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Aura-TopDownRPG-GAS/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraGameMode.generated.h
2025-10-18 11:28:42 -04:00

57 lines
2.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Game/AuraGameMode.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef AURA_AuraGameMode_generated_h
#error "AuraGameMode.generated.h already included, missing '#pragma once' in AuraGameMode.h"
#endif
#define AURA_AuraGameMode_generated_h
#define FID_Aura_Source_Aura_Public_Game_AuraGameMode_h_16_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesAAuraGameMode(); \
friend struct Z_Construct_UClass_AAuraGameMode_Statics; \
public: \
DECLARE_CLASS(AAuraGameMode, AGameModeBase, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/Aura"), NO_API) \
DECLARE_SERIALIZER(AAuraGameMode)
#define FID_Aura_Source_Aura_Public_Game_AuraGameMode_h_16_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API AAuraGameMode(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
private: \
/** Private move- and copy-constructors, should never be used */ \
AAuraGameMode(AAuraGameMode&&); \
AAuraGameMode(const AAuraGameMode&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AAuraGameMode); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AAuraGameMode); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AAuraGameMode) \
NO_API virtual ~AAuraGameMode();
#define FID_Aura_Source_Aura_Public_Game_AuraGameMode_h_13_PROLOG
#define FID_Aura_Source_Aura_Public_Game_AuraGameMode_h_16_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Aura_Source_Aura_Public_Game_AuraGameMode_h_16_INCLASS_NO_PURE_DECLS \
FID_Aura_Source_Aura_Public_Game_AuraGameMode_h_16_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> AURA_API UClass* StaticClass<class AAuraGameMode>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Aura_Source_Aura_Public_Game_AuraGameMode_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS