Don't drink and code.

This commit is contained in:
2025-10-18 11:28:42 -04:00
parent 74988e4bba
commit 02fb59d82c
115 changed files with 9944 additions and 27001 deletions

View File

@@ -3,7 +3,7 @@
[/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Game/Maps/StartupMap.StartupMap
EditorStartupMap=/Game/Maps/StartupMap.StartupMap
GlobalDefaultGameMode=/Script/Engine.GameModeBase
GlobalDefaultGameMode=/Script/Aura.AuraGameMode
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12

Binary file not shown.

View File

@@ -27,13 +27,13 @@ void EmptyLinkFunctionForGeneratedCodeAura_init() {}
SingletonFuncArray,
UE_ARRAY_COUNT(SingletonFuncArray),
PKG_CompiledIn | 0x00000000,
0x6B786903,
0x13EFCB18,
0xA8F74BC0,
0x59DE3670,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_Aura.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_Aura.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_Aura(Z_Construct_UPackage__Script_Aura, TEXT("/Script/Aura"), Z_Registration_Info_UPackage__Script_Aura, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x6B786903, 0x13EFCB18));
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_Aura(Z_Construct_UPackage__Script_Aura, TEXT("/Script/Aura"), Z_Registration_Info_UPackage__Script_Aura, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xA8F74BC0, 0x59DE3670));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -14,8 +14,10 @@ AURA_API UClass* Z_Construct_UClass_UAttributeMenuWidgetController_NoRegister();
AURA_API UClass* Z_Construct_UClass_UAuraAbilitySystemLibrary();
AURA_API UClass* Z_Construct_UClass_UAuraAbilitySystemLibrary_NoRegister();
AURA_API UClass* Z_Construct_UClass_UOverlayWidgetController_NoRegister();
AURA_API UEnum* Z_Construct_UEnum_Aura_ECharacterClass();
COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UAbilitySystemComponent_NoRegister();
UPackage* Z_Construct_UPackage__Script_Aura();
// End Cross Module References
@@ -119,6 +121,73 @@ DEFINE_FUNCTION(UAuraAbilitySystemLibrary::execGetOverlayWidgetController)
}
// End Class UAuraAbilitySystemLibrary Function GetOverlayWidgetController
// Begin Class UAuraAbilitySystemLibrary Function InitializeDefaultAttributes
struct Z_Construct_UFunction_UAuraAbilitySystemLibrary_InitializeDefaultAttributes_Statics
{
struct AuraAbilitySystemLibrary_eventInitializeDefaultAttributes_Parms
{
const UObject* WorldContextObject;
ECharacterClass CharacterClass;
float Level;
UAbilitySystemComponent* ASC;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "AuraAbilitySystem|Attributes" },
{ "ModuleRelativePath", "Public/AbilitySystem/AuraAbilitySystemLibrary.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WorldContextObject_MetaData[] = {
{ "NativeConst", "" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ASC_MetaData[] = {
{ "EditInline", "true" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
static const UECodeGen_Private::FBytePropertyParams NewProp_CharacterClass_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_CharacterClass;
static const UECodeGen_Private::FFloatPropertyParams NewProp_Level;
static const UECodeGen_Private::FObjectPropertyParams NewProp_ASC;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAuraAbilitySystemLibrary_InitializeDefaultAttributes_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraAbilitySystemLibrary_eventInitializeDefaultAttributes_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WorldContextObject_MetaData), NewProp_WorldContextObject_MetaData) };
const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UAuraAbilitySystemLibrary_InitializeDefaultAttributes_Statics::NewProp_CharacterClass_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UAuraAbilitySystemLibrary_InitializeDefaultAttributes_Statics::NewProp_CharacterClass = { "CharacterClass", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraAbilitySystemLibrary_eventInitializeDefaultAttributes_Parms, CharacterClass), Z_Construct_UEnum_Aura_ECharacterClass, METADATA_PARAMS(0, nullptr) }; // 1307390188
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UAuraAbilitySystemLibrary_InitializeDefaultAttributes_Statics::NewProp_Level = { "Level", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraAbilitySystemLibrary_eventInitializeDefaultAttributes_Parms, Level), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAuraAbilitySystemLibrary_InitializeDefaultAttributes_Statics::NewProp_ASC = { "ASC", nullptr, (EPropertyFlags)0x0010000000080080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraAbilitySystemLibrary_eventInitializeDefaultAttributes_Parms, ASC), Z_Construct_UClass_UAbilitySystemComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ASC_MetaData), NewProp_ASC_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAuraAbilitySystemLibrary_InitializeDefaultAttributes_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAuraAbilitySystemLibrary_InitializeDefaultAttributes_Statics::NewProp_WorldContextObject,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAuraAbilitySystemLibrary_InitializeDefaultAttributes_Statics::NewProp_CharacterClass_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAuraAbilitySystemLibrary_InitializeDefaultAttributes_Statics::NewProp_CharacterClass,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAuraAbilitySystemLibrary_InitializeDefaultAttributes_Statics::NewProp_Level,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAuraAbilitySystemLibrary_InitializeDefaultAttributes_Statics::NewProp_ASC,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAbilitySystemLibrary_InitializeDefaultAttributes_Statics::PropPointers) < 2048);
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAuraAbilitySystemLibrary_InitializeDefaultAttributes_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAuraAbilitySystemLibrary, nullptr, "InitializeDefaultAttributes", nullptr, nullptr, Z_Construct_UFunction_UAuraAbilitySystemLibrary_InitializeDefaultAttributes_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAbilitySystemLibrary_InitializeDefaultAttributes_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAuraAbilitySystemLibrary_InitializeDefaultAttributes_Statics::AuraAbilitySystemLibrary_eventInitializeDefaultAttributes_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAbilitySystemLibrary_InitializeDefaultAttributes_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAuraAbilitySystemLibrary_InitializeDefaultAttributes_Statics::Function_MetaDataParams) };
static_assert(sizeof(Z_Construct_UFunction_UAuraAbilitySystemLibrary_InitializeDefaultAttributes_Statics::AuraAbilitySystemLibrary_eventInitializeDefaultAttributes_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UAuraAbilitySystemLibrary_InitializeDefaultAttributes()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAuraAbilitySystemLibrary_InitializeDefaultAttributes_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UAuraAbilitySystemLibrary::execInitializeDefaultAttributes)
{
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
P_GET_ENUM(ECharacterClass,Z_Param_CharacterClass);
P_GET_PROPERTY(FFloatProperty,Z_Param_Level);
P_GET_OBJECT(UAbilitySystemComponent,Z_Param_ASC);
P_FINISH;
P_NATIVE_BEGIN;
UAuraAbilitySystemLibrary::InitializeDefaultAttributes(Z_Param_WorldContextObject,ECharacterClass(Z_Param_CharacterClass),Z_Param_Level,Z_Param_ASC);
P_NATIVE_END;
}
// End Class UAuraAbilitySystemLibrary Function InitializeDefaultAttributes
// Begin Class UAuraAbilitySystemLibrary
void UAuraAbilitySystemLibrary::StaticRegisterNativesUAuraAbilitySystemLibrary()
{
@@ -126,6 +195,7 @@ void UAuraAbilitySystemLibrary::StaticRegisterNativesUAuraAbilitySystemLibrary()
static const FNameNativePtrPair Funcs[] = {
{ "GetAttributeMenuWidgetController", &UAuraAbilitySystemLibrary::execGetAttributeMenuWidgetController },
{ "GetOverlayWidgetController", &UAuraAbilitySystemLibrary::execGetOverlayWidgetController },
{ "InitializeDefaultAttributes", &UAuraAbilitySystemLibrary::execInitializeDefaultAttributes },
};
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
}
@@ -149,6 +219,7 @@ struct Z_Construct_UClass_UAuraAbilitySystemLibrary_Statics
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_UAuraAbilitySystemLibrary_GetAttributeMenuWidgetController, "GetAttributeMenuWidgetController" }, // 77214074
{ &Z_Construct_UFunction_UAuraAbilitySystemLibrary_GetOverlayWidgetController, "GetOverlayWidgetController" }, // 226020652
{ &Z_Construct_UFunction_UAuraAbilitySystemLibrary_InitializeDefaultAttributes, "InitializeDefaultAttributes" }, // 3932943953
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
@@ -197,10 +268,10 @@ UAuraAbilitySystemLibrary::~UAuraAbilitySystemLibrary() {}
struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemLibrary_h_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAuraAbilitySystemLibrary, UAuraAbilitySystemLibrary::StaticClass, TEXT("UAuraAbilitySystemLibrary"), &Z_Registration_Info_UClass_UAuraAbilitySystemLibrary, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAuraAbilitySystemLibrary), 1861521314U) },
{ Z_Construct_UClass_UAuraAbilitySystemLibrary, UAuraAbilitySystemLibrary::StaticClass, TEXT("UAuraAbilitySystemLibrary"), &Z_Registration_Info_UClass_UAuraAbilitySystemLibrary, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAuraAbilitySystemLibrary), 1301764683U) },
};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemLibrary_h_736608609(TEXT("/Script/Aura"),
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemLibrary_h_2532851882(TEXT("/Script/Aura"),
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemLibrary_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemLibrary_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);

View File

@@ -9,20 +9,23 @@
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class UAbilitySystemComponent;
class UAttributeMenuWidgetController;
class UObject;
class UOverlayWidgetController;
enum class ECharacterClass : uint8;
#ifdef AURA_AuraAbilitySystemLibrary_generated_h
#error "AuraAbilitySystemLibrary.generated.h already included, missing '#pragma once' in AuraAbilitySystemLibrary.h"
#endif
#define AURA_AuraAbilitySystemLibrary_generated_h
#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemLibrary_h_17_RPC_WRAPPERS_NO_PURE_DECLS \
#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemLibrary_h_21_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execInitializeDefaultAttributes); \
DECLARE_FUNCTION(execGetAttributeMenuWidgetController); \
DECLARE_FUNCTION(execGetOverlayWidgetController);
#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemLibrary_h_17_INCLASS_NO_PURE_DECLS \
#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemLibrary_h_21_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAuraAbilitySystemLibrary(); \
friend struct Z_Construct_UClass_UAuraAbilitySystemLibrary_Statics; \
@@ -31,7 +34,7 @@ public: \
DECLARE_SERIALIZER(UAuraAbilitySystemLibrary)
#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemLibrary_h_17_ENHANCED_CONSTRUCTORS \
#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemLibrary_h_21_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAuraAbilitySystemLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
private: \
@@ -45,13 +48,13 @@ public: \
NO_API virtual ~UAuraAbilitySystemLibrary();
#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemLibrary_h_14_PROLOG
#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemLibrary_h_17_GENERATED_BODY \
#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemLibrary_h_18_PROLOG
#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemLibrary_h_21_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemLibrary_h_17_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemLibrary_h_17_INCLASS_NO_PURE_DECLS \
FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemLibrary_h_17_ENHANCED_CONSTRUCTORS \
FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemLibrary_h_21_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemLibrary_h_21_INCLASS_NO_PURE_DECLS \
FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemLibrary_h_21_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -1056,6 +1056,16 @@ struct Z_Construct_UClass_UAuraAttributeSet_Statics
{ "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" },
#if !UE_BUILD_SHIPPING
{ "ToolTip", "ManaRegeneration" },
#endif
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_IncomingDamage_MetaData[] = {
{ "Category", "Meta Attributes" },
#if !UE_BUILD_SHIPPING
{ "Comment", "/*Meta Attributes\n\x09 *\n\x09 *///incoming damage\n" },
#endif
{ "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" },
#if !UE_BUILD_SHIPPING
{ "ToolTip", "Meta Attributes\n *\n //incoming damage" },
#endif
};
#endif // WITH_METADATA
@@ -1075,6 +1085,7 @@ struct Z_Construct_UClass_UAuraAttributeSet_Statics
static const UECodeGen_Private::FStructPropertyParams NewProp_CriticalHitResistance;
static const UECodeGen_Private::FStructPropertyParams NewProp_HealthRegeneration;
static const UECodeGen_Private::FStructPropertyParams NewProp_ManaRegeneration;
static const UECodeGen_Private::FStructPropertyParams NewProp_IncomingDamage;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
@@ -1117,6 +1128,7 @@ const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAuraAttribute
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_CriticalHitResistance = { "CriticalHitResistance", "OnRep_CriticalHitResistance", (EPropertyFlags)0x0010000100000034, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraAttributeSet, CriticalHitResistance), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CriticalHitResistance_MetaData), NewProp_CriticalHitResistance_MetaData) }; // 675369593
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_HealthRegeneration = { "HealthRegeneration", "OnRep_HealthRegeneration", (EPropertyFlags)0x0010000100000034, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraAttributeSet, HealthRegeneration), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_HealthRegeneration_MetaData), NewProp_HealthRegeneration_MetaData) }; // 675369593
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_ManaRegeneration = { "ManaRegeneration", "OnRep_ManaRegeneration", (EPropertyFlags)0x0010000100000034, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraAttributeSet, ManaRegeneration), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ManaRegeneration_MetaData), NewProp_ManaRegeneration_MetaData) }; // 675369593
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_IncomingDamage = { "IncomingDamage", nullptr, (EPropertyFlags)0x0010000000000014, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraAttributeSet, IncomingDamage), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_IncomingDamage_MetaData), NewProp_IncomingDamage_MetaData) }; // 675369593
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAuraAttributeSet_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_Health,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_MaxHealth,
@@ -1134,6 +1146,7 @@ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAuraAttr
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_CriticalHitResistance,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_HealthRegeneration,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_ManaRegeneration,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_IncomingDamage,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAuraAttributeSet_Statics::PropPointers) < 2048);
UObject* (*const Z_Construct_UClass_UAuraAttributeSet_Statics::DependentSingletons[])() = {
@@ -1216,10 +1229,10 @@ struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttri
{ FEffectProperties::StaticStruct, Z_Construct_UScriptStruct_FEffectProperties_Statics::NewStructOps, TEXT("EffectProperties"), &Z_Registration_Info_UScriptStruct_EffectProperties, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FEffectProperties), 3251774946U) },
};
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAuraAttributeSet, UAuraAttributeSet::StaticClass, TEXT("UAuraAttributeSet"), &Z_Registration_Info_UClass_UAuraAttributeSet, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAuraAttributeSet), 897088555U) },
{ Z_Construct_UClass_UAuraAttributeSet, UAuraAttributeSet::StaticClass, TEXT("UAuraAttributeSet"), &Z_Registration_Info_UClass_UAuraAttributeSet, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAuraAttributeSet), 1037474724U) },
};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_4107275600(TEXT("/Script/Aura"),
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_2615055092(TEXT("/Script/Aura"),
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_Statics::ClassInfo),
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_Statics::ScriptStructInfo),
nullptr, 0);

View File

@@ -14,6 +14,7 @@ AURA_API UClass* Z_Construct_UClass_AAuraCharacterBase();
AURA_API UClass* Z_Construct_UClass_AAuraEnemy();
AURA_API UClass* Z_Construct_UClass_AAuraEnemy_NoRegister();
AURA_API UClass* Z_Construct_UClass_UEnemyInterface_NoRegister();
AURA_API UEnum* Z_Construct_UEnum_Aura_ECharacterClass();
AURA_API UFunction* Z_Construct_UDelegateFunction_Aura_OnAttributeChangedSignature__DelegateSignature();
UMG_API UClass* Z_Construct_UClass_UWidgetComponent_NoRegister();
UPackage* Z_Construct_UPackage__Script_Aura();
@@ -53,6 +54,10 @@ struct Z_Construct_UClass_AAuraEnemy_Statics
{ "Category", "Character Class Defaults" },
{ "ModuleRelativePath", "Public/Character/AuraEnemy.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CharacterClass_MetaData[] = {
{ "Category", "Character Class Defaults" },
{ "ModuleRelativePath", "Public/Character/AuraEnemy.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_HealthBar_MetaData[] = {
{ "Category", "AuraEnemy" },
{ "EditInline", "true" },
@@ -63,6 +68,8 @@ struct Z_Construct_UClass_AAuraEnemy_Statics
static const UECodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnMaxHealthChanged;
static const UECodeGen_Private::FIntPropertyParams NewProp_Level;
static const UECodeGen_Private::FTextPropertyParams NewProp_Name;
static const UECodeGen_Private::FBytePropertyParams NewProp_CharacterClass_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_CharacterClass;
static const UECodeGen_Private::FObjectPropertyParams NewProp_HealthBar;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static UObject* (*const DependentSingletons[])();
@@ -76,12 +83,16 @@ const UECodeGen_Private::FMulticastDelegatePropertyParams Z_Construct_UClass_AAu
const UECodeGen_Private::FMulticastDelegatePropertyParams Z_Construct_UClass_AAuraEnemy_Statics::NewProp_OnMaxHealthChanged = { "OnMaxHealthChanged", nullptr, (EPropertyFlags)0x0010000010080000, UECodeGen_Private::EPropertyGenFlags::InlineMulticastDelegate, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraEnemy, OnMaxHealthChanged), Z_Construct_UDelegateFunction_Aura_OnAttributeChangedSignature__DelegateSignature, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OnMaxHealthChanged_MetaData), NewProp_OnMaxHealthChanged_MetaData) }; // 1564251299
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_AAuraEnemy_Statics::NewProp_Level = { "Level", nullptr, (EPropertyFlags)0x0020080000000015, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraEnemy, Level), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Level_MetaData), NewProp_Level_MetaData) };
const UECodeGen_Private::FTextPropertyParams Z_Construct_UClass_AAuraEnemy_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0020080000000015, UECodeGen_Private::EPropertyGenFlags::Text, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraEnemy, Name), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Name_MetaData), NewProp_Name_MetaData) };
const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_AAuraEnemy_Statics::NewProp_CharacterClass_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_AAuraEnemy_Statics::NewProp_CharacterClass = { "CharacterClass", nullptr, (EPropertyFlags)0x0020080000000015, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraEnemy, CharacterClass), Z_Construct_UEnum_Aura_ECharacterClass, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CharacterClass_MetaData), NewProp_CharacterClass_MetaData) }; // 1307390188
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraEnemy_Statics::NewProp_HealthBar = { "HealthBar", nullptr, (EPropertyFlags)0x01240800000a001d, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraEnemy, HealthBar), Z_Construct_UClass_UWidgetComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_HealthBar_MetaData), NewProp_HealthBar_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AAuraEnemy_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraEnemy_Statics::NewProp_OnHealthChanged,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraEnemy_Statics::NewProp_OnMaxHealthChanged,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraEnemy_Statics::NewProp_Level,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraEnemy_Statics::NewProp_Name,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraEnemy_Statics::NewProp_CharacterClass_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraEnemy_Statics::NewProp_CharacterClass,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraEnemy_Statics::NewProp_HealthBar,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AAuraEnemy_Statics::PropPointers) < 2048);
@@ -128,10 +139,10 @@ AAuraEnemy::~AAuraEnemy() {}
struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_AAuraEnemy, AAuraEnemy::StaticClass, TEXT("AAuraEnemy"), &Z_Registration_Info_UClass_AAuraEnemy, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraEnemy), 4189448137U) },
{ Z_Construct_UClass_AAuraEnemy, AAuraEnemy::StaticClass, TEXT("AAuraEnemy"), &Z_Registration_Info_UClass_AAuraEnemy, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraEnemy), 2117858649U) },
};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_3240173466(TEXT("/Script/Aura"),
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_4244227425(TEXT("/Script/Aura"),
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);

View File

@@ -14,7 +14,7 @@ PRAGMA_DISABLE_DEPRECATION_WARNINGS
#endif
#define AURA_AuraEnemy_generated_h
#define FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_18_INCLASS_NO_PURE_DECLS \
#define FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_19_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesAAuraEnemy(); \
friend struct Z_Construct_UClass_AAuraEnemy_Statics; \
@@ -24,7 +24,7 @@ public: \
virtual UObject* _getUObject() const override { return const_cast<AAuraEnemy*>(this); }
#define FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_18_ENHANCED_CONSTRUCTORS \
#define FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_19_ENHANCED_CONSTRUCTORS \
private: \
/** Private move- and copy-constructors, should never be used */ \
AAuraEnemy(AAuraEnemy&&); \
@@ -36,12 +36,12 @@ public: \
NO_API virtual ~AAuraEnemy();
#define FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_15_PROLOG
#define FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_18_GENERATED_BODY \
#define FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_16_PROLOG
#define FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_19_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_18_INCLASS_NO_PURE_DECLS \
FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_18_ENHANCED_CONSTRUCTORS \
FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_19_INCLASS_NO_PURE_DECLS \
FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_19_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -12,6 +12,7 @@ void EmptyLinkFunctionForGeneratedCodeAuraGameMode() {}
// Begin Cross Module References
AURA_API UClass* Z_Construct_UClass_AAuraGameMode();
AURA_API UClass* Z_Construct_UClass_AAuraGameMode_NoRegister();
AURA_API UClass* Z_Construct_UClass_UCharacterClassInfo_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_AGameModeBase();
UPackage* Z_Construct_UPackage__Script_Aura();
// End Cross Module References
@@ -37,13 +38,24 @@ struct Z_Construct_UClass_AAuraGameMode_Statics
{ "ModuleRelativePath", "Public/Game/AuraGameMode.h" },
{ "ShowCategories", "Input|MouseInput Input|TouchInput" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CharacterClassInfo_MetaData[] = {
{ "Category", "Class Defaults" },
{ "ModuleRelativePath", "Public/Game/AuraGameMode.h" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FObjectPropertyParams NewProp_CharacterClassInfo;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<AAuraGameMode>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
};
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraGameMode_Statics::NewProp_CharacterClassInfo = { "CharacterClassInfo", nullptr, (EPropertyFlags)0x0114000000010001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraGameMode, CharacterClassInfo), Z_Construct_UClass_UCharacterClassInfo_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CharacterClassInfo_MetaData), NewProp_CharacterClassInfo_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AAuraGameMode_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraGameMode_Statics::NewProp_CharacterClassInfo,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AAuraGameMode_Statics::PropPointers) < 2048);
UObject* (*const Z_Construct_UClass_AAuraGameMode_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_AGameModeBase,
(UObject* (*)())Z_Construct_UPackage__Script_Aura,
@@ -55,11 +67,11 @@ const UECodeGen_Private::FClassParams Z_Construct_UClass_AAuraGameMode_Statics::
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
Z_Construct_UClass_AAuraGameMode_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
UE_ARRAY_COUNT(Z_Construct_UClass_AAuraGameMode_Statics::PropPointers),
0,
0x009002ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AAuraGameMode_Statics::Class_MetaDataParams), Z_Construct_UClass_AAuraGameMode_Statics::Class_MetaDataParams)
@@ -85,10 +97,10 @@ AAuraGameMode::~AAuraGameMode() {}
struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Game_AuraGameMode_h_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_AAuraGameMode, AAuraGameMode::StaticClass, TEXT("AAuraGameMode"), &Z_Registration_Info_UClass_AAuraGameMode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraGameMode), 3596373039U) },
{ Z_Construct_UClass_AAuraGameMode, AAuraGameMode::StaticClass, TEXT("AAuraGameMode"), &Z_Registration_Info_UClass_AAuraGameMode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraGameMode), 3207396240U) },
};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Game_AuraGameMode_h_3087792082(TEXT("/Script/Aura"),
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Game_AuraGameMode_h_2398388220(TEXT("/Script/Aura"),
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Game_AuraGameMode_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Game_AuraGameMode_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);

