// Copyright Echo Devgroup #pragma once #include "CoreMinimal.h" #include "UObject/Interface.h" #include "CombatInterface.generated.h" // This class does not need to be modified. UINTERFACE(MinimalAPI, BlueprintType) class UCombatInterface : public UInterface { GENERATED_BODY() }; /** * */ class AURA_API ICombatInterface { GENERATED_BODY() // Add interface functions to this class. This is the class that will be inherited to implement this interface. public: virtual int32 GetPlayerLevel(); virtual FVector GetCombatSocketLocation(); UFUNCTION(BlueprintImplementableEvent, BlueprintCallable) void UpdateFacingTarget(const FVector& TargetLocation); UFUNCTION(BlueprintNativeEvent, BlueprintCallable) UAnimMontage* GetHitReactMontage(); };