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Aura-TopDownRPG-GAS/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraGameplayAbility.gen.cpp

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2025-10-17 17:13:13 -04:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Aura/Public/AbilitySystem/GameplayAbility/AuraGameplayAbility.h"
#include "Runtime/GameplayTags/Classes/GameplayTagContainer.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeAuraGameplayAbility() {}
// Begin Cross Module References
AURA_API UClass* Z_Construct_UClass_UAuraGameplayAbility();
AURA_API UClass* Z_Construct_UClass_UAuraGameplayAbility_NoRegister();
GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UGameplayAbility();
GAMEPLAYTAGS_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayTag();
UPackage* Z_Construct_UPackage__Script_Aura();
// End Cross Module References
// Begin Class UAuraGameplayAbility
void UAuraGameplayAbility::StaticRegisterNativesUAuraGameplayAbility()
{
}
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UAuraGameplayAbility);
UClass* Z_Construct_UClass_UAuraGameplayAbility_NoRegister()
{
return UAuraGameplayAbility::StaticClass();
}
struct Z_Construct_UClass_UAuraGameplayAbility_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
#if !UE_BUILD_SHIPPING
{ "Comment", "/**\n * \n */" },
#endif
{ "IncludePath", "AbilitySystem/GameplayAbility/AuraGameplayAbility.h" },
{ "ModuleRelativePath", "Public/AbilitySystem/GameplayAbility/AuraGameplayAbility.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_StartupInputTag_MetaData[] = {
{ "Category", "Input" },
{ "ModuleRelativePath", "Public/AbilitySystem/GameplayAbility/AuraGameplayAbility.h" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FStructPropertyParams NewProp_StartupInputTag;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAuraGameplayAbility>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
};
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAuraGameplayAbility_Statics::NewProp_StartupInputTag = { "StartupInputTag", nullptr, (EPropertyFlags)0x0010000000010001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraGameplayAbility, StartupInputTag), Z_Construct_UScriptStruct_FGameplayTag, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StartupInputTag_MetaData), NewProp_StartupInputTag_MetaData) }; // 1298103297
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAuraGameplayAbility_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAuraGameplayAbility_Statics::NewProp_StartupInputTag,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAuraGameplayAbility_Statics::PropPointers) < 2048);
UObject* (*const Z_Construct_UClass_UAuraGameplayAbility_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UGameplayAbility,
(UObject* (*)())Z_Construct_UPackage__Script_Aura,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAuraGameplayAbility_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAuraGameplayAbility_Statics::ClassParams = {
&UAuraGameplayAbility::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UAuraGameplayAbility_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UAuraGameplayAbility_Statics::PropPointers),
0,
0x001000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAuraGameplayAbility_Statics::Class_MetaDataParams), Z_Construct_UClass_UAuraGameplayAbility_Statics::Class_MetaDataParams)
};
UClass* Z_Construct_UClass_UAuraGameplayAbility()
{
if (!Z_Registration_Info_UClass_UAuraGameplayAbility.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAuraGameplayAbility.OuterSingleton, Z_Construct_UClass_UAuraGameplayAbility_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAuraGameplayAbility.OuterSingleton;
}
template<> AURA_API UClass* StaticClass<UAuraGameplayAbility>()
{
return UAuraGameplayAbility::StaticClass();
}
UAuraGameplayAbility::UAuraGameplayAbility(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR(UAuraGameplayAbility);
UAuraGameplayAbility::~UAuraGameplayAbility() {}
// End Class UAuraGameplayAbility
// Begin Registration
struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraGameplayAbility_h_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAuraGameplayAbility, UAuraGameplayAbility::StaticClass, TEXT("UAuraGameplayAbility"), &Z_Registration_Info_UClass_UAuraGameplayAbility, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAuraGameplayAbility), 1884918547U) },
};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraGameplayAbility_h_3946065335(TEXT("/Script/Aura"),
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraGameplayAbility_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraGameplayAbility_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);
// End Registration
PRAGMA_ENABLE_DEPRECATION_WARNINGS