View File

@@ -14,7 +14,7 @@ PRAGMA_DISABLE_DEPRECATION_WARNINGS
#endif
#define AURA_AuraGameMode_generated_h
#define FID_Aura_Source_Aura_Public_Game_AuraGameMode_h_15_INCLASS_NO_PURE_DECLS \
#define FID_Aura_Source_Aura_Public_Game_AuraGameMode_h_16_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesAAuraGameMode(); \
friend struct Z_Construct_UClass_AAuraGameMode_Statics; \
@@ -23,7 +23,7 @@ public: \
DECLARE_SERIALIZER(AAuraGameMode)
#define FID_Aura_Source_Aura_Public_Game_AuraGameMode_h_15_ENHANCED_CONSTRUCTORS \
#define FID_Aura_Source_Aura_Public_Game_AuraGameMode_h_16_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API AAuraGameMode(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
private: \
@@ -37,12 +37,12 @@ public: \
NO_API virtual ~AAuraGameMode();
#define FID_Aura_Source_Aura_Public_Game_AuraGameMode_h_12_PROLOG
#define FID_Aura_Source_Aura_Public_Game_AuraGameMode_h_15_GENERATED_BODY \
#define FID_Aura_Source_Aura_Public_Game_AuraGameMode_h_13_PROLOG
#define FID_Aura_Source_Aura_Public_Game_AuraGameMode_h_16_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Aura_Source_Aura_Public_Game_AuraGameMode_h_15_INCLASS_NO_PURE_DECLS \
FID_Aura_Source_Aura_Public_Game_AuraGameMode_h_15_ENHANCED_CONSTRUCTORS \
FID_Aura_Source_Aura_Public_Game_AuraGameMode_h_16_INCLASS_NO_PURE_DECLS \
FID_Aura_Source_Aura_Public_Game_AuraGameMode_h_16_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -6,6 +6,7 @@
#include "UObject/GeneratedCppIncludes.h"
#include "Aura/Public/AbilitySystem/GameplayAbility/AuraGameplayAbility.h"
#include "GameplayAbilities/Public/ScalableFloat.h"
#include "Runtime/GameplayTags/Classes/GameplayTagContainer.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeAuraGameplayAbility() {}
@@ -14,6 +15,7 @@ void EmptyLinkFunctionForGeneratedCodeAuraGameplayAbility() {}
AURA_API UClass* Z_Construct_UClass_UAuraGameplayAbility();
AURA_API UClass* Z_Construct_UClass_UAuraGameplayAbility_NoRegister();
GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UGameplayAbility();
GAMEPLAYABILITIES_API UScriptStruct* Z_Construct_UScriptStruct_FScalableFloat();
GAMEPLAYTAGS_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayTag();
UPackage* Z_Construct_UPackage__Script_Aura();
// End Cross Module References
@@ -41,8 +43,18 @@ struct Z_Construct_UClass_UAuraGameplayAbility_Statics
{ "Category", "Input" },
{ "ModuleRelativePath", "Public/AbilitySystem/GameplayAbility/AuraGameplayAbility.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Damage_MetaData[] = {
{ "Category", "Ability Params" },
{ "ModuleRelativePath", "Public/AbilitySystem/GameplayAbility/AuraGameplayAbility.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Level_MetaData[] = {
{ "Category", "Ability Params" },
{ "ModuleRelativePath", "Public/AbilitySystem/GameplayAbility/AuraGameplayAbility.h" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FStructPropertyParams NewProp_StartupInputTag;
static const UECodeGen_Private::FStructPropertyParams NewProp_Damage;
static const UECodeGen_Private::FFloatPropertyParams NewProp_Level;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
@@ -51,8 +63,12 @@ struct Z_Construct_UClass_UAuraGameplayAbility_Statics
static const UECodeGen_Private::FClassParams ClassParams;
};
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAuraGameplayAbility_Statics::NewProp_StartupInputTag = { "StartupInputTag", nullptr, (EPropertyFlags)0x0010000000010001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraGameplayAbility, StartupInputTag), Z_Construct_UScriptStruct_FGameplayTag, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StartupInputTag_MetaData), NewProp_StartupInputTag_MetaData) }; // 1298103297
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAuraGameplayAbility_Statics::NewProp_Damage = { "Damage", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraGameplayAbility, Damage), Z_Construct_UScriptStruct_FScalableFloat, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Damage_MetaData), NewProp_Damage_MetaData) }; // 703790095
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAuraGameplayAbility_Statics::NewProp_Level = { "Level", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraGameplayAbility, Level), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Level_MetaData), NewProp_Level_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAuraGameplayAbility_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAuraGameplayAbility_Statics::NewProp_StartupInputTag,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAuraGameplayAbility_Statics::NewProp_Damage,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAuraGameplayAbility_Statics::NewProp_Level,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAuraGameplayAbility_Statics::PropPointers) < 2048);
UObject* (*const Z_Construct_UClass_UAuraGameplayAbility_Statics::DependentSingletons[])() = {
@@ -96,10 +112,10 @@ UAuraGameplayAbility::~UAuraGameplayAbility() {}
struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraGameplayAbility_h_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAuraGameplayAbility, UAuraGameplayAbility::StaticClass, TEXT("UAuraGameplayAbility"), &Z_Registration_Info_UClass_UAuraGameplayAbility, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAuraGameplayAbility), 1884918547U) },
{ Z_Construct_UClass_UAuraGameplayAbility, UAuraGameplayAbility::StaticClass, TEXT("UAuraGameplayAbility"), &Z_Registration_Info_UClass_UAuraGameplayAbility, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAuraGameplayAbility), 3679065065U) },
};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraGameplayAbility_h_3946065335(TEXT("/Script/Aura"),
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraGameplayAbility_h_4177099582(TEXT("/Script/Aura"),
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraGameplayAbility_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraGameplayAbility_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);

