Don't drink and code.
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@@ -18,5 +18,10 @@ public:
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UPROPERTY(EditDefaultsOnly, Category = "Input")
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FGameplayTag StartupInputTag;
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Ability Params")
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FScalableFloat Damage;
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Ability Params")
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float Level;
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};
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