2025-10-14 22:20:59 -04:00
|
|
|
// Copyright Echo Devgroup
|
|
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
|
|
|
|
|
|
#include "CoreMinimal.h"
|
|
|
|
|
#include "UObject/Interface.h"
|
|
|
|
|
#include "CombatInterface.generated.h"
|
|
|
|
|
|
|
|
|
|
// This class does not need to be modified.
|
2025-10-17 16:43:49 -04:00
|
|
|
UINTERFACE(MinimalAPI, BlueprintType)
|
2025-10-14 22:20:59 -04:00
|
|
|
class UCombatInterface : public UInterface
|
|
|
|
|
{
|
|
|
|
|
GENERATED_BODY()
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
*
|
|
|
|
|
*/
|
|
|
|
|
class AURA_API ICombatInterface
|
|
|
|
|
{
|
|
|
|
|
GENERATED_BODY()
|
|
|
|
|
|
|
|
|
|
// Add interface functions to this class. This is the class that will be inherited to implement this interface.
|
|
|
|
|
public:
|
|
|
|
|
virtual int32 GetPlayerLevel();
|
2025-10-17 00:00:23 -04:00
|
|
|
|
|
|
|
|
virtual FVector GetCombatSocketLocation();
|
2025-10-17 16:43:49 -04:00
|
|
|
|
|
|
|
|
UFUNCTION(BlueprintImplementableEvent, BlueprintCallable)
|
|
|
|
|
void UpdateFacingTarget(const FVector& TargetLocation);
|
2025-11-02 06:40:35 -05:00
|
|
|
|
|
|
|
|
UFUNCTION(BlueprintNativeEvent, BlueprintCallable)
|
|
|
|
|
UAnimMontage* GetHitReactMontage();
|
2025-10-14 22:20:59 -04:00
|
|
|
};
|