View File

@@ -29,7 +29,7 @@ struct Z_Construct_UFunction_UAuraProjectileSpell_SpawnProjectile_Statics
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Projectile" },
{ "Category", "Ability Params" },
{ "ModuleRelativePath", "Public/AbilitySystem/AuraProjectileSpell.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ProjectileTargetLocation_MetaData[] = {
@@ -104,7 +104,7 @@ struct Z_Construct_UClass_UAuraProjectileSpell_Statics
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_UAuraProjectileSpell_SpawnProjectile, "SpawnProjectile" }, // 681341589
{ &Z_Construct_UFunction_UAuraProjectileSpell_SpawnProjectile, "SpawnProjectile" }, // 208482651
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
@@ -160,10 +160,10 @@ UAuraProjectileSpell::~UAuraProjectileSpell() {}
struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraProjectileSpell_h_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAuraProjectileSpell, UAuraProjectileSpell::StaticClass, TEXT("UAuraProjectileSpell"), &Z_Registration_Info_UClass_UAuraProjectileSpell, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAuraProjectileSpell), 3974334493U) },
{ Z_Construct_UClass_UAuraProjectileSpell, UAuraProjectileSpell::StaticClass, TEXT("UAuraProjectileSpell"), &Z_Registration_Info_UClass_UAuraProjectileSpell, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAuraProjectileSpell), 464464320U) },
};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraProjectileSpell_h_2281017208(TEXT("/Script/Aura"),
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraProjectileSpell_h_3425172334(TEXT("/Script/Aura"),
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraProjectileSpell_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraProjectileSpell_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);

View File

@@ -1,28 +1,30 @@
E:\Unreal\Aura\Source\Aura\Public\AuraAssetManager.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemComponent.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemLibrary.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\AuraDataAsset.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAttributeSet.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\GameplayAbility\AuraGameplayAbility.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\GameplayAbility\AuraDamageAbility.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\MMC_MaxHealth.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Tasks\TargetDataUnderMouse.h
E:\Unreal\Aura\Source\Aura\Public\Actor\AuraProjectile.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\MMC_MaxMana.h
E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacterBase.h
E:\Unreal\Aura\Source\Aura\Public\Interact\EnemyInterface.h
E:\Unreal\Aura\Source\Aura\Public\UI\HUD\AuraHUD.h
E:\Unreal\Aura\Source\Aura\Public\UI\Widget\AuraUserWidget.h
E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerController.h
E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerState.h
E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AuraWidgetController.h
E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AttributeMenuWidgetController.h
E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\OverlayWidgetController.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraProjectileSpell.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\AttributeInfo.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\CharacterClassInfo.h
E:\Unreal\Aura\Source\Aura\Public\Actor\AuraEffectActor.h
E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacter.h
E:\Unreal\Aura\Source\Aura\Public\Character\AuraEnemy.h
E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacterBase.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\AttributeInfo.h
E:\Unreal\Aura\Source\Aura\Public\Input\AuraInputComponent.h
E:\Unreal\Aura\Source\Aura\Public\Interact\EnemyInterface.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\MMC_MaxHealth.h
E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerState.h
E:\Unreal\Aura\Source\Aura\Public\Interact\CombatInterface.h
E:\Unreal\Aura\Source\Aura\Public\Game\AuraGameMode.h
E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AttributeMenuWidgetController.h
E:\Unreal\Aura\Source\Aura\Public\Input\AuraInputComponent.h
E:\Unreal\Aura\Source\Aura\Public\Input\AuraInputConfig.h
E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\OverlayWidgetController.h
E:\Unreal\Aura\Source\Aura\Public\UI\HUD\AuraHUD.h
E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AuraWidgetController.h
E:\Unreal\Aura\Source\Aura\Public\UI\Widget\AuraUserWidget.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\GameplayAbility\AuraGameplayAbility.h
E:\Unreal\Aura\Source\Aura\Public\Actor\AuraProjectile.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAttributeSet.h
E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerController.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\MMC_MaxMana.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemLibrary.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraProjectileSpell.h
E:\Unreal\Aura\Source\Aura\Public\Actor\AuraEffectActor.h
E:\Unreal\Aura\Source\Aura\Public\Interact\CombatInterface.h

View File

@@ -65,7 +65,15 @@
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\attributemenuwidgetcontroller.generated.h",
"e:\\unreal\\aura\\source\\aura\\public\\ui\\widgetcontroller\\overlaywidgetcontroller.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\overlaywidgetcontroller.generated.h",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\data\\characterclassinfo.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\characterclassinfo.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemlibrary.generated.h",
"e:\\unreal\\aura\\source\\aura\\public\\game\\auragamemode.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\gamemodebase.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\engine\\serverstatreplicator.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\serverstatreplicator.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\gamemodebase.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auragamemode.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\kismet\\gameplaystatics.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\kismet\\kismetsystemlibrary.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\coreuobject\\public\\uobject\\propertyaccessutil.h",

View File

@@ -65,6 +65,8 @@
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\attributemenuwidgetcontroller.generated.h",
"e:\\unreal\\aura\\source\\aura\\public\\ui\\widgetcontroller\\overlaywidgetcontroller.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\overlaywidgetcontroller.generated.h",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\data\\characterclassinfo.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\characterclassinfo.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemlibrary.generated.h"
],
"ImportedModules": [],

View File

@@ -64,6 +64,66 @@
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilities\\gameplayabilitytargetdatafilter.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayabilitytargetdatafilter.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemblueprintlibrary.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\public\\audiomixerblueprintlibrary.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\classes\\submixeffects\\audiomixersubmixeffectdynamicsprocessor.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audiodevice.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audiodynamicparameter.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audiovirtualloop.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\activesound.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audio\\audiodebug.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\components\\audiocomponent.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audio\\soundparametercontrollerinterface.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundparametercontrollerinterface.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audioextensions\\public\\iaudioparametertransmitter.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\public\\quartz\\audiomixerquantizedcommands.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\public\\quartz\\audiomixerclock.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\public\\quartz\\quartzmetronome.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\quartzsubscription.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\quartzsubscriptiontoken.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\quartzinterfaces.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\audiocomponent.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\volumefader.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundsourcebus.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundwaveprocedural.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundwaveprocedural.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\audiobus.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\audiobus.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundsourcebus.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundclass.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundclass.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundmix.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundmix.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\subsystems\\audioenginesubsystem.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audiodevicemanager.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audiothread.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\audioenginesubsystem.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\dynamicsprocessor.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\envelopefollower.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\floatarraymath.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\integerdelay.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\alignedblockbuffer.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\filter.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\modulationmatrix.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\multithreadedpatching.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundeffectsubmix.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundeffectsubmix.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundsubmix.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\spectrumanalyzer.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\audiofft.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\dsp\\fftalgorithm.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\signalprocessing\\public\\samplebuffer.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audioextensions\\public\\iaudioendpoint.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\audioextensions\\uht\\iaudioendpoint.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audioextensions\\public\\isoundfieldendpoint.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\audioextensions\\uht\\isoundfieldendpoint.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\samplebufferio.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundsubmix.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\audiomixer\\uht\\audiomixersubmixeffectdynamicsprocessor.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundcue.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\soundnode.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundnode.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundcue.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\audiomixer\\uht\\audiomixerblueprintlibrary.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayeffectextension.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\character.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementreplication.h",

