInterface.h
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E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerController.h
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E:\Unreal\Aura\Source\Aura\Public\UI\HUD\AuraHUD.h
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E:\Unreal\Aura\Source\Aura\Public\Interact\CombatInterface.h
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E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\OverlayWidgetController.h
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E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacter.h
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E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemComponent.h
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E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AuraWidgetController.h
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E:\Unreal\Aura\Source\Aura\Public\Character\AuraEnemy.h
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E:\Unreal\Aura\Source\Aura\Public\UI\Widget\AuraUserWidget.h
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E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerState.h
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E:\Unreal\Aura\Source\Aura\Public\Interact\CombatInterface.h
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E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacterBase.h
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E:\Unreal\Aura\Source\Aura\Public\Game\AuraGameMode.h
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E:\Unreal\Aura\Source\Aura\Public\UI\Widget\AuraUserWidget.h
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E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerController.h
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E:\Unreal\Aura\Source\Aura\Public\Interact\EnemyInterface.h
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E:\Unreal\Aura\Source\Aura\Public\Character\AuraEnemy.h
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E:\Unreal\Aura\Source\Aura\Public\Actor\AuraEffectActor.h
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E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacter.h
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E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerState.h
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E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\OverlayWidgetController.h
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E:\Unreal\Aura\Source\Aura\Public\UI\HUD\AuraHUD.h
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