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// Copyright Echo Devgroup
#pragma once
#include "CoreMinimal.h"
#include "GameplayEffectExecutionCalculation.h"
#include "ExecCalc_Damage.generated.h"
/**
*
*/
UCLASS()
class AURA_API UExecCalc_Damage : public UGameplayEffectExecutionCalculation
{
GENERATED_BODY()
public:
UExecCalc_Damage();
virtual void Execute_Implementation(const FGameplayEffectCustomExecutionParameters& ExecutionParams, FGameplayEffectCustomExecutionOutput& OutExecutionOutput) const override;
};