View File

@@ -7,6 +7,8 @@
"Includes": [
"e:\\unreal\\aura\\intermediate\\build\\win64\\x64\\unrealeditor\\debuggame\\aura\\definitions.aura.h",
"e:\\unreal\\aura\\source\\aura\\public\\character\\auraenemy.h",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\data\\characterclassinfo.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\characterclassinfo.generated.h",
"e:\\unreal\\aura\\source\\aura\\public\\character\\auracharacterbase.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemcomponent.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\gameplaytags\\classes\\gameplaytagcontainer.h",
@@ -85,6 +87,10 @@
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\gameplayability\\auragameplayability.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auragameplayability.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemcomponent.generated.h",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraabilitysystemlibrary.h",
"e:\\unreal\\aura\\source\\aura\\public\\ui\\widgetcontroller\\attributemenuwidgetcontroller.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\attributemenuwidgetcontroller.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemlibrary.generated.h",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraattributeset.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraattributeset.generated.h",
"e:\\unreal\\aura\\source\\aura\\aura.h",

View File

@@ -7,6 +7,8 @@
"Includes": [
"e:\\unreal\\aura\\intermediate\\build\\win64\\x64\\unrealeditor\\debuggame\\aura\\definitions.aura.h",
"e:\\unreal\\aura\\source\\aura\\public\\character\\auraenemy.h",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\data\\characterclassinfo.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\characterclassinfo.generated.h",
"e:\\unreal\\aura\\source\\aura\\public\\character\\auracharacterbase.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemcomponent.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\gameplaytags\\classes\\gameplaytagcontainer.h",

View File

@@ -66,6 +66,7 @@
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemreplicationproxyinterface.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemreplicationproxyinterface.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemcomponent.generated.h",
"e:\\unreal\\aura\\source\\aura\\public\\auragameplaytags.h",
"e:\\unreal\\aura\\source\\aura\\public\\actor\\auraprojectile.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraprojectile.generated.h",
"e:\\unreal\\aura\\source\\aura\\public\\interact\\combatinterface.h",

View File

@@ -5,22 +5,17 @@
"AttributeInfo.gen.cpp.obj",
"AttributeMenuWidgetController.gen.cpp.obj",
"AuraAbilitySystemComponent.gen.cpp.obj",
"AuraAbilitySystemLibrary.gen.cpp.obj",
"AuraAssetManager.gen.cpp.obj",
"AuraAttributeSet.gen.cpp.obj",
"AuraCharacter.gen.cpp.obj",
"AuraCharacterBase.gen.cpp.obj",
"AuraDataAsset.gen.cpp.obj",
"AuraEffectActor.gen.cpp.obj",
"AuraGameMode.gen.cpp.obj",
"AuraGameplayAbility.gen.cpp.obj",
"AuraHUD.gen.cpp.obj",
"AuraInputComponent.gen.cpp.obj",
"AuraInputConfig.gen.cpp.obj",
"AuraPlayerController.gen.cpp.obj",
"AuraPlayerState.gen.cpp.obj",
"AuraProjectile.gen.cpp.obj",
"AuraProjectileSpell.gen.cpp.obj",
"AuraUserWidget.gen.cpp.obj",
"AuraWidgetController.gen.cpp.obj",
"CombatInterface.gen.cpp.obj",
@@ -32,22 +27,14 @@
"PerModuleInline.gen.cpp.obj",
"Aura.cpp.obj",
"AuraAbilitySystemComponent.cpp.obj",
"AuraAbilitySystemLibrary.cpp.obj",
"AuraAttributeSet.cpp.obj",
"AuraProjectileSpell.cpp.obj",
"AttributeInfo.cpp.obj",
"AuraDataAsset.cpp.obj",
"AuraGameplayAbility.cpp.obj",
"MMC_MaxHealth.cpp.obj",
"MMC_MaxMana.cpp.obj",
"TargetDataUnderMouse.cpp.obj",
"AuraEffectActor.cpp.obj",
"AuraProjectile.cpp.obj",
"AuraAssetManager.cpp.obj",
"AuraGameplayTags.cpp.obj",
"AuraCharacter.cpp.obj",
"AuraCharacterBase.cpp.obj",
"AuraGameMode.cpp.obj",
"AuraInputComponent.cpp.obj",
"AuraInputConfig.cpp.obj",
"CombatInterface.cpp.obj",
@@ -60,8 +47,25 @@
"OverlayWidgetController.cpp.obj",
"AuraUserWidget.cpp.obj",
"Aura.init.gen.cpp.obj",
"AuraAbilitySystemLibrary.gen.cpp.obj",
"AuraAttributeSet.gen.cpp.obj",
"AuraDamageAbility.gen.cpp.obj",
"AuraEnemy.gen.cpp.obj",
"AuraEnemy.cpp.obj"
"AuraGameMode.gen.cpp.obj",
"AuraGameplayAbility.gen.cpp.obj",
"AuraProjectileSpell.gen.cpp.obj",
"CharacterClassInfo.gen.cpp.obj",
"AuraAbilitySystemLibrary.cpp.obj",
"AuraAttributeSet.cpp.obj",
"AuraProjectileSpell.cpp.obj",
"CharacterClassInfo.cpp.obj",
"AuraDamageAbility.cpp.obj",
"AuraGameplayAbility.cpp.obj",
"AuraProjectile.cpp.obj",
"AuraGameplayTags.cpp.obj",
"AuraCharacterBase.cpp.obj",
"AuraEnemy.cpp.obj",
"AuraGameMode.cpp.obj"
]
}
}

View File

@@ -4,17 +4,12 @@
"Module.Aura.cpp.obj": [
"AttributeInfo.gen.cpp.obj",
"AttributeMenuWidgetController.gen.cpp.obj",
"Aura.init.gen.cpp.obj",
"AuraAbilitySystemComponent.gen.cpp.obj",
"AuraAbilitySystemLibrary.gen.cpp.obj",
"AuraAssetManager.gen.cpp.obj",
"AuraAttributeSet.gen.cpp.obj",
"AuraCharacter.gen.cpp.obj",
"AuraCharacterBase.gen.cpp.obj",
"AuraDataAsset.gen.cpp.obj",
"AuraEffectActor.gen.cpp.obj",
"AuraEnemy.gen.cpp.obj",
"AuraGameMode.gen.cpp.obj",
"AuraGameplayAbility.gen.cpp.obj",
"AuraHUD.gen.cpp.obj",
"AuraInputComponent.gen.cpp.obj",
@@ -22,7 +17,6 @@
"AuraPlayerController.gen.cpp.obj",
"AuraPlayerState.gen.cpp.obj",
"AuraProjectile.gen.cpp.obj",
"AuraProjectileSpell.gen.cpp.obj",
"AuraUserWidget.gen.cpp.obj",
"AuraWidgetController.gen.cpp.obj",
"CombatInterface.gen.cpp.obj",
@@ -34,22 +28,14 @@
"PerModuleInline.gen.cpp.obj",
"Aura.cpp.obj",
"AuraAbilitySystemComponent.cpp.obj",
"AuraAbilitySystemLibrary.cpp.obj",
"AuraAttributeSet.cpp.obj",
"AuraProjectileSpell.cpp.obj",
"AttributeInfo.cpp.obj",
"AuraDataAsset.cpp.obj",
"AuraGameplayAbility.cpp.obj",
"MMC_MaxHealth.cpp.obj",
"MMC_MaxMana.cpp.obj",
"TargetDataUnderMouse.cpp.obj",
"AuraEffectActor.cpp.obj",
"AuraProjectile.cpp.obj",
"AuraAssetManager.cpp.obj",
"AuraGameplayTags.cpp.obj",
"AuraCharacter.cpp.obj",
"AuraCharacterBase.cpp.obj",
"AuraGameMode.cpp.obj",
"AuraInputComponent.cpp.obj",
"AuraInputConfig.cpp.obj",
"CombatInterface.cpp.obj",
@@ -61,7 +47,25 @@
"AuraWidgetController.cpp.obj",
"OverlayWidgetController.cpp.obj",
"AuraUserWidget.cpp.obj",
"AuraEnemy.cpp.obj"
"Aura.init.gen.cpp.obj",
"AuraAbilitySystemLibrary.gen.cpp.obj",
"AuraAttributeSet.gen.cpp.obj",
"AuraDamageAbility.gen.cpp.obj",
"AuraEnemy.gen.cpp.obj",
"AuraGameMode.gen.cpp.obj",
"AuraProjectileSpell.gen.cpp.obj",
"CharacterClassInfo.gen.cpp.obj",
"AuraAbilitySystemLibrary.cpp.obj",
"AuraAttributeSet.cpp.obj",
"AuraProjectileSpell.cpp.obj",
"CharacterClassInfo.cpp.obj",
"AuraDamageAbility.cpp.obj",
"AuraGameplayAbility.cpp.obj",
"AuraProjectile.cpp.obj",
"AuraGameplayTags.cpp.obj",
"AuraCharacterBase.cpp.obj",
"AuraEnemy.cpp.obj",
"AuraGameMode.cpp.obj"
]
}
}

View File

@@ -2,22 +2,17 @@
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeInfo.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeMenuWidgetController.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemComponent.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemLibrary.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAssetManager.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAttributeSet.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacter.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacterBase.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraDataAsset.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEffectActor.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraGameMode.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraGameplayAbility.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraHUD.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraInputComponent.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraInputConfig.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraPlayerController.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraPlayerState.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraProjectile.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraProjectileSpell.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraUserWidget.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraWidgetController.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/CombatInterface.gen.cpp"
@@ -29,22 +24,14 @@
#include "E:/Unreal/Aura/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/PerModuleInline.gen.cpp"
#include "E:/Unreal/Aura/Source/Aura/Aura.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAbilitySystemComponent.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAbilitySystemLibrary.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAttributeSet.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraProjectileSpell.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Data/AttributeInfo.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Data/AuraDataAsset.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/GameplayAbility/AuraGameplayAbility.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/MMC/MMC_MaxHealth.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/MMC/MMC_MaxMana.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Tasks/TargetDataUnderMouse.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Actor/AuraEffectActor.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Actor/AuraProjectile.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AuraAssetManager.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AuraGameplayTags.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacter.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacterBase.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Game/AuraGameMode.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Input/AuraInputComponent.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Input/AuraInputConfig.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Interact/CombatInterface.cpp"

View File

@@ -71,11 +71,6 @@
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\gameplayability\\auragameplayability.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auragameplayability.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemcomponent.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemlibrary.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraabilitysystemlibrary.h",
"e:\\unreal\\aura\\source\\aura\\public\\ui\\widgetcontroller\\overlaywidgetcontroller.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\overlaywidgetcontroller.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemlibrary.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraassetmanager.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\auraassetmanager.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\engine\\assetmanager.h",
@@ -94,9 +89,6 @@
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\engine\\contentencryptionconfig.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\assetmanager.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraassetmanager.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraattributeset.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraattributeset.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraattributeset.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacter.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\character\\auracharacter.h",
"e:\\unreal\\aura\\source\\aura\\public\\character\\auracharacterbase.h",
@@ -122,14 +114,6 @@
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraeffectactor.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\actor\\auraeffectactor.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraeffectactor.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auragamemode.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\game\\auragamemode.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\gamemodebase.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\engine\\serverstatreplicator.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\serverstatreplicator.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\gamemodebase.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auragamemode.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auragameplayability.gen.cpp",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurahud.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\ui\\hud\\aurahud.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\hud.h",
@@ -167,9 +151,6 @@
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraprojectile.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\actor\\auraprojectile.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraprojectile.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraprojectilespell.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraprojectilespell.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraprojectilespell.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurauserwidget.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\ui\\widget\\aurauserwidget.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\umg\\public\\blueprint\\userwidget.h",
@@ -219,6 +200,8 @@
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\mmc\\mmc_maxmana.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\mmc_maxmana.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\overlaywidgetcontroller.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\ui\\widgetcontroller\\overlaywidgetcontroller.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\overlaywidgetcontroller.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\targetdataundermouse.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\tasks\\targetdataundermouse.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilities\\tasks\\abilitytask.h",
@@ -230,133 +213,22 @@
"e:\\unreal\\aura\\source\\aura\\aura.h",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\auraabilitysystemcomponent.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\auragameplaytags.h",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\auraabilitysystemlibrary.cpp",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\kismet\\gameplaystatics.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\kismet\\kismetsystemlibrary.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\coreuobject\\public\\uobject\\propertyaccessutil.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\kismetsystemlibrary.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\dialoguetypes.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\dialoguetypes.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\kismet\\gameplaystaticstypes.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\gameplaystaticstypes.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\gameplaystatics.generated.h",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\auraattributeset.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\data\\attributeinfo.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\data\\auradataasset.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\mmc\\mmc_maxhealth.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraattributeset.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraattributeset.generated.h",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\mmc\\mmc_maxmana.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\tasks\\targetdataundermouse.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\actor\\auraeffectactor.cpp",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemblueprintlibrary.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilities\\gameplayabilitytargetdatafilter.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayabilitytargetdatafilter.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemblueprintlibrary.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayeffectextension.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\net\\unrealnetwork.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\propertyconditions\\propertyconditions.h",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\auraprojectilespell.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\data\\attributeinfo.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\data\\auradataasset.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\gameplayability\\auragameplayability.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\mmc\\mmc_maxhealth.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\mmc\\mmc_maxmana.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\tasks\\targetdataundermouse.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\actor\\auraeffectactor.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\actor\\auraprojectile.cpp",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\public\\niagarafunctionlibrary.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\public\\niagaracomponentpool.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\public\\niagaracommon.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\particles\\particleperfstats.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\public\\niagaracomponentpoolmethodenum.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagaracomponentpoolmethodenum.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\public\\niagaradefines.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\public\\niagarascalabilitystate.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagarascalabilitystate.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\public\\niagaratickbehaviorenum.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagaratickbehaviorenum.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\public\\niagaratypes.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagaracore\\public\\niagaracore.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagaracore\\uht\\niagaracore.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagaratypes.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagaracommon.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagaracomponentpool.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\vectorvm\\public\\vectorvm.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\vectorvm\\public\\vectorvmexperimental.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\vectorvm\\public\\vectorvmserialization.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\vectorvm\\public\\vectorvmcommon.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\vectorvm\\uht\\vectorvmcommon.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\vectorvm\\public\\vectorvmlegacy.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\classes\\niagarasystem.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\public\\niagaraassettagdefinitions.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagaraassettagdefinitions.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\classes\\niagaradatasetcompileddata.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagaradatasetcompileddata.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\classes\\niagaradatasetaccessor.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\classes\\niagaraeffecttype.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\ingameperformancetracker.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\classes\\niagaraplatformset.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagaraplatformset.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\classes\\niagaraperfbaseline.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\particles\\particleperfstatsmanager.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagaraperfbaseline.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\classes\\niagaravalidationrule.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagaravalidationrule.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\classes\\niagaravalidationruleset.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagaravalidationruleset.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagaraeffecttype.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\classes\\niagaraemitterhandle.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagaraemitterhandle.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\public\\niagaramessagestore.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagaramessagestore.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\classes\\niagaraparametercollection.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\public\\niagaraparameterstore.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagaraparameterstore.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagaracore\\public\\niagaracompilehash.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagaracore\\uht\\niagaracompilehash.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagaraparametercollection.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\classes\\niagaraparameterdefinitionssubscriber.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\public\\niagaraparameterdefinitionsdelegates.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagaraparameterdefinitionssubscriber.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\internal\\niagarasystememitterstate.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\internal\\stateless\\niagarastatelessdistribution.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\internal\\stateless\\niagarastatelesscommon.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\shaders\\shared\\niagarastatelessdefinitions.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagarastatelesscommon.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\public\\niagaraparameterbinding.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagaraparameterbinding.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagarastatelessdistribution.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagarasystememitterstate.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\source\\niagara\\public\\niagarauserredirectionparameterstore.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagarauserredirectionparameterstore.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\particles\\particlesystem.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\particlesystem.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\particles\\fxbudget.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagarasystem.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\particles\\particlesystemcomponent.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\particles\\emitter.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\emitter.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\particlesystemcomponent.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\fx\\niagara\\intermediate\\build\\win64\\unrealeditor\\inc\\niagara\\uht\\niagarafunctionlibrary.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\components\\audiocomponent.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\audio\\soundparametercontrollerinterface.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\soundparametercontrollerinterface.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audioextensions\\public\\iaudioparametertransmitter.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\public\\quartz\\audiomixerquantizedcommands.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\public\\quartz\\audiomixerclock.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\audiomixer\\public\\quartz\\quartzmetronome.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\quartzsubscription.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\quartzsubscriptiontoken.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\sound\\quartzinterfaces.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\audiocomponent.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\components\\spherecomponent.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\components\\shapecomponent.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\shapecomponent.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\spherecomponent.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\projectilemovementcomponent.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\movementcomponent.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\movementcomponent.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\projectilemovementcomponent.generated.h",
"e:\\unreal\\aura\\source\\aura\\private\\auraassetmanager.cpp",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemglobals.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayabilitiesmodule.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemglobals.generated.h",
"e:\\unreal\\aura\\source\\aura\\private\\auragameplaytags.cpp",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\gameplaytags\\classes\\gameplaytagsmanager.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplaytags\\uht\\gameplaytagsmanager.generated.h",
"e:\\unreal\\aura\\source\\aura\\private\\character\\auracharacter.cpp",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementcomponent.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\navigationavoidancetypes.h",
@@ -369,6 +241,8 @@
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\navmovementinterface.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\pathfollowingagentinterface.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\pathfollowingagentinterface.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\movementcomponent.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\movementcomponent.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\navmovementcomponent.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\pawnmovementcomponent.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\interfaces\\networkpredictioninterface.h",
@@ -376,10 +250,6 @@
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\charactermovementcomponentasync.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementcomponentasync.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementcomponent.generated.h",
"e:\\unreal\\aura\\source\\aura\\private\\character\\auracharacterbase.cpp",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\components\\capsulecomponent.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\capsulecomponent.generated.h",
"e:\\unreal\\aura\\source\\aura\\private\\game\\auragamemode.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\input\\aurainputcomponent.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\input\\aurainputconfig.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\interact\\combatinterface.cpp",
@@ -574,9 +444,15 @@
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\math\\movingwindowaveragefast.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\navigationbounds.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\navigationsystem\\uht\\navigationsystem.generated.h",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraabilitysystemlibrary.h",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\data\\characterclassinfo.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\characterclassinfo.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemlibrary.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\components\\splinecomponent.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\splinecomponent.generated.h",
"e:\\unreal\\aura\\source\\aura\\private\\player\\auraplayerstate.cpp",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\net\\unrealnetwork.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\propertyconditions\\propertyconditions.h",
"e:\\unreal\\aura\\source\\aura\\private\\ui\\hud\\aurahud.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\ui\\widgetcontroller\\attributemenuwidgetcontroller.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\ui\\widgetcontroller\\aurawidgetcontroller.cpp",

View File

@@ -1,17 +1,12 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeInfo.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeMenuWidgetController.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/Aura.init.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemComponent.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemLibrary.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAssetManager.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAttributeSet.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacter.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacterBase.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraDataAsset.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEffectActor.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEnemy.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraGameMode.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraGameplayAbility.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraHUD.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraInputComponent.gen.cpp"
@@ -19,7 +14,6 @@
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraPlayerController.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraPlayerState.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraProjectile.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraProjectileSpell.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraUserWidget.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraWidgetController.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/CombatInterface.gen.cpp"
@@ -31,22 +25,14 @@
#include "E:/Unreal/Aura/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/PerModuleInline.gen.cpp"
#include "E:/Unreal/Aura/Source/Aura/Aura.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAbilitySystemComponent.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAbilitySystemLibrary.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAttributeSet.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraProjectileSpell.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Data/AttributeInfo.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Data/AuraDataAsset.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/GameplayAbility/AuraGameplayAbility.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/MMC/MMC_MaxHealth.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/MMC/MMC_MaxMana.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Tasks/TargetDataUnderMouse.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Actor/AuraEffectActor.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Actor/AuraProjectile.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AuraAssetManager.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AuraGameplayTags.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacter.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacterBase.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Game/AuraGameMode.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Input/AuraInputComponent.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Input/AuraInputConfig.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Interact/CombatInterface.cpp"

View File

@@ -39,9 +39,26 @@
/NATVIS:"..\Plugins\FX\Niagara\Intermediate\Build\Win64\x64\UnrealEditor\Development\Niagara\Niagara.natvis"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayTags.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectile.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameMode.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameMode.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTags\UnrealEditor-GameplayTags.lib"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTasks\UnrealEditor-GameplayTasks.lib"

View File

@@ -39,7 +39,25 @@
/NATVIS:"..\Plugins\FX\Niagara\Intermediate\Build\Win64\x64\UnrealEditor\Development\Niagara\Niagara.natvis"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayTags.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectile.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameMode.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameMode.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTags\UnrealEditor-GameplayTags.lib"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTasks\UnrealEditor-GameplayTasks.lib"

View File

@@ -8,8 +8,25 @@
/NODEFAULTLIB
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayTags.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectile.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameMode.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameMode.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
/OUT:"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\UnrealEditor-Aura-Win64-DebugGame.lib"

View File

@@ -8,6 +8,24 @@
/NODEFAULTLIB
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayTags.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectile.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameMode.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemLibrary.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraDamageAbility.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameMode.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CharacterClassInfo.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
/OUT:"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\UnrealEditor-Aura-Win64-DebugGame.lib"

Binary file not shown.

Before

Width:  |  Height:  |  Size: 56 KiB

After

Width:  |  Height:  |  Size: 56 KiB

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

File diff suppressed because one or more lines are too long

View File

@@ -5,4 +5,5 @@ HistoryBuffer=ShowFlag.Collision
HistoryBuffer=show Collision
HistoryBuffer="\\"
HistoryBuffer=ShowDebug AbilitySystem
HistoryBuffer=showdebug abil

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

Some files were not shown because too many files have changed in this diff